<?xml version="1.0" encoding="UTF-8"?>
<Data>
    <jeux>
        <jeu id="39917" romid="46868">
            <path>konami88.zip</path>
            <noms>
                <nom region="ss">'88 Games</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>88games.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track &amp; Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b0c4a6c" md5="b74b745cdb562b22133f4de079436131" sha1="19228fbbb0536d434e0d37f2ae350b18996e7754" format="mp4" support="">media/video/konami88.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57649763" md5="d47d2a87bee7ed35ae3b04dfe8b1f676" sha1="01197840a82fc3239996b2536df89a1d37158e91" format="png" support="">media/mixrbv2/konami88.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="39917" romid="36858">
            <path>88games.zip</path>
            <noms>
                <nom region="ss">'88 Games</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track &amp; Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b0c4a6c" md5="b74b745cdb562b22133f4de079436131" sha1="19228fbbb0536d434e0d37f2ae350b18996e7754" format="mp4" support="">media/video/88games.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57649763" md5="d47d2a87bee7ed35ae3b04dfe8b1f676" sha1="01197840a82fc3239996b2536df89a1d37158e91" format="png" support="">media/mixrbv2/88games.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="39917" romid="44714">
            <path>hypsptsp.zip</path>
            <noms>
                <nom region="ss">'88 Games</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>88games.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track &amp; Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b0c4a6c" md5="b74b745cdb562b22133f4de079436131" sha1="19228fbbb0536d434e0d37f2ae350b18996e7754" format="mp4" support="">media/video/hypsptsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57649763" md5="d47d2a87bee7ed35ae3b04dfe8b1f676" sha1="01197840a82fc3239996b2536df89a1d37158e91" format="png" support="">media/mixrbv2/hypsptsp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="120704" romid="476114">
            <path>flagrall.zip</path>
            <noms>
                <nom region="ss">'96 Flag Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">It's a modern version of Rally X.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5ecdc78" md5="d21a7a53bbe4e14a53923c6c84a5d36f" sha1="abbc2874bf09bdb32aadb81be7facaf049c9451f" format="mp4" support="">media/video/flagrall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2448f209" md5="39c44a38f658dc7568b55b71f9bddcab" sha1="554ffd56362020ddd95d1b02a29b920cf9e9c6a5" format="png" support="">media/mixrbv2/flagrall.png</media>
            </medias>
            <dates>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="30106">Promat, Ltd</developpeur>
            <editeur id="30106">Promat, Ltd</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="184481" romid="818311">
            <path>99lstwarb.zip</path>
            <noms>
                <nom region="ss">'99 - The Last War</nom>
            </noms>
            <cloneof>repulse.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix.
With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8037f56" md5="b9ac2a119cf68a7ad1963645d34d7182" sha1="b435e7950e3f7c551b4176a3e343462b0d44ee0d" format="png" support="">media/mixrbv2/99lstwarb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="36726">
            <path>10yard.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/10yard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/10yard.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="36728">
            <path>10yardj.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/10yardj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/10yardj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="68468">
            <path>vs10yardu.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/vs10yardu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/vs10yardu.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="68467">
            <path>vs10yardj.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/vs10yardj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/vs10yardj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="68466">
            <path>vs10yard.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/vs10yard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/vs10yard.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39870" romid="36727">
            <path>10yard85.zip</path>
            <noms>
                <nom region="ss">10-yard Fight</nom>
                <nom region="wor">10-yard Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>10yard.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted.
10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3cb1495" md5="604eb3670a179b498724d178a053fd0b" sha1="a99df45a68f0882739e7de5161c51c6ea6283d0b" format="mp4" support="">media/video/10yard85.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a457a9e7" md5="be36945a8db270938b6a67e02377e3af" sha1="198feefd87a2817e3d403f4ad1ab26d4771a2567" format="png" support="">media/mixrbv2/10yard85.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41554" romid="43958">
            <path>gtmra.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmra.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41554" romid="316317">
            <path>gtmro.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmro.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41554" romid="43960">
            <path>gtmrusa.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmrusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmrusa.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41554" romid="43959">
            <path>gtmre.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmre.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41554" romid="642655">
            <path>gtmrb.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <cloneof>gtmr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmrb.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41554" romid="43954">
            <path>gtmr.zip</path>
            <noms>
                <nom region="ss">1000 Miglia - Great 1000 Miles Rally</nom>
                <nom region="us">1000 Miglia: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Great 1000 Miles Rally &amp;copy; 1994 Kaneko.

A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a12abbd1" md5="d1ddc3cfe8405c646c6dec0c0bc899ab" sha1="d8a5a05607d9eaf24ffcd3a516f7d751ba4f835d" format="mp4" support="">media/video/gtmr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="545dbb00" md5="e8c328d88ca5ae979d65d2078d7d1a1c" sha1="11ef75722bf397a6e6763a3309f3037eb2bf9a46" format="png" support="">media/mixrbv2/gtmr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="42510" romid="58059">
            <path>progolf.zip</path>
            <noms>
                <nom region="ss">18 Holes Pro Golf</nom>
                <nom region="wor">18 Holes Pro Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>58058</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">18 Holes Pro Golf (c) 1981 Data East Corp.  - TRIVIA -  18 Holes Pro Golf was released in September 1981.  Also released on the DECO Cassette System as "Tournament Pro Golf [Cassette No.13]".  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52e9095d" md5="3ac87f79ddb5166b27f4098f6124b043" sha1="4ca82a91f80bd29f13eb9370303ed186d020a97e" format="mp4" support="">media/video/progolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="716c6534" md5="c0706c3d5b14609b2f4a913f0b07fde0" sha1="343af7aa90a31b24a22c24792c06cc2fe3ee0975" format="png" support="">media/mixrbv2/progolf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39873" romid="36735">
            <path>1941.zip</path>
            <noms>
                <nom region="ss">1941 - Counter Attack</nom>
                <nom region="wor">1941: Counter Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front.

The game consists of six levels.

It was the first shoot 'em up to add +1 to the score when a continue is used.[1]</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1056fa71" md5="8950d53612cfb88292bed99ad7a1ee55" sha1="27d29540b445471ee4790bf07b3da907209912b9" format="mp4" support="">media/video/1941.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffaadcdd" md5="5b6e11403185f92e3634170e4e21e251" sha1="63bbfeb8c336e7c54aa69d743eb3642aa5b4ac1b" format="png" support="">media/mixrbv2/1941.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39873" romid="36736">
            <path>1941j.zip</path>
            <noms>
                <nom region="ss">1941 - Counter Attack</nom>
                <nom region="wor">1941: Counter Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1941.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front.

The game consists of six levels.

It was the first shoot 'em up to add +1 to the score when a continue is used.[1]</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1056fa71" md5="8950d53612cfb88292bed99ad7a1ee55" sha1="27d29540b445471ee4790bf07b3da907209912b9" format="mp4" support="">media/video/1941j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffaadcdd" md5="5b6e11403185f92e3634170e4e21e251" sha1="63bbfeb8c336e7c54aa69d743eb3642aa5b4ac1b" format="png" support="">media/mixrbv2/1941j.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39873" romid="36737">
            <path>1941r1.zip</path>
            <noms>
                <nom region="ss">1941 - Counter Attack</nom>
                <nom region="wor">1941: Counter Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1941.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front.

The game consists of six levels.

It was the first shoot 'em up to add +1 to the score when a continue is used.[1]</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1056fa71" md5="8950d53612cfb88292bed99ad7a1ee55" sha1="27d29540b445471ee4790bf07b3da907209912b9" format="mp4" support="">media/video/1941r1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffaadcdd" md5="5b6e11403185f92e3634170e4e21e251" sha1="63bbfeb8c336e7c54aa69d743eb3642aa5b4ac1b" format="png" support="">media/mixrbv2/1941r1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39873" romid="36738">
            <path>1941u.zip</path>
            <noms>
                <nom region="ss">1941 - Counter Attack</nom>
                <nom region="wor">1941: Counter Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>1941.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front.

The game consists of six levels.

It was the first shoot 'em up to add +1 to the score when a continue is used.[1]</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1056fa71" md5="8950d53612cfb88292bed99ad7a1ee55" sha1="27d29540b445471ee4790bf07b3da907209912b9" format="mp4" support="">media/video/1941u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffaadcdd" md5="5b6e11403185f92e3634170e4e21e251" sha1="63bbfeb8c336e7c54aa69d743eb3642aa5b4ac1b" format="png" support="">media/mixrbv2/1941u.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39874" romid="36739">
            <path>1942.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="36741">
            <path>1942abl.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942abl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942abl.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="36740">
            <path>1942a.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942a.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="36742">
            <path>1942b.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942b.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="316260">
            <path>1942c64.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942c64.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942c64.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="36745">
            <path>1942w.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942w.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942w.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39874" romid="36743">
            <path>1942h.zip</path>
            <noms>
                <nom region="ss">1942</nom>
                <nom region="wor">1942</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1942.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">"1942" is a vertically-scrolling shoot-em-up set in the Pacific theatre during World War II, in which the goal is to reach Tokyo and destroy the entire Japanese air fleet. 

The player pilots a plane dubbed the "Super Ace" (its appearance is that of a Lockheed P-38 Lightning) and has to shoot down waves of enemy planes while avoiding incoming enemy fire. The 'Super Ace' can perform a limited number of rolls or 'loop-the-loops' to evade enemy planes and shots. 

During the game, waves of red enemy planes periodically appear. If the player manages to destroy a red wave, a power-up, in the form of a 'POW' symbol, will be dropped and can be picked up. The power-up will award either increased fire-power (doubling the player's guns from two to four), a smart bomb that destroys all on-screen enemy planes the instant it's collected, two wingmen planes that flank the Super Ace and increase fire power, or simply extra points.

At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="198831c0" md5="d41b41202da547c5cb2a0a744c8b1ef5" sha1="a0ace837c3ffced1438f480ee013d79d451cea18" format="mp4" support="">media/video/1942h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d10dc553" md5="08c808f57bc6ff3f36a7eba07b83a9f3" sha1="a81a347ffd108af955c1c2bc532c5477d3cc9c9f" format="png" support="">media/mixrbv2/1942h.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39876" romid="36750">
            <path>1943kai.zip</path>
            <noms>
                <nom region="ss">1943 Kai - Midway Kaisen</nom>
                <nom region="wor">1943 Kai: Midway Kaisen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51719262" md5="808a4d6a9ddd79e15a2c1e28de984905" sha1="ab40cf32eb5185fd88e40e92b24f7edb104c2a25" format="mp4" support="">media/video/1943kai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a01ea30b" md5="4adf4d3578e20233d8cad8d562719e87" sha1="7ac5288b4be70935b1cac7537616fd4d705a8e2b" format="png" support="">media/mixrbv2/1943kai.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39875" romid="36748">
            <path>1943j.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943j.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="615297">
            <path>1943bj.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943bj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943bj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="36749">
            <path>1943ja.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943ja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943ja.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="822526">
            <path>1943jah.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943jah.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943jah.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="615332">
            <path>1943b2.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943b2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943b2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="36746">
            <path>1943.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="36751">
            <path>1943u.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943u.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="36747">
            <path>1943b.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943b.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39875" romid="635088">
            <path>1943ua.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway</nom>
                <nom region="wor">1943: The Battle of Midway</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>1943.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48c122b9" md5="628a02771a028370ce48c7ab56c41e2d" sha1="b7b64fbb152f5b829624eca4fd567e08746cce65" format="mp4" support="">media/video/1943ua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cbd591c2" md5="e51a0515674015de78654a2a8dc465ff" sha1="a123a1e37fcaffabad7d0ea4326a7e9318a4636b" format="png" support="">media/mixrbv2/1943ua.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149526" romid="316263">
            <path>1943mii.zip</path>
            <noms>
                <nom region="ss">1943 - The Battle Of Midway Mark 2</nom>
                <nom region="wor">1943: The Battle of Midway Mark II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">1943: The Battle of Midway Mark II is an unofficial  US version of the 1943 kai.
The game appear to be a hack game.
The airplane sprites are from 1943kai, but the background is from 1943.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9481defa" md5="37f2b250f8354b938420491a96a8a239" sha1="514a643faca66e5dc04ba427b6bca0e07707ac15" format="mp4" support="">media/video/1943mii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cffa4293" md5="2df1cace6e55720f9c906c575d1269be" sha1="3462baa2396435790cf829e067e0573c3d2c147a" format="png" support="">media/mixrbv2/1943mii.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37385" romid="36754">
            <path>1944j.zip</path>
            <noms>
                <nom region="ss">1944 - The Loop Master</nom>
                <nom region="wor">1944 : The Loop Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>1944.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a15d6b2e" md5="9bc0b6eedcf8234e98065b2610cc40d6" sha1="572cd64142b9f452e4d90c0bd611b1d29437ffdb" format="mp4" support="">media/video/1944j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7a3df63" md5="0518deffe83a33b0afe771132a20c327" sha1="2699847189b992ef64f806c389bf0b117fe65b45" format="png" support="">media/mixrbv2/1944j.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37385" romid="36753">
            <path>1944d.zip</path>
            <noms>
                <nom region="ss">1944 - The Loop Master</nom>
                <nom region="wor">1944 : The Loop Master</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>1944.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a15d6b2e" md5="9bc0b6eedcf8234e98065b2610cc40d6" sha1="572cd64142b9f452e4d90c0bd611b1d29437ffdb" format="mp4" support="">media/video/1944d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7a3df63" md5="0518deffe83a33b0afe771132a20c327" sha1="2699847189b992ef64f806c389bf0b117fe65b45" format="png" support="">media/mixrbv2/1944d.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37385" romid="122194">
            <path>1944ad.zip</path>
            <noms>
                <nom region="ss">1944 - The Loop Master</nom>
                <nom region="wor">1944 : The Loop Master</nom>
            </noms>
            <cloneof>1944.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a15d6b2e" md5="9bc0b6eedcf8234e98065b2610cc40d6" sha1="572cd64142b9f452e4d90c0bd611b1d29437ffdb" format="mp4" support="">media/video/1944ad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7a3df63" md5="0518deffe83a33b0afe771132a20c327" sha1="2699847189b992ef64f806c389bf0b117fe65b45" format="png" support="">media/mixrbv2/1944ad.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37385" romid="522960">
            <path>1944.zip</path>
            <noms>
                <nom region="ss">1944 - The Loop Master</nom>
                <nom region="wor">1944 : The Loop Master</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a15d6b2e" md5="9bc0b6eedcf8234e98065b2610cc40d6" sha1="572cd64142b9f452e4d90c0bd611b1d29437ffdb" format="mp4" support="">media/video/1944.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7a3df63" md5="0518deffe83a33b0afe771132a20c327" sha1="2699847189b992ef64f806c389bf0b117fe65b45" format="png" support="">media/mixrbv2/1944.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39878" romid="36755">
            <path>1945kiii.zip</path>
            <noms>
                <nom region="ss">1945k 3</nom>
                <nom region="wor">1945k III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.

In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863ab771" md5="e911d993216a81cd194b281aba900969" sha1="7c150ff04846db6a576083bfd9d387e44da5b8a5" format="mp4" support="">media/video/1945kiii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f13d0e2" md5="de337d6cde34a2d8c400e72ef5252a1f" sha1="b83c32698170de17465720e5888dd5857e98c82c" format="png" support="">media/mixrbv2/1945kiii.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
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            <editeur id="5313">Oriental Soft</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="39878" romid="316265">
            <path>1945kiiio.zip</path>
            <noms>
                <nom region="ss">1945k 3</nom>
                <nom region="wor">1945k III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>1945kiii.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.

In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863ab771" md5="e911d993216a81cd194b281aba900969" sha1="7c150ff04846db6a576083bfd9d387e44da5b8a5" format="mp4" support="">media/video/1945kiiio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f13d0e2" md5="de337d6cde34a2d8c400e72ef5252a1f" sha1="b83c32698170de17465720e5888dd5857e98c82c" format="png" support="">media/mixrbv2/1945kiiio.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5314">Promat</developpeur>
            <editeur id="5313">Oriental Soft</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="39878" romid="745197">
            <path>1945kiiin.zip</path>
            <noms>
                <nom region="ss">1945k 3</nom>
                <nom region="wor">1945k III</nom>
            </noms>
            <cloneof>1945kiii.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">1945kIII is a scrolling shooter arcade video game. It was developed and published by the Korean developer Oriental Software in 2000.

In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863ab771" md5="e911d993216a81cd194b281aba900969" sha1="7c150ff04846db6a576083bfd9d387e44da5b8a5" format="mp4" support="">media/video/1945kiiin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f13d0e2" md5="de337d6cde34a2d8c400e72ef5252a1f" sha1="b83c32698170de17465720e5888dd5857e98c82c" format="png" support="">media/mixrbv2/1945kiiin.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5314">Promat</developpeur>
            <editeur id="5313">Oriental Soft</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37386">
            <path>19xxu.zip</path>
            <noms>
                <nom region="ss">19xx - The War Against Destiny</nom>
                <nom region="wor">19XX : The War Against Destiny</nom>
            </noms>
            <cloneof>19xx.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8063844a" md5="c6ace34b3b9050248a38ed7c6ffe6555" sha1="f3ca7a3a82ef995ad2680ae90d9458d56240471f" format="mp4" support="">media/video/19xxu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7e307bc" md5="b50b30e3c2fd8e25b1e2c832d545f7ab" sha1="25b80635b92d401d78c87102297179bd73558615" format="png" support="">media/mixrbv2/19xxu.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37386" romid="36761">
            <path>19xxd.zip</path>
            <noms>
                <nom region="ss">19xx - The War Against Destiny</nom>
                <nom region="wor">19XX : The War Against Destiny</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>19xx.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8063844a" md5="c6ace34b3b9050248a38ed7c6ffe6555" sha1="f3ca7a3a82ef995ad2680ae90d9458d56240471f" format="mp4" support="">media/video/19xxd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7e307bc" md5="b50b30e3c2fd8e25b1e2c832d545f7ab" sha1="25b80635b92d401d78c87102297179bd73558615" format="png" support="">media/mixrbv2/19xxd.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37386" romid="612805">
            <path>19xxj.zip</path>
            <noms>
                <nom region="ss">19xx - The War Against Destiny</nom>
                <nom region="wor">19XX : The War Against Destiny</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>19xx.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8063844a" md5="c6ace34b3b9050248a38ed7c6ffe6555" sha1="f3ca7a3a82ef995ad2680ae90d9458d56240471f" format="mp4" support="">media/video/19xxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7e307bc" md5="b50b30e3c2fd8e25b1e2c832d545f7ab" sha1="25b80635b92d401d78c87102297179bd73558615" format="png" support="">media/mixrbv2/19xxj.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37386" romid="36762">
            <path>19xxh.zip</path>
            <noms>
                <nom region="ss">19xx - The War Against Destiny</nom>
                <nom region="wor">19XX : The War Against Destiny</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>19xx.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.</synopsis>
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In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches.
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In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches.
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            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13937" romid="36795">
            <path>3countb.zip</path>
            <noms>
                <nom region="ss">3 Count Bout</nom>
                <nom region="jp">Fire Suplex</nom>
                <nom region="wor">3 Count Bout</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b408ba55" md5="57c42ee5c735b5b9d834e687e73aff7a" sha1="5cf7ae12acd4ee05c3fa32dc2cbd30021f541672" format="mp4" support="">media/video/3countb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7584402c" md5="856e6d5ebfeb68375c64d93935492f54" sha1="ad9946b44207351e9f5329e90d0e0431ba92180f" format="png" support="">media/mixrbv2/3countb.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13937" romid="635089">
            <path>3countba.zip</path>
            <noms>
                <nom region="ss">3 Count Bout</nom>
                <nom region="jp">Fire Suplex</nom>
                <nom region="wor">3 Count Bout</nom>
            </noms>
            <cloneof>3countb.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b408ba55" md5="57c42ee5c735b5b9d834e687e73aff7a" sha1="5cf7ae12acd4ee05c3fa32dc2cbd30021f541672" format="mp4" support="">media/video/3countba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7584402c" md5="856e6d5ebfeb68375c64d93935492f54" sha1="ad9946b44207351e9f5329e90d0e0431ba92180f" format="png" support="">media/mixrbv2/3countba.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39886">
            <path>fenixn.zip</path>
            <noms>
                <nom region="ss">39 In 1 Mame Bootleg</nom>
                <nom region="wor">39 In 1 Mame Bootleg</nom>
            </noms>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A huge compilation includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f444a2f" md5="e547660f72e8d9f51429f87e01b0d55c" sha1="e52042425a3ccf09d61c8a318644b5c539361b4e" format="mp4" support="">media/video/fenixn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ead6d32" md5="2add2e02adfb5685840266b647968cf4" sha1="665ccd886881f99ddf3d6e3adca1df3558bcb0d4" format="png" support="">media/mixrbv2/fenixn.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>296x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39886">
            <path>kamikazesp.zip</path>
            <noms>
                <nom region="ss">39 In 1 Mame Bootleg</nom>
                <nom region="wor">39 In 1 Mame Bootleg</nom>
            </noms>
            <cloneof>scramble.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A huge compilation includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f444a2f" md5="e547660f72e8d9f51429f87e01b0d55c" sha1="e52042425a3ccf09d61c8a318644b5c539361b4e" format="mp4" support="">media/video/kamikazesp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ead6d32" md5="2add2e02adfb5685840266b647968cf4" sha1="665ccd886881f99ddf3d6e3adca1df3558bcb0d4" format="png" support="">media/mixrbv2/kamikazesp.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>296x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39886">
            <path>pacmanfm.zip</path>
            <noms>
                <nom region="ss">39 In 1 Mame Bootleg</nom>
                <nom region="wor">39 In 1 Mame Bootleg</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A huge compilation includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f444a2f" md5="e547660f72e8d9f51429f87e01b0d55c" sha1="e52042425a3ccf09d61c8a318644b5c539361b4e" format="mp4" support="">media/video/pacmanfm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ead6d32" md5="2add2e02adfb5685840266b647968cf4" sha1="665ccd886881f99ddf3d6e3adca1df3558bcb0d4" format="png" support="">media/mixrbv2/pacmanfm.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>296x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39886">
            <path>pacmanug.zip</path>
            <noms>
                <nom region="ss">39 In 1 Mame Bootleg</nom>
                <nom region="wor">39 In 1 Mame Bootleg</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A huge compilation includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f444a2f" md5="e547660f72e8d9f51429f87e01b0d55c" sha1="e52042425a3ccf09d61c8a318644b5c539361b4e" format="mp4" support="">media/video/pacmanug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ead6d32" md5="2add2e02adfb5685840266b647968cf4" sha1="665ccd886881f99ddf3d6e3adca1df3558bcb0d4" format="png" support="">media/mixrbv2/pacmanug.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>296x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39886">
            <path>crockmnf.zip</path>
            <noms>
                <nom region="ss">39 In 1 Mame Bootleg</nom>
                <nom region="wor">39 In 1 Mame Bootleg</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A huge compilation includes the following games :
1. "Ms. Pac-Man"
2. "Galaga"
3. "Frogger"
4. "Donkey Kong"
5. "Donkey Kong Jr."
6. "Donkey Kong 3"
7. "Galaxian"
8. "Dig Dug"
9. "Crush Roller"
10. "Mr. Do!"
11. "Space Invaders"
12. "Pac-Man"
13. "Galaga 3"
14. "Gyruss"
15. "Tank Battalion"
16. "1942"
17. "Lady Bug"
18. "Burger Time"
19. "Mappy"
20. "Centipede"
21. "Millipede"
22. "Jr. Pac-Man"
23. "Pengo"
24. "Phoenix"
25. "Time Pilot"
26. "Super Cobra"
27. "Hustler"
28. "Space Panic"
29. "Super Breakout"
30. "New Rally-X"
31. "Arkanoid"
32. "Qix"
33. "Juno First"
34. "Xevious"
35. "Mr. Do's Castle"
36. "Moon Cresta"
37. "Pinball Action"
38. "Scramble"
39. "Super Pac-Man"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f444a2f" md5="e547660f72e8d9f51429f87e01b0d55c" sha1="e52042425a3ccf09d61c8a318644b5c539361b4e" format="mp4" support="">media/video/crockmnf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ead6d32" md5="2add2e02adfb5685840266b647968cf4" sha1="665ccd886881f99ddf3d6e3adca1df3558bcb0d4" format="png" support="">media/mixrbv2/crockmnf.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>296x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39897" romid="36814">
            <path>3x3puzzla.zip</path>
            <noms>
                <nom region="ss">3x3 Puzzle</nom>
                <nom region="wor">3x3 Puzzle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>3x3puzzl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A "hot" compilation of 3 logicals Games</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5137cad" md5="5675e879b2b9aad3c1b20bab376ee053" sha1="7d307309b135bb07ebd1a2be42a1202ac8a87dbd" format="mp4" support="">media/video/3x3puzzla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8015e898" md5="7522983ebd6a4ef89ef4d81fca4a5b3f" sha1="bf350aede42b362e70301883b14f9833c009924f" format="png" support="">media/mixrbv2/3x3puzzla.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="3968">ACE</developpeur>
            <editeur id="3968">ACE</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39897" romid="36813">
            <path>3x3puzzl.zip</path>
            <noms>
                <nom region="ss">3x3 Puzzle</nom>
                <nom region="wor">3x3 Puzzle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A "hot" compilation of 3 logicals Games</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5137cad" md5="5675e879b2b9aad3c1b20bab376ee053" sha1="7d307309b135bb07ebd1a2be42a1202ac8a87dbd" format="mp4" support="">media/video/3x3puzzl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8015e898" md5="7522983ebd6a4ef89ef4d81fca4a5b3f" sha1="bf350aede42b362e70301883b14f9833c009924f" format="png" support="">media/mixrbv2/3x3puzzl.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="3968">ACE</developpeur>
            <editeur id="3968">ACE</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39901" romid="36824">
            <path>4enraya.zip</path>
            <noms>
                <nom region="ss">4 En Raya</nom>
                <nom region="wor">4 En Raya</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9201ba61" md5="f762c7800dee6d6404858f40ae845f66" sha1="5c8ef3f38716ee89cbcc8c579539acedee86f029" format="mp4" support="">media/video/4enraya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a20d0a7c" md5="4632cb07a9f4546c6655ba490c794fa8" sha1="f8754a7da4ee507b5228a28e2fc46c7aed345daf" format="png" support="">media/mixrbv2/4enraya.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5323">IDSA</developpeur>
            <editeur id="5323">IDSA</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="39901" romid="36825">
            <path>4enrayaa.zip</path>
            <noms>
                <nom region="ss">4 En Raya</nom>
                <nom region="wor">4 En Raya</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>4enraya.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9201ba61" md5="f762c7800dee6d6404858f40ae845f66" sha1="5c8ef3f38716ee89cbcc8c579539acedee86f029" format="mp4" support="">media/video/4enrayaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a20d0a7c" md5="4632cb07a9f4546c6655ba490c794fa8" sha1="f8754a7da4ee507b5228a28e2fc46c7aed345daf" format="png" support="">media/mixrbv2/4enrayaa.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5323">IDSA</developpeur>
            <editeur id="5323">IDSA</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="39902" romid="36826">
            <path>4in1.zip</path>
            <noms>
                <nom region="ss">4 Fun In 1</nom>
                <nom region="wor">4 Fun In 1</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="438b38b4" md5="fb129b5d365e554f7f237f7a07cc1458" sha1="7e146607a529358a42729b4c343576231e0808c8" format="mp4" support="">media/video/4in1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85f6c669" md5="3f473376941f9dfae2d467f6dd9ebc51" sha1="a3250713da330bc51567b25dd698ac594c11182c" format="png" support="">media/mixrbv2/4in1.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5325">Armenia</developpeur>
            <editeur id="5325">Armenia</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39900" romid="36822">
            <path>4dwarrio.zip</path>
            <noms>
                <nom region="ss">4-d Warriors</nom>
                <nom region="wor">4-D Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">4-D Warriors is a strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc4e09c0" md5="ac0a841032b27553e072d2eb06d8b4c5" sha1="ee6707328ccbc101c12427ff262ccbe8e9a5c812" format="mp4" support="">media/video/4dwarrio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af9dfc24" md5="c3c2132ca57dd2852e22c9dd646b1a24" sha1="e854a773ae805e6684de32979be074ceec4fe25f" format="png" support="">media/mixrbv2/4dwarrio.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39910" romid="615305">
            <path>64streetja.zip</path>
            <noms>
                <nom region="ss">64th. Street - A Detective Story</nom>
                <nom region="wor">64th. Street - A Detective Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>64street.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rick. PRIVATE DETECTIVE
OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.

Beat the bad guys and throw them into the wall!

Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9a99a2a" md5="9613a8c0f9a3ca20bc083735465a8990" sha1="34666cd8b0a52fd7dc5f5388408d03a36bc26935" format="mp4" support="">media/video/64streetja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ccdb8a5" md5="512555105bef93d915be46131b7f6bff" sha1="6c701b9e4bc94d54829bbe12db235e00553f21c2" format="png" support="">media/mixrbv2/64streetja.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="8875">C.P. Brain</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39910" romid="36843">
            <path>64streetj.zip</path>
            <noms>
                <nom region="ss">64th. Street - A Detective Story</nom>
                <nom region="wor">64th. Street - A Detective Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>64street.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rick. PRIVATE DETECTIVE
OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.

Beat the bad guys and throw them into the wall!

Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9a99a2a" md5="9613a8c0f9a3ca20bc083735465a8990" sha1="34666cd8b0a52fd7dc5f5388408d03a36bc26935" format="mp4" support="">media/video/64streetj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ccdb8a5" md5="512555105bef93d915be46131b7f6bff" sha1="6c701b9e4bc94d54829bbe12db235e00553f21c2" format="png" support="">media/mixrbv2/64streetj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="8875">C.P. Brain</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39910" romid="36842">
            <path>64street.zip</path>
            <noms>
                <nom region="ss">64th. Street - A Detective Story</nom>
                <nom region="wor">64th. Street - A Detective Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rick. PRIVATE DETECTIVE
OCT. 1939 file no. 238
The kidnapping of a rich man's daughter.

Beat the bad guys and throw them into the wall!

Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9a99a2a" md5="9613a8c0f9a3ca20bc083735465a8990" sha1="34666cd8b0a52fd7dc5f5388408d03a36bc26935" format="mp4" support="">media/video/64street.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ccdb8a5" md5="512555105bef93d915be46131b7f6bff" sha1="6c701b9e4bc94d54829bbe12db235e00553f21c2" format="png" support="">media/mixrbv2/64street.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="8875">C.P. Brain</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39914" romid="36853">
            <path>7ordi.zip</path>
            <noms>
                <nom region="ss">7 Ordi</nom>
                <nom region="wor">7 Ordi</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">7 Ordi is a seven card stud medal game. Once the player meets the minimum number of credits the player is dealt a hand. Three cards are dealt to the player and the computer and one card is chosen to show face up.  Next a card is dealt and a round of betting takes place. Two more cards are dealt face up with a round of betting after each. Then one more card is dealt face down with one more round of betting.

If the player wins then the player may choose to either take his winnings or play a mini-game where he bets on whether the next card will be a low card (1-5), a high card (6-10), or a face card (J,Q,K). After every winning guess the player may choose to continue or drop out.

Hands are dealt until the players credits fall below the minimum level to play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d89449e" md5="7d1c7ffee558bb4a1569352ce203bcb7" sha1="f2b09efa01a22b309c29f2469f9c068307cb4742" format="mp4" support="">media/video/7ordi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0087aaaa" md5="4f1e11e78486451331520cf61704f291" sha1="93bd12ccabf8695eb9fcf26c219604b8e45ba494" format="png" support="">media/mixrbv2/7ordi.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=6||</controles>
        </jeu>
        <jeu>
            <path>800fatha.zip</path>
            <noms>
                <nom region="wor">800 Fathoms (older)</nom>
            </noms>
            <cloneof>mariner</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="0">Amenip (US Billiards Inc. license)</developpeur>
            <editeur id="0">Amenip (US Billiards Inc. license)</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="39944" romid="37073">
            <path>ad2083.zip</path>
            <noms>
                <nom region="ss">A. D. 2083</nom>
                <nom region="wor">A. D. 2083</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33c4d8c9" md5="e05db1b7b62b5dac96e0aa036475e162" sha1="6b747bceec0214f246241cf993530e3e9383cd20" format="mp4" support="">media/video/ad2083.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e727dc4" md5="4298bf5ab74e81842c7113e333e388d5" sha1="692f6adac2e399874d2d541fb1a02ec34cc67961" format="png" support="">media/mixrbv2/ad2083.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5343">Midcoin</developpeur>
            <editeur id="5343">Midcoin</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39926" romid="36974">
            <path>abcop.zip</path>
            <noms>
                <nom region="ss">A.b. Cop</nom>
                <nom region="wor">A.B. Cop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. 

A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70a38455" md5="ef882dfe27d1f27d971304e2c1d3ea1c" sha1="54d66c5aa229bdcd0bca2a4a9e88b7b638bd95c3" format="mp4" support="">media/video/abcop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5e3a4f3" md5="e58e5f045c4370d4278773ecaf9b7e61" sha1="04c6bcec66939edcc2c8b076cec13d55c6a4aeee" format="png" support="">media/mixrbv2/abcop.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39926" romid="36975">
            <path>abcopd.zip</path>
            <noms>
                <nom region="ss">A.b. Cop</nom>
                <nom region="wor">A.B. Cop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>abcop.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. 

A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70a38455" md5="ef882dfe27d1f27d971304e2c1d3ea1c" sha1="54d66c5aa229bdcd0bca2a4a9e88b7b638bd95c3" format="mp4" support="">media/video/abcopd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5e3a4f3" md5="e58e5f045c4370d4278773ecaf9b7e61" sha1="04c6bcec66939edcc2c8b076cec13d55c6a4aeee" format="png" support="">media/mixrbv2/abcopd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39926" romid="36976">
            <path>abcopj.zip</path>
            <noms>
                <nom region="ss">A.b. Cop</nom>
                <nom region="wor">A.B. Cop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>abcop.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. 

A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70a38455" md5="ef882dfe27d1f27d971304e2c1d3ea1c" sha1="54d66c5aa229bdcd0bca2a4a9e88b7b638bd95c3" format="mp4" support="">media/video/abcopj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5e3a4f3" md5="e58e5f045c4370d4278773ecaf9b7e61" sha1="04c6bcec66939edcc2c8b076cec13d55c6a4aeee" format="png" support="">media/mixrbv2/abcopj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39926" romid="36977">
            <path>abcopjd.zip</path>
            <noms>
                <nom region="ss">A.b. Cop</nom>
                <nom region="wor">A.B. Cop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>abcop.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A.B. Cop is a futuristically-themed racing game from Sega in which the player takes on the role of a law enforcement officer - riding a heavily armoured and heavily armed hover-bike - who must chase down and destroy the perpetrators of an armed robbery before the time limit expires. 

A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70a38455" md5="ef882dfe27d1f27d971304e2c1d3ea1c" sha1="54d66c5aa229bdcd0bca2a4a9e88b7b638bd95c3" format="mp4" support="">media/video/abcopjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5e3a4f3" md5="e58e5f045c4370d4278773ecaf9b7e61" sha1="04c6bcec66939edcc2c8b076cec13d55c6a4aeee" format="png" support="">media/mixrbv2/abcopjd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39932" romid="37045">
            <path>aceattaca.zip</path>
            <noms>
                <nom region="ss">Ace Attacker</nom>
                <nom region="wor">Ace Attacker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aceattac.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ace Attacker is an overhead volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34798fa2" md5="7961e7ed1bba7f117b35d2717f962b2f" sha1="f5971af98434e70a2a6a18fddf9d363625844822" format="mp4" support="">media/video/aceattaca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a8e97da" md5="f12ad25d4fe7e0250704f78d5d06a4dd" sha1="c9ee251d3da28072e27f8d2ebe7472e97b8da634" format="png" support="">media/mixrbv2/aceattaca.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Positional, Trackball, Stick, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39932" romid="37044">
            <path>aceattac.zip</path>
            <noms>
                <nom region="ss">Ace Attacker</nom>
                <nom region="wor">Ace Attacker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ace Attacker is an overhead volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34798fa2" md5="7961e7ed1bba7f117b35d2717f962b2f" sha1="f5971af98434e70a2a6a18fddf9d363625844822" format="mp4" support="">media/video/aceattac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a8e97da" md5="f12ad25d4fe7e0250704f78d5d06a4dd" sha1="c9ee251d3da28072e27f8d2ebe7472e97b8da634" format="png" support="">media/mixrbv2/aceattac.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Positional, Trackball, Stick, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="39940" romid="37058">
            <path>acrobatm.zip</path>
            <noms>
                <nom region="ss">Acrobat Mission</nom>
                <nom region="wor">Acrobat Mission</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great vertical scrolling shoot'em up game.

At the year 2100 A.D. Humans were exterminated by their own self-destructive nature leaving behind the consequences of environmental degradation on earth and were forced to escape to Mars leaving a bio-computer for environmental recuperation of earth to preparing the blue planet for future recolonization. But one day a half a century after humans arrived, mars was attacked by strange flying objects. To fight these enemies, the director general of the Defence Agency organized the task force army and started quickly the dogfight with invaders to neutralize the invasion. 

The operation was called 'Acrobat Mission' as it exceeded the technical limits of the pilots.

The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61c8526f" md5="c4329d64302ce1f07cb6979797e641e2" sha1="215a43a438664155e49c03cd2058e76f6514e24b" format="mp4" support="">media/video/acrobatm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3adef714" md5="227a1e77beb551a48f0b4e7a8d742e1f" sha1="9a94b62874eef96c138725d552eda74019bedabd" format="png" support="">media/mixrbv2/acrobatm.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40958" romid="40676">
            <path>dogfgt.zip</path>
            <noms>
                <nom region="ss">Acrobatic Dog-fight</nom>
                <nom region="jp">Dog-Fight</nom>
                <nom region="wor">Acrobatic Dog-Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A very funny shoot'em up game.

Hop to New Plane: If your plane becomes damaged, you don't need to waste a parachute to reach the ground for a replacement. You can jump to a new plane by simply flying very close, usually right under or on top of your plane and pressing the jump button. If the other plane is in just the right spot, you'll make it, but otherwise you'll fall.

Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in, take your plane down as close to the ground as you can without crashing. Chances are, thanks to the circular pattern of their flight, the UFOs will arc over you and smash themselves into the ground.

Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way.
Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f927f809" md5="2d52a6b6b2e124ea619464240e67c930" sha1="593b9f2b13259f04af92ff101520c3a05174df74" format="mp4" support="">media/video/dogfgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7b635b8" md5="21268092ea47e399a92fb6588a06e04e" sha1="9d1f4002e58f1fd98412d1d398806d00a1cbb447" format="png" support="">media/mixrbv2/dogfgt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40958" romid="40677">
            <path>dogfgtj.zip</path>
            <noms>
                <nom region="ss">Acrobatic Dog-fight</nom>
                <nom region="jp">Dog-Fight</nom>
                <nom region="wor">Acrobatic Dog-Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dogfgt.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A very funny shoot'em up game.

Hop to New Plane: If your plane becomes damaged, you don't need to waste a parachute to reach the ground for a replacement. You can jump to a new plane by simply flying very close, usually right under or on top of your plane and pressing the jump button. If the other plane is in just the right spot, you'll make it, but otherwise you'll fall.

Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in, take your plane down as close to the ground as you can without crashing. Chances are, thanks to the circular pattern of their flight, the UFOs will arc over you and smash themselves into the ground.

Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way.
Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f927f809" md5="2d52a6b6b2e124ea619464240e67c930" sha1="593b9f2b13259f04af92ff101520c3a05174df74" format="mp4" support="">media/video/dogfgtj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7b635b8" md5="21268092ea47e399a92fb6588a06e04e" sha1="9d1f4002e58f1fd98412d1d398806d00a1cbb447" format="png" support="">media/mixrbv2/dogfgtj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150547" romid="40678">
            <path>dogfgtu.zip</path>
            <noms>
                <nom region="ss">Acrobatic Dog-fight</nom>
                <nom region="wor">Acrobatic Dog-fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dogfgt.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Acrobatic Dog-Fight is a side view shooter where the screen scrolls when you move the plane and your mission is to fly your plane and destroy as many enemy aircraft as you can while trying to get to the enemies base at the far right of the land. You start on the runway and after taking off you can move around the sky turning 360 degrees to shoot the other aircraft. The other aircraft will fire back and if you are hit then your plane becomes damaged and you must jump out before it explodes. You now parachute through the sky to the ground and you can try to land on another plane to take it over or if you land on the ground you must get to your plane before you are killed by bombs or a character on an unicycle. nnnnYou have a limited amount of parachutes and if you die then you lose one of three lives. Also on the screen is a fuel gauge and this decreases but shooting a plane increases it and you can also see a map showing how far you have to travel to the base. Once you reach the base you must destroy the enemy characters on it to claim victory before embarking on the mission again but more difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6cb2db09" md5="cc5cf7e2d4225ec0435e6e58ac14a33b" sha1="20145b879114a645e289bafe9838a68923d9c4fc" format="png" support="">media/mixrbv2/dogfgtu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39942" romid="37070">
            <path>actfancr1.zip</path>
            <noms>
                <nom region="ss">Act-fancer Cybernetick Hyper Weapon</nom>
                <nom region="wor">Act-fancer Cybernetick Hyper Weapon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>actfancr.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeb73fcc" md5="7c30aba66a80f00ad966dead958641c7" sha1="c247192be0802d7124416649a4a13cc2d963fefc" format="mp4" support="">media/video/actfancr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5eea351a" md5="374b5a0440684158ab7b26f511aab09b" sha1="650ff231cc293b67d51afa87fe41e147d4267f95" format="png" support="">media/mixrbv2/actfancr1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39942" romid="37069">
            <path>actfancr.zip</path>
            <noms>
                <nom region="ss">Act-fancer Cybernetick Hyper Weapon</nom>
                <nom region="wor">Act-fancer Cybernetick Hyper Weapon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeb73fcc" md5="7c30aba66a80f00ad966dead958641c7" sha1="c247192be0802d7124416649a4a13cc2d963fefc" format="mp4" support="">media/video/actfancr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5eea351a" md5="374b5a0440684158ab7b26f511aab09b" sha1="650ff231cc293b67d51afa87fe41e147d4267f95" format="png" support="">media/mixrbv2/actfancr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39942" romid="37071">
            <path>actfancrj.zip</path>
            <noms>
                <nom region="ss">Act-fancer Cybernetick Hyper Weapon</nom>
                <nom region="wor">Act-fancer Cybernetick Hyper Weapon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>actfancr.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeb73fcc" md5="7c30aba66a80f00ad966dead958641c7" sha1="c247192be0802d7124416649a4a13cc2d963fefc" format="mp4" support="">media/video/actfancrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5eea351a" md5="374b5a0440684158ab7b26f511aab09b" sha1="650ff231cc293b67d51afa87fe41e147d4267f95" format="png" support="">media/mixrbv2/actfancrj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="190266" romid="822528">
            <path>actfancr2.zip</path>
            <noms>
                <nom region="ss">Act-fancer Cybernetick Hyper Weapon (world Revision 2)</nom>
                <nom region="wor">Act-fancer Cybernetick Hyper Weapon (world Revision 2)</nom>
            </noms>
            <cloneof>actfancr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14a0153c" md5="a3bb7bebc5a917785fe7ff8040aa2715" sha1="d78941739cd6e5ca232c3c719d175cba6cd53d91" format="mp4" support="">media/video/actfancr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4086b159" md5="ffa65474256039feacd0bf6496b04db9" sha1="004534b85fbc3356f842a0138dd882c65102eda1" format="png" support="">media/mixrbv2/actfancr2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190266">
            <path>topsecrt2.zip</path>
            <noms>
                <nom region="ss">Act-fancer Cybernetick Hyper Weapon (world Revision 2)</nom>
                <nom region="wor">Act-fancer Cybernetick Hyper Weapon (world Revision 2)</nom>
            </noms>
            <cloneof>bionicc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14a0153c" md5="a3bb7bebc5a917785fe7ff8040aa2715" sha1="d78941739cd6e5ca232c3c719d175cba6cd53d91" format="mp4" support="">media/video/topsecrt2.mp4</media>
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                <nom region="ss">Action Fighter</nom>
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                <synopsis langue="en">Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="dee293c0" md5="bfdee18a7013ebb6f29b3507dc8790b9" sha1="f0ffab1a34d5b673f4245382f6becce0f3e8bdca" format="mp4" support="">media/video/afighterg.mp4</media>
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                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
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                <region>wor</region>
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                <synopsis langue="en">Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="dee293c0" md5="bfdee18a7013ebb6f29b3507dc8790b9" sha1="f0ffab1a34d5b673f4245382f6becce0f3e8bdca" format="mp4" support="">media/video/afighter.mp4</media>
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                <date region="wor">1986</date>
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                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
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                <synopsis langue="en">Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious".</synopsis>
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                <date region="wor">1986</date>
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                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
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                <date region="wor">1986</date>
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                <nom region="ss">Action Fighter</nom>
                <nom region="wor">Action Fighter</nom>
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                <date region="wor">1986</date>
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                <date region="wor">1992</date>
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                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
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                <nom region="jp">Capcom World 2</nom>
                <nom region="wor">Adventure Quiz Capcom World 2</nom>
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                <region>jp</region>
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                <date region="wor">1992</date>
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                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
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            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
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                <nom region="ss">Adventure Quiz Capcom World 2</nom>
                <nom region="jp">Capcom World 2</nom>
                <nom region="wor">Adventure Quiz Capcom World 2</nom>
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                <region>jp</region>
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                <synopsis langue="en">Capcom World 2 - Adventure Quiz is a Japanese quiz game.</synopsis>
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                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="40780" romid="40076">
            <path>cworld.zip</path>
            <noms>
                <nom region="ss">Adventure Quiz - Capcom World</nom>
                <nom region="wor">Adventure Quiz: Capcom World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The princess of the Capcom Kingdom was kidnapped, and the hero must pass by six worlds to save her. In the end of each world he faces a Capcom character.

Press one of four buttons to see how many spaces you will move. When you land on a space, you will then have to answer qustion before your opponent does or time runs out. If you answer the required amount of questions you can move on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e20014a" md5="2e82dbcd56b50b630640ffd5c06991fd" sha1="e6f329315d0eab86d2c50ee559a116fefc690d41" format="mp4" support="">media/video/cworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ad57ad9" md5="62c8589eb73c27cd6be62a569bd99f63" sha1="0d96bc1e9e50dd9c180152640b3af881d9628273" format="png" support="">media/mixrbv2/cworld.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="39947" romid="65579">
            <path>sonicwi.zip</path>
            <noms>
                <nom region="ss">Aero Fighters</nom>
                <nom region="jp">Sonic Wings</nom>
                <nom region="wor">Aero Fighters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aerofgt.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9632645e" md5="a662b57f8e3646b2971484f777cd344b" sha1="1689f09e72fc3d51a4c7c944db0c0b12e2939271" format="mp4" support="">media/video/sonicwi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94b29ce" md5="d8af704b2e9f4037a51a19cca9337788" sha1="d846ba4d7d001386b153efc7a3344bbb435ffef8" format="png" support="">media/mixrbv2/sonicwi.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39947" romid="37340">
            <path>aerofgtb.zip</path>
            <noms>
                <nom region="ss">Aero Fighters</nom>
                <nom region="jp">Sonic Wings</nom>
                <nom region="wor">Aero Fighters</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>aerofgt.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9632645e" md5="a662b57f8e3646b2971484f777cd344b" sha1="1689f09e72fc3d51a4c7c944db0c0b12e2939271" format="mp4" support="">media/video/aerofgtb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94b29ce" md5="d8af704b2e9f4037a51a19cca9337788" sha1="d846ba4d7d001386b153efc7a3344bbb435ffef8" format="png" support="">media/mixrbv2/aerofgtb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39947" romid="37341">
            <path>aerofgtc.zip</path>
            <noms>
                <nom region="ss">Aero Fighters</nom>
                <nom region="jp">Sonic Wings</nom>
                <nom region="wor">Aero Fighters</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>aerofgt.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9632645e" md5="a662b57f8e3646b2971484f777cd344b" sha1="1689f09e72fc3d51a4c7c944db0c0b12e2939271" format="mp4" support="">media/video/aerofgtc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94b29ce" md5="d8af704b2e9f4037a51a19cca9337788" sha1="d846ba4d7d001386b153efc7a3344bbb435ffef8" format="png" support="">media/mixrbv2/aerofgtc.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39947" romid="37339">
            <path>aerofgt.zip</path>
            <noms>
                <nom region="ss">Aero Fighters</nom>
                <nom region="jp">Sonic Wings</nom>
                <nom region="wor">Aero Fighters</nom>
            </noms>
            <regions>
                <region>ame</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9632645e" md5="a662b57f8e3646b2971484f777cd344b" sha1="1689f09e72fc3d51a4c7c944db0c0b12e2939271" format="mp4" support="">media/video/aerofgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94b29ce" md5="d8af704b2e9f4037a51a19cca9337788" sha1="d846ba4d7d001386b153efc7a3344bbb435ffef8" format="png" support="">media/mixrbv2/aerofgt.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37641" romid="65580">
            <path>sonicwi2.zip</path>
            <noms>
                <nom region="ss">Aero Fighters 2 / Sonic Wings 2</nom>
                <nom region="us">Aero Fighters 2</nom>
                <nom region="jp">Sonic Wings 2</nom>
                <nom region="wor">Aero Fighters 2 / Sonic Wings 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Aero Fighters 2 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and  has 8 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 10 stages (Japan, Brazil, Atlantic, U.S.A., France, Australia, Himalayas, Mexico, Hawaii and Space), all of them with a boss battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0c8bc1e" md5="5d2ada1e692790d3a8c7552d7c5342e2" sha1="2cfe4286418e58f2e7f29a34b433920ae85b4eb7" format="mp4" support="">media/video/sonicwi2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16e49e2a" md5="e435c1e2b9cee938ebcd24eb04c2e38b" sha1="41e4c3118855f00d3729192e40aebbd52ccf05c9" format="png" support="">media/mixrbv2/sonicwi2.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="us">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37642" romid="65581">
            <path>sonicwi3.zip</path>
            <noms>
                <nom region="ss">Aero Fighters 3 / Sonic Wings 3</nom>
                <nom region="us">Aero Fighters 3</nom>
                <nom region="jp">Sonic Wings 3</nom>
                <nom region="wor">Aero Fighters 3 / Sonic Wings 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Aero Fighters 3 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and  has 10 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 8 stages placed on several countries (Japan, Germany, Libya, Egypt, Pacific, U.S.A., England, France, Panama, Thailand, Ukraine, Atlantic and Space), all of them with a boss battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0841e8e" md5="f1df81c474f3e216e84026c88292d0a2" sha1="bd90b505bd254fb0e7431749785079080bc2de73" format="mp4" support="">media/video/sonicwi3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ccc1be1" md5="7f6872bade40c862ca9d248a605b9914" sha1="9269c3e23e40b2b8be6c81ff6876adde0db1c6e2" format="png" support="">media/mixrbv2/sonicwi3.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150935" romid="36986">
            <path>aburner.zip</path>
            <noms>
                <nom region="ss">After Burner</nom>
                <nom region="wor">After Burner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aburner2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">After Burner is another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter.

A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe90e5ae" md5="faeb1737a9a1b55a98c42b0e50115998" sha1="6307f0de15b91dae0c864d6f9b879ecb82b4d911" format="mp4" support="">media/video/aburner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9978ef5" md5="e95fb6bb5fb6f22b5bbbb94a48802e1b" sha1="22fcf7f71fbcb1785c43ea3ba63b3e6e98671cad" format="png" support="">media/mixrbv2/aburner.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="23023">Yu Suzuki</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="39930" romid="36987">
            <path>aburner2.zip</path>
            <noms>
                <nom region="ss">After Burner 2</nom>
                <nom region="wor">After Burner II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. 

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. 

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d382adb" md5="e4a0d48a5cf469f64324cdd75509412d" sha1="5e3b53aead775056a85e47db7a76b82948f0ae97" format="mp4" support="">media/video/aburner2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87dacc20" md5="95c4707620b03bd79e7ae3a94248300e" sha1="b11605da808d85d1d4435a2c0c9c0fd6dbcba1a5" format="png" support="">media/mixrbv2/aburner2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="39930" romid="36988">
            <path>aburner2g.zip</path>
            <noms>
                <nom region="ss">After Burner 2</nom>
                <nom region="wor">After Burner II</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>aburner2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. 

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. 

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d382adb" md5="e4a0d48a5cf469f64324cdd75509412d" sha1="5e3b53aead775056a85e47db7a76b82948f0ae97" format="mp4" support="">media/video/aburner2g.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87dacc20" md5="95c4707620b03bd79e7ae3a94248300e" sha1="b11605da808d85d1d4435a2c0c9c0fd6dbcba1a5" format="png" support="">media/mixrbv2/aburner2g.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="43423" romid="66845">
            <path>superbon.zip</path>
            <noms>
                <nom region="ss">Agent Super Bond</nom>
                <nom region="wor">Agent Super Bond</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ab4ff2e" md5="34e892a5062b1f65402598e527ad59af" sha1="a06e7ac0552fcdb491548d09b456ad1f1fecf98c" format="mp4" support="">media/video/superbon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd43ec63" md5="0ef8b965f364f731629a3ee759200790" sha1="374f7e922378ed9d9b05409f1d9ad8972aef0490" format="png" support="">media/mixrbv2/superbon.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="6022">Signatron USA</developpeur>
            <editeur id="6022">Signatron USA</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37564">
            <path>aodk.zip</path>
            <noms>
                <nom region="ss">Aggressors Of Dark Kombat / Tsuukai Gangan Koushinkyoku</nom>
                <nom region="jp">Tsukai Gan Gan Koshinkyoku</nom>
                <nom region="wor">Aggressors of Dark Kombat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Aggressors of Dark Kombat is another one-on-one street fighting beat 'em up from the Neo-Geo's seemingly endless library of fighters.

It pits 8 fighters of different styles and strengths against each other in a tournament to see who's the toughest mofo on the streets of Tokyo. Your objective as usual is to deplete your opponent's health bar within the time limit by using your basic attacks and special moves (triggered by specific controller motions) while avoiding his moves and attacks.

Unique to Aggressors of Dark Kombat is the combination of traditional side-scrolling beat 'em up elements, meaning characters can freely move in an isometric space instead of being restricted to a single plane of movement. Weapons and throw-able items are usually thrown into the arena by the crowds and you can pick them up and wield them for added damage. Additionally, matches are 1-round only affairs, with an extended multi-layered health bar that allows for longer rounds than usual.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91dcf0b7" md5="003f64be0e5c5507ad563a56c51f12b4" sha1="44c0c3f6976208eb69e3ed1d54aa79eb009e756f" format="mp4" support="">media/video/aodk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7922d56c" md5="41f2f80ed68883d2685f28ba89d9b7a8" sha1="c6d082f471d0506df7e003e3f025b3262215cb36" format="png" support="">media/mixrbv2/aodk.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="us">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39951" romid="37370">
            <path>agressb.zip</path>
            <noms>
                <nom region="ss">Agress - Missile Daisenryaku</nom>
                <nom region="wor">Agress - Missile Daisenryaku</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>agress.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Agress - Missile Daisenryaku is an interesting war game with puzzle elements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3835794" md5="012ffb87391780212fd888cf87bd776d" sha1="f1369af3ad275aa99b5f7195953eecfee59b43e0" format="mp4" support="">media/video/agressb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4254f1bc" md5="8f0cee1465467497468d6bf4f3303634" sha1="8262b1de2a66cce05f607374f4008a1d2b7dcbd5" format="png" support="">media/mixrbv2/agressb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="5344">Palco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="39951" romid="37369">
            <path>agress.zip</path>
            <noms>
                <nom region="ss">Agress - Missile Daisenryaku</nom>
                <nom region="wor">Agress - Missile Daisenryaku</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Agress - Missile Daisenryaku is an interesting war game with puzzle elements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3835794" md5="012ffb87391780212fd888cf87bd776d" sha1="f1369af3ad275aa99b5f7195953eecfee59b43e0" format="mp4" support="">media/video/agress.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4254f1bc" md5="8f0cee1465467497468d6bf4f3303634" sha1="8262b1de2a66cce05f607374f4008a1d2b7dcbd5" format="png" support="">media/mixrbv2/agress.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="5344">Palco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42054" romid="46887">
            <path>koshien.zip</path>
            <noms>
                <nom region="ss">Ah Eikou No Koshien</nom>
                <nom region="wor">Ah Eikou No Koshien</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ah Eikou no Koushien is a hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82b693fe" md5="bfae8af8f8bcc6c08893f358f262d91c" sha1="971a97ae855a1d3aad1143a3ebefa4efb35c3b37" format="mp4" support="">media/video/koshien.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36265f2d" md5="e763a5d8c2810325bfc96de0674ec243" sha1="3e6a25d9358913432383adddb3bbf1f521025b16" format="png" support="">media/mixrbv2/koshien.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150943" romid="42839">
            <path>firebarr.zip</path>
            <noms>
                <nom region="ss">Air Assault</nom>
                <nom region="jp">Fire Barrel</nom>
                <nom region="wor">Air Assault</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>airass.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e8fe2c9" md5="801bef8e25a1d270e054a7d34adf2055" sha1="f8ab8fbaeb03b2033c673a10ad3de23068b74c23" format="mp4" support="">media/video/firebarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6414f89b" md5="9375a77ac45eafde26e179155e6ebbb6" sha1="483408a742b341172ea240d636de1974d710bfbe" format="png" support="">media/mixrbv2/firebarr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150943" romid="37378">
            <path>airass.zip</path>
            <noms>
                <nom region="ss">Air Assault</nom>
                <nom region="jp">Fire Barrel</nom>
                <nom region="wor">Air Assault</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e8fe2c9" md5="801bef8e25a1d270e054a7d34adf2055" sha1="f8ab8fbaeb03b2033c673a10ad3de23068b74c23" format="mp4" support="">media/video/airass.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6414f89b" md5="9375a77ac45eafde26e179155e6ebbb6" sha1="483408a742b341172ea240d636de1974d710bfbe" format="png" support="">media/mixrbv2/airass.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39953" romid="37379">
            <path>airattck.zip</path>
            <noms>
                <nom region="ss">Air Attack</nom>
                <nom region="wor">Air Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac98999d" md5="75fe467fc13a8abdba87cb8fbb94490a" sha1="f7d8a33d39bc079679b6bf4be93933897762c084" format="mp4" support="">media/video/airattck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea6f9172" md5="ee7e773ef44a1fbd6382b6f288db1511" sha1="74773aee77bb2880957459e6037ae6c48c3e8591" format="png" support="">media/mixrbv2/airattck.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="39953" romid="37380">
            <path>airattcka.zip</path>
            <noms>
                <nom region="ss">Air Attack</nom>
                <nom region="wor">Air Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>airattck.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac98999d" md5="75fe467fc13a8abdba87cb8fbb94490a" sha1="f7d8a33d39bc079679b6bf4be93933897762c084" format="mp4" support="">media/video/airattcka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea6f9172" md5="ee7e773ef44a1fbd6382b6f288db1511" sha1="74773aee77bb2880957459e6037ae6c48c3e8591" format="png" support="">media/mixrbv2/airattcka.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="39954" romid="37381">
            <path>airbustr.zip</path>
            <noms>
                <nom region="ss">Air Buster - Trouble Specialty Raid Unit</nom>
                <nom region="us">Air Buster: Trouble Specialty Raid Unit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. 
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5f6c455" md5="cad8194239e3d537a7a43464a3c0a5d9" sha1="e1ded0b03901a1537c3ad8e0dc1a06627e3d0309" format="mp4" support="">media/video/airbustr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1c62220" md5="79169e8fedbe8f92973d13ec8458ef3c" sha1="527dafbde9de52108a0886bd3e600b87ac62817d" format="png" support="">media/mixrbv2/airbustr.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="5346">Kaneko</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39954" romid="37382">
            <path>airbustrb.zip</path>
            <noms>
                <nom region="ss">Air Buster - Trouble Specialty Raid Unit</nom>
                <nom region="us">Air Buster: Trouble Specialty Raid Unit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>airbustr.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. 
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5f6c455" md5="cad8194239e3d537a7a43464a3c0a5d9" sha1="e1ded0b03901a1537c3ad8e0dc1a06627e3d0309" format="mp4" support="">media/video/airbustrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1c62220" md5="79169e8fedbe8f92973d13ec8458ef3c" sha1="527dafbde9de52108a0886bd3e600b87ac62817d" format="png" support="">media/mixrbv2/airbustrb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="5346">Kaneko</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39954" romid="37383">
            <path>airbustrj.zip</path>
            <noms>
                <nom region="ss">Air Buster - Trouble Specialty Raid Unit</nom>
                <nom region="us">Air Buster: Trouble Specialty Raid Unit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>airbustr.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. 
In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5f6c455" md5="cad8194239e3d537a7a43464a3c0a5d9" sha1="e1ded0b03901a1537c3ad8e0dc1a06627e3d0309" format="mp4" support="">media/video/airbustrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1c62220" md5="79169e8fedbe8f92973d13ec8458ef3c" sha1="527dafbde9de52108a0886bd3e600b87ac62817d" format="png" support="">media/mixrbv2/airbustrj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="5346">Kaneko</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39957" romid="37387">
            <path>airduel.zip</path>
            <noms>
                <nom region="ss">Air Duel</nom>
                <nom region="wor">Air Duel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels.

The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around).
Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game.

Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a77b1b5" md5="730ec8555ef9a94feda0997dd266fe49" sha1="b41ae7ec65b831aaa5b224ea34e433ee7570e430" format="mp4" support="">media/video/airduel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165ca4b4" md5="43814d6401525fb1fd3ae661feef7442" sha1="ec87647a3abe6ba33fe71ad109ad8a652eaf9713" format="png" support="">media/mixrbv2/airduel.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="39957" romid="316273">
            <path>airduelm72.zip</path>
            <noms>
                <nom region="ss">Air Duel</nom>
                <nom region="wor">Air Duel</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>airduel.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player selects from a jet fighter or helicopter, shoot enemies in the air and ground, collect power-ups, and defeat bosses to advance levels.

The game differs from most others in the genre in that you can change the aircraft you use at the start of each level. The jet fighter always shoots straight forward; power-ups increase the width and strength of its shots. The helicopter fires thinner and weaker shots, but turns in the direction it moves (similar to the later Zero Gunner), giving it great range; powerups increase the strength of shots, as well as the number of bullets per shot (adding a small "spread" effect to the shot while moving around).
Both the fighter and the helicopter also start with three bombs which wipe out everything in their path, including enemy shots. These bombs are also unique compared to similar games, in that they produce a line of small horizontal blasts that can be "directed" at the line travels across the ground, by pressing left and right (similar to the helicopter's shots). Additional bombs can be picked up during the course of the game.

Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a77b1b5" md5="730ec8555ef9a94feda0997dd266fe49" sha1="b41ae7ec65b831aaa5b224ea34e433ee7570e430" format="mp4" support="">media/video/airduelm72.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165ca4b4" md5="43814d6401525fb1fd3ae661feef7442" sha1="ec87647a3abe6ba33fe71ad109ad8a652eaf9713" format="png" support="">media/mixrbv2/airduelm72.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37318" romid="37361">
            <path>agalletu.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletu.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="37356">
            <path>agallet.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agallet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agallet.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316267">
            <path>agalleta.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalleta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalleta.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="37360">
            <path>agallett.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agallett.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agallett.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="37359">
            <path>agalletk.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletk.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="37358">
            <path>agalletj.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletj.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="37357">
            <path>agalleth.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalleth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalleth.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316272">
            <path>agalletau.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletau.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316271">
            <path>agalletat.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletat.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316270">
            <path>agalletak.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletak.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316269">
            <path>agalletaj.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletaj.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37318" romid="316268">
            <path>agalletah.zip</path>
            <noms>
                <nom region="ss">Air Gallet</nom>
                <nom region="jp">Akuu Gallet</nom>
                <nom region="wor">Air Gallet</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>agallet.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter jet and shoot enemies in the air and on the ground, collects power-ups, and defeat bosses to advance levels. The player must collect four power ups to upgrade their weapon. There are four weapon types: L, a laser weapon, S, a support drone, M, a tracing missile, and F, gatling Fire, a spread-out vulcan bullet shot.

Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc536b67" md5="c033982b64dfb913019398f774d374f9" sha1="47ef4488e85672bc883f41588370f07a34bdd96a" format="mp4" support="">media/video/agalletah.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7f586a9" md5="f15d9cfaaee445acf6afd2e9a540817f" sha1="d4b062ccba237343839556100f808481d5381f14" format="png" support="">media/mixrbv2/agalletah.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39961" romid="65365">
            <path>skywolf2.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>airwolf.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a horizontally scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0f45fa4" md5="a74ea7f645f0f9a20ec21de30686e569" sha1="dc74dfaf02b76600037205c05791850465bf9a49" format="mp4" support="">media/video/skywolf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d843c16" md5="80837bd14d2fc37eb7ece43721f462eb" sha1="9674e3b399e1390a373026e64238735c3ce2bc8f" format="png" support="">media/mixrbv2/skywolf2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39961" romid="65366">
            <path>skywolf3.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>airwolf.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a horizontally scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0f45fa4" md5="a74ea7f645f0f9a20ec21de30686e569" sha1="dc74dfaf02b76600037205c05791850465bf9a49" format="mp4" support="">media/video/skywolf3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d843c16" md5="80837bd14d2fc37eb7ece43721f462eb" sha1="9674e3b399e1390a373026e64238735c3ce2bc8f" format="png" support="">media/mixrbv2/skywolf3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39961" romid="65364">
            <path>skywolf.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>airwolf.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a horizontally scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0f45fa4" md5="a74ea7f645f0f9a20ec21de30686e569" sha1="dc74dfaf02b76600037205c05791850465bf9a49" format="mp4" support="">media/video/skywolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d843c16" md5="80837bd14d2fc37eb7ece43721f462eb" sha1="9674e3b399e1390a373026e64238735c3ce2bc8f" format="png" support="">media/mixrbv2/skywolf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39961" romid="37393">
            <path>airwolfa.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>airwolf.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a horizontally scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0f45fa4" md5="a74ea7f645f0f9a20ec21de30686e569" sha1="dc74dfaf02b76600037205c05791850465bf9a49" format="mp4" support="">media/video/airwolfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d843c16" md5="80837bd14d2fc37eb7ece43721f462eb" sha1="9674e3b399e1390a373026e64238735c3ce2bc8f" format="png" support="">media/mixrbv2/airwolfa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39961" romid="37392">
            <path>airwolf.zip</path>
            <noms>
                <nom region="ss">Airwolf</nom>
                <nom region="wor">Airwolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Airwolf is a horizontally scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0f45fa4" md5="a74ea7f645f0f9a20ec21de30686e569" sha1="dc74dfaf02b76600037205c05791850465bf9a49" format="mp4" support="">media/video/airwolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d843c16" md5="80837bd14d2fc37eb7ece43721f462eb" sha1="9674e3b399e1390a373026e64238735c3ce2bc8f" format="png" support="">media/mixrbv2/airwolf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="213">Kyugo Boueki</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39962" romid="68010">
            <path>typhoon.zip</path>
            <noms>
                <nom region="ss">Ajax</nom>
                <nom region="wor">Ajax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ajax.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks.

Different kinds of power ups can be obtained throughout the game. These include:
'3' 3-Way: Bullets fire forward, right, and left.
'L' Laser: Player can shoot double lasers.
'T' Triple: Missiles are fired that spread out three ways in front.
'V' Vulcan: Rapid bullets are fired in the directions controlled.
'B' Bomb: Air to ground missles which can be upgraded twice.
'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters.

There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited.

Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter.

Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b7f9d05" md5="78175d5bb0bc7530b3ec8a0bf22ae7a9" sha1="dd5299deba0b0a24ad6f3c411818620510d1a80f" format="mp4" support="">media/video/typhoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57c6f0de" md5="0edd929988d8e21a9d3dbb5d76fbfbec" sha1="6795705a556d3954af5b3d0f15c0a317cc1d58ae" format="png" support="">media/mixrbv2/typhoon.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39962" romid="37396">
            <path>ajaxj.zip</path>
            <noms>
                <nom region="ss">Ajax</nom>
                <nom region="wor">Ajax</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ajax.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks.

Different kinds of power ups can be obtained throughout the game. These include:
'3' 3-Way: Bullets fire forward, right, and left.
'L' Laser: Player can shoot double lasers.
'T' Triple: Missiles are fired that spread out three ways in front.
'V' Vulcan: Rapid bullets are fired in the directions controlled.
'B' Bomb: Air to ground missles which can be upgraded twice.
'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters.

There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited.

Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter.

Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b7f9d05" md5="78175d5bb0bc7530b3ec8a0bf22ae7a9" sha1="dd5299deba0b0a24ad6f3c411818620510d1a80f" format="mp4" support="">media/video/ajaxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57c6f0de" md5="0edd929988d8e21a9d3dbb5d76fbfbec" sha1="6795705a556d3954af5b3d0f15c0a317cc1d58ae" format="png" support="">media/mixrbv2/ajaxj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39962" romid="37395">
            <path>ajax.zip</path>
            <noms>
                <nom region="ss">Ajax</nom>
                <nom region="wor">Ajax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks.

Different kinds of power ups can be obtained throughout the game. These include:
'3' 3-Way: Bullets fire forward, right, and left.
'L' Laser: Player can shoot double lasers.
'T' Triple: Missiles are fired that spread out three ways in front.
'V' Vulcan: Rapid bullets are fired in the directions controlled.
'B' Bomb: Air to ground missles which can be upgraded twice.
'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters.

There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited.

Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter.

Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b7f9d05" md5="78175d5bb0bc7530b3ec8a0bf22ae7a9" sha1="dd5299deba0b0a24ad6f3c411818620510d1a80f" format="mp4" support="">media/video/ajax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57c6f0de" md5="0edd929988d8e21a9d3dbb5d76fbfbec" sha1="6795705a556d3954af5b3d0f15c0a317cc1d58ae" format="png" support="">media/mixrbv2/ajax.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu>
            <path>akkaarrh.zip</path>
            <noms>
                <nom region="wor">Akka Arrh (prototype)</nom>
            </noms>
            <systeme/>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="0">Atari</developpeur>
            <editeur id="0">Atari</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="39968" romid="37412">
            <path>alexkidd1.zip</path>
            <noms>
                <nom region="ss">Alex Kidd - The Lost Stars</nom>
                <nom region="us">Alex Kidd: The Lost Stars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alexkidd.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a28b273e" md5="9af3c5432e4649f6b90247ad7f93e238" sha1="0792cb0c9e54b55234e6d00d64c6b63d3cafcc18" format="mp4" support="">media/video/alexkidd1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcc55a1c" md5="b863992ba7fc80514921ef36e58d2d06" sha1="c9b81d963dff05ca5f04a052e055fcf8fdec3ea2" format="png" support="">media/mixrbv2/alexkidd1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39968" romid="37411">
            <path>alexkidd.zip</path>
            <noms>
                <nom region="ss">Alex Kidd - The Lost Stars</nom>
                <nom region="us">Alex Kidd: The Lost Stars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a28b273e" md5="9af3c5432e4649f6b90247ad7f93e238" sha1="0792cb0c9e54b55234e6d00d64c6b63d3cafcc18" format="mp4" support="">media/video/alexkidd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcc55a1c" md5="b863992ba7fc80514921ef36e58d2d06" sha1="c9b81d963dff05ca5f04a052e055fcf8fdec3ea2" format="png" support="">media/mixrbv2/alexkidd.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39970" romid="37418">
            <path>alibabab.zip</path>
            <noms>
                <nom region="ss">Ali Baba And 40 Thieves</nom>
                <nom region="wor">Ali Baba And 40 Thieves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alibaba.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581b74f7" md5="5eed6a8aa74e38449c73df61cc39a781" sha1="0dab35b5f8ad4b09f4009650344169ac76fb9977" format="mp4" support="">media/video/alibabab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70a3db9e" md5="888fb97d80bf94abd3d30b5ed4207c58" sha1="71ec8fbc3a5e78d821fd6483676ec4cfb416a68c" format="png" support="">media/mixrbv2/alibabab.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39970" romid="37417">
            <path>alibaba.zip</path>
            <noms>
                <nom region="ss">Ali Baba And 40 Thieves</nom>
                <nom region="wor">Ali Baba And 40 Thieves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581b74f7" md5="5eed6a8aa74e38449c73df61cc39a781" sha1="0dab35b5f8ad4b09f4009650344169ac76fb9977" format="mp4" support="">media/video/alibaba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70a3db9e" md5="888fb97d80bf94abd3d30b5ed4207c58" sha1="71ec8fbc3a5e78d821fd6483676ec4cfb416a68c" format="png" support="">media/mixrbv2/alibaba.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39973" romid="37426">
            <path>alienaru.zip</path>
            <noms>
                <nom region="ss">Alien Arena</nom>
                <nom region="wor">Alien Arena</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alienar.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ':00'.

In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game, whoever is winning when time runs out is the one who gets to battle the computer.

The basic theme of the game is "capture the flag (while protecting your own)". You can assemble offensive and defensive aids by picking up 'pieces' strewn about your half of the playfield. The pieces are color-coded, randomly created and distributed, and different objects require different numbers of pieces to assemble. Once you start assembling an object, you must finish assembling it (pick up enough pieces for it) and place it... or 'flush' the pieces you've picked up so far. Flush is mostly used for when you accidentally picked up the wrong color piece... or when you don't have the required pieces to assemble the rest of the object. A status bar shows what object is under construction, and how many more pieces are needed. Only one object can be assembled at a time. Once it is assembled, you must carry it to where you want to place or launch it and press the 'place' button.

There is a delay at the beginning of each round before the flags appear, and then a further delay before the midfield barrier comes down. Use this time to start assembling an offense or defense or both (this keeps the opponent from just starting each round by making a suicide dash for your flag). When the flags do appear, their placement is random, but within a small distance from the back wall of your half of the arena.

A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d842926" md5="91d77012883b5a6fb564475b215eadc2" sha1="bb36a174d927782173b5f4d5189ddd01451d5b0e" format="mp4" support="">media/video/alienaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bae7f3c2" md5="2575ee3c4bc9d8297f8a24fa3c514ce3" sha1="4a42e0f6157f3bf7674733fbfa9efdc87219f5f3" format="png" support="">media/mixrbv2/alienaru.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5352">Duncan Brown</developpeur>
            <editeur id="5352">Duncan Brown</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39973" romid="37425">
            <path>alienar.zip</path>
            <noms>
                <nom region="ss">Alien Arena</nom>
                <nom region="wor">Alien Arena</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Player 1 (Thor) and Player 2 (Zespar) are battling it out in the Alien Arena. The game is timed, with 2 minutes for every 25 cents inserted, regardless of your choice of 1-player or 2-player. More time can be purchased at any time before the timer reads ':00'.

In a 1-player game you are Thor, with controls on the right, and the computer plays Zespar, on the left. In a 2-player game each of you chooses a set of controls. When time runs out in either game, it reverts to a "play as long as you can keep alive and possibly winning extra lives" 1-player game. If it started as a 2-player game, whoever is winning when time runs out is the one who gets to battle the computer.

The basic theme of the game is "capture the flag (while protecting your own)". You can assemble offensive and defensive aids by picking up 'pieces' strewn about your half of the playfield. The pieces are color-coded, randomly created and distributed, and different objects require different numbers of pieces to assemble. Once you start assembling an object, you must finish assembling it (pick up enough pieces for it) and place it... or 'flush' the pieces you've picked up so far. Flush is mostly used for when you accidentally picked up the wrong color piece... or when you don't have the required pieces to assemble the rest of the object. A status bar shows what object is under construction, and how many more pieces are needed. Only one object can be assembled at a time. Once it is assembled, you must carry it to where you want to place or launch it and press the 'place' button.

There is a delay at the beginning of each round before the flags appear, and then a further delay before the midfield barrier comes down. Use this time to start assembling an offense or defense or both (this keeps the opponent from just starting each round by making a suicide dash for your flag). When the flags do appear, their placement is random, but within a small distance from the back wall of your half of the arena.

A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d842926" md5="91d77012883b5a6fb564475b215eadc2" sha1="bb36a174d927782173b5f4d5189ddd01451d5b0e" format="mp4" support="">media/video/alienar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bae7f3c2" md5="2575ee3c4bc9d8297f8a24fa3c514ce3" sha1="4a42e0f6157f3bf7674733fbfa9efdc87219f5f3" format="png" support="">media/mixrbv2/alienar.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5352">Duncan Brown</developpeur>
            <editeur id="5352">Duncan Brown</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39974" romid="37427">
            <path>aliencha.zip</path>
            <noms>
                <nom region="ss">Alien Challenge</nom>
                <nom region="wor">Alien Challenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3b7a66e" md5="26abe2be34cef97f50e0b185d568c23c" sha1="7cb58e97e492e20295e9649c4c7fa7a68389917d" format="mp4" support="">media/video/aliencha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c8588e7" md5="df59d92dd7d578ec8331dbe71aa73823" sha1="45f328612f1785f677da3b56e22ce5a2545f1de8" format="png" support="">media/mixrbv2/aliencha.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="39974" romid="37428">
            <path>alienchac.zip</path>
            <noms>
                <nom region="ss">Alien Challenge</nom>
                <nom region="wor">Alien Challenge</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>aliencha.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3b7a66e" md5="26abe2be34cef97f50e0b185d568c23c" sha1="7cb58e97e492e20295e9649c4c7fa7a68389917d" format="mp4" support="">media/video/alienchac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c8588e7" md5="df59d92dd7d578ec8331dbe71aa73823" sha1="45f328612f1785f677da3b56e22ce5a2545f1de8" format="png" support="">media/mixrbv2/alienchac.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="60146" romid="37452">
            <path>alinvade.zip</path>
            <noms>
                <nom region="ss">Alien Invaders</nom>
                <nom region="wor">Alien Invaders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A clone of Space Invaders except using own graphic characters. A B&amp;W monitor with multiple color gels are used. Uses discrete computer-like sounds instead of the original discrete sounds from Taito or Bally/Midway.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33316797" md5="3ccee6398525507175694174e1ef2599" sha1="aea7140e934c799e44eb6e2f1d48429a7be9f8c8" format="mp4" support="">media/video/alinvade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="401b8f5f" md5="5e80fe0b7c5ed398c485466c10f49c3d" sha1="19a5b93f4a3b9b228cda36e01e8e52ac38a9fa35" format="png" support="">media/mixrbv2/alinvade.png</media>
            </medias>
            <dates>
                <date region="wor">0198</date>
            </dates>
            <developpeur id="9992">Forbes?</developpeur>
            <editeur id="9992">Forbes?</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>128x128</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="39978" romid="38231">
            <path>baraduke.zip</path>
            <noms>
                <nom region="ss">Alien Sector</nom>
                <nom region="wor">Alien Sector</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aliensec.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88f5790a" md5="b41d239a00148c7f631efa5f0de86cb4" sha1="61c0e3e672a6daab6b1c17b566968522838dd1f3" format="mp4" support="">media/video/baraduke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="175c3132" md5="f5a721ccaa03687b199f0a44d3116724" sha1="b93577dd1f7dbf754da827369ccbd23ac913f462" format="png" support="">media/mixrbv2/baraduke.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39978" romid="37438">
            <path>aliensec.zip</path>
            <noms>
                <nom region="ss">Alien Sector</nom>
                <nom region="wor">Alien Sector</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88f5790a" md5="b41d239a00148c7f631efa5f0de86cb4" sha1="61c0e3e672a6daab6b1c17b566968522838dd1f3" format="mp4" support="">media/video/aliensec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="175c3132" md5="f5a721ccaa03687b199f0a44d3116724" sha1="b93577dd1f7dbf754da827369ccbd23ac913f462" format="png" support="">media/mixrbv2/aliensec.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40077" romid="37979">
            <path>astorm3d.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astorm3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c505c68" md5="8a5df1a24cbeb43f1730a5f675928541" sha1="297cde8f2bb056c8d562bc2533e412544e4bc54f" format="png" support="">media/mixrbv2/astorm3d.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40077" romid="37983">
            <path>astormjd.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astormjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c505c68" md5="8a5df1a24cbeb43f1730a5f675928541" sha1="297cde8f2bb056c8d562bc2533e412544e4bc54f" format="png" support="">media/mixrbv2/astormjd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40077" romid="37982">
            <path>astormj.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astormj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c505c68" md5="8a5df1a24cbeb43f1730a5f675928541" sha1="297cde8f2bb056c8d562bc2533e412544e4bc54f" format="png" support="">media/mixrbv2/astormj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40077" romid="37977">
            <path>astorm.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astorm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c505c68" md5="8a5df1a24cbeb43f1730a5f675928541" sha1="297cde8f2bb056c8d562bc2533e412544e4bc54f" format="png" support="">media/mixrbv2/astorm.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40077" romid="37984">
            <path>astormu.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astormu.mp4</media>
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                <date region="wor">1990</date>
            </dates>
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            <editeur id="3">Sega</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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        <jeu id="40077" romid="37985">
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            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astormud.mp4</media>
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            </medias>
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                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40077" romid="37978">
            <path>astorm3.zip</path>
            <noms>
                <nom region="ss">Alien Storm</nom>
                <nom region="wor">Alien Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>astorm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Storm is a side-scrolling beat-em-up in which up to 3 players take on the role of one of 3 futuristic warriors. The game heroes are charged with destroying the hoards of repulsive aliens who are invading the Earth. Many of the aliens are disguised as a variety of everyday street objects; such as telephone booths, oil cans, trash cans and mailboxes. The aliens reveal their true forms as the warriors approach.

Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccc57886" md5="8bb0f675c7182e7996124cde8b72098a" sha1="42523cc29718a07fa5d6ba2d0657784869f0136d" format="mp4" support="">media/video/astorm3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c505c68" md5="8a5df1a24cbeb43f1730a5f675928541" sha1="297cde8f2bb056c8d562bc2533e412544e4bc54f" format="png" support="">media/mixrbv2/astorm3.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="39979" romid="37449">
            <path>aliensynjo.zip</path>
            <noms>
                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aliensyn.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensynjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ca87a4c" md5="196b0344232aa833e6f4167bdf1d51b5" sha1="b920f5762af8bc03825d956c749973a5cc07b262" format="png" support="">media/mixrbv2/aliensynjo.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
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            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>aliensynj.zip</path>
            <noms>
                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
            </noms>
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                <region>jp</region>
            </regions>
            <cloneof>aliensyn.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensynj.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <noms>
                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
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                <region>wor</region>
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            <cloneof>aliensyn.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensyn7.mp4</media>
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                <date region="wor">1987</date>
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            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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            <path>aliensyn.zip</path>
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                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensyn.mp4</media>
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                <date region="wor">1987</date>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
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            <cloneof>aliensyn.zip</cloneof>
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                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensyn2.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="3">Sega</editeur>
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            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
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                <region>wor</region>
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            <cloneof>aliensyn.zip</cloneof>
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                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensyn3.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="3">Sega</editeur>
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            <note>10</note>
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            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>aliensyn5.zip</path>
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                <nom region="ss">Alien Syndrome</nom>
                <nom region="wor">Alien Syndrome</nom>
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                <region>wor</region>
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            <cloneof>aliensyn.zip</cloneof>
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                <synopsis langue="en">Alien Syndrome is a overhead-view run and gun game for one or two players in which a number of Mankind's space ships and bases have been overrun by an alien race, who have taken the human inhabitants hostage.

Players control two soldiers named Ricky and Mary and must fight their way through large eight-way scrolling levels to rescue their captured comrades. Once a set number of hostages have been rescued, an exit opens and players can pass through it to fight the end-of-level guardian. Once the guardian is defeated, play moves onto the next stage.

A time-bomb is automatically set at the start of each stage, which must then be completed before the bomb's timer runs down. Failure to finish the level in time results in the death of the player characters. Weapon upgrades and maps of the current level are available at certain points and are accessed via hatchways in the wall.

Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e4ad5f01" md5="6fc969830bd3fa709f74517057d0954c" sha1="dfb781148073649cc2e26dd236dee242acaec347" format="mp4" support="">media/video/aliensyn5.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="3">Sega</editeur>
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        </jeu>
        <jeu id="37388" romid="38116">
            <path>avspd.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>avsp.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
            </synopsis>
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                <date region="wor">1994</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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        </jeu>
        <jeu id="37388" romid="38115">
            <path>avspa.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>avsp.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
            </synopsis>
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                <date region="wor">1994</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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        </jeu>
        <jeu id="37388" romid="38120">
            <path>avspu.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>avsp.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3ddad05d" md5="52470faa2efac12efb4ed3404c9a80d8" sha1="1cc515a4a815089cfefb03dc0e3e048d6e22076f" format="mp4" support="">media/video/avspu.mp4</media>
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                <date region="wor">1994</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <path>avsp.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
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                <date region="wor">1994</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <path>avspj.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>avsp.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ddad05d" md5="52470faa2efac12efb4ed3404c9a80d8" sha1="1cc515a4a815089cfefb03dc0e3e048d6e22076f" format="mp4" support="">media/video/avspj.mp4</media>
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                <date region="wor">1994</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <path>avsph.zip</path>
            <noms>
                <nom region="ss">Alien Vs Predator</nom>
                <nom region="wor">Alien VS Predator</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>avsp.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.

The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3ddad05d" md5="52470faa2efac12efb4ed3404c9a80d8" sha1="1cc515a4a815089cfefb03dc0e3e048d6e22076f" format="mp4" support="">media/video/avsph.mp4</media>
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                <date region="wor">1994</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <path>aliens3.zip</path>
            <noms>
                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliens3.mp4</media>
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            <dates>
                <date region="wor">1990</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
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            <path>aliensu.zip</path>
            <noms>
                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
            </noms>
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                <region>us</region>
            </regions>
            <cloneof>aliens.zip</cloneof>
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            <synopsis>
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Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliensu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <rotation>0</rotation>
            <resolution>288x224</resolution>
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        </jeu>
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            <path>aliensj2.zip</path>
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                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
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                <region>jp</region>
            </regions>
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                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliensj2.mp4</media>
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                <date region="wor">1990</date>
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                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
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                <region>jp</region>
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                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliensj.mp4</media>
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                <date region="wor">1990</date>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
            </noms>
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                <region>asi</region>
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                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliensa.mp4</media>
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                <date region="wor">1990</date>
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                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Aliens</nom>
                <nom region="wor">Aliens</nom>
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                <region>wor</region>
            </regions>
            <cloneof>aliens.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
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                <date region="wor">1990</date>
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                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Aliens</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement.

Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. 

As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it.

As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="0e1f7c2c" md5="a5e61878bc45aaa613bcd65609b7b357" sha1="88abb4ef1ed844a8f5648fe64bd873ae94ab8c44" format="mp4" support="">media/video/aliens.mp4</media>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
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                <nom region="wor">Alligator Hunt</nom>
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            <synopsis>
                <synopsis langue="en">Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" &amp; "Blood Bros.".</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="1ed3f86f" md5="711306f8001f0ed3f594967f44d668db" sha1="d533c19fd320bbec7dacfc5b705f7603d6cc8816" format="mp4" support="">media/video/aligators.mp4</media>
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                <nom region="wor">Alligator Hunt</nom>
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            <synopsis>
                <synopsis langue="en">Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" &amp; "Blood Bros.".</synopsis>
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                <date region="wor">1994</date>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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                <nom region="wor">Alligator Hunt</nom>
            </noms>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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                <nom region="wor">Alligator Hunt</nom>
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            <synopsis>
                <synopsis langue="en">Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" &amp; "Blood Bros.".</synopsis>
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        </jeu>
        <jeu id="37563" romid="595721">
            <path>alpham2p.zip</path>
            <noms>
                <nom region="ss">Alpha Mission 2 / Aso 2 - Last Guardian</nom>
                <nom region="jp">ASO II : Last Guardian</nom>
                <nom region="wor">Alpha Mission II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alpham2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e086171" md5="9f1266462063bcab3d0009825115f9fb" sha1="38022ed6727e7262ddd00d22a51f73cce2e045ce" format="mp4" support="">media/video/alpham2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa12c396" md5="00284ecfab609eb620673831a854eb3f" sha1="ab6c4a52208e4b86d7a0499a3b701da8934b1a04" format="png" support="">media/mixrbv2/alpham2p.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37563" romid="37461">
            <path>alpham2.zip</path>
            <noms>
                <nom region="ss">Alpha Mission 2 / Aso 2 - Last Guardian</nom>
                <nom region="jp">ASO II : Last Guardian</nom>
                <nom region="wor">Alpha Mission II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e086171" md5="9f1266462063bcab3d0009825115f9fb" sha1="38022ed6727e7262ddd00d22a51f73cce2e045ce" format="mp4" support="">media/video/alpham2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa12c396" md5="00284ecfab609eb620673831a854eb3f" sha1="ab6c4a52208e4b86d7a0499a3b701da8934b1a04" format="png" support="">media/mixrbv2/alpham2.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39987" romid="37470">
            <path>alpine.zip</path>
            <noms>
                <nom region="ss">Alpine Ski</nom>
                <nom region="wor">Alpine Ski</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4ff954c" md5="cf417b2519e9b3b8db5c76fbe8211928" sha1="36e07f9d693ea486744ef9b4c5281a037cc415b9" format="mp4" support="">media/video/alpine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c596fa8f" md5="aba82ff78af1d75cf322a4bdb56dc4f3" sha1="462c89c4642e6c86ac9b134fa7157692d2640663" format="png" support="">media/mixrbv2/alpine.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5355">Pacific Kougyou</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="39987" romid="37471">
            <path>alpinea.zip</path>
            <noms>
                <nom region="ss">Alpine Ski</nom>
                <nom region="wor">Alpine Ski</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alpine.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4ff954c" md5="cf417b2519e9b3b8db5c76fbe8211928" sha1="36e07f9d693ea486744ef9b4c5281a037cc415b9" format="mp4" support="">media/video/alpinea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c596fa8f" md5="aba82ff78af1d75cf322a4bdb56dc4f3" sha1="462c89c4642e6c86ac9b134fa7157692d2640663" format="png" support="">media/mixrbv2/alpinea.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5355">Pacific Kougyou</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="39992" romid="37484">
            <path>altbeast5.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast5.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37483">
            <path>altbeast4.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast4.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="549517">
            <path>altbeast.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37491">
            <path>altbeastj3d.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeastj3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeastj3d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37490">
            <path>altbeastj3.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeastj3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeastj3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37489">
            <path>altbeastj1.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeastj1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeastj1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37486">
            <path>altbeast6.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast6.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37488">
            <path>altbeastj.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeastj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeastj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37485">
            <path>altbeast5d.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast5d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast5d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="39992" romid="37482">
            <path>altbeast2.zip</path>
            <noms>
                <nom region="ss">Altered Beast</nom>
                <nom region="wor">Altered Beast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>altbeast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a9053b" md5="846b70094aef13e07ee9c6e86b0ad771" sha1="546a609f1d55cd94e799e3af3a9cc6d5c3709979" format="mp4" support="">media/video/altbeast2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a4c034" md5="2fd2c69bfb105d04d8cc730ca0d7498b" sha1="e29d766e045307b40153e148280199b89da1f3e4" format="png" support="">media/mixrbv2/altbeast2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78994" romid="55743">
            <path>mrflea.zip</path>
            <noms>
                <nom region="ss">Amazing Adventures Of Mr. F. Lea, The</nom>
                <nom region="us">The Amazing Adventures of Mr. F. Lea</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog's head.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d5edcd5" md5="9ac57365f36088716cd2c0c1c6df5607" sha1="aec7714d8e4004c98a0525e5b5dc492f99c17f33" format="mp4" support="">media/video/mrflea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e8b1209" md5="7b3361946892a13f70ba3996fff62bd0" sha1="a5e8b3797fc8deaf22bf3a1ff26dc88ac233beff" format="png" support="">media/mixrbv2/mrflea.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5968">Pacific Novelty</developpeur>
            <editeur id="5968">Pacific Novelty</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x248</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39998" romid="37508">
            <path>ambush.zip</path>
            <noms>
                <nom region="ss">Ambush</nom>
                <nom region="wor">Ambush</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247e3d22" md5="ad55285e3520eee9b4cd4b28c143fb55" sha1="b64e4019cb3ed8636958bb963a9f6d387ce085d7" format="mp4" support="">media/video/ambush.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81608158" md5="9736d2a3517493a0d5ea9e661ac8b6a5" sha1="1ab8d3f9d2981c9ff1bf3dc244053124cf5c7a0d" format="png" support="">media/mixrbv2/ambush.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x222</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39998" romid="37509">
            <path>ambushh.zip</path>
            <noms>
                <nom region="ss">Ambush</nom>
                <nom region="wor">Ambush</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ambush.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247e3d22" md5="ad55285e3520eee9b4cd4b28c143fb55" sha1="b64e4019cb3ed8636958bb963a9f6d387ce085d7" format="mp4" support="">media/video/ambushh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81608158" md5="9736d2a3517493a0d5ea9e661ac8b6a5" sha1="1ab8d3f9d2981c9ff1bf3dc244053124cf5c7a0d" format="png" support="">media/mixrbv2/ambushh.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x222</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39998" romid="37510">
            <path>ambushj.zip</path>
            <noms>
                <nom region="ss">Ambush</nom>
                <nom region="wor">Ambush</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ambush.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247e3d22" md5="ad55285e3520eee9b4cd4b28c143fb55" sha1="b64e4019cb3ed8636958bb963a9f6d387ce085d7" format="mp4" support="">media/video/ambushj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81608158" md5="9736d2a3517493a0d5ea9e661ac8b6a5" sha1="1ab8d3f9d2981c9ff1bf3dc244053124cf5c7a0d" format="png" support="">media/mixrbv2/ambushj.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x222</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39998" romid="37511">
            <path>ambushv.zip</path>
            <noms>
                <nom region="ss">Ambush</nom>
                <nom region="wor">Ambush</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ambush.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247e3d22" md5="ad55285e3520eee9b4cd4b28c143fb55" sha1="b64e4019cb3ed8636958bb963a9f6d387ce085d7" format="mp4" support="">media/video/ambushv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81608158" md5="9736d2a3517493a0d5ea9e661ac8b6a5" sha1="1ab8d3f9d2981c9ff1bf3dc244053124cf5c7a0d" format="png" support="">media/mixrbv2/ambushv.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x222</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41713" romid="44524">
            <path>horshoes.zip</path>
            <noms>
                <nom region="ss">American Horseshoes</nom>
                <nom region="wor">American Horseshoes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">American Horseshoes is a 1 to 4 players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77d2e01f" md5="53f81de788bedc9a82f07f1359cf8c5b" sha1="c109dbd3d9cf41ceca622944e6a091df71e428cf" format="mp4" support="">media/video/horshoes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0ec79270" md5="5cb3bd9548ea719e6f88b7af82645b34" sha1="84f81d7e198507c4dfd9c61bbef0f6ef6beb24c0" format="png" support="">media/mixrbv2/horshoes.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40003" romid="37539">
            <path>amspdwy.zip</path>
            <noms>
                <nom region="ss">American Speedway</nom>
                <nom region="wor">American Speedway</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An overhead racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55e8a96d" md5="4904860bbda6c31a17f74a6621272aef" sha1="b14db5329bcee1ac64d4d0158e8a92e6f1afa12b" format="mp4" support="">media/video/amspdwy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95238e51" md5="3e3606f4163c80a043566910185e6aaf" sha1="5ac3a8f16ebb46426f0506bae0d77978598cbd66" format="png" support="">media/mixrbv2/amspdwy.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_BUTTON1=Black||P2_BUTTON1=Black||</couleurs>
        </jeu>
        <jeu id="40003" romid="37540">
            <path>amspdwya.zip</path>
            <noms>
                <nom region="ss">American Speedway</nom>
                <nom region="wor">American Speedway</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amspdwy.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An overhead racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55e8a96d" md5="4904860bbda6c31a17f74a6621272aef" sha1="b14db5329bcee1ac64d4d0158e8a92e6f1afa12b" format="mp4" support="">media/video/amspdwya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95238e51" md5="3e3606f4163c80a043566910185e6aaf" sha1="5ac3a8f16ebb46426f0506bae0d77978598cbd66" format="png" support="">media/mixrbv2/amspdwya.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_BUTTON1=Black||P2_BUTTON1=Black||</couleurs>
        </jeu>
        <jeu id="40001" romid="37524">
            <path>amidars.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidars.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37522">
            <path>amidarb.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidarb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ddad59" md5="0b1a6a5de96dab25313bb5068cd88ff4" sha1="38e24f388bd68dfa71537c5e82d9ec73ab8d3319" format="png" support="">media/mixrbv2/amidarb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37520">
            <path>amidar.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ddad59" md5="0b1a6a5de96dab25313bb5068cd88ff4" sha1="38e24f388bd68dfa71537c5e82d9ec73ab8d3319" format="png" support="">media/mixrbv2/amidar.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37521">
            <path>amidar1.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ddad59" md5="0b1a6a5de96dab25313bb5068cd88ff4" sha1="38e24f388bd68dfa71537c5e82d9ec73ab8d3319" format="png" support="">media/mixrbv2/amidar1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37523">
            <path>amidaro.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidaro.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37525">
            <path>amidaru.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amidaru.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40001" romid="37530">
            <path>amigo.zip</path>
            <noms>
                <nom region="ss">Amidar</nom>
                <nom region="wor">Amidar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amidar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies called 'Amidars' that must be avoided but players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump, giving the player time to escape. There are only three 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla who eats coconuts; on even-numbered levels, it's a paint roller. The game's enemy Amidars are savages and pigs respectively. Whenever a rectangular portion of the board is cleared (either by collecting all surrounding coconuts, or painting all surrounding edges), the rectangle is coloured in and on the even levels, bonus points are awarded, while on the odd-numbered levels, points are awarded for each coconut eaten. 

If players manage to fill in all four corner rectangles of a board, they are briefly able to kill the enemies by touching them (similar to the 'Power-pill' from Namco's Pac-Man series). Enemies killed in this way fall to the bottom of the screen and recover after a few seconds.

On the even-numbered paint roller levels, the roller cannot move too far from grid rectangles that have already been filled without running out of paint and having to return to completed parts of the map to refresh its supply. When this happens, any painted lines that are not part of a filled rectangle will vanish and must be painted again. This means that the player must build their completed squares around the starting point of the level and spread outwards, rather than completing squares on any part of the board as they can on the odd-numbered Gorilla levels. This makes filling in the corner rectangles to become invincible much more difficult.

In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbd5623f" md5="4c7fce85d3c1213a055646fb4fe6958f" sha1="90f8cbb10e4d901e22027f39ab5a8168651039d5" format="mp4" support="">media/video/amigo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ddad59" md5="0b1a6a5de96dab25313bb5068cd88ff4" sha1="38e24f388bd68dfa71537c5e82d9ec73ab8d3319" format="png" support="">media/mixrbv2/amigo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>224x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13927" romid="37555">
            <path>androdun.zip</path>
            <noms>
                <nom region="ss">Andro Dunos</nom>
                <nom region="wor">Andro Dunos</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The invasion of an unknown life source is getting worse. Nobody knows if the defensive line or the heart of the enemy base is ruined first. With the people's hope, the most advanced fighter will be dispatched into multi-scrolling space.

Fight your way through seven stages in this horizontal-scrolling game, and defeat a boss at the end of each one. You start the game with four main weapons, which you can switch from with the click of a button. Some of these weapons are more powerful than others. You can also fire off a charged shot if your main weapon level is two or greater, simply by holding down the fire button for about two seconds. Using charged shots can do more damage to an enemy ship. If you happen to die, you will lose one power level from all four weapons. If all your lives are lost and are forced to continue, you will start again with your main weapon on the second power level and all three sub-weapons on the first power level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a04ef5c" md5="1c42f19386bfaa303ebd3f5974820db0" sha1="bc5026cce9790644ec81310cb189e9cc6eec0b24" format="mp4" support="">media/video/androdun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95c1b461" md5="2f3d0ba6c7e0bcdbb100252e40fe026e" sha1="ee4ec080a89ed5480f667448182349e99beeb954" format="png" support="">media/mixrbv2/androdun.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="126619" romid="316274">
            <path>androidp.zip</path>
            <noms>
                <nom region="ss">Android</nom>
                <nom region="wor">Android</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a946574" md5="613aa513905c17d5188c4fb739611b9e" sha1="6177bc3b1f58301f3ca658d212b7893bfd28363f" format="mp4" support="">media/video/androidp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf6d7ed5" md5="a920ccd0a9319b21fe3029957c76d344" sha1="8eb6e144dd56ed3496c344f2bcd167b177648bcb" format="png" support="">media/mixrbv2/androidp.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="6027">Nasco</editeur>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="126619" romid="316275">
            <path>androidpo.zip</path>
            <noms>
                <nom region="ss">Android</nom>
                <nom region="wor">Android</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>androidp.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a946574" md5="613aa513905c17d5188c4fb739611b9e" sha1="6177bc3b1f58301f3ca658d212b7893bfd28363f" format="mp4" support="">media/video/androidpo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf6d7ed5" md5="a920ccd0a9319b21fe3029957c76d344" sha1="8eb6e144dd56ed3496c344f2bcd167b177648bcb" format="png" support="">media/mixrbv2/androidpo.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="6027">Nasco</editeur>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40008" romid="37559">
            <path>angelkds.zip</path>
            <noms>
                <nom region="ss">Angel Kids</nom>
                <nom region="wor">Angel Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Angel Kids is a climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c9f5208" md5="af124f4b8e3ddf9142744013d9e12002" sha1="8ffd58d6e07e7d789264e07bf984f6f2b547db9d" format="mp4" support="">media/video/angelkds.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cb8d6c0" md5="155659af34a6d3d2aa4b59c5997972bc" sha1="fbe9c5390f040a706378c44d70adab0c8686a589" format="png" support="">media/mixrbv2/angelkds.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40425" romid="39064">
            <path>cadanglr.zip</path>
            <noms>
                <nom region="ss">Angler Dangler</nom>
                <nom region="wor">Angler Dangler</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fishing game. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4cc518a" md5="972e15a99048f2ced7d374cf2d6a5483" sha1="f6d905989caaa8d7edf57c146b030e3c4158d8cf" format="mp4" support="">media/video/cadanglr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8db0e36e" md5="310e939fb7ea5f9846de92f356214e58" sha1="17d8310a3a68e9c0e75c942a1a48b8bfd832e405" format="png" support="">media/mixrbv2/cadanglr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2895" principale="0" parentid="2648" langue="en">Fishing</genre>
                <genre id="2648" principale="1" parentid="0" langue="en">Hunting and Fishing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40425" romid="39319">
            <path>cfishing.zip</path>
            <noms>
                <nom region="ss">Angler Dangler</nom>
                <nom region="wor">Angler Dangler</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cadanglr.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fishing game. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4cc518a" md5="972e15a99048f2ced7d374cf2d6a5483" sha1="f6d905989caaa8d7edf57c146b030e3c4158d8cf" format="mp4" support="">media/video/cfishing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8db0e36e" md5="310e939fb7ea5f9846de92f356214e58" sha1="17d8310a3a68e9c0e75c942a1a48b8bfd832e405" format="png" support="">media/mixrbv2/cfishing.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2895" principale="0" parentid="2648" langue="en">Fishing</genre>
                <genre id="2648" principale="1" parentid="0" langue="en">Hunting and Fishing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40015" romid="37587">
            <path>anteaterg.zip</path>
            <noms>
                <nom region="ss">Anteater</nom>
                <nom region="wor">Anteater</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>anteater.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage.

Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. 

Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen.  

Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca8eef07" md5="b822bcf985094d3ab4eeb7a24a1f78a3" sha1="0e9ed1d516c0a288609aa2a3915640a5173ad388" format="mp4" support="">media/video/anteaterg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21c91624" md5="87dcb0bafdd97084503ce74ef8beb359" sha1="4d47152545eeee05d8351a333ca46e766d011239" format="png" support="">media/mixrbv2/anteaterg.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5369">Tago Electronics</developpeur>
            <editeur id="5369">Tago Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40015" romid="37588">
            <path>anteateruk.zip</path>
            <noms>
                <nom region="ss">Anteater</nom>
                <nom region="wor">Anteater</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>anteater.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage.

Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. 

Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen.  

Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca8eef07" md5="b822bcf985094d3ab4eeb7a24a1f78a3" sha1="0e9ed1d516c0a288609aa2a3915640a5173ad388" format="mp4" support="">media/video/anteateruk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21c91624" md5="87dcb0bafdd97084503ce74ef8beb359" sha1="4d47152545eeee05d8351a333ca46e766d011239" format="png" support="">media/mixrbv2/anteateruk.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5369">Tago Electronics</developpeur>
            <editeur id="5369">Tago Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40015" romid="37586">
            <path>anteater.zip</path>
            <noms>
                <nom region="ss">Anteater</nom>
                <nom region="wor">Anteater</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Anteater is an abstract maze game in which the player controls an anteater that elongates its tongue through maze-like anthills eating ants and ant larvae. The object of the game is to eat all of the larvae - represented as round dots - before the timer runs out. Once all larvae have been eaten, play moves onto the next stage.

Players can only eat ants with the tip of the anteater's tongue, if an ant touches any other part of the tongue, the anteater is bitten and a player life is lost. As well as the ants, worms also roam the stages, worms will not harm the anteater upon contact with the extended tongue but if the head of the worm touches the tongue's tip, the player loses a life. Worms can be safely eaten from behind. 

Large queen ants are situated at the bottom of the nest and eating these will temporarily clear all insects from the screen.  

Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca8eef07" md5="b822bcf985094d3ab4eeb7a24a1f78a3" sha1="0e9ed1d516c0a288609aa2a3915640a5173ad388" format="mp4" support="">media/video/anteater.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21c91624" md5="87dcb0bafdd97084503ce74ef8beb359" sha1="4d47152545eeee05d8351a333ca46e766d011239" format="png" support="">media/mixrbv2/anteater.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5369">Tago Electronics</developpeur>
            <editeur id="5369">Tago Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40027" romid="37644">
            <path>appoooh.zip</path>
            <noms>
                <nom region="ss">Appoooh</nom>
                <nom region="wor">Appoooh</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japan-only wrestling game by Sega featuring Tigerman, H.Hogen, A.Giant and other wrestlers. Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77515887" md5="acc130cab4018324d84f71f91e7f8dba" sha1="9bf3010a00535357b7b6af52707de7b08bec7c9c" format="mp4" support="">media/video/appoooh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40f21e9d" md5="fa0a072416197080b26d0863f90f1e0d" sha1="aa31c5c684df80ce0161ae5f0105228e4b6ea03a" format="png" support="">media/mixrbv2/appoooh.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40028" romid="37656">
            <path>aquajackj.zip</path>
            <noms>
                <nom region="ss">Aqua Jack</nom>
                <nom region="wor">Aqua Jack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aquajack.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016c0a76" md5="cbb00a40e8a46280573a779bafd68d7c" sha1="f6fedd0437fad19ef66463ade3c35220f151e96a" format="mp4" support="">media/video/aquajackj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b62f75a" md5="315e2742fe45f8c4560bd1e8f3ae5a34" sha1="bb54a3bfdd3afa31e98069cb3d1971c7009677ec" format="png" support="">media/mixrbv2/aquajackj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||</couleurs>
        </jeu>
        <jeu id="40028" romid="37657">
            <path>aquajacku.zip</path>
            <noms>
                <nom region="ss">Aqua Jack</nom>
                <nom region="wor">Aqua Jack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>aquajack.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016c0a76" md5="cbb00a40e8a46280573a779bafd68d7c" sha1="f6fedd0437fad19ef66463ade3c35220f151e96a" format="mp4" support="">media/video/aquajacku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b62f75a" md5="315e2742fe45f8c4560bd1e8f3ae5a34" sha1="bb54a3bfdd3afa31e98069cb3d1971c7009677ec" format="png" support="">media/mixrbv2/aquajacku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||</couleurs>
        </jeu>
        <jeu id="40028" romid="37655">
            <path>aquajack.zip</path>
            <noms>
                <nom region="ss">Aqua Jack</nom>
                <nom region="wor">Aqua Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016c0a76" md5="cbb00a40e8a46280573a779bafd68d7c" sha1="f6fedd0437fad19ef66463ade3c35220f151e96a" format="mp4" support="">media/video/aquajack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b62f75a" md5="315e2742fe45f8c4560bd1e8f3ae5a34" sha1="bb54a3bfdd3afa31e98069cb3d1971c7009677ec" format="png" support="">media/mixrbv2/aquajack.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||</couleurs>
        </jeu>
        <jeu id="40030" romid="652697">
            <path>aquarium.zip</path>
            <noms>
                <nom region="ss">Aquarium</nom>
                <nom region="wor">Aquarium</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game with a fish theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="710c0dfc" md5="9b9d6712ae716c6095d722c2226b04ce" sha1="61c7c5fca6aefe891d40d8aea4360b5252f60440" format="mp4" support="">media/video/aquarium.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="785e3aad" md5="1b1c344284a83b3835cfefcdbf1bd060" sha1="fd8ca0890aa9f004db9219ce4fe4d571d7e0267f" format="png" support="">media/mixrbv2/aquarium.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5378">Excellent Systems</developpeur>
            <editeur id="5377">Excellent System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40030" romid="316276">
            <path>aquariumj.zip</path>
            <noms>
                <nom region="ss">Aquarium</nom>
                <nom region="wor">Aquarium</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aquarium.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game with a fish theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="710c0dfc" md5="9b9d6712ae716c6095d722c2226b04ce" sha1="61c7c5fca6aefe891d40d8aea4360b5252f60440" format="mp4" support="">media/video/aquariumj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="785e3aad" md5="1b1c344284a83b3835cfefcdbf1bd060" sha1="fd8ca0890aa9f004db9219ce4fe4d571d7e0267f" format="png" support="">media/mixrbv2/aquariumj.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5378">Excellent Systems</developpeur>
            <editeur id="5377">Excellent System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40046" romid="37691">
            <path>arabian.zip</path>
            <noms>
                <nom region="ss">Arabian</nom>
                <nom region="wor">Arabian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!

Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.

The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.

The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e8b1bbc" md5="e48b3967c3f28a418397d2c4e0c26d76" sha1="8a002312a01e66a5bf510576120ffe7c355ce095" format="mp4" support="">media/video/arabian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96531781" md5="38d96b74f3238918d9af602917774d35" sha1="9e9e9e3bccb5b729f6cd9794b604e5efa0ba71b0" format="png" support="">media/mixrbv2/arabian.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x234</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40046" romid="37692">
            <path>arabiana.zip</path>
            <noms>
                <nom region="ss">Arabian</nom>
                <nom region="wor">Arabian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arabian.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">You'll have 1001 hours of fun with the ARABIAN upright game! You are the adventurous Arabian prince, and your goal is to rescue the princess from her palace. Use the joystick control and the KICK button to move through perilous passages. Sail the seas, crawl in caves, and fly magic carpets - you'll be challenged by 4 increasingly hard waves of play! Score points on the way for picking up the letters in A-R-A-B-I-A-N, and get a bonus if you pick them up in order!

Arabian is a 'video book' with a happy ending! The attract mode introduces the story, and animated storybook 'pages' let you experience the Arabian Prince's adventures. Use the 8-position joystick to jump, super-jump, walk, crawl, or climb in all directions. Tap either KICK button (are you right- or left-handed?) to kick your enemies out of the way.

The player controls a young Arabian Prince who must rescue his Princess from the castle tower where she is being held prisoner. Evil Genies in brass jugs, swooping Rocs, and purple ghostly creatures called Oscars will try to stop him along the way. The Prince scores points for kicking Oscars or Rocs, picking up lettered jugs, or spelling A-R-A-B-I-A-N. The Prince loses a life when he's hit by a smokeball, falls off a ledge, flying carpet or vine, or gets caught (touched) by a Genie, Oscar, or Roc.

The Prince must successfully complete 4 levels to rescue the Princess (4 levels or 'pages' equals 1 section). Each level is introduced with the turning of a page, which shows a distant view of the upcoming playfield. Each playfield has 7 lettered jugs that must be picked up before the player can advance to the next level, but he must avoid or KICK evil Genies, Oscars, and Rocs that will try to stop him.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e8b1bbc" md5="e48b3967c3f28a418397d2c4e0c26d76" sha1="8a002312a01e66a5bf510576120ffe7c355ce095" format="mp4" support="">media/video/arabiana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96531781" md5="38d96b74f3238918d9af602917774d35" sha1="9e9e9e3bccb5b729f6cd9794b604e5efa0ba71b0" format="png" support="">media/mixrbv2/arabiana.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x234</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40047" romid="37693">
            <path>arabianm.zip</path>
            <noms>
                <nom region="ss">Arabian Magic</nom>
                <nom region="wor">Arabian Magic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. 

Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. 

Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. 

The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef5077d4" md5="004be77c001525db03ca77fbb90e4092" sha1="b1e229ddfca0c46c0151d2a518054a29ab784835" format="mp4" support="">media/video/arabianm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="228899ff" md5="6c3385806f2ec0c011aee6b7bace22e6" sha1="929ff2bad2f9d2c082ef2df1563ec51c81d2c364" format="png" support="">media/mixrbv2/arabianm.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40047" romid="37695">
            <path>arabianmu.zip</path>
            <noms>
                <nom region="ss">Arabian Magic</nom>
                <nom region="wor">Arabian Magic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arabianm.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. 

Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. 

Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. 

The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef5077d4" md5="004be77c001525db03ca77fbb90e4092" sha1="b1e229ddfca0c46c0151d2a518054a29ab784835" format="mp4" support="">media/video/arabianmu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="228899ff" md5="6c3385806f2ec0c011aee6b7bace22e6" sha1="929ff2bad2f9d2c082ef2df1563ec51c81d2c364" format="png" support="">media/mixrbv2/arabianmu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40047" romid="37694">
            <path>arabianmj.zip</path>
            <noms>
                <nom region="ss">Arabian Magic</nom>
                <nom region="wor">Arabian Magic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arabianm.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex. 

Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies. 

Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups. 

The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef5077d4" md5="004be77c001525db03ca77fbb90e4092" sha1="b1e229ddfca0c46c0151d2a518054a29ab784835" format="mp4" support="">media/video/arabianmj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="228899ff" md5="6c3385806f2ec0c011aee6b7bace22e6" sha1="929ff2bad2f9d2c082ef2df1563ec51c81d2c364" format="png" support="">media/mixrbv2/arabianmj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40048" romid="37698">
            <path>arbalest.zip</path>
            <noms>
                <nom region="ss">Arbalester</nom>
                <nom region="wor">Arbalester</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="161510eb" md5="950951ab430b99559b80287b2d25309a" sha1="4479abb4a7ec991569901fdabf3e0e8362f8146b" format="mp4" support="">media/video/arbalest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3a7bde1" md5="06c90dafbf45e924bec00bb96cc7681a" sha1="9ad4289ae4c1f20d8e00a02dd9c04f0c4c868db6" format="png" support="">media/mixrbv2/arbalest.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40049" romid="37699">
            <path>arcadecl.zip</path>
            <noms>
                <nom region="ss">Arcade Classics</nom>
                <nom region="wor">Arcade Classics</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">2 games in one means double the fun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be38c541" md5="d017ee726d433a2b2d9dcd2335875405" sha1="d48e2558b9ed35df946bd94afbfb8d71a869d858" format="mp4" support="">media/video/arcadecl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e54bf79c" md5="26c086e84e4af041164deaa047ea81df" sha1="315dacea14c83bbdd9696054abb08e9d6a655b44" format="png" support="">media/mixrbv2/arcadecl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_TRACKBALL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Brown||</couleurs>
        </jeu>
        <jeu id="150142" romid="37700">
            <path>arcadian.zip</path>
            <noms>
                <nom region="ss">Arcadia</nom>
                <nom region="wor">Arcadia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Arcadia is a vertical shooter, developed and published by NMK, which was released in Japan in 1994. Nihon Maicom Kaihatsu, simply known as NMK, is a defunct Japanese game developer. The game it's been created by some of the programmers of "Thunder Dragon 2"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77ac7897" md5="d14ff07b1755cab12e76043a628186bc" sha1="3f4f3313ec2754a4b41c3f17d2e5491c2cce9aca" format="mp4" support="">media/video/arcadian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70335dce" md5="efa02c5a19685935cb4c34f6b2a91c78" sha1="0bf7274910050ccc16b275177114af6d27e7dea5" format="png" support="">media/mixrbv2/arcadian.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="190838" romid="857188">
            <path>lwingsja.zip</path>
            <noms>
                <nom region="ss">Ares No Tsubasa</nom>
                <nom region="wor">Ares No Tsubasa</nom>
            </noms>
            <cloneof>lwings.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf559050" md5="59df4df409df73b6005a68cb1c3f7577" sha1="9bd162fdc90d8e2f39c5c7f6cff5016b27c49c27" format="png" support="">media/mixrbv2/lwingsja.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40056" romid="37718">
            <path>argus.zip</path>
            <noms>
                <nom region="ss">Argus</nom>
                <nom region="wor">Argus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">While it borrows heavily from the game which established the vertically scrolling shooter, "Xevious", Argus adds its own unique twists. The player's ship is always presented in the center of the screen, and as the player moves left and right, the ground actually scrolls in the opposite direction. The player can continue scrolling all the way in one direction and end up back where he or she started.

Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="029db897" md5="85505925a3fe034179941f5dfe71ffbf" sha1="5fbadc423c7d20682468f10aad8cd65492958d87" format="mp4" support="">media/video/argus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="431a3c64" md5="400da879e379675b72172c65691f2e1d" sha1="2bc6d43ba5d2cd1576792bfab2c6f2b6a2e61303" format="png" support="">media/mixrbv2/argus.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5385">Gottlieb</developpeur>
            <editeur id="5384">NMK (Jaleco license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40061" romid="37737">
            <path>arkarea.zip</path>
            <noms>
                <nom region="ss">Ark Area</nom>
                <nom region="wor">Ark Area</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43799816" md5="92d2cf224234adf4ae0bdf2dbffe96ae" sha1="d2fea1abcde10d406229a8691f8537ac7890ee63" format="mp4" support="">media/video/arkarea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2961a87f" md5="989318ca5b68e4eebbb37fe4295a080c" sha1="bedf98f9dd13728738464a494de6f1a11178bf69" format="png" support="">media/mixrbv2/arkarea.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40060" romid="37738">
            <path>arkatayt.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkatayt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkatayt.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37728">
            <path>arkanoidj.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37752">
            <path>arktayt2.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arktayt2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arktayt2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="595724">
            <path>arkgcbl.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkgcbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkgcbl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37740">
            <path>arkbloc2.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkbloc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkbloc2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37742">
            <path>arkblock.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkblock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkblock.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="56637">
            <path>paddle2.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/paddle2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/paddle2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37736">
            <path>arkanoiduo.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoiduo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoiduo.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37735">
            <path>arkanoidu.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="595723">
            <path>arkanoidjbla.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidjbla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidjbla.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37732">
            <path>arkanoidjbl.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidjbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidjbl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37730">
            <path>arkanoidjb.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidjb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37729">
            <path>arkanoidja.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidja.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="522972">
            <path>arkanoid.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoid.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37726">
            <path>arkangc2.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkangc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkangc2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="640313">
            <path>arkanoidjbl2.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkanoidjbl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkanoidjbl2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37725">
            <path>arkangc.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/arkangc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/arkangc.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="595722">
            <path>ark1balla.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/ark1balla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/ark1balla.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40060" romid="37724">
            <path>ark1ball.zip</path>
            <noms>
                <nom region="ss">Arkanoid</nom>
                <nom region="wor">Arkanoid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkanoid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.

Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level. 

As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf051d7b" md5="f2402ddb7a728b8467226fa6f3d20214" sha1="88f3a402bd9af8fecb157daaa990786c12e2f8b8" format="mp4" support="">media/video/ark1ball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5247be" md5="9e2efdc8a9c175553e072560c6e6987d" sha1="3a4cf2fbeead1aa5d7565f45e0a5772b96d84911" format="png" support="">media/mixrbv2/ark1ball.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown||</couleurs>
        </jeu>
        <jeu id="40063" romid="675666">
            <path>arknoid2.zip</path>
            <noms>
                <nom region="ss">Arkanoid - Revenge Of Doh</nom>
                <nom region="wor">Arkanoid - Revenge Of Doh</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid - Revenge of DOH © 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. 

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8138f2a6" md5="06f0f91a5c4b6818e891b4906a1b35f1" sha1="270a7d0234c426155cf332f3ed4f2534ee0bc937" format="mp4" support="">media/video/arknoid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cc3cdc8" md5="3b7d4016e709651666b6288611b54903" sha1="cb296f2cd0cf58b12ddec4a4cb096d77279f24b5" format="png" support="">media/mixrbv2/arknoid2.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||</couleurs>
        </jeu>
        <jeu id="40063" romid="37748">
            <path>arknoid2u.zip</path>
            <noms>
                <nom region="ss">Arkanoid - Revenge Of Doh</nom>
                <nom region="wor">Arkanoid - Revenge Of Doh</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>arknoid2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid - Revenge of DOH © 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. 

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8138f2a6" md5="06f0f91a5c4b6818e891b4906a1b35f1" sha1="270a7d0234c426155cf332f3ed4f2534ee0bc937" format="mp4" support="">media/video/arknoid2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cc3cdc8" md5="3b7d4016e709651666b6288611b54903" sha1="cb296f2cd0cf58b12ddec4a4cb096d77279f24b5" format="png" support="">media/mixrbv2/arknoid2u.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||</couleurs>
        </jeu>
        <jeu id="40063" romid="37747">
            <path>arknoid2j.zip</path>
            <noms>
                <nom region="ss">Arkanoid - Revenge Of Doh</nom>
                <nom region="wor">Arkanoid - Revenge Of Doh</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arknoid2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid - Revenge of DOH © 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. 

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8138f2a6" md5="06f0f91a5c4b6818e891b4906a1b35f1" sha1="270a7d0234c426155cf332f3ed4f2534ee0bc937" format="mp4" support="">media/video/arknoid2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cc3cdc8" md5="3b7d4016e709651666b6288611b54903" sha1="cb296f2cd0cf58b12ddec4a4cb096d77279f24b5" format="png" support="">media/mixrbv2/arknoid2j.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||</couleurs>
        </jeu>
        <jeu id="40063" romid="37746">
            <path>arknoid2b.zip</path>
            <noms>
                <nom region="ss">Arkanoid - Revenge Of Doh</nom>
                <nom region="wor">Arkanoid - Revenge Of Doh</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>arknoid2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid - Revenge of DOH © 1987 Taito Corp.

The mysterious enemy known as 'DOH' has returned to seek vengeance on the 'Vaus' space vessel. The player must once again take control of the Vaus and overcome many challenges in order to destroy DOH once and for all. 

An update of the popular 1986 original, Revenge of DOH sees the player battle through 34 rounds, taken from a grand total of 64. Revenge of DOH differs from its predecessor with the introduction of "Warp Gates". Upon completion of a round or when the Break ('B') pill is caught, two gates appear at the bottom left and bottom right of the play area respectively, the Vaus is then taken through one of the gates - the choice will affect which version of the next round is provided.

The game also features two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. Fortunately, clearing a level does not require that any notched bricks to be destroyed. Also, some bricks move from side to side as long as their left and/or right sides are not obstructed by other bricks.

The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8138f2a6" md5="06f0f91a5c4b6818e891b4906a1b35f1" sha1="270a7d0234c426155cf332f3ed4f2534ee0bc937" format="mp4" support="">media/video/arknoid2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cc3cdc8" md5="3b7d4016e709651666b6288611b54903" sha1="cb296f2cd0cf58b12ddec4a4cb096d77279f24b5" format="png" support="">media/mixrbv2/arknoid2b.png</media>
            </medias>
            <dates>
                <date region="us">1987</date>
                <date region="jp">1987</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue||</couleurs>
        </jeu>
        <jeu id="40064" romid="37749">
            <path>arkretrn.zip</path>
            <noms>
                <nom region="ss">Arkanoid Returns</nom>
                <nom region="wor">Arkanoid Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid Returns © 1997 Taito Corp.

The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area.

Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player.

While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40de75ed" md5="6c6f54482bac541ceb8c421c412bc39d" sha1="1abd6860a97904615744a78194c33baca2f0d011" format="mp4" support="">media/video/arkretrn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a740a2c" md5="38a1a71dd06fee2dd961370c95162f2c" sha1="a62361d305e72d7a53f20f4621e1b3b0f44de82b" format="png" support="">media/mixrbv2/arkretrn.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40064" romid="37750">
            <path>arkretrnj.zip</path>
            <noms>
                <nom region="ss">Arkanoid Returns</nom>
                <nom region="wor">Arkanoid Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkretrn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid Returns © 1997 Taito Corp.

The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area.

Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player.

While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40de75ed" md5="6c6f54482bac541ceb8c421c412bc39d" sha1="1abd6860a97904615744a78194c33baca2f0d011" format="mp4" support="">media/video/arkretrnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a740a2c" md5="38a1a71dd06fee2dd961370c95162f2c" sha1="a62361d305e72d7a53f20f4621e1b3b0f44de82b" format="png" support="">media/mixrbv2/arkretrnj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40064" romid="37751">
            <path>arkretrnu.zip</path>
            <noms>
                <nom region="ss">Arkanoid Returns</nom>
                <nom region="wor">Arkanoid Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arkretrn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Arkanoid Returns © 1997 Taito Corp.

The 3rd chapter in Taito's legendary 1 or 2-player bat and ball game, in which players once again control a paddle and must try to rebound a ball into patterns of bricks to remove them from the play area.

Each level is patrolled by enemies and certain bricks, when hit, release power-ups which then roll down the screen and can be collected by the player.

While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40de75ed" md5="6c6f54482bac541ceb8c421c412bc39d" sha1="1abd6860a97904615744a78194c33baca2f0d011" format="mp4" support="">media/video/arkretrnu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a740a2c" md5="38a1a71dd06fee2dd961370c95162f2c" sha1="a62361d305e72d7a53f20f4621e1b3b0f44de82b" format="png" support="">media/mixrbv2/arkretrnu.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40070" romid="37770">
            <path>armwrest.zip</path>
            <noms>
                <nom region="ss">Arm Wrestling</nom>
                <nom region="wor">Arm Wrestling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f019f73" md5="c049e5b843aa1507bc2c88e6dfe720f3" sha1="11f87c7aefdf56fa2fc24866f243f2492c344524" format="mp4" support="">media/video/armwrest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89f6b9b6" md5="dade440a73b32b183272dff4a6d6e492" sha1="f48e85e932131cb22402fe869208a6dc9a85089c" format="png" support="">media/mixrbv2/armwrest.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2919" principale="0" parentid="685" langue="en">Sports / Arm wrestling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40067" romid="37756">
            <path>armedf.zip</path>
            <noms>
                <nom region="ss">Armed Formation</nom>
                <nom region="wor">Armed Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd807e58" md5="e0e398199519ee8817a397b6277d4ff0" sha1="5609e2f06cd3315268dc96245ac472c07e48cc3b" format="mp4" support="">media/video/armedf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47233d08" md5="d461d73c104136bcaab8183772343715" sha1="b91da224be9d6bc4fba51e2f8294b1f48efabb2f" format="png" support="">media/mixrbv2/armedf.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40067" romid="37757">
            <path>armedff.zip</path>
            <noms>
                <nom region="ss">Armed Formation</nom>
                <nom region="wor">Armed Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>armedf.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd807e58" md5="e0e398199519ee8817a397b6277d4ff0" sha1="5609e2f06cd3315268dc96245ac472c07e48cc3b" format="mp4" support="">media/video/armedff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47233d08" md5="d461d73c104136bcaab8183772343715" sha1="b91da224be9d6bc4fba51e2f8294b1f48efabb2f" format="png" support="">media/mixrbv2/armedff.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38267">
            <path>batrider.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batrider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batrider.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38273">
            <path>batrideru.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batrideru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batrideru.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38272">
            <path>batridert.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batridert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batridert.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38271">
            <path>batriderk.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batriderk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batriderk.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38270">
            <path>batriderja.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batriderja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batriderja.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="615283">
            <path>batriderhk.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batriderhk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batriderhk.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38269">
            <path>batriderj.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batriderj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batriderj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40162" romid="38268">
            <path>batriderc.zip</path>
            <noms>
                <nom region="ss">Armed Police Batrider</nom>
                <nom region="wor">Armed Police Batrider</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>batrider.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d32e553" md5="d8012a9155cd9ceb5e90fa1384e1de8b" sha1="a6cff9b100c905ab48c781e09be17ee3929dbe5d" format="mp4" support="">media/video/batriderc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1018a9e0" md5="9c2c72750f33791968d397fb59f56d00" sha1="df5357382a0d6744ec7a5c5d32939bf6581638a2" format="png" support="">media/mixrbv2/batriderc.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150468" romid="37761">
            <path>armorcar.zip</path>
            <noms>
                <nom region="ss">Armored Car</nom>
                <nom region="wor">Armored Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a8dde7" md5="f2fd2a503a5077d6bc0b94ed4c4c287d" sha1="50f827e012dde7bacafa581f0a2bf60dc11984b0" format="mp4" support="">media/video/armorcar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d971a301" md5="4349c036b638611810998cd80b9dc503" sha1="c9b1adcb047222c76e53d534265f3e69a773b858" format="png" support="">media/mixrbv2/armorcar.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150468" romid="37762">
            <path>armorcar2.zip</path>
            <noms>
                <nom region="ss">Armored Car</nom>
                <nom region="wor">Armored Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>armorcar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a8dde7" md5="f2fd2a503a5077d6bc0b94ed4c4c287d" sha1="50f827e012dde7bacafa581f0a2bf60dc11984b0" format="mp4" support="">media/video/armorcar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d971a301" md5="4349c036b638611810998cd80b9dc503" sha1="c9b1adcb047222c76e53d534265f3e69a773b858" format="png" support="">media/mixrbv2/armorcar2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37387" romid="37764">
            <path>armwar1d.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwar1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwar1d.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="37765">
            <path>armwara.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwara.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="57395">
            <path>pgear.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/pgear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/pgear.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="57396">
            <path>pgearr1.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/pgearr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/pgearr1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="37769">
            <path>armwaru1.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwaru1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwaru1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="37768">
            <path>armwaru.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwaru.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="539119">
            <path>armwar.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwar.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="37767">
            <path>armwarr1.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwarr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwarr1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37387" romid="37766">
            <path>armwarar1.zip</path>
            <noms>
                <nom region="ss">Armored Warriors</nom>
                <nom region="jp">Powered Gear: Strategic Variant Armor Equipment</nom>
                <nom region="wor">Armored Warriors</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>armwar.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.

But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.

The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.

And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.

The most intense battle in human history is about to begin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea846cf0" md5="b65ab25feafb602b3636740a57bd6227" sha1="4ff26afe84b62f3c538a11e70a36f33d127931f4" format="mp4" support="">media/video/armwarar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89aff9c8" md5="1faff1d6bc49d9b0340c6f0cdd68d258" sha1="a50381d6652e79ef7e79b5c8faac9fdf87af8f49" format="png" support="">media/mixrbv2/armwarar1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37565">
            <path>aof.zip</path>
            <noms>
                <nom region="ss">Art Of Fighting / Ryuuko No Ken</nom>
                <nom region="jp">Ryuuko No Ken</nom>
                <nom region="wor">Art of Fighting</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The storyline of Art of Fighting takes place in 1978. Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who was kidnapped by Mr. Big. Mr. Big took Yuri to entice Takuma Sakazaki, Ryo's father and originator of Kyokugen Karate, and also because Ryo refused to work for Big. After Ryo &amp; Robert defeat Mr. Big, they face the enigmatic Mr. Karate. Art of Fighting's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c46f9850" md5="e17bbc083bdf55e99ce642df7ec78a18" sha1="02b0e6c6dbd90bb852c300109a8c4e2d375ff109" format="mp4" support="">media/video/aof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53d14a93" md5="d20f1827f649d12c89c9e9ce7ef6cf29" sha1="d5b34f8398dd757811db127a9522c7cadcc753f0" format="png" support="">media/mixrbv2/aof.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37566" romid="37593">
            <path>aof2a.zip</path>
            <noms>
                <nom region="ss">Art Of Fighting 2 / Ryuuko No Ken 2</nom>
                <nom region="jp">Ryuuko No Ken 2</nom>
                <nom region="wor">Art of Fighting 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aof2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In this sequel to the original Art of Fighting, and prequel to the original Fatal Fury, we learn that Mr. Karate, the final boss of the original game, behind the mask, is really Takuma Sakazaki, Ryo and Yuri's father, that Takuma was being used by Geese Howard for his own evil intentions, and that Mr. Big was the one who had originally kidnapped Yuri.

Many of the problems that existed in the first game have been fixed in this installment (it is easier to execute special moves, you no longer have only Ryo or Robert to choose from in 1 player mode, etc.).

The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4407cf3" md5="b1d2aa752b8dd8a45dd5b35ba375eb6f" sha1="6c7efb737165dd4b8ba30807a095f87bc5899741" format="mp4" support="">media/video/aof2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1392419" md5="d4097af61eb55957f0aad112696a9498" sha1="108a5b6d14239ac99a65c4b49044e0157ca46158" format="png" support="">media/mixrbv2/aof2a.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37566" romid="37592">
            <path>aof2.zip</path>
            <noms>
                <nom region="ss">Art Of Fighting 2 / Ryuuko No Ken 2</nom>
                <nom region="jp">Ryuuko No Ken 2</nom>
                <nom region="wor">Art of Fighting 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In this sequel to the original Art of Fighting, and prequel to the original Fatal Fury, we learn that Mr. Karate, the final boss of the original game, behind the mask, is really Takuma Sakazaki, Ryo and Yuri's father, that Takuma was being used by Geese Howard for his own evil intentions, and that Mr. Big was the one who had originally kidnapped Yuri.

Many of the problems that existed in the first game have been fixed in this installment (it is easier to execute special moves, you no longer have only Ryo or Robert to choose from in 1 player mode, etc.).

The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4407cf3" md5="b1d2aa752b8dd8a45dd5b35ba375eb6f" sha1="6c7efb737165dd4b8ba30807a095f87bc5899741" format="mp4" support="">media/video/aof2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1392419" md5="d4097af61eb55957f0aad112696a9498" sha1="108a5b6d14239ac99a65c4b49044e0157ca46158" format="png" support="">media/mixrbv2/aof2.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37567" romid="21749">
            <path>aof3.zip</path>
            <noms>
                <nom region="ss">Art Of Fighting 3 - The Path Of The Warrior / Ryuuko No Ken Gaiden</nom>
                <nom region="jp">Ryuuko no Ken Gaiden</nom>
                <nom region="wor">Art of Fighting 3 - The Path of the Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia.

Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ac262de" md5="7dfac78b19246c70c0aeb2a1032f5715" sha1="10c2c994f956e6f8bc81e10a9ad676dda6a6f644" format="mp4" support="">media/video/aof3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f7225bd" md5="63e62273a6704a85fdc3aacbddff86f1" sha1="bb9090959333669e4291fcd88b87c45d1e0fca4b" format="png" support="">media/mixrbv2/aof3.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37567" romid="37595">
            <path>aof3k.zip</path>
            <noms>
                <nom region="ss">Art Of Fighting 3 - The Path Of The Warrior / Ryuuko No Ken Gaiden</nom>
                <nom region="jp">Ryuuko no Ken Gaiden</nom>
                <nom region="wor">Art of Fighting 3 - The Path of the Warrior</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>aof3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia.

Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ac262de" md5="7dfac78b19246c70c0aeb2a1032f5715" sha1="10c2c994f956e6f8bc81e10a9ad676dda6a6f644" format="mp4" support="">media/video/aof3k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f7225bd" md5="63e62273a6704a85fdc3aacbddff86f1" sha1="bb9090959333669e4291fcd88b87c45d1e0fca4b" format="png" support="">media/mixrbv2/aof3k.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40071" romid="37946">
            <path>ashuraj.zip</path>
            <noms>
                <nom region="ss">Ashura Blaster</nom>
                <nom region="wor">Ashura Blaster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ashura.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ashura Blaster is a vertically scrolling shoot 'em up arcade game released by Taito in 1990. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels.

The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e07af747" md5="4c26282165f08ee1db9e6dcd36293f8b" sha1="adfb35c94f2a6a3d059ddb6bf6e8d66724a7a910" format="mp4" support="">media/video/ashuraj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af652a6f" md5="b58b39cb7bd7378f65a7378e4b6c0431" sha1="ed4083a45d84093f6ff0966dc5a7a8ccf61cf884" format="png" support="">media/mixrbv2/ashuraj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40071" romid="37945">
            <path>ashura.zip</path>
            <noms>
                <nom region="ss">Ashura Blaster</nom>
                <nom region="wor">Ashura Blaster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ashura Blaster is a vertically scrolling shoot 'em up arcade game released by Taito in 1990. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels.

The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e07af747" md5="4c26282165f08ee1db9e6dcd36293f8b" sha1="adfb35c94f2a6a3d059ddb6bf6e8d66724a7a910" format="mp4" support="">media/video/ashura.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af652a6f" md5="b58b39cb7bd7378f65a7378e4b6c0431" sha1="ed4083a45d84093f6ff0966dc5a7a8ccf61cf884" format="png" support="">media/mixrbv2/ashura.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40071" romid="37947">
            <path>ashurau.zip</path>
            <noms>
                <nom region="ss">Ashura Blaster</nom>
                <nom region="wor">Ashura Blaster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ashura.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ashura Blaster is a vertically scrolling shoot 'em up arcade game released by Taito in 1990. The player controls a helicopter (selecting 1 of 4 bomb configurations) and shoots enemies in the air and ground, collects power-ups, and defeats bosses to advance levels.

The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e07af747" md5="4c26282165f08ee1db9e6dcd36293f8b" sha1="adfb35c94f2a6a3d059ddb6bf6e8d66724a7a910" format="mp4" support="">media/video/ashurau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af652a6f" md5="b58b39cb7bd7378f65a7378e4b6c0431" sha1="ed4083a45d84093f6ff0966dc5a7a8ccf61cf884" format="png" support="">media/mixrbv2/ashurau.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40073" romid="37720">
            <path>arian.zip</path>
            <noms>
                <nom region="ss">Aso - Armored Scrum Object</nom>
                <nom region="wor">Aso - Armored Scrum Object</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aso.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91e34f19" md5="04d191c5771387466518e5060ddb6c56" sha1="f51c71d770a69f42a34a93b6c2950b81c220ddbc" format="mp4" support="">media/video/arian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2da23605" md5="df224b881e514655da3488e2f3e1246b" sha1="8931b8d1ea183800ff008f4e04d96629969b325a" format="png" support="">media/mixrbv2/arian.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40073" romid="37463">
            <path>alphamis.zip</path>
            <noms>
                <nom region="ss">Aso - Armored Scrum Object</nom>
                <nom region="wor">Aso - Armored Scrum Object</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aso.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91e34f19" md5="04d191c5771387466518e5060ddb6c56" sha1="f51c71d770a69f42a34a93b6c2950b81c220ddbc" format="mp4" support="">media/video/alphamis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2da23605" md5="df224b881e514655da3488e2f3e1246b" sha1="8931b8d1ea183800ff008f4e04d96629969b325a" format="png" support="">media/mixrbv2/alphamis.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
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            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40073" romid="37952">
            <path>aso.zip</path>
            <noms>
                <nom region="ss">Aso - Armored Scrum Object</nom>
                <nom region="wor">Aso - Armored Scrum Object</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91e34f19" md5="04d191c5771387466518e5060ddb6c56" sha1="f51c71d770a69f42a34a93b6c2950b81c220ddbc" format="mp4" support="">media/video/aso.mp4</media>
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            <dates>
                <date region="wor">1985</date>
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            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40074" romid="37958">
            <path>assaultp.zip</path>
            <noms>
                <nom region="ss">Assault</nom>
                <nom region="wor">Assault</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>assault.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invaderâ€™s headquarters. To succeed, you must:
Dodge enemy gunfire with the Rapid Roll maneuver.
Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
Destroy all enemy tanks you encounter to prevent rear attacks.
Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
Protect yourself against enemy artillery using buildings and trees.
Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="699fd25d" md5="d8b49f779a27ff381217a60f2d3a27a2" sha1="2f0b3550a80664a9711fc5e5050ad5fa244f54ff" format="mp4" support="">media/video/assaultp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c245be5" md5="af6c181ae7fab62581e512958ccc1174" sha1="fc15125751faa8545b31e75ed9553189150476a7" format="png" support="">media/mixrbv2/assaultp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_BUTTON1=Brown||P1_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40074" romid="37957">
            <path>assaultj.zip</path>
            <noms>
                <nom region="ss">Assault</nom>
                <nom region="wor">Assault</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>assault.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invaderâ€™s headquarters. To succeed, you must:
Dodge enemy gunfire with the Rapid Roll maneuver.
Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
Destroy all enemy tanks you encounter to prevent rear attacks.
Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
Protect yourself against enemy artillery using buildings and trees.
Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="699fd25d" md5="d8b49f779a27ff381217a60f2d3a27a2" sha1="2f0b3550a80664a9711fc5e5050ad5fa244f54ff" format="mp4" support="">media/video/assaultj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c245be5" md5="af6c181ae7fab62581e512958ccc1174" sha1="fc15125751faa8545b31e75ed9553189150476a7" format="png" support="">media/mixrbv2/assaultj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_BUTTON1=Brown||P1_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40074" romid="37956">
            <path>assault.zip</path>
            <noms>
                <nom region="ss">Assault</nom>
                <nom region="wor">Assault</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invaderâ€™s headquarters. To succeed, you must:
Dodge enemy gunfire with the Rapid Roll maneuver.
Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
Destroy all enemy tanks you encounter to prevent rear attacks.
Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
Protect yourself against enemy artillery using buildings and trees.
Blow up the large cannons on each level while you avoid enemy attacks.
Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="699fd25d" md5="d8b49f779a27ff381217a60f2d3a27a2" sha1="2f0b3550a80664a9711fc5e5050ad5fa244f54ff" format="mp4" support="">media/video/assault.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c245be5" md5="af6c181ae7fab62581e512958ccc1174" sha1="fc15125751faa8545b31e75ed9553189150476a7" format="png" support="">media/mixrbv2/assault.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_BUTTON1=Brown||P1_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40075" romid="37964">
            <path>asterix.zip</path>
            <noms>
                <nom region="ss">Asterix</nom>
                <nom region="eu">Asterix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix &amp; Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c15b9405" md5="885a4e786d73afd0742c5c2e889d9f0e" sha1="844d0987b54945c31e1d1b846b82065f2b40e512" format="mp4" support="">media/video/asterix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c932ed30" md5="5796fdc3c94408433d82f3a510d59079" sha1="ad5556ab98f2cfaec7de43e98e7d43f18568f525" format="png" support="">media/mixrbv2/asterix.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40075" romid="37965">
            <path>asterixaad.zip</path>
            <noms>
                <nom region="ss">Asterix</nom>
                <nom region="eu">Asterix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asterix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix &amp; Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c15b9405" md5="885a4e786d73afd0742c5c2e889d9f0e" sha1="844d0987b54945c31e1d1b846b82065f2b40e512" format="mp4" support="">media/video/asterixaad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c932ed30" md5="5796fdc3c94408433d82f3a510d59079" sha1="ad5556ab98f2cfaec7de43e98e7d43f18568f525" format="png" support="">media/mixrbv2/asterixaad.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40075" romid="37968">
            <path>asterixj.zip</path>
            <noms>
                <nom region="ss">Asterix</nom>
                <nom region="eu">Asterix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asterix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix &amp; Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c15b9405" md5="885a4e786d73afd0742c5c2e889d9f0e" sha1="844d0987b54945c31e1d1b846b82065f2b40e512" format="mp4" support="">media/video/asterixj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c932ed30" md5="5796fdc3c94408433d82f3a510d59079" sha1="ad5556ab98f2cfaec7de43e98e7d43f18568f525" format="png" support="">media/mixrbv2/asterixj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40075" romid="37967">
            <path>asterixeac.zip</path>
            <noms>
                <nom region="ss">Asterix</nom>
                <nom region="eu">Asterix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asterix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix &amp; Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c15b9405" md5="885a4e786d73afd0742c5c2e889d9f0e" sha1="844d0987b54945c31e1d1b846b82065f2b40e512" format="mp4" support="">media/video/asterixeac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c932ed30" md5="5796fdc3c94408433d82f3a510d59079" sha1="ad5556ab98f2cfaec7de43e98e7d43f18568f525" format="png" support="">media/mixrbv2/asterixeac.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40075" romid="37966">
            <path>asterixeaa.zip</path>
            <noms>
                <nom region="ss">Asterix</nom>
                <nom region="eu">Asterix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asterix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asterix is a horizontally-scrolling beat-em-up for one or two players and is based on the French comic-book series, 'Asterix &amp; Obelix'. Players fight as either Asterix the Gaul or his best friend, Obelix, as they take on the might of the oppressive Roman Empire. 

Asterix and Obelix each have standard jump/attack controls, as well as a dash attack activated by tapping the joystick forward twice then pressing the attack button. Each character also posesses a powerful spinning arm attack, this is activated by holding the attack button for a short while until the character's face turns red, after which players must release the button. If the button is held down for too long, the character gets out of breath and takes a few seconds to recover.

The heroes' main foes are Roman legionaries and fat - ocassionally horseback riding - centurions. After an enemy has been beaten enough to fall to the ground, he can be picked up and attacked again, the nature of the attack is dependant on which character picks them up; Asterix will spin the stunned enemy above his head, whereas Obelix smashes him repeatedly into the ground. These stunned enemies also act as tempoarary weapons, as they will cause damage to any other enemies they come into contact with.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c15b9405" md5="885a4e786d73afd0742c5c2e889d9f0e" sha1="844d0987b54945c31e1d1b846b82065f2b40e512" format="mp4" support="">media/video/asterixeaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c932ed30" md5="5796fdc3c94408433d82f3a510d59079" sha1="ad5556ab98f2cfaec7de43e98e7d43f18568f525" format="png" support="">media/mixrbv2/asterixeaa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60280" romid="37974">
            <path>asteroidb.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asteroidb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asteroidb.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37343">
            <path>aerolitos.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/aerolitos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/aerolitos.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="55237">
            <path>meteorts.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/meteorts.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/meteorts.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="55233">
            <path>meteorho.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/meteorho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/meteorho.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="44702">
            <path>hyperspc.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/hyperspc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/hyperspc.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37973">
            <path>asteroid2.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asteroid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asteroid2.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37972">
            <path>asteroid1.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asteroid1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asteroid1.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37971">
            <path>asteroid.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asteroid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asteroid.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37970">
            <path>asterockv.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asterockv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asterockv.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="60280" romid="37969">
            <path>asterock.zip</path>
            <noms>
                <nom region="ss">Asteroids</nom>
                <nom region="wor">Asteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids &amp;copy; 1979 Atari, Incorporated.

Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. 

Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&amp;#039;s problems. As well as the inertia of the player&amp;#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. 

As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&amp;#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&amp;#039;s shot, when hit by a saucer&amp;#039;s shot or when they collide with an asteroid. 

CAST OF CHARACTERS - 

Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. 

Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. 

Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. 

Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. 

Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. 

Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b2c9a06" md5="5c28e6c24c11ae24e4f5b7a394a5fd05" sha1="e9b8f87d64b95747faf2b0d77a1acdb4056c0184" format="mp4" support="">media/video/asterock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c549299a" md5="7683610f1f47b8e1bdc82b7ff7b57dd9" sha1="cc3194789ef5a403a5f3c0673e8b3a23c66a1a98" format="png" support="">media/mixrbv2/asterock.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="46384" romid="37962">
            <path>astdelux1.zip</path>
            <noms>
                <nom region="ss">Asteroids Deluxe</nom>
                <nom region="wor">Asteroids Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>astdelux.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. 

Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. 

Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. 

When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. 

In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. 

At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). 

The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. 

As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a41e5157" md5="69f4edb225d1c3f3c74a476ad6614757" sha1="bee2cb2ab8ef21ba9ec31412aa2f770a6038a2fb" format="mp4" support="">media/video/astdelux1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dbae972" md5="967d1a9bac2931dc63bbfd9a368bfdd0" sha1="6cbf435cd0b8cf810998d2feeeb719f44d1655cb" format="png" support="">media/mixrbv2/astdelux1.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="12700">Dave Shepperd</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="46384" romid="37961">
            <path>astdelux.zip</path>
            <noms>
                <nom region="ss">Asteroids Deluxe</nom>
                <nom region="wor">Asteroids Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. 

Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. 

Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. 

When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. 

In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. 

At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). 

The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. 

As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a41e5157" md5="69f4edb225d1c3f3c74a476ad6614757" sha1="bee2cb2ab8ef21ba9ec31412aa2f770a6038a2fb" format="mp4" support="">media/video/astdelux.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dbae972" md5="967d1a9bac2931dc63bbfd9a368bfdd0" sha1="6cbf435cd0b8cf810998d2feeeb719f44d1655cb" format="png" support="">media/mixrbv2/astdelux.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="12700">Dave Shepperd</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="46384" romid="37963">
            <path>astdelux2.zip</path>
            <noms>
                <nom region="ss">Asteroids Deluxe</nom>
                <nom region="wor">Asteroids Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>astdelux.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. 

Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. 

Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. 

When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. 

In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. 

At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). 

The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. 

As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a41e5157" md5="69f4edb225d1c3f3c74a476ad6614757" sha1="bee2cb2ab8ef21ba9ec31412aa2f770a6038a2fb" format="mp4" support="">media/video/astdelux2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dbae972" md5="967d1a9bac2931dc63bbfd9a368bfdd0" sha1="6cbf435cd0b8cf810998d2feeeb719f44d1655cb" format="png" support="">media/mixrbv2/astdelux2.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="12700">Dave Shepperd</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40461" romid="39169">
            <path>castfant.zip</path>
            <noms>
                <nom region="ss">Astro Fantasia</nom>
                <nom region="wor">Astro Fantasia</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Astro Fantasia &amp;copy; 1981 Data East Corp.

This is a &amp;quot;Galaga&amp;quot; style vertical shoot&amp;#039;em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.

The opening screen uses pseudo 3-D graphics and has a large red bit of what appears to be machinery (or perhaps part of a very large spaceship) as background on the bottom half of the screen. You can move your ship around anywhere on the red background, but the black area beyond is off limits. 

The game opens with a large mothership craft visible at the top of the screen, but your shots cannot reach it at this point. Red UFOs quickly begin attacking you, swooping in line formations from the top area of the screen. They actually scale in size as they get closer to you (a nice effect for a 1981 raster title). By moving around you will discover that the screen can scroll upwards quite a bit, and the enemy armada comes into view if you get near the top of your area. 

The armada consists of several rows of ships in classic &amp;quot;Space Invaders&amp;quot; style, except for the fact that they are tiny. You can quickly blast the armada away, as you have twin shots on this opening screen, and you can have several sets of them on screen at once (it really only takes a few seconds to take out the armada). 

After the armada is gone, the mothership begins spewing out groups of red UFOs (who make suicide runs at your ship), and a new green ship that actually fires at you. Be sure and shoot these green ships quickly, as they split into 3 separate enemies once they reach your movable territory. Eventually the mothership will stop spewing fighters at you, and the entire screen will scroll up (taking you completely away from your red &amp;#039;home base&amp;#039;), and the game will begin the second wave.

The second wave pits you against the mothership directly. You will find that your multi shot is gone, and you can only have one shot on the screen at a time. The mothership has 3 areas that must be blasted away (a &amp;#039;spark&amp;#039; on each side, and then the center which takes several more hits than the sparks do). The mothership does not flash, or otherwise provide any feedback on a successful hit, but just blast away, and eventually you will get it.

After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="480cba11" md5="a31f54794aeae92aee99c52d1cde85ff" sha1="a5c14b84f2c95767727050cd838afffbb0db3981" format="mp4" support="">media/video/castfant.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f125e221" md5="25ea0777b1c5ec15d1f7295c79220f2e" sha1="da2b7b658cc6bcc4fa20dea622c83bb34a41ee41" format="png" support="">media/mixrbv2/castfant.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40084" romid="38006">
            <path>astyanax.zip</path>
            <noms>
                <nom region="ss">Astyanax, The</nom>
                <nom region="us">The Astyanax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Lord of King".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a31d4d8" md5="855495d1a63efae426621b4fad9edf74" sha1="74c3122bbd299750c2a71204dc83bae33236e369" format="mp4" support="">media/video/astyanax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b781f2c" md5="8818da54e2c46a3edc7e8b5c0bb49532" sha1="bc5d632ff26539936a72bc6c225502c7d30aa1b4" format="png" support="">media/mixrbv2/astyanax.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40084" romid="47245">
            <path>lordofk.zip</path>
            <noms>
                <nom region="ss">Astyanax, The</nom>
                <nom region="us">The Astyanax</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>astyanax.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "The Lord of King".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a31d4d8" md5="855495d1a63efae426621b4fad9edf74" sha1="74c3122bbd299750c2a71204dc83bae33236e369" format="mp4" support="">media/video/lordofk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b781f2c" md5="8818da54e2c46a3edc7e8b5c0bb49532" sha1="bc5d632ff26539936a72bc6c225502c7d30aa1b4" format="png" support="">media/mixrbv2/lordofk.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40085" romid="38008">
            <path>asukaj.zip</path>
            <noms>
                <nom region="ss">Asuka And Asuka</nom>
                <nom region="us">Asuka &amp; Asuka</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>asuka.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3302a9f" md5="4d8b381e0acd43c64d9e19da0ae0713c" sha1="36f2b72196b27dd096d5be4764681235fe8b5321" format="mp4" support="">media/video/asukaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7646d52f" md5="51c4c1260f1db7710fbb96ca8b4c978e" sha1="3f0705f06e1dad4cc9fa0c300e78dbfd539245b9" format="png" support="">media/mixrbv2/asukaj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40085" romid="38007">
            <path>asuka.zip</path>
            <noms>
                <nom region="ss">Asuka And Asuka</nom>
                <nom region="us">Asuka &amp; Asuka</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3302a9f" md5="4d8b381e0acd43c64d9e19da0ae0713c" sha1="36f2b72196b27dd096d5be4764681235fe8b5321" format="mp4" support="">media/video/asuka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7646d52f" md5="51c4c1260f1db7710fbb96ca8b4c978e" sha1="3f0705f06e1dad4cc9fa0c300e78dbfd539245b9" format="png" support="">media/mixrbv2/asuka.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40086" romid="38009">
            <path>asurabld.zip</path>
            <noms>
                <nom region="ss">Asura Blade - Sword Of Dynasty</nom>
                <nom region="wor">Asura Blade - Sword Of Dynasty</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music &amp; sound effects, and easy to learn controls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cbb1100" md5="606c13261321fc6f132016d80758ccce" sha1="5870f02bb73d612768d944e2322676faacf7e875" format="mp4" support="">media/video/asurabld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e21e4a7" md5="84ce0c05b5084879619af47aa4720543" sha1="64148fd6f26d8ba41e1137199747da4e94ae6c3d" format="png" support="">media/mixrbv2/asurabld.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5394">Fuuki</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40087" romid="38010">
            <path>asurabus.zip</path>
            <noms>
                <nom region="ss">Asura Buster - Eternal Warriors</nom>
                <nom region="wor">Asura Buster - Eternal Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95546467" md5="a31efa6eaa64a8251db6545e9de5b702" sha1="a0f53559fa76f24c136500ad93ee2c424804668b" format="mp4" support="">media/video/asurabus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f32aaa80" md5="0daf0c17ffa808d0d65c42d24778390d" sha1="51a34be356b695e8be1cee715f6b2c20604958fe" format="png" support="">media/mixrbv2/asurabus.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="5394">Fuuki</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40087" romid="38011">
            <path>asurabusa.zip</path>
            <noms>
                <nom region="ss">Asura Buster - Eternal Warriors</nom>
                <nom region="wor">Asura Buster - Eternal Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>asurabus.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95546467" md5="a31efa6eaa64a8251db6545e9de5b702" sha1="a0f53559fa76f24c136500ad93ee2c424804668b" format="mp4" support="">media/video/asurabusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f32aaa80" md5="0daf0c17ffa808d0d65c42d24778390d" sha1="51a34be356b695e8be1cee715f6b2c20604958fe" format="png" support="">media/mixrbv2/asurabusa.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="5394">Fuuki</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40095" romid="857159">
            <path>athenab.zip</path>
            <noms>
                <nom region="ss">Athena</nom>
                <nom region="wor">Athena</nom>
            </noms>
            <cloneof>athena.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils.

You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour.

The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation.

Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c19e886" md5="c0832b5475213a0210bc906d2d71bde9" sha1="e19033272ac80f1c8a5ad2298d0ee5f72fe67ad0" format="mp4" support="">media/video/athenab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a401bc69" md5="cc0a2763645b2dfc0cd22e2232f375b6" sha1="76b4f59686b04a663d3c8b17cb53c8bf599c0d46" format="png" support="">media/mixrbv2/athenab.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40095" romid="38039">
            <path>athena.zip</path>
            <noms>
                <nom region="ss">Athena</nom>
                <nom region="wor">Athena</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils.

You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour.

The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation.

Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c19e886" md5="c0832b5475213a0210bc906d2d71bde9" sha1="e19033272ac80f1c8a5ad2298d0ee5f72fe67ad0" format="mp4" support="">media/video/athena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a401bc69" md5="cc0a2763645b2dfc0cd22e2232f375b6" sha1="76b4f59686b04a663d3c8b17cb53c8bf599c0d46" format="png" support="">media/mixrbv2/athena.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40093" romid="38031">
            <path>atehate.zip</path>
            <noms>
                <nom region="ss">Athena No Hatena ?</nom>
                <nom region="wor">Athena No Hatena ?</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9b81c29" md5="f567b8d73a69a43ad2e79f8233ddcf1e" sha1="58d7e9afafe019cd2ea5486ab7fd28bded6d18c4" format="mp4" support="">media/video/atehate.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7cfb5d3" md5="99d9c1d906df8e143340f46623147356" sha1="d8b88f6306fa403d0401c1e439ce9e3c63aa166d" format="png" support="">media/mixrbv2/atehate.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="151185" romid="38055">
            <path>atomboy.zip</path>
            <noms>
                <nom region="ss">Atomic Boy</nom>
                <nom region="wor">Atomic Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wilytowr.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de36d28" md5="38de08214df0e3e0eb376af74f37656d" sha1="a20c170fe150a13f3e1b9544f87acc0f78f030af" format="png" support="">media/mixrbv2/atomboy.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="151185" romid="38056">
            <path>atomboya.zip</path>
            <noms>
                <nom region="ss">Atomic Boy</nom>
                <nom region="wor">Atomic Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wilytowr.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de36d28" md5="38de08214df0e3e0eb376af74f37656d" sha1="a20c170fe150a13f3e1b9544f87acc0f78f030af" format="png" support="">media/mixrbv2/atomboya.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40099" romid="38057">
            <path>atomicp.zip</path>
            <noms>
                <nom region="ss">Atomic Point</nom>
                <nom region="wor">Atomic Point</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4ab2798" md5="f5ac70d9e6533402acf1da10901e5507" sha1="5733de93295039cc0070ceec38e30445a2fca935" format="mp4" support="">media/video/atomicp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="691b84e9" md5="902f977a111061a368f0280c2f97a2e0" sha1="d32dc06152160ca63813cbcd792af2bd55c5502b" format="png" support="">media/mixrbv2/atomicp.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="5398">Philko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42793" romid="316368">
            <path>robokidj3.zip</path>
            <noms>
                <nom region="ss">Atomic Robo-kid</nom>
                <nom region="wor">Atomic Robo-kid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>robokid.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a97f374" md5="525889630d165da13d5ffe38a31d3921" sha1="092ade9af54f9a0c41d4480ca73889b48dc17b1a" format="mp4" support="">media/video/robokidj3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9deabe08" md5="4587c2d0ccbe58aa82b9cab2a6b17195" sha1="74aefed721d3ad4be2f0e8705f9f5f9b16658227" format="png" support="">media/mixrbv2/robokidj3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42793" romid="58867">
            <path>robokidj2.zip</path>
            <noms>
                <nom region="ss">Atomic Robo-kid</nom>
                <nom region="wor">Atomic Robo-kid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>robokid.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a97f374" md5="525889630d165da13d5ffe38a31d3921" sha1="092ade9af54f9a0c41d4480ca73889b48dc17b1a" format="mp4" support="">media/video/robokidj2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9deabe08" md5="4587c2d0ccbe58aa82b9cab2a6b17195" sha1="74aefed721d3ad4be2f0e8705f9f5f9b16658227" format="png" support="">media/mixrbv2/robokidj2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42793" romid="58866">
            <path>robokidj.zip</path>
            <noms>
                <nom region="ss">Atomic Robo-kid</nom>
                <nom region="wor">Atomic Robo-kid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>robokid.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a97f374" md5="525889630d165da13d5ffe38a31d3921" sha1="092ade9af54f9a0c41d4480ca73889b48dc17b1a" format="mp4" support="">media/video/robokidj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9deabe08" md5="4587c2d0ccbe58aa82b9cab2a6b17195" sha1="74aefed721d3ad4be2f0e8705f9f5f9b16658227" format="png" support="">media/mixrbv2/robokidj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42793" romid="523216">
            <path>robokid.zip</path>
            <noms>
                <nom region="ss">Atomic Robo-kid</nom>
                <nom region="wor">Atomic Robo-kid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet, and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate Terran colonists.

The player controls the Atomic Robo-Kid through six stages of increasing difficulty, facing an alien "governor" boss, which are so large as to be considered levels themselves, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.

Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a97f374" md5="525889630d165da13d5ffe38a31d3921" sha1="092ade9af54f9a0c41d4480ca73889b48dc17b1a" format="mp4" support="">media/video/robokid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9deabe08" md5="4587c2d0ccbe58aa82b9cab2a6b17195" sha1="74aefed721d3ad4be2f0e8705f9f5f9b16658227" format="png" support="">media/mixrbv2/robokid.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="190811" romid="857198">
            <path>attackf.zip</path>
            <noms>
                <nom region="ss">Attack (defender Bootleg)</nom>
                <nom region="wor">Attack (defender Bootleg)</nom>
            </noms>
            <cloneof>defender.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0733f447" md5="19d14f1621023d8fca83d684f4cb37c8" sha1="74a4844a77713ae5f4b8fc7d6967cc37329d1028" format="png" support="">media/mixrbv2/attackf.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=5||</controles>
        </jeu>
        <jeu id="40105" romid="38079">
            <path>aurailjd.zip</path>
            <noms>
                <nom region="ss">Aurail</nom>
                <nom region="wor">Aurail</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aurail.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dd5e862" md5="c62e92519daa8d8feae735b1d899e051" sha1="ce132c855dedc18b89e0a6dc9879a5688be777cf" format="mp4" support="">media/video/aurailjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a65b66" md5="535979b1578e0b72aed41efac356e63f" sha1="d0b94b34e62e498cf2955ce1921439498289dfd2" format="png" support="">media/mixrbv2/aurailjd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40105" romid="38078">
            <path>aurailj.zip</path>
            <noms>
                <nom region="ss">Aurail</nom>
                <nom region="wor">Aurail</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>aurail.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dd5e862" md5="c62e92519daa8d8feae735b1d899e051" sha1="ce132c855dedc18b89e0a6dc9879a5688be777cf" format="mp4" support="">media/video/aurailj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a65b66" md5="535979b1578e0b72aed41efac356e63f" sha1="d0b94b34e62e498cf2955ce1921439498289dfd2" format="png" support="">media/mixrbv2/aurailj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40105" romid="38075">
            <path>aurail.zip</path>
            <noms>
                <nom region="ss">Aurail</nom>
                <nom region="wor">Aurail</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dd5e862" md5="c62e92519daa8d8feae735b1d899e051" sha1="ce132c855dedc18b89e0a6dc9879a5688be777cf" format="mp4" support="">media/video/aurail.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a65b66" md5="535979b1578e0b72aed41efac356e63f" sha1="d0b94b34e62e498cf2955ce1921439498289dfd2" format="png" support="">media/mixrbv2/aurail.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40105" romid="38077">
            <path>aurail1d.zip</path>
            <noms>
                <nom region="ss">Aurail</nom>
                <nom region="wor">Aurail</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aurail.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dd5e862" md5="c62e92519daa8d8feae735b1d899e051" sha1="ce132c855dedc18b89e0a6dc9879a5688be777cf" format="mp4" support="">media/video/aurail1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a65b66" md5="535979b1578e0b72aed41efac356e63f" sha1="d0b94b34e62e498cf2955ce1921439498289dfd2" format="png" support="">media/mixrbv2/aurail1d.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40105" romid="38076">
            <path>aurail1.zip</path>
            <noms>
                <nom region="ss">Aurail</nom>
                <nom region="wor">Aurail</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>aurail.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dd5e862" md5="c62e92519daa8d8feae735b1d899e051" sha1="ce132c855dedc18b89e0a6dc9879a5688be777cf" format="mp4" support="">media/video/aurail1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a65b66" md5="535979b1578e0b72aed41efac356e63f" sha1="d0b94b34e62e498cf2955ce1921439498289dfd2" format="png" support="">media/mixrbv2/aurail1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40115" romid="38106">
            <path>avengers2.zip</path>
            <noms>
                <nom region="ss">Avengers</nom>
                <nom region="jp">Hissatsu Buraiken</nom>
                <nom region="wor">Avengers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>avengers.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="601b345a" md5="ede9b09935c1623b7f88935b7602aca6" sha1="5312ce4d08eaa403daf2712849772b661a222b96" format="mp4" support="">media/video/avengers2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d395567" md5="e39f33fa71ac9523c8e8d9e87887a8bc" sha1="571d3928bfeda694ba243dccc07d4f468c4e69b0" format="png" support="">media/mixrbv2/avengers2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40115" romid="38105">
            <path>avengers.zip</path>
            <noms>
                <nom region="ss">Avengers</nom>
                <nom region="jp">Hissatsu Buraiken</nom>
                <nom region="wor">Avengers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="601b345a" md5="ede9b09935c1623b7f88935b7602aca6" sha1="5312ce4d08eaa403daf2712849772b661a222b96" format="mp4" support="">media/video/avengers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d395567" md5="e39f33fa71ac9523c8e8d9e87887a8bc" sha1="571d3928bfeda694ba243dccc07d4f468c4e69b0" format="png" support="">media/mixrbv2/avengers.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40115" romid="38951">
            <path>buraiken.zip</path>
            <noms>
                <nom region="ss">Avengers</nom>
                <nom region="jp">Hissatsu Buraiken</nom>
                <nom region="wor">Avengers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>avengers.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="601b345a" md5="ede9b09935c1623b7f88935b7602aca6" sha1="5312ce4d08eaa403daf2712849772b661a222b96" format="mp4" support="">media/video/buraiken.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d395567" md5="e39f33fa71ac9523c8e8d9e87887a8bc" sha1="571d3928bfeda694ba243dccc07d4f468c4e69b0" format="png" support="">media/mixrbv2/buraiken.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40116" romid="38107">
            <path>avengrgs.zip</path>
            <noms>
                <nom region="ss">Avengers In Galactic Storm</nom>
                <nom region="wor">Avengers In Galactic Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02ee98e2" md5="e46a62743931e38f741963518ef02446" sha1="d7b861033cbad21fd0cbf2f2c3e894408f153b96" format="mp4" support="">media/video/avengrgs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e1c5105" md5="752aff01ee34ac68e9b0ae3277f916c0" sha1="99a56b9deedf7b4edf3f43c8239051a8976c2f1b" format="png" support="">media/mixrbv2/avengrgs.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40116" romid="38108">
            <path>avengrgsj.zip</path>
            <noms>
                <nom region="ss">Avengers In Galactic Storm</nom>
                <nom region="wor">Avengers In Galactic Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>avengrgs.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02ee98e2" md5="e46a62743931e38f741963518ef02446" sha1="d7b861033cbad21fd0cbf2f2c3e894408f153b96" format="mp4" support="">media/video/avengrgsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e1c5105" md5="752aff01ee34ac68e9b0ae3277f916c0" sha1="99a56b9deedf7b4edf3f43c8239051a8976c2f1b" format="png" support="">media/mixrbv2/avengrgsj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40118" romid="55595">
            <path>monkelf.zip</path>
            <noms>
                <nom region="ss">Avenging Spirit</nom>
                <nom region="wor">Avenging Spirit</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>avspirit.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">While walking out with his girlfriend the game's hero is ambushed by unknown enemies who snatch his girlfriend and shoot the hero dead. Now, as a wandering spirit with the ability to possess almost anybody he comes across, the hero is summoned by his girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage. Only then can the hero rest in peace.

The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a93e5bd6" md5="290138aba9d998564d18b82452ac2b39" sha1="72f2b359e55ee53a93599cca91ca358b26e96ec3" format="mp4" support="">media/video/monkelf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60a60dcb" md5="54f198ae1d00e76e7aa32de380cdfaa3" sha1="840fce0fda1774e2bf435916980ae40614bab7e0" format="png" support="">media/mixrbv2/monkelf.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40118" romid="57400">
            <path>phantasm.zip</path>
            <noms>
                <nom region="ss">Avenging Spirit</nom>
                <nom region="wor">Avenging Spirit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>avspirit.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">While walking out with his girlfriend the game's hero is ambushed by unknown enemies who snatch his girlfriend and shoot the hero dead. Now, as a wandering spirit with the ability to possess almost anybody he comes across, the hero is summoned by his girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage. Only then can the hero rest in peace.

The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a93e5bd6" md5="290138aba9d998564d18b82452ac2b39" sha1="72f2b359e55ee53a93599cca91ca358b26e96ec3" format="mp4" support="">media/video/phantasm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60a60dcb" md5="54f198ae1d00e76e7aa32de380cdfaa3" sha1="840fce0fda1774e2bf435916980ae40614bab7e0" format="png" support="">media/mixrbv2/phantasm.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40118" romid="38118">
            <path>avspirit.zip</path>
            <noms>
                <nom region="ss">Avenging Spirit</nom>
                <nom region="wor">Avenging Spirit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">While walking out with his girlfriend the game's hero is ambushed by unknown enemies who snatch his girlfriend and shoot the hero dead. Now, as a wandering spirit with the ability to possess almost anybody he comes across, the hero is summoned by his girlfriend's father and given a mission to save her from the mysterious crime syndicate that holds her hostage. Only then can the hero rest in peace.

The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a93e5bd6" md5="290138aba9d998564d18b82452ac2b39" sha1="72f2b359e55ee53a93599cca91ca358b26e96ec3" format="mp4" support="">media/video/avspirit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60a60dcb" md5="54f198ae1d00e76e7aa32de380cdfaa3" sha1="840fce0fda1774e2bf435916980ae40614bab7e0" format="png" support="">media/mixrbv2/avspirit.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60304" romid="675669">
            <path>aztarac.zip</path>
            <noms>
                <nom region="ss">Aztarac</nom>
                <nom region="wor">Aztarac</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11a06d23" md5="b1a627f65287f7e2fd3331df2b7803cc" sha1="2b1df4ef1e53eb2bb1540d75aeb8bf57500b14cb" format="mp4" support="">media/video/aztarac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28a76dec" md5="d6e0ebf360972d132bc88235d4dacddb" sha1="0a1047962ee9c5aa2dfb4b034f81038ff11d45cf" format="png" support="">media/mixrbv2/aztarac.png</media>
            </medias>
            <dates>
                <date region="us">1983</date>
            </dates>
            <developpeur id="9920">Tim Stryker</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Stick, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="40124" romid="38133">
            <path>azurian.zip</path>
            <noms>
                <nom region="ss">Azurian Attack</nom>
                <nom region="wor">Azurian Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32d489e9" md5="6c014e9191f8370caca89ba56cae23a5" sha1="8d4e8397484c5d59949b74861b6fb9e94c18be7d" format="mp4" support="">media/video/azurian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="498c399e" md5="1921db31a27a1126f70edbab3a658682" sha1="e9e39e6a1773b92d2c8d7beed13daee197851555" format="png" support="">media/mixrbv2/azurian.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5407">Rait Electronics Ltd.</developpeur>
            <editeur id="5406">Rait Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40416" romid="38976">
            <path>bwings.zip</path>
            <noms>
                <nom region="ss">B-wings</nom>
                <nom region="wor">B-wings</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dca9f317" md5="c8f1749efabc58f96081d25388c26377" sha1="5dfdba956b9d2f69cbe1711d5657c54766f65171" format="mp4" support="">media/video/bwings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="007e3cbc" md5="bce40902d5fc6674bd09281921d00c31" sha1="7768fdfc99a4d6044da9b2d17a6ad90135e4d849" format="png" support="">media/mixrbv2/bwings.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40416" romid="38978">
            <path>bwingso.zip</path>
            <noms>
                <nom region="ss">B-wings</nom>
                <nom region="wor">B-wings</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bwings.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dca9f317" md5="c8f1749efabc58f96081d25388c26377" sha1="5dfdba956b9d2f69cbe1711d5657c54766f65171" format="mp4" support="">media/video/bwingso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="007e3cbc" md5="bce40902d5fc6674bd09281921d00c31" sha1="7768fdfc99a4d6044da9b2d17a6ad90135e4d849" format="png" support="">media/mixrbv2/bwingso.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40416" romid="38977">
            <path>bwingsa.zip</path>
            <noms>
                <nom region="ss">B-wings</nom>
                <nom region="wor">B-wings</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bwings.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dca9f317" md5="c8f1749efabc58f96081d25388c26377" sha1="5dfdba956b9d2f69cbe1711d5657c54766f65171" format="mp4" support="">media/video/bwingsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="007e3cbc" md5="bce40902d5fc6674bd09281921d00c31" sha1="7768fdfc99a4d6044da9b2d17a6ad90135e4d849" format="png" support="">media/mixrbv2/bwingsa.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40330" romid="38722">
            <path>bonkadv.zip</path>
            <noms>
                <nom region="ss">B.c. Kid</nom>
                <nom region="us">Bonk's Adventure - Arcade Version</nom>
                <nom region="jp">Kyukyoku!! PC Genjin - Special Arcade Version</nom>
                <nom region="eu">B.C. Kid - Arcade Version</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b52833b" md5="6d95e65b37800b36ca8160d7c979dae6" sha1="81014262993d74ad394e880a2273aaaa9260a6eb" format="mp4" support="">media/video/bonkadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84e6bbc9" md5="9a4569126659eb7a7a397bdbb75e4523" sha1="cf115537cde8e33982d1effea0ed9af116f5fa52" format="png" support="">media/mixrbv2/bonkadv.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40183" romid="38356">
            <path>bcstrya.zip</path>
            <noms>
                <nom region="ss">B.c. Story</nom>
                <nom region="wor">B.c. Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bcstry.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">An Olympic type game set in the Stone Age.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f8207ff" md5="5f02e2d60ad1a5609b3d87c03d818262" sha1="062bd9be9302c6473a2cd68b0779ee0da3495ed0" format="mp4" support="">media/video/bcstrya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7592576f" md5="bc91d6843258bb62c854e53237a01e20" sha1="da18bdfd19a91ad82a9f8a3f83e17d864acbe4db" format="png" support="">media/mixrbv2/bcstrya.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40183" romid="38355">
            <path>bcstry.zip</path>
            <noms>
                <nom region="ss">B.c. Story</nom>
                <nom region="wor">B.c. Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">An Olympic type game set in the Stone Age.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f8207ff" md5="5f02e2d60ad1a5609b3d87c03d818262" sha1="062bd9be9302c6473a2cd68b0779ee0da3495ed0" format="mp4" support="">media/video/bcstry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7592576f" md5="bc91d6843258bb62c854e53237a01e20" sha1="da18bdfd19a91ad82a9f8a3f83e17d864acbe4db" format="png" support="">media/mixrbv2/bcstry.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40356" romid="38790">
            <path>brapboys.zip</path>
            <noms>
                <nom region="ss">B.rap Boys</nom>
                <nom region="wor">B.rap Boys</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9479dd9" md5="df6d9b7fa72532604c838352c24775d4" sha1="e69116b807f91975ad6c4ce378a270fd4bd0266f" format="mp4" support="">media/video/brapboys.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e5d8a6" md5="e1d7f237b1cf46fe11542397d68b772b" sha1="20ad6915af8a848e9094bdfb8850de051c5e85bc" format="png" support="">media/mixrbv2/brapboys.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40356" romid="822543">
            <path>brapboysp.zip</path>
            <noms>
                <nom region="ss">B.rap Boys</nom>
                <nom region="wor">B.rap Boys</nom>
            </noms>
            <cloneof>brapboys.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9479dd9" md5="df6d9b7fa72532604c838352c24775d4" sha1="e69116b807f91975ad6c4ce378a270fd4bd0266f" format="mp4" support="">media/video/brapboysp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e5d8a6" md5="e1d7f237b1cf46fe11542397d68b772b" sha1="20ad6915af8a848e9094bdfb8850de051c5e85bc" format="png" support="">media/mixrbv2/brapboysp.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40356" romid="38792">
            <path>brapboyspu.zip</path>
            <noms>
                <nom region="ss">B.rap Boys</nom>
                <nom region="wor">B.rap Boys</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>brapboys.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9479dd9" md5="df6d9b7fa72532604c838352c24775d4" sha1="e69116b807f91975ad6c4ce378a270fd4bd0266f" format="mp4" support="">media/video/brapboyspu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e5d8a6" md5="e1d7f237b1cf46fe11542397d68b772b" sha1="20ad6915af8a848e9094bdfb8850de051c5e85bc" format="png" support="">media/mixrbv2/brapboyspu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40356" romid="822544">
            <path>brapboyspj.zip</path>
            <noms>
                <nom region="ss">B.rap Boys</nom>
                <nom region="wor">B.rap Boys</nom>
            </noms>
            <cloneof>brapboys.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9479dd9" md5="df6d9b7fa72532604c838352c24775d4" sha1="e69116b807f91975ad6c4ce378a270fd4bd0266f" format="mp4" support="">media/video/brapboyspj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e5d8a6" md5="e1d7f237b1cf46fe11542397d68b772b" sha1="20ad6915af8a848e9094bdfb8850de051c5e85bc" format="png" support="">media/mixrbv2/brapboyspj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40128" romid="38188">
            <path>backfirt.zip</path>
            <noms>
                <nom region="ss">Back Fire</nom>
                <nom region="wor">Back Fire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96df8d2" md5="2bfb87a3f9d7ee06af699c372ab66102" sha1="ed5b648580334b05e4d1d92be09c0aab357fe9e9" format="mp4" support="">media/video/backfirt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6ff70e9" md5="3790178f0f1c88606fb8c4a669dba344" sha1="bd16c6c051e2e8255b4b526fb8b6f56c9e87ca25" format="png" support="">media/mixrbv2/backfirt.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40378" romid="38845">
            <path>bssoccer.zip</path>
            <noms>
                <nom region="ss">Back Street Soccer</nom>
                <nom region="wor">Back Street Soccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">One of 14 international teams can be selected. The game is played on the street with a 'street fighter' element to the soccer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8b44a50" md5="d74cf8bfc01057334bae069f6e8f1add" sha1="8708058aabcf6a06fb7f90687ec5317ba9dab633" format="mp4" support="">media/video/bssoccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b30f4eb2" md5="71d4a9a5fcd0bdcf4a34c6c4c990a8a0" sha1="9e6bdaf46ee634d999cb46d5a31eff640bf54d35" format="png" support="">media/mixrbv2/bssoccer.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40127" romid="38186">
            <path>backfire.zip</path>
            <noms>
                <nom region="ss">Backfire!</nom>
                <nom region="wor">Backfire!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"> Players can choose between 2 fictitious rally cars, "Farco R4 Cup" or "Andula 2.0", and race through 6 stages. It is also possible to play one against another on a split screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72e12e7b" md5="a2f23af6a47417e53ddc16711cac5b6f" sha1="c85f4a2c468ea5d6ae4154c160d7cae1fd63f8f7" format="mp4" support="">media/video/backfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58903cd6" md5="828259f678be0f0d92bba25e1942ffec" sha1="08c45032d5ed3cc6937dc0a3636bbb42327ca30e" format="png" support="">media/mixrbv2/backfire.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=6||</controles>
        </jeu>
        <jeu id="40130" romid="40779">
            <path>drgninjab.zip</path>
            <noms>
                <nom region="ss">Bad Dudes Vs. Dragonninja</nom>
                <nom region="jp">Dragonninja</nom>
                <nom region="wor">Bad Dudes vs. Dragonninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>baddudes.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game starts in New York City, where President Ronnie has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". 

After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd4b1faf" md5="2fc5fb29a0e25b3c7a078237acf98b39" sha1="0acf96093758eba18deb3efe48f591e85af6bfff" format="mp4" support="">media/video/drgninjab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d84d9a3a" md5="aa34d166555b84afebb2cff51869818e" sha1="8dc782bd8ff546ecaf4aa4003820dace9355233d" format="png" support="">media/mixrbv2/drgninjab.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40130" romid="40778">
            <path>drgninja.zip</path>
            <noms>
                <nom region="ss">Bad Dudes Vs. Dragonninja</nom>
                <nom region="jp">Dragonninja</nom>
                <nom region="wor">Bad Dudes vs. Dragonninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>baddudes.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game starts in New York City, where President Ronnie has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". 

After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd4b1faf" md5="2fc5fb29a0e25b3c7a078237acf98b39" sha1="0acf96093758eba18deb3efe48f591e85af6bfff" format="mp4" support="">media/video/drgninja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d84d9a3a" md5="aa34d166555b84afebb2cff51869818e" sha1="8dc782bd8ff546ecaf4aa4003820dace9355233d" format="png" support="">media/mixrbv2/drgninja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40130" romid="38190">
            <path>baddudes.zip</path>
            <noms>
                <nom region="ss">Bad Dudes Vs. Dragonninja</nom>
                <nom region="jp">Dragonninja</nom>
                <nom region="wor">Bad Dudes vs. Dragonninja</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game starts in New York City, where President Ronnie has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". 

After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd4b1faf" md5="2fc5fb29a0e25b3c7a078237acf98b39" sha1="0acf96093758eba18deb3efe48f591e85af6bfff" format="mp4" support="">media/video/baddudes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d84d9a3a" md5="aa34d166555b84afebb2cff51869818e" sha1="8dc782bd8ff546ecaf4aa4003820dace9355233d" format="png" support="">media/mixrbv2/baddudes.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40130" romid="122977">
            <path>drgninjab2.zip</path>
            <noms>
                <nom region="ss">Bad Dudes Vs. Dragonninja</nom>
                <nom region="jp">Dragonninja</nom>
                <nom region="wor">Bad Dudes vs. Dragonninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>baddudes.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game starts in New York City, where President Ronnie has been kidnapped by the nefarious DragonNinja. The game's intro begins with the following introduction: "Rampant ninja related crimes these days... Whitehouse is not the exception...". As soon as that occurs, a Secret Service agent asks two street-smart brawlers, named Blade and Striker: "President Ronnie has been kidnapped by the ninjas. Are you a bad enough dude to rescue Ronnie?". 

After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dd4b1faf" md5="2fc5fb29a0e25b3c7a078237acf98b39" sha1="0acf96093758eba18deb3efe48f591e85af6bfff" format="mp4" support="">media/video/drgninjab2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d84d9a3a" md5="aa34d166555b84afebb2cff51869818e" sha1="8dc782bd8ff546ecaf4aa4003820dace9355233d" format="png" support="">media/mixrbv2/drgninjab2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="51161" romid="621337">
            <path>badlands.zip</path>
            <noms>
                <nom region="ss">Bad Lands</nom>
                <nom region="wor">Bad Lands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bad Lands is a top-down single-screen racer for one or two players set in a post-apocalyptic future and is the last in Atari's Sprint series of racing games. It has been 50 years since nuclear disaster changed the world forever and the sport of sprint racing is now a ruthless battle between armed cars.</synopsis>
            </synopsis>
            <medias>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="150623" romid="38201">
            <path>bagnard.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagnard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagnard.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="857130">
            <path>bagmanj.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagmanj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagmanj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="38199">
            <path>bagmans.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagmans.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagmans.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="38200">
            <path>bagmans2.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagmans2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagmans2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="38202">
            <path>bagnarda.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagnarda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagnarda.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149436" romid="38197">
            <path>bagmanm2.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="wor">Bagman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e74bd09" md5="2ba6ce72fd7b196e74732580d07a83f9" sha1="eeced1eb065b9d9f2ebea393b032e5487c1d8c34" format="png" support="">media/mixrbv2/bagmanm2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="38203">
            <path>bagnardi.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>bagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagnardi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagnardi.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150623" romid="38195">
            <path>bagman.zip</path>
            <noms>
                <nom region="ss">Bagman</nom>
                <nom region="fr">Le Bagnard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68befad1" md5="3104b39fd9023a8fe06206a4c1ecdd8e" sha1="519c38c7a5816ee42be3689dfcc242cf05363926" format="mp4" support="">media/video/bagman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05901c68" md5="8dd77029d0210a536662a4eba78ebc10" sha1="168ec26720eb963a7101a0a2703dc4e1454f0972" format="png" support="">media/mixrbv2/bagman.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="108950" romid="38204">
            <path>bakatono.zip</path>
            <noms>
                <nom region="ss">Bakatonosama Mahjong Manyuuki</nom>
                <nom region="jp">Bakatonosama Mahjong Manyuuki</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bakatonosama Mahjong Manyuki is a Mahjong Game for Neo-Geo.  Is developed by Monolith company in 1991 and Distributed by SNK</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2dbb9f16" md5="0d2ae8febdf69e1ea253d2d6808e8e0a" sha1="51f19a786a2e1f34c846026bc6b9a2290315416c" format="mp4" support="">media/video/bakatono.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28978334" md5="128e5785c256b8a6d4af90da70f4bacb" sha1="f12080ab16fbd6ec33e6dc11ae6fdebcd6e9b762" format="png" support="">media/mixrbv2/bakatono.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="8745">Monolith</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>5</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="40135" romid="38208">
            <path>bakutotu.zip</path>
            <noms>
                <nom region="ss">Bakutotsu Kijuutei</nom>
                <nom region="wor">Bakutotsu Kijuutei</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df25b3e0" md5="b1aa74a0e9aa869151e5616e943fd79a" sha1="e421d30bf864e458c6cc7b7026aeef450231f8c6" format="mp4" support="">media/video/bakutotu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="322c96b6" md5="42ef7a2f0267bddab3f029329bec04e3" sha1="7a1eacb9a58ac87f581d8577e53dd9ff8d072b2f" format="png" support="">media/mixrbv2/bakutotu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40136" romid="38209">
            <path>balcube.zip</path>
            <noms>
                <nom region="ss">Bal Cube</nom>
                <nom region="wor">Bal Cube</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c07802e8" md5="f54c53b24e09f18f42e15ae56e0f9ea9" sha1="dd9ae022006c6aaae17472363fc16267317466b4" format="mp4" support="">media/video/balcube.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="415fce7d" md5="209206a56fa2ba80777453747d002200" sha1="25dd6adf58a70b376dbcc00f5866df6c9a4add27" format="png" support="">media/mixrbv2/balcube.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40138" romid="38212">
            <path>ballbros.zip</path>
            <noms>
                <nom region="ss">Balloon Brothers</nom>
                <nom region="wor">Balloon Brothers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Balloon Brothers is a puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cae940a" md5="428c5de4fa42f1131953c3a7ed7d9611" sha1="cc38a69c460f339432483a141ed43e0449c4e72c" format="mp4" support="">media/video/ballbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b3ebd19" md5="e33c87b93279ead3853a0d7233f05d96" sha1="df3bd43c34b5864539829652d3d8d3914c61decc" format="png" support="">media/mixrbv2/ballbros.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5413">East Technology</developpeur>
            <editeur id="5413">East Technology</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40140" romid="38214">
            <path>baluba.zip</path>
            <noms>
                <nom region="ss">Baluba-louk No Densetsu</nom>
                <nom region="wor">Baluba-louk No Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An explorer must get all the treasure chests while avoiding the monsters in this platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4cde1dd" md5="dfd68cdffa74cf10bcef7ef990e3dc91" sha1="9fca7ee1a38211031654ce53e8b354949b0865c0" format="mp4" support="">media/video/baluba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6730b47c" md5="de9bd76d085df3fabe4dc7ceccbad2aa" sha1="5c2b65a2543a5f2a71d1776519374b5894286d70" format="png" support="">media/mixrbv2/baluba.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5415">Able Corp.</developpeur>
            <editeur id="5415">Able Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40144" romid="57219">
            <path>pettanp.zip</path>
            <noms>
                <nom region="ss">Banbam</nom>
                <nom region="jp">Pettan Pyuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>banbam.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01a75ddb" md5="37bd992f22820b15738d0890a15a1276" sha1="3cac11beff8a0486e72a114cfc8524b379206b4d" format="mp4" support="">media/video/pettanp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c655bac4" md5="d903d7126b90119396661fb54eb22c80" sha1="63f5be04c5d742ca1880402c731410ce1ee04ebf" format="png" support="">media/mixrbv2/pettanp.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40144" romid="38220">
            <path>banbam.zip</path>
            <noms>
                <nom region="ss">Banbam</nom>
                <nom region="jp">Pettan Pyuu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01a75ddb" md5="37bd992f22820b15738d0890a15a1276" sha1="3cac11beff8a0486e72a114cfc8524b379206b4d" format="mp4" support="">media/video/banbam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c655bac4" md5="d903d7126b90119396661fb54eb22c80" sha1="63f5be04c5d742ca1880402c731410ce1ee04ebf" format="png" support="">media/mixrbv2/banbam.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40146" romid="38224">
            <path>bangball.zip</path>
            <noms>
                <nom region="ss">Bang Bang Ball</nom>
                <nom region="wor">Bang Bang Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="223d9689" md5="098c9fc8202556e142484b4363e607ad" sha1="002a98326155073ce9758f516dde8e7463c31492" format="mp4" support="">media/video/bangball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7f8e8e" md5="56ed222bf2a8aa29353f7ecff0af9575" sha1="777eb9a9d704c01e01e9a784ef915771194e5a97" format="png" support="">media/mixrbv2/bangball.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="87605" romid="38139">
            <path>b2b.zip</path>
            <noms>
                <nom region="ss">Bang² Busters</nom>
                <nom region="jp">Bang² Busters</nom>
                <nom region="wor">Bang Bang Busters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">After choosing your favorite character  (Lazy or Refia),  you come to a cute kinematic with our heroes in their space ship, landing on the planet Palua. Seven zones await players, broken down into numerous levels. Ice, green forests, towering waterfalls, castles, evil mountains, Egyptian pyramids... What a world! With such diversity, the no need to say the backgrounds are varied and the graphics exotic!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a33ea0f9" md5="27f75a2cea23cb4e675ec51fbccc037a" sha1="7df38fc96cb2296c851e11d8a2a981033f61200a" format="mp4" support="">media/video/b2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7aef9ff" md5="6bdb6e14a8dd7a7b40d8fb7ec768e719" sha1="5fe75e76609335c60a5d1ae0f862aae63292a901" format="png" support="">media/mixrbv2/b2b.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
                <date region="jp">2010</date>
                <date region="us">2011</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="12636">Neo Conception International</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="37568" romid="38225">
            <path>bangbead.zip</path>
            <noms>
                <nom region="ss">Bang Bead</nom>
                <nom region="wor">Bang Bead</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bang Bead, known in Japan as Bang Beads, is a 2001 ball-and-paddle game developed and published by Visco exclusively for the arcade cabinet known as the SNK Neo-Geo MVS hardware. It combines the genres of the Magnavox Odyssey Tennis game, Atari's Pong and Breakout arcades, and Nintendo's Spitball Sparky of the Game &amp; Watch series. You can select from 9 characters and play against another player or the computer. Knock out the stars behind the other player then get the bouncing ball through to win the round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36d2bb85" md5="9f9814c5096da5d3031ab0dad5ae134d" sha1="223e0fd27fd5d05742a9339b90941e69521b4154" format="mp4" support="">media/video/bangbead.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="682fa9d3" md5="95b10d699524aea72758bd119b128e52" sha1="51553d512fb2784b70503dc9e780d1202ff2d493" format="png" support="">media/mixrbv2/bangbead.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40147" romid="594857">
            <path>bangbedp.zip</path>
            <noms>
                <nom region="ss">Bang Bead</nom>
                <nom region="us">Bang Bead</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bangbead.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Bang Bead is a pong-esq arcade game released in 2000 by Visco Corp. It was released for the SNK Neo-Geo MVS hardware chip set. It is the sequel to 1998's Battle Flip Shot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc781b9" md5="6f39af8cc932b60d3b10417799e2b160" sha1="63ef9848153e1320a1f3219688748c439c07ba96" format="mp4" support="">media/video/bangbedp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="869185b2" md5="5259a8fec57074617be2aeb9f0385abb" sha1="5c0f12f6a1c1261978a9dc7c3e5db9424fae1c5c" format="png" support="">media/mixrbv2/bangbedp.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40145" romid="38226">
            <path>bangj.zip</path>
            <noms>
                <nom region="ss">Bang!</nom>
                <nom region="wor">Bang!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bang.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A cartoony first-person 2-D wild west shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3814941b" md5="68185a3116d9260173f3a320066d9f91" sha1="a0aaa78f2936e6f142cdaa8e1c7e86b7a1e5f554" format="mp4" support="">media/video/bangj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="025effba" md5="7e4dddc65df7392b742fe250c62fae34" sha1="70f5ad3550b2b26b37f9fa1f54794721b9bd03c2" format="png" support="">media/mixrbv2/bangj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Red||</couleurs>
        </jeu>
        <jeu id="40145" romid="38223">
            <path>bang.zip</path>
            <noms>
                <nom region="ss">Bang!</nom>
                <nom region="wor">Bang!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A cartoony first-person 2-D wild west shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3814941b" md5="68185a3116d9260173f3a320066d9f91" sha1="a0aaa78f2936e6f142cdaa8e1c7e86b7a1e5f554" format="mp4" support="">media/video/bang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="025effba" md5="7e4dddc65df7392b742fe250c62fae34" sha1="70f5ad3550b2b26b37f9fa1f54794721b9bd03c2" format="png" support="">media/mixrbv2/bang.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Red||</couleurs>
        </jeu>
        <jeu id="40148" romid="38227">
            <path>bankp.zip</path>
            <noms>
                <nom region="ss">Bank Panic</nom>
                <nom region="wor">Bank Panic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bank Panic is a reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4135f524" md5="1a3d38a51c6e2e128c285df75b3480aa" sha1="144bca5ca3da62a41e45481c1e2137e8621ad144" format="mp4" support="">media/video/bankp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32e572d1" md5="a164575304287522d6039c684b696545" sha1="e5e6cbb810c125cc267ef499ee9b97e111fbe11a" format="png" support="">media/mixrbv2/bankp.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>224x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40153" romid="38239">
            <path>baryon.zip</path>
            <noms>
                <nom region="ss">Baryon - Future Assault</nom>
                <nom region="wor">Baryon - Future Assault</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d03e92a5" md5="39d3f6c1bff2df59989b89cbc2d67a1e" sha1="9d9f8dfed98e5d1251e4ffb2dd8882e6656eb11b" format="mp4" support="">media/video/baryon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b54280d" md5="3326d361e25a8bd0615001a19ac70103" sha1="e05129a182ede0272b17c32c6dc0e178f3527f7e" format="png" support="">media/mixrbv2/baryon.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40153" romid="38240">
            <path>baryona.zip</path>
            <noms>
                <nom region="ss">Baryon - Future Assault</nom>
                <nom region="wor">Baryon - Future Assault</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>baryon.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d03e92a5" md5="39d3f6c1bff2df59989b89cbc2d67a1e" sha1="9d9f8dfed98e5d1251e4ffb2dd8882e6656eb11b" format="mp4" support="">media/video/baryona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b54280d" md5="3326d361e25a8bd0615001a19ac70103" sha1="e05129a182ede0272b17c32c6dc0e178f3527f7e" format="png" support="">media/mixrbv2/baryona.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13951" romid="38848">
            <path>bstars2.zip</path>
            <noms>
                <nom region="ss">Baseball Stars 2</nom>
                <nom region="wor">Baseball Stars 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This follow up to Baseball Stars Professional features a fast-paced arcade style baseball with six fictitious teams, each with their own strengths and weaknesses.  There are two difficulties of play: Beginner, which automatically fields the ball for the player while Exciting has the player do the field manually.  Additionally, there are two main modes of play where in the single player mode the player will compete in a fifteen-team tournament or go head-to-head against a friend in a multiplayer mode.

The standard rules of baseball still apply, but it adds power-ups that the player can pick up and use during the game, such as the ability for their pitcher to throw faster or their batter to hit better.  They can also substitute a player during the game, but are limited to three substitutions per game. The game is shown through 2D graphics with comic-style cutscenes to illustrate the action, such as dramatic catches and home runs that will pop-up during the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d0d586d" md5="6a672004addaf9bee0e76f6ccec6a368" sha1="3c29107f97c6e9c6b688e58669153cff263a1a70" format="mp4" support="">media/video/bstars2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99370df4" md5="690577db8372d1ddab9df2e0ea06c359" sha1="929842f87f115bfc42751b7db1972c3fae75e628" format="png" support="">media/mixrbv2/bstars2.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37571" romid="38847">
            <path>bstars.zip</path>
            <noms>
                <nom region="ss">Baseball Stars Professional</nom>
                <nom region="wor">Baseball Stars Professional</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a241180" md5="2b3e529d1cde4d04793ecdea3cbb0aab" sha1="03290ea5dee3ec20eb4841cbfc77a6bfe2b0e94d" format="mp4" support="">media/video/bstars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4063f3d9" md5="2a233771f5aab4c591e9a02d70c6292c" sha1="783d108145c3d617e584075e176f232d618ecd8a" format="png" support="">media/mixrbv2/bstars.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37571" romid="38849">
            <path>bstarsh.zip</path>
            <noms>
                <nom region="ss">Baseball Stars Professional</nom>
                <nom region="wor">Baseball Stars Professional</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bstars.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a241180" md5="2b3e529d1cde4d04793ecdea3cbb0aab" sha1="03290ea5dee3ec20eb4841cbfc77a6bfe2b0e94d" format="mp4" support="">media/video/bstarsh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4063f3d9" md5="2a233771f5aab4c591e9a02d70c6292c" sha1="783d108145c3d617e584075e176f232d618ecd8a" format="png" support="">media/mixrbv2/bstarsh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40160" romid="38261">
            <path>batman.zip</path>
            <noms>
                <nom region="ss">Batman</nom>
                <nom region="wor">Batman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69c67ac0" md5="9b70ea0a8f9e58dd5223737c5bffefe3" sha1="541d870643705d2804895abe151d4dc08d41e972" format="mp4" support="">media/video/batman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d6b5972" md5="98ce2a41253d2bd6c8a4b4b6863854d3" sha1="490802651ff2c4bd00615b5bfe68407d6f74f772" format="png" support="">media/mixrbv2/batman.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40163" romid="615224">
            <path>batsugunb.zip</path>
            <noms>
                <nom region="ss">Batsugun</nom>
                <nom region="wor">Batsugun</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>batsugun.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7.

Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d631bf0" md5="8cee4f957ae58c1056c09fd1c924f5f4" sha1="86398ab4fa2d04813719b682c7b2b26f21ca50fe" format="mp4" support="">media/video/batsugunb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fba4c102" md5="bd1bef4faef7a424cfefd5508ac6bb85" sha1="98a6073214876c5a1aa727e3203f2b888166953b" format="png" support="">media/mixrbv2/batsugunb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40163" romid="38275">
            <path>batsuguna.zip</path>
            <noms>
                <nom region="ss">Batsugun</nom>
                <nom region="wor">Batsugun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>batsugun.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7.

Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d631bf0" md5="8cee4f957ae58c1056c09fd1c924f5f4" sha1="86398ab4fa2d04813719b682c7b2b26f21ca50fe" format="mp4" support="">media/video/batsuguna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fba4c102" md5="bd1bef4faef7a424cfefd5508ac6bb85" sha1="98a6073214876c5a1aa727e3203f2b888166953b" format="png" support="">media/mixrbv2/batsuguna.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40163" romid="38274">
            <path>batsugun.zip</path>
            <noms>
                <nom region="ss">Batsugun</nom>
                <nom region="wor">Batsugun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship.

As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb.

The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead.

Collecting B icons increases the number of bombs, to a maximum of 7.

Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d631bf0" md5="8cee4f957ae58c1056c09fd1c924f5f4" sha1="86398ab4fa2d04813719b682c7b2b26f21ca50fe" format="mp4" support="">media/video/batsugun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fba4c102" md5="bd1bef4faef7a424cfefd5508ac6bb85" sha1="98a6073214876c5a1aa727e3203f2b888166953b" format="png" support="">media/mixrbv2/batsugun.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="159482" romid="38276">
            <path>batsugunsp.zip</path>
            <noms>
                <nom region="ss">Batsugun Special Version</nom>
                <nom region="wor">Batsugun Special Version</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>batsugun.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Batsugun was the last release from the arcade game development studio Toaplan and one of the earliest if not the earliest manic or "bullet hell" shoot-'em-ups. A large part of the team later went on to work at CAVE Co., Ltd. where the genre would be refined.

Batsugun for the Saturn integrates the two revisions of the original 1993 arcade game, where the second one, Batsugun Special Version, was completed but never released because the company was bankrupt. Both versions were used to create the Saturn version by the Toaplan offshoot Gazelle. It is a military-themed vertical shooter with a choice of three weapons for the player's plane at start, with leveling-up of weapons determined by experience points, given when enemies are destroyed, rather than dropped power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="917c8884" md5="d9d99ee7af88e4499ee0492c9b38d367" sha1="b0e8e47029cae9fad39b95bec4a9aa309cb7aed3" format="mp4" support="">media/video/batsugunsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1fedc200" md5="84b635de7433e95ea7a2dcdbfeb9edb9" sha1="d9f736cdc922fb394455340a3bc7f1d252143444" format="png" support="">media/mixrbv2/batsugunsp.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40168" romid="38284">
            <path>battlnts.zip</path>
            <noms>
                <nom region="ss">Battlantis</nom>
                <nom region="wor">Battlantis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A shoot'em up similar to "Space Invaders" in concept.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7b30a42" md5="523f93ed6472fbc960167aa8c0bf547a" sha1="ad1935318fcb2173fa7cbab23725829a35f26cba" format="mp4" support="">media/video/battlnts.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35a5105c" md5="2e70ca5bba22bcf6f0d5b565c59d92dd" sha1="97bda213d8e65b2f06634c524838e127dbda071f" format="png" support="">media/mixrbv2/battlnts.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40168" romid="38285">
            <path>battlntsa.zip</path>
            <noms>
                <nom region="ss">Battlantis</nom>
                <nom region="wor">Battlantis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>battlnts.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A shoot'em up similar to "Space Invaders" in concept.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7b30a42" md5="523f93ed6472fbc960167aa8c0bf547a" sha1="ad1935318fcb2173fa7cbab23725829a35f26cba" format="mp4" support="">media/video/battlntsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35a5105c" md5="2e70ca5bba22bcf6f0d5b565c59d92dd" sha1="97bda213d8e65b2f06634c524838e127dbda071f" format="png" support="">media/mixrbv2/battlntsa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40168" romid="38286">
            <path>battlntsj.zip</path>
            <noms>
                <nom region="ss">Battlantis</nom>
                <nom region="wor">Battlantis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>battlnts.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A shoot'em up similar to "Space Invaders" in concept.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7b30a42" md5="523f93ed6472fbc960167aa8c0bf547a" sha1="ad1935318fcb2173fa7cbab23725829a35f26cba" format="mp4" support="">media/video/battlntsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35a5105c" md5="2e70ca5bba22bcf6f0d5b565c59d92dd" sha1="97bda213d8e65b2f06634c524838e127dbda071f" format="png" support="">media/mixrbv2/battlntsj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40171" romid="38299">
            <path>bbakraid.zip</path>
            <noms>
                <nom region="ss">Battle Bakraid - Unlimited Version</nom>
                <nom region="wor">Battle Bakraid - Unlimited Version</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a421c23" md5="3152f2f144d5451da336cc977a4307b4" sha1="ceefb533896a1684fe4ce0b1b73745be07fe689e" format="mp4" support="">media/video/bbakraid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440d0afa" md5="d94a1f5c71295d3d8b85bdf545a58c6b" sha1="5399e295ed8b16402f7823a911e84521129f1514" format="png" support="">media/mixrbv2/bbakraid.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="917">Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40171" romid="38300">
            <path>bbakraidc.zip</path>
            <noms>
                <nom region="ss">Battle Bakraid - Unlimited Version</nom>
                <nom region="wor">Battle Bakraid - Unlimited Version</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>bbakraid.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a421c23" md5="3152f2f144d5451da336cc977a4307b4" sha1="ceefb533896a1684fe4ce0b1b73745be07fe689e" format="mp4" support="">media/video/bbakraidc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440d0afa" md5="d94a1f5c71295d3d8b85bdf545a58c6b" sha1="5399e295ed8b16402f7823a911e84521129f1514" format="png" support="">media/mixrbv2/bbakraidc.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="917">Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40171" romid="38301">
            <path>bbakraidj.zip</path>
            <noms>
                <nom region="ss">Battle Bakraid - Unlimited Version</nom>
                <nom region="wor">Battle Bakraid - Unlimited Version</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bbakraid.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a421c23" md5="3152f2f144d5451da336cc977a4307b4" sha1="ceefb533896a1684fe4ce0b1b73745be07fe689e" format="mp4" support="">media/video/bbakraidj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440d0afa" md5="d94a1f5c71295d3d8b85bdf545a58c6b" sha1="5399e295ed8b16402f7823a911e84521129f1514" format="png" support="">media/mixrbv2/bbakraidj.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="917">Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40171" romid="38302">
            <path>bbakraidja.zip</path>
            <noms>
                <nom region="ss">Battle Bakraid - Unlimited Version</nom>
                <nom region="wor">Battle Bakraid - Unlimited Version</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bbakraid.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a421c23" md5="3152f2f144d5451da336cc977a4307b4" sha1="ceefb533896a1684fe4ce0b1b73745be07fe689e" format="mp4" support="">media/video/bbakraidja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440d0afa" md5="d94a1f5c71295d3d8b85bdf545a58c6b" sha1="5399e295ed8b16402f7823a911e84521129f1514" format="png" support="">media/mixrbv2/bbakraidja.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="917">Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="151192" romid="38257">
            <path>batlbubl.zip</path>
            <noms>
                <nom region="ss">Battle Bubble</nom>
                <nom region="wor">Battle Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bangball.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles.

It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove.

Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee7fcf67" md5="2f971b471f3297288009fefb2f3d4faa" sha1="6c93996027331740b76f0df1c75096b7ad0d5f8a" format="mp4" support="">media/video/batlbubl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38a22f08" md5="9c7ac8a78eb49b1437871dd984a442e8" sha1="9c37f82092b924edff852dfdc33317fbbd80fd09" format="png" support="">media/mixrbv2/batlbubl.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40181" romid="38347">
            <path>bchopper.zip</path>
            <noms>
                <nom region="ss">Battle Chopper</nom>
                <nom region="wor">Battle Chopper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ada770c" md5="4b95efc39ebce9b1f66e8098d060dd4b" sha1="902dd0c30ca877b3360c2fc4bcaa3bba00e4ce89" format="mp4" support="">media/video/bchopper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="680bf909" md5="6532a6bbf63566ac901dd38310b2faf4" sha1="803600a44495dc6ba3bf1023fb051d9633d43974" format="png" support="">media/mixrbv2/bchopper.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40181" romid="55745">
            <path>mrheli.zip</path>
            <noms>
                <nom region="ss">Battle Chopper</nom>
                <nom region="wor">Battle Chopper</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bchopper.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ada770c" md5="4b95efc39ebce9b1f66e8098d060dd4b" sha1="902dd0c30ca877b3360c2fc4bcaa3bba00e4ce89" format="mp4" support="">media/video/mrheli.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="680bf909" md5="6532a6bbf63566ac901dd38310b2faf4" sha1="803600a44495dc6ba3bf1023fb051d9633d43974" format="png" support="">media/mixrbv2/mrheli.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37389" romid="38252">
            <path>batcirj.zip</path>
            <noms>
                <nom region="ss">Battle Circuit</nom>
                <nom region="wor">Battle Circuit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>batcir.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93c273f0" md5="94cd321b22f28b2fc13ebde1eb7697ce" sha1="18b40e951f139dab87dca68e63b37330e2e36a86" format="mp4" support="">media/video/batcirj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cce3364" md5="80b43d44eee2d77a3f5a9e7c99bc081b" sha1="84cbe5a94e16fcb648c3066a7e93710bebe120bd" format="png" support="">media/mixrbv2/batcirj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="37389" romid="38251">
            <path>batcird.zip</path>
            <noms>
                <nom region="ss">Battle Circuit</nom>
                <nom region="wor">Battle Circuit</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>batcir.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93c273f0" md5="94cd321b22f28b2fc13ebde1eb7697ce" sha1="18b40e951f139dab87dca68e63b37330e2e36a86" format="mp4" support="">media/video/batcird.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cce3364" md5="80b43d44eee2d77a3f5a9e7c99bc081b" sha1="84cbe5a94e16fcb648c3066a7e93710bebe120bd" format="png" support="">media/mixrbv2/batcird.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="37389" romid="38250">
            <path>batcira.zip</path>
            <noms>
                <nom region="ss">Battle Circuit</nom>
                <nom region="wor">Battle Circuit</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>batcir.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93c273f0" md5="94cd321b22f28b2fc13ebde1eb7697ce" sha1="18b40e951f139dab87dca68e63b37330e2e36a86" format="mp4" support="">media/video/batcira.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cce3364" md5="80b43d44eee2d77a3f5a9e7c99bc081b" sha1="84cbe5a94e16fcb648c3066a7e93710bebe120bd" format="png" support="">media/mixrbv2/batcira.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="37389" romid="465066">
            <path>batcir.zip</path>
            <noms>
                <nom region="ss">Battle Circuit</nom>
                <nom region="wor">Battle Circuit</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93c273f0" md5="94cd321b22f28b2fc13ebde1eb7697ce" sha1="18b40e951f139dab87dca68e63b37330e2e36a86" format="mp4" support="">media/video/batcir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cce3364" md5="80b43d44eee2d77a3f5a9e7c99bc081b" sha1="84cbe5a94e16fcb648c3066a7e93710bebe120bd" format="png" support="">media/mixrbv2/batcir.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40167" romid="38283">
            <path>battlex.zip</path>
            <noms>
                <nom region="ss">Battle Cross</nom>
                <nom region="wor">Battle Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b7ee21b" md5="4d9ee8ac53d60409329408f200e1e051" sha1="b1b2a871c3492641a42ff979d1b98ff2926f8019" format="mp4" support="">media/video/battlex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef568f25" md5="0bd06169c87c97bff80a60e74e6d9eb7" sha1="fb2ea32b2f3afce9ea344e4cb3430fe0c3c09793" format="png" support="">media/mixrbv2/battlex.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5426">Omori Electric Co.</developpeur>
            <editeur id="5425">Omori Electric Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40182" romid="38349">
            <path>bcruzm12.zip</path>
            <noms>
                <nom region="ss">Battle Cruiser M-12</nom>
                <nom region="wor">Battle Cruiser M-12</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Good little shooter with a twist. You are dropping (very fast) depthcharges into the sea below, attacking waves of submarines and other underwater craft who are sending up mines as well as surface-breaking missiles.

Fast and fluid gameplay with great sound effects and music.

This game actually plays 'Rydeen' from the Yellow Magic Orchestra, as well as 'Here comes the sun' from the Beatles, very cheeky!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f744e9ec" md5="f320a8dc316f2dd47a11f7a18e746a12" sha1="5098a3c6d7e40824c8bf7a0e592d9a3e07358f98" format="mp4" support="">media/video/bcruzm12.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="903eca7e" md5="4f47c1a1d6b203d60e01433d1f2db676" sha1="820f96c6ec25e502b2100a5b69d2f3ccd37e32ff" format="png" support="">media/mixrbv2/bcruzm12.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="13917" romid="42904">
            <path>flipshot.zip</path>
            <noms>
                <nom region="ss">Battle Flip Shot</nom>
                <nom region="wor">Battle Flip Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Battle Flip Shot is an arcade game that mixes elements of Pong with Japanese character design.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f544a430" md5="c763ef1a3789e923095da918e6e2d8fc" sha1="99ddb5e068fd5236fe704848a220c15de776c220" format="mp4" support="">media/video/flipshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa91cc30" md5="db403d238b59a052cb552af0c6a2d424" sha1="3a92f0f881bb1d51006d69616c4a50e0a01602f6" format="png" support="">media/mixrbv2/flipshot.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40207" romid="38429">
            <path>bgaregga.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgaregga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgaregga.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38431">
            <path>bgareggabla.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggabla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggabla.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38430">
            <path>bgareggabl.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggabl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggabl.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38436">
            <path>bgareggatw.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggatw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggatw.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38432">
            <path>bgareggacn.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggacn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggacn.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38434">
            <path>bgaregganv.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgaregganv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgaregganv.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38433">
            <path>bgareggahk.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggahk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggahk.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="38435">
            <path>bgareggat2.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggat2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggat2.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40207" romid="634955">
            <path>bgareggaz.zip</path>
            <noms>
                <nom region="ss">Battle Garegga</nom>
                <nom region="wor">Battle Garegga</nom>
            </noms>
            <cloneof>bgaregga.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ded23e5" md5="add92275b3a5a8f919f7fa61047125ca" sha1="0695dc78cb50dfb5be17b6d43b0dd877149e73d0" format="mp4" support="">media/video/bgareggaz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f413f69a" md5="726d544bb0096a2bea24c1066d598d34" sha1="4c089c4a3288db75770c24e1dbb7125b524a5760" format="png" support="">media/mixrbv2/bgareggaz.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
                <date region="jp">1996</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40385" romid="38886">
            <path>btlkroadk.zip</path>
            <noms>
                <nom region="ss">Battle K-road</nom>
                <nom region="kr">Battle K-Road</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>btlkroad.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">The game focuses mostly on reality fighting than fictional. At the start of the game in 1P mode, the player will face against the other fighter that uses the same fighting style as the one the player chose. After the player wins against the opponent, the player will face against other opponents that use other fighting styles in the K-Road Tournament. If the player loses, the game will only allow the player to continue fighting through it with the character he used, and will not allow the player to choose another character.

The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b56cb80" md5="8389e64b18d139f791467b9f27e1af8a" sha1="90fdf403a03c3c475fdd0d0cd8ac49f8bc21f4ca" format="mp4" support="">media/video/btlkroadk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf745ffc" md5="ed5333fc6d93a881329e8ab1237b559d" sha1="2db19b45044e5b7ab57cfab227f4cf273fffd8e5" format="png" support="">media/mixrbv2/btlkroadk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40385" romid="38885">
            <path>btlkroad.zip</path>
            <noms>
                <nom region="ss">Battle K-road</nom>
                <nom region="kr">Battle K-Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">The game focuses mostly on reality fighting than fictional. At the start of the game in 1P mode, the player will face against the other fighter that uses the same fighting style as the one the player chose. After the player wins against the opponent, the player will face against other opponents that use other fighting styles in the K-Road Tournament. If the player loses, the game will only allow the player to continue fighting through it with the character he used, and will not allow the player to choose another character.

The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b56cb80" md5="8389e64b18d139f791467b9f27e1af8a" sha1="90fdf403a03c3c475fdd0d0cd8ac49f8bc21f4ca" format="mp4" support="">media/video/btlkroad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bf745ffc" md5="ed5333fc6d93a881329e8ab1237b559d" sha1="2db19b45044e5b7ab57cfab227f4cf273fffd8e5" format="png" support="">media/mixrbv2/btlkroad.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40164" romid="38277">
            <path>battlane.zip</path>
            <noms>
                <nom region="ss">Battle Lane! Vol. 5</nom>
                <nom region="wor">Battle Lane! Vol. 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64e095d8" md5="b265751ad5b7bb9d1007b5ca3e26c20c" sha1="5e21779e2b94381331a6738abd2d3e8de532e792" format="mp4" support="">media/video/battlane.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b602ff3c" md5="b7485bbd8147e9942beba6c47cd40543" sha1="87bf07c094cb5201d08b38e6e540cea8f9eb6fe5" format="png" support="">media/mixrbv2/battlane.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40164" romid="38278">
            <path>battlane2.zip</path>
            <noms>
                <nom region="ss">Battle Lane! Vol. 5</nom>
                <nom region="wor">Battle Lane! Vol. 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>battlane.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64e095d8" md5="b265751ad5b7bb9d1007b5ca3e26c20c" sha1="5e21779e2b94381331a6738abd2d3e8de532e792" format="mp4" support="">media/video/battlane2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b602ff3c" md5="b7485bbd8147e9942beba6c47cd40543" sha1="87bf07c094cb5201d08b38e6e540cea8f9eb6fe5" format="png" support="">media/mixrbv2/battlane2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40164" romid="38279">
            <path>battlane3.zip</path>
            <noms>
                <nom region="ss">Battle Lane! Vol. 5</nom>
                <nom region="wor">Battle Lane! Vol. 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>battlane.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64e095d8" md5="b265751ad5b7bb9d1007b5ca3e26c20c" sha1="5e21779e2b94381331a6738abd2d3e8de532e792" format="mp4" support="">media/video/battlane3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b602ff3c" md5="b7485bbd8147e9942beba6c47cd40543" sha1="87bf07c094cb5201d08b38e6e540cea8f9eb6fe5" format="png" support="">media/mixrbv2/battlane3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40097" romid="38044">
            <path>atlantis.zip</path>
            <noms>
                <nom region="ss">Battle Of Atlantis</nom>
                <nom region="wor">Battle Of Atlantis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission: Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="129b611e" md5="a09b2fc3cc0c5a0bd0ffaa302a9604dc" sha1="264db6efe598885d15c878fd13cf56f6d12ddb5a" format="mp4" support="">media/video/atlantis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="862cd419" md5="2991417833671371c01fa30bdb444cb4" sha1="fe091578c35391e4512fcaef99fdbcc49cea95d8" format="png" support="">media/mixrbv2/atlantis.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5397">Comsoft</developpeur>
            <editeur id="5397">Comsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40097" romid="38046">
            <path>atlantisb.zip</path>
            <noms>
                <nom region="ss">Battle Of Atlantis</nom>
                <nom region="wor">Battle Of Atlantis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atlantis.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission: Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="129b611e" md5="a09b2fc3cc0c5a0bd0ffaa302a9604dc" sha1="264db6efe598885d15c878fd13cf56f6d12ddb5a" format="mp4" support="">media/video/atlantisb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="862cd419" md5="2991417833671371c01fa30bdb444cb4" sha1="fe091578c35391e4512fcaef99fdbcc49cea95d8" format="png" support="">media/mixrbv2/atlantisb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5397">Comsoft</developpeur>
            <editeur id="5397">Comsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40097" romid="38045">
            <path>atlantis2.zip</path>
            <noms>
                <nom region="ss">Battle Of Atlantis</nom>
                <nom region="wor">Battle Of Atlantis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atlantis.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your mission: Finish the six tables at all costs by eliminating a maximum of opponents. To Do this you possess a multi-directional laser (ultra-rapid firing) and terrifying torpedo-bombs. Through all 6 tables, build up your bonus by blowing-up the fuel tanks.
Table 1: Avoid and destroy the floating mines.
Table 2: The deadly exploding sharks appear as well as the destroyers (avoid their bombs!). Obliterate them with your laser.
Table 3: You penetrate into an abyssal cavern where redoubtable octopuses lie in wait. The destroyers can only drop their bombs through the thin sides of the cavern.
Table 4: A complex of towers replaces the lower part of the cavern. As well as the destroyers and octopus, the mines reappear in large numbers.
Table 5: Accelerated version of Table 4.
Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="129b611e" md5="a09b2fc3cc0c5a0bd0ffaa302a9604dc" sha1="264db6efe598885d15c878fd13cf56f6d12ddb5a" format="mp4" support="">media/video/atlantis2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="862cd419" md5="2991417833671371c01fa30bdb444cb4" sha1="fe091578c35391e4512fcaef99fdbcc49cea95d8" format="png" support="">media/mixrbv2/atlantis2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5397">Comsoft</developpeur>
            <editeur id="5397">Comsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40375" romid="38838">
            <path>bshark.zip</path>
            <noms>
                <nom region="ss">Battle Shark</nom>
                <nom region="wor">Battle Shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use periscope to attack enemies' submarines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b98f7fd" md5="c2cc1cad963f3ad1f80454c06acc666b" sha1="333ea26490f9df56652c1317151754bf76f016a2" format="mp4" support="">media/video/bshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f220ca8a" md5="435cb891fc2e5d9848437df68612380f" sha1="11f9d71175b6b26d3970b8f7c1647e8d42e75680" format="png" support="">media/mixrbv2/bshark.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=6||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="40375" romid="38841">
            <path>bsharku.zip</path>
            <noms>
                <nom region="ss">Battle Shark</nom>
                <nom region="wor">Battle Shark</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use periscope to attack enemies' submarines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b98f7fd" md5="c2cc1cad963f3ad1f80454c06acc666b" sha1="333ea26490f9df56652c1317151754bf76f016a2" format="mp4" support="">media/video/bsharku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f220ca8a" md5="435cb891fc2e5d9848437df68612380f" sha1="11f9d71175b6b26d3970b8f7c1647e8d42e75680" format="png" support="">media/mixrbv2/bsharku.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=6||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="40375" romid="38839">
            <path>bsharkj.zip</path>
            <noms>
                <nom region="ss">Battle Shark</nom>
                <nom region="wor">Battle Shark</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use periscope to attack enemies' submarines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b98f7fd" md5="c2cc1cad963f3ad1f80454c06acc666b" sha1="333ea26490f9df56652c1317151754bf76f016a2" format="mp4" support="">media/video/bsharkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f220ca8a" md5="435cb891fc2e5d9848437df68612380f" sha1="11f9d71175b6b26d3970b8f7c1647e8d42e75680" format="png" support="">media/mixrbv2/bsharkj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=6||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="40375" romid="38840">
            <path>bsharkjjs.zip</path>
            <noms>
                <nom region="ss">Battle Shark</nom>
                <nom region="wor">Battle Shark</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use periscope to attack enemies' submarines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b98f7fd" md5="c2cc1cad963f3ad1f80454c06acc666b" sha1="333ea26490f9df56652c1317151754bf76f016a2" format="mp4" support="">media/video/bsharkjjs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f220ca8a" md5="435cb891fc2e5d9848437df68612380f" sha1="11f9d71175b6b26d3970b8f7c1647e8d42e75680" format="png" support="">media/mixrbv2/bsharkjjs.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=6||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="46386" romid="38985">
            <path>bzonec.zip</path>
            <noms>
                <nom region="ss">Battle Zone</nom>
                <nom region="wor">Battle Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bzone.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battlezone is a classic one-player first person 3-D wire frame shoot-em-up in which the player controls a tank patrolling a dangerous war zone. Set in a valley surrounded by mountains, the aim is to destroy as many enemy tanks as possible, while avoiding return fire and destroying or avoiding the homing missiles that occasionally appear.

Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'Super Tanks'. A single hit taken from either an enemy tank or homing missile will result in the loss of a player tank. A flying saucer also occasionally appears but does not attack the player and can be either ignored or destroyed for bonus points.

A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f86d907c" md5="c83dccb67228980ab83c080b3ca7fc73" sha1="9738aef7e915fda75442ffc5a085d15a5a02940a" format="mp4" support="">media/video/bzonec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e825065" md5="228be6b175e2c0943d3b0070b966c5aa" sha1="4f3fa9049b6d2a2d66b9f992252597f9b287316a" format="png" support="">media/mixrbv2/bzonec.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46386" romid="38984">
            <path>bzonea.zip</path>
            <noms>
                <nom region="ss">Battle Zone</nom>
                <nom region="wor">Battle Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bzone.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battlezone is a classic one-player first person 3-D wire frame shoot-em-up in which the player controls a tank patrolling a dangerous war zone. Set in a valley surrounded by mountains, the aim is to destroy as many enemy tanks as possible, while avoiding return fire and destroying or avoiding the homing missiles that occasionally appear.

Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'Super Tanks'. A single hit taken from either an enemy tank or homing missile will result in the loss of a player tank. A flying saucer also occasionally appears but does not attack the player and can be either ignored or destroyed for bonus points.

A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f86d907c" md5="c83dccb67228980ab83c080b3ca7fc73" sha1="9738aef7e915fda75442ffc5a085d15a5a02940a" format="mp4" support="">media/video/bzonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e825065" md5="228be6b175e2c0943d3b0070b966c5aa" sha1="4f3fa9049b6d2a2d66b9f992252597f9b287316a" format="png" support="">media/mixrbv2/bzonea.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46386" romid="38983">
            <path>bzone.zip</path>
            <noms>
                <nom region="ss">Battle Zone</nom>
                <nom region="wor">Battle Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battlezone is a classic one-player first person 3-D wire frame shoot-em-up in which the player controls a tank patrolling a dangerous war zone. Set in a valley surrounded by mountains, the aim is to destroy as many enemy tanks as possible, while avoiding return fire and destroying or avoiding the homing missiles that occasionally appear.

Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'Super Tanks'. A single hit taken from either an enemy tank or homing missile will result in the loss of a player tank. A flying saucer also occasionally appears but does not attack the player and can be either ignored or destroyed for bonus points.

A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f86d907c" md5="c83dccb67228980ab83c080b3ca7fc73" sha1="9738aef7e915fda75442ffc5a085d15a5a02940a" format="mp4" support="">media/video/bzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e825065" md5="228be6b175e2c0943d3b0070b966c5aa" sha1="4f3fa9049b6d2a2d66b9f992252597f9b287316a" format="png" support="">media/mixrbv2/bzone.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40169" romid="38287">
            <path>battroad.zip</path>
            <noms>
                <nom region="ss">Battle-road, The</nom>
                <nom region="us">The Battle-Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Battle-Road (c) 1984 Irem.  - TECHNICAL -  Irem M-62 system hardware  Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : M6803 (@ 894.886 Khz) Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)  Players : 2 Control : 8-way joystick Buttons : 2 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f007664" md5="349e45d54a3008ddcf966e49c2ba43b1" sha1="55b922e3d8cc4075c8bd44b21b51555a4011a41e" format="mp4" support="">media/video/battroad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="957d9389" md5="459a898076849f1be468d4d845115402" sha1="882899d998de29fdd7287bb81c8e6ee460a86e46" format="png" support="">media/mixrbv2/battroad.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40170" romid="38293">
            <path>bayrouted.zip</path>
            <noms>
                <nom region="ss">Bay Route</nom>
                <nom region="wor">Bay Route</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bayroute.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934f67" md5="1c59b3cdf74d6c87c732fa1d693c06e5" sha1="e1c39e94270f74fbee383c22104ae0d827977ea1" format="mp4" support="">media/video/bayrouted.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213e2631" md5="f57558076caa675a111a618b57d2bfa7" sha1="6757e43707b132de4f053a7b29060bf06a8e067a" format="png" support="">media/mixrbv2/bayrouted.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40170" romid="38289">
            <path>bayroute.zip</path>
            <noms>
                <nom region="ss">Bay Route</nom>
                <nom region="wor">Bay Route</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934f67" md5="1c59b3cdf74d6c87c732fa1d693c06e5" sha1="e1c39e94270f74fbee383c22104ae0d827977ea1" format="mp4" support="">media/video/bayroute.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213e2631" md5="f57558076caa675a111a618b57d2bfa7" sha1="6757e43707b132de4f053a7b29060bf06a8e067a" format="png" support="">media/mixrbv2/bayroute.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40170" romid="615285">
            <path>bayroute1.zip</path>
            <noms>
                <nom region="ss">Bay Route</nom>
                <nom region="wor">Bay Route</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bayroute.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934f67" md5="1c59b3cdf74d6c87c732fa1d693c06e5" sha1="e1c39e94270f74fbee383c22104ae0d827977ea1" format="mp4" support="">media/video/bayroute1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213e2631" md5="f57558076caa675a111a618b57d2bfa7" sha1="6757e43707b132de4f053a7b29060bf06a8e067a" format="png" support="">media/mixrbv2/bayroute1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40170" romid="38294">
            <path>bayroutej.zip</path>
            <noms>
                <nom region="ss">Bay Route</nom>
                <nom region="wor">Bay Route</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bayroute.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934f67" md5="1c59b3cdf74d6c87c732fa1d693c06e5" sha1="e1c39e94270f74fbee383c22104ae0d827977ea1" format="mp4" support="">media/video/bayroutej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213e2631" md5="f57558076caa675a111a618b57d2bfa7" sha1="6757e43707b132de4f053a7b29060bf06a8e067a" format="png" support="">media/mixrbv2/bayroutej.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40170" romid="38295">
            <path>bayroutejd.zip</path>
            <noms>
                <nom region="ss">Bay Route</nom>
                <nom region="wor">Bay Route</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bayroute.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934f67" md5="1c59b3cdf74d6c87c732fa1d693c06e5" sha1="e1c39e94270f74fbee383c22104ae0d827977ea1" format="mp4" support="">media/video/bayroutejd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="213e2631" md5="f57558076caa675a111a618b57d2bfa7" sha1="6757e43707b132de4f053a7b29060bf06a8e067a" format="png" support="">media/mixrbv2/bayroutejd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40179" romid="38339">
            <path>bbusters.zip</path>
            <noms>
                <nom region="ss">Beast Busters</nom>
                <nom region="wor">Beast Busters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A city has been invaded by the undead, you as any of three soldiers must shoot &amp; blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dec9332f" md5="9c01b9e0b894ce12f4f8708b315a7c1d" sha1="314d2d1797b9976e7cfff1a4b69b8d34b87abb6c" format="mp4" support="">media/video/bbusters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09fb5f9" md5="dae68b356edfe3275ba97c80bda65128" sha1="8789e68c26277301bc485c27380c1c812f0910e4" format="png" support="">media/mixrbv2/bbusters.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="40179" romid="615290">
            <path>bbustersj.zip</path>
            <noms>
                <nom region="ss">Beast Busters</nom>
                <nom region="wor">Beast Busters</nom>
            </noms>
            <cloneof>bbusters.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A city has been invaded by the undead, you as any of three soldiers must shoot &amp; blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dec9332f" md5="9c01b9e0b894ce12f4f8708b315a7c1d" sha1="314d2d1797b9976e7cfff1a4b69b8d34b87abb6c" format="mp4" support="">media/video/bbustersj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09fb5f9" md5="dae68b356edfe3275ba97c80bda65128" sha1="8789e68c26277301bc485c27380c1c812f0910e4" format="png" support="">media/mixrbv2/bbustersj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="40179" romid="615289">
            <path>bbustersja.zip</path>
            <noms>
                <nom region="ss">Beast Busters</nom>
                <nom region="wor">Beast Busters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bbusters.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A city has been invaded by the undead, you as any of three soldiers must shoot &amp; blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dec9332f" md5="9c01b9e0b894ce12f4f8708b315a7c1d" sha1="314d2d1797b9976e7cfff1a4b69b8d34b87abb6c" format="mp4" support="">media/video/bbustersja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09fb5f9" md5="dae68b356edfe3275ba97c80bda65128" sha1="8789e68c26277301bc485c27380c1c812f0910e4" format="png" support="">media/mixrbv2/bbustersja.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="40179" romid="38340">
            <path>bbustersu.zip</path>
            <noms>
                <nom region="ss">Beast Busters</nom>
                <nom region="wor">Beast Busters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bbusters.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A city has been invaded by the undead, you as any of three soldiers must shoot &amp; blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dec9332f" md5="9c01b9e0b894ce12f4f8708b315a7c1d" sha1="314d2d1797b9976e7cfff1a4b69b8d34b87abb6c" format="mp4" support="">media/video/bbustersu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09fb5f9" md5="dae68b356edfe3275ba97c80bda65128" sha1="8789e68c26277301bc485c27380c1c812f0910e4" format="png" support="">media/mixrbv2/bbustersu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="40179" romid="38341">
            <path>bbustersua.zip</path>
            <noms>
                <nom region="ss">Beast Busters</nom>
                <nom region="wor">Beast Busters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bbusters.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A city has been invaded by the undead, you as any of three soldiers must shoot &amp; blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dec9332f" md5="9c01b9e0b894ce12f4f8708b315a7c1d" sha1="314d2d1797b9976e7cfff1a4b69b8d34b87abb6c" format="mp4" support="">media/video/bbustersua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09fb5f9" md5="dae68b356edfe3275ba97c80bda65128" sha1="8789e68c26277301bc485c27380c1c812f0910e4" format="png" support="">media/mixrbv2/bbustersua.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="40285" romid="40478">
            <path>detatwin.zip</path>
            <noms>
                <nom region="ss">Bells And Whistles</nom>
                <nom region="us">Bells &amp; Whistles</nom>
                <nom region="jp">Detana!! Twinbee</nom>
                <nom region="eu">Detana Twinbee !</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blswhstl.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ed2ffc" md5="a0c5f645882e6db6ad862f318326d1e9" sha1="9f554ecb6a4f310fd9b767860bc793118116cb25" format="mp4" support="">media/video/detatwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aa20acb" md5="6a173e3cde0b74dee70c97216ba3da23" sha1="27b3c83dd780d74898d4cafc614e6c1bdd538f8a" format="png" support="">media/mixrbv2/detatwin.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40285" romid="38629">
            <path>blswhstla.zip</path>
            <noms>
                <nom region="ss">Bells And Whistles</nom>
                <nom region="us">Bells &amp; Whistles</nom>
                <nom region="jp">Detana!! Twinbee</nom>
                <nom region="eu">Detana Twinbee !</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>blswhstl.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ed2ffc" md5="a0c5f645882e6db6ad862f318326d1e9" sha1="9f554ecb6a4f310fd9b767860bc793118116cb25" format="mp4" support="">media/video/blswhstla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aa20acb" md5="6a173e3cde0b74dee70c97216ba3da23" sha1="27b3c83dd780d74898d4cafc614e6c1bdd538f8a" format="png" support="">media/mixrbv2/blswhstla.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40285" romid="38628">
            <path>blswhstl.zip</path>
            <noms>
                <nom region="ss">Bells And Whistles</nom>
                <nom region="us">Bells &amp; Whistles</nom>
                <nom region="jp">Detana!! Twinbee</nom>
                <nom region="eu">Detana Twinbee !</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ed2ffc" md5="a0c5f645882e6db6ad862f318326d1e9" sha1="9f554ecb6a4f310fd9b767860bc793118116cb25" format="mp4" support="">media/video/blswhstl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aa20acb" md5="6a173e3cde0b74dee70c97216ba3da23" sha1="27b3c83dd780d74898d4cafc614e6c1bdd538f8a" format="png" support="">media/mixrbv2/blswhstl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40200" romid="38400">
            <path>berabohm.zip</path>
            <noms>
                <nom region="ss">Beraboh Man</nom>
                <nom region="wor">Beraboh Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bravoman is a sentai parody action game.

The subtitle of this game translates from Japanese as 'Unequaled Man'.

This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list.

In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought.

Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef366886" md5="b3cfbd593fa20614416b2f39f1312a23" sha1="6aafa9302914262ab5b73f7baeb04bd171813944" format="mp4" support="">media/video/berabohm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e6371ee" md5="de3a5fd218e3cdeaf6e46dae23226a7b" sha1="ffdca3fa532c4f6333c955992adb67d3f30191fb" format="png" support="">media/mixrbv2/berabohm.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="40200" romid="38401">
            <path>berabohmb.zip</path>
            <noms>
                <nom region="ss">Beraboh Man</nom>
                <nom region="wor">Beraboh Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>berabohm.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bravoman is a sentai parody action game.

The subtitle of this game translates from Japanese as 'Unequaled Man'.

This game is called 'Berabow Man' by Namco though this is likely a mistranslation as the later NEC PC-Engine port is called 'Bravoman'. The name 'BERABOW' appears in the default high score list.

In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (which was released 2 years later) must be fought.

Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef366886" md5="b3cfbd593fa20614416b2f39f1312a23" sha1="6aafa9302914262ab5b73f7baeb04bd171813944" format="mp4" support="">media/video/berabohmb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e6371ee" md5="de3a5fd218e3cdeaf6e46dae23226a7b" sha1="ffdca3fa532c4f6333c955992adb67d3f30191fb" format="png" support="">media/mixrbv2/berabohmb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="40202" romid="465124">
            <path>berlwall.zip</path>
            <noms>
                <nom region="ss">Berlin Wall, The</nom>
                <nom region="us">The Berlin Wall</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="217b60fb" md5="18b274f4e66b35c4656f46ecefc22606" sha1="b08541964484941f8afe5ef69031d41f6d7a7bec" format="mp4" support="">media/video/berlwall.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="733baed6" md5="dbf48e22314d4f9ea3f92e9f843c396a" sha1="beafef754c370916ba45e825c68a07682962dd77" format="png" support="">media/mixrbv2/berlwall.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40202" romid="38406">
            <path>berlwallk.zip</path>
            <noms>
                <nom region="ss">Berlin Wall, The</nom>
                <nom region="us">The Berlin Wall</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>berlwall.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="217b60fb" md5="18b274f4e66b35c4656f46ecefc22606" sha1="b08541964484941f8afe5ef69031d41f6d7a7bec" format="mp4" support="">media/video/berlwallk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="733baed6" md5="dbf48e22314d4f9ea3f92e9f843c396a" sha1="beafef754c370916ba45e825c68a07682962dd77" format="png" support="">media/mixrbv2/berlwallk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40202" romid="640290">
            <path>berlwallt.zip</path>
            <noms>
                <nom region="ss">Berlin Wall, The</nom>
                <nom region="us">The Berlin Wall</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>berlwall.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="217b60fb" md5="18b274f4e66b35c4656f46ecefc22606" sha1="b08541964484941f8afe5ef69031d41f6d7a7bec" format="mp4" support="">media/video/berlwallt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="733baed6" md5="dbf48e22314d4f9ea3f92e9f843c396a" sha1="beafef754c370916ba45e825c68a07682962dd77" format="png" support="">media/mixrbv2/berlwallt.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40203" romid="38410">
            <path>bermudatj.zip</path>
            <noms>
                <nom region="ss">Bermuda Triangle</nom>
                <nom region="wor">Bermuda Triangle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bermudat.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6774021" md5="cf143ab87c2d6b6661bbfb94d5fc417a" sha1="5e84fe9b647a10c9f4b6216de5177b1c21b3a34b" format="mp4" support="">media/video/bermudatj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="788922c5" md5="5ca2ce58b5a8b2cd6c6566b6e5d25164" sha1="2319115957a246823b09f255f7403e8a8899ede4" format="png" support="">media/mixrbv2/bermudatj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="40203" romid="38408">
            <path>bermudat.zip</path>
            <noms>
                <nom region="ss">Bermuda Triangle</nom>
                <nom region="wor">Bermuda Triangle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6774021" md5="cf143ab87c2d6b6661bbfb94d5fc417a" sha1="5e84fe9b647a10c9f4b6216de5177b1c21b3a34b" format="mp4" support="">media/video/bermudat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="788922c5" md5="5ca2ce58b5a8b2cd6c6566b6e5d25164" sha1="2319115957a246823b09f255f7403e8a8899ede4" format="png" support="">media/mixrbv2/bermudat.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="40204" romid="38415">
            <path>berzerks.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>berzerk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerks.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerks.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40204">
            <path>berzerkb.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <cloneof>berzerk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerkb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerkb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40204">
            <path>berzerka.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <cloneof>berzerk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerka.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40204" romid="38414">
            <path>berzerkg.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>berzerk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerkg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerkg.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40204" romid="38413">
            <path>berzerkf.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>berzerk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerkf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerkf.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40204" romid="38411">
            <path>berzerk.zip</path>
            <noms>
                <nom region="ss">Berzerk</nom>
                <nom region="wor">Berzerk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls the 'Humanoid' and must negotiate a number of robot-filled rooms; each with up to as many as eleven, laser-firing enemy robots. The Humanoid can be killed either by a single shot from a robot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, 'Evil Otto'.

To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de47a696" md5="8cd78d45e7a405957c84f030c245e38a" sha1="f504c308c82ef524f82e1bf4d35d5674c425c63f" format="mp4" support="">media/video/berzerk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba188e54" md5="f0e50f1e3302f093515d2e8161f9b100" sha1="08e9de0651e555dc8bdfe5a4e7e722cf354a0474" format="png" support="">media/mixrbv2/berzerk.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40205" romid="38417">
            <path>bestbest.zip</path>
            <noms>
                <nom region="ss">Best Of Best</nom>
                <nom region="wor">Best Of Best</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"> Best of Best is a 2D versus fighting game in which you take control of one of eight fighters and participate in a fighting tournament. The fighters to choose from are Tom, Hawk, Shalin, the wrestler Abdul, the Rambo like Scott, the Japanese Sasaki, the punker Tango and the turban wearing Alli. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three and after each fight a new fighter can be selected. You can play solo or with a friend. This would be a typical early Street Fighter clone if it wasn't for the good old SunA wackyness. Eight combatants come to this turney to find out who is the best of the best in the world. Like in many Korean fighting games at the time, there is no boss, nor any hidden characters. Each character has its own stage, but the same musical tunes are played in each of them. Get ready to fight to the rythm of Lambada and celebrate your victory with the Ode to Joy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d72bc0b" md5="51c6bec5c5d61387055516330ed7e84b" sha1="0592e48dcecd7bf6a9cf4b968ac87d4d8f2de137" format="mp4" support="">media/video/bestbest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c480c778" md5="54b7fefcabf15c4acb427643151ca680" sha1="4200838ee919d248d602f3b63bfe8e0498a42526" format="png" support="">media/mixrbv2/bestbest.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="40206" romid="38420">
            <path>bestri.zip</path>
            <noms>
                <nom region="ss">Bestri</nom>
                <nom region="wor">Bestri</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a3fbf356" md5="d03984a234ffdedca1267194cb3a22dd" sha1="ff0b3495ef4bc0f8f2bac0eda8d2ccfb3949038f" format="mp4" support="">media/video/bestri.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e941f00b" md5="8bb540c778e69257f7df8dec5e6ff976" sha1="9ac595ff252374f9198e213b2b84473fa716b7b3" format="png" support="">media/mixrbv2/bestri.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5442">F2 System</developpeur>
            <editeur id="5442">F2 System</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40206">
            <path>bestria.zip</path>
            <noms>
                <nom region="ss">Bestri</nom>
                <nom region="wor">Bestri</nom>
            </noms>
            <cloneof>bestri.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a3fbf356" md5="d03984a234ffdedca1267194cb3a22dd" sha1="ff0b3495ef4bc0f8f2bac0eda8d2ccfb3949038f" format="mp4" support="">media/video/bestria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e941f00b" md5="8bb540c778e69257f7df8dec5e6ff976" sha1="9ac595ff252374f9198e213b2b84473fa716b7b3" format="png" support="">media/mixrbv2/bestria.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5442">F2 System</developpeur>
            <editeur id="5442">F2 System</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40211" romid="38448">
            <path>bigbucks.zip</path>
            <noms>
                <nom region="ss">Big Bucks</nom>
                <nom region="wor">Big Bucks</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Test your trivia IQ in this English quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f4f1df0" md5="c293fa73dc3e0ee7cb2ccf4cd746e1f3" sha1="f8e6f7146a0465a6d12fdc91b074526b4cc99054" format="mp4" support="">media/video/bigbucks.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="525aef08" md5="4b7228e0691afccaeece0c5d874ec21e" sha1="00d2ec0adce7eff61d10abd79bd6b73378877fcc" format="png" support="">media/mixrbv2/bigbucks.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5445">Dynasoft Inc.</developpeur>
            <editeur id="5445">Dynasoft Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40215" romid="38459">
            <path>bigkarnk.zip</path>
            <noms>
                <nom region="ss">Big Karnak</nom>
                <nom region="wor">Big Karnak</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe6bbd8f" md5="be12dbe0baf7a3862be0a575809324ff" sha1="b9eab5a3cadbbe901ea783febcc05848c32ba084" format="mp4" support="">media/video/bigkarnk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9733f78d" md5="3a4d215a0423e04f3910edb3a1965031" sha1="f2c1798e1a30a5d8ae52a7f0df6f69a6433ba563" format="png" support="">media/mixrbv2/bigkarnk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40216" romid="38461">
            <path>bigprowr.zip</path>
            <noms>
                <nom region="ss">Big Pro Wrestling!, The</nom>
                <nom region="us">The Big Pro Wrestling!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">An early tag-team wrestling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35b66390" md5="6567302bf9cc132ec2753d391c1b7498" sha1="98473dc0663fd0dcf17fd84d78fe56667cd3d2fd" format="mp4" support="">media/video/bigprowr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="307be8b6" md5="16bd42dd4a9d920bd1ad6c1cb2c6effd" sha1="0ecaaf45a276fbcecf737280cecd1f6cae4f2021" format="png" support="">media/mixrbv2/bigprowr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40218" romid="38465">
            <path>bigstrkba.zip</path>
            <noms>
                <nom region="ss">Big Striker</nom>
                <nom region="wor">Big Striker</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>bigstrik.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e0711" md5="0d84528a603cf4d8fb27d1af917eb380" sha1="ed1f9ce416bb7b6fb7f410f65bb8f9e9b69abf42" format="mp4" support="">media/video/bigstrkba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e497bb2" md5="382ce339c61f0c7c06a875966566ad1d" sha1="9c58256dc35828dd00fe8287c299623bf2c5fedd" format="png" support="">media/mixrbv2/bigstrkba.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40218" romid="38464">
            <path>bigstrkb.zip</path>
            <noms>
                <nom region="ss">Big Striker</nom>
                <nom region="wor">Big Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bigstrik.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e0711" md5="0d84528a603cf4d8fb27d1af917eb380" sha1="ed1f9ce416bb7b6fb7f410f65bb8f9e9b69abf42" format="mp4" support="">media/video/bigstrkb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e497bb2" md5="382ce339c61f0c7c06a875966566ad1d" sha1="9c58256dc35828dd00fe8287c299623bf2c5fedd" format="png" support="">media/mixrbv2/bigstrkb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40218" romid="38418">
            <path>bestleag.zip</path>
            <noms>
                <nom region="ss">Big Striker</nom>
                <nom region="wor">Big Striker</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>bigstrik.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e0711" md5="0d84528a603cf4d8fb27d1af917eb380" sha1="ed1f9ce416bb7b6fb7f410f65bb8f9e9b69abf42" format="mp4" support="">media/video/bestleag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e497bb2" md5="382ce339c61f0c7c06a875966566ad1d" sha1="9c58256dc35828dd00fe8287c299623bf2c5fedd" format="png" support="">media/mixrbv2/bestleag.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40218" romid="38419">
            <path>bestleaw.zip</path>
            <noms>
                <nom region="ss">Big Striker</nom>
                <nom region="wor">Big Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bigstrik.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e0711" md5="0d84528a603cf4d8fb27d1af917eb380" sha1="ed1f9ce416bb7b6fb7f410f65bb8f9e9b69abf42" format="mp4" support="">media/video/bestleaw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e497bb2" md5="382ce339c61f0c7c06a875966566ad1d" sha1="9c58256dc35828dd00fe8287c299623bf2c5fedd" format="png" support="">media/mixrbv2/bestleaw.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40218" romid="38463">
            <path>bigstrik.zip</path>
            <noms>
                <nom region="ss">Big Striker</nom>
                <nom region="wor">Big Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e0711" md5="0d84528a603cf4d8fb27d1af917eb380" sha1="ed1f9ce416bb7b6fb7f410f65bb8f9e9b69abf42" format="mp4" support="">media/video/bigstrik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e497bb2" md5="382ce339c61f0c7c06a875966566ad1d" sha1="9c58256dc35828dd00fe8287c299623bf2c5fedd" format="png" support="">media/mixrbv2/bigstrik.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40219" romid="38468">
            <path>bigtwin.zip</path>
            <noms>
                <nom region="ss">Big Twin</nom>
                <nom region="wor">Big Twin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Big Twin is a simple arcade puzzle game in which different coloured spheres continually drop down into the playfield and must be removed as quickly as possible. This is achieved by aligning three or more of the same colour, either vertically, horizontally or diagonally. 

Once a sphere has completed its drop into the playfield - and providing it's not blocked in by another sphere - it can be highlighted and dragged to another position. 

As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f41613b5" md5="6da284a4cd6629307b7fdf6ff3557dd5" sha1="0fa5c5d11d7d9b9be583de5cf5e7a7c3344cc7d7" format="mp4" support="">media/video/bigtwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7201c9be" md5="330fe6276fad541226f482c3a03a1dc0" sha1="377d2fef7a08df880a689c08b78757927ebdaa99" format="png" support="">media/mixrbv2/bigtwin.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5446">Playmark</developpeur>
            <editeur id="5446">Playmark</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40223" romid="38473">
            <path>bikkuric.zip</path>
            <noms>
                <nom region="ss">Bikkuri Card</nom>
                <nom region="wor">Bikkuri Card</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bikkuri Card (c) 1987 Unknown.  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8315719f" md5="fc32fe7f4070f37982e2fb891fb6da9c" sha1="3843c4448ed29ec7c6b05c2ca5a70994eef63e64" format="mp4" support="">media/video/bikkuric.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7e86f99" md5="3383116150bec0f57dbf64662216643d" sha1="0177803d7ac85cd2a38abbb70e640a182af87c37" format="png" support="">media/mixrbv2/bikkuric.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Gambling||Buttons=1||</controles>
        </jeu>
        <jeu id="40233" romid="38490">
            <path>bioatack.zip</path>
            <noms>
                <nom region="ss">Bio Attack</nom>
                <nom region="wor">Bio Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Bio-Attack the player controls a ship through a human's body while shooting viruses. It was licensed by Fox Video Games, as it is based on the 20th Century Fox film, Fantastic Voyage.

Shoot down little devils that throw arrows at you - only 2 bullets can be onscreen at a time. 
Moving forward will cause the screen will scroll faster. This is necessary because you have a oxygen bar that will cost you one life if it runs out. 
Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121da4de" md5="72d14f6041212768439d169067f98b71" sha1="00c0e8399f4b34553d7351ab624e62d3551d04e3" format="mp4" support="">media/video/bioatack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aafc5bd9" md5="b06c98008190fb6a844f6d5a302aa891" sha1="7bf51c193b4a2b971993c4e90c12092133b1a95a" format="png" support="">media/mixrbv2/bioatack.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40237" romid="38498">
            <path>bioship.zip</path>
            <noms>
                <nom region="ss">Bio-ship Paladin</nom>
                <nom region="wor">Bio-ship Paladin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="985f79aa" md5="52845c1b948cb6b29b7d4eafe8111a82" sha1="edf56a8586b88fb1b70ad4c49530b55884f025fc" format="mp4" support="">media/video/bioship.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c383a0d" md5="951e76a3c0913cd675e5bc10d4dd12c2" sha1="2c6635519be3ac5cf672a011058ca0e59656b62f" format="png" support="">media/mixrbv2/bioship.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40235" romid="857152">
            <path>biomtoyc.zip</path>
            <noms>
                <nom region="ss">Biomechanical Toy</nom>
                <nom region="wor">Biomechanical Toy</nom>
            </noms>
            <cloneof>biomtoy.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. 

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. 

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3cd018f2" md5="2f6b02ba983f3956217d30ff1a0d4372" sha1="208bf7645df40711fe96ba47e4a5566c6b5b5506" format="mp4" support="">media/video/biomtoyc.mp4</media>
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                <date region="wor">1995</date>
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            <editeur id="5353">Gaelco</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>biomtoyb.zip</path>
            <noms>
                <nom region="ss">Biomechanical Toy</nom>
                <nom region="wor">Biomechanical Toy</nom>
            </noms>
            <cloneof>biomtoy.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. 

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. 

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cd018f2" md5="2f6b02ba983f3956217d30ff1a0d4372" sha1="208bf7645df40711fe96ba47e4a5566c6b5b5506" format="mp4" support="">media/video/biomtoyb.mp4</media>
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                <date region="wor">1995</date>
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            <editeur id="5353">Gaelco</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>14</note>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40235" romid="38493">
            <path>biomtoya.zip</path>
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                <nom region="ss">Biomechanical Toy</nom>
                <nom region="wor">Biomechanical Toy</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>biomtoy.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. 

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. 

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3cd018f2" md5="2f6b02ba983f3956217d30ff1a0d4372" sha1="208bf7645df40711fe96ba47e4a5566c6b5b5506" format="mp4" support="">media/video/biomtoya.mp4</media>
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                <date region="wor">1995</date>
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            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
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            <path>biomtoy.zip</path>
            <noms>
                <nom region="ss">Biomechanical Toy</nom>
                <nom region="wor">Biomechanical Toy</nom>
            </noms>
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                <region>wor</region>
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            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. 

Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time.

Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. 

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3cd018f2" md5="2f6b02ba983f3956217d30ff1a0d4372" sha1="208bf7645df40711fe96ba47e4a5566c6b5b5506" format="mp4" support="">media/video/biomtoy.mp4</media>
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                <date region="wor">1995</date>
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            <path>bioniccbl2.zip</path>
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                <nom region="ss">Bionic Commando</nom>
                <nom region="jp">Top Secret</nom>
                <nom region="wor">Bionic Commando</nom>
            </noms>
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                <region>wor</region>
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            <cloneof>bionicc.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1987</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
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                <nom region="jp">Top Secret</nom>
                <nom region="wor">Bionic Commando</nom>
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            <cloneof>bionicc.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce25a9f" md5="4278fb6ea9e118a4dc078d1826ac7c88" sha1="4e30b044ed90c93fe60511d216352517f94e806b" format="mp4" support="">media/video/bioniccbl.mp4</media>
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                <date region="wor">1987</date>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
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                <nom region="jp">Top Secret</nom>
                <nom region="wor">Bionic Commando</nom>
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            <regions>
                <region>us</region>
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            <cloneof>bionicc.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
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                <nom region="jp">Top Secret</nom>
                <nom region="wor">Bionic Commando</nom>
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                <region>us</region>
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            <cloneof>bionicc.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1987</date>
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            <path>bionicc.zip</path>
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            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce25a9f" md5="4278fb6ea9e118a4dc078d1826ac7c88" sha1="4e30b044ed90c93fe60511d216352517f94e806b" format="mp4" support="">media/video/bionicc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3967124f" md5="451522caa282f9635721d16273f942c7" sha1="e8c1744d318ab371e1e902b3b621dc80e3393c09" format="png" support="">media/mixrbv2/bionicc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150942" romid="603093">
            <path>topsecrt.zip</path>
            <noms>
                <nom region="ss">Bionic Commando</nom>
                <nom region="jp">Top Secret</nom>
                <nom region="wor">Bionic Commando</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bionicc.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bionic Commando is a scrolling platform shoot-em-up set ten years after the end of World War III, with the player taking on the role of 'Super Joe'; an elite Commando tasked with infiltrating the enemy's heavily defended military base to discover their secrets plans and destroy their missile silos. 

To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grappling hook that is used to traverse the many platforms and ledges that make up the game's levels. The arm can also be used to temporarily stun enemies or knock them from platforms, as well as to retrieve the bonus items, wooden crates and weapons that are occasionally dropped into the war zone by parachute. 

As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce25a9f" md5="4278fb6ea9e118a4dc078d1826ac7c88" sha1="4e30b044ed90c93fe60511d216352517f94e806b" format="mp4" support="">media/video/topsecrt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3967124f" md5="451522caa282f9635721d16273f942c7" sha1="e8c1744d318ab371e1e902b3b621dc80e3393c09" format="png" support="">media/mixrbv2/topsecrt.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="190812" romid="857132">
            <path>bioplayc.zip</path>
            <noms>
                <nom region="ss">Bioplaything Cop</nom>
                <nom region="wor">Bioplaything Cop</nom>
            </noms>
            <cloneof>biomtoy.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec5c2523" md5="3d280d3aef542edfea4e233756a3766d" sha1="998add2c46c28549a8b9cfbcf2c5115084d61749" format="png" support="">media/mixrbv2/bioplayc.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40239">
            <path>birdtrya.zip</path>
            <noms>
                <nom region="ss">Birdie Try</nom>
                <nom region="wor">Birdie Try</nom>
            </noms>
            <cloneof>birdtry.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a3ae5855" md5="cf3cfdbf99781f8c1e181d6bbb954c65" sha1="5a9efa23ff2c29cbde2a9d464f77856c6f92d317" format="mp4" support="">media/video/birdtrya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7f38cad" md5="c298370707ae6c9505c58f924407af28" sha1="224b7b1150580bc303973837eaa0573da368cf0f" format="png" support="">media/mixrbv2/birdtrya.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40239" romid="38501">
            <path>birdtry.zip</path>
            <noms>
                <nom region="ss">Birdie Try</nom>
                <nom region="wor">Birdie Try</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a3ae5855" md5="cf3cfdbf99781f8c1e181d6bbb954c65" sha1="5a9efa23ff2c29cbde2a9d464f77856c6f92d317" format="mp4" support="">media/video/birdtry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7f38cad" md5="c298370707ae6c9505c58f924407af28" sha1="224b7b1150580bc303973837eaa0573da368cf0f" format="png" support="">media/mixrbv2/birdtry.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40238" romid="38500">
            <path>birdiy.zip</path>
            <noms>
                <nom region="ss">Birdiy</nom>
                <nom region="wor">Birdiy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b1a442e" md5="c7aa2057453890cfecfa3c3ae5373ce8" sha1="663225e9daedce2ed0542b3b446a49fd599bd4c4" format="mp4" support="">media/video/birdiy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e11ac678" md5="bd3e3c3cc177add45b12a8d310875166" sha1="1ff565be6a2c57a2eceafa0833bc7e14ef1a3852" format="png" support="">media/mixrbv2/birdiy.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="5453">Mama Top</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40240" romid="38502">
            <path>bishi.zip</path>
            <noms>
                <nom region="ss">Bishi Bashi Championship Mini Game Senshuken</nom>
                <nom region="wor">Bishi Bashi Championship Mini Game Senshuken</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game with various mini games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36693b48" md5="2adeb3dac75e560e19269ce880f9231e" sha1="5d8dfb465e993e15c5e57a69ccf05581f8b490fb" format="mp4" support="">media/video/bishi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a4317e62" md5="a674dd8ea603f3ff43c27af403e7a526" sha1="e496b853d8502d60404d29a2ac2effef7297c5e7" format="png" support="">media/mixrbv2/bishi.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="40266" romid="38577">
            <path>blkheartj.zip</path>
            <noms>
                <nom region="ss">Black Heart</nom>
                <nom region="wor">Black Heart</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blkheart.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ac780b9" md5="2c8ece323a247b0d068b7f6754712cdc" sha1="cb08a2c849e5bce2dd78eb85fc384010662f892e" format="mp4" support="">media/video/blkheartj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8d93126" md5="850d3d9e71203edb19bfd6af69a4098c" sha1="2041f586e7395afb32985550ae076206a8e13a6c" format="png" support="">media/mixrbv2/blkheartj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40266" romid="38576">
            <path>blkheart.zip</path>
            <noms>
                <nom region="ss">Black Heart</nom>
                <nom region="wor">Black Heart</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ac780b9" md5="2c8ece323a247b0d068b7f6754712cdc" sha1="cb08a2c849e5bce2dd78eb85fc384010662f892e" format="mp4" support="">media/video/blkheart.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8d93126" md5="850d3d9e71203edb19bfd6af69a4098c" sha1="2041f586e7395afb32985550ae076206a8e13a6c" format="png" support="">media/mixrbv2/blkheart.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150540" romid="38578">
            <path>blkhole.zip</path>
            <noms>
                <nom region="ss">Black Hole</nom>
                <nom region="wor">Black Hole</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Hole is a space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d035cc52" md5="648506dedd5451ca4a2cdac505bbdf61" sha1="d930fd517dd0a5a9642da5d9c29896de93149eec" format="mp4" support="">media/video/blkhole.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b2dfd3d" md5="b99f8939600221460af250afb98e2a42" sha1="d8c3bff8b46a13bce39a3965ef821f3fd8f54b55" format="png" support="">media/mixrbv2/blkhole.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="149951" romid="38582">
            <path>blkpnthr.zip</path>
            <noms>
                <nom region="ss">Black Panther</nom>
                <nom region="wor">Black Panther</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Panther is a beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ffa948d" md5="36ee54b9ce897cd5849213eba97bb1bd" sha1="6c7d1143f5da43410e4a9becc8f975fba4d14b43" format="mp4" support="">media/video/blkpnthr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6a3c919" md5="40d88ac8eb17ea6e1ce6fb7b9b27d8e8" sha1="615054055b557976a3a922c6cff36d2acfeed1a2" format="png" support="">media/mixrbv2/blkpnthr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40270" romid="38573">
            <path>blkdrgon.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blkdrgon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blkdrgon.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38574">
            <path>blkdrgonb.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blkdrgonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blkdrgonb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38589">
            <path>blktigerb3.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blktigerb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blktigerb3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38585">
            <path>blktiger.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blktiger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blktiger.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38586">
            <path>blktigera.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blktigera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blktigera.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38587">
            <path>blktigerb1.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blktigerb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blktigerb1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40270" romid="38588">
            <path>blktigerb2.zip</path>
            <noms>
                <nom region="ss">Black Tiger</nom>
                <nom region="jp">Black Dragon</nom>
                <nom region="wor">Black Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blktiger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Black Dragon/Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Makaimura" ("Ghosts'n' Goblins" outside Japan).

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels. 

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups. 

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3af4b53b" md5="cf3b4f1be42aaa47f06770675a6ad6ab" sha1="eaf4403a9f333494a8579aeee48b8b76a3de3947" format="mp4" support="">media/video/blktigerb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f485a56d" md5="4ebeff4bb7656b2489952ace139c2cf0" sha1="1933b03452f1db91e31380b148fea0a2114a179e" format="png" support="">media/mixrbv2/blktigerb2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40250" romid="38536">
            <path>blackt96.zip</path>
            <noms>
                <nom region="ss">Black Touch '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Black Touch '96 (c) 1996 DGRM.  - SERIES -  1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996)  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="deb6b70c" md5="8ab9a38c8c80ac76c8db0290ae62f42a" sha1="658ab0fa5f565d05fd36e4e6b2eb5b28b1fe648c" format="png" support="">media/mixrbv2/blackt96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5457">D.G.R.M.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="46387" romid="38974">
            <path>bwidow.zip</path>
            <noms>
                <nom region="ss">Black Widow</nom>
                <nom region="wor">Black Widow</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Black Widow you have to move around a web using two joysticks to control the action. The left joystick moves, while the right joystick fires. "Robotron - 2084" players will feel right at home playing this game, as the controls are identical. You have to defend your little vector spider around her vector web in order to keep out all the deadly bugs. Shoot down bugs and they turn into bonuses. Watch out for eggs, if you see any eggs, then you should quickly push them off the web before they hatch. Other enemies include mosquitoes, beetles, and hornets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db4323c6" md5="390778c1d151b94adcd716165e01a5ac" sha1="0e23c10f0960fe42aa9d6ef539ba5cfcab8b84c5" format="mp4" support="">media/video/bwidow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b187d70f" md5="f9e71360c80ea769e652efe7e90afbb8" sha1="f8cfd004b54a0e37f71ba5ef41a6492537fce112" format="png" support="">media/mixrbv2/bwidow.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40299" romid="39897">
            <path>crossbld.zip</path>
            <noms>
                <nom region="ss">Blade Master</nom>
                <nom region="wor">Blade Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bmaster.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9217d402" md5="eb36b0708640c6f8e6141ef075296512" sha1="ef07951da8263d8e2d472bc92bbf4fcd9b880e03" format="mp4" support="">media/video/crossbld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86358024" md5="c5580100101e3bcd0dad6ceba06e9967" sha1="a48935301052d83ef8e358cdc6bf1a960b620e7a" format="png" support="">media/mixrbv2/crossbld.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40299" romid="38646">
            <path>bmaster.zip</path>
            <noms>
                <nom region="ss">Blade Master</nom>
                <nom region="wor">Blade Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9217d402" md5="eb36b0708640c6f8e6141ef075296512" sha1="ef07951da8263d8e2d472bc92bbf4fcd9b880e03" format="mp4" support="">media/video/bmaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86358024" md5="c5580100101e3bcd0dad6ceba06e9967" sha1="a48935301052d83ef8e358cdc6bf1a960b620e7a" format="png" support="">media/mixrbv2/bmaster.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40251" romid="38539">
            <path>bladestll.zip</path>
            <noms>
                <nom region="ss">Blades Of Steel</nom>
                <nom region="wor">Blades Of Steel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bladestl.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4aad5b1" md5="e213a0c74dd6c238cce46f12667fe6a4" sha1="542e32b76e494672b26d8bf09aa83c48aea659be" format="mp4" support="">media/video/bladestll.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75c42662" md5="598837f7ccfb0a830b0337a65792e487" sha1="ca8679b8c4fe1fdd3c9ff69225a7f6fa4e93038f" format="png" support="">media/mixrbv2/bladestll.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||</couleurs>
        </jeu>
        <jeu id="40251" romid="38538">
            <path>bladestle.zip</path>
            <noms>
                <nom region="ss">Blades Of Steel</nom>
                <nom region="wor">Blades Of Steel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bladestl.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4aad5b1" md5="e213a0c74dd6c238cce46f12667fe6a4" sha1="542e32b76e494672b26d8bf09aa83c48aea659be" format="mp4" support="">media/video/bladestle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75c42662" md5="598837f7ccfb0a830b0337a65792e487" sha1="ca8679b8c4fe1fdd3c9ff69225a7f6fa4e93038f" format="png" support="">media/mixrbv2/bladestle.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||</couleurs>
        </jeu>
        <jeu id="40251" romid="38537">
            <path>bladestl.zip</path>
            <noms>
                <nom region="ss">Blades Of Steel</nom>
                <nom region="wor">Blades Of Steel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4aad5b1" md5="e213a0c74dd6c238cce46f12667fe6a4" sha1="542e32b76e494672b26d8bf09aa83c48aea659be" format="mp4" support="">media/video/bladestl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75c42662" md5="598837f7ccfb0a830b0337a65792e487" sha1="ca8679b8c4fe1fdd3c9ff69225a7f6fa4e93038f" format="png" support="">media/mixrbv2/bladestl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue||</couleurs>
        </jeu>
        <jeu id="40252" romid="38542">
            <path>blandiap.zip</path>
            <noms>
                <nom region="ss">Blandia</nom>
                <nom region="wor">Blandia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blandia.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6047b210" md5="375dff46685387445c5d0ea2ef9f631d" sha1="fe9a1b8f7cfe46343faf8aba3766ec2cf0d9354d" format="mp4" support="">media/video/blandiap.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc9485c3" md5="1d6c6bdf5b37feb5d76d9885ecd83686" sha1="73e441aa018b1653268df87991a9fa1962f80ff8" format="png" support="">media/mixrbv2/blandiap.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="5458">Allumer</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40252" romid="38541">
            <path>blandia.zip</path>
            <noms>
                <nom region="ss">Blandia</nom>
                <nom region="wor">Blandia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6047b210" md5="375dff46685387445c5d0ea2ef9f631d" sha1="fe9a1b8f7cfe46343faf8aba3766ec2cf0d9354d" format="mp4" support="">media/video/blandia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc9485c3" md5="1d6c6bdf5b37feb5d76d9885ecd83686" sha1="73e441aa018b1653268df87991a9fa1962f80ff8" format="png" support="">media/mixrbv2/blandia.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="5458">Allumer</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40256" romid="38548">
            <path>blastoff.zip</path>
            <noms>
                <nom region="ss">Blast Off</nom>
                <nom region="wor">Blast Off</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blast Off is a vertically scrolling shoot'em up. Despite the drastically different gameplay, Blast Off is the sequel to Bosconian which was released eight years earlier.

As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f489cc22" md5="5aeb4ec664aa0735cd5c382d4f08032c" sha1="7a52f7c3aa22c138cd0e5f7ad77d574fd8e14db2" format="mp4" support="">media/video/blastoff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a2b7f01" md5="b3f657033214da010fd78774051af0ba" sha1="3da36ec64fc75535b8b47ad2e99411fba5abdc03" format="png" support="">media/mixrbv2/blastoff.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40254" romid="38544">
            <path>blaster.zip</path>
            <noms>
                <nom region="ss">Blaster</nom>
                <nom region="wor">Blaster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20. 

The levels are: Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these). 

There are also two unique waves that occur only once, they are Armageddon and Paradise. 

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them. 

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="948862af" md5="f346626acc755007e9b8ea60b28da57e" sha1="77e971404f10e5ddcb6db19867c8613c717a598d" format="mp4" support="">media/video/blaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63d98ce3" md5="adb09ad2f404df9309aba4a82f18174d" sha1="de6062bceb0474e2d0316a1f0a44749124912e7a" format="png" support="">media/mixrbv2/blaster.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="40284" romid="38624">
            <path>blstroid2.zip</path>
            <noms>
                <nom region="ss">Blasteroids</nom>
                <nom region="wor">Blasteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blstroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cce62f7" md5="9c0502102d085e7b6104d7cceab94c0e" sha1="56713c7b2e0f089804e04ce57d572c7522dde461" format="mp4" support="">media/video/blstroid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b734931" md5="19edb7e4db306472fe808d2077fa1b8d" sha1="0ae1ebf39c81516c18754382517fb460ce2c4079" format="png" support="">media/mixrbv2/blstroid2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>640x240</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40284" romid="38625">
            <path>blstroid3.zip</path>
            <noms>
                <nom region="ss">Blasteroids</nom>
                <nom region="wor">Blasteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blstroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cce62f7" md5="9c0502102d085e7b6104d7cceab94c0e" sha1="56713c7b2e0f089804e04ce57d572c7522dde461" format="mp4" support="">media/video/blstroid3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b734931" md5="19edb7e4db306472fe808d2077fa1b8d" sha1="0ae1ebf39c81516c18754382517fb460ce2c4079" format="png" support="">media/mixrbv2/blstroid3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>640x240</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40284" romid="38626">
            <path>blstroidg.zip</path>
            <noms>
                <nom region="ss">Blasteroids</nom>
                <nom region="wor">Blasteroids</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>blstroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cce62f7" md5="9c0502102d085e7b6104d7cceab94c0e" sha1="56713c7b2e0f089804e04ce57d572c7522dde461" format="mp4" support="">media/video/blstroidg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b734931" md5="19edb7e4db306472fe808d2077fa1b8d" sha1="0ae1ebf39c81516c18754382517fb460ce2c4079" format="png" support="">media/mixrbv2/blstroidg.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>640x240</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40284" romid="857253">
            <path>blstroidh.zip</path>
            <noms>
                <nom region="ss">Blasteroids</nom>
                <nom region="wor">Blasteroids</nom>
            </noms>
            <cloneof>blstroid.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cce62f7" md5="9c0502102d085e7b6104d7cceab94c0e" sha1="56713c7b2e0f089804e04ce57d572c7522dde461" format="mp4" support="">media/video/blstroidh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b734931" md5="19edb7e4db306472fe808d2077fa1b8d" sha1="0ae1ebf39c81516c18754382517fb460ce2c4079" format="png" support="">media/mixrbv2/blstroidh.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>640x240</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40284" romid="38623">
            <path>blstroid.zip</path>
            <noms>
                <nom region="ss">Blasteroids</nom>
                <nom region="wor">Blasteroids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are: Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cce62f7" md5="9c0502102d085e7b6104d7cceab94c0e" sha1="56713c7b2e0f089804e04ce57d572c7522dde461" format="mp4" support="">media/video/blstroid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4b734931" md5="19edb7e4db306472fe808d2077fa1b8d" sha1="0ae1ebf39c81516c18754382517fb460ce2c4079" format="png" support="">media/mixrbv2/blstroid.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>640x240</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40255" romid="38547">
            <path>blasto.zip</path>
            <noms>
                <nom region="ss">Blasto</nom>
                <nom region="wor">Blasto</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Your are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines. With two players, Blasto gets even more challenging, more exciting, as each one battles for the most mines and ultimately-for each other!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="31e9bcb4" md5="6ad40530e6b29c757fe5761519749c8c" sha1="32a58fb19a1eaea8481ea2f74e7575aa5810c42c" format="mp4" support="">media/video/blasto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9da0073b" md5="aa44b9458531e7385b1f2497fb6f241d" sha1="8d3650759015b8f40c34e37b3dcd52d52182704c" format="png" support="">media/mixrbv2/blasto.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40257" romid="38549">
            <path>blazeon.zip</path>
            <noms>
                <nom region="ss">Blaze On</nom>
                <nom region="wor">Blaze On</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="712dbaf4" md5="9bf96dd358a7e776e547dfd2f3a18fe9" sha1="c193a1a75070cfa009569ece31d116c3ebb0a7fb" format="mp4" support="">media/video/blazeon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68a1183f" md5="d84bfa233eac7a9a6f1988aa61e41d08" sha1="57f0699d6d37371afac13a642f942a9efda0d671" format="png" support="">media/mixrbv2/blazeon.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40257">
            <path>blazeonj.zip</path>
            <noms>
                <nom region="ss">Blaze On</nom>
                <nom region="wor">Blaze On</nom>
            </noms>
            <cloneof>blazeon.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="712dbaf4" md5="9bf96dd358a7e776e547dfd2f3a18fe9" sha1="c193a1a75070cfa009569ece31d116c3ebb0a7fb" format="mp4" support="">media/video/blazeonj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68a1183f" md5="d84bfa233eac7a9a6f1988aa61e41d08" sha1="57f0699d6d37371afac13a642f942a9efda0d671" format="png" support="">media/mixrbv2/blazeonj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40258" romid="38550">
            <path>blazer.zip</path>
            <noms>
                <nom region="ss">Blazer</nom>
                <nom region="wor">Blazer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blazer is an isometric scrolling shoot 'em up featuring a tank and occasionally a helicopter battling multiple land and air based enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f90c56ba" md5="17fe7d512b713beed87fe5110c0140f8" sha1="4cdbfb3170ad3d7e54fb9c6a19eef0b1180e2370" format="mp4" support="">media/video/blazer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="750ad46b" md5="5e97971efc89c8b1cfe1bda7e659737d" sha1="bb3e56c5edbadc86a64a0a9237e2161186bd14d8" format="png" support="">media/mixrbv2/blazer.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2934" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Diagonal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13893" romid="38552">
            <path>blazstar.zip</path>
            <noms>
                <nom region="ss">Blazing Star</nom>
                <nom region="wor">Blazing Star</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The unofficial sequel to Pulstar, Blazing Star is again a horizontal-scrolling shoot-'em-up. One or two players proceed along levels, each with a boss enemy at the end, trying to redeem the humankind. There are six ships to choose from, each with its own pilot (four of them females), weapons and characteristics of movement. Each ship has its own types of shots, but also a standard shot, charged shot (more powerful) and split shot (a charged shot can be parted into more bullets, lowering the power of each bullet while widening the fire range).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac77846a" md5="364e859583f1e9ab337b769a14bf7dde" sha1="5ae491ffd3cade057af12cd9a05651611c50e3fa" format="mp4" support="">media/video/blazstar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11c7d23b" md5="47de9e548d31738cb255fbb7a550b258" sha1="4aa68c515360c5398024422b55985a600ee49f16" format="png" support="">media/mixrbv2/blazstar.png</media>
            </medias>
            <dates>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2189">Yumekobo</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40289" romid="38635">
            <path>blzntrnd.zip</path>
            <noms>
                <nom region="ss">Blazing Tornado</nom>
                <nom region="wor">Blazing Tornado</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">An arcade wrestling game developed by Masato Masuda and his team, most famous for their work on the Fire Pro Wrestling series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="216f6b26" md5="919bac55caf9785a0b9e7a50bbeb4fa5" sha1="dee983c1e8493f36fce0575a1cee6d14f14588ee" format="mp4" support="">media/video/blzntrnd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="828ab9bb" md5="f7a3d32b70c0ed04154aff7cfcef74a3" sha1="cc08b188c9db26e18027143afced8ddfcba0f80f" format="png" support="">media/mixrbv2/blzntrnd.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="437">Human</developpeur>
            <editeur id="437">Human</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40273" romid="642139">
            <path>blockr2.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <cloneof>block.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/blockr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/blockr2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40273" romid="640335">
            <path>blockr1.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>block.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/blockr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/blockr1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40273">
            <path>blockout3.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <cloneof>blockout.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/blockout3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/blockout3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40273" romid="640334">
            <path>blockj.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>block.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/blockj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/blockj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40273" romid="467250">
            <path>blockbl.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>block.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/blockbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/blockbl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40273" romid="467238">
            <path>block.zip</path>
            <noms>
                <nom region="ss">Block Block</nom>
                <nom region="wor">Block Block</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="002de342" md5="48bc314fb055e9708671529fde722fb5" sha1="85b16584bc894f7991b092a9c422f490725c5c9a" format="mp4" support="">media/video/block.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e021f62" md5="204af79bafa9725d436a3e15165e89f8" sha1="9e6306bfd020710d1baf092af28a0402d05fe5a0" format="png" support="">media/mixrbv2/block.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="149456" romid="38597">
            <path>blockcar.zip</path>
            <noms>
                <nom region="ss">Block Carnival / Thunder And Lightning 2</nom>
                <nom region="wor">Block Carnival / Thunder And Lightning 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Block Carnival is a funny ball and paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a42c78a9" md5="0ae67e05c2ef7147c20e99640471e28d" sha1="df84382a33f5f89b17f3f3893be740000fd61e7d" format="mp4" support="">media/video/blockcar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e8105b8" md5="f35510f06d065720f9f82665c95de0b0" sha1="aa8920efab707b7e49e68b9a9e4bcb75db8294ee" format="png" support="">media/mixrbv2/blockcar.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40277" romid="38600">
            <path>blockgal.zip</path>
            <noms>
                <nom region="ss">Block Gal</nom>
                <nom region="wor">Block Gal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Block Gal is a Breakout/Arkanoid clone, with some erotic imagery: clearing a screen reveals some part of a naked lady.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a014b05" md5="b79976dc1f7ada0d881853a1eaa5325a" sha1="00153b61103abdacd98b0a78cf9658a136676288" format="mp4" support="">media/video/blockgal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50f90836" md5="cc917e0113f55ed507b4153547bb49ac" sha1="e64838292dc4ddaed8d6118374e229b8e01b3c7b" format="png" support="">media/mixrbv2/blockgal.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="40278" romid="38602">
            <path>blockhl.zip</path>
            <noms>
                <nom region="ss">Block Hole</nom>
                <nom region="wor">Block Hole</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db81222c" md5="3ab4c1d0fb0fb8031f949e8eb6183d2f" sha1="637c6c4e8cb557c019fbac8503ad2dd8abf9965f" format="mp4" support="">media/video/blockhl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="174863b8" md5="ed812468ba70fdaf9d9d1316902939d9" sha1="40bca2b473bdcf9d2d6be76b3cd076bd4ef26ec0" format="png" support="">media/mixrbv2/blockhl.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40278" romid="58324">
            <path>quarth.zip</path>
            <noms>
                <nom region="ss">Block Hole</nom>
                <nom region="wor">Block Hole</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blockhl.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db81222c" md5="3ab4c1d0fb0fb8031f949e8eb6183d2f" sha1="637c6c4e8cb557c019fbac8503ad2dd8abf9965f" format="mp4" support="">media/video/quarth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="174863b8" md5="ed812468ba70fdaf9d9d1316902939d9" sha1="40bca2b473bdcf9d2d6be76b3cd076bd4ef26ec0" format="png" support="">media/mixrbv2/quarth.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40279" romid="38606">
            <path>blockout2.zip</path>
            <noms>
                <nom region="ss">Block Out</nom>
                <nom region="wor">Block Out</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blockout.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.
As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.
Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode:
1) Force the opponent to the top of their pit and out of the game
or
2) Erase 21 faces first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aaa2b7a9" md5="0004d20ea836bb0c8222a9c8f46063f3" sha1="b8931d0e5e726f16ff059e4aa3a80672081af8ac" format="mp4" support="">media/video/blockout2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="190458d2" md5="24e8f8ee0b0e516d406e9b7c5ddde18a" sha1="0679e5df753ca012aa2e5c3d6bcd1b5953dba1b9" format="png" support="">media/mixrbv2/blockout2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40279" romid="38607">
            <path>blockoutj.zip</path>
            <noms>
                <nom region="ss">Block Out</nom>
                <nom region="wor">Block Out</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>blockout.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.
As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.
Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode:
1) Force the opponent to the top of their pit and out of the game
or
2) Erase 21 faces first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aaa2b7a9" md5="0004d20ea836bb0c8222a9c8f46063f3" sha1="b8931d0e5e726f16ff059e4aa3a80672081af8ac" format="mp4" support="">media/video/blockoutj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="190458d2" md5="24e8f8ee0b0e516d406e9b7c5ddde18a" sha1="0679e5df753ca012aa2e5c3d6bcd1b5953dba1b9" format="png" support="">media/mixrbv2/blockoutj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40279" romid="38605">
            <path>blockout.zip</path>
            <noms>
                <nom region="ss">Block Out</nom>
                <nom region="wor">Block Out</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.
As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.
Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode:
1) Force the opponent to the top of their pit and out of the game
or
2) Erase 21 faces first.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aaa2b7a9" md5="0004d20ea836bb0c8222a9c8f46063f3" sha1="b8931d0e5e726f16ff059e4aa3a80672081af8ac" format="mp4" support="">media/video/blockout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="190458d2" md5="24e8f8ee0b0e516d406e9b7c5ddde18a" sha1="0679e5df753ca012aa2e5c3d6bcd1b5953dba1b9" format="png" support="">media/mixrbv2/blockout.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40274" romid="38595">
            <path>blockade.zip</path>
            <noms>
                <nom region="ss">Blockade</nom>
                <nom region="wor">Blockade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d10f4fb" md5="7e62764e18933c432ed0dbeae9676e73" sha1="8a13b89b26ad4165acd30e345ffdc70f8a6828b5" format="mp4" support="">media/video/blockade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6d134b5" md5="f98cd828e768fd8bb33ea3be52922ae0" sha1="db042fb262a143c9e4f8de3c1f8ab1dea17ff717" format="png" support="">media/mixrbv2/blockade.png</media>
            </medias>
            <dates>
                <date region="wor">1976</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40272" romid="38592">
            <path>blmbycaru.zip</path>
            <noms>
                <nom region="ss">Blomby Car</nom>
                <nom region="wor">Blomby Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blmbycar.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D rally driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a53d71c" md5="c94036566e2d80daed44b3fb9a4c65ad" sha1="371257d95de90fe4af45695312c6f3bb1b419461" format="mp4" support="">media/video/blmbycaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca32f3bf" md5="74e6cf5c4b90ee3de95dfe1e3d9bf9c4" sha1="bf726bf42c638ad50e9ffa3c053322c2d1e808ea" format="png" support="">media/mixrbv2/blmbycaru.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5867">ABM Games</developpeur>
            <editeur id="5867">ABM Games</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40272" romid="38591">
            <path>blmbycar.zip</path>
            <noms>
                <nom region="ss">Blomby Car</nom>
                <nom region="wor">Blomby Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D rally driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a53d71c" md5="c94036566e2d80daed44b3fb9a4c65ad" sha1="371257d95de90fe4af45695312c6f3bb1b419461" format="mp4" support="">media/video/blmbycar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca32f3bf" md5="74e6cf5c4b90ee3de95dfe1e3d9bf9c4" sha1="bf726bf42c638ad50e9ffa3c053322c2d1e808ea" format="png" support="">media/mixrbv2/blmbycar.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5867">ABM Games</developpeur>
            <editeur id="5867">ABM Games</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40280" romid="822542">
            <path>bloodbrou.zip</path>
            <noms>
                <nom region="ss">Blood Bros.</nom>
                <nom region="wor">Blood Bros.</nom>
            </noms>
            <cloneof>bloodbro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9309295" md5="0fe999b0ce584ae5f84eb3b897266d9d" sha1="a0664ca18be97d89ab798c104160ec172232a74b" format="mp4" support="">media/video/bloodbrou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aaad428" md5="47ee440f349cd6004c6e03a1ad2e144d" sha1="38a72f0d0dad4d32c1f2aeca0c41dd4cbfdec61c" format="png" support="">media/mixrbv2/bloodbrou.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40280" romid="38608">
            <path>bloodbro.zip</path>
            <noms>
                <nom region="ss">Blood Bros.</nom>
                <nom region="wor">Blood Bros.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9309295" md5="0fe999b0ce584ae5f84eb3b897266d9d" sha1="a0664ca18be97d89ab798c104160ec172232a74b" format="mp4" support="">media/video/bloodbro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aaad428" md5="47ee440f349cd6004c6e03a1ad2e144d" sha1="38a72f0d0dad4d32c1f2aeca0c41dd4cbfdec61c" format="png" support="">media/mixrbv2/bloodbro.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40280" romid="38609">
            <path>bloodbroj.zip</path>
            <noms>
                <nom region="ss">Blood Bros.</nom>
                <nom region="wor">Blood Bros.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bloodbro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9309295" md5="0fe999b0ce584ae5f84eb3b897266d9d" sha1="a0664ca18be97d89ab798c104160ec172232a74b" format="mp4" support="">media/video/bloodbroj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aaad428" md5="47ee440f349cd6004c6e03a1ad2e144d" sha1="38a72f0d0dad4d32c1f2aeca0c41dd4cbfdec61c" format="png" support="">media/mixrbv2/bloodbroj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40280" romid="822541">
            <path>bloodbroja.zip</path>
            <noms>
                <nom region="ss">Blood Bros.</nom>
                <nom region="wor">Blood Bros.</nom>
            </noms>
            <cloneof>bloodbro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9309295" md5="0fe999b0ce584ae5f84eb3b897266d9d" sha1="a0664ca18be97d89ab798c104160ec172232a74b" format="mp4" support="">media/video/bloodbroja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aaad428" md5="47ee440f349cd6004c6e03a1ad2e144d" sha1="38a72f0d0dad4d32c1f2aeca0c41dd4cbfdec61c" format="png" support="">media/mixrbv2/bloodbroja.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40281" romid="38614">
            <path>bloodstm21.zip</path>
            <noms>
                <nom region="ss">Blood Storm</nom>
                <nom region="wor">Blood Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bloodstm.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da265f1" md5="41c2109048efd4e5e140f4da2cf1b8ec" sha1="2ca3f5b9d600013e4f4504b45481ea8704f3bdd8" format="mp4" support="">media/video/bloodstm21.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c61a9d66" md5="f69318105c83253c694a71456507b6e5" sha1="30f716d8b9ebdae3d5b122e9b02aa5ee17b695ca" format="png" support="">media/mixrbv2/bloodstm21.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5388">Strata</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40281" romid="38615">
            <path>bloodstm22.zip</path>
            <noms>
                <nom region="ss">Blood Storm</nom>
                <nom region="wor">Blood Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bloodstm.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da265f1" md5="41c2109048efd4e5e140f4da2cf1b8ec" sha1="2ca3f5b9d600013e4f4504b45481ea8704f3bdd8" format="mp4" support="">media/video/bloodstm22.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c61a9d66" md5="f69318105c83253c694a71456507b6e5" sha1="30f716d8b9ebdae3d5b122e9b02aa5ee17b695ca" format="png" support="">media/mixrbv2/bloodstm22.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5388">Strata</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40281" romid="38611">
            <path>bloodstm.zip</path>
            <noms>
                <nom region="ss">Blood Storm</nom>
                <nom region="wor">Blood Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da265f1" md5="41c2109048efd4e5e140f4da2cf1b8ec" sha1="2ca3f5b9d600013e4f4504b45481ea8704f3bdd8" format="mp4" support="">media/video/bloodstm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c61a9d66" md5="f69318105c83253c694a71456507b6e5" sha1="30f716d8b9ebdae3d5b122e9b02aa5ee17b695ca" format="png" support="">media/mixrbv2/bloodstm.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5388">Strata</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40281" romid="38613">
            <path>bloodstm11.zip</path>
            <noms>
                <nom region="ss">Blood Storm</nom>
                <nom region="wor">Blood Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bloodstm.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da265f1" md5="41c2109048efd4e5e140f4da2cf1b8ec" sha1="2ca3f5b9d600013e4f4504b45481ea8704f3bdd8" format="mp4" support="">media/video/bloodstm11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c61a9d66" md5="f69318105c83253c694a71456507b6e5" sha1="30f716d8b9ebdae3d5b122e9b02aa5ee17b695ca" format="png" support="">media/mixrbv2/bloodstm11.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5388">Strata</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40281" romid="38612">
            <path>bloodstm10.zip</path>
            <noms>
                <nom region="ss">Blood Storm</nom>
                <nom region="wor">Blood Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bloodstm.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.

BloodStorm was dubbed as a possible MK-killer in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.

As with its predecessor Time Killers, BloodStorm features many of the aspects carried down from it, such as the removal of an opponent s arms and an instant kill attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da265f1" md5="41c2109048efd4e5e140f4da2cf1b8ec" sha1="2ca3f5b9d600013e4f4504b45481ea8704f3bdd8" format="mp4" support="">media/video/bloodstm10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c61a9d66" md5="f69318105c83253c694a71456507b6e5" sha1="30f716d8b9ebdae3d5b122e9b02aa5ee17b695ca" format="png" support="">media/mixrbv2/bloodstm10.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5388">Strata</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="40282" romid="56422">
            <path>oedfight.zip</path>
            <noms>
                <nom region="ss">Blood Warrior</nom>
                <nom region="wor">Blood Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bloodwar.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1c6d840" md5="0ec6c38e7a185f26030c1c27d82ac34e" sha1="c3580b7280ba6a21598b781169d2d738df8674f7" format="mp4" support="">media/video/oedfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74ebda59" md5="c483064806641d87ac981d7a295e1b55" sha1="8391ff792b433d6346da9ae18b7b7c2e23241613" format="png" support="">media/mixrbv2/oedfight.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="40282" romid="38616">
            <path>bloodwar.zip</path>
            <noms>
                <nom region="ss">Blood Warrior</nom>
                <nom region="wor">Blood Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1c6d840" md5="0ec6c38e7a185f26030c1c27d82ac34e" sha1="c3580b7280ba6a21598b781169d2d738df8674f7" format="mp4" support="">media/video/bloodwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74ebda59" md5="c483064806641d87ac981d7a295e1b55" sha1="8391ff792b433d6346da9ae18b7b7c2e23241613" format="png" support="">media/mixrbv2/bloodwar.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40283" romid="38618">
            <path>bloxeed.zip</path>
            <noms>
                <nom region="ss">Bloxeed</nom>
                <nom region="wor">Bloxeed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="610d7553" md5="7e82dd9f68eb007bb481db6bd20da72b" sha1="e4a215950479a47e24920ad7bdc456536f9c0769" format="mp4" support="">media/video/bloxeed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79978c35" md5="84efe8f7d0b3b8243f288bb8b5d9d1ef" sha1="7adaeeb9e3bb11d7cda59bef41134d01951b1f2c" format="png" support="">media/mixrbv2/bloxeed.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
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            <path>bloxeedd.zip</path>
            <noms>
                <nom region="ss">Bloxeed</nom>
                <nom region="wor">Bloxeed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bloxeed.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="610d7553" md5="7e82dd9f68eb007bb481db6bd20da72b" sha1="e4a215950479a47e24920ad7bdc456536f9c0769" format="mp4" support="">media/video/bloxeedd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79978c35" md5="84efe8f7d0b3b8243f288bb8b5d9d1ef" sha1="7adaeeb9e3bb11d7cda59bef41134d01951b1f2c" format="png" support="">media/mixrbv2/bloxeedd.png</media>
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            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="40283" romid="467490">
            <path>blox16b.zip</path>
            <noms>
                <nom region="ss">Bloxeed</nom>
                <nom region="wor">Bloxeed</nom>
            </noms>
            <cloneof>bloxeed.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="610d7553" md5="7e82dd9f68eb007bb481db6bd20da72b" sha1="e4a215950479a47e24920ad7bdc456536f9c0769" format="mp4" support="">media/video/blox16b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79978c35" md5="84efe8f7d0b3b8243f288bb8b5d9d1ef" sha1="7adaeeb9e3bb11d7cda59bef41134d01951b1f2c" format="png" support="">media/mixrbv2/blox16b.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40286" romid="38631">
            <path>bluehawkn.zip</path>
            <noms>
                <nom region="ss">Blue Hawk</nom>
                <nom region="wor">Blue Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bluehawk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Blue Hawk is a vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9733c62" md5="1f7c4ff0278a574c522afee8b8874df4" sha1="bd12dd91f085ae7d3e888ea65f65a0b6aba4feb2" format="mp4" support="">media/video/bluehawkn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78a214d4" md5="63268ea8d0477508b468c10ddf032e8f" sha1="7bd0c6094021bd01d44af9b0fccf308e7b9bfcc9" format="png" support="">media/mixrbv2/bluehawkn.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40286" romid="38630">
            <path>bluehawk.zip</path>
            <noms>
                <nom region="ss">Blue Hawk</nom>
                <nom region="wor">Blue Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Blue Hawk is a vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9733c62" md5="1f7c4ff0278a574c522afee8b8874df4" sha1="bd12dd91f085ae7d3e888ea65f65a0b6aba4feb2" format="mp4" support="">media/video/bluehawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78a214d4" md5="63268ea8d0477508b468c10ddf032e8f" sha1="7bd0c6094021bd01d44af9b0fccf308e7b9bfcc9" format="png" support="">media/mixrbv2/bluehawk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150705" romid="38633">
            <path>blueprntj.zip</path>
            <noms>
                <nom region="ss">Blue Print</nom>
                <nom region="wor">Blue Print</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>blueprnt.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Blue Print the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a40a47ba" md5="22017582471e88c656c085368107a794" sha1="615109c13af02cf8f03e0fe49e6017c586f39fc0" format="mp4" support="">media/video/blueprntj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150705" romid="38632">
            <path>blueprnt.zip</path>
            <noms>
                <nom region="ss">Blue Print</nom>
                <nom region="wor">Blue Print</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Blue Print the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a40a47ba" md5="22017582471e88c656c085368107a794" sha1="615109c13af02cf8f03e0fe49e6017c586f39fc0" format="mp4" support="">media/video/blueprnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9cb63eb" md5="6da319d507cbdf93e2720bc6f5c5ffc4" sha1="c910ffaf820c8e2487fb6ece0de34768ac08dfb0" format="png" support="">media/mixrbv2/blueprnt.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37569" romid="38506">
            <path>bjourney.zip</path>
            <noms>
                <nom region="ss">Blue's Journey / Raguy</nom>
                <nom region="jp">Raguy</nom>
                <nom region="wor">Blue's Journey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The planet of Raguy was once beautiful and peaceful, but all hell broke loose when it was invaded by the Daruma tribe. The pollution started to spread through the city. Blue was summoned to get rid of the Daruma tribe, and save Raguy from the Daruma Empire that has turned the inhabitants into slaves.

You control Blue, who only has one weapon to deal with the Darumas. You can use his leaf to whip enemies upside-down, and hurl these enemies at others. Along the way, you can get flowers for use at the shop to buy items that will help you along the way. These items include flower honey (increases stamina), swim fins (easier swimming), light safe (protects all your items), spikes, and ocarinas. Later in the game, you can also get the shopkeeper to sing you a song. This helps you break curses that are placed on you by a witch.You will also interact with other characters along the way that can also help you if you tell the truth.

You exit each stage by jumping on a huge plant. The higher up you are on this plant, the more points you are awarded. Every two or so stages, you have to defeat a boss before a guy in a devil suit offers you something. You can refuse or accept the other. If you accept the offer, you will have to pull one of four strings that will give you a life ball, more stamina, 30 flowers, cocoons, or five flowers.

You are on a time limit. If you run out of time, a black creature appears out of nowhere, and starts firing "bird" missiles at you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41d94f5b" md5="165f3e096df5435028c072ab70bd2025" sha1="b62d27f13b2d6eb663f6cd6e482cb7ef472882b3" format="mp4" support="">media/video/bjourney.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e6cf812" md5="78356ed2c8dbcded10bedcb539446935" sha1="95645ad15402ddcd08ec2f309b21884d0313e6fa" format="png" support="">media/mixrbv2/bjourney.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37569" romid="822540">
            <path>bjourneyh.zip</path>
            <noms>
                <nom region="ss">Blue's Journey / Raguy</nom>
                <nom region="jp">Raguy</nom>
                <nom region="wor">Blue's Journey</nom>
            </noms>
            <cloneof>bjourney.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The planet of Raguy was once beautiful and peaceful, but all hell broke loose when it was invaded by the Daruma tribe. The pollution started to spread through the city. Blue was summoned to get rid of the Daruma tribe, and save Raguy from the Daruma Empire that has turned the inhabitants into slaves.

You control Blue, who only has one weapon to deal with the Darumas. You can use his leaf to whip enemies upside-down, and hurl these enemies at others. Along the way, you can get flowers for use at the shop to buy items that will help you along the way. These items include flower honey (increases stamina), swim fins (easier swimming), light safe (protects all your items), spikes, and ocarinas. Later in the game, you can also get the shopkeeper to sing you a song. This helps you break curses that are placed on you by a witch.You will also interact with other characters along the way that can also help you if you tell the truth.

You exit each stage by jumping on a huge plant. The higher up you are on this plant, the more points you are awarded. Every two or so stages, you have to defeat a boss before a guy in a devil suit offers you something. You can refuse or accept the other. If you accept the offer, you will have to pull one of four strings that will give you a life ball, more stamina, 30 flowers, cocoons, or five flowers.

You are on a time limit. If you run out of time, a black creature appears out of nowhere, and starts firing "bird" missiles at you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41d94f5b" md5="165f3e096df5435028c072ab70bd2025" sha1="b62d27f13b2d6eb663f6cd6e482cb7ef472882b3" format="mp4" support="">media/video/bjourneyh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e6cf812" md5="78356ed2c8dbcded10bedcb539446935" sha1="95645ad15402ddcd08ec2f309b21884d0313e6fa" format="png" support="">media/mixrbv2/bjourneyh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40415" romid="38973">
            <path>bwcasino.zip</path>
            <noms>
                <nom region="ss">Boardwalk Casino</nom>
                <nom region="wor">Boardwalk Casino</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1410a478" md5="4f926b516b8c5d3f88c6480213c0b0d5" sha1="f8bf76afcb73ac0d7d1bb360f0a299b0f72645ea" format="mp4" support="">media/video/bwcasino.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="502103a6" md5="55b526e177ade8b0fca0d4b1b411843f" sha1="9b63fd702d9cc3b47072eb620249e1a66b6645de" format="png" support="">media/mixrbv2/bwcasino.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=6||</controles>
        </jeu>
        <jeu id="40415" romid="37050">
            <path>acitya.zip</path>
            <noms>
                <nom region="ss">Boardwalk Casino</nom>
                <nom region="wor">Boardwalk Casino</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bwcasino.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1410a478" md5="4f926b516b8c5d3f88c6480213c0b0d5" sha1="f8bf76afcb73ac0d7d1bb360f0a299b0f72645ea" format="mp4" support="">media/video/acitya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="502103a6" md5="55b526e177ade8b0fca0d4b1b411843f" sha1="9b63fd702d9cc3b47072eb620249e1a66b6645de" format="png" support="">media/mixrbv2/acitya.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=6||</controles>
        </jeu>
        <jeu id="40321" romid="40884">
            <path>dumpmtmt.zip</path>
            <noms>
                <nom region="ss">Body Slam</nom>
                <nom region="wor">Body Slam</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bodyslam.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Body Slam, called Dump Matsumoto in Japan, is a 1986 arcade wrestling game by Sega. You choose one of two wrestling teams, "Fresh Gals" and "The Evil Alliance", and fight with each of its members, taking turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4af481a7" md5="6b3875add298c8f4823f4ce79855b1dc" sha1="98ae2eaf0bc4b2a350a36df315554cb7489ba072" format="mp4" support="">media/video/dumpmtmt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab4051c9" md5="02d7663bf75bbccdbd160e6a29bab13d" sha1="5345557d59e9e7e6d3c51ab936d31f84fa964bc0" format="png" support="">media/mixrbv2/dumpmtmt.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40321" romid="38702">
            <path>bodyslam.zip</path>
            <noms>
                <nom region="ss">Body Slam</nom>
                <nom region="wor">Body Slam</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Body Slam, called Dump Matsumoto in Japan, is a 1986 arcade wrestling game by Sega. You choose one of two wrestling teams, "Fresh Gals" and "The Evil Alliance", and fight with each of its members, taking turns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4af481a7" md5="6b3875add298c8f4823f4ce79855b1dc" sha1="98ae2eaf0bc4b2a350a36df315554cb7489ba072" format="mp4" support="">media/video/bodyslam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab4051c9" md5="02d7663bf75bbccdbd160e6a29bab13d" sha1="5345557d59e9e7e6d3c51ab936d31f84fa964bc0" format="png" support="">media/mixrbv2/bodyslam.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40322" romid="38703">
            <path>bogeyman.zip</path>
            <noms>
                <nom region="ss">Bogey Manor</nom>
                <nom region="wor">Bogey Manor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword.

Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c31fde07" md5="8e6c475de480d3d3b0a8c2e5e7785394" sha1="614ddd2e8e67e59b6c7b2cb846710ee9bc7d5621" format="mp4" support="">media/video/bogeyman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f0056df" md5="001904b716f05aa13188b9b1ea96d7c1" sha1="6174be8bc46f924ac9d6267f5485714533715c78" format="png" support="">media/mixrbv2/bogeyman.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40323" romid="38704">
            <path>boggy84.zip</path>
            <noms>
                <nom region="ss">Boggy '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.

You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4aa6f43f" md5="f64273d8ff95744068e877f5bd678c10" sha1="f21b616897136bd825ff93f363a2d57378d8f631" format="mp4" support="">media/video/boggy84.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dbec802" md5="15da8c452e05901041c6849a53caa008" sha1="f4a76abad6efa1ced1642d2deb290cd6eed78cce" format="png" support="">media/mixrbv2/boggy84.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40323" romid="38705">
            <path>boggy84b.zip</path>
            <noms>
                <nom region="ss">Boggy '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>boggy84.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Boggy '84 is one of those games of which countless numbers were made in the early eighties during the homecomputer boom. It is slightly similar to Mappy or Space Panic but without the refinements of said games.

You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4aa6f43f" md5="f64273d8ff95744068e877f5bd678c10" sha1="f21b616897136bd825ff93f363a2d57378d8f631" format="mp4" support="">media/video/boggy84b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dbec802" md5="15da8c452e05901041c6849a53caa008" sha1="f4a76abad6efa1ced1642d2deb290cd6eed78cce" format="png" support="">media/mixrbv2/boggy84b.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40324" romid="38707">
            <path>bombbee.zip</path>
            <noms>
                <nom region="ss">Bomb Bee</nom>
                <nom region="wor">Bomb Bee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2476651" md5="7fd9a8f69daeec21e8dd4f690a67c8e5" sha1="cdf761f56e690d7bfb28af8fa809c147368ef0c9" format="mp4" support="">media/video/bombbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0670d60c" md5="1a53c6ade69f5d51dd180ccd536fac69" sha1="f66f5734da5319da5734d886c089a9ca085de23e" format="png" support="">media/mixrbv2/bombbee.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="40325" romid="38709">
            <path>bombjack.zip</path>
            <noms>
                <nom region="ss">Bomb Jack</nom>
                <nom region="wor">Bomb Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. 

Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. 

A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. 

Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. 

The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c6eeb92" md5="56fa078a3a0b4a14ed761d7819782a23" sha1="962aa381d824ee662d794a588b44c18dffd2dfc0" format="mp4" support="">media/video/bombjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f72cbd7b" md5="236a874b0ec22bbd31ecfd5d57afebc9" sha1="27056bb05a27cd9cca5883528a16b64c049a108a" format="png" support="">media/mixrbv2/bombjack.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40325" romid="38711">
            <path>bombjackt.zip</path>
            <noms>
                <nom region="ss">Bomb Jack</nom>
                <nom region="wor">Bomb Jack</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>bombjack.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. 

Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. 

A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. 

Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. 

The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c6eeb92" md5="56fa078a3a0b4a14ed761d7819782a23" sha1="962aa381d824ee662d794a588b44c18dffd2dfc0" format="mp4" support="">media/video/bombjackt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f72cbd7b" md5="236a874b0ec22bbd31ecfd5d57afebc9" sha1="27056bb05a27cd9cca5883528a16b64c049a108a" format="png" support="">media/mixrbv2/bombjackt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40325" romid="38710">
            <path>bombjack2.zip</path>
            <noms>
                <nom region="ss">Bomb Jack</nom>
                <nom region="wor">Bomb Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bombjack.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack is a fast-moving platform game in which the aim is to collect all of the bombs on each level before progressing to the next. A variety of constantly spawning mechanical enemies patrol the platforms and airspace so the longer a player takes to collect all of the bombs, the more difficult progress becomes. 

Extra point bonuses are awarded for collecting bombs with their fuses lit. Only one bomb at any time has a lit fuse, and collecting twenty or more of these lit bombs on any given level will earn the player points bonus (see TIPS AND TRICKS for details). Jack is pursued around each level by the spawning enemies and when he gets killed, he drops down to the nearest platform, always landing on his head. 

A 'Powerball' appears at semi-regular intervals and moves diagonally around the screen. If the player manages to grab this, all of the level's monsters are frozen for several seconds and can then be killed by having Jack fly into them (similar to the 'Powerpill' feature in "Pac-Man"). Collecting the Bonus 'B' symbols will increase the amount of points awarded for collecting bombs with their fuses lit. Picking up an 'Extra' symbol awards the player with an additional life, while catching the 'Special' symbol will give the player an extra credit. 

Each of Bomb Jack's levels feature one of five different background pictures, some of which represent famous historical landmarks. They are: the Sphinx in Egypt, the Acropolis in Greece, Castle Neuschwanstein in Bavaria, skyscrapers and a cityscape by night. While the backgrounds themselves are repeated as the game progresses, the platform layouts for each level are completely different. At least until level 18, after which the levels are repeated. 

The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c6eeb92" md5="56fa078a3a0b4a14ed761d7819782a23" sha1="962aa381d824ee662d794a588b44c18dffd2dfc0" format="mp4" support="">media/video/bombjack2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f72cbd7b" md5="236a874b0ec22bbd31ecfd5d57afebc9" sha1="27056bb05a27cd9cca5883528a16b64c049a108a" format="png" support="">media/mixrbv2/bombjack2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40326" romid="38712">
            <path>bombkick.zip</path>
            <noms>
                <nom region="ss">Bomb Kick</nom>
                <nom region="wor">Bomb Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you use bombs to get rid of enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f55f6185" md5="93391a85fdf4780a19a2293e281310da" sha1="7e8d1b6ae32586c661d6edd0cce56a45a05edfa1" format="mp4" support="">media/video/bombkick.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="600f50c2" md5="4a76c85bb580aa8b144e612124105c60" sha1="e7b97b59e4411f80527558c9d5d30e3f56cb8391" format="png" support="">media/mixrbv2/bombkick.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40326" romid="38713">
            <path>bombkicka.zip</path>
            <noms>
                <nom region="ss">Bomb Kick</nom>
                <nom region="wor">Bomb Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bombkick.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you use bombs to get rid of enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f55f6185" md5="93391a85fdf4780a19a2293e281310da" sha1="7e8d1b6ae32586c661d6edd0cce56a45a05edfa1" format="mp4" support="">media/video/bombkicka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="600f50c2" md5="4a76c85bb580aa8b144e612124105c60" sha1="e7b97b59e4411f80527558c9d5d30e3f56cb8391" format="png" support="">media/mixrbv2/bombkicka.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40175" romid="38329">
            <path>bbmanw.zip</path>
            <noms>
                <nom region="ss">Bomber Man World / New Dyna Blaster</nom>
                <nom region="us">Bomber Man World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f13e2eb" md5="ee75bb4c95354909da746e21db4d3553" sha1="e0b06a0be778ee39d8dc7fa0a63ffd614e5271ca" format="mp4" support="">media/video/bbmanw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1459567a" md5="38a349ffaa992b1fc3a81782115836ac" sha1="5ee77ea469f6028cbfc2b1454d8d0b0c3e59ef97" format="png" support="">media/mixrbv2/bbmanw.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40175" romid="38330">
            <path>bbmanwj.zip</path>
            <noms>
                <nom region="ss">Bomber Man World / New Dyna Blaster</nom>
                <nom region="us">Bomber Man World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bbmanw.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f13e2eb" md5="ee75bb4c95354909da746e21db4d3553" sha1="e0b06a0be778ee39d8dc7fa0a63ffd614e5271ca" format="mp4" support="">media/video/bbmanwj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1459567a" md5="38a349ffaa992b1fc3a81782115836ac" sha1="5ee77ea469f6028cbfc2b1454d8d0b0c3e59ef97" format="png" support="">media/mixrbv2/bbmanwj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40175" romid="38331">
            <path>bbmanwja.zip</path>
            <noms>
                <nom region="ss">Bomber Man World / New Dyna Blaster</nom>
                <nom region="us">Bomber Man World</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bbmanw.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f13e2eb" md5="ee75bb4c95354909da746e21db4d3553" sha1="e0b06a0be778ee39d8dc7fa0a63ffd614e5271ca" format="mp4" support="">media/video/bbmanwja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1459567a" md5="38a349ffaa992b1fc3a81782115836ac" sha1="5ee77ea469f6028cbfc2b1454d8d0b0c3e59ef97" format="png" support="">media/mixrbv2/bbmanwja.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="83">Hudson</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="60335" romid="56193">
            <path>newapunk.zip</path>
            <noms>
                <nom region="ss">Bomber Man World / New Dyna Blaster - Global Quest</nom>
                <nom region="us">Bomber Man World / New Dyna Blaster - Global Quest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bbmanw.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/newapunk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40244">
            <path>bjtwinpa.zip</path>
            <noms>
                <nom region="ss">Bombjack Twin</nom>
                <nom region="wor">Bombjack Twin</nom>
            </noms>
            <cloneof>bjtwin.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.

Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed.

The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round.

Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.

As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe315c19" md5="bf9cda2bab9b852b2f371e1570b02f19" sha1="a63d7170e7524d79c48a9ff853d54be81627e3a7" format="mp4" support="">media/video/bjtwinpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b33754b5" md5="b438935f30cd33817096cfc6a8314b21" sha1="5c1d1f294425e09901e7bc3426e24c12b0c85696" format="png" support="">media/mixrbv2/bjtwinpa.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40244" romid="38510">
            <path>bjtwinp.zip</path>
            <noms>
                <nom region="ss">Bombjack Twin</nom>
                <nom region="wor">Bombjack Twin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bjtwin.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.

Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed.

The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round.

Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.

As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe315c19" md5="bf9cda2bab9b852b2f371e1570b02f19" sha1="a63d7170e7524d79c48a9ff853d54be81627e3a7" format="mp4" support="">media/video/bjtwinp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b33754b5" md5="b438935f30cd33817096cfc6a8314b21" sha1="5c1d1f294425e09901e7bc3426e24c12b0c85696" format="png" support="">media/mixrbv2/bjtwinp.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40244" romid="38508">
            <path>bjtwin.zip</path>
            <noms>
                <nom region="ss">Bombjack Twin</nom>
                <nom region="wor">Bombjack Twin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.

Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed.

The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round.

Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.

As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe315c19" md5="bf9cda2bab9b852b2f371e1570b02f19" sha1="a63d7170e7524d79c48a9ff853d54be81627e3a7" format="mp4" support="">media/video/bjtwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b33754b5" md5="b438935f30cd33817096cfc6a8314b21" sha1="5c1d1f294425e09901e7bc3426e24c12b0c85696" format="png" support="">media/mixrbv2/bjtwin.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40244" romid="38509">
            <path>bjtwina.zip</path>
            <noms>
                <nom region="ss">Bombjack Twin</nom>
                <nom region="wor">Bombjack Twin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bjtwin.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Bomb Jack Twin is a direct sequel to the 1984 original and retains the same platform-based collect-the-bombs gameplay of its predecessor.

Changes over the original game include a slightly faster playing tempo and the option for simultaneous two-player action. As with the prequel, extra points and bonuses can be earned by collecting bonus coins and bombs with their fuses still lit. Bomb Jack Twin also retains the 'Powerball' feature of its predecessor which, when collected, freezes the level's enemies for several seconds, allowing them to be destroyed.

The way the sequel's levels are structured differs significantly from the original game. In "Bomb Jack", each screen was simply numbered sequentially and the background picture changed on every screen, but the stages in "Bomb Jack Twin" are grouped into 'rounds', each consisting of three screen layouts but retaining a single background picture for the duration of that round.

Another new addition is the bonus screen. This appears every couple of rounds and players must try to collect all bombs on the screen within a tight time limit to earn extra bonus points. There are no enemies on the bonus screens and the background is plain black.

As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe315c19" md5="bf9cda2bab9b852b2f371e1570b02f19" sha1="a63d7170e7524d79c48a9ff853d54be81627e3a7" format="mp4" support="">media/video/bjtwina.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b33754b5" md5="b438935f30cd33817096cfc6a8314b21" sha1="5c1d1f294425e09901e7bc3426e24c12b0c85696" format="png" support="">media/mixrbv2/bjtwina.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40320" romid="38693">
            <path>bnzabros.zip</path>
            <noms>
                <nom region="ss">Bonanza Bros</nom>
                <nom region="wor">Bonanza Bros</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f90ca6d" md5="8295fa0bf87feb7e1e92972cbd2793d6" sha1="8ed6a75e7b4d417a69f01f85b9c15fbf34f7832b" format="mp4" support="">media/video/bnzabros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7785fcc" md5="b7812da38e23e156500ef0c8d2bf5e18" sha1="1a7dc43cd1c715bf0cad7838819a8edf7bca2947" format="png" support="">media/mixrbv2/bnzabros.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40320" romid="38694">
            <path>bnzabrosj.zip</path>
            <noms>
                <nom region="ss">Bonanza Bros</nom>
                <nom region="wor">Bonanza Bros</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bnzabros.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f90ca6d" md5="8295fa0bf87feb7e1e92972cbd2793d6" sha1="8ed6a75e7b4d417a69f01f85b9c15fbf34f7832b" format="mp4" support="">media/video/bnzabrosj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7785fcc" md5="b7812da38e23e156500ef0c8d2bf5e18" sha1="1a7dc43cd1c715bf0cad7838819a8edf7bca2947" format="png" support="">media/mixrbv2/bnzabrosj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40329" romid="38721">
            <path>bongo.zip</path>
            <noms>
                <nom region="ss">Bongo</nom>
                <nom region="wor">Bongo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play on the role of a hilarious tourist trapped in a cave and chased by a red dinosaur, you have to jump through different rock platforms and elude the lava, falling objects and the animals to pick six bonus objects without losing a life, as you advance in level you get to higher difficult areas where find and follow the caveman path to exit the cave alive, but before you must use an old cage to trap the annoying dinosaur.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6da5e1b" md5="54d6f6c334e696c73077acbbde9524fa" sha1="28d8160c426b2e94f46af28945a2b9e178662b82" format="mp4" support="">media/video/bongo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9734334c" md5="968cbed2fa84c8b6fc095080781de9bf" sha1="c7aab1c8cf74a079983eaccf88c7c40cffcc1d01" format="png" support="">media/mixrbv2/bongo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5480">Jetsoft</developpeur>
            <editeur id="5480">Jetsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40332" romid="38728">
            <path>bonzeadvp.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bonzeadv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/bonzeadvp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/bonzeadvp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40332" romid="38729">
            <path>bonzeadvu.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bonzeadv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/bonzeadvu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/bonzeadvu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40332" romid="38726">
            <path>bonzeadv.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/bonzeadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/bonzeadv.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40332" romid="46438">
            <path>jigkmgri.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bonzeadv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/jigkmgri.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/jigkmgri.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40332" romid="38727">
            <path>bonzeadvo.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bonzeadv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/bonzeadvo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/bonzeadvo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40332" romid="316323">
            <path>jigkmgria.zip</path>
            <noms>
                <nom region="ss">Bonze Adventure</nom>
                <nom region="wor">Bonze Adventure</nom>
            </noms>
            <cloneof>bonzeadv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="854835f5" md5="24eae0bb5963093c207933dd5869374e" sha1="01705fed4e6b4310fd6fa43ac7955fed3fba185b" format="mp4" support="">media/video/jigkmgria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad15fb49" md5="46f03f9a9b1040d67bbeba399b960cb0" sha1="4367970041c99f395909874e927602bac71cbf4a" format="png" support="">media/mixrbv2/jigkmgria.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40333" romid="58447">
            <path>ragtime.zip</path>
            <noms>
                <nom region="ss">Boogie Wings</nom>
                <nom region="jp">The Great Ragtime Show</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boogwing.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb4d4cc3" md5="f404614cbd04ee599a6380782c2f213f" sha1="640df39e5a91e265e03a001c4b38c6543f98004a" format="mp4" support="">media/video/ragtime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="924617c2" md5="31a5d16d1b62a710bd6a870c11d27780" sha1="0e93d4ecdba6065ebe0a2a8b7656246f8aef5978" format="png" support="">media/mixrbv2/ragtime.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40333" romid="38731">
            <path>boogwing.zip</path>
            <noms>
                <nom region="ss">Boogie Wings</nom>
                <nom region="jp">The Great Ragtime Show</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb4d4cc3" md5="f404614cbd04ee599a6380782c2f213f" sha1="640df39e5a91e265e03a001c4b38c6543f98004a" format="mp4" support="">media/video/boogwing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="924617c2" md5="31a5d16d1b62a710bd6a870c11d27780" sha1="0e93d4ecdba6065ebe0a2a8b7656246f8aef5978" format="png" support="">media/mixrbv2/boogwing.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40333" romid="38733">
            <path>boogwingu.zip</path>
            <noms>
                <nom region="ss">Boogie Wings</nom>
                <nom region="jp">The Great Ragtime Show</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>boogwing.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb4d4cc3" md5="f404614cbd04ee599a6380782c2f213f" sha1="640df39e5a91e265e03a001c4b38c6543f98004a" format="mp4" support="">media/video/boogwingu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="924617c2" md5="31a5d16d1b62a710bd6a870c11d27780" sha1="0e93d4ecdba6065ebe0a2a8b7656246f8aef5978" format="png" support="">media/mixrbv2/boogwingu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40333" romid="38732">
            <path>boogwinga.zip</path>
            <noms>
                <nom region="ss">Boogie Wings</nom>
                <nom region="jp">The Great Ragtime Show</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>boogwing.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb4d4cc3" md5="f404614cbd04ee599a6380782c2f213f" sha1="640df39e5a91e265e03a001c4b38c6543f98004a" format="mp4" support="">media/video/boogwinga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="924617c2" md5="31a5d16d1b62a710bd6a870c11d27780" sha1="0e93d4ecdba6065ebe0a2a8b7656246f8aef5978" format="png" support="">media/mixrbv2/boogwinga.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40333" romid="58448">
            <path>ragtimea.zip</path>
            <noms>
                <nom region="ss">Boogie Wings</nom>
                <nom region="jp">The Great Ragtime Show</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boogwing.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A superbly playable, humourous and utterly unique shoot-em-up from the Date East stable. The player begins each life in control of a bi-plane with a huge metal hook attached to its rear. This hook can be used to pick up enemies, objects, bombs and vehicles which can then be thrown both at other enemies, and at any walls and doorways that may be barring the player's route.

If the bi-plane takes two hits from enemy forces, it will explode and the player is forced to continue on foot. The on-foot sections play in a vaguely similar fashion to SNK's legendary "Metal Slug" series, but while on foot, the player has no protection from enemy hits and is very vulnerable to attack. As such, a replacement vehicle (which appear in the form of tanks, motorbikes, giant robots, elephants etc.) must be found quickly.

Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb4d4cc3" md5="f404614cbd04ee599a6380782c2f213f" sha1="640df39e5a91e265e03a001c4b38c6543f98004a" format="mp4" support="">media/video/ragtimea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="924617c2" md5="31a5d16d1b62a710bd6a870c11d27780" sha1="0e93d4ecdba6065ebe0a2a8b7656246f8aef5978" format="png" support="">media/mixrbv2/ragtimea.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="60399" romid="38737">
            <path>boomranga.zip</path>
            <noms>
                <nom region="ss">Boomer Rang'r / Genesis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>boomrang.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16b5e5c6" md5="4664124874b35d223b57ae247b152b4d" sha1="701b60cc8e1daca044afa271cdbcd7dfd8b605d3" format="mp4" support="">media/video/boomranga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f51ed4a5" md5="aa663196f8a2e08a8d987381045d06dd" sha1="1ee67a0f4f1ae3fd1f192b8364570d16fffeece6" format="png" support="">media/mixrbv2/boomranga.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60399" romid="38736">
            <path>boomrang.zip</path>
            <noms>
                <nom region="ss">Boomer Rang'r / Genesis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16b5e5c6" md5="4664124874b35d223b57ae247b152b4d" sha1="701b60cc8e1daca044afa271cdbcd7dfd8b605d3" format="mp4" support="">media/video/boomrang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f51ed4a5" md5="aa663196f8a2e08a8d987381045d06dd" sha1="1ee67a0f4f1ae3fd1f192b8364570d16fffeece6" format="png" support="">media/mixrbv2/boomrang.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40342" romid="38757">
            <path>botanic.zip</path>
            <noms>
                <nom region="ss">Botanic</nom>
                <nom region="wor">Botanic</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Botanic is a maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5416486d" md5="482b63abac1b35616cfd6d65fedb631f" sha1="97a153cca85206ba5f5d52117e18b659e0ad77d1" format="mp4" support="">media/video/botanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad129e00" md5="0f9722a374f4a6d42887e5de8cf44964" sha1="be9fb0a6702d97abd78fba390f4c1126383008a2" format="png" support="">media/mixrbv2/botanic.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5484">Valadon Automation (Itisa license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40342">
            <path>botanicf.zip</path>
            <noms>
                <nom region="ss">Botanic</nom>
                <nom region="wor">Botanic</nom>
            </noms>
            <cloneof>botanic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Botanic is a maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5416486d" md5="482b63abac1b35616cfd6d65fedb631f" sha1="97a153cca85206ba5f5d52117e18b659e0ad77d1" format="mp4" support="">media/video/botanicf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad129e00" md5="0f9722a374f4a6d42887e5de8cf44964" sha1="be9fb0a6702d97abd78fba390f4c1126383008a2" format="png" support="">media/mixrbv2/botanicf.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5484">Valadon Automation (Itisa license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40345" romid="55833">
            <path>mstadium.zip</path>
            <noms>
                <nom region="ss">Bottom Of The Ninth</nom>
                <nom region="wor">Bottom Of The Ninth</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bottom9.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69d62423" md5="6453fe0b9c4bcace7646d132bcf14fb1" sha1="54dfe7989e6a9122a3848bafddf2206f6c6a9e19" format="mp4" support="">media/video/mstadium.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78072821" md5="204fb46a1189517a5bb89bd6187ab432" sha1="ad47c5ca44c86a47ab4fc8857e772d50a161c57d" format="png" support="">media/mixrbv2/mstadium.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40345" romid="38764">
            <path>bottom9n.zip</path>
            <noms>
                <nom region="ss">Bottom Of The Ninth</nom>
                <nom region="wor">Bottom Of The Ninth</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bottom9.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69d62423" md5="6453fe0b9c4bcace7646d132bcf14fb1" sha1="54dfe7989e6a9122a3848bafddf2206f6c6a9e19" format="mp4" support="">media/video/bottom9n.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78072821" md5="204fb46a1189517a5bb89bd6187ab432" sha1="ad47c5ca44c86a47ab4fc8857e772d50a161c57d" format="png" support="">media/mixrbv2/bottom9n.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40345" romid="38763">
            <path>bottom9.zip</path>
            <noms>
                <nom region="ss">Bottom Of The Ninth</nom>
                <nom region="wor">Bottom Of The Ninth</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69d62423" md5="6453fe0b9c4bcace7646d132bcf14fb1" sha1="54dfe7989e6a9122a3848bafddf2206f6c6a9e19" format="mp4" support="">media/video/bottom9.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78072821" md5="204fb46a1189517a5bb89bd6187ab432" sha1="ad47c5ca44c86a47ab4fc8857e772d50a161c57d" format="png" support="">media/mixrbv2/bottom9.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149604" romid="39207">
            <path>cbdash.zip</path>
            <noms>
                <nom region="ss">Boulder Dash</nom>
                <nom region="wor">Boulder Dash</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rockford digs feverishly, as boulders crash down all around him, throughout 16 mystical caves and five levels of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f307a44" md5="b03412f37fc68302d9ebf816bb2e4bc0" sha1="a483d8375c32509df87728fdab436782baac43a4" format="mp4" support="">media/video/cbdash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ee7715a" md5="4118a4b19781e290b95ec9c1d0a391b2" sha1="e2b7a477dd2c416d6fca99d94c01e809007aa3cf" format="png" support="">media/mixrbv2/cbdash.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="150946" romid="38765">
            <path>bouldash.zip</path>
            <noms>
                <nom region="ss">Boulder Dash / Boulder Dash Part 2</nom>
                <nom region="wor">Boulder Dash / Boulder Dash Part 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boulder Dash is an updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e348011c" md5="04af79157f1fa7ce93a8e25463dc6ebd" sha1="635d976ad6aa5c4bda16d37c1d4b9357e049e6f6" format="mp4" support="">media/video/bouldash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1695eda8" md5="772d9eb3d8dafb92440b8ce62a6445dd" sha1="798ba16780e41fe6806294a52eea928ab86d05bd" format="png" support="">media/mixrbv2/bouldash.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150946" romid="38766">
            <path>bouldashj.zip</path>
            <noms>
                <nom region="ss">Boulder Dash / Boulder Dash Part 2</nom>
                <nom region="wor">Boulder Dash / Boulder Dash Part 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bouldash.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boulder Dash is an updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e348011c" md5="04af79157f1fa7ce93a8e25463dc6ebd" sha1="635d976ad6aa5c4bda16d37c1d4b9357e049e6f6" format="mp4" support="">media/video/bouldashj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1695eda8" md5="772d9eb3d8dafb92440b8ce62a6445dd" sha1="798ba16780e41fe6806294a52eea928ab86d05bd" format="png" support="">media/mixrbv2/bouldashj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="290">First Star Software</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40173" romid="38306">
            <path>bballsa.zip</path>
            <noms>
                <nom region="ss">Bouncing Balls</nom>
                <nom region="wor">Bouncing Balls</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bballs.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you drop balls in a certain order to create a sum of numbers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24540c2b" md5="86cd829f6a15f26062a74d893b83caa4" sha1="74a57840ae71996939ef1cc3118f421fec92f35f" format="mp4" support="">media/video/bballsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07dc6a16" md5="6050d8bb594cffde8b35b208227adbc5" sha1="1fcd3a01d357baf849ac774122969790a2015958" format="png" support="">media/mixrbv2/bballsa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="40173" romid="675670">
            <path>bballs.zip</path>
            <noms>
                <nom region="ss">Bouncing Balls</nom>
                <nom region="wor">Bouncing Balls</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you drop balls in a certain order to create a sum of numbers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24540c2b" md5="86cd829f6a15f26062a74d893b83caa4" sha1="74a57840ae71996939ef1cc3118f421fec92f35f" format="mp4" support="">media/video/bballs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07dc6a16" md5="6050d8bb594cffde8b35b208227adbc5" sha1="1fcd3a01d357baf849ac774122969790a2015958" format="png" support="">media/mixrbv2/bballs.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="40347" romid="38767">
            <path>bounty.zip</path>
            <noms>
                <nom region="ss">Bounty, The</nom>
                <nom region="us">The Bounty</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Bring in foes dead or alive in this Western themed FMV light gun game from American Laser Games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b3df64d" md5="ac214fd61b0691c2bd91103367ad1727" sha1="80d3af397391fc35acd3ca8a3c538580795e1103" format="mp4" support="">media/video/bounty.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="765fc14c" md5="7a844c3429e75bc444e7f804905a981e" sha1="a840aeb663fe7ee41da3098a88d414b10fe74b2a" format="png" support="">media/mixrbv2/bounty.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40347" romid="857118">
            <path>bounty2.zip</path>
            <noms>
                <nom region="ss">Bounty, The</nom>
                <nom region="us">The Bounty</nom>
            </noms>
            <cloneof>bounty.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Bring in foes dead or alive in this Western themed FMV light gun game from American Laser Games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b3df64d" md5="ac214fd61b0691c2bd91103367ad1727" sha1="80d3af397391fc35acd3ca8a3c538580795e1103" format="mp4" support="">media/video/bounty2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="765fc14c" md5="7a844c3429e75bc444e7f804905a981e" sha1="a840aeb663fe7ee41da3098a88d414b10fe74b2a" format="png" support="">media/mixrbv2/bounty2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150947" romid="38772">
            <path>bowlrama.zip</path>
            <noms>
                <nom region="ss">Bowl-o-rama</nom>
                <nom region="wor">Bowl-O-Rama</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bowl-O-Rama has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack'</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76011dd6" md5="86dcb6f87ceae5199024984d1c17138c" sha1="39aa00f427116d89582907d28e81212e5b02461a" format="mp4" support="">media/video/bowlrama.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="047b1347" md5="fac50634c52aded256f66ef4877cab53" sha1="ee497dd82358904ce3091c84ac43068f12989dbf" format="png" support="">media/mixrbv2/bowlrama.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>360x240</resolution>
            <controles>Input=Trackball, Buttons only||Buttons=2||</controles>
        </jeu>
        <jeu id="40354" romid="38777">
            <path>boxyboy.zip</path>
            <noms>
                <nom region="ss">Boxy Boy</nom>
                <nom region="wor">Boxy Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d8a5d22" md5="fbaac71ca25d8f6515c8babe8f5fb4e1" sha1="83791b84dc74d7f48829454bd8a7c3a3b55a9753" format="mp4" support="">media/video/boxyboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66a1128d" md5="d84109527420978f0dc8e9fad909a018" sha1="76dd7508e0c4eddd95068bb9868907270037fa3a" format="png" support="">media/mixrbv2/boxyboy.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40354">
            <path>boxyboya.zip</path>
            <noms>
                <nom region="ss">Boxy Boy</nom>
                <nom region="wor">Boxy Boy</nom>
            </noms>
            <cloneof>boxyboy.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d8a5d22" md5="fbaac71ca25d8f6515c8babe8f5fb4e1" sha1="83791b84dc74d7f48829454bd8a7c3a3b55a9753" format="mp4" support="">media/video/boxyboya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66a1128d" md5="d84109527420978f0dc8e9fad909a018" sha1="76dd7508e0c4eddd95068bb9868907270037fa3a" format="png" support="">media/mixrbv2/boxyboya.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40354" romid="65617">
            <path>soukobdx.zip</path>
            <noms>
                <nom region="ss">Boxy Boy</nom>
                <nom region="wor">Boxy Boy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>boxyboy.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d8a5d22" md5="fbaac71ca25d8f6515c8babe8f5fb4e1" sha1="83791b84dc74d7f48829454bd8a7c3a3b55a9753" format="mp4" support="">media/video/soukobdx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66a1128d" md5="d84109527420978f0dc8e9fad909a018" sha1="76dd7508e0c4eddd95068bb9868907270037fa3a" format="png" support="">media/mixrbv2/soukobdx.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57817" romid="617468">
            <path>bradley.zip</path>
            <noms>
                <nom region="ss">Bradley Trainer</nom>
                <nom region="wor">Bradley Trainer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db4a41f9" md5="287c2d02fb46dda7fed4b92a6d826bed" sha1="cfe35f03efc33436a1d304294685b7c79659a54b" format="mp4" support="">media/video/bradley.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3565d051" md5="06258c9f569480c9d7a6b8061298794a" sha1="03cd5faacc2b73b4d8e421fe1597933ecbd6fe36" format="png" support="">media/mixrbv2/bradley.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <controles>Input=Stick||Buttons=10||</controles>
        </jeu>
        <jeu id="40355" romid="38788">
            <path>brain.zip</path>
            <noms>
                <nom region="ss">Brain</nom>
                <nom region="wor">Brain</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Brain is a side scrolling shooter in deep space with tough gameplay and eerie music and sounds. The game has alternate play modes where you must first fly a space craft and land on the planet surface at the end. After landing, you take control of the space ranger and must negotiate your way through caves and tunnels while obtaining computer disks. Each disk you collect brings you closer to discovering a hidden enemy. There are certain UFO's and aliens you can obtain them from, just watch the game demo's to see them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b56fa64a" md5="e16894666d63d9106e864c9ed10f69b9" sha1="91c65050fcc97c9f7b87a9b94554a714e11a7102" format="mp4" support="">media/video/brain.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="282ef434" md5="e7987fec27ad9f8f521a48940edccbce" sha1="a48d9cc2e152cc0cdfac518edf3bdf5fa70f2608" format="png" support="">media/mixrbv2/brain.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40369" romid="38821">
            <path>brkthruj.zip</path>
            <noms>
                <nom region="ss">Break Thru</nom>
                <nom region="wor">Break Thru</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>brkthru.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This is a horizontally scrolling shoot'em up in which the player drives an armoured car, equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430.

The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9821b694" md5="bd48255421647c37c548a6bcb2045024" sha1="f632e92d2b11e85c3d802e39a566ce33f1596541" format="mp4" support="">media/video/brkthruj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b199bb34" md5="0529eed499459c0f482b4b226252eb75" sha1="d12a5e525d4ea3499238deb71d1e20b96f16a48d" format="png" support="">media/mixrbv2/brkthruj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40369" romid="42946">
            <path>forcebrk.zip</path>
            <noms>
                <nom region="ss">Break Thru</nom>
                <nom region="wor">Break Thru</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>brkthru.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This is a horizontally scrolling shoot'em up in which the player drives an armoured car, equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430.

The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9821b694" md5="bd48255421647c37c548a6bcb2045024" sha1="f632e92d2b11e85c3d802e39a566ce33f1596541" format="mp4" support="">media/video/forcebrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b199bb34" md5="0529eed499459c0f482b4b226252eb75" sha1="d12a5e525d4ea3499238deb71d1e20b96f16a48d" format="png" support="">media/mixrbv2/forcebrk.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40369" romid="38820">
            <path>brkthru.zip</path>
            <noms>
                <nom region="ss">Break Thru</nom>
                <nom region="wor">Break Thru</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This is a horizontally scrolling shoot'em up in which the player drives an armoured car, equipped with a front-mounted gun and super jump capability. The aim of the game is to fight through five enemy-controlled zones to retrieve a stolen top-secret fighter plane, the PK430.

The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9821b694" md5="bd48255421647c37c548a6bcb2045024" sha1="f632e92d2b11e85c3d802e39a566ce33f1596541" format="mp4" support="">media/video/brkthru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b199bb34" md5="0529eed499459c0f482b4b226252eb75" sha1="d12a5e525d4ea3499238deb71d1e20b96f16a48d" format="png" support="">media/mixrbv2/brkthru.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="13877" romid="38805">
            <path>breakers.zip</path>
            <noms>
                <nom region="ss">Breakers</nom>
                <nom region="wor">Breakers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In Breakers, choose one of eight fighters who have their own moves and special attacks. There are eight stages in the game, and each stage has two battles. The object of each battle is to drain your opponent's energy in order to win the battle. If there is a draw, a third battle takes place. If the time limit expires, the player with the less energy loses the battle. Once you have completed all eight stages, you will face a opponent that is much tougher than previous ones. Different endings and in-game dialog are viewed depending on the character that you select.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="772623eb" md5="701a4c8cf8d57003815998df3d7e3610" sha1="0cbdb4159957834abe353c747b64ef59b6a5cba2" format="mp4" support="">media/video/breakers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c7edef9" md5="9619a9f85690bb0667c950960f80504a" sha1="07caaf26ec60780f116bd1c0407994594f167f08" format="png" support="">media/mixrbv2/breakers.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
                <date region="us">1996</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37570" romid="38806">
            <path>breakrev.zip</path>
            <noms>
                <nom region="ss">Breakers Revenge</nom>
                <nom region="wor">Breakers Revenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb5027e9" md5="4b711e3b182ce285d6d81475d688a7a5" sha1="28bc6443a36ab148409334f1807a72f44facd31d" format="mp4" support="">media/video/breakrev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35e680ac" md5="bb4b48267d2aa28504150a5ad84d3c4b" sha1="8d7870ad08d67ca74ab76eff648933736297d29c" format="png" support="">media/mixrbv2/breakrev.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40391" romid="44533">
            <path>hotbubla.zip</path>
            <noms>
                <nom region="ss">Bubble 2000</nom>
                <nom region="wor">Bubble 2000</nom>
                <nom region="kr">Hot Bubble</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>bubl2000.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc8b77f4" md5="3313103b35af6d5d4e0db5866f09a9c3" sha1="b31f405b05c86167f800d2df6ea74db316c12326" format="mp4" support="">media/video/hotbubla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52c3740e" md5="d46baf038f5addda394b20d59539af72" sha1="cc48e793c8cb2142d4ff7547b50c53c4e9fefb0f" format="png" support="">media/mixrbv2/hotbubla.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5501">Tuning</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40391">
            <path>bubl2000a.zip</path>
            <noms>
                <nom region="ss">Bubble 2000</nom>
                <nom region="wor">Bubble 2000</nom>
                <nom region="kr">Hot Bubble</nom>
            </noms>
            <cloneof>bubl2000.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc8b77f4" md5="3313103b35af6d5d4e0db5866f09a9c3" sha1="b31f405b05c86167f800d2df6ea74db316c12326" format="mp4" support="">media/video/bubl2000a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52c3740e" md5="d46baf038f5addda394b20d59539af72" sha1="cc48e793c8cb2142d4ff7547b50c53c4e9fefb0f" format="png" support="">media/mixrbv2/bubl2000a.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5501">Tuning</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40391" romid="44532">
            <path>hotbubl.zip</path>
            <noms>
                <nom region="ss">Bubble 2000</nom>
                <nom region="wor">Bubble 2000</nom>
                <nom region="kr">Hot Bubble</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>bubl2000.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc8b77f4" md5="3313103b35af6d5d4e0db5866f09a9c3" sha1="b31f405b05c86167f800d2df6ea74db316c12326" format="mp4" support="">media/video/hotbubl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52c3740e" md5="d46baf038f5addda394b20d59539af72" sha1="cc48e793c8cb2142d4ff7547b50c53c4e9fefb0f" format="png" support="">media/mixrbv2/hotbubl.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5501">Tuning</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40391" romid="38904">
            <path>bubl2000.zip</path>
            <noms>
                <nom region="ss">Bubble 2000</nom>
                <nom region="wor">Bubble 2000</nom>
                <nom region="kr">Hot Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc8b77f4" md5="3313103b35af6d5d4e0db5866f09a9c3" sha1="b31f405b05c86167f800d2df6ea74db316c12326" format="mp4" support="">media/video/bubl2000.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52c3740e" md5="d46baf038f5addda394b20d59539af72" sha1="cc48e793c8cb2142d4ff7547b50c53c4e9fefb0f" format="png" support="">media/mixrbv2/bubl2000.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5501">Tuning</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40393" romid="316288">
            <path>bublboblu.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublboblu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublboblu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="316373">
            <path>sboblbobld.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/sboblbobld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/sboblbobld.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615339">
            <path>bublcave.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublcave.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublcave.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615340">
            <path>bublcave10.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublcave10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublcave10.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615341">
            <path>bublcave11.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublcave11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublcave11.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615338">
            <path>bublboblb.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublboblb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublboblb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="59194">
            <path>sboblbobla.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/sboblbobla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/sboblbobla.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="59193">
            <path>sboblbobl.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/sboblbobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/sboblbobl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="59192">
            <path>sboblboblb.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/sboblboblb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/sboblboblb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="316372">
            <path>sboblboblc.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/sboblboblc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/sboblboblc.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="40615">
            <path>dland.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/dland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/dland.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38700">
            <path>boblbobl.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/boblbobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/boblbobl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38911">
            <path>bublboblr1.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublboblr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublboblr1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="640291">
            <path>boblcave.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/boblcave.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/boblcave.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="857109">
            <path>bublboblp.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublboblp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublboblp.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38909">
            <path>bublbobl1.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublbobl1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b5dbf3f" md5="2b0460c163f601f6858a93ae85062ba4" sha1="a6aef4e66c360d0180bb9b7cfbf7db0575582bf3" format="png" support="">media/mixrbv2/bublbobl1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38908">
            <path>bublbobl.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublbobl.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
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            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615337">
            <path>bub68705a.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bub68705a.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="615287">
            <path>bbredux.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bbredux.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38910">
            <path>bublboblr.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bublboblr.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40393" romid="38897">
            <path>bub68705.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble</nom>
                <nom region="wor">Bubble Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the role of Bub and Bob, two cute dinosaurs who must battle through 100 platform-packed single screen levels to rescue their girlfriends. Bub and Bob are armed only with the ability to blow bubbles, in which the game's many enemies can be trapped and killed. The bubbles can also be used as temporary platforms, to help the dinosaurs reach previously inaccessible areas of a level. 

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef80e250" md5="4ff0e7ab8cc37ac2f4a13594bf94e255" sha1="c1dfe3d377c29845fe174fc2e2f7781c29e1e5f2" format="mp4" support="">media/video/bub68705.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40392" romid="38916">
            <path>bubsymphu.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbob2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bubsymphu.mp4</media>
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            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40392" romid="38905">
            <path>bublbob2.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bublbob2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40392" romid="38915">
            <path>bubsymphj.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbob2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bubsymphj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40392" romid="38914">
            <path>bubsymphe.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbob2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bubsymphe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250df85a" md5="28087619a29ff3365ecda1bbf3b058a5" sha1="513782c6693039a7d379526fe5ba48944a01731a" format="png" support="">media/mixrbv2/bubsymphe.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40392" romid="38906">
            <path>bublbob2o.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbob2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bublbob2o.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250df85a" md5="28087619a29ff3365ecda1bbf3b058a5" sha1="513782c6693039a7d379526fe5ba48944a01731a" format="png" support="">media/mixrbv2/bublbob2o.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40392" romid="38907">
            <path>bublbob2p.zip</path>
            <noms>
                <nom region="ss">Bubble Bobble 2</nom>
                <nom region="us">Bubble Bobble II</nom>
                <nom region="jp">Bubble Symphony</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bublbob2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Bobble II, also known as Bubble Symphony, is the first direct sequel to Taito's 1986 platform classic, "Bubble Bobble" ('Rainbow Islands' was the first official sequel, but played very differently) in which one or two players take on the role of the infamous bubble-blowing dinosaurs who must once again fight their way through a large number of single-screen platform-based levels, trapping monsters with their bubbles before bursting them to destroy the trapped enemies. 

While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10934fc4" md5="f9df4e6ba4d4eab614cb1bcf3a434602" sha1="48d9bf6b019c7af123596ed3ebf7b29da354bbe8" format="mp4" support="">media/video/bublbob2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250df85a" md5="28087619a29ff3365ecda1bbf3b058a5" sha1="513782c6693039a7d379526fe5ba48944a01731a" format="png" support="">media/mixrbv2/bublbob2p.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40388" romid="857204">
            <path>bubblemu.zip</path>
            <noms>
                <nom region="ss">Bubble Memories - The Story Of Bubble Bobble 3</nom>
                <nom region="us">Bubble Memories: The Story Of Bubble Bobble III</nom>
            </noms>
            <cloneof>bubblem.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. 
Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b573cf57" md5="42e8890aba4a7cbc84dbbb4df0062e9f" sha1="e2ba4600d7f35eb656b389db3c874e12fa0c8124" format="mp4" support="">media/video/bubblemu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="466540d8" md5="b1f86f705c920153727f962910d47241" sha1="30bdb1d60325c495b773a90eb2e7c813e188ed89" format="png" support="">media/mixrbv2/bubblemu.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40388" romid="38898">
            <path>bubblem.zip</path>
            <noms>
                <nom region="ss">Bubble Memories - The Story Of Bubble Bobble 3</nom>
                <nom region="us">Bubble Memories: The Story Of Bubble Bobble III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. 
Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b573cf57" md5="42e8890aba4a7cbc84dbbb4df0062e9f" sha1="e2ba4600d7f35eb656b389db3c874e12fa0c8124" format="mp4" support="">media/video/bubblem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="466540d8" md5="b1f86f705c920153727f962910d47241" sha1="30bdb1d60325c495b773a90eb2e7c813e188ed89" format="png" support="">media/mixrbv2/bubblem.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40388" romid="38899">
            <path>bubblemj.zip</path>
            <noms>
                <nom region="ss">Bubble Memories - The Story Of Bubble Bobble 3</nom>
                <nom region="us">Bubble Memories: The Story Of Bubble Bobble III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bubblem.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. 
Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b573cf57" md5="42e8890aba4a7cbc84dbbb4df0062e9f" sha1="e2ba4600d7f35eb656b389db3c874e12fa0c8124" format="mp4" support="">media/video/bubblemj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="466540d8" md5="b1f86f705c920153727f962910d47241" sha1="30bdb1d60325c495b773a90eb2e7c813e188ed89" format="png" support="">media/mixrbv2/bubblemj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40390" romid="675695">
            <path>bubbletr.zip</path>
            <noms>
                <nom region="ss">Bubble Trouble</nom>
                <nom region="wor">Bubble Trouble</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d82a43f6" md5="7463280ea072a5e03f60a27ecd1ba099" sha1="aa010f6ae55612015bbda3348384c3db6a15830c" format="mp4" support="">media/video/bubbletr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33576082" md5="8a7bb6d417eab4ae7f4835f9b712892f" sha1="c41e33e14a4dbcb71da02613bb20875d93e683a1" format="png" support="">media/mixrbv2/bubbletr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
        </jeu>
        <jeu id="40390" romid="563731">
            <path>bubbletrj.zip</path>
            <noms>
                <nom region="ss">Bubble Trouble</nom>
                <nom region="wor">Bubble Trouble</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bubbletr.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d82a43f6" md5="7463280ea072a5e03f60a27ecd1ba099" sha1="aa010f6ae55612015bbda3348384c3db6a15830c" format="mp4" support="">media/video/bubbletrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33576082" md5="8a7bb6d417eab4ae7f4835f9b712892f" sha1="c41e33e14a4dbcb71da02613bb20875d93e683a1" format="png" support="">media/mixrbv2/bubbletrj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
        </jeu>
        <jeu id="40389" romid="38900">
            <path>bubbles.zip</path>
            <noms>
                <nom region="ss">Bubbles</nom>
                <nom region="wor">Bubbles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033b9dde" md5="c7a03c94a0121593d03538ffd8196cb0" sha1="a6d7ff271efe058f2575809ea0c637e75f5ac48c" format="mp4" support="">media/video/bubbles.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93e57562" md5="365f114bf95eb7f9c23940896fb0eada" sha1="395854ec12607873d3a901edc5c919921281f755" format="png" support="">media/mixrbv2/bubbles.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40389" romid="38901">
            <path>bubblesp.zip</path>
            <noms>
                <nom region="ss">Bubbles</nom>
                <nom region="wor">Bubbles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bubbles.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033b9dde" md5="c7a03c94a0121593d03538ffd8196cb0" sha1="a6d7ff271efe058f2575809ea0c637e75f5ac48c" format="mp4" support="">media/video/bubblesp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93e57562" md5="365f114bf95eb7f9c23940896fb0eada" sha1="395854ec12607873d3a901edc5c919921281f755" format="png" support="">media/mixrbv2/bubblesp.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40389" romid="38902">
            <path>bubblesr.zip</path>
            <noms>
                <nom region="ss">Bubbles</nom>
                <nom region="wor">Bubbles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bubbles.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033b9dde" md5="c7a03c94a0121593d03538ffd8196cb0" sha1="a6d7ff271efe058f2575809ea0c637e75f5ac48c" format="mp4" support="">media/video/bubblesr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93e57562" md5="365f114bf95eb7f9c23940896fb0eada" sha1="395854ec12607873d3a901edc5c919921281f755" format="png" support="">media/mixrbv2/bubblesr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="149634" romid="316289">
            <path>buccanrsb.zip</path>
            <noms>
                <nom region="ss">Buccaneers</nom>
                <nom region="wor">Buccaneers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buccanrs.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c6c077d4" md5="44979e42d367eeada90874eb3766b929" sha1="1d8addd98124fcfdfc641721c575295e919f85fd" format="mp4" support="">media/video/buccanrsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba4c791c" md5="0dda0df6c6e116d8c3ff3462e8f4cf4f" sha1="16ffb276274e053930c406cf178587fc5bb65ec0" format="png" support="">media/mixrbv2/buccanrsb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5502">Duintronic</developpeur>
            <editeur id="5502">Duintronic</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149634" romid="38919">
            <path>buccanrs.zip</path>
            <noms>
                <nom region="ss">Buccaneers</nom>
                <nom region="wor">Buccaneers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c6c077d4" md5="44979e42d367eeada90874eb3766b929" sha1="1d8addd98124fcfdfc641721c575295e919f85fd" format="mp4" support="">media/video/buccanrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba4c791c" md5="0dda0df6c6e116d8c3ff3462e8f4cf4f" sha1="16ffb276274e053930c406cf178587fc5bb65ec0" format="png" support="">media/mixrbv2/buccanrs.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5502">Duintronic</developpeur>
            <editeur id="5502">Duintronic</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149634" romid="38920">
            <path>buccanrsa.zip</path>
            <noms>
                <nom region="ss">Buccaneers</nom>
                <nom region="wor">Buccaneers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buccanrs.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c6c077d4" md5="44979e42d367eeada90874eb3766b929" sha1="1d8addd98124fcfdfc641721c575295e919f85fd" format="mp4" support="">media/video/buccanrsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba4c791c" md5="0dda0df6c6e116d8c3ff3462e8f4cf4f" sha1="16ffb276274e053930c406cf178587fc5bb65ec0" format="png" support="">media/mixrbv2/buccanrsa.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5502">Duintronic</developpeur>
            <editeur id="5502">Duintronic</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40396" romid="69269">
            <path>zoom909.zip</path>
            <noms>
                <nom region="ss">Buck Rogers - Planet Of Zoom</nom>
                <nom region="us">Buck Rogers: Planet of Zoom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buckrog.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05f937ea" md5="8fda415cb4b2c0b2f6c7faae6ed8d65f" sha1="e315cfff3e2afb02d6232ff51ac4684f7f8b9a1f" format="mp4" support="">media/video/zoom909.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9be855a7" md5="c06a1148eaf1de4e1dbd8625d07b6761" sha1="81496fc5a2f5c9e3030ddf7dd925a6a640e294d8" format="png" support="">media/mixrbv2/zoom909.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40396" romid="38922">
            <path>buckrog.zip</path>
            <noms>
                <nom region="ss">Buck Rogers - Planet Of Zoom</nom>
                <nom region="us">Buck Rogers: Planet of Zoom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05f937ea" md5="8fda415cb4b2c0b2f6c7faae6ed8d65f" sha1="e315cfff3e2afb02d6232ff51ac4684f7f8b9a1f" format="mp4" support="">media/video/buckrog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9be855a7" md5="c06a1148eaf1de4e1dbd8625d07b6761" sha1="81496fc5a2f5c9e3030ddf7dd925a6a640e294d8" format="png" support="">media/mixrbv2/buckrog.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40396" romid="38923">
            <path>buckrogn.zip</path>
            <noms>
                <nom region="ss">Buck Rogers - Planet Of Zoom</nom>
                <nom region="us">Buck Rogers: Planet of Zoom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buckrog.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05f937ea" md5="8fda415cb4b2c0b2f6c7faae6ed8d65f" sha1="e315cfff3e2afb02d6232ff51ac4684f7f8b9a1f" format="mp4" support="">media/video/buckrogn.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40396" romid="38924">
            <path>buckrogn2.zip</path>
            <noms>
                <nom region="ss">Buck Rogers - Planet Of Zoom</nom>
                <nom region="us">Buck Rogers: Planet of Zoom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buckrog.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05f937ea" md5="8fda415cb4b2c0b2f6c7faae6ed8d65f" sha1="e315cfff3e2afb02d6232ff51ac4684f7f8b9a1f" format="mp4" support="">media/video/buckrogn2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9be855a7" md5="c06a1148eaf1de4e1dbd8625d07b6761" sha1="81496fc5a2f5c9e3030ddf7dd925a6a640e294d8" format="png" support="">media/mixrbv2/buckrogn2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149950" romid="38928">
            <path>buckyuab.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bucky.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/buckyuab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/buckyuab.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149950" romid="745672">
            <path>buckyjaa.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <cloneof>bucky.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/buckyjaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/buckyjaa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149950" romid="38925">
            <path>bucky.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/bucky.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/bucky.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149950" romid="614256">
            <path>buckyaa.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bucky.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/buckyaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/buckyaa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149950" romid="38926">
            <path>buckyaab.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bucky.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/buckyaab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/buckyaab.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149950" romid="38927">
            <path>buckyea.zip</path>
            <noms>
                <nom region="ss">Bucky O'hare</nom>
                <nom region="wor">Bucky O'Hare</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bucky.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bucky O'Hare is a scrolling shoot-em-up for up to four players based on the TV cartoon series Bucky O'Hare and the Toad Wars. Players must stop the Toad Empire from invading their home planets in the 'Aniverse' and enslaving their people. To achieve their goal they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as 'KOMPLEX' and release the 'Interplanetary Life Force.'

Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33aa96de" md5="1a11429afc106b2cc67f72417480e1ba" sha1="5451fbf6aada3f9a0adb11f1a99462f4dc7545a7" format="mp4" support="">media/video/buckyea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c343d2b6" md5="2d8b82a320a1919a720ccac0bd55b1ff" sha1="918bd3b24208c3b0abe292b0f99b5fcdbb98331a" format="png" support="">media/mixrbv2/buckyea.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5371">Tatsumi</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40400" romid="38937">
            <path>buggychl.zip</path>
            <noms>
                <nom region="ss">Buggy Challenge</nom>
                <nom region="wor">Buggy Challenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buggy Challenge is a chase-view driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a4bd257" md5="8686280b6ab2fd694d76828e459f1406" sha1="90752389a00617eb436081f414e96a24381a5a42" format="mp4" support="">media/video/buggychl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbed2b8b" md5="52822da3ea57dafa6b4af89d212df5b7" sha1="cce4362b1352705ae60f5b79cd98e3f251d8c57b" format="png" support="">media/mixrbv2/buggychl.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial, Pedal||Buttons=1||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40400" romid="38938">
            <path>buggychlt.zip</path>
            <noms>
                <nom region="ss">Buggy Challenge</nom>
                <nom region="wor">Buggy Challenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>buggychl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Buggy Challenge is a chase-view driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a4bd257" md5="8686280b6ab2fd694d76828e459f1406" sha1="90752389a00617eb436081f414e96a24381a5a42" format="mp4" support="">media/video/buggychlt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbed2b8b" md5="52822da3ea57dafa6b4af89d212df5b7" sha1="cce4362b1352705ae60f5b79cd98e3f251d8c57b" format="png" support="">media/mixrbv2/buggychlt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial, Pedal||Buttons=1||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40402" romid="38940">
            <path>bullet.zip</path>
            <noms>
                <nom region="ss">Bullet</nom>
                <nom region="wor">Bullet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bullet is an overhead run'n'gun twin-stick shooter for up to three players, set in a dark future. The left joystick will move your character around while the right joystick will make your character fire in the pressed direction, allowing you to move and shoot freely in different directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="54e63a40" md5="276a9e3e5a49358c5f7203355ff1f1b3" sha1="9635c451244f4fd47fc1f6d95eedf7150c4dce56" format="mp4" support="">media/video/bullet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31962daf" md5="38b524e80630702735d3a29d92b8b427" sha1="f4b4ac12d5b722978b30c537ad5eccc36f21ad03" format="png" support="">media/mixrbv2/bullet.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
        </jeu>
        <jeu id="40402" romid="38941">
            <path>bulletd.zip</path>
            <noms>
                <nom region="ss">Bullet</nom>
                <nom region="wor">Bullet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bullet.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bullet is an overhead run'n'gun twin-stick shooter for up to three players, set in a dark future. The left joystick will move your character around while the right joystick will make your character fire in the pressed direction, allowing you to move and shoot freely in different directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="54e63a40" md5="276a9e3e5a49358c5f7203355ff1f1b3" sha1="9635c451244f4fd47fc1f6d95eedf7150c4dce56" format="mp4" support="">media/video/bulletd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31962daf" md5="38b524e80630702735d3a29d92b8b427" sha1="f4b4ac12d5b722978b30c537ad5eccc36f21ad03" format="png" support="">media/mixrbv2/bulletd.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
        </jeu>
        <jeu id="40403" romid="38942">
            <path>bullfgt.zip</path>
            <noms>
                <nom region="ss">Bullfight</nom>
                <nom region="wor">Bullfight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a torero in the bullring, and the controls comprise a joystick and two buttons. Obviously, the joystick moves you around, while the buttons are for cape moving and stabbing, respectively. You score points for leading the bull with your cape, stabbing the bull, leading it into a wall, opening a wound on its back and killing it. Upon killing the bull, you go onto the next stage, with progressively fiercer bulls, and eventually, a second bull gets added to the mix.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41000eae" md5="af6f314867aee99cc15f8ff78f808ad3" sha1="5f02f59ed50eb547fea57d6f0cfc99e5dc2f6566" format="mp4" support="">media/video/bullfgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70cffeb9" md5="1a8de55b292aa98fc14b67bf0e8b7339" sha1="0ae318f70f7210eb5ca29270aadc5661daa309fb" format="png" support="">media/mixrbv2/bullfgt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40403" romid="67363">
            <path>thetogyu.zip</path>
            <noms>
                <nom region="ss">Bullfight</nom>
                <nom region="wor">Bullfight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>bullfgt.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a torero in the bullring, and the controls comprise a joystick and two buttons. Obviously, the joystick moves you around, while the buttons are for cape moving and stabbing, respectively. You score points for leading the bull with your cape, stabbing the bull, leading it into a wall, opening a wound on its back and killing it. Upon killing the bull, you go onto the next stage, with progressively fiercer bulls, and eventually, a second bull gets added to the mix.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41000eae" md5="af6f314867aee99cc15f8ff78f808ad3" sha1="5f02f59ed50eb547fea57d6f0cfc99e5dc2f6566" format="mp4" support="">media/video/thetogyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70cffeb9" md5="1a8de55b292aa98fc14b67bf0e8b7339" sha1="0ae318f70f7210eb5ca29270aadc5661daa309fb" format="png" support="">media/mixrbv2/thetogyu.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40476" romid="39236">
            <path>cburnrub.zip</path>
            <noms>
                <nom region="ss">Burnin' Rubber</nom>
                <nom region="jp">Burnin' Rubber</nom>
                <nom region="wor">Bump 'n' Jump</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9f39c38" md5="b58d6dcad22d52ffb974bc4027ff1b80" sha1="2bd2ab299ca1ae57e11520875867a7cde716ce52" format="mp4" support="">media/video/cburnrub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03fb5da1" md5="1e13524757fdffdea43263f3b39aa0d6" sha1="51bab7673eb4611af36d4aea8ac67228fc743dc6" format="png" support="">media/mixrbv2/cburnrub.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40476" romid="39237">
            <path>cburnrub2.zip</path>
            <noms>
                <nom region="ss">Burnin' Rubber</nom>
                <nom region="jp">Burnin' Rubber</nom>
                <nom region="wor">Bump 'n' Jump</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cburnrub.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9f39c38" md5="b58d6dcad22d52ffb974bc4027ff1b80" sha1="2bd2ab299ca1ae57e11520875867a7cde716ce52" format="mp4" support="">media/video/cburnrub2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03fb5da1" md5="1e13524757fdffdea43263f3b39aa0d6" sha1="51bab7673eb4611af36d4aea8ac67228fc743dc6" format="png" support="">media/mixrbv2/cburnrub2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40476" romid="38827">
            <path>brubber.zip</path>
            <noms>
                <nom region="ss">Burnin' Rubber</nom>
                <nom region="jp">Burnin' Rubber</nom>
                <nom region="wor">Bump 'n' Jump</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9f39c38" md5="b58d6dcad22d52ffb974bc4027ff1b80" sha1="2bd2ab299ca1ae57e11520875867a7cde716ce52" format="mp4" support="">media/video/brubber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03fb5da1" md5="1e13524757fdffdea43263f3b39aa0d6" sha1="51bab7673eb4611af36d4aea8ac67228fc743dc6" format="png" support="">media/mixrbv2/brubber.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40476" romid="38689">
            <path>bnj.zip</path>
            <noms>
                <nom region="ss">Burnin' Rubber</nom>
                <nom region="jp">Burnin' Rubber</nom>
                <nom region="wor">Bump 'n' Jump</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>brubber.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9f39c38" md5="b58d6dcad22d52ffb974bc4027ff1b80" sha1="2bd2ab299ca1ae57e11520875867a7cde716ce52" format="mp4" support="">media/video/bnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03fb5da1" md5="1e13524757fdffdea43263f3b39aa0d6" sha1="51bab7673eb4611af36d4aea8ac67228fc743dc6" format="png" support="">media/mixrbv2/bnj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40476" romid="39231">
            <path>cbnj.zip</path>
            <noms>
                <nom region="ss">Burnin' Rubber</nom>
                <nom region="jp">Burnin' Rubber</nom>
                <nom region="wor">Bump 'n' Jump</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cburnrub.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9f39c38" md5="b58d6dcad22d52ffb974bc4027ff1b80" sha1="2bd2ab299ca1ae57e11520875867a7cde716ce52" format="mp4" support="">media/video/cbnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03fb5da1" md5="1e13524757fdffdea43263f3b39aa0d6" sha1="51bab7673eb4611af36d4aea8ac67228fc743dc6" format="png" support="">media/mixrbv2/cbnj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40475" romid="38880">
            <path>btimem.zip</path>
            <noms>
                <nom region="ss">Burger Time</nom>
                <nom region="wor">Burger Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>btime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffbb8f52" md5="a81f179ce7bf82381d7792aa549c664d" sha1="da3ca8750fbacb244bd304477491defcfc8be26b" format="mp4" support="">media/video/btimem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07ebfa4" md5="7b6a9854f6a40930823f988e58c52927" sha1="e31625d0223ddff7837a2f6a37297f7e3d5f1a57" format="png" support="">media/mixrbv2/btimem.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40475" romid="39360">
            <path>chamburger.zip</path>
            <noms>
                <nom region="ss">Burger Time</nom>
                <nom region="wor">Burger Time</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cbtime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffbb8f52" md5="a81f179ce7bf82381d7792aa549c664d" sha1="da3ca8750fbacb244bd304477491defcfc8be26b" format="mp4" support="">media/video/chamburger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07ebfa4" md5="7b6a9854f6a40930823f988e58c52927" sha1="e31625d0223ddff7837a2f6a37297f7e3d5f1a57" format="png" support="">media/mixrbv2/chamburger.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40475" romid="38877">
            <path>btime.zip</path>
            <noms>
                <nom region="ss">Burger Time</nom>
                <nom region="wor">Burger Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffbb8f52" md5="a81f179ce7bf82381d7792aa549c664d" sha1="da3ca8750fbacb244bd304477491defcfc8be26b" format="mp4" support="">media/video/btime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07ebfa4" md5="7b6a9854f6a40930823f988e58c52927" sha1="e31625d0223ddff7837a2f6a37297f7e3d5f1a57" format="png" support="">media/mixrbv2/btime.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40475" romid="38878">
            <path>btime2.zip</path>
            <noms>
                <nom region="ss">Burger Time</nom>
                <nom region="wor">Burger Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>btime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffbb8f52" md5="a81f179ce7bf82381d7792aa549c664d" sha1="da3ca8750fbacb244bd304477491defcfc8be26b" format="mp4" support="">media/video/btime2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07ebfa4" md5="7b6a9854f6a40930823f988e58c52927" sha1="e31625d0223ddff7837a2f6a37297f7e3d5f1a57" format="png" support="">media/mixrbv2/btime2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="40475" romid="38879">
            <path>btime3.zip</path>
            <noms>
                <nom region="ss">Burger Time</nom>
                <nom region="wor">Burger Time</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>btime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which one or two players take on the role of burger chef 'Peter Pepper'. The chef must create a set number of burgers per level by collecting the separate ingredients needed to make each one (two pieces of bun, the burger itself and/or a garnish, such as lettuce or cheese). 

Each screen is made up of platforms joined by connecting ladders. At the bottom of the screen are a number of empty plates while the burger ingredients lay across the platforms directly above the plates. The chef must walk across the entire width of the ingredients to make them drop to the platform below. A burger is only completed once all of its ingredients have been dropped onto the corresponding plate at the bottom of the screen. 

The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffbb8f52" md5="a81f179ce7bf82381d7792aa549c664d" sha1="da3ca8750fbacb244bd304477491defcfc8be26b" format="mp4" support="">media/video/btime3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e07ebfa4" md5="7b6a9854f6a40930823f988e58c52927" sha1="e31625d0223ddff7837a2f6a37297f7e3d5f1a57" format="png" support="">media/mixrbv2/btime3.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||</couleurs>
        </jeu>
        <jeu id="150968" romid="39235">
            <path>cbtime.zip</path>
            <noms>
                <nom region="ss">Burger Time (deco Cassette)</nom>
                <nom region="jp">Hamburger (DECO Cassette)</nom>
                <nom region="wor">Burger Time (DECO Cassette)</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game's original Japanese title, Hamburger , was changed to BurgerTime before its introduction to the United States.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0eed2a1e" md5="f526850ef1508a9fac084b3bd82b3ba9" sha1="a207ff4402c9de695788f414bb7ef5776ea17c45" format="mp4" support="">media/video/cbtime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3f1f13a" md5="4747d7ea6b82795337b90954fc98180b" sha1="c205604ea96d04c9e1e98cc0cd2942bdc5a2f334" format="png" support="">media/mixrbv2/cbtime.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40407" romid="38953">
            <path>burglarx.zip</path>
            <noms>
                <nom region="ss">Burglar X</nom>
                <nom region="wor">Burglar X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4af841b6" md5="3eb3d708b4c2043a0372524a1bf043aa" sha1="6b23944ca3d5dc601c1712beb1042a7a4e9dbc48" format="mp4" support="">media/video/burglarx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10dfb5ef" md5="8ece5a034db11f6e1e46d733971566cd" sha1="a2496132b881b854031995465818e5bfe0d94823" format="png" support="">media/mixrbv2/burglarx.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37572">
            <path>burningfpa.zip</path>
            <noms>
                <nom region="ss">Burning Fight</nom>
                <nom region="us">Burning Fight</nom>
                <nom region="wor">Burning Fight</nom>
            </noms>
            <cloneof>burningf.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Castella family from the Metro City started ruining the peaceful city of Osaka with the violent Japanese group, "Heiwa-gumi". To stop the fight, Metro police detectives dispatched two dangerous characters, Duke and Billy, to Japan. With the support of the famous Japanese detective Ryu, they decided to rush into the enemy's fortress. Ruthless violence in the neon lights of Osaka. Will there be an end to this war?

Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5cc0a79" md5="f773273bcba7f1d2199757e5f8f6feaa" sha1="48a510407f8db7dce95649d4d92d05c84e65d36b" format="mp4" support="">media/video/burningfpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ca65ede" md5="83fb0df4c776ffcdd71140fb82af181f" sha1="a071b9f0fbc3167f14f7ae34ce6befffad45e08f" format="png" support="">media/mixrbv2/burningfpa.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37572" romid="38957">
            <path>burningf.zip</path>
            <noms>
                <nom region="ss">Burning Fight</nom>
                <nom region="us">Burning Fight</nom>
                <nom region="wor">Burning Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Castella family from the Metro City started ruining the peaceful city of Osaka with the violent Japanese group, "Heiwa-gumi". To stop the fight, Metro police detectives dispatched two dangerous characters, Duke and Billy, to Japan. With the support of the famous Japanese detective Ryu, they decided to rush into the enemy's fortress. Ruthless violence in the neon lights of Osaka. Will there be an end to this war?

Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5cc0a79" md5="f773273bcba7f1d2199757e5f8f6feaa" sha1="48a510407f8db7dce95649d4d92d05c84e65d36b" format="mp4" support="">media/video/burningf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ca65ede" md5="83fb0df4c776ffcdd71140fb82af181f" sha1="a071b9f0fbc3167f14f7ae34ce6befffad45e08f" format="png" support="">media/mixrbv2/burningf.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37572" romid="38958">
            <path>burningfh.zip</path>
            <noms>
                <nom region="ss">Burning Fight</nom>
                <nom region="us">Burning Fight</nom>
                <nom region="wor">Burning Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>burningf.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Castella family from the Metro City started ruining the peaceful city of Osaka with the violent Japanese group, "Heiwa-gumi". To stop the fight, Metro police detectives dispatched two dangerous characters, Duke and Billy, to Japan. With the support of the famous Japanese detective Ryu, they decided to rush into the enemy's fortress. Ruthless violence in the neon lights of Osaka. Will there be an end to this war?

Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5cc0a79" md5="f773273bcba7f1d2199757e5f8f6feaa" sha1="48a510407f8db7dce95649d4d92d05c84e65d36b" format="mp4" support="">media/video/burningfh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ca65ede" md5="83fb0df4c776ffcdd71140fb82af181f" sha1="a071b9f0fbc3167f14f7ae34ce6befffad45e08f" format="png" support="">media/mixrbv2/burningfh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37572" romid="470916">
            <path>burningfp.zip</path>
            <noms>
                <nom region="ss">Burning Fight</nom>
                <nom region="us">Burning Fight</nom>
                <nom region="wor">Burning Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>burningf.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Castella family from the Metro City started ruining the peaceful city of Osaka with the violent Japanese group, "Heiwa-gumi". To stop the fight, Metro police detectives dispatched two dangerous characters, Duke and Billy, to Japan. With the support of the famous Japanese detective Ryu, they decided to rush into the enemy's fortress. Ruthless violence in the neon lights of Osaka. Will there be an end to this war?

Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5cc0a79" md5="f773273bcba7f1d2199757e5f8f6feaa" sha1="48a510407f8db7dce95649d4d92d05c84e65d36b" format="mp4" support="">media/video/burningfp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ca65ede" md5="83fb0df4c776ffcdd71140fb82af181f" sha1="a071b9f0fbc3167f14f7ae34ce6befffad45e08f" format="png" support="">media/mixrbv2/burningfp.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40409" romid="38955">
            <path>burnforc.zip</path>
            <noms>
                <nom region="ss">Burning Force</nom>
                <nom region="wor">Burning Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Burning Force is a chase-view shoot'em up where you battle high-tech enemies on a futuristic motor scooter.

The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91476abd" md5="5f0f2cf91d541cecaa9548ffd21148ba" sha1="9f0430bd97d03d62796ba2ab0db3521a94acf047" format="mp4" support="">media/video/burnforc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481e36a2" md5="bae106350c54306632d169ef5ca1c3c9" sha1="9a549e3be68ae96db4be008146f25588b9825ea8" format="png" support="">media/mixrbv2/burnforc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40409" romid="38956">
            <path>burnforco.zip</path>
            <noms>
                <nom region="ss">Burning Force</nom>
                <nom region="wor">Burning Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>burnforc.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Burning Force is a chase-view shoot'em up where you battle high-tech enemies on a futuristic motor scooter.

The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91476abd" md5="5f0f2cf91d541cecaa9548ffd21148ba" sha1="9f0430bd97d03d62796ba2ab0db3521a94acf047" format="mp4" support="">media/video/burnforco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481e36a2" md5="bae106350c54306632d169ef5ca1c3c9" sha1="9a549e3be68ae96db4be008146f25588b9825ea8" format="png" support="">media/mixrbv2/burnforco.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40412" romid="38964">
            <path>butasan.zip</path>
            <noms>
                <nom region="ss">Butasan - Pig's And Bomber's</nom>
                <nom region="wor">Butasan - Pig's &amp; Bomber's</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99d5e03c" md5="e82c58c8d6a1736faee6897dde32f272" sha1="118ac34709f8391550dfb4eee31d0fecb9e7a8ba" format="mp4" support="">media/video/butasan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a0f03e7" md5="099d9d9c9e69582674a4c579c19c687a" sha1="3f0336e064d0e6eb2b9fe99edd783dc5b81bfa87" format="png" support="">media/mixrbv2/butasan.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5384">NMK (Jaleco license)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40412" romid="38965">
            <path>butasanj.zip</path>
            <noms>
                <nom region="ss">Butasan - Pig's And Bomber's</nom>
                <nom region="wor">Butasan - Pig's &amp; Bomber's</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>butasan.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99d5e03c" md5="e82c58c8d6a1736faee6897dde32f272" sha1="118ac34709f8391550dfb4eee31d0fecb9e7a8ba" format="mp4" support="">media/video/butasanj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a0f03e7" md5="099d9d9c9e69582674a4c579c19c687a" sha1="3f0336e064d0e6eb2b9fe99edd783dc5b81bfa87" format="png" support="">media/mixrbv2/butasanj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5384">NMK (Jaleco license)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40417" romid="38980">
            <path>bygone.zip</path>
            <noms>
                <nom region="ss">Bygone</nom>
                <nom region="wor">Bygone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bygone is an innovative and fun platform game.

The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f19603bd" md5="949a90e7615849e3a86d2681ca2e4827" sha1="697c7ba7436cff5399fb2aeb366d01686bb68af9" format="mp4" support="">media/video/bygone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="037f3f86" md5="140ded3352dfb00af5b618f45b5231e4" sha1="d9dc35c9f9eb638cbe109a737c1b1fa4a43c8823" format="png" support="">media/mixrbv2/bygone.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40422" romid="39058">
            <path>cabalus.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cabal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabalus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabalus.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40422" romid="39054">
            <path>cabal.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabal.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40422" romid="316290">
            <path>cabaluk.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>cabal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabaluk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabaluk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40422" romid="39055">
            <path>cabala.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>cabal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabala.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabala.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40422" romid="39059">
            <path>cabalus2.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cabal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabalus2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabalus2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40422" romid="822547">
            <path>cabalukj.zip</path>
            <noms>
                <nom region="ss">Cabal</nom>
                <nom region="wor">Cabal</nom>
            </noms>
            <cloneof>cabal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator.

The game is an into-the-screen shooter with the action viewed from an over-the-shoulder perspective. The commandos can move left and right to avoid incoming fire while the enemies themselves are targeted by moving an on-screen cross-hair over them and pressing fire. If the fire button is held down, the commando remains static, allowing for more accurate targeting of the cross-hair. While static, the commandos are vulnerable to incoming enemy fire.

Initially, the commandos are armed with only a standard single-shot gun (albeit with unlimited-ammunition) and a limited number of grenades, but additional grenades and weapon power-ups can be earned as play progresses.

As well as enemy troops, vehicles such as tanks, armoured cars and helicopters also appear and take numerous shots to destroy. When destroyed or killed, some on-screen targets release points bonuses and weapon power-ups that drop to the bottom of the screen and can be picked up by the commandos. Weapon power-ups include additional grenades, a rapid-fire machine and an automatic shotgun, which has a slightly lower firing rate but has a larger targeting cross-hair, allowing it to strike a wider area with each shot.

Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26a6b89" md5="c3841685e04dbf4ba0b82d38001380c4" sha1="2e15a41dc92ffdee524697059477d4d12880e55a" format="mp4" support="">media/video/cabalukj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11bd6c3" md5="9b4fa798a02a96afadaab3d3649b76d2" sha1="5d2d91cec31584f80773c79e2343e97844baa6ef" format="png" support="">media/mixrbv2/cabalukj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40424" romid="67910">
            <path>tubeit.zip</path>
            <noms>
                <nom region="ss">Cachat</nom>
                <nom region="wor">Cachat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cachat.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="92f4ba59" md5="b848843566114aa2ee5c446b90e1c5ed" sha1="ae196d318e9927e0fe7894896712ff17748e23ba" format="mp4" support="">media/video/tubeit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b311dea" md5="09f1ccf3e29a29c092d24e9eafac68d8" sha1="ff1e0149ca8e77cb7736f0ba3ace29cce5285c04" format="png" support="">media/mixrbv2/tubeit.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40424" romid="39061">
            <path>cachat.zip</path>
            <noms>
                <nom region="ss">Cachat</nom>
                <nom region="wor">Cachat</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="92f4ba59" md5="b848843566114aa2ee5c446b90e1c5ed" sha1="ae196d318e9927e0fe7894896712ff17748e23ba" format="mp4" support="">media/video/cachat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b311dea" md5="09f1ccf3e29a29c092d24e9eafac68d8" sha1="ff1e0149ca8e77cb7736f0ba3ace29cce5285c04" format="png" support="">media/mixrbv2/cachat.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40426" romid="39072">
            <path>cadashp.zip</path>
            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2301c783" md5="a58dabc96b8b0f6b65487a6224fc119a" sha1="c87b7cca724ffcf1929e059f687352cf6374d0e8" format="png" support="">media/mixrbv2/cadashp.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40426" romid="39065">
            <path>cadash.zip</path>
            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2301c783" md5="a58dabc96b8b0f6b65487a6224fc119a" sha1="c87b7cca724ffcf1929e059f687352cf6374d0e8" format="png" support="">media/mixrbv2/cadash.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40426" romid="39066">
            <path>cadashf.zip</path>
            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2301c783" md5="a58dabc96b8b0f6b65487a6224fc119a" sha1="c87b7cca724ffcf1929e059f687352cf6374d0e8" format="png" support="">media/mixrbv2/cadashf.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40426" romid="39067">
            <path>cadashg.zip</path>
            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashg.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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        </jeu>
        <jeu id="40426" romid="39069">
            <path>cadashj.zip</path>
            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashj.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="40426" romid="39068">
            <path>cadashi.zip</path>
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                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
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                <region>il</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashi.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        </jeu>
        <jeu id="40426" romid="39070">
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            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashj1.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
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                <region>jp</region>
            </regions>
            <cloneof>cadash.zip</cloneof>
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                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashjo.mp4</media>
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                <date region="wor">1989</date>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="40426" romid="822548">
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            <noms>
                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
            <cloneof>cadash.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashs.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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            <note>14</note>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Cadash</nom>
                <nom region="wor">Cadash</nom>
            </noms>
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                <region>us</region>
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            <synopsis>
                <synopsis langue="en">Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...).</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="93715b8a" md5="8b0c4eadce69fcf8229552605da6c700" sha1="568ca5640dcfc3f803f7ee02b4d0f6f2f451af9d" format="mp4" support="">media/video/cadashu.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="55">Taito</editeur>
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                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="jp">Cadillacs Kyouryuu-Shinseiki</nom>
                <nom region="cn">Dinosaur Hunter</nom>
                <nom region="wor">Cadillacs and Dinosaurs</nom>
                <nom region="asi">Cadillacs and Dinosaurs</nom>
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            <synopsis>
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            <medias>
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                <date region="wor">1993</date>
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            <editeur id="31">Capcom</editeur>
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            <resolution>384x224</resolution>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red||</couleurs>
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                <nom region="jp">Cadillacs Kyouryuu-Shinseiki</nom>
                <nom region="cn">Dinosaur Hunter</nom>
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                <nom region="asi">Cadillacs and Dinosaurs</nom>
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            <synopsis>
                <synopsis langue="en">Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b16d7b2e" md5="01b4b7bb92afc863959562edd22d2572" sha1="4a18539d667ade58ce520e242d3a3e6784f7de6a" format="mp4" support="">media/video/dinoh.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Cadillacs And Dinosaurs</nom>
                <nom region="jp">Cadillacs Kyouryuu-Shinseiki</nom>
                <nom region="cn">Dinosaur Hunter</nom>
                <nom region="wor">Cadillacs and Dinosaurs</nom>
                <nom region="asi">Cadillacs and Dinosaurs</nom>
            </noms>
            <cloneof>dino.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b16d7b2e" md5="01b4b7bb92afc863959562edd22d2572" sha1="4a18539d667ade58ce520e242d3a3e6784f7de6a" format="mp4" support="">media/video/dinohc.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="31">Capcom</editeur>
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            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b16d7b2e" md5="01b4b7bb92afc863959562edd22d2572" sha1="4a18539d667ade58ce520e242d3a3e6784f7de6a" format="mp4" support="">media/video/dinoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb0761e4" md5="6a503287f60dfd1018ac63db297950ed" sha1="685a26a82f95214b19b8fb4d952c2eeb2718a087" format="png" support="">media/mixrbv2/dinoa.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37360" romid="21660">
            <path>dino.zip</path>
            <noms>
                <nom region="ss">Cadillacs And Dinosaurs</nom>
                <nom region="jp">Cadillacs Kyouryuu-Shinseiki</nom>
                <nom region="cn">Dinosaur Hunter</nom>
                <nom region="wor">Cadillacs and Dinosaurs</nom>
                <nom region="asi">Cadillacs and Dinosaurs</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b16d7b2e" md5="01b4b7bb92afc863959562edd22d2572" sha1="4a18539d667ade58ce520e242d3a3e6784f7de6a" format="mp4" support="">media/video/dino.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb0761e4" md5="6a503287f60dfd1018ac63db297950ed" sha1="685a26a82f95214b19b8fb4d952c2eeb2718a087" format="png" support="">media/mixrbv2/dino.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40432" romid="39080">
            <path>calibr50.zip</path>
            <noms>
                <nom region="ss">Caliber 50</nom>
                <nom region="wor">Caliber 50</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Caliber Fifty is a multi-directional scrolling shoot-em-up for one or two players taking on the roles of captured US pilots who have been taken prisoner during the Vietnam war in 1972. The pilots must escape the prison compound by battling enemy soldiers and vehicles, including tanks planes and helicopters.

The game is very similar in play to SNK's Ikari and Heavy Barrel games, with players able to fully rotate their on-screen characters to fire and move in all directions. Players are initially armed with a machine gun and limited number of grenades but power-ups - including a rocket launcher, a flamethrower and grenades - can be found in the destructible wooden crates that litter the stages. 

Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e61ece75" md5="a0b10cb9fdd57de5d6619bd1cdefc8b2" sha1="6d05ef514542b65aedbec9751cc9af5abfea8e91" format="mp4" support="">media/video/calibr50.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3a5bfaf" md5="388396b790895b685d8e5fe77ed40433" sha1="c8c2e27fa7e43d4ec8ae47f91b6c156f2be2a5ca" format="png" support="">media/mixrbv2/calibr50.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Green||P1_DIAL=Green||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Green||P2_DIAL=Green||</couleurs>
        </jeu>
        <jeu id="40433" romid="39081">
            <path>calipso.zip</path>
            <noms>
                <nom region="ss">Calipso</nom>
                <nom region="wor">Calipso</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play a diver who is trying to get a treasure. Hold Fire and push in the direction you want to shoot, but you will be unable to move while doing this. Shoot the sea animals and the other player. Try to get the treasure at the bottom and return it to the boat at the top without getting attacked by sea creatures -- all before your air runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="189dc9f0" md5="80ee9135285f2310bb7edf55c4f9180e" sha1="42f9644cf8e75b4aea7eb5342d33f946b032d31c" format="mp4" support="">media/video/calipso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98c963f1" md5="77c889b5ebc62b67c60fe4dec4546db4" sha1="d2ac83dd4580676517ab09fe51f6687617922c42" format="png" support="">media/mixrbv2/calipso.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5369">Tago Electronics</developpeur>
            <editeur id="5369">Tago Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40434" romid="39083">
            <path>calorieb.zip</path>
            <noms>
                <nom region="ss">Calorie Kun Vs Moguranian</nom>
                <nom region="wor">Calorie Kun Vs Moguranian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>calorie.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Calorie Kun vs Moguranian is a traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="218d6925" md5="a6b8477ac929444785b7ffd5de69f894" sha1="e8251e902633c3c18f02b3a53278337cfe6a1d81" format="mp4" support="">media/video/calorieb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9f31fa8" md5="c09e2b124004abe511b4c4437f2524f6" sha1="ce5a140d9f350c6c1b30796d89730b4cdf33eed6" format="png" support="">media/mixrbv2/calorieb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40434" romid="39082">
            <path>calorie.zip</path>
            <noms>
                <nom region="ss">Calorie Kun Vs Moguranian</nom>
                <nom region="wor">Calorie Kun Vs Moguranian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Calorie Kun vs Moguranian is a traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="218d6925" md5="a6b8477ac929444785b7ffd5de69f894" sha1="e8251e902633c3c18f02b3a53278337cfe6a1d81" format="mp4" support="">media/video/calorie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9f31fa8" md5="c09e2b124004abe511b4c4437f2524f6" sha1="ce5a140d9f350c6c1b30796d89730b4cdf33eed6" format="png" support="">media/mixrbv2/calorie.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40436" romid="39085">
            <path>cameltry.zip</path>
            <noms>
                <nom region="ss">Cameltry</nom>
                <nom region="wor">Cameltry</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Cameltry the player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09520d87" md5="9721ab699435b6747d0a45f98300d50b" sha1="351e74bcd0bd47c43857e07f7b38fd11098984cc" format="mp4" support="">media/video/cameltry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110fdfb5" md5="9b1a46d4404a1f46fd0ba1624606cec7" sha1="f4c66e866b222d3623b90a68773cef26d954b6d0" format="png" support="">media/mixrbv2/cameltry.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40436" romid="39086">
            <path>cameltrya.zip</path>
            <noms>
                <nom region="ss">Cameltry</nom>
                <nom region="wor">Cameltry</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cameltry.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Cameltry the player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09520d87" md5="9721ab699435b6747d0a45f98300d50b" sha1="351e74bcd0bd47c43857e07f7b38fd11098984cc" format="mp4" support="">media/video/cameltrya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110fdfb5" md5="9b1a46d4404a1f46fd0ba1624606cec7" sha1="f4c66e866b222d3623b90a68773cef26d954b6d0" format="png" support="">media/mixrbv2/cameltrya.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40436" romid="39088">
            <path>cameltryj.zip</path>
            <noms>
                <nom region="ss">Cameltry</nom>
                <nom region="wor">Cameltry</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cameltry.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Cameltry the player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09520d87" md5="9721ab699435b6747d0a45f98300d50b" sha1="351e74bcd0bd47c43857e07f7b38fd11098984cc" format="mp4" support="">media/video/cameltryj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110fdfb5" md5="9b1a46d4404a1f46fd0ba1624606cec7" sha1="f4c66e866b222d3623b90a68773cef26d954b6d0" format="png" support="">media/mixrbv2/cameltryj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40436" romid="39087">
            <path>cameltryau.zip</path>
            <noms>
                <nom region="ss">Cameltry</nom>
                <nom region="wor">Cameltry</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cameltry.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Cameltry the player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Genesis/Mega Drive console title, "Sonic the Hedgehog". Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.

There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09520d87" md5="9721ab699435b6747d0a45f98300d50b" sha1="351e74bcd0bd47c43857e07f7b38fd11098984cc" format="mp4" support="">media/video/cameltryau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110fdfb5" md5="9b1a46d4404a1f46fd0ba1624606cec7" sha1="f4c66e866b222d3623b90a68773cef26d954b6d0" format="png" support="">media/mixrbv2/cameltryau.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="150698" romid="39093">
            <path>cannball.zip</path>
            <noms>
                <nom region="ss">Cannon Ball</nom>
                <nom region="wor">Cannon Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb. 

Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl.

If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="261f8482" md5="6188c97a9f4afc34e446a33c6f14e407" sha1="c6df17afc926d3dc24778e3c548814e5fd433afc" format="mp4" support="">media/video/cannball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a56b582" md5="9b564fc4767f8795c0de0b7fa892898c" sha1="277d13911d661aa9b753b731a65d56926d474c8f" format="png" support="">media/mixrbv2/cannball.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="430">Soft Vision</editeur>
            <genres>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150698" romid="39094">
            <path>cannballv.zip</path>
            <noms>
                <nom region="ss">Cannon Ball</nom>
                <nom region="wor">Cannon Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cannball.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is like a crossover between "Arkanoid" and "Puzzle Bobble". You have a paddle and must shoot the ball trying to match with the same color balls on the descending balls. If you connect three or more balls in the same color they will disappear. After the balls disappear, any balls that become detached from the descending structure also disappear. Balls can be shot in three directions: 45 degrees to the left, 45 degrees to the right, or strait up. If you are in difficult situation, you can shoot a bomb. 

Once you clear a set number of disappearances, the stage is cleared and the player is rewarded with a digitized photo image of an Asian girl in her underwear. Each stage features a different picture with a different girl.

If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="261f8482" md5="6188c97a9f4afc34e446a33c6f14e407" sha1="c6df17afc926d3dc24778e3c548814e5fd433afc" format="mp4" support="">media/video/cannballv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a56b582" md5="9b564fc4767f8795c0de0b7fa892898c" sha1="277d13911d661aa9b753b731a65d56926d474c8f" format="png" support="">media/mixrbv2/cannballv.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="430">Soft Vision</editeur>
            <genres>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150176" romid="39098">
            <path>cannonbp.zip</path>
            <noms>
                <nom region="ss">Cannon Ball</nom>
                <nom region="wor">Cannon Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cannon Ball is a game similar to Breakout except with a twist. Instead of having to clear all of the bricks, you have to destroy a "bat" being protected by all of the bricks. The "bat" tries to kill you by throwing monsters at you which, if hit by one, your paddle shrinks. Once your paddle is invisible, you get a game over. You can also eat the monsters by ramming into one once they are on your playing field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="793122fb" md5="913829fb5467241656df64c550d95705" sha1="0119ea40fc5e4665f50eb41ca48a004e927b31c3" format="mp4" support="">media/video/cannonbp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fcf7d84" md5="c426d65790b436be8f1679cbab7083f0" sha1="216bf255e9ac77ebee7469c0465d93cd42c85df5" format="png" support="">media/mixrbv2/cannonbp.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5360">Novomatic</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40440" romid="39110">
            <path>canvas.zip</path>
            <noms>
                <nom region="ss">Canvas Croquis</nom>
                <nom region="wor">Canvas Croquis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">An adult maze game.

We play as painter while painting his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03734377" md5="2392a7a2a0455b04f1f680807222a272" sha1="93d03b9fce084b74433e60f4e874c702e41959fb" format="mp4" support="">media/video/canvas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c2468a0" md5="6baf90d63c51a765166f014646b205f1" sha1="f3aa37a732005e73d54a5d5dcc8e273d9a8f5858" format="png" support="">media/mixrbv2/canvas.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40441" romid="39112">
            <path>canyonp.zip</path>
            <noms>
                <nom region="ss">Canyon Bomber</nom>
                <nom region="wor">Canyon Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>canyon.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ee7ef0a" md5="3fed7d6753d7a97ecd7df1fa4ec69a6e" sha1="2422413ad06617eba364fec2c75136321d7be3f7" format="mp4" support="">media/video/canyonp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e656ad3" md5="0f2c538d269efde15dceb2e5bf50085d" sha1="0134fddaff9905e34c8989ff0b645a98b104b756" format="png" support="">media/mixrbv2/canyonp.png</media>
            </medias>
            <dates>
                <date region="wor">1977</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||</couleurs>
        </jeu>
        <jeu id="40441" romid="39111">
            <path>canyon.zip</path>
            <noms>
                <nom region="ss">Canyon Bomber</nom>
                <nom region="wor">Canyon Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ee7ef0a" md5="3fed7d6753d7a97ecd7df1fa4ec69a6e" sha1="2422413ad06617eba364fec2c75136321d7be3f7" format="mp4" support="">media/video/canyon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e656ad3" md5="0f2c538d269efde15dceb2e5bf50085d" sha1="0134fddaff9905e34c8989ff0b645a98b104b756" format="png" support="">media/mixrbv2/canyon.png</media>
            </medias>
            <dates>
                <date region="wor">1977</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||</couleurs>
        </jeu>
        <jeu id="40442" romid="39506">
            <path>clbowl.zip</path>
            <noms>
                <nom region="ss">Capcom Bowling</nom>
                <nom region="wor">Capcom Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>capbowl.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd70e75f" md5="82525b10ce2e2939ba574a58e7bc544e" sha1="e677349db00ce1675af9bd3389491f87d8af8be9" format="mp4" support="">media/video/clbowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f042354c" md5="63b4f1f135a7d7a04fa8ce07683244ce" sha1="f40c9a88388e2cb1ffc8a702b32bd75a3284b3fb" format="png" support="">media/mixrbv2/clbowl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5514">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>360x245</resolution>
            <controles>Input=Trackball, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown||</couleurs>
        </jeu>
        <jeu id="40442" romid="39116">
            <path>capbowl4.zip</path>
            <noms>
                <nom region="ss">Capcom Bowling</nom>
                <nom region="wor">Capcom Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>capbowl.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd70e75f" md5="82525b10ce2e2939ba574a58e7bc544e" sha1="e677349db00ce1675af9bd3389491f87d8af8be9" format="mp4" support="">media/video/capbowl4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f042354c" md5="63b4f1f135a7d7a04fa8ce07683244ce" sha1="f40c9a88388e2cb1ffc8a702b32bd75a3284b3fb" format="png" support="">media/mixrbv2/capbowl4.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5514">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>360x245</resolution>
            <controles>Input=Trackball, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown||</couleurs>
        </jeu>
        <jeu id="40442" romid="39115">
            <path>capbowl3.zip</path>
            <noms>
                <nom region="ss">Capcom Bowling</nom>
                <nom region="wor">Capcom Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>capbowl.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd70e75f" md5="82525b10ce2e2939ba574a58e7bc544e" sha1="e677349db00ce1675af9bd3389491f87d8af8be9" format="mp4" support="">media/video/capbowl3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f042354c" md5="63b4f1f135a7d7a04fa8ce07683244ce" sha1="f40c9a88388e2cb1ffc8a702b32bd75a3284b3fb" format="png" support="">media/mixrbv2/capbowl3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5514">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>360x245</resolution>
            <controles>Input=Trackball, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown||</couleurs>
        </jeu>
        <jeu id="40442" romid="39114">
            <path>capbowl2.zip</path>
            <noms>
                <nom region="ss">Capcom Bowling</nom>
                <nom region="wor">Capcom Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>capbowl.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd70e75f" md5="82525b10ce2e2939ba574a58e7bc544e" sha1="e677349db00ce1675af9bd3389491f87d8af8be9" format="mp4" support="">media/video/capbowl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f042354c" md5="63b4f1f135a7d7a04fa8ce07683244ce" sha1="f40c9a88388e2cb1ffc8a702b32bd75a3284b3fb" format="png" support="">media/mixrbv2/capbowl2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="5514">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>360x245</resolution>
            <controles>Input=Trackball, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown||</couleurs>
        </jeu>
        <jeu id="40442" romid="39113">
            <path>capbowl.zip</path>
            <noms>
                <nom region="ss">Capcom Bowling</nom>
                <nom region="wor">Capcom Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores.</synopsis>
            </synopsis>
            <medias>
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                <nom region="ss">Capcom Sports Club</nom>
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                <region>jp</region>
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                <synopsis langue="en">Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer).</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="a10de938" md5="1d32e8a026da224c0013b8ede1ae0e93" sha1="afb7ba0b189a561a9c0870c931e9c26314a8265a" format="mp4" support="">media/video/csclubj.mp4</media>
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                <nom region="ss">Capcom Sports Club</nom>
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                <region>jp</region>
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                <synopsis langue="en">Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer).</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="a10de938" md5="1d32e8a026da224c0013b8ede1ae0e93" sha1="afb7ba0b189a561a9c0870c931e9c26314a8265a" format="mp4" support="">media/video/csclubjy.mp4</media>
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                <nom region="ss">Capcom Sports Club</nom>
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                <synopsis langue="en">Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer).</synopsis>
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                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America And The Avengers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>captaven.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40f3396a" md5="e56c70c4fbb95915276a10f968324427" sha1="cd6e78c103f3f12e86582cd0543571c2c80f85e4" format="mp4" support="">media/video/captavenua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7dab125a" md5="2564b93d7ef05875829e146e4feb51af" sha1="b65d2fd51d9ccb17400fb942f5ce35306a36dc93" format="png" support="">media/mixrbv2/captavenua.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40445" romid="39127">
            <path>captavenu.zip</path>
            <noms>
                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America And The Avengers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>captaven.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40f3396a" md5="e56c70c4fbb95915276a10f968324427" sha1="cd6e78c103f3f12e86582cd0543571c2c80f85e4" format="mp4" support="">media/video/captavenu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
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            <path>captavenj.zip</path>
            <noms>
                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America And The Avengers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>captaven.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40f3396a" md5="e56c70c4fbb95915276a10f968324427" sha1="cd6e78c103f3f12e86582cd0543571c2c80f85e4" format="mp4" support="">media/video/captavenj.mp4</media>
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            <dates>
                <date region="wor">1991</date>
            </dates>
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            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
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            <path>captavene.zip</path>
            <noms>
                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America And The Avengers</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>captaven.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40f3396a" md5="e56c70c4fbb95915276a10f968324427" sha1="cd6e78c103f3f12e86582cd0543571c2c80f85e4" format="mp4" support="">media/video/captavene.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
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            <path>captavena.zip</path>
            <noms>
                <nom region="ss">Captain America And The Avengers</nom>
                <nom region="wor">Captain America And The Avengers</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>captaven.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40f3396a" md5="e56c70c4fbb95915276a10f968324427" sha1="cd6e78c103f3f12e86582cd0543571c2c80f85e4" format="mp4" support="">media/video/captavena.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
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            <editeur id="88">Data East</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
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            <path>captcomm.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcomm.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
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            <path>captcommb.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37358" romid="472246">
            <path>captcommb2.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommb2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37358" romid="39132">
            <path>captcommj.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37358" romid="39133">
            <path>captcommjr1.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommjr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e627b4c4" md5="b9646de2224db577688d8ba910117664" sha1="d01fc8dcf53bc8687d56d94b9a53314d96fec371" format="png" support="">media/mixrbv2/captcommjr1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37358" romid="39134">
            <path>captcommr1.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e627b4c4" md5="b9646de2224db577688d8ba910117664" sha1="d01fc8dcf53bc8687d56d94b9a53314d96fec371" format="png" support="">media/mixrbv2/captcommr1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37358" romid="39135">
            <path>captcommu.zip</path>
            <noms>
                <nom region="ss">Captain Commando</nom>
                <nom region="wor">Captain Commando</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>captcomm.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba51b85c" md5="2995c3eaa96d6eabfe4474e74002a0fc" sha1="afbefe1e6a8e55a1d17a96f11544dcc28700e590" format="mp4" support="">media/video/captcommu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e627b4c4" md5="b9646de2224db577688d8ba910117664" sha1="d01fc8dcf53bc8687d56d94b9a53314d96fec371" format="png" support="">media/mixrbv2/captcommu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40750" romid="39998">
            <path>csilverj.zip</path>
            <noms>
                <nom region="ss">Captain Silver</nom>
                <nom region="wor">Captain Silver</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>csilver.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling game where you must slice enemies with your sword to rescue your beloved.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80d4c076" md5="13a5001710e634b46636c19fe83bf60d" sha1="4268a3fa92cb91a8f095a0f6ea02b277d8cca09c" format="mp4" support="">media/video/csilverj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fb51cf0" md5="51535ad5b17edacca36936eb58e3b0bb" sha1="1f7af7056bbfe64ded37705e50c4aa1ba8a8a632" format="png" support="">media/mixrbv2/csilverj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40750" romid="675712">
            <path>csilver.zip</path>
            <noms>
                <nom region="ss">Captain Silver</nom>
                <nom region="wor">Captain Silver</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling game where you must slice enemies with your sword to rescue your beloved.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80d4c076" md5="13a5001710e634b46636c19fe83bf60d" sha1="4268a3fa92cb91a8f095a0f6ea02b277d8cca09c" format="mp4" support="">media/video/csilver.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fb51cf0" md5="51535ad5b17edacca36936eb58e3b0bb" sha1="1f7af7056bbfe64ded37705e50c4aa1ba8a8a632" format="png" support="">media/mixrbv2/csilver.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40750" romid="564671">
            <path>csilverja.zip</path>
            <noms>
                <nom region="ss">Captain Silver</nom>
                <nom region="wor">Captain Silver</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>csilver.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling game where you must slice enemies with your sword to rescue your beloved.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="80d4c076" md5="13a5001710e634b46636c19fe83bf60d" sha1="4268a3fa92cb91a8f095a0f6ea02b277d8cca09c" format="mp4" support="">media/video/csilverja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fb51cf0" md5="51535ad5b17edacca36936eb58e3b0bb" sha1="1f7af7056bbfe64ded37705e50c4aa1ba8a8a632" format="png" support="">media/mixrbv2/csilverja.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13938" romid="40034">
            <path>ctomaday.zip</path>
            <noms>
                <nom region="ss">Captain Tomaday</nom>
                <nom region="wor">Captain Tomaday</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A comical vertically scrolling shoot'em up starring a mutated tomato who punches the enemy and can transform to other weird characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="894e3251" md5="865a0556070cc3c6514f63bac330b633" sha1="c663f59203bbcaece5e2cef03c6e137b4a88e268" format="mp4" support="">media/video/ctomaday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a678922" md5="4c87f012984efbb17cfac4c7c7e6de27" sha1="8cf62f3474baf2d8628f2499946bc324ee9e6e35" format="png" support="">media/mixrbv2/ctomaday.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40449" romid="39145">
            <path>carjmbre.zip</path>
            <noms>
                <nom region="ss">Car Jamboree</nom>
                <nom region="wor">Car Jamboree</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A one or two player Driving/Demolition game. 

Drive you car thru demolition tracks, you must crashing the rivals cars and go dodging their attacks, always avoiding colliding with the walls and differents obstacles in the track, while you jump by ramp on this challenge of demolition Derby!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fe57a67" md5="f46399ce10fb7a1d19939163bd6ebaa8" sha1="c233eeea731c6c308e65eb82467d913dda346f7c" format="mp4" support="">media/video/carjmbre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3aed58fb" md5="097c75243eb673fca1a7fceb63e4ba72" sha1="4f6efe8b0bebb508302724d248d4df68542d4624" format="png" support="">media/mixrbv2/carjmbre.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5426">Omori Electric Co.</developpeur>
            <editeur id="5425">Omori Electric Co., Ltd.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40451" romid="39149">
            <path>carnival.zip</path>
            <noms>
                <nom region="ss">Carnival</nom>
                <nom region="wor">Carnival</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">CARNIVAL is a 1 or 2 player alternate action game that simulates a carnival shooting gallery. The playfield consists of three target rows, a rotating pipe wheel, a bonus message panel, and a 'special' target block.

The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play.
bear between rounds for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a45c4707" md5="2ceee5387128324553807c0735545f27" sha1="43b6d659feea6f830cdca2b81ea15690bc02e9b1" format="mp4" support="">media/video/carnival.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="081f550d" md5="88fcc53247f6f574c449d4ed71fc6578" sha1="d423c26d417d44a50dd31fd73061f472203f22c9" format="png" support="">media/mixrbv2/carnival.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Brown||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Brown||</couleurs>
        </jeu>
        <jeu id="40451" romid="39150">
            <path>carnivalc.zip</path>
            <noms>
                <nom region="ss">Carnival</nom>
                <nom region="wor">Carnival</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>carnival.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">CARNIVAL is a 1 or 2 player alternate action game that simulates a carnival shooting gallery. The playfield consists of three target rows, a rotating pipe wheel, a bonus message panel, and a 'special' target block.

The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play.
bear between rounds for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a45c4707" md5="2ceee5387128324553807c0735545f27" sha1="43b6d659feea6f830cdca2b81ea15690bc02e9b1" format="mp4" support="">media/video/carnivalc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="081f550d" md5="88fcc53247f6f574c449d4ed71fc6578" sha1="d423c26d417d44a50dd31fd73061f472203f22c9" format="png" support="">media/mixrbv2/carnivalc.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Brown||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Brown||</couleurs>
        </jeu>
        <jeu id="37359" romid="39195">
            <path>cawingur1.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingur1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingur1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39195">
            <path>cawingu.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39193">
            <path>cawingj.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39192">
            <path>cawingbl.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingbl.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39190">
            <path>cawing.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawing.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39191">
            <path>cawingb2.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingb2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37359" romid="39194">
            <path>cawingr1.zip</path>
            <noms>
                <nom region="ss">Carrier Air Wing</nom>
                <nom region="jp">U.S. Navy</nom>
                <nom region="wor">Carrier Air Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cawing.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Carrier Air Wing / U.S. Navy is a horizontally-scrolling shoot-em-up for one or two players set in the 1990s, a decade of great change marked by growing friendships between old enemies and never before seen levels of co-operation between powerful nations of the world. However, in 1997, using new weapons designed in secrecy, the Middle Eastern country of 'Rabu' threatens to destroy this new and fragile peace. 

Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc3a89f6" md5="c0fd42f52d2ca082694b75774033537e" sha1="8a56e7c9fcd0140d126f24530b425064f53cb309" format="mp4" support="">media/video/cawingr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="659e41b9" md5="d46c5644888715cddf73752497bc9031" sha1="ca246379231fccac65fe19443bc14e77307bef7d" format="png" support="">media/mixrbv2/cawingr1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="60481" romid="39157">
            <path>casanova.zip</path>
            <noms>
                <nom region="ss">Casanova</nom>
                <nom region="wor">Casanova</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Casanova is a Mahjong-like game made by Promat with girls. You play as a boy who wants to attract girls (hence the name casanova) and the coinup screen is actually the reason this games' plot exists. The boy is bored, so he decides to watch some TV.  Finding nothing good until he finds a channel with girls dancing to the beat of a song that goes "Come on WHOO!" (Which might be an actual song). Then the boy thinks "I gotta get girls like these!" and gets up to find women lke the dancers. He then finds this palace of buildings named such as "The Girl's" and "WELCOM LADIES", and the spelling/grammar is slightly off as that's how it appears in-game. To get to the girls, the boy must solve puzzles in order to see their glory. 
In true fashion, this game is pretty much Mahjong with a couple tweaks and of course, girls. There is a "special move" that makes a dancing super-hero  figure show up for a little bit, then a missile drops down on the mahjong board, removing random tiles from the board. While this all happens, one of the songs from a 1970's Beach music EP plays (which I can't remember the name of and I'm too lazy to shazam). Once you complete a level, you get to see part of a girls' body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a194b66a" md5="b54024515bd5f3defc37182635838efc" sha1="684402cd3627481ec7bf50f3e7609318a2b495ba" format="mp4" support="">media/video/casanova.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e89c060a" md5="c47b5e4b7afd46e7c8c9258685738803" sha1="3a3ddd5e0af8e2a749defefb42f8a5d5e1ba6ff6" format="png" support="">media/mixrbv2/casanova.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
            </dates>
            <developpeur id="5314">Promat</developpeur>
            <editeur id="5314">Promat</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40457" romid="39162">
            <path>cashquiz.zip</path>
            <noms>
                <nom region="ss">Cash Quiz</nom>
                <nom region="wor">Cash Quiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A quiz game. Test your knowledge from a wide range of categories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16d34737" md5="9afae2fa70e0b6b4cd5e02caec1818e8" sha1="2b5806e5efec7f3af25196f8379334ed11d12192" format="mp4" support="">media/video/cashquiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0daa8b5" md5="513d74e3bb79bc0307fd27f351fc802a" sha1="0c4dd3b4e8789315ee74c9759520bfb63ee57571" format="png" support="">media/mixrbv2/cashquiz.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="40462" romid="39174">
            <path>catacomb.zip</path>
            <noms>
                <nom region="ss">Catacomb</nom>
                <nom region="wor">Catacomb</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early vertical shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1762cfc4" md5="93d4b0a91198a43bc2f205b27cd4fa65" sha1="29c55ab814153219408fec3b505a58d5c51a6361" format="mp4" support="">media/video/catacomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33ca499a" md5="877fba6e03766fd07ec77ab11935351f" sha1="b8aea000d2e0de8b686557c30e3f7cd7428d041a" format="png" support="">media/mixrbv2/catacomb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5523">MTM Games</developpeur>
            <editeur id="5523">MTM Games</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40466" romid="39183">
            <path>cavelon.zip</path>
            <noms>
                <nom region="ss">Cavelon</nom>
                <nom region="wor">Cavelon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard!  Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d06ebbc" md5="f92481402aaefa99791f13e7e6c67664" sha1="5b628046f36d46cbd8b2d84c188bb4cb9f8144a7" format="mp4" support="">media/video/cavelon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="baa45477" md5="de5e38a78e1df5d6d69bec4a11d26b88" sha1="51799fedb2d9b671fa007be70e45739edf3fae9a" format="png" support="">media/mixrbv2/cavelon.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5480">Jetsoft</developpeur>
            <editeur id="5480">Jetsoft</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40607" romid="66696">
            <path>stoneage.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cninja.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/stoneage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/stoneage.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40607" romid="39589">
            <path>cninja1.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cninja.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/cninja1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/cninja1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40607" romid="39588">
            <path>cninja.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/cninja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/cninja.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40607" romid="39591">
            <path>cninjabl.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cninja.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/cninjabl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/cninjabl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40607" romid="39593">
            <path>cninjau.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cninja.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/cninjau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/cninjau.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40607" romid="46466">
            <path>joemac.zip</path>
            <noms>
                <nom region="ss">Caveman Ninja</nom>
                <nom region="eu">Joe &amp; Mac</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cninja.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Caveman Ninja is a horizontally-scrolling platform beat-em-up set in prehistoric times with one or two players taking on the roles of cavemen Joe and Mac. Rival caveman have invaded Joe and Mac's village and kidnapped all of their women and it's up to the two heroes to venture forth and save them. 

Joe and Mac must battle through numerous prehistorically-themed stages, fighting enemy cavemen and marauding dinosaurs. The heroes are initially armed with throwing axes that can be tossed either vertically or horizontally, travelling in a short arc. By holding down the attack button, larger, more powerful weapons will be thrown. When close to an enemy, Joe and Mac will utilise a wooden club to whack them. Players can also jump much higher by holding UP and JUMP.

Joe and Mac each have a life meter that gradually depletes over time, with additional energy losses incurred when players are hit by a enemies or projectile. Food can be collected from defeated enemies to top up the players' energy levels. Different weapons can be found throughout the stages including stone wheels, fireballs, and shadowy doppelgangers that charge forward and attack enemies. Other power-ups include hot sauce or jalapeno peppers that give players temporary invincibility and fiery breath. 

Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f14004c2" md5="3ce04c28aa5d59b51f999dc006b6ae8e" sha1="99be23aca469d9b3176746749ac8548cef244380" format="mp4" support="">media/video/joemac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8de9300" md5="134f8aa029c22ca9b1606ac5302bf363" sha1="9c659b9b75f0d94a1c9899d7261b2c8bb3916633" format="png" support="">media/mixrbv2/joemac.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40490" romid="39293">
            <path>centiped.zip</path>
            <noms>
                <nom region="ss">Centipede</nom>
                <nom region="wor">Centipede</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the 'Bug Blaster' to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible. 

The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent. 

Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player's Bug Blaster.

Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses.

Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does.

A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent.

When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion's speed increases. As the Scorpion travels across the screen, it 'poisons' the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop a poisoned Centipede by shooting its head.

If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a4b59b4" md5="3681274c0246757578cf6e2f9f0774b2" sha1="cbe028e32c19930edc2df35182268a1ff7666c11" format="mp4" support="">media/video/centiped.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26b2c50e" md5="12b0ef56194e3d75f043d1111c9db833" sha1="c317a9e38cc76ff4997b2b7a439d89c000ee389d" format="png" support="">media/mixrbv2/centiped.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_TRACKBALL=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40490" romid="39296">
            <path>centiped3.zip</path>
            <noms>
                <nom region="ss">Centipede</nom>
                <nom region="wor">Centipede</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>centiped.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Centipede is a vertically oriented single screen shoot-em-up in which the aim is to use the 'Bug Blaster' to shoot the centipedes that snake down towards the bottom of the screen to amass as high a score as possible. 

The play-field is littered with randomly placed mushrooms and the rapidly descending Centipede changes direction when it runs into a mushroom. When a segment of the Centipede is shot, the segment is destroyed and a mushroom appears in its place, the Centipede then breaks into two smaller centipedes, each with its own head, and continues its descent. 

Players can move the Bug Blaster vertically as well as horizontally, although only for the lower fifth of the play-field. Mushrooms can also be shot for points and to clear blocked areas. Once a Centipede reaches the bottom of the screen, it starts snaking back up, but remains within the lower section of the play-field near the player's Bug Blaster.

Additionally, any Centipede that reaches the very bottom of the screen without being shot releases its tail section which then becomes a new head. Other new heads also enter the screen from the bottom corners of the play-field as time progresses.

Randomly moving Spiders also appear in the first wave. Spiders can destroy any mushrooms they move over, eliminating many mushroom targets for a player. If the Bug Blaster and a Spider collide, both are destroyed. the Spider either moves at a 45-degree angle or vertically up and down, never simply left or right like the centipede does.

A bombardment of Fleas appears from the second wave onward. As a Flea descends, it leaves a trail of new mushrooms behind it. Fleas appear when a certain number of mushrooms remains at the bottom of the screen. This number increases as the game progresses, meaning Fleas appear more often later on in the game. The Bug Blaster must hit a Flea twice to destroy it; the first shot simply speeds up its descent.

When a Centipede with fewer than eleven segments appears, a Scorpion enters from either side, moving at a relatively slow speed. As the player earns more points, the Scorpion's speed increases. As the Scorpion travels across the screen, it 'poisons' the mushrooms that it moves over and changes their colours. These mushrooms cause any Centipedes that would collide with them to head straight towards the bottom of the screen, rather than continue snaking left and right. The Bug Blaster can stop a poisoned Centipede by shooting its head.

If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a4b59b4" md5="3681274c0246757578cf6e2f9f0774b2" sha1="cbe028e32c19930edc2df35182268a1ff7666c11" format="mp4" support="">media/video/centiped3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26b2c50e" md5="12b0ef56194e3d75f043d1111c9db833" sha1="c317a9e38cc76ff4997b2b7a439d89c000ee389d" format="png" support="">media/mixrbv2/centiped3.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_TRACKBALL=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="40510" romid="675696">
            <path>chaknpop.zip</path>
            <noms>
                <nom region="ss">Chack'n Pop</nom>
                <nom region="wor">Chack'n Pop</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chack'n Pop is considered by many to be the precursor to the venerable game Bubble Bobble. The cast consists of two enemies that would later be seen in Bubble Bobble. Many fans of the Bubble Bobble series may find Chack'n Pop less fun to play due to its high degree of difficulty.

The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f696795a" md5="33799cd1c6af95a8f573bac57e4c409b" sha1="7e21f6549a4baf58baea62c9c75fdceaf1f3fe8e" format="mp4" support="">media/video/chaknpop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16afcfe5" md5="4955a7a602ce03d5e1882fae4f1020ec" sha1="49a6e92341360de425bc44b44d765a5ad65e9f21" format="png" support="">media/mixrbv2/chaknpop.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149602" romid="54865">
            <path>magdropp.zip</path>
            <noms>
                <nom region="ss">Chain Reaction</nom>
                <nom region="wor">Chain Reaction</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chainrec.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83f4dfae" md5="65ad35c6c451a3d1a38a02b7929b1ef5" sha1="308936c40bedfc9d5d54436655d654413d369b29" format="mp4" support="">media/video/magdropp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3ff3be2" md5="4793e994d87ae14e145f194980f0a1f4" sha1="cf992f224d425e044ca4e9c82f6885b61718464f" format="png" support="">media/mixrbv2/magdropp.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149602" romid="54862">
            <path>magdrop.zip</path>
            <noms>
                <nom region="ss">Chain Reaction</nom>
                <nom region="wor">Chain Reaction</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chainrec.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83f4dfae" md5="65ad35c6c451a3d1a38a02b7929b1ef5" sha1="308936c40bedfc9d5d54436655d654413d369b29" format="mp4" support="">media/video/magdrop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3ff3be2" md5="4793e994d87ae14e145f194980f0a1f4" sha1="cf992f224d425e044ca4e9c82f6885b61718464f" format="png" support="">media/mixrbv2/magdrop.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149602" romid="39356">
            <path>chainrec.zip</path>
            <noms>
                <nom region="ss">Chain Reaction</nom>
                <nom region="wor">Chain Reaction</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83f4dfae" md5="65ad35c6c451a3d1a38a02b7929b1ef5" sha1="308936c40bedfc9d5d54436655d654413d369b29" format="mp4" support="">media/video/chainrec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3ff3be2" md5="4793e994d87ae14e145f194980f0a1f4" sha1="cf992f224d425e044ca4e9c82f6885b61718464f" format="png" support="">media/mixrbv2/chainrec.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40513" romid="39361">
            <path>chameleo.zip</path>
            <noms>
                <nom region="ss">Chameleon</nom>
                <nom region="wor">Chameleon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.

As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.

If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.

A level is over once all of the eggs have been collected and all of the chickens killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82ecda34" md5="7b631c6a93eb70e38522c30fa0d66e79" sha1="5ed52f0ed40e505a816f0d3961324ef4f6f4fdfc" format="mp4" support="">media/video/chameleo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d1bfda5" md5="1b7759e817905b8c988c8ef017039c59" sha1="7d1ff9e51c9f00d8529731a03553d73dfcf99a00" format="png" support="">media/mixrbv2/chameleo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40517" romid="39369">
            <path>champwr.zip</path>
            <noms>
                <nom region="ss">Champion Wrestler</nom>
                <nom region="wor">Champion Wrestler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec958184" md5="f7e2f1663291fe3a80e77e64a3efa756" sha1="5676bea18791a07f8af5215553a939469ca919eb" format="mp4" support="">media/video/champwr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c2e2700" md5="c795465b490e1cc5a62f0d70a6fcc99a" sha1="a4c6e862adf5bb2449e3db7734cc1fa72d523117" format="png" support="">media/mixrbv2/champwr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40517" romid="39370">
            <path>champwrj.zip</path>
            <noms>
                <nom region="ss">Champion Wrestler</nom>
                <nom region="wor">Champion Wrestler</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>champwr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec958184" md5="f7e2f1663291fe3a80e77e64a3efa756" sha1="5676bea18791a07f8af5215553a939469ca919eb" format="mp4" support="">media/video/champwrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c2e2700" md5="c795465b490e1cc5a62f0d70a6fcc99a" sha1="a4c6e862adf5bb2449e3db7734cc1fa72d523117" format="png" support="">media/mixrbv2/champwrj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40517" romid="39371">
            <path>champwru.zip</path>
            <noms>
                <nom region="ss">Champion Wrestler</nom>
                <nom region="wor">Champion Wrestler</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>champwr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec958184" md5="f7e2f1663291fe3a80e77e64a3efa756" sha1="5676bea18791a07f8af5215553a939469ca919eb" format="mp4" support="">media/video/champwru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c2e2700" md5="c795465b490e1cc5a62f0d70a6fcc99a" sha1="a4c6e862adf5bb2449e3db7734cc1fa72d523117" format="png" support="">media/mixrbv2/champwru.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40518" romid="39372">
            <path>chanbara.zip</path>
            <noms>
                <nom region="ss">Chanbara</nom>
                <nom region="wor">Chanbara</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in feudal japan, you play as a student samurai, and breakthrough to defend the dojo temple with his katana, waging battles to death against their enemies brandishing harmoniously his sharp sword katana and jumping while avoid being cut by the enemy weapon some enemies hooded attacking from above dodge his attacks to win and move forward through levels to keep the Bushido code and protect the dojo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db484284" md5="f02c7e57bd035326712e7c10b447cb56" sha1="b106215cc61c3ced5c1095463b243257618bf58c" format="mp4" support="">media/video/chanbara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ba05543" md5="af71c14f75a951bab33baa9391c360b0" sha1="fc57a5b25a0db96375870b522c4c9a77d06c3462" format="png" support="">media/mixrbv2/chanbara.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40543" romid="39421">
            <path>chkun.zip</path>
            <noms>
                <nom region="ss">Chance Kun</nom>
                <nom region="wor">Chance Kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A one player game of gambling bet based on a baseball game, starring by fun cats.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad2d9869" md5="62fd1211eda66ad7ed97896fdc6dc8cc" sha1="d799f7e5243bd42cde0b6e78dcf7f45991fba1f5" format="mp4" support="">media/video/chkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0fdcc96" md5="18ece84486706f685c7723f473c89906" sha1="d30c1da92565bc3d527805d8340cc7195292702f" format="png" support="">media/mixrbv2/chkun.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Gambling||Buttons=6||</controles>
        </jeu>
        <jeu id="40430" romid="39078">
            <path>cairblad.zip</path>
            <noms>
                <nom region="ss">Change Air Blade</nom>
                <nom region="wor">Change Air Blade</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="695ec637" md5="cac691e928cd4c03c6106e3785041254" sha1="7e7583e69a0c214ab133093312b1bd3820f37838" format="mp4" support="">media/video/cairblad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3c930ad" md5="ecce43b60f958774ee9f7c72d8d61b2b" sha1="97889884cd26ea45c26379c93f1739e7b20d25ed" format="png" support="">media/mixrbv2/cairblad.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>338x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40521" romid="47240">
            <path>looper.zip</path>
            <noms>
                <nom region="ss">Changes</nom>
                <nom region="wor">Changes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>changes.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten.

The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear.  If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively.  

When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ad004a2" md5="8836699fe59fb1b35ef4c49080ad743f" sha1="cda7746fbe14339b2b83f0975656f759c9cb6c1d" format="mp4" support="">media/video/looper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5c441e1" md5="2a8d411d112e4a5b5f839207b7626bef" sha1="c3c27f6402a5a1da6b5fd8c74f305a9b0895a2e7" format="png" support="">media/mixrbv2/looper.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="40521" romid="39376">
            <path>changes.zip</path>
            <noms>
                <nom region="ss">Changes</nom>
                <nom region="wor">Changes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten.

The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear.  If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively.  

When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ad004a2" md5="8836699fe59fb1b35ef4c49080ad743f" sha1="cda7746fbe14339b2b83f0975656f759c9cb6c1d" format="mp4" support="">media/video/changes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5c441e1" md5="2a8d411d112e4a5b5f839207b7626bef" sha1="c3c27f6402a5a1da6b5fd8c74f305a9b0895a2e7" format="png" support="">media/mixrbv2/changes.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="40521" romid="39377">
            <path>changesa.zip</path>
            <noms>
                <nom region="ss">Changes</nom>
                <nom region="wor">Changes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>changes.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">This maze game is quite similar to "Pac-Man". The player controls a caterpillar that crawls along the branches of a maze-like tree eating nuts and strawberries while avoiding deadly bugs and a hungry bird. The caterpillar changes into a butterfly after everything has been eaten.

The caterpillar must eat all the strawberries and nuts on each level to become a butterfly. Eating a strawberry temporarily makes the caterpillar invincible allowing it to kill the deadly bugs and score 400 bonus points ber bug. If the caterpillar remains still for too long, an invincible owl (replaced by an invincible bat in later levels) will appear. If your catepillar moves, the owl or bat will disappear.  If your catepillar remains still, the invincible owl or bat will chase the caterpillar, albiet not very effrctively.  

When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ad004a2" md5="8836699fe59fb1b35ef4c49080ad743f" sha1="cda7746fbe14339b2b83f0975656f759c9cb6c1d" format="mp4" support="">media/video/changesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5c441e1" md5="2a8d411d112e4a5b5f839207b7626bef" sha1="c3c27f6402a5a1da6b5fd8c74f305a9b0895a2e7" format="png" support="">media/mixrbv2/changesa.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="40523" romid="39381">
            <path>charlien.zip</path>
            <noms>
                <nom region="ss">Charlie Ninja</nom>
                <nom region="wor">Charlie Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A colourful, 1 or 2-player platform shoot-em-up consisting of 5 stages, in which the player controls a Ninja who must jump and shoot his way through each of the game's stages, before taking on the archetypal end-of-level 'Boss'.

Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c980668" md5="4199c06939ef5ee744bb06dc6e37edec" sha1="8daf8b8c3165f3321a8541034e2cc1d4fb39d556" format="mp4" support="">media/video/charlien.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99eccef4" md5="99c5ef3ac4fa0e95d3eb177063b8ac75" sha1="84f39c980cf55f8603b5a23622d54bf6f518dd48" format="png" support="">media/mixrbv2/charlien.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40474" romid="146475">
            <path>cbombersj.zip</path>
            <noms>
                <nom region="ss">Chase Bombers</nom>
                <nom region="wor">Chase Bombers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cbombers.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">WELCOME TO THE CUSTOMIZED CAR CARNIVAL!

Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb37e8d4" md5="f89d87594ac09048a04b4c8a1ddf99c5" sha1="d33b7e7147bc06974b5307854f68984532ab3578" format="mp4" support="">media/video/cbombersj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45fb6b2e" md5="300834a35599b9a96e9b39cb562f7dc1" sha1="1c0a1170a2e764baa8f6ab2599e8ed6f47049733" format="png" support="">media/mixrbv2/cbombersj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Stick||Buttons=5||</controles>
        </jeu>
        <jeu id="40474" romid="146475">
            <path>cbombersp.zip</path>
            <noms>
                <nom region="ss">Chase Bombers</nom>
                <nom region="wor">Chase Bombers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cbombers.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">WELCOME TO THE CUSTOMIZED CAR CARNIVAL!

Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb37e8d4" md5="f89d87594ac09048a04b4c8a1ddf99c5" sha1="d33b7e7147bc06974b5307854f68984532ab3578" format="mp4" support="">media/video/cbombersp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45fb6b2e" md5="300834a35599b9a96e9b39cb562f7dc1" sha1="1c0a1170a2e764baa8f6ab2599e8ed6f47049733" format="png" support="">media/mixrbv2/cbombersp.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Stick||Buttons=5||</controles>
        </jeu>
        <jeu id="40474" romid="146475">
            <path>cbombers.zip</path>
            <noms>
                <nom region="ss">Chase Bombers</nom>
                <nom region="wor">Chase Bombers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">WELCOME TO THE CUSTOMIZED CAR CARNIVAL!

Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb37e8d4" md5="f89d87594ac09048a04b4c8a1ddf99c5" sha1="d33b7e7147bc06974b5307854f68984532ab3578" format="mp4" support="">media/video/cbombers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45fb6b2e" md5="300834a35599b9a96e9b39cb562f7dc1" sha1="1c0a1170a2e764baa8f6ab2599e8ed6f47049733" format="png" support="">media/mixrbv2/cbombers.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Stick||Buttons=5||</controles>
        </jeu>
        <jeu id="40524" romid="39383">
            <path>chasehq.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.q.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals.

The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc479502" md5="67d541d35a30bdfd5e0f3453534b2a3d" sha1="9c09765c13c89eb4bb31bb146b8cc0b16b44e154" format="mp4" support="">media/video/chasehq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec28a19c" md5="4c15b13efcfa221330149309a3b789d5" sha1="dc03f54f804ca9cfb058dd4e3c3b2190f5b80adf" format="png" support="">media/mixrbv2/chasehq.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="40524" romid="39386">
            <path>chasehqu.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.q.</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>chasehq.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals.

The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc479502" md5="67d541d35a30bdfd5e0f3453534b2a3d" sha1="9c09765c13c89eb4bb31bb146b8cc0b16b44e154" format="mp4" support="">media/video/chasehqu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec28a19c" md5="4c15b13efcfa221330149309a3b789d5" sha1="dc03f54f804ca9cfb058dd4e3c3b2190f5b80adf" format="png" support="">media/mixrbv2/chasehqu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="40524" romid="39385">
            <path>chasehqju.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.q.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chasehq.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals.

The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc479502" md5="67d541d35a30bdfd5e0f3453534b2a3d" sha1="9c09765c13c89eb4bb31bb146b8cc0b16b44e154" format="mp4" support="">media/video/chasehqju.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec28a19c" md5="4c15b13efcfa221330149309a3b789d5" sha1="dc03f54f804ca9cfb058dd4e3c3b2190f5b80adf" format="png" support="">media/mixrbv2/chasehqju.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="40524" romid="39384">
            <path>chasehqj.zip</path>
            <noms>
                <nom region="ss">Chase H.q.</nom>
                <nom region="wor">Chase H.q.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chasehq.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Chase H.Q." is a checkpoint-based racing game in which the player takes on the role on an undercover cop called Tony Gibson in this 'Miami Vice' inspired game from Taito. Gibson drives a powerful unmarked police car (resembling a Porsche 911) along with his partner, 'Raymond Broady' and must chase down and apprehend various criminals.

The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc479502" md5="67d541d35a30bdfd5e0f3453534b2a3d" sha1="9c09765c13c89eb4bb31bb146b8cc0b16b44e154" format="mp4" support="">media/video/chasehqj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec28a19c" md5="4c15b13efcfa221330149309a3b789d5" sha1="dc03f54f804ca9cfb058dd4e3c3b2190f5b80adf" format="png" support="">media/mixrbv2/chasehqj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="150707" romid="39388">
            <path>checkman.zip</path>
            <noms>
                <nom region="ss">Check Man</nom>
                <nom region="wor">Check Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Check Man &amp;copy; 1982 Zilec-Zenitone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="491ad581" md5="693abc5a51ac65066b463bca4cfcda3b" sha1="4ed058adfbf5e4202da6722d0684b5c81bf4aafb" format="mp4" support="">media/video/checkman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0ae9fd1" md5="6beb670769ae50ba8bcf2563fad70da3" sha1="74b63a7a584acd0bdf363ed7d84e73eb25a029d9" format="png" support="">media/mixrbv2/checkman.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150707" romid="39389">
            <path>checkmanj.zip</path>
            <noms>
                <nom region="ss">Check Man</nom>
                <nom region="wor">Check Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>checkman.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Check Man &amp;copy; 1982 Zilec-Zenitone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="491ad581" md5="693abc5a51ac65066b463bca4cfcda3b" sha1="4ed058adfbf5e4202da6722d0684b5c81bf4aafb" format="mp4" support="">media/video/checkmanj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0ae9fd1" md5="6beb670769ae50ba8bcf2563fad70da3" sha1="74b63a7a584acd0bdf363ed7d84e73eb25a029d9" format="png" support="">media/mixrbv2/checkmanj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40528" romid="39391">
            <path>cheekyms.zip</path>
            <noms>
                <nom region="ss">Cheeky Mouse</nom>
                <nom region="wor">Cheeky Mouse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d1b947d" md5="183ad7fab3c1fce5a569e7cd31a8492c" sha1="7bcbc06df161e61d4053731e36d4b337236448e6" format="mp4" support="">media/video/cheekyms.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6334ddae" md5="9bba2af273d9d4253ff1aa05dace1058" sha1="295d50201cb30768f8181ac7b1d3cc2ee0c292ab" format="png" support="">media/mixrbv2/cheekyms.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Red||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40530" romid="39394">
            <path>chelnov.zip</path>
            <noms>
                <nom region="ss">Chelnov - Atomic Runner</nom>
                <nom region="wor">Chelnov - Atomic Runner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior phys</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf5d1be1" md5="101178d5ea642179a6f318ec18fd10c8" sha1="da86194399558f0b790a99e1de01036b4d5fe8e8" format="mp4" support="">media/video/chelnov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1eaa5288" md5="e767002214b842fb05c60cd221dbf5b1" sha1="01bf7fc9de1fecba5146ed2fa629a394e1bf64c1" format="png" support="">media/mixrbv2/chelnov.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40530" romid="39395">
            <path>chelnovj.zip</path>
            <noms>
                <nom region="ss">Chelnov - Atomic Runner</nom>
                <nom region="wor">Chelnov - Atomic Runner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chelnov.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior phys</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf5d1be1" md5="101178d5ea642179a6f318ec18fd10c8" sha1="da86194399558f0b790a99e1de01036b4d5fe8e8" format="mp4" support="">media/video/chelnovj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1eaa5288" md5="e767002214b842fb05c60cd221dbf5b1" sha1="01bf7fc9de1fecba5146ed2fa629a394e1bf64c1" format="png" support="">media/mixrbv2/chelnovj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40530" romid="39398">
            <path>chelnovu.zip</path>
            <noms>
                <nom region="ss">Chelnov - Atomic Runner</nom>
                <nom region="wor">Chelnov - Atomic Runner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>chelnov.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling platform shoot-em-up in which the player controls Chelnov, a former coal miner caught up in a Chernobyl-like nuclear accident. Now possessing superior phys</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf5d1be1" md5="101178d5ea642179a6f318ec18fd10c8" sha1="da86194399558f0b790a99e1de01036b4d5fe8e8" format="mp4" support="">media/video/chelnovu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1eaa5288" md5="e767002214b842fb05c60cd221dbf5b1" sha1="01bf7fc9de1fecba5146ed2fa629a394e1bf64c1" format="png" support="">media/mixrbv2/chelnovu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149923" romid="39437">
            <path>chqflagj.zip</path>
            <noms>
                <nom region="ss">Chequered Flag</nom>
                <nom region="wor">Chequered Flag</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chqflag.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires.

The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c7a7801" md5="2cbcd1ea97f07dbc714abb2bbc2dd163" sha1="94e68501d347e960ac4e95c453b73a8deac3598f" format="mp4" support="">media/video/chqflagj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eeb12e28" md5="f28b705dc79169314e46219137bc9f85" sha1="f6e1315123b685d232325f633f0907a2ce9c6bba" format="png" support="">media/mixrbv2/chqflagj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="149923" romid="39436">
            <path>chqflag.zip</path>
            <noms>
                <nom region="ss">Chequered Flag</nom>
                <nom region="wor">Chequered Flag</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chequered Flag is an overhead-view racing game featuring rotational sprite scaling. The player races over a series of twisting courses, trying to reach the finish line before the timer expires.

The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c7a7801" md5="2cbcd1ea97f07dbc714abb2bbc2dd163" sha1="94e68501d347e960ac4e95c453b73a8deac3598f" format="mp4" support="">media/video/chqflag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eeb12e28" md5="f28b705dc79169314e46219137bc9f85" sha1="f6e1315123b685d232325f633f0907a2ce9c6bba" format="png" support="">media/mixrbv2/chqflag.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="108951" romid="54985">
            <path>marukodq.zip</path>
            <noms>
                <nom region="ss">Chibi Marukochan Deluxe Quiz</nom>
                <nom region="jp">Chibi Marukochan Deluxe Quiz</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A japanese Quiz games based on a manga/anime series!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca15f0c5" md5="9dfba4ce0acf615ddafd4d8563803b29" sha1="e5a761e219afc01169197d8cf26f878d903831d1" format="mp4" support="">media/video/marukodq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a9fba8c" md5="33608e335b022085cfb5dfd68157b2eb" sha1="5e3b3f8f8068f1df03202c2d1478e4b92d94b5d2" format="png" support="">media/mixrbv2/marukodq.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="79">Takara</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40537" romid="522978">
            <path>chimerab.zip</path>
            <noms>
                <nom region="ss">Chimera Beast</nom>
                <nom region="wor">Chimera Beast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up where 1 or 2 players control creatures known as 'eaters' which are capable of eating other creatures and taking their DNA, thus acquiring their abilities or characteristics.

Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth.

The chief innovation of Chimera Beast is its power-up system. Instead of collecting gun upgrades as in most games of this genre, the player's eater enhances itself by eating other creatures and assuming their abilities and defenses. Instead of simply having various types of projectile weaponry, the game attempts to make these new abilities as varied as possible. Consuming a crustacean might give the player's eater a hard protective shell, for example, while an insectoid creature might offer a poisonous tail instead. The game even includes the ability to use cancer as a weapon.

Another difference from typical shooter mechanics is that the player's eater does not die after being hit. It has a life bar, which can be charged by consuming enemies. It is even possible to eat enough charge the life bar past its starting position, creating a larger eater which is not only more powerful but can take more damage as well.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d982166d" md5="e6893e5f55a35ccbe606f06f09c6c4d3" sha1="1279eae303ba86a2a34b33654f122bbb2f656b99" format="mp4" support="">media/video/chimerab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9548be0a" md5="e98ad01d911829d6b6e0c08fe3cde16f" sha1="2995841779dbfd4fd757c3b3129708a072a385a2" format="png" support="">media/mixrbv2/chimerab.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150542" romid="39412">
            <path>chinagat.zip</path>
            <noms>
                <nom region="ss">China Gate</nom>
                <nom region="jp">Sai Yu Gou Ma Roku</nom>
                <nom region="wor">China Gate</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">China Gate is a beat'em up / platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71ebc01b" md5="108519f3e37fb20b788c2b3ac026de91" sha1="c50d0e2a21d5c0fcef4bd629945ba9df9e6e885d" format="mp4" support="">media/video/chinagat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5506e72e" md5="d8f02d030c3afacbb42631ca70ae4064" sha1="aca0c5a2b081e1c2de6281fb4ddbfb7b7610752b" format="png" support="">media/mixrbv2/chinagat.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150542" romid="59104">
            <path>saiyugoub2.zip</path>
            <noms>
                <nom region="ss">China Gate</nom>
                <nom region="jp">Sai Yu Gou Ma Roku</nom>
                <nom region="wor">China Gate</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chinagat.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">China Gate is a beat'em up / platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71ebc01b" md5="108519f3e37fb20b788c2b3ac026de91" sha1="c50d0e2a21d5c0fcef4bd629945ba9df9e6e885d" format="mp4" support="">media/video/saiyugoub2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5506e72e" md5="d8f02d030c3afacbb42631ca70ae4064" sha1="aca0c5a2b081e1c2de6281fb4ddbfb7b7610752b" format="png" support="">media/mixrbv2/saiyugoub2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150542" romid="59103">
            <path>saiyugoub1.zip</path>
            <noms>
                <nom region="ss">China Gate</nom>
                <nom region="jp">Sai Yu Gou Ma Roku</nom>
                <nom region="wor">China Gate</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chinagat.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">China Gate is a beat'em up / platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71ebc01b" md5="108519f3e37fb20b788c2b3ac026de91" sha1="c50d0e2a21d5c0fcef4bd629945ba9df9e6e885d" format="mp4" support="">media/video/saiyugoub1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5506e72e" md5="d8f02d030c3afacbb42631ca70ae4064" sha1="aca0c5a2b081e1c2de6281fb4ddbfb7b7610752b" format="png" support="">media/mixrbv2/saiyugoub1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150542" romid="59102">
            <path>saiyugou.zip</path>
            <noms>
                <nom region="ss">China Gate</nom>
                <nom region="jp">Sai Yu Gou Ma Roku</nom>
                <nom region="wor">China Gate</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chinagat.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">China Gate is a beat'em up / platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71ebc01b" md5="108519f3e37fb20b788c2b3ac026de91" sha1="c50d0e2a21d5c0fcef4bd629945ba9df9e6e885d" format="mp4" support="">media/video/saiyugou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5506e72e" md5="d8f02d030c3afacbb42631ca70ae4064" sha1="aca0c5a2b081e1c2de6281fb4ddbfb7b7610752b" format="png" support="">media/mixrbv2/saiyugou.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40539" romid="39414">
            <path>chinatwn.zip</path>
            <noms>
                <nom region="ss">China Town</nom>
                <nom region="wor">China Town</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="895870e4" md5="d0f48397ad06242e3fb018deb93cc5c9" sha1="6438dcc6a09a5098dc12458d73bac8f68504f797" format="mp4" support="">media/video/chinatwn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c0fa2e4" md5="b4ed404d7f40b507839c42c032c0218f" sha1="b682e3dae4a53b8c0ea061e89a248edab68b8a4d" format="png" support="">media/mixrbv2/chinatwn.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Gambling||Buttons=7||</controles>
        </jeu>
        <jeu id="40547" romid="39427">
            <path>chokchok.zip</path>
            <noms>
                <nom region="ss">Choky! Choky!</nom>
                <nom region="wor">Choky! Choky!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d5b26bf" md5="75227fd01a1bc0dba19a6dbba4070476" sha1="3b9c2257099e0450d715313ab7f22c47aff16b96" format="mp4" support="">media/video/chokchok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06fe2efd" md5="28e1cf15654644026e9abd16724d48ac" sha1="fa3ee32bcc281c825e2bc119a5b9c1d2a2887f90" format="png" support="">media/mixrbv2/chokchok.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40549" romid="39430">
            <path>chopliftbl.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>choplift.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e82612c0" md5="1fcc7277050b9db4bd699b41f566c700" sha1="1ec4bcf55b4278bd1b6cf66d024e63100e4cadc5" format="mp4" support="">media/video/chopliftbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7de4c19c" md5="f315d209442a9aca22c8ba02a45c7825" sha1="b8fe3c3f1af6b301a755f97f00453862e6cdaa5c" format="png" support="">media/mixrbv2/chopliftbl.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40549" romid="39429">
            <path>choplift.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e82612c0" md5="1fcc7277050b9db4bd699b41f566c700" sha1="1ec4bcf55b4278bd1b6cf66d024e63100e4cadc5" format="mp4" support="">media/video/choplift.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7de4c19c" md5="f315d209442a9aca22c8ba02a45c7825" sha1="b8fe3c3f1af6b301a755f97f00453862e6cdaa5c" format="png" support="">media/mixrbv2/choplift.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40549" romid="39431">
            <path>chopliftu.zip</path>
            <noms>
                <nom region="ss">Choplifter</nom>
                <nom region="wor">Choplifter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>choplift.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e82612c0" md5="1fcc7277050b9db4bd699b41f566c700" sha1="1ec4bcf55b4278bd1b6cf66d024e63100e4cadc5" format="mp4" support="">media/video/chopliftu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7de4c19c" md5="f315d209442a9aca22c8ba02a45c7825" sha1="b8fe3c3f1af6b301a755f97f00453862e6cdaa5c" format="png" support="">media/mixrbv2/chopliftu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40550" romid="39433">
            <path>choppera.zip</path>
            <noms>
                <nom region="ss">Chopper I</nom>
                <nom region="wor">Chopper I</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>chopper.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pilot a helicopter in this vertically scrolling shooter from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cd3ed93" md5="49ba2211f42d091b1c5afa751b6fe251" sha1="822102ccd3a9d686f686e5e1032982e748871b39" format="mp4" support="">media/video/choppera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65c5ff8e" md5="c912dc21229815a761a1d49aaf59ef17" sha1="5187c66b0b7fc6068e164e99263e36d752815985" format="png" support="">media/mixrbv2/choppera.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>392x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40550" romid="39434">
            <path>chopperb.zip</path>
            <noms>
                <nom region="ss">Chopper I</nom>
                <nom region="wor">Chopper I</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>chopper.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pilot a helicopter in this vertically scrolling shooter from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cd3ed93" md5="49ba2211f42d091b1c5afa751b6fe251" sha1="822102ccd3a9d686f686e5e1032982e748871b39" format="mp4" support="">media/video/chopperb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65c5ff8e" md5="c912dc21229815a761a1d49aaf59ef17" sha1="5187c66b0b7fc6068e164e99263e36d752815985" format="png" support="">media/mixrbv2/chopperb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>392x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40550" romid="39432">
            <path>chopper.zip</path>
            <noms>
                <nom region="ss">Chopper I</nom>
                <nom region="wor">Chopper I</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pilot a helicopter in this vertically scrolling shooter from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cd3ed93" md5="49ba2211f42d091b1c5afa751b6fe251" sha1="822102ccd3a9d686f686e5e1032982e748871b39" format="mp4" support="">media/video/chopper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65c5ff8e" md5="c912dc21229815a761a1d49aaf59ef17" sha1="5187c66b0b7fc6068e164e99263e36d752815985" format="png" support="">media/mixrbv2/chopper.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>392x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40550" romid="47112">
            <path>legofair.zip</path>
            <noms>
                <nom region="ss">Chopper I</nom>
                <nom region="wor">Chopper I</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chopper.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pilot a helicopter in this vertically scrolling shooter from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cd3ed93" md5="49ba2211f42d091b1c5afa751b6fe251" sha1="822102ccd3a9d686f686e5e1032982e748871b39" format="mp4" support="">media/video/legofair.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65c5ff8e" md5="c912dc21229815a761a1d49aaf59ef17" sha1="5187c66b0b7fc6068e164e99263e36d752815985" format="png" support="">media/mixrbv2/legofair.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>392x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40556" romid="857093">
            <path>chukataija.zip</path>
            <noms>
                <nom region="ss">Chuka Taisen</nom>
                <nom region="wor">Chuka Taisen</nom>
            </noms>
            <cloneof>chukatai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen")</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6ec24b5" md5="1fdde226bce10736ad693530a76d896a" sha1="c6182d1202504dacdbd187d9e2645b59aa62b7ad" format="mp4" support="">media/video/chukataija.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1c31882" md5="2c317f5012744e2f61f55055c376c64b" sha1="33f5b893b7cdf3d88801be6809234cac4ac83e55" format="png" support="">media/mixrbv2/chukataija.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40556" romid="39445">
            <path>chukataiu.zip</path>
            <noms>
                <nom region="ss">Chuka Taisen</nom>
                <nom region="wor">Chuka Taisen</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>chukatai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen")</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6ec24b5" md5="1fdde226bce10736ad693530a76d896a" sha1="c6182d1202504dacdbd187d9e2645b59aa62b7ad" format="mp4" support="">media/video/chukataiu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1c31882" md5="2c317f5012744e2f61f55055c376c64b" sha1="33f5b893b7cdf3d88801be6809234cac4ac83e55" format="png" support="">media/mixrbv2/chukataiu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40556" romid="39443">
            <path>chukatai.zip</path>
            <noms>
                <nom region="ss">Chuka Taisen</nom>
                <nom region="wor">Chuka Taisen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen")</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6ec24b5" md5="1fdde226bce10736ad693530a76d896a" sha1="c6182d1202504dacdbd187d9e2645b59aa62b7ad" format="mp4" support="">media/video/chukatai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1c31882" md5="2c317f5012744e2f61f55055c376c64b" sha1="33f5b893b7cdf3d88801be6809234cac4ac83e55" format="png" support="">media/mixrbv2/chukatai.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40556" romid="39444">
            <path>chukataij.zip</path>
            <noms>
                <nom region="ss">Chuka Taisen</nom>
                <nom region="wor">Chuka Taisen</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>chukatai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen")</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6ec24b5" md5="1fdde226bce10736ad693530a76d896a" sha1="c6182d1202504dacdbd187d9e2645b59aa62b7ad" format="mp4" support="">media/video/chukataij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1c31882" md5="2c317f5012744e2f61f55055c376c64b" sha1="33f5b893b7cdf3d88801be6809234cac4ac83e55" format="png" support="">media/mixrbv2/chukataij.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149848" romid="40905">
            <path>dw2001.zip</path>
            <noms>
                <nom region="ss">Chuugokuryuu 2001 [dragon World 2001]</nom>
                <nom region="wor">Chuugokuryuu 2001 [dragon World 2001]</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A sequel of Mahjong matching game published in 2001</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab33616b" md5="7f2c2f6eac077bdd95c2897e10406b2b" sha1="f3d4791b6d07824f7de47e6f069fbcfa2bccdf41" format="mp4" support="">media/video/dw2001.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3dc83b3" md5="0321c85e229f7a20d2cd87ff45a56885" sha1="c199569cccc5fc4f29a83965074e2e7f19b2d486" format="png" support="">media/mixrbv2/dw2001.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149849" romid="40914">
            <path>dwpc.zip</path>
            <noms>
                <nom region="ss">Chuugokuryuu Pretty Chance [dragon World Pretty Chance]</nom>
                <nom region="wor">Chuugokuryuu Pretty Chance [dragon World Pretty Chance]</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="649c9a33" md5="345c7494d52efbd620b128dc5bbf14ba" sha1="682b5d540bdb18be0ecd99f87888debbd0d5932a" format="mp4" support="">media/video/dwpc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cecbc11c" md5="691949579bb246f25ffa4639eb255e89" sha1="584d155507d2a61ba5291b234ed8191636f43ac1" format="png" support="">media/mixrbv2/dwpc.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40561" romid="39453">
            <path>circusc2.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>circusc.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circusc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circusc2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40561" romid="39452">
            <path>circusc.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circusc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circusc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40561" romid="39456">
            <path>circuscc.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>circusc.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circuscc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circuscc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40561" romid="39455">
            <path>circusc4.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>circusc.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circusc4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circusc4.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40561" romid="39457">
            <path>circusce.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>circusc.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circusce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circusce.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40561" romid="39454">
            <path>circusc3.zip</path>
            <noms>
                <nom region="ss">Circus Charlie</nom>
                <nom region="wor">Circus Charlie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>circusc.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Circus Charlie is a single-player abstract platform game in which the player must guide the eponymous Charlie through six different circus events. Bonus points can be won by finishing a level as quickly as possible, with further points awarded for collecting any of the money bags that occasionally appear.

Finally, additional bonus points are awarded for completing a level without losing a life. The game is over when all Circus Charlies are lost.

The six different events are:
Ride a lion and jump through fiery hoops and over blazing pots. 
Jump over monkeys while walking a tightrope. 
Bounce on trampolines, avoid fire breathers and sword jugglers. 
Jump on giant, rolling beach balls. 
Ride a horse while avoiding obstacles. 
Trapeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28b80b5c" md5="3c72c7c5da4d3105e2d5cf95eb010a3d" sha1="da58a7c4184c43eb073cc51734c113567ad62a73" format="mp4" support="">media/video/circusc3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0d7950" md5="e67ecd436ede55b10204a277bfcb29ff" sha1="02fd52cc25d731c34f75911f4e9c05a74b6bfbbe" format="png" support="">media/mixrbv2/circusc3.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40563" romid="39462">
            <path>citybombj.zip</path>
            <noms>
                <nom region="ss">City Bomber</nom>
                <nom region="wor">City Bomber</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>citybomb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ddcaf3dc" md5="c61e8bc0238b875edd1f40244aa7c55d" sha1="cd7bf50a96bda2b76b070cd535c4112cd2f40112" format="mp4" support="">media/video/citybombj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84d06486" md5="7d4a850263f279ebb8cfdae70442c6b3" sha1="d482a4e5b797715aaf38168c16f8764543b5279d" format="png" support="">media/mixrbv2/citybombj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40563" romid="39461">
            <path>citybomb.zip</path>
            <noms>
                <nom region="ss">City Bomber</nom>
                <nom region="wor">City Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ddcaf3dc" md5="c61e8bc0238b875edd1f40244aa7c55d" sha1="cd7bf50a96bda2b76b070cd535c4112cd2f40112" format="mp4" support="">media/video/citybomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84d06486" md5="7d4a850263f279ebb8cfdae70442c6b3" sha1="d482a4e5b797715aaf38168c16f8764543b5279d" format="png" support="">media/mixrbv2/citybomb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40564" romid="39463">
            <path>citycon.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="wor">City Connection</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd386f7" md5="df7f2abad23fdb306696e495cd99372d" sha1="be3e4cc95152b71e05bfcd2fa1623494908b855c" format="mp4" support="">media/video/citycon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0337b11d" md5="01c481e75c0e746c4aaebfd9179abc6d" sha1="6011e7b892754177ab574c84838abe5775c1810a" format="png" support="">media/mixrbv2/citycon.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40564" romid="39913">
            <path>cruisin.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="wor">City Connection</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>citycon.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd386f7" md5="df7f2abad23fdb306696e495cd99372d" sha1="be3e4cc95152b71e05bfcd2fa1623494908b855c" format="mp4" support="">media/video/cruisin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0337b11d" md5="01c481e75c0e746c4aaebfd9179abc6d" sha1="6011e7b892754177ab574c84838abe5775c1810a" format="png" support="">media/mixrbv2/cruisin.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40564" romid="39464">
            <path>citycona.zip</path>
            <noms>
                <nom region="ss">City Connection</nom>
                <nom region="wor">City Connection</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>citycon.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd386f7" md5="df7f2abad23fdb306696e495cd99372d" sha1="be3e4cc95152b71e05bfcd2fa1623494908b855c" format="mp4" support="">media/video/citycona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0337b11d" md5="01c481e75c0e746c4aaebfd9179abc6d" sha1="6011e7b892754177ab574c84838abe5775c1810a" format="png" support="">media/mixrbv2/citycona.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150684" romid="39529">
            <path>clshroads.zip</path>
            <noms>
                <nom region="ss">Clash-road</nom>
                <nom region="wor">Clash-road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>clshroad.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling bicycle racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b81d094e" md5="d426950842ca0ac8fb66a96856bc8986" sha1="f8956cb0838919cf5d7fa52686156a923606877b" format="mp4" support="">media/video/clshroads.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53528bb2" md5="ce9c48b5f8a1e1724fdaba53f64fa440" sha1="8d160a423deb8480d4b8fbff312500ad5d618cbf" format="png" support="">media/mixrbv2/clshroads.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150684" romid="39527">
            <path>clshroad.zip</path>
            <noms>
                <nom region="ss">Clash-road</nom>
                <nom region="wor">Clash-road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling bicycle racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b81d094e" md5="d426950842ca0ac8fb66a96856bc8986" sha1="f8956cb0838919cf5d7fa52686156a923606877b" format="mp4" support="">media/video/clshroad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53528bb2" md5="ce9c48b5f8a1e1724fdaba53f64fa440" sha1="8d160a423deb8480d4b8fbff312500ad5d618cbf" format="png" support="">media/mixrbv2/clshroad.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150684" romid="39528">
            <path>clshroadd.zip</path>
            <noms>
                <nom region="ss">Clash-road</nom>
                <nom region="wor">Clash-road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>clshroad.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling bicycle racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b81d094e" md5="d426950842ca0ac8fb66a96856bc8986" sha1="f8956cb0838919cf5d7fa52686156a923606877b" format="mp4" support="">media/video/clshroadd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53528bb2" md5="ce9c48b5f8a1e1724fdaba53f64fa440" sha1="8d160a423deb8480d4b8fbff312500ad5d618cbf" format="png" support="">media/mixrbv2/clshroadd.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40579" romid="39510">
            <path>cleopatr.zip</path>
            <noms>
                <nom region="ss">Cleopatra Fortune</nom>
                <nom region="wor">Cleopatra Fortune</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cleopatra Fortune is a falling bricks puzzle game with an ancient Egyptian atmosphere. Features great music!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb4b9e6d" md5="6cf67ec58791f8e0ebf2e6a2582ad61e" sha1="862f33c5fd827efb663a283b42677b7119f00d95" format="mp4" support="">media/video/cleopatr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b0a9c09" md5="b6897e53216874cdf8a91513f62576c0" sha1="b1459a7788c778da612025a2c979e3de3bb7b69d" format="png" support="">media/mixrbv2/cleopatr.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41085" romid="41468">
            <path>edrandy.zip</path>
            <noms>
                <nom region="ss">Cliff Hanger - Edward Randy</nom>
                <nom region="wor">Cliff Hanger - Edward Randy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="251a446c" md5="a5df150aa8240b5866eaaf30cf6116ff" sha1="52e1661395f9debab7ab8dd642e41fefd27bf37a" format="mp4" support="">media/video/edrandy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b9c93f" md5="8f0375c8525eb1459a536aac6665b274" sha1="25e03c7f209ef9d928cfaf32a5dc43213ba1a90b" format="png" support="">media/mixrbv2/edrandy.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41085" romid="41469">
            <path>edrandy1.zip</path>
            <noms>
                <nom region="ss">Cliff Hanger - Edward Randy</nom>
                <nom region="wor">Cliff Hanger - Edward Randy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>edrandy.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="251a446c" md5="a5df150aa8240b5866eaaf30cf6116ff" sha1="52e1661395f9debab7ab8dd642e41fefd27bf37a" format="mp4" support="">media/video/edrandy1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b9c93f" md5="8f0375c8525eb1459a536aac6665b274" sha1="25e03c7f209ef9d928cfaf32a5dc43213ba1a90b" format="png" support="">media/mixrbv2/edrandy1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41085" romid="41471">
            <path>edrandyj.zip</path>
            <noms>
                <nom region="ss">Cliff Hanger - Edward Randy</nom>
                <nom region="wor">Cliff Hanger - Edward Randy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>edrandy.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="251a446c" md5="a5df150aa8240b5866eaaf30cf6116ff" sha1="52e1661395f9debab7ab8dd642e41fefd27bf37a" format="mp4" support="">media/video/edrandyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b9c93f" md5="8f0375c8525eb1459a536aac6665b274" sha1="25e03c7f209ef9d928cfaf32a5dc43213ba1a90b" format="png" support="">media/mixrbv2/edrandyj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41085" romid="41470">
            <path>edrandy2.zip</path>
            <noms>
                <nom region="ss">Cliff Hanger - Edward Randy</nom>
                <nom region="wor">Cliff Hanger - Edward Randy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>edrandy.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="251a446c" md5="a5df150aa8240b5866eaaf30cf6116ff" sha1="52e1661395f9debab7ab8dd642e41fefd27bf37a" format="mp4" support="">media/video/edrandy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b9c93f" md5="8f0375c8525eb1459a536aac6665b274" sha1="25e03c7f209ef9d928cfaf32a5dc43213ba1a90b" format="png" support="">media/mixrbv2/edrandy2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40582" romid="39517">
            <path>cloak.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/cloak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/cloak.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="37368">
            <path>agentx4.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/agentx4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/agentx4.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="39518">
            <path>cloakfr.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/cloakfr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/cloakfr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="37366">
            <path>agentx2.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/agentx2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/agentx2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="39520">
            <path>cloaksp.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/cloaksp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/cloaksp.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="39519">
            <path>cloakgr.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/cloakgr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/cloakgr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="37365">
            <path>agentx1.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/agentx1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/agentx1.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40582" romid="37367">
            <path>agentx3.zip</path>
            <noms>
                <nom region="ss">Cloak And Dagger</nom>
                <nom region="us">Cloak &amp; Dagger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cloak.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent X, complete with trenchcoat, Bogie hat, and briefcase, hurries through a series of adventures and misadventures to retrieve stolen plans and destroy dastardly Dr. Boom's subterranean bomb factory. Our masked hero descends to the depths of Dr. Boom's laboratory in a special elevator. On each floor he encounters a series of conveyor belts that are moving explosives. A giant bomb ticks down the game seconds while devices of Dr. Boom's plotting, such as bomb converters, forklifts deflecting shots back at Agent X, robot guards, acid pits, and crawling eyes shooting death rays, challenge the player(s).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3473bd77" md5="75aee2cc2901bae94509a5355906ee99" sha1="c08b86f5a3f35b201a4783fd1df7646871cf586b" format="mp4" support="">media/video/agentx3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0efb9440" md5="62626c735745a411ff0122f19f509379" sha1="41e967676f62772d85a0565f6cf95c2b9794adc2" format="png" support="">media/mixrbv2/agentx3.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40584" romid="39523">
            <path>cloud9.zip</path>
            <noms>
                <nom region="ss">Cloud 9</nom>
                <nom region="wor">Cloud 9</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89feddb4" md5="ea1b6ac4652b6b0a153664c4657f3cee" sha1="e1720aeabb06ce00d94165b0e687d9afc5b908d5" format="mp4" support="">media/video/cloud9.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bcc986cb" md5="fef0b4b30717407636a793a90195bfa9" sha1="64b463789afb2d200a5335792276d5ba8b6e514a" format="png" support="">media/mixrbv2/cloud9.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="40507" romid="39342">
            <path>cgraplop2.zip</path>
            <noms>
                <nom region="ss">Cluster Buster</nom>
                <nom region="wor">Cluster Buster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cgraplop.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b5b1704" md5="c3d1196ff82fd2941437558a124ebeac" sha1="6119880df7ffe68289b6da2ee2af3bdf6d48cf47" format="mp4" support="">media/video/cgraplop2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e492063" md5="2282af737cf45df57ce832b158de7daf" sha1="78865f3160078bb0c40f70da7296b716d118fe39" format="png" support="">media/mixrbv2/cgraplop2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40507" romid="39341">
            <path>cgraplop.zip</path>
            <noms>
                <nom region="ss">Cluster Buster</nom>
                <nom region="wor">Cluster Buster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b5b1704" md5="c3d1196ff82fd2941437558a124ebeac" sha1="6119880df7ffe68289b6da2ee2af3bdf6d48cf47" format="mp4" support="">media/video/cgraplop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e492063" md5="2282af737cf45df57ce832b158de7daf" sha1="78865f3160078bb0c40f70da7296b716d118fe39" format="png" support="">media/mixrbv2/cgraplop.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40587" romid="39530">
            <path>cltchitr.zip</path>
            <noms>
                <nom region="ss">Clutch Hitter</nom>
                <nom region="wor">Clutch Hitter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Clutch Hitter is a baseball game originally released for Sega System 18 hardware before being ported to the Sega Game Gear. The Game Gear version was only released in North America.

There are noticeable differences between the Japanese and US versions of the arcade game - the US version has a MLB license and uses US teams, while the Japanese version opts for Japanese players and teams. There are also subtle changes to the presentation to reflect the two regions. A Chicken Leg, an enemy seen in Altered Beast and Golden Axe, makes a cameo appearance in the results screen.

Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cc35c35" md5="858d3e8e1e10fcf97de732dd6d8c023a" sha1="582e20cbddf374e8e40cfa50d178d1fe1f12b1ee" format="mp4" support="">media/video/cltchitr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e22ba036" md5="25716236b4a301e6cb8d4f14b2c0ceea" sha1="b77b89d30054fe6e64f3a56b89a9c80b70cf066f" format="png" support="">media/mixrbv2/cltchitr.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40587" romid="39533">
            <path>cltchitrjd.zip</path>
            <noms>
                <nom region="ss">Clutch Hitter</nom>
                <nom region="wor">Clutch Hitter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cltchitr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Clutch Hitter is a baseball game originally released for Sega System 18 hardware before being ported to the Sega Game Gear. The Game Gear version was only released in North America.

There are noticeable differences between the Japanese and US versions of the arcade game - the US version has a MLB license and uses US teams, while the Japanese version opts for Japanese players and teams. There are also subtle changes to the presentation to reflect the two regions. A Chicken Leg, an enemy seen in Altered Beast and Golden Axe, makes a cameo appearance in the results screen.

Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cc35c35" md5="858d3e8e1e10fcf97de732dd6d8c023a" sha1="582e20cbddf374e8e40cfa50d178d1fe1f12b1ee" format="mp4" support="">media/video/cltchitrjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e22ba036" md5="25716236b4a301e6cb8d4f14b2c0ceea" sha1="b77b89d30054fe6e64f3a56b89a9c80b70cf066f" format="png" support="">media/mixrbv2/cltchitrjd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40587" romid="39532">
            <path>cltchitrj.zip</path>
            <noms>
                <nom region="ss">Clutch Hitter</nom>
                <nom region="wor">Clutch Hitter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cltchitr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Clutch Hitter is a baseball game originally released for Sega System 18 hardware before being ported to the Sega Game Gear. The Game Gear version was only released in North America.

There are noticeable differences between the Japanese and US versions of the arcade game - the US version has a MLB license and uses US teams, while the Japanese version opts for Japanese players and teams. There are also subtle changes to the presentation to reflect the two regions. A Chicken Leg, an enemy seen in Altered Beast and Golden Axe, makes a cameo appearance in the results screen.

Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cc35c35" md5="858d3e8e1e10fcf97de732dd6d8c023a" sha1="582e20cbddf374e8e40cfa50d178d1fe1f12b1ee" format="mp4" support="">media/video/cltchitrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e22ba036" md5="25716236b4a301e6cb8d4f14b2c0ceea" sha1="b77b89d30054fe6e64f3a56b89a9c80b70cf066f" format="png" support="">media/mixrbv2/cltchitrj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40587" romid="39531">
            <path>cltchitrd.zip</path>
            <noms>
                <nom region="ss">Clutch Hitter</nom>
                <nom region="wor">Clutch Hitter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cltchitr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Clutch Hitter is a baseball game originally released for Sega System 18 hardware before being ported to the Sega Game Gear. The Game Gear version was only released in North America.

There are noticeable differences between the Japanese and US versions of the arcade game - the US version has a MLB license and uses US teams, while the Japanese version opts for Japanese players and teams. There are also subtle changes to the presentation to reflect the two regions. A Chicken Leg, an enemy seen in Altered Beast and Golden Axe, makes a cameo appearance in the results screen.

Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cc35c35" md5="858d3e8e1e10fcf97de732dd6d8c023a" sha1="582e20cbddf374e8e40cfa50d178d1fe1f12b1ee" format="mp4" support="">media/video/cltchitrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e22ba036" md5="25716236b4a301e6cb8d4f14b2c0ceea" sha1="b77b89d30054fe6e64f3a56b89a9c80b70cf066f" format="png" support="">media/mixrbv2/cltchitrd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40610" romid="595543">
            <path>cobracomja.zip</path>
            <noms>
                <nom region="ss">Cobra Command</nom>
                <nom region="wor">Cobra Command</nom>
            </noms>
            <cloneof>cobracom.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission!

You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6371a212" md5="0b7538c67864777d6470fbd0bb9a0734" sha1="ffe26833a045a0c9cb2e4975181f7999d653ffaa" format="png" support="">media/mixrbv2/cobracomja.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>704x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40610" romid="595543">
            <path>cobracomb.zip</path>
            <noms>
                <nom region="ss">Cobra Command</nom>
                <nom region="wor">Cobra Command</nom>
            </noms>
            <cloneof>cobracom.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission!

You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6371a212" md5="0b7538c67864777d6470fbd0bb9a0734" sha1="ffe26833a045a0c9cb2e4975181f7999d653ffaa" format="png" support="">media/mixrbv2/cobracomb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>704x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40611" romid="564409">
            <path>cobracoma.zip</path>
            <noms>
                <nom region="ss">Cobra-command</nom>
                <nom region="wor">Cobra-command</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cobracom.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling helicopter battle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e2a2b5f" md5="833daa579b5c527325a5b58f96124917" sha1="2eff109e4d547aaf5053a62434a73c69fc923617" format="mp4" support="">media/video/cobracoma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e5bf3af" md5="8444442eba4a529681b328884f30972e" sha1="2347b00e2c0270349483b9abd4beb2877fa50b1c" format="png" support="">media/mixrbv2/cobracoma.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40611" romid="474201">
            <path>cobracomjb.zip</path>
            <noms>
                <nom region="ss">Cobra-command</nom>
                <nom region="wor">Cobra-command</nom>
            </noms>
            <cloneof>cobracom.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling helicopter battle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e2a2b5f" md5="833daa579b5c527325a5b58f96124917" sha1="2eff109e4d547aaf5053a62434a73c69fc923617" format="mp4" support="">media/video/cobracomjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e5bf3af" md5="8444442eba4a529681b328884f30972e" sha1="2347b00e2c0270349483b9abd4beb2877fa50b1c" format="png" support="">media/mixrbv2/cobracomjb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40611" romid="39605">
            <path>cobracom.zip</path>
            <noms>
                <nom region="ss">Cobra-command</nom>
                <nom region="wor">Cobra-command</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling helicopter battle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e2a2b5f" md5="833daa579b5c527325a5b58f96124917" sha1="2eff109e4d547aaf5053a62434a73c69fc923617" format="mp4" support="">media/video/cobracom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e5bf3af" md5="8444442eba4a529681b328884f30972e" sha1="2347b00e2c0270349483b9abd4beb2877fa50b1c" format="png" support="">media/mixrbv2/cobracom.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40611" romid="39606">
            <path>cobracomj.zip</path>
            <noms>
                <nom region="ss">Cobra-command</nom>
                <nom region="wor">Cobra-command</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cobracom.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling helicopter battle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e2a2b5f" md5="833daa579b5c527325a5b58f96124917" sha1="2eff109e4d547aaf5053a62434a73c69fc923617" format="mp4" support="">media/video/cobracomj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e5bf3af" md5="8444442eba4a529681b328884f30972e" sha1="2347b00e2c0270349483b9abd4beb2877fa50b1c" format="png" support="">media/mixrbv2/cobracomj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="108954" romid="472756">
            <path>cnbe.zip</path>
            <noms>
                <nom region="ss">Codename - Blut Engel</nom>
                <nom region="wor">Codename - Blut Engel</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Codename: Blut Engel is an insane homebrew vertical shooting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b5b7a7b" md5="7eda5a29a1497edd31b75bb93417a02a" sha1="cec41c7cca2a5a0f0012798104ad292cdf6926ba" format="png" support="">media/mixrbv2/cnbe.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="12952">Blastar</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40614" romid="39630">
            <path>colony7a.zip</path>
            <noms>
                <nom region="ss">Colony 7</nom>
                <nom region="wor">Colony 7</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>colony7.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Colony 7 the player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire.

Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab750aa2" md5="1b2f6743d9934231859c02ddc98e3bdc" sha1="fbbb39c16bf03dd738504b2b2e9ec82f43dbfd51" format="mp4" support="">media/video/colony7a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ab3866" md5="20bcda6e133eddc48f8ef7417cae9e36" sha1="fe6c1cd0531180f5cac5f4b6de903c5c43f5d74b" format="png" support="">media/mixrbv2/colony7a.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>294x238</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40614" romid="39629">
            <path>colony7.zip</path>
            <noms>
                <nom region="ss">Colony 7</nom>
                <nom region="wor">Colony 7</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Colony 7 the player must defend Colony 7 from alien attack by either using the main weapons that fire shots, a Mega-Blaster which knocks out targets near the detonation zone, or with the Eradicator that acts as a smartbomb which clears the entire screen. There is an ion shield which provides temporary safety for the colony below, but can be blasted away by alien fire.

Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab750aa2" md5="1b2f6743d9934231859c02ddc98e3bdc" sha1="fbbb39c16bf03dd738504b2b2e9ec82f43dbfd51" format="mp4" support="">media/video/colony7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ab3866" md5="20bcda6e133eddc48f8ef7417cae9e36" sha1="fe6c1cd0531180f5cac5f4b6de903c5c43f5d74b" format="png" support="">media/mixrbv2/colony7.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>294x238</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="108966" romid="522980">
            <path>columnsn.zip</path>
            <noms>
                <nom region="ss">Columns</nom>
                <nom region="wor">Columns</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Columns is a Tetris-style puzzle game in which you stack falling jewels in order to created a chain of three of the same colored jewel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea840e46" md5="50316b2f555bb330bbe77bbf75df8190" sha1="d305db05a2632a9ecfbbaf57c4b662f778e5e815" format="mp4" support="">media/video/columnsn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="726d19fa" md5="8c0fca05066e09e1cf8727d5a7906418" sha1="dab9c2139fe53a23970fea2e318ce9becb1a139d" format="png" support="">media/mixrbv2/columnsn.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>P1NumButtons=1||P1Controls=4-way Joystick+joy4way||P1_BUTTON1=Switch Pieces||P1_JOYSTICK_UP=(Not Used)||P1_JOYSTICK_DOWN=Drop||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40621" romid="39652">
            <path>combh.zip</path>
            <noms>
                <nom region="ss">Combat Hawk</nom>
                <nom region="wor">Combat Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Combat Hawk is a reaction-based shoot-em-up in which the player takes on the role of an army soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2dc1a6e9" md5="0d731c8042ed8693e4c7454ec54da771" sha1="cdc83b95b39483c123af99d7c0f7a0550d5cc33f" format="mp4" support="">media/video/combh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e01776a5" md5="0266d0aa2053b1990633b5ec8c733974" sha1="7dfff16c47c0e6e2fb62246461000e06ebadae24" format="png" support="">media/mixrbv2/combh.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>224x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=3||</controles>
        </jeu>
        <jeu id="40620" romid="39648">
            <path>combatsc.zip</path>
            <noms>
                <nom region="ss">Combat School</nom>
                <nom region="wor">Combat School</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Combat School is multi-event combat-themed sports game for one or two players, similar in gameplay style to Konami's earlier Track and Field games. Players must compete in a series of boot-camp style events under the watchful eye of the strict drill instructor, with the ultimate aim of completed all events and graduating as a full soldier.

The game is composed of seven training events, each of which must be completed within a set time to progress to the next. If players only narrowly miss out on qualifying in an event, they must complete a set number of chin-ups as punishment. If they manage this within the time limit, they can progress to the next event. This only occurs once per round, however.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc89738d" md5="fab2932227562e165e815e3ae19008f7" sha1="225f6d1962c2a6531726795872293355ca87efc6" format="mp4" support="">media/video/combatsc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32a732ba" md5="93b7d1f47e0b622bb22949a45745c448" sha1="9c20329f0a980164fb0281e4ce6dc6604b273bd7" format="png" support="">media/mixrbv2/combatsc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40766" romid="40036">
            <path>ctribe.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribe.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40766" romid="40037">
            <path>ctribeua.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ctribe.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribeua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribeua.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40766" romid="40038">
            <path>ctribeb.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ctribe.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribeb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40766" romid="40039">
            <path>ctribeb2.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ctribe.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribeb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribeb2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40766" romid="40040">
            <path>ctribej.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ctribe.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribej.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40766" romid="40041">
            <path>ctribeu1.zip</path>
            <noms>
                <nom region="ss">Combatribes, The</nom>
                <nom region="us">The Combatribes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ctribe.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0feca7e3" md5="227b319f36379630c87ee546bd73f1f2" sha1="aae7209dfc04cf38e2dfc8bece98c5ebd795c009" format="mp4" support="">media/video/ctribeu1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c142dd0d" md5="7d3d309b13cd5babba68b7efc54ffeb6" sha1="980a59c922dbe4d396ade202336bffd90b51baad" format="png" support="">media/mixrbv2/ctribeu1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="64577" romid="67707">
            <path>toto.zip</path>
            <noms>
                <nom region="ss">Come Back Toto</nom>
                <nom region="wor">Come Back Toto</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c0df9e7" md5="4a83f7670829828dd986ec4dbc1b9bb9" sha1="fce2e3ff5ec661d6d14878461b8fdbffb5a766df" format="mp4" support="">media/video/toto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0c35b97" md5="a643f1f92422e19906c25242de8916f3" sha1="12efa67bfdba1f293aaca126fac6001412affd21" format="png" support="">media/mixrbv2/toto.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="10010">SoftClub</developpeur>
            <editeur id="10010">SoftClub</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40661" romid="39699">
            <path>commandw.zip</path>
            <noms>
                <nom region="ss">Command War - Super Special Battle And War Game</nom>
                <nom region="us">Command War - Super Special Battle &amp; War Game</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Command War - Super Special Battle &amp; War Game is a futuristic wargame.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b4c1ed8" md5="f3f9742b2fcce7fd8c1d8d8f9428f0ec" sha1="c165ece2e45a81d98601736212883867dccbb5ea" format="mp4" support="">media/video/commandw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db9799a4" md5="5331683dbebc21fdce6a2d83d333b397" sha1="700b42639a55ba3806a8b57e588d952e81aa2f1c" format="png" support="">media/mixrbv2/commandw.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40660" romid="316339">
            <path>mercenario.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/mercenario.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/mercenario.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="65293">
            <path>sinvasnb.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/sinvasnb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/sinvasnb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="39695">
            <path>commandob2.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/commandob2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/commandob2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="65292">
            <path>sinvasn.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/sinvasn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/sinvasn.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="39693">
            <path>commando.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/commando.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/commando.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150338" romid="39694">
            <path>commandob.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is an early shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f653ab52" md5="90f1dad08c72c8b44d328478b96a118a" sha1="b3011bf4b32bfdb4b5f67a3773c43e788dce19f5" format="mp4" support="">media/video/commandob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97e9000" md5="06b379735fff4985f710dbd0d63c1eeb" sha1="b340aae2b573e5ed364dca3958d14eb3ebf7bc77" format="png" support="">media/mixrbv2/commandob.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="39696">
            <path>commandoj.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/commandoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/commandoj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="39697">
            <path>commandou.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/commandou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/commandou.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40660" romid="39698">
            <path>commandou2.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="eu">Space Invasion</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>commando.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. 

Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. 

The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen.

Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ebf4557" md5="f345a82ccef8078972fec0abacd69a7f" sha1="fa06aa0d5c0ed9dce905c8d0366364c48c1f3477" format="mp4" support="">media/video/commandou2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3868827" md5="eec54759ed0c0cd934920c88b766e92f" sha1="7a8e764d4e96d0665713c08955ffd5f7c3dfab4c" format="png" support="">media/mixrbv2/commandou2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150338" romid="39700">
            <path>commsega.zip</path>
            <noms>
                <nom region="ss">Commando</nom>
                <nom region="wor">Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Commando is an early shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f653ab52" md5="90f1dad08c72c8b44d328478b96a118a" sha1="b3011bf4b32bfdb4b5f67a3773c43e788dce19f5" format="mp4" support="">media/video/commsega.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97e9000" md5="06b379735fff4985f710dbd0d63c1eeb" sha1="b340aae2b573e5ed364dca3958d14eb3ebf7bc77" format="png" support="">media/mixrbv2/commsega.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40663" romid="39701">
            <path>comotion.zip</path>
            <noms>
                <nom region="ss">Comotion</nom>
                <nom region="wor">Comotion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game was for two or four players only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponents before hitting something. Each player is eliminated when they crash, taking their lines with them. One good strategy is to turn around and head for the outer area of the screen (in four player mode), because everyone starts out headed for the center. Skirt around the edges until you only have one opponent left, then box them in. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ef11b0a" md5="11c16ccee7953e4694ffcacf3a1f6d6c" sha1="9639be404affb63bd76c91a0fc97f1e0bbfb0a62" format="mp4" support="">media/video/comotion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb741a05" md5="d0b2533a6fe64e240db16d1d7ba2c46b" sha1="30ab9159ecbeeff4e82cf1d2e5c907a63646ec90" format="png" support="">media/mixrbv2/comotion.png</media>
            </medias>
            <dates>
                <date region="wor">1976</date>
            </dates>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40665" romid="39710">
            <path>complexx.zip</path>
            <noms>
                <nom region="ss">Complex X</nom>
                <nom region="wor">Complex X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Complex X is an early platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9b3cf47" md5="efbb11668f6bd646143d11f468a7d2b8" sha1="1ada753ca703adb461bd2169ba0ba281e8e516bd" format="mp4" support="">media/video/complexx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="642f65a4" md5="e178886453a18733632581848e15537a" sha1="2707eaebb3eda10b9de8e10ed92d9278925945f4" format="png" support="">media/mixrbv2/complexx.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40667" romid="67496">
            <path>tiptop.zip</path>
            <noms>
                <nom region="ss">Congo Bongo</nom>
                <nom region="wor">Congo Bongo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>congo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f7d4c08" md5="4ea19b70c4dab8923c9bee9dab10468a" sha1="142f22ceaf1fcdf9885215e617a41a2e1fea01c3" format="mp4" support="">media/video/tiptop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43ed4232" md5="eda25169bd799399057e75f4ed7c6e12" sha1="28ede5a7c04ba6809b09c779fe7bec5ee56f8012" format="png" support="">media/mixrbv2/tiptop.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40667" romid="39729">
            <path>congoa.zip</path>
            <noms>
                <nom region="ss">Congo Bongo</nom>
                <nom region="wor">Congo Bongo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>congo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f7d4c08" md5="4ea19b70c4dab8923c9bee9dab10468a" sha1="142f22ceaf1fcdf9885215e617a41a2e1fea01c3" format="mp4" support="">media/video/congoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43ed4232" md5="eda25169bd799399057e75f4ed7c6e12" sha1="28ede5a7c04ba6809b09c779fe7bec5ee56f8012" format="png" support="">media/mixrbv2/congoa.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40667" romid="39724">
            <path>congo.zip</path>
            <noms>
                <nom region="ss">Congo Bongo</nom>
                <nom region="wor">Congo Bongo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f7d4c08" md5="4ea19b70c4dab8923c9bee9dab10468a" sha1="142f22ceaf1fcdf9885215e617a41a2e1fea01c3" format="mp4" support="">media/video/congo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43ed4232" md5="eda25169bd799399057e75f4ed7c6e12" sha1="28ede5a7c04ba6809b09c779fe7bec5ee56f8012" format="png" support="">media/mixrbv2/congo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40669" romid="39734">
            <path>contcircua.zip</path>
            <noms>
                <nom region="ss">Continental Circus</nom>
                <nom region="wor">Continental Circus</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>contcirc.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="647749f4" md5="d44b1c0c228b0ecfe37e726896a0e01e" sha1="064073368d89a43c25efcc43b6c2a9ab5316ccaf" format="mp4" support="">media/video/contcircua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="604e97ec" md5="c1792d4f3472609438c6dfc754bf43ad" sha1="0943b29ca1c1861a288a7151550699cb3ee0f2f6" format="png" support="">media/mixrbv2/contcircua.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40669" romid="39733">
            <path>contcircu.zip</path>
            <noms>
                <nom region="ss">Continental Circus</nom>
                <nom region="wor">Continental Circus</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>contcirc.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="647749f4" md5="d44b1c0c228b0ecfe37e726896a0e01e" sha1="064073368d89a43c25efcc43b6c2a9ab5316ccaf" format="mp4" support="">media/video/contcircu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="604e97ec" md5="c1792d4f3472609438c6dfc754bf43ad" sha1="0943b29ca1c1861a288a7151550699cb3ee0f2f6" format="png" support="">media/mixrbv2/contcircu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40669" romid="39732">
            <path>contcircj.zip</path>
            <noms>
                <nom region="ss">Continental Circus</nom>
                <nom region="wor">Continental Circus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>contcirc.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="647749f4" md5="d44b1c0c228b0ecfe37e726896a0e01e" sha1="064073368d89a43c25efcc43b6c2a9ab5316ccaf" format="mp4" support="">media/video/contcircj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="604e97ec" md5="c1792d4f3472609438c6dfc754bf43ad" sha1="0943b29ca1c1861a288a7151550699cb3ee0f2f6" format="png" support="">media/mixrbv2/contcircj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40669" romid="39731">
            <path>contcirc.zip</path>
            <noms>
                <nom region="ss">Continental Circus</nom>
                <nom region="wor">Continental Circus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Continental Circus is a Formula One racing game in which the player races over a number of International Grand Prix circuits, trying to complete each lap before the time limit expires. The game features Pit-stops and dynamic weather; the latter in the form of rain.

If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="647749f4" md5="d44b1c0c228b0ecfe37e726896a0e01e" sha1="064073368d89a43c25efcc43b6c2a9ab5316ccaf" format="mp4" support="">media/video/contcirc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="604e97ec" md5="c1792d4f3472609438c6dfc754bf43ad" sha1="0943b29ca1c1861a288a7151550699cb3ee0f2f6" format="png" support="">media/mixrbv2/contcirc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="40670" romid="43868">
            <path>gryzor.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/gryzor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec70e6c7" md5="2ecb88c44e1005e97a69cfe51ded026c" sha1="f27c4bd4d8b052df6b6457832047755bbfebffc8" format="png" support="">media/mixrbv2/gryzor.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="43869">
            <path>gryzor1.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/gryzor1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec70e6c7" md5="2ecb88c44e1005e97a69cfe51ded026c" sha1="f27c4bd4d8b052df6b6457832047755bbfebffc8" format="png" support="">media/mixrbv2/gryzor1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="39739">
            <path>contrabj1.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contrabj1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec70e6c7" md5="2ecb88c44e1005e97a69cfe51ded026c" sha1="f27c4bd4d8b052df6b6457832047755bbfebffc8" format="png" support="">media/mixrbv2/contrabj1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="39735">
            <path>contra.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec70e6c7" md5="2ecb88c44e1005e97a69cfe51ded026c" sha1="f27c4bd4d8b052df6b6457832047755bbfebffc8" format="png" support="">media/mixrbv2/contra.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="39742">
            <path>contraj1.zip</path>
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                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contraj1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
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            <editeur id="26">Konami</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>contraj.zip</path>
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                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contraj.mp4</media>
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            <dates>
                <date region="wor">1987</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="39740">
            <path>contrae.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>contra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contrae.mp4</media>
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                <date region="wor">1987</date>
            </dates>
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            <editeur id="26">Konami</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40670" romid="39736">
            <path>contra1.zip</path>
            <noms>
                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>contra.zip</cloneof>
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                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contra1.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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            <path>contrabj.zip</path>
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                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
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                <region>jp</region>
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                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="05022037" md5="17509a8f16c199f01d3befc635797d62" sha1="acc78f4c87f2c6bfcffe2f0998ee95df9db4ad5d" format="mp4" support="">media/video/contrabj.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Contra</nom>
                <nom region="eu">Gryzor</nom>
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                <region>wor</region>
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                <synopsis langue="en">In 2631, a meteorite strikes the Galuga archipelago near New Zealand, carrying with it a dormant alien being. Two years later, a terrorist organization calling themselves Red Falcon takes over the island as part of their plot to invade the Earth. Bill Rizer and Lance Bean, of the Contra unit, are sent to the Oceania island to stop the evil threat.

'Contra' is a hectic one or two player platform shoot-em-up featuring 10 stages. In addition to the standard side-view levels, there are also "3D maze" stages in which the player must proceed through a series of corridors inside an enemy base, destroying various sensors, in order to reach the core of the base.

Each player's character is equipped with a semi-automatic machine gun with an unlimited amount of ammunition and can jump, move and fire in all eight cardinal directions. Players can also move and jump simultaneously while firing. Co-ordination of the character's movement is essential as a single hit from any enemy, bullet, or other hazard will instantly kill the player's character and also eliminate the current weapon from the player's inventory.

</synopsis>
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                <date region="wor">1987</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Cookie And Bibi</nom>
                <nom region="us">Cookie &amp; Bibi</nom>
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            <cloneof>cookbib.zip</cloneof>
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                <synopsis langue="en">A "Puzzle Bobble" ripoff.</synopsis>
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                <date region="wor">1995</date>
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                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
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                <nom region="ss">Cookie And Bibi</nom>
                <nom region="us">Cookie &amp; Bibi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble" ripoff.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="eed3cce1" md5="b1009c747db1be5b73639626a4c5327d" sha1="8e174b03208122ded48032033109e07eb4117698" format="mp4" support="">media/video/cookbib.mp4</media>
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                <date region="wor">1995</date>
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                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
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            <topstaff>0</topstaff>
            <note>10</note>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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                <nom region="ss">Cookie And Bibi 2</nom>
                <nom region="us">Cookie &amp; Bibi 2</nom>
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            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble" rip-off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae654440" md5="d33cc49ffc81e1bb3081e6dbad04c5cc" sha1="6fb6af421d210a62bff257b6d159dc3bb9f72fd6" format="mp4" support="">media/video/cookbib2a.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1996</date>
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                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40672" romid="39745">
            <path>cookbib2.zip</path>
            <noms>
                <nom region="ss">Cookie And Bibi 2</nom>
                <nom region="us">Cookie &amp; Bibi 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble" rip-off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae654440" md5="d33cc49ffc81e1bb3081e6dbad04c5cc" sha1="6fb6af421d210a62bff257b6d159dc3bb9f72fd6" format="mp4" support="">media/video/cookbib2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f45c06f4" md5="45a7952bae974f972f774616653c4d00" sha1="c11083d4e31b9f65222ef2e8644de602bb9ff296" format="png" support="">media/mixrbv2/cookbib2.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40673" romid="39746">
            <path>cookbib3.zip</path>
            <noms>
                <nom region="ss">Cookie And Bibi 3</nom>
                <nom region="us">Cookie &amp; Bibi 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A "Puzzle Bobble" Ripoff.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8584689b" md5="22313abbad5b898ae2b994d2c4726556" sha1="84cdad2b3729808bc957ad924ce9706561422280" format="mp4" support="">media/video/cookbib3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91f08cce" md5="e151bd59234da95fbbedbce78b338fbc" sha1="04a5f3c95f2e857d6164aea7fdda7eecc278f35c" format="png" support="">media/mixrbv2/cookbib3.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40678" romid="39754">
            <path>cop01a.zip</path>
            <noms>
                <nom region="ss">Cop 01</nom>
                <nom region="wor">Cop 01</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cop01.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e952b0b" md5="f40ba3a89981b29eb02ba2cf42d0767f" sha1="a5124d5170cc236f031b25567b40b91dff07ce22" format="mp4" support="">media/video/cop01a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67d31706" md5="cf9419759b8953ea67844ae3518d11c1" sha1="58925bf6d011878266b929a7d9a31002da5d64ac" format="png" support="">media/mixrbv2/cop01a.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40678" romid="39753">
            <path>cop01.zip</path>
            <noms>
                <nom region="ss">Cop 01</nom>
                <nom region="wor">Cop 01</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e952b0b" md5="f40ba3a89981b29eb02ba2cf42d0767f" sha1="a5124d5170cc236f031b25567b40b91dff07ce22" format="mp4" support="">media/video/cop01.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67d31706" md5="cf9419759b8953ea67844ae3518d11c1" sha1="58925bf6d011878266b929a7d9a31002da5d64ac" format="png" support="">media/mixrbv2/cop01.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40467" romid="39186">
            <path>cavenger.zip</path>
            <noms>
                <nom region="ss">Cosmic Avenger</nom>
                <nom region="wor">Cosmic Avenger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">An early space shoot'em up game.

How to Play:
Your Avenger can be moved in 8 directions. The speed increases as it advances, while it decreases as it retreats.
Destroy the front enemy by pressing the Fire Button, and destroy the target below by pressing the Bomb Button.
The enemy UFO will assault you flying either from in front of you or from behind you.  You can locate it by using the radar.
A tough chase missile will pursue your Avenger persistently. Dodge it successfully, and you can cause the enemy to fight among themselves.
When you pass the enemy radar site, an ant-aircraft gun will fire at your according to the altitude of your Avenger.
When the screen advances further, the X station will appear. When you destroy it in good time, you can destroy all the targets appearing on the screen at once. You are then awarded a high score.
Your Avenger will be destroyed when it is affected by any explosion.
The 1st â€“ 5th highest scores for the day can enter their names on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36714806" md5="bde401ac5df6e7699b9988960fdcdb72" sha1="64a9e6655e648792d82197a4b00b4b0a2fd1b741" format="mp4" support="">media/video/cavenger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e1badc8" md5="7ba119fef5899b3873dac09764f4f627" sha1="33092dbf08b3f674ffb872ca48747cdecdbc1b03" format="png" support="">media/mixrbv2/cavenger.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40683" romid="43210">
            <path>gallop.zip</path>
            <noms>
                <nom region="ss">Cosmic Cop</nom>
                <nom region="wor">Cosmic Cop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cosmccop.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hi-octane side-scrolling action, a spin-off from the popular R-Type series</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="619eb900" md5="a0b921a2b9b4ba530931548673598b12" sha1="60b5232c3174c1fe2f6f66980f53f88b171caf16" format="mp4" support="">media/video/gallop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08e5327c" md5="f7bed8bbec1affa253d0e5dce856203e" sha1="ebe9a45a1e8f82d5d6bf011248da8d6fe8be6be6" format="png" support="">media/mixrbv2/gallop.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40683" romid="39769">
            <path>cosmccop.zip</path>
            <noms>
                <nom region="ss">Cosmic Cop</nom>
                <nom region="wor">Cosmic Cop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hi-octane side-scrolling action, a spin-off from the popular R-Type series</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="619eb900" md5="a0b921a2b9b4ba530931548673598b12" sha1="60b5232c3174c1fe2f6f66980f53f88b171caf16" format="mp4" support="">media/video/cosmccop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08e5327c" md5="f7bed8bbec1affa253d0e5dce856203e" sha1="ebe9a45a1e8f82d5d6bf011248da8d6fe8be6be6" format="png" support="">media/mixrbv2/cosmccop.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40687" romid="39780">
            <path>cosmogng.zip</path>
            <noms>
                <nom region="ss">Cosmo Gang The Video</nom>
                <nom region="eu">Cosmo Gang - The Video</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Defend against the Cosmo Gang baddies which enter in patterns and join an attack formation. Keep the baddies from stealing energy in the challenging stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5cfa936c" md5="f38f61e049d348fbad88c64c6c9f9546" sha1="72d3087f61d274e472d8a8e5e1171cf1e4c8912d" format="mp4" support="">media/video/cosmogng.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13372a9b" md5="e0a58152887029eb0a2bc5931f2dacab" sha1="c0eb81e393ef35428fbece532863561460644dbb" format="png" support="">media/mixrbv2/cosmogng.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41344" romid="43202">
            <path>galivan2.zip</path>
            <noms>
                <nom region="ss">Cosmo Police Galivan</nom>
                <nom region="wor">Cosmo Police Galivan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galivan.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships.

The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.

Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.

The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.

Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.

The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83fe39c3" md5="537cd62d594d3c86a5246aed86e5c702" sha1="29fc175251f19665ee9cb90155899b892f9326ad" format="mp4" support="">media/video/galivan2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff5ff97a" md5="67f32a2881932dfc9a434a95b26aeaed" sha1="38b77385d453f5c973ae0153f201f8e8c14c325e" format="png" support="">media/mixrbv2/galivan2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41344" romid="43203">
            <path>galivan3.zip</path>
            <noms>
                <nom region="ss">Cosmo Police Galivan</nom>
                <nom region="wor">Cosmo Police Galivan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galivan.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships.

The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.

Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.

The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.

Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.

The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83fe39c3" md5="537cd62d594d3c86a5246aed86e5c702" sha1="29fc175251f19665ee9cb90155899b892f9326ad" format="mp4" support="">media/video/galivan3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff5ff97a" md5="67f32a2881932dfc9a434a95b26aeaed" sha1="38b77385d453f5c973ae0153f201f8e8c14c325e" format="png" support="">media/mixrbv2/galivan3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41344" romid="43201">
            <path>galivan.zip</path>
            <noms>
                <nom region="ss">Cosmo Police Galivan</nom>
                <nom region="wor">Cosmo Police Galivan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Galivan is a single player platform shoot-em-up in which the player takes on the roll of a 'Cosmo Police' officer who runs and jumps around a multi-directional scrolling cave system, destroying or avoiding waves of constantly attacking robots, aliens and alien ships.

The player starts the game as an unarmed human, whose only attacking options are kicking and punching, but picking up a POW item encases the human in a robotic suit and arms the player with a laser gun.

Collecting the blue POW items while in the suit awards the player with a powerful beam weapon for a limited time, while the red POW item gives the player a three-shot cannon. POW items are dotted throughout the levels and can also be gained by shooting the blue robot aliens.

The player's character has an energy bar that decreases whenever the player is hit. Should this fall below the halfway point, the robot suit will be lost and the player will once again be an unarmed human.

Collecting a POW item while in human form will restore the player's energy. If a POW is collected while wearing the suit, however, the player's energy will NOT be increased but their weapon will receive a power-up.

The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83fe39c3" md5="537cd62d594d3c86a5246aed86e5c702" sha1="29fc175251f19665ee9cb90155899b892f9326ad" format="mp4" support="">media/video/galivan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff5ff97a" md5="67f32a2881932dfc9a434a95b26aeaed" sha1="38b77385d453f5c973ae0153f201f8e8c14c325e" format="png" support="">media/mixrbv2/galivan.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40689" romid="39788">
            <path>cottonj.zip</path>
            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cotton.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1970fde8" md5="bb78787de618bfc1486748067b644563" sha1="d1ce3f943cda8284c96fe89ac37861fcced41aac" format="png" support="">media/mixrbv2/cottonj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40689" romid="39791">
            <path>cottonjd.zip</path>
            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cotton.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1970fde8" md5="bb78787de618bfc1486748067b644563" sha1="d1ce3f943cda8284c96fe89ac37861fcced41aac" format="png" support="">media/mixrbv2/cottonjd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40689" romid="39790">
            <path>cottonjad.zip</path>
            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cotton.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonjad.mp4</media>
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            <dates>
                <date region="wor">1991</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="40689" romid="39789">
            <path>cottonja.zip</path>
            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cotton.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonja.mp4</media>
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            <dates>
                <date region="wor">1991</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40689" romid="39792">
            <path>cottonu.zip</path>
            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
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            <regions>
                <region>us</region>
            </regions>
            <cloneof>cotton.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonu.mp4</media>
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            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40689" romid="39793">
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            <noms>
                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
            </noms>
            <regions>
                <region>us</region>
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            <cloneof>cotton.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottonud.mp4</media>
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            <dates>
                <date region="wor">1991</date>
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            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
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                <region>wor</region>
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                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cottond.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="40689" romid="39783">
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                <nom region="ss">Cotton</nom>
                <nom region="eu">Cotton - Fantastic Night Dreams</nom>
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                <region>wor</region>
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            <cloneof>0</cloneof>
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                <synopsis langue="en">Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d80fa0d3" md5="5234bfbb92907a4aaf63d9c462624246" sha1="07b25b1fcfe296356f105cd7fe361527e320be74" format="mp4" support="">media/video/cotton.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="3">Sega</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40692" romid="39796">
            <path>countrunb.zip</path>
            <noms>
                <nom region="ss">Counter Run</nom>
                <nom region="wor">Counter Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>countrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66de0870" md5="fa3652efadb492723e97db8f493a5f1f" sha1="21270ac07f582c8b906aeb834333e6e90a8dbfd0" format="mp4" support="">media/video/countrunb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
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        <jeu id="40692" romid="39795">
            <path>countrun.zip</path>
            <noms>
                <nom region="ss">Counter Run</nom>
                <nom region="wor">Counter Run</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66de0870" md5="fa3652efadb492723e97db8f493a5f1f" sha1="21270ac07f582c8b906aeb834333e6e90a8dbfd0" format="mp4" support="">media/video/countrun.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
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        <jeu id="40693" romid="39798">
            <path>countryc.zip</path>
            <noms>
                <nom region="ss">Country Club</nom>
                <nom region="wor">Country Club</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b19ac36" md5="cba1811ce7b5786190df389a92b2d59c" sha1="256ca65065d26865f57ae03e4f0e774fa6dbfb97" format="mp4" support="">media/video/countryc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24f4e2a6" md5="0c13968f4301ed219187cca8c8167f6d" sha1="b766551efc5f05b7020eaf1807a93e87b7b42ca8" format="png" support="">media/mixrbv2/countryc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
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            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="40721" romid="39893">
            <path>crkdownu.zip</path>
            <noms>
                <nom region="ss">Crack Down</nom>
                <nom region="wor">Crack Down</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crkdown.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4824276" md5="bf8baaf7e8e16ddd8273a1f381d2e689" sha1="358abfc4bc0ee78577c89f265a3a2ba5eb62143d" format="mp4" support="">media/video/crkdownu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7de8e9" md5="b014a169abb3df609d6ae861e782aa6f" sha1="bf5915fe9c89f328a5ddd605a5103ab806f4a6d4" format="png" support="">media/mixrbv2/crkdownu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40721" romid="39892">
            <path>crkdownj.zip</path>
            <noms>
                <nom region="ss">Crack Down</nom>
                <nom region="wor">Crack Down</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crkdown.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4824276" md5="bf8baaf7e8e16ddd8273a1f381d2e689" sha1="358abfc4bc0ee78577c89f265a3a2ba5eb62143d" format="mp4" support="">media/video/crkdownj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7de8e9" md5="b014a169abb3df609d6ae861e782aa6f" sha1="bf5915fe9c89f328a5ddd605a5103ab806f4a6d4" format="png" support="">media/mixrbv2/crkdownj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40721" romid="39891">
            <path>crkdown.zip</path>
            <noms>
                <nom region="ss">Crack Down</nom>
                <nom region="wor">Crack Down</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A futuristic city has been over-taken by a powerful, bio-mechanical army; created by an evil scientist in a bid to take over the world. 2 elite agents must plant a series of time bombs to destroy their base and crush the rebellion.

The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4824276" md5="bf8baaf7e8e16ddd8273a1f381d2e689" sha1="358abfc4bc0ee78577c89f265a3a2ba5eb62143d" format="mp4" support="">media/video/crkdown.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7de8e9" md5="b014a169abb3df609d6ae861e782aa6f" sha1="bf5915fe9c89f328a5ddd605a5103ab806f4a6d4" format="png" support="">media/mixrbv2/crkdown.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42588" romid="58252">
            <path>qcrayon2.zip</path>
            <noms>
                <nom region="ss">Crayon Shinchan Orato Asobo</nom>
                <nom region="wor">Crayon Shinchan Orato Asobo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crayon Shin-chan - Ora To Asobois a fun collection of mini-games including Quiz, Tug of War and many more.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c577471" md5="849936d005f900ff831429079f5f23b0" sha1="aca2e22f2c1967b9abdd6c47a3f78c00c17f7bae" format="mp4" support="">media/video/qcrayon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c81d2c7" md5="1d18a9a638cd40681b0ad33586f8a7e5" sha1="bba0ca2da4fe1aca4d1ea68ce63d02392065c1f3" format="png" support="">media/mixrbv2/qcrayon2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40712" romid="39869">
            <path>crbaloon.zip</path>
            <noms>
                <nom region="ss">Crazy Balloon</nom>
                <nom region="wor">Crazy Balloon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crazy Balloon is a game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles.

You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4fb5e53" md5="fe1b765a25e0b7d28913a844db1e07da" sha1="57ba45550d1738e0d662b9f5675bcf54a7035eb1" format="mp4" support="">media/video/crbaloon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17ed0410" md5="612b2b0a0a6a0c902092f0004e9a5314" sha1="4372ace5d55d81ab00d117d26122a2b3d19f9ccb" format="png" support="">media/mixrbv2/crbaloon.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40712" romid="39870">
            <path>crbaloon2.zip</path>
            <noms>
                <nom region="ss">Crazy Balloon</nom>
                <nom region="wor">Crazy Balloon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crbaloon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crazy Balloon is a game of strategy and skill! The object of Crazy Balloon is to guide a delicate swaying balloon through a maze of pin wheel obstacles.

You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4fb5e53" md5="fe1b765a25e0b7d28913a844db1e07da" sha1="57ba45550d1738e0d662b9f5675bcf54a7035eb1" format="mp4" support="">media/video/crbaloon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17ed0410" md5="612b2b0a0a6a0c902092f0004e9a5314" sha1="4372ace5d55d81ab00d117d26122a2b3d19f9ccb" format="png" support="">media/mixrbv2/crbaloon2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149429" romid="822550">
            <path>cclimbera.zip</path>
            <noms>
                <nom region="ss">Crazy Climber</nom>
                <nom region="wor">Crazy Climber</nom>
            </noms>
            <cloneof>cclimber.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30da3d02" md5="57c181a4a346924ab286f11e48a79530" sha1="e673bbb847a03f9e119206c3b2e538ab00460a6d" format="mp4" support="">media/video/cclimbera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30f7f7b3" md5="6636e9b724018ca9c28ff7b4e04e851c" sha1="35a80b1f87155d988cfd1fd07e1877e67a2a3540" format="png" support="">media/mixrbv2/cclimbera.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="149429" romid="39264">
            <path>cclimber.zip</path>
            <noms>
                <nom region="ss">Crazy Climber</nom>
                <nom region="wor">Crazy Climber</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30da3d02" md5="57c181a4a346924ab286f11e48a79530" sha1="e673bbb847a03f9e119206c3b2e538ab00460a6d" format="mp4" support="">media/video/cclimber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30f7f7b3" md5="6636e9b724018ca9c28ff7b4e04e851c" sha1="35a80b1f87155d988cfd1fd07e1877e67a2a3540" format="png" support="">media/mixrbv2/cclimber.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="149429" romid="39265">
            <path>cclimberj.zip</path>
            <noms>
                <nom region="ss">Crazy Climber</nom>
                <nom region="wor">Crazy Climber</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cclimber.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30da3d02" md5="57c181a4a346924ab286f11e48a79530" sha1="e673bbb847a03f9e119206c3b2e538ab00460a6d" format="mp4" support="">media/video/cclimberj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30f7f7b3" md5="6636e9b724018ca9c28ff7b4e04e851c" sha1="35a80b1f87155d988cfd1fd07e1877e67a2a3540" format="png" support="">media/mixrbv2/cclimberj.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40483" romid="39266">
            <path>cclimbr2.zip</path>
            <noms>
                <nom region="ss">Crazy Climber 2</nom>
                <nom region="wor">Crazy Climber 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dde6bc6a" md5="50b5568d9ca84aa689066f8c736d72a7" sha1="baa95f022351b00be026f66cf95ec232dae34a1d" format="mp4" support="">media/video/cclimbr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e0c9468" md5="c0667af1b1e745ca837717108363720d" sha1="474bf4e9092b1ea6e61983e502c11d0fb8733354" format="png" support="">media/mixrbv2/cclimbr2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40483" romid="39267">
            <path>cclimbr2a.zip</path>
            <noms>
                <nom region="ss">Crazy Climber 2</nom>
                <nom region="wor">Crazy Climber 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cclimbr2.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dde6bc6a" md5="50b5568d9ca84aa689066f8c736d72a7" sha1="baa95f022351b00be026f66cf95ec232dae34a1d" format="mp4" support="">media/video/cclimbr2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e0c9468" md5="c0667af1b1e745ca837717108363720d" sha1="474bf4e9092b1ea6e61983e502c11d0fb8733354" format="png" support="">media/mixrbv2/cclimbr2a.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40710" romid="39867">
            <path>crazyfgt.zip</path>
            <noms>
                <nom region="ss">Crazy Fight</nom>
                <nom region="wor">Crazy Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Players shoot at on-screen enemies while trying not to hit the hostages throughout 6 different stages of action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1f0b3f5" md5="8bc5deec8d0e32b9ff848830586700ed" sha1="4b0f0b7e9e441abe23aec596b5a7b4b46a44832d" format="mp4" support="">media/video/crazyfgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07a55c14" md5="6f8313a1c2a8c847d8ab36bdf6b04573" sha1="e641a3189dabdde3083d9c29c70d2b65944a95b7" format="png" support="">media/mixrbv2/crazyfgt.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5454">Subsino</developpeur>
            <editeur id="5454">Subsino</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="149435" romid="39479">
            <path>ckongg.zip</path>
            <noms>
                <nom region="ss">Crazy Kong</nom>
                <nom region="wor">Crazy Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ckong.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2714f186" md5="357b31ff083d0d54094207ba0e0a3372" sha1="420a602c1b6cb6a0f8e8f07063be82a1a22748a2" format="png" support="">media/mixrbv2/ckongg.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40570" romid="39475">
            <path>ckong.zip</path>
            <noms>
                <nom region="ss">Crazy Kong</nom>
                <nom region="wor">Crazy Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae8151e6" md5="999145dcb318f2f5ceae9d98d0b58918" sha1="c7f4f550b4f533b92a6e2eab57494fcc18aef517" format="mp4" support="">media/video/ckong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90aa8461" md5="ea83698d4f68bf3e22b45606b8a4df7a" sha1="4cfaf94a7dacc96dc67fc5a872e28b81b8d91e01" format="png" support="">media/mixrbv2/ckong.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5548">Falcon</developpeur>
            <editeur id="5547">Kyoei / Falcon</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149435" romid="39482">
            <path>ckongmc.zip</path>
            <noms>
                <nom region="ss">Crazy Kong</nom>
                <nom region="wor">Crazy Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ckong.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2714f186" md5="357b31ff083d0d54094207ba0e0a3372" sha1="420a602c1b6cb6a0f8e8f07063be82a1a22748a2" format="png" support="">media/mixrbv2/ckongmc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149453" romid="39489">
            <path>ckongs.zip</path>
            <noms>
                <nom region="ss">Crazy Kong</nom>
                <nom region="jp">Crazy Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ckong.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Is an arcade game developed by Falcon, released in 1981 and is similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, the game was officially licensed for operation only in Japan when Nintendo couldn't keep up with demand at home (even though Donkey Kong was still released there),[1] and is based on different hardware. The game retains all of the gameplay elements of Donkey Kong, but has all of the graphics redrawn and re-colorized. It is also known with four names: Congorilla, Big Kong, Donkey King, and Monkey Donkey.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae8151e6" md5="999145dcb318f2f5ceae9d98d0b58918" sha1="c7f4f550b4f533b92a6e2eab57494fcc18aef517" format="mp4" support="">media/video/ckongs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1634000c" md5="ae146584754d7a24f62ca046d30657e7" sha1="4ee88170ce7aace97e2faaf95e9c2592a43873b3" format="png" support="">media/mixrbv2/ckongs.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5548">Falcon</developpeur>
            <editeur id="5548">Falcon</editeur>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="190837">
            <path>verbena.zip</path>
            <noms>
                <nom region="ss">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
                <nom region="wor">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
            </noms>
            <cloneof>carnival.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44c121bb" md5="636b211e7ece01909f8ced5a635a81f1" sha1="2211695e5171cc7617d2ee826e212b6115d7ff4f" format="png" support="">media/mixrbv2/verbena.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190837">
            <path>pacmanblv.zip</path>
            <noms>
                <nom region="ss">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
                <nom region="wor">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44c121bb" md5="636b211e7ece01909f8ced5a635a81f1" sha1="2211695e5171cc7617d2ee826e212b6115d7ff4f" format="png" support="">media/mixrbv2/pacmanblv.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190837">
            <path>mooncrs5.zip</path>
            <noms>
                <nom region="ss">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
                <nom region="wor">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
            </noms>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44c121bb" md5="636b211e7ece01909f8ced5a635a81f1" sha1="2211695e5171cc7617d2ee826e212b6115d7ff4f" format="png" support="">media/mixrbv2/mooncrs5.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190837">
            <path>commandob3.zip</path>
            <noms>
                <nom region="ss">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
                <nom region="wor">Crazy Kong (bootleg On Galaxian Hardware, Set 2)</nom>
            </noms>
            <cloneof>commando.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44c121bb" md5="636b211e7ece01909f8ced5a635a81f1" sha1="2211695e5171cc7617d2ee826e212b6115d7ff4f" format="png" support="">media/mixrbv2/commandob3.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40743" romid="39970">
            <path>crzrally.zip</path>
            <noms>
                <nom region="ss">Crazy Rally</nom>
                <nom region="wor">Crazy Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2794e45a" md5="bf4b07b7469fc399c2364317f0e27004" sha1="3dce1a5996a8242752492ee90b0c5268c1b7d485" format="mp4" support="">media/video/crzrally.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="effbb0e2" md5="8ffeabfdf586dff1716b199855f90382" sha1="bbafd19692b46a9d461f1739bffda284e4d2a880" format="png" support="">media/mixrbv2/crzrally.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="40743" romid="39971">
            <path>crzrallya.zip</path>
            <noms>
                <nom region="ss">Crazy Rally</nom>
                <nom region="wor">Crazy Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crzrally.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2794e45a" md5="bf4b07b7469fc399c2364317f0e27004" sha1="3dce1a5996a8242752492ee90b0c5268c1b7d485" format="mp4" support="">media/video/crzrallya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="effbb0e2" md5="8ffeabfdf586dff1716b199855f90382" sha1="bbafd19692b46a9d461f1739bffda284e4d2a880" format="png" support="">media/mixrbv2/crzrallya.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="40743" romid="39972">
            <path>crzrallyg.zip</path>
            <noms>
                <nom region="ss">Crazy Rally</nom>
                <nom region="wor">Crazy Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crzrally.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling driving game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2794e45a" md5="bf4b07b7469fc399c2364317f0e27004" sha1="3dce1a5996a8242752492ee90b0c5268c1b7d485" format="mp4" support="">media/video/crzrallyg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="effbb0e2" md5="8ffeabfdf586dff1716b199855f90382" sha1="bbafd19692b46a9d461f1739bffda284e4d2a880" format="png" support="">media/mixrbv2/crzrallyg.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="40715" romid="39877">
            <path>crimec.zip</path>
            <noms>
                <nom region="ss">Crime City</nom>
                <nom region="wor">Crime City</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. 

Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b39564f" md5="136212ec5cceb33d480d47c5bfe9a40f" sha1="1493f6734b55175c9d23d69a7bd7ccaa09479578" format="mp4" support="">media/video/crimec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15475b5c" md5="0ece08833daa7868cde43e036181e454" sha1="84545d5dccad99122e330799c96457bce356d928" format="png" support="">media/mixrbv2/crimec.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40715" romid="39878">
            <path>crimecj.zip</path>
            <noms>
                <nom region="ss">Crime City</nom>
                <nom region="wor">Crime City</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crimec.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. 

Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b39564f" md5="136212ec5cceb33d480d47c5bfe9a40f" sha1="1493f6734b55175c9d23d69a7bd7ccaa09479578" format="mp4" support="">media/video/crimecj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15475b5c" md5="0ece08833daa7868cde43e036181e454" sha1="84545d5dccad99122e330799c96457bce356d928" format="png" support="">media/mixrbv2/crimecj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40715" romid="39879">
            <path>crimecu.zip</path>
            <noms>
                <nom region="ss">Crime City</nom>
                <nom region="wor">Crime City</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crimec.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime City is a side-scrolling platform shoot-em-up for one or two players in which two cops by the names of Tony Gibson and Raymond Brody are tasked with taking down the gangs of criminals that have overrun their city. 

Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b39564f" md5="136212ec5cceb33d480d47c5bfe9a40f" sha1="1493f6734b55175c9d23d69a7bd7ccaa09479578" format="mp4" support="">media/video/crimecu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15475b5c" md5="0ece08833daa7868cde43e036181e454" sha1="84545d5dccad99122e330799c96457bce356d928" format="png" support="">media/mixrbv2/crimecu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40718" romid="640518">
            <path>crimfghtu.zip</path>
            <noms>
                <nom region="ss">Crime Fighters</nom>
                <nom region="wor">Crime Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crimfght.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime Fighters is a beat-em up arcade game where your job is to rescue several women that have been kidnapped by a crime boss and clean up the streets by pummeling as many gang members as possible with your bare hands, as well as anything else you might possibly discover. You will travel through eight levels throughout the city, in locations that range from subways to the docks. 

At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="590e7fcb" md5="addc15b68ee0014344a55d104ea17eaf" sha1="d85a613285212c6fbb4fe663e9b1224182e1a991" format="mp4" support="">media/video/crimfghtu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="702c2492" md5="4a414bd335c366e7bb6867789d7a938d" sha1="f7e3f75737a4b4e8268a247ded3c42c8f0ada25b" format="png" support="">media/mixrbv2/crimfghtu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40718" romid="39888">
            <path>crimfghtj.zip</path>
            <noms>
                <nom region="ss">Crime Fighters</nom>
                <nom region="wor">Crime Fighters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crimfght.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime Fighters is a beat-em up arcade game where your job is to rescue several women that have been kidnapped by a crime boss and clean up the streets by pummeling as many gang members as possible with your bare hands, as well as anything else you might possibly discover. You will travel through eight levels throughout the city, in locations that range from subways to the docks. 

At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="590e7fcb" md5="addc15b68ee0014344a55d104ea17eaf" sha1="d85a613285212c6fbb4fe663e9b1224182e1a991" format="mp4" support="">media/video/crimfghtj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="702c2492" md5="4a414bd335c366e7bb6867789d7a938d" sha1="f7e3f75737a4b4e8268a247ded3c42c8f0ada25b" format="png" support="">media/mixrbv2/crimfghtj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40718" romid="522982">
            <path>crimfght.zip</path>
            <noms>
                <nom region="ss">Crime Fighters</nom>
                <nom region="wor">Crime Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crime Fighters is a beat-em up arcade game where your job is to rescue several women that have been kidnapped by a crime boss and clean up the streets by pummeling as many gang members as possible with your bare hands, as well as anything else you might possibly discover. You will travel through eight levels throughout the city, in locations that range from subways to the docks. 

At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="590e7fcb" md5="addc15b68ee0014344a55d104ea17eaf" sha1="d85a613285212c6fbb4fe663e9b1224182e1a991" format="mp4" support="">media/video/crimfght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="702c2492" md5="4a414bd335c366e7bb6867789d7a938d" sha1="f7e3f75737a4b4e8268a247ded3c42c8f0ada25b" format="png" support="">media/mixrbv2/crimfght.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40722" romid="39896">
            <path>crospang.zip</path>
            <noms>
                <nom region="ss">Cross Pang</nom>
                <nom region="wor">Cross Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dca410b9" md5="c0ceac582ade51f5592d84d5948e82c8" sha1="dce370d554e3a739ff7f121bbb084d30a05854b4" format="mp4" support="">media/video/crospang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="256c955d" md5="b8600968c866419a3c5ca2d10177dac8" sha1="7ea3fd247f38c3eb295761bfef50c7acaa15cc43" format="png" support="">media/mixrbv2/crospang.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5442">F2 System</developpeur>
            <editeur id="5442">F2 System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13924" romid="39905">
            <path>crsword.zip</path>
            <noms>
                <nom region="ss">Crossed Swords</nom>
                <nom region="wor">Crossed Swords</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As a knight, you must travel the countryside fighting monsters and bandits using your sword and shield. When you enter combat the view changes to a pseudo 1st-person perspective where the body of your knight is outlined so that you can see the creatures that you are fighting. When enemies have been defeated, they drop money and power-ups. There are seven chapters in the game, and each chapter (except one) starts with you entering a merchant's shop and buying weapons using the money that you have collected so far. There are also alternate paths which take you to different parts of the game. At the start of the game, you may choose a chapter (from one to three only) you want to start at.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e26af456" md5="e2d367375a37f9f69f203f4acccebf35" sha1="e143a5734bd9583b2fc41e0fd07ef8ebf24b5a53" format="mp4" support="">media/video/crsword.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a19c727c" md5="f46f2a5732d55f5e9a5026fe09550cb0" sha1="b76502328176c3bf700d8d065e7e887cf12e1afe" format="png" support="">media/mixrbv2/crsword.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="108953" romid="522983">
            <path>crswd2bl.zip</path>
            <noms>
                <nom region="ss">Crossed Swords 2</nom>
                <nom region="wor">Crossed Swords 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Crossed Swords II is a "Hack 'n Slash" action game released in 1995 by ADK exclusively for the Neo Geo CD. It is the sequel to 1991's Crossed Swords. This version is a bootleg/hack of the CD version to make it playable in the Neo Geo MVS arcade system.

Crossed Swords II features the same gameplay from its predecessor (Crossed Swords on Neo Geo MVS and AES). The player is given a first-person view with a third-person silhouette/wire-frame view of the character similar to the Punch-Out!! arcade game. New to this sequel is the addition of a new button for jumping and dashing, giving the player more maneuverability and allowing him to dodge incoming attacks. By pressing the attack button after dashing the player will make a horizontal slash which stuns enemies briefly, and by pressing the attack button after jumping the player will make a powerful downward slash.

The player can now choose between three characters: the Knight, who is powerful but slow, the Dancer, who is fast but weak, and the Ninja, who has balanced stats. After choosing the character, the player must choose between two game modes: "Nausizz Counterattack" is the main story mode, while "Karividu Arena" is a survival mode where the player fights various enemies consecutively. 

The Story: Decades have passed since the messenger of darkness Nausizz was defeated and peace restored to the kingdom of Belkana. This peace wouldn't last forever, though, as Nausizz's demonic castle has arisen from the depths of hell and his hordes of demons once again threaten the peaceful kingdom with chaos and destruction. Three brave warriors then join together to put and end to Nausizz's reign of terror.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="849ba23f" md5="27aa78d579075290d4a6f463e34ed180" sha1="98ba8c3c4ccf00ea80651b413196365d48d9616c" format="mp4" support="">media/video/crswd2bl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c791ca5" md5="cfb74b3385d4de460714ebde1f1c7dad" sha1="633ca9784ebec7644cab5acadfbfb202d095d62c" format="png" support="">media/mixrbv2/crswd2bl.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108980" romid="473293">
            <path>cphd.zip</path>
            <noms>
                <nom region="ss">Crouching Pony Hidden Dragon</nom>
                <nom region="wor">Crouching Pony Hidden Dragon</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">CPHD is a pedestrian shooter mixed with RPG features exclusive for the Neo-Geo. Collect money and experience to evolve your weapons and equipments. Confront hordes of ninjas, shaolins, geishas... into intense fight to earn your immortality.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6303113d" md5="652e6b9acb1f513c4a901d9807972693" sha1="13c19c90dd68e13f7071fde6bfc75cb4b74ee128" format="png" support="">media/mixrbv2/cphd.png</media>
            </medias>
            <dates>
                <date region="wor">2014</date>
            </dates>
            <developpeur id="10016">Le Cortex</developpeur>
            <editeur id="12954">Neko Interactive</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40477" romid="39239">
            <path>cbusterj.zip</path>
            <noms>
                <nom region="ss">Crude Buster</nom>
                <nom region="us">Two Crude</nom>
                <nom region="wor">Crude Buster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cbuster.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crude Buster &amp;copy; 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&amp;#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp;amp; sound and very fun gameplay mechanics!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b7b2616" md5="df0774611646d2bdf6f1836921586ee5" sha1="d48c337349066754b8a2e25dea14940c4f482e51" format="mp4" support="">media/video/cbusterj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d12275c6" md5="a1c7ad3cd31b04d01cdd2aad237cd01a" sha1="3d91bf829d635bd00e6de498aa77efe8d91d5093" format="png" support="">media/mixrbv2/cbusterj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40477" romid="39240">
            <path>cbusterw.zip</path>
            <noms>
                <nom region="ss">Crude Buster</nom>
                <nom region="us">Two Crude</nom>
                <nom region="wor">Crude Buster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cbuster.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crude Buster &amp;copy; 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&amp;#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp;amp; sound and very fun gameplay mechanics!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b7b2616" md5="df0774611646d2bdf6f1836921586ee5" sha1="d48c337349066754b8a2e25dea14940c4f482e51" format="mp4" support="">media/video/cbusterw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d12275c6" md5="a1c7ad3cd31b04d01cdd2aad237cd01a" sha1="3d91bf829d635bd00e6de498aa77efe8d91d5093" format="png" support="">media/mixrbv2/cbusterw.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40477" romid="39238">
            <path>cbuster.zip</path>
            <noms>
                <nom region="ss">Crude Buster</nom>
                <nom region="us">Two Crude</nom>
                <nom region="wor">Crude Buster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crude Buster &amp;copy; 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&amp;#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp;amp; sound and very fun gameplay mechanics!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b7b2616" md5="df0774611646d2bdf6f1836921586ee5" sha1="d48c337349066754b8a2e25dea14940c4f482e51" format="mp4" support="">media/video/cbuster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d12275c6" md5="a1c7ad3cd31b04d01cdd2aad237cd01a" sha1="3d91bf829d635bd00e6de498aa77efe8d91d5093" format="png" support="">media/mixrbv2/cbuster.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40477" romid="67994">
            <path>twocrude.zip</path>
            <noms>
                <nom region="ss">Crude Buster</nom>
                <nom region="us">Two Crude</nom>
                <nom region="wor">Crude Buster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cbuster.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crude Buster &amp;copy; 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&amp;#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp;amp; sound and very fun gameplay mechanics!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b7b2616" md5="df0774611646d2bdf6f1836921586ee5" sha1="d48c337349066754b8a2e25dea14940c4f482e51" format="mp4" support="">media/video/twocrude.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d12275c6" md5="a1c7ad3cd31b04d01cdd2aad237cd01a" sha1="3d91bf829d635bd00e6de498aa77efe8d91d5093" format="png" support="">media/mixrbv2/twocrude.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40477" romid="67995">
            <path>twocrudea.zip</path>
            <noms>
                <nom region="ss">Crude Buster</nom>
                <nom region="us">Two Crude</nom>
                <nom region="wor">Crude Buster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cbuster.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crude Buster &amp;copy; 1990 Data East.

In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&amp;#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp;amp; sound and very fun gameplay mechanics!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b7b2616" md5="df0774611646d2bdf6f1836921586ee5" sha1="d48c337349066754b8a2e25dea14940c4f482e51" format="mp4" support="">media/video/twocrudea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d12275c6" md5="a1c7ad3cd31b04d01cdd2aad237cd01a" sha1="3d91bf829d635bd00e6de498aa77efe8d91d5093" format="png" support="">media/mixrbv2/twocrudea.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40730" romid="46885">
            <path>korosuke.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/korosuke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/korosuke.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="54938">
            <path>maketrax.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/maketrax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/maketrax.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="54939">
            <path>maketrxb.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/maketrxb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/maketrxb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="55071">
            <path>mbrush.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/mbrush.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/mbrush.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39915">
            <path>crush2.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crush2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crush2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="56640">
            <path>paintrlr.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/paintrlr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/paintrlr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39923">
            <path>crushs.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crushs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crushs.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39914">
            <path>crush.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crush.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crush.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39916">
            <path>crush4.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crush4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crush4.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39917">
            <path>crush5.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crush5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crush5.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39918">
            <path>crushbl.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crushbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crushbl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39919">
            <path>crushbl2.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crushbl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crushbl2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40730" romid="39920">
            <path>crushbl3.zip</path>
            <noms>
                <nom region="ss">Crush Roller</nom>
                <nom region="wor">Crush Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crush.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish  one yellow, the other light blue  emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life.

The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2140944c" md5="3d24e8cce36002586f48eb41cb950952" sha1="d742be2098af86fd55e4e0d1822d1407296df3e4" format="mp4" support="">media/video/crushbl3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c41d917" md5="b3f93e4c3d615e6067ff834df2012f82" sha1="7fdfaeb8743325490f1b1f4c8e0005635b525694" format="png" support="">media/mixrbv2/crushbl3.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5568">Kural</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37319" romid="39921">
            <path>crusherm.zip</path>
            <noms>
                <nom region="ss">Crusher Makochan</nom>
                <nom region="wor">Crusher Makochan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Crusher Makochan is a little known project of Takumi (or Takumi Corporation, best known for shooting games like Giga Wing, Mars Matrix, etc.) The player must destroy elements of the set to win medals. These medals make it possible to buy improvements that allow you to advance in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="59ab7331" md5="fce23046a320f0dd600ade5e743ed72e" sha1="121ebf00d2342aa9133b153841dde7ef55503fd4" format="mp4" support="">media/video/crusherm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d6640bf" md5="48cded7dd62bc054e4bf9ff2828b9a7b" sha1="fc756045cb14b8ea9c9c221e6e6ce8ceba434663" format="png" support="">media/mixrbv2/crusherm.png</media>
            </medias>
            <dates>
                <date region="ame">1999</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="2169">Takumi</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>318x239</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
        </jeu>
        <jeu id="40479" romid="39248">
            <path>ccastles.zip</path>
            <noms>
                <nom region="ss">Crystal Castles</nom>
                <nom region="wor">Crystal Castles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45f06b07" md5="e45045a463eec5fa7faf7c93fed3d923" sha1="d3fb040dd454c52421ec591b8d9976ed7b309dfe" format="mp4" support="">media/video/ccastles.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14677329" md5="14a2f9e1cf4c2ce2500731ab66ac58e6" sha1="3bf357e02fa57df79201d5711249cd986355fbfa" format="png" support="">media/mixrbv2/ccastles.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>319x255</resolution>
            <controles>Input=Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red||</couleurs>
        </jeu>
        <jeu id="40479" romid="39253">
            <path>ccastlesg.zip</path>
            <noms>
                <nom region="ss">Crystal Castles</nom>
                <nom region="wor">Crystal Castles</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>ccastles.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45f06b07" md5="e45045a463eec5fa7faf7c93fed3d923" sha1="d3fb040dd454c52421ec591b8d9976ed7b309dfe" format="mp4" support="">media/video/ccastlesg.mp4</media>
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                <nom region="ss">Crystal Castles</nom>
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                <region>fr</region>
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                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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                <date region="wor">1983</date>
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                <nom region="ss">Crystal Castles</nom>
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                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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                <nom region="ss">Crystal Castles</nom>
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                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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                <synopsis langue="en">Crystal Castles is an inventive variation on the maze-driven collect-the-dots gameplay first seen in Namco's legendary "Pac-Man". The player takes on the role of 'Bentley Bear', who must run around a number of "castles" - each presented in the form of an isometric forced 3D maze - picking up the gemstones that litter its walkways and platforms, before moving onto the next castle. 

Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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Each level is populated by a variety of enemies, including sentient trees, gem eaters, a swarm of bees and Berthilda the Witch. Some enemy types move around the levels randomly, while others will actively chase Bentley. Gem Eaters will devour any gems they reach before the player. 

In addition to four-directional walking, Bentley can also jump to avoid pursuing enemies and obstacles. Many levels have platforms that can only be reached via an elevator and some screens also contain hidden secret passages and ramps, as well as 'warps' that move players forward several levels. 

Jumping over the trees will shrink and temporarily disable them, while wearing Berthilda's red hat grants the player temporary invincibility, allowing them to kill the witch should they manage to catch her. If Bentley Bear touches a Gem Eater while it's in the process of eating a gem, the Gem Eater dies and 500 points are awarded to the player. However, if the Gem Eater is not eating a gem when touched, Bentley Bear dies. 

Some levels contain a large pot of honey. A swarm of bees appears near the honey approximately every five seconds but collecting the honey pot earns the player 1,000 bonus points and causes the bees to appear less frequently. Other enemies, such as the balls, skeletons and ghosts must be avoided. 

If Bentley collects all of the gems on a castle, the player receives bonus points. A bonus is also awarded in the event of the player picking up the last gem on the level. 

Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle).</synopsis>
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                <synopsis langue="en">Cuby Bop is a ball and paddle game.</synopsis>
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                <synopsis langue="en">A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5193b8a8" md5="b96e4e573294090aad937c66ac16a929" sha1="6d40d5918ff413dbb89d6ae57a6c159393482d5a" format="mp4" support="">media/video/cuebrickj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83110b64" md5="b5af40f57b9423653178317297efdb73" sha1="1c39680dc99390bec8a4de5dee7c6426bac88e7f" format="png" support="">media/mixrbv2/cuebrickj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40770" romid="40051">
            <path>cuebrick.zip</path>
            <noms>
                <nom region="ss">Cue Brick</nom>
                <nom region="wor">Cue Brick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5193b8a8" md5="b96e4e573294090aad937c66ac16a929" sha1="6d40d5918ff413dbb89d6ae57a6c159393482d5a" format="mp4" support="">media/video/cuebrick.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83110b64" md5="b5af40f57b9423653178317297efdb73" sha1="1c39680dc99390bec8a4de5dee7c6426bac88e7f" format="png" support="">media/mixrbv2/cuebrick.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60649" romid="40066">
            <path>cutefght.zip</path>
            <noms>
                <nom region="ss">Cute Fighter</nom>
                <nom region="wor">Cute Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3abaefc" md5="2da46b328c3f9a2360c505b8fea5a8f0" sha1="7f3bf06189f621fc780cc4b6b94b1fd85b28088b" format="mp4" support="">media/video/cutefght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da8e283a" md5="552b13c3e21ac9c969501fe87765e02e" sha1="3593f5054f2636dc0974e675a4cacdbd2a72f07b" format="png" support="">media/mixrbv2/cutefght.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>308x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40777" romid="40067">
            <path>cutieq.zip</path>
            <noms>
                <nom region="ss">Cutie Q</nom>
                <nom region="wor">Cutie Q</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cutie Q is an old ball and paddle / pinball game with a ghost theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86824ab9" md5="00c4bbdd8ebab33119bdf17af3491da2" sha1="426d5010c0bdfe612cc5165d3298e7883fbb0275" format="mp4" support="">media/video/cutieq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3643d395" md5="2eba21da86d82dadbd5a79955548bd8d" sha1="3425b7973acdd5b54b716613009ea724e4a8d7a1" format="png" support="">media/mixrbv2/cutieq.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
        </jeu>
        <jeu id="40782" romid="40085">
            <path>cybattlr.zip</path>
            <noms>
                <nom region="ss">Cybattler</nom>
                <nom region="wor">Cybattler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Aliens are invading and the only hope is a robot warrior fitted with laser cannons and an ultra cool laser sword. So get ready to blast &amp; slash lots of enemies in this exciting action game! Features excellent graphics &amp; sound and fast gameplay that will put blisters on those trigger fingers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a91528ec" md5="9a10637e704218ed387387eb81858771" sha1="7fcd34d06f028bcb0d80a2dc344a64073d13d7b1" format="mp4" support="">media/video/cybattlr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42168118" md5="15267d3bc5d6fedec8585144e729e9f4" sha1="e1b4ce62509adea96d12fc2033696b48e42ff075" format="png" support="">media/mixrbv2/cybattlr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40785" romid="40096">
            <path>cybertnk.zip</path>
            <noms>
                <nom region="ss">Cyber Tank</nom>
                <nom region="wor">Cyber Tank</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game can be played by 2 players at the same time, and the 2nd player can join the game during playing by the 1st player.

The 1st player uses the horizontal control and the 2nd player uses the gun unit to destroy the attacking enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec4d658a" md5="82f63a20784e2654c830be81109844c9" sha1="8b22632673bf42420a91acce17fa148cc15e8e80" format="mp4" support="">media/video/cybertnk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a6745e3" md5="72de49f61e6d7293dc08a71591504bd4" sha1="150bcb4e820e606ff14e21efc72d163faeaa36ec" format="png" support="">media/mixrbv2/cybertnk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="289">Coreland</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle, Pedal, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="13931" romid="40095">
            <path>cyberlip.zip</path>
            <noms>
                <nom region="ss">Cyber-lip</nom>
                <nom region="wor">Cyber-Lip</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Cyber-Lip is a 1-2 player side-scrolling game where you must fight your way through several areas, and defeat a boss at the end of each one. Along the way, you can pick up a variety of weapons along the way, and use them against the invaders. By destroying certain enemies, you receive a "core bot", which is a ring that surrounds you, and when this touches the invaders, they are destroyed. Time is against you. When it expires, you lose a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0f6cbdc" md5="3106c708881ee6692e8520561e1f30b7" sha1="12112fff6e7e09821f9593eab1b34c0c24e3bcb5" format="mp4" support="">media/video/cyberlip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="627fd77a" md5="9b7d9c78abca7d5e7c2e9c76ae1fa624" sha1="9484ac7672950d3f39e6ad2df55da38645006c88" format="png" support="">media/mixrbv2/cyberlip.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37391" romid="474207">
            <path>cybots.zip</path>
            <noms>
                <nom region="ss">Cyberbots - Fullmetal Madness</nom>
                <nom region="wor">Cyberbots : Fullmetal Madness</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd79b81" md5="33c6d45f82e563c93e4409b65abfe145" sha1="5fbac5e1171495e5b00215fb318003d98af7292e" format="mp4" support="">media/video/cybots.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b4edeb" md5="e20dbab4e1aefa46ba893600b9d38b5a" sha1="595f8f166f6c790418fe4ce8945befc00bb98936" format="png" support="">media/mixrbv2/cybots.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37391" romid="40101">
            <path>cybotsj.zip</path>
            <noms>
                <nom region="ss">Cyberbots - Fullmetal Madness</nom>
                <nom region="wor">Cyberbots : Fullmetal Madness</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cybots.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd79b81" md5="33c6d45f82e563c93e4409b65abfe145" sha1="5fbac5e1171495e5b00215fb318003d98af7292e" format="mp4" support="">media/video/cybotsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b4edeb" md5="e20dbab4e1aefa46ba893600b9d38b5a" sha1="595f8f166f6c790418fe4ce8945befc00bb98936" format="png" support="">media/mixrbv2/cybotsj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37391" romid="40102">
            <path>cybotsjd.zip</path>
            <noms>
                <nom region="ss">Cyberbots - Fullmetal Madness</nom>
                <nom region="wor">Cyberbots : Fullmetal Madness</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cybots.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd79b81" md5="33c6d45f82e563c93e4409b65abfe145" sha1="5fbac5e1171495e5b00215fb318003d98af7292e" format="mp4" support="">media/video/cybotsjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b4edeb" md5="e20dbab4e1aefa46ba893600b9d38b5a" sha1="595f8f166f6c790418fe4ce8945befc00bb98936" format="png" support="">media/mixrbv2/cybotsjd.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37391" romid="40103">
            <path>cybotsu.zip</path>
            <noms>
                <nom region="ss">Cyberbots - Fullmetal Madness</nom>
                <nom region="wor">Cyberbots : Fullmetal Madness</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cybots.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd79b81" md5="33c6d45f82e563c93e4409b65abfe145" sha1="5fbac5e1171495e5b00215fb318003d98af7292e" format="mp4" support="">media/video/cybotsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b4edeb" md5="e20dbab4e1aefa46ba893600b9d38b5a" sha1="595f8f166f6c790418fe4ce8945befc00bb98936" format="png" support="">media/mixrbv2/cybotsu.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37391" romid="40104">
            <path>cybotsud.zip</path>
            <noms>
                <nom region="ss">Cyberbots - Fullmetal Madness</nom>
                <nom region="wor">Cyberbots : Fullmetal Madness</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cybots.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd79b81" md5="33c6d45f82e563c93e4409b65abfe145" sha1="5fbac5e1171495e5b00215fb318003d98af7292e" format="mp4" support="">media/video/cybotsud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67b4edeb" md5="e20dbab4e1aefa46ba893600b9d38b5a" sha1="595f8f166f6c790418fe4ce8945befc00bb98936" format="png" support="">media/mixrbv2/cybotsud.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40793" romid="40117">
            <path>cyvern.zip</path>
            <noms>
                <nom region="ss">Cyvern</nom>
                <nom region="wor">Cyvern</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics &amp; sound effects as well as responsive controls and a high level of challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa6629db" md5="e6f8e8a050332b073583fdbb9705e65f" sha1="d325341d1776398a4c0224f466db2c7fa063776d" format="mp4" support="">media/video/cyvern.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12fb726a" md5="84311918c7005b460603dc572077ca4d" sha1="6f1bd797c8901c73ffcba921cda44f860266770b" format="png" support="">media/mixrbv2/cyvern.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40793" romid="40118">
            <path>cyvernj.zip</path>
            <noms>
                <nom region="ss">Cyvern</nom>
                <nom region="wor">Cyvern</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cyvern.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics &amp; sound effects as well as responsive controls and a high level of challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa6629db" md5="e6f8e8a050332b073583fdbb9705e65f" sha1="d325341d1776398a4c0224f466db2c7fa063776d" format="mp4" support="">media/video/cyvernj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12fb726a" md5="84311918c7005b460603dc572077ca4d" sha1="6f1bd797c8901c73ffcba921cda44f860266770b" format="png" support="">media/mixrbv2/cyvernj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40844" romid="40263">
            <path>dcon.zip</path>
            <noms>
                <nom region="ss">D-con</nom>
                <nom region="wor">D-con</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Successfully defend the city while defeating the attacking alien fleets. The buildings function as your hit points, and the integrity of the individual buildings is displayed in green bars within your HUD at the bottom of the screen. Once all buildings are destroyed the game ends. Enemy bombs can be shot down before impact to prevent damage to buildings. Use bombs to defeat large enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="127cdef9" md5="10a96546ad47eab7164b68aef2bb7049" sha1="fc38cbe86ca26780ac0df9ed6a8539b1dab64ee1" format="mp4" support="">media/video/dcon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="951856e4" md5="ea2e5fde32eb9efb7f59092b34ec4bbc" sha1="522f7fc4055419b1cfc67f826c4beaf468b4e180" format="png" support="">media/mixrbv2/dcon.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="391">Success</developpeur>
            <editeur id="391">Success</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40846" romid="40275">
            <path>ddayjlc.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="wor">D-day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A vertical shooter from Jaleco where you control a battleship that moves on the ocean.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a9bad88" md5="99432333402df3277d1f6ef83c2a6d8b" sha1="5a33236227ededa6c690fa4b3727f9c9913a627a" format="mp4" support="">media/video/ddayjlc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="688ba0ee" md5="1e6d27f2086d44ada660af09907e3b80" sha1="161a5459d0006515e039c97f945ff091592efd07" format="png" support="">media/mixrbv2/ddayjlc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="5591">Olympia</editeur>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150185" romid="40273">
            <path>ddayc.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="wor">D-day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dday.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You control a gun that shoots at tanks and other enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d824314e" md5="0c1fb898d89fd48dec8006f07f1b67b3" sha1="d21a06d020bdf0ddad2e91e3488104a1fd334eab" format="mp4" support="">media/video/ddayc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffc7c174" md5="fa2bb543c1578e3f1d64ae5e6ff2956b" sha1="9efe72b71c502a5b846e26fff3ef80103c9d273b" format="png" support="">media/mixrbv2/ddayc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
        </jeu>
        <jeu id="40846" romid="40276">
            <path>ddayjlca.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="wor">D-day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddayjlc.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A vertical shooter from Jaleco where you control a battleship that moves on the ocean.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a9bad88" md5="99432333402df3277d1f6ef83c2a6d8b" sha1="5a33236227ededa6c690fa4b3727f9c9913a627a" format="mp4" support="">media/video/ddayjlca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="688ba0ee" md5="1e6d27f2086d44ada660af09907e3b80" sha1="161a5459d0006515e039c97f945ff091592efd07" format="png" support="">media/mixrbv2/ddayjlca.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="5591">Olympia</editeur>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150185" romid="40272">
            <path>dday.zip</path>
            <noms>
                <nom region="ss">D-day</nom>
                <nom region="wor">D-day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You control a gun that shoots at tanks and other enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d824314e" md5="0c1fb898d89fd48dec8006f07f1b67b3" sha1="d21a06d020bdf0ddad2e91e3488104a1fd334eab" format="mp4" support="">media/video/dday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffc7c174" md5="fa2bb543c1578e3f1d64ae5e6ff2956b" sha1="9efe72b71c502a5b846e26fff3ef80103c9d273b" format="png" support="">media/mixrbv2/dday.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
        </jeu>
        <jeu id="40848" romid="40278">
            <path>ddcrew1.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrew1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrew1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40288">
            <path>ddcrewud.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewud.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40281">
            <path>ddcrew2d.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrew2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrew2d.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40282">
            <path>ddcrewd.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40283">
            <path>ddcrewj.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40284">
            <path>ddcrewj2.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewj2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewj2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40285">
            <path>ddcrewj2d.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewj2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewj2d.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40286">
            <path>ddcrewjd.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewjd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40279">
            <path>ddcrew1d.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrew1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrew1d.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40277">
            <path>ddcrew.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrew.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrew.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40287">
            <path>ddcrewu.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrewu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrewu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40848" romid="40280">
            <path>ddcrew2.zip</path>
            <noms>
                <nom region="ss">D. D. Crew</nom>
                <nom region="wor">D. D. Crew</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddcrew.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7141d0cf" md5="afbe03b6f768ad3f187ecf42931c9431" sha1="609da65f9db3aa9228e4347e3e3087e95060858f" format="mp4" support="">media/video/ddcrew2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="669c3c27" md5="2f109c55899b50919b742d24f0bbdb20" sha1="62dc60e830e308a554adaf152145d9630584cc2e" format="png" support="">media/mixrbv2/ddcrew2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu>
            <path>djboyja.zip</path>
            <noms>
                <nom region="wor">DJ Boy (Japan, set 2)</nom>
            </noms>
            <cloneof>djboy</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="0">Kaneko (Sega license)</developpeur>
            <editeur id="0">Kaneko (Sega license)</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>djboyu.zip</path>
            <noms>
                <nom region="wor">DJ Boy (US, set 1)</nom>
            </noms>
            <cloneof>djboy</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="0">Kaneko (American Sammy license)</developpeur>
            <editeur id="0">Kaneko (American Sammy license)</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu>
            <path>djboyua.zip</path>
            <noms>
                <nom region="wor">DJ Boy (US, set 2)</nom>
            </noms>
            <cloneof>djboy</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="0">Kaneko (American Sammy license)</developpeur>
            <editeur id="0">Kaneko (American Sammy license)</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40796" romid="40148">
            <path>dacholer.zip</path>
            <noms>
                <nom region="ss">Dacholer</nom>
                <nom region="wor">Dacholer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A shooter type maze game, where you play a role of an Ostrich and will have to avoid and destroy all the opponents kicking a turtle shell in a shape of soccer ball for hit them  and come to the bonnus stage or next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51398e52" md5="16e7fbd47d99510e46e22f150209f8b4" sha1="8273165280c604fce70fba86fc4cbfcffba89cf4" format="mp4" support="">media/video/dacholer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76bc0d28" md5="6d3506a0d59b11b4ccb948d7f8bfd1ab" sha1="c497a62a5c06b38df32e7ebb2e087644894893e7" format="png" support="">media/mixrbv2/dacholer.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40801" romid="40161">
            <path>daiohp.zip</path>
            <noms>
                <nom region="ss">Daioh</nom>
                <nom region="wor">Daioh</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>daioh.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="126c9c61" md5="0e4973d1b3f57b948ed038fc918b57e4" sha1="cc0a5aac183ddf5eb5ca9b305f6442e7af0d10ad" format="mp4" support="">media/video/daiohp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b20017c" md5="85e746d5a2df277aa1727508ec0c5acc" sha1="774f506648d1f869dc4a1e6a7b585becc3a4c4fe" format="png" support="">media/mixrbv2/daiohp.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40801" romid="40160">
            <path>daiohc.zip</path>
            <noms>
                <nom region="ss">Daioh</nom>
                <nom region="wor">Daioh</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>daioh.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="126c9c61" md5="0e4973d1b3f57b948ed038fc918b57e4" sha1="cc0a5aac183ddf5eb5ca9b305f6442e7af0d10ad" format="mp4" support="">media/video/daiohc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b20017c" md5="85e746d5a2df277aa1727508ec0c5acc" sha1="774f506648d1f869dc4a1e6a7b585becc3a4c4fe" format="png" support="">media/mixrbv2/daiohc.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40801" romid="40159">
            <path>daioha.zip</path>
            <noms>
                <nom region="ss">Daioh</nom>
                <nom region="wor">Daioh</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>daioh.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="126c9c61" md5="0e4973d1b3f57b948ed038fc918b57e4" sha1="cc0a5aac183ddf5eb5ca9b305f6442e7af0d10ad" format="mp4" support="">media/video/daioha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b20017c" md5="85e746d5a2df277aa1727508ec0c5acc" sha1="774f506648d1f869dc4a1e6a7b585becc3a4c4fe" format="png" support="">media/mixrbv2/daioha.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40801" romid="40158">
            <path>daioh.zip</path>
            <noms>
                <nom region="ss">Daioh</nom>
                <nom region="wor">Daioh</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="126c9c61" md5="0e4973d1b3f57b948ed038fc918b57e4" sha1="cc0a5aac183ddf5eb5ca9b305f6442e7af0d10ad" format="mp4" support="">media/video/daioh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b20017c" md5="85e746d5a2df277aa1727508ec0c5acc" sha1="774f506648d1f869dc4a1e6a7b585becc3a4c4fe" format="png" support="">media/mixrbv2/daioh.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40805" romid="40168">
            <path>daitorida.zip</path>
            <noms>
                <nom region="ss">Daitoride</nom>
                <nom region="wor">Daitoride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>daitorid.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5ac2405" md5="17d4459ebee183654993c1b3658bddbc" sha1="af9496406d23386d3cb54ff97bf21be1719e9f0a" format="mp4" support="">media/video/daitorida.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c69cc714" md5="0025922ee9cfcbc652bc642f2608fd55" sha1="963c993e6fae49cf6a6d964dc21b4ad7c50d2c10" format="png" support="">media/mixrbv2/daitorida.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40805" romid="40167">
            <path>daitorid.zip</path>
            <noms>
                <nom region="ss">Daitoride</nom>
                <nom region="wor">Daitoride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5ac2405" md5="17d4459ebee183654993c1b3658bddbc" sha1="af9496406d23386d3cb54ff97bf21be1719e9f0a" format="mp4" support="">media/video/daitorid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c69cc714" md5="0025922ee9cfcbc652bc642f2608fd55" sha1="963c993e6fae49cf6a6d964dc21b4ad7c50d2c10" format="png" support="">media/mixrbv2/daitorid.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40808" romid="40177">
            <path>dambustruk.zip</path>
            <noms>
                <nom region="ss">Dambusters</nom>
                <nom region="wor">Dambusters</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>dambustr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great horizontally scrolling shooter game.

You are the pilot of a bomber aircraft of the 617 Squadron RAF in a risky mission. Each mission involves flying the bomber over the English Channel, over Germany, dropping the bouncing bomb on the Dam in the Rhur valley, you must increase or decrease speed while avoiding enemy fire and destroy with your weapons a variety of enemies and artillery like aircraft, navy destroyer and barrrage ballons. Keep Go ahead dodging rugged mountain and avoid land crashing to keep the mission and flying back over Germany and the English Channel, and finally landing safely in England. As you approach the target, the enemy planes attack more frequently and accurately. As well as the threat of being shot down, the player could also run out of fuel during the mission, ending the game. 

The Lights under bomber warn of dam approaching. The dam must be destroyed by a well-timed strike descend until beams touch water. Judge distance to dam before bombing. Climb fast after launch the bouncing bomb to dam for a succes mission.

The weather report:

Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5904d8ee" md5="a7cd40dd42ac0fca6ce0df987dbd6c98" sha1="690714acbf80490ce1369ed0bb6de22f558ff3a4" format="mp4" support="">media/video/dambustruk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b027243" md5="68f2aa1affccb1e01849cb7106bb9ed7" sha1="9b36ce1f1e0f139c7564b399847e37f6533339d8" format="png" support="">media/mixrbv2/dambustruk.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5583">South West Research</developpeur>
            <editeur id="5583">South West Research</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40808" romid="40176">
            <path>dambustra.zip</path>
            <noms>
                <nom region="ss">Dambusters</nom>
                <nom region="wor">Dambusters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dambustr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great horizontally scrolling shooter game.

You are the pilot of a bomber aircraft of the 617 Squadron RAF in a risky mission. Each mission involves flying the bomber over the English Channel, over Germany, dropping the bouncing bomb on the Dam in the Rhur valley, you must increase or decrease speed while avoiding enemy fire and destroy with your weapons a variety of enemies and artillery like aircraft, navy destroyer and barrrage ballons. Keep Go ahead dodging rugged mountain and avoid land crashing to keep the mission and flying back over Germany and the English Channel, and finally landing safely in England. As you approach the target, the enemy planes attack more frequently and accurately. As well as the threat of being shot down, the player could also run out of fuel during the mission, ending the game. 

The Lights under bomber warn of dam approaching. The dam must be destroyed by a well-timed strike descend until beams touch water. Judge distance to dam before bombing. Climb fast after launch the bouncing bomb to dam for a succes mission.

The weather report:

Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5904d8ee" md5="a7cd40dd42ac0fca6ce0df987dbd6c98" sha1="690714acbf80490ce1369ed0bb6de22f558ff3a4" format="mp4" support="">media/video/dambustra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b027243" md5="68f2aa1affccb1e01849cb7106bb9ed7" sha1="9b36ce1f1e0f139c7564b399847e37f6533339d8" format="png" support="">media/mixrbv2/dambustra.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5583">South West Research</developpeur>
            <editeur id="5583">South West Research</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40808" romid="40175">
            <path>dambustr.zip</path>
            <noms>
                <nom region="ss">Dambusters</nom>
                <nom region="wor">Dambusters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great horizontally scrolling shooter game.

You are the pilot of a bomber aircraft of the 617 Squadron RAF in a risky mission. Each mission involves flying the bomber over the English Channel, over Germany, dropping the bouncing bomb on the Dam in the Rhur valley, you must increase or decrease speed while avoiding enemy fire and destroy with your weapons a variety of enemies and artillery like aircraft, navy destroyer and barrrage ballons. Keep Go ahead dodging rugged mountain and avoid land crashing to keep the mission and flying back over Germany and the English Channel, and finally landing safely in England. As you approach the target, the enemy planes attack more frequently and accurately. As well as the threat of being shot down, the player could also run out of fuel during the mission, ending the game. 

The Lights under bomber warn of dam approaching. The dam must be destroyed by a well-timed strike descend until beams touch water. Judge distance to dam before bombing. Climb fast after launch the bouncing bomb to dam for a succes mission.

The weather report:

Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5904d8ee" md5="a7cd40dd42ac0fca6ce0df987dbd6c98" sha1="690714acbf80490ce1369ed0bb6de22f558ff3a4" format="mp4" support="">media/video/dambustr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b027243" md5="68f2aa1affccb1e01849cb7106bb9ed7" sha1="9b36ce1f1e0f139c7564b399847e37f6533339d8" format="png" support="">media/mixrbv2/dambustr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5583">South West Research</developpeur>
            <editeur id="5583">South West Research</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150511" romid="570705">
            <path>dankuga.zip</path>
            <noms>
                <nom region="ss">Dan-ku-ga</nom>
                <nom region="wor">Dan-ku-ga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dan-Ku-Ga is a one on one fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7127bbcc" md5="9bdcd1b2022ed88e74529e42deab97bf" sha1="191deaf1780a10e8a25bfc88631f591741bb764b" format="mp4" support="">media/video/dankuga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1da4bf1a" md5="3476072ec1c0f41e8589ad3873890717" sha1="bff4e71b31b0b6291670bde5b068f8eb81ad43be" format="png" support="">media/mixrbv2/dankuga.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=6||</controles>
        </jeu>
        <jeu id="40815" romid="40187">
            <path>dangseed.zip</path>
            <noms>
                <nom region="ss">Dangerous Seed</nom>
                <nom region="wor">Dangerous Seed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes control of three separate ships. Each ship has a different firing pattern. When the three ships are combined together, they form the Moon Diver. Their mission is to quell an alien invasion which is spanning all of the Milky Way and destroy the alien headquarters: the Danger-Seed.

The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately. If one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fda26970" md5="2a68dfc605ae87b893c4eba8264462ba" sha1="c570ce1f156a0c7bca4577247c69abfa2f0a6314" format="mp4" support="">media/video/dangseed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29a8a102" md5="b03f23d01b6ecb11d7a525cc5f31edcc" sha1="ce87fee7904c4dd4aad8a79438468ba88eb7f4f2" format="png" support="">media/mixrbv2/dangseed.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40816" romid="40189">
            <path>daraku.zip</path>
            <noms>
                <nom region="ss">Daraku Tenshi - The Fallen Angels</nom>
                <nom region="wor">Daraku Tenshi - The Fallen Angels</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A very solid 2-D fighting game with beautiful pre-rendered backgrounds. 8 selectable fighters and 2 end bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f9e51d4" md5="ac4e19fbe7db5d036fa4e2cf06d712b9" sha1="2ccc13fd72f740451959137d09c8b9683e18b603" format="mp4" support="">media/video/daraku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54c7dbcb" md5="f198d0c2999fcc7adfd29da08b0969e1" sha1="9b22139eceedff8f8f2a646e19f8385647d84648" format="png" support="">media/mixrbv2/daraku.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="29782">Steel Hearts</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40817" romid="40199">
            <path>dariusj.zip</path>
            <noms>
                <nom region="ss">Darius</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darius.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da7cb936" md5="2b2e8e33d233459528c75435d5191d3f" sha1="466d0e9dea46623e1d95d3464f519321f3ae399a" format="mp4" support="">media/video/dariusj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84808046" md5="33c1fa32310cb7887e80b04fb74f332a" sha1="7967e24248409da5f6a962c46fd3036c2323ac81" format="png" support="">media/mixrbv2/dariusj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40817" romid="40201">
            <path>dariusu.zip</path>
            <noms>
                <nom region="ss">Darius</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>darius.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da7cb936" md5="2b2e8e33d233459528c75435d5191d3f" sha1="466d0e9dea46623e1d95d3464f519321f3ae399a" format="mp4" support="">media/video/dariusu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84808046" md5="33c1fa32310cb7887e80b04fb74f332a" sha1="7967e24248409da5f6a962c46fd3036c2323ac81" format="png" support="">media/mixrbv2/dariusu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40817" romid="40194">
            <path>dariuse.zip</path>
            <noms>
                <nom region="ss">Darius</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darius.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da7cb936" md5="2b2e8e33d233459528c75435d5191d3f" sha1="466d0e9dea46623e1d95d3464f519321f3ae399a" format="mp4" support="">media/video/dariuse.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40817" romid="40200">
            <path>dariuso.zip</path>
            <noms>
                <nom region="ss">Darius</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darius.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da7cb936" md5="2b2e8e33d233459528c75435d5191d3f" sha1="466d0e9dea46623e1d95d3464f519321f3ae399a" format="mp4" support="">media/video/dariuso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84808046" md5="33c1fa32310cb7887e80b04fb74f332a" sha1="7967e24248409da5f6a962c46fd3036c2323ac81" format="png" support="">media/mixrbv2/dariuso.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40817" romid="40190">
            <path>darius.zip</path>
            <noms>
                <nom region="ss">Darius</nom>
                <nom region="wor">Darius</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius is a horizontally scrolling shoot-em-up that was unique at the time for featuring a game screen that was three times wider than the conventional size, with the arcade cabinet utilizing three CRT screens to accommodate it.

In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da7cb936" md5="2b2e8e33d233459528c75435d5191d3f" sha1="466d0e9dea46623e1d95d3464f519321f3ae399a" format="mp4" support="">media/video/darius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84808046" md5="33c1fa32310cb7887e80b04fb74f332a" sha1="7967e24248409da5f6a962c46fd3036c2323ac81" format="png" support="">media/mixrbv2/darius.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40818" romid="59085">
            <path>sagaia.zip</path>
            <noms>
                <nom region="ss">Darius 2</nom>
                <nom region="us">Darius II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>darius2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius II is the direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19f86e51" md5="eb9ab0bf0461941f764a3c425393ff44" sha1="7999eea69f51469d9b42da1a4da2a787129c67ad" format="mp4" support="">media/video/sagaia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6bda487" md5="ab91c5c7c9e05f7e56060d7ac19cbd80" sha1="1065e2122b59b7b163d496313c2ed7f893464da6" format="png" support="">media/mixrbv2/sagaia.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40818" romid="40193">
            <path>darius2do.zip</path>
            <noms>
                <nom region="ss">Darius 2</nom>
                <nom region="us">Darius II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darius2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius II is the direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19f86e51" md5="eb9ab0bf0461941f764a3c425393ff44" sha1="7999eea69f51469d9b42da1a4da2a787129c67ad" format="mp4" support="">media/video/darius2do.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6bda487" md5="ab91c5c7c9e05f7e56060d7ac19cbd80" sha1="1065e2122b59b7b163d496313c2ed7f893464da6" format="png" support="">media/mixrbv2/darius2do.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40818" romid="40192">
            <path>darius2d.zip</path>
            <noms>
                <nom region="ss">Darius 2</nom>
                <nom region="us">Darius II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darius2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius II is the direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19f86e51" md5="eb9ab0bf0461941f764a3c425393ff44" sha1="7999eea69f51469d9b42da1a4da2a787129c67ad" format="mp4" support="">media/video/darius2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6bda487" md5="ab91c5c7c9e05f7e56060d7ac19cbd80" sha1="1065e2122b59b7b163d496313c2ed7f893464da6" format="png" support="">media/mixrbv2/darius2d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40818" romid="40191">
            <path>darius2.zip</path>
            <noms>
                <nom region="ss">Darius 2</nom>
                <nom region="us">Darius II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Darius II is the direct sequel to the 1986 original, Darius II retained the distinctive 3-screen format of the first game.

The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19f86e51" md5="eb9ab0bf0461941f764a3c425393ff44" sha1="7999eea69f51469d9b42da1a4da2a787129c67ad" format="mp4" support="">media/video/darius2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6bda487" md5="ab91c5c7c9e05f7e56060d7ac19cbd80" sha1="1065e2122b59b7b163d496313c2ed7f893464da6" format="png" support="">media/mixrbv2/darius2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40819" romid="40195">
            <path>dariusg.zip</path>
            <noms>
                <nom region="ss">Darius Gaiden - Silver Hawk</nom>
                <nom region="wor">Darius Gaiden - Silver Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2396b7aa" md5="288bc4a0e03b34c4bb61bdbbcecf0041" sha1="c7e03133a8c95ccb72d97e6f21617076c01414b1" format="mp4" support="">media/video/dariusg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd86a8c6" md5="7659e9d1674294076702815d1e008f05" sha1="ef4e7b06ea10009b76dcf3f0e9e2db13b6675514" format="png" support="">media/mixrbv2/dariusg.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40819" romid="40196">
            <path>dariusgj.zip</path>
            <noms>
                <nom region="ss">Darius Gaiden - Silver Hawk</nom>
                <nom region="wor">Darius Gaiden - Silver Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dariusg.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2396b7aa" md5="288bc4a0e03b34c4bb61bdbbcecf0041" sha1="c7e03133a8c95ccb72d97e6f21617076c01414b1" format="mp4" support="">media/video/dariusgj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd86a8c6" md5="7659e9d1674294076702815d1e008f05" sha1="ef4e7b06ea10009b76dcf3f0e9e2db13b6675514" format="png" support="">media/mixrbv2/dariusgj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40819" romid="40197">
            <path>dariusgu.zip</path>
            <noms>
                <nom region="ss">Darius Gaiden - Silver Hawk</nom>
                <nom region="wor">Darius Gaiden - Silver Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dariusg.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2396b7aa" md5="288bc4a0e03b34c4bb61bdbbcecf0041" sha1="c7e03133a8c95ccb72d97e6f21617076c01414b1" format="mp4" support="">media/video/dariusgu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fd86a8c6" md5="7659e9d1674294076702815d1e008f05" sha1="ef4e7b06ea10009b76dcf3f0e9e2db13b6675514" format="png" support="">media/mixrbv2/dariusgu.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="150512" romid="521519">
            <path>dariusgx.zip</path>
            <noms>
                <nom region="ss">Darius Gaiden - Silver Hawk Extra Version</nom>
                <nom region="wor">Darius Gaiden - Silver Hawk Extra Version</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Darius Gaiden - Silver Hawk Extra Version , the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba6dce72" md5="c44f5f0954589c4a2773db283ab66c5f" sha1="888260df00e1cee743c499753cf16120f5d3240a" format="mp4" support="">media/video/dariusgx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20611802" md5="acd8adc4ce401e204c531fb8632e0287" sha1="41fcf734bd848599496fbb07099609e98d1197a4" format="png" support="">media/mixrbv2/dariusgx.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40823" romid="40208">
            <path>darkplnt.zip</path>
            <noms>
                <nom region="ss">Dark Planet</nom>
                <nom region="wor">Dark Planet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a1dcfc7" md5="a48c4aea760c0829d2c0c7946824fb4e" sha1="60f06a77917ed57804c30457ac68e1a9b5f3dec7" format="mp4" support="">media/video/darkplnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd426518" md5="421925a09d925465a70174f5ae2c73d3" sha1="6f3089840302fce95cd52122a36e7da29e662b9d" format="png" support="">media/mixrbv2/darkplnt.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=White||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=White||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="40824" romid="43427">
            <path>gatedoom1.zip</path>
            <noms>
                <nom region="ss">Dark Seal</nom>
                <nom region="wor">Dark Seal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>darkseal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a3308b2" md5="dc6865f9f90ae9a982cd9e7f16be8a8c" sha1="c50b3e3b35da8ef06ad13972e1612a39632918a8" format="mp4" support="">media/video/gatedoom1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23d41d26" md5="533d9aa2c2973742fed8e853d6d53e44" sha1="016e7b49a0cf8daf3fa896e66dcad67750a52b57" format="png" support="">media/mixrbv2/gatedoom1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40824" romid="43426">
            <path>gatedoom.zip</path>
            <noms>
                <nom region="ss">Dark Seal</nom>
                <nom region="wor">Dark Seal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>darkseal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a3308b2" md5="dc6865f9f90ae9a982cd9e7f16be8a8c" sha1="c50b3e3b35da8ef06ad13972e1612a39632918a8" format="mp4" support="">media/video/gatedoom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23d41d26" md5="533d9aa2c2973742fed8e853d6d53e44" sha1="016e7b49a0cf8daf3fa896e66dcad67750a52b57" format="png" support="">media/mixrbv2/gatedoom.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40824" romid="40212">
            <path>darksealj.zip</path>
            <noms>
                <nom region="ss">Dark Seal</nom>
                <nom region="wor">Dark Seal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>darkseal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a3308b2" md5="dc6865f9f90ae9a982cd9e7f16be8a8c" sha1="c50b3e3b35da8ef06ad13972e1612a39632918a8" format="mp4" support="">media/video/darksealj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23d41d26" md5="533d9aa2c2973742fed8e853d6d53e44" sha1="016e7b49a0cf8daf3fa896e66dcad67750a52b57" format="png" support="">media/mixrbv2/darksealj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40824" romid="40210">
            <path>darkseal1.zip</path>
            <noms>
                <nom region="ss">Dark Seal</nom>
                <nom region="wor">Dark Seal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>darkseal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a3308b2" md5="dc6865f9f90ae9a982cd9e7f16be8a8c" sha1="c50b3e3b35da8ef06ad13972e1612a39632918a8" format="mp4" support="">media/video/darkseal1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23d41d26" md5="533d9aa2c2973742fed8e853d6d53e44" sha1="016e7b49a0cf8daf3fa896e66dcad67750a52b57" format="png" support="">media/mixrbv2/darkseal1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40824" romid="40209">
            <path>darkseal.zip</path>
            <noms>
                <nom region="ss">Dark Seal</nom>
                <nom region="wor">Dark Seal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a3308b2" md5="dc6865f9f90ae9a982cd9e7f16be8a8c" sha1="c50b3e3b35da8ef06ad13972e1612a39632918a8" format="mp4" support="">media/video/darkseal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23d41d26" md5="533d9aa2c2973742fed8e853d6d53e44" sha1="016e7b49a0cf8daf3fa896e66dcad67750a52b57" format="png" support="">media/mixrbv2/darkseal.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="108982" romid="345024">
            <path>dragonsh.zip</path>
            <noms>
                <nom region="ss">Dragon's Heaven</nom>
                <nom region="wor">Dark Seed</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Unreleased fighting game featuring ten selectable characters.

The game was supposed to feature a unique system called the 'alignment system' (Lawful, Neutral, and Chaotic) in which the character's property would change depending on the path that the player would pick after the end of each battle.

The game was supposed to change time on each round (morning, noon, evening, night). Lawful would get stronger during the noon and be able to use additional moves, while on the other hand get weaker during the night. Chaotic is just the opposite and get strong during the night and weak during noon. Neutral stays the same at all times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="781fdd98" md5="f0ef9c04bddd89aa02c499200e877088" sha1="06ea1c9be6a1cf478a80ab7e59f78eb43afeaaf6" format="mp4" support="">media/video/dragonsh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aff7a576" md5="a2494f60dba06c25d8aec1b0697c98cd" sha1="06cf77eda0074ae4dcb76047fc8824f3b71c87b7" format="png" support="">media/mixrbv2/dragonsh.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="150575" romid="40214">
            <path>darktowr.zip</path>
            <noms>
                <nom region="ss">Dark Tower</nom>
                <nom region="wor">Dark Tower</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dark Tower is a simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e9f53da2" md5="20a01426c88957cddc2dc250603af57b" sha1="4f964ea30da9b2299b3250ef386db0beebfe8da9" format="mp4" support="">media/video/darktowr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e81bcc2a" md5="b253274f19a35f27135c3f4c41a1068d" sha1="1b8e82e7f63affe8555cc2a5dfc248019d875e64" format="png" support="">media/mixrbv2/darktowr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
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                <nom region="ss">Vampire / Darkstalkers - The Night Warriors</nom>
                <nom region="jp">Vampire: The Night Warriors</nom>
                <nom region="wor">Darkstalkers: The Night Warriors</nom>
                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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                <region>us</region>
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                <synopsis langue="en">Vampire / Darkstalkers - The Night Warriors is a one-on-one beat-em-up in which a powerful alien demon called 'Pyron' has invaded Earth to add to his collection of the planets that he has already devoured. Enter the world's most fearsome monsters who, ironically, are Mankind's last line of defense.

The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <date region="wor">1994</date>
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                <nom region="ss">Vampire / Darkstalkers - The Night Warriors</nom>
                <nom region="jp">Vampire: The Night Warriors</nom>
                <nom region="wor">Darkstalkers: The Night Warriors</nom>
                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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                <region>eu</region>
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            <synopsis>
                <synopsis langue="en">Vampire / Darkstalkers - The Night Warriors is a one-on-one beat-em-up in which a powerful alien demon called 'Pyron' has invaded Earth to add to his collection of the planets that he has already devoured. Enter the world's most fearsome monsters who, ironically, are Mankind's last line of defense.

The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <date region="wor">1994</date>
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                <nom region="ss">Vampire / Darkstalkers - The Night Warriors</nom>
                <nom region="jp">Vampire: The Night Warriors</nom>
                <nom region="wor">Darkstalkers: The Night Warriors</nom>
                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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                <region>sp</region>
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            <synopsis>
                <synopsis langue="en">Vampire / Darkstalkers - The Night Warriors is a one-on-one beat-em-up in which a powerful alien demon called 'Pyron' has invaded Earth to add to his collection of the planets that he has already devoured. Enter the world's most fearsome monsters who, ironically, are Mankind's last line of defense.

The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <nom region="ss">Vampire / Darkstalkers - The Night Warriors</nom>
                <nom region="jp">Vampire: The Night Warriors</nom>
                <nom region="wor">Darkstalkers: The Night Warriors</nom>
                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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                <region>us</region>
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The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <date region="wor">1994</date>
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                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <nom region="jp">Vampire: The Night Warriors</nom>
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                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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                <nom region="jp">Vampire: The Night Warriors</nom>
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                <nom region="asi">Darkstalkers: The Night Warriors</nom>
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The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
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            <editeur id="31">Capcom</editeur>
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            <noms>
                <nom region="ss">Vampire / Darkstalkers - The Night Warriors</nom>
                <nom region="jp">Vampire: The Night Warriors</nom>
                <nom region="wor">Darkstalkers: The Night Warriors</nom>
                <nom region="asi">Darkstalkers: The Night Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dstlk.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Vampire / Darkstalkers - The Night Warriors is a one-on-one beat-em-up in which a powerful alien demon called 'Pyron' has invaded Earth to add to his collection of the planets that he has already devoured. Enter the world's most fearsome monsters who, ironically, are Mankind's last line of defense.

The game features ten playable characters (Demitri Maximoff, Jon Talbain, Victor von Gerdenheim, Lord Raptor, Morrigan Aensland, Anakaris, Felicia, Oboro Bishamon, Rikuo and Sasquatch) with two non-playable boss characters - Huitzil and Pyron - as the final opponents of the single-player game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d82e9636" md5="5ba7abbb5c50f0e7620242b3f17e01a1" sha1="3ae021ef9277f3abfb6229abe5ba18913e4345cd" format="mp4" support="">media/video/vampj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10a9b9c7" md5="cca1be0d117b21505c0664e3f8d81da0" sha1="8545eef6f5c7d3058028bfc6cc9f26444a0fc307" format="png" support="">media/mixrbv2/vampj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="79296" romid="522998">
            <path>dwi.zip</path>
            <noms>
                <nom region="ss">Darkwing Duck</nom>
                <nom region="wor">Darkwing Duck</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="285dfa6f" md5="df41d5d2420329529557e21ff10bdbed" sha1="9a7ce37812adad75c62fc2c7aa520a8b5ec4f904" format="png" support="">media/mixrbv2/dwi.png</media>
            </medias>
            <dates>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="10008">Sergi</developpeur>
            <editeur id="10008">Sergi</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="79296" romid="615291">
            <path>dwia.zip</path>
            <noms>
                <nom region="ss">Darkwing Duck</nom>
                <nom region="wor">Darkwing Duck</nom>
            </noms>
            <cloneof>dwi.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="285dfa6f" md5="df41d5d2420329529557e21ff10bdbed" sha1="9a7ce37812adad75c62fc2c7aa520a8b5ec4f904" format="png" support="">media/mixrbv2/dwia.png</media>
            </medias>
            <dates>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="10008">Sergi</developpeur>
            <editeur id="10008">Sergi</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40827" romid="40217">
            <path>darwin.zip</path>
            <noms>
                <nom region="ss">Darwin 4078</nom>
                <nom region="wor">Darwin 4078</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place within a gigantic spaceship which has virtually infinite capacity because of its ability to manipulate time and space. The player must deal with enigmatic creatures called EVOL, which consist only of pure energy and need to keep themselves in capsules in order to maintain their existence in the world.

All of the characters in the game are designed to resemble microscopic organisms, both in their appearance and their quick, tricky movements. The player's ship undergoes over 10 types of transformations throughout the game, each with offensive and defensive maneuvers specific to their design. The sound effects used are minimal, but different types of sounds are used according to the type of shots or their speed. A sound resembling a long scream results when the player's ship is hit and returns to its weakest evolutionary state.

The player must progress through 16 different levels, defeating the boss at the end of each level. The player controls their ship using an 8-way joystick and 2 buttons (one button targets enemies in the air, and the other targets the enemies on the ground). The power of the player's ship increases as it evolves.

There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5c20498" md5="30fd078277ffdc9f684b29db3c073726" sha1="ca3e536ad9c30971b16d9a45fe5adfb94b37558b" format="mp4" support="">media/video/darwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e978bb4a" md5="ea4e7f2a3f04852604551ab833a82537" sha1="4aa1df8f82845924037c41a58bcf57dba3f8202a" format="png" support="">media/mixrbv2/darwin.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40995" romid="40747">
            <path>dquizgo.zip</path>
            <noms>
                <nom region="ss">Date Quiz Go Go</nom>
                <nom region="wor">Date Quiz Go Go</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e757790d" md5="cc905a925d5e4b8ab954a0a00bb702bc" sha1="1ba7569dbaaa549f472b25c5ddfe5b8f7b21602a" format="mp4" support="">media/video/dquizgo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fac1879" md5="4e758bfbffe1c786c2ec69a50aedd45c" sha1="2feaa08c9f26ba49c68b11fd63e2c96adf85d589" format="png" support="">media/mixrbv2/dquizgo.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2951" principale="0" parentid="2649" langue="en">Quiz / Korean</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40877" romid="47094">
            <path>leadang.zip</path>
            <noms>
                <nom region="ss">Dead Angle</nom>
                <nom region="jp">Lead Angle</nom>
                <nom region="wor">Dead Angle</nom>
                <nom region="sp">Gang Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>deadang.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9dc50a2a" md5="fc0f44b1e95657a48a067c473acbc222" sha1="307e2ef67b0015b9be4a83d3f6024065077e5cfd" format="mp4" support="">media/video/leadang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63c4c81" md5="50aebd10624c5053916b9dcb5712bb3e" sha1="c487530e06f418f406f44f508c0928d9bdd9b441" format="png" support="">media/mixrbv2/leadang.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40877" romid="43551">
            <path>ghunter.zip</path>
            <noms>
                <nom region="ss">Dead Angle</nom>
                <nom region="jp">Lead Angle</nom>
                <nom region="wor">Dead Angle</nom>
                <nom region="sp">Gang Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>deadang.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9dc50a2a" md5="fc0f44b1e95657a48a067c473acbc222" sha1="307e2ef67b0015b9be4a83d3f6024065077e5cfd" format="mp4" support="">media/video/ghunter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63c4c81" md5="50aebd10624c5053916b9dcb5712bb3e" sha1="c487530e06f418f406f44f508c0928d9bdd9b441" format="png" support="">media/mixrbv2/ghunter.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40877" romid="40405">
            <path>deadang.zip</path>
            <noms>
                <nom region="ss">Dead Angle</nom>
                <nom region="jp">Lead Angle</nom>
                <nom region="wor">Dead Angle</nom>
                <nom region="sp">Gang Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9dc50a2a" md5="fc0f44b1e95657a48a067c473acbc222" sha1="307e2ef67b0015b9be4a83d3f6024065077e5cfd" format="mp4" support="">media/video/deadang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63c4c81" md5="50aebd10624c5053916b9dcb5712bb3e" sha1="c487530e06f418f406f44f508c0928d9bdd9b441" format="png" support="">media/mixrbv2/deadang.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40878" romid="40407">
            <path>deadconxj.zip</path>
            <noms>
                <nom region="ss">Dead Connection</nom>
                <nom region="wor">Dead Connection</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>deadconx.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mobsters &amp; criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast &amp; furious action with plenty of weapons &amp; stuff to find!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4950ac71" md5="be624eb13bec93e9559fef7ac48a1e86" sha1="ef8b3f0698fe8fb10c656f5a304122015bb1690c" format="mp4" support="">media/video/deadconxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0b75fbc" md5="85263fbdd2086d46bb1ee88e8d19069c" sha1="61e76204d33b4609cb6d0583f5743c2e2b014f21" format="png" support="">media/mixrbv2/deadconxj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40878" romid="40406">
            <path>deadconx.zip</path>
            <noms>
                <nom region="ss">Dead Connection</nom>
                <nom region="wor">Dead Connection</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mobsters &amp; criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast &amp; furious action with plenty of weapons &amp; stuff to find!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4950ac71" md5="be624eb13bec93e9559fef7ac48a1e86" sha1="ef8b3f0698fe8fb10c656f5a304122015bb1690c" format="mp4" support="">media/video/deadconx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0b75fbc" md5="85263fbdd2086d46bb1ee88e8d19069c" sha1="61e76204d33b4609cb6d0583f5743c2e2b014f21" format="png" support="">media/mixrbv2/deadconx.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40880" romid="675725">
            <path>dealer.zip</path>
            <noms>
                <nom region="ss">Dealer, The</nom>
                <nom region="us">The Dealer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff1b10b6" md5="94ef2defb005fb24ac5e79be221e4421" sha1="6d35e28d3abca85e40cf63907a10acf44852eb57" format="mp4" support="">media/video/dealer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a75aa5ec" md5="f710d93c44f14a70b034686a0cae1a21" sha1="047615bb32b742d75f1532adc3c777f96bc0bb65" format="png" support="">media/mixrbv2/dealer.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Gambling||Buttons=9||</controles>
        </jeu>
        <jeu id="43587" romid="67335">
            <path>thedeep.zip</path>
            <noms>
                <nom region="ss">Deep, The</nom>
                <nom region="us">The Deep</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec07d9a0" md5="ec4aae0cfd7562f4c14bfe88718a8458" sha1="ed125406aaa7885fdf14d3cba5ad61f2beba7da7" format="mp4" support="">media/video/thedeep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a86321e4" md5="8032a8a426544bd2852626ff778aae05" sha1="4a9599987c1641f20bb4d27dfb35203da8048b0e" format="png" support="">media/mixrbv2/thedeep.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43587" romid="59029">
            <path>rundeep.zip</path>
            <noms>
                <nom region="ss">Deep, The</nom>
                <nom region="us">The Deep</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thedeep.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec07d9a0" md5="ec4aae0cfd7562f4c14bfe88718a8458" sha1="ed125406aaa7885fdf14d3cba5ad61f2beba7da7" format="mp4" support="">media/video/rundeep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a86321e4" md5="8032a8a426544bd2852626ff778aae05" sha1="4a9599987c1641f20bb4d27dfb35203da8048b0e" format="png" support="">media/mixrbv2/rundeep.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="40424">
            <path>deerhuntc.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhuntc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhuntc.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="40423">
            <path>deerhuntb.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhuntb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhuntb.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="40421">
            <path>deerhunt.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhunt.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="555721">
            <path>deerhunta.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhunta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhunta.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="40425">
            <path>deerhuntd.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhuntd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhuntd.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884" romid="40426">
            <path>deerhunte.zip</path>
            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhunte.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhunte.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="40884">
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            <noms>
                <nom region="ss">Deer Hunting Usa V4.3</nom>
                <nom region="wor">Deer Hunting Usa V4.3</nom>
            </noms>
            <cloneof>deerhunt.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interactive shooting game where players stalk deer in the wilderness during hunting season.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b3d0ae15" md5="03835046d7e06bb8f0cdcfdca59833a1" sha1="b015157718f3f6988b7555f32e782a2b0fcacc96" format="mp4" support="">media/video/deerhuntj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f6a160b" md5="491ff4f5caffd6d6bb8e0924ccb5aa80" sha1="050d33198a5ed5c182b9e34d47412fce7a988873" format="png" support="">media/mixrbv2/deerhuntj.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="42739" romid="58665">
            <path>redufo.zip</path>
            <noms>
                <nom region="ss">Defend The Terra Attack On The Red Ufo</nom>
                <nom region="wor">Defend The Terra Attack On The Red Ufo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the small flying saucers then destroy the mothership.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81564576" md5="46d717666ad3622cae53424c180b4a8b" sha1="3f457413e8d4c7decb38d604fa1fe5a4bb321a7d" format="mp4" support="">media/video/redufo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb7b84bf" md5="c1fe59590f2757d7540b849d43483b2f" sha1="e21e7a1a916f029056ae53d6496c3060d360d25f" format="png" support="">media/mixrbv2/redufo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3267">Artic Computing</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42739" romid="58666">
            <path>redufob.zip</path>
            <noms>
                <nom region="ss">Defend The Terra Attack On The Red Ufo</nom>
                <nom region="wor">Defend The Terra Attack On The Red Ufo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>redufo.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the small flying saucers then destroy the mothership.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81564576" md5="46d717666ad3622cae53424c180b4a8b" sha1="3f457413e8d4c7decb38d604fa1fe5a4bb321a7d" format="mp4" support="">media/video/redufob.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3267">Artic Computing</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42739" romid="42473">
            <path>exodus.zip</path>
            <noms>
                <nom region="ss">Defend The Terra Attack On The Red Ufo</nom>
                <nom region="wor">Defend The Terra Attack On The Red Ufo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>redufo.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the small flying saucers then destroy the mothership.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81564576" md5="46d717666ad3622cae53424c180b4a8b" sha1="3f457413e8d4c7decb38d604fa1fe5a4bb321a7d" format="mp4" support="">media/video/exodus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb7b84bf" md5="c1fe59590f2757d7540b849d43483b2f" sha1="e21e7a1a916f029056ae53d6496c3060d360d25f" format="png" support="">media/mixrbv2/exodus.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3267">Artic Computing</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42739">
            <path>redufob2.zip</path>
            <noms>
                <nom region="ss">Defend The Terra Attack On The Red Ufo</nom>
                <nom region="wor">Defend The Terra Attack On The Red Ufo</nom>
            </noms>
            <cloneof>redufo.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the small flying saucers then destroy the mothership.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81564576" md5="46d717666ad3622cae53424c180b4a8b" sha1="3f457413e8d4c7decb38d604fa1fe5a4bb321a7d" format="mp4" support="">media/video/redufob2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3267">Artic Computing</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40885" romid="40430">
            <path>defenderb.zip</path>
            <noms>
                <nom region="ss">Defender</nom>
                <nom region="wor">Defender</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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                <date region="wor">1980</date>
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            <editeur id="5500">Williams</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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                <nom region="ss">Defender</nom>
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                <region>wor</region>
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                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="893323e8" md5="fe94b97e98878465a9b63f5c2ba8db26" sha1="956ce58d666712d9451fda07d0f050db92ca9d9a" format="mp4" support="">media/video/defenderg.mp4</media>
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                <date region="wor">1980</date>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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                <nom region="ss">Defender</nom>
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            <synopsis>
                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="893323e8" md5="fe94b97e98878465a9b63f5c2ba8db26" sha1="956ce58d666712d9451fda07d0f050db92ca9d9a" format="mp4" support="">media/video/defenderw.mp4</media>
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                <date region="wor">1980</date>
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                <nom region="ss">Defender</nom>
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                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
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                <date region="wor">1980</date>
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                <nom region="ss">Defender</nom>
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                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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                <nom region="ss">Defender</nom>
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                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
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                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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            <controles>Input=Joystick 2 ways (vertical)||Buttons=5||</controles>
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                <nom region="ss">Defender</nom>
                <nom region="wor">Defender</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>defender.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="893323e8" md5="fe94b97e98878465a9b63f5c2ba8db26" sha1="956ce58d666712d9451fda07d0f050db92ca9d9a" format="mp4" support="">media/video/startrkd.mp4</media>
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            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>0</rotation>
            <resolution>294x238</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red||</couleurs>
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            <path>defcmnd.zip</path>
            <noms>
                <nom region="ss">Defender</nom>
                <nom region="wor">Defender</nom>
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                <region>wor</region>
            </regions>
            <cloneof>defender.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="893323e8" md5="fe94b97e98878465a9b63f5c2ba8db26" sha1="956ce58d666712d9451fda07d0f050db92ca9d9a" format="mp4" support="">media/video/defcmnd.mp4</media>
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            <dates>
                <date region="wor">1980</date>
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            <editeur id="5500">Williams</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>294x238</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red||</couleurs>
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            <path>zero2.zip</path>
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                <nom region="ss">Defender</nom>
                <nom region="wor">Defender</nom>
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                <region>wor</region>
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            <cloneof>defender.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors.

A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death.

If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack.

The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy.

Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left.

If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="893323e8" md5="fe94b97e98878465a9b63f5c2ba8db26" sha1="956ce58d666712d9451fda07d0f050db92ca9d9a" format="mp4" support="">media/video/zero2.mp4</media>
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                <date region="wor">1980</date>
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            <editeur id="5500">Williams</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <controles>Input=Joystick 2 ways (vertical)||Buttons=5||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red||</couleurs>
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                <nom region="wor">Deluxe 5</nom>
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                <region>wor</region>
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            <cloneof>deluxe5.zip</cloneof>
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                <synopsis langue="en">Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter.</synopsis>
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                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
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                <nom region="ss">Deluxe 5</nom>
                <nom region="wor">Deluxe 5</nom>
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                <region>wor</region>
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                <synopsis langue="en">Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter.</synopsis>
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                <date region="wor">2000</date>
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                <nom region="ss">Deluxe 5</nom>
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                <region>wor</region>
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            <systeme id="75" parentid="0">Mame</systeme>
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                <synopsis langue="en">Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter.</synopsis>
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                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
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                <synopsis langue="en">Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter.</synopsis>
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                <date region="wor">2000</date>
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                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
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            <path>demoderm.zip</path>
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                <nom region="wor">Demolition Derby</nom>
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            <regions>
                <region>wor</region>
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                <synopsis langue="en">Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses.</synopsis>
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            <editeur id="5382">Bally Midway</editeur>
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                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
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                <nom region="ss">Demolition Derby</nom>
                <nom region="wor">Demolition Derby</nom>
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            <regions>
                <region>wor</region>
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            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="ab4fb59b" md5="f6b20e4ada4a70540ee98ced2f1a51a4" sha1="4272ee8fecbbb993712481adf60a16c27c285861" format="mp4" support="">media/video/demoderb.mp4</media>
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                <date region="wor">1984</date>
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            <editeur id="5382">Bally Midway</editeur>
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                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
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                <nom region="wor">Demolition Derby</nom>
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                <region>wor</region>
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                <synopsis langue="en">Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="ab4fb59b" md5="f6b20e4ada4a70540ee98ced2f1a51a4" sha1="4272ee8fecbbb993712481adf60a16c27c285861" format="mp4" support="">media/video/demoderbc.mp4</media>
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                <date region="wor">1984</date>
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            <editeur id="5382">Bally Midway</editeur>
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                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
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            <resolution>512x480</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40946" romid="40635">
            <path>dmnfrnt.zip</path>
            <noms>
                <nom region="ss">Demon Front</nom>
                <nom region="wor">Demon Front</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 

20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. 

A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a0f65e9" md5="a2310bea6aefd91aedb9d69f9463dfb7" sha1="e8b03bdad59f3cab5c5dd39fda48924189812474" format="mp4" support="">media/video/dmnfrnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0fde0169" md5="161e8c4641c6c47f342ac365fd6265bf" sha1="c50dce9e5299450ff0e9b5aa6213f3a41a790f47" format="png" support="">media/mixrbv2/dmnfrnt.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40946" romid="40637">
            <path>dmnfrntb.zip</path>
            <noms>
                <nom region="ss">Demon Front</nom>
                <nom region="wor">Demon Front</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dmnfrnt.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 

20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. 

A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a0f65e9" md5="a2310bea6aefd91aedb9d69f9463dfb7" sha1="e8b03bdad59f3cab5c5dd39fda48924189812474" format="mp4" support="">media/video/dmnfrntb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0fde0169" md5="161e8c4641c6c47f342ac365fd6265bf" sha1="c50dce9e5299450ff0e9b5aa6213f3a41a790f47" format="png" support="">media/mixrbv2/dmnfrntb.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40946" romid="40636">
            <path>dmnfrnta.zip</path>
            <noms>
                <nom region="ss">Demon Front</nom>
                <nom region="wor">Demon Front</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dmnfrnt.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 

20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. 

A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a0f65e9" md5="a2310bea6aefd91aedb9d69f9463dfb7" sha1="e8b03bdad59f3cab5c5dd39fda48924189812474" format="mp4" support="">media/video/dmnfrnta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0fde0169" md5="161e8c4641c6c47f342ac365fd6265bf" sha1="c50dce9e5299450ff0e9b5aa6213f3a41a790f47" format="png" support="">media/mixrbv2/dmnfrnta.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40946" romid="40638">
            <path>dmnfrntpcb.zip</path>
            <noms>
                <nom region="ss">Demon Front</nom>
                <nom region="wor">Demon Front</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dmnfrnt.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Demon Front is a platform run 'n' Gun game for up to four players (two simultaneously) that is very reminscent of SNK's "Metal Slug" series, although there are significant additions to the gameplay. 

20 light years from Earth lies the planet of Andres, a peaceful and civilised place. In the year A.C. 2016 Andres experienced a solar eclipse that lasted for over three months. All living creatures were exposed to a strange, dark red light and many began to mutate in both appearance and character. Few inhabitants would survive the torture inflicted by these crazed mutants. 

A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a0f65e9" md5="a2310bea6aefd91aedb9d69f9463dfb7" sha1="e8b03bdad59f3cab5c5dd39fda48924189812474" format="mp4" support="">media/video/dmnfrntpcb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0fde0169" md5="161e8c4641c6c47f342ac365fd6265bf" sha1="c50dce9e5299450ff0e9b5aa6213f3a41a790f47" format="png" support="">media/mixrbv2/dmnfrntpcb.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="150591" romid="40446">
            <path>demonwld.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/demonwld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/demonwld.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150591">
            <path>twcup90c.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/twcup90c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/twcup90c.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150591" romid="40447">
            <path>demonwld2.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>demonwld.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/demonwld2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/demonwld2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150591" romid="40447">
            <path>demonwld1.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>demonwld.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/demonwld1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/demonwld1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150591" romid="40448">
            <path>demonwld3.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>demonwld.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/demonwld3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/demonwld3.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150591" romid="40449">
            <path>demonwld4.zip</path>
            <noms>
                <nom region="ss">Demon's World / Horror Story</nom>
                <nom region="us">Demon's World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>demonwld.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9754e386" md5="013162685110801acb02260c1af38fbb" sha1="75e08e3ab31fe74d52169172782d4b8b9ad0b073" format="mp4" support="">media/video/demonwld4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a253a32" md5="13cebd116d7b7a6eac004d46f5007a77" sha1="9c4a8b6bfb3498a530dfcde17a7c0063d13b7bb1" format="png" support="">media/mixrbv2/demonwld4.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40894" romid="40454">
            <path>denjinmk.zip</path>
            <noms>
                <nom region="ss">Denjin Makai</nom>
                <nom region="wor">Denjin Makai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a7eb539" md5="10d9c42fb9a4fd84776ca6e7d7b9a1a7" sha1="827d762eb3123a39c894f782f07db8b4976a9248" format="mp4" support="">media/video/denjinmk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fafc386" md5="104f44bcd31ac36e454f98f477e41df7" sha1="0cd997eb8e0177eaa793dc1899450e80727bd258" format="png" support="">media/mixrbv2/denjinmk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2922">Winky Soft</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40901">
            <path>deroon2.zip</path>
            <noms>
                <nom region="ss">Deroon Derodero</nom>
                <nom region="wor">Deroon Derodero</nom>
            </noms>
            <cloneof>deroon.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A cute and hilarious puzzle game in the vein of Puyo Puyo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9b08a39" md5="ec7ccbaae6cd24484c7778e4f0e5b6f0" sha1="39f83fd6d4b13aa9897987458bd2f67fc53b0cb4" format="mp4" support="">media/video/deroon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b835cf52" md5="9e8b7460f3b124345107144c4e817387" sha1="bf700de8b1086323966a1a61e902f90b378e0870" format="png" support="">media/mixrbv2/deroon2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40901" romid="40462">
            <path>deroon.zip</path>
            <noms>
                <nom region="ss">Deroon Derodero</nom>
                <nom region="wor">Deroon Derodero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A cute and hilarious puzzle game in the vein of Puyo Puyo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9b08a39" md5="ec7ccbaae6cd24484c7778e4f0e5b6f0" sha1="39f83fd6d4b13aa9897987458bd2f67fc53b0cb4" format="mp4" support="">media/video/deroon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b835cf52" md5="9e8b7460f3b124345107144c4e817387" sha1="bf700de8b1086323966a1a61e902f90b378e0870" format="png" support="">media/mixrbv2/deroon.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40901" romid="745633">
            <path>deroona.zip</path>
            <noms>
                <nom region="ss">Deroon Derodero</nom>
                <nom region="wor">Deroon Derodero</nom>
            </noms>
            <cloneof>deroon.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A cute and hilarious puzzle game in the vein of Puyo Puyo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9b08a39" md5="ec7ccbaae6cd24484c7778e4f0e5b6f0" sha1="39f83fd6d4b13aa9897987458bd2f67fc53b0cb4" format="mp4" support="">media/video/deroona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b835cf52" md5="9e8b7460f3b124345107144c4e817387" sha1="bf700de8b1086323966a1a61e902f90b378e0870" format="png" support="">media/mixrbv2/deroona.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40903" romid="40467">
            <path>desertbrjd.zip</path>
            <noms>
                <nom region="ss">Desert Breaker</nom>
                <nom region="wor">Desert Breaker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>desertbr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be557646" md5="d5d01a665c0e7333831ff631b08e874b" sha1="cf9de1a21286b18684457969a4e64eee915f2739" format="mp4" support="">media/video/desertbrjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4b3351" md5="92826f75e8976f90d8ccfb2c0d67a95b" sha1="fcff622efbfe10dd8d92f0dfbb6216c06d1615df" format="png" support="">media/mixrbv2/desertbrjd.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40903" romid="40466">
            <path>desertbrj.zip</path>
            <noms>
                <nom region="ss">Desert Breaker</nom>
                <nom region="wor">Desert Breaker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>desertbr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be557646" md5="d5d01a665c0e7333831ff631b08e874b" sha1="cf9de1a21286b18684457969a4e64eee915f2739" format="mp4" support="">media/video/desertbrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4b3351" md5="92826f75e8976f90d8ccfb2c0d67a95b" sha1="fcff622efbfe10dd8d92f0dfbb6216c06d1615df" format="png" support="">media/mixrbv2/desertbrj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40903" romid="40464">
            <path>desertbr.zip</path>
            <noms>
                <nom region="ss">Desert Breaker</nom>
                <nom region="wor">Desert Breaker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be557646" md5="d5d01a665c0e7333831ff631b08e874b" sha1="cf9de1a21286b18684457969a4e64eee915f2739" format="mp4" support="">media/video/desertbr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4b3351" md5="92826f75e8976f90d8ccfb2c0d67a95b" sha1="fcff622efbfe10dd8d92f0dfbb6216c06d1615df" format="png" support="">media/mixrbv2/desertbr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40903" romid="40465">
            <path>desertbrd.zip</path>
            <noms>
                <nom region="ss">Desert Breaker</nom>
                <nom region="wor">Desert Breaker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>desertbr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be557646" md5="d5d01a665c0e7333831ff631b08e874b" sha1="cf9de1a21286b18684457969a4e64eee915f2739" format="mp4" support="">media/video/desertbrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4b3351" md5="92826f75e8976f90d8ccfb2c0d67a95b" sha1="fcff622efbfe10dd8d92f0dfbb6216c06d1615df" format="png" support="">media/mixrbv2/desertbrd.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="61011" romid="40468">
            <path>desertdn.zip</path>
            <noms>
                <nom region="ss">Desert Dan</nom>
                <nom region="wor">Desert Dan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e78354b" md5="b38f62dddb052294c195f7d4ef721f4d" sha1="9c51c9e0c01b669ebb755915abf29067e257b9b6" format="mp4" support="">media/video/desertdn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef3428c2" md5="ac92e40e42e0b59e606eb46eb13998d4" sha1="1e88354f23161f5a136f6c0a34b75dac50ceab99" format="png" support="">media/mixrbv2/desertdn.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="10024">Video Optics</developpeur>
            <editeur id="10024">Video Optics</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40912" romid="565627">
            <path>devstorsx.zip</path>
            <noms>
                <nom region="ss">Devastators</nom>
                <nom region="wor">Devastators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devstors.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121630ca" md5="bcf29d36aebb60e1df78b423583c0a0e" sha1="0c0ee55d0f69c065d3faddea964ea6881da930d4" format="mp4" support="">media/video/devstorsx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63272fea" md5="7c887e9b00d9450b1493e2f721731c59" sha1="2bd03b39c254b012a780f44b863078884af36649" format="png" support="">media/mixrbv2/devstorsx.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40912" romid="43424">
            <path>garuka.zip</path>
            <noms>
                <nom region="ss">Devastators</nom>
                <nom region="wor">Devastators</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>devstors.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121630ca" md5="bcf29d36aebb60e1df78b423583c0a0e" sha1="0c0ee55d0f69c065d3faddea964ea6881da930d4" format="mp4" support="">media/video/garuka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63272fea" md5="7c887e9b00d9450b1493e2f721731c59" sha1="2bd03b39c254b012a780f44b863078884af36649" format="png" support="">media/mixrbv2/garuka.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40912" romid="40484">
            <path>devstors.zip</path>
            <noms>
                <nom region="ss">Devastators</nom>
                <nom region="wor">Devastators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121630ca" md5="bcf29d36aebb60e1df78b423583c0a0e" sha1="0c0ee55d0f69c065d3faddea964ea6881da930d4" format="mp4" support="">media/video/devstors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63272fea" md5="7c887e9b00d9450b1493e2f721731c59" sha1="2bd03b39c254b012a780f44b863078884af36649" format="png" support="">media/mixrbv2/devstors.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40912" romid="40485">
            <path>devstors2.zip</path>
            <noms>
                <nom region="ss">Devastators</nom>
                <nom region="wor">Devastators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devstors.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121630ca" md5="bcf29d36aebb60e1df78b423583c0a0e" sha1="0c0ee55d0f69c065d3faddea964ea6881da930d4" format="mp4" support="">media/video/devstors2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63272fea" md5="7c887e9b00d9450b1493e2f721731c59" sha1="2bd03b39c254b012a780f44b863078884af36649" format="png" support="">media/mixrbv2/devstors2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="40912" romid="40486">
            <path>devstorsv.zip</path>
            <noms>
                <nom region="ss">Devastators</nom>
                <nom region="wor">Devastators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devstors.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="121630ca" md5="bcf29d36aebb60e1df78b423583c0a0e" sha1="0c0ee55d0f69c065d3faddea964ea6881da930d4" format="mp4" support="">media/video/devstorsv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63272fea" md5="7c887e9b00d9450b1493e2f721731c59" sha1="2bd03b39c254b012a780f44b863078884af36649" format="png" support="">media/mixrbv2/devstorsv.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="150646" romid="40481">
            <path>devilfsg.zip</path>
            <noms>
                <nom region="ss">Devil Fish</nom>
                <nom region="wor">Devil Fish</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devilfsh.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Devil Fish is a maze arcade game released by Artic Electronics in 1982. It was not ported to any home systems.
The player uses a four-position joystick to maneuver a dog through a maze and avoid several wandering squid. The maze is filled with gates of varying sizes that slow the player's movement while passing through them. The player must pick up fish as they appear, then press a button to drop them and lure the squid toward the gates. Tunnels allow the player to move from the left side to the right and vice versa; some tunnels are permanently open, while others have barriers that periodically open and close.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="893eec56" md5="84c79a8f750942567e0e11da3b611be0" sha1="78917501529409255ea3833ffe7d2c1d7b5fae0c" format="png" support="">media/mixrbv2/devilfsg.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="30740">Artic Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40910" romid="40482">
            <path>devilfsh.zip</path>
            <noms>
                <nom region="ss">Devil Fish</nom>
                <nom region="wor">Devil Fish</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36668cc6" md5="60b309b0a133a19b396c6106ada9f5f7" sha1="8eedc9496dd920c369a975e9a4dde663b2234224" format="mp4" support="">media/video/devilfsh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7aff8f8" md5="fdfe51bb36792ec8e4ea4206a66b9c71" sha1="a4890d7bfb6f16e1e39e1095c84f07a158448af7" format="png" support="">media/mixrbv2/devilfsh.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3267">Artic Computing</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40911" romid="40202">
            <path>darkadv.zip</path>
            <noms>
                <nom region="ss">Devil World</nom>
                <nom region="wor">Devil World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devilw.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Gauntlet-type game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1c40d27" md5="99f688a3fb3902d484eca1b4841e9e8e" sha1="152fdc5d9db515cf2ce5440ba95f27d08d503f5a" format="mp4" support="">media/video/darkadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f0510b8" md5="ccbdd4b98c7b797c50ca0f6d55a7c1b0" sha1="d41a4c2022f4ac16893a756db25fc937375b3b6f" format="png" support="">media/mixrbv2/darkadv.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40911" romid="40483">
            <path>devilw.zip</path>
            <noms>
                <nom region="ss">Devil World</nom>
                <nom region="wor">Devil World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Gauntlet-type game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1c40d27" md5="99f688a3fb3902d484eca1b4841e9e8e" sha1="152fdc5d9db515cf2ce5440ba95f27d08d503f5a" format="mp4" support="">media/video/devilw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f0510b8" md5="ccbdd4b98c7b797c50ca0f6d55a7c1b0" sha1="d41a4c2022f4ac16893a756db25fc937375b3b6f" format="png" support="">media/mixrbv2/devilw.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40911" romid="54931">
            <path>majuu.zip</path>
            <noms>
                <nom region="ss">Devil World</nom>
                <nom region="wor">Devil World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>devilw.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Gauntlet-type game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1c40d27" md5="99f688a3fb3902d484eca1b4841e9e8e" sha1="152fdc5d9db515cf2ce5440ba95f27d08d503f5a" format="mp4" support="">media/video/majuu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f0510b8" md5="ccbdd4b98c7b797c50ca0f6d55a7c1b0" sha1="d41a4c2022f4ac16893a756db25fc937375b3b6f" format="png" support="">media/mixrbv2/majuu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40916" romid="40502">
            <path>dharma.zip</path>
            <noms>
                <nom region="ss">Dharma Doujou</nom>
                <nom region="wor">Dharma Doujou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.
The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1f42e44" md5="594a7485e2e902709ad7c34c4d7cee73" sha1="557704935e81aaa5e24ab5fbfa803386d0b830e1" format="mp4" support="">media/video/dharma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110e74c2" md5="9191254db5e08f652bcd1f79f9e89909" sha1="fed3433029501d2ade89f4ea4564a0507c5abfad" format="png" support="">media/mixrbv2/dharma.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40916" romid="40503">
            <path>dharmaj.zip</path>
            <noms>
                <nom region="ss">Dharma Doujou</nom>
                <nom region="wor">Dharma Doujou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dharma.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.
The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1f42e44" md5="594a7485e2e902709ad7c34c4d7cee73" sha1="557704935e81aaa5e24ab5fbfa803386d0b830e1" format="mp4" support="">media/video/dharmaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110e74c2" md5="9191254db5e08f652bcd1f79f9e89909" sha1="fed3433029501d2ade89f4ea4564a0507c5abfad" format="png" support="">media/mixrbv2/dharmaj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40916" romid="40504">
            <path>dharmak.zip</path>
            <noms>
                <nom region="ss">Dharma Doujou</nom>
                <nom region="wor">Dharma Doujou</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>dharma.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.
The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1f42e44" md5="594a7485e2e902709ad7c34c4d7cee73" sha1="557704935e81aaa5e24ab5fbfa803386d0b830e1" format="mp4" support="">media/video/dharmak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="110e74c2" md5="9191254db5e08f652bcd1f79f9e89909" sha1="fed3433029501d2ade89f4ea4564a0507c5abfad" format="png" support="">media/mixrbv2/dharmak.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40917" romid="40506">
            <path>diamond.zip</path>
            <noms>
                <nom region="ss">Diamond Run</nom>
                <nom region="wor">Diamond Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is littered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.

In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.

Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e5b6fb6" md5="0807f60df3b426736c8bd400a5ed8a90" sha1="f8d49921a403a4e8a4cf6c92d4cb5a17a70e2ffc" format="mp4" support="">media/video/diamond.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c8c1237" md5="8598d88a3395299a9be3b5713d6a3ef4" sha1="69a9eddccf5cc96125fbc166f01b77052f9f5069" format="png" support="">media/mixrbv2/diamond.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5602">KH Video</developpeur>
            <editeur id="5602">KH Video</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40919" romid="40514">
            <path>dietgo.zip</path>
            <noms>
                <nom region="ss">Diet Go Go</nom>
                <nom region="wor">Diet Go Go</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. 

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08c5c4cd" md5="8996048fe27c88cebf444b3aa9d74c22" sha1="5f17a7633a49623fc5c5fdbde7ffdd258f6831d1" format="mp4" support="">media/video/dietgo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25397d56" md5="d5eaa7a8dd4656da24a92522b06cdce0" sha1="98795369f724e1b47a0a0c8448dc98bde0073a1a" format="png" support="">media/mixrbv2/dietgo.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40919" romid="40515">
            <path>dietgoe.zip</path>
            <noms>
                <nom region="ss">Diet Go Go</nom>
                <nom region="wor">Diet Go Go</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>dietgo.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. 

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08c5c4cd" md5="8996048fe27c88cebf444b3aa9d74c22" sha1="5f17a7633a49623fc5c5fdbde7ffdd258f6831d1" format="mp4" support="">media/video/dietgoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25397d56" md5="d5eaa7a8dd4656da24a92522b06cdce0" sha1="98795369f724e1b47a0a0c8448dc98bde0073a1a" format="png" support="">media/mixrbv2/dietgoe.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40919" romid="40516">
            <path>dietgoj.zip</path>
            <noms>
                <nom region="ss">Diet Go Go</nom>
                <nom region="wor">Diet Go Go</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dietgo.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. 

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08c5c4cd" md5="8996048fe27c88cebf444b3aa9d74c22" sha1="5f17a7633a49623fc5c5fdbde7ffdd258f6831d1" format="mp4" support="">media/video/dietgoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25397d56" md5="d5eaa7a8dd4656da24a92522b06cdce0" sha1="98795369f724e1b47a0a0c8448dc98bde0073a1a" format="png" support="">media/mixrbv2/dietgoj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40919" romid="40517">
            <path>dietgou.zip</path>
            <noms>
                <nom region="ss">Diet Go Go</nom>
                <nom region="wor">Diet Go Go</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dietgo.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Diet Go Go is a single-screen platform game for one or two players, in which the aim is to clear each screen of monsters and avoid getting fat. Monsters are defeated by throwing food at them until they inflate (get fat), then touching them to burst them, sending them flying around the screen and killing any other monsters they come into contact with. Many monsters also throw food at the players, making them increasingly fat. If players get too fat, they lose a life, although bonus diet sodas occasionally appear and can be picked up to reverse the effect. Contact with monsters who aren't fully inflated is fatal. 

When monsters are destroyed, they leave behind rings, gems, power-ups and diet tonic. Power-ups include roller-skates to move faster, compressed air to blow monsters up and increased fire power. Data East coins also appear on each level. If players collect these coins, they shoot up to the top of the screen where a fruit machine display rolls over and dispenses gems, power-ups and rings. If the fruit machine reads 777, a bonus round appears in which players jump on clouds to collect falling gems while avoiding the falling food that will make them fat.

The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08c5c4cd" md5="8996048fe27c88cebf444b3aa9d74c22" sha1="5f17a7633a49623fc5c5fdbde7ffdd258f6831d1" format="mp4" support="">media/video/dietgou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25397d56" md5="d5eaa7a8dd4656da24a92522b06cdce0" sha1="98795369f724e1b47a0a0c8448dc98bde0073a1a" format="png" support="">media/mixrbv2/dietgou.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40920" romid="40518">
            <path>digdug.zip</path>
            <noms>
                <nom region="ss">Dig Dug</nom>
                <nom region="wor">Dig Dug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a55d14ee" md5="ea36d3309d6631c55aef87153a42a82b" sha1="c8bbce065a9205172c056adac69a04b9acde5596" format="mp4" support="">media/video/digdug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6e62058" md5="3eac9e075bb80c26289df1b056da9e0b" sha1="d5f286e1ab780dbe7e445bfe0ce688534d154a94" format="png" support="">media/mixrbv2/digdug.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40921" romid="40521">
            <path>digdug2o.zip</path>
            <noms>
                <nom region="ss">Dig Dug 2</nom>
                <nom region="us">Dig Dug II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>digdug2.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons).

As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f817303" md5="0c66fa7c0d5ccf0d75f5431c78861823" sha1="2b07d56f4f4d6baf0fd606f05a5f86586903a2c1" format="mp4" support="">media/video/digdug2o.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91b21091" md5="031f8fbe2819d01b2a4e210a3e62649f" sha1="fac14b67e2b9486f08aca5e4b365b06e31bfea80" format="png" support="">media/mixrbv2/digdug2o.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="16548">Thunder Mountain</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Purple||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Purple||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="40921" romid="40520">
            <path>digdug2.zip</path>
            <noms>
                <nom region="ss">Dig Dug 2</nom>
                <nom region="us">Dig Dug II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">For this sequel to the 1982 classic, "Dig Dug", Namco changed the game's perspective from a cutaway side-on viewpoint to an overhead one. The action now takes place on a series of small islands, the gameplay itself retains much from its predecessor, with Dig Dug still being chased by the 'Pookas' (round, goggle-wearing red enemies) and the 'Fygers' (green, fire-breathing dragons).

As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f817303" md5="0c66fa7c0d5ccf0d75f5431c78861823" sha1="2b07d56f4f4d6baf0fd606f05a5f86586903a2c1" format="mp4" support="">media/video/digdug2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91b21091" md5="031f8fbe2819d01b2a4e210a3e62649f" sha1="fac14b67e2b9486f08aca5e4b365b06e31bfea80" format="png" support="">media/mixrbv2/digdug2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="16548">Thunder Mountain</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Purple||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Purple||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="108981" romid="40527">
            <path>diggerma.zip</path>
            <noms>
                <nom region="ss">Digger Man</nom>
                <nom region="wor">Digger Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Digger Man (c) 1999 The Game Room.  - TRIVIA -  This game steals many sprites &amp; sounds from Face's "Gururin".  - STAFF -  Designed by : Kyle Hodgets  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eadc2063" md5="5750c2ea48c3cfaab134fe8e94b510a8" sha1="9fd16ec1b794524a605a07284196c2561daaf535" format="mp4" support="">media/video/diggerma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78d732f1" md5="da2a3beb96ca85cf9db63a02154b9eea" sha1="0f9dcd8d370b8e6e6ec5db3d2523dfce761de5d4" format="png" support="">media/mixrbv2/diggerma.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5604">Kyle Hodgetts</developpeur>
            <editeur id="5604">Kyle Hodgetts</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="37394" romid="40532">
            <path>dimahoud.zip</path>
            <noms>
                <nom region="ss">Dimahoo</nom>
                <nom region="jp">Great Mahou Daisakusen</nom>
                <nom region="wor">Dimahoo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dimahoo.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fe5aed6" md5="6673dd878555fcd2b7cf5656a7ab6446" sha1="64f6b6d6a3e2ac6820dabc503af5b2959edafddd" format="mp4" support="">media/video/dimahoud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f9a4ca8" md5="e103b10a226ff35ce8ff7ed7a28200a6" sha1="28da5216d05d50c5e5d97708909b0834aa3c7cc3" format="png" support="">media/mixrbv2/dimahoud.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37394" romid="40531">
            <path>dimahoou.zip</path>
            <noms>
                <nom region="ss">Dimahoo</nom>
                <nom region="jp">Great Mahou Daisakusen</nom>
                <nom region="wor">Dimahoo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dimahoo.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fe5aed6" md5="6673dd878555fcd2b7cf5656a7ab6446" sha1="64f6b6d6a3e2ac6820dabc503af5b2959edafddd" format="mp4" support="">media/video/dimahoou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f9a4ca8" md5="e103b10a226ff35ce8ff7ed7a28200a6" sha1="28da5216d05d50c5e5d97708909b0834aa3c7cc3" format="png" support="">media/mixrbv2/dimahoou.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37394" romid="522993">
            <path>dimahoo.zip</path>
            <noms>
                <nom region="ss">Dimahoo</nom>
                <nom region="jp">Great Mahou Daisakusen</nom>
                <nom region="wor">Dimahoo</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fe5aed6" md5="6673dd878555fcd2b7cf5656a7ab6446" sha1="64f6b6d6a3e2ac6820dabc503af5b2959edafddd" format="mp4" support="">media/video/dimahoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f9a4ca8" md5="e103b10a226ff35ce8ff7ed7a28200a6" sha1="28da5216d05d50c5e5d97708909b0834aa3c7cc3" format="png" support="">media/mixrbv2/dimahoo.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37394" romid="43653">
            <path>gmahou.zip</path>
            <noms>
                <nom region="ss">Dimahoo</nom>
                <nom region="jp">Great Mahou Daisakusen</nom>
                <nom region="wor">Dimahoo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dimahoo.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fe5aed6" md5="6673dd878555fcd2b7cf5656a7ab6446" sha1="64f6b6d6a3e2ac6820dabc503af5b2959edafddd" format="mp4" support="">media/video/gmahou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f9a4ca8" md5="e103b10a226ff35ce8ff7ed7a28200a6" sha1="28da5216d05d50c5e5d97708909b0834aa3c7cc3" format="png" support="">media/mixrbv2/gmahou.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40926" romid="40536">
            <path>dingo.zip</path>
            <noms>
                <nom region="ss">Dingo</nom>
                <nom region="wor">Dingo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game by gathering fruits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bcac405" md5="767db6293b5cf935fb2ec96999ac87ee" sha1="d2f3903ce7713c62040098752b0f8701480f99e9" format="mp4" support="">media/video/dingo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89d5de9e" md5="dfe19ce89d9b1520b4385c7194a472b6" sha1="f6b84a6e409b1cdd5bdae5bff58ba541a7da3b3a" format="png" support="">media/mixrbv2/dingo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6212">Ashby Computers and Graphics Ltd.</developpeur>
            <editeur id="6212">Ashby Computers and Graphics Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40928" romid="40548">
            <path>dinorex.zip</path>
            <noms>
                <nom region="ss">Dino Rex</nom>
                <nom region="wor">Dino Rex</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90eac967" md5="bf8e5d2974ceb91b766daad597e45a57" sha1="653ee617d860c5585f1e8f7d933a6f9fac10b919" format="mp4" support="">media/video/dinorex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04ff470e" md5="6739c0e4c854acd774f46f789e23ea90" sha1="bcacfe860ac6f1b971a858ecc3c4d87281154b8f" format="png" support="">media/mixrbv2/dinorex.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40928" romid="40549">
            <path>dinorexj.zip</path>
            <noms>
                <nom region="ss">Dino Rex</nom>
                <nom region="wor">Dino Rex</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dinorex.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90eac967" md5="bf8e5d2974ceb91b766daad597e45a57" sha1="653ee617d860c5585f1e8f7d933a6f9fac10b919" format="mp4" support="">media/video/dinorexj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04ff470e" md5="6739c0e4c854acd774f46f789e23ea90" sha1="bcacfe860ac6f1b971a858ecc3c4d87281154b8f" format="png" support="">media/mixrbv2/dinorexj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40928" romid="40550">
            <path>dinorexu.zip</path>
            <noms>
                <nom region="ss">Dino Rex</nom>
                <nom region="wor">Dino Rex</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dinorex.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90eac967" md5="bf8e5d2974ceb91b766daad597e45a57" sha1="653ee617d860c5585f1e8f7d933a6f9fac10b919" format="mp4" support="">media/video/dinorexu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="04ff470e" md5="6739c0e4c854acd774f46f789e23ea90" sha1="bcacfe860ac6f1b971a858ecc3c4d87281154b8f" format="png" support="">media/mixrbv2/dinorexu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40931" romid="40555">
            <path>dirtfoxj.zip</path>
            <noms>
                <nom region="ss">Dirt Fox</nom>
                <nom region="wor">Dirt Fox</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dirtfox is an overhead-view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2682d6ec" md5="9b47380fa8deb427dfb7e371d3d7ccce" sha1="2ff89a4aa34139950231de1706cbf64587178f18" format="mp4" support="">media/video/dirtfoxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3c53a64" md5="14ecb8a86a7dbc708563b35cc1aa8f0f" sha1="ab1009d470f43ee1c49ca1dd15b0b9ca34686150" format="png" support="">media/mixrbv2/dirtfoxj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="40487" romid="39282">
            <path>cdiscon1.zip</path>
            <noms>
                <nom region="ss">Disco No.1</nom>
                <nom region="wor">Disco No.1</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40e7d466" md5="7d57676292845632866b77975e3dd912" sha1="34bafcc91a6be9195b0d622e006ac61ce628ebee" format="mp4" support="">media/video/cdiscon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a7441f4" md5="e2a59cbf3c0243039def788add207f50" sha1="6812f455d14329149aff30e432019223ac53a6bb" format="png" support="">media/mixrbv2/cdiscon1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40487" romid="40022">
            <path>csweetht.zip</path>
            <noms>
                <nom region="ss">Disco No.1</nom>
                <nom region="wor">Disco No.1</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cdiscon1.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40e7d466" md5="7d57676292845632866b77975e3dd912" sha1="34bafcc91a6be9195b0d622e006ac61ce628ebee" format="mp4" support="">media/video/csweetht.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a7441f4" md5="e2a59cbf3c0243039def788add207f50" sha1="6812f455d14329149aff30e432019223ac53a6bb" format="png" support="">media/mixrbv2/csweetht.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40487" romid="40561">
            <path>discof.zip</path>
            <noms>
                <nom region="ss">Disco No.1</nom>
                <nom region="wor">Disco No.1</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>disco.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40e7d466" md5="7d57676292845632866b77975e3dd912" sha1="34bafcc91a6be9195b0d622e006ac61ce628ebee" format="mp4" support="">media/video/discof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a7441f4" md5="e2a59cbf3c0243039def788add207f50" sha1="6812f455d14329149aff30e432019223ac53a6bb" format="png" support="">media/mixrbv2/discof.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40487" romid="40557">
            <path>disco.zip</path>
            <noms>
                <nom region="ss">Disco No.1</nom>
                <nom region="wor">Disco No.1</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40e7d466" md5="7d57676292845632866b77975e3dd912" sha1="34bafcc91a6be9195b0d622e006ac61ce628ebee" format="mp4" support="">media/video/disco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a7441f4" md5="e2a59cbf3c0243039def788add207f50" sha1="6812f455d14329149aff30e432019223ac53a6bb" format="png" support="">media/mixrbv2/disco.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40983" romid="40724">
            <path>dotrona.zip</path>
            <noms>
                <nom region="ss">Discs Of Tron</nom>
                <nom region="wor">Discs Of Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11614875" md5="0ea9c7fad79af59734ce5fcd3060b3f5" sha1="0498a857e34fd344fe43e3d7e3cb3ecc75115be2" format="mp4" support="">media/video/dotrona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7974028" md5="3ecb42821b7261adf9e4f03d2cd569cb" sha1="b441dd909698a790ef46ea3c6f75bf7fba9bca6e" format="png" support="">media/mixrbv2/dotrona.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial, Trackball||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40983" romid="40725">
            <path>dotrone.zip</path>
            <noms>
                <nom region="ss">Discs Of Tron</nom>
                <nom region="wor">Discs Of Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11614875" md5="0ea9c7fad79af59734ce5fcd3060b3f5" sha1="0498a857e34fd344fe43e3d7e3cb3ecc75115be2" format="mp4" support="">media/video/dotrone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7974028" md5="3ecb42821b7261adf9e4f03d2cd569cb" sha1="b441dd909698a790ef46ea3c6f75bf7fba9bca6e" format="png" support="">media/mixrbv2/dotrone.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial, Trackball||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40983" romid="40723">
            <path>dotron.zip</path>
            <noms>
                <nom region="ss">Discs Of Tron</nom>
                <nom region="wor">Discs Of Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11614875" md5="0ea9c7fad79af59734ce5fcd3060b3f5" sha1="0498a857e34fd344fe43e3d7e3cb3ecc75115be2" format="mp4" support="">media/video/dotron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7974028" md5="3ecb42821b7261adf9e4f03d2cd569cb" sha1="b441dd909698a790ef46ea3c6f75bf7fba9bca6e" format="png" support="">media/mixrbv2/dotron.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial, Trackball||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="40936" romid="40563">
            <path>diverboy.zip</path>
            <noms>
                <nom region="ss">Diver Boy</nom>
                <nom region="wor">Diver Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A reversed "Bomb Jack"-type game.

All songs of this game are ripped from Data East's "Tumble Pop".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52aa9865" md5="5626d56295176189e7cbb394021c0d8d" sha1="84170bba8d5fb847db2f3c1ed202c40a47c1534d" format="mp4" support="">media/video/diverboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5bf37830" md5="6461e47d852b46c135621793a486e14c" sha1="c3295f60b03d420cd618d6f4a0e8d3b4db094a43" format="png" support="">media/mixrbv2/diverboy.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5609">Electronic Devices Italy</developpeur>
            <editeur id="5609">Electronic Devices Italy</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>318x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149917" romid="40567">
            <path>djboyj.zip</path>
            <noms>
                <nom region="ss">Dj Boy</nom>
                <nom region="wor">Dj Boy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>djboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame", taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition in one adventure. The arcade plot tells a different story. Two rollerskaters named Bob &amp; Tom (the two playable characters) were breakdancing to the beat of their boombox, until it got stolen from rollerskater thieves (possibly the Dark Knights), in which they must find and defeat them in order to retrieve what is rightfully theirs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adf6f9ae" md5="420459843d1a7e2253929565a30e3737" sha1="2f44587bb2937c99182b8db94965995ff6bb9a2d" format="mp4" support="">media/video/djboyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00451fb4" md5="6a0b8b08f070a4cd2ae55bee6bd45bd5" sha1="6b31fcc20015245fc4e0f2795fafe4eadb16308a" format="png" support="">media/mixrbv2/djboyj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40937" romid="40565">
            <path>djboy.zip</path>
            <noms>
                <nom region="ss">Dj Boy</nom>
                <nom region="wor">Dj Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis.  The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture.  You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2c43a3f" md5="c6ed3ef68e665b3977d5496424396186" sha1="7c6a4d13ebb5a94d2a548182feff66145254f312" format="mp4" support="">media/video/djboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85662183" md5="cd2c4010885d2a6f0e31fa440cb841f8" sha1="79e973e054723aaa5d80328f92b8607ef65786e1" format="png" support="">media/mixrbv2/djboy.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5610">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="40981" romid="40717">
            <path>dorunrun.zip</path>
            <noms>
                <nom region="ss">Do! Run Run</nom>
                <nom region="wor">Do! Run Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A superb final entry into the "Mr Do!" series (not counting the Neo Geo-based "Neo Mr. Do", which was merely a remake of the first game in the series), "Do! Run Run" takes its inspiration from Namco's "Pac-Man".

As in his previous games, Mr Do! must once again collect coloured dots and/or fruit while avoiding or killing a number of enemies. For the fourth Mr Do! outing, Universal ditched the sideways viewpoint of the series' previous games and switched to an overhead perspective. This allowed the game to give an impression of 'depth', with slopes and steps affecting Mr Do!'s mobility and speed.

Mr. Do. has two items at his disposal with which he can kill the his enemies. The first is the 'Powerball', which featured in the original 'Mr. Do!' but was dropped from the first two sequels. The Powerball can be shot directly at an enemy to kill it instantly.

The second offensive option is provided in the form of the large wooden logs that litter the levels. These work in the same way as the apples did in the original game, and can be pushed free of their supporting struts, causing them to roll down the screen and kill everything in their path, including Mr. Do. himself if he strays too near.

As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5448ee17" md5="8b73e5f85c70d7c835c9dd7d28ce95de" sha1="21db145cf1a32fd120d0d544284efc3f4625feec" format="mp4" support="">media/video/dorunrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f234917e" md5="b4e2e2bbd0a36c7cfb5411648ee1c538" sha1="5a5616913ae20ee769b6b54731e82d3e28e77506" format="png" support="">media/mixrbv2/dorunrun.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37320" romid="640520">
            <path>ddonpacha.zip</path>
            <noms>
                <nom region="ss">Dodonpachi</nom>
                <nom region="wor">DoDonPachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddonpach.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shoot 'em up developed by the Japanese developer Cave.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7130ebc3" md5="ffebf04c3f97fe097402abb5bb7e8004" sha1="d89a6f19811262305fdbf9eb3e3e3fe859fb0177" format="mp4" support="">media/video/ddonpacha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28cc2d4e" md5="ca0e6cd8e4f8da63cbc2e6885bad3f60" sha1="a761060a04e42f54ccf41e7fcbc8db8d10c6dd03" format="png" support="">media/mixrbv2/ddonpacha.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37320" romid="40294">
            <path>ddonpach.zip</path>
            <noms>
                <nom region="ss">Dodonpachi</nom>
                <nom region="wor">DoDonPachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shoot 'em up developed by the Japanese developer Cave.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7130ebc3" md5="ffebf04c3f97fe097402abb5bb7e8004" sha1="d89a6f19811262305fdbf9eb3e3e3fe859fb0177" format="mp4" support="">media/video/ddonpach.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28cc2d4e" md5="ca0e6cd8e4f8da63cbc2e6885bad3f60" sha1="a761060a04e42f54ccf41e7fcbc8db8d10c6dd03" format="png" support="">media/mixrbv2/ddonpach.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37320" romid="40295">
            <path>ddonpachj.zip</path>
            <noms>
                <nom region="ss">Dodonpachi</nom>
                <nom region="wor">DoDonPachi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddonpach.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shoot 'em up developed by the Japanese developer Cave.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7130ebc3" md5="ffebf04c3f97fe097402abb5bb7e8004" sha1="d89a6f19811262305fdbf9eb3e3e3fe859fb0177" format="mp4" support="">media/video/ddonpachj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28cc2d4e" md5="ca0e6cd8e4f8da63cbc2e6885bad3f60" sha1="a761060a04e42f54ccf41e7fcbc8db8d10c6dd03" format="png" support="">media/mixrbv2/ddonpachj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37323" romid="40320">
            <path>ddpdojblka.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdojblka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdojblka.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="40319">
            <path>ddpdojblk.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdojblk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdojblk.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="316296">
            <path>ddpdojblkbl.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdojblkbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdojblkbl.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="40318">
            <path>ddpdojb.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdojb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdojb.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="40317">
            <path>ddpdoja.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdoja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdoja.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="21624">
            <path>ddpdoj.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp3.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddpdoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddpdoj.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37323" romid="820593">
            <path>ddp3.zip</path>
            <noms>
                <nom region="ss">Dodonpachi Dai-ou-jou</nom>
                <nom region="jp">DoDonPachi DaiOuJou</nom>
                <nom region="wor">DoDonPachi DaiOuJou</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20ddbfe5" md5="5c24d617f6c03e69dabc1271f70a047d" sha1="2fcfc8eb5cb029d7940b426de2773d1153d674c6" format="mp4" support="">media/video/ddp3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29f2ba0f" md5="08e6727d05883b17bc246b7c8504f19e" sha1="7e4cba67125bda85942b1d9e92032ad6cd5b6648" format="png" support="">media/mixrbv2/ddp3.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40296">
            <path>ddp2.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40313">
            <path>ddp2t.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2t.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40312">
            <path>ddp2k.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2k.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40311">
            <path>ddp2j.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2j.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40310">
            <path>ddp2hk.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2hk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2hk.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40308">
            <path>ddp2101t.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101t.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40307">
            <path>ddp2101k.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101k.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40306">
            <path>ddp2101j.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101j.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40304">
            <path>ddp2101c.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101c.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40305">
            <path>ddp2101hk.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101hk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101hk.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40303">
            <path>ddp2101.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2101.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2101.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40302">
            <path>ddp2100t.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100t.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40300">
            <path>ddp2100j.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100j.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40309">
            <path>ddp2c.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2c.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40301">
            <path>ddp2100k.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100k.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40299">
            <path>ddp2100hk.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100hk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100hk.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40298">
            <path>ddp2100c.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100c.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40852" romid="40297">
            <path>ddp2100.zip</path>
            <noms>
                <nom region="ss">Dodonpachi 2 - Bee Storm</nom>
                <nom region="wor">DoDonPachi II - Bee Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddp2.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79a55504" md5="e7810cc2d5318d61081b41a842a1574f" sha1="6d874f960d81ff5bd34d567de59c8256c444f2b7" format="mp4" support="">media/video/ddp2100.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7b5f9bc" md5="1f2c25e2054d0e305fd3a4a9d073a84c" sha1="0ada2ca41faafcb336281de11a26228ef520e235" format="png" support="">media/mixrbv2/ddp2100.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40955" romid="57810">
            <path>portman.zip</path>
            <noms>
                <nom region="ss">Dock Man</nom>
                <nom region="wor">Dock Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dockman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce033e04" md5="4d07d96110699c7e8b66d827bdaabcc1" sha1="69f94e844942ed839914a256700e0dd6bb05a471" format="mp4" support="">media/video/portman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="714c2034" md5="c11b73ce2a8b0c28e8fb5a549f7b1e52" sha1="85ea9b0a213326add9bfc1b3f6bc6d0076eeb889" format="png" support="">media/mixrbv2/portman.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40955" romid="57809">
            <path>porter.zip</path>
            <noms>
                <nom region="ss">Dock Man</nom>
                <nom region="wor">Dock Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dockman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce033e04" md5="4d07d96110699c7e8b66d827bdaabcc1" sha1="69f94e844942ed839914a256700e0dd6bb05a471" format="mp4" support="">media/video/porter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="714c2034" md5="c11b73ce2a8b0c28e8fb5a549f7b1e52" sha1="85ea9b0a213326add9bfc1b3f6bc6d0076eeb889" format="png" support="">media/mixrbv2/porter.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40955" romid="40669">
            <path>dockman.zip</path>
            <noms>
                <nom region="ss">Dock Man</nom>
                <nom region="wor">Dock Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce033e04" md5="4d07d96110699c7e8b66d827bdaabcc1" sha1="69f94e844942ed839914a256700e0dd6bb05a471" format="mp4" support="">media/video/dockman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="714c2034" md5="c11b73ce2a8b0c28e8fb5a549f7b1e52" sha1="85ea9b0a213326add9bfc1b3f6bc6d0076eeb889" format="png" support="">media/mixrbv2/dockman.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150188" romid="675753">
            <path>dodgeman.zip</path>
            <noms>
                <nom region="ss">Dodge Man</nom>
                <nom region="wor">Dodge Man</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">After stepping onto the moon's surface from his spaceship, the astronaut DODGE MAN starts exploration of the Moon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee709450" md5="14651ea65ffc57775c9238e01846d581" sha1="09c6dc6121a02bea1219cd3b36aad9d15c0dd718" format="mp4" support="">media/video/dodgeman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ba8ebad" md5="f7ddd1657bcd22b1c999a32c6d868a27" sha1="56c759b45ca17ebd39f92d27be59347cf84bee63" format="png" support="">media/mixrbv2/dodgeman.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40959" romid="40679">
            <path>dogfight.zip</path>
            <noms>
                <nom region="ss">Dog Fight</nom>
                <nom region="wor">Dog Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An air combat shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="424b52ac" md5="2370f4697501d9e593497d5fd191af88" sha1="a971faa724b5ee5c9356f62c0d17e948500fe7ca" format="mp4" support="">media/video/dogfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ec4492d" md5="0dc2a376ac91b20cdf8988565d253f9a" sha1="ca60f2df089c379015a4db95e9aa8b0dbd31f1a0" format="png" support="">media/mixrbv2/dogfight.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5613">Orca / Thunderbolt</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="40961" romid="40684">
            <path>dogyuuna.zip</path>
            <noms>
                <nom region="ss">Dogyuun</nom>
                <nom region="wor">Dogyuun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dogyuun.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Dogyuun is an arcade Shoot 'em Up.

The plot is somewhat vague, except that it involves two pilots destroying aliens after an alien mecha kills the reconnaissance ship leading them.

One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5c0e19d" md5="eec1565ead73a6994451665da4d43834" sha1="9d8f6ac8e63483052a0ca6f621dd6a934fd86ce1" format="mp4" support="">media/video/dogyuuna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dc35f1e" md5="8d3be5434ae3eab6a4f2ae57a4ffdd0f" sha1="853d34f6f3767a3dbfb78b2e9889bea9af9151ea" format="png" support="">media/mixrbv2/dogyuuna.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40961" romid="40683">
            <path>dogyuun.zip</path>
            <noms>
                <nom region="ss">Dogyuun</nom>
                <nom region="wor">Dogyuun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Dogyuun is an arcade Shoot 'em Up.

The plot is somewhat vague, except that it involves two pilots destroying aliens after an alien mecha kills the reconnaissance ship leading them.

One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5c0e19d" md5="eec1565ead73a6994451665da4d43834" sha1="9d8f6ac8e63483052a0ca6f621dd6a934fd86ce1" format="mp4" support="">media/video/dogyuun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dc35f1e" md5="8d3be5434ae3eab6a4f2ae57a4ffdd0f" sha1="853d34f6f3767a3dbfb78b2e9889bea9af9151ea" format="png" support="">media/mixrbv2/dogyuun.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40961" romid="40685">
            <path>dogyuunt.zip</path>
            <noms>
                <nom region="ss">Dogyuun</nom>
                <nom region="wor">Dogyuun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dogyuun.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Dogyuun is an arcade Shoot 'em Up.

The plot is somewhat vague, except that it involves two pilots destroying aliens after an alien mecha kills the reconnaissance ship leading them.

One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5c0e19d" md5="eec1565ead73a6994451665da4d43834" sha1="9d8f6ac8e63483052a0ca6f621dd6a934fd86ce1" format="mp4" support="">media/video/dogyuunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dc35f1e" md5="8d3be5434ae3eab6a4f2ae57a4ffdd0f" sha1="853d34f6f3767a3dbfb78b2e9889bea9af9151ea" format="png" support="">media/mixrbv2/dogyuunt.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40962" romid="40686">
            <path>dokaben.zip</path>
            <noms>
                <nom region="ss">Dokaben</nom>
                <nom region="wor">Dokaben</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese baseball game played using a deck of random cards. Interesting design.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d40e9b2d" md5="abfadff2a60cc11a21008d96c62aaacd" sha1="4a1594253bb0aa5f4187fc9aec776c6ca74e8aed" format="mp4" support="">media/video/dokaben.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b1f8c3c" md5="75fca1c8400282ef654d207df68be176" sha1="c3fbb212a0304209b8d82bf7820cef65434cf8d6" format="png" support="">media/mixrbv2/dokaben.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61047" romid="40691">
            <path>dolmen.zip</path>
            <noms>
                <nom region="ss">Dolmen</nom>
                <nom region="wor">Dolmen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d52c8ae6" md5="bc1688aca1238ad3bb2b1de2684b782c" sha1="6c98e952aaa8da6cc2c1162c263df24bf561b9fb" format="mp4" support="">media/video/dolmen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d48f2071" md5="15dcb240f56df7ecbae5faadbd071050" sha1="47fe66f12c3cb745c462731bbcab1b8834aeb01f" format="png" support="">media/mixrbv2/dolmen.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40969" romid="40696">
            <path>domino.zip</path>
            <noms>
                <nom region="ss">Domino Man</nom>
                <nom region="wor">Domino Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls Domino Man, a bespectacled, moustachioed artist who must set up a chain of giant dominoes across the screen, to form a chain of dominoes which can then be toppled.

The dominoes must be placed on sites marked by black spots, achieved by simply running over each spot. Once all of the spots are covered with a domino, the chain is complete. The player will then have the choice of either knocking them all down to clear the level, or simply wait for a few seconds to continue to the next screen, in hope of completing the chain on THAT level, and so on. In this way, the player can set up several chains and knock them all down in one fell swoop, earning many bonus points in the process. Multiple chains are, of course, very difficult to achieve.

Domino Man's progress is hampered by a neighborhood bully who walks onto the screen and tries to knock over the first dominoes he comes across. The player must either try to complete and topple the chain of dominoes before the bully knocks them over, or hit the bully with a domino; causing the bully's trousers to fall down and disabling him for a few seconds. A killer bee also appears, and if it manages to sting the player, a life is lost. A bag lady and a boy pushing a shopping cart wander blindly around the levels, occasionally knocking over some of the dominoes. Domino Man can hit them, however, causing them to change direction.

Once a game is over, a poem is displayed on-screen to evaluate the player's performance on the game. For example:
Roses are red
Or so goes the verse
You set up fifty-two
You could have done worse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32730c62" md5="4724df54589cb6359d827cf7eac3ff64" sha1="bde3dcf2d867c7e648849f0712caa12305973122" format="mp4" support="">media/video/domino.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b469bc65" md5="56cd04ce5b17c313d29b65b7c8a506e8" sha1="65304f89f734d5180bc57d771c1a891b1fb57006" format="png" support="">media/mixrbv2/domino.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40972" romid="40702">
            <path>dommy.zip</path>
            <noms>
                <nom region="ss">Dommy</nom>
                <nom region="wor">Dommy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A maze game by pushing oil barrels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef2c4876" md5="951f6bae1c3ec95e3e59673f094273de" sha1="52919b975857a290468fb22559a89e1fe0f82f5c" format="mp4" support="">media/video/dommy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6252ae6" md5="7ebf227999be4b0bd0996d5943c209b8" sha1="42acb567775f56df7c8488fbb286b4fd4a3dab72" format="png" support="">media/mixrbv2/dommy.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40975" romid="40706">
            <path>dondokodj.zip</path>
            <noms>
                <nom region="ss">Don Doko Don</nom>
                <nom region="wor">Don Doko Don</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dondokod.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a1cfa1b" md5="6c90f8e10e381cd4f01a6ed161eb7ab0" sha1="90f64bcb0d3434b5ab2d6fec182f55d75a424a28" format="mp4" support="">media/video/dondokodj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584e9e6a" md5="24ab4b303191a72de5c5b26062084220" sha1="bb62bd8243c0ee52527d6ed92767c4555282ab90" format="png" support="">media/mixrbv2/dondokodj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40975" romid="40705">
            <path>dondokod.zip</path>
            <noms>
                <nom region="ss">Don Doko Don</nom>
                <nom region="wor">Don Doko Don</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a1cfa1b" md5="6c90f8e10e381cd4f01a6ed161eb7ab0" sha1="90f64bcb0d3434b5ab2d6fec182f55d75a424a28" format="mp4" support="">media/video/dondokod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584e9e6a" md5="24ab4b303191a72de5c5b26062084220" sha1="bb62bd8243c0ee52527d6ed92767c4555282ab90" format="png" support="">media/mixrbv2/dondokod.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40975" romid="40707">
            <path>dondokodu.zip</path>
            <noms>
                <nom region="ss">Don Doko Don</nom>
                <nom region="wor">Don Doko Don</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dondokod.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a1cfa1b" md5="6c90f8e10e381cd4f01a6ed161eb7ab0" sha1="90f64bcb0d3434b5ab2d6fec182f55d75a424a28" format="mp4" support="">media/video/dondokodu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584e9e6a" md5="24ab4b303191a72de5c5b26062084220" sha1="bb62bd8243c0ee52527d6ed92767c4555282ab90" format="png" support="">media/mixrbv2/dondokodu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37327" romid="40710">
            <path>donpachihk.zip</path>
            <noms>
                <nom region="ss">Donpachi</nom>
                <nom region="wor">DonPachi</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>donpachi.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing:
Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99b34063" md5="82649700a0ac9aa17b5c8b215ecfd1a0" sha1="977b1e84fa4294d960adfe0e66c2fb86d65b7f2f" format="mp4" support="">media/video/donpachihk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdc1149e" md5="8b014c44c4ebb502d71d731659acb317" sha1="f69d39c27f0f6dd8ed1d838f732a4e66b092c3ae" format="png" support="">media/mixrbv2/donpachihk.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37327" romid="40709">
            <path>donpachi.zip</path>
            <noms>
                <nom region="ss">Donpachi</nom>
                <nom region="wor">DonPachi</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing:
Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99b34063" md5="82649700a0ac9aa17b5c8b215ecfd1a0" sha1="977b1e84fa4294d960adfe0e66c2fb86d65b7f2f" format="mp4" support="">media/video/donpachi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdc1149e" md5="8b014c44c4ebb502d71d731659acb317" sha1="f69d39c27f0f6dd8ed1d838f732a4e66b092c3ae" format="png" support="">media/mixrbv2/donpachi.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37327" romid="40711">
            <path>donpachij.zip</path>
            <noms>
                <nom region="ss">Donpachi</nom>
                <nom region="wor">DonPachi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>donpachi.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing:
Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99b34063" md5="82649700a0ac9aa17b5c8b215ecfd1a0" sha1="977b1e84fa4294d960adfe0e66c2fb86d65b7f2f" format="mp4" support="">media/video/donpachij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdc1149e" md5="8b014c44c4ebb502d71d731659acb317" sha1="f69d39c27f0f6dd8ed1d838f732a4e66b092c3ae" format="png" support="">media/mixrbv2/donpachij.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37327" romid="40712">
            <path>donpachikr.zip</path>
            <noms>
                <nom region="ss">Donpachi</nom>
                <nom region="wor">DonPachi</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>donpachi.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">An excellent vertically scrolling shoot'em up. The player assumes the role of a pilot who is sent by their squadron to fight their former allies until one side destroys the other, all of which is a part of a mission to strengthen the military power that controls each side. The player flies their selected fighter over 5 areas of various terrain, encountering a number of land, sea and air enemies. The player's ship has two modes of fire: by tapping the fire button, shots are fired; holding it down produces a concentrated vertical beam, but also reduces the ship's speed.

The player can choose one of 3 aircraft at the start of the game, or upon continuing:
Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow stream of shots
Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement
Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99b34063" md5="82649700a0ac9aa17b5c8b215ecfd1a0" sha1="977b1e84fa4294d960adfe0e66c2fb86d65b7f2f" format="mp4" support="">media/video/donpachikr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdc1149e" md5="8b014c44c4ebb502d71d731659acb317" sha1="f69d39c27f0f6dd8ed1d838f732a4e66b092c3ae" format="png" support="">media/mixrbv2/donpachikr.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149801" romid="40573">
            <path>dkong.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkong.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801">
            <path>dkrdemo.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkrdemo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkrdemo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801">
            <path>dktrainer.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dktrainer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dktrainer.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801">
            <path>dkongp.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongp.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40592">
            <path>dkongx11.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongx11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongx11.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40591">
            <path>dkongx.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongx.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="640522">
            <path>dkongpe.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongpe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongpe.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40590">
            <path>dkongo.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40583">
            <path>dkongjo1.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongjo1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongjo1.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40582">
            <path>dkongjo.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongjo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40580">
            <path>dkongj.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongj.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40578">
            <path>dkongf.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkongf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801" romid="40579">
            <path>dkonghrd.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkonghrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkonghrd.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801">
            <path>dkcbarrel.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkcbarrel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/dkcbarrel.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149801">
            <path>kong2600.zip</path>
            <noms>
                <nom region="ss">Donkey Kong</nom>
                <nom region="us">Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">An absolutely legendary arcade game in which the player takes on the role of Mario - who makes his debut in this game, and would go on to become a gaming legend - and must battle his way to the top of each level to rescue h</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/kong2600.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="793e2e0e" md5="50281f0cb4eaa58f0fd500d62f36afa0" sha1="af5ee43f6d719d0337f6e3920f1fa0e87a4834be" format="png" support="">media/mixrbv2/kong2600.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="126657" romid="640753">
            <path>dkrainbow.zip</path>
            <noms>
                <nom region="ss">Donkey Kong - Arcade Rainbow</nom>
                <nom region="wor">Donkey Kong - Arcade Rainbow</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8179a599" md5="b450440279569fa0cea33bc2d58d47d2" sha1="d84feba18d42785d476fccbdfa56e5a28418e9e5" format="png" support="">media/mixrbv2/dkrainbow.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40939" romid="40574">
            <path>dkong3.zip</path>
            <noms>
                <nom region="ss">Donkey Kong 3</nom>
                <nom region="wor">Donkey Kong 3</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2867584" md5="06ac70bf033615a224090448aefc7e14" sha1="6660c8a9fbadb4d6dc8de6dae1bfbb6328b325e0" format="mp4" support="">media/video/dkong3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="301ef03e" md5="6bde9f79e5dd153f2d246e8a0d0832e1" sha1="78a276dd7308c02fae79fcb4e820a3c4338feb63" format="png" support="">media/mixrbv2/dkong3.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40939" romid="40576">
            <path>dkong3b.zip</path>
            <noms>
                <nom region="ss">Donkey Kong 3</nom>
                <nom region="wor">Donkey Kong 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkong3.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2867584" md5="06ac70bf033615a224090448aefc7e14" sha1="6660c8a9fbadb4d6dc8de6dae1bfbb6328b325e0" format="mp4" support="">media/video/dkong3b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="301ef03e" md5="6bde9f79e5dd153f2d246e8a0d0832e1" sha1="78a276dd7308c02fae79fcb4e820a3c4338feb63" format="png" support="">media/mixrbv2/dkong3b.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40939" romid="40577">
            <path>dkong3j.zip</path>
            <noms>
                <nom region="ss">Donkey Kong 3</nom>
                <nom region="wor">Donkey Kong 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkong3.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2867584" md5="06ac70bf033615a224090448aefc7e14" sha1="6660c8a9fbadb4d6dc8de6dae1bfbb6328b325e0" format="mp4" support="">media/video/dkong3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="301ef03e" md5="6bde9f79e5dd153f2d246e8a0d0832e1" sha1="78a276dd7308c02fae79fcb4e820a3c4338feb63" format="png" support="">media/mixrbv2/dkong3j.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40939">
            <path>dkchrmx.zip</path>
            <noms>
                <nom region="ss">Donkey Kong 3</nom>
                <nom region="wor">Donkey Kong 3</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2867584" md5="06ac70bf033615a224090448aefc7e14" sha1="6660c8a9fbadb4d6dc8de6dae1bfbb6328b325e0" format="mp4" support="">media/video/dkchrmx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="301ef03e" md5="6bde9f79e5dd153f2d246e8a0d0832e1" sha1="78a276dd7308c02fae79fcb4e820a3c4338feb63" format="png" support="">media/mixrbv2/dkchrmx.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40585">
            <path>dkongjrb.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjrb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="46542">
            <path>jrking.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/jrking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/jrking.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40572">
            <path>dkingjr.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkingjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkingjr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40581">
            <path>dkongjnrj.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjnrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjnrj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40584">
            <path>dkongjr.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="857255">
            <path>dkongjr2.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjr2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40587">
            <path>dkongjrj.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjrj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40940" romid="40588">
            <path>dkongjrm.zip</path>
            <noms>
                <nom region="ss">Donkey Kong Junior</nom>
                <nom region="wor">Donkey Kong Junior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dkongjr.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game features Donkey Kong, Donkey Kong Junior, and Mario (so does Mario's works). Donkey Kong Junior has to beat Mario's works in order to save Donkey Kong from Mario.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e39def3" md5="47b46b1d8ba8b1da58358524392a229b" sha1="45ffa07f886576335a298f73b9a57ebd4aaa7260" format="mp4" support="">media/video/dkongjrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05eb72ba" md5="3d31ba2d03bfe1462440a7c5e68407d9" sha1="82656e679e50da2fdf861a6e30dcf1f522f621ca" format="png" support="">media/mixrbv2/dkongjrm.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="145396" romid="40713">
            <path>dorachan.zip</path>
            <noms>
                <nom region="ss">Dora-chan</nom>
                <nom region="wor">Dora-chan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Dorachan is an early maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4686d0a3" md5="7a72295b8bb68301943acf7f4d4ac0e2" sha1="e9df84947f439e44e534bbb5dfd0d05612680918" format="png" support="">media/mixrbv2/dorachan.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40980" romid="40715">
            <path>dorodon.zip</path>
            <noms>
                <nom region="ss">Dorodon</nom>
                <nom region="wor">Dorodon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2029c599" md5="a2b927a25e18716d34de957397983ce6" sha1="350c302c9a225b39c43559849b03fae7c392068f" format="mp4" support="">media/video/dorodon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6f75569" md5="ddb19eca2c3b9010b499dec6e697541d" sha1="8ac873483654d90ae04d9bf962d1131306b38e52" format="png" support="">media/mixrbv2/dorodon.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40980" romid="40716">
            <path>dorodon2.zip</path>
            <noms>
                <nom region="ss">Dorodon</nom>
                <nom region="wor">Dorodon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dorodon.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2029c599" md5="a2b927a25e18716d34de957397983ce6" sha1="350c302c9a225b39c43559849b03fae7c392068f" format="mp4" support="">media/video/dorodon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6f75569" md5="ddb19eca2c3b9010b499dec6e697541d" sha1="8ac873483654d90ae04d9bf962d1131306b38e52" format="png" support="">media/mixrbv2/dorodon2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="40982" romid="40721">
            <path>dotrikun.zip</path>
            <noms>
                <nom region="ss">Dottori Kun</nom>
                <nom region="wor">Dottori Kun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dottori Kun is a tiny maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="845255be" md5="7a9fad8274a55ce9648a4d715e4e3f6c" sha1="d1f68ba1d7761402559ed1dcc2baa30ac3c6f841" format="mp4" support="">media/video/dotrikun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c275955" md5="1fe583c4cab3c003a54be2fc9b0a1a08" sha1="47ff7897808cda121dc4d526b6724a4b43f626db" format="png" support="">media/mixrbv2/dotrikun.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40982" romid="745676">
            <path>dotrikun2.zip</path>
            <noms>
                <nom region="ss">Dottori Kun</nom>
                <nom region="wor">Dottori Kun</nom>
            </noms>
            <cloneof>dotrikun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dottori Kun is a tiny maze game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="845255be" md5="7a9fad8274a55ce9648a4d715e4e3f6c" sha1="d1f68ba1d7761402559ed1dcc2baa30ac3c6f841" format="mp4" support="">media/video/dotrikun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c275955" md5="1fe583c4cab3c003a54be2fc9b0a1a08" sha1="47ff7897808cda121dc4d526b6724a4b43f626db" format="png" support="">media/mixrbv2/dotrikun2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="154875" romid="745677">
            <path>dotriman.zip</path>
            <noms>
                <nom region="ss">Dottori-man Jr</nom>
                <nom region="wor">Dottori-man Jr</nom>
            </noms>
            <cloneof>dotrikun.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="104addef" md5="ace6a5cb38578ebf2f7c1e43a739b968" sha1="88b698f576855deb16fe831aa2a6ac81d74b87c4" format="mp4" support="">media/video/dotriman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff0de271" md5="f4aa69fb179471f47cddffe63cfc7676" sha1="7aeb35c5d94f45deee08c7e7ea8e17109a2f4e7f" format="png" support="">media/mixrbv2/dotriman.png</media>
            </medias>
            <dates>
                <date region="wor">2016</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>128x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40832" romid="58211">
            <path>pwheelsj.zip</path>
            <noms>
                <nom region="ss">Double Axle</nom>
                <nom region="wor">Double Axle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dblaxle.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Double Axle is a Monster Truck racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bca2cec" md5="1926c822f4882547752bc2dc2594eef3" sha1="858c8c493c0f52db7b1ff60d4c63119fb4039edd" format="mp4" support="">media/video/pwheelsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0daef395" md5="e7c8fb44d3b6e1bc3d252f0fc02d2cb1" sha1="7498bd29439beb18b676deb88e5488f9bb0bb425" format="png" support="">media/mixrbv2/pwheelsj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="40832" romid="40236">
            <path>dblaxleu.zip</path>
            <noms>
                <nom region="ss">Double Axle</nom>
                <nom region="wor">Double Axle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dblaxle.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Double Axle is a Monster Truck racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bca2cec" md5="1926c822f4882547752bc2dc2594eef3" sha1="858c8c493c0f52db7b1ff60d4c63119fb4039edd" format="mp4" support="">media/video/dblaxleu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0daef395" md5="e7c8fb44d3b6e1bc3d252f0fc02d2cb1" sha1="7498bd29439beb18b676deb88e5488f9bb0bb425" format="png" support="">media/mixrbv2/dblaxleu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="40832" romid="40235">
            <path>dblaxle.zip</path>
            <noms>
                <nom region="ss">Double Axle</nom>
                <nom region="wor">Double Axle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Double Axle is a Monster Truck racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bca2cec" md5="1926c822f4882547752bc2dc2594eef3" sha1="858c8c493c0f52db7b1ff60d4c63119fb4039edd" format="mp4" support="">media/video/dblaxle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0daef395" md5="e7c8fb44d3b6e1bc3d252f0fc02d2cb1" sha1="7498bd29439beb18b676deb88e5488f9bb0bb425" format="png" support="">media/mixrbv2/dblaxle.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="40832" romid="564944">
            <path>dblaxleul.zip</path>
            <noms>
                <nom region="ss">Double Axle</nom>
                <nom region="wor">Double Axle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dblaxle.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Double Axle is a Monster Truck racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7bca2cec" md5="1926c822f4882547752bc2dc2594eef3" sha1="858c8c493c0f52db7b1ff60d4c63119fb4039edd" format="mp4" support="">media/video/dblaxleul.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0daef395" md5="e7c8fb44d3b6e1bc3d252f0fc02d2cb1" sha1="7498bd29439beb18b676deb88e5488f9bb0bb425" format="png" support="">media/mixrbv2/dblaxleul.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="40862" romid="40353">
            <path>ddragonu.zip</path>
            <noms>
                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddragon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="abd3f7e9" md5="b76e00f482a753a4d2718c38605caa41" sha1="8ebde7cb44ea3edc69a4278a4ea3e6f6fd465e5c" format="mp4" support="">media/video/ddragonu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8f566a8" md5="f95bfd7759c64df24d656efc9ca21506" sha1="195603094eeabfe71a1a33ba145249d79044e4ec" format="png" support="">media/mixrbv2/ddragonu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149432" romid="40340">
            <path>ddragon.zip</path>
            <noms>
                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy &amp; Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: 
Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. 
Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.</synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1987</date>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddragon.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy &amp; Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: 
Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. 
Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.</synopsis>
            </synopsis>
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                <date region="wor">1987</date>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
            </noms>
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                <region>wor</region>
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                <synopsis langue="en">Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy &amp; Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: 
Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. 
Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.</synopsis>
            </synopsis>
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                <date region="wor">1987</date>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Released around the same time as the film of the same name and loosely based on its story, this installment in the Double Dragon series also moves away from the traditional roam-the-streets-fighting to a pure one-on-one fighter. There are ten characters to choose from, including Billy and Jimmy and the game has colorful interactive backgrounds, screen zooming, over-the-top special moves and with the inclusion of double jumps, combos, charges for the losing player and counter hits, there is plenty of room for advanced fighting strategies.</synopsis>
            </synopsis>
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                <date region="us">1995</date>
                <date region="jp">1995</date>
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            <editeur id="80">SNK</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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                <region>us</region>
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                <synopsis langue="en">Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</synopsis>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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                <region>wor</region>
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                <synopsis langue="en">Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy &amp; Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs.

Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies.

The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: 
Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks.
Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones.
Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock).
Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock.
Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss.
Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. 
Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun.

Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections.</synopsis>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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                <region>wor</region>
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                <synopsis langue="en">Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</synopsis>
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                <date region="wor">1987</date>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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                <region>wor</region>
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                <synopsis langue="en">Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</synopsis>
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                <date region="wor">1987</date>
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            <path>ddragonub.zip</path>
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                <nom region="ss">Double Dragon</nom>
                <nom region="wor">Double Dragon</nom>
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            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddragon.zip</cloneof>
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                <synopsis langue="en">Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</synopsis>
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                <date region="wor">1987</date>
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            <editeur id="200">Tecmo</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        </jeu>
        <jeu id="40863" romid="40342">
            <path>ddragon2j.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II - The Revenge</nom>
                <nom region="eu">Double Dragon 2 - The Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddragon2.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed:
Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
Jeff - Same as his original self, but now carries grenades.
Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f708c22" md5="b4a997efa4988822a8f7f29311a99d6a" sha1="80c149468ef78620e60db487a04f1476b99f14fb" format="mp4" support="">media/video/ddragon2j.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
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        </jeu>
        <jeu id="40863" romid="40343">
            <path>ddragon2u.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II - The Revenge</nom>
                <nom region="eu">Double Dragon 2 - The Revenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddragon2.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed:
Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
Jeff - Same as his original self, but now carries grenades.
Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f708c22" md5="b4a997efa4988822a8f7f29311a99d6a" sha1="80c149468ef78620e60db487a04f1476b99f14fb" format="mp4" support="">media/video/ddragon2u.mp4</media>
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            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40863" romid="640752">
            <path>ddragon2b.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II - The Revenge</nom>
                <nom region="eu">Double Dragon 2 - The Revenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ddragon2.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed:
Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
Jeff - Same as his original self, but now carries grenades.
Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f708c22" md5="b4a997efa4988822a8f7f29311a99d6a" sha1="80c149468ef78620e60db487a04f1476b99f14fb" format="mp4" support="">media/video/ddragon2b.mp4</media>
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            <dates>
                <date region="wor">1988</date>
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            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        </jeu>
        <jeu id="40863" romid="640521">
            <path>ddragon2b2.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II - The Revenge</nom>
                <nom region="eu">Double Dragon 2 - The Revenge</nom>
            </noms>
            <cloneof>ddragon2.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed:
Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
Jeff - Same as his original self, but now carries grenades.
Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f708c22" md5="b4a997efa4988822a8f7f29311a99d6a" sha1="80c149468ef78620e60db487a04f1476b99f14fb" format="mp4" support="">media/video/ddragon2b2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40863" romid="40341">
            <path>ddragon2.zip</path>
            <noms>
                <nom region="ss">Double Dragon 2 - The Revenge</nom>
                <nom region="us">Double Dragon II - The Revenge</nom>
                <nom region="eu">Double Dragon 2 - The Revenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Following his defeat at the end of the original Double Dragon, Willy, the leader of the Black Warriors, retaliates against Billy and Jimmy Lee by murdering their friend, Marian, leaving the brothers with the task to avenge her death.

The sequel to Double Dragon is essentially an upgraded version of the original game, but with with a two-way attacking system similar to one previously used in Technos Japan's 1986 arcade game "Renegade". Many of the attacks and combos from the original "Double Dragon" are retained, as well as new techniques including the invincible Cyclone Kick.

The stages and weapons are redesigned versions of items previously featured in the original game. There are a few new traps such as a bulldozer in the middle of Mission 3 and all of the transition sequences between stages are now done with the character entering the next level via a lift, making it impossible to carry one weapon to the next area.

Most of the enemy characters return from the original Double Dragon, with some given facelifts, but the stage bosses are all new. The enemies are as followed:
Williams - Has a wilder face and longer hair. He can now run towards the player and do cartwheels. He throws his knives in mid-air and sometimes carry a shovel which he throws towards the player.
Rowper - Has a beard and eye-patch, but otherwise is more or less identical to his original self. He carries shovels and can sometime pick up large objects.
Linda - She now has a mohawk and face paint. She can also jump off platforms and do the elbow strike against the player. In addition to the ball and chain, she also carries grenades and knives.
Oharra - A strongman with a clean-shaved face. Replaces Abobo from the first game and has the same attacks.
Bolo - A head-swap of Oharra with long hair and beard. Replaces the mohawked head-swap of Abobo from the first game.
Jeff - Same as his original self, but now carries grenades.
Burnov - The boss of Mission 1. An obese wrestler whose face is concealed with a mask. He grabs the player and throws similar punches in the face. After dying, he will stand up and yell, disappearing in front of the player and leaving only his clothes. In later encounters, he will revive himself at least once.
Abore - The boss of Mission 2. A huge suspender-wearing strongman with Terminator-like sunglasses. His slaps and shoulder tackles do massive damage to the player.
Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin kali sticks. In addition to his energy-draining stick combo, he also has a jump kick and sweep kick.
Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game.
The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f708c22" md5="b4a997efa4988822a8f7f29311a99d6a" sha1="80c149468ef78620e60db487a04f1476b99f14fb" format="mp4" support="">media/video/ddragon2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="40864" romid="40346">
            <path>ddragon3j.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Rosetta Stone</nom>
                <nom region="wor">Double Dragon 3 - The Rosetta Stone</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddragon3.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious fortune teller warns Billy &amp; Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
The Urquidez Brothers (Roney, Sunny, Jonny) -  Tall European grapplers. They have the most energy of the four character types.  Up to three fighters can be have in reserve.
The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
? Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
Energy - Restores the current character's life to 150%.
Power-Up - Increases the character's agility.

There are 5 stages in the game:

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29078006" md5="cf6d03ec3612922b1b6fd1810681755c" sha1="85a7c6d5506d8384af1bdf4489ef8014018a5030" format="mp4" support="">media/video/ddragon3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fd86b24" md5="52ac21b12d2f86800e6b8df7c89694b2" sha1="daa500661d8e6ad6d126c2822dd38c17d0379ac1" format="png" support="">media/mixrbv2/ddragon3j.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40864" romid="40347">
            <path>ddragon3p.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Rosetta Stone</nom>
                <nom region="wor">Double Dragon 3 - The Rosetta Stone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddragon3.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious fortune teller warns Billy &amp; Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
The Urquidez Brothers (Roney, Sunny, Jonny) -  Tall European grapplers. They have the most energy of the four character types.  Up to three fighters can be have in reserve.
The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
? Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
Energy - Restores the current character's life to 150%.
Power-Up - Increases the character's agility.

There are 5 stages in the game:

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29078006" md5="cf6d03ec3612922b1b6fd1810681755c" sha1="85a7c6d5506d8384af1bdf4489ef8014018a5030" format="mp4" support="">media/video/ddragon3p.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40864" romid="40345">
            <path>ddragon3b.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Rosetta Stone</nom>
                <nom region="wor">Double Dragon 3 - The Rosetta Stone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddragon3.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious fortune teller warns Billy &amp; Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
The Urquidez Brothers (Roney, Sunny, Jonny) -  Tall European grapplers. They have the most energy of the four character types.  Up to three fighters can be have in reserve.
The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
? Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
Energy - Restores the current character's life to 150%.
Power-Up - Increases the character's agility.

There are 5 stages in the game:

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29078006" md5="cf6d03ec3612922b1b6fd1810681755c" sha1="85a7c6d5506d8384af1bdf4489ef8014018a5030" format="mp4" support="">media/video/ddragon3b.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40864" romid="40344">
            <path>ddragon3.zip</path>
            <noms>
                <nom region="ss">Double Dragon 3 - The Rosetta Stone</nom>
                <nom region="wor">Double Dragon 3 - The Rosetta Stone</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A mysterious fortune teller warns Billy &amp; Jimmy Lee about the rise of a powerful enemy in Egypt. Since the Lee brothers are looking for a true challenge to put their martial arts skills to the ultimate test, they agree to face this mysterious new enemy. They embark on a world quest - joining up with new allies in the process - and try to lay claim to the famous 'Rosetta Stone'.

The 3rd and final arcade entry of the Double Dragon series (not counting the later Neo-Geo fighting game based on the movie) features a completely gameplay system and graphics from the first two installments. The game can played by up to 2 or 3 players, depending on the cabinet and settings. The 3rd player takes control of a yellow-clad Lee brother named Sonny, who is exclusive to this game. Techniques from the previous games such as the hair grab and the elbow punch are gone, but new ones are added such as the belly-to-back throw and the back-to-back hurricane kick, as well as the ability to dash by tapping the joystick left or right twice.

The game features weapon shops that allows the player to purchase power-ups by inserting additional tokens. The power-ups differ between stages differ between stages and are available as followed.
Extra Guys - Allows the player to control a new character who replaces the current fighter when he dies. There are three character types in addition to the Lee brothers.
The Urquidez Brothers (Roney, Sunny, Jonny) -  Tall European grapplers. They have the most energy of the four character types.  Up to three fighters can be have in reserve.
The Chin Brothers (Seimei, Taimei, Sinmei) - Chubby Chinese men with powerful attacks.
The Oyama Brothers (Masao, Kunio, Akira) - Japanese karate masters dressed in gis specializing in speedy attacks.
? Tricks - The hurricane kick and the one-armed stand head butt are added to the player's move set. If the player's current character dies, then the new techniques will be inherited by the next character in reserve, if there is one.
Weapons - A nunchaku or sword are given player. Only the Lees can have purchase and wield weapons.
Energy - Restores the current character's life to 150%.
Power-Up - Increases the character's agility.

There are 5 stages in the game:

Mission 1 - America - The enemies in this stage are typical thugs and bikers. The first area takes place in a downtown area of city. After defeating the first wave of enemies, the player will enter a warehouse, where they encounter bikers that will try to run over them with their bike. The boss in this is Jim, a red-haired biker wearing a leather jacket.

Mission 2 - China - The enemies are martial artists that specialize in flying kicks. The stage takes place in a single level set in a countryside near the Great Wall of China. The boss at the end of level is Li Cheng-Long, a Shaolin Martial Arts expert who resembles Bruce Lee. When he's down in life, he will wield out his club.

Mission 3 - Japan - The enemies are samurai swordsmen. The first area takes place outside a castle, with bamboo traps and enemies coming out of walls. The second area takes place inside a castle, where the player will face a few more swordsmen before taking out on the boss, Ranzou, a ninja. He attacks with throwing stars and smoke bombs and splits into three forms when he's down on his life.

Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. The enemies are roman archers. After defeating most of the archers, the boss Giuliano, a man decked in gladiator armor, will attempt to run the player over with his horse. After defeating all the archers, Giuliano will dismount at the end of the level and fight the player. He wields a long hand spear and can block attacks with his shield.

Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29078006" md5="cf6d03ec3612922b1b6fd1810681755c" sha1="85a7c6d5506d8384af1bdf4489ef8014018a5030" format="mp4" support="">media/video/ddragon3.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40866" romid="40361">
            <path>ddribblep.zip</path>
            <noms>
                <nom region="ss">Double Dribble</nom>
                <nom region="wor">Double Dribble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddribble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game by Konami, originally for the Arcade and ported to home consoles. It is part of Konami's "Exciting" sports series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4383e54a" md5="3281fdcf40fbda638f4f069e965660c2" sha1="b6abecedebe514a475fb7a9b096518a0931c1721" format="mp4" support="">media/video/ddribblep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe3510eb" md5="1ebfae4af8931654b030eb560757f6f3" sha1="0b6b7403dfdba3ae49dbffd1331b889cae190789" format="png" support="">media/mixrbv2/ddribblep.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40866" romid="40360">
            <path>ddribble.zip</path>
            <noms>
                <nom region="ss">Double Dribble</nom>
                <nom region="wor">Double Dribble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game by Konami, originally for the Arcade and ported to home consoles. It is part of Konami's "Exciting" sports series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4383e54a" md5="3281fdcf40fbda638f4f069e965660c2" sha1="b6abecedebe514a475fb7a9b096518a0931c1721" format="mp4" support="">media/video/ddribble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe3510eb" md5="1ebfae4af8931654b030eb560757f6f3" sha1="0b6b7403dfdba3ae49dbffd1331b889cae190789" format="png" support="">media/mixrbv2/ddribble.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40837" romid="40248">
            <path>dblpointd.zip</path>
            <noms>
                <nom region="ss">Double Point</nom>
                <nom region="wor">Double Point</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dblpoint.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An adult puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2fcdbef4" md5="9a80fafe6a5e39c5da5886969787b1d7" sha1="5e8e5ed1641e0224ae1161cb84c11dd403176539" format="mp4" support="">media/video/dblpointd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d353a776" md5="457db9dc3e69796bdd29e93a72c8d918" sha1="730ffb2c290a9133d9ada1d5d66191ebe9bf2d08" format="png" support="">media/mixrbv2/dblpointd.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40837" romid="40247">
            <path>dblpoint.zip</path>
            <noms>
                <nom region="ss">Double Point</nom>
                <nom region="wor">Double Point</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An adult puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2fcdbef4" md5="9a80fafe6a5e39c5da5886969787b1d7" sha1="5e8e5ed1641e0224ae1161cb84c11dd403176539" format="mp4" support="">media/video/dblpoint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d353a776" md5="457db9dc3e69796bdd29e93a72c8d918" sha1="730ffb2c290a9133d9ada1d5d66191ebe9bf2d08" format="png" support="">media/mixrbv2/dblpoint.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40835" romid="40245">
            <path>dblewing.zip</path>
            <noms>
                <nom region="ss">Double Wings</nom>
                <nom region="wor">Double Wings</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0224958" md5="bead55e3793dff6661462251945eb0d0" sha1="970ef00905d2e1640ca9cb5055838128d2d6796f" format="mp4" support="">media/video/dblewing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3db2e65" md5="de5a85d45090e68c2113df32a0efff0c" sha1="505d32b890c22cb04bd4b1fbec9831db913b5db4" format="png" support="">media/mixrbv2/dblewing.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150390" romid="40733">
            <path>downtownp.zip</path>
            <noms>
                <nom region="ss">Downtown / Mokugeki</nom>
                <nom region="wor">Downtown / Mokugeki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>downtown.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5febb527" md5="adeb9c1595e3c4b2540615460cb47665" sha1="b04ac6beef73093c36ba749e9405c754dcd03319" format="mp4" support="">media/video/downtownp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3497285a" md5="c1ea12b8dd919ced2c245f397015e995" sha1="6c9a51f8966221a70ce539e341b7b7674cdecf25" format="png" support="">media/mixrbv2/downtownp.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="150390" romid="40732">
            <path>downtownj.zip</path>
            <noms>
                <nom region="ss">Downtown / Mokugeki</nom>
                <nom region="wor">Downtown / Mokugeki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>downtown.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5febb527" md5="adeb9c1595e3c4b2540615460cb47665" sha1="b04ac6beef73093c36ba749e9405c754dcd03319" format="mp4" support="">media/video/downtownj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="150390" romid="40731">
            <path>downtown2.zip</path>
            <noms>
                <nom region="ss">Downtown / Mokugeki</nom>
                <nom region="wor">Downtown / Mokugeki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>downtown.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5febb527" md5="adeb9c1595e3c4b2540615460cb47665" sha1="b04ac6beef73093c36ba749e9405c754dcd03319" format="mp4" support="">media/video/downtown2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3497285a" md5="c1ea12b8dd919ced2c245f397015e995" sha1="6c9a51f8966221a70ce539e341b7b7674cdecf25" format="png" support="">media/mixrbv2/downtown2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
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        <jeu id="150390" romid="40730">
            <path>downtown.zip</path>
            <noms>
                <nom region="ss">Downtown / Mokugeki</nom>
                <nom region="wor">Downtown / Mokugeki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5febb527" md5="adeb9c1595e3c4b2540615460cb47665" sha1="b04ac6beef73093c36ba749e9405c754dcd03319" format="mp4" support="">media/video/downtown.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3497285a" md5="c1ea12b8dd919ced2c245f397015e995" sha1="6c9a51f8966221a70ce539e341b7b7674cdecf25" format="png" support="">media/mixrbv2/downtown.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="41025" romid="40815">
            <path>drmicro.zip</path>
            <noms>
                <nom region="ss">Dr. Micro</nom>
                <nom region="wor">Dr. Micro</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.

The game consists of 3 single-screen levels:

On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.

On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.

The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16c4a305" md5="09aba283a5da125d01e260ae03894f2a" sha1="91126706f5212700e0e910ab60d93bf234b2fca3" format="mp4" support="">media/video/drmicro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38b454bd" md5="ec413f62d02af1acf0b2669aa1c3ef88" sha1="c9e32ac3023a04206fd24890793490813c1452ac" format="png" support="">media/mixrbv2/drmicro.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41036" romid="40829">
            <path>drtomy.zip</path>
            <noms>
                <nom region="ss">Dr. Tomy</nom>
                <nom region="wor">Dr. Tomy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Tomy © 1993 Playmark.

A "Dr. Mario" rip-off featuring adult content.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d699c23e" md5="703d25e96aea81e7debd0bd0ec538f64" sha1="e54296608f76ee018faea7788079082d98acf137" format="mp4" support="">media/video/drtomy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8f9ea32" md5="5b30164e1315cdedf9c3bdaa5273e00e" sha1="3d60c0d9001100693d45abad678c334ff6ace698" format="png" support="">media/mixrbv2/drtomy.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5446">Playmark</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41037" romid="40831">
            <path>drtoppelj.zip</path>
            <noms>
                <nom region="ss">Dr. Toppel's Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>drtoppel.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e758d1d0" md5="3f2e8b685119a468b3a2b7f741af84ef" sha1="4ed35e69166ab86f572d9ff8241828b6ae1205dd" format="mp4" support="">media/video/drtoppelj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0696d6ad" md5="1dabb57948b35a2aa6beffff920ab325" sha1="3a37f0076a7afb334ec9451995e19ec5707f70cf" format="png" support="">media/mixrbv2/drtoppelj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41037" romid="316304">
            <path>drtoppela.zip</path>
            <noms>
                <nom region="ss">Dr. Toppel's Adventure</nom>
            </noms>
            <cloneof>drtoppel.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e758d1d0" md5="3f2e8b685119a468b3a2b7f741af84ef" sha1="4ed35e69166ab86f572d9ff8241828b6ae1205dd" format="mp4" support="">media/video/drtoppela.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0696d6ad" md5="1dabb57948b35a2aa6beffff920ab325" sha1="3a37f0076a7afb334ec9451995e19ec5707f70cf" format="png" support="">media/mixrbv2/drtoppela.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41037" romid="675759">
            <path>drtoppel.zip</path>
            <noms>
                <nom region="ss">Dr. Toppel's Adventure</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e758d1d0" md5="3f2e8b685119a468b3a2b7f741af84ef" sha1="4ed35e69166ab86f572d9ff8241828b6ae1205dd" format="mp4" support="">media/video/drtoppel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0696d6ad" md5="1dabb57948b35a2aa6beffff920ab325" sha1="3a37f0076a7afb334ec9451995e19ec5707f70cf" format="png" support="">media/mixrbv2/drtoppel.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41037" romid="40832">
            <path>drtoppelu.zip</path>
            <noms>
                <nom region="ss">Dr. Toppel's Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>drtoppel.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e758d1d0" md5="3f2e8b685119a468b3a2b7f741af84ef" sha1="4ed35e69166ab86f572d9ff8241828b6ae1205dd" format="mp4" support="">media/video/drtoppelu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0696d6ad" md5="1dabb57948b35a2aa6beffff920ab325" sha1="3a37f0076a7afb334ec9451995e19ec5707f70cf" format="png" support="">media/mixrbv2/drtoppelu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40999" romid="40755">
            <path>dragnblz.zip</path>
            <noms>
                <nom region="ss">Dragon Blaze</nom>
                <nom region="wor">Dragon Blaze</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">In a distant land, four brave dragonriders must make use of every trick in the book to survive wave after wave of powerful monsters and hulking bosses in this Psikyo shoot'em up masterpiece. Features some truly beautiful graphics &amp; sound, excellent control that features some interesting gameplay mechanics and tons of challenge.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6efa6d08" md5="01e27d5a32778a0a37bdcc9e2e7102a9" sha1="7602dd62bdbfd913c112b22a902ea756ce5575ac" format="mp4" support="">media/video/dragnblz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fdc625d" md5="7c69bfdc5f83a5e231c825c144ec52d8" sha1="20673a8f6eea5f3ca8ee4926f0aef2bca27339fa" format="png" support="">media/mixrbv2/dragnblz.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
                <date region="asi">2000</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41008" romid="40776">
            <path>drgnbowla.zip</path>
            <noms>
                <nom region="ss">Dragon Bowl</nom>
                <nom region="wor">Dragon Bowl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drgnbowl.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Bowl is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa571412" md5="631d3759000871c2af2fcf90c7255587" sha1="f1287a6fc636bc28d45b010d7439b2ab7346ffce" format="mp4" support="">media/video/drgnbowla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a122c67c" md5="cb6eec534e2bf046dc3dd51dcf4db80e" sha1="7eee800216663882604dd2878881bc9a6b129e85" format="png" support="">media/mixrbv2/drgnbowla.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5625">Nics</developpeur>
            <editeur id="5625">Nics</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41008" romid="40775">
            <path>drgnbowl.zip</path>
            <noms>
                <nom region="ss">Dragon Bowl</nom>
                <nom region="wor">Dragon Bowl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Bowl is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa571412" md5="631d3759000871c2af2fcf90c7255587" sha1="f1287a6fc636bc28d45b010d7439b2ab7346ffce" format="mp4" support="">media/video/drgnbowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a122c67c" md5="cb6eec534e2bf046dc3dd51dcf4db80e" sha1="7eee800216663882604dd2878881bc9a6b129e85" format="png" support="">media/mixrbv2/drgnbowl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5625">Nics</developpeur>
            <editeur id="5625">Nics</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40838" romid="40249">
            <path>dbreed.zip</path>
            <noms>
                <nom region="ss">Dragon Breed</nom>
                <nom region="wor">Dragon Breed</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. 

What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time.

Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head.

Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: 
Red orb enables the dragon to breathe a flame. 
Gold orb enables Bahamoot's body to fire crescents in all directions. 
Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. 
Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. 

The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. 

Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b23a4f6" md5="9d4e2768861531e9993d4285d91efb8b" sha1="2b96f793d4aa308ea1ad7d03d0b14a9e1746d01d" format="mp4" support="">media/video/dbreed.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40838">
            <path>dbreedm72j.zip</path>
            <noms>
                <nom region="ss">Dragon Breed</nom>
                <nom region="wor">Dragon Breed</nom>
            </noms>
            <cloneof>dbreed.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. 

What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time.

Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head.

Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: 
Red orb enables the dragon to breathe a flame. 
Gold orb enables Bahamoot's body to fire crescents in all directions. 
Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. 
Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. 

The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. 

Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b23a4f6" md5="9d4e2768861531e9993d4285d91efb8b" sha1="2b96f793d4aa308ea1ad7d03d0b14a9e1746d01d" format="mp4" support="">media/video/dbreedm72j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f049439" md5="f8958a530d2de0e2ae25ee1e102e8d93" sha1="c46a725825d308b69d6fb978c98d4fdabb20d6e4" format="png" support="">media/mixrbv2/dbreedm72j.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40838" romid="40250">
            <path>dbreedm72.zip</path>
            <noms>
                <nom region="ss">Dragon Breed</nom>
                <nom region="wor">Dragon Breed</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dbreed.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Breed is a side-scrolling shoot-em-up in which the player controls the game's hero, Kayus, who is riding on the back of a fully articulated dragon named 'Bahamoot'. The dragon is immune to enemy attacks, capable of blocking most projectiles and of damaging and eventually killing enemies on contact. Dragon rider Kayus is armed with a forward-firing crossbow but unlike his steed, is not invulnerable and will be killed by contact with either enemies or their projectiles. 

What separates Dragon Breed from other games in the genre is in how the Dragon can be utilised. Bahamoot's body is flexible and responds to Kayus' movement, enabling Kayus to use Bahamoot as both a mobile shield and a whip-like weapon. It's also possible to encircle the tail around a group of enemies to kill them. The tail of the yellow or blue dragon can be coiled around the dragon's rider to offer almost complete invulnerability for a limited time.

Bahamoot can also spit fireballs. By holding the fire button down, the dragon will build up fire in its mouth; the longer the button is held down, the more powerful the fireball will be. There are four levels of fireball power and at its strongest, the fireball resembles a dragon's head.

Power-ups appear in the form of orbs, acquired by shooting small green dragons that appear intermittently throughout stages. There are four different types of orbs, each of will change Bahamoot to a different colour and grant him a new attack power: 
Red orb enables the dragon to breathe a flame. 
Gold orb enables Bahamoot's body to fire crescents in all directions. 
Silver orb enables the dragon to produce up to four miniature dragons, which home in on enemies. 
Blue orb enables Bahamoot to fire bolts of electricity downwards from its underside. 

The player can enhance a specific power by picking up the same type of orb, this can be done up to three times. 

Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b23a4f6" md5="9d4e2768861531e9993d4285d91efb8b" sha1="2b96f793d4aa308ea1ad7d03d0b14a9e1746d01d" format="mp4" support="">media/video/dbreedm72.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f049439" md5="f8958a530d2de0e2ae25ee1e102e8d93" sha1="c46a725825d308b69d6fb978c98d4fdabb20d6e4" format="png" support="">media/mixrbv2/dbreedm72.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41009" romid="40777">
            <path>drgnbstr.zip</path>
            <noms>
                <nom region="ss">Dragon Buster</nom>
                <nom region="wor">Dragon Buster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Buster is a role-playing game in which you travel through various scenery to rescue the princess from an evil dragon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1e41eed" md5="fdce8add6f3261d412ad538a5bb428fa" sha1="30eedbd614f26b6e5427c396d37b466583c32e96" format="mp4" support="">media/video/drgnbstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3769af65" md5="2cb982cb18fb6cfb982688393e4ef9ab" sha1="968b782d2059a423fdcb8f85ddc26700632cadd4" format="png" support="">media/mixrbv2/drgnbstr.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41000" romid="40758">
            <path>dragngunj.zip</path>
            <noms>
                <nom region="ss">Dragon Gun</nom>
                <nom region="wor">Dragon Gun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dragngun.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A first-person view shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="906c6955" md5="b3f8599b348cf1c73f38d08ee9d4e41e" sha1="35b17fb603e16fe898f2d01c3fe1a68e685dfd6f" format="mp4" support="">media/video/dragngunj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79c93e32" md5="10c0e77b0f80b0ee52d3adbd4b927ae0" sha1="c4bba8fc12d03809350157f7ccba650c103bc1cc" format="png" support="">media/mixrbv2/dragngunj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41000" romid="40757">
            <path>dragngun.zip</path>
            <noms>
                <nom region="ss">Dragon Gun</nom>
                <nom region="wor">Dragon Gun</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A first-person view shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="906c6955" md5="b3f8599b348cf1c73f38d08ee9d4e41e" sha1="35b17fb603e16fe898f2d01c3fe1a68e685dfd6f" format="mp4" support="">media/video/dragngun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79c93e32" md5="10c0e77b0f80b0ee52d3adbd4b927ae0" sha1="c4bba8fc12d03809350157f7ccba650c103bc1cc" format="png" support="">media/mixrbv2/dragngun.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41010">
            <path>drgnmst2.zip</path>
            <noms>
                <nom region="ss">Dragon Master</nom>
                <nom region="wor">Dragon Master</nom>
            </noms>
            <cloneof>drgnmst.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A fighting game with 3 bosses and 8 characters to select.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab40ef55" md5="96f80cda9f9cd31c5beba8b3c8b56db3" sha1="703337db4f52aaa0e5329fd25d90d863c3462df4" format="mp4" support="">media/video/drgnmst2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="daf3e041" md5="880d22519c3ea3a50646a8b0f76d107d" sha1="eac01cedad4932ddcc271c3b878cb7e20e74242f" format="png" support="">media/mixrbv2/drgnmst2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5370">Unico</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=7||</controles>
        </jeu>
        <jeu id="41010" romid="40780">
            <path>drgnmst.zip</path>
            <noms>
                <nom region="ss">Dragon Master</nom>
                <nom region="wor">Dragon Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A fighting game with 3 bosses and 8 characters to select.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab40ef55" md5="96f80cda9f9cd31c5beba8b3c8b56db3" sha1="703337db4f52aaa0e5329fd25d90d863c3462df4" format="mp4" support="">media/video/drgnmst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="daf3e041" md5="880d22519c3ea3a50646a8b0f76d107d" sha1="eac01cedad4932ddcc271c3b878cb7e20e74242f" format="png" support="">media/mixrbv2/drgnmst.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5370">Unico</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=7||</controles>
        </jeu>
        <jeu id="41040" romid="567416">
            <path>dsabera.zip</path>
            <noms>
                <nom region="ss">Dragon Saber</nom>
                <nom region="wor">Dragon Saber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dsaber.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18a476c5" md5="5044e2d185a4e6bd6dde281b189c66ad" sha1="c1498c8dc726211e986b4f62768941727bce2c06" format="mp4" support="">media/video/dsabera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bd90810" md5="e4448d151e9a1e091fc722be15a36bae" sha1="e883bbf5fc457ea65cfa283da0d03d8c7556ee83" format="png" support="">media/mixrbv2/dsabera.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41040" romid="40842">
            <path>dsaberj.zip</path>
            <noms>
                <nom region="ss">Dragon Saber</nom>
                <nom region="wor">Dragon Saber</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dsaber.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18a476c5" md5="5044e2d185a4e6bd6dde281b189c66ad" sha1="c1498c8dc726211e986b4f62768941727bce2c06" format="mp4" support="">media/video/dsaberj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bd90810" md5="e4448d151e9a1e091fc722be15a36bae" sha1="e883bbf5fc457ea65cfa283da0d03d8c7556ee83" format="png" support="">media/mixrbv2/dsaberj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41040" romid="40841">
            <path>dsaber.zip</path>
            <noms>
                <nom region="ss">Dragon Saber</nom>
                <nom region="wor">Dragon Saber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18a476c5" md5="5044e2d185a4e6bd6dde281b189c66ad" sha1="c1498c8dc726211e986b4f62768941727bce2c06" format="mp4" support="">media/video/dsaber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bd90810" md5="e4448d151e9a1e091fc722be15a36bae" sha1="e883bbf5fc457ea65cfa283da0d03d8c7556ee83" format="png" support="">media/mixrbv2/dsaber.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41047" romid="40866">
            <path>dspirit2.zip</path>
            <noms>
                <nom region="ss">Dragon Spirit</nom>
                <nom region="wor">Dragon Spirit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dspirit.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="669bdabf" md5="f2a790e611585e1a626d10079f74fe21" sha1="9a9d34ab3752dc90e73290fbd67a1eb72708de00" format="mp4" support="">media/video/dspirit2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="825f60c3" md5="1a23722c6a3ac47427e3744c2d8b6706" sha1="efced863fb548377b03d82070be45823d7fb4f3c" format="png" support="">media/mixrbv2/dspirit2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41047" romid="40865">
            <path>dspirit1.zip</path>
            <noms>
                <nom region="ss">Dragon Spirit</nom>
                <nom region="wor">Dragon Spirit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dspirit.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="669bdabf" md5="f2a790e611585e1a626d10079f74fe21" sha1="9a9d34ab3752dc90e73290fbd67a1eb72708de00" format="mp4" support="">media/video/dspirit1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="825f60c3" md5="1a23722c6a3ac47427e3744c2d8b6706" sha1="efced863fb548377b03d82070be45823d7fb4f3c" format="png" support="">media/mixrbv2/dspirit1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41047" romid="40864">
            <path>dspirit.zip</path>
            <noms>
                <nom region="ss">Dragon Spirit</nom>
                <nom region="wor">Dragon Spirit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="669bdabf" md5="f2a790e611585e1a626d10079f74fe21" sha1="9a9d34ab3752dc90e73290fbd67a1eb72708de00" format="mp4" support="">media/video/dspirit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="825f60c3" md5="1a23722c6a3ac47427e3744c2d8b6706" sha1="efced863fb548377b03d82070be45823d7fb4f3c" format="png" support="">media/mixrbv2/dspirit.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150391" romid="40781">
            <path>drgnunit.zip</path>
            <noms>
                <nom region="ss">Dragon Unit / Castle Of Dragon</nom>
                <nom region="wor">Dragon Unit / Castle Of Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">The Dragon Master, Darklarza, has been terrorizing the kingdom for many years. The king was forced into exile by this threat. He retreated, with the bravest knight in the kingdom, named Garaden. Darklarza stages an attack on the king's fortress, breaks in and manages to abduct the royal princess. Garaden sets off to vanquish Darklarza and rescue the princess.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66342228" md5="af1a3f537bb444583b9a3ae02a416ba8" sha1="0bfb0e9b529639c83ec0a221e9270f71449b7075" format="mp4" support="">media/video/drgnunit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d50f65" md5="3283bd8c733b85e8547cd2b25ed36e69" sha1="5decb1e9c13d2e846134fa97782887c2c519e7e5" format="png" support="">media/mixrbv2/drgnunit.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41014" romid="40790">
            <path>drgw2.zip</path>
            <noms>
                <nom region="ss">Dragon World 2</nom>
                <nom region="us">Dragon World II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d1a186c" md5="47bb144e2e4a5b54736ff24b2e8cc1c1" sha1="0b2ec35964f6a94f57df673bd25ea59401037aa6" format="mp4" support="">media/video/drgw2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20c1decc" md5="c30d89cc556d38c05a42eb68d4a20e56" sha1="750d9cd75467c4cdba20324f23b3270875e87b1b" format="png" support="">media/mixrbv2/drgw2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41014" romid="40907">
            <path>dw2v100x.zip</path>
            <noms>
                <nom region="ss">Dragon World 2</nom>
                <nom region="us">Dragon World II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drgw2.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d1a186c" md5="47bb144e2e4a5b54736ff24b2e8cc1c1" sha1="0b2ec35964f6a94f57df673bd25ea59401037aa6" format="mp4" support="">media/video/dw2v100x.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20c1decc" md5="c30d89cc556d38c05a42eb68d4a20e56" sha1="750d9cd75467c4cdba20324f23b3270875e87b1b" format="png" support="">media/mixrbv2/dw2v100x.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41014" romid="40792">
            <path>drgw2hk.zip</path>
            <noms>
                <nom region="ss">Dragon World 2</nom>
                <nom region="us">Dragon World II</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>drgw2.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d1a186c" md5="47bb144e2e4a5b54736ff24b2e8cc1c1" sha1="0b2ec35964f6a94f57df673bd25ea59401037aa6" format="mp4" support="">media/video/drgw2hk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20c1decc" md5="c30d89cc556d38c05a42eb68d4a20e56" sha1="750d9cd75467c4cdba20324f23b3270875e87b1b" format="png" support="">media/mixrbv2/drgw2hk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41014" romid="40793">
            <path>drgw2j.zip</path>
            <noms>
                <nom region="ss">Dragon World 2</nom>
                <nom region="us">Dragon World II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>drgw2.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d1a186c" md5="47bb144e2e4a5b54736ff24b2e8cc1c1" sha1="0b2ec35964f6a94f57df673bd25ea59401037aa6" format="mp4" support="">media/video/drgw2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20c1decc" md5="c30d89cc556d38c05a42eb68d4a20e56" sha1="750d9cd75467c4cdba20324f23b3270875e87b1b" format="png" support="">media/mixrbv2/drgw2j.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41014" romid="40791">
            <path>drgw2c.zip</path>
            <noms>
                <nom region="ss">Dragon World 2</nom>
                <nom region="us">Dragon World II</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>drgw2.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d1a186c" md5="47bb144e2e4a5b54736ff24b2e8cc1c1" sha1="0b2ec35964f6a94f57df673bd25ea59401037aa6" format="mp4" support="">media/video/drgw2c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20c1decc" md5="c30d89cc556d38c05a42eb68d4a20e56" sha1="750d9cd75467c4cdba20324f23b3270875e87b1b" format="png" support="">media/mixrbv2/drgw2c.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40839" romid="40253">
            <path>dbza.zip</path>
            <noms>
                <nom region="ss">Dragonball Z</nom>
                <nom region="wor">DragonBall Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dbz.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ee493f8" md5="6b43bb760bc03a7a9aeaf880cc56ab11" sha1="bce9bc0a6bbd174da4ffcafd608403a3d0d04116" format="mp4" support="">media/video/dbza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f801299" md5="a853ecbb2d751a672fcb7c0a7ac3bd45" sha1="5a38191519ed59109dfadab24b26aef3fecd2fe5" format="png" support="">media/mixrbv2/dbza.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Lime||</couleurs>
        </jeu>
        <jeu id="40839" romid="40251">
            <path>dbz.zip</path>
            <noms>
                <nom region="ss">Dragonball Z</nom>
                <nom region="wor">DragonBall Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ee493f8" md5="6b43bb760bc03a7a9aeaf880cc56ab11" sha1="bce9bc0a6bbd174da4ffcafd608403a3d0d04116" format="mp4" support="">media/video/dbz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f801299" md5="a853ecbb2d751a672fcb7c0a7ac3bd45" sha1="5a38191519ed59109dfadab24b26aef3fecd2fe5" format="png" support="">media/mixrbv2/dbz.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Lime||</couleurs>
        </jeu>
        <jeu id="40840" romid="40252">
            <path>dbz2.zip</path>
            <noms>
                <nom region="ss">Dragonball Z 2 - Super Battle</nom>
                <nom region="wor">Dragonball Z 2 - Super Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Dragon Ball Z 2: Super Battle the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the But?den series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc4f3ca7" md5="dcda7bf675707d001cbf5ea4686ea55c" sha1="a31db28b64217ff52d632d24bb9963b3d7825771" format="mp4" support="">media/video/dbz2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e9bc206" md5="a8785d349b1ebcd5c69ffdd160fd0f0c" sha1="e27ca2bb85e0b165b16e0d5722c8814657649f99" format="png" support="">media/mixrbv2/dbz2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41004" romid="40813">
            <path>drktnjr.zip</path>
            <noms>
                <nom region="ss">Drakton</nom>
                <nom region="wor">Drakton</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drakton.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze / shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef0493f1" md5="519bc00d0f35034298a88fbc22c5a60c" sha1="4752592753ad9845342b199fefd0482dc72cef7f" format="mp4" support="">media/video/drktnjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17711680" md5="93fd94e79b80d2b57325ea9bbb086aed" sha1="52beb3e0e690062e9fab17f71dada9fce71e25ef" format="png" support="">media/mixrbv2/drktnjr.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41004" romid="40770">
            <path>drakton.zip</path>
            <noms>
                <nom region="ss">Drakton</nom>
                <nom region="wor">Drakton</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze / shoot'em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef0493f1" md5="519bc00d0f35034298a88fbc22c5a60c" sha1="4752592753ad9845342b199fefd0482dc72cef7f" format="mp4" support="">media/video/drakton.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17711680" md5="93fd94e79b80d2b57325ea9bbb086aed" sha1="52beb3e0e690062e9fab17f71dada9fce71e25ef" format="png" support="">media/mixrbv2/drakton.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41969" romid="46689">
            <path>keithlcy.zip</path>
            <noms>
                <nom region="ss">Dramatic Adventure Quiz Keith And Lucy</nom>
                <nom region="us">Dramatic Adventure Quiz Keith &amp; Lucy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f02ca8b0" md5="09001d0fab937dcac656b7eba6032eff" sha1="3b26d59411fc4d2b68c49a7006a353cbf2ef1b32" format="mp4" support="">media/video/keithlcy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eebb5dd1" md5="7c6e707eeffcd3a357c7eb7f1920aa35" sha1="0939bb987eaa9609e0f74cec14b3bd623092a1f6" format="png" support="">media/mixrbv2/keithlcy.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x238</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="41005" romid="40772">
            <path>dreambal.zip</path>
            <noms>
                <nom region="ss">Dream Ball</nom>
                <nom region="wor">Dream Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bc3034a" md5="07a2fbd6b8b469f0b98efbe24c6de739" sha1="596c3212a3a35af1654494b74dd7ddbe58ed11c9" format="mp4" support="">media/video/dreambal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ad3a927" md5="98f9369f4906c78f3de98382196169ef" sha1="6d796c906a58fbc23ced83c4e6498b326b1a8c79" format="png" support="">media/mixrbv2/dreambal.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Gambling||Buttons=9||</controles>
        </jeu>
        <jeu id="41007" romid="40774">
            <path>dremshpr.zip</path>
            <noms>
                <nom region="ss">Dream Shopper</nom>
                <nom region="wor">Dream Shopper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dream Shopper is an arcade game which was released by Sanritsu in 1982; it runs on Namco's Pac-Man hardware. The player must use a four-way joystick to take control of a shopper. At the start of the game the text YOUR PRESSING GOAL IS 10000 POINTS will appear on the screen. The screen will then cut to a shot of a room whose floor is comprised of 144 tiles as they flash up and give you a brief idea of what they all are; all except the 66th tile (which is the one with the apple) will then go black, and the Dream Shopper will have to walk around the room and use the Reveal Button to reveal the type of tile he is standing on. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf7e9750" md5="58186e804cb7778b5f747e2925975c12" sha1="40eb0517e902c2fe137e12a02839283177b4cdf7" format="mp4" support="">media/video/dremshpr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36f12705" md5="b56bcc4cc60658a7b15f6292753b7576" sha1="7be2e770a7be0db6928fe10bd3cf651ef3f9b408" format="png" support="">media/mixrbv2/dremshpr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41046" romid="40855">
            <path>dsoccr94k.zip</path>
            <noms>
                <nom region="ss">Dream Soccer '94</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>dsoccr94.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2965dc5" md5="1e1ae221cf3e19360f8c33f8190b3793" sha1="591b1b3abcefb7ab34b7f4e37ad84aa38a841e0b" format="mp4" support="">media/video/dsoccr94k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0db4f37c" md5="30d837d817cc56a1eba639837ba72bf2" sha1="2e1b4655066459d1c1ea7a06b7cbf50a6ed5666f" format="png" support="">media/mixrbv2/dsoccr94k.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41046" romid="40854">
            <path>dsoccr94j.zip</path>
            <noms>
                <nom region="ss">Dream Soccer '94</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dsoccr94.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2965dc5" md5="1e1ae221cf3e19360f8c33f8190b3793" sha1="591b1b3abcefb7ab34b7f4e37ad84aa38a841e0b" format="mp4" support="">media/video/dsoccr94j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0db4f37c" md5="30d837d817cc56a1eba639837ba72bf2" sha1="2e1b4655066459d1c1ea7a06b7cbf50a6ed5666f" format="png" support="">media/mixrbv2/dsoccr94j.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41046" romid="40853">
            <path>dsoccr94.zip</path>
            <noms>
                <nom region="ss">Dream Soccer '94</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2965dc5" md5="1e1ae221cf3e19360f8c33f8190b3793" sha1="591b1b3abcefb7ab34b7f4e37ad84aa38a841e0b" format="mp4" support="">media/video/dsoccr94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0db4f37c" md5="30d837d817cc56a1eba639837ba72bf2" sha1="2e1b4655066459d1c1ea7a06b7cbf50a6ed5666f" format="png" support="">media/mixrbv2/dsoccr94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41006" romid="40773">
            <path>dreamwld.zip</path>
            <noms>
                <nom region="ss">Dream World</nom>
                <nom region="wor">Dream World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de5738c7" md5="9b5f15926745f5316a5ac7ac80fff3f1" sha1="12442839136b2075361202f8724f6ae67922b5ec" format="mp4" support="">media/video/dreamwld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63030a26" md5="8af6156ec295ce56759820fef05091e6" sha1="b214dd8a20b5ec671404e0751ca84c15032072ea" format="png" support="">media/mixrbv2/dreamwld.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41018" romid="40800">
            <path>dribling.zip</path>
            <noms>
                <nom region="ss">Dribbling</nom>
                <nom region="wor">Dribbling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early overhead-view soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcf7a15c" md5="096fbf4974b8693bcf5cc434ac123857" sha1="ee2cca427a300e0adecc3081232467960072e67b" format="mp4" support="">media/video/dribling.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d4f7da9" md5="df15d416a5f03094d1f1b173789e31d0" sha1="f1e8c388b7a520474094486268278a1c5174def5" format="png" support="">media/mixrbv2/dribling.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5549">Model Racing</developpeur>
            <editeur id="5549">Model Racing</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x216</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41018" romid="40802">
            <path>driblingo.zip</path>
            <noms>
                <nom region="ss">Dribbling</nom>
                <nom region="wor">Dribbling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dribling.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early overhead-view soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcf7a15c" md5="096fbf4974b8693bcf5cc434ac123857" sha1="ee2cca427a300e0adecc3081232467960072e67b" format="mp4" support="">media/video/driblingo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d4f7da9" md5="df15d416a5f03094d1f1b173789e31d0" sha1="f1e8c388b7a520474094486268278a1c5174def5" format="png" support="">media/mixrbv2/driblingo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5549">Model Racing</developpeur>
            <editeur id="5549">Model Racing</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x216</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41018" romid="40801">
            <path>driblingbr.zip</path>
            <noms>
                <nom region="ss">Dribbling</nom>
                <nom region="wor">Dribbling</nom>
            </noms>
            <regions>
                <region>br</region>
            </regions>
            <cloneof>dribling.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An early overhead-view soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcf7a15c" md5="096fbf4974b8693bcf5cc434ac123857" sha1="ee2cca427a300e0adecc3081232467960072e67b" format="mp4" support="">media/video/driblingbr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d4f7da9" md5="df15d416a5f03094d1f1b173789e31d0" sha1="f1e8c388b7a520474094486268278a1c5174def5" format="png" support="">media/mixrbv2/driblingbr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5549">Model Racing</developpeur>
            <editeur id="5549">Model Racing</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x216</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41020" romid="40807">
            <path>driveout.zip</path>
            <noms>
                <nom region="ss">Drift Out</nom>
                <nom region="wor">Drift Out</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>driftout.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83b6dc6c" md5="aea2c1e5dad09668ae8d361b4422e9f9" sha1="547d519304d20d10036730dce458d2ae148b5c10" format="mp4" support="">media/video/driveout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d06c001" md5="c57ac5e9450abacada5f8f0b26c03427" sha1="bdc4ee1fbc9ac03a6c4ea3dbcb19a44098289f5f" format="png" support="">media/mixrbv2/driveout.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41020" romid="40805">
            <path>driftoutj.zip</path>
            <noms>
                <nom region="ss">Drift Out</nom>
                <nom region="wor">Drift Out</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>driftout.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83b6dc6c" md5="aea2c1e5dad09668ae8d361b4422e9f9" sha1="547d519304d20d10036730dce458d2ae148b5c10" format="mp4" support="">media/video/driftoutj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d06c001" md5="c57ac5e9450abacada5f8f0b26c03427" sha1="bdc4ee1fbc9ac03a6c4ea3dbcb19a44098289f5f" format="png" support="">media/mixrbv2/driftoutj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41020" romid="40804">
            <path>driftout.zip</path>
            <noms>
                <nom region="ss">Drift Out</nom>
                <nom region="wor">Drift Out</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83b6dc6c" md5="aea2c1e5dad09668ae8d361b4422e9f9" sha1="547d519304d20d10036730dce458d2ae148b5c10" format="mp4" support="">media/video/driftout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d06c001" md5="c57ac5e9450abacada5f8f0b26c03427" sha1="bdc4ee1fbc9ac03a6c4ea3dbcb19a44098289f5f" format="png" support="">media/mixrbv2/driftout.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41019" romid="40803">
            <path>drifto94.zip</path>
            <noms>
                <nom region="ss">Drift Out '94 - The Hard Order</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A top birds eye view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6492dd77" md5="d9cbb0535d81550e3a448d0bcf0fc1b5" sha1="b8b3ebb5d7fcbc56b734f7eba1eb0b6d3f742b9d" format="mp4" support="">media/video/drifto94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2d50852" md5="2efa2f90a5011393fdea9871ad0f260f" sha1="b9608fca582a2b9bac96031a31eb786f5d9a16a5" format="png" support="">media/mixrbv2/drifto94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x238</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150406" romid="40811">
            <path>drivfrcp.zip</path>
            <noms>
                <nom region="ss">Driving Force</nom>
                <nom region="wor">Driving Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early chase-view racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75fd80bd" md5="a54dc1d6efaac265612d2ba9d8bc299d" sha1="6a88cbbc9b46426501147ab9b7c007cba6e9afbb" format="mp4" support="">media/video/drivfrcp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ea0cb4e" md5="ab0b7b0010e41921d7175bd4fc6eeddc" sha1="5afbf828447c9011383c54fe0b41e9951f02a1e5" format="png" support="">media/mixrbv2/drivfrcp.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41023" romid="40810">
            <path>drivfrcg.zip</path>
            <noms>
                <nom region="ss">Driving Force</nom>
                <nom region="wor">Driving Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drivfrcp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Driving Force (c) 1985 Elsys Software.  - TRIVIA -  Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)".  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0cc49f56" md5="bb1879f405e59fcf17f293fb6969a896" sha1="da41128f4ecc91dcffef8847ea5c119e81410346" format="mp4" support="">media/video/drivfrcg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6efa1b21" md5="8f6dc0138d32774ff172b08147f53fc3" sha1="76c1f3c72768bc47c1f7f217589b53bc10bbb144" format="png" support="">media/mixrbv2/drivfrcg.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5504">Shinkai Inc.</developpeur>
            <editeur id="5504">Shinkai Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41023" romid="40809">
            <path>drivfrcb.zip</path>
            <noms>
                <nom region="ss">Driving Force</nom>
                <nom region="wor">Driving Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drivfrcp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Driving Force (c) 1985 Elsys Software.  - TRIVIA -  Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)".  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0cc49f56" md5="bb1879f405e59fcf17f293fb6969a896" sha1="da41128f4ecc91dcffef8847ea5c119e81410346" format="mp4" support="">media/video/drivfrcb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6efa1b21" md5="8f6dc0138d32774ff172b08147f53fc3" sha1="76c1f3c72768bc47c1f7f217589b53bc10bbb144" format="png" support="">media/mixrbv2/drivfrcb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5504">Shinkai Inc.</developpeur>
            <editeur id="5504">Shinkai Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41023" romid="40812">
            <path>drivfrct.zip</path>
            <noms>
                <nom region="ss">Driving Force</nom>
                <nom region="wor">Driving Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>drivfrcp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Driving Force (c) 1985 Elsys Software.  - TRIVIA -  Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)".  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0cc49f56" md5="bb1879f405e59fcf17f293fb6969a896" sha1="da41128f4ecc91dcffef8847ea5c119e81410346" format="mp4" support="">media/video/drivfrct.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6efa1b21" md5="8f6dc0138d32774ff172b08147f53fc3" sha1="76c1f3c72768bc47c1f7f217589b53bc10bbb144" format="png" support="">media/mixrbv2/drivfrct.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5504">Shinkai Inc.</developpeur>
            <editeur id="5504">Shinkai Inc.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40488" romid="39285">
            <path>cdsteljn.zip</path>
            <noms>
                <nom region="ss">Ds Telejan</nom>
                <nom region="wor">Ds Telejan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Mahjong Game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="48015cc1" md5="648ad8b64a9bcf2be5ec1c403298ad36" sha1="824a5d9b66f4c012989fedaf8b5d24d9fe1937ef" format="mp4" support="">media/video/cdsteljn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b77ea767" md5="9695f3e3fb4af6b698789df9a47b1daf" sha1="eef9306a3a26e2733b36e6bbfd20c1b4bad72114" format="png" support="">media/mixrbv2/cdsteljn.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick, Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="42149" romid="47175">
            <path>lightbr.zip</path>
            <noms>
                <nom region="ss">Dungeon Magic / Light Bringer</nom>
                <nom region="us">Light Bringer</nom>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37393" romid="40386">
            <path>ddtodd.zip</path>
            <noms>
                <nom region="ss">Dungeons And Dragons - Tower Of Doom</nom>
                <nom region="wor">Dungeons &amp; Dragons : Tower of Doom</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>ddtod.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Dungeons &amp; Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons &amp; Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons &amp; Dragons: Shadow over Mystara, under the title Dungeons &amp; Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="416b6410" md5="3e21c2727d0ffe1f98371df9662eb149" sha1="4df1a3301ef9c1e2c30c2bbcb9cfe2f15660c668" format="mp4" support="">media/video/ddtodd.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37393" romid="40387">
            <path>ddtodh.zip</path>
            <noms>
                <nom region="ss">Dungeons And Dragons - Tower Of Doom</nom>
                <nom region="wor">Dungeons &amp; Dragons : Tower of Doom</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>ddtod.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Dungeons &amp; Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons &amp; Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons &amp; Dragons: Shadow over Mystara, under the title Dungeons &amp; Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="416b6410" md5="3e21c2727d0ffe1f98371df9662eb149" sha1="4df1a3301ef9c1e2c30c2bbcb9cfe2f15660c668" format="mp4" support="">media/video/ddtodh.mp4</media>
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            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37393" romid="40389">
            <path>ddtodhr2.zip</path>
            <noms>
                <nom region="ss">Dungeons And Dragons - Tower Of Doom</nom>
                <nom region="wor">Dungeons &amp; Dragons : Tower of Doom</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>ddtod.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Dungeons &amp; Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons &amp; Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons &amp; Dragons: Shadow over Mystara, under the title Dungeons &amp; Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="416b6410" md5="3e21c2727d0ffe1f98371df9662eb149" sha1="4df1a3301ef9c1e2c30c2bbcb9cfe2f15660c668" format="mp4" support="">media/video/ddtodhr2.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37393" romid="40388">
            <path>ddtodhr1.zip</path>
            <noms>
                <nom region="ss">Dungeons And Dragons - Tower Of Doom</nom>
                <nom region="wor">Dungeons &amp; Dragons : Tower of Doom</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>ddtod.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Dungeons &amp; Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons &amp; Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons &amp; Dragons: Shadow over Mystara, under the title Dungeons &amp; Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="416b6410" md5="3e21c2727d0ffe1f98371df9662eb149" sha1="4df1a3301ef9c1e2c30c2bbcb9cfe2f15660c668" format="mp4" support="">media/video/ddtodhr1.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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                <nom region="ss">Dungeons And Dragons - Tower Of Doom</nom>
                <nom region="wor">Dungeons &amp; Dragons : Tower of Doom</nom>
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                <region>jp</region>
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            <synopsis>
                <synopsis langue="en">Dungeons &amp; Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons &amp; Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons &amp; Dragons: Shadow over Mystara, under the title Dungeons &amp; Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="416b6410" md5="3e21c2727d0ffe1f98371df9662eb149" sha1="4df1a3301ef9c1e2c30c2bbcb9cfe2f15660c668" format="mp4" support="">media/video/ddtodj.mp4</media>
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                <date region="wor">1993</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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        </jeu>
        <jeu id="41057" romid="40894">
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                <nom region="ss">Dunk Shot</nom>
                <nom region="wor">Dunk Shot</nom>
            </noms>
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            </regions>
            <cloneof>dunkshot.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1d331a1" md5="36d20b811dd435e42441b7aedb61cd08" sha1="53e7a86f0d3fda17dfb6ca1517f269f998ef71c2" format="mp4" support="">media/video/dunkshoto.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White||</couleurs>
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        <jeu id="41057" romid="40893">
            <path>dunkshota.zip</path>
            <noms>
                <nom region="ss">Dunk Shot</nom>
                <nom region="wor">Dunk Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dunkshot.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dunk Shot is a top-down basketball arcade game released for Sega System 16B hardware by Sega in 1987. It was licensed to Atari Games for release in the United States.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1d331a1" md5="36d20b811dd435e42441b7aedb61cd08" sha1="53e7a86f0d3fda17dfb6ca1517f269f998ef71c2" format="mp4" support="">media/video/dunkshota.mp4</media>
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                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41057" romid="40892">
            <path>dunkshot.zip</path>
            <noms>
                <nom region="ss">Dunk Shot</nom>
                <nom region="wor">Dunk Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dunk Shot is a top-down basketball arcade game released for Sega System 16B hardware by Sega in 1987. It was licensed to Atari Games for release in the United States.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1d331a1" md5="36d20b811dd435e42441b7aedb61cd08" sha1="53e7a86f0d3fda17dfb6ca1517f269f998ef71c2" format="mp4" support="">media/video/dunkshot.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41065" romid="40919">
            <path>dygera.zip</path>
            <noms>
                <nom region="ss">Dyger</nom>
                <nom region="wor">Dyger</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>dyger.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dyger is a 2D vertically scrolling shoot 'em up game in which you take control of a lone pilot and her spaceship. A commando group known as Dyger is responsible for the protection of Earth. In 2125 a female member of Dyger accidentally detonates an atomic weapon that destroys a city. After four years of feeling guilty, she decides to cryogenically freeze herself.

In 2188, Earth is invaded by an alien host. After an earthquake in 2189 she awakens. Soon realizing Earth has been overrun, she decides to redeem herself by taking on the alien hordes herself. 

As you make progress and fight off various spacecraft, static guns, tanks, ships and bosses, power-ups come available. The spacecraft has separate weapons for flying and ground-based units/ships. The game can be played solo or with a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d20792" md5="1228a3b8c44e82075e93b68ec574104d" sha1="a28a066c4f4b95257cc5a2a38c6955e6fe1309de" format="mp4" support="">media/video/dygera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="964af814" md5="3dd6a6355712a70857a5fedf2631569b" sha1="b8432b30a3dc0888485405c13fa51f19a6b83df2" format="png" support="">media/mixrbv2/dygera.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="5398">Philko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41065" romid="40918">
            <path>dyger.zip</path>
            <noms>
                <nom region="ss">Dyger</nom>
                <nom region="wor">Dyger</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dyger is a 2D vertically scrolling shoot 'em up game in which you take control of a lone pilot and her spaceship. A commando group known as Dyger is responsible for the protection of Earth. In 2125 a female member of Dyger accidentally detonates an atomic weapon that destroys a city. After four years of feeling guilty, she decides to cryogenically freeze herself.

In 2188, Earth is invaded by an alien host. After an earthquake in 2189 she awakens. Soon realizing Earth has been overrun, she decides to redeem herself by taking on the alien hordes herself. 

As you make progress and fight off various spacecraft, static guns, tanks, ships and bosses, power-ups come available. The spacecraft has separate weapons for flying and ground-based units/ships. The game can be played solo or with a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d20792" md5="1228a3b8c44e82075e93b68ec574104d" sha1="a28a066c4f4b95257cc5a2a38c6955e6fe1309de" format="mp4" support="">media/video/dyger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="964af814" md5="3dd6a6355712a70857a5fedf2631569b" sha1="b8432b30a3dc0888485405c13fa51f19a6b83df2" format="png" support="">media/mixrbv2/dyger.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="5398">Philko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41072" romid="40928">
            <path>dynagear.zip</path>
            <noms>
                <nom region="ss">Dyna Gear</nom>
                <nom region="wor">Dyna Gear</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dyna Gear is a scrolling platform run 'n' gun game for one or two players in which two starships from the year 2993 AD fall through a time-hole and end up 65 million years in the past, above a prehistoric Earth-like planet. One ship is piloted by hero and 'time patroller', Roger, while the other is piloted by the evil Gustaf. The two ships shoot each down and crash-land onto the planet below, where Roger discovers that Gustaf has transformed many of the planet's dinosaurs into aggressive 'combat dinosaurs'. 

Players take control of either the muscular hero, Roger, or of Wolf; a bipedal wolfman who wants to free his prehistoric homeworld from Gustaf's clutches. They must battle through several dinosaur-infested stages in their quest to end Gustaf's plans. 

Different weapons and health boosts can be found in the destructible wooden chests that litter the stages, enemies also drop coins when killed that can be collected for bonus points. 

Each of the two heroes also has a 'double-jump' move; players can jump, then jump again while still in the air. This allows them to reach previously inaccessible ledges and platforms as well as occasionally take different routes through a stage. In the single-player game, a wolfman will occasionally join with the player to aid in the fight. A large, powerful 'boss' dinosaur guards the end of each stage and must be defeated to progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="608883f6" md5="888493155d6dd07d42b4f8c75324d693" sha1="cdb0d990810591501957a3e774b58bf881a89e2a" format="mp4" support="">media/video/dynagear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="440a1a36" md5="7c6745ef9153eb311dfc4c5d20b752fe" sha1="39bcf993b3f086ce8d0134fe7470ab2dc20ab2e5" format="png" support="">media/mixrbv2/dynagear.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41069" romid="38715">
            <path>bombrman.zip</path>
            <noms>
                <nom region="ss">Dynablaster / Bomber Man</nom>
                <nom region="us">Dynablaster</nom>
                <nom region="eu">Bomberman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dynablst.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">For more information about the game itself, please see the original Japanese version entry; "Bomber Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0863f00b" md5="374b6bc01a31ab701d8ec0265246a3b2" sha1="95045bd45c299734661ba6f3af46b9e095a9b57a" format="mp4" support="">media/video/bombrman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b478bd3e" md5="d0a45af03fb0d3a023d2e70fbc0acfd3" sha1="f2bc29dad37d2c60c4dd5ca4e0ba673aab7a5bea" format="png" support="">media/mixrbv2/bombrman.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41069" romid="40923">
            <path>dynablst.zip</path>
            <noms>
                <nom region="ss">Dynablaster / Bomber Man</nom>
                <nom region="us">Dynablaster</nom>
                <nom region="eu">Bomberman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">For more information about the game itself, please see the original Japanese version entry; "Bomber Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0863f00b" md5="374b6bc01a31ab701d8ec0265246a3b2" sha1="95045bd45c299734661ba6f3af46b9e095a9b57a" format="mp4" support="">media/video/dynablst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b478bd3e" md5="d0a45af03fb0d3a023d2e70fbc0acfd3" sha1="f2bc29dad37d2c60c4dd5ca4e0ba673aab7a5bea" format="png" support="">media/mixrbv2/dynablst.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41069" romid="38058">
            <path>atompunk.zip</path>
            <noms>
                <nom region="ss">Dynablaster / Bomber Man</nom>
                <nom region="us">Dynablaster</nom>
                <nom region="eu">Bomberman</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dynablst.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">For more information about the game itself, please see the original Japanese version entry; "Bomber Man".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0863f00b" md5="374b6bc01a31ab701d8ec0265246a3b2" sha1="95045bd45c299734661ba6f3af46b9e095a9b57a" format="mp4" support="">media/video/atompunk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b478bd3e" md5="d0a45af03fb0d3a023d2e70fbc0acfd3" sha1="f2bc29dad37d2c60c4dd5ca4e0ba673aab7a5bea" format="png" support="">media/mixrbv2/atompunk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40842" romid="652756">
            <path>dcclubfd.zip</path>
            <noms>
                <nom region="ss">Dynamic Country Club</nom>
                <nom region="wor">Dynamic Country Club</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dcclub.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="968ef0f7" md5="b36690ce41ce470e437bf20dca59154e" sha1="e06ead7f79401ae3e88e9e845a111fb184bd4f2e" format="mp4" support="">media/video/dcclubfd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="927ac02b" md5="9eb8e997f069d8e917ee6d128917a56a" sha1="d00bbac2efebef5e036d229b8e3b1bc6385c91ed" format="png" support="">media/mixrbv2/dcclubfd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="40842" romid="652756">
            <path>dcclubj.zip</path>
            <noms>
                <nom region="ss">Dynamic Country Club</nom>
                <nom region="wor">Dynamic Country Club</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dcclub.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="968ef0f7" md5="b36690ce41ce470e437bf20dca59154e" sha1="e06ead7f79401ae3e88e9e845a111fb184bd4f2e" format="mp4" support="">media/video/dcclubj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="927ac02b" md5="9eb8e997f069d8e917ee6d128917a56a" sha1="d00bbac2efebef5e036d229b8e3b1bc6385c91ed" format="png" support="">media/mixrbv2/dcclubj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="40842" romid="652756">
            <path>dcclub.zip</path>
            <noms>
                <nom region="ss">Dynamic Country Club</nom>
                <nom region="wor">Dynamic Country Club</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="968ef0f7" md5="b36690ce41ce470e437bf20dca59154e" sha1="e06ead7f79401ae3e88e9e845a111fb184bd4f2e" format="mp4" support="">media/video/dcclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="927ac02b" md5="9eb8e997f069d8e917ee6d128917a56a" sha1="d00bbac2efebef5e036d229b8e3b1bc6385c91ed" format="png" support="">media/mixrbv2/dcclub.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="41076" romid="40939">
            <path>dyndukeu.zip</path>
            <noms>
                <nom region="ss">Dynamite Duke</nom>
                <nom region="wor">Dynamite Duke</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dynduke.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc7505f8" md5="462aa71a0faa5862a05ad14aed70c276" sha1="0d01840251a1fa6361e254de939fcbe14eab8dee" format="mp4" support="">media/video/dyndukeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c41366f" md5="c8f6009fb60cc6f795f9a1f94d06c897" sha1="ef69d5c8efc6de805b92d5e0bac21b62bb256b93" format="png" support="">media/mixrbv2/dyndukeu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41076" romid="567547">
            <path>dyndukeja.zip</path>
            <noms>
                <nom region="ss">Dynamite Duke</nom>
                <nom region="wor">Dynamite Duke</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dynduke.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc7505f8" md5="462aa71a0faa5862a05ad14aed70c276" sha1="0d01840251a1fa6361e254de939fcbe14eab8dee" format="mp4" support="">media/video/dyndukeja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c41366f" md5="c8f6009fb60cc6f795f9a1f94d06c897" sha1="ef69d5c8efc6de805b92d5e0bac21b62bb256b93" format="png" support="">media/mixrbv2/dyndukeja.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41076" romid="40936">
            <path>dynduke.zip</path>
            <noms>
                <nom region="ss">Dynamite Duke</nom>
                <nom region="wor">Dynamite Duke</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc7505f8" md5="462aa71a0faa5862a05ad14aed70c276" sha1="0d01840251a1fa6361e254de939fcbe14eab8dee" format="mp4" support="">media/video/dynduke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c41366f" md5="c8f6009fb60cc6f795f9a1f94d06c897" sha1="ef69d5c8efc6de805b92d5e0bac21b62bb256b93" format="png" support="">media/mixrbv2/dynduke.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41076" romid="40937">
            <path>dyndukea.zip</path>
            <noms>
                <nom region="ss">Dynamite Duke</nom>
                <nom region="wor">Dynamite Duke</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>dynduke.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc7505f8" md5="462aa71a0faa5862a05ad14aed70c276" sha1="0d01840251a1fa6361e254de939fcbe14eab8dee" format="mp4" support="">media/video/dyndukea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c41366f" md5="c8f6009fb60cc6f795f9a1f94d06c897" sha1="ef69d5c8efc6de805b92d5e0bac21b62bb256b93" format="png" support="">media/mixrbv2/dyndukea.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41076" romid="40938">
            <path>dyndukej.zip</path>
            <noms>
                <nom region="ss">Dynamite Duke</nom>
                <nom region="wor">Dynamite Duke</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dynduke.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc7505f8" md5="462aa71a0faa5862a05ad14aed70c276" sha1="0d01840251a1fa6361e254de939fcbe14eab8dee" format="mp4" support="">media/video/dyndukej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c41366f" md5="c8f6009fb60cc6f795f9a1f94d06c897" sha1="ef69d5c8efc6de805b92d5e0bac21b62bb256b93" format="png" support="">media/mixrbv2/dyndukej.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40399">
            <path>ddux1.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddux.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/ddux1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/ddux1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40401">
            <path>dduxd.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddux.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/dduxd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/dduxd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40398">
            <path>ddux.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/ddux.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/ddux.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40400">
            <path>dduxbl.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ddux.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/dduxbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/dduxbl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40403">
            <path>dduxjd.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddux.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/dduxjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/dduxjd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40875" romid="40402">
            <path>dduxj.zip</path>
            <noms>
                <nom region="ss">Dynamite Dux</nom>
                <nom region="wor">Dynamite Dux</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ddux.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6a43ad2" md5="e335536e9998e1292cb7b4e3557ba799" sha1="064e7f2b5fc6ea8621d02120c7bae9deb1e917a3" format="mp4" support="">media/video/dduxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7a26730" md5="084a5df59551730517ee53f66503c30c" sha1="2d1764aaba5f31cc7e3835fa3648ad915a4d18bb" format="png" support="">media/mixrbv2/dduxj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40943" romid="40617">
            <path>dleaguej.zip</path>
            <noms>
                <nom region="ss">Dynamite League</nom>
                <nom region="wor">Dynamite League</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dleague.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite League is a baseball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac2f232e" md5="ea210dff477f238fa94bb3b96ad02cb3" sha1="14d11590e2d31bcbd46a39eb67ad412c8dad556a" format="mp4" support="">media/video/dleaguej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3a1cca7" md5="3bb0fc51ac26c4d9119c027daef22419" sha1="ac796c2ea3fa5fafd130937c6850cf859398e142" format="png" support="">media/mixrbv2/dleaguej.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40943" romid="40616">
            <path>dleague.zip</path>
            <noms>
                <nom region="ss">Dynamite League</nom>
                <nom region="wor">Dynamite League</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dynamite League is a baseball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac2f232e" md5="ea210dff477f238fa94bb3b96ad02cb3" sha1="14d11590e2d31bcbd46a39eb67ad412c8dad556a" format="mp4" support="">media/video/dleague.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3a1cca7" md5="3bb0fc51ac26c4d9119c027daef22419" sha1="ac796c2ea3fa5fafd130937c6850cf859398e142" format="png" support="">media/mixrbv2/dleague.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41078" romid="40943">
            <path>dynwarj.zip</path>
            <noms>
                <nom region="ss">Dynasty Wars</nom>
                <nom region="jp">Tenchi wo Kurau</nom>
                <nom region="wor">Dynasty Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dynwar.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="086c7785" md5="0ef05c0759cacadb505ddc7a70869ff6" sha1="acf75f62a2a5b0148437255ba8c9bec7ea03b29f" format="mp4" support="">media/video/dynwarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd25fb2a" md5="084185a9cfeac4c8b969b97128245e0d" sha1="c870e5118c3fab594d584180d89c6c5127e75b20" format="png" support="">media/mixrbv2/dynwarj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41078" romid="40941">
            <path>dynwar.zip</path>
            <noms>
                <nom region="ss">Dynasty Wars</nom>
                <nom region="jp">Tenchi wo Kurau</nom>
                <nom region="wor">Dynasty Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="086c7785" md5="0ef05c0759cacadb505ddc7a70869ff6" sha1="acf75f62a2a5b0148437255ba8c9bec7ea03b29f" format="mp4" support="">media/video/dynwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd25fb2a" md5="084185a9cfeac4c8b969b97128245e0d" sha1="c870e5118c3fab594d584180d89c6c5127e75b20" format="png" support="">media/mixrbv2/dynwar.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41078" romid="40944">
            <path>dynwarjr.zip</path>
            <noms>
                <nom region="ss">Dynasty Wars</nom>
                <nom region="jp">Tenchi wo Kurau</nom>
                <nom region="wor">Dynasty Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dynwar.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="086c7785" md5="0ef05c0759cacadb505ddc7a70869ff6" sha1="acf75f62a2a5b0148437255ba8c9bec7ea03b29f" format="mp4" support="">media/video/dynwarjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd25fb2a" md5="084185a9cfeac4c8b969b97128245e0d" sha1="c870e5118c3fab594d584180d89c6c5127e75b20" format="png" support="">media/mixrbv2/dynwarjr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41078" romid="40942">
            <path>dynwara.zip</path>
            <noms>
                <nom region="ss">Dynasty Wars</nom>
                <nom region="jp">Tenchi wo Kurau</nom>
                <nom region="wor">Dynasty Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>dynwar.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="086c7785" md5="0ef05c0759cacadb505ddc7a70869ff6" sha1="acf75f62a2a5b0148437255ba8c9bec7ea03b29f" format="mp4" support="">media/video/dynwara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd25fb2a" md5="084185a9cfeac4c8b969b97128245e0d" sha1="c870e5118c3fab594d584180d89c6c5127e75b20" format="png" support="">media/mixrbv2/dynwara.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41122" romid="42417">
            <path>eswat.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9181c73" md5="ce832dedc2068bf729597e81d5c46a78" sha1="01f89fe416dad20ae872d700c95b82d9f65d6062" format="png" support="">media/mixrbv2/eswat.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42425">
            <path>eswatud.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatud.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42419">
            <path>eswatd.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9181c73" md5="ce832dedc2068bf729597e81d5c46a78" sha1="01f89fe416dad20ae872d700c95b82d9f65d6062" format="png" support="">media/mixrbv2/eswatd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42424">
            <path>eswatu.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42423">
            <path>eswatjd.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatjd.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42422">
            <path>eswatj1d.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatj1d.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42421">
            <path>eswatj1.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatj1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42420">
            <path>eswatj.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9181c73" md5="ce832dedc2068bf729597e81d5c46a78" sha1="01f89fe416dad20ae872d700c95b82d9f65d6062" format="png" support="">media/mixrbv2/eswatj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41122" romid="42418">
            <path>eswatbl.zip</path>
            <noms>
                <nom region="ss">E-swat - Cyber Police</nom>
                <nom region="wor">E-swat - Cyber Police</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>eswat.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cyber Police ESWAT is a 1989 scrolling shooter arcade game developed and published by Sega. Players take control of Duke Oda, a member of the Liberty City Cyber Police Force tasked with finding and arresting the city's most wanted criminals, and eventually dismantling a terrorist organization planning world domination.

The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e04ab9f4" md5="bb783b1a388f50565290f8970dcdc4c3" sha1="8216b1e79e99b5447276aec81ff51510bf10a575" format="mp4" support="">media/video/eswatbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9181c73" md5="ce832dedc2068bf729597e81d5c46a78" sha1="01f89fe416dad20ae872d700c95b82d9f65d6062" format="png" support="">media/mixrbv2/eswatbl.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41084" romid="41466">
            <path>edfu.zip</path>
            <noms>
                <nom region="ss">E.d.f. - Earth Defense Force</nom>
                <nom region="us">E.D.F. : Earth Defense Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>edf.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c703a818" md5="e663efdaebf76aca41062c29bb7bb49b" sha1="7f335a96d8839d8bd164100c8f4bd7a5c948527c" format="mp4" support="">media/video/edfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5059a0e" md5="cdef6a9c6ebe644706f31cc576859bf1" sha1="d34ac79bccf91a35bbb153448c9397be9e2023ea" format="png" support="">media/mixrbv2/edfu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41084" romid="41463">
            <path>edf.zip</path>
            <noms>
                <nom region="ss">E.d.f. - Earth Defense Force</nom>
                <nom region="us">E.D.F. : Earth Defense Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c703a818" md5="e663efdaebf76aca41062c29bb7bb49b" sha1="7f335a96d8839d8bd164100c8f4bd7a5c948527c" format="mp4" support="">media/video/edf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5059a0e" md5="cdef6a9c6ebe644706f31cc576859bf1" sha1="d34ac79bccf91a35bbb153448c9397be9e2023ea" format="png" support="">media/mixrbv2/edf.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41084" romid="41464">
            <path>edfa.zip</path>
            <noms>
                <nom region="ss">E.d.f. - Earth Defense Force</nom>
                <nom region="us">E.D.F. : Earth Defense Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>edf.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c703a818" md5="e663efdaebf76aca41062c29bb7bb49b" sha1="7f335a96d8839d8bd164100c8f4bd7a5c948527c" format="mp4" support="">media/video/edfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5059a0e" md5="cdef6a9c6ebe644706f31cc576859bf1" sha1="d34ac79bccf91a35bbb153448c9397be9e2023ea" format="png" support="">media/mixrbv2/edfa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41084" romid="41465">
            <path>edfbl.zip</path>
            <noms>
                <nom region="ss">E.d.f. - Earth Defense Force</nom>
                <nom region="us">E.D.F. : Earth Defense Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>edf.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c703a818" md5="e663efdaebf76aca41062c29bb7bb49b" sha1="7f335a96d8839d8bd164100c8f4bd7a5c948527c" format="mp4" support="">media/video/edfbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5059a0e" md5="cdef6a9c6ebe644706f31cc576859bf1" sha1="d34ac79bccf91a35bbb153448c9397be9e2023ea" format="png" support="">media/mixrbv2/edfbl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37332" romid="42412">
            <path>espradej.zip</path>
            <noms>
                <nom region="ss">Esp Ra.de.</nom>
                <nom region="wor">ESP Ra.De.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>esprade.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">ESP Ra.De. is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda.

By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proven. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police Force. Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10 years old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives.

The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="504969b8" md5="dacd6fcc797ef1254611b5d9a736ecb8" sha1="2062d0e6da962a341930562b5439d25dd6f1c986" format="mp4" support="">media/video/espradej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed84cfe9" md5="aeadb8a0be15d994b9cf72a7de5382ba" sha1="b718512660033e8476d054d3682a2340b40ebc84" format="png" support="">media/mixrbv2/espradej.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37332" romid="42411">
            <path>esprade.zip</path>
            <noms>
                <nom region="ss">Esp Ra.de.</nom>
                <nom region="wor">ESP Ra.De.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">ESP Ra.De. is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda.

By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proven. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police Force. Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10 years old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives.

The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="504969b8" md5="dacd6fcc797ef1254611b5d9a736ecb8" sha1="2062d0e6da962a341930562b5439d25dd6f1c986" format="mp4" support="">media/video/esprade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed84cfe9" md5="aeadb8a0be15d994b9cf72a7de5382ba" sha1="b718512660033e8476d054d3682a2340b40ebc84" format="png" support="">media/mixrbv2/esprade.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37332" romid="42413">
            <path>espradejo.zip</path>
            <noms>
                <nom region="ss">Esp Ra.de.</nom>
                <nom region="wor">ESP Ra.De.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>esprade.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">ESP Ra.De. is a 1998 arcade game developed by Cave and published by Atlus. It is the first non-DonPachi game released by Cave. ESP Ra.De. received spiritual prequels in the form of the Espgaluda series; however, ESP Ra.De. is related to the Espgaluda series only by shared name and programmer Tsuneki Ikeda.

By 2018, Tokyo has reached its maximum extension, therefore falling prey of common problems such as overpopulation and criminality. For this reason, an artificial island, aptly named Tokyo-2, is created just offshore, thanks to the support of the shady "Yaksa" corporation, led by elusive billionaire Garra Ono, whose ties with the modern incarnation of Yakuza have not been proven. Another source of instability is given by the rising number of humans exhibiting extrasensory perception, the so-called ESPers, who are constantly hunted down by the Japanese Police Force. Unknown to everyone, Garra herself is an extremely powerful ESPer, bent on using her influence over the government and military to replace every living being in the city with clones (disturbingly enough, these ESPers take the form of a 10 years old girl, named "Alice" and implied to originate from Garra's own DNA). Just as her plans begin to unfold, three children are forced to take action, each one for his or her own personal motives.

The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="504969b8" md5="dacd6fcc797ef1254611b5d9a736ecb8" sha1="2062d0e6da962a341930562b5439d25dd6f1c986" format="mp4" support="">media/video/espradejo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed84cfe9" md5="aeadb8a0be15d994b9cf72a7de5382ba" sha1="b718512660033e8476d054d3682a2340b40ebc84" format="png" support="">media/mixrbv2/espradejo.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41079" romid="40952">
            <path>eaglshot.zip</path>
            <noms>
                <nom region="ss">Eagle Shot Golf</nom>
                <nom region="wor">Eagle Shot Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff5b07d9" md5="62c306f1b5557736b1068d03ea6f22c1" sha1="90ff636b0b7bc486e3bcb18028caa61ec1e616ac" format="mp4" support="">media/video/eaglshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5159a0f9" md5="d670c4bedc8e64821094bc8db51741c5" sha1="949dd1bbc4382ac2eca615949e42f433696689ee" format="png" support="">media/mixrbv2/eaglshot.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41079">
            <path>eaglshotj.zip</path>
            <noms>
                <nom region="ss">Eagle Shot Golf</nom>
                <nom region="wor">Eagle Shot Golf</nom>
            </noms>
            <cloneof>eaglshot.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff5b07d9" md5="62c306f1b5557736b1068d03ea6f22c1" sha1="90ff636b0b7bc486e3bcb18028caa61ec1e616ac" format="mp4" support="">media/video/eaglshotj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5159a0f9" md5="d670c4bedc8e64821094bc8db51741c5" sha1="949dd1bbc4382ac2eca615949e42f433696689ee" format="png" support="">media/mixrbv2/eaglshotj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="37395" romid="41458">
            <path>ecofghtra.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtra.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="522999">
            <path>ecofghtr.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="41459">
            <path>ecofghtrd.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtrd.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="68032">
            <path>uecology.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/uecology.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/uecology.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="41462">
            <path>ecofghtru1.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtru1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtru1.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="41461">
            <path>ecofghtru.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtru.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37395" romid="41460">
            <path>ecofghtrh.zip</path>
            <noms>
                <nom region="ss">Eco Fighters</nom>
                <nom region="jp">Ultimate Ecology</nom>
                <nom region="wor">Eco Fighters</nom>
                <nom region="asi">Eco Fighters</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>ecofghtr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f042fa6" md5="c0e8267dbf8974d5de5fd4ca41619592" sha1="c16373fed14057f82e2c25617b17e4a49562a348" format="mp4" support="">media/video/ecofghtrh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6de9139b" md5="d8f71b05aed8860d89cd38d00df2093b" sha1="55c01f37284907a92c68b1477967f23fff52cbdb" format="png" support="">media/mixrbv2/ecofghtrh.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149681" romid="567895">
            <path>eeekk.zip</path>
            <noms>
                <nom region="ss">Eeekk!</nom>
                <nom region="wor">Eeekk!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21a44bc1" md5="e2b83a105d90a10757167af66cb1e0b3" sha1="d0aa3370c57bc7a60d2b748c1578e75215c4fcd3" format="mp4" support="">media/video/eeekk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07c7d06e" md5="6ead66047d21f811222a575c986af45a" sha1="f520ac709731ad047a21e12c628f33d1f6bfda3e" format="png" support="">media/mixrbv2/eeekk.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149681">
            <path>eeekkp.zip</path>
            <noms>
                <nom region="ss">Eeekk!</nom>
                <nom region="wor">Eeekk!</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21a44bc1" md5="e2b83a105d90a10757167af66cb1e0b3" sha1="d0aa3370c57bc7a60d2b748c1578e75215c4fcd3" format="mp4" support="">media/video/eeekkp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07c7d06e" md5="6ead66047d21f811222a575c986af45a" sha1="f520ac709731ad047a21e12c628f33d1f6bfda3e" format="png" support="">media/mixrbv2/eeekkp.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41087" romid="41479">
            <path>egghunt.zip</path>
            <noms>
                <nom region="ss">Egg Hunt</nom>
                <nom region="wor">Egg Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Egg Hunt (c) 1995 Invi Image.  A puzzle game.  - TECHNICAL -  Main CPU : (2x) Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8 Khz)  Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048  Players : 2 C</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f4dda16" md5="fc0643fbe3764657b5e4b98b16d1da66" sha1="c14ececfa3b3f1f46c1360a8563162a5cbf14d0c" format="mp4" support="">media/video/egghunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a7309f6" md5="fe4d1f707d5bfa6d1a5627d5f303f5dc" sha1="f866e815446305bd499fbedb90d1bb6f8fb21d4e" format="png" support="">media/mixrbv2/egghunt.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5638">Invi Image</developpeur>
            <editeur id="5638">Invi Image</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41088" romid="41480">
            <path>eggor.zip</path>
            <noms>
                <nom region="ss">Eggor</nom>
                <nom region="wor">Eggor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eggor is a multi-directional shooter/maze arcade game. It runs on Namco's Pac-Man hardware and appears to be based on Digitrex Techstar's Eyes, which was released the previous year. The player must use a 4-way joystick to take up control of a baby vulture, Eggor through eight different mazes and use a single button to shoot all the eggs while getting pursued by five adult vultures. If Eggor shoots one of them, they will disappear for a few moments before rehatching. If one of the adult vultures shoots Eggor he will lose a life. Shooting an egg is worth 500 points on the first round and increases by 250 for every subsequent round, while shooting an adult vulture is worth 100 points upon the first round and increases by 100 for every subsequent round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a8d015b" md5="dad20bccefb8b4fab725bc50b52de748" sha1="d08d6f30dd629a99354f3dc1e211535a29b65355" format="mp4" support="">media/video/eggor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac6c27c0" md5="eea37261f428f0bbd53de420c47ec52f" sha1="232e53f2bdbe269f93081f4a1580f3b46ee1baea" format="png" support="">media/mixrbv2/eggor.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5639">Telko</developpeur>
            <editeur id="5639">Telko</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39919" romid="36861">
            <path>8ballact.zip</path>
            <noms>
                <nom region="ss">Eight Ball Action</nom>
                <nom region="wor">Eight Ball Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">DO YOU WANT A WINNER
Here it is!
8-BALL ACTION

It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games

No Wiring or Soldering
Don't miss out - Remember Birdie King

Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference:

Birdie King: $2500
8-Ball Action: Under $400

If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you.

AVAILABLE FOR IMMEDIATE DELIVERY

Save your old Donkey Kong and Donkey Kong Jr.
We will make them earn for you today!

PROOF:
Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d29d45e" md5="ae6408b5d79a819fb9a0a18955a429c7" sha1="019636a3f788c79f97cd99de1bab3b534b33f551" format="mp4" support="">media/video/8ballact.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="92f6051f" md5="00822d45d110a9e2a9f2b58bc5373a27" sha1="6375ba9c1577cd185840a7d8c8448291fc7687a8" format="png" support="">media/mixrbv2/8ballact.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5335">Seatongrove Ltd.</developpeur>
            <editeur id="5335">Seatongrove Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150277" romid="36863">
            <path>8bpm.zip</path>
            <noms>
                <nom region="ss">Eight Ball Action</nom>
                <nom region="wor">Eight Ball Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>8ballact.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">DO YOU WANT A WINNER
Here it is!
8-BALL ACTION

It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games. Pac-Man conversions now available!

No Wiring or Soldering
Don't miss out - Remember Birdie King

Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference:

Birdie King: $2300
8-Ball Action: Under $550

If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you.

AVAILABLE FOR IMMEDIATE DELIVERY

Save your old Donkey Kong and Donkey Kong Jr.
We will make them earn for you today!

PROOF:
Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5997349a" md5="c8ed8d42ea9920ec25ea93c86d3e6b27" sha1="4adbf6dc979726f691eed4816929a09d00251a39" format="mp4" support="">media/video/8bpm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f8965b9" md5="93c39ee12cacf398a8f1dee789228e4c" sha1="e0de05f7ca4fd1e714df770ac85ce7af23882096" format="png" support="">media/mixrbv2/8bpm.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41091" romid="41496">
            <path>eightfrc.zip</path>
            <noms>
                <nom region="ss">Eight Forces</nom>
                <nom region="wor">Eight Forces</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b6d0b8b" md5="5c6bab62af0f47a203a0df4fcc6d9401" sha1="7773cc7163f28b9110e693917156da9d925e61f8" format="mp4" support="">media/video/eightfrc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d543cdef" md5="6c5d8ce1a4de449455194d92564c873b" sha1="0a75abefcc99b2359712e04d0899ce1e9e175048" format="png" support="">media/mixrbv2/eightfrc.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37574" romid="21762">
            <path>eightman.zip</path>
            <noms>
                <nom region="ss">Eight Man</nom>
                <nom region="wor">Eight Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The super-hero must stop the destruction of a city at the hands of a giant robot and its maker. The object, as Eightman (or Nineman), is to move left or right punching enemies and fight a boss at the end of the level. In some levels, you are chasing after a vehicle while enemies jump out at you. Power-ups can be collected along the way, which, when collected will make your kicks and punches stronger as well as give you bombs which are used to damage all enemies. If a two-player game is in progress, a spark will be between them and their bomb power will be increased.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510a2ffd" md5="3c6b65b9cae248025fc638d1248c8d8e" sha1="1a01799daaf5cbe2a0c233f2035aa1f52b1e3897" format="mp4" support="">media/video/eightman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80400f22" md5="f55ab6f86c7dab4ee618064e6a2e10f8" sha1="fc44ffb3a55db7b3f851f3f7cb7995f7224cfe6e" format="png" support="">media/mixrbv2/eightman.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="190820" romid="857090">
            <path>efdt.zip</path>
            <noms>
                <nom region="ss">El Fin Del Tiempo</nom>
                <nom region="wor">El Fin Del Tiempo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d0c55f2" md5="ee9085b3821ae1cc1b091cf1e02bfb65" sha1="8f2da63529fe2b5c080e7617e7150399aaa946f3" format="mp4" support="">media/video/efdt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6009774" md5="29d8743f453e0eb86e72ff57e8b582e6" sha1="db41e8e54c29fecfe4149146a68c2c4711de474e" format="png" support="">media/mixrbv2/efdt.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41099" romid="41515">
            <path>elecyoyo.zip</path>
            <noms>
                <nom region="ss">Electric Yo-yo, The</nom>
                <nom region="us">The Electric Yo-Yo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In The Electric Yo-Yo you guide your yo-yo to clear each level by collecting dots and avoiding enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c0437a72" md5="0b96ec4e3025199e407660edceecbc69" sha1="8070a19b1c863e461f81b5e8db6076f1abb39484" format="mp4" support="">media/video/elecyoyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20a8f86a" md5="b488aca9d9cbe895cc0a9bfed51c7346" sha1="4139b8e57c7ed99373a70c1992c96071a404d94a" format="png" support="">media/mixrbv2/elecyoyo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41099">
            <path>elecyoyo2.zip</path>
            <noms>
                <nom region="ss">Electric Yo-yo, The</nom>
                <nom region="us">The Electric Yo-Yo</nom>
            </noms>
            <cloneof>elecyoyo.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In The Electric Yo-Yo you guide your yo-yo to clear each level by collecting dots and avoiding enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c0437a72" md5="0b96ec4e3025199e407660edceecbc69" sha1="8070a19b1c863e461f81b5e8db6076f1abb39484" format="mp4" support="">media/video/elecyoyo2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20a8f86a" md5="b488aca9d9cbe895cc0a9bfed51c7346" sha1="4139b8e57c7ed99373a70c1992c96071a404d94a" format="png" support="">media/mixrbv2/elecyoyo2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41101" romid="41522">
            <path>elevator.zip</path>
            <noms>
                <nom region="ss">Elevator Action</nom>
                <nom region="wor">Elevator Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16d31fc0" md5="304bf90f6e30f95b4f340c24db52f79e" sha1="cc1715137a211813c66818fa647ef9585e070557" format="mp4" support="">media/video/elevator.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e219e2c1" md5="8674ff2b110726fcf514bbe0f2f8bc62" sha1="df471fee734c27cd4db192de7fbd81be11e76153" format="png" support="">media/mixrbv2/elevator.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41101" romid="857218">
            <path>elevator4.zip</path>
            <noms>
                <nom region="ss">Elevator Action</nom>
                <nom region="wor">Elevator Action</nom>
            </noms>
            <cloneof>elevator.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16d31fc0" md5="304bf90f6e30f95b4f340c24db52f79e" sha1="cc1715137a211813c66818fa647ef9585e070557" format="mp4" support="">media/video/elevator4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e219e2c1" md5="8674ff2b110726fcf514bbe0f2f8bc62" sha1="df471fee734c27cd4db192de7fbd81be11e76153" format="png" support="">media/mixrbv2/elevator4.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41101" romid="857262">
            <path>elevatorb.zip</path>
            <noms>
                <nom region="ss">Elevator Action</nom>
                <nom region="wor">Elevator Action</nom>
            </noms>
            <cloneof>elevator.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16d31fc0" md5="304bf90f6e30f95b4f340c24db52f79e" sha1="cc1715137a211813c66818fa647ef9585e070557" format="mp4" support="">media/video/elevatorb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e219e2c1" md5="8674ff2b110726fcf514bbe0f2f8bc62" sha1="df471fee734c27cd4db192de7fbd81be11e76153" format="png" support="">media/mixrbv2/elevatorb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41103" romid="41534">
            <path>elvactrj.zip</path>
            <noms>
                <nom region="ss">Elevator Action Returns</nom>
                <nom region="wor">Elevator Action Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elvactr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. 

The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7180d377" md5="2b622d573b2122775660bc5aee445abd" sha1="40395c6e37b56aa93fe8032e024196953df46aa1" format="mp4" support="">media/video/elvactrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22e52cec" md5="97c29eef6a0905bfa6e9033806f42de9" sha1="806f51fbc7ec69d4cce3c212a1fa2667d8f5c7a2" format="png" support="">media/mixrbv2/elvactrj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41103" romid="41533">
            <path>elvactr.zip</path>
            <noms>
                <nom region="ss">Elevator Action Returns</nom>
                <nom region="wor">Elevator Action Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. 

The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7180d377" md5="2b622d573b2122775660bc5aee445abd" sha1="40395c6e37b56aa93fe8032e024196953df46aa1" format="mp4" support="">media/video/elvactr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22e52cec" md5="97c29eef6a0905bfa6e9033806f42de9" sha1="806f51fbc7ec69d4cce3c212a1fa2667d8f5c7a2" format="png" support="">media/mixrbv2/elvactr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41103" romid="41532">
            <path>elvact2u.zip</path>
            <noms>
                <nom region="ss">Elevator Action Returns</nom>
                <nom region="wor">Elevator Action Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elvactr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Elevator Action Returns is a scrolling platform shoot-em-up for one or two players who each take on the role of a special task force operative and must foil a terrorist group that has planted nuclear bombs in various facilities. Players must also obtain the secret intelligence data scattered throughout each facility in order to disarm the bombs. 

The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7180d377" md5="2b622d573b2122775660bc5aee445abd" sha1="40395c6e37b56aa93fe8032e024196953df46aa1" format="mp4" support="">media/video/elvact2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22e52cec" md5="97c29eef6a0905bfa6e9033806f42de9" sha1="806f51fbc7ec69d4cce3c212a1fa2667d8f5c7a2" format="png" support="">media/mixrbv2/elvact2u.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="149789" romid="41530">
            <path>elim4p.zip</path>
            <noms>
                <nom region="ss">Eliminator</nom>
                <nom region="wor">Eliminator</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elim2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56c54ee1" md5="652e30ee548e3ce69cd9b5ca6aea6848" sha1="bbf062ecd89c2ada9c5739f0368dca1c4ab3e2e4" format="mp4" support="">media/video/elim4p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f712a4e" md5="070b546b402c565dc413a1a2bbfa6c7e" sha1="90dfe0ff8403ba684be8990c922643eae932a8eb" format="png" support="">media/mixrbv2/elim4p.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149789" romid="41529">
            <path>elim4.zip</path>
            <noms>
                <nom region="ss">Eliminator</nom>
                <nom region="wor">Eliminator</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elim2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56c54ee1" md5="652e30ee548e3ce69cd9b5ca6aea6848" sha1="bbf062ecd89c2ada9c5739f0368dca1c4ab3e2e4" format="mp4" support="">media/video/elim4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f712a4e" md5="070b546b402c565dc413a1a2bbfa6c7e" sha1="90dfe0ff8403ba684be8990c922643eae932a8eb" format="png" support="">media/mixrbv2/elim4.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149789" romid="41528">
            <path>elim2c.zip</path>
            <noms>
                <nom region="ss">Eliminator</nom>
                <nom region="wor">Eliminator</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elim2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56c54ee1" md5="652e30ee548e3ce69cd9b5ca6aea6848" sha1="bbf062ecd89c2ada9c5739f0368dca1c4ab3e2e4" format="mp4" support="">media/video/elim2c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f712a4e" md5="070b546b402c565dc413a1a2bbfa6c7e" sha1="90dfe0ff8403ba684be8990c922643eae932a8eb" format="png" support="">media/mixrbv2/elim2c.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149789" romid="41527">
            <path>elim2a.zip</path>
            <noms>
                <nom region="ss">Eliminator</nom>
                <nom region="wor">Eliminator</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>elim2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56c54ee1" md5="652e30ee548e3ce69cd9b5ca6aea6848" sha1="bbf062ecd89c2ada9c5739f0368dca1c4ab3e2e4" format="mp4" support="">media/video/elim2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f712a4e" md5="070b546b402c565dc413a1a2bbfa6c7e" sha1="90dfe0ff8403ba684be8990c922643eae932a8eb" format="png" support="">media/mixrbv2/elim2a.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149789" romid="41526">
            <path>elim2.zip</path>
            <noms>
                <nom region="ss">Eliminator</nom>
                <nom region="wor">Eliminator</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56c54ee1" md5="652e30ee548e3ce69cd9b5ca6aea6848" sha1="bbf062ecd89c2ada9c5739f0368dca1c4ab3e2e4" format="mp4" support="">media/video/elim2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f712a4e" md5="070b546b402c565dc413a1a2bbfa6c7e" sha1="90dfe0ff8403ba684be8990c922643eae932a8eb" format="png" support="">media/mixrbv2/elim2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41107" romid="66676">
            <path>stfighta.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="us">Empire City: 1931</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863d12f5" md5="93ee4325afa58b094262831ac515752a" sha1="ed3c6ba84e87b66524850682dd114b5ccfc04fb2" format="mp4" support="">media/video/stfighta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="579b5ec1" md5="e787ba288bbe0f099312ead589a9a0d6" sha1="034ad1300a808805d1d6d960c468e7547960586e" format="png" support="">media/mixrbv2/stfighta.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41107" romid="66675">
            <path>stfight.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="us">Empire City: 1931</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863d12f5" md5="93ee4325afa58b094262831ac515752a" sha1="ed3c6ba84e87b66524850682dd114b5ccfc04fb2" format="mp4" support="">media/video/stfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="579b5ec1" md5="e787ba288bbe0f099312ead589a9a0d6" sha1="034ad1300a808805d1d6d960c468e7547960586e" format="png" support="">media/mixrbv2/stfight.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41107" romid="41562">
            <path>empcity.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="us">Empire City: 1931</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863d12f5" md5="93ee4325afa58b094262831ac515752a" sha1="ed3c6ba84e87b66524850682dd114b5ccfc04fb2" format="mp4" support="">media/video/empcity.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="579b5ec1" md5="e787ba288bbe0f099312ead589a9a0d6" sha1="034ad1300a808805d1d6d960c468e7547960586e" format="png" support="">media/mixrbv2/empcity.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150381" romid="41564">
            <path>empcityj.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="wor">Empire City - 1931</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4c79ebc" md5="4694dc9eebd8aa97d6add34139a35aeb" sha1="b80f4e8a7588de8d6dfdeb087947a7e23f3eefd3" format="png" support="">media/mixrbv2/empcityj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41107" romid="41563">
            <path>empcityi.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="us">Empire City: 1931</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="863d12f5" md5="93ee4325afa58b094262831ac515752a" sha1="ed3c6ba84e87b66524850682dd114b5ccfc04fb2" format="mp4" support="">media/video/empcityi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="579b5ec1" md5="e787ba288bbe0f099312ead589a9a0d6" sha1="034ad1300a808805d1d6d960c468e7547960586e" format="png" support="">media/mixrbv2/empcityi.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150381" romid="41565">
            <path>empcityu.zip</path>
            <noms>
                <nom region="ss">Empire City - 1931</nom>
                <nom region="wor">Empire City - 1931</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>empcity.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4c79ebc" md5="4694dc9eebd8aa97d6add34139a35aeb" sha1="b80f4e8a7588de8d6dfdeb087947a7e23f3eefd3" format="png" support="">media/mixrbv2/empcityu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79055" romid="42390">
            <path>esb.zip</path>
            <noms>
                <nom region="ss">Empire Strikes Back, The</nom>
                <nom region="us">The Empire Strikes Back</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third arcade outing based on the legendary trilogy of films; "Empire Strikes Back" eschews Jedi's Zaxxon-inspired gameplay and returns once more to the 3D vector graphics of the first game. Empire features four stages of play, with the first two putting the player in control "Luke Skywalker's" SnowSpeeder, and the second two in control of "Han Solo's" Millennium Falcon.

The first level, Probots, takes place on the ice planet of Hoth, with the player flying the Snowspeeder over the planet's surface to find and destroy the Empire's search droids that are sending signals to the Empire warning them of the rebels' presence.
The second Snowspeeder stage sees the player taking on the Empire's "AT-AT" Imperial walkers, as well as a number of smaller, bi-pedal "AT-ST" walkers. On this level, as well as the standard guns, the Snowspeeder is armed with a limited number of harpoons; these can be fired at the AT-AT's legs to send them crashing to the ground. AT-ATs can also be destroyed by shooting a small, highlighted area on the AT-ATs' head.
The third level has the player piloting the Millennium Falcon and is a repeat of the original game's in-space Tie Fighter battle.
For the fourth and final level the player must pilot the Millennium Falcon safely through a densely packed and fast-moving asteroid field.

Bonus points can be earned by destroying a certain number of targets. A JEDI letter will also be awarded in addition to the bonus points. Once all the letters that spell the word 'JEDI' have been awarded, players will have attained true JEDI FORCE, making them invincible to the Empire's forces for a limited amount of time.

In all levels of play, collisions with objects and enemy shots will cause damage to the player's deflector shields.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4038126" md5="e5fd41b8df69fb07b2df2c0fbd12027a" sha1="ce1bf5b6c7f2e09462328b6094df8fde33cd487f" format="mp4" support="">media/video/esb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="845d8a34" md5="40c933666a3a7f43bcc3c2345a7a2dc0" sha1="7fe55d024df2a44041942695fa8d1b2a74334971" format="png" support="">media/mixrbv2/esb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Stick||Buttons=4||</controles>
        </jeu>
        <jeu id="43588" romid="67339">
            <path>theends.zip</path>
            <noms>
                <nom region="ss">End, The</nom>
                <nom region="us">The End</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>theend.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The End &amp;copy; 1980 Konami Industry Company, Limited.

In &amp;#039;The End&amp;#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee173370" md5="50766783ab2e78caccf3c59fc66a64ad" sha1="be1db16bb97607d91b6e59b7022ff45c398089ad" format="mp4" support="">media/video/theends.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f7a55f9" md5="f4bed927ddc3801703f79bd88caf7bcf" sha1="fd69bb6773d6fa30192455eb1bca5aa3fb387b32" format="png" support="">media/mixrbv2/theends.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43588" romid="67337">
            <path>theend.zip</path>
            <noms>
                <nom region="ss">End, The</nom>
                <nom region="us">The End</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The End &amp;copy; 1980 Konami Industry Company, Limited.

In &amp;#039;The End&amp;#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ee173370" md5="50766783ab2e78caccf3c59fc66a64ad" sha1="be1db16bb97607d91b6e59b7022ff45c398089ad" format="mp4" support="">media/video/theend.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f7a55f9" md5="f4bed927ddc3801703f79bd88caf7bcf" sha1="fd69bb6773d6fa30192455eb1bca5aa3fb387b32" format="png" support="">media/mixrbv2/theend.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="41110" romid="41574">
            <path>enduror1.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>enduror.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/enduror1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/enduror1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41110" romid="41573">
            <path>enduror.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/enduror.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/enduror.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41110" romid="41572">
            <path>endurobl.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>enduror.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/endurobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/endurobl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41110" romid="41575">
            <path>enduror1d.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>enduror.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/enduror1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/enduror1d.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41110" romid="822611">
            <path>endurora.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <cloneof>enduror.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/endurora.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/endurora.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41110" romid="41576">
            <path>endurord.zip</path>
            <noms>
                <nom region="ss">Enduro Racer</nom>
                <nom region="wor">Enduro Racer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>enduror.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enduro Racer is an off-road racing game in which players ride a dirt bike across five extremely hilly and twisting courses. Each course is littered with logs, rocks, trees and rival racers that must be either jumped over or avoided.

Jumps can only be performed at specific locations on each track. These locations feature a dirt ramp that spreads across the width of the track. Players must have the bike in the 'wheelie' position when the ramp is struck, the bike will then be launched into the air. If the bike is not in a wheelie position when the ramps are struck, the bike will still clear the ramp, but will land front-wheel first and crash.

Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d25838d9" md5="20eea98fea9ad6d47a0cdf4d0a23bc31" sha1="3c6b0723f3a4bcf68b6854a93ad3d05a89e36cf2" format="mp4" support="">media/video/endurord.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59be90dc" md5="0d27724c1e269977171961417f4aa963" sha1="005c43c7dbb2d1fa4e341e74e3a153df7e62e809" format="png" support="">media/mixrbv2/endurord.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41111" romid="41577">
            <path>enforce.zip</path>
            <noms>
                <nom region="ss">Enforce</nom>
                <nom region="wor">Enforce</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cfe77c2" md5="df6b7efdee34cc670a4c7fd106f78fde" sha1="2b47844f144287acdb3d9da409dbfb5bbb96a5df" format="mp4" support="">media/video/enforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa5b3d02" md5="7079bab39bc9573fec58959516e4f606" sha1="849000e835e395619ef18ca1a00b2658eca29deb" format="png" support="">media/mixrbv2/enforce.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41111" romid="41579">
            <path>enforceja.zip</path>
            <noms>
                <nom region="ss">Enforce</nom>
                <nom region="wor">Enforce</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>enforce.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cfe77c2" md5="df6b7efdee34cc670a4c7fd106f78fde" sha1="2b47844f144287acdb3d9da409dbfb5bbb96a5df" format="mp4" support="">media/video/enforceja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa5b3d02" md5="7079bab39bc9573fec58959516e4f606" sha1="849000e835e395619ef18ca1a00b2658eca29deb" format="png" support="">media/mixrbv2/enforceja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41111" romid="41578">
            <path>enforcej.zip</path>
            <noms>
                <nom region="ss">Enforce</nom>
                <nom region="wor">Enforce</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>enforce.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cfe77c2" md5="df6b7efdee34cc670a4c7fd106f78fde" sha1="2b47844f144287acdb3d9da409dbfb5bbb96a5df" format="mp4" support="">media/video/enforcej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa5b3d02" md5="7079bab39bc9573fec58959516e4f606" sha1="849000e835e395619ef18ca1a00b2658eca29deb" format="png" support="">media/mixrbv2/enforcej.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2940" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150598">
            <path>enmadaio.zip</path>
            <noms>
                <nom region="ss">Enma Daio</nom>
                <nom region="wor">Enma Daio</nom>
            </noms>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2460cdfe" md5="79b82b99d4ac4a010368e434627efb92" sha1="b74b551acfbca3f2832945800b80c0449e737db7" format="mp4" support="">media/video/enmadaio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c79e77b6" md5="a4e28748e14e154f62c68cda466cb7e5" sha1="2fff79079705c59cf1f387fc4eca3c9686c5fc43" format="png" support="">media/mixrbv2/enmadaio.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41113" romid="42377">
            <path>eprom.zip</path>
            <noms>
                <nom region="ss">Escape From The Planet Of The Robot Monsters</nom>
                <nom region="wor">Escape From The Planet Of The Robot Monsters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Escape From The Planet of the Robot Monsters &amp;copy; 1989 Atari Games Corp.

Escape From The Planet Of The Robot Monsters is a one or two-player game in which the players must rescue Dr. Sarah Bellum from Planet X, where her research facility has been taken over by the evil Reptilons. The game is played from an isometric perspective where players control their avatars using Hall effect joysticks. The Hall effect is the production of a voltage difference (the Hall voltage) across an electrical conductor, transverse to an electric current in the conductor and a magnetic field perpendicular to the current. It was discovered by Edwin Hall in 1879.

The player must shoot their way through a series of simple maze-like levels, releasing the human hostages along the way. Levers must be found and thrown to activate the escalators which allow access to new areas. Gems can be collected to increase the power of the player&amp;#039;s ray gun, and food lockers may be broken into for a health boost.

At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="682464de" md5="6ad5e01648cae847f49db75714171b4e" sha1="8afab18da6e7b8f68f532aab81dc54f54a5311dd" format="mp4" support="">media/video/eprom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7050ae50" md5="18e901de17ec42e6b7ed848873756de9" sha1="b749bba9c20b9bb74dce66d71b2508179eb1a8fc" format="png" support="">media/mixrbv2/eprom.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41116" romid="42393">
            <path>esckidsj.zip</path>
            <noms>
                <nom region="ss">Escape Kids</nom>
                <nom region="wor">Escape Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>esckids.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Escape Kids &amp;copy; 1991 Konami Industry Company, Limited.

An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of &amp;#039;Super Jumps&amp;#039;; these allow the player to leap over both rival runners and obstacles.

Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.

Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player&amp;#039;s on-screen counterpart rides a bike and the player must collect as much money as possible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="572d1fdf" md5="c824849839b5984d81f8650c0b956559" sha1="0a0acbfeaeb7cfcdca517ad52d68aa961db43eb1" format="mp4" support="">media/video/esckidsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c01be7e" md5="820aedd35003339560ce52070c6f3b02" sha1="77f9ee37c8ba6b487444f70804359ff0a640fa1b" format="png" support="">media/mixrbv2/esckidsj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41116" romid="42392">
            <path>esckids.zip</path>
            <noms>
                <nom region="ss">Escape Kids</nom>
                <nom region="wor">Escape Kids</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Escape Kids &amp;copy; 1991 Konami Industry Company, Limited.

An unusual take on the overhead racing genre, Escape Kids has up to 4 players taking on the role of an athletic runner and competing to be the first to cross the finish line in a number of 3-lap races. As well as running, each player has a limited number of &amp;#039;Super Jumps&amp;#039;; these allow the player to leap over both rival runners and obstacles.

Money is awarded for finishing first, and players can upgrade their runner depending on the amount of money they have available. Runners can be given extra super jumps, an upgrade to stop the runner from skidding when going through a bend in the track, quicker recovery time from falls, or be made stronger (and thus less likely to be knocked over by a rival runner). Special items occasionally appear and can be picked up and used. These range from an item that causes a small earthquake (causing all of the rival runners to tumble along the ground, thus slowing them down) and a bomb, which renders any runner that runs into it unable to move for several seconds.

Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player&amp;#039;s on-screen counterpart rides a bike and the player must collect as much money as possible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="572d1fdf" md5="c824849839b5984d81f8650c0b956559" sha1="0a0acbfeaeb7cfcdca517ad52d68aa961db43eb1" format="mp4" support="">media/video/esckids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c01be7e" md5="820aedd35003339560ce52070c6f3b02" sha1="77f9ee37c8ba6b487444f70804359ff0a640fa1b" format="png" support="">media/mixrbv2/esckids.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37330" romid="316305">
            <path>espgalbl.zip</path>
            <noms>
                <nom region="ss">Espgaluda</nom>
                <nom region="wor">Espgaluda</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>espgal.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">A great vertically scrolling manic shooter. 

In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. 

You have the option of controlling one of two siblings each with different skills, Ageha  faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1779508" md5="87a869d30213196a8034c1fd39a992fb" sha1="5b380f2ca3b6fd5f6c8c4805261f7d299d86dc8e" format="mp4" support="">media/video/espgalbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d785007" md5="df939e541c7157d232ba51d182a104c5" sha1="1ec623c8eba57c06b7afe3e00bd69ba297270834" format="png" support="">media/mixrbv2/espgalbl.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37330" romid="42407">
            <path>espgal.zip</path>
            <noms>
                <nom region="ss">Espgaluda</nom>
                <nom region="wor">Espgaluda</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">A great vertically scrolling manic shooter. 

In an otherwise peaceful world, the Shinra Empire began conquering nearby nations one by one to expand their territory gradually. Meanwhile, in the Shinra weapons lab, the Espgaluda project produced two successful prototypes: Agaha and Tateha. Fearing for their future, the project's head scientist, Hiodoshi, escaped with the two prototypes to a nearby kingdom, but time after were found by Shinra's troops and Hiodoshi was killed by the attack of the imperial army, the power of the galuda has awaken. 

You have the option of controlling one of two siblings each with different skills, Ageha  faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1779508" md5="87a869d30213196a8034c1fd39a992fb" sha1="5b380f2ca3b6fd5f6c8c4805261f7d299d86dc8e" format="mp4" support="">media/video/espgal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d785007" md5="df939e541c7157d232ba51d182a104c5" sha1="1ec623c8eba57c06b7afe3e00bd69ba297270834" format="png" support="">media/mixrbv2/espgal.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41120" romid="42409">
            <path>espial.zip</path>
            <noms>
                <nom region="ss">Espial</nom>
                <nom region="wor">Espial</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcc452f2" md5="3d31eec748e399d36306d20244b55295" sha1="0d3c21eaef93fd0b60424af0b9240abc34433dd2" format="mp4" support="">media/video/espial.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c4dbb75" md5="ef6ea914a7ad49deed667c43678acf09" sha1="94e73310ad639539359e782a937b6547162eff84" format="png" support="">media/mixrbv2/espial.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5613">Orca / Thunderbolt</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41120" romid="42410">
            <path>espialu.zip</path>
            <noms>
                <nom region="ss">Espial</nom>
                <nom region="wor">Espial</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>espial.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcc452f2" md5="3d31eec748e399d36306d20244b55295" sha1="0d3c21eaef93fd0b60424af0b9240abc34433dd2" format="mp4" support="">media/video/espialu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c4dbb75" md5="ef6ea914a7ad49deed667c43678acf09" sha1="94e73310ad639539359e782a937b6547162eff84" format="png" support="">media/mixrbv2/espialu.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5613">Orca / Thunderbolt</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150519" romid="521646">
            <path>euroch92.zip</path>
            <noms>
                <nom region="ss">Euro Champ '92</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Hattrick Hero" and outside Europe as "Football Champ".
In this version, the conditions for the SUPER SHOOT are differents : score must be a tie, only Captain can perform such a shoot, only once in a whole game, he must be motionless in a certain area on the field and receive the ball from a High Pass.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1bc158d" md5="750e88c54d65f001321b5166aaa39952" sha1="326aaea886005303d8dbbc00be954a40a0c90aa1" format="mp4" support="">media/video/euroch92.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8288afa7" md5="0fa925aae30f51daf671b960847086ca" sha1="fc877d71f846f05d219995366096f4b0dbe47141" format="png" support="">media/mixrbv2/euroch92.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41128" romid="42442">
            <path>evilston.zip</path>
            <noms>
                <nom region="ss">Evil Stone</nom>
                <nom region="wor">Evil Stone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Evil Stone is a vertically scrolling beat'em up / platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c28417b" md5="3e577a7b0d43855a5aa2e2faa6a987e8" sha1="6e14fe059b58aabe1a064a6f4f6f0589a7326443" format="mp4" support="">media/video/evilston.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e66595a0" md5="92f08560a7ae2b8423ac091be4ced146" sha1="fb93d874928d4fc32b99bab917662d8239930bff" format="png" support="">media/mixrbv2/evilston.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5649">Spacy Industrial</developpeur>
            <editeur id="5648">Spacy Industrial, Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41130" romid="42451">
            <path>excelsra.zip</path>
            <noms>
                <nom region="ss">Excelsior</nom>
                <nom region="wor">Excelsior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>excelsr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Excelsior is an adult-themed shooter game with puzzle elements featuring photographic images of nude women. The objective of each stage is to destroy the blocks to reveal the naked woman hidden behind them.

At the start of the game the player selects one of three player characters, and then selects one of five girls (and one guy) as the person hidden in the bonus stage.

In each regular stage the player uses a powertool to drill away at the blocks obstructing the view of the nude girl underneath.  Various enemies appear at regular intervals and must be avoided or destroyed with gunfire or bombs. Occasionally various power-ups appear that the player may collect for more fire-power or drilling power. Once 65% of the obstructing blocks have been destroyed, the background image goes from a dark, shaded image to a bright, full color image. And the level is cleared after 81% of the blocks are cleared.

After each stage the player returns to the same bonus stage.  Here the player clears a wall of bricks with no enemies to hamper him.  Various items and point bonuses are hidden in the wall and can be collected by the player. Again, once 65% of the blocks are cleared the image is brightened and the level is cleared after 81% of the bricks are destroyed.  Once a player clears the bonus stage, he returns to the selection screen to select a different girl (or man) of their choice.

The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy.  Once a player loses all of his lives the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38738169" md5="35df1f164dbf6b6d850b10b3eb419788" sha1="d0b89c430ce5a2640b231c7fb2f8e0a9f95d3f50" format="mp4" support="">media/video/excelsra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a8edb80" md5="14902d81b9c1a8f20eac113b8c0477b8" sha1="c6ec4ac4b3e87145191fe5405cb8daa31d3c031f" format="png" support="">media/mixrbv2/excelsra.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5446">Playmark</developpeur>
            <editeur id="5446">Playmark</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41130" romid="42450">
            <path>excelsr.zip</path>
            <noms>
                <nom region="ss">Excelsior</nom>
                <nom region="wor">Excelsior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Excelsior is an adult-themed shooter game with puzzle elements featuring photographic images of nude women. The objective of each stage is to destroy the blocks to reveal the naked woman hidden behind them.

At the start of the game the player selects one of three player characters, and then selects one of five girls (and one guy) as the person hidden in the bonus stage.

In each regular stage the player uses a powertool to drill away at the blocks obstructing the view of the nude girl underneath.  Various enemies appear at regular intervals and must be avoided or destroyed with gunfire or bombs. Occasionally various power-ups appear that the player may collect for more fire-power or drilling power. Once 65% of the obstructing blocks have been destroyed, the background image goes from a dark, shaded image to a bright, full color image. And the level is cleared after 81% of the blocks are cleared.

After each stage the player returns to the same bonus stage.  Here the player clears a wall of bricks with no enemies to hamper him.  Various items and point bonuses are hidden in the wall and can be collected by the player. Again, once 65% of the blocks are cleared the image is brightened and the level is cleared after 81% of the bricks are destroyed.  Once a player clears the bonus stage, he returns to the selection screen to select a different girl (or man) of their choice.

The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy.  Once a player loses all of his lives the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38738169" md5="35df1f164dbf6b6d850b10b3eb419788" sha1="d0b89c430ce5a2640b231c7fb2f8e0a9f95d3f50" format="mp4" support="">media/video/excelsr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a8edb80" md5="14902d81b9c1a8f20eac113b8c0477b8" sha1="c6ec4ac4b3e87145191fe5405cb8daa31d3c031f" format="png" support="">media/mixrbv2/excelsr.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5446">Playmark</developpeur>
            <editeur id="5446">Playmark</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41133" romid="42457">
            <path>exctleagd.zip</path>
            <noms>
                <nom region="ss">Excite League</nom>
                <nom region="wor">Excite League</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>exctleag.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Excite League (c) 1988 Sega.  A baseball game.  - TECHNICAL -  Sega System 16B hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Screen orientation : Horizontal Video resolution : 320 x 22</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5355f209" md5="dfe887f7e3246e16ee3e587061bf123c" sha1="9930f5aba711ba7c617027ecc293861953d54098" format="mp4" support="">media/video/exctleagd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="769e115c" md5="48eb4a559b0870ccf5c5cd53dd166438" sha1="727e7ff3cab1fca8499b957b4fecd9526e85d0dc" format="png" support="">media/mixrbv2/exctleagd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Positional, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="41133" romid="42456">
            <path>exctleag.zip</path>
            <noms>
                <nom region="ss">Excite League</nom>
                <nom region="wor">Excite League</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Excite League (c) 1988 Sega.  A baseball game.  - TECHNICAL -  Sega System 16B hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Screen orientation : Horizontal Video resolution : 320 x 22</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5355f209" md5="dfe887f7e3246e16ee3e587061bf123c" sha1="9930f5aba711ba7c617027ecc293861953d54098" format="mp4" support="">media/video/exctleag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="769e115c" md5="48eb4a559b0870ccf5c5cd53dd166438" sha1="727e7ff3cab1fca8499b957b4fecd9526e85d0dc" format="png" support="">media/mixrbv2/exctleag.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Positional, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="41136" romid="59168">
            <path>savgbees.zip</path>
            <noms>
                <nom region="ss">Exed Exes</nom>
                <nom region="wor">Exed Exes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>exedexes.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exed Exes is an arcade vertical shooter developed by Capcom. It was licensed to Memetron and released outside of Japan in the arcades as Savage Bees Memetron (licensor to the game). It uses similar hardware to Capcom's 1942, but it is more of a spiritual successor to Capcom's earlier shooter Vulgus. It takes place in a science fiction alien hive where you must pilot your ship through many stages protected by insects, some as large as your craft, and some even larger.

What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="137950ad" md5="86a3a87f03921844b265b9c189e33a7c" sha1="471968465e324914855df40bb80f84256f377165" format="mp4" support="">media/video/savgbees.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d61a098e" md5="04faf2fc0f78c3e47740bf787ac27697" sha1="849dafa5e8d3cdd878ae70771cfc67ab2bc5826a" format="png" support="">media/mixrbv2/savgbees.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41136" romid="42465">
            <path>exedexes.zip</path>
            <noms>
                <nom region="ss">Exed Exes</nom>
                <nom region="wor">Exed Exes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exed Exes is an arcade vertical shooter developed by Capcom. It was licensed to Memetron and released outside of Japan in the arcades as Savage Bees Memetron (licensor to the game). It uses similar hardware to Capcom's 1942, but it is more of a spiritual successor to Capcom's earlier shooter Vulgus. It takes place in a science fiction alien hive where you must pilot your ship through many stages protected by insects, some as large as your craft, and some even larger.

What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="137950ad" md5="86a3a87f03921844b265b9c189e33a7c" sha1="471968465e324914855df40bb80f84256f377165" format="mp4" support="">media/video/exedexes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d61a098e" md5="04faf2fc0f78c3e47740bf787ac27697" sha1="849dafa5e8d3cdd878ae70771cfc67ab2bc5826a" format="png" support="">media/mixrbv2/exedexes.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40492" romid="39300">
            <path>cexplore.zip</path>
            <noms>
                <nom region="ss">Explorer</nom>
                <nom region="wor">Explorer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Explorer (c) 1982 Data East.  - TECHNICAL -  DECO Cassette System hardware [Cassette No.18]  Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 240 x 2</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4e3aa6c" md5="c04e19d27e8ec7d9fa92a43c7551b222" sha1="84da725993c6046834934d2671788d763cb6490e" format="mp4" support="">media/video/cexplore.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34e19c71" md5="7908498d38aa656527e3b89f362efa1c" sha1="e4c8b46e9d8a2190628280c414ae3891d6d8ebfb" format="png" support="">media/mixrbv2/cexplore.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41139" romid="42486">
            <path>explbrkr.zip</path>
            <noms>
                <nom region="ss">Explosive Breaker</nom>
                <nom region="jp">Bakuretsu Breaker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="115fe596" md5="0f69bfd4376f1fb0af9fbcd20fdb6615" sha1="ca70ca6ef5056a72c4968b46ac2f1faabd7505b6" format="mp4" support="">media/video/explbrkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dae4c642" md5="bb1e118f085359feda6065f3801f9169" sha1="ddfaad64bb97e737aab38751f5ad34ab9f919bc0" format="png" support="">media/mixrbv2/explbrkr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41139" romid="822639">
            <path>explbrkrk.zip</path>
            <noms>
                <nom region="ss">Explosive Breaker</nom>
                <nom region="jp">Bakuretsu Breaker</nom>
            </noms>
            <cloneof>explbrkr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="115fe596" md5="0f69bfd4376f1fb0af9fbcd20fdb6615" sha1="ca70ca6ef5056a72c4968b46ac2f1faabd7505b6" format="mp4" support="">media/video/explbrkrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dae4c642" md5="bb1e118f085359feda6065f3801f9169" sha1="ddfaad64bb97e737aab38751f5ad34ab9f919bc0" format="png" support="">media/mixrbv2/explbrkrk.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41139" romid="38206">
            <path>bakubrkr.zip</path>
            <noms>
                <nom region="ss">Explosive Breaker</nom>
                <nom region="jp">Bakuretsu Breaker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>explbrkr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="115fe596" md5="0f69bfd4376f1fb0af9fbcd20fdb6615" sha1="ca70ca6ef5056a72c4968b46ac2f1faabd7505b6" format="mp4" support="">media/video/bakubrkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dae4c642" md5="bb1e118f085359feda6065f3801f9169" sha1="ddfaad64bb97e737aab38751f5ad34ab9f919bc0" format="png" support="">media/mixrbv2/bakubrkr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41143" romid="675768">
            <path>extrmatn.zip</path>
            <noms>
                <nom region="ss">Extermination</nom>
                <nom region="wor">Extermination</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13b137fc" md5="3b95a00a9809a0bba0244f6833670ffa" sha1="2008d32cad242c38895f334673e0d33d080c6deb" format="mp4" support="">media/video/extrmatn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ba44a3" md5="47404ce9e496e9217ad91dc3839e2957" sha1="3318d77670b75afa5c7b21d6f5f3a9a2d1c19467" format="png" support="">media/mixrbv2/extrmatn.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41143" romid="316306">
            <path>extrmatnur.zip</path>
            <noms>
                <nom region="ss">Extermination</nom>
                <nom region="wor">Extermination</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>extrmatn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13b137fc" md5="3b95a00a9809a0bba0244f6833670ffa" sha1="2008d32cad242c38895f334673e0d33d080c6deb" format="mp4" support="">media/video/extrmatnur.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ba44a3" md5="47404ce9e496e9217ad91dc3839e2957" sha1="3318d77670b75afa5c7b21d6f5f3a9a2d1c19467" format="png" support="">media/mixrbv2/extrmatnur.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41143" romid="42496">
            <path>extrmatnu.zip</path>
            <noms>
                <nom region="ss">Extermination</nom>
                <nom region="wor">Extermination</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>extrmatn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13b137fc" md5="3b95a00a9809a0bba0244f6833670ffa" sha1="2008d32cad242c38895f334673e0d33d080c6deb" format="mp4" support="">media/video/extrmatnu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ba44a3" md5="47404ce9e496e9217ad91dc3839e2957" sha1="3318d77670b75afa5c7b21d6f5f3a9a2d1c19467" format="png" support="">media/mixrbv2/extrmatnu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41143" romid="42495">
            <path>extrmatnj.zip</path>
            <noms>
                <nom region="ss">Extermination</nom>
                <nom region="wor">Extermination</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>extrmatn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13b137fc" md5="3b95a00a9809a0bba0244f6833670ffa" sha1="2008d32cad242c38895f334673e0d33d080c6deb" format="mp4" support="">media/video/extrmatnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ba44a3" md5="47404ce9e496e9217ad91dc3839e2957" sha1="3318d77670b75afa5c7b21d6f5f3a9a2d1c19467" format="png" support="">media/mixrbv2/extrmatnj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41141" romid="42492">
            <path>extdwnhl.zip</path>
            <noms>
                <nom region="ss">Extreme Downhill</nom>
                <nom region="wor">Extreme Downhill</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">A downhill skiing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a050350c" md5="45bfb39403db7de16677928f09ba8fce" sha1="3d0b9ffe11cd948c2c792b7af4022d7140e0ddcd" format="mp4" support="">media/video/extdwnhl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86314e2f" md5="7f3a934781494cc5d0df77ee83431544" sha1="808a3f8f5ab4a3f3223e29c1bc6c430d67cba890" format="png" support="">media/mixrbv2/extdwnhl.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41145" romid="42503">
            <path>exzisust.zip</path>
            <noms>
                <nom region="ss">Exzisus</nom>
                <nom region="wor">Exzisus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>exzisus.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d12f8b61" md5="91e4d101e7f3bedf86cde2ecc653ee9e" sha1="101bf75b91c0f2aa91a52a91b0c79470d9e68a44" format="mp4" support="">media/video/exzisust.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4621609" md5="79be7f32ac47cc1016ffda2596cad453" sha1="02cc6fdf2622c1ae51d55405a16c4f3f93140e2d" format="png" support="">media/mixrbv2/exzisust.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41145" romid="42502">
            <path>exzisusa.zip</path>
            <noms>
                <nom region="ss">Exzisus</nom>
                <nom region="wor">Exzisus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>exzisus.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d12f8b61" md5="91e4d101e7f3bedf86cde2ecc653ee9e" sha1="101bf75b91c0f2aa91a52a91b0c79470d9e68a44" format="mp4" support="">media/video/exzisusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4621609" md5="79be7f32ac47cc1016ffda2596cad453" sha1="02cc6fdf2622c1ae51d55405a16c4f3f93140e2d" format="png" support="">media/mixrbv2/exzisusa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41145" romid="42501">
            <path>exzisus.zip</path>
            <noms>
                <nom region="ss">Exzisus</nom>
                <nom region="wor">Exzisus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d12f8b61" md5="91e4d101e7f3bedf86cde2ecc653ee9e" sha1="101bf75b91c0f2aa91a52a91b0c79470d9e68a44" format="mp4" support="">media/video/exzisus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4621609" md5="79be7f32ac47cc1016ffda2596cad453" sha1="02cc6fdf2622c1ae51d55405a16c4f3f93140e2d" format="png" support="">media/mixrbv2/exzisus.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41146" romid="42506">
            <path>eyesb.zip</path>
            <noms>
                <nom region="ss">Eyes</nom>
                <nom region="wor">Eyes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>eyes.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal.

As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40b802c4" md5="bebe0b209730304c28f99451f6f83b48" sha1="8e4adee4da67263efc186a549d60d98f231e4088" format="mp4" support="">media/video/eyesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea325b6b" md5="369ae63aeeef220575e42dab4fa6aeb2" sha1="eb31adaa9238e23e24b50c7cafa357dc8d7e8877" format="png" support="">media/mixrbv2/eyesb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5655">Digitrex Techstar</developpeur>
            <editeur id="5654">Techstar (Rock-Ola license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41146" romid="42505">
            <path>eyes2.zip</path>
            <noms>
                <nom region="ss">Eyes</nom>
                <nom region="wor">Eyes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>eyes.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal.

As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40b802c4" md5="bebe0b209730304c28f99451f6f83b48" sha1="8e4adee4da67263efc186a549d60d98f231e4088" format="mp4" support="">media/video/eyes2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea325b6b" md5="369ae63aeeef220575e42dab4fa6aeb2" sha1="eb31adaa9238e23e24b50c7cafa357dc8d7e8877" format="png" support="">media/mixrbv2/eyes2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5655">Digitrex Techstar</developpeur>
            <editeur id="5654">Techstar (Rock-Ola license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41146" romid="42504">
            <path>eyes.zip</path>
            <noms>
                <nom region="ss">Eyes</nom>
                <nom region="wor">Eyes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal.

As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40b802c4" md5="bebe0b209730304c28f99451f6f83b48" sha1="8e4adee4da67263efc186a549d60d98f231e4088" format="mp4" support="">media/video/eyes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea325b6b" md5="369ae63aeeef220575e42dab4fa6aeb2" sha1="eb31adaa9238e23e24b50c7cafa357dc8d7e8877" format="png" support="">media/mixrbv2/eyes.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5655">Digitrex Techstar</developpeur>
            <editeur id="5654">Techstar (Rock-Ola license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41146" romid="42508">
            <path>eyeszacb.zip</path>
            <noms>
                <nom region="ss">Eyes</nom>
                <nom region="wor">Eyes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>eyes.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a hat-wearing eyeball in a maze. As in Pac-Man, the goal is to collect all of the dots to advance to next level, but in Eyes you shoot the dots rather than eat them. Computer-controlled eyes chase and shoot at the player. Shooting a computer eye gives points and removes it from the level, but it will reappear a short time later. Being shot by a computer eye is fatal.

As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="40b802c4" md5="bebe0b209730304c28f99451f6f83b48" sha1="8e4adee4da67263efc186a549d60d98f231e4088" format="mp4" support="">media/video/eyeszacb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea325b6b" md5="369ae63aeeef220575e42dab4fa6aeb2" sha1="eb31adaa9238e23e24b50c7cafa357dc8d7e8877" format="png" support="">media/mixrbv2/eyeszacb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5655">Digitrex Techstar</developpeur>
            <editeur id="5654">Techstar (Rock-Ola license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41148" romid="42518">
            <path>f1dream.zip</path>
            <noms>
                <nom region="ss">F-1 Dream</nom>
                <nom region="wor">F-1 Dream</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">You take the role of a newcomer race driver. Beginning in the Formula 3000, you will have to prove yourself worthy of being promoted to Formula 1 and challenge the best drivers of the late eighties.

F-1 Dream is not one of Capcom's best known games. From a top-down perspective and decorated with cute "deformed" graphics, it may offer a serious challenge. There are essentially two race instances: first you have to beat the clock in a single lap to qualify for a good position in the race, and second you have to beat your opponents. You also have to keep an eye on your car's condition, as the tyres and body wear out, so part of your strategy must consider pit stops.

Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="978f4fff" md5="86d75bb579b066805a765a80640ff5f8" sha1="0dbec36ff8eb3cf24371b6ce827505e27f96028a" format="mp4" support="">media/video/f1dream.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e3ed8c3" md5="a8cec1e678982313e5f81ef8a429ec76" sha1="d69c4ce7cdb2af1494a64872451039c43f422559" format="png" support="">media/mixrbv2/f1dream.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41148" romid="42519">
            <path>f1dreamb.zip</path>
            <noms>
                <nom region="ss">F-1 Dream</nom>
                <nom region="wor">F-1 Dream</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>f1dream.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">You take the role of a newcomer race driver. Beginning in the Formula 3000, you will have to prove yourself worthy of being promoted to Formula 1 and challenge the best drivers of the late eighties.

F-1 Dream is not one of Capcom's best known games. From a top-down perspective and decorated with cute "deformed" graphics, it may offer a serious challenge. There are essentially two race instances: first you have to beat the clock in a single lap to qualify for a good position in the race, and second you have to beat your opponents. You also have to keep an eye on your car's condition, as the tyres and body wear out, so part of your strategy must consider pit stops.

Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="978f4fff" md5="86d75bb579b066805a765a80640ff5f8" sha1="0dbec36ff8eb3cf24371b6ce827505e27f96028a" format="mp4" support="">media/video/f1dreamb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e3ed8c3" md5="a8cec1e678982313e5f81ef8a429ec76" sha1="d69c4ce7cdb2af1494a64872451039c43f422559" format="png" support="">media/mixrbv2/f1dreamb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41148" romid="42520">
            <path>f1dreamba.zip</path>
            <noms>
                <nom region="ss">F-1 Dream</nom>
                <nom region="wor">F-1 Dream</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>f1dream.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">You take the role of a newcomer race driver. Beginning in the Formula 3000, you will have to prove yourself worthy of being promoted to Formula 1 and challenge the best drivers of the late eighties.

F-1 Dream is not one of Capcom's best known games. From a top-down perspective and decorated with cute "deformed" graphics, it may offer a serious challenge. There are essentially two race instances: first you have to beat the clock in a single lap to qualify for a good position in the race, and second you have to beat your opponents. You also have to keep an eye on your car's condition, as the tyres and body wear out, so part of your strategy must consider pit stops.

Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="978f4fff" md5="86d75bb579b066805a765a80640ff5f8" sha1="0dbec36ff8eb3cf24371b6ce827505e27f96028a" format="mp4" support="">media/video/f1dreamba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e3ed8c3" md5="a8cec1e678982313e5f81ef8a429ec76" sha1="d69c4ce7cdb2af1494a64872451039c43f422559" format="png" support="">media/mixrbv2/f1dreamba.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41150" romid="42524">
            <path>f1gp.zip</path>
            <noms>
                <nom region="ss">F-1 Grand Prix</nom>
                <nom region="wor">F-1 Grand Prix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view F-1 racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2da7b946" md5="3ab9914e7d5e076798a76e843df418b6" sha1="8b51af3bcf9ef0c236e0a7a7d04810e7d2bd62cd" format="mp4" support="">media/video/f1gp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3f78f62" md5="c440e1c0ea94bf5ffa722495e48af436" sha1="9803aedb3a1e5267cd537b427e90dd191febe82c" format="png" support="">media/mixrbv2/f1gp.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41151" romid="42525">
            <path>f1gp2.zip</path>
            <noms>
                <nom region="ss">F-1 Grand Prix Part 2</nom>
                <nom region="wor">F-1 Grand Prix Part II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">An overhead-view F-1 racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ffcab37" md5="2b0fa18d25681207de6234db93cc0b60" sha1="89f1a99a9bb0b7f2b86ddbdae08b750ab568f275" format="mp4" support="">media/video/f1gp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="10a9c1ef" md5="1298cf8003bb705c55dacba71a1b7da3" sha1="0c26155f7c5d473cd378e107d2ffe3ef8ae3cb05" format="png" support="">media/mixrbv2/f1gp2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
        </jeu>
        <jeu id="41160" romid="42539">
            <path>faceoff.zip</path>
            <noms>
                <nom region="ss">Face Off</nom>
                <nom region="wor">Face Off</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Face Off is a 4-player overhead-view hockey game, featuring 8 countries:
U.S.S.R.
CANADA
SWEDEN
CZEKOSLOVAKIA
U.S.A.
FINLAND
FRANCE
JAPAN</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21b6d083" md5="7e115ccf673fc1e162f7db8278c6bf6a" sha1="9944caba4ee5ef3bcb3ef368393bab4857666a5a" format="mp4" support="">media/video/faceoff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48b81c55" md5="f20b5e557b9ff552816ceef938c3dc47" sha1="9c4b90e40321981d6e5f7f5b90eeb069ca5e1e16" format="png" support="">media/mixrbv2/faceoff.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41257" romid="675419">
            <path>flstory.zip</path>
            <noms>
                <nom region="ss">Fairyland Story, The</nom>
                <nom region="us">The FairyLand Story</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Fairyland Story is a precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66d093b" md5="d06f9ee81c59cc74d88db08550491307" sha1="4a55ab3103673ad3d897caec1e00a20979fdf371" format="mp4" support="">media/video/flstory.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7bb0517f" md5="12c2b8902817b62e1254ccacac9c0322" sha1="c573ef098caf5efa082cafb33a03d78eb200ecaa" format="png" support="">media/mixrbv2/flstory.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41257" romid="42911">
            <path>flstoryj.zip</path>
            <noms>
                <nom region="ss">Fairyland Story, The</nom>
                <nom region="us">The FairyLand Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flstory.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Fairyland Story is a precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66d093b" md5="d06f9ee81c59cc74d88db08550491307" sha1="4a55ab3103673ad3d897caec1e00a20979fdf371" format="mp4" support="">media/video/flstoryj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7bb0517f" md5="12c2b8902817b62e1254ccacac9c0322" sha1="c573ef098caf5efa082cafb33a03d78eb200ecaa" format="png" support="">media/mixrbv2/flstoryj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41262" romid="42936">
            <path>fncywld.zip</path>
            <noms>
                <nom region="ss">Fancy World - Earth Of Crisis</nom>
                <nom region="wor">Fancy World - Earth Of Crisis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy platform game.

This game is more like a bootleg or hack than an original game; some game code is taken directly from Data East's "Tumble Pop".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49cee8ec" md5="7160a392bee8ddcc2ed869e2eb21daec" sha1="6b3889fbf5bd57beb2e9b8f06f6a542e43904acf" format="mp4" support="">media/video/fncywld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc6d6bb1" md5="2a5a14983fee8ce5b9140e4c3d345d8f" sha1="07bdae40f9c7784829bce904b4c858fad80513bc" format="png" support="">media/mixrbv2/fncywld.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="12300">Unico Electronics</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41163" romid="42557">
            <path>fantasia.zip</path>
            <noms>
                <nom region="ss">Fantasia</nom>
                <nom region="wor">Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc8483ac" md5="52549a851fe5178ebfda83dbf5e85ba9" sha1="efe6e782eddfb7813511d2c4ca4eccd249e0847d" format="mp4" support="">media/video/fantasia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91f66758" md5="bbfe862e9cedb0d0188f87d71f1d3796" sha1="6b369cbf5568a48b21f49e4aecba8cf49e4b2721" format="png" support="">media/mixrbv2/fantasia.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41163" romid="42558">
            <path>fantasiaa.zip</path>
            <noms>
                <nom region="ss">Fantasia</nom>
                <nom region="wor">Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantasia.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc8483ac" md5="52549a851fe5178ebfda83dbf5e85ba9" sha1="efe6e782eddfb7813511d2c4ca4eccd249e0847d" format="mp4" support="">media/video/fantasiaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91f66758" md5="bbfe862e9cedb0d0188f87d71f1d3796" sha1="6b369cbf5568a48b21f49e4aecba8cf49e4b2721" format="png" support="">media/mixrbv2/fantasiaa.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41163" romid="42560">
            <path>fantasian.zip</path>
            <noms>
                <nom region="ss">Fantasia</nom>
                <nom region="wor">Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantasia.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc8483ac" md5="52549a851fe5178ebfda83dbf5e85ba9" sha1="efe6e782eddfb7813511d2c4ca4eccd249e0847d" format="mp4" support="">media/video/fantasian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91f66758" md5="bbfe862e9cedb0d0188f87d71f1d3796" sha1="6b369cbf5568a48b21f49e4aecba8cf49e4b2721" format="png" support="">media/mixrbv2/fantasian.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41163" romid="42559">
            <path>fantasiab.zip</path>
            <noms>
                <nom region="ss">Fantasia</nom>
                <nom region="wor">Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantasia.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc8483ac" md5="52549a851fe5178ebfda83dbf5e85ba9" sha1="efe6e782eddfb7813511d2c4ca4eccd249e0847d" format="mp4" support="">media/video/fantasiab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91f66758" md5="bbfe862e9cedb0d0188f87d71f1d3796" sha1="6b369cbf5568a48b21f49e4aecba8cf49e4b2721" format="png" support="">media/mixrbv2/fantasiab.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41168" romid="42570">
            <path>fantsia2.zip</path>
            <noms>
                <nom region="ss">Fantasia 2</nom>
                <nom region="us">Fantasia II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec3d09a4" md5="f8dec64cd53ab1555797802d9a03adda" sha1="2a9cebc912610089946432a1345bab1cd9bb32f3" format="mp4" support="">media/video/fantsia2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56084312" md5="7365423ee5cd7c6f421b5cfe383c8786" sha1="d7b66605f27fada2fda541639350ae73482a6851" format="png" support="">media/mixrbv2/fantsia2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41168" romid="42572">
            <path>fantsia2n.zip</path>
            <noms>
                <nom region="ss">Fantasia 2</nom>
                <nom region="us">Fantasia II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantsia2.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec3d09a4" md5="f8dec64cd53ab1555797802d9a03adda" sha1="2a9cebc912610089946432a1345bab1cd9bb32f3" format="mp4" support="">media/video/fantsia2n.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56084312" md5="7365423ee5cd7c6f421b5cfe383c8786" sha1="d7b66605f27fada2fda541639350ae73482a6851" format="png" support="">media/mixrbv2/fantsia2n.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41168" romid="42571">
            <path>fantsia2a.zip</path>
            <noms>
                <nom region="ss">Fantasia 2</nom>
                <nom region="us">Fantasia II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantsia2.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec3d09a4" md5="f8dec64cd53ab1555797802d9a03adda" sha1="2a9cebc912610089946432a1345bab1cd9bb32f3" format="mp4" support="">media/video/fantsia2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56084312" md5="7365423ee5cd7c6f421b5cfe383c8786" sha1="d7b66605f27fada2fda541639350ae73482a6851" format="png" support="">media/mixrbv2/fantsia2a.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="41164" romid="42561">
            <path>fantastc.zip</path>
            <noms>
                <nom region="ss">Fantastic</nom>
                <nom region="wor">Fantastic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">This seems to be a bootleg version of Galaga, but it runs on Galaxian's hardware. The game is pretty slow and the movement isn't as realistic.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77b3c7e2" md5="994cf254524c389ca3bd67f9c55ddfa9" sha1="85ee6b1fc617851d98eb1bef299ad6fab10db287" format="mp4" support="">media/video/fantastc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b5a36ac" md5="6be640bf9cf049dee4e0ee415e909548" sha1="a9c0541dba9ce4bd6ce4a02f76e199c611ce8dd4" format="png" support="">media/mixrbv2/fantastc.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="150438" romid="475765">
            <path>fantasyu.zip</path>
            <noms>
                <nom region="ss">Fantasy</nom>
                <nom region="wor">Fantasy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eea004ca" md5="9fce67b9706e5faf865fba5867c9347f" sha1="49d65f9be5dd6bcf41e90136a5af7d1719718b01" format="mp4" support="">media/video/fantasyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa7fae4a" md5="eac46e53699fbfc89d1e4e373fe063e0" sha1="46d6157db760af408ec98db7b648a86e6c563385" format="png" support="">media/mixrbv2/fantasyu.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150438" romid="42563">
            <path>fantasyj.zip</path>
            <noms>
                <nom region="ss">Fantasy</nom>
                <nom region="wor">Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fantasyu.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eea004ca" md5="9fce67b9706e5faf865fba5867c9347f" sha1="49d65f9be5dd6bcf41e90136a5af7d1719718b01" format="mp4" support="">media/video/fantasyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa7fae4a" md5="eac46e53699fbfc89d1e4e373fe063e0" sha1="46d6157db760af408ec98db7b648a86e6c563385" format="png" support="">media/mixrbv2/fantasyj.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150438" romid="822650">
            <path>fantasyg2.zip</path>
            <noms>
                <nom region="ss">Fantasy</nom>
                <nom region="wor">Fantasy</nom>
            </noms>
            <cloneof>fantasyu.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eea004ca" md5="9fce67b9706e5faf865fba5867c9347f" sha1="49d65f9be5dd6bcf41e90136a5af7d1719718b01" format="mp4" support="">media/video/fantasyg2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150438" romid="822649">
            <path>fantasyg.zip</path>
            <noms>
                <nom region="ss">Fantasy</nom>
                <nom region="wor">Fantasy</nom>
            </noms>
            <cloneof>fantasyu.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eea004ca" md5="9fce67b9706e5faf865fba5867c9347f" sha1="49d65f9be5dd6bcf41e90136a5af7d1719718b01" format="mp4" support="">media/video/fantasyg.mp4</media>
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            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41167" romid="42569">
            <path>fantlanda.zip</path>
            <noms>
                <nom region="ss">Fantasy Land</nom>
                <nom region="wor">Fantasy Land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantland.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="415134e7" md5="1b24c3c221b039ca86441a454463ab42" sha1="a65e63f8610eb67583c40beced3e9c903920945a" format="mp4" support="">media/video/fantlanda.mp4</media>
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            <dates>
                <date region="wor">2019</date>
            </dates>
            <editeur id="5609">Electronic Devices Italy</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <rotation>0</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="41167" romid="42568">
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                <nom region="ss">Fantasy Land</nom>
                <nom region="wor">Fantasy Land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="415134e7" md5="1b24c3c221b039ca86441a454463ab42" sha1="a65e63f8610eb67583c40beced3e9c903920945a" format="mp4" support="">media/video/fantland.mp4</media>
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                <date region="wor">2019</date>
            </dates>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>10</note>
            <rotation>0</rotation>
            <resolution>352x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="41172">
            <path>fantzonee.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
            <cloneof>fantzone.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzonee.mp4</media>
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                <date region="wor">1986</date>
            </dates>
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            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
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            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="41172" romid="42581">
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            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantzone.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzoneta.mp4</media>
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            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="41172" romid="42580">
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            <noms>
                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fantzone.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzonepr.mp4</media>
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            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
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            <resolution>320x224</resolution>
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        <jeu id="41172" romid="42579">
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                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>fantzone.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzonep.mp4</media>
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                <date region="wor">1986</date>
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            <editeur id="3">Sega</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
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            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="41172" romid="42578">
            <path>fantzone1.zip</path>
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                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>fantzone.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzone1.mp4</media>
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            <dates>
                <date region="wor">1986</date>
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            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>14</note>
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            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="41172" romid="42577">
            <path>fantzone.zip</path>
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                <nom region="ss">Fantasy Zone</nom>
                <nom region="wor">Fantasy Zone</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d9e6ed0" md5="b7040da6bba5d4be696392bc3590222f" sha1="d678396325b9fbd2709336c7fa3c3f2564b42eef" format="mp4" support="">media/video/fantzone.mp4</media>
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                <date region="wor">1986</date>
            </dates>
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            <editeur id="3">Sega</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="41170" romid="42576">
            <path>fantzn2xp.zip</path>
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                <nom region="ss">Fantasy Zone 2 - The Tears Of Opa-opa</nom>
                <nom region="us">Fantasy Zone II - The Tears of Opa-Opa</nom>
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            <regions>
                <region>wor</region>
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            <cloneof>fantzn2x.zip</cloneof>
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                <synopsis langue="en">Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.</synopsis>
            </synopsis>
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                <date region="wor">1988</date>
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            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41170" romid="42575">
            <path>fantzn2x.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2 - The Tears Of Opa-opa</nom>
                <nom region="us">Fantasy Zone II - The Tears of Opa-Opa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f572c295" md5="fd8c867b1c30d60bf027917f506f756d" sha1="e8587b1587764334ca093fbf4ede33b230cb1e3d" format="mp4" support="">media/video/fantzn2x.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47e899fc" md5="a0c010ce51ab1bbedce0e1b29b44a3b3" sha1="4457dbf6c06cf372525f69e46095f589ac22e7e9" format="png" support="">media/mixrbv2/fantzn2x.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41170" romid="42574">
            <path>fantzn2.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2 - The Tears Of Opa-opa</nom>
                <nom region="us">Fantasy Zone II - The Tears of Opa-Opa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f572c295" md5="fd8c867b1c30d60bf027917f506f756d" sha1="e8587b1587764334ca093fbf4ede33b230cb1e3d" format="mp4" support="">media/video/fantzn2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47e899fc" md5="a0c010ce51ab1bbedce0e1b29b44a3b3" sha1="4457dbf6c06cf372525f69e46095f589ac22e7e9" format="png" support="">media/mixrbv2/fantzn2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41170" romid="595548">
            <path>fantzn2xps2.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2 - The Tears Of Opa-opa</nom>
                <nom region="us">Fantasy Zone II - The Tears of Opa-Opa</nom>
            </noms>
            <cloneof>fantzn2x.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f572c295" md5="fd8c867b1c30d60bf027917f506f756d" sha1="e8587b1587764334ca093fbf4ede33b230cb1e3d" format="mp4" support="">media/video/fantzn2xps2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47e899fc" md5="a0c010ce51ab1bbedce0e1b29b44a3b3" sha1="4457dbf6c06cf372525f69e46095f589ac22e7e9" format="png" support="">media/mixrbv2/fantzn2xps2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41170" romid="594858">
            <path>fantznta.zip</path>
            <noms>
                <nom region="ss">Fantasy Zone 2 - The Tears Of Opa-opa</nom>
                <nom region="us">Fantasy Zone II - The Tears of Opa-Opa</nom>
            </noms>
            <cloneof>fantzn2x.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f572c295" md5="fd8c867b1c30d60bf027917f506f756d" sha1="e8587b1587764334ca093fbf4ede33b230cb1e3d" format="mp4" support="">media/video/fantznta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47e899fc" md5="a0c010ce51ab1bbedce0e1b29b44a3b3" sha1="4457dbf6c06cf372525f69e46095f589ac22e7e9" format="png" support="">media/mixrbv2/fantznta.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37589" romid="46612">
            <path>kabukikl.zip</path>
            <noms>
                <nom region="ss">Far East Of Eden - Kabuki Klash / Tengai Makyou - Shin Den</nom>
                <nom region="jp">Tengai Makyou - Shin Den</nom>
                <nom region="wor">Far East of Eden - Kabuki Klash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">"Kabuki Klash" is a 2D fighting game that features characters from the famous Japanese role-playing series  Tengai Makyou, also known as Far East of Eden. The heroes of the three first Tengai Makyou games must participate in a tournament and find out who is the most skillful fighter in the magical land of Jipang (which is very similar to the medieval Japan). The characters include well-known Far East of Eden heroes such as Ziria, Manjimaru, Kabuki, Orochimaru, and others - a total of eight playable characters. During the fights, you can either punch, kick, or use special attacks, that require a precise usage of buttons and also deplete your magic gauge. There are random items (such as healing potions) thrown on the battle field while you are fighting, which you can pick up.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30a64060" md5="6b9413ca5567303aa61e86670471849c" sha1="aa4ba8459418322d1220cd903d8a2c00e46807cc" format="mp4" support="">media/video/kabukikl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96167c97" md5="b6bd1136a0eb08cea1fd36d19f31786b" sha1="e75ad7a9bc6b42ac582c0ccaf4612814a2c433a5" format="png" support="">media/mixrbv2/kabukikl.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="546">Red Company</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41176" romid="42597">
            <path>fastlane.zip</path>
            <noms>
                <nom region="ss">Fast Lane</nom>
                <nom region="wor">Fast Lane</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this driving/maze game, you control a vehicle who must drive through the entire maze to progress. There is another vehicle who tries to stop you so to aid your progress, you must drive through the beach ladies in order to gain power-ups which you can use on the other vehicle. These power-ups are as follows:
JUMP - Allows you to either jump over the other vehicle or jump on top of it.
SHOOT - Allows you to fire a bullet at the other vehicle.
ATTACK - Allows you to charge into the other vehicle.
? - Can either be Option which fires forwards or Line which shoots vertically.  Both also help you complete the maze.
FLASH - Allows you to stun the other vehicle from any distance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b669f519" md5="9e38f03b68092d2a344100a86ce5d405" sha1="68c02ce12f57173b53f3a53fc41ed2cf2810f643" format="mp4" support="">media/video/fastlane.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f0528dd" md5="b128a9fcc6c10dd231db7e7122701437" sha1="8ed4a0184023663950889308414381e4a293a563" format="png" support="">media/mixrbv2/fastlane.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43278" romid="66395">
            <path>sqbert.zip</path>
            <noms>
                <nom region="ss">Faster, Harder, More Challenging Q*bert</nom>
                <nom region="wor">Faster, Harder, More Challenging Q*bert</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">This game is an unreleased prototype, never went into production, and no dedicated cabinets are known to exist.

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q?bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75d1750c" md5="98fc9f3c3752e94bcb76e29375a15a37" sha1="76502d55354c480593b940603623f42edf84bf7b" format="mp4" support="">media/video/sqbert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1cd36a1" md5="6056a2ed32da88b33228b2ae24d70257" sha1="622e55a123487542001988b4f3d683cc7730cd63" format="png" support="">media/mixrbv2/sqbert.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="5319">Mylstar</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="37576" romid="42603">
            <path>fatfury1.zip</path>
            <noms>
                <nom region="ss">Fatal Fury - King Of Fighters / Garou Densetsu - Shukumei No Tatakai</nom>
                <nom region="jp">Garou Densetsu - Shukumei no Tatakai</nom>
                <nom region="wor">Fatal Fury - King of Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Southtown City plays host to the King of Fighters Tournament. Andy &amp; Terry Bogard take part in the tournament cause winning the tournament is the only way they can defeat Geese Howard. Geese Howard controls Southtown City and killed their father several years ago. Also taking part is Joe Higashi, a Japanese kickboxer. Select either Joe, Andy or Terry, visit several locations in Southtown City and win that tournament!

Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground &amp; background while fighting). Includes a two-player vs. mode.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1b068d7" md5="338a17ed22f2b33ecbfd31286f6705ab" sha1="d01d4db9fefc18493c3169a2f6a00b99dff1234a" format="mp4" support="">media/video/fatfury1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb4b8953" md5="ab468fcc9e23659328dc6616fa3c919e" sha1="849d59ec8d56f7651701cba293ddff628696ec94" format="png" support="">media/mixrbv2/fatfury1.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37577" romid="42604">
            <path>fatfury2.zip</path>
            <noms>
                <nom region="ss">Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai</nom>
                <nom region="jp">Garou Densetsu 2 - Arata-naru Tatakai</nom>
                <nom region="wor">Fatal Fury 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Again, the Lone Wolves return!

Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9949a764" md5="7627dca0127385e0f10436ca5bec82a1" sha1="8cce3443397e0836822aa4b3ef7480309749abca" format="mp4" support="">media/video/fatfury2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="326a0fd4" md5="41df3edf595079548a55a4d03ef0d1ab" sha1="2a1316d0b853a0f18546686ffe74fc9633294bd0" format="png" support="">media/mixrbv2/fatfury2.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
                <date region="us">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37577" romid="615345">
            <path>fatfury2a.zip</path>
            <noms>
                <nom region="ss">Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai</nom>
                <nom region="jp">Garou Densetsu 2 - Arata-naru Tatakai</nom>
                <nom region="wor">Fatal Fury 2</nom>
            </noms>
            <cloneof>fatfury2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Again, the Lone Wolves return!

Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9949a764" md5="7627dca0127385e0f10436ca5bec82a1" sha1="8cce3443397e0836822aa4b3ef7480309749abca" format="mp4" support="">media/video/fatfury2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="326a0fd4" md5="41df3edf595079548a55a4d03ef0d1ab" sha1="2a1316d0b853a0f18546686ffe74fc9633294bd0" format="png" support="">media/mixrbv2/fatfury2a.png</media>
            </medias>
            <dates>
                <date region="jp">1993</date>
                <date region="us">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150421">
            <path>wofchp.zip</path>
            <noms>
                <nom region="ss">Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai</nom>
                <nom region="wor">Fatal Fury 2 / Garou Densetsu 2 - Arata-naru Tatakai</nom>
            </noms>
            <cloneof>wofch.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The lone wolves are back once again and they will battle the world's strongest fighters. However a mysterious &amp; powerful new enemy is looking for them, the ones who defeated Geese Howard.

Can the lone wolves face this new threat and come out victorious?

Features backgrounds with 2 different background planes, improved control &amp; some very nice music!:)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e791971" md5="d220240bfb380caf2c034a9956349ec3" sha1="d388898af1f3d9bab35d0eb1327c231f2fc612a9" format="mp4" support="">media/video/wofchp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09ea4926" md5="3a3357d4d65191f8306f67a68bcfb947" sha1="22b7e1b61dbb059f6509d85e237ea4fdb3934ea9" format="png" support="">media/mixrbv2/wofchp.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37578" romid="615346">
            <path>fatfury3a.zip</path>
            <noms>
                <nom region="ss">Fatal Fury 3 - Road To The Final Victory / Garou Densetsu 3 - Haruka-naru Tatakai</nom>
                <nom region="jp">Garou Densetsu 3 - Haruka-naru Tatakai</nom>
                <nom region="wor">Fatal Fury 3 - Road to the Final Victory</nom>
            </noms>
            <cloneof>fatfury3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An adaptation of the Neo-Geo fighting game.  2-D scrolling one-on-one fighter with pseudo-3D aspects (that allows for players to "escape" holds, throws, and other attacks.)  Part of the incestuously-popular SNK fighting game pantheon...
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5b0bcbd" md5="381170707d2363117385d56b50058049" sha1="a223d16fa4c0384912e4b4fc72f32dcded70b984" format="mp4" support="">media/video/fatfury3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac7bfddf" md5="6b1e71a2de2fb9f74bd931d561ac999c" sha1="a30c4919c8668ed33e5cdaa79fbd4b2abf8d2139" format="png" support="">media/mixrbv2/fatfury3a.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37578" romid="42605">
            <path>fatfury3.zip</path>
            <noms>
                <nom region="ss">Fatal Fury 3 - Road To The Final Victory / Garou Densetsu 3 - Haruka-naru Tatakai</nom>
                <nom region="jp">Garou Densetsu 3 - Haruka-naru Tatakai</nom>
                <nom region="wor">Fatal Fury 3 - Road to the Final Victory</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An adaptation of the Neo-Geo fighting game.  2-D scrolling one-on-one fighter with pseudo-3D aspects (that allows for players to "escape" holds, throws, and other attacks.)  Part of the incestuously-popular SNK fighting game pantheon...
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5b0bcbd" md5="381170707d2363117385d56b50058049" sha1="a223d16fa4c0384912e4b4fc72f32dcded70b984" format="mp4" support="">media/video/fatfury3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac7bfddf" md5="6b1e71a2de2fb9f74bd931d561ac999c" sha1="a30c4919c8668ed33e5cdaa79fbd4b2abf8d2139" format="png" support="">media/mixrbv2/fatfury3.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37575" romid="42601">
            <path>fatfurspa.zip</path>
            <noms>
                <nom region="ss">Fatal Fury Special / Garou Densetsu Special</nom>
                <nom region="jp">Garou Densetsu Special</nom>
                <nom region="wor">Fatal Fury Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fatfursp.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New &amp; improved background graphics.Dolby Surround Sound support.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a85d7aee" md5="3aef9cf23cb0c2a37d9434b64d8133fa" sha1="217b55b6dc1473eb9b1e1699e06dfb375f55d7cf" format="mp4" support="">media/video/fatfurspa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2281b31a" md5="0eece3fe2fbbfa0c86b424b9590dc831" sha1="5c07b0c589170c9bc95d4d47f411af1482a0e728" format="png" support="">media/mixrbv2/fatfurspa.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37575" romid="42600">
            <path>fatfursp.zip</path>
            <noms>
                <nom region="ss">Fatal Fury Special / Garou Densetsu Special</nom>
                <nom region="jp">Garou Densetsu Special</nom>
                <nom region="wor">Fatal Fury Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New &amp; improved background graphics.Dolby Surround Sound support.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a85d7aee" md5="3aef9cf23cb0c2a37d9434b64d8133fa" sha1="217b55b6dc1473eb9b1e1699e06dfb375f55d7cf" format="mp4" support="">media/video/fatfursp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2281b31a" md5="0eece3fe2fbbfa0c86b424b9590dc831" sha1="5c07b0c589170c9bc95d4d47f411af1482a0e728" format="png" support="">media/mixrbv2/fatfursp.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37333" romid="42724">
            <path>feversos.zip</path>
            <noms>
                <nom region="ss">Fever Sos</nom>
                <nom region="jp">Dangun Feveron</nom>
                <nom region="wor">Fever SOS</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">Planet Meruto, a well known powerful military force in the Milky Way, sends out a Flagship under the command of Admiral Gratze, to attack the earth in order to gain one of it's most desired raw materials in the Galaxy: Water
On Planet Fever, a small planet between Meruto and the Earth a base was planned to be installed, from there the attack vessels should start the invasion of Planet Earth. But before Admiral Gratze's plan was fullfilled, a mysterious wave appeared in space and confused the instruments of Meruto's fleet, and disrupted Admiral Gratze's love chat with his wife Irene Catharine. About this he got angry to such an extent that he forced his fleet to land on the source of this wave. So the wheel of fate began to spin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1356daf9" md5="dd34bd965f00af2990cd563bca542fba" sha1="c0a1f2b479379aeed9e67ff7f7004defdcbd1065" format="mp4" support="">media/video/feversos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d8fae0b" md5="ad68c1d2062a18991231e7257ff7d363" sha1="31a752157d69cad0d6eaa8046008065ae6226dfd" format="png" support="">media/mixrbv2/feversos.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37333" romid="40490">
            <path>dfeveron.zip</path>
            <noms>
                <nom region="ss">Fever Sos</nom>
                <nom region="jp">Dangun Feveron</nom>
                <nom region="wor">Fever SOS</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>feversos.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">Planet Meruto, a well known powerful military force in the Milky Way, sends out a Flagship under the command of Admiral Gratze, to attack the earth in order to gain one of it's most desired raw materials in the Galaxy: Water
On Planet Fever, a small planet between Meruto and the Earth a base was planned to be installed, from there the attack vessels should start the invasion of Planet Earth. But before Admiral Gratze's plan was fullfilled, a mysterious wave appeared in space and confused the instruments of Meruto's fleet, and disrupted Admiral Gratze's love chat with his wife Irene Catharine. About this he got angry to such an extent that he forced his fleet to land on the source of this wave. So the wheel of fate began to spin...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1356daf9" md5="dd34bd965f00af2990cd563bca542fba" sha1="c0a1f2b479379aeed9e67ff7f7004defdcbd1065" format="mp4" support="">media/video/dfeveron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d8fae0b" md5="ad68c1d2062a18991231e7257ff7d363" sha1="31a752157d69cad0d6eaa8046008065ae6226dfd" format="png" support="">media/mixrbv2/dfeveron.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37579" romid="344622">
            <path>fightfev.zip</path>
            <noms>
                <nom region="ss">Fight Fever</nom>
                <nom region="wor">Fight Fever</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from Fatal Fury 2. Players also have the ability to taunt others, but unlike games such as Art of Fighting, this has no effect and would actually leave the player open to attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6fed57b0" md5="435986620f71d3980c9bdbc956f5581b" sha1="e9ea13f1309df52c1fc4fb5ecd5770c63c9bd959" format="mp4" support="">media/video/fightfev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d15a3565" md5="b3eb1aa6e8acfe4159fa9a201382dd48" sha1="42c857d9de419d707cfa11fb9936e3093a495d95" format="png" support="">media/mixrbv2/fightfev.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2191">Viccom</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37579" romid="42799">
            <path>fightfeva.zip</path>
            <noms>
                <nom region="ss">Fight Fever</nom>
                <nom region="wor">Fight Fever</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fightfev.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from Fatal Fury 2. Players also have the ability to taunt others, but unlike games such as Art of Fighting, this has no effect and would actually leave the player open to attacks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6fed57b0" md5="435986620f71d3980c9bdbc956f5581b" sha1="e9ea13f1309df52c1fc4fb5ecd5770c63c9bd959" format="mp4" support="">media/video/fightfeva.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d15a3565" md5="b3eb1aa6e8acfe4159fa9a201382dd48" sha1="42c857d9de419d707cfa11fb9936e3093a495d95" format="png" support="">media/mixrbv2/fightfeva.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2191">Viccom</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41210" romid="42768">
            <path>fghthistj.zip</path>
            <noms>
                <nom region="ss">Fighter's History</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fghthist.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the  players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29d9300a" md5="fdb3ae50546f036bcfc1f3fa772f073c" sha1="b4581d94fa83265da9a6baa7245d13f660fbee55" format="mp4" support="">media/video/fghthistj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02829c59" md5="11a1f058c057fee908a418fdec11ac7a" sha1="c37365460a7235fdbd360f5bcd922d6829baf166" format="png" support="">media/mixrbv2/fghthistj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
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            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime||</couleurs>
        </jeu>
        <jeu id="41210" romid="42767">
            <path>fghthista.zip</path>
            <noms>
                <nom region="ss">Fighter's History</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fghthist.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Fighter's History is the first attempt of Data East to enter in competition with Capcom and its omnipresent Street Fighter II. Because the many similarities shared by the game with the Capcom masterpiece (like the character select screen, the vs and winner/loser screens, the controls and the design and moves of some characters), Fighter's History was at least simply stamped by most of the  players like another SFII clone, and in this way remained ignored and obscured to the mass audience.

Although time after, the many beat'em up fans learnt to appreciate this maybe too underestimated fighting game, especially for its combo system, quite simple to execute even for those players not so able with timing and button pressing, and for its fast gameplay: at this purpose most of the contribution was made by the updated version released in 1994, Fighter's History Dynamite (known as Karnov's Revenge in USA and Europe) that made the gameplay more polished. Despite this at least Fighter's History never reached that great success that maybe Data East still tried to achieve.

Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29d9300a" md5="fdb3ae50546f036bcfc1f3fa772f073c" sha1="b4581d94fa83265da9a6baa7245d13f660fbee55" format="mp4" support="">media/video/fghthista.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02829c59" md5="11a1f058c057fee908a418fdec11ac7a" sha1="c37365460a7235fdbd360f5bcd922d6829baf166" format="png" support="">media/mixrbv2/fghthista.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime||</couleurs>
        </jeu>
        <jeu id="41209" romid="42765">
            <path>fghtbskt.zip</path>
            <noms>
                <nom region="ss">Fighting Basketball</nom>
                <nom region="wor">Fighting Basketball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0133ac9" md5="f328636e6a410e162b6a1c1b246e91cc" sha1="c18e78d47b180dbf10667082516c1936cbf051a1" format="mp4" support="">media/video/fghtbskt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32c50e28" md5="562c842451504df21d8155d959e085be" sha1="de32ba67d2b1ca4d3aadd453cb84add3887e4944" format="png" support="">media/mixrbv2/fghtbskt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5664">Paradise Co. Ltd.</developpeur>
            <editeur id="5664">Paradise Co. Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41215" romid="42790">
            <path>fhawkj.zip</path>
            <noms>
                <nom region="ss">Fighting Hawk</nom>
                <nom region="wor">Fighting Hawk</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fhawk.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Fighting Hawk the player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ec6c6f3" md5="27e79cbefc7faefe2022580ee7215306" sha1="6038325c2fd24d7f215e8165f734f8ee1f5147be" format="mp4" support="">media/video/fhawkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f07263c9" md5="7f8027ec40fa2d16e7378ef062e1235f" sha1="f36e4ea27a02facf427fe2d22ff45b46ac353454" format="png" support="">media/mixrbv2/fhawkj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41215" romid="42789">
            <path>fhawk.zip</path>
            <noms>
                <nom region="ss">Fighting Hawk</nom>
                <nom region="wor">Fighting Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Fighting Hawk the player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ec6c6f3" md5="27e79cbefc7faefe2022580ee7215306" sha1="6038325c2fd24d7f215e8165f734f8ee1f5147be" format="mp4" support="">media/video/fhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f07263c9" md5="7f8027ec40fa2d16e7378ef062e1235f" sha1="f36e4ea27a02facf427fe2d22ff45b46ac353454" format="png" support="">media/mixrbv2/fhawk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40500" romid="39316">
            <path>cfghtice.zip</path>
            <noms>
                <nom region="ss">Fighting Ice Hockey</nom>
                <nom region="wor">Fighting Ice Hockey</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9a9679f" md5="f7ca582696ff1ff98fc47c0006bc4d32" sha1="dd33f28af1c924c9d141e0fb8b12ece96fb5980c" format="mp4" support="">media/video/cfghtice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45c3dd5d" md5="6c7b481c08e9338c8529248806f65363" sha1="0c1d6a10c23b79a731c270b430277e11b92ff265" format="png" support="">media/mixrbv2/cfghtice.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41220" romid="58912">
            <path>rollace.zip</path>
            <noms>
                <nom region="ss">Fighting Roller</nom>
                <nom region="wor">Fighting Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fightrol.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Roller Aces &amp;copy; 1983 Williams Electronics, Incorporated.

You compete in an obstacle race on roller skates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f3db7b1a" md5="8e7341fdb2dffab687a8a0eba84ebf87" sha1="b0bfe0beaf0e3f37cae61fafb3129beca1eac671" format="mp4" support="">media/video/rollace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6960bfc" md5="7b85876b5de483731ffcbf4f72cdb6b1" sha1="aacd70d26fa134309fc1cb672daff686b2810cef" format="png" support="">media/mixrbv2/rollace.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149920" romid="42800">
            <path>fightrol.zip</path>
            <noms>
                <nom region="ss">Fighting Roller</nom>
                <nom region="wor">Fighting Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Fighting Roller, You compete in an obstacle race on roller skates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1562da7e" md5="1884d57834fb0faf3ef89faa682d10df" sha1="65dd201acee822873e6dd6652fdaeb8c8e9d507e" format="mp4" support="">media/video/fightrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90fb42f5" md5="fd857a035ada09b6f7006784eb27913b" sha1="962fb929dc19677ab5dba0eb1bb73b98bee61b7b" format="png" support="">media/mixrbv2/fightrol.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41220" romid="58913">
            <path>rollace2.zip</path>
            <noms>
                <nom region="ss">Fighting Roller</nom>
                <nom region="wor">Fighting Roller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fightrol.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Roller Aces &amp;copy; 1983 Williams Electronics, Incorporated.

You compete in an obstacle race on roller skates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f3db7b1a" md5="8e7341fdb2dffab687a8a0eba84ebf87" sha1="b0bfe0beaf0e3f37cae61fafb3129beca1eac671" format="mp4" support="">media/video/rollace2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6960bfc" md5="7b85876b5de483731ffcbf4f72cdb6b1" sha1="aacd70d26fa134309fc1cb672daff686b2810cef" format="png" support="">media/mixrbv2/rollace2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41290" romid="43064">
            <path>fsoccerj.zip</path>
            <noms>
                <nom region="ss">Fighting Soccer</nom>
                <nom region="wor">Fighting Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fsoccer.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a0421be" md5="cf8dd06b3f06b6622c84f7124e31a857" sha1="92f033cc9d85e5f2e1230a6c57ea14dadc380d2c" format="mp4" support="">media/video/fsoccerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93001f83" md5="f0b033d38f310a940deea6d47ab3b9f0" sha1="8260587f08ce54a9ca53593fa7e102aeb02e0850" format="png" support="">media/mixrbv2/fsoccerj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41290" romid="43061">
            <path>fsoccer.zip</path>
            <noms>
                <nom region="ss">Fighting Soccer</nom>
                <nom region="wor">Fighting Soccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a0421be" md5="cf8dd06b3f06b6622c84f7124e31a857" sha1="92f033cc9d85e5f2e1230a6c57ea14dadc380d2c" format="mp4" support="">media/video/fsoccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93001f83" md5="f0b033d38f310a940deea6d47ab3b9f0" sha1="8260587f08ce54a9ca53593fa7e102aeb02e0850" format="png" support="">media/mixrbv2/fsoccer.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41290" romid="43062">
            <path>fsoccerb.zip</path>
            <noms>
                <nom region="ss">Fighting Soccer</nom>
                <nom region="wor">Fighting Soccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fsoccer.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a0421be" md5="cf8dd06b3f06b6622c84f7124e31a857" sha1="92f033cc9d85e5f2e1230a6c57ea14dadc380d2c" format="mp4" support="">media/video/fsoccerb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93001f83" md5="f0b033d38f310a940deea6d47ab3b9f0" sha1="8260587f08ce54a9ca53593fa7e102aeb02e0850" format="png" support="">media/mixrbv2/fsoccerb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41290" romid="43063">
            <path>fsoccerba.zip</path>
            <noms>
                <nom region="ss">Fighting Soccer</nom>
                <nom region="wor">Fighting Soccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fsoccer.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a0421be" md5="cf8dd06b3f06b6622c84f7124e31a857" sha1="92f033cc9d85e5f2e1230a6c57ea14dadc380d2c" format="mp4" support="">media/video/fsoccerba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93001f83" md5="f0b033d38f310a940deea6d47ab3b9f0" sha1="8260587f08ce54a9ca53593fa7e102aeb02e0850" format="png" support="">media/mixrbv2/fsoccerba.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41225" romid="42815">
            <path>finalbj.zip</path>
            <noms>
                <nom region="ss">Final Blow</nom>
                <nom region="wor">Final Blow</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>finalb.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Final Blow features a single season boxing championship run. You can select from a group of fictional fighters.

The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d81cb28" md5="269cc8bbbab58f6313d2fcc6a3e60702" sha1="15bf011d4a93207c0008f0ec96494189309898a2" format="mp4" support="">media/video/finalbj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41225" romid="42817">
            <path>finalbu.zip</path>
            <noms>
                <nom region="ss">Final Blow</nom>
                <nom region="wor">Final Blow</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>finalb.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Final Blow features a single season boxing championship run. You can select from a group of fictional fighters.

The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d81cb28" md5="269cc8bbbab58f6313d2fcc6a3e60702" sha1="15bf011d4a93207c0008f0ec96494189309898a2" format="mp4" support="">media/video/finalbu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41225" romid="42814">
            <path>finalb.zip</path>
            <noms>
                <nom region="ss">Final Blow</nom>
                <nom region="wor">Final Blow</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Final Blow features a single season boxing championship run. You can select from a group of fictional fighters.

The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d81cb28" md5="269cc8bbbab58f6313d2fcc6a3e60702" sha1="15bf011d4a93207c0008f0ec96494189309898a2" format="mp4" support="">media/video/finalb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="37362" romid="42737">
            <path>ffightjh.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffightjh.mp4</media>
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            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37362" romid="42735">
            <path>ffightj2.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffightj2.mp4</media>
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            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37362" romid="42736">
            <path>ffightj3.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffightj3.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <note>16</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37362" romid="42715">
            <path>fcrash.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/fcrash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb5e881c" md5="63aea9efa8c6a87465b1f6768dcfb1d2" sha1="5d1c8bb5129c3d0c731ada085b0a615970b952d7" format="png" support="">media/mixrbv2/fcrash.png</media>
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            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <note>16</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37362" romid="42728">
            <path>ffight.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffight.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <note>16</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37362" romid="42730">
            <path>ffighta.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffighta.mp4</media>
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            <dates>
                <date region="wor">1989</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
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            <path>ffightbl.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <date region="wor">1989</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <region>wor</region>
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            <cloneof>ffight.zip</cloneof>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <date region="wor">1989</date>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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            <path>ffightj.zip</path>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <region>jp</region>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <date region="wor">1989</date>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <region>jp</region>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <date region="wor">1989</date>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <region>us</region>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <date region="wor">1989</date>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <region>us</region>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <nom region="wor">Final Fight</nom>
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Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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                <nom region="wor">Final Fight</nom>
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                <region>us</region>
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                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
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        </jeu>
        <jeu id="37362" romid="42741">
            <path>ffightuc.zip</path>
            <noms>
                <nom region="ss">Final Fight</nom>
                <nom region="wor">Final Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ffight.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.

Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8d5ef26" md5="7c2db54f21fa8fb6d9c7521bd121c74a" sha1="3f491ff247eb0e9b13cf94438bbeaf640f46d27d" format="mp4" support="">media/video/ffightuc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb5e881c" md5="63aea9efa8c6a87465b1f6768dcfb1d2" sha1="5d1c8bb5129c3d0c731ada085b0a615970b952d7" format="png" support="">media/mixrbv2/ffightuc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41287" romid="44601">
            <path>hpuncher.zip</path>
            <noms>
                <nom region="ss">Final Round, The</nom>
                <nom region="us">The Final Round</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fround.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec627d9" md5="ed56e9f1ec21489d7a63d986d654706a" sha1="ff638fb57c30d4cd75e2b7c59a31e195993942b0" format="mp4" support="">media/video/hpuncher.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeae0cda" md5="bf7ca12e4994df70dae3173f1f177bd1" sha1="647fafee6da10846593cb660e95a59e65f611384" format="png" support="">media/mixrbv2/hpuncher.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41287" romid="43023">
            <path>fround.zip</path>
            <noms>
                <nom region="ss">Final Round, The</nom>
                <nom region="us">The Final Round</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec627d9" md5="ed56e9f1ec21489d7a63d986d654706a" sha1="ff638fb57c30d4cd75e2b7c59a31e195993942b0" format="mp4" support="">media/video/fround.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeae0cda" md5="bf7ca12e4994df70dae3173f1f177bd1" sha1="647fafee6da10846593cb660e95a59e65f611384" format="png" support="">media/mixrbv2/fround.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41287" romid="43024">
            <path>froundl.zip</path>
            <noms>
                <nom region="ss">Final Round, The</nom>
                <nom region="us">The Final Round</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fround.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec627d9" md5="ed56e9f1ec21489d7a63d986d654706a" sha1="ff638fb57c30d4cd75e2b7c59a31e195993942b0" format="mp4" support="">media/video/froundl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeae0cda" md5="bf7ca12e4994df70dae3173f1f177bd1" sha1="647fafee6da10846593cb660e95a59e65f611384" format="png" support="">media/mixrbv2/froundl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41292" romid="43067">
            <path>fstarfrc.zip</path>
            <noms>
                <nom region="ss">Final Star Force</nom>
                <nom region="wor">Final Star Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows:
A-Pulsator:
 Fire: Thunder + Homing
 Bomb: S-Bomb
B-Pulsator:
 Fire: Wide Shot + Missile
 Bomb: M-Bomb
C-Pulsator:
 Fire: Spraygun + Synch-Fire
 Bomb: T-Bomb</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a0c5542" md5="339266f733b44d75545738368c23c3d5" sha1="2c41761a5dbf67157def6d767898fd2018d238ab" format="mp4" support="">media/video/fstarfrc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eaaa505c" md5="59d567a7f8f93176533a3b03236d368b" sha1="e3ce64b244ae1a940d9de541ef66201758db0ada" format="png" support="">media/mixrbv2/fstarfrc.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41292" romid="43068">
            <path>fstarfrcj.zip</path>
            <noms>
                <nom region="ss">Final Star Force</nom>
                <nom region="wor">Final Star Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fstarfrc.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows:
A-Pulsator:
 Fire: Thunder + Homing
 Bomb: S-Bomb
B-Pulsator:
 Fire: Wide Shot + Missile
 Bomb: M-Bomb
C-Pulsator:
 Fire: Spraygun + Synch-Fire
 Bomb: T-Bomb</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a0c5542" md5="339266f733b44d75545738368c23c3d5" sha1="2c41761a5dbf67157def6d767898fd2018d238ab" format="mp4" support="">media/video/fstarfrcj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eaaa505c" md5="59d567a7f8f93176533a3b03236d368b" sha1="e3ce64b244ae1a940d9de541ef66201758db0ada" format="png" support="">media/mixrbv2/fstarfrcj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41229" romid="42827">
            <path>finalttr.zip</path>
            <noms>
                <nom region="ss">Final Tetris</nom>
                <nom region="wor">Final Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41a3f416" md5="03703d52f63419ec404011db097c5474" sha1="231f0eb5e1c3b34200213444f9888d81a9774a54" format="mp4" support="">media/video/finalttr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebcadd7c" md5="8d6eb029f821b749139cb2454a3a3b5d" sha1="1775dbfc429e45a9fea16f855336a39aaf431b17" format="png" support="">media/mixrbv2/finalttr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5668">Jeil Computer System</developpeur>
            <editeur id="5668">Jeil Computer System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41227">
            <path>finalizra.zip</path>
            <noms>
                <nom region="ss">Finalizer - Super Transformation</nom>
                <nom region="wor">Finalizer - Super Transformation</nom>
            </noms>
            <cloneof>finalizr.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Finalizer - Super Transformation &amp;copy; 1985 Konami Industry Company, Limited.

You control a jet shooter and fly through several different states in America shooting different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0851c23" md5="fde4e90a6fb0efa657a684167d008848" sha1="54172ca1cad2977119f270c41be180b0b9413e07" format="mp4" support="">media/video/finalizra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe031faa" md5="950c9d6391ce913c5c0b8bd33695290b" sha1="26842df7634d0324eab3d09e85312bf1701eb102" format="png" support="">media/mixrbv2/finalizra.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41227" romid="42821">
            <path>finalizrb.zip</path>
            <noms>
                <nom region="ss">Finalizer - Super Transformation</nom>
                <nom region="wor">Finalizer - Super Transformation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>finalizr.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Finalizer - Super Transformation &amp;copy; 1985 Konami Industry Company, Limited.

You control a jet shooter and fly through several different states in America shooting different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0851c23" md5="fde4e90a6fb0efa657a684167d008848" sha1="54172ca1cad2977119f270c41be180b0b9413e07" format="mp4" support="">media/video/finalizrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe031faa" md5="950c9d6391ce913c5c0b8bd33695290b" sha1="26842df7634d0324eab3d09e85312bf1701eb102" format="png" support="">media/mixrbv2/finalizrb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41227" romid="42820">
            <path>finalizr.zip</path>
            <noms>
                <nom region="ss">Finalizer - Super Transformation</nom>
                <nom region="wor">Finalizer - Super Transformation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Finalizer - Super Transformation &amp;copy; 1985 Konami Industry Company, Limited.

You control a jet shooter and fly through several different states in America shooting different enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0851c23" md5="fde4e90a6fb0efa657a684167d008848" sha1="54172ca1cad2977119f270c41be180b0b9413e07" format="mp4" support="">media/video/finalizr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe031faa" md5="950c9d6391ce913c5c0b8bd33695290b" sha1="26842df7634d0324eab3d09e85312bf1701eb102" format="png" support="">media/mixrbv2/finalizr.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41232" romid="42830">
            <path>finehour.zip</path>
            <noms>
                <nom region="ss">Finest Hour</nom>
                <nom region="wor">Finest Hour</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ba3fc8b" md5="f50ef6f01867f9fd3fbff907113a4427" sha1="19a7b615963503ed8a0dad6e4f948dc11d8c2f24" format="mp4" support="">media/video/finehour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="736328de" md5="6f385c0ce27d06921ca56021b6070997" sha1="1237108749523d8aa9b853f4bc5e962d7241e5e7" format="png" support="">media/mixrbv2/finehour.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="126662" romid="316307">
            <path>fball.zip</path>
            <noms>
                <nom region="ss">Fire Ball</nom>
                <nom region="wor">Fire Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A Korean rip-off of Bomberman.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e3b28547" md5="6843673abb2ff1c18082afe017f2d515" sha1="8ac2d012ab57750442aa38a1ffcf3f3b08f7be0e" format="mp4" support="">media/video/fball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b86b7" md5="7e2ccc5588fd4f3863d3f23285983ed4" sha1="a47f4396bc0deaa8fa5f04c93b01614678cefbe0" format="png" support="">media/mixrbv2/fball.png</media>
            </medias>
            <dates>
                <date region="asi">1992</date>
            </dates>
            <developpeur id="22964">FM Work</developpeur>
            <editeur id="22964">FM Work</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41236" romid="42840">
            <path>firebatl.zip</path>
            <noms>
                <nom region="ss">Fire Battle</nom>
                <nom region="wor">Fire Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">GunForce est la réponse d'Irem à Contra et possède le sous-titre le plus cool de tous les jeux vidéo: Battle Fire Engulfed Terror Island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcd919e5" md5="bb6287a027a0a84c22c086be965fbee4" sha1="2a8d60e48b14bd5a429f0257e63fa69bc3e2f1d0" format="mp4" support="">media/video/firebatl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2cf60733" md5="d42d6c22474fc233f3eadac5a5591718" sha1="0c64f4a105dc424339a21e6d80c235d5424866f4" format="png" support="">media/mixrbv2/firebatl.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43229" romid="66257">
            <path>spec2kh.zip</path>
            <noms>
                <nom region="ss">Spectrum 2000</nom>
                <nom region="eu">Spectrum 2000</nom>
                <nom region="wor">Fire Hawk</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>spec2k.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling jet shoot them up, featuring both single &amp; co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes &amp; weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.nnThe jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec327f7" md5="5db6cf66d192b3f2453438e0773baabc" sha1="5a88d18c5da73b31680bbe757f3680e9945bed6f" format="mp4" support="">media/video/spec2kh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2269256" md5="91e12f3cc51140b55efe23e15f305040" sha1="f2d83883374d567c0cde84864dc2fa3490868916" format="png" support="">media/mixrbv2/spec2kh.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5991">Yona Tech</developpeur>
            <editeur id="5991">Yona Tech</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43229" romid="66256">
            <path>spec2k.zip</path>
            <noms>
                <nom region="ss">Spectrum 2000</nom>
                <nom region="eu">Spectrum 2000</nom>
                <nom region="wor">Fire Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling jet shoot them up, featuring both single &amp; co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes &amp; weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.nnThe jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec327f7" md5="5db6cf66d192b3f2453438e0773baabc" sha1="5a88d18c5da73b31680bbe757f3680e9945bed6f" format="mp4" support="">media/video/spec2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2269256" md5="91e12f3cc51140b55efe23e15f305040" sha1="f2d83883374d567c0cde84864dc2fa3490868916" format="png" support="">media/mixrbv2/spec2k.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5991">Yona Tech</developpeur>
            <editeur id="5991">Yona Tech</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43229" romid="42845">
            <path>firehawk.zip</path>
            <noms>
                <nom region="ss">Spectrum 2000</nom>
                <nom region="eu">Spectrum 2000</nom>
                <nom region="wor">Fire Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spec2k.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling jet shoot them up, featuring both single &amp; co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes &amp; weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version.nnThe jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec327f7" md5="5db6cf66d192b3f2453438e0773baabc" sha1="5a88d18c5da73b31680bbe757f3680e9945bed6f" format="mp4" support="">media/video/firehawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2269256" md5="91e12f3cc51140b55efe23e15f305040" sha1="f2d83883374d567c0cde84864dc2fa3490868916" format="png" support="">media/mixrbv2/firehawk.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5991">Yona Tech</developpeur>
            <editeur id="5991">Yona Tech</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="42850">
            <path>fireshrka.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/fireshrka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/fireshrka.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="675780">
            <path>fireshrk.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/fireshrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/fireshrk.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="42852">
            <path>fireshrkdh.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/fireshrkdh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/fireshrkdh.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="59119">
            <path>samesame2.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/samesame2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/samesame2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="42851">
            <path>fireshrkd.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/fireshrkd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/fireshrkd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41241" romid="59118">
            <path>samesame.zip</path>
            <noms>
                <nom region="ss">Fire Shark</nom>
                <nom region="wor">Fire Shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27520cda" md5="baf2d8bbf70359e95b97d74feaac7faa" sha1="6bdf741e38c091427f7499dc888f2f0a20d8b231" format="mp4" support="">media/video/samesame.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55f48360" md5="ef0fcfdd4f111842b701026d53ccd6d1" sha1="855f7d167b7d54dc7b8ab48ecf208088ec5ca367" format="png" support="">media/mixrbv2/samesame.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41242" romid="42854">
            <path>firetrapa.zip</path>
            <noms>
                <nom region="ss">Fire Trap</nom>
                <nom region="wor">Fire Trap</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>firetrap.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2619125e" md5="d2bd02bb3cce0c289d3916dfe52e938a" sha1="936af5e9cb2cc3055d586beb4dd2086509c665bd" format="mp4" support="">media/video/firetrapa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="781c474a" md5="6d566ef0a777c72993e2bfb79d306f46" sha1="ace38a2ff4c426b7cd4e30982f9f7ffd5ea622fe" format="png" support="">media/mixrbv2/firetrapa.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41242" romid="42856">
            <path>firetrapj.zip</path>
            <noms>
                <nom region="ss">Fire Trap</nom>
                <nom region="wor">Fire Trap</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>firetrap.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!</synopsis>
            </synopsis>
            <medias>
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                <synopsis langue="en">If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street!</synopsis>
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                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150596" romid="42875">
            <path>fixeightkt.zip</path>
            <noms>
                <nom region="ss">Fixeight</nom>
                <nom region="wor">Fixeight</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>fixeight.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf58797a" md5="5e3800a5bfba693fcaae6832db44f74c" sha1="5161687cd7d46de309f0c5fab9d76fce37f583cb" format="mp4" support="">media/video/fixeightkt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="851f572d" md5="7c9ca23839b1582b9b7ff4d550507b54" sha1="319660844266667489f6a136864f3feeb2e1865d" format="png" support="">media/mixrbv2/fixeightkt.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150596" romid="42876">
            <path>fixeightt.zip</path>
            <noms>
                <nom region="ss">Fixeight</nom>
                <nom region="wor">Fixeight</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>fixeight.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf58797a" md5="5e3800a5bfba693fcaae6832db44f74c" sha1="5161687cd7d46de309f0c5fab9d76fce37f583cb" format="mp4" support="">media/video/fixeightt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="851f572d" md5="7c9ca23839b1582b9b7ff4d550507b54" sha1="319660844266667489f6a136864f3feeb2e1865d" format="png" support="">media/mixrbv2/fixeightt.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41249" romid="42877">
            <path>fixeighttw.zip</path>
            <noms>
                <nom region="ss">Fixeight</nom>
                <nom region="wor">Fixeight</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>fixeight.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe.
As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2889abc" md5="b12aac6eea6e6ca7e9ad8463417d58f8" sha1="a1b4320772ee099eda732e3dfd963b15b1065282" format="mp4" support="">media/video/fixeighttw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98155d63" md5="f38944f21022c26d2c9e0b85d2f77995" sha1="5b77fdfc091585f73e73bfede0237e01dcff2553" format="png" support="">media/mixrbv2/fixeighttw.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150596" romid="42878">
            <path>fixeighttwt.zip</path>
            <noms>
                <nom region="ss">Fixeight</nom>
                <nom region="wor">Fixeight</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>fixeight.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf58797a" md5="5e3800a5bfba693fcaae6832db44f74c" sha1="5161687cd7d46de309f0c5fab9d76fce37f583cb" format="mp4" support="">media/video/fixeighttwt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="851f572d" md5="7c9ca23839b1582b9b7ff4d550507b54" sha1="319660844266667489f6a136864f3feeb2e1865d" format="png" support="">media/mixrbv2/fixeighttwt.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41249" romid="42879">
            <path>fixeightu.zip</path>
            <noms>
                <nom region="ss">Fixeight</nom>
                <nom region="wor">Fixeight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>fixeight.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe.
As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2889abc" md5="b12aac6eea6e6ca7e9ad8463417d58f8" sha1="a1b4320772ee099eda732e3dfd963b15b1065282" format="mp4" support="">media/video/fixeightu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98155d63" md5="f38944f21022c26d2c9e0b85d2f77995" sha1="5b77fdfc091585f73e73bfede0237e01dcff2553" format="png" support="">media/mixrbv2/fixeightu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149605" romid="820590">
            <path>cfboy0a1.zip</path>
            <noms>
                <nom region="ss">Flash Boy</nom>
                <nom region="wor">Flash Boy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f450e918" md5="4f554ee0c51a6c80333af2be5dc2ddf7" sha1="0feb06c4a9196ea3795e5ffb90aaee88e16afc5b" format="mp4" support="">media/video/cfboy0a1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c789f99e" md5="607ec6293763688159d99887dcd1653e" sha1="fdf6072c9441201e2159c2e3396491fad7bdb1c2" format="png" support="">media/mixrbv2/cfboy0a1.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="41272" romid="42973">
            <path>fpointd.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpointd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpointd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41272" romid="42971">
            <path>fpointbj.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpointbj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpointbj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41272" romid="42972">
            <path>fpointbl.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpointbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpointbl.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41272" romid="42970">
            <path>fpoint1d.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpoint1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpoint1d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41272" romid="42968">
            <path>fpoint.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpoint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpoint.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41272" romid="42969">
            <path>fpoint1.zip</path>
            <noms>
                <nom region="ss">Flash Point</nom>
                <nom region="wor">Flash Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fpoint.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d41a675" md5="29e31d85eb23c2e9dd1a6b6fdab9481f" sha1="55396d3e08873b06d6604c1e6f2a2171f0cca622" format="mp4" support="">media/video/fpoint1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4751981b" md5="16ecfed595d707a69f3deadc67c58601" sha1="93d0d93197872c4ae25d9c2982db4f328593cf69" format="png" support="">media/mixrbv2/fpoint1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41251" romid="42889">
            <path>flashgal.zip</path>
            <noms>
                <nom region="ss">Flashgal</nom>
                <nom region="wor">Flashgal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs &amp; ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack &amp; slash, etc.) give this fun game lots of variety!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efe0f2ce" md5="4c85fdd388569e12c3a9b9ca35589e1d" sha1="4861d18afb98c2d1e7907671a21b290be683143b" format="mp4" support="">media/video/flashgal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff497086" md5="89f9835ca64b3ad3d6f058f28e6dee62" sha1="aa5c0db7c30172e8cb0e0865fa47319c09f6e823" format="png" support="">media/mixrbv2/flashgal.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41251" romid="42890">
            <path>flashgala.zip</path>
            <noms>
                <nom region="ss">Flashgal</nom>
                <nom region="wor">Flashgal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flashgal.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs &amp; ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack &amp; slash, etc.) give this fun game lots of variety!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efe0f2ce" md5="4c85fdd388569e12c3a9b9ca35589e1d" sha1="4861d18afb98c2d1e7907671a21b290be683143b" format="mp4" support="">media/video/flashgala.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff497086" md5="89f9835ca64b3ad3d6f058f28e6dee62" sha1="aa5c0db7c30172e8cb0e0865fa47319c09f6e823" format="png" support="">media/mixrbv2/flashgala.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41251" romid="586631">
            <path>flashgalk.zip</path>
            <noms>
                <nom region="ss">Flashgal</nom>
                <nom region="wor">Flashgal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flashgal.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs &amp; ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack &amp; slash, etc.) give this fun game lots of variety!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efe0f2ce" md5="4c85fdd388569e12c3a9b9ca35589e1d" sha1="4861d18afb98c2d1e7907671a21b290be683143b" format="mp4" support="">media/video/flashgalk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff497086" md5="89f9835ca64b3ad3d6f058f28e6dee62" sha1="aa5c0db7c30172e8cb0e0865fa47319c09f6e823" format="png" support="">media/mixrbv2/flashgalk.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41252" romid="42901">
            <path>flickys2.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flicky.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickys2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71d9fe2b" md5="d8438f79f3ce77008e673d3ad239d0e7" sha1="8edeebaf6a3ca91fcf038ab6818b6ebf2d49ff1b" format="png" support="">media/mixrbv2/flickys2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41252" romid="42899">
            <path>flickyo.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flicky.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71d9fe2b" md5="d8438f79f3ce77008e673d3ad239d0e7" sha1="8edeebaf6a3ca91fcf038ab6818b6ebf2d49ff1b" format="png" support="">media/mixrbv2/flickyo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41252" romid="42900">
            <path>flickys1.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flicky.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickys1.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41252" romid="123152">
            <path>flickyg.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
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            <cloneof>flicky.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickyg.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
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            <path>flickya.zip</path>
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                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>flicky.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickya.mp4</media>
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            <dates>
                <date region="wor">1984</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>flickyup.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <cloneof>flicky.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickyup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71d9fe2b" md5="d8438f79f3ce77008e673d3ad239d0e7" sha1="8edeebaf6a3ca91fcf038ab6818b6ebf2d49ff1b" format="png" support="">media/mixrbv2/flickyup.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41252" romid="42898">
            <path>flicky.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flicky.mp4</media>
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                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>flickys2g.zip</path>
            <noms>
                <nom region="ss">Flicky</nom>
                <nom region="wor">Flicky</nom>
            </noms>
            <cloneof>flicky.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Flicky is a side-scrolling platform game in which the player controls 'Flicky', a flightless bird who must collect her lost chicks - called 'chirps' - and guide them safely to the exit, represented as a door with Flicky's name shown above it. 

Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved.  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aaee01e" md5="ad9ee87a8cb8559f6771bf5414fca5e6" sha1="968711dcf574a2f5ce63d2cf951d2ffc8fa824c5" format="mp4" support="">media/video/flickys2g.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41253" romid="42903">
            <path>flipjack.zip</path>
            <noms>
                <nom region="ss">Flipper Jack</nom>
                <nom region="wor">Flipper Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Flipper Jack (c) 198? Jackson Co., Ltd.  - SOURCES -  See Manual section. Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6d911b62" md5="978e3832249d1dd8cfbfa31169487ec6" sha1="2130123ccfac90c72cc5f1bc0626797eff801bc4" format="mp4" support="">media/video/flipjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32fa2cbd" md5="20e1b370e333370ec789d280c301bc32" sha1="d8178b1d3cf69a6b82568cc4ba06cddaa86098f2" format="png" support="">media/mixrbv2/flipjack.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="5671">Jackson Co., Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="41256" romid="42908">
            <path>flower.zip</path>
            <noms>
                <nom region="ss">Flower</nom>
                <nom region="wor">Flower</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flower is a vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3958ef7" md5="6bca57fc11f34c2ab60f0fbade7344d6" sha1="1a00db8aa8f37475c253a8c8e12d3425012c7268" format="mp4" support="">media/video/flower.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4facc86f" md5="2b467b5c559f04c0dab182c21ed6f33e" sha1="d601348758e872791ab4e37b95a9a15a81e45004" format="png" support="">media/mixrbv2/flower.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5674">Clarue</developpeur>
            <editeur id="5673">Clarue (Komax license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41256" romid="42909">
            <path>flowerj.zip</path>
            <noms>
                <nom region="ss">Flower</nom>
                <nom region="wor">Flower</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>flower.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flower is a vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3958ef7" md5="6bca57fc11f34c2ab60f0fbade7344d6" sha1="1a00db8aa8f37475c253a8c8e12d3425012c7268" format="mp4" support="">media/video/flowerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4facc86f" md5="2b467b5c559f04c0dab182c21ed6f33e" sha1="d601348758e872791ab4e37b95a9a15a81e45004" format="png" support="">media/mixrbv2/flowerj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5674">Clarue</developpeur>
            <editeur id="5673">Clarue (Komax license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41259" romid="42915">
            <path>flyboyb.zip</path>
            <noms>
                <nom region="ss">Fly-boy</nom>
                <nom region="wor">Fly-boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flyboy.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f269746" md5="46d24dd5bdd2cf3cbe9c50e8dbe640df" sha1="949ff10e14f23b325989ef45f21f9d5d2a8b045a" format="mp4" support="">media/video/flyboyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96666ef1" md5="478d018a374e4449a32dfe0639fecc54" sha1="89db38e548f237350619ae47bd1214ecc5858ba8" format="png" support="">media/mixrbv2/flyboyb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2953" principale="0" parentid="28" langue="en">Race, Driving / Hang-glider</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41259" romid="42914">
            <path>flyboy.zip</path>
            <noms>
                <nom region="ss">Fly-boy</nom>
                <nom region="wor">Fly-boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f269746" md5="46d24dd5bdd2cf3cbe9c50e8dbe640df" sha1="949ff10e14f23b325989ef45f21f9d5d2a8b045a" format="mp4" support="">media/video/flyboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96666ef1" md5="478d018a374e4449a32dfe0639fecc54" sha1="89db38e548f237350619ae47bd1214ecc5858ba8" format="png" support="">media/mixrbv2/flyboy.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2953" principale="0" parentid="28" langue="en">Race, Driving / Hang-glider</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149916" romid="42596">
            <path>fastfred.zip</path>
            <noms>
                <nom region="ss">Fly-boy</nom>
                <nom region="wor">Fly-boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flyboy.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70a15fb5" md5="b27db00f245f976c895bf420da4a1dae" sha1="4b88e31df9a03747fcb86bf003240e44d1dc299f" format="mp4" support="">media/video/fastfred.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bd8be34" md5="47e237a294c39b15fd589b5047157492" sha1="da85fbf8406ffda4fc697d1e3f2eb1c9739a9509" format="png" support="">media/mixrbv2/fastfred.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40503" romid="39320">
            <path>cflyball.zip</path>
            <noms>
                <nom region="ss">Flying Ball</nom>
                <nom region="wor">Flying Ball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c46d7a7" md5="34df30797f2ced4daeac99b566b3a4fa" sha1="2d40aba9f5b5a850e12c8cfc9bf608d48b0f0f70" format="mp4" support="">media/video/cflyball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3209ecba" md5="45c115e9129357ad89a6edc691463023" sha1="8e182d4cf884d3489cfcfce23543ad0087025d9a" format="png" support="">media/mixrbv2/cflyball.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="43058">
            <path>fshark.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/fshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/fshark.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="44455">
            <path>hishouza.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>fshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/hishouza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/hishouza.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="65358">
            <path>skysharka.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>fshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/skysharka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/skysharka.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="43060">
            <path>fsharkbt.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/fsharkbt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/fsharkbt.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="65357">
            <path>skyshark.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>fshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/skyshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/skyshark.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41289" romid="42938">
            <path>fnshark.zip</path>
            <noms>
                <nom region="ss">Flying Shark</nom>
                <nom region="jp">Hishou Zame</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>fshark.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6471929a" md5="73e9998b558a61135e5d13aa45e1e052" sha1="17206abf48a59ca7d57380220a18c01cd265742b" format="mp4" support="">media/video/fnshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="165cc903" md5="1158b369f1b05370c83d188e3abf798e" sha1="25ef1522e9fed552f2c4d5103a6c78b701813dca" format="png" support="">media/mixrbv2/fnshark.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41260" romid="42916">
            <path>flytiger.zip</path>
            <noms>
                <nom region="ss">Flying Tiger</nom>
                <nom region="wor">Flying Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca8d528" md5="3d496a874ffec2257bbad1eaede0139e" sha1="c343b7e23baa7e17092fb369a6593cc4b3510d8c" format="mp4" support="">media/video/flytiger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e10ce82d" md5="7ff3001efc52bcbe359af4adc9b42344" sha1="8fae6c87da6d9cce4a461b8709042845d31b7d79" format="png" support="">media/mixrbv2/flytiger.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41260" romid="42917">
            <path>flytigera.zip</path>
            <noms>
                <nom region="ss">Flying Tiger</nom>
                <nom region="wor">Flying Tiger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>flytiger.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca8d528" md5="3d496a874ffec2257bbad1eaede0139e" sha1="c343b7e23baa7e17092fb369a6593cc4b3510d8c" format="mp4" support="">media/video/flytigera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e10ce82d" md5="7ff3001efc52bcbe359af4adc9b42344" sha1="8fae6c87da6d9cce4a461b8709042845d31b7d79" format="png" support="">media/mixrbv2/flytigera.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41264" romid="42940">
            <path>foodf.zip</path>
            <noms>
                <nom region="ss">Food Fight</nom>
                <nom region="wor">Food Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Food Fight &amp;copy; 1982 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&amp;#039;re all out to stop Charley Chuck if he isn&amp;#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6f9bfd1" md5="df394eaf74f21df573cf7e2bb7f72e93" sha1="b422ffa3000ca1af687539e1d59cba9467d4c8af" format="mp4" support="">media/video/foodf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a2c1227" md5="c32eab3e9c9cf779248e64a425743846" sha1="ccf46ca265d2e250ac770facef5111984b966114" format="png" support="">media/mixrbv2/foodf.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="5676">General Computer Corporation (Atari license)</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Stick||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41264" romid="42941">
            <path>foodf1.zip</path>
            <noms>
                <nom region="ss">Food Fight</nom>
                <nom region="wor">Food Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>foodf.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Food Fight &amp;copy; 1982 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&amp;#039;re all out to stop Charley Chuck if he isn&amp;#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6f9bfd1" md5="df394eaf74f21df573cf7e2bb7f72e93" sha1="b422ffa3000ca1af687539e1d59cba9467d4c8af" format="mp4" support="">media/video/foodf1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a2c1227" md5="c32eab3e9c9cf779248e64a425743846" sha1="ccf46ca265d2e250ac770facef5111984b966114" format="png" support="">media/mixrbv2/foodf1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="5676">General Computer Corporation (Atari license)</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Stick||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41264" romid="42942">
            <path>foodf2.zip</path>
            <noms>
                <nom region="ss">Food Fight</nom>
                <nom region="wor">Food Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>foodf.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Food Fight &amp;copy; 1982 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&amp;#039;re all out to stop Charley Chuck if he isn&amp;#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6f9bfd1" md5="df394eaf74f21df573cf7e2bb7f72e93" sha1="b422ffa3000ca1af687539e1d59cba9467d4c8af" format="mp4" support="">media/video/foodf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a2c1227" md5="c32eab3e9c9cf779248e64a425743846" sha1="ccf46ca265d2e250ac770facef5111984b966114" format="png" support="">media/mixrbv2/foodf2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="5676">General Computer Corporation (Atari license)</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Stick||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41264" romid="42943">
            <path>foodfc.zip</path>
            <noms>
                <nom region="ss">Food Fight</nom>
                <nom region="wor">Food Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>foodf.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Food Fight &amp;copy; 1982 Atari.

The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&amp;#039;re all out to stop Charley Chuck if he isn&amp;#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6f9bfd1" md5="df394eaf74f21df573cf7e2bb7f72e93" sha1="b422ffa3000ca1af687539e1d59cba9467d4c8af" format="mp4" support="">media/video/foodfc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a2c1227" md5="c32eab3e9c9cf779248e64a425743846" sha1="ccf46ca265d2e250ac770facef5111984b966114" format="png" support="">media/mixrbv2/foodfc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="5676">General Computer Corporation (Atari license)</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Stick||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black||</couleurs>
        </jeu>
        <jeu id="149458" romid="44627">
            <path>hthero.zip</path>
            <noms>
                <nom region="ss">Football Champ</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>footchmp.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take your pick between eight international football teams and then test your skills and reflexes to the limit as you try to win the one and only World Cup! A draw is not a win and will mean you've lost so play well and ensure you get consistent wins to progress well through the ranks of the awesome Football Champ! Beat all the teams to witness your squad carrying the trophy in front of adoring fans! Become the champion you've always know you are!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd3f7d4f" md5="c408ba3127d90c017c7e0dc24f1b071b" sha1="b0b986b3244791d2a297b90d4e269860b010cfb2" format="mp4" support="">media/video/hthero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61de677a" md5="92d19e65584f563edc945d69aac97d0b" sha1="ecafdbef96dcde0e83f57a6832ba3879ece56a89" format="png" support="">media/mixrbv2/hthero.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149458" romid="42944">
            <path>footchmp.zip</path>
            <noms>
                <nom region="ss">Football Champ</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take your pick between eight international football teams and then test your skills and reflexes to the limit as you try to win the one and only World Cup! A draw is not a win and will mean you've lost so play well and ensure you get consistent wins to progress well through the ranks of the awesome Football Champ! Beat all the teams to witness your squad carrying the trophy in front of adoring fans! Become the champion you've always know you are!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd3f7d4f" md5="c408ba3127d90c017c7e0dc24f1b071b" sha1="b0b986b3244791d2a297b90d4e269860b010cfb2" format="mp4" support="">media/video/footchmp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61de677a" md5="92d19e65584f563edc945d69aac97d0b" sha1="ecafdbef96dcde0e83f57a6832ba3879ece56a89" format="png" support="">media/mixrbv2/footchmp.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13966" romid="42669">
            <path>fbfrenzy.zip</path>
            <noms>
                <nom region="ss">Football Frenzy</nom>
                <nom region="wor">Football Frenzy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">You'll never play another football game again, after you play Football Frenzy! Football Frenzy, with on-going play-by-play announcing, is hard-hitting action at its best! You will hear, in full stereo, every bone-crushing tackle and helmet-to-helmet, metal-on-metal hit. The piercing grunts and groans of players sacrificing their bodies for the team puts you right on the field with them! The camera zooms give you the most dazzling close-ups ever seen. So, bring your pads and helmet! Tournament mode, cinematic displays and over 10 teams to choose from make this football package complete. Play against the computer or a friend in this 46-MEG bone-jarring gridiron great... Football Frenzy!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89939cc3" md5="0775a5503507bbd4cf5022774d260529" sha1="533d7a84e01976491a63b7bd0ca95919aef09f0e" format="mp4" support="">media/video/fbfrenzy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5110def" md5="48173a91108b502761ebdb6f25c3a739" sha1="d61c5166b792d1310e3fc6ec90bf8ec00ebe64c5" format="png" support="">media/mixrbv2/fbfrenzy.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37363" romid="586649">
            <path>forgottnue.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottnue.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="47251">
            <path>lostwrldo.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/lostwrldo.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="42950">
            <path>forgottnuc.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottnuc.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="47250">
            <path>lostwrld.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/lostwrld.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="523015">
            <path>forgottn.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottn.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="615348">
            <path>forgottna.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottna.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
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            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="640778">
            <path>forgottnu.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottnu.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="42951">
            <path>forgottnua.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottnua.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37363" romid="42952">
            <path>forgottnuaa.zip</path>
            <noms>
                <nom region="ss">Forgotten Worlds</nom>
                <nom region="jp">Lost Worlds</nom>
                <nom region="wor">Forgotten Worlds</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>forgottn.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="413df0ca" md5="2534cf39a4929aedc56fa05e26ffe8aa" sha1="604b01207fae4b745dbc1b8f273f33def044efac" format="mp4" support="">media/video/forgottnuaa.mp4</media>
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            <dates>
                <date region="jp">1988</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="41267" romid="37338">
            <path>aeroboto.zip</path>
            <noms>
                <nom region="ss">Formation Z</nom>
                <nom region="wor">Formation Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>formatz.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594ae3f" md5="58ed961e1a0b8f5d4c0d0830768ca579" sha1="75419dd02f4585970d0fe62252a9197b3d5daa1d" format="mp4" support="">media/video/aeroboto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0beaf4d7" md5="8b9557a94f642f206e437a6373f5fd44" sha1="4b2c2ea0bfb5686fd11e3d743cd497984f7f03ee" format="png" support="">media/mixrbv2/aeroboto.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>248x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41267" romid="42953">
            <path>formatz.zip</path>
            <noms>
                <nom region="ss">Formation Z</nom>
                <nom region="wor">Formation Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594ae3f" md5="58ed961e1a0b8f5d4c0d0830768ca579" sha1="75419dd02f4585970d0fe62252a9197b3d5daa1d" format="mp4" support="">media/video/formatz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0beaf4d7" md5="8b9557a94f642f206e437a6373f5fd44" sha1="4b2c2ea0bfb5686fd11e3d743cd497984f7f03ee" format="png" support="">media/mixrbv2/formatz.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>248x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41274" romid="42989">
            <path>freekicka.zip</path>
            <noms>
                <nom region="ss">Free Kick</nom>
                <nom region="wor">Free Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>freekick.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Free Kick is a ball and paddle game with a soccer theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adc861a4" md5="be20d320d9f345187e0277ff0c59f5b2" sha1="0a3be6eeacd32c15c2c64beeef96f12700690621" format="mp4" support="">media/video/freekicka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e67f3d1a" md5="538a3ca647a0260bfa09d5040f612dde" sha1="3c9e7fb1ba049bb841a5bca94df3a9f52d1fae18" format="png" support="">media/mixrbv2/freekicka.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41274" romid="42990">
            <path>freekickb1.zip</path>
            <noms>
                <nom region="ss">Free Kick</nom>
                <nom region="wor">Free Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>freekick.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Free Kick is a ball and paddle game with a soccer theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adc861a4" md5="be20d320d9f345187e0277ff0c59f5b2" sha1="0a3be6eeacd32c15c2c64beeef96f12700690621" format="mp4" support="">media/video/freekickb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e67f3d1a" md5="538a3ca647a0260bfa09d5040f612dde" sha1="3c9e7fb1ba049bb841a5bca94df3a9f52d1fae18" format="png" support="">media/mixrbv2/freekickb1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41274" romid="42992">
            <path>freekickb3.zip</path>
            <noms>
                <nom region="ss">Free Kick</nom>
                <nom region="wor">Free Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>freekick.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Free Kick is a ball and paddle game with a soccer theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adc861a4" md5="be20d320d9f345187e0277ff0c59f5b2" sha1="0a3be6eeacd32c15c2c64beeef96f12700690621" format="mp4" support="">media/video/freekickb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e67f3d1a" md5="538a3ca647a0260bfa09d5040f612dde" sha1="3c9e7fb1ba049bb841a5bca94df3a9f52d1fae18" format="png" support="">media/mixrbv2/freekickb3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41274" romid="42988">
            <path>freekick.zip</path>
            <noms>
                <nom region="ss">Free Kick</nom>
                <nom region="wor">Free Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Free Kick is a ball and paddle game with a soccer theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adc861a4" md5="be20d320d9f345187e0277ff0c59f5b2" sha1="0a3be6eeacd32c15c2c64beeef96f12700690621" format="mp4" support="">media/video/freekick.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e67f3d1a" md5="538a3ca647a0260bfa09d5040f612dde" sha1="3c9e7fb1ba049bb841a5bca94df3a9f52d1fae18" format="png" support="">media/mixrbv2/freekick.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="149555" romid="42993">
            <path>freeze.zip</path>
            <noms>
                <nom region="ss">Freeze</nom>
                <nom region="wor">Freeze</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f775abd" md5="9f5f36bc44a41a1defb82a4ffff28845" sha1="d409ed868ae022405905fa0391b5f8f87691afae" format="mp4" support="">media/video/freeze.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08893a67" md5="38e84460f88ca189c01c22e880644931" sha1="ef512053c0f1318672561c19dedcacc5ba7bc2be" format="png" support="">media/mixrbv2/freeze.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="4622">Cinematronics</developpeur>
            <editeur id="4622">Cinematronics</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="150111" romid="43004">
            <path>friskyta.zip</path>
            <noms>
                <nom region="ss">Frisky Tom</nom>
                <nom region="wor">Frisky Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>friskyt.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="638ff745" md5="15020abe23fc9795f4d8a7f63aeedd96" sha1="d71bc7573d562781483ec2aa863250ed32491b8d" format="mp4" support="">media/video/friskyta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ee1a72" md5="db83bd214f61590eb6019108cda8f74d" sha1="d6aac1b49bdd67e373ff8cd3f2c899d7c169afd2" format="png" support="">media/mixrbv2/friskyta.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="150111" romid="43003">
            <path>friskyt.zip</path>
            <noms>
                <nom region="ss">Frisky Tom</nom>
                <nom region="wor">Frisky Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="638ff745" md5="15020abe23fc9795f4d8a7f63aeedd96" sha1="d71bc7573d562781483ec2aa863250ed32491b8d" format="mp4" support="">media/video/friskyt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ee1a72" md5="db83bd214f61590eb6019108cda8f74d" sha1="d6aac1b49bdd67e373ff8cd3f2c899d7c169afd2" format="png" support="">media/mixrbv2/friskyt.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="150111" romid="43005">
            <path>friskytb.zip</path>
            <noms>
                <nom region="ss">Frisky Tom</nom>
                <nom region="wor">Frisky Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>friskyt.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="638ff745" md5="15020abe23fc9795f4d8a7f63aeedd96" sha1="d71bc7573d562781483ec2aa863250ed32491b8d" format="mp4" support="">media/video/friskytb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ee1a72" md5="db83bd214f61590eb6019108cda8f74d" sha1="d6aac1b49bdd67e373ff8cd3f2c899d7c169afd2" format="png" support="">media/mixrbv2/friskytb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41291" romid="43066">
            <path>fspiderb.zip</path>
            <noms>
                <nom region="ss">Frog And Spiders</nom>
                <nom region="us">Frog &amp; Spiders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4ff5c56" md5="2c2374c92e0785040f40e9e11cb1da53" sha1="9d7ccf4fa5fd8f53a30dcc9d722f7010dc21bcf1" format="mp4" support="">media/video/fspiderb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bebafbb" md5="4290881a090aa38fcf9a054a086aaffa" sha1="94a88af49e45a402e20b38ad5096bd2b87f19bce" format="png" support="">media/mixrbv2/fspiderb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="109000" romid="520892">
            <path>pgmfrog.zip</path>
            <noms>
                <nom region="ss">Frog Feast</nom>
                <nom region="wor">Frog Feast</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Home Made game. Frog Feast is an adaptation of the Intellvision game "Frog Bog".
The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c6e32f0" md5="d0974ddd658cb881300baced025bbefc" sha1="67e8be55bc71b00bb8c417fa51559ba09d767928" format="png" support="">media/mixrbv2/pgmfrog.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="122981" romid="473358">
            <path>cps1frog.zip</path>
            <noms>
                <nom region="ss">Frog Feast</nom>
                <nom region="wor">Frog Feast</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Home Made game. Frog Feast is an adaptation of the Intellvision game "Frog Bog".
The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="99c23b1c" md5="abc6dc16807715dbfd72a2f00eb711b4" sha1="b913b98afbdb55255fde24aea5f1228357e485a5" format="mp4" support="">media/video/cps1frog.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a1591c8" md5="6d9731f89872e38ca63265e35eeb4e66" sha1="a012888b8442603ed647b77b1644e389e3f49adf" format="png" support="">media/mixrbv2/cps1frog.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="2782">Rastersoft</developpeur>
            <editeur id="2782">Rastersoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109000" romid="520762">
            <path>ngfrog.zip</path>
            <noms>
                <nom region="ss">Frog Feast</nom>
                <nom region="wor">Frog Feast</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Home Made game. Frog Feast is an adaptation of the Intellvision game "Frog Bog".
The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9c6e32f0" md5="d0974ddd658cb881300baced025bbefc" sha1="67e8be55bc71b00bb8c417fa51559ba09d767928" format="png" support="">media/mixrbv2/ngfrog.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="10039">Rastersoft (Ho</developpeur>
            <editeur id="10039">Rastersoft (Ho</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41280" romid="43013">
            <path>froggers2.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggers2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggers2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43015">
            <path>froggrs.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggrs.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="316314">
            <path>froggers3.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggers3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggers3.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43012">
            <path>froggers1.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggers1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggers1.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43011">
            <path>froggers.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggers.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43010">
            <path>froggermc.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/froggermc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/froggermc.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43008">
            <path>frogger.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/frogger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/frogger.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43007">
            <path>frogg.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/frogg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/frogg.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41280" romid="43006">
            <path>frogf.zip</path>
            <noms>
                <nom region="ss">Frogger</nom>
                <nom region="wor">Frogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>frogger.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Frogger is a one or two-player game in which players must overcome a number of hazards to safely guide the green amphibian from the bottom of the screen to one of five home bases situated at the top of the screen.

The lower half of the screen consists of a bi-directional flow of traffic moving across five lanes. To navigate across the road safely, Frogger's hops must be timed to avoid the vehicles, which include buses, civilian traffic and racing cars, with different vehicle types moving at different speeds. As well as being able to hop vertically, Frogger can also move left and right, allowing him to move with the flow of traffic. 

The upper half of the screen consists of a fast-flowing river populated with logs, crocodiles and turtles. Frogger will drown if he has any contact with the water and these act as platforms onto which Frogger can hop. He must be careful to avoid contact with crocodiles' snapping jaws, however and some of the turtles will periodically dive below the water's surface, drowning Frogger. Frogger will also die if he is on a log, turtle or crocodile when it reaches the edge of the screen.

On the logs of the river section a female frog will occasionally appear and bonus points are awarded if Frogger successfully escorts her safely home. A fly also appears randomly in a home base and bonus points are awarded if Frogger enters the base when the fly is present. Conversely, a crocodile may also appear in a home base and a life is lost if Frogger enters the base while the crocodile is present.

A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed8ac73c" md5="2b7ba1d3bb4123e36d5aa3572210a06c" sha1="365a52ac8c89f8a12bda36529a8c247d85c29b00" format="mp4" support="">media/video/frogf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7772e62" md5="5dfb8e68af1ff8b4102685d0574e7ac0" sha1="2f473645f4d86072b63b440bb1ebc0abfe5c411c" format="png" support="">media/mixrbv2/frogf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41286" romid="43022">
            <path>frontlin.zip</path>
            <noms>
                <nom region="ss">Front Line</nom>
                <nom region="wor">Front Line</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Front Line is Taito America Corporation's action war game. Traveling through enemy territory the player must accomplish the ultimate mission or meet a violent end: capture the enemy fort and win total victory.

The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dba6920e" md5="bde6400c90e95fdc8c82cf75ca95ceae" sha1="7da97a61279ccc85dba307325674a3d5c206fdb1" format="mp4" support="">media/video/frontlin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9fb6fd72" md5="47417fe2f21e56ba923e0fef238189c8" sha1="103928359983f56341f75620b2123d8fa6c0fe6b" format="png" support="">media/mixrbv2/frontlin.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||</couleurs>
        </jeu>
        <jeu id="41303" romid="43095">
            <path>funkybeeb.zip</path>
            <noms>
                <nom region="ss">Funky Bee</nom>
                <nom region="wor">Funky Bee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>funkybee.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07525953" md5="745c390d823a942e8558559ca3bf015f" sha1="cbdbea6d8c1c5e380ae0d3cb4c2e61f2b2dd2e8a" format="mp4" support="">media/video/funkybeeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c266810" md5="696410ad15c1bd7abbec7ca8212778ab" sha1="462655f9fba4ed9ae88e5eb461f31f0cb05bc29a" format="png" support="">media/mixrbv2/funkybeeb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>236x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41303" romid="43094">
            <path>funkybee.zip</path>
            <noms>
                <nom region="ss">Funky Bee</nom>
                <nom region="wor">Funky Bee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07525953" md5="745c390d823a942e8558559ca3bf015f" sha1="cbdbea6d8c1c5e380ae0d3cb4c2e61f2b2dd2e8a" format="mp4" support="">media/video/funkybee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c266810" md5="696410ad15c1bd7abbec7ca8212778ab" sha1="462655f9fba4ed9ae88e5eb461f31f0cb05bc29a" format="png" support="">media/mixrbv2/funkybee.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>236x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41263" romid="42937">
            <path>fnkyfish.zip</path>
            <noms>
                <nom region="ss">Funky Fish</nom>
                <nom region="wor">Funky Fish</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Funky Fish &amp;copy; 1981 Sun Electronics.

Our &amp;#039;fishy&amp;#039; protagonist must attack groups of small fish that are defending a monster. Shoot bubbles at the fish until they change to fruit. If you don&amp;#039;t eat the fruit it will fall to the seabed and awaken a sleeping seashell that releases a sea horse to attack you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49ab334" md5="c4d2d72a4af48445295fc83eb87be84c" sha1="fc6f5874828b6a4b5c6552ed0b5bb9a81a69f0fa" format="mp4" support="">media/video/fnkyfish.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd055d2f" md5="30456138cdd2e5b2c93874e465bd97af" sha1="ada2e6c240a2265f15df6e412fab365ad069b844" format="png" support="">media/mixrbv2/fnkyfish.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41305" romid="43099">
            <path>funkyjeta.zip</path>
            <noms>
                <nom region="ss">Funky Jet</nom>
                <nom region="wor">Funky Jet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>funkyjet.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c24f8176" md5="75c057dcc055df557dabc6ab177b51d6" sha1="8d5795670ce4c85ba9012d65820c9e974128a7cc" format="mp4" support="">media/video/funkyjeta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7535254b" md5="d339169167f9f9895ee00149c87bef8a" sha1="f39108465b805440cfd02749e83ded70dd274a45" format="png" support="">media/mixrbv2/funkyjeta.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41305" romid="43100">
            <path>funkyjetj.zip</path>
            <noms>
                <nom region="ss">Funky Jet</nom>
                <nom region="wor">Funky Jet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>funkyjet.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c24f8176" md5="75c057dcc055df557dabc6ab177b51d6" sha1="8d5795670ce4c85ba9012d65820c9e974128a7cc" format="mp4" support="">media/video/funkyjetj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7535254b" md5="d339169167f9f9895ee00149c87bef8a" sha1="f39108465b805440cfd02749e83ded70dd274a45" format="png" support="">media/mixrbv2/funkyjetj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41305" romid="43098">
            <path>funkyjet.zip</path>
            <noms>
                <nom region="ss">Funky Jet</nom>
                <nom region="wor">Funky Jet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c24f8176" md5="75c057dcc055df557dabc6ab177b51d6" sha1="8d5795670ce4c85ba9012d65820c9e974128a7cc" format="mp4" support="">media/video/funkyjet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7535254b" md5="d339169167f9f9895ee00149c87bef8a" sha1="f39108465b805440cfd02749e83ded70dd274a45" format="png" support="">media/mixrbv2/funkyjet.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41309" romid="43112">
            <path>funybublc.zip</path>
            <noms>
                <nom region="ss">Funny Bubble</nom>
                <nom region="wor">Funny Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>funybubl.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b5774ff9" md5="25f3ad8b1310deee3ea5c7b4820d1656" sha1="74609a9056edfbd3d66435a5fc3c0c545750f1a9" format="mp4" support="">media/video/funybublc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e00e1096" md5="ded6a156e231ac45cfd074a917f61bd8" sha1="7cf0b0abeb6ec94cdbc737381278a57998ee1bae" format="png" support="">media/mixrbv2/funybublc.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="5689">In Chang Electronic Co</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="41309" romid="43111">
            <path>funybubl.zip</path>
            <noms>
                <nom region="ss">Funny Bubble</nom>
                <nom region="wor">Funny Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b5774ff9" md5="25f3ad8b1310deee3ea5c7b4820d1656" sha1="74609a9056edfbd3d66435a5fc3c0c545750f1a9" format="mp4" support="">media/video/funybubl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e00e1096" md5="ded6a156e231ac45cfd074a917f61bd8" sha1="7cf0b0abeb6ec94cdbc737381278a57998ee1bae" format="png" support="">media/mixrbv2/funybubl.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="5689">In Chang Electronic Co</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="41311" romid="43121">
            <path>futspy.zip</path>
            <noms>
                <nom region="ss">Future Spy</nom>
                <nom region="wor">Future Spy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Future Spy is an arcade game released by Sega in 1984 that runs on Sega Zaxxon hardware.

Like Zaxxon it is a isometric shoot-'em-up, but unlike Zaxxon the player does not spend time adjusting the height of his ship (or plane in this circumstance). One button fires at air targets while another drops bombs on ground targets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e1a9ab2" md5="56c302316938b69261af1b1ec384cd09" sha1="5521d3d7deb73fdfe579caa0e15732efbac3b85b" format="mp4" support="">media/video/futspy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af82e7a5" md5="28e1c0a3952ecf60f72bdf8cabb89477" sha1="04de85349ffdc3c6f9a7dbd8913abb3a3a61b631" format="png" support="">media/mixrbv2/futspy.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41461" romid="43644">
            <path>glocu.zip</path>
            <noms>
                <nom region="ss">G-loc Air Battle</nom>
                <nom region="wor">G-loc Air Battle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gloc.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">G-Loc - Air Battle is a direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb56b873" md5="f6519ffe1548a44c893b322ed64ece1f" sha1="d028b939e85483c654275d8ac4902cf1fbfe4266" format="mp4" support="">media/video/glocu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26c79848" md5="bee2d01b231655267821471b8286bf3b" sha1="bc16158dd553e71ce219965aa08237f42e96eff0" format="png" support="">media/mixrbv2/glocu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="41461" romid="43643">
            <path>glocr360.zip</path>
            <noms>
                <nom region="ss">G-loc Air Battle</nom>
                <nom region="wor">G-loc Air Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gloc.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">G-Loc - Air Battle is a direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb56b873" md5="f6519ffe1548a44c893b322ed64ece1f" sha1="d028b939e85483c654275d8ac4902cf1fbfe4266" format="mp4" support="">media/video/glocr360.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26c79848" md5="bee2d01b231655267821471b8286bf3b" sha1="bc16158dd553e71ce219965aa08237f42e96eff0" format="png" support="">media/mixrbv2/glocr360.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="41461">
            <path>glocr360j.zip</path>
            <noms>
                <nom region="ss">G-loc Air Battle</nom>
                <nom region="wor">G-loc Air Battle</nom>
            </noms>
            <cloneof>gloc.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">G-Loc - Air Battle is a direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb56b873" md5="f6519ffe1548a44c893b322ed64ece1f" sha1="d028b939e85483c654275d8ac4902cf1fbfe4266" format="mp4" support="">media/video/glocr360j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26c79848" md5="bee2d01b231655267821471b8286bf3b" sha1="bc16158dd553e71ce219965aa08237f42e96eff0" format="png" support="">media/mixrbv2/glocr360j.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="41461" romid="43642">
            <path>gloc.zip</path>
            <noms>
                <nom region="ss">G-loc Air Battle</nom>
                <nom region="wor">G-loc Air Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">G-Loc - Air Battle is a direct sequel to 1987's "After Burner", G-loc adopts its predecessor's action-packed, if somewhat limited, gameplay, although the game's pace has been noticeably reduced, making survival more a matter of skill than the shoot-and-hope gameplay of "After Burner".

The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb56b873" md5="f6519ffe1548a44c893b322ed64ece1f" sha1="d028b939e85483c654275d8ac4902cf1fbfe4266" format="mp4" support="">media/video/gloc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26c79848" md5="bee2d01b231655267821471b8286bf3b" sha1="bc16158dd553e71ce219965aa08237f42e96eff0" format="png" support="">media/mixrbv2/gloc.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="41447" romid="43573">
            <path>gijoej.zip</path>
            <noms>
                <nom region="ss">G.i. Joe</nom>
                <nom region="wor">G.i. Joe</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gijoe.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bd6c31" md5="04010d3b141f451d71de99b7c3e025e6" sha1="6871008082bd570d3162123f5a02ddd95cfe51b1" format="mp4" support="">media/video/gijoej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2229b02" md5="c5fee15317d02895d2d5adb8cb5bb0ec" sha1="69c9ad0da1622da824c9dd44a9af4d4df91c2857" format="png" support="">media/mixrbv2/gijoej.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="41447" romid="43572">
            <path>gijoeea.zip</path>
            <noms>
                <nom region="ss">G.i. Joe</nom>
                <nom region="wor">G.i. Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gijoe.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bd6c31" md5="04010d3b141f451d71de99b7c3e025e6" sha1="6871008082bd570d3162123f5a02ddd95cfe51b1" format="mp4" support="">media/video/gijoeea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2229b02" md5="c5fee15317d02895d2d5adb8cb5bb0ec" sha1="69c9ad0da1622da824c9dd44a9af4d4df91c2857" format="png" support="">media/mixrbv2/gijoeea.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="41447" romid="43572">
            <path>gijoea.zip</path>
            <noms>
                <nom region="ss">G.i. Joe</nom>
                <nom region="wor">G.i. Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gijoe.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bd6c31" md5="04010d3b141f451d71de99b7c3e025e6" sha1="6871008082bd570d3162123f5a02ddd95cfe51b1" format="mp4" support="">media/video/gijoea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2229b02" md5="c5fee15317d02895d2d5adb8cb5bb0ec" sha1="69c9ad0da1622da824c9dd44a9af4d4df91c2857" format="png" support="">media/mixrbv2/gijoea.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="41447" romid="43571">
            <path>gijoe.zip</path>
            <noms>
                <nom region="ss">G.i. Joe</nom>
                <nom region="wor">G.i. Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bd6c31" md5="04010d3b141f451d71de99b7c3e025e6" sha1="6871008082bd570d3162123f5a02ddd95cfe51b1" format="mp4" support="">media/video/gijoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2229b02" md5="c5fee15317d02895d2d5adb8cb5bb0ec" sha1="69c9ad0da1622da824c9dd44a9af4d4df91c2857" format="png" support="">media/mixrbv2/gijoe.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="41447" romid="43574">
            <path>gijoeu.zip</path>
            <noms>
                <nom region="ss">G.i. Joe</nom>
                <nom region="wor">G.i. Joe</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gijoe.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bd6c31" md5="04010d3b141f451d71de99b7c3e025e6" sha1="6871008082bd570d3162123f5a02ddd95cfe51b1" format="mp4" support="">media/video/gijoeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2229b02" md5="c5fee15317d02895d2d5adb8cb5bb0ec" sha1="69c9ad0da1622da824c9dd44a9af4d4df91c2857" format="png" support="">media/mixrbv2/gijoeu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="60692" romid="43142">
            <path>gaialast.zip</path>
            <noms>
                <nom region="ss">Gaia - The Last Choice Of Earth</nom>
                <nom region="wor">Gaia - The Last Choice Of Earth</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d356d07a" md5="294d74808c6bcfdbdab3ce3b31fff785" sha1="5008c4d02079a0f1af626a44068eb5d233cbf5b3" format="mp4" support="">media/video/gaialast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4fef555d" md5="6e2dad618993daa218e4ef16458c0d10" sha1="4f810eb468619a7990dd75bea92debb06bf100e8" format="png" support="">media/mixrbv2/gaialast.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="9966">SemiCom / XESS</developpeur>
            <editeur id="9966">SemiCom / XESS</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>308x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37336" romid="43141">
            <path>gaia.zip</path>
            <noms>
                <nom region="ss">Gaia Crusaders</nom>
                <nom region="wor">Gaia Crusaders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Gaia Crusaders is a one or two-player side-scrolling beat-em-up in which players must battle Satan and his army of demons that have captured and taken over the world. Players select a character from a choice of five combatants known as 'Elemental Warriors'. Each of the characters possesses either Wind strength, Fire strength, or a mix of the two. 

The game has the standard punch and kick attack moves as well as magical special moves. Combos can be strung together by switching quickly between kicking and punching. Players can also perform a 'super attack' by pressing the jump, punch and kick buttons simultaneously, this hits many enemies at once but costs the player character some health. It's also possible to raise a shield by pressing jump and kick simultaneously.

At regular intervals coloured spheres appear, players can pick these up to gain a magical attack. The effects of the magic attack differs depending on the player character. If the magic matches the character's elemental attribute (fire, wind or both), they will gain a special, screen-clearing attack. Otherwise, they earn a powerful special attack. 

In addition to the elemental spheres, there are two types of bombs that also appear, both of which detonate immediately once picked up. The first is an earthquake that hits all on-screen enemies and inflicts a large amount of damage. The second is a random bomb that sends out pillars of fire, hurting any enemies they come into contact with. There are also explosive boxes that can be kicked at enemies to keep them at bay. One last notable item is the sword, which functions much like weapons that can be found on the ground in many other beat 'em ups. A boss battle awaits players at the end of each stage.

Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1989 classic, Final Fight and also, to a lesser degree, by Sega's Golden Axe (the latter being the use of the Magical Attack acting as a smart bomb).

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b8ee139" md5="ccc76296f5f20d7812fbb977fe5c7e5e" sha1="8b9903392b50419d7ec219e7adde770ffc2dd3de" format="mp4" support="">media/video/gaia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78b7fa85" md5="da98fc11cc6864321120e7180fa7867f" sha1="c89cb0dad074d346e7ea536052e04e66fa7b8e01" format="png" support="">media/mixrbv2/gaia.png</media>
            </medias>
            <dates>
                <date region="jp">1999</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="1031">Noise Factory</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41324" romid="43143">
            <path>gaiapols.zip</path>
            <noms>
                <nom region="ss">Gaiapolis</nom>
                <nom region="wor">Gaiapolis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy &amp; a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character &amp; enemy artwork designs, a superb soundtrack and addicting hack &amp; slash action with some RPG characteristics (characters &amp; weapons level up, plenty of magic spells &amp; summons). If you enjoyed Taito's Cadash, this game is for you!

This game features a password system that allows players to continue the game where they left it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbac893a" md5="9a2a2a52ae8e28f3f73a921a01a552d1" sha1="a19f319ab07e34c3942bc42f1a525ee0567281ff" format="mp4" support="">media/video/gaiapols.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="73bf2a01" md5="4ed0a1cd437131b19431376af15d53bc" sha1="9f5d86001f02d1dfb6f768dd6f86ac113cf254fe" format="png" support="">media/mixrbv2/gaiapols.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>376x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41324" romid="43145">
            <path>gaiapolsu.zip</path>
            <noms>
                <nom region="ss">Gaiapolis</nom>
                <nom region="wor">Gaiapolis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaiapols.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy &amp; a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character &amp; enemy artwork designs, a superb soundtrack and addicting hack &amp; slash action with some RPG characteristics (characters &amp; weapons level up, plenty of magic spells &amp; summons). If you enjoyed Taito's Cadash, this game is for you!

This game features a password system that allows players to continue the game where they left it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbac893a" md5="9a2a2a52ae8e28f3f73a921a01a552d1" sha1="a19f319ab07e34c3942bc42f1a525ee0567281ff" format="mp4" support="">media/video/gaiapolsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="73bf2a01" md5="4ed0a1cd437131b19431376af15d53bc" sha1="9f5d86001f02d1dfb6f768dd6f86ac113cf254fe" format="png" support="">media/mixrbv2/gaiapolsu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>376x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41324" romid="43144">
            <path>gaiapolsj.zip</path>
            <noms>
                <nom region="ss">Gaiapolis</nom>
                <nom region="wor">Gaiapolis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaiapols.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A far away land filled with monsters and under the hand of an evil king is on the edge of destruction. Only a small group of brave heroes (a dragon warrior, a fairy &amp; a prince) dare to step forth to look for the legendary sword of the Golden Hawk hidden in the flying citadel known as Gaiapolis in order to topple the evil king and bring peace to this troubled land. Features some very nice 2-D graphics, awesome character &amp; enemy artwork designs, a superb soundtrack and addicting hack &amp; slash action with some RPG characteristics (characters &amp; weapons level up, plenty of magic spells &amp; summons). If you enjoyed Taito's Cadash, this game is for you!

This game features a password system that allows players to continue the game where they left it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbac893a" md5="9a2a2a52ae8e28f3f73a921a01a552d1" sha1="a19f319ab07e34c3942bc42f1a525ee0567281ff" format="mp4" support="">media/video/gaiapolsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="73bf2a01" md5="4ed0a1cd437131b19431376af15d53bc" sha1="9f5d86001f02d1dfb6f768dd6f86ac113cf254fe" format="png" support="">media/mixrbv2/gaiapolsj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>376x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41429" romid="43530">
            <path>gground.zip</path>
            <noms>
                <nom region="ss">Gain Ground</nom>
                <nom region="wor">Gain Ground</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gain Ground is a one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="904499f8" md5="fc556b8ccd9ee3332bfde2c01fd8f124" sha1="1adfad6780ddae94cdcdcaa2ae6e09691fd4fd7f" format="mp4" support="">media/video/gground.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e02cb68" md5="2345156e7ffd1494c852a7ae40732b01" sha1="8168c877b58d16140991ceef0992a8f16da42b86" format="png" support="">media/mixrbv2/gground.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41429" romid="43531">
            <path>ggroundj.zip</path>
            <noms>
                <nom region="ss">Gain Ground</nom>
                <nom region="wor">Gain Ground</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gground.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gain Ground is a one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="904499f8" md5="fc556b8ccd9ee3332bfde2c01fd8f124" sha1="1adfad6780ddae94cdcdcaa2ae6e09691fd4fd7f" format="mp4" support="">media/video/ggroundj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e02cb68" md5="2345156e7ffd1494c852a7ae40732b01" sha1="8168c877b58d16140991ceef0992a8f16da42b86" format="png" support="">media/mixrbv2/ggroundj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41605" romid="44093">
            <path>gwarrior.zip</path>
            <noms>
                <nom region="ss">Galactic Warriors</nom>
                <nom region="wor">Galactic Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early fighter where 3 selectable robots do battle against various space enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d997fd4f" md5="f16eade8409e8e5647dfabff51eeaf84" sha1="625448a3a4bafe483db0f139b6233cd67c22de99" format="mp4" support="">media/video/gwarrior.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b87db083" md5="957863899e83b206965e371ae9f5d29a" sha1="cb0bc12c079a60cc116cabb7f427f8536c6c85e0" format="png" support="">media/mixrbv2/gwarrior.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41331" romid="43165">
            <path>galagao.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/galagao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/galagao.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="43153">
            <path>galaga.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/galaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/galaga.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="43164">
            <path>galagamw.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/galagamw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/galagamw.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="43163">
            <path>galagamk.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/galagamk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/galagamk.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="43162">
            <path>galagamf.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/galagamf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/galagamf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="43206">
            <path>gallag.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/gallag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/gallag.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41331" romid="344077">
            <path>nebulbee.zip</path>
            <noms>
                <nom region="ss">Galaga</nom>
                <nom region="wor">Galaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga is a single-screen shoot-em-up in which the player controls a 'Fighter' spaceship and must defend the home planet against the on-coming hordes of alien invaders called "Galagans". The Fighter can only move left and right along the bottom of the screen. 

Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16218971" md5="6ea85db9b4641c0634f474821d4b8cb7" sha1="fb7761fbc3e004cd1975df7f962735c4e8930c52" format="mp4" support="">media/video/nebulbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3474743" md5="a434f8f35828e80f43d64fadb474790b" sha1="ac0777f26abf22028c5dec80ed33903be4d2d5c8" format="png" support="">media/mixrbv2/nebulbee.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41332" romid="43159">
            <path>galaga88.zip</path>
            <noms>
                <nom region="ss">Galaga '88</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. 

By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. 

The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. 

Unique Features: 
More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. 
Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. 
Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. 
Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. 
Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. 
Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. 
High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39b682f2" md5="d62c4cb2345da9e4fd2714bfa9e02b5e" sha1="a48a8447547c5a0532abd47ec02a3d5218c423b1" format="mp4" support="">media/video/galaga88.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3abdc11" md5="0756685056f7aabbe30ee281153de827" sha1="45aa6674f926542d61841e1dd37a446eee247633" format="png" support="">media/mixrbv2/galaga88.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41332" romid="43160">
            <path>galaga88a.zip</path>
            <noms>
                <nom region="ss">Galaga '88</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaga88.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. 

By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. 

The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. 

Unique Features: 
More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. 
Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. 
Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. 
Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. 
Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. 
Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. 
High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39b682f2" md5="d62c4cb2345da9e4fd2714bfa9e02b5e" sha1="a48a8447547c5a0532abd47ec02a3d5218c423b1" format="mp4" support="">media/video/galaga88a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3abdc11" md5="0756685056f7aabbe30ee281153de827" sha1="45aa6674f926542d61841e1dd37a446eee247633" format="png" support="">media/mixrbv2/galaga88a.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41332" romid="43161">
            <path>galaga88j.zip</path>
            <noms>
                <nom region="ss">Galaga '88</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galaga88.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome. 

By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune. 

The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last. 

Unique Features: 
More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players. 
Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship. 
Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points. 
Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension. 
Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome. 
Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. 
High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39b682f2" md5="d62c4cb2345da9e4fd2714bfa9e02b5e" sha1="a48a8447547c5a0532abd47ec02a3d5218c423b1" format="mp4" support="">media/video/galaga88j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3abdc11" md5="0756685056f7aabbe30ee281153de827" sha1="45aa6674f926542d61841e1dd37a446eee247633" format="png" support="">media/mixrbv2/galaga88j.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="46629">
            <path>kamakazi3.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/kamakazi3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/kamakazi3.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="69234">
            <path>zerotime.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/zerotime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/zerotime.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43179">
            <path>galaxianbl.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxianbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxianbl.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43240">
            <path>galturbo.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galturbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galturbo.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="69235">
            <path>zerotimed.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/zerotimed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/zerotimed.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43184">
            <path>galaxrf.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxrf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxrf.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43185">
            <path>galaxrfgg.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxrfgg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxrfgg.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43183">
            <path>galaxiant.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxiant.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxiant.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43182">
            <path>galaxianmo.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxianmo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxianmo.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43178">
            <path>galaxiana.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxiana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxiana.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="66582">
            <path>starfght.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/starfght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/starfght.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="37987">
            <path>astrians.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/astrians.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/astrians.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43166">
            <path>galap1.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galap1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galap1.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43167">
            <path>galap4.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galap4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galap4.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43168">
            <path>galapx.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galapx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galapx.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43170">
            <path>galaxbsf.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxbsf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxbsf.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="43177">
            <path>galaxian.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxian.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149515" romid="43180">
            <path>galaxiani.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. 

CAST OF CHARACTERS - 

Galaxip: This is the name of the ship which you control at the bottom of the screen. 

Galaxian: These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. 

Flagship: At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="213b45b7" md5="2f0af580a3ad2af39945c54c12e77993" sha1="d808e1c3840448ec0407aea977e424bf20d19811" format="mp4" support="">media/video/galaxiani.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7cebbd0" md5="c8ed1076a56c6bfd38e19cbaa7acef0c" sha1="cf6709f5264605eeda992b55ee410892976323dd" format="png" support="">media/mixrbv2/galaxiani.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41336" romid="43181">
            <path>galaxianm.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/galaxianm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/galaxianm.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="66961">
            <path>swarm.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/swarm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/swarm.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="67887">
            <path>tst_galx.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/tst_galx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/tst_galx.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="66860">
            <path>superg.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/superg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/superg.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41336" romid="55633">
            <path>moonaln.zip</path>
            <noms>
                <nom region="ss">Galaxian</nom>
                <nom region="wor">Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca2d4478" md5="2d691b37ed69fa09950e9d6c3e94befb" sha1="b22080f27f78b52f44d11c2e6a48f877eeb091ee" format="mp4" support="">media/video/moonaln.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c210cfa3" md5="1d55380b5bad5c5caec4defeb712c34a" sha1="41ea15f5575edbe3e539cd6333e02e9cf05dda1c" format="png" support="">media/mixrbv2/moonaln.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="190829" romid="857129">
            <path>galaxrcgg.zip</path>
            <noms>
                <nom region="ss">Galaxian Growing Galaxip / Galaxian Nave Creciente</nom>
                <nom region="wor">Galaxian Growing Galaxip / Galaxian Nave Creciente</nom>
            </noms>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24028fb7" md5="62c09aeba1d7ed7e8e0ce15f2e75bb3d" sha1="c4647c0559fae53ffee01e297272dcdc89c78278" format="png" support="">media/mixrbv2/galaxrcgg.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="37580" romid="43188">
            <path>galaxyfg.zip</path>
            <noms>
                <nom region="ss">Galaxy Fight - Universal Warriors</nom>
                <nom region="wor">Galaxy Fight - Universal Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">People have prayed to the gods, but the devil descends from the sky. Your mission is to defeat Felden Kryse, ruler of the underworld. The fantastic challenge ferociously unfolds on eight different planets. Screen image changes on-the-fly to zoom in and out based on how the battle unfolds. Use Dash to your utmost advantage, and speed through the field of infinity.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e8c1b9f" md5="6d359302dd44018ea63df01b2b3c48e2" sha1="5c7051cb94c934db94844e073318a52600b57892" format="mp4" support="">media/video/galaxyfg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e981cc79" md5="49519f74f415cc5df7929eb630be6cfa" sha1="67cb2bbb48ee89d7b81ca92ab6df40fed8edb294" format="png" support="">media/mixrbv2/galaxyfg.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41424" romid="43518">
            <path>gforce2j.zip</path>
            <noms>
                <nom region="ss">Galaxy Force 2</nom>
                <nom region="wor">Galaxy Force 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gforce2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a72c5950" md5="a430ab79a45e2ee5eea0aa325b0a57ec" sha1="81fedf98d2660072e38063318a633dba0d15d1d5" format="mp4" support="">media/video/gforce2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d58e0ef" md5="7bd62a5957d40c4d7612e6dc47ea8fdb" sha1="fb207f60b08153f30b09da5317175a455e011fd0" format="png" support="">media/mixrbv2/gforce2j.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41424" romid="43517">
            <path>gforce2.zip</path>
            <noms>
                <nom region="ss">Galaxy Force 2</nom>
                <nom region="wor">Galaxy Force 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a72c5950" md5="a430ab79a45e2ee5eea0aa325b0a57ec" sha1="81fedf98d2660072e38063318a633dba0d15d1d5" format="mp4" support="">media/video/gforce2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d58e0ef" md5="7bd62a5957d40c4d7612e6dc47ea8fdb" sha1="fb207f60b08153f30b09da5317175a455e011fd0" format="png" support="">media/mixrbv2/gforce2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41424" romid="43520">
            <path>gforce2sd.zip</path>
            <noms>
                <nom region="ss">Galaxy Force 2</nom>
                <nom region="wor">Galaxy Force 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gforce2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a72c5950" md5="a430ab79a45e2ee5eea0aa325b0a57ec" sha1="81fedf98d2660072e38063318a633dba0d15d1d5" format="mp4" support="">media/video/gforce2sd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d58e0ef" md5="7bd62a5957d40c4d7612e6dc47ea8fdb" sha1="fb207f60b08153f30b09da5317175a455e011fd0" format="png" support="">media/mixrbv2/gforce2sd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41424" romid="43519">
            <path>gforce2ja.zip</path>
            <noms>
                <nom region="ss">Galaxy Force 2</nom>
                <nom region="wor">Galaxy Force 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gforce2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a72c5950" md5="a430ab79a45e2ee5eea0aa325b0a57ec" sha1="81fedf98d2660072e38063318a633dba0d15d1d5" format="mp4" support="">media/video/gforce2ja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d58e0ef" md5="7bd62a5957d40c4d7612e6dc47ea8fdb" sha1="fb207f60b08153f30b09da5317175a455e011fd0" format="png" support="">media/mixrbv2/gforce2ja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="41338" romid="43189">
            <path>galaxygn.zip</path>
            <noms>
                <nom region="ss">Galaxy Gunners</nom>
                <nom region="wor">Galaxy Gunners</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Galaxy Gunners (c) 1989 Electronic Devices.  - TECHNICAL -  Main CPU : I8086 (@ 8 Mhz) Sound CPU : I8086 (@ 8 Mhz) Sound Chips : YM2151 (@ 3 Mhz)  Screen orientation : Vertical Video resolution : 256 x 352 pixels Screen refresh : 60.00 Hz Palette colors :</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ff07355" md5="b82548b885b4bbbd0d8fc86983d57d1e" sha1="dc6c457cef7724227f18b407406f4b0d74880ee9" format="mp4" support="">media/video/galaxygn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bb1e2f5" md5="05276eedfc33b82963d8ce3d63bc63d4" sha1="622cea4ec58165279b2509ecddf6e00210827cee" format="png" support="">media/mixrbv2/galaxygn.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5609">Electronic Devices Italy</developpeur>
            <editeur id="5609">Electronic Devices Italy</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>352x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="190828">
            <path>phoenixgu.zip</path>
            <noms>
                <nom region="ss">Galaxy Wars 2 (defender Bootleg)</nom>
                <nom region="wor">Galaxy Wars 2 (defender Bootleg)</nom>
            </noms>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58073448" md5="8b19c55ac073d0aa7f7c6ca91580a741" sha1="e36e613a6b27bf6d52d4616659614531f082b234" format="png" support="">media/mixrbv2/phoenixgu.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190828">
            <path>phoenixha.zip</path>
            <noms>
                <nom region="ss">Galaxy Wars 2 (defender Bootleg)</nom>
                <nom region="wor">Galaxy Wars 2 (defender Bootleg)</nom>
            </noms>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58073448" md5="8b19c55ac073d0aa7f7c6ca91580a741" sha1="e36e613a6b27bf6d52d4616659614531f082b234" format="png" support="">media/mixrbv2/phoenixha.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190828" romid="857110">
            <path>galwars2.zip</path>
            <noms>
                <nom region="ss">Galaxy Wars 2 (defender Bootleg)</nom>
                <nom region="wor">Galaxy Wars 2 (defender Bootleg)</nom>
            </noms>
            <cloneof>defender.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58073448" md5="8b19c55ac073d0aa7f7c6ca91580a741" sha1="e36e613a6b27bf6d52d4616659614531f082b234" format="png" support="">media/mixrbv2/galwars2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41348" romid="43211">
            <path>galmedes.zip</path>
            <noms>
                <nom region="ss">Galmedes</nom>
                <nom region="wor">Galmedes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Galmedes is a vertical scrolling shooter arcade game released only in Japan.. The ship has two types of attack: the standard firing weapon and a charge attack. Once the player collects all three weapons, the player can select any of those weapons during combat.

On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gildy started a plan to take over his home solar system, but upon doing so, he decided to spread his influence. After conquering his home galaxy, the next galaxy that Gildy planned on invading was the Galmedes Galaxy. In response, the unified forces of the planets of the Galmedes Galaxy have created a powerful space fighter known as the LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). Two pilots, Foo and Bar, are selected to launch the LEPTON fighters against the invading Gastonian Forces.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f6dd414" md5="a4a3eb7e647b941c49985fbb541210b6" sha1="dde41cbcdff3cd90178bde95bb9f1828583ffe28" format="mp4" support="">media/video/galmedes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adbe40a2" md5="73d5477ac9c8bf15e394e92a597ada8c" sha1="171b34ab326974fe2071e77327a7eafc5a1d6af7" format="png" support="">media/mixrbv2/galmedes.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41352" romid="43227">
            <path>galpanic.zip</path>
            <noms>
                <nom region="ss">Gals Panic</nom>
                <nom region="wor">Gals Panic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic! is a "Qix"-style adult puzzle game.  The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and whenever the player reveals a significant piece of the silhouette.  Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar.  If a round is completed while the monster's image is shown then the round must be repeated.

After every round there is a roulette game where the player can earn rewards or penalties that will take effect in the following round.

After winning three rounds against a girl, the graphic becomes a photographic image of that girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44205053" md5="4ce04b7bff475ae7def24a9ebbb23baa" sha1="033c7e8e7f62b1be4e28582945200595843358d9" format="mp4" support="">media/video/galpanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9d062ef" md5="e7cf3d0260bb5f6e6d96da1e71d2225f" sha1="b81d2f94ae6ae1b037fd8eec29d7b4a0da76d7c2" format="png" support="">media/mixrbv2/galpanic.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5627">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41349">
            <path>galpani4j.zip</path>
            <noms>
                <nom region="ss">Gals Panic 2</nom>
                <nom region="us">Gals Panic II</nom>
            </noms>
            <cloneof>galpani4.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic II is a "Qix"-style adult puzzle game. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

There is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. If a round is completed while the monster's image is shown then the round must be repeated. But unlike in the original, the bar is unaffected by revealing the silhouetted and un-silhouetted parts of the image.

After completing three rounds, there is a break-out styled mini-game where the player may gain an extra life if he clears the blocks before the time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c0dafc7e" md5="e2e399a72cbb18a6e90733a1319956e6" sha1="7d6f74ac9a74f3127ac7190016956518b32d458a" format="mp4" support="">media/video/galpani4j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="966aa43a" md5="51faaa1bd54d93483bfe9ac757bd9366" sha1="1116401facbab77bb54636581c394a6d1fe975b6" format="png" support="">media/mixrbv2/galpani4j.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41351" romid="43225">
            <path>galpani4.zip</path>
            <noms>
                <nom region="ss">Gals Panic 4</nom>
                <nom region="wor">Gals Panic 4</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic 4 is a variant of the classic puzzle game qix where the player works to uncover the highlighted area of the play space to reveal a girl. Players select one of seven girls at the start of the game.  Each girl has three stages with each stage featuring a different background image to uncover. Players are given bombs to attack the enemies with and are rewarded with more bombs if they reveal a large section at one time. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. When a player reveals 100% of the girl in a stage, he is rewarded with a 'Showtime' interlude.  Unlike in later games, 'Showtime' sequences involve no nudity, they just show the girl in a bikini. The 'Showtime' image is the same for each level featuring the girl.

There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a751a53" md5="c71b7c2261e43b17ac79bf86ae8e082e" sha1="e21db5ff67f5e8f5c331932cc96c28526d16ff33" format="mp4" support="">media/video/galpani4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="273da55f" md5="dda818364efedfe2fa47dd324214e402" sha1="20bef2d769fce0b1f6841dd2562f38330166cbaf" format="png" support="">media/mixrbv2/galpani4.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41351" romid="43226">
            <path>galpani4k.zip</path>
            <noms>
                <nom region="ss">Gals Panic 4</nom>
                <nom region="wor">Gals Panic 4</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>galpani4.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic 4 is a variant of the classic puzzle game qix where the player works to uncover the highlighted area of the play space to reveal a girl. Players select one of seven girls at the start of the game.  Each girl has three stages with each stage featuring a different background image to uncover. Players are given bombs to attack the enemies with and are rewarded with more bombs if they reveal a large section at one time. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. When a player reveals 100% of the girl in a stage, he is rewarded with a 'Showtime' interlude.  Unlike in later games, 'Showtime' sequences involve no nudity, they just show the girl in a bikini. The 'Showtime' image is the same for each level featuring the girl.

There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a751a53" md5="c71b7c2261e43b17ac79bf86ae8e082e" sha1="e21db5ff67f5e8f5c331932cc96c28526d16ff33" format="mp4" support="">media/video/galpani4k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="273da55f" md5="dda818364efedfe2fa47dd324214e402" sha1="20bef2d769fce0b1f6841dd2562f38330166cbaf" format="png" support="">media/mixrbv2/galpani4k.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="154879" romid="745634">
            <path>galpanidx.zip</path>
            <noms>
                <nom region="ss">Gals Panic Dx</nom>
                <nom region="wor">Gals Panic Dx</nom>
            </noms>
            <cloneof>galpani4.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14245af4" md5="a9cf643426452a910345a504d2e28d52" sha1="2151f1658aeecc9d46f0546680673475e2cb976c" format="png" support="">media/mixrbv2/galpanidx.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41353">
            <path>galpanise.zip</path>
            <noms>
                <nom region="ss">Gals Panic S - Extra Edition</nom>
                <nom region="wor">Gals Panic S - Extra Edition</nom>
            </noms>
            <cloneof>galpanis.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risquÃ© picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e53b24a" md5="3862ae527f2c6f0a21570ee9ced398f3" sha1="e809ff6f9e27420fc41046a20d21e5e3d0a04e5f" format="mp4" support="">media/video/galpanise.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6145aff" md5="5d4ca4e737721784ef6973669b4dffdc" sha1="3999263c18a1264e0c36f8ccd7664427d79702f3" format="png" support="">media/mixrbv2/galpanise.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41353">
            <path>galpanisa.zip</path>
            <noms>
                <nom region="ss">Gals Panic S - Extra Edition</nom>
                <nom region="wor">Gals Panic S - Extra Edition</nom>
            </noms>
            <cloneof>galpanis.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risquÃ© picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e53b24a" md5="3862ae527f2c6f0a21570ee9ced398f3" sha1="e809ff6f9e27420fc41046a20d21e5e3d0a04e5f" format="mp4" support="">media/video/galpanisa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6145aff" md5="5d4ca4e737721784ef6973669b4dffdc" sha1="3999263c18a1264e0c36f8ccd7664427d79702f3" format="png" support="">media/mixrbv2/galpanisa.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41353" romid="43228">
            <path>galpanis.zip</path>
            <noms>
                <nom region="ss">Gals Panic S - Extra Edition</nom>
                <nom region="wor">Gals Panic S - Extra Edition</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risquÃ© picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e53b24a" md5="3862ae527f2c6f0a21570ee9ced398f3" sha1="e809ff6f9e27420fc41046a20d21e5e3d0a04e5f" format="mp4" support="">media/video/galpanis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6145aff" md5="5d4ca4e737721784ef6973669b4dffdc" sha1="3999263c18a1264e0c36f8ccd7664427d79702f3" format="png" support="">media/mixrbv2/galpanis.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41353" romid="43229">
            <path>galpanisj.zip</path>
            <noms>
                <nom region="ss">Gals Panic S - Extra Edition</nom>
                <nom region="wor">Gals Panic S - Extra Edition</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galpanis.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risquÃ© picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e53b24a" md5="3862ae527f2c6f0a21570ee9ced398f3" sha1="e809ff6f9e27420fc41046a20d21e5e3d0a04e5f" format="mp4" support="">media/video/galpanisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6145aff" md5="5d4ca4e737721784ef6973669b4dffdc" sha1="3999263c18a1264e0c36f8ccd7664427d79702f3" format="png" support="">media/mixrbv2/galpanisj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41353" romid="43230">
            <path>galpanisk.zip</path>
            <noms>
                <nom region="ss">Gals Panic S - Extra Edition</nom>
                <nom region="wor">Gals Panic S - Extra Edition</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>galpanis.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risquÃ© picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e53b24a" md5="3862ae527f2c6f0a21570ee9ced398f3" sha1="e809ff6f9e27420fc41046a20d21e5e3d0a04e5f" format="mp4" support="">media/video/galpanisk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6145aff" md5="5d4ca4e737721784ef6973669b4dffdc" sha1="3999263c18a1264e0c36f8ccd7664427d79702f3" format="png" support="">media/mixrbv2/galpanisk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41354" romid="550980">
            <path>galpansu.zip</path>
            <noms>
                <nom region="ss">Gals Panic S2</nom>
                <nom region="wor">Gals Panic S2</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>galpans2.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic S2 &amp;copy; 1999 Kaneko.

Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &amp;#039;EXTRA CHANGE&amp;#039; and work on a different, more risqu&amp;Atilde;&amp;copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d70cab5" md5="b123150d77990986805ca29020c54a82" sha1="5b4ed88ee8d356bd995ee2295208bc72ace9af67" format="mp4" support="">media/video/galpansu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9eec83" md5="946680c1b64b2e17a3f64c39937e6cbb" sha1="6fb848da1d727b277eb12832d9ebbd9c5af076a9" format="png" support="">media/mixrbv2/galpansu.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41354" romid="586710">
            <path>galpans2j.zip</path>
            <noms>
                <nom region="ss">Gals Panic S2</nom>
                <nom region="wor">Gals Panic S2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>galpans2.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic S2 &amp;copy; 1999 Kaneko.

Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &amp;#039;EXTRA CHANGE&amp;#039; and work on a different, more risqu&amp;Atilde;&amp;copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d70cab5" md5="b123150d77990986805ca29020c54a82" sha1="5b4ed88ee8d356bd995ee2295208bc72ace9af67" format="mp4" support="">media/video/galpans2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9eec83" md5="946680c1b64b2e17a3f64c39937e6cbb" sha1="6fb848da1d727b277eb12832d9ebbd9c5af076a9" format="png" support="">media/mixrbv2/galpans2j.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41354" romid="43232">
            <path>galpans2a.zip</path>
            <noms>
                <nom region="ss">Gals Panic S2</nom>
                <nom region="wor">Gals Panic S2</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>galpans2.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic S2 &amp;copy; 1999 Kaneko.

Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &amp;#039;EXTRA CHANGE&amp;#039; and work on a different, more risqu&amp;Atilde;&amp;copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d70cab5" md5="b123150d77990986805ca29020c54a82" sha1="5b4ed88ee8d356bd995ee2295208bc72ace9af67" format="mp4" support="">media/video/galpans2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9eec83" md5="946680c1b64b2e17a3f64c39937e6cbb" sha1="6fb848da1d727b277eb12832d9ebbd9c5af076a9" format="png" support="">media/mixrbv2/galpans2a.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41354" romid="43231">
            <path>galpans2.zip</path>
            <noms>
                <nom region="ss">Gals Panic S2</nom>
                <nom region="wor">Gals Panic S2</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic S2 &amp;copy; 1999 Kaneko.

Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &amp;#039;EXTRA CHANGE&amp;#039; and work on a different, more risqu&amp;Atilde;&amp;copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d70cab5" md5="b123150d77990986805ca29020c54a82" sha1="5b4ed88ee8d356bd995ee2295208bc72ace9af67" format="mp4" support="">media/video/galpans2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9eec83" md5="946680c1b64b2e17a3f64c39937e6cbb" sha1="6fb848da1d727b277eb12832d9ebbd9c5af076a9" format="png" support="">media/mixrbv2/galpans2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41355" romid="43233">
            <path>galpans3.zip</path>
            <noms>
                <nom region="ss">Gals Panic S3</nom>
                <nom region="wor">Gals Panic S3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Gals Panic S3 &amp;copy; 2002 Kaneko.

The game begins with a stage select screen. The girls in series fly to the middle of the screen from the four corners until one is selected.  Once a stage is selected the object is to cover the colored area of the girl, while avoiding the monsters and their weapons. The stage is completed once 80% of the girl is revealed. At 90% uncovered, the player is treated to the SHOWTIME image of the girl posed in her panties and bra.  At 100% revealed, the player is rewarded with the SHOWTIME DX image revealing her in a different pose without her bra. Unlike in previous games in the Gals Panic S series, SHOWTIME DX is a static image and NOT a video clip.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7431659a" md5="6765663bf1642e19d83077ffa387e68b" sha1="1c2a9c36db1ef61f9dd535eb79196e5a6e86a1de" format="mp4" support="">media/video/galpans3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87753831" md5="6a74a58ab5875b1f65420e671a688d15" sha1="42ef086069f2c748df548ac2cd861fa8499fbcaf" format="png" support="">media/mixrbv2/galpans3.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41357" romid="43239">
            <path>galspnbl.zip</path>
            <noms>
                <nom region="ss">Gals Pinball</nom>
                <nom region="wor">Gals Pinball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Gals Pinball (c) 1996 Comad.  A video-pinball game with girls... lots of girls.  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)  Screen orientation : Vertical Video resolution </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4dffd2e0" md5="17ca29ee3ed1ac4ce2146b8f88899394" sha1="c9031232770161ec8860c3efa6a335832b2b6b52" format="mp4" support="">media/video/galspnbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e9de2fc" md5="5e2fb4a62879d2e7acc7e1e192954d92" sha1="6ba46214669756e61045e4c467f7217f6e523a93" format="png" support="">media/mixrbv2/galspnbl.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>512x224</resolution>
        </jeu>
        <jeu id="43849" romid="68094">
            <path>usg182.zip</path>
            <noms>
                <nom region="ss">Games V25.4x</nom>
                <nom region="wor">Games V25.4x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>usgames.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Games (c) 1991 U.S. Games.  - TECHNICAL -  Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz)  Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16  Players : 1 Buttons : 5  - SOURCES -  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b19f648" md5="657470ba4011dcc4049e6c3afff5ce05" sha1="f0fdd19cc0dd46460d8f21903118a8d9004641b8" format="mp4" support="">media/video/usg182.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b07857f" md5="7d184ecc455550739910847b1bdaf290" sha1="5bb5821f006442632d3e47225dd179c6a3174479" format="png" support="">media/mixrbv2/usg182.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Unavailable||Buttons=5||</controles>
        </jeu>
        <jeu id="43849" romid="68102">
            <path>usgames.zip</path>
            <noms>
                <nom region="ss">Games V25.4x</nom>
                <nom region="wor">Games V25.4x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Games (c) 1991 U.S. Games.  - TECHNICAL -  Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz)  Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16  Players : 1 Buttons : 5  - SOURCES -  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b19f648" md5="657470ba4011dcc4049e6c3afff5ce05" sha1="f0fdd19cc0dd46460d8f21903118a8d9004641b8" format="mp4" support="">media/video/usgames.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b07857f" md5="7d184ecc455550739910847b1bdaf290" sha1="5bb5821f006442632d3e47225dd179c6a3174479" format="png" support="">media/mixrbv2/usgames.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Unavailable||Buttons=5||</controles>
        </jeu>
        <jeu id="43849" romid="68096">
            <path>usg187c.zip</path>
            <noms>
                <nom region="ss">Games V25.4x</nom>
                <nom region="wor">Games V25.4x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>usgames.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Games (c) 1991 U.S. Games.  - TECHNICAL -  Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz)  Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16  Players : 1 Buttons : 5  - SOURCES -  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b19f648" md5="657470ba4011dcc4049e6c3afff5ce05" sha1="f0fdd19cc0dd46460d8f21903118a8d9004641b8" format="mp4" support="">media/video/usg187c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b07857f" md5="7d184ecc455550739910847b1bdaf290" sha1="5bb5821f006442632d3e47225dd179c6a3174479" format="png" support="">media/mixrbv2/usg187c.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Unavailable||Buttons=5||</controles>
        </jeu>
        <jeu id="43849" romid="68095">
            <path>usg185.zip</path>
            <noms>
                <nom region="ss">Games V25.4x</nom>
                <nom region="wor">Games V25.4x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>usgames.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Games (c) 1991 U.S. Games.  - TECHNICAL -  Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz)  Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16  Players : 1 Buttons : 5  - SOURCES -  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b19f648" md5="657470ba4011dcc4049e6c3afff5ce05" sha1="f0fdd19cc0dd46460d8f21903118a8d9004641b8" format="mp4" support="">media/video/usg185.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b07857f" md5="7d184ecc455550739910847b1bdaf290" sha1="5bb5821f006442632d3e47225dd179c6a3174479" format="png" support="">media/mixrbv2/usg185.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Unavailable||Buttons=5||</controles>
        </jeu>
        <jeu id="41450" romid="43579">
            <path>ginkun.zip</path>
            <noms>
                <nom region="ss">Ganbare Ginkun</nom>
                <nom region="wor">Ganbare Ginkun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">The title of this mini-game pack can be translated from Japanese as 'Good Luck, Ginkun - Action Minigame Meet'.
The bike minigame (where you must stop your bike) has the Boss music from "Final Star Force" (1992, Tecmo).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a49fa5d" md5="a257b1172b86cfd1e97facac852bc5c2" sha1="aaa01ac6f02c631c7964c827728581931338cad0" format="mp4" support="">media/video/ginkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e524d83a" md5="4027ca3bf6361790484022051aa41630" sha1="3b89256b424ed345cef77dac65852599ed8cec22" format="png" support="">media/mixrbv2/ginkun.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41385" romid="43390">
            <path>ganbare.zip</path>
            <noms>
                <nom region="ss">Ganbare! Marine Kun</nom>
                <nom region="wor">Ganbare! Marine Kun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Ganbare Marin-kun is the final and probably rarest game released on CPS1. I don't know anyone who had even heard of it until it showed up for sale. It's a medal game but along with Tobikose Jumpman and Alien, the best of them I have seen. The music rips off several things including the Indiana Jones theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e25a1c2" md5="4b2ea96f851249e91f87e28a6e621911" sha1="d3fada868bc52e63f6cc06931c6901f00f0b6dd0" format="mp4" support="">media/video/ganbare.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32b8f668" md5="42d17c710e9eb0893bb01e22467d15fa" sha1="5ca946aaec221448f6b21c27c68b1628944e149d" format="png" support="">media/mixrbv2/ganbare.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41401" romid="43466">
            <path>gbustersa.zip</path>
            <noms>
                <nom region="ss">Gang Busters</nom>
                <nom region="wor">Gang Busters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gbusters.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Collect criminals while gunning down hundreds of others in this shooter from Konami.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e485e55" md5="089d4bed89ee5e4136bd105d497421a8" sha1="dd612f29c9ed9be85dd0ab8c38d09c1c975769b3" format="mp4" support="">media/video/gbustersa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e963b99c" md5="c8d361a9f504c6ae67986ac503694f88" sha1="89c9a38009f1c0558802d685008f6a84501a99ff" format="png" support="">media/mixrbv2/gbustersa.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41401" romid="43465">
            <path>gbusters.zip</path>
            <noms>
                <nom region="ss">Gang Busters</nom>
                <nom region="wor">Gang Busters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Collect criminals while gunning down hundreds of others in this shooter from Konami.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e485e55" md5="089d4bed89ee5e4136bd105d497421a8" sha1="dd612f29c9ed9be85dd0ab8c38d09c1c975769b3" format="mp4" support="">media/video/gbusters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e963b99c" md5="c8d361a9f504c6ae67986ac503694f88" sha1="89c9a38009f1c0558802d685008f6a84501a99ff" format="png" support="">media/mixrbv2/gbusters.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41401" romid="39866">
            <path>crazycop.zip</path>
            <noms>
                <nom region="ss">Gang Busters</nom>
                <nom region="wor">Gang Busters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gbusters.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Collect criminals while gunning down hundreds of others in this shooter from Konami.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5e485e55" md5="089d4bed89ee5e4136bd105d497421a8" sha1="dd612f29c9ed9be85dd0ab8c38d09c1c975769b3" format="mp4" support="">media/video/crazycop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e963b99c" md5="c8d361a9f504c6ae67986ac503694f88" sha1="89c9a38009f1c0558802d685008f6a84501a99ff" format="png" support="">media/mixrbv2/crazycop.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41386">
            <path>ghunters.zip</path>
            <noms>
                <nom region="ss">Gang Wars</nom>
                <nom region="wor">Gang Wars</nom>
            </noms>
            <cloneof>deadang.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ee820f0" md5="42a597f139838d93c4bcad6ccd92d3d3" sha1="b7737e609101cd765b86332bff46940fc16c6ad8" format="mp4" support="">media/video/ghunters.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f2343dc" md5="63ce2c118b19ba0ad0871e727a4495a5" sha1="b78bb6553dd3621c30d19fc5a3f0a2f9f95b9b4a" format="png" support="">media/mixrbv2/ghunters.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41386" romid="43395">
            <path>gangwarsj.zip</path>
            <noms>
                <nom region="ss">Gang Wars</nom>
                <nom region="wor">Gang Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gangwars.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ee820f0" md5="42a597f139838d93c4bcad6ccd92d3d3" sha1="b7737e609101cd765b86332bff46940fc16c6ad8" format="mp4" support="">media/video/gangwarsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f2343dc" md5="63ce2c118b19ba0ad0871e727a4495a5" sha1="b78bb6553dd3621c30d19fc5a3f0a2f9f95b9b4a" format="png" support="">media/mixrbv2/gangwarsj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41386" romid="43396">
            <path>gangwarsu.zip</path>
            <noms>
                <nom region="ss">Gang Wars</nom>
                <nom region="wor">Gang Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gangwars.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ee820f0" md5="42a597f139838d93c4bcad6ccd92d3d3" sha1="b7737e609101cd765b86332bff46940fc16c6ad8" format="mp4" support="">media/video/gangwarsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f2343dc" md5="63ce2c118b19ba0ad0871e727a4495a5" sha1="b78bb6553dd3621c30d19fc5a3f0a2f9f95b9b4a" format="png" support="">media/mixrbv2/gangwarsu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41386" romid="43394">
            <path>gangwarsb.zip</path>
            <noms>
                <nom region="ss">Gang Wars</nom>
                <nom region="wor">Gang Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gangwars.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ee820f0" md5="42a597f139838d93c4bcad6ccd92d3d3" sha1="b7737e609101cd765b86332bff46940fc16c6ad8" format="mp4" support="">media/video/gangwarsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f2343dc" md5="63ce2c118b19ba0ad0871e727a4495a5" sha1="b78bb6553dd3621c30d19fc5a3f0a2f9f95b9b4a" format="png" support="">media/mixrbv2/gangwarsb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41386" romid="43393">
            <path>gangwars.zip</path>
            <noms>
                <nom region="ss">Gang Wars</nom>
                <nom region="wor">Gang Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ee820f0" md5="42a597f139838d93c4bcad6ccd92d3d3" sha1="b7737e609101cd765b86332bff46940fc16c6ad8" format="mp4" support="">media/video/gangwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f2343dc" md5="63ce2c118b19ba0ad0871e727a4495a5" sha1="b78bb6553dd3621c30d19fc5a3f0a2f9f95b9b4a" format="png" support="">media/mixrbv2/gangwars.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13945" romid="43398">
            <path>ganryu.zip</path>
            <noms>
                <nom region="ss">Ganryu / Musashi Ganryuki</nom>
                <nom region="jp">Musashi Ganryuki</nom>
                <nom region="wor">Ganryu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One month has passed since Musashi defeated his sworn enemy, Kojiro. Musashi was on the way to Kyoto, where his beloved Otsu was waiting for him. Around this time, many abductions had occurred by a mysterious group of ninjas, and Otsu was one of the missing. What is the true purpose of these ninjas? The time to fight has come again for Musashi!!

You must guide Musashi or his sister, Suzame, around several locations defeating a horde of ninjas with only a sword. Weapon power-ups and life bonuses can be collected along the way. You can jump high and use your grappling hook to attach to and climb some ceilings, as well as attaching yourself to faraway objects. At the end of each location, you must defeat a guardian in order to continue the game. Cut-scenes are viewed between locations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="032d9987" md5="5d0e7e85b6fc0101dfa3dc2a3436c351" sha1="6b0a35a9478935a187539eada03a13fd3d182bc7" format="mp4" support="">media/video/ganryu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23ec4fdb" md5="8377721686a2184dcd409243aa82bd19" sha1="57c2f64268df9fbac4efe6997977b917858b7e8e" format="png" support="">media/mixrbv2/ganryu.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41389" romid="43158">
            <path>galaga3m.zip</path>
            <noms>
                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaplus.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/galaga3m.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
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            <editeur id="68">Namco</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41389" romid="43155">
            <path>galaga3a.zip</path>
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/galaga3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02675d67" md5="82651b690d0337365f5dac226dd10c2f" sha1="e5e4d16b3929dd0aacdf6f06167eecb66aab863d" format="png" support="">media/mixrbv2/galaga3a.png</media>
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            <dates>
                <date region="wor">1984</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <resolution>288x224</resolution>
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        <jeu id="41389" romid="43399">
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/gaplus.mp4</media>
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                <date region="wor">1984</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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        <jeu id="41389" romid="43400">
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
            </noms>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/gaplusa.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
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            <editeur id="68">Namco</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
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            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="41389" romid="43401">
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/gaplusd.mp4</media>
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                <date region="wor">1984</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="41389" romid="43403">
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/gaplust.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02675d67" md5="82651b690d0337365f5dac226dd10c2f" sha1="e5e4d16b3929dd0aacdf6f06167eecb66aab863d" format="png" support="">media/mixrbv2/gaplust.png</media>
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                <date region="wor">1984</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
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            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="41389" romid="43154">
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                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/galaga3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02675d67" md5="82651b690d0337365f5dac226dd10c2f" sha1="e5e4d16b3929dd0aacdf6f06167eecb66aab863d" format="png" support="">media/mixrbv2/galaga3.png</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
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            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
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            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="41389" romid="43156">
            <path>galaga3b.zip</path>
            <noms>
                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaplus.zip</cloneof>
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                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/galaga3b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02675d67" md5="82651b690d0337365f5dac226dd10c2f" sha1="e5e4d16b3929dd0aacdf6f06167eecb66aab863d" format="png" support="">media/mixrbv2/galaga3b.png</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
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            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41389" romid="43157">
            <path>galaga3c.zip</path>
            <noms>
                <nom region="ss">Gaplus</nom>
                <nom region="wor">Gaplus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaplus.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b93a5477" md5="58a4b6cb4fc377ae9647b5f562c286b3" sha1="31e76239c01ab6f03f8a74d92dd979f447e407f3" format="mp4" support="">media/video/galaga3c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02675d67" md5="82651b690d0337365f5dac226dd10c2f" sha1="e5e4d16b3929dd0aacdf6f06167eecb66aab863d" format="png" support="">media/mixrbv2/galaga3c.png</media>
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                <date region="wor">1984</date>
            </dates>
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            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41391" romid="43417">
            <path>gardia.zip</path>
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                <nom region="ss">Gardia</nom>
                <nom region="wor">Gardia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gardia is extremely similar to Namco's Xevious. The player controls a space ship capable of firing at air targets with one button, and ground targets with another. There are weapon powerups and end bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3be34c41" md5="0549a16c56063410f976978f04f690ab" sha1="b7aced2c7062b7f9e0242290818af5f7b2f4efef" format="mp4" support="">media/video/gardia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f3ebcf9" md5="684f65ba98b657701ad3044c41e690db" sha1="eee1ee250dd087dcbfaa35c8c3dccc622c4d7308" format="png" support="">media/mixrbv2/gardia.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="41392" romid="43419">
            <path>garogun.zip</path>
            <noms>
                <nom region="ss">Garogun Seroyang</nom>
                <nom region="wor">Garogun Seroyang</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5d96b5a" md5="ccefd83bf8d3f8d40a7fef24cffcbee2" sha1="25667d13310133b10eff1192408134b6f252f32e" format="mp4" support="">media/video/garogun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="febc4907" md5="806a13f06212af555cf6184c3a63028a" sha1="3d477c67310eb3b907c5b7a050f20ede3f69560e" format="png" support="">media/mixrbv2/garogun.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37581" romid="43422">
            <path>garouh.zip</path>
            <noms>
                <nom region="ss">Garou - Mark Of The Wolves</nom>
                <nom region="wor">Garou - Mark of the Wolves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>garou.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die, and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.

Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1c5fe8e" md5="258cfbeb7301c3fc2be213f8e226809e" sha1="ad10b825d163552f8d70e02c6368f1c73da1b9d6" format="mp4" support="">media/video/garouh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d12c75e" md5="d586435c834177a8b2544d2ecbbfc63a" sha1="7c60455b205c41f4bb6740b4121e266fab7e594a" format="png" support="">media/mixrbv2/garouh.png</media>
            </medias>
            <dates>
                <date region="us">2000</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37581" romid="43421">
            <path>garoubl.zip</path>
            <noms>
                <nom region="ss">Garou - Mark Of The Wolves</nom>
                <nom region="wor">Garou - Mark of the Wolves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>garou.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die, and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.

Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1c5fe8e" md5="258cfbeb7301c3fc2be213f8e226809e" sha1="ad10b825d163552f8d70e02c6368f1c73da1b9d6" format="mp4" support="">media/video/garoubl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d12c75e" md5="d586435c834177a8b2544d2ecbbfc63a" sha1="7c60455b205c41f4bb6740b4121e266fab7e594a" format="png" support="">media/mixrbv2/garoubl.png</media>
            </medias>
            <dates>
                <date region="us">2000</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37581" romid="43420">
            <path>garou.zip</path>
            <noms>
                <nom region="ss">Garou - Mark Of The Wolves</nom>
                <nom region="wor">Garou - Mark of the Wolves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die, and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.

Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1c5fe8e" md5="258cfbeb7301c3fc2be213f8e226809e" sha1="ad10b825d163552f8d70e02c6368f1c73da1b9d6" format="mp4" support="">media/video/garou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d12c75e" md5="d586435c834177a8b2544d2ecbbfc63a" sha1="7c60455b205c41f4bb6740b4121e266fab7e594a" format="png" support="">media/mixrbv2/garou.png</media>
            </medias>
            <dates>
                <date region="us">2000</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37581" romid="822654">
            <path>garouha.zip</path>
            <noms>
                <nom region="ss">Garou - Mark Of The Wolves</nom>
                <nom region="wor">Garou - Mark of the Wolves</nom>
            </noms>
            <cloneof>garou.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die, and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.

Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1c5fe8e" md5="258cfbeb7301c3fc2be213f8e226809e" sha1="ad10b825d163552f8d70e02c6368f1c73da1b9d6" format="mp4" support="">media/video/garouha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d12c75e" md5="d586435c834177a8b2544d2ecbbfc63a" sha1="7c60455b205c41f4bb6740b4121e266fab7e594a" format="png" support="">media/mixrbv2/garouha.png</media>
            </medias>
            <dates>
                <date region="us">2000</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37581" romid="43423">
            <path>garoup.zip</path>
            <noms>
                <nom region="ss">Garou - Mark Of The Wolves</nom>
                <nom region="wor">Garou - Mark of the Wolves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>garou.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It's been several years since Geese Howard was defeated in a battle with Terry Bogard, a young man looking to avenge his father. Rather than looking to be saved from death after falling off his office balcony, Geese instead decided to die, and left behind his young son, Rock. Terry took Rock in and became like a big brother to him, raising the boy throughout his life.

Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1c5fe8e" md5="258cfbeb7301c3fc2be213f8e226809e" sha1="ad10b825d163552f8d70e02c6368f1c73da1b9d6" format="mp4" support="">media/video/garoup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d12c75e" md5="d586435c834177a8b2544d2ecbbfc63a" sha1="7c60455b205c41f4bb6740b4121e266fab7e594a" format="png" support="">media/mixrbv2/garoup.png</media>
            </medias>
            <dates>
                <date region="us">2000</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41394" romid="43425">
            <path>garyoret.zip</path>
            <noms>
                <nom region="ss">Garyo Retsuden</nom>
                <nom region="wor">Garyo Retsuden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of 3 characters and shoot at all advancing enemies. Collect items to increase your speed and firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="07320ae5" md5="926ade4cb7b2e1f96f069a4ca226a867" sha1="2da8e34ae93216403feab9170c8ddfcf0260d496" format="mp4" support="">media/video/garyoret.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a6e0cda" md5="2b4b53bbd8470efafd7399654717ef6a" sha1="b5f141e801840e4151e19c110cfa93848b68f785" format="png" support="">media/mixrbv2/garyoret.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43455">
            <path>gauntletr9.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletr9.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d18e996c" md5="0f3e660edf6cd544d0b31eaa5fc8838d" sha1="8b0f959a933d0364f746fc2785ca9951af09afff" format="png" support="">media/mixrbv2/gauntletr9.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43450">
            <path>gauntletr1.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d18e996c" md5="0f3e660edf6cd544d0b31eaa5fc8838d" sha1="8b0f959a933d0364f746fc2785ca9951af09afff" format="png" support="">media/mixrbv2/gauntletr1.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43454">
            <path>gauntletr7.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletr7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d18e996c" md5="0f3e660edf6cd544d0b31eaa5fc8838d" sha1="8b0f959a933d0364f746fc2785ca9951af09afff" format="png" support="">media/mixrbv2/gauntletr7.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43453">
            <path>gauntletr5.zip</path>
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                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletr5.mp4</media>
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                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletr4.mp4</media>
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                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="145730" romid="43438">
            <path>gauntlet2p.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet2p.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>gauntlet.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet.mp4</media>
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                <date region="asi">1985</date>
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            <path>gauntlet2pg.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
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                <region>de</region>
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            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet2pg.mp4</media>
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                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
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                <region>de</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
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                <date region="asi">1985</date>
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            <editeur id="136">Atari</editeur>
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                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
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                <region>jp</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet2pj.mp4</media>
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                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>gauntlet2pj2.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet2pj2.mp4</media>
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                <date region="asi">1985</date>
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                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlet2pr3.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="145730" romid="43444">
            <path>gauntletg.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletg.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
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            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="145730" romid="43445">
            <path>gauntletgr3.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletgr3.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="145730" romid="43446">
            <path>gauntletgr6.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletgr6.mp4</media>
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                <date region="asi">1985</date>
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            <editeur id="136">Atari</editeur>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>gauntletgr8.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletgr8.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <editeur id="136">Atari</editeur>
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            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>gauntletj.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletj.mp4</media>
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            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
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            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43451">
            <path>gauntletr2.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
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            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43449">
            <path>gauntletj12.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntletj12.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d18e996c" md5="0f3e660edf6cd544d0b31eaa5fc8838d" sha1="8b0f959a933d0364f746fc2785ca9951af09afff" format="png" support="">media/mixrbv2/gauntletj12.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145730" romid="43456">
            <path>gauntlets.zip</path>
            <noms>
                <nom region="ss">Gauntlet</nom>
                <nom region="wor">Gauntlet</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>gauntlet.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet is a maze-based shoot-em-up for up to four players. Heavily influenced by classic fantasy conventions, players take on the role of either Thor the Warrior, Thyra the Valkyrie, Merlin the Wizard, or Questor the Elf and must play cooperatively as they explore and fight their way through the enemy-packed mazes. Competitive play is encouraged as players must fight for the limited amount of food, treasure, magic potions and power-up items that litter the dungeons. 

Each of Gauntlet's four characters have different strengths and weaknesses: Thyra has the strongest armour, Thor is best at hand-to-hand combat, Questor has the fastest speed and Merlin has the most powerful magic attacks. The object of the game is simply to survive as long as possible while exploring Gauntlet's mazes in search of treasure, food, magic potions and, ultimately, the exit that leads to the next dungeon. 

The potions - shown as blue bottles - that litter the levels offer either improved character abilities (such as 'speed' or 'extra shot power') or can be used as a 'smart bomb', destroying some or all of the on-screen monsters. Potions are also the only way to kill the game's 'Death' character that appears in many of the stages. Magic potions can be kept and used at the player's discretion by pressing 'Magic' button, although each potion can only be used once. 

The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="148dca8b" md5="a4d9d3a1d3ee01957e444496513c1e19" sha1="5a476b9c7d6ede02a74b12d738fffba55e034df9" format="mp4" support="">media/video/gauntlets.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d18e996c" md5="0f3e660edf6cd544d0b31eaa5fc8838d" sha1="8b0f959a933d0364f746fc2785ca9951af09afff" format="png" support="">media/mixrbv2/gauntlets.png</media>
            </medias>
            <dates>
                <date region="asi">1985</date>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41395" romid="43430">
            <path>gaunt22p.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="eu">Gauntlet II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaunt2.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96d153d" md5="639aadc76fdf5a3a5c8ec961bb50872f" sha1="82710e2138bcf5e5cfae3627ee8e20c711ad099c" format="mp4" support="">media/video/gaunt22p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36c024d1" md5="df5345b9b064e65a64eacb5fb26d9772" sha1="77fc2355f7aa30fccb9a21f88f71227a302aa513" format="png" support="">media/mixrbv2/gaunt22p.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41395" romid="43433">
            <path>gaunt2g.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="eu">Gauntlet II</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gaunt2.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96d153d" md5="639aadc76fdf5a3a5c8ec961bb50872f" sha1="82710e2138bcf5e5cfae3627ee8e20c711ad099c" format="mp4" support="">media/video/gaunt2g.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36c024d1" md5="df5345b9b064e65a64eacb5fb26d9772" sha1="77fc2355f7aa30fccb9a21f88f71227a302aa513" format="png" support="">media/mixrbv2/gaunt2g.png</media>
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            <dates>
                <date region="wor">1986</date>
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            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41395" romid="43429">
            <path>gaunt2.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="eu">Gauntlet II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96d153d" md5="639aadc76fdf5a3a5c8ec961bb50872f" sha1="82710e2138bcf5e5cfae3627ee8e20c711ad099c" format="mp4" support="">media/video/gaunt2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41395" romid="43432">
            <path>gaunt22pg.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="eu">Gauntlet II</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>gaunt2.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96d153d" md5="639aadc76fdf5a3a5c8ec961bb50872f" sha1="82710e2138bcf5e5cfae3627ee8e20c711ad099c" format="mp4" support="">media/video/gaunt22pg.mp4</media>
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            <dates>
                <date region="wor">1986</date>
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            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
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            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41395" romid="43431">
            <path>gaunt22p1.zip</path>
            <noms>
                <nom region="ss">Gauntlet 2</nom>
                <nom region="eu">Gauntlet II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gaunt2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d96d153d" md5="639aadc76fdf5a3a5c8ec961bb50872f" sha1="82710e2138bcf5e5cfae3627ee8e20c711ad099c" format="mp4" support="">media/video/gaunt22p1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41407" romid="43478">
            <path>geebee.zip</path>
            <noms>
                <nom region="ss">Gee Bee</nom>
                <nom region="wor">Gee Bee</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gee Bee is a Pinball-flavored ball-and-paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eef107e0" md5="559d1135088c49b778a45238ed4ca442" sha1="a2508b1eeae3a34c8f1dfbb8e39b6d8097bc404e" format="mp4" support="">media/video/geebee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fe03700" md5="234929e84b758fe2aed07c3b5d8f6bf4" sha1="98d47a7f3551ab6ca6aaccec3dd3b5be7cd0d123" format="png" support="">media/mixrbv2/geebee.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41407" romid="857220">
            <path>geebeea.zip</path>
            <noms>
                <nom region="ss">Gee Bee</nom>
                <nom region="wor">Gee Bee</nom>
            </noms>
            <cloneof>geebee.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gee Bee is a Pinball-flavored ball-and-paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eef107e0" md5="559d1135088c49b778a45238ed4ca442" sha1="a2508b1eeae3a34c8f1dfbb8e39b6d8097bc404e" format="mp4" support="">media/video/geebeea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fe03700" md5="234929e84b758fe2aed07c3b5d8f6bf4" sha1="98d47a7f3551ab6ca6aaccec3dd3b5be7cd0d123" format="png" support="">media/mixrbv2/geebeea.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41407" romid="43479">
            <path>geebeeb.zip</path>
            <noms>
                <nom region="ss">Gee Bee</nom>
                <nom region="wor">Gee Bee</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>geebee.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gee Bee is a Pinball-flavored ball-and-paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eef107e0" md5="559d1135088c49b778a45238ed4ca442" sha1="a2508b1eeae3a34c8f1dfbb8e39b6d8097bc404e" format="mp4" support="">media/video/geebeeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fe03700" md5="234929e84b758fe2aed07c3b5d8f6bf4" sha1="98d47a7f3551ab6ca6aaccec3dd3b5be7cd0d123" format="png" support="">media/mixrbv2/geebeeb.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41407" romid="43480">
            <path>geebeeg.zip</path>
            <noms>
                <nom region="ss">Gee Bee</nom>
                <nom region="wor">Gee Bee</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>geebee.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gee Bee is a Pinball-flavored ball-and-paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eef107e0" md5="559d1135088c49b778a45238ed4ca442" sha1="a2508b1eeae3a34c8f1dfbb8e39b6d8097bc404e" format="mp4" support="">media/video/geebeeg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fe03700" md5="234929e84b758fe2aed07c3b5d8f6bf4" sha1="98d47a7f3551ab6ca6aaccec3dd3b5be7cd0d123" format="png" support="">media/mixrbv2/geebeeg.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41412" romid="43486">
            <path>gekiridnj.zip</path>
            <noms>
                <nom region="ss">Gekirindan</nom>
                <nom region="wor">Gekirindan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gekiridn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blast your way through different time periods in this vertical scrolling shoot'em up.

In 3195 AD, scientists have developed a time-leap engine - but a mysterious entity known only as the Huge Boss has stolen it and used it to travel back in time and destroy 3000 years of mankind's history.

Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77ead622" md5="97d27c093cb6cc96dea803e65625f384" sha1="b7b1b47522af77e253bf58b3a5360cf8291ae91f" format="mp4" support="">media/video/gekiridnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b610b93e" md5="d714ff58eca4bce73a0b0cf9c338230f" sha1="57ba99acce25c24a4ad26566605ada8f547b1c62" format="png" support="">media/mixrbv2/gekiridnj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41412" romid="43485">
            <path>gekiridn.zip</path>
            <noms>
                <nom region="ss">Gekirindan</nom>
                <nom region="wor">Gekirindan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Blast your way through different time periods in this vertical scrolling shoot'em up.

In 3195 AD, scientists have developed a time-leap engine - but a mysterious entity known only as the Huge Boss has stolen it and used it to travel back in time and destroy 3000 years of mankind's history.

Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77ead622" md5="97d27c093cb6cc96dea803e65625f384" sha1="b7b1b47522af77e253bf58b3a5360cf8291ae91f" format="mp4" support="">media/video/gekiridn.mp4</media>
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            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41416">
            <path>geminij.zip</path>
            <noms>
                <nom region="ss">Gemini Wing</nom>
                <nom region="wor">Gemini Wing</nom>
            </noms>
            <cloneof>gemini.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87a57db7" md5="46b201c0f46a3a88a3a222eecb512e38" sha1="04a927b993a8f9c37c9aa881d3a6a81ce2578399" format="mp4" support="">media/video/geminij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c141489" md5="d161f7ffb96518aedff9ba32a70fa396" sha1="7228ff419c64efe4e1c65d5a0314f163cc565953" format="png" support="">media/mixrbv2/geminij.png</media>
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            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41416" romid="43491">
            <path>gemini.zip</path>
            <noms>
                <nom region="ss">Gemini Wing</nom>
                <nom region="wor">Gemini Wing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87a57db7" md5="46b201c0f46a3a88a3a222eecb512e38" sha1="04a927b993a8f9c37c9aa881d3a6a81ce2578399" format="mp4" support="">media/video/gemini.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c141489" md5="d161f7ffb96518aedff9ba32a70fa396" sha1="7228ff419c64efe4e1c65d5a0314f163cc565953" format="png" support="">media/mixrbv2/gemini.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41416" romid="316315">
            <path>geminib.zip</path>
            <noms>
                <nom region="ss">Gemini Wing</nom>
                <nom region="wor">Gemini Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gemini.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87a57db7" md5="46b201c0f46a3a88a3a222eecb512e38" sha1="04a927b993a8f9c37c9aa881d3a6a81ce2578399" format="mp4" support="">media/video/geminib.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c141489" md5="d161f7ffb96518aedff9ba32a70fa396" sha1="7228ff419c64efe4e1c65d5a0314f163cc565953" format="png" support="">media/mixrbv2/geminib.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41418" romid="43501">
            <path>genix.zip</path>
            <noms>
                <nom region="ss">Genix Family</nom>
                <nom region="wor">Genix Family</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A rip-off of Mitchell's "Pang" set in the Far-West.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1f94dbc" md5="c8a1e38158b0d572c4e7140ffff8a5e2" sha1="138f73ddf044207f7663287f379f4ba43db3e13c" format="mp4" support="">media/video/genix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47b11acd" md5="e189dfada177b258018adb9afb31eb5c" sha1="8869ca07a4c07fb80f8ecd2a71a02f87b752c100" format="png" support="">media/mixrbv2/genix.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5709">NIX</developpeur>
            <editeur id="5709">NIX</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41419" romid="43502">
            <path>genpeitd.zip</path>
            <noms>
                <nom region="ss">Genpei Toumaden</nom>
                <nom region="wor">Genpei Toumaden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan. 

The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f9314fb" md5="adb6d8946c06e767ca3bf29d46934bc6" sha1="100c68c96ae181a61db13138077b44224ce1fa8b" format="mp4" support="">media/video/genpeitd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72b76294" md5="22809e3bb7acd1a67757c2550f49313d" sha1="e54dcdf734f4a0634019ecf5c042288ef5cf3f44" format="png" support="">media/mixrbv2/genpeitd.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37584" romid="43767">
            <path>gpilots.zip</path>
            <noms>
                <nom region="ss">Ghost Pilots</nom>
                <nom region="us">Ghost Pilots</nom>
                <nom region="wor">Ghost Pilots</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ab285e" md5="ede2f6f2a98c1209dbfb070418b96517" sha1="5b066785297a04bdc7344955f88b42b071df4ad1" format="mp4" support="">media/video/gpilots.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7640d42d" md5="ffdb84386b4748a181ccfe73e3d9b837" sha1="9d4c6cd33a9f4db710b42176e14392307b73fb0f" format="png" support="">media/mixrbv2/gpilots.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37584" romid="43768">
            <path>gpilotsh.zip</path>
            <noms>
                <nom region="ss">Ghost Pilots</nom>
                <nom region="us">Ghost Pilots</nom>
                <nom region="wor">Ghost Pilots</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gpilots.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ab285e" md5="ede2f6f2a98c1209dbfb070418b96517" sha1="5b066785297a04bdc7344955f88b42b071df4ad1" format="mp4" support="">media/video/gpilotsh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7640d42d" md5="ffdb84386b4748a181ccfe73e3d9b837" sha1="9d4c6cd33a9f4db710b42176e14392307b73fb0f" format="png" support="">media/mixrbv2/gpilotsh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37584" romid="857248">
            <path>gpilotsp.zip</path>
            <noms>
                <nom region="ss">Ghost Pilots</nom>
                <nom region="us">Ghost Pilots</nom>
                <nom region="wor">Ghost Pilots</nom>
            </noms>
            <cloneof>gpilots.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8ab285e" md5="ede2f6f2a98c1209dbfb070418b96517" sha1="5b066785297a04bdc7344955f88b42b071df4ad1" format="mp4" support="">media/video/gpilotsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7640d42d" md5="ffdb84386b4748a181ccfe73e3d9b837" sha1="9d4c6cd33a9f4db710b42176e14392307b73fb0f" format="png" support="">media/mixrbv2/gpilotsp.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41439" romid="344629">
            <path>ghostlop.zip</path>
            <noms>
                <nom region="ss">Ghostlop</nom>
                <nom region="us">Ghostlop</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bruce and McCoy are 2 ghost hunters who have to eradicate all the Great King of Terror's minions to save the world from his threat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1455946" md5="4251970839b0740f780dc4fba31690ba" sha1="7d97548cc7c85b5eb5c53958a49d6508d32e15fe" format="mp4" support="">media/video/ghostlop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="936f8939" md5="3c3ec4a3a7388362d69f3f792ddfeb24" sha1="0758fb344e132e763c6bf2e28a79808d9c368bbe" format="png" support="">media/mixrbv2/ghostlop.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41465" romid="43655">
            <path>gmgalax.zip</path>
            <noms>
                <nom region="ss">Ghostmuncher Galaxian</nom>
                <nom region="wor">Ghostmuncher Galaxian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b134bd67" md5="caeec8f7e2dd80f2684063fbdad964f3" sha1="c32c5d0e945063cddcb65dba64ad4478199679a7" format="mp4" support="">media/video/gmgalax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a1a412a" md5="c79b83e092c9b175f6f04b23c2ed9df6" sha1="91807556fd532d72ad8544753eafb25a2290051b" format="png" support="">media/mixrbv2/gmgalax.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149437" romid="123318">
            <path>gngbla.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <cloneof>gng.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gngbla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f3bf396" md5="2e297837e1659e9484a268cfd7e3d220" sha1="ea3249550f1e243a6329b281f11b7fb79962cf32" format="png" support="">media/mixrbv2/gngbla.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149437" romid="43666">
            <path>gngt.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gng.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gngt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f3bf396" md5="2e297837e1659e9484a268cfd7e3d220" sha1="ea3249550f1e243a6329b281f11b7fb79962cf32" format="png" support="">media/mixrbv2/gngt.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149437" romid="43661">
            <path>gnga.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gng.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gnga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f3bf396" md5="2e297837e1659e9484a268cfd7e3d220" sha1="ea3249550f1e243a6329b281f11b7fb79962cf32" format="png" support="">media/mixrbv2/gnga.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149437" romid="43665">
            <path>gngprot.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gng.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gngprot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f3bf396" md5="2e297837e1659e9484a268cfd7e3d220" sha1="ea3249550f1e243a6329b281f11b7fb79962cf32" format="png" support="">media/mixrbv2/gngprot.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149437" romid="43664">
            <path>gngc.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gng.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gngc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f3bf396" md5="2e297837e1659e9484a268cfd7e3d220" sha1="ea3249550f1e243a6329b281f11b7fb79962cf32" format="png" support="">media/mixrbv2/gngc.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149437" romid="43663">
            <path>gngblita.zip</path>
            <noms>
                <nom region="ss">Ghosts'n Goblins</nom>
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                <nom region="wor">Ghosts'n Goblins</nom>
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                <region>il</region>
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            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
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                <date region="wor">1985</date>
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            <editeur id="31">Capcom</editeur>
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                <nom region="ss">Ghosts'n Goblins</nom>
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                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
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                <region>jp</region>
            </regions>
            <cloneof>gng.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
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                <date region="wor">1985</date>
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            <editeur id="31">Capcom</editeur>
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                <nom region="ss">Ghosts'n Goblins</nom>
                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e33984ee" md5="0fd3ca0c7a52eed25b00cae996243a10" sha1="bd55d79b45bd66c881b9f2fa1b4bf82edb312943" format="mp4" support="">media/video/gng.mp4</media>
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                <date region="wor">1985</date>
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            </regions>
            <cloneof>gng.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
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                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
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                <region>jp</region>
            </regions>
            <cloneof>gng.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.

The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
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                <nom region="jp">Makai-Mura</nom>
                <nom region="wor">Ghosts'n Goblins</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gng.zip</cloneof>
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            <synopsis>
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The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle.</synopsis>
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            <synopsis>
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The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.</synopsis>
            </synopsis>
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            <editeur id="31">Capcom</editeur>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
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                <nom region="wor">Ghouls'n Ghosts</nom>
            </noms>
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                <region>jp</region>
            </regions>
            <cloneof>ghouls.zip</cloneof>
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            <synopsis>
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The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.</synopsis>
            </synopsis>
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                <date region="jp">1988</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
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                <nom region="jp">Dai Makai-Mura</nom>
                <nom region="wor">Ghouls'n Ghosts</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ghouls.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
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The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.</synopsis>
            </synopsis>
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            </medias>
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                <date region="jp">1988</date>
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            <editeur id="31">Capcom</editeur>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>daimakair.zip</path>
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                <nom region="jp">Dai Makai-Mura</nom>
                <nom region="wor">Ghouls'n Ghosts</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ghouls.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">3 years after the events of the last game monsters and demons have returned and a beam of light struck through Princess Prin Prin taking her soul. Now its up to the knight Arthur to defeat the evil Lucifer and restore the souls of Prin Prin and the people.

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c5eade7" md5="a29ce6e36b9d2285365842dfbee8bb43" sha1="9826d93d91a0542e1c117608a95e2032ea0f3bf8" format="mp4" support="">media/video/daimakair.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40a14598" md5="00489d1f5c6d5bc014d03ba858decd26" sha1="510eec5ffb6715f594221b7d76b8892718efdc41" format="png" support="">media/mixrbv2/daimakair.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41441" romid="43547">
            <path>ghouls.zip</path>
            <noms>
                <nom region="ss">Ghouls'n Ghosts</nom>
                <nom region="jp">Dai Makai-Mura</nom>
                <nom region="wor">Ghouls'n Ghosts</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">3 years after the events of the last game monsters and demons have returned and a beam of light struck through Princess Prin Prin taking her soul. Now its up to the knight Arthur to defeat the evil Lucifer and restore the souls of Prin Prin and the people.

The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore all the people killed by Lucifer (Loki in the English-language Mega Drive and Master System versions), including his beloved Princess Prin Prin, back to life. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.

By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack, with the exception of the special weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c5eade7" md5="a29ce6e36b9d2285365842dfbee8bb43" sha1="9826d93d91a0542e1c117608a95e2032ea0f3bf8" format="mp4" support="">media/video/ghouls.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40a14598" md5="00489d1f5c6d5bc014d03ba858decd26" sha1="510eec5ffb6715f594221b7d76b8892718efdc41" format="png" support="">media/mixrbv2/ghouls.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="jp">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41442" romid="43549">
            <path>ghox.zip</path>
            <noms>
                <nom region="ss">Ghox</nom>
                <nom region="wor">Ghox</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world.

Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula.

These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="301ddea4" md5="2ca6ff2ac8a2622e794b95926e1caa4b" sha1="fdab4c5d1434842d7a656606ee6bbd4736dfc03d" format="mp4" support="">media/video/ghox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb5b86b5" md5="5a51b206985c1296251962d3e45ac41b" sha1="0e06c7f88b46eba1b673883589f9b5dfbbb5dd11" format="png" support="">media/mixrbv2/ghox.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41442" romid="43550">
            <path>ghoxj.zip</path>
            <noms>
                <nom region="ss">Ghox</nom>
                <nom region="wor">Ghox</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ghox.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world.

Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula.

These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="301ddea4" md5="2ca6ff2ac8a2622e794b95926e1caa4b" sha1="fdab4c5d1434842d7a656606ee6bbd4736dfc03d" format="mp4" support="">media/video/ghoxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb5b86b5" md5="5a51b206985c1296251962d3e45ac41b" sha1="0e06c7f88b46eba1b673883589f9b5dfbbb5dd11" format="png" support="">media/mixrbv2/ghoxj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41442" romid="857213">
            <path>ghoxjo.zip</path>
            <noms>
                <nom region="ss">Ghox</nom>
                <nom region="wor">Ghox</nom>
            </noms>
            <cloneof>ghox.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Under the spell of the evil Magician Jagula, who plots to conquer the world, Lucia, the goddess of light, is confined by the gates of the Netherworld. A dark age is ushered in and evil spirits from mountains and rivers roam throughout the world.

Deeply affected by the horror of the world, King Gitane of the Akura Empire summons two burly and brave men from the Eastern Country and orders them to subdue Jagula.

These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="301ddea4" md5="2ca6ff2ac8a2622e794b95926e1caa4b" sha1="fdab4c5d1434842d7a656606ee6bbd4736dfc03d" format="mp4" support="">media/video/ghoxjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb5b86b5" md5="5a51b206985c1296251962d3e45ac41b" sha1="0e06c7f88b46eba1b673883589f9b5dfbbb5dd11" format="png" support="">media/mixrbv2/ghoxjo.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41446" romid="43567">
            <path>gigawingd.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawingd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawingd.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="43569">
            <path>gigawingj.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawingj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawingj.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="43568">
            <path>gigawingh.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawingh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawingh.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="43566">
            <path>gigawingb.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>br</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawingb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawingb.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="43565">
            <path>gigawinga.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawinga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawinga.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="538782">
            <path>gigawing.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawing.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41446" romid="123306">
            <path>gigawingjd.zip</path>
            <noms>
                <nom region="ss">Giga Wing</nom>
                <nom region="wor">Giga Wing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gigawing.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">'Medallions' are mystic stones sent from heaven, brought evolution to human technology and lead tremendous progress to the armories. To gain their powers which the 'Stones' hold for the promised victory, many nations fought over the mystic stones and reheated the world of war. Within all the 'Stones' is the 'Medallion of Wisdom', known as the power source of all mystic stones, it had enough energy to terminate humanity. The whole world was in despair. And now, four brave worriers have risen to fly straight into the combat zone! All four had different reasons, but their ultimate goal was the same: to destroy the Medallion of Wisdom! Fight to save the humanity!

Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b304a913" md5="6852445e77d6914081d3ccf41d6e4ae0" sha1="8d6fc986a5706488db7190ab6f8e62e0af21c101" format="mp4" support="">media/video/gigawingjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6014f327" md5="a123bd407441e6d53e5427c7a0b2b22c" sha1="471da235f5323db69b25ea8a32d5c023b5064150" format="png" support="">media/mixrbv2/gigawingjd.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41443" romid="43560">
            <path>gigandesa.zip</path>
            <noms>
                <nom region="ss">Gigandes</nom>
                <nom region="wor">Gigandes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gigandes.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="762ecd27" md5="abf03b299afd07f966f312e071cad8f8" sha1="11869a13693f8fd4aae1f99f2e517243660f653f" format="mp4" support="">media/video/gigandesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86185e12" md5="80ee2a5ca1269eda4668cd3427ad947f" sha1="30cabb92fafb7288d790def068fc867ec34eb9da" format="png" support="">media/mixrbv2/gigandesa.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5413">East Technology</developpeur>
            <editeur id="5413">East Technology</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41443" romid="43559">
            <path>gigandes.zip</path>
            <noms>
                <nom region="ss">Gigandes</nom>
                <nom region="wor">Gigandes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="762ecd27" md5="abf03b299afd07f966f312e071cad8f8" sha1="11869a13693f8fd4aae1f99f2e517243660f653f" format="mp4" support="">media/video/gigandes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86185e12" md5="80ee2a5ca1269eda4668cd3427ad947f" sha1="30cabb92fafb7288d790def068fc867ec34eb9da" format="png" support="">media/mixrbv2/gigandes.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5413">East Technology</developpeur>
            <editeur id="5413">East Technology</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41444" romid="43561">
            <path>gigas.zip</path>
            <noms>
                <nom region="ss">Gigas</nom>
                <nom region="wor">Gigas</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gigas is a 'breakout'-style from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e1e98c3" md5="5b4713d500c46b11cf717734bc6720dd" sha1="3296703daf74005c0fad63d2213be8167d42c6ea" format="mp4" support="">media/video/gigas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4444032c" md5="75c865083d6eb6a674f13b9d1fc889bd" sha1="4633b702439c6b4e0357c6587f16d2793f129843" format="png" support="">media/mixrbv2/gigas.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41444" romid="43562">
            <path>gigasb.zip</path>
            <noms>
                <nom region="ss">Gigas</nom>
                <nom region="wor">Gigas</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gigas.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gigas is a 'breakout'-style from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e1e98c3" md5="5b4713d500c46b11cf717734bc6720dd" sha1="3296703daf74005c0fad63d2213be8167d42c6ea" format="mp4" support="">media/video/gigasb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4444032c" md5="75c865083d6eb6a674f13b9d1fc889bd" sha1="4633b702439c6b4e0357c6587f16d2793f129843" format="png" support="">media/mixrbv2/gigasb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41445" romid="43563">
            <path>gigasm2b.zip</path>
            <noms>
                <nom region="ss">Gigas Mark 2</nom>
                <nom region="us">Gigas Mark II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gigasm2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gigas Mark II is a ball and paddle game from Sega featuring 32 levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="507e5519" md5="f50770795589a6325336c1e34854e63e" sha1="e7788a1d85370efd7ade427c56196f8cd243afbe" format="mp4" support="">media/video/gigasm2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09a90c4" md5="9c96198f2b52b08f614ff28b6a77d20c" sha1="74b2f9080f68d8a433a6f88e9290af54f17e4015" format="png" support="">media/mixrbv2/gigasm2b.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41445" romid="820589">
            <path>gigasm2.zip</path>
            <noms>
                <nom region="ss">Gigas Mark 2</nom>
                <nom region="us">Gigas Mark II</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gigas Mark II is a ball and paddle game from Sega featuring 32 levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="507e5519" md5="f50770795589a6325336c1e34854e63e" sha1="e7788a1d85370efd7ade427c56196f8cd243afbe" format="mp4" support="">media/video/gigasm2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c09a90c4" md5="9c96198f2b52b08f614ff28b6a77d20c" sha1="74b2f9080f68d8a433a6f88e9290af54f17e4015" format="png" support="">media/mixrbv2/gigasm2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="41449" romid="43577">
            <path>ginganin.zip</path>
            <noms>
                <nom region="ss">Ginga Ninkyouden</nom>
                <nom region="wor">Ginga Ninkyouden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Fight through enemies to rescue your kidnapped girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abe59a5" md5="0c38877823b5ede21e83912a74703478" sha1="8d8b19549bf92f467579d208835be949c646d582" format="mp4" support="">media/video/ginganin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd3a5eae" md5="5183a6a3951a8940b7355bae7a5d882b" sha1="6fc0a48e41d4d8acdd33da22bdeb97d28e7d4933" format="png" support="">media/mixrbv2/ginganin.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41449" romid="43578">
            <path>ginganina.zip</path>
            <noms>
                <nom region="ss">Ginga Ninkyouden</nom>
                <nom region="wor">Ginga Ninkyouden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ginganin.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Fight through enemies to rescue your kidnapped girlfriend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abe59a5" md5="0c38877823b5ede21e83912a74703478" sha1="8d8b19549bf92f467579d208835be949c646d582" format="mp4" support="">media/video/ginganina.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd3a5eae" md5="5183a6a3951a8940b7355bae7a5d882b" sha1="6fc0a48e41d4d8acdd33da22bdeb97d28e7d4933" format="png" support="">media/mixrbv2/ginganina.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43012" romid="65080">
            <path>sgladiat.zip</path>
            <noms>
                <nom region="ss">Gladiator 1984</nom>
                <nom region="wor">Gladiator 1984</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ride on your horse and jump over obstacles or avoid them with your chariot.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8def8202" md5="723b4e275e42dd2ccbad3a35277b517f" sha1="70f6f0422ec30f040e0d32f875d0826d95ddf12d" format="mp4" support="">media/video/sgladiat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97d79137" md5="5f99aca9bdf3b359e46635743e472d51" sha1="3024cf93c0087b5f19edcbb0b000b727ab18d22b" format="png" support="">media/mixrbv2/sgladiat.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41455" romid="43631">
            <path>glass10a.zip</path>
            <noms>
                <nom region="ss">Glass</nom>
                <nom region="wor">Glass</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>glass.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">SERIE
Splash! (1992)
Glass (1993)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="056b08fd" md5="001872d5c52c92055e9a36cac2981c96" sha1="9115ec24a8050afe4d73180671116deebb1b90ad" format="mp4" support="">media/video/glass10a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="930d0b8c" md5="3acef8130729983dd264cf3392c98c72" sha1="f9fada9cdcc8d716dae52197e968a9cf19c3bc66" format="png" support="">media/mixrbv2/glass10a.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5715">OMK / Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>368x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41455" romid="43630">
            <path>glass10.zip</path>
            <noms>
                <nom region="ss">Glass</nom>
                <nom region="wor">Glass</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>glass.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">SERIE
Splash! (1992)
Glass (1993)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="056b08fd" md5="001872d5c52c92055e9a36cac2981c96" sha1="9115ec24a8050afe4d73180671116deebb1b90ad" format="mp4" support="">media/video/glass10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="930d0b8c" md5="3acef8130729983dd264cf3392c98c72" sha1="f9fada9cdcc8d716dae52197e968a9cf19c3bc66" format="png" support="">media/mixrbv2/glass10.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5715">OMK / Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>368x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41455" romid="43629">
            <path>glass.zip</path>
            <noms>
                <nom region="ss">Glass</nom>
                <nom region="wor">Glass</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">SERIE
Splash! (1992)
Glass (1993)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="056b08fd" md5="001872d5c52c92055e9a36cac2981c96" sha1="9115ec24a8050afe4d73180671116deebb1b90ad" format="mp4" support="">media/video/glass.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="930d0b8c" md5="3acef8130729983dd264cf3392c98c72" sha1="f9fada9cdcc8d716dae52197e968a9cf19c3bc66" format="png" support="">media/mixrbv2/glass.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5715">OMK / Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>368x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41455" romid="822658">
            <path>glasskr.zip</path>
            <noms>
                <nom region="ss">Glass</nom>
                <nom region="wor">Glass</nom>
            </noms>
            <cloneof>glass.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">SERIE
Splash! (1992)
Glass (1993)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="056b08fd" md5="001872d5c52c92055e9a36cac2981c96" sha1="9115ec24a8050afe4d73180671116deebb1b90ad" format="mp4" support="">media/video/glasskr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="930d0b8c" md5="3acef8130729983dd264cf3392c98c72" sha1="f9fada9cdcc8d716dae52197e968a9cf19c3bc66" format="png" support="">media/mixrbv2/glasskr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5715">OMK / Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>368x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41470" romid="43690">
            <path>go2000.zip</path>
            <noms>
                <nom region="ss">Go 2000</nom>
                <nom region="wor">Go 2000</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aaf479bd" md5="f28468370f3262118d358892389605f0" sha1="bd7ff4afebc91cff73c551bca54e5c35969d918e" format="mp4" support="">media/video/go2000.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="baafcc54" md5="d372f58bfd29c5af31e7786a442563da" sha1="03059850bbe7fd7de813b8eea2c44e0bfbd114fa" format="png" support="">media/mixrbv2/go2000.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5718">Saba Videoplay</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2882" principale="0" parentid="2647" langue="en">Hanafuda</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=6||</controles>
        </jeu>
        <jeu id="60950" romid="69127">
            <path>yamagchi.zip</path>
            <noms>
                <nom region="ss">Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun</nom>
                <nom region="wor">Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Go Go Mr. Yamaguchi - Jungle Survival, you control a jungle explorer named Mr. Yamaguchi who shoots at natives and other enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13a2aa29" md5="2914f721f452ccb7eec6077fbd011a00" sha1="4547bcc98bc4bcf69c147ffaaead3f884da6bb98" format="mp4" support="">media/video/yamagchi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8ee7657" md5="98acd4cb95b376a8d57bd0a667c22ab4" sha1="869e7213ca6667ac1a5f666a447f843bab2a996a" format="png" support="">media/mixrbv2/yamagchi.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5627">Kaneko</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13906" romid="43693">
            <path>goalx3.zip</path>
            <noms>
                <nom region="ss">Goal! Goal! Goal!</nom>
                <nom region="wor">Goal! Goal! Goal!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A soccer game with all the right ingredients, skill, flair, passion, and of course, GOALS! With 28 national teams to choose from, compete in a tournament to become the best soccer nation in the world. Get past the opening group stage and go on to a round-robin elimination stage where failure is not an option. To help you on your way, hold down the shoot button until the power bar fills up and you can do a POWERFUL SUPER SHOT!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3aa74ab7" md5="cae64af9a1aa226d22bee5aa56a5028d" sha1="a066e1fae3ba89e45d775e0da4add4875280ab79" format="mp4" support="">media/video/goalx3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90d40bce" md5="48a54f2d25920c2577be1c91d9a1622c" sha1="7684230084b2987f0ce2c939803eae960d026328" format="png" support="">media/mixrbv2/goalx3.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41477" romid="44506">
            <path>homo.zip</path>
            <noms>
                <nom region="ss">Goindol</nom>
                <nom region="wor">Goindol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goindol.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c30c0dbf" md5="af07ee6b29db0c4889fda5768e051002" sha1="eed514473775811de0abf41add4805beb2799983" format="mp4" support="">media/video/homo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ce306a" md5="757ec89f85db14db542a560ee33ca817" sha1="d71a733637bb9f08fd797150fc628c63e9bb3d11" format="png" support="">media/mixrbv2/homo.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41477" romid="43703">
            <path>goindolu.zip</path>
            <noms>
                <nom region="ss">Goindol</nom>
                <nom region="wor">Goindol</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>goindol.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c30c0dbf" md5="af07ee6b29db0c4889fda5768e051002" sha1="eed514473775811de0abf41add4805beb2799983" format="mp4" support="">media/video/goindolu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ce306a" md5="757ec89f85db14db542a560ee33ca817" sha1="d71a733637bb9f08fd797150fc628c63e9bb3d11" format="png" support="">media/mixrbv2/goindolu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41477" romid="43702">
            <path>goindolj.zip</path>
            <noms>
                <nom region="ss">Goindol</nom>
                <nom region="wor">Goindol</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>goindol.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c30c0dbf" md5="af07ee6b29db0c4889fda5768e051002" sha1="eed514473775811de0abf41add4805beb2799983" format="mp4" support="">media/video/goindolj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ce306a" md5="757ec89f85db14db542a560ee33ca817" sha1="d71a733637bb9f08fd797150fc628c63e9bb3d11" format="png" support="">media/mixrbv2/goindolj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41477" romid="43701">
            <path>goindol.zip</path>
            <noms>
                <nom region="ss">Goindol</nom>
                <nom region="wor">Goindol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c30c0dbf" md5="af07ee6b29db0c4889fda5768e051002" sha1="eed514473775811de0abf41add4805beb2799983" format="mp4" support="">media/video/goindol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9ce306a" md5="757ec89f85db14db542a560ee33ca817" sha1="d71a733637bb9f08fd797150fc628c63e9bb3d11" format="png" support="">media/mixrbv2/goindol.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41483" romid="43722">
            <path>goldmedlb.zip</path>
            <noms>
                <nom region="ss">Gold Medalist</nom>
                <nom region="wor">Gold Medalist</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goldmedl.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are:
100 Metre Sprint
Long Jump
Horizontal Bars
Freestyle Swimming
Boxing
Discus
110m Hurdles
High Jump
400m Relay</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7b78edb" md5="ebf16045818a75ed9d430fdf0682dfd8" sha1="79baf74a437f4e65e881ef808e959b641ccdf01d" format="mp4" support="">media/video/goldmedlb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72e1cc03" md5="6378509c1bcde4d19bbb34f03bbc6556" sha1="c89b507f6f62272ba94d183c34d2ba4f78611a43" format="png" support="">media/mixrbv2/goldmedlb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||</couleurs>
        </jeu>
        <jeu id="41483" romid="43721">
            <path>goldmedla.zip</path>
            <noms>
                <nom region="ss">Gold Medalist</nom>
                <nom region="wor">Gold Medalist</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goldmedl.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are:
100 Metre Sprint
Long Jump
Horizontal Bars
Freestyle Swimming
Boxing
Discus
110m Hurdles
High Jump
400m Relay</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7b78edb" md5="ebf16045818a75ed9d430fdf0682dfd8" sha1="79baf74a437f4e65e881ef808e959b641ccdf01d" format="mp4" support="">media/video/goldmedla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72e1cc03" md5="6378509c1bcde4d19bbb34f03bbc6556" sha1="c89b507f6f62272ba94d183c34d2ba4f78611a43" format="png" support="">media/mixrbv2/goldmedla.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||</couleurs>
        </jeu>
        <jeu id="41483" romid="43720">
            <path>goldmedl.zip</path>
            <noms>
                <nom region="ss">Gold Medalist</nom>
                <nom region="wor">Gold Medalist</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the Seoul Olympics, this is a multi-event track and field game for up to four players and featuring nine different events. Despite being heavily influenced by Konami's own "Track and Field" series, Gold Medalist lacks both the addictiveness and tight gameplay mechanics of the games upon which it is based. The nine disciplines, which can be attempted in any order, are:
100 Metre Sprint
Long Jump
Horizontal Bars
Freestyle Swimming
Boxing
Discus
110m Hurdles
High Jump
400m Relay</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7b78edb" md5="ebf16045818a75ed9d430fdf0682dfd8" sha1="79baf74a437f4e65e881ef808e959b641ccdf01d" format="mp4" support="">media/video/goldmedl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72e1cc03" md5="6378509c1bcde4d19bbb34f03bbc6556" sha1="c89b507f6f62272ba94d183c34d2ba4f78611a43" format="png" support="">media/mixrbv2/goldmedl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||</couleurs>
        </jeu>
        <jeu id="41484" romid="43734">
            <path>goldnaxeud.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxeud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxeud.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43733">
            <path>goldnaxeu.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxeu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43725">
            <path>goldnaxe1d.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxe1d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43724">
            <path>goldnaxe1.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxe1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43731">
            <path>goldnaxej.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxej.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43728">
            <path>goldnaxe3d.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxe3d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43726">
            <path>goldnaxe2.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29510fa4" md5="545f1dc3779ab2f672d42853b8f6128f" sha1="5908c1994dab59e3188bfbac0189b5161798680f" format="png" support="">media/mixrbv2/goldnaxe2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43727">
            <path>goldnaxe3.zip</path>
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                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
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                <region>wor</region>
            </regions>
            <cloneof>goldnaxe.zip</cloneof>
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                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe3.mp4</media>
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            <dates>
                <date region="wor">1989</date>
            </dates>
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            <editeur id="3">Sega</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="43732">
            <path>goldnaxejd.zip</path>
            <noms>
                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
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                <region>jp</region>
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            <cloneof>goldnaxe.zip</cloneof>
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                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxejd.mp4</media>
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                <date region="wor">1989</date>
            </dates>
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            <editeur id="3">Sega</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
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            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41484" romid="550089">
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                <nom region="ss">Golden Axe</nom>
                <nom region="eu">Golden Axe</nom>
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                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="f01a130c" md5="0dbecb15df5aa25ff96f2cb4d4db556b" sha1="fc62c2b67a1ab42a880682ac1535d5032391c774" format="mp4" support="">media/video/goldnaxe.mp4</media>
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                <date region="wor">1989</date>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <resolution>320x224</resolution>
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                <nom region="ss">Golden Fire 2</nom>
                <nom region="us">Golden Fire II</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
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                <synopsis langue="en"></synopsis>
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                <media parent="jeu" type="video" region="unk" crc="4e99530b" md5="5ac17439ee063a6bac7a9a2017aeaa42" sha1="46e2e4d2027008878fec80e2c08c9f6b61d2388b" format="mp4" support="">media/video/gfire2.mp4</media>
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            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="5711">Topis Corp</editeur>
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                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
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            <note>10</note>
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            <resolution>320x224</resolution>
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                <nom region="ss">Golden Tee '97</nom>
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                <region>wor</region>
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                <media parent="jeu" type="video" region="unk" crc="b6b11a84" md5="bf0de237722308b62114d690a8d07179" sha1="5fe9bd99901eab78373c2fe43f088e4f8e5b8cb1" format="mp4" support="">media/video/gt97v122.mp4</media>
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            </dates>
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                <nom region="ss">Golden Tee '97</nom>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en"></synopsis>
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                <media parent="jeu" type="video" region="unk" crc="b6b11a84" md5="bf0de237722308b62114d690a8d07179" sha1="5fe9bd99901eab78373c2fe43f088e4f8e5b8cb1" format="mp4" support="">media/video/gt97.mp4</media>
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            </dates>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
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                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
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            </dates>
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                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
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            <note>16</note>
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            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41541" romid="43908">
            <path>gt3dv16.zip</path>
            <noms>
                <nom region="ss">Golden Tee 3d Golf</nom>
                <nom region="wor">Golden Tee 3d Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gt3d.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ec1df76" md5="161ed46b4f96c165727039633dabf6e5" sha1="54a7c20f03f19b062524738b9ddfb1daff75c3a7" format="mp4" support="">media/video/gt3dv16.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40ad4345" md5="1fd4c6076426fe840a2a8773c5daec7c" sha1="5ce4bdb9bc709d54dab4a42b68003b099ade5823" format="png" support="">media/mixrbv2/gt3dv16.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41541" romid="43909">
            <path>gt3dv17.zip</path>
            <noms>
                <nom region="ss">Golden Tee 3d Golf</nom>
                <nom region="wor">Golden Tee 3d Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gt3d.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ec1df76" md5="161ed46b4f96c165727039633dabf6e5" sha1="54a7c20f03f19b062524738b9ddfb1daff75c3a7" format="mp4" support="">media/video/gt3dv17.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40ad4345" md5="1fd4c6076426fe840a2a8773c5daec7c" sha1="5ce4bdb9bc709d54dab4a42b68003b099ade5823" format="png" support="">media/mixrbv2/gt3dv17.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41541" romid="43910">
            <path>gt3dv18.zip</path>
            <noms>
                <nom region="ss">Golden Tee 3d Golf</nom>
                <nom region="wor">Golden Tee 3d Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gt3d.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ec1df76" md5="161ed46b4f96c165727039633dabf6e5" sha1="54a7c20f03f19b062524738b9ddfb1daff75c3a7" format="mp4" support="">media/video/gt3dv18.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40ad4345" md5="1fd4c6076426fe840a2a8773c5daec7c" sha1="5ce4bdb9bc709d54dab4a42b68003b099ade5823" format="png" support="">media/mixrbv2/gt3dv18.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="41546" romid="821628">
            <path>gtclasscp.zip</path>
            <noms>
                <nom region="ss">Golden Tee Classic</nom>
                <nom region="wor">Golden Tee Classic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtclassc.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c981224c" md5="81786c49327637092f190fdcb14dfb97" sha1="2a7840383b1c7dcf93d3bb7b4619339db994215b" format="mp4" support="">media/video/gtclasscp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dedddb9" md5="cdaf1c09c6631a355ec9ca48a5c08049" sha1="f974002aa6e49f6d0455e7f64a3381b943c1e105" format="png" support="">media/mixrbv2/gtclasscp.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="41546" romid="821628">
            <path>gtclassc.zip</path>
            <noms>
                <nom region="ss">Golden Tee Classic</nom>
                <nom region="wor">Golden Tee Classic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c981224c" md5="81786c49327637092f190fdcb14dfb97" sha1="2a7840383b1c7dcf93d3bb7b4619339db994215b" format="mp4" support="">media/video/gtclassc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dedddb9" md5="cdaf1c09c6631a355ec9ca48a5c08049" sha1="f974002aa6e49f6d0455e7f64a3381b943c1e105" format="png" support="">media/mixrbv2/gtclassc.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="41546" romid="821628">
            <path>gtclasscs.zip</path>
            <noms>
                <nom region="ss">Golden Tee Classic</nom>
                <nom region="wor">Golden Tee Classic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtclassc.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c981224c" md5="81786c49327637092f190fdcb14dfb97" sha1="2a7840383b1c7dcf93d3bb7b4619339db994215b" format="mp4" support="">media/video/gtclasscs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dedddb9" md5="cdaf1c09c6631a355ec9ca48a5c08049" sha1="f974002aa6e49f6d0455e7f64a3381b943c1e105" format="png" support="">media/mixrbv2/gtclasscs.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="238">Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="41489" romid="43742">
            <path>gollygho.zip</path>
            <noms>
                <nom region="ss">Golly! Ghost!</nom>
                <nom region="wor">Golly! Ghost!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Golly! Ghost! is a video ticket/redemption game. Shoot a specific amount of ghosts before time runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efa7bc2c" md5="c4521b3a0dd8b4195a0799eed9625cde" sha1="df5492b8d8a9bf94a632da85a0f965a28d323cc0" format="mp4" support="">media/video/gollygho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f1591dea" md5="e818ff940be9be9f8bace4acf8ff8ec1" sha1="77f5c21dc749d9343e2ba21801b3a1526edd7ad0" format="png" support="">media/mixrbv2/gollygho.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="41497" romid="43757">
            <path>gotcha.zip</path>
            <noms>
                <nom region="ss">Got-cha Mini Game Festival</nom>
                <nom region="wor">Got-cha Mini Game Festival</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cec579e" md5="9c82ad523df14b41e50c7a00b00f9937" sha1="fffa2ad040c255de055b9a854f59ff9f85a62ef6" format="mp4" support="">media/video/gotcha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36feee5d" md5="2d0843c0abef749ca2d1636674977eb9" sha1="745c04d8f453f5a8bde678dfe6a107cc8ed1fd26" format="png" support="">media/mixrbv2/gotcha.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="8428">Dong Sung</developpeur>
            <editeur id="8428">Dong Sung</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="41497" romid="57871">
            <path>ppchamp.zip</path>
            <noms>
                <nom region="ss">Got-cha Mini Game Festival</nom>
                <nom region="wor">Got-cha Mini Game Festival</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>gotcha.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cec579e" md5="9c82ad523df14b41e50c7a00b00f9937" sha1="fffa2ad040c255de055b9a854f59ff9f85a62ef6" format="mp4" support="">media/video/ppchamp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36feee5d" md5="2d0843c0abef749ca2d1636674977eb9" sha1="745c04d8f453f5a8bde678dfe6a107cc8ed1fd26" format="png" support="">media/mixrbv2/ppchamp.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="8428">Dong Sung</developpeur>
            <editeur id="8428">Dong Sung</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42854" romid="59049">
            <path>ryorioh.zip</path>
            <noms>
                <nom region="ss">Gourmet Battle Quiz Ryohrioh Cooking</nom>
                <nom region="wor">Gourmet Battle Quiz Ryohrioh Cooking</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ae8327b" md5="67587a837ae4ed55725979ff48a68c61" sha1="c86935c21b98cbc45a3192383f22965790809718" format="mp4" support="">media/video/ryorioh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba88b4bc" md5="e49c4002620fd2ef63021e41d844ca61" sha1="036bd791a998fea8a1c1fb61ba0346b5e4988911" format="png" support="">media/mixrbv2/ryorioh.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x239</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="41504" romid="43771">
            <path>gpriderj.zip</path>
            <noms>
                <nom region="ss">Gp Rider</nom>
                <nom region="wor">Gp Rider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gprider.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a10a96bc" md5="867976eb4674c7279946537e2ec16b16" sha1="d0f2965af9e15ed10ffc773f335d40917d59c308" format="mp4" support="">media/video/gpriderj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979d7a25" md5="e504b3d62a6a25b0af1778f8642a2ab4" sha1="283594bbcdd3d01e8d4ebeaf4f8b9890984a1001" format="png" support="">media/mixrbv2/gpriderj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="41504" romid="43770">
            <path>gprider.zip</path>
            <noms>
                <nom region="ss">Gp Rider</nom>
                <nom region="wor">Gp Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a10a96bc" md5="867976eb4674c7279946537e2ec16b16" sha1="d0f2965af9e15ed10ffc773f335d40917d59c308" format="mp4" support="">media/video/gprider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979d7a25" md5="e504b3d62a6a25b0af1778f8642a2ab4" sha1="283594bbcdd3d01e8d4ebeaf4f8b9890984a1001" format="png" support="">media/mixrbv2/gprider.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="41504" romid="43773">
            <path>gpriderus.zip</path>
            <noms>
                <nom region="ss">Gp Rider</nom>
                <nom region="wor">Gp Rider</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gprider.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a10a96bc" md5="867976eb4674c7279946537e2ec16b16" sha1="d0f2965af9e15ed10ffc773f335d40917d59c308" format="mp4" support="">media/video/gpriderus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979d7a25" md5="e504b3d62a6a25b0af1778f8642a2ab4" sha1="283594bbcdd3d01e8d4ebeaf4f8b9890984a1001" format="png" support="">media/mixrbv2/gpriderus.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="41504" romid="43773">
            <path>gprideru.zip</path>
            <noms>
                <nom region="ss">Gp Rider</nom>
                <nom region="wor">Gp Rider</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gprider.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a10a96bc" md5="867976eb4674c7279946537e2ec16b16" sha1="d0f2965af9e15ed10ffc773f335d40917d59c308" format="mp4" support="">media/video/gprideru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979d7a25" md5="e504b3d62a6a25b0af1778f8642a2ab4" sha1="283594bbcdd3d01e8d4ebeaf4f8b9890984a1001" format="png" support="">media/mixrbv2/gprideru.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="41504" romid="43771">
            <path>gpriderjs.zip</path>
            <noms>
                <nom region="ss">Gp Rider</nom>
                <nom region="wor">Gp Rider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gprider.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a10a96bc" md5="867976eb4674c7279946537e2ec16b16" sha1="d0f2965af9e15ed10ffc773f335d40917d59c308" format="mp4" support="">media/video/gpriderjs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979d7a25" md5="e504b3d62a6a25b0af1778f8642a2ab4" sha1="283594bbcdd3d01e8d4ebeaf4f8b9890984a1001" format="png" support="">media/mixrbv2/gpriderjs.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="41507" romid="43811">
            <path>gradius3.zip</path>
            <noms>
                <nom region="ss">Gradius 3</nom>
                <nom region="us">Gradius III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...

To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....

In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.

The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1d415d7" md5="b7d381c36791b5a187cb31ae79f59a97" sha1="8974d35b69b08ccf290ac3da02bd8851f9e510c2" format="mp4" support="">media/video/gradius3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25db8c43" md5="4ca2468a710d6881db3deb52f34e6b01" sha1="943a4f415e96a3d8d4ef4bcf45de8071b59301c0" format="png" support="">media/mixrbv2/gradius3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41507" romid="43812">
            <path>gradius3a.zip</path>
            <noms>
                <nom region="ss">Gradius 3</nom>
                <nom region="us">Gradius III</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>gradius3.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...

To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....

In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.

The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1d415d7" md5="b7d381c36791b5a187cb31ae79f59a97" sha1="8974d35b69b08ccf290ac3da02bd8851f9e510c2" format="mp4" support="">media/video/gradius3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25db8c43" md5="4ca2468a710d6881db3deb52f34e6b01" sha1="943a4f415e96a3d8d4ef4bcf45de8071b59301c0" format="png" support="">media/mixrbv2/gradius3a.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41507" romid="43813">
            <path>gradius3j.zip</path>
            <noms>
                <nom region="ss">Gradius 3</nom>
                <nom region="us">Gradius III</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gradius3.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...

To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....

In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.

The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1d415d7" md5="b7d381c36791b5a187cb31ae79f59a97" sha1="8974d35b69b08ccf290ac3da02bd8851f9e510c2" format="mp4" support="">media/video/gradius3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25db8c43" md5="4ca2468a710d6881db3deb52f34e6b01" sha1="943a4f415e96a3d8d4ef4bcf45de8071b59301c0" format="png" support="">media/mixrbv2/gradius3j.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41507" romid="43814">
            <path>gradius3js.zip</path>
            <noms>
                <nom region="ss">Gradius 3</nom>
                <nom region="us">Gradius III</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gradius3.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...

To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....

In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.

The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1d415d7" md5="b7d381c36791b5a187cb31ae79f59a97" sha1="8974d35b69b08ccf290ac3da02bd8851f9e510c2" format="mp4" support="">media/video/gradius3js.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25db8c43" md5="4ca2468a710d6881db3deb52f34e6b01" sha1="943a4f415e96a3d8d4ef4bcf45de8071b59301c0" format="png" support="">media/mixrbv2/gradius3js.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41525" romid="43855">
            <path>grndtour.zip</path>
            <noms>
                <nom region="ss">Grand Tour</nom>
                <nom region="wor">Grand Tour</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A "Columns" style game where you are rewarded with pictures of beautiful women for each level you clear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27cafab9" md5="649247a8ccd12b7ff446ca9665a6b2d6" sha1="b2b69c901a4c2f861487d5451db53ca3f15acf85" format="mp4" support="">media/video/grndtour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f4e276b" md5="00d1c7622b3286db765268179ef356f4" sha1="21bbbd21b1903d5af377b5b52efad8f99569c56a" format="png" support="">media/mixrbv2/grndtour.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41513" romid="43825">
            <path>grasspin.zip</path>
            <noms>
                <nom region="ss">Grasspin</nom>
                <nom region="wor">Grasspin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84113e0a" md5="33b56bc8fad44c81d2329d149fb76d5f" sha1="eb8f1c739a6745387040754feae5be2f5c02a98a" format="mp4" support="">media/video/grasspin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87ff0ad5" md5="bd23eab44b6b0847682a178c852bdff3" sha1="9c4dad66c1b143e84d215891757141ae17dbc766" format="png" support="">media/mixrbv2/grasspin.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="46391" romid="43829">
            <path>gravitar1.zip</path>
            <noms>
                <nom region="ss">Gravitar</nom>
                <nom region="wor">Gravitar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gravitar.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14864a8e" md5="f0e61390c807cbe5d6f1ec0b0b387a4e" sha1="d9ec65e2e9e714aa78b9f5bc253793f903bbcf44" format="mp4" support="">media/video/gravitar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a59ae0" md5="1a26668fd263b6642d28643cdf6d1380" sha1="e4989d01b99e97d2e7a149f94bb140bbec704fcd" format="png" support="">media/mixrbv2/gravitar1.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46391" romid="47342">
            <path>lunarbat.zip</path>
            <noms>
                <nom region="ss">Gravitar</nom>
                <nom region="wor">Gravitar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gravitar.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14864a8e" md5="f0e61390c807cbe5d6f1ec0b0b387a4e" sha1="d9ec65e2e9e714aa78b9f5bc253793f903bbcf44" format="mp4" support="">media/video/lunarbat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a59ae0" md5="1a26668fd263b6642d28643cdf6d1380" sha1="e4989d01b99e97d2e7a149f94bb140bbec704fcd" format="png" support="">media/mixrbv2/lunarbat.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46391" romid="47341">
            <path>lunarba1.zip</path>
            <noms>
                <nom region="ss">Gravitar</nom>
                <nom region="wor">Gravitar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gravitar.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14864a8e" md5="f0e61390c807cbe5d6f1ec0b0b387a4e" sha1="d9ec65e2e9e714aa78b9f5bc253793f903bbcf44" format="mp4" support="">media/video/lunarba1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a59ae0" md5="1a26668fd263b6642d28643cdf6d1380" sha1="e4989d01b99e97d2e7a149f94bb140bbec704fcd" format="png" support="">media/mixrbv2/lunarba1.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46391" romid="43830">
            <path>gravitar2.zip</path>
            <noms>
                <nom region="ss">Gravitar</nom>
                <nom region="wor">Gravitar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gravitar.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14864a8e" md5="f0e61390c807cbe5d6f1ec0b0b387a4e" sha1="d9ec65e2e9e714aa78b9f5bc253793f903bbcf44" format="mp4" support="">media/video/gravitar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a59ae0" md5="1a26668fd263b6642d28643cdf6d1380" sha1="e4989d01b99e97d2e7a149f94bb140bbec704fcd" format="png" support="">media/mixrbv2/gravitar2.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46391" romid="43828">
            <path>gravitar.zip</path>
            <noms>
                <nom region="ss">Gravitar</nom>
                <nom region="wor">Gravitar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gravitar is a 1- or 2-player game with a color X-Y video display. This new display, with its three color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling colors and unique visual effects. 

The player controls a space ship in three different solar systems. Each solar system consists of a home base, a death star, a red alien planet and four regular planets. Each planet has its own unique terrain. 

The red alien planet is the home of shooting alien ships. Some of the regular planets may have flying alien rammers to be avoided or shot down. The four planets all have fuel cells to be retrieved with a tractor beam and alien bunkers that fire shells. Successfully destroying all of the bunkers results in a 'MISSION COMPLETE' message at the top of the screen. Achieving 'MISSION COMPLETE' allows the player to collect bonus if he can evade the rammers when leaving the planet. If successful, he will be placed back in the solar system. 

A player has two ways to advance to the next solar system. The first is to successfully complete a mission on all four regular planets. The second way is to complete a mission on the red alien planet, which establishes a link into the next solar system. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="14864a8e" md5="f0e61390c807cbe5d6f1ec0b0b387a4e" sha1="d9ec65e2e9e714aa78b9f5bc253793f903bbcf44" format="mp4" support="">media/video/gravitar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a59ae0" md5="1a26668fd263b6642d28643cdf6d1380" sha1="e4989d01b99e97d2e7a149f94bb140bbec704fcd" format="png" support="">media/mixrbv2/gravitar.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41400" romid="59036">
            <path>rushatck.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="wor">Green Beret</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gberet.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. 

Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. 

The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. 

The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. 

The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3bad826a" md5="4f34032f52b7891ca0acfca0ea488032" sha1="63287e731191ab7da2dd04a4554197e80b02a072" format="mp4" support="">media/video/rushatck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33240c0f" md5="a9284e4dfb339a905851254a1616df75" sha1="61917101f3831afd34ef9863b005d3a395ba3c54" format="png" support="">media/mixrbv2/rushatck.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41400" romid="43461">
            <path>gberetb.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="wor">Green Beret</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gberet.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. 

Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. 

The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. 

The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. 

The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3bad826a" md5="4f34032f52b7891ca0acfca0ea488032" sha1="63287e731191ab7da2dd04a4554197e80b02a072" format="mp4" support="">media/video/gberetb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33240c0f" md5="a9284e4dfb339a905851254a1616df75" sha1="61917101f3831afd34ef9863b005d3a395ba3c54" format="png" support="">media/mixrbv2/gberetb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41400" romid="43460">
            <path>gberet.zip</path>
            <noms>
                <nom region="ss">Green Beret</nom>
                <nom region="wor">Green Beret</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Green Beret is a sideways-scrolling action/platform game set during the Cold War, in which a US Special Forces Marine must infiltrate a Russian military base to save four POW's from being executed by firing squad. 

Initially, the soldier is armed with only a combat knife, but by killing the certain enemy troops, players can obtain either a three-shot flamethrower, a four-shot RPG, or a three-pack of hand grenades. 

The Marine can jump or lie down to avoid the enemy bullets, as well as climbing ladders to avoid enemies and projectiles, as well as the flashing land mines that litter the levels. While it's possible to remain still in one area to rack up points, if players take too long to proceed, the game will start sending out tougher enemies and eventually a stealth-like bomber will appear to take out the player. There is also an unseen time limit that will kill off players if they take too long to complete the stage. 

The game has four stages in total: a missile base, a harbour, an air Base and a Siberian POW Camp. At the end of each stage the Marine will face a group of enemies specific to that stage: Stage 1 ends with a truckload of running and jump-kicking soldiers, Stage 2 with a pack of fierce dogs and their handlers, Stage 3 with three Gyro-copters and Stage 4 with a number of multi-shot flamethrower operators. 

The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3bad826a" md5="4f34032f52b7891ca0acfca0ea488032" sha1="63287e731191ab7da2dd04a4554197e80b02a072" format="mp4" support="">media/video/gberet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33240c0f" md5="a9284e4dfb339a905851254a1616df75" sha1="61917101f3831afd34ef9863b005d3a395ba3c54" format="png" support="">media/mixrbv2/gberet.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41533" romid="43877">
            <path>gseekeru.zip</path>
            <noms>
                <nom region="ss">Grid Seeker - Project Storm Hammer</nom>
                <nom region="us">Grid Seeker: Project Storm Hammer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gseeker.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb1a9d8a" md5="6d2e61f0f2cc6316163c32c098094f63" sha1="1b6373f4f1cd0aab78343857e73fa4d414e871f1" format="mp4" support="">media/video/gseekeru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca67109" md5="c7a4f950d22970570fbdc2e42c4c0319" sha1="163d1bce03653aa86657a3f32d8b3b915d906fcf" format="png" support="">media/mixrbv2/gseekeru.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41533" romid="43876">
            <path>gseekerj.zip</path>
            <noms>
                <nom region="ss">Grid Seeker - Project Storm Hammer</nom>
                <nom region="us">Grid Seeker: Project Storm Hammer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gseeker.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb1a9d8a" md5="6d2e61f0f2cc6316163c32c098094f63" sha1="1b6373f4f1cd0aab78343857e73fa4d414e871f1" format="mp4" support="">media/video/gseekerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca67109" md5="c7a4f950d22970570fbdc2e42c4c0319" sha1="163d1bce03653aa86657a3f32d8b3b915d906fcf" format="png" support="">media/mixrbv2/gseekerj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41533" romid="43875">
            <path>gseeker.zip</path>
            <noms>
                <nom region="ss">Grid Seeker - Project Storm Hammer</nom>
                <nom region="us">Grid Seeker: Project Storm Hammer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb1a9d8a" md5="6d2e61f0f2cc6316163c32c098094f63" sha1="1b6373f4f1cd0aab78343857e73fa4d414e871f1" format="mp4" support="">media/video/gseeker.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca67109" md5="c7a4f950d22970570fbdc2e42c4c0319" sha1="163d1bce03653aa86657a3f32d8b3b915d906fcf" format="png" support="">media/mixrbv2/gseeker.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41523" romid="43851">
            <path>grindstm.zip</path>
            <noms>
                <nom region="ss">Grind Stormer</nom>
                <nom region="wor">Grind Stormer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="263c8c53" md5="b6f15433cad09b4be44d3fc9f72e6ce7" sha1="e04fdb2bc8755a70a743d18185e49841d5f5c4c5" format="mp4" support="">media/video/grindstm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15d10843" md5="c08685999c2b47e18cf300d94673102d" sha1="395d98faa111bbc197408a66a9126c20122a4301" format="png" support="">media/mixrbv2/grindstm.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41523" romid="43852">
            <path>grindstma.zip</path>
            <noms>
                <nom region="ss">Grind Stormer</nom>
                <nom region="wor">Grind Stormer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grindstm.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="263c8c53" md5="b6f15433cad09b4be44d3fc9f72e6ce7" sha1="e04fdb2bc8755a70a743d18185e49841d5f5c4c5" format="mp4" support="">media/video/grindstma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15d10843" md5="c08685999c2b47e18cf300d94673102d" sha1="395d98faa111bbc197408a66a9126c20122a4301" format="png" support="">media/mixrbv2/grindstma.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41523" romid="68298">
            <path>vfive.zip</path>
            <noms>
                <nom region="ss">Grind Stormer</nom>
                <nom region="wor">Grind Stormer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>grindstm.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="263c8c53" md5="b6f15433cad09b4be44d3fc9f72e6ce7" sha1="e04fdb2bc8755a70a743d18185e49841d5f5c4c5" format="mp4" support="">media/video/vfive.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15d10843" md5="c08685999c2b47e18cf300d94673102d" sha1="395d98faa111bbc197408a66a9126c20122a4301" format="png" support="">media/mixrbv2/vfive.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41526" romid="43856">
            <path>grobda.zip</path>
            <noms>
                <nom region="ss">Grobda</nom>
                <nom region="wor">Grobda</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2213d99" md5="779c5e3f558d2504486aa726f5b2dba4" sha1="54664a60d6b0a3e0c7105c44a5773bdb5b8f2eaf" format="mp4" support="">media/video/grobda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6eee778" md5="bfe15f3851822e8fcdbd6d86d8560dff" sha1="fa14a482ac3fa9d259ba5110a45f38b630e76ca5" format="png" support="">media/mixrbv2/grobda.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41526" romid="43857">
            <path>grobda2.zip</path>
            <noms>
                <nom region="ss">Grobda</nom>
                <nom region="wor">Grobda</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grobda.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2213d99" md5="779c5e3f558d2504486aa726f5b2dba4" sha1="54664a60d6b0a3e0c7105c44a5773bdb5b8f2eaf" format="mp4" support="">media/video/grobda2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6eee778" md5="bfe15f3851822e8fcdbd6d86d8560dff" sha1="fa14a482ac3fa9d259ba5110a45f38b630e76ca5" format="png" support="">media/mixrbv2/grobda2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41526" romid="43858">
            <path>grobda3.zip</path>
            <noms>
                <nom region="ss">Grobda</nom>
                <nom region="wor">Grobda</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grobda.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2213d99" md5="779c5e3f558d2504486aa726f5b2dba4" sha1="54664a60d6b0a3e0c7105c44a5773bdb5b8f2eaf" format="mp4" support="">media/video/grobda3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6eee778" md5="bfe15f3851822e8fcdbd6d86d8560dff" sha1="fa14a482ac3fa9d259ba5110a45f38b630e76ca5" format="png" support="">media/mixrbv2/grobda3.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37542">
            <path>powerinspj.zip</path>
            <noms>
                <nom region="ss">Groove On Fight - Gouketsuji Ichizoku (Japan, prototype)</nom>
                <nom region="wor">Groove on Fight - Gouketsuji Ichizoku (Japan, prototype)</nom>
            </noms>
            <cloneof>powerins.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years.

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter.

- Decreed this day in the 14th year of the Taisho era -

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/powerins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/powerins.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="150508" romid="540251">
            <path>groundfx.zip</path>
            <noms>
                <nom region="ss">Ground Effects / Super Ground Effects</nom>
                <nom region="wor">Ground Effects / Super Ground Effects</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Formula One racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="888d7af3" md5="c1d49953ae4b4f18a1a38ab457e64e66" sha1="2511690f01ad2bf5edb526aa961fb17f16d3c1fa" format="mp4" support="">media/video/groundfx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf8333d5" md5="b21e850095b175f14bed921714b4808c" sha1="8ad1c55952f64e6481285e04338923c6f7ecf57f" format="png" support="">media/mixrbv2/groundfx.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="41529" romid="43864">
            <path>growlu.zip</path>
            <noms>
                <nom region="ss">Growl</nom>
                <nom region="wor">Growl</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>growl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c96be0" md5="d2531364a741167f22571d25d9aabe8b" sha1="7283b8f3ede8034b1605998a75377dcad419918f" format="mp4" support="">media/video/growlu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cad462b" md5="02391f8e222abd8ce09799500751a25b" sha1="a48585a57120ff3ed08a8f85bb445f138f8578e2" format="png" support="">media/mixrbv2/growlu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41529" romid="43862">
            <path>growla.zip</path>
            <noms>
                <nom region="ss">Growl</nom>
                <nom region="wor">Growl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>growl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c96be0" md5="d2531364a741167f22571d25d9aabe8b" sha1="7283b8f3ede8034b1605998a75377dcad419918f" format="mp4" support="">media/video/growla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cad462b" md5="02391f8e222abd8ce09799500751a25b" sha1="a48585a57120ff3ed08a8f85bb445f138f8578e2" format="png" support="">media/mixrbv2/growla.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41529" romid="43861">
            <path>growl.zip</path>
            <noms>
                <nom region="ss">Growl</nom>
                <nom region="wor">Growl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c96be0" md5="d2531364a741167f22571d25d9aabe8b" sha1="7283b8f3ede8034b1605998a75377dcad419918f" format="mp4" support="">media/video/growl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cad462b" md5="02391f8e222abd8ce09799500751a25b" sha1="a48585a57120ff3ed08a8f85bb445f138f8578e2" format="png" support="">media/mixrbv2/growl.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41529" romid="59027">
            <path>runark.zip</path>
            <noms>
                <nom region="ss">Growl</nom>
                <nom region="wor">Growl</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>growl.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c96be0" md5="d2531364a741167f22571d25d9aabe8b" sha1="7283b8f3ede8034b1605998a75377dcad419918f" format="mp4" support="">media/video/runark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cad462b" md5="02391f8e222abd8ce09799500751a25b" sha1="a48585a57120ff3ed08a8f85bb445f138f8578e2" format="png" support="">media/mixrbv2/runark.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41422" romid="675819">
            <path>grdian.zip</path>
            <noms>
                <nom region="ss">Guardian</nom>
                <nom region="wor">Guardian</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guardians of the 'Hood is the arcade follow-up to Pit Fighter and was developed by Atari.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d7e5931" md5="3e81a483b609fe7e305b18d66da1baea" sha1="5d648f14dd343b67bd482a43d54c11360d2e502f" format="mp4" support="">media/video/grdian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="639cf68b" md5="db494d2ccb9663b263efd3e77870aa4e" sha1="3c7ca372aca0b6f2f8bed6582a3f0d3ba81e4245" format="png" support="">media/mixrbv2/grdian.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41422" romid="43511">
            <path>getstarb1.zip</path>
            <noms>
                <nom region="ss">Guardian</nom>
                <nom region="wor">Guardian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grdian.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guardians of the 'Hood is the arcade follow-up to Pit Fighter and was developed by Atari.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d7e5931" md5="3e81a483b609fe7e305b18d66da1baea" sha1="5d648f14dd343b67bd482a43d54c11360d2e502f" format="mp4" support="">media/video/getstarb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="639cf68b" md5="db494d2ccb9663b263efd3e77870aa4e" sha1="3c7ca372aca0b6f2f8bed6582a3f0d3ba81e4245" format="png" support="">media/mixrbv2/getstarb1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41422" romid="343934">
            <path>getstarb2.zip</path>
            <noms>
                <nom region="ss">Guardian</nom>
                <nom region="wor">Guardian</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grdian.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guardians of the 'Hood is the arcade follow-up to Pit Fighter and was developed by Atari.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d7e5931" md5="3e81a483b609fe7e305b18d66da1baea" sha1="5d648f14dd343b67bd482a43d54c11360d2e502f" format="mp4" support="">media/video/getstarb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="639cf68b" md5="db494d2ccb9663b263efd3e77870aa4e" sha1="3c7ca372aca0b6f2f8bed6582a3f0d3ba81e4245" format="png" support="">media/mixrbv2/getstarb2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41422" romid="640780">
            <path>getstarj.zip</path>
            <noms>
                <nom region="ss">Guardian</nom>
                <nom region="wor">Guardian</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>grdian.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guardians of the 'Hood is the arcade follow-up to Pit Fighter and was developed by Atari.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d7e5931" md5="3e81a483b609fe7e305b18d66da1baea" sha1="5d648f14dd343b67bd482a43d54c11360d2e502f" format="mp4" support="">media/video/getstarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="639cf68b" md5="db494d2ccb9663b263efd3e77870aa4e" sha1="3c7ca372aca0b6f2f8bed6582a3f0d3ba81e4245" format="png" support="">media/mixrbv2/getstarj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="43838">
            <path>grdnstrmj.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrmj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrmj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="43837">
            <path>grdnstrmg.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrmg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrmg.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="43836">
            <path>grdnstrm.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrm.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518">
            <path>grdnstrmau.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrmau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrmau.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="58657">
            <path>redfoxwp2a.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/redfoxwp2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/redfoxwp2a.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="58656">
            <path>redfoxwp2.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/redfoxwp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/redfoxwp2.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="43840">
            <path>grdnstrmv.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrmv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrmv.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41518" romid="43839">
            <path>grdnstrmk.zip</path>
            <noms>
                <nom region="ss">Guardian Storm</nom>
                <nom region="jp">Sen Jing - Guardian Storm</nom>
                <nom region="cn">Red Fox War Planes II</nom>
                <nom region="wor">Guardian Storm</nom>
                <nom region="kr">Jeon Sin - Guardian Storm</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>grdnstrm.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages.
Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbc6e72d" md5="ab0481b7e6d7061818118055b0cddca9" sha1="f8afb069e91e05c0542afa50e3c8c37bf52cd663" format="mp4" support="">media/video/grdnstrmk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d750e01a" md5="db6bc27f2234ba568735b08644d06330" sha1="e42f169886a615840c58140facb0d6d4b94a4940" format="png" support="">media/mixrbv2/grdnstrmk.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="23010">Apple Industries</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150682" romid="43835">
            <path>grdians.zip</path>
            <noms>
                <nom region="ss">Guardians / Denjin Makai 2</nom>
                <nom region="wor">Guardians: Denjin Makai II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7583868f" md5="89753f2d08fc96d2ac29aa32a9189273" sha1="d88c93b5cdf1a1fc724ac9511471fa8fa0c7ffba" format="mp4" support="">media/video/grdians.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35e0a9db" md5="296dff0fd953933558b425974447231e" sha1="6281e285106126ec778643cae49186947bc0dc78" format="png" support="">media/mixrbv2/grdians.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="2922">Winky Soft</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41604" romid="44092">
            <path>gwarj.zip</path>
            <noms>
                <nom region="ss">Guerrilla War</nom>
                <nom region="wor">Guerrilla War</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gwar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. 

The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e327d09" md5="1dc7e699b9bd8e2e95b9a514ab2f41c7" sha1="952d9ed6102fbda437c16edd7c60fd2f30cc063b" format="mp4" support="">media/video/gwarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc219214" md5="7896123619b0ca9031774340c6d23ac3" sha1="8d946319a5a0b2b9ea42fd7f51fc11f823b01380" format="png" support="">media/mixrbv2/gwarj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41604" romid="44088">
            <path>gwar.zip</path>
            <noms>
                <nom region="ss">Guerrilla War</nom>
                <nom region="wor">Guerrilla War</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. 

The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e327d09" md5="1dc7e699b9bd8e2e95b9a514ab2f41c7" sha1="952d9ed6102fbda437c16edd7c60fd2f30cc063b" format="mp4" support="">media/video/gwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc219214" md5="7896123619b0ca9031774340c6d23ac3" sha1="8d946319a5a0b2b9ea42fd7f51fc11f823b01380" format="png" support="">media/mixrbv2/gwar.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41604" romid="44089">
            <path>gwara.zip</path>
            <noms>
                <nom region="ss">Guerrilla War</nom>
                <nom region="wor">Guerrilla War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gwar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. 

The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e327d09" md5="1dc7e699b9bd8e2e95b9a514ab2f41c7" sha1="952d9ed6102fbda437c16edd7c60fd2f30cc063b" format="mp4" support="">media/video/gwara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc219214" md5="7896123619b0ca9031774340c6d23ac3" sha1="8d946319a5a0b2b9ea42fd7f51fc11f823b01380" format="png" support="">media/mixrbv2/gwara.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41604" romid="44090">
            <path>gwarb.zip</path>
            <noms>
                <nom region="ss">Guerrilla War</nom>
                <nom region="wor">Guerrilla War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gwar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The country is struggling under the cruel domination of its evil King. The rebel guerilla leader and his comrades attempt to secretly land on shore. The King's military is waiting for them, however, and the players must fight their way inland to reach and destroy the King's palace stronghold.

In this, the pseudo-sequel to SNK's own superb "Ikari Warriors" (released two years earlier), players must once again shoot their way through a number of vertically scrolling levels, all packed with large numbers of enemy soldiers, gun emplacements and vehicles. Each level also contains a number of captured prisoners tied to wooden stakes, and these can be rescued for extra points. 

The players' weapons have only a limited amount of ammunition and additional ammo/grenades must be picked up along the way. A number of gun upgrades can also be found. At various points in the game, players can also enter unoccupied enemy tanks, which provide increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to exit the tank before the explosion occurs. Should the player be caught inside or near the tank when it explodes, a life is lost.

As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e327d09" md5="1dc7e699b9bd8e2e95b9a514ab2f41c7" sha1="952d9ed6102fbda437c16edd7c60fd2f30cc063b" format="mp4" support="">media/video/gwarb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc219214" md5="7896123619b0ca9031774340c6d23ac3" sha1="8d946319a5a0b2b9ea42fd7f51fc11f823b01380" format="png" support="">media/mixrbv2/gwarb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41570" romid="316318">
            <path>gulfstrmk.zip</path>
            <noms>
                <nom region="ss">Gulf Storm</nom>
                <nom region="wor">Gulf Storm</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>gulfstrm.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from Korean-based company Dooyong.
Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebd94c8c" md5="2adfec2f13d8c4f4714bd4ea2e5100fb" sha1="f2da937443805e3db82045115ee1eb9d3110cd25" format="mp4" support="">media/video/gulfstrmk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95ffdca" md5="519d572d4a99bfce37bb7033404e9826" sha1="5dd1512a4b8837e405f18f8576639c376d740c27" format="png" support="">media/mixrbv2/gulfstrmk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41570" romid="44012">
            <path>gulfstrmm.zip</path>
            <noms>
                <nom region="ss">Gulf Storm</nom>
                <nom region="wor">Gulf Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gulfstrm.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from Korean-based company Dooyong.
Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebd94c8c" md5="2adfec2f13d8c4f4714bd4ea2e5100fb" sha1="f2da937443805e3db82045115ee1eb9d3110cd25" format="mp4" support="">media/video/gulfstrmm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95ffdca" md5="519d572d4a99bfce37bb7033404e9826" sha1="5dd1512a4b8837e405f18f8576639c376d740c27" format="png" support="">media/mixrbv2/gulfstrmm.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41570" romid="44010">
            <path>gulfstrma.zip</path>
            <noms>
                <nom region="ss">Gulf Storm</nom>
                <nom region="wor">Gulf Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gulfstrm.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from Korean-based company Dooyong.
Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebd94c8c" md5="2adfec2f13d8c4f4714bd4ea2e5100fb" sha1="f2da937443805e3db82045115ee1eb9d3110cd25" format="mp4" support="">media/video/gulfstrma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95ffdca" md5="519d572d4a99bfce37bb7033404e9826" sha1="5dd1512a4b8837e405f18f8576639c376d740c27" format="png" support="">media/mixrbv2/gulfstrma.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41570" romid="44011">
            <path>gulfstrmb.zip</path>
            <noms>
                <nom region="ss">Gulf Storm</nom>
                <nom region="wor">Gulf Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gulfstrm.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from Korean-based company Dooyong.
Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebd94c8c" md5="2adfec2f13d8c4f4714bd4ea2e5100fb" sha1="f2da937443805e3db82045115ee1eb9d3110cd25" format="mp4" support="">media/video/gulfstrmb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95ffdca" md5="519d572d4a99bfce37bb7033404e9826" sha1="5dd1512a4b8837e405f18f8576639c376d740c27" format="png" support="">media/mixrbv2/gulfstrmb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41570" romid="44009">
            <path>gulfstrm.zip</path>
            <noms>
                <nom region="ss">Gulf Storm</nom>
                <nom region="wor">Gulf Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from Korean-based company Dooyong.
Dooyong was the first Korean video game company to export in Japan, USA and Europe.

Also licensed to Media Shoji for distribution.

Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, game's subject was changed to the Gulf War.

This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebd94c8c" md5="2adfec2f13d8c4f4714bd4ea2e5100fb" sha1="f2da937443805e3db82045115ee1eb9d3110cd25" format="mp4" support="">media/video/gulfstrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95ffdca" md5="519d572d4a99bfce37bb7033404e9826" sha1="5dd1512a4b8837e405f18f8576639c376d740c27" format="png" support="">media/mixrbv2/gulfstrm.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41571" romid="44013">
            <path>gulfwar2.zip</path>
            <noms>
                <nom region="ss">Gulf War 2</nom>
                <nom region="us">Gulf War II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up from Comad.

Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed.

Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c76ce5e" md5="09d94263c2530dc8c54be7a363432fce" sha1="b4f4b4ff61e8d0571b84fff8a69933939065972a" format="mp4" support="">media/video/gulfwar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b752cfe" md5="31b0375b6dae744f4f334f342ff557e5" sha1="5cee176a238651eebaaa7a22c725931f32e7b084" format="png" support="">media/mixrbv2/gulfwar2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41571" romid="44014">
            <path>gulfwar2a.zip</path>
            <noms>
                <nom region="ss">Gulf War 2</nom>
                <nom region="us">Gulf War II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gulfwar2.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up from Comad.

Gulf War-II is more like a bootleg or hack than an original game; a LOT of the game code is taken directly from Taito's "Twin Cobra". The gameplay is nearly identical but the theme and all the GFX have been changed.

Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards)
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c76ce5e" md5="09d94263c2530dc8c54be7a363432fce" sha1="b4f4b4ff61e8d0571b84fff8a69933939065972a" format="mp4" support="">media/video/gulfwar2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b752cfe" md5="31b0375b6dae744f4f334f342ff557e5" sha1="5cee176a238651eebaaa7a22c725931f32e7b084" format="png" support="">media/mixrbv2/gulfwar2a.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41572" romid="44015">
            <path>gumbo.zip</path>
            <noms>
                <nom region="ss">Gumbo</nom>
                <nom region="wor">Gumbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field.  Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block.  When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins.  In the bonus game the background image is broken up and shuffled around in a sliding puzzle game.  The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed.  Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over.  Upon continuing all of the blocks are removed from play and the columns fall at the original speed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72276e2e" md5="c6df06ae093a174bbb1e7356063af2b6" sha1="406d490d67adb8f91cea149da1be95acf7116f55" format="mp4" support="">media/video/gumbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="134428b7" md5="a933930cf4de5b114b5fc16d78bdfb24" sha1="ef3dcf2cdd9a534c49cd8c97f58ebccc2459e703" format="png" support="">media/mixrbv2/gumbo.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41572" romid="55831">
            <path>mspuzzleg.zip</path>
            <noms>
                <nom region="ss">Gumbo</nom>
                <nom region="wor">Gumbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gumbo.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field.  Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block.  When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins.  In the bonus game the background image is broken up and shuffled around in a sliding puzzle game.  The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed.  Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over.  Upon continuing all of the blocks are removed from play and the columns fall at the original speed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72276e2e" md5="c6df06ae093a174bbb1e7356063af2b6" sha1="406d490d67adb8f91cea149da1be95acf7116f55" format="mp4" support="">media/video/mspuzzleg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="134428b7" md5="a933930cf4de5b114b5fc16d78bdfb24" sha1="ef3dcf2cdd9a534c49cd8c97f58ebccc2459e703" format="png" support="">media/mixrbv2/mspuzzleg.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41590" romid="44049">
            <path>gunfront.zip</path>
            <noms>
                <nom region="ss">Gun And Frontier</nom>
                <nom region="us">Gun &amp; Frontier</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers.

However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings.

As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs.

The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power.

A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire.

The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at.

Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d260ab3" md5="7006a066e71612865bbb6cb3846fe62d" sha1="2fe4f5695b64ee8c7017acdd38f54621b6ce2605" format="mp4" support="">media/video/gunfront.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a164f9cb" md5="dbcb805115c4aa42e036be5df2ce503f" sha1="58c4ab7e570582cf58dbefb22f40d851a1e6b56e" format="png" support="">media/mixrbv2/gunfront.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41590" romid="44050">
            <path>gunfrontj.zip</path>
            <noms>
                <nom region="ss">Gun And Frontier</nom>
                <nom region="us">Gun &amp; Frontier</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunfront.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The year is 2120: Earthlings have spread beyond their galaxy and have started to colonize uninhabited planets in different solar systems. One such planet to be colonized was the Earth-like planet Gloria which happened to have an enormous natural supply of gold. This discovery became pivotal to Gloria's emigration, so much that emigrators would be impoverished by the cost of reaching the planet. Because of this, life on the planet thrived in a setting similar to the American Old West. Though poor, the gold trade aided the Glorian's in advancing technology and knowledge, so much that among the inhabitants lived talented inventors and engineers.

However, the Glorian's were not the only ones who were tempted by the planet's gold: Space pirates known as the Wild Lizards quickly invade Gloria and decimate the towns of the people and enslave those who survived in an attempt to deplete the planet's gold supply. Two inventors of Gloria who were a part of the planet's development teams decide to strike back at their invaders using two fighter jets in the shape of giant revolvers with plane wings.

As far as vertical scrolling shooters go, Gun Frontier is very standard. Players start with dual machine guns which are strengthened and multiplied by upgrades that come in the shape of US dimes taken from buffalo shaped enemies and every five dimes empowers the ship's guns. Players also start with a bomb supply which is upgraded to further destruction by collecting gold bars from destroyed ground forces. Once a player accumulates 25 bombs, they are granted access to the Bomber Max, the strongest of the player's bombs.

The players can also pick up spinning coins with two different sides: a silver side and a gold side. If the player collects the coin on the silver side, then the player merely gains another coin for their guns. However, if the player collects the coin on the gold side, then the player's guns and bomb supply is maximized to full power.

A unique feature to the player's bombs is that the direction of the bomb's blast can be determined by the player's movement. If the player moves their plane to the lower right of the screen and launches their bombs, then the direction the bomb will travel in the opposite direction the plane's movement. This feature can only be used however when a player has a large bomb count as only having one or two bombs will result in a small directionless explosion. Like most bombs in shoot 'em ups, the bombs also work as a shield against enemy fire.

The game uses a check-point system in which a downed single player will start off at the beginning of the check-point they died at.

Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d260ab3" md5="7006a066e71612865bbb6cb3846fe62d" sha1="2fe4f5695b64ee8c7017acdd38f54621b6ce2605" format="mp4" support="">media/video/gunfrontj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a164f9cb" md5="dbcb805115c4aa42e036be5df2ce503f" sha1="58c4ab7e570582cf58dbefb22f40d851a1e6b56e" format="png" support="">media/mixrbv2/gunfrontj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41582" romid="44038">
            <path>gundl94.zip</path>
            <noms>
                <nom region="ss">Gun Dealer '94</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you have to arrange colored number-blocks so that they disappear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0c338a4" md5="d8078036c4e07d3cc31d48ba99a219a7" sha1="804513a73501e471f648bd0b7fb8ac788a160205" format="mp4" support="">media/video/gundl94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e049a31f" md5="1d6c85fddd721c42f721930f02819992" sha1="7a32270aae80e605338bd50c56c7ef6a0ce9d0e0" format="png" support="">media/mixrbv2/gundl94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41582" romid="58026">
            <path>primella.zip</path>
            <noms>
                <nom region="ss">Gun Dealer '94</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gundl94.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you have to arrange colored number-blocks so that they disappear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0c338a4" md5="d8078036c4e07d3cc31d48ba99a219a7" sha1="804513a73501e471f648bd0b7fb8ac788a160205" format="mp4" support="">media/video/primella.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e049a31f" md5="1d6c85fddd721c42f721930f02819992" sha1="7a32270aae80e605338bd50c56c7ef6a0ce9d0e0" format="png" support="">media/mixrbv2/primella.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41588" romid="44045">
            <path>gunforc2.zip</path>
            <noms>
                <nom region="ss">Gun Force 2</nom>
                <nom region="us">Gun Force II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter that features incredible graphics and rock solid gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a545785" md5="07a6913265f1f07d668e95b6f931b60e" sha1="a33441c1f7752f9d4678d04542a204b3fc44eeb6" format="mp4" support="">media/video/gunforc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dde678aa" md5="7f78b05a725a17503bc371eb47a948eb" sha1="77024dde87a136590318484d17ff57666c9bc03a" format="png" support="">media/mixrbv2/gunforc2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41588" romid="43504">
            <path>geostorm.zip</path>
            <noms>
                <nom region="ss">Gun Force 2</nom>
                <nom region="us">Gun Force II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunforc2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform shooter that features incredible graphics and rock solid gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a545785" md5="07a6913265f1f07d668e95b6f931b60e" sha1="a33441c1f7752f9d4678d04542a204b3fc44eeb6" format="mp4" support="">media/video/geostorm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dde678aa" md5="7f78b05a725a17503bc371eb47a948eb" sha1="77024dde87a136590318484d17ff57666c9bc03a" format="png" support="">media/mixrbv2/geostorm.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41593" romid="44056">
            <path>gunmast.zip</path>
            <noms>
                <nom region="ss">Gun Master</nom>
                <nom region="wor">Gun Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8989b78e" md5="7b87a9a36500e9f84b92b71087cbf09f" sha1="217c92afd5b52244e5ab33d4d297af6a3d1bded9" format="mp4" support="">media/video/gunmast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4c56221" md5="3f4920d07766f986133bb929ce489411" sha1="8c4c8b36d81467329d8c701d4823c2fb738d1262" format="png" support="">media/mixrbv2/gunmast.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41596" romid="44061">
            <path>gunsmokeb.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gunsmoke.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmokeb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41596" romid="44060">
            <path>gunsmoke.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmoke.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41596" romid="44065">
            <path>gunsmokeub.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gunsmoke.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmokeub.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41596" romid="44064">
            <path>gunsmokeua.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gunsmoke.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmokeua.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41596" romid="44062">
            <path>gunsmokej.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunsmoke.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmokej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6cef68f" md5="11bf9885f6f4be3103590a6cc939d820" sha1="ea335d902ae3283fc21f717782abf97c26cd6aa4" format="png" support="">media/mixrbv2/gunsmokej.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41596" romid="44063">
            <path>gunsmokeu.zip</path>
            <noms>
                <nom region="ss">Gun.smoke</nom>
                <nom region="wor">Gun.Smoke</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gunsmoke.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gun.Smoke is a vertically-scrolling shoot-em-up set in the Wild West, in which the player takes the role of a Billy; a young Sheriff charged with hunting down and killing a number of infamous 'Wanted' outlaws.

Each level is packed with gun-toting bandits and the Sheriff must shoot his way through the stage, before finally taking on the wanted outlaw 'boss' character at the end. Each outlaw wields a special weapon unique to them, such as a Winchester rifle, knives, darts or boomerangs.

Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfafadb4" md5="9d673c05ea07d8036ee97bfd82a75947" sha1="1e923689809d4f63352e6619e5aa6be1367ddc19" format="mp4" support="">media/video/gunsmokeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6cef68f" md5="11bf9885f6f4be3103590a6cc939d820" sha1="ea335d902ae3283fc21f717782abf97c26cd6aa4" format="png" support="">media/mixrbv2/gunsmokeu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41594" romid="44057">
            <path>gunnail.zip</path>
            <noms>
                <nom region="ss">Gunnail</nom>
                <nom region="wor">GunNail</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb42820f" md5="04194360bbfca95e7cadec361f343470" sha1="f2af3f86c5d3f38565d86356640b4d14ca71e102" format="mp4" support="">media/video/gunnail.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89767dca" md5="4efb3b5dbecace30fb79b7013d31ec79" sha1="a0de754933d82a50dc5c48da5c575f9278f5d615" format="png" support="">media/mixrbv2/gunnail.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="5738">NMK / Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41467" romid="43659">
            <path>gnbarich.zip</path>
            <noms>
                <nom region="ss">Gunbarich</nom>
                <nom region="wor">Gunbarich</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Gunbarich (c) 2001 Psikyo.  - TECHNICAL -  Main CPU : SH-2 (@ 28.63635 Mhz) Sound Chips : YMF278B (@ 28.63635 Mhz)  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  Released in June 2001.  Psikyo's Gunbarich is a spin-off of "Gunbird" featuri</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08dce70f" md5="ffd2a644fbf14cda9ec2e41d17e374f9" sha1="300ed33cb348cf9adda6d4f9a5b209f21ccc1123" format="mp4" support="">media/video/gnbarich.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2561a8b" md5="a4616dce11c31d1cf0c98c9dc239bb15" sha1="c444263310291f7c3d7606fcf3069a185eb3ec08" format="png" support="">media/mixrbv2/gnbarich.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41573" romid="44019">
            <path>gunbird.zip</path>
            <noms>
                <nom region="ss">Gunbird</nom>
                <nom region="jp">Gunbird</nom>
                <nom region="kr">Gunbird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Gunbird is a vertically scrolling shoot 'em up developed and published by Psikyo and released in Japanese arcades in 1994. It has been re-released multiple times, including on the Sega Saturn, PlayStation, and Steam. When originally localized outside Japan by XS Games, Gunbird was retitled Mobile Light Force. The game was followed by Gunbird 2 in 1998 and was included in Gunbird Special Edition.

When a player collides with the body of an enemy unit, the player loses a shot power level, and a power up flies around the screen and disappears as soon as it reaches the edge. If a player is at the lowest level of shot, the player loses a bomb instead.
There are seven stages in each of the game's two loops. The first four stages are randomly chosen from possible five. In the second loop enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available on the first loop, instead of the 1-1 counterpart. The remaining three stages are chosen at random, but does not include the replaced stage. After completing first loop with only one player, the player can choose one of two choices for a wish with a magic potion, with unique endings for each choice. If the first loop is completed with two players, a combination-specific ending is played.
The cutscenes between the battles with two players fighting cooperatively are frequently packed with hilarious dialogue and situations. This is often a recurring theme with Psikyo games, the Gunbird games being no exception. There are no cutscenes when playing second loop stages. The Korean arcade version contains English dialog but some sound samples are missing during play.

Gunbird uses manga-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.
Ash: A 28-year-old German man with a jet pack on his back, who in some of the scenes between battles is discovered to be an inventor, and when two players choose Marion and Ash as cooperative partners, he takes an unhealthy interest in her. Voiced by Ry?tar? Okiayu.
Marion: A 13-year-old witch from England who flies on a broomstick. She is accompanied by her talking pet rabbit, Pom-Pom, and frequently abuses the poor creature verbally and physically. Marion is fun-loving and thrill-seeking but also selfish, and has a mean streak (which Pom-Pom is often witness to). Voiced by Chiharu Tanaka.
Valnus: A big robot created in Russia six months ago that has some of the best firepower in the game. Secretly wishes to be human. Voiced by Kazuya Tatekabe.
Yuan Nang: A strong-willed and courageous woman whose character design is highly influenced by that of Sun Wukong from the Chinese classical story Journey to the West, including a cloud-somersault parody, Ruyi Jingu Bang, and the size-changing headband that was used by the monk Xuánzàng. Voiced by Naoko Matsui.
Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather uncloseted manner and rides in a man-powered helicopter. Voiced by Sakunosuke Maya.
The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e25a06e" md5="6fcd8ad8429c5a8d651d26e51edd9873" sha1="c1cd91bcd9787b626cdaec284ed86f8a27a308d8" format="mp4" support="">media/video/gunbird.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3aa718b4" md5="cc78f58f522ccec6628cc3fcef7f2773" sha1="6dee6f39217c493afd410029e0f8710b9d1617c3" format="png" support="">media/mixrbv2/gunbird.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41573" romid="44022">
            <path>gunbirdk.zip</path>
            <noms>
                <nom region="ss">Gunbird</nom>
                <nom region="jp">Gunbird</nom>
                <nom region="kr">Gunbird</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>gunbird.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Gunbird is a vertically scrolling shoot 'em up developed and published by Psikyo and released in Japanese arcades in 1994. It has been re-released multiple times, including on the Sega Saturn, PlayStation, and Steam. When originally localized outside Japan by XS Games, Gunbird was retitled Mobile Light Force. The game was followed by Gunbird 2 in 1998 and was included in Gunbird Special Edition.

When a player collides with the body of an enemy unit, the player loses a shot power level, and a power up flies around the screen and disappears as soon as it reaches the edge. If a player is at the lowest level of shot, the player loses a bomb instead.
There are seven stages in each of the game's two loops. The first four stages are randomly chosen from possible five. In the second loop enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available on the first loop, instead of the 1-1 counterpart. The remaining three stages are chosen at random, but does not include the replaced stage. After completing first loop with only one player, the player can choose one of two choices for a wish with a magic potion, with unique endings for each choice. If the first loop is completed with two players, a combination-specific ending is played.
The cutscenes between the battles with two players fighting cooperatively are frequently packed with hilarious dialogue and situations. This is often a recurring theme with Psikyo games, the Gunbird games being no exception. There are no cutscenes when playing second loop stages. The Korean arcade version contains English dialog but some sound samples are missing during play.

Gunbird uses manga-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.
Ash: A 28-year-old German man with a jet pack on his back, who in some of the scenes between battles is discovered to be an inventor, and when two players choose Marion and Ash as cooperative partners, he takes an unhealthy interest in her. Voiced by Ry?tar? Okiayu.
Marion: A 13-year-old witch from England who flies on a broomstick. She is accompanied by her talking pet rabbit, Pom-Pom, and frequently abuses the poor creature verbally and physically. Marion is fun-loving and thrill-seeking but also selfish, and has a mean streak (which Pom-Pom is often witness to). Voiced by Chiharu Tanaka.
Valnus: A big robot created in Russia six months ago that has some of the best firepower in the game. Secretly wishes to be human. Voiced by Kazuya Tatekabe.
Yuan Nang: A strong-willed and courageous woman whose character design is highly influenced by that of Sun Wukong from the Chinese classical story Journey to the West, including a cloud-somersault parody, Ruyi Jingu Bang, and the size-changing headband that was used by the monk Xuánzàng. Voiced by Naoko Matsui.
Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather uncloseted manner and rides in a man-powered helicopter. Voiced by Sakunosuke Maya.
The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e25a06e" md5="6fcd8ad8429c5a8d651d26e51edd9873" sha1="c1cd91bcd9787b626cdaec284ed86f8a27a308d8" format="mp4" support="">media/video/gunbirdk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3aa718b4" md5="cc78f58f522ccec6628cc3fcef7f2773" sha1="6dee6f39217c493afd410029e0f8710b9d1617c3" format="png" support="">media/mixrbv2/gunbirdk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41573" romid="44021">
            <path>gunbirdj.zip</path>
            <noms>
                <nom region="ss">Gunbird</nom>
                <nom region="jp">Gunbird</nom>
                <nom region="kr">Gunbird</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunbird.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Gunbird is a vertically scrolling shoot 'em up developed and published by Psikyo and released in Japanese arcades in 1994. It has been re-released multiple times, including on the Sega Saturn, PlayStation, and Steam. When originally localized outside Japan by XS Games, Gunbird was retitled Mobile Light Force. The game was followed by Gunbird 2 in 1998 and was included in Gunbird Special Edition.

When a player collides with the body of an enemy unit, the player loses a shot power level, and a power up flies around the screen and disappears as soon as it reaches the edge. If a player is at the lowest level of shot, the player loses a bomb instead.
There are seven stages in each of the game's two loops. The first four stages are randomly chosen from possible five. In the second loop enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available on the first loop, instead of the 1-1 counterpart. The remaining three stages are chosen at random, but does not include the replaced stage. After completing first loop with only one player, the player can choose one of two choices for a wish with a magic potion, with unique endings for each choice. If the first loop is completed with two players, a combination-specific ending is played.
The cutscenes between the battles with two players fighting cooperatively are frequently packed with hilarious dialogue and situations. This is often a recurring theme with Psikyo games, the Gunbird games being no exception. There are no cutscenes when playing second loop stages. The Korean arcade version contains English dialog but some sound samples are missing during play.

Gunbird uses manga-styled character as the player's chosen craft. A story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of a magic mirror to make a wish.
Ash: A 28-year-old German man with a jet pack on his back, who in some of the scenes between battles is discovered to be an inventor, and when two players choose Marion and Ash as cooperative partners, he takes an unhealthy interest in her. Voiced by Ry?tar? Okiayu.
Marion: A 13-year-old witch from England who flies on a broomstick. She is accompanied by her talking pet rabbit, Pom-Pom, and frequently abuses the poor creature verbally and physically. Marion is fun-loving and thrill-seeking but also selfish, and has a mean streak (which Pom-Pom is often witness to). Voiced by Chiharu Tanaka.
Valnus: A big robot created in Russia six months ago that has some of the best firepower in the game. Secretly wishes to be human. Voiced by Kazuya Tatekabe.
Yuan Nang: A strong-willed and courageous woman whose character design is highly influenced by that of Sun Wukong from the Chinese classical story Journey to the West, including a cloud-somersault parody, Ruyi Jingu Bang, and the size-changing headband that was used by the monk Xuánzàng. Voiced by Naoko Matsui.
Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather uncloseted manner and rides in a man-powered helicopter. Voiced by Sakunosuke Maya.
The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e25a06e" md5="6fcd8ad8429c5a8d651d26e51edd9873" sha1="c1cd91bcd9787b626cdaec284ed86f8a27a308d8" format="mp4" support="">media/video/gunbirdj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3aa718b4" md5="cc78f58f522ccec6628cc3fcef7f2773" sha1="6dee6f39217c493afd410029e0f8710b9d1617c3" format="png" support="">media/mixrbv2/gunbirdj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41574" romid="822659">
            <path>gunbird2a.zip</path>
            <noms>
                <nom region="ss">Gunbird 2</nom>
                <nom region="wor">Gunbird 2</nom>
            </noms>
            <cloneof>gunbird2.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A scrolling shooter for the Dreamcast, Gunbird lets you choose one of seven characters, from a magician to a combat android, to battle God (oddly an elephant) and his angels (actually an army of frogs).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44162db2" md5="7a8373b5c526a7bb57946c511f545a8f" sha1="b443f70fa7dd3e4322a230ec1f232236e4a40d6e" format="mp4" support="">media/video/gunbird2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="220cd422" md5="17ecb8b69db405298338400cf9404dbc" sha1="4cff422902ca256dbc43a735b93f7b7667aba543" format="png" support="">media/mixrbv2/gunbird2a.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
                <date region="jp">1998</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41574" romid="44020">
            <path>gunbird2.zip</path>
            <noms>
                <nom region="ss">Gunbird 2</nom>
                <nom region="wor">Gunbird 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A scrolling shooter for the Dreamcast, Gunbird lets you choose one of seven characters, from a magician to a combat android, to battle God (oddly an elephant) and his angels (actually an army of frogs).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44162db2" md5="7a8373b5c526a7bb57946c511f545a8f" sha1="b443f70fa7dd3e4322a230ec1f232236e4a40d6e" format="mp4" support="">media/video/gunbird2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="220cd422" md5="17ecb8b69db405298338400cf9404dbc" sha1="4cff422902ca256dbc43a735b93f7b7667aba543" format="png" support="">media/mixrbv2/gunbird2.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
                <date region="jp">1998</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41576" romid="44027">
            <path>gunbustrj.zip</path>
            <noms>
                <nom region="ss">Gunbuster</nom>
                <nom region="wor">Gunbuster</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunbustr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gunbuster is a first-person shooter from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e5196e5" md5="6bb89c736077575e295bb384f8ee1c18" sha1="13cf347b291668459b10714ecbd0f9ec31e117af" format="mp4" support="">media/video/gunbustrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d5557da" md5="11c3e858db2392889927d5cad7710be5" sha1="0a21efdf7b825f8b2e184dd360fd0f12d74bae6e" format="png" support="">media/mixrbv2/gunbustrj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue||</couleurs>
        </jeu>
        <jeu id="41576" romid="44026">
            <path>gunbustr.zip</path>
            <noms>
                <nom region="ss">Gunbuster</nom>
                <nom region="wor">Gunbuster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gunbuster is a first-person shooter from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e5196e5" md5="6bb89c736077575e295bb384f8ee1c18" sha1="13cf347b291668459b10714ecbd0f9ec31e117af" format="mp4" support="">media/video/gunbustr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d5557da" md5="11c3e858db2392889927d5cad7710be5" sha1="0a21efdf7b825f8b2e184dd360fd0f12d74bae6e" format="png" support="">media/mixrbv2/gunbustr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue||</couleurs>
        </jeu>
        <jeu id="41576" romid="44028">
            <path>gunbustru.zip</path>
            <noms>
                <nom region="ss">Gunbuster</nom>
                <nom region="wor">Gunbuster</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gunbustr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gunbuster is a first-person shooter from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e5196e5" md5="6bb89c736077575e295bb384f8ee1c18" sha1="13cf347b291668459b10714ecbd0f9ec31e117af" format="mp4" support="">media/video/gunbustru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d5557da" md5="11c3e858db2392889927d5cad7710be5" sha1="0a21efdf7b825f8b2e184dd360fd0f12d74bae6e" format="png" support="">media/mixrbv2/gunbustru.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue||</couleurs>
        </jeu>
        <jeu id="41581" romid="44036">
            <path>gundhara.zip</path>
            <noms>
                <nom region="ss">Gundhara</nom>
                <nom region="wor">Gundhara</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A two players vertical top-view shoot em up.

In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's.

The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebb700f6" md5="9e5b7ae73f44b2e32c600c0421a53204" sha1="8b753291e6a6039cf0bae8dd9e0c9992436f6a37" format="mp4" support="">media/video/gundhara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b385a6dc" md5="087d52730dd76f4e8f583f7b8c86dbed" sha1="3d04e3fa0db27e37fca667c5728be8798a0360f7" format="png" support="">media/mixrbv2/gundhara.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41581" romid="44037">
            <path>gundharac.zip</path>
            <noms>
                <nom region="ss">Gundhara</nom>
                <nom region="wor">Gundhara</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gundhara.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A two players vertical top-view shoot em up.

In a near future a group of children disappeared from a town, a secret investigator woman named 'Sarah' entered secretly into the hideout of the kidnappers, to find the reasons, children were brainwashing. It was preparation for a World War III, commanded by a tyrant transhumanist to rule the world. The government opened a emergency meeting to chose two of their best soldiers, to stop this evil plan and rescue all the hostages children's.

The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebb700f6" md5="9e5b7ae73f44b2e32c600c0421a53204" sha1="8b753291e6a6039cf0bae8dd9e0c9992436f6a37" format="mp4" support="">media/video/gundharac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b385a6dc" md5="087d52730dd76f4e8f583f7b8c86dbed" sha1="3d04e3fa0db27e37fca667c5728be8798a0360f7" format="png" support="">media/mixrbv2/gundharac.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41589" romid="44048">
            <path>gunforceu.zip</path>
            <noms>
                <nom region="ss">Gunforce - Battle Fire Engulfed Terror Island</nom>
                <nom region="wor">Gunforce - Battle Fire Engulfed Terror Island</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gunforce.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74da5b2e" md5="318ebb220d24721263763ff31cca00ab" sha1="ac609476e0ca54f64133df759b7b33702ea48726" format="mp4" support="">media/video/gunforceu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e35408" md5="7bee18ef052c63de7be6e7041b1a2796" sha1="d28195e5949b6de2a267c82d6750f56916cedcfc" format="png" support="">media/mixrbv2/gunforceu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41589" romid="44047">
            <path>gunforcej.zip</path>
            <noms>
                <nom region="ss">Gunforce - Battle Fire Engulfed Terror Island</nom>
                <nom region="wor">Gunforce - Battle Fire Engulfed Terror Island</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>gunforce.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74da5b2e" md5="318ebb220d24721263763ff31cca00ab" sha1="ac609476e0ca54f64133df759b7b33702ea48726" format="mp4" support="">media/video/gunforcej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e35408" md5="7bee18ef052c63de7be6e7041b1a2796" sha1="d28195e5949b6de2a267c82d6750f56916cedcfc" format="png" support="">media/mixrbv2/gunforcej.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41589" romid="44046">
            <path>gunforce.zip</path>
            <noms>
                <nom region="ss">Gunforce - Battle Fire Engulfed Terror Island</nom>
                <nom region="wor">Gunforce - Battle Fire Engulfed Terror Island</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74da5b2e" md5="318ebb220d24721263763ff31cca00ab" sha1="ac609476e0ca54f64133df759b7b33702ea48726" format="mp4" support="">media/video/gunforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e35408" md5="7bee18ef052c63de7be6e7041b1a2796" sha1="d28195e5949b6de2a267c82d6750f56916cedcfc" format="png" support="">media/mixrbv2/gunforce.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41591" romid="44053">
            <path>gunlock.zip</path>
            <noms>
                <nom region="ss">Gunlock</nom>
                <nom region="wor">Gunlock</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b29217c" md5="9176ecf7b958db42b434b1e18afc20ae" sha1="816b5bcf07552455b9705677f4bc6100c3ebbc98" format="mp4" support="">media/video/gunlock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ae0d671" md5="cb74927e2788ff55230e903c0c1c2d35" sha1="af7f2a7d2cb8f32c697b6958d138309fe3b713cf" format="png" support="">media/mixrbv2/gunlock.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41591" romid="58542">
            <path>rayforce.zip</path>
            <noms>
                <nom region="ss">Gunlock</nom>
                <nom region="wor">Gunlock</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gunlock.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b29217c" md5="9176ecf7b958db42b434b1e18afc20ae" sha1="816b5bcf07552455b9705677f4bc6100c3ebbc98" format="mp4" support="">media/video/rayforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ae0d671" md5="cb74927e2788ff55230e903c0c1c2d35" sha1="af7f2a7d2cb8f32c697b6958d138309fe3b713cf" format="png" support="">media/mixrbv2/rayforce.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41591" romid="58543">
            <path>rayforcej.zip</path>
            <noms>
                <nom region="ss">Gunlock</nom>
                <nom region="wor">Gunlock</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gunlock.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b29217c" md5="9176ecf7b958db42b434b1e18afc20ae" sha1="816b5bcf07552455b9705677f4bc6100c3ebbc98" format="mp4" support="">media/video/rayforcej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ae0d671" md5="cb74927e2788ff55230e903c0c1c2d35" sha1="af7f2a7d2cb8f32c697b6958d138309fe3b713cf" format="png" support="">media/mixrbv2/rayforcej.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="37585" romid="44071">
            <path>gururin.zip</path>
            <noms>
                <nom region="ss">Gururin</nom>
                <nom region="wor">Gururin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Your goal is to make three people of the same color line up and disappear--but to do that, you won't flip the people around as they fall but rather rotate the entire pit once they've landed. Like clothes in a dryer, you've got to flip the whole playfield around and try to match up the midgets as they slide down to the bottom of the screen, reorganizing themselves as they go.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f362804" md5="1c66b97c0dbd23aa217556b661010da0" sha1="b9f9a6a6dac386d11b1bf1c1bec35451f95f8a86" format="mp4" support="">media/video/gururin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69e8a070" md5="f47570c7a886142919d92efb1b1cad57" sha1="82f6aece1faf2ebcaafcf3cac5c057285c1d0a6d" format="png" support="">media/mixrbv2/gururin.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41601" romid="44075">
            <path>gutsn.zip</path>
            <noms>
                <nom region="ss">Guts'n</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ead037d" md5="5739b1a2f1eef61fa190a679869b3c70" sha1="b6351bf234ac146432b58208cf285aca8e39c0ef" format="mp4" support="">media/video/gutsn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8555cbd" md5="006b6ce62e1a3e11ee7be226bda0dd2c" sha1="22cba3179942deec6e313eebcff882b06654e24f" format="png" support="">media/mixrbv2/gutsn.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="5739">Kaneko / Kouyousha</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37337" romid="44077">
            <path>guwange.zip</path>
            <noms>
                <nom region="ss">Guwange</nom>
                <nom region="wor">Guwange</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements?wood, fire, earth, metal, water?from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd91dde1" md5="98f24003589e3d88a19604c5740f5b1e" sha1="bbf90355047758752a2c83ba55384534232cccc8" format="mp4" support="">media/video/guwange.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b176216" md5="d4edba40d54c94f9f7e0c4833ba2f635" sha1="90394a9ebf215171e31c42d2b1d17caee25381ea" format="png" support="">media/mixrbv2/guwange.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37337" romid="44078">
            <path>guwanges.zip</path>
            <noms>
                <nom region="ss">Guwange</nom>
                <nom region="wor">Guwange</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>guwange.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements?wood, fire, earth, metal, water?from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd91dde1" md5="98f24003589e3d88a19604c5740f5b1e" sha1="bbf90355047758752a2c83ba55384534232cccc8" format="mp4" support="">media/video/guwanges.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b176216" md5="d4edba40d54c94f9f7e0c4833ba2f635" sha1="90394a9ebf215171e31c42d2b1d17caee25381ea" format="png" support="">media/mixrbv2/guwanges.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41603" romid="44079">
            <path>guzzler.zip</path>
            <noms>
                <nom region="ss">Guzzler</nom>
                <nom region="wor">Guzzler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e000dcb" md5="e91e2b10d72c5995bafa5d3f61dd6c06" sha1="b33dc6a5a16ef3048a9fa14fbcd2ff34e25a9260" format="mp4" support="">media/video/guzzler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03f3ef26" md5="efdb96ea6e39b5989092affdfcd920b6" sha1="32dc258639e2e939599fc0f0600bdb2d23aaefef" format="png" support="">media/mixrbv2/guzzler.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="57898" romid="56741">
            <path>pbancho.zip</path>
            <noms>
                <nom region="ss">Gyakuten!! Puzzle Bancho</nom>
                <nom region="wor">Gyakuten!! Puzzle Bancho</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11079634" md5="0363ece288f5ce2f23f306e0ebcfa2a7" sha1="709e60182c7aba6e365dd030f22f27973e9d9708" format="mp4" support="">media/video/pbancho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31cd9613" md5="16eecfc4e32172dfdfec3354dc6b3ef7" sha1="10e6485c98bab4cae1821e2970c6a099e5bb58b0" format="png" support="">media/mixrbv2/pbancho.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5394">Fuuki</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41608" romid="38967">
            <path>buzzard.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="wor">Gyrodine</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gyrodine.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is a vertically scrolling shoot 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae3762e0" md5="3c36084fda9df0416c418726ccc43666" sha1="d0c4c9070e5a0d652db1bcbdf5a1828f86d3867d" format="mp4" support="">media/video/buzzard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e389e4f" md5="3eba453f87051d2dc70c4d78d52666b5" sha1="696dc66a02d5ce24f6f5715c3bb707c357d9f663" format="png" support="">media/mixrbv2/buzzard.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41608" romid="44098">
            <path>gyrodine.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="wor">Gyrodine</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is a vertically scrolling shoot 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae3762e0" md5="3c36084fda9df0416c418726ccc43666" sha1="d0c4c9070e5a0d652db1bcbdf5a1828f86d3867d" format="mp4" support="">media/video/gyrodine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e389e4f" md5="3eba453f87051d2dc70c4d78d52666b5" sha1="696dc66a02d5ce24f6f5715c3bb707c357d9f663" format="png" support="">media/mixrbv2/gyrodine.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149589" romid="675441">
            <path>gyrodinet.zip</path>
            <noms>
                <nom region="ss">Gyrodine</nom>
                <nom region="wor">Gyrodine</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gyrodine.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyrodine is an arcade game developed by Crux and manufactured by Taito Corporation in 1984. It is a vertically scrolling shooter where the player controls a Gyrodyne aircraft, a type of craft with VTOL (Vertical Take Off and Landing) capabilities. It hovers in the air with helicopter blades, but it contains an addition propulsion system.

In the game, the player must pilot the Gyrodyne over vertically scrolling terrain. The controls contain two button, the player has three weapons at his disposal. One button fires a pair of bullet at enemy aircraft. Another button fires twin machine guns down at the ground. If both buttons are pressed, the Gyrodyne launches a missile with limited heat seeking ability. As a result, the player cannot truly fire both guns at the same time. As the player sweeps to the left or to the right, the guns are angle more and more in those directions until the joystick is released or pushed in the opposite direction.

Gyrodine contains gameplay very similar to Xevious and 1942, but without the same intensity. There are no breaks between levels, and there are long periods where no enemies will attack, only to have them swarm your craft a moment later. The arcade game features especially detailed graphics for its time, drawing tiny people, cars, houses and even beach umbrellas with impressive clarity. The appearance of neutral parties plays a crucial role in your score. Destroying unarmed innocent people will result in a stiff penalty being taken from your score.

Much like Xevious, special icons are hidden and can only be revealed by shooting in the correct location. Revealing the objects yields bonus points. Gyrodine was only ported in Japan by Taito to the MSX home computer and the Famicom. The arcade game was rarely seen outside of Japan, but it could be found in a few arcades in the United States.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d9056642" md5="6fabcd01b53123c09cc853c0beaf9c91" sha1="889a9d2b78a3146a41e19683f687374cbb8f0bcf" format="png" support="">media/mixrbv2/gyrodinet.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="559">Crux</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41609" romid="68275">
            <path>venus.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="wor">Gyruss</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>gyruss.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. 

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. 

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf68f194" md5="798bc11826084511bf699ec12eb4bbe0" sha1="8631b391921755f66f7a657ce1dc17ea45c1f14b" format="mp4" support="">media/video/venus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27cc0536" md5="629cee2a2d9cdd09232fdd5aca8df5c9" sha1="709eaa47959c48ef199ba8d24798290a86683277" format="png" support="">media/mixrbv2/venus.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41609" romid="44102">
            <path>gyrussce.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="wor">Gyruss</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gyruss.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. 

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. 

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf68f194" md5="798bc11826084511bf699ec12eb4bbe0" sha1="8631b391921755f66f7a657ce1dc17ea45c1f14b" format="mp4" support="">media/video/gyrussce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27cc0536" md5="629cee2a2d9cdd09232fdd5aca8df5c9" sha1="709eaa47959c48ef199ba8d24798290a86683277" format="png" support="">media/mixrbv2/gyrussce.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41609" romid="44101">
            <path>gyrussb.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="wor">Gyruss</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gyruss.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. 

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. 

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf68f194" md5="798bc11826084511bf699ec12eb4bbe0" sha1="8631b391921755f66f7a657ce1dc17ea45c1f14b" format="mp4" support="">media/video/gyrussb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27cc0536" md5="629cee2a2d9cdd09232fdd5aca8df5c9" sha1="709eaa47959c48ef199ba8d24798290a86683277" format="png" support="">media/mixrbv2/gyrussb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41609" romid="44100">
            <path>gyruss.zip</path>
            <noms>
                <nom region="ss">Gyruss</nom>
                <nom region="wor">Gyruss</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gyruss is a single-player shoot-em-up in which the purpose is to fly through the solar system, destroying waves of alien attackers, before finally reaching Earth. Planets that must be passed before Earth is reached are Neptune, Uranus, Saturn, Jupiter, and Mars. 

It only takes two warps to reach Neptune, but all of the others, including Earth, take three warps to get to. Each time the player reaches a planet, they will be faced with a 'Chance Stage', a bonus stage in which players try to destroy as many aliens as possible to accrue points. After reaching Earth, there is a Chance Stage, followed by a very fast '3 Warps to Neptune' stage. After this, the levels and the background music start over. 

Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf68f194" md5="798bc11826084511bf699ec12eb4bbe0" sha1="8631b391921755f66f7a657ce1dc17ea45c1f14b" format="mp4" support="">media/video/gyruss.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27cc0536" md5="629cee2a2d9cdd09232fdd5aca8df5c9" sha1="709eaa47959c48ef199ba8d24798290a86683277" format="png" support="">media/mixrbv2/gyruss.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41610" romid="857187">
            <path>hachamfp.zip</path>
            <noms>
                <nom region="ss">Hacha Mecha Fighter</nom>
                <nom region="wor">Hacha Mecha Fighter</nom>
            </noms>
            <cloneof>hachamf.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy horizontal scrolling shooter from NMK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594f289" md5="02a89275546552f277d4df0cc2f780fa" sha1="0a5964d6023fc47bbbb5e65c4bc17d9f5df043bf" format="mp4" support="">media/video/hachamfp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8df4044c" md5="c7b653b7d47cf608de36610254ec230c" sha1="f5b87a87f7ee9649cb71a6a6ef0bdbedaee40feb" format="png" support="">media/mixrbv2/hachamfp.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41610" romid="44109">
            <path>hachamfb.zip</path>
            <noms>
                <nom region="ss">Hacha Mecha Fighter</nom>
                <nom region="wor">Hacha Mecha Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hachamf.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy horizontal scrolling shooter from NMK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594f289" md5="02a89275546552f277d4df0cc2f780fa" sha1="0a5964d6023fc47bbbb5e65c4bc17d9f5df043bf" format="mp4" support="">media/video/hachamfb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8df4044c" md5="c7b653b7d47cf608de36610254ec230c" sha1="f5b87a87f7ee9649cb71a6a6ef0bdbedaee40feb" format="png" support="">media/mixrbv2/hachamfb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41610" romid="44108">
            <path>hachamf.zip</path>
            <noms>
                <nom region="ss">Hacha Mecha Fighter</nom>
                <nom region="wor">Hacha Mecha Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy horizontal scrolling shooter from NMK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594f289" md5="02a89275546552f277d4df0cc2f780fa" sha1="0a5964d6023fc47bbbb5e65c4bc17d9f5df043bf" format="mp4" support="">media/video/hachamf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8df4044c" md5="c7b653b7d47cf608de36610254ec230c" sha1="f5b87a87f7ee9649cb71a6a6ef0bdbedaee40feb" format="png" support="">media/mixrbv2/hachamf.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41610" romid="857116">
            <path>hachamfa.zip</path>
            <noms>
                <nom region="ss">Hacha Mecha Fighter</nom>
                <nom region="wor">Hacha Mecha Fighter</nom>
            </noms>
            <cloneof>hachamf.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy horizontal scrolling shooter from NMK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8594f289" md5="02a89275546552f277d4df0cc2f780fa" sha1="0a5964d6023fc47bbbb5e65c4bc17d9f5df043bf" format="mp4" support="">media/video/hachamfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8df4044c" md5="c7b653b7d47cf608de36610254ec230c" sha1="f5b87a87f7ee9649cb71a6a6ef0bdbedaee40feb" format="png" support="">media/mixrbv2/hachamfa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41611" romid="44111">
            <path>hachoo.zip</path>
            <noms>
                <nom region="ss">Hachoo!</nom>
                <nom region="wor">Hachoo!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">In ancient China, a wizard named Tyouraidoushi is trying to resurrect some ancient evil and two martial artists must fight their way through his monster-filled army to stop that from happening.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90a59cd3" md5="06c5408981c8809417add8b2dd8a0160" sha1="0121413b0bc9026d0f59b96a6f0c46cfa80a2ab1" format="mp4" support="">media/video/hachoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec1ea6d5" md5="10479c6a5ba30d266bb1c1b16eb95039" sha1="334e4c7906f498bbe2b68f8fad577397a762f193" format="png" support="">media/mixrbv2/hachoo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41613" romid="44114">
            <path>hal21j.zip</path>
            <noms>
                <nom region="ss">Hal21</nom>
                <nom region="wor">Hal21</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hal21.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot 'em up from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e4351f7" md5="36fa4f433c5bc2a691fec885294b113f" sha1="40becb5952f085d4e41f1e87acbe16c477d52319" format="mp4" support="">media/video/hal21j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d46610e" md5="3f1ff2f9c8385f57f3091c100d750fa3" sha1="60f61a872d0d0030a781501d9a79fabe6af4523d" format="png" support="">media/mixrbv2/hal21j.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41613" romid="44113">
            <path>hal21.zip</path>
            <noms>
                <nom region="ss">Hal21</nom>
                <nom region="wor">Hal21</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot 'em up from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e4351f7" md5="36fa4f433c5bc2a691fec885294b113f" sha1="40becb5952f085d4e41f1e87acbe16c477d52319" format="mp4" support="">media/video/hal21.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d46610e" md5="3f1ff2f9c8385f57f3091c100d750fa3" sha1="60f61a872d0d0030a781501d9a79fabe6af4523d" format="png" support="">media/mixrbv2/hal21.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="126676" romid="614660">
            <path>halfway.zip</path>
            <noms>
                <nom region="ss">Halfway To Hell - Progear Red Label</nom>
                <nom region="wor">Halfway To Hell - Progear Red Label</nom>
            </noms>
            <cloneof>progear.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddedd227" md5="bc8d727e5d764beba3a7b23701b778e5" sha1="d5d59eab7e08c3fc4a0ed0f0d525cc71ada4414a" format="png" support="">media/mixrbv2/halfway.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="60699" romid="44121">
            <path>hamaway.zip</path>
            <noms>
                <nom region="ss">Hammer Away</nom>
                <nom region="wor">Hammer Away</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hammer Away is a vertical shoot'em up developed by Santos and produced by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7972d889" md5="6ac8fb7429017bcbcf58a0c812260cfa" sha1="bf692856f0c26ebdd24a5fe3cec6e939bd47647b" format="mp4" support="">media/video/hamaway.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21bf2ea2" md5="96216cb217275ef9d6c5a32d17366c8c" sha1="ac467074f64dfa21c8ca246a22440dde6967add7" format="png" support="">media/mixrbv2/hamaway.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41671" romid="44424">
            <path>hharryu.zip</path>
            <noms>
                <nom region="ss">Hammerin' Harry</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>hharry.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a6da07b" md5="a243b498009b1da3d76e562cca366b43" sha1="1ee7bf57501f2bfa90bc431a808d81f7c5bfd17e" format="mp4" support="">media/video/hharryu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03829afa" md5="a2d3e58985093c29af29b3645244e217" sha1="975956b913776f0333b688d9f3c941a6f1f85627" format="png" support="">media/mixrbv2/hharryu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41671" romid="40569">
            <path>dkgensan.zip</path>
            <noms>
                <nom region="ss">Hammerin' Harry</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hharry.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a6da07b" md5="a243b498009b1da3d76e562cca366b43" sha1="1ee7bf57501f2bfa90bc431a808d81f7c5bfd17e" format="mp4" support="">media/video/dkgensan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03829afa" md5="a2d3e58985093c29af29b3645244e217" sha1="975956b913776f0333b688d9f3c941a6f1f85627" format="png" support="">media/mixrbv2/dkgensan.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41671" romid="40570">
            <path>dkgensanm72.zip</path>
            <noms>
                <nom region="ss">Hammerin' Harry</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hharry.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a6da07b" md5="a243b498009b1da3d76e562cca366b43" sha1="1ee7bf57501f2bfa90bc431a808d81f7c5bfd17e" format="mp4" support="">media/video/dkgensanm72.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03829afa" md5="a2d3e58985093c29af29b3645244e217" sha1="975956b913776f0333b688d9f3c941a6f1f85627" format="png" support="">media/mixrbv2/dkgensanm72.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41671" romid="44423">
            <path>hharry.zip</path>
            <noms>
                <nom region="ss">Hammerin' Harry</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a6da07b" md5="a243b498009b1da3d76e562cca366b43" sha1="1ee7bf57501f2bfa90bc431a808d81f7c5bfd17e" format="mp4" support="">media/video/hharry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="03829afa" md5="a2d3e58985093c29af29b3645244e217" sha1="975956b913776f0333b688d9f3c941a6f1f85627" format="png" support="">media/mixrbv2/hharry.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41624" romid="44138">
            <path>hangon1.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="wor">Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a07757c0" md5="4332fd08faae81ea9098b6c9f175700f" sha1="82d47269934fca926ba6361b0befe13191682856" format="mp4" support="">media/video/hangon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d3b34bf" md5="62eced53c8faeb6ec255cea530d25890" sha1="9406c89d4276bbf3797f3c43d1c4a591df62b9ea" format="png" support="">media/mixrbv2/hangon1.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41624" romid="44137">
            <path>hangon.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="wor">Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a07757c0" md5="4332fd08faae81ea9098b6c9f175700f" sha1="82d47269934fca926ba6361b0befe13191682856" format="mp4" support="">media/video/hangon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d3b34bf" md5="62eced53c8faeb6ec255cea530d25890" sha1="9406c89d4276bbf3797f3c43d1c4a591df62b9ea" format="png" support="">media/mixrbv2/hangon.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41624" romid="44139">
            <path>hangon2.zip</path>
            <noms>
                <nom region="ss">Hang-on</nom>
                <nom region="wor">Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a07757c0" md5="4332fd08faae81ea9098b6c9f175700f" sha1="82d47269934fca926ba6361b0befe13191682856" format="mp4" support="">media/video/hangon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d3b34bf" md5="62eced53c8faeb6ec255cea530d25890" sha1="9406c89d4276bbf3797f3c43d1c4a591df62b9ea" format="png" support="">media/mixrbv2/hangon2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41625" romid="44140">
            <path>hangonjr.zip</path>
            <noms>
                <nom region="ss">Hang-on Jr.</nom>
                <nom region="wor">Hang-on Jr.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hang-On Jr. is a cut-down version of its legendary parent, 'Hang-On Jr' features similar gameplay to "Hang-On", but is rendered in more primitive graphics due to the vastly inferior host hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ebf921a4" md5="ea458a0b4f3282665a15c4742f10de97" sha1="542d345a20f1659e0c9d3d9265346c48cf393bcc" format="mp4" support="">media/video/hangonjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc4b896c" md5="b41aede54a150fda9843c34b12a31591" sha1="beca3aecf137565b9a21a77f4e3fc0ad21274de5" format="png" support="">media/mixrbv2/hangonjr.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="149829" romid="578826">
            <path>hangzo.zip</path>
            <noms>
                <nom region="ss">Hangzo</nom>
                <nom region="wor">Hangzo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Unreleased video game. Last prototype version from January 1992.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5546ab3" md5="fd6df83add912e097c9dadc9ed812362" sha1="44731968576cdd5eaa7e387a2172b787e713b729" format="mp4" support="">media/video/hangzo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8d6fb5b" md5="6167e87d90e1e56bd99256ebc8a0d7a4" sha1="21c6de5c7838f6ea58a8b34de35144e849decea9" format="png" support="">media/mixrbv2/hangzo.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41627" romid="44144">
            <path>happy6101.zip</path>
            <noms>
                <nom region="ss">Happy 6-in-1</nom>
                <nom region="wor">Happy 6-in-1</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>happy6.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Happy 6-in-1 (c) 2004 IGS [International Game System].  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb20d2e" md5="cc0da6a56dd084c2bdb0875692ac73b8" sha1="4924a713c82a0c86abce485f3aaa1b6dfaa6fd39" format="mp4" support="">media/video/happy6101.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="312f8001" md5="96eeb454a5f1db5ae8e6d47f1a332d95" sha1="3a3e96e9113a684870a524b8c763065ee224dea0" format="png" support="">media/mixrbv2/happy6101.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41627" romid="44143">
            <path>happy6.zip</path>
            <noms>
                <nom region="ss">Happy 6-in-1</nom>
                <nom region="wor">Happy 6-in-1</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Happy 6-in-1 (c) 2004 IGS [International Game System].  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb20d2e" md5="cc0da6a56dd084c2bdb0875692ac73b8" sha1="4924a713c82a0c86abce485f3aaa1b6dfaa6fd39" format="mp4" support="">media/video/happy6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="312f8001" md5="96eeb454a5f1db5ae8e6d47f1a332d95" sha1="3a3e96e9113a684870a524b8c763065ee224dea0" format="png" support="">media/mixrbv2/happy6.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41627">
            <path>happy6100hk.zip</path>
            <noms>
                <nom region="ss">Happy 6-in-1</nom>
                <nom region="wor">Happy 6-in-1</nom>
            </noms>
            <cloneof>happy6.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Happy 6-in-1 (c) 2004 IGS [International Game System].  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb20d2e" md5="cc0da6a56dd084c2bdb0875692ac73b8" sha1="4924a713c82a0c86abce485f3aaa1b6dfaa6fd39" format="mp4" support="">media/video/happy6100hk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="312f8001" md5="96eeb454a5f1db5ae8e6d47f1a332d95" sha1="3a3e96e9113a684870a524b8c763065ee224dea0" format="png" support="">media/mixrbv2/happy6100hk.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41633">
            <path>hardhea2a.zip</path>
            <noms>
                <nom region="ss">Hard Head</nom>
                <nom region="wor">Hard Head</nom>
            </noms>
            <cloneof>hardhea2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin.

SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc5e2074" md5="b21e6b154adad45cb7da63529026e4da" sha1="740fd208cf8dc1b8574358780f0088d1eca040fd" format="mp4" support="">media/video/hardhea2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3985f06e" md5="31b519364979d9097a349a30aa9472c2" sha1="f8b73f0cdbcf23779e5d73e59fffbf8007b06fea" format="png" support="">media/mixrbv2/hardhea2a.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41633" romid="44168">
            <path>hardhead.zip</path>
            <noms>
                <nom region="ss">Hard Head</nom>
                <nom region="wor">Hard Head</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Players control the character Hard Head, who can use a bubble gun to entrap enemies, then jump on their heads to defeat them. Often compared to Nintendo's Super Mario Bros., the game met with some favorable reviews on release and its offbeat sense of humor has been noted. Enemies include monsters and ducks. Hard Head can use his head to break bricks, some of which contain power-ups. Levels are completed by finding a soccer ball and kicking it through a goal to finish the stage. There are 16 levels in total. A two-player simultaneous mode is also available, allowing another player to control the second Hard Head twin.

SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc5e2074" md5="b21e6b154adad45cb7da63529026e4da" sha1="740fd208cf8dc1b8574358780f0088d1eca040fd" format="mp4" support="">media/video/hardhead.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3985f06e" md5="31b519364979d9097a349a30aa9472c2" sha1="f8b73f0cdbcf23779e5d73e59fffbf8007b06fea" format="png" support="">media/mixrbv2/hardhead.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41632" romid="44167">
            <path>hardhea2.zip</path>
            <noms>
                <nom region="ss">Hard Head 2</nom>
                <nom region="wor">Hard Head 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A platform game </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f454e388" md5="bb4e174d306c7eecda4caea0dfdf10fa" sha1="a6f307cda72fdc91d7d558d91f263daf1fb6e00e" format="mp4" support="">media/video/hardhea2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6222f8df" md5="6d48f91628a558cb6dc813e02d1d4d91" sha1="125889435eecbbb3f3dc9500a8747efffe1bcd07" format="png" support="">media/mixrbv2/hardhea2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41634" romid="44172">
            <path>hardyard10.zip</path>
            <noms>
                <nom region="ss">Hard Yardage</nom>
                <nom region="wor">Hard Yardage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hardyard.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies.  Looks similar to early 3D Madden games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47599c4a" md5="151ff53346cc3eb58ed9b68fdff4c320" sha1="62ba5980f2683ab0cc991e9369a334d598e50626" format="mp4" support="">media/video/hardyard10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19b21575" md5="16835715487d282ebf3195af5b28878f" sha1="9b26efe2a99be78035e620753183cb085413542a" format="png" support="">media/mixrbv2/hardyard10.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="41634">
            <path>hardyard11.zip</path>
            <noms>
                <nom region="ss">Hard Yardage</nom>
                <nom region="wor">Hard Yardage</nom>
            </noms>
            <cloneof>hardyard.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies.  Looks similar to early 3D Madden games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47599c4a" md5="151ff53346cc3eb58ed9b68fdff4c320" sha1="62ba5980f2683ab0cc991e9369a334d598e50626" format="mp4" support="">media/video/hardyard11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19b21575" md5="16835715487d282ebf3195af5b28878f" sha1="9b26efe2a99be78035e620753183cb085413542a" format="png" support="">media/mixrbv2/hardyard11.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="41634" romid="44171">
            <path>hardyard.zip</path>
            <noms>
                <nom region="ss">Hard Yardage</nom>
                <nom region="wor">Hard Yardage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies.  Looks similar to early 3D Madden games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47599c4a" md5="151ff53346cc3eb58ed9b68fdff4c320" sha1="62ba5980f2683ab0cc991e9369a334d598e50626" format="mp4" support="">media/video/hardyard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19b21575" md5="16835715487d282ebf3195af5b28878f" sha1="9b26efe2a99be78035e620753183cb085413542a" format="png" support="">media/mixrbv2/hardyard.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="41640" romid="44199">
            <path>hasamu.zip</path>
            <noms>
                <nom region="ss">Hasamu</nom>
                <nom region="wor">Hasamu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d31f1d2" md5="6c48083ad41f3a93a78fb85cfe9ff570" sha1="42974151c936470789619346b8236aed1b38f672" format="mp4" support="">media/video/hasamu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f1c3b7d" md5="89c1bc631c5807e49b020432908a3545" sha1="5b4052eb8ffa0e960c481dc18777097c49ca0103" format="png" support="">media/mixrbv2/hasamu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="126680" romid="857175">
            <path>hthero95a.zip</path>
            <noms>
                <nom region="ss">Hat Trick Hero '95</nom>
            </noms>
            <cloneof>pwrgoal.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fc28b00" md5="c04493429f4016fa37cab4ab04315ebb" sha1="c2b15e4634b2b37ff699dfd3b9df39f6aec2bbd1" format="png" support="">media/mixrbv2/hthero95a.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41744" romid="44625">
            <path>htchctch.zip</path>
            <noms>
                <nom region="ss">Hatch Catch</nom>
                <nom region="wor">Hatch Catch</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="54ee47a9" md5="7d1b717a695a784eee2c17d1354ed15f" sha1="3f28225b82544da0851bdaef1a6b3092c96dad7b" format="mp4" support="">media/video/htchctch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b51aa86e" md5="9a3c112a97634360ceeffc7d11466d1c" sha1="f8ba95a5f28ef7a1666432c1486475f149ecb0d3" format="png" support="">media/mixrbv2/htchctch.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41642" romid="44202">
            <path>hatrisj.zip</path>
            <noms>
                <nom region="ss">Hatris</nom>
                <nom region="wor">Hatris</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hatris.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f843aeac" md5="f66236c57b58288f29562e6c95f149c6" sha1="42798a8126662355b3307dda8823bacf779aeffd" format="mp4" support="">media/video/hatrisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f027c42e" md5="7c0d4e8e62655a402d28e87729bd6bd3" sha1="8fd77b4afda3022b5add979f363a21027b10fc4d" format="png" support="">media/mixrbv2/hatrisj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41642" romid="44201">
            <path>hatris.zip</path>
            <noms>
                <nom region="ss">Hatris</nom>
                <nom region="wor">Hatris</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f843aeac" md5="f66236c57b58288f29562e6c95f149c6" sha1="42798a8126662355b3307dda8823bacf779aeffd" format="mp4" support="">media/video/hatris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f027c42e" md5="7c0d4e8e62655a402d28e87729bd6bd3" sha1="8fd77b4afda3022b5add979f363a21027b10fc4d" format="png" support="">media/mixrbv2/hatris.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41649" romid="44351">
            <path>hcastlee.zip</path>
            <noms>
                <nom region="ss">Haunted Castle</nom>
                <nom region="wor">Haunted Castle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hcastle.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend.

However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church.

The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed...

Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him.

Now in order to save Serena, Simon heads to the demon castle</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52435942" md5="757272408c2119dd94b3b46806796b13" sha1="28671e67d744843c8867586f70171d377cb063ee" format="mp4" support="">media/video/hcastlee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed6aa24" md5="47a77dc4d7006cd38f71ec09fc03e24f" sha1="d4b8bdc58cf8c6ee5ed9332eda73818e09847d73" format="png" support="">media/mixrbv2/hcastlee.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41649" romid="44350">
            <path>hcastle.zip</path>
            <noms>
                <nom region="ss">Haunted Castle</nom>
                <nom region="wor">Haunted Castle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend.

However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church.

The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed...

Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him.

Now in order to save Serena, Simon heads to the demon castle</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52435942" md5="757272408c2119dd94b3b46806796b13" sha1="28671e67d744843c8867586f70171d377cb063ee" format="mp4" support="">media/video/hcastle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed6aa24" md5="47a77dc4d7006cd38f71ec09fc03e24f" sha1="d4b8bdc58cf8c6ee5ed9332eda73818e09847d73" format="png" support="">media/mixrbv2/hcastle.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41649" romid="44352">
            <path>hcastlek.zip</path>
            <noms>
                <nom region="ss">Haunted Castle</nom>
                <nom region="wor">Haunted Castle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hcastle.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend.

However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church.

The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed...

Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him.

Now in order to save Serena, Simon heads to the demon castle</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52435942" md5="757272408c2119dd94b3b46806796b13" sha1="28671e67d744843c8867586f70171d377cb063ee" format="mp4" support="">media/video/hcastlek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed6aa24" md5="47a77dc4d7006cd38f71ec09fc03e24f" sha1="d4b8bdc58cf8c6ee5ed9332eda73818e09847d73" format="png" support="">media/mixrbv2/hcastlek.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41649" romid="37402">
            <path>akumajoun.zip</path>
            <noms>
                <nom region="ss">Haunted Castle</nom>
                <nom region="wor">Haunted Castle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hcastle.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend.

However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church.

The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed...

Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him.

Now in order to save Serena, Simon heads to the demon castle</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52435942" md5="757272408c2119dd94b3b46806796b13" sha1="28671e67d744843c8867586f70171d377cb063ee" format="mp4" support="">media/video/akumajoun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed6aa24" md5="47a77dc4d7006cd38f71ec09fc03e24f" sha1="d4b8bdc58cf8c6ee5ed9332eda73818e09847d73" format="png" support="">media/mixrbv2/akumajoun.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41649" romid="37401">
            <path>akumajou.zip</path>
            <noms>
                <nom region="ss">Haunted Castle</nom>
                <nom region="wor">Haunted Castle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hcastle.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Count Dracula sleeps for a long hundred of years. During this time, peace exists at the village and Dracula is nothing but a mere legend.

However, one day a young couple named Simon and Serena were celebrating their wedding at the village's church.

The couple were enveloped with happiness, as the wedding bells rang, their future seemed blessed...

Suddenly, the empty sky was covered with dark clouds and with a rolling thunder that shook the earth, Dracula has once again awakened. Asking for the beautiful girl's blood, he flew down during the middle of the wedding and suddenly took the bride with him.

Now in order to save Serena, Simon heads to the demon castle</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52435942" md5="757272408c2119dd94b3b46806796b13" sha1="28671e67d744843c8867586f70171d377cb063ee" format="mp4" support="">media/video/akumajou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ed6aa24" md5="47a77dc4d7006cd38f71ec09fc03e24f" sha1="d4b8bdc58cf8c6ee5ed9332eda73818e09847d73" format="png" support="">media/mixrbv2/akumajou.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41645" romid="44208">
            <path>hayaosi1.zip</path>
            <noms>
                <nom region="ss">Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz</nom>
                <nom region="wor">Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A quiz game .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce395cc3" md5="bdc16df0b8b854f731660f2454a5fcd0" sha1="e06aa7b953b42b37d374498bf54da8678d6f616a" format="mp4" support="">media/video/hayaosi1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c4ec939" md5="737b55c4c4c529591daa569eb50da7e8" sha1="c86be2c3c79284c0e54659fa8e40dfea175934d7" format="png" support="">media/mixrbv2/hayaosi1.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="149465" romid="44363">
            <path>headon.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbc103fe" md5="0fa659472e9ebc9789a65dd5551f4b3e" sha1="f3996a880e67cfbb6cd922593e008b9d873bef43" format="png" support="">media/mixrbv2/headon.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149465" romid="44371">
            <path>headonsa.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headonsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbc103fe" md5="0fa659472e9ebc9789a65dd5551f4b3e" sha1="f3996a880e67cfbb6cd922593e008b9d873bef43" format="png" support="">media/mixrbv2/headonsa.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149465" romid="44370">
            <path>headons.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headons.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbc103fe" md5="0fa659472e9ebc9789a65dd5551f4b3e" sha1="f3996a880e67cfbb6cd922593e008b9d873bef43" format="png" support="">media/mixrbv2/headons.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149465" romid="44369">
            <path>headonmz.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headonmz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbc103fe" md5="0fa659472e9ebc9789a65dd5551f4b3e" sha1="f3996a880e67cfbb6cd922593e008b9d873bef43" format="png" support="">media/mixrbv2/headonmz.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="184502" romid="44364">
            <path>headonb.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e078e6e" md5="2dadc3f7ada64ba8bcea1b901367a0ef" sha1="965c393040b719531fc1df806cb3374aadb57977" format="png" support="">media/mixrbv2/headonb.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="184502" romid="44364">
            <path>headon1.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/headon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e078e6e" md5="2dadc3f7ada64ba8bcea1b901367a0ef" sha1="965c393040b719531fc1df806cb3374aadb57977" format="png" support="">media/mixrbv2/headon1.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149465" romid="44495">
            <path>hocrash.zip</path>
            <noms>
                <nom region="ss">Head On</nom>
                <nom region="wor">Head On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d273992" md5="1b0200cc11c472411f63f5c02c5df349" sha1="c37b92ae2ce1fac1973fe629b5d005f59993a4be" format="mp4" support="">media/video/hocrash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbc103fe" md5="0fa659472e9ebc9789a65dd5551f4b3e" sha1="f3996a880e67cfbb6cd922593e008b9d873bef43" format="png" support="">media/mixrbv2/hocrash.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="190831" romid="857083">
            <path>headonn.zip</path>
            <noms>
                <nom region="ss">Head On N</nom>
                <nom region="wor">Head On N</nom>
            </noms>
            <cloneof>headon.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4789c765" md5="32b9c7e208c340a99ba622bf92a415de" sha1="ddc208429d5bb3eb05518174cd8a8c929bdabf05" format="png" support="">media/mixrbv2/headonn.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41659" romid="44388">
            <path>hedpanic.zip</path>
            <noms>
                <nom region="ss">Head Panic</nom>
                <nom region="wor">Head Panic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Follow Polly &amp; Sally as they go round the world defeating monsters, complete with landscapes &amp; landmarks from all around the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a2d2a7" md5="b4fe07138ac6097c22245126851d4839" sha1="6f854395c8f4d085ed83fbbc3a03ab5074cf588c" format="mp4" support="">media/video/hedpanic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="280469a4" md5="cfd4be6b5a777ef42925ae76663c26a1" sha1="a5c250fda754f6174bfce676f1f19a74252c2f71" format="png" support="">media/mixrbv2/hedpanic.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41659" romid="745635">
            <path>hedpanica.zip</path>
            <noms>
                <nom region="ss">Head Panic</nom>
                <nom region="wor">Head Panic</nom>
            </noms>
            <cloneof>hedpanic.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Follow Polly &amp; Sally as they go round the world defeating monsters, complete with landscapes &amp; landmarks from all around the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a2d2a7" md5="b4fe07138ac6097c22245126851d4839" sha1="6f854395c8f4d085ed83fbbc3a03ab5074cf588c" format="mp4" support="">media/video/hedpanica.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="280469a4" md5="cfd4be6b5a777ef42925ae76663c26a1" sha1="a5c250fda754f6174bfce676f1f19a74252c2f71" format="png" support="">media/mixrbv2/hedpanica.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41659" romid="44389">
            <path>hedpanicf.zip</path>
            <noms>
                <nom region="ss">Head Panic</nom>
                <nom region="wor">Head Panic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hedpanic.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Follow Polly &amp; Sally as they go round the world defeating monsters, complete with landscapes &amp; landmarks from all around the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a2d2a7" md5="b4fe07138ac6097c22245126851d4839" sha1="6f854395c8f4d085ed83fbbc3a03ab5074cf588c" format="mp4" support="">media/video/hedpanicf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="280469a4" md5="cfd4be6b5a777ef42925ae76663c26a1" sha1="a5c250fda754f6174bfce676f1f19a74252c2f71" format="png" support="">media/mixrbv2/hedpanicf.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656" romid="44376">
            <path>heatbrlo.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>heatbrl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrlo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrlo.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656" romid="44373">
            <path>heatbrl.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656" romid="44374">
            <path>heatbrl2.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>heatbrl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrl2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656">
            <path>heatbrl3.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <cloneof>heatbrl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrl3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrl3.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656" romid="44375">
            <path>heatbrle.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>heatbrl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrle.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41656" romid="44377">
            <path>heatbrlu.zip</path>
            <noms>
                <nom region="ss">Heated Barrel</nom>
                <nom region="wor">Heated Barrel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>heatbrl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0a5f17b" md5="ae51ddae717cad0b0332a05682e657ec" sha1="f4a11af5c5ab1e3662617086de07ed62c675f21d" format="mp4" support="">media/video/heatbrlu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6aa66826" md5="ca560758da23810e09cc5689b370bdd9" sha1="dd77821dd418057725534144a79dfa780cb859ae" format="png" support="">media/mixrbv2/heatbrlu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="56">Tad Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41648" romid="44318">
            <path>hbarrel.zip</path>
            <noms>
                <nom region="ss">Heavy Barrel</nom>
                <nom region="wor">Heavy Barrel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Heavy Barrel is a 1987 overhead run and gun arcade game by Data East.

Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks.
The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f832659" md5="74653428bc469b2b85d5bebb1ffce14a" sha1="976af15ed1366b74b3d3e12bcd8312d23062041b" format="mp4" support="">media/video/hbarrel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bc54aea" md5="b7a350dfae4500a0618a68c1dbe45996" sha1="de72d22a138f71a8946e53a335e4a6dbc013afff" format="png" support="">media/mixrbv2/hbarrel.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Brown||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Brown||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41648">
            <path>hbarrelu.zip</path>
            <noms>
                <nom region="ss">Heavy Barrel</nom>
                <nom region="wor">Heavy Barrel</nom>
            </noms>
            <cloneof>hbarrel.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Heavy Barrel is a 1987 overhead run and gun arcade game by Data East.

Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks.
The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel.</synopsis>
            </synopsis>
            <medias>
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                <region>wor</region>
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                <region>asi</region>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41662" romid="44398">
            <path>hellfire2a.zip</path>
            <noms>
                <nom region="ss">Hellfire</nom>
                <nom region="wor">Hellfire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hellfire.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a748c5a5" md5="a36d2b5507349ee8f52b183348033b3e" sha1="1714865ae493cc0464e2b4410afd40d281488817" format="mp4" support="">media/video/hellfire2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac944e15" md5="78336102eee266d1298d6313cca439d2" sha1="1d60369b3680f279c84abc3937542fe223fd7fb6" format="png" support="">media/mixrbv2/hellfire2a.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41662" romid="44396">
            <path>hellfire1a.zip</path>
            <noms>
                <nom region="ss">Hellfire</nom>
                <nom region="wor">Hellfire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hellfire.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a748c5a5" md5="a36d2b5507349ee8f52b183348033b3e" sha1="1714865ae493cc0464e2b4410afd40d281488817" format="mp4" support="">media/video/hellfire1a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac944e15" md5="78336102eee266d1298d6313cca439d2" sha1="1d60369b3680f279c84abc3937542fe223fd7fb6" format="png" support="">media/mixrbv2/hellfire1a.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41662" romid="44394">
            <path>hellfire.zip</path>
            <noms>
                <nom region="ss">Hellfire</nom>
                <nom region="wor">Hellfire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a748c5a5" md5="a36d2b5507349ee8f52b183348033b3e" sha1="1714865ae493cc0464e2b4410afd40d281488817" format="mp4" support="">media/video/hellfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac944e15" md5="78336102eee266d1298d6313cca439d2" sha1="1d60369b3680f279c84abc3937542fe223fd7fb6" format="png" support="">media/mixrbv2/hellfire.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41662" romid="44395">
            <path>hellfire1.zip</path>
            <noms>
                <nom region="ss">Hellfire</nom>
                <nom region="wor">Hellfire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hellfire.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a748c5a5" md5="a36d2b5507349ee8f52b183348033b3e" sha1="1714865ae493cc0464e2b4410afd40d281488817" format="mp4" support="">media/video/hellfire1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac944e15" md5="78336102eee266d1298d6313cca439d2" sha1="1d60369b3680f279c84abc3937542fe223fd7fb6" format="png" support="">media/mixrbv2/hellfire1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41664" romid="44406">
            <path>herodku.zip</path>
            <noms>
                <nom region="ss">Hero</nom>
                <nom region="wor">Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hero.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2f3e188" md5="d7b7446685b1d6fe27bcab48576fb808" sha1="c14a506e88357f0743dc111c1acb51a22b9e7130" format="mp4" support="">media/video/herodku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6affb070" md5="58185e5972258209d0467ccc4fcd3b54" sha1="564d52ed10e4b9ecb7f4225fa4192f53feea3fb1" format="png" support="">media/mixrbv2/herodku.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41664" romid="44405">
            <path>herodk.zip</path>
            <noms>
                <nom region="ss">Hero</nom>
                <nom region="wor">Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hero.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2f3e188" md5="d7b7446685b1d6fe27bcab48576fb808" sha1="c14a506e88357f0743dc111c1acb51a22b9e7130" format="mp4" support="">media/video/herodk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6affb070" md5="58185e5972258209d0467ccc4fcd3b54" sha1="564d52ed10e4b9ecb7f4225fa4192f53feea3fb1" format="png" support="">media/mixrbv2/herodk.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41664" romid="44404">
            <path>hero.zip</path>
            <noms>
                <nom region="ss">Hero</nom>
                <nom region="wor">Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2f3e188" md5="d7b7446685b1d6fe27bcab48576fb808" sha1="c14a506e88357f0743dc111c1acb51a22b9e7130" format="mp4" support="">media/video/hero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6affb070" md5="58185e5972258209d0467ccc4fcd3b54" sha1="564d52ed10e4b9ecb7f4225fa4192f53feea3fb1" format="png" support="">media/mixrbv2/hero.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41665" romid="44407">
            <path>heuksun.zip</path>
            <noms>
                <nom region="ss">Heuk Sun Baek Sa</nom>
                <nom region="wor">Heuk Sun Baek Sa</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Heuk sun baek sa (c) 1997 F2 System.  - TRIVIA -  The title of this game translates from Korean as 'Black first, kill white'.  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb257a06" md5="5196394c5e9cdbdf62ade596cd57f073" sha1="f7910184203e69dd8b2b8bbb1153cee5580c659a" format="mp4" support="">media/video/heuksun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8760bd59" md5="f05c21e034c83dcf9d861e7ae1f6b0f3" sha1="8661843d36150bb2a75b5d2c8e372df60650cb81" format="png" support="">media/mixrbv2/heuksun.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
            </dates>
            <editeur id="5753">Oksan / F2 System</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2958" principale="0" parentid="2647" langue="en">Go</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41666" romid="44408">
            <path>hexa.zip</path>
            <noms>
                <nom region="ss">Hexa</nom>
                <nom region="wor">Hexa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hexa is a clone of Sega's "Columns", released in 1990.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="59689fa8" md5="f783cb1be4e59c66419fc8b1028ff953" sha1="a2a39fc8a795898470872b4f1ec1e2e0973b5746" format="mp4" support="">media/video/hexa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="be16ee08" md5="21a805a346d41bc5fe7c2223df3b3b38" sha1="9e8f9e7e557152395e865e89f7bc44bddcc2dec5" format="png" support="">media/mixrbv2/hexa.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="5754">D.R. Korea</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41667" romid="44412">
            <path>hexionb.zip</path>
            <noms>
                <nom region="ss">Hexion</nom>
                <nom region="wor">Hexion</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>hexion.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03cd60c2" md5="27832d27a3af26d589b494fe70cc6ba7" sha1="3e9b9976bcd65f1f1bf969087908ef3ce579e2c5" format="mp4" support="">media/video/hexionb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e457e10" md5="81a8180751e9433789ba310e60e85a3a" sha1="fda8955b9d9ced1b05e8f3b2dab4e9b254577477" format="png" support="">media/mixrbv2/hexionb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41667" romid="44411">
            <path>hexion.zip</path>
            <noms>
                <nom region="ss">Hexion</nom>
                <nom region="wor">Hexion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03cd60c2" md5="27832d27a3af26d589b494fe70cc6ba7" sha1="3e9b9976bcd65f1f1bf969087908ef3ce579e2c5" format="mp4" support="">media/video/hexion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e457e10" md5="81a8180751e9433789ba310e60e85a3a" sha1="fda8955b9d9ced1b05e8f3b2dab4e9b254577477" format="png" support="">media/mixrbv2/hexion.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41756" romid="44665">
            <path>hwrace.zip</path>
            <noms>
                <nom region="ss">High Way Race</nom>
                <nom region="wor">High Way Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">High Way Race is an overhead driving game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03033793" md5="11513f38f4f7aa49ad58e0ce3d95cda9" sha1="d9835cc2817d7e7897ac2e2b0104ae9a4a5a8545" format="mp4" support="">media/video/hwrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df4c7de8" md5="4c01fb68f7ad8e57c85645f3ed4d89e4" sha1="3c6fe9c64fdbddb8719922187904ac90d7b51ebb" format="png" support="">media/mixrbv2/hwrace.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40558" romid="39447">
            <path>chwy.zip</path>
            <noms>
                <nom region="ss">Highway Chase</nom>
                <nom region="wor">Highway Chase</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A "Galaxian" type game. Shoot all the cars on the screen the clear the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47a74f30" md5="539d4b5d0b439b731a1ed224380f592f" sha1="d45aea9c555281c324dad84171d6ebc4eec35ad0" format="mp4" support="">media/video/chwy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a779b623" md5="905f4488f195e11c048d00d81c62e9ab" sha1="0020fd503405371ca9a08dca979f05734e2c16ed" format="png" support="">media/mixrbv2/chwy.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41679" romid="44442">
            <path>himesiki.zip</path>
            <noms>
                <nom region="ss">Himeshikibu</nom>
                <nom region="wor">Himeshikibu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Himeshikibu (c) 1989 Hi-Soft.  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96017249" md5="345b50530bcbd84aa1a76159c9693c29" sha1="e3d8ef00a45110cf2b000ca5581646b77d45d18f" format="mp4" support="">media/video/himesiki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="265d6e4f" md5="8806c7b8878233e73d1f4d95cd25aeeb" sha1="181b4ee6564405d2fe2bfc2b1c78ca09eaf0b4d1" format="png" support="">media/mixrbv2/himesiki.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5756">Hi-Soft</developpeur>
            <editeur id="5756">Hi-Soft</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2882" principale="0" parentid="2647" langue="en">Hanafuda</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41681" romid="585558">
            <path>ffantasyb.zip</path>
            <noms>
                <nom region="ss">Hippodrome</nom>
                <nom region="jp">Fighting Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hippodrm.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f82e9a6a" md5="a64e66bc61f408e582c7ae4d80c17fc2" sha1="97190e70237e2f9f2ad101fc1aa1b22ffa6c3422" format="mp4" support="">media/video/ffantasyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02e06443" md5="1a26b139c1622c888b642cf2b2765c08" sha1="a7e33db2979ed2442a5ae4b9328c74211919e72d" format="png" support="">media/mixrbv2/ffantasyb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41681" romid="44444">
            <path>hippodrm.zip</path>
            <noms>
                <nom region="ss">Hippodrome</nom>
                <nom region="jp">Fighting Fantasy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f82e9a6a" md5="a64e66bc61f408e582c7ae4d80c17fc2" sha1="97190e70237e2f9f2ad101fc1aa1b22ffa6c3422" format="mp4" support="">media/video/hippodrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02e06443" md5="1a26b139c1622c888b642cf2b2765c08" sha1="a7e33db2979ed2442a5ae4b9328c74211919e72d" format="png" support="">media/mixrbv2/hippodrm.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41681" romid="42725">
            <path>ffantasy.zip</path>
            <noms>
                <nom region="ss">Hippodrome</nom>
                <nom region="jp">Fighting Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hippodrm.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f82e9a6a" md5="a64e66bc61f408e582c7ae4d80c17fc2" sha1="97190e70237e2f9f2ad101fc1aa1b22ffa6c3422" format="mp4" support="">media/video/ffantasy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02e06443" md5="1a26b139c1622c888b642cf2b2765c08" sha1="a7e33db2979ed2442a5ae4b9328c74211919e72d" format="png" support="">media/mixrbv2/ffantasy.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41681" romid="42725">
            <path>ffantasyj.zip</path>
            <noms>
                <nom region="ss">Hippodrome</nom>
                <nom region="jp">Fighting Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hippodrm.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f82e9a6a" md5="a64e66bc61f408e582c7ae4d80c17fc2" sha1="97190e70237e2f9f2ad101fc1aa1b22ffa6c3422" format="mp4" support="">media/video/ffantasyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02e06443" md5="1a26b139c1622c888b642cf2b2765c08" sha1="a7e33db2979ed2442a5ae4b9328c74211919e72d" format="png" support="">media/mixrbv2/ffantasyj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41681" romid="42726">
            <path>ffantasya.zip</path>
            <noms>
                <nom region="ss">Hippodrome</nom>
                <nom region="jp">Fighting Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hippodrm.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The brave knight takes on a slew of medieval opponents. Money won during fights can be used to purchase fighter upgrades.

The game has 9 different selectable colosseums, each with a different opponent to face:
Pandemonium: Cawnus the Lamia Noble
Gehenna: Gran the Gargoyle
Tarterus: Norfolk the Lizard Man
Gadsheim: Sharon the Armor Dragon
Archeron: Daldnoa the Scorpion Man
Elysium: Solomon the Wizard
Twin Paradises: Charry Steve The Assassins
Abyss: Pon the Giant</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f82e9a6a" md5="a64e66bc61f408e582c7ae4d80c17fc2" sha1="97190e70237e2f9f2ad101fc1aa1b22ffa6c3422" format="mp4" support="">media/video/ffantasya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02e06443" md5="1a26b139c1622c888b642cf2b2765c08" sha1="a7e33db2979ed2442a5ae4b9328c74211919e72d" format="png" support="">media/mixrbv2/ffantasya.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41684" romid="44457">
            <path>hitice.zip</path>
            <noms>
                <nom region="ss">Hit The Ice</nom>
                <nom region="wor">Hit The Ice</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to no holds barred hockey brought to you by the Video Hockey League.  It's the Reds versus the Blues, the VHL's biggest rivalry.

The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being.  Players can also start fights with one another to really spice things up.

For an additional credit, players can purchase a 'power drink' that will make them 'Skate Faster and Shoot Harder' at the start of the period for one minute.

Now get to the action and DROP THAT PUCK!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbf61839" md5="be7b4c3201227e991e86894a4d13b056" sha1="9af4a58f5e4842fd7a8ac8f35b6673b434ea76d7" format="mp4" support="">media/video/hitice.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc6499e4" md5="f93bea236b3f43bfc8d4bc5181a40973" sha1="6f01ea3c3e1083fc79d5f8a42807d59e3c3f3c6d" format="png" support="">media/mixrbv2/hitice.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=White||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=White||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="41684" romid="44458">
            <path>hiticej.zip</path>
            <noms>
                <nom region="ss">Hit The Ice</nom>
                <nom region="wor">Hit The Ice</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hitice.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to no holds barred hockey brought to you by the Video Hockey League.  It's the Reds versus the Blues, the VHL's biggest rivalry.

The same hockey rules apply, pass the puck around around the ice rink and shoot it past the opposite goalie to score. You can also check your opponent just like real hockey, only each character has their own bone-crushing way of checking, each with maximum impact and zero tolerance for your well-being.  Players can also start fights with one another to really spice things up.

For an additional credit, players can purchase a 'power drink' that will make them 'Skate Faster and Shoot Harder' at the start of the period for one minute.

Now get to the action and DROP THAT PUCK!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbf61839" md5="be7b4c3201227e991e86894a4d13b056" sha1="9af4a58f5e4842fd7a8ac8f35b6673b434ea76d7" format="mp4" support="">media/video/hiticej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc6499e4" md5="f93bea236b3f43bfc8d4bc5181a40973" sha1="6f01ea3c3e1083fc79d5f8a42807d59e3c3f3c6d" format="png" support="">media/mixrbv2/hiticej.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=White||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=White||P4_BUTTON2=Blue||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="41700" romid="44493">
            <path>hoccer2.zip</path>
            <noms>
                <nom region="ss">Hoccer</nom>
                <nom region="wor">Hoccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hoccer.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f1cda3f" md5="08c3995599d24349fd87ef048541ac40" sha1="df8a8ea340d1171fa69c587d247090fd61d2e119" format="mp4" support="">media/video/hoccer2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a205b917" md5="db4ba3460314b0c424c636ecd3cc6229" sha1="76cb78f7e83d3254fb046dcc4811d7f8cd2e734c" format="png" support="">media/mixrbv2/hoccer2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5762">Eastern Micro Electronics</developpeur>
            <editeur id="5762">Eastern Micro Electronics</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41700" romid="44492">
            <path>hoccer.zip</path>
            <noms>
                <nom region="ss">Hoccer</nom>
                <nom region="wor">Hoccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f1cda3f" md5="08c3995599d24349fd87ef048541ac40" sha1="df8a8ea340d1171fa69c587d247090fd61d2e119" format="mp4" support="">media/video/hoccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a205b917" md5="db4ba3460314b0c424c636ecd3cc6229" sha1="76cb78f7e83d3254fb046dcc4811d7f8cd2e734c" format="png" support="">media/mixrbv2/hoccer.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5762">Eastern Micro Electronics</developpeur>
            <editeur id="5762">Eastern Micro Electronics</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41703" romid="857212">
            <path>holeland2.zip</path>
            <noms>
                <nom region="ss">Hole Land</nom>
                <nom region="wor">Hole Land</nom>
            </noms>
            <cloneof>holeland.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b67c5871" md5="3f6c36d220be3900f90352a23d391f07" sha1="e3185c7927abc996a3b2cd5575ac487856e0135c" format="mp4" support="">media/video/holeland2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7bb9608" md5="2a58b0c017041bcc028750f6310b26f1" sha1="a48cb2a960f3bfa654d01422d4ffb79d45de58e4" format="png" support="">media/mixrbv2/holeland2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41703" romid="44499">
            <path>holeland.zip</path>
            <noms>
                <nom region="ss">Hole Land</nom>
                <nom region="wor">Hole Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b67c5871" md5="3f6c36d220be3900f90352a23d391f07" sha1="e3185c7927abc996a3b2cd5575ac487856e0135c" format="mp4" support="">media/video/holeland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7bb9608" md5="2a58b0c017041bcc028750f6310b26f1" sha1="a48cb2a960f3bfa654d01422d4ffb79d45de58e4" format="png" support="">media/mixrbv2/holeland.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="41706" romid="44507">
            <path>honeydol.zip</path>
            <noms>
                <nom region="ss">Honey Dolls</nom>
                <nom region="wor">Honey Dolls</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Honey Dolls (c) 1995 Barko.  - TECHNICAL -  Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz)  Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 10</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1b7ba853" md5="60640f8579e82f4ddfce495ff74a7629" sha1="497b7e9b2ff3cdc706bd9b1c6ced4ee153bc96b0" format="mp4" support="">media/video/honeydol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="568e719b" md5="62749a926b8704d3153597c91099760b" sha1="071664aa0cb592f2798026abce328303644f78a4" format="png" support="">media/mixrbv2/honeydol.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="12301">Barco</developpeur>
            <editeur id="5763">Barko Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="190262" romid="822527">
            <path>ablast.zip</path>
            <noms>
                <nom region="ss">Hong Tian Lei (a-blast) (japan)</nom>
                <nom region="wor">Hong Tian Lei (a-blast) (japan)</nom>
            </noms>
            <cloneof>penbros.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64f6707a" md5="e265daaa386b0e45105f1253e60e29ec" sha1="a28e3074d22eb645f7280284072158e5b1427e28" format="png" support="">media/mixrbv2/ablast.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41707" romid="44513">
            <path>hooku.zip</path>
            <noms>
                <nom region="ss">Hook</nom>
                <nom region="wor">Hook</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>hook.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35d317db" md5="9b99a5683e6d6793cdbbf1807e7f4cb7" sha1="ee85df52700ad8a251d1f0eb591ac6444c0c7ef6" format="mp4" support="">media/video/hooku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb8a384e" md5="4405b5a338a2bdde5a3063a14d9bb18d" sha1="b10e554d6ab5623d74a818f2ce19624d59e5f0c0" format="png" support="">media/mixrbv2/hooku.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="41707" romid="44512">
            <path>hookj.zip</path>
            <noms>
                <nom region="ss">Hook</nom>
                <nom region="wor">Hook</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hook.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35d317db" md5="9b99a5683e6d6793cdbbf1807e7f4cb7" sha1="ee85df52700ad8a251d1f0eb591ac6444c0c7ef6" format="mp4" support="">media/video/hookj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb8a384e" md5="4405b5a338a2bdde5a3063a14d9bb18d" sha1="b10e554d6ab5623d74a818f2ce19624d59e5f0c0" format="png" support="">media/mixrbv2/hookj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="41707" romid="44508">
            <path>hook.zip</path>
            <noms>
                <nom region="ss">Hook</nom>
                <nom region="wor">Hook</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35d317db" md5="9b99a5683e6d6793cdbbf1807e7f4cb7" sha1="ee85df52700ad8a251d1f0eb591ac6444c0c7ef6" format="mp4" support="">media/video/hook.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb8a384e" md5="4405b5a338a2bdde5a3063a14d9bb18d" sha1="b10e554d6ab5623d74a818f2ce19624d59e5f0c0" format="png" support="">media/mixrbv2/hook.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="41707" romid="57867">
            <path>ppan.zip</path>
            <noms>
                <nom region="ss">Hook</nom>
                <nom region="wor">Hook</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hook.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35d317db" md5="9b99a5683e6d6793cdbbf1807e7f4cb7" sha1="ee85df52700ad8a251d1f0eb591ac6444c0c7ef6" format="mp4" support="">media/video/ppan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb8a384e" md5="4405b5a338a2bdde5a3063a14d9bb18d" sha1="b10e554d6ab5623d74a818f2ce19624d59e5f0c0" format="png" support="">media/mixrbv2/ppan.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="41708" romid="44516">
            <path>hoops96.zip</path>
            <noms>
                <nom region="ss">Hoops</nom>
                <nom region="jp">Dunk Dream '95</nom>
                <nom region="eu">Hoops'96</nom>
                <nom region="wor">Hoops</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1cd1fd6" md5="a9846ac1c9dc33ecd3ea4c3cd94401a7" sha1="091022deb5958776aba11859255152ed38a2f134" format="mp4" support="">media/video/hoops96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39baf30e" md5="f38cb2d4665a4c19800d5c3281117af3" sha1="f2daeb672ac08be830332e83e33be34ea74ab2a9" format="png" support="">media/mixrbv2/hoops96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41708" romid="40358">
            <path>ddream95.zip</path>
            <noms>
                <nom region="ss">Hoops</nom>
                <nom region="jp">Dunk Dream '95</nom>
                <nom region="eu">Hoops'96</nom>
                <nom region="wor">Hoops</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hoops96.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1cd1fd6" md5="a9846ac1c9dc33ecd3ea4c3cd94401a7" sha1="091022deb5958776aba11859255152ed38a2f134" format="mp4" support="">media/video/ddream95.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39baf30e" md5="f38cb2d4665a4c19800d5c3281117af3" sha1="f2daeb672ac08be830332e83e33be34ea74ab2a9" format="png" support="">media/mixrbv2/ddream95.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41708" romid="44515">
            <path>hoops95.zip</path>
            <noms>
                <nom region="ss">Hoops</nom>
                <nom region="jp">Dunk Dream '95</nom>
                <nom region="eu">Hoops'96</nom>
                <nom region="wor">Hoops</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>hoops96.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1cd1fd6" md5="a9846ac1c9dc33ecd3ea4c3cd94401a7" sha1="091022deb5958776aba11859255152ed38a2f134" format="mp4" support="">media/video/hoops95.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39baf30e" md5="f38cb2d4665a4c19800d5c3281117af3" sha1="f2daeb672ac08be830332e83e33be34ea74ab2a9" format="png" support="">media/mixrbv2/hoops95.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41710" romid="44520">
            <path>hopprobo.zip</path>
            <noms>
                <nom region="ss">Hopper Robo</nom>
                <nom region="wor">Hopper Robo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e81bfd7" md5="f32ae6d70e3bf45ba02dd1f795f3b990" sha1="5c764e0ae12987da71b2f5f09cda641bfd70f56b" format="mp4" support="">media/video/hopprobo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3aee28b" md5="5aca7efb76c227704e5b6d66a24a178d" sha1="6798186f7f56bf62c7f08e786b090324aa9192d9" format="png" support="">media/mixrbv2/hopprobo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41709" romid="44518">
            <path>hopmappy.zip</path>
            <noms>
                <nom region="ss">Hopping Mappy</nom>
                <nom region="wor">Hopping Mappy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Hopping Mappy players control the Micro Police mouse, Mappy as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="750d0eec" md5="e213fcb3ec6e9cb250cc8b7e5db51bae" sha1="5378944a9c7972cde7eb3996ea3f640f931967e0" format="mp4" support="">media/video/hopmappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4c06525" md5="8aad77d151f29f776367160d2cbc4b2e" sha1="f5c1bfea16aeb0e1981eebd1b9d273098ac30919" format="png" support="">media/mixrbv2/hopmappy.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41712" romid="44523">
            <path>horizon.zip</path>
            <noms>
                <nom region="ss">Horizon</nom>
                <nom region="wor">Horizon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling shooter, Horizon is the sequel to Moon Patrol. Both were developed by Irem; Moon Patrol was licensed to Williams.  

Players take control of hover vehicle armed with a turret and a cannon, rolling over the terrain and alternating their position and perspective on three different lanes to destroy enemies and dodge attacks while avoiding obstacles and picking up fuel and other items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9af6b6d9" md5="df88fb61995657bd25a30bd30aa882e5" sha1="c3a49b3018ebd5573e628440b489f5674cf5a6a8" format="mp4" support="">media/video/horizon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c34e32aa" md5="7d062d57f8c2158a51c6a72a2ec6224e" sha1="be18a022977e75fd2db0d2fec21629ed590edf23" format="png" support="">media/mixrbv2/horizon.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41725" romid="44553">
            <path>hotmind.zip</path>
            <noms>
                <nom region="ss">Hot Mind</nom>
                <nom region="wor">Hot Mind</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0929918" md5="ba8fcf8c27a92375316636b187def41f" sha1="a33502f8175600c7a385985d1202a278dd7d572f" format="mp4" support="">media/video/hotmind.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7a87fb6" md5="874b196f1285402d11954d1e8210f3ce" sha1="7360d88efc97ad927a4e940a6e04cf26dd369a8b" format="png" support="">media/mixrbv2/hotmind.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5446">Playmark</developpeur>
            <editeur id="5446">Playmark</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41726" romid="44556">
            <path>hotpinbl.zip</path>
            <noms>
                <nom region="ss">Hot Pinball</nom>
                <nom region="wor">Hot Pinball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Hot Pinball (c) 1995 Comad.  A video-pinball game with girls... lots of girls.  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)  Players : 1 Buttons : 3  - SERIES -  1. Hot Pinb</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4629df9a" md5="0003f124877c37c8599cd164f5350493" sha1="ea1f605c390920c22f5966bea0cd3f45083b793c" format="mp4" support="">media/video/hotpinbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4e273a5" md5="32dc5b36bda8f53f3bd13cae48dfb42e" sha1="841dcc98b8e06667884a5ca0588942e909144db2" format="png" support="">media/mixrbv2/hotpinbl.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>512x224</resolution>
        </jeu>
        <jeu id="150351" romid="44560">
            <path>hotrodja.zip</path>
            <noms>
                <nom region="ss">Hot Rod</nom>
                <nom region="wor">Hot Rod</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hotrod.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ef952aa" md5="8302f66ba49dd1f44c14a5d6d6685119" sha1="37f7f09e0dc81211e5ac1b963e88b6bba5146a01" format="mp4" support="">media/video/hotrodja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="336d5972" md5="6c9fd7a3ec34ab4f6afb5e17ffa0ca2c" sha1="db4d4d555aae08f2c49596c95386d52e5b701086" format="png" support="">media/mixrbv2/hotrodja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Dial, Pedal||Buttons=0     Coins:   8||</controles>
        </jeu>
        <jeu id="150351" romid="44559">
            <path>hotrodj.zip</path>
            <noms>
                <nom region="ss">Hot Rod</nom>
                <nom region="wor">Hot Rod</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hotrod.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ef952aa" md5="8302f66ba49dd1f44c14a5d6d6685119" sha1="37f7f09e0dc81211e5ac1b963e88b6bba5146a01" format="mp4" support="">media/video/hotrodj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="336d5972" md5="6c9fd7a3ec34ab4f6afb5e17ffa0ca2c" sha1="db4d4d555aae08f2c49596c95386d52e5b701086" format="png" support="">media/mixrbv2/hotrodj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Dial, Pedal||Buttons=0     Coins:   8||</controles>
        </jeu>
        <jeu id="150351" romid="44558">
            <path>hotroda.zip</path>
            <noms>
                <nom region="ss">Hot Rod</nom>
                <nom region="wor">Hot Rod</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hotrod.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ef952aa" md5="8302f66ba49dd1f44c14a5d6d6685119" sha1="37f7f09e0dc81211e5ac1b963e88b6bba5146a01" format="mp4" support="">media/video/hotroda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="336d5972" md5="6c9fd7a3ec34ab4f6afb5e17ffa0ca2c" sha1="db4d4d555aae08f2c49596c95386d52e5b701086" format="png" support="">media/mixrbv2/hotroda.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Dial, Pedal||Buttons=0     Coins:   8||</controles>
        </jeu>
        <jeu id="150351" romid="44557">
            <path>hotrod.zip</path>
            <noms>
                <nom region="ss">Hot Rod</nom>
                <nom region="wor">Hot Rod</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ef952aa" md5="8302f66ba49dd1f44c14a5d6d6685119" sha1="37f7f09e0dc81211e5ac1b963e88b6bba5146a01" format="mp4" support="">media/video/hotrod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="336d5972" md5="6c9fd7a3ec34ab4f6afb5e17ffa0ca2c" sha1="db4d4d555aae08f2c49596c95386d52e5b701086" format="png" support="">media/mixrbv2/hotrod.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Dial, Pedal||Buttons=0     Coins:   8||</controles>
        </jeu>
        <jeu id="41728" romid="44562">
            <path>hotshockb.zip</path>
            <noms>
                <nom region="ss">Hot Shocker</nom>
                <nom region="wor">Hot Shocker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hotshock.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Dudley must change the color of the web by walking on it while being chased.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="403bb5a1" md5="76a278c839bdf11c16c27bafff758fff" sha1="db9d95a4ffdfaa46194d48f013da6b0fe9934be8" format="mp4" support="">media/video/hotshockb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82e68a56" md5="0dc0cd5bf858fbde7324a1e9dd679bfa" sha1="2a7530993dea1ce0a7ccc277f905ddd6ce71f6c5" format="png" support="">media/mixrbv2/hotshockb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5769">E.G. Felaco</developpeur>
            <editeur id="5768">E.G. Felaco (Domino license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41728" romid="44561">
            <path>hotshock.zip</path>
            <noms>
                <nom region="ss">Hot Shocker</nom>
                <nom region="wor">Hot Shocker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Dudley must change the color of the web by walking on it while being chased.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="403bb5a1" md5="76a278c839bdf11c16c27bafff758fff" sha1="db9d95a4ffdfaa46194d48f013da6b0fe9934be8" format="mp4" support="">media/video/hotshock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82e68a56" md5="0dc0cd5bf858fbde7324a1e9dd679bfa" sha1="2a7530993dea1ce0a7ccc277f905ddd6ce71f6c5" format="png" support="">media/mixrbv2/hotshock.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5769">E.G. Felaco</developpeur>
            <editeur id="5768">E.G. Felaco (Domino license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37338" romid="44545">
            <path>hotdogst.zip</path>
            <noms>
                <nom region="ss">Hotdog Storm</nom>
                <nom region="wor">Hotdog Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Hot Dog Storm plays like any typical vertical scrolling shoot 'em up from the early-to-mid 90's. The player takes the role of the pilot of a futuristic space fighter, waging war against a horde of giant robots, tanks, mechs, and massive gunships. Similar to games like Strikers 1945 or Raiden, enemies often attack with extremely fast volleys of projectiles, in contrast to proto-bullet hell games such as DonPachi that started appearing the previous year.
The game has five stages, each ending in a boss fight. Bosses have destructible parts that can be blown apart piece by piece for more points, and each boss also has a telegraphed super weapon that fires periodically and must be avoided. 
The game never explains its unusual title.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="599a4c78" md5="494ca341ee9a9eb3d641b2fb79e6d9f7" sha1="f640764b75924aca4b5284e8a6e464c79a36cddb" format="mp4" support="">media/video/hotdogst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07b7b73f" md5="be0785e007cf9c34705208909cc3d2eb" sha1="cab44181d3b96f5927c1d9433b120c79b0883cf6" format="png" support="">media/mixrbv2/hotdogst.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41746" romid="44639">
            <path>hunchbks.zip</path>
            <noms>
                <nom region="ss">Hunchback</nom>
                <nom region="wor">Hunchback</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hunchbak.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress.

To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope).

Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life.

To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded.

A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue.

Once completed, the game starts over with a much higher level of difficulty and tighter time limits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4528841" md5="b657350351faac6e4d352ffb6cae0dbe" sha1="45b8411663e8cc5c96ae5b62cdd4be0b5e7cf5af" format="mp4" support="">media/video/hunchbks.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3924486" md5="bcde052368d5d506ced61b46e01ef507" sha1="be6646d7479903131672912557977fac97174cbb" format="png" support="">media/mixrbv2/hunchbks.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="3369">Century Electronics</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41746" romid="44638">
            <path>hunchbkg.zip</path>
            <noms>
                <nom region="ss">Hunchback</nom>
                <nom region="wor">Hunchback</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hunchbak.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress.

To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope).

Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life.

To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded.

A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue.

Once completed, the game starts over with a much higher level of difficulty and tighter time limits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4528841" md5="b657350351faac6e4d352ffb6cae0dbe" sha1="45b8411663e8cc5c96ae5b62cdd4be0b5e7cf5af" format="mp4" support="">media/video/hunchbkg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3924486" md5="bcde052368d5d506ced61b46e01ef507" sha1="be6646d7479903131672912557977fac97174cbb" format="png" support="">media/mixrbv2/hunchbkg.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="3369">Century Electronics</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41746" romid="44635">
            <path>hunchbak.zip</path>
            <noms>
                <nom region="ss">Hunchback</nom>
                <nom region="wor">Hunchback</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Hunchback is a classic and much-copied platform game in which the player takes on the role of the eponymous bell-ringer, Quasimodo, in his quest to rescue the beautiful Esmeralda from the tower of the castle fortress.

To reach Esmeralda, Quasi must run and jump through a number of screens - each representing part of a castle wall - to reach the tower and complete his rescue. Each screen presents the player with a different set of platform-based obstacles. These range from spear-toting guards, to ramparts and fiery chasms (the latter of which is cleared by carefully timed jumps onto and off a constantly swinging rope).

Most of the game's screens also feature projectiles - in the form of fireballs and arrows - that must be avoided. These can appear from both the left and right-hand side of the screen and can be moving at one of two different heights and speeds. Some of the trickier screens contain more than one of these projectiles and contact with either a projectile or guard will result in Quasi falling from the castle wall, resulting in the loss of a player life.

To complicate matters further, each screen must be completed within a strict time limit. This takes the form of an enemy guard climbing the castle walls; if the guard reaches the top of the wall, he will walk towards Quasi to burn the Hunchback with his torch. If Quasi rings the bell before the guard has scaled the wall, a bonus score is rewarded. If five screens are completed without a life being lost, a 'Super Bonus' is awarded.

A meter at the bottom left corner of the screen - displaying a cutaway of castle ramparts - shows Quasi's progress towards the tower and his beloved Esmeralda. Upon reaching Esmeralda, players must complete a bonus screen - involving using moving ropes to collect bells from a series of platforms - to complete the rescue.

Once completed, the game starts over with a much higher level of difficulty and tighter time limits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4528841" md5="b657350351faac6e4d352ffb6cae0dbe" sha1="45b8411663e8cc5c96ae5b62cdd4be0b5e7cf5af" format="mp4" support="">media/video/hunchbak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3924486" md5="bcde052368d5d506ced61b46e01ef507" sha1="be6646d7479903131672912557977fac97174cbb" format="png" support="">media/mixrbv2/hunchbak.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="3369">Century Electronics</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41747" romid="44482">
            <path>hncholms.zip</path>
            <noms>
                <nom region="ss">Hunchback Olympic</nom>
                <nom region="wor">Hunchback Olympic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>huncholy.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An olympic sports game featuring the main protagonist of "Hunchback".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b28ea2f0" md5="d4f98a736babe4fa60b9c59d39e4e025" sha1="365f1792418b8082f7678ea7d9aaef0106964795" format="mp4" support="">media/video/hncholms.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aef07f6d" md5="38e65e592fd1cec88f2fd5c222c26176" sha1="7bd3bf895693baba21b337ef93c6a0fe118f800b" format="png" support="">media/mixrbv2/hncholms.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41747" romid="44641">
            <path>huncholy.zip</path>
            <noms>
                <nom region="ss">Hunchback Olympic</nom>
                <nom region="wor">Hunchback Olympic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An olympic sports game featuring the main protagonist of "Hunchback".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b28ea2f0" md5="d4f98a736babe4fa60b9c59d39e4e025" sha1="365f1792418b8082f7678ea7d9aaef0106964795" format="mp4" support="">media/video/huncholy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aef07f6d" md5="38e65e592fd1cec88f2fd5c222c26176" sha1="7bd3bf895693baba21b337ef93c6a0fe118f800b" format="png" support="">media/mixrbv2/huncholy.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41747" romid="44401">
            <path>herbiedk.zip</path>
            <noms>
                <nom region="ss">Hunchback Olympic</nom>
                <nom region="wor">Hunchback Olympic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>huncholy.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An olympic sports game featuring the main protagonist of "Hunchback".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b28ea2f0" md5="d4f98a736babe4fa60b9c59d39e4e025" sha1="365f1792418b8082f7678ea7d9aaef0106964795" format="mp4" support="">media/video/herbiedk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aef07f6d" md5="38e65e592fd1cec88f2fd5c222c26176" sha1="7bd3bf895693baba21b337ef93c6a0fe118f800b" format="png" support="">media/mixrbv2/herbiedk.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3369">Century Electronics</developpeur>
            <editeur id="5752">Century Electronics / Seatongrove Ltd</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41748" romid="44644">
            <path>hustle.zip</path>
            <noms>
                <nom region="ss">Hustle</nom>
                <nom region="wor">Hustle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">HUSTLE is a 1- or 2-player video game which challenges players' reaction time as they attempt to build up a high score. The object of the game is to maneuver a moving arrow into targets which appear randomly on the screen. Each arrow is accompanied by a tail, which can be used to block the opponent from scoring targets.

TARGETS: The targets appear randomly on the playfield. The position of a target, the value of a target, the time a target stays on the screen, and the time before a target appears are all unpredictable: There are never more than two targets on the screen at any time.

To add to the unpredictability, some targets appear with a value of ???. These are mystery targets, and can have a value from -900 points to +900 points. Players go after the mystery targets at their own risk since the only way to determine whether or not a mystery target is positive or negative is to hit the target. Whenever a target is scored, the game pauses while the appropriate player's score is tallied. Two distinctive sounds accompany the scoring, depending on whether the target score is positive or negative. All non-mystery targets (which are all positive), and all mystery targets (which have positive values) are scored with an attention-getting warble sound. All mystery targets which prove to be negative are scored with a distinctive penalty sound.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="549ff435" md5="94febac3220d907e18840c287868894d" sha1="e57c40c0fa87b3d2790de20e16fbfcbc08104e43" format="mp4" support="">media/video/hustle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da4799ed" md5="954f7e378056d44e9b00201b995b9566" sha1="18a0d7ee8b69fabdf5e43c860be45af38f14778b" format="png" support="">media/mixrbv2/hustle.png</media>
            </medias>
            <dates>
                <date region="wor">1977</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="7890">Gremlin Interactive</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41757" romid="44687">
            <path>hydrap.zip</path>
            <noms>
                <nom region="ss">Hydra</nom>
                <nom region="wor">Hydra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hydra.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">An abstract racing game in which the player takes on the role of a special government courier, who must deliver a number of secret cargoes to their various destinations at the end of each stage. Gameplay consists of piloting a heavily-armed hovercraft over a series of waterways, avoiding or destroying the enemy craft and barriers that litter each level. Progress is hampered by mines, enemy hovercraft, logs and other obstacles. Money bags can be collected as well as extra fuel.

On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2549272" md5="971363442b43c82951d0258d32f65a77" sha1="a36c9fd65c51893ee3c9d8c7fb7d1b8050c2415f" format="mp4" support="">media/video/hydrap.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f76de63e" md5="e9dc6e63ab8d15abcb18de313fe0881b" sha1="2955274bcb2f19efc3d53fe38da1f85df08f8839" format="png" support="">media/mixrbv2/hydrap.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Stick, Pedal||Buttons=6||</controles>
        </jeu>
        <jeu id="41757" romid="44686">
            <path>hydra.zip</path>
            <noms>
                <nom region="ss">Hydra</nom>
                <nom region="wor">Hydra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">An abstract racing game in which the player takes on the role of a special government courier, who must deliver a number of secret cargoes to their various destinations at the end of each stage. Gameplay consists of piloting a heavily-armed hovercraft over a series of waterways, avoiding or destroying the enemy craft and barriers that litter each level. Progress is hampered by mines, enemy hovercraft, logs and other obstacles. Money bags can be collected as well as extra fuel.

On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2549272" md5="971363442b43c82951d0258d32f65a77" sha1="a36c9fd65c51893ee3c9d8c7fb7d1b8050c2415f" format="mp4" support="">media/video/hydra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f76de63e" md5="e9dc6e63ab8d15abcb18de313fe0881b" sha1="2955274bcb2f19efc3d53fe38da1f85df08f8839" format="png" support="">media/mixrbv2/hydra.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Stick, Pedal||Buttons=6||</controles>
        </jeu>
        <jeu id="41650" romid="44354">
            <path>hcrashc.zip</path>
            <noms>
                <nom region="ss">Hyper Crash</nom>
                <nom region="wor">Hyper Crash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hcrash.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Drive through a course and reach the goal by crashing into other cars and destroying them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85c34078" md5="b0efc5e5f18961c2c81ccb9cbeb7cb12" sha1="cc0459b4eb19eda643c39413d66bab1f9189fc6d" format="mp4" support="">media/video/hcrashc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="282dd18a" md5="2128ded9d85d160f6218250a05e6f8f6" sha1="7050aee5adfd7f770187f39d5bcfd5d50a88ee39" format="png" support="">media/mixrbv2/hcrashc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="41650" romid="44353">
            <path>hcrash.zip</path>
            <noms>
                <nom region="ss">Hyper Crash</nom>
                <nom region="wor">Hyper Crash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Drive through a course and reach the goal by crashing into other cars and destroying them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85c34078" md5="b0efc5e5f18961c2c81ccb9cbeb7cb12" sha1="cc0459b4eb19eda643c39413d66bab1f9189fc6d" format="mp4" support="">media/video/hcrash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="282dd18a" md5="2128ded9d85d160f6218250a05e6f8f6" sha1="7050aee5adfd7f770187f39d5bcfd5d50a88ee39" format="png" support="">media/mixrbv2/hcrash.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="41764" romid="44701">
            <path>hyperpacb.zip</path>
            <noms>
                <nom region="ss">Hyper Pacman</nom>
                <nom region="wor">Hyper Pacman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hyperpac.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ab40baf" md5="ec40ae960acad77d666c5dc2408565a3" sha1="e50f37b48ba9673e715b71eed2a97d0157575e54" format="mp4" support="">media/video/hyperpacb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff24b0e6" md5="8b154d23bc802d96f605c7baead1c4ab" sha1="9ca5b12803ce871f9ca8417a9328777fba0c93f2" format="png" support="">media/mixrbv2/hyperpacb.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41764" romid="44700">
            <path>hyperpac.zip</path>
            <noms>
                <nom region="ss">Hyper Pacman</nom>
                <nom region="wor">Hyper Pacman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ab40baf" md5="ec40ae960acad77d666c5dc2408565a3" sha1="e50f37b48ba9673e715b71eed2a97d0157575e54" format="mp4" support="">media/video/hyperpac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff24b0e6" md5="8b154d23bc802d96f605c7baead1c4ab" sha1="9ca5b12803ce871f9ca8417a9328777fba0c93f2" format="png" support="">media/mixrbv2/hyperpac.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41765" romid="44704">
            <path>hypersptb.zip</path>
            <noms>
                <nom region="ss">Hyper Sports</nom>
                <nom region="wor">Hyper Sports</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hyperspt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button. 

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa00ba90" md5="17646a91e239652871bc8bc483685164" sha1="826ac78b3e52bbbe4621f6f4ea5b08d4b9eb3e03" format="mp4" support="">media/video/hypersptb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="41765" romid="44597">
            <path>hpolym84.zip</path>
            <noms>
                <nom region="ss">Hyper Sports</nom>
                <nom region="wor">Hyper Sports</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hyperspt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button. 

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa00ba90" md5="17646a91e239652871bc8bc483685164" sha1="826ac78b3e52bbbe4621f6f4ea5b08d4b9eb3e03" format="mp4" support="">media/video/hpolym84.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="41765" romid="44703">
            <path>hyperspt.zip</path>
            <noms>
                <nom region="ss">Hyper Sports</nom>
                <nom region="wor">Hyper Sports</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Sports is a multi-event sports game and is the sequel to 1983's seminal "Track and Field". As with "Track and Field", the game supports up to four players and is controlled by two RUN buttons (renamed GO for this sequel) and one action - or UP - button. 

Tap GO and player will accelerate, shoot or lift. Push UP and player will jump or shoot. The game offers seven different Olympic-based events, and players must achieve qualification in each event in order to progress to the next. Game is over if you fail to qualify in an event.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa00ba90" md5="17646a91e239652871bc8bc483685164" sha1="826ac78b3e52bbbe4621f6f4ea5b08d4b9eb3e03" format="mp4" support="">media/video/hyperspt.mp4</media>
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            <dates>
                <date region="wor">1984</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
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            <joueurs>1-4</joueurs>
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            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="149430" romid="44614">
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                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hsf2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2j.mp4</media>
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                <date region="wor">2004</date>
                <date region="us">2003</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="149430" romid="316321">
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                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>hsf2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2j1.mp4</media>
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                <date region="wor">2004</date>
                <date region="us">2003</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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        <jeu id="149430" romid="123463">
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            <noms>
                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
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            <cloneof>hsf2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2da.mp4</media>
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                <date region="wor">2004</date>
                <date region="us">2003</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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        <jeu id="149430" romid="44613">
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                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>hsf2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2d.mp4</media>
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                <date region="us">2003</date>
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            <editeur id="31">Capcom</editeur>
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            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>hsf2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2a.mp4</media>
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                <date region="wor">2004</date>
                <date region="us">2003</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="149430" romid="523045">
            <path>hsf2.zip</path>
            <noms>
                <nom region="ss">Hyper Street Fighter 2 - The Anniversary Edition</nom>
                <nom region="wor">Hyper Street Fighter II: The Anniversary Edition</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d63ae012" md5="ba3c881ef925a4781ea4744ae2f4f6d6" sha1="927292539914a7e3ebab1e05477f630e4b36eb86" format="mp4" support="">media/video/hsf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="778b9a3e" md5="664a40e7faf6e52683c93e88dfb04e11" sha1="b0c7d1aef471e27aafbe4945e21aa64ef92efa3e" format="png" support="">media/mixrbv2/hsf2.png</media>
            </medias>
            <dates>
                <date region="wor">2004</date>
                <date region="us">2003</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="41795" romid="44811">
            <path>imsorryj.zip</path>
            <noms>
                <nom region="ss">I'm Sorry</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>imsorry.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rabid-Media rates this game: 4/5This one's just plain rediculous! you are some fat guy in a suit. there is a small screen filled with other suited guys, a rolling barrel, and bars of gold. your job is to get those bars of gold and bring them to the building with the word, "IN" on it. Kinda like flicky, you can bring some over to it, then get the rest seperately, but you will get less points this way.
the graphics are nice and vivid (for an 80's sega arcade game.) and the animations are just plain silly, and sometimes disturbing (when you get caught by a suited man, he then is in a black bikini beating you with a whip!)
you can combat these perverst by punching them, sometimes repeatedly. you must jump over the barrel to avoid it most of the time.
as far as arcade games go, it's definately a fun, challenging product of Japanese insanity! try it!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a390a7f8" md5="4811516f74a30e0607c817cb69ceadb0" sha1="25f707fe33194dbb90eb14338e59aa995dc2233a" format="mp4" support="">media/video/imsorryj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab603596" md5="773ed9aac92026ff25424f99264d3508" sha1="0a9af2a2db77ef683f1e7fa3cab9056087d8b987" format="png" support="">media/mixrbv2/imsorryj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41795" romid="44810">
            <path>imsorry.zip</path>
            <noms>
                <nom region="ss">I'm Sorry</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rabid-Media rates this game: 4/5This one's just plain rediculous! you are some fat guy in a suit. there is a small screen filled with other suited guys, a rolling barrel, and bars of gold. your job is to get those bars of gold and bring them to the building with the word, "IN" on it. Kinda like flicky, you can bring some over to it, then get the rest seperately, but you will get less points this way.
the graphics are nice and vivid (for an 80's sega arcade game.) and the animations are just plain silly, and sometimes disturbing (when you get caught by a suited man, he then is in a black bikini beating you with a whip!)
you can combat these perverst by punching them, sometimes repeatedly. you must jump over the barrel to avoid it most of the time.
as far as arcade games go, it's definately a fun, challenging product of Japanese insanity! try it!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a390a7f8" md5="4811516f74a30e0607c817cb69ceadb0" sha1="25f707fe33194dbb90eb14338e59aa995dc2233a" format="mp4" support="">media/video/imsorry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab603596" md5="773ed9aac92026ff25424f99264d3508" sha1="0a9af2a2db77ef683f1e7fa3cab9056087d8b987" format="png" support="">media/mixrbv2/imsorry.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="108984" romid="612884">
            <path>froman2b.zip</path>
            <noms>
                <nom region="ss">Idol Mahjong Final Romance 2</nom>
                <nom region="wor">Idol Mahjong Final Romance 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Idol-Mahjong Final Romance 2 is strip mahjong game featuring nine different girls with three strip sequences each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52c695e6" md5="9c5424bce163a79051afbb20be1043cd" sha1="9782ff4ab38de31675c9d1f67bd047d89fd89d85" format="mp4" support="">media/video/froman2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cafe2ec1" md5="4b9d29b02fa21e0f9d84ee8bfeff342f" sha1="40d6cdb3346429885b0d83c570edaae0a302cf71" format="png" support="">media/mixrbv2/froman2b.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5826">Hack</developpeur>
            <editeur id="5826">Hack</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>P1NumButtons=0||P1Controls=Mahjong Control Panel+other||</controles>
        </jeu>
        <jeu id="41780" romid="44769">
            <path>igmo.zip</path>
            <noms>
                <nom region="ss">Igmo</nom>
                <nom region="wor">Igmo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you control a rather odd character who must avoid or destroy a variety of enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e160d64e" md5="58d7f046374b3349ae10e4c3ba9270b5" sha1="a42a157fa9a513959b9dbf113014953682434652" format="mp4" support="">media/video/igmo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="73f00de8" md5="f28108e80578c231647588d3099d30a1" sha1="d837c7a407b05eb0b7193aeefb58e1c114c0f9b6" format="png" support="">media/mixrbv2/igmo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41786" romid="44782">
            <path>ikari3.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III - The Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5aea4cb3" md5="bea9f9666fc98fae051a6307df16b958" sha1="81f1f063a1672cb07a26695d4a1f92b016fa35cb" format="mp4" support="">media/video/ikari3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de511c85" md5="d007ff33fd6393c2c894cb3916ba1167" sha1="9c75ed3669fcdf25db4bd328971ba1f4d70d2883" format="png" support="">media/mixrbv2/ikari3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41786" romid="44783">
            <path>ikari3j.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III - The Rescue</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ikari3.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5aea4cb3" md5="bea9f9666fc98fae051a6307df16b958" sha1="81f1f063a1672cb07a26695d4a1f92b016fa35cb" format="mp4" support="">media/video/ikari3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de511c85" md5="d007ff33fd6393c2c894cb3916ba1167" sha1="9c75ed3669fcdf25db4bd328971ba1f4d70d2883" format="png" support="">media/mixrbv2/ikari3j.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41786" romid="44785">
            <path>ikari3u.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III - The Rescue</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ikari3.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5aea4cb3" md5="bea9f9666fc98fae051a6307df16b958" sha1="81f1f063a1672cb07a26695d4a1f92b016fa35cb" format="mp4" support="">media/video/ikari3u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de511c85" md5="d007ff33fd6393c2c894cb3916ba1167" sha1="9c75ed3669fcdf25db4bd328971ba1f4d70d2883" format="png" support="">media/mixrbv2/ikari3u.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41786" romid="44784">
            <path>ikari3k.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III - The Rescue</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>ikari3.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5aea4cb3" md5="bea9f9666fc98fae051a6307df16b958" sha1="81f1f063a1672cb07a26695d4a1f92b016fa35cb" format="mp4" support="">media/video/ikari3k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de511c85" md5="d007ff33fd6393c2c894cb3916ba1167" sha1="9c75ed3669fcdf25db4bd328971ba1f4d70d2883" format="png" support="">media/mixrbv2/ikari3k.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41786">
            <path>ikari3w.zip</path>
            <noms>
                <nom region="ss">Ikari 3 - The Rescue</nom>
                <nom region="us">Ikari III - The Rescue</nom>
            </noms>
            <cloneof>ikari3.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5aea4cb3" md5="bea9f9666fc98fae051a6307df16b958" sha1="81f1f063a1672cb07a26695d4a1f92b016fa35cb" format="mp4" support="">media/video/ikari3w.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de511c85" md5="d007ff33fd6393c2c894cb3916ba1167" sha1="9c75ed3669fcdf25db4bd328971ba1f4d70d2883" format="png" support="">media/mixrbv2/ikari3w.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="44781">
            <path>ikari.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikari.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikari.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="316322">
            <path>ikariram.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikariram.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikariram.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="44789">
            <path>ikarinc.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikarinc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikarinc.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="44788">
            <path>ikarijpb.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikarijpb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikarijpb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="857125">
            <path>ikaria2.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikaria2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikaria2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="44786">
            <path>ikaria.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikaria.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikaria.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41785" romid="44787">
            <path>ikarijp.zip</path>
            <noms>
                <nom region="ss">Ikari Warriors</nom>
                <nom region="wor">Ikari Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ikari.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ikari Warriors is a vertically-scrolling run 'n' gun shoot-em-up in which one or two players take on the roles of two bandana-wearing musclebound soldiers as they engage in jungle warfare, fighting over land and water to reach the village of Ikari.

Players can rotate their guns through 360 degrees, allowing them to fire and move in all directions. Standing between the soldiers and their destination is a multitude of enemy soldiers, tanks, helicopters and reinforced bunkers. 

The enemy soldiers utilise a number of different weapons, including machine-guns, grenades, super grenades and flame-throwers. The game's standard enemy troops wear blue uniforms, but there are also enemies in red uniforms that when killed, often drop power-ups that either give players more ammunition, increase the power of bullets and grenades or even kill all enemies on the screen. The players' munitions are limited in number so additional ammo and grenades must to be picked up along the way. 

While most of the action takes place on foot, unoccupied enemy tanks can be found that can be entered and driven. Tanks offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode, this is proceeded by a warning flash to allow the player to exit the tank before the explosion. Should the player be caught inside when the tank explodes, a life is lost. Tanks also have a limited amount of fuel but extra fuel can be found to replenish it.

Another obstacle that players need to be wary of, whether on foot or in a tank, are hidden land-mines. These cannot initially be seen put will appear and flash as the player approaches. These cannot be destroyed and contact with them results in an instant death.

Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9612bd0d" md5="2319dc6b03caa1646447cfe3be777078" sha1="887982fdeabe388430ef68b93e74674b3f0f1bac" format="mp4" support="">media/video/ikarijp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="985fe1c1" md5="c626fae6a170fa8a175fb3a6af4b8765" sha1="82f5d98d4c05f789773fd4ddad36c29f763ef188" format="png" support="">media/mixrbv2/ikarijp.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41788" romid="42588">
            <path>farmer.zip</path>
            <noms>
                <nom region="ss">Ikki</nom>
                <nom region="wor">Ikki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ikki.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Set in the ancient medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago, and the player battles against an army of ninjas, armed samurai a ghosts, and foot soldiers. The game has a great and colorful levels design, inspired in customs and myths Japanese of that time.

The character's movement is controlled with an 8-way joystick, and pressing the single button allows the player to attack by throwing a sickle. The direction in which the sickle is thrown cannot be determined by the player, and the weapon will automatically head towards the closest enemy. This forces an emphasis on avoiding attacks rather than attacking aggressively. The right side of the screen displays the player's points, along with a map of the level. The location of koban coins is displayed on this map, but players must circumvent walls and other barriers to go to those locations. The level is completed when the player picks up all 8 gold koban coins which are spread throughout the map, or if they capture the daikan (Japanese feudal lord) that can randomly appear during the level. 
The player loses a life when they come in contact with any of the enemy characters or projectiles. 

A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4995e142" md5="f35fb042612afb5f93eedb9600e1b0a6" sha1="73c4933476fcfe901a747cc7732c8e89ff18e1eb" format="mp4" support="">media/video/farmer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="497b20a3" md5="06287f1148991735e9330fbef24c22ec" sha1="49d95e53f8b65f881f0efaa0614c268f10d9360b" format="png" support="">media/mixrbv2/farmer.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41788" romid="44791">
            <path>ikki.zip</path>
            <noms>
                <nom region="ss">Ikki</nom>
                <nom region="wor">Ikki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Set in the ancient medieval Japan, where a poor farming village is planning an insurrection to overthrow their feudal overlord. However, the only participants in the revolt are the player's character, Gonbe, and the optional second-player character, Tago, and the player battles against an army of ninjas, armed samurai a ghosts, and foot soldiers. The game has a great and colorful levels design, inspired in customs and myths Japanese of that time.

The character's movement is controlled with an 8-way joystick, and pressing the single button allows the player to attack by throwing a sickle. The direction in which the sickle is thrown cannot be determined by the player, and the weapon will automatically head towards the closest enemy. This forces an emphasis on avoiding attacks rather than attacking aggressively. The right side of the screen displays the player's points, along with a map of the level. The location of koban coins is displayed on this map, but players must circumvent walls and other barriers to go to those locations. The level is completed when the player picks up all 8 gold koban coins which are spread throughout the map, or if they capture the daikan (Japanese feudal lord) that can randomly appear during the level. 
The player loses a life when they come in contact with any of the enemy characters or projectiles. 

A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4995e142" md5="f35fb042612afb5f93eedb9600e1b0a6" sha1="73c4933476fcfe901a747cc7732c8e89ff18e1eb" format="mp4" support="">media/video/ikki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="497b20a3" md5="06287f1148991735e9330fbef24c22ec" sha1="49d95e53f8b65f881f0efaa0614c268f10d9360b" format="png" support="">media/mixrbv2/ikki.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41793" romid="44803">
            <path>imgfight.zip</path>
            <noms>
                <nom region="ss">Image Fight</nom>
                <nom region="wor">Image Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low.

Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed.

If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51bc70d9" md5="8a428016960a15db91ded2346ac44830" sha1="d2e59d01bf5bdc08ae9c1626189dd3bf96985257" format="mp4" support="">media/video/imgfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f195501" md5="8a2f89ecea06bb111bfa27926e51ec47" sha1="74ae18b2b3be765a08ffb68ee327c0a52645baea" format="png" support="">media/mixrbv2/imgfight.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41793" romid="44804">
            <path>imgfightj.zip</path>
            <noms>
                <nom region="ss">Image Fight</nom>
                <nom region="wor">Image Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>imgfight.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Image Fight is a vertically scrolling shoot-em-up with an original premise. The game's first five stages are supposed to be a 'simulation' and serve as training to test the player's abilities. Player's will receive a penalty if their hit-ratio is too low.

Once players have proved themselves on the opening stages, they will progress to the game's last three stages, blasting off into space on a mission to destroy the alien vegetation surrounding the Moon's main computer. If the player fails in the mission, they must endure the dreaded 'Penalty Zone'. Features a high level of challenge, a wide variety of weapons and the ability to change speed.

If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51bc70d9" md5="8a428016960a15db91ded2346ac44830" sha1="d2e59d01bf5bdc08ae9c1626189dd3bf96985257" format="mp4" support="">media/video/imgfightj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f195501" md5="8a2f89ecea06bb111bfa27926e51ec47" sha1="74ae18b2b3be765a08ffb68ee327c0a52645baea" format="png" support="">media/mixrbv2/imgfightj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41791" romid="44798">
            <path>imago.zip</path>
            <noms>
                <nom region="ss">Imago</nom>
                <nom region="wor">Imago</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Imago is a vertical shoot 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d6bef58" md5="5fca592284ceca6148fcff88056ac8ff" sha1="e5641089e8e77e4c17e15fe5f3c210be123132bd" format="mp4" support="">media/video/imago.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0a47062" md5="9f0f4c20bb30934e44a299e96d9f0d2a" sha1="95391be6b7c7d0d789c741eed8aecdc569b2f039" format="png" support="">media/mixrbv2/imago.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5778">Acom</developpeur>
            <editeur id="5778">Acom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41791" romid="44799">
            <path>imagoa.zip</path>
            <noms>
                <nom region="ss">Imago</nom>
                <nom region="wor">Imago</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>imago.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Imago is a vertical shoot 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d6bef58" md5="5fca592284ceca6148fcff88056ac8ff" sha1="e5641089e8e77e4c17e15fe5f3c210be123132bd" format="mp4" support="">media/video/imagoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0a47062" md5="9f0f4c20bb30934e44a299e96d9f0d2a" sha1="95391be6b7c7d0d789c741eed8aecdc569b2f039" format="png" support="">media/mixrbv2/imagoa.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5778">Acom</developpeur>
            <editeur id="5778">Acom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41814" romid="46624">
            <path>kaiteids.zip</path>
            <noms>
                <nom region="ss">In The Hunt</nom>
                <nom region="wor">In The Hunt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>inthunt.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In The Hunt is an side-scrolling arcade shooter developed and published by Irem.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b08b108" md5="a1ce439e788b7b9676f285db0311665c" sha1="ccb55530dd9431a3677d5790ceabf1c44c75d641" format="mp4" support="">media/video/kaiteids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75206a84" md5="aeb3543652cdf9aa56a13bbe5659368e" sha1="4745a818c919c9e5f2f4c239e100e38f65a2e9ee" format="png" support="">media/mixrbv2/kaiteids.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41814" romid="44867">
            <path>inthuntu.zip</path>
            <noms>
                <nom region="ss">In The Hunt</nom>
                <nom region="wor">In The Hunt</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>inthunt.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In The Hunt is an side-scrolling arcade shooter developed and published by Irem.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b08b108" md5="a1ce439e788b7b9676f285db0311665c" sha1="ccb55530dd9431a3677d5790ceabf1c44c75d641" format="mp4" support="">media/video/inthuntu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75206a84" md5="aeb3543652cdf9aa56a13bbe5659368e" sha1="4745a818c919c9e5f2f4c239e100e38f65a2e9ee" format="png" support="">media/mixrbv2/inthuntu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41814" romid="44866">
            <path>inthunt.zip</path>
            <noms>
                <nom region="ss">In The Hunt</nom>
                <nom region="wor">In The Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In The Hunt is an side-scrolling arcade shooter developed and published by Irem.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b08b108" md5="a1ce439e788b7b9676f285db0311665c" sha1="ccb55530dd9431a3677d5790ceabf1c44c75d641" format="mp4" support="">media/video/inthunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75206a84" md5="aeb3543652cdf9aa56a13bbe5659368e" sha1="4745a818c919c9e5f2f4c239e100e38f65a2e9ee" format="png" support="">media/mixrbv2/inthunt.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="183530" romid="820591">
            <path>inyourfa.zip</path>
            <noms>
                <nom region="ss">In Your Face</nom>
                <nom region="wor">In Your Face</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b37076b8" md5="98a52bf3bdacef15cd67bc2e9fc79aec" sha1="17ba17fb3028fbc8909874a2be21bce280c86ef7" format="mp4" support="">media/video/inyourfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e210104" md5="fe03e4e65dc8b7f4a9c203a511c54bde" sha1="2d09483a3e3c0f45c5bd350eaadeaef8d997d4aa" format="png" support="">media/mixrbv2/inyourfa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41812" romid="44861">
            <path>insectxj.zip</path>
            <noms>
                <nom region="ss">Insector X</nom>
                <nom region="wor">Insector X</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>insectx.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battle against the insect army with your special insecticide weapons.

The Burgoid, a tribe of midgets with dreams of conquest, have turned insects into cyborgs and formed them into a vast army which is now on the move and intending to invade planet Earth! 

To wipe out these mega-insects - which are invulnerable to ordinary weapons - humans have created an insect-sized warrior called Yanmer. The warrior wears a suit, giving him special powers and wings that are more efficient than a jet engine. 

You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb640216" md5="f9ed292ca11e6fb98517921d894b1177" sha1="58049437deb882bbee0f5192238b69904958ef5d" format="mp4" support="">media/video/insectxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cdcd99e" md5="0f57d739572efd4f3b3d9e54e276f50d" sha1="bcc82d9a448f4351ef70de3c535c5bcc7658f448" format="png" support="">media/mixrbv2/insectxj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41812" romid="675834">
            <path>insectx.zip</path>
            <noms>
                <nom region="ss">Insector X</nom>
                <nom region="wor">Insector X</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Battle against the insect army with your special insecticide weapons.

The Burgoid, a tribe of midgets with dreams of conquest, have turned insects into cyborgs and formed them into a vast army which is now on the move and intending to invade planet Earth! 

To wipe out these mega-insects - which are invulnerable to ordinary weapons - humans have created an insect-sized warrior called Yanmer. The warrior wears a suit, giving him special powers and wings that are more efficient than a jet engine. 

You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb640216" md5="f9ed292ca11e6fb98517921d894b1177" sha1="58049437deb882bbee0f5192238b69904958ef5d" format="mp4" support="">media/video/insectx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cdcd99e" md5="0f57d739572efd4f3b3d9e54e276f50d" sha1="bcc82d9a448f4351ef70de3c535c5bcc7658f448" format="png" support="">media/mixrbv2/insectx.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41813" romid="44629">
            <path>hthero94.zip</path>
            <noms>
                <nom region="ss">International Cup '94</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>intcup94.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d57d1fbf" md5="e33d536c7878fb1f0b60ab10e35b58e9" sha1="af58e0b457af8f8e9ecb6e455d9287c61824645d" format="mp4" support="">media/video/hthero94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81b4c9b8" md5="8368a190937868d32ca3b356e5cbcd63" sha1="aa6b867e0e7466e1466ec9d2c1cdb2d5b4b82490" format="png" support="">media/mixrbv2/hthero94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41813" romid="44863">
            <path>intcup94.zip</path>
            <noms>
                <nom region="ss">International Cup '94</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d57d1fbf" md5="e33d536c7878fb1f0b60ab10e35b58e9" sha1="af58e0b457af8f8e9ecb6e455d9287c61824645d" format="mp4" support="">media/video/intcup94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81b4c9b8" md5="8368a190937868d32ca3b356e5cbcd63" sha1="aa6b867e0e7466e1466ec9d2c1cdb2d5b4b82490" format="png" support="">media/mixrbv2/intcup94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="41815" romid="44869">
            <path>intrepid.zip</path>
            <noms>
                <nom region="ss">Intrepid</nom>
                <nom region="wor">Intrepid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Intrepid © 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca4d4a15" md5="0b5957e36a02f15638e9f2bd1804bd63" sha1="fbb29d9bf25949fd9ae1c253c97d590189656a80" format="mp4" support="">media/video/intrepid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21654e6d" md5="6b04bcaba4fbd571825f89d12b87ee34" sha1="3281c1ced63c504a4fd6e0e1e23ba222ff20f476" format="png" support="">media/mixrbv2/intrepid.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5781">Nova Games Ltd.</developpeur>
            <editeur id="5781">Nova Games Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41815" romid="44871">
            <path>intrepidb.zip</path>
            <noms>
                <nom region="ss">Intrepid</nom>
                <nom region="wor">Intrepid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>intrepid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Intrepid © 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca4d4a15" md5="0b5957e36a02f15638e9f2bd1804bd63" sha1="fbb29d9bf25949fd9ae1c253c97d590189656a80" format="mp4" support="">media/video/intrepidb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21654e6d" md5="6b04bcaba4fbd571825f89d12b87ee34" sha1="3281c1ced63c504a4fd6e0e1e23ba222ff20f476" format="png" support="">media/mixrbv2/intrepidb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5781">Nova Games Ltd.</developpeur>
            <editeur id="5781">Nova Games Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41815" romid="44870">
            <path>intrepid2.zip</path>
            <noms>
                <nom region="ss">Intrepid</nom>
                <nom region="wor">Intrepid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>intrepid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Intrepid © 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca4d4a15" md5="0b5957e36a02f15638e9f2bd1804bd63" sha1="fbb29d9bf25949fd9ae1c253c97d590189656a80" format="mp4" support="">media/video/intrepid2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21654e6d" md5="6b04bcaba4fbd571825f89d12b87ee34" sha1="3281c1ced63c504a4fd6e0e1e23ba222ff20f476" format="png" support="">media/mixrbv2/intrepid2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5781">Nova Games Ltd.</developpeur>
            <editeur id="5781">Nova Games Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41815" romid="44872">
            <path>intrepidb2.zip</path>
            <noms>
                <nom region="ss">Intrepid</nom>
                <nom region="wor">Intrepid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>intrepid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Intrepid © 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca4d4a15" md5="0b5957e36a02f15638e9f2bd1804bd63" sha1="fbb29d9bf25949fd9ae1c253c97d590189656a80" format="mp4" support="">media/video/intrepidb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21654e6d" md5="6b04bcaba4fbd571825f89d12b87ee34" sha1="3281c1ced63c504a4fd6e0e1e23ba222ff20f476" format="png" support="">media/mixrbv2/intrepidb2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5781">Nova Games Ltd.</developpeur>
            <editeur id="5781">Nova Games Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41815" romid="44873">
            <path>intrepidb3.zip</path>
            <noms>
                <nom region="ss">Intrepid</nom>
                <nom region="wor">Intrepid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>intrepid.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Intrepid © 1983 Nova Games.

Intrepid is a game in which the player must use a 4-way joystick to take up control of a secret agent Intrepid whose objective is to enter an embassy, find and retrieve a secret plan, then escape as fast as he can. There are eight items that Spy 001 must find by looking around the rooms these doors lead to which are all worth 300 points when collected: a key (which unlocks the locked door on the fourth floor), a combination (which is needed to open the locked safe), an ID card (which allows Spy 001 to bypass the embassy's security systems without electrocution), a disguise (this allows Spy 001 to bypass the sentry, without getting recognized), an umbrella (which allows Spy 001 to jump off the embassy roof without falling to his death), a wrench (which is to sabotage the elevator, and trap the guards at the bottom of its shaft), a map (which shows the locations of the remaining items) and a pair of running shoes (which allow Spy 001 to move faster). 

If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca4d4a15" md5="0b5957e36a02f15638e9f2bd1804bd63" sha1="fbb29d9bf25949fd9ae1c253c97d590189656a80" format="mp4" support="">media/video/intrepidb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21654e6d" md5="6b04bcaba4fbd571825f89d12b87ee34" sha1="3281c1ced63c504a4fd6e0e1e23ba222ff20f476" format="png" support="">media/mixrbv2/intrepidb3.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5781">Nova Games Ltd.</developpeur>
            <editeur id="5781">Nova Games Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41832" romid="540563">
            <path>iqblock.zip</path>
            <noms>
                <nom region="ss">Iq-block</nom>
                <nom region="wor">Iq-block</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">IQ-Block (c) 1993 IGS.  - TECHNICAL -  Game ID : 0036-5  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2413 (@ 3.579545 Mhz)  Players : 2 Control : 8-way joystick Buttons : 4  - TRIVIA -  Released in October 1993.  IGS even misspelled 'INSER COIN' during the d</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa7a7f6e" md5="3e4a39ac6e2e562f029ded2ec915f54f" sha1="90bcd6e70feb7a54f82c6e415c29d25d06aa76e5" format="mp4" support="">media/video/iqblock.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da5ef3bc" md5="804a91b40bc65a49fe7a8127bb57f414" sha1="35057049347749576c71093701f2aea71d3e9824" format="png" support="">media/mixrbv2/iqblock.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41838" romid="44960">
            <path>ironhors.zip</path>
            <noms>
                <nom region="ss">Iron Horse</nom>
                <nom region="wor">Iron Horse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Iron Horse is a horizontally-scrolling platform run 'n' gun game set in the Wild West in which the player takes on the role of a train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money bags.

The action takes place either inside a moving train or on its rooftop, with ladders allowing players to move between the two. Player and enemy movement is on three planes and players can duck to both avoid enemy fire and shoot crouching enemies.

The weapon option the player chooses at the start of the games significantly alters the way it plays, with weapons arranged by ease of use. The three weapons and their qualities are:

The whip has good range and can knock out several enemies at once, making it the ideal beginner's pick. 
The pistol fires bullets that have longer reach and is the only weapon that can be used while still running, but each bullet can kill only a single enemy.
Fists have the shortest range but can lay out several enemies in one punch with a domino effect. Double points are awarded for each hit.

In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d55228d" md5="74cb231b83525bb8f6604aba6ddf38b2" sha1="da747d29721c3ff20876efc677bb208f598c1e76" format="mp4" support="">media/video/ironhors.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b36cc1a4" md5="48e23bb8db062e362eb31e9f7d9883c0" sha1="fded2831b18fb42068080498a6d3b0bea9b75d53" format="png" support="">media/mixrbv2/ironhors.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41838" romid="40163">
            <path>dairesya.zip</path>
            <noms>
                <nom region="ss">Iron Horse</nom>
                <nom region="wor">Iron Horse</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ironhors.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Iron Horse is a horizontally-scrolling platform run 'n' gun game set in the Wild West in which the player takes on the role of a train-robber. The cowboy can use either his fists, pistols or a whip and must work his way along a moving train, killing enemy cowboys and collecting money bags.

The action takes place either inside a moving train or on its rooftop, with ladders allowing players to move between the two. Player and enemy movement is on three planes and players can duck to both avoid enemy fire and shoot crouching enemies.

The weapon option the player chooses at the start of the games significantly alters the way it plays, with weapons arranged by ease of use. The three weapons and their qualities are:

The whip has good range and can knock out several enemies at once, making it the ideal beginner's pick. 
The pistol fires bullets that have longer reach and is the only weapon that can be used while still running, but each bullet can kill only a single enemy.
Fists have the shortest range but can lay out several enemies in one punch with a domino effect. Double points are awarded for each hit.

In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1d55228d" md5="74cb231b83525bb8f6604aba6ddf38b2" sha1="da747d29721c3ff20876efc677bb208f598c1e76" format="mp4" support="">media/video/dairesya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b36cc1a4" md5="48e23bb8db062e362eb31e9f7d9883c0" sha1="fded2831b18fb42068080498a6d3b0bea9b75d53" format="png" support="">media/mixrbv2/dairesya.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="87607" romid="44957">
            <path>ironclado.zip</path>
            <noms>
                <nom region="ss">Choutetsu Brikin'ger - Iron Clad</nom>
                <nom region="jp">Chotetsu Brikin'ger</nom>
                <nom region="wor">Iron clad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ironclad.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ironclad is a side scrolling shooter developed by Saurus in 1996. Ironclad was first shown in its native MVS cartridge format at the March 1996 ACME show in Orlando, Florida. I saw and played the game at the show. We always knew therefore that at the very least, one proto was available on the MVS format. Although the game saw release on the NEOGEO CD system, it was never officially released in either the MVS or HOME cartridge formats. Ironclad was the most sought after of all the CD-protos because of its appeal to shoot 'em up fans. This was most likely why it had coincidentally caused the largest number of false claims; more then any other proto cartridge! 13 years later, in November of 2009, SNK finally released the native ROM data for the game and as a result we finally got the game and can now enjoy it forever!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="546eab9b" md5="7b43321956fea1c6e1e9d1110fa4748f" sha1="188729ae166f9d42f892bf7c92e027cf2604b026" format="mp4" support="">media/video/ironclado.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ee21d62" md5="0c8813ed6d081d3b366acc2a16494ce8" sha1="d9f58241663874ed6a39615c6b905f50a0aad17e" format="png" support="">media/mixrbv2/ironclado.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="87607" romid="44956">
            <path>ironclad.zip</path>
            <noms>
                <nom region="ss">Choutetsu Brikin'ger - Iron Clad</nom>
                <nom region="jp">Chotetsu Brikin'ger</nom>
                <nom region="wor">Iron clad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ironclad is a side scrolling shooter developed by Saurus in 1996. Ironclad was first shown in its native MVS cartridge format at the March 1996 ACME show in Orlando, Florida. I saw and played the game at the show. We always knew therefore that at the very least, one proto was available on the MVS format. Although the game saw release on the NEOGEO CD system, it was never officially released in either the MVS or HOME cartridge formats. Ironclad was the most sought after of all the CD-protos because of its appeal to shoot 'em up fans. This was most likely why it had coincidentally caused the largest number of false claims; more then any other proto cartridge! 13 years later, in November of 2009, SNK finally released the native ROM data for the game and as a result we finally got the game and can now enjoy it forever!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="546eab9b" md5="7b43321956fea1c6e1e9d1110fa4748f" sha1="188729ae166f9d42f892bf7c92e027cf2604b026" format="mp4" support="">media/video/ironclad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ee21d62" md5="0c8813ed6d081d3b366acc2a16494ce8" sha1="d9f58241663874ed6a39615c6b905f50a0aad17e" format="png" support="">media/mixrbv2/ironclad.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
                <date region="asi">1996</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="41844" romid="44990">
            <path>itaten.zip</path>
            <noms>
                <nom region="ss">Itazura Tenshi</nom>
                <nom region="wor">Itazura Tenshi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A shoot 'em up with an angel that has to make a constelation. Win the heart of a lovely angel who draws the beautiful constellations in the sky. A fanciful game of romance with a touch of fairy tales.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1f794e6" md5="32ffa7daaf15f313137be71ef24acede" sha1="d1c6eb05704f82f9fde17db35e69ec888f473f8f" format="mp4" support="">media/video/itaten.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d58a2532" md5="2540df1b14965e42da42000c544ce403" sha1="4b82cd3569371fb0ea539a1bf62054504d961379" format="png" support="">media/mixrbv2/itaten.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41847" romid="44998">
            <path>ixion.zip</path>
            <noms>
                <nom region="ss">Ixion</nom>
                <nom region="wor">Ixion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ixion is a shoot 'em up game where the player has to collect letters for points.

All the letters must be collected to reach the KAILO round. The player receives 500 to 8000 points for collecting gold letters. Enemies are worth 200 points &amp; crystals are worth 1000 points. The KAILO ball heals tiles while the OLIAK ball destroys tiles. A bonus ship is awarded every 100000 points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98c453fa" md5="11b520db83365a1c5d02f6bc31868457" sha1="e479b87e92ef1745cd8549f164bd5c86f507fdcf" format="mp4" support="">media/video/ixion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="978e03ca" md5="1ff232713d091e0f175e0614d72518ae" sha1="cfb45344625ed0f0604f8a1dd32a3067b01108d7" format="png" support="">media/mixrbv2/ixion.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="41887" romid="46449">
            <path>jjsquawk.zip</path>
            <noms>
                <nom region="ss">J. J. Squawkers</nom>
                <nom region="wor">J. J. Squawkers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. 

The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. 

Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once.

J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe4d778" md5="0a4193b153d663df0e6bfe0a90fb208d" sha1="8ee7214423d134562a32722182e2cb71039578a9" format="mp4" support="">media/video/jjsquawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c2c983" md5="17af73b069a42e44b5104228cbfc99ef" sha1="e215170d3678164f4cc7d11e0fb3d5497f6cda9f" format="png" support="">media/mixrbv2/jjsquawk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41887" romid="46450">
            <path>jjsquawkb.zip</path>
            <noms>
                <nom region="ss">J. J. Squawkers</nom>
                <nom region="wor">J. J. Squawkers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jjsquawk.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. 

The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. 

Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once.

J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe4d778" md5="0a4193b153d663df0e6bfe0a90fb208d" sha1="8ee7214423d134562a32722182e2cb71039578a9" format="mp4" support="">media/video/jjsquawkb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c2c983" md5="17af73b069a42e44b5104228cbfc99ef" sha1="e215170d3678164f4cc7d11e0fb3d5497f6cda9f" format="png" support="">media/mixrbv2/jjsquawkb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41887" romid="46451">
            <path>jjsquawkb2.zip</path>
            <noms>
                <nom region="ss">J. J. Squawkers</nom>
                <nom region="wor">J. J. Squawkers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jjsquawk.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. 

The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. 

Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once.

J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe4d778" md5="0a4193b153d663df0e6bfe0a90fb208d" sha1="8ee7214423d134562a32722182e2cb71039578a9" format="mp4" support="">media/video/jjsquawkb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c2c983" md5="17af73b069a42e44b5104228cbfc99ef" sha1="e215170d3678164f4cc7d11e0fb3d5497f6cda9f" format="png" support="">media/mixrbv2/jjsquawkb2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41887" romid="46452">
            <path>jjsquawko.zip</path>
            <noms>
                <nom region="ss">J. J. Squawkers</nom>
                <nom region="wor">J. J. Squawkers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jjsquawk.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">J.J. Squarkers is a scrolling run 'n' gun platform shoot-em-up for one or two players in which several residents from the peaceful village if Pistachio have been kidnapped. Most of the remaining villagers have fallen under a mysterious spell, making them violent. Players take on the roles of two ducks called 'Ani Karasukun' and 'Ototo Karasukun' who set out to defeat the enemy minions and restore peace to their village. 

The ducks can fire projectiles to defeat the abstract enemies they face, with their default weapon being tomatoes. Other weapons - as well as bonus and health power-ups - become available when certain enemies are killed. Available weapons include pumpkins, watermelon seeds, screws and slinkys wearing red sneakers. 

Each weapon has different strengths and weaknesses; for example the slinkys simply walk in a straight line until they either meet obstacles or the edge of screen, making it easy to deal with enemies from a distance. On the other hand, watermelon seeds can only be thrown a short distance but several are thrown at once. This effectively gives players a 'spread shot' and is more effective when multiple enemies are attacking from several directions at once.

J.J. Squarkers consists of five stages with a powerful end-of-level guardian waiting at the end of each.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe4d778" md5="0a4193b153d663df0e6bfe0a90fb208d" sha1="8ee7214423d134562a32722182e2cb71039578a9" format="mp4" support="">media/video/jjsquawko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c2c983" md5="17af73b069a42e44b5104228cbfc99ef" sha1="e215170d3678164f4cc7d11e0fb3d5497f6cda9f" format="png" support="">media/mixrbv2/jjsquawko.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41848" romid="46373">
            <path>jack2.zip</path>
            <noms>
                <nom region="ss">Jack The Giantkiller</nom>
                <nom region="wor">Jack The Giantkiller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jack.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4.
The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).

After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1df845a" md5="7e3e79d139e77ad55f95b24fd51874df" sha1="b08a979253f68fb8ca940f74aea9c2ec551665d8" format="mp4" support="">media/video/jack2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22214c89" md5="8196c015d07ddbe7e872f7c0e7b5e2cd" sha1="bfe61bf25264c5524fb15fada08da514048d03f0" format="png" support="">media/mixrbv2/jack2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4622">Cinematronics</developpeur>
            <editeur id="5791">Hara Industries (Cinematronics license)</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41848" romid="46372">
            <path>jack.zip</path>
            <noms>
                <nom region="ss">Jack The Giantkiller</nom>
                <nom region="wor">Jack The Giantkiller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4.
The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).

After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1df845a" md5="7e3e79d139e77ad55f95b24fd51874df" sha1="b08a979253f68fb8ca940f74aea9c2ec551665d8" format="mp4" support="">media/video/jack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22214c89" md5="8196c015d07ddbe7e872f7c0e7b5e2cd" sha1="bfe61bf25264c5524fb15fada08da514048d03f0" format="png" support="">media/mixrbv2/jack.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4622">Cinematronics</developpeur>
            <editeur id="5791">Hara Industries (Cinematronics license)</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41848" romid="67759">
            <path>treahunt.zip</path>
            <noms>
                <nom region="ss">Jack The Giantkiller</nom>
                <nom region="wor">Jack The Giantkiller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jack.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4.
The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).

After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1df845a" md5="7e3e79d139e77ad55f95b24fd51874df" sha1="b08a979253f68fb8ca940f74aea9c2ec551665d8" format="mp4" support="">media/video/treahunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22214c89" md5="8196c015d07ddbe7e872f7c0e7b5e2cd" sha1="bfe61bf25264c5524fb15fada08da514048d03f0" format="png" support="">media/mixrbv2/treahunt.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4622">Cinematronics</developpeur>
            <editeur id="5791">Hara Industries (Cinematronics license)</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41848" romid="46375">
            <path>jack3.zip</path>
            <noms>
                <nom region="ss">Jack The Giantkiller</nom>
                <nom region="wor">Jack The Giantkiller</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jack.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">This game plays a lot like "Donkey Kong" except that the controls are not quite as smooth. There are 5 screens to master if you want to help Jack in his mission. You do not get to play each screen at first, they are added on as you progress through the game. The first time through the game skips from screen 1 right to screen 4.
The 1st screen is fairly simple, you just have to climb to the top of the beanstalk. There are a few enemies, but they can be defeated by simply tossing beans at them. You can find the beans scattered all around the stalk, and picking one up adds one to your ammunition count (or two, depending on the dip switch settings).
In the 2nd screen, Jack manuevers through the clouds and attempts to cross the drawbridge into the castle, but lions and birds stand in his way.
The 3rd screen has Jack climbing the castle stairway in a scene that was obviously inspired by "Donkey Kong". Avoid the cat and the mouse and you can make it to the top.
On the 4th screen you have to jump from platform to platform until you reach the giant's lair. There will be several treasures, grab the flashing one and try to make your escape.
The 5th screen is the first one again, except that this time you are climbing down the beanstalk, and you have falling rocks to dodge, and the giant himself may even be after you (that one depends on the level).

After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1df845a" md5="7e3e79d139e77ad55f95b24fd51874df" sha1="b08a979253f68fb8ca940f74aea9c2ec551665d8" format="mp4" support="">media/video/jack3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="22214c89" md5="8196c015d07ddbe7e872f7c0e7b5e2cd" sha1="bfe61bf25264c5524fb15fada08da514048d03f0" format="png" support="">media/mixrbv2/jack3.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4622">Cinematronics</developpeur>
            <editeur id="5791">Hara Industries (Cinematronics license)</editeur>
            <genres>
                <genre id="2909" principale="0" parentid="10" langue="en">Action / Climbing</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41849" romid="745636">
            <path>jackalbl.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <cloneof>jackal.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/jackalbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/jackalbl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41849" romid="46376">
            <path>jackal.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/jackal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/jackal.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41849" romid="46377">
            <path>jackalj.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jackal.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/jackalj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/jackalj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41849" romid="46378">
            <path>jackalr.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jackal.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/jackalr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/jackalr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41849" romid="67664">
            <path>topgunr.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>jackal.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/topgunr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/topgunr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41849" romid="67662">
            <path>topgunbl.zip</path>
            <noms>
                <nom region="ss">Jackal</nom>
                <nom region="wor">Jackal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jackal.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ff4fff" md5="1e2dacbb8067675d371a08a21a3c85c3" sha1="30934d68d7bf3907838b3ee09242aa0767d009ff" format="mp4" support="">media/video/topgunbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4c160" md5="de13e5e211a24f46cf2ba6909637f2d2" sha1="b96341214831b4532f1c1498734d64e49fa46456" format="png" support="">media/mixrbv2/topgunbl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41871" romid="46417">
            <path>jchan.zip</path>
            <noms>
                <nom region="ss">Jackie Chan - The Kung-fu Master</nom>
                <nom region="wor">Jackie Chan - The Kung-fu Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1e6e3f2" md5="bcb169602bf99a9e2e9a0e7feb881334" sha1="3145b8859e210c2dd1af8260659c3eaacb88a16d" format="mp4" support="">media/video/jchan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75912610" md5="3679b5c3c416471e7fc8cc3cbab420a8" sha1="9e683e1301f66f044636f66997ba2b5bfe286de4" format="png" support="">media/mixrbv2/jchan.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41872" romid="46418">
            <path>jchan2.zip</path>
            <noms>
                <nom region="ss">Jackie Chan In Fists Of Fire</nom>
                <nom region="wor">Jackie Chan In Fists Of Fire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Features digitized fighters, the bosses are 3 different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ed446356" md5="24e243f11ed981ed85151df4c0622edc" sha1="2746dc0234c0a0ebaba4e86a266926576aa1a485" format="mp4" support="">media/video/jchan2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="038b8913" md5="ab5668a99b4d931738a7d404c99be22e" sha1="94e4de41aea72449a1e827d812a9f03715f3f1d6" format="png" support="">media/mixrbv2/jchan2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41853" romid="54949">
            <path>manhatan.zip</path>
            <noms>
                <nom region="ss">Jail Break</nom>
                <nom region="wor">Jail Break</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jailbrek.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.

The player begins the game with only a pistol, but 2 extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.

Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3545e5fe" md5="78ffef137af24a39a1b7543777ada6e2" sha1="2f919e21d9ce5322146b4881a988e304bf5d6917" format="mp4" support="">media/video/manhatan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c67b1d79" md5="38ebcd7d7b2986da7fb09f1b14adcc95" sha1="4abcd391eb8f4cddb6e37c68626060e4b455a617" format="png" support="">media/mixrbv2/manhatan.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41853" romid="46390">
            <path>jailbrekb.zip</path>
            <noms>
                <nom region="ss">Jail Break</nom>
                <nom region="wor">Jail Break</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jailbrek.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.

The player begins the game with only a pistol, but 2 extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.

Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3545e5fe" md5="78ffef137af24a39a1b7543777ada6e2" sha1="2f919e21d9ce5322146b4881a988e304bf5d6917" format="mp4" support="">media/video/jailbrekb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c67b1d79" md5="38ebcd7d7b2986da7fb09f1b14adcc95" sha1="4abcd391eb8f4cddb6e37c68626060e4b455a617" format="png" support="">media/mixrbv2/jailbrekb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41853" romid="46389">
            <path>jailbrek.zip</path>
            <noms>
                <nom region="ss">Jail Break</nom>
                <nom region="wor">Jail Break</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A mass prison breakout has occurred and the prison warden has been kidnapped in this sideways scrolling shoot-em-up from Konami. The player controls a lonely police officer whose job it is to kill the hordes of escaped convicts and, eventually, rescue the kidnapped warden. Each level also has a number of civilian hostages that also roam the levels and need to be rescued.

The player begins the game with only a pistol, but 2 extra weapons, in the form of a bazooka and a tear gas gun, can be collected. The 'Weapon Select' button cycles through the player's weapons via a display at the bottom of the screen. When the desired weapon is highlighted, pressing the Fire button will select and fire the desired weapon.

Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3545e5fe" md5="78ffef137af24a39a1b7543777ada6e2" sha1="2f919e21d9ce5322146b4881a988e304bf5d6917" format="mp4" support="">media/video/jailbrek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c67b1d79" md5="38ebcd7d7b2986da7fb09f1b14adcc95" sha1="4abcd391eb8f4cddb6e37c68626060e4b455a617" format="png" support="">media/mixrbv2/jailbrek.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41885" romid="46446">
            <path>jjparads.zip</path>
            <noms>
                <nom region="ss">Jan Jan Paradise</nom>
                <nom region="wor">Jan Jan Paradise</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A mahjong game with 12 selectable player and opponent characters. At the start of the game the player gets his choice out of three randomly selected girls to be his player character. Then, before every match the player selects his next opponent out of the three randomly presented characters. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79117465" md5="1f17d7de72f595603a99be2a7d423b3b" sha1="2d044bccd2259a59b04bd5c56f7a9a1ff113ec38" format="mp4" support="">media/video/jjparads.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2448dbb3" md5="5469752ff5eaf6b284e8819b5794de0e" sha1="c812f35c708f05d7b038ee83c2270794cded7813" format="png" support="">media/mixrbv2/jjparads.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5798">Electro Design</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41884" romid="46445">
            <path>jjparad2.zip</path>
            <noms>
                <nom region="ss">Jan Jan Paradise 2</nom>
                <nom region="wor">Jan Jan Paradise 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A mahjong game with 12 selectable player and opponent characters. At the start of the game the player selects his player character. Then, before every match the player selects his next opponent. Unlike in the original, Jan Jan Paradise, the player is allowed to select his character and opponent out of all 12 characters instead of just out of three characters at a time.  Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. But unlike in the original, the player is shown the final still strip images of each character he has defeated in a 'gals collection', shown after the player's game is over. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6a5efc" md5="757df5ec477a9f7aea3092ad87a5500e" sha1="fd30d2e8711d22d311b3f05e2c75cb4c4c0f2ee4" format="mp4" support="">media/video/jjparad2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e361c12" md5="05d828b8533cb7499e21393472de7585" sha1="9f2617643511fccad047f0a838540a92cf5b70d0" format="png" support="">media/mixrbv2/jjparad2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="5798">Electro Design</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40548" romid="472297">
            <path>choko.zip</path>
            <noms>
                <nom region="ss">Janpai Puzzle Choukou</nom>
                <nom region="wor">Janpai Puzzle Choukou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">An adult shanghai game from Mitchell. The objective is to clear the board of matching tiles before the timer runs out.

Each level consists a board with two or more columns of tiles and walls slowly moving toward the center of the board.  Every time a matching pair of tiles is cleared from the board the two columns momentarily shift away from the center. The game is lost if the opposing columns of tiles run into each other or into the wall. In order to legally remove matching tiles no walls or other tiles can be in a path with two or fewer bends between the matching tiles. Once per stage, the player can request help and the two columns will shift to their starting positions and matching tiles will be highlighted for a short time. If the player cannot legally remove any more tiles then the board is 'deadlocked', and the game is lost.

If the player clears the board before the timer runs out, the background girl will change into a more revealing state of undress and this new image of her will be the background for the next stage.  If the timer reaches zero the player can still attempt to clear the board but the background image will not change.  The game features four girls with two background images each and a topless image that is revealed after defeating the girl's second stage within the time limit. 
If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38804bd8" md5="ee72a881f716b72938a96451f115caa0" sha1="6e2dd70cdd4443a24bf6e7ec8263216b202a46c6" format="mp4" support="">media/video/choko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1fd2e9e" md5="36adc48f5d22221cc73f590c158b78c5" sha1="af557aca0f9df127245134d11b5a21388dd1d9a3" format="png" support="">media/mixrbv2/choko.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="5544">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="87608" romid="46406">
            <path>janshin.zip</path>
            <noms>
                <nom region="ss">Janshin Densetsu - Quest Of Jongmaster</nom>
                <nom region="wor">Janshin Densetsu - Quest of Jongmaster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Test your patience and skill as you play against a computerized opponent and try to beat it at the amazing and ancient Chinese game of Mahjong. In the fantastic Janshin Densetsu: Quest of Jongmaster you must keep a steely face as you take on the mightiest players of the underworld mahjong circuit. Match the pieces and outsmart your opponent to win and stack up wild amounts of cash!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0553077e" md5="181c6fc76220f4a37e382f8c893d1190" sha1="ce32b6f42cb528c2311d5fb9a9296ab06f08ddf8" format="mp4" support="">media/video/janshin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38822ce9" md5="f287252c08becebfbfe08ea33e85ac09" sha1="d66d1df3058803ce92df6f86ee5220e427f97e94" format="png" support="">media/mixrbv2/janshin.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="19537">Aicom</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu>
            <path>samesamecn.zip</path>
            <noms>
                <nom region="wor">Jiao! Jiao! Jiao! (China, 2P set)</nom>
            </noms>
            <cloneof>fireshrk</cloneof>
            <systeme/>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="0">Toaplan (Hong Kong Honest Trading license)</developpeur>
            <editeur id="0">Toaplan (Hong Kong Honest Trading license)</editeur>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40772" romid="40054">
            <path>cultures.zip</path>
            <noms>
                <nom region="ss">Jibun Wo Migaku Culture School Mahjong Hen</nom>
                <nom region="wor">Jibun Wo Migaku Culture School Mahjong Hen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">An adult mahjong game featuring eight female opponents. After every mahjong match there is a bonus game where the player can win items to help him cheat in the following match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="811c3773" md5="cd1be0a81f375f0c67bf24f81acc67c0" sha1="a1b57669a28e4a0c5eaaefebf23ba8438ebdae57" format="mp4" support="">media/video/cultures.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
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            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
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        <jeu id="41878" romid="46439">
            <path>jin.zip</path>
            <noms>
                <nom region="ss">Jin</nom>
                <nom region="wor">Jin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">A "Qix" rip-off, very slow paced, dull graphics, and sounds straight from "Defender".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f089fe3b" md5="95b50712cd0af5bab8226616a41614d6" sha1="96cebc5add97962c701b0531e5c983bcaf70c8bf" format="mp4" support="">media/video/jin.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5548">Falcon</developpeur>
            <editeur id="5548">Falcon</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>316x239</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41881" romid="46442">
            <path>jitsupro.zip</path>
            <noms>
                <nom region="ss">Jitsuryoku!! Pro Yakyuu</nom>
                <nom region="wor">Jitsuryoku!! Pro Yakyuu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Japanese professional baseball game with fake player names. This is the arcade version of the popular NES baseball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bbdca176" md5="08e2d1ecae71c266f0f0a39056b9473e" sha1="93e9e0054a881c97713b53f33f0a947475ad4a21" format="mp4" support="">media/video/jitsupro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aaf8c6b4" md5="294d136b7b85cf7d1317a9160bef2e42" sha1="525d18ce887040af19d33bb2d95e263ac9d4618a" format="png" support="">media/mixrbv2/jitsupro.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37421" romid="603048">
            <path>jojoban.zip</path>
            <noms>
                <nom region="ss">Jojo's Bizarre Adventure</nom>
                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jojoba.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojoban.mp4</media>
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            <dates>
                <date region="wor">1999</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37421" romid="603049">
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            <noms>
                <nom region="ss">Jojo's Bizarre Adventure</nom>
                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
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            <regions>
                <region>eu</region>
            </regions>
            <cloneof>jojoba.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojobane.mp4</media>
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            <dates>
                <date region="wor">1999</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
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                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojoba.mp4</media>
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                <date region="wor">1999</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37421" romid="123520">
            <path>jojobar1.zip</path>
            <noms>
                <nom region="ss">Jojo's Bizarre Adventure</nom>
                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jojoba.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojobar1.mp4</media>
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            <dates>
                <date region="wor">1999</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37421" romid="46475">
            <path>jojobaner1.zip</path>
            <noms>
                <nom region="ss">Jojo's Bizarre Adventure</nom>
                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>jojoba.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojobaner1.mp4</media>
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            <dates>
                <date region="wor">1999</date>
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            <editeur id="31">Capcom</editeur>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37421" romid="46476">
            <path>jojobanr1.zip</path>
            <noms>
                <nom region="ss">Jojo's Bizarre Adventure</nom>
                <nom region="us">JoJo's Venture</nom>
                <nom region="jp">JoJo no Kimyou na Bouken: Mirai e no Isan</nom>
                <nom region="wor">JoJo's Bizarre Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>jojoba.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode. In the game's storyline (based on Stardust Crusaders, the third story arc of the manga), a Stand is a manifestation of the psyche, or a spirit, that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Despite their power, Stands hold one drawback; any damage received by the Stand is transmitted to its user.

Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="70acce7f" md5="e1e64dc5e9ad1784588300184de72bc7" sha1="f0d3f20c5426edff454474c15779a8e7b4616339" format="mp4" support="">media/video/jojobanr1.mp4</media>
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            <dates>
                <date region="wor">1999</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13969" romid="46464">
            <path>jockeygp.zip</path>
            <noms>
                <nom region="ss">Jockey Grand Prix</nom>
                <nom region="wor">Jockey Grand Prix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Jockey Grand Prix on Neo Geo is a particular riding game because it only deals with the prognoses. So bet on one or more horses and pray during the race that he'll win the victory. The title introduces a rating system for each horse that determines the chances to see it win the race.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae2e9dbf" md5="4d4fd9697a7a1a43220ac2117e4463c4" sha1="aa3ca8b2b61b9e6436ea3ad29b09906dcfc5b1c6" format="mp4" support="">media/video/jockeygp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="17b425ce" md5="d993a2897e04dcb4bc8951800d76f39b" sha1="f83093da3dfc2b68a38acc82df03b0eeda15217b" format="png" support="">media/mixrbv2/jockeygp.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5569">BrezzaSoft</developpeur>
            <editeur id="5569">BrezzaSoft</editeur>
            <genres>
                <genre id="2918" principale="0" parentid="2650" langue="en">Horses race</genre>
                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41894" romid="642712">
            <path>joemacrj.zip</path>
            <noms>
                <nom region="ss">Joe And Mac Returns</nom>
                <nom region="us">Joe &amp; Mac Returns</nom>
            </noms>
            <cloneof>joemacr.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f7eec92" md5="79fbdcb704cbc67e9ccb6e5736a143aa" sha1="be12bb6a7036ffd6d69b08888a6f6cb487a5f5cf" format="mp4" support="">media/video/joemacrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="180842a7" md5="3cf104d8a27faa7783542550cb89505c" sha1="bbec3b4615e8f79131370c56c04396e9fa2efcd3" format="png" support="">media/mixrbv2/joemacrj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41894" romid="46468">
            <path>joemacra.zip</path>
            <noms>
                <nom region="ss">Joe And Mac Returns</nom>
                <nom region="us">Joe &amp; Mac Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>joemacr.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f7eec92" md5="79fbdcb704cbc67e9ccb6e5736a143aa" sha1="be12bb6a7036ffd6d69b08888a6f6cb487a5f5cf" format="mp4" support="">media/video/joemacra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="180842a7" md5="3cf104d8a27faa7783542550cb89505c" sha1="bbec3b4615e8f79131370c56c04396e9fa2efcd3" format="png" support="">media/mixrbv2/joemacra.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41894" romid="46467">
            <path>joemacr.zip</path>
            <noms>
                <nom region="ss">Joe And Mac Returns</nom>
                <nom region="us">Joe &amp; Mac Returns</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f7eec92" md5="79fbdcb704cbc67e9ccb6e5736a143aa" sha1="be12bb6a7036ffd6d69b08888a6f6cb487a5f5cf" format="mp4" support="">media/video/joemacr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="180842a7" md5="3cf104d8a27faa7783542550cb89505c" sha1="bbec3b4615e8f79131370c56c04396e9fa2efcd3" format="png" support="">media/mixrbv2/joemacr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41896" romid="46470">
            <path>joinem.zip</path>
            <noms>
                <nom region="ss">Joinem</nom>
                <nom region="wor">Joinem</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49037700" md5="0d0390c3ae2acadd3917b6e36922b9df" sha1="041269ecb822f276e1b8774a7d3ce7529c9933de" format="mp4" support="">media/video/joinem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d078d4d1" md5="eb04ef135e240f0376234142abd2a715" sha1="710fa93417436460cf2ccfd8cba60b60f3842c60" format="png" support="">media/mixrbv2/joinem.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5804">Global Corporation</developpeur>
            <editeur id="5804">Global Corporation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41903" romid="46493">
            <path>jollyjgr.zip</path>
            <noms>
                <nom region="ss">Jolly Jogger</nom>
                <nom region="wor">Jolly Jogger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcb93910" md5="1e9d565600c70b8a60f7799f6c9d4f10" sha1="3e8eeb043e7fd5384f677b8be43e964a808da6dd" format="mp4" support="">media/video/jollyjgr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0191912" md5="c6a2ac2b55ba5da6d6ce94cbe5a7e1c5" sha1="af3c256c2d5bf5b6d2b8471bf78e2fefe5fdfb09" format="png" support="">media/mixrbv2/jollyjgr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="108989" romid="523066">
            <path>ltorb1.zip</path>
            <noms>
                <nom region="ss">Jonas Indiana And The Lost Temple Of Ra</nom>
                <nom region="us">Jonas Indiana and the Lost Temple of RA</nom>
                <nom region="wor">Jonas Indiana and the Lost Temple of RA</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Jonas Indiana and the Lost Temple of Ra is a small homebrew platform game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40578ca7" md5="6366f4f2a7c7d525a595914bb0904ce0" sha1="ab4f7bd5e64d099a692de0f069ef4a814e6de0dd" format="png" support="">media/mixrbv2/ltorb1.png</media>
            </medias>
            <dates>
                <date region="wor">2007</date>
                <date region="wor">2005</date>
            </dates>
            <developpeur id="12952">Blastar</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190823" romid="857086">
            <path>jongpute.zip</path>
            <noms>
                <nom region="ss">Jongputer</nom>
                <nom region="wor">Jongputer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a5facb1" md5="aa562f827c1dfc274e9a4facf5ebead7" sha1="014101d3db2e888a1208beca49932b9ed052b2ef" format="png" support="">media/mixrbv2/jongpute.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41909" romid="46517">
            <path>journey.zip</path>
            <noms>
                <nom region="ss">Journey</nom>
                <nom region="wor">Journey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Play mode begins when either the 1-PLAYER or the 2-PLAYER START button is pressed. The Play mode ends when all of your performers have been eliminated. When this happens, GAME OVER is written across the center of the monitor screen.

ON THE SCREEN: The game is made up of groups of 5 sequences for each rack. When play begins, all the performers run onto the screen and jump aboard their transport ship, the Scarab. The Scarab then lifts off and heads for a point in space that is at the center of a grouping of five planets. (The song that is played in the background during this scene is 'Lights'.) Each group member's instrument is on a different planet.

At the beginning of each sequence, when a 2-PLAYER game has been selected, the game tells which player is up.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82d3b01f" md5="066d59531bea8ed639d0847d06133921" sha1="b9f0a5f2abcf23e2af0d263172229146362719b4" format="mp4" support="">media/video/journey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddf0f63f" md5="85f6432342bd3e50e0d61bfd4b7f49ef" sha1="b8576671e38dc35e4c5b0a236fe2897adc1c8860" format="png" support="">media/mixrbv2/journey.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41910" romid="46521">
            <path>joustr.zip</path>
            <noms>
                <nom region="ss">Joust</nom>
                <nom region="wor">Joust</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>joust.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. 

The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. 

A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. 

Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. 

Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b50fbb0a" md5="f72ef0d39ee24b0e10f96d79ab4b9605" sha1="7d218dea9f226bc811d357764bfc8f4347149b07" format="mp4" support="">media/video/joustr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d7876e8" md5="d3b573f60b0e3e5a91f697eabe7207f9" sha1="903958f8e17dd9126801fd280ef2bd18dbfe6da4" format="png" support="">media/mixrbv2/joustr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41910" romid="46518">
            <path>joust.zip</path>
            <noms>
                <nom region="ss">Joust</nom>
                <nom region="wor">Joust</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. 

The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. 

A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. 

Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. 

Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b50fbb0a" md5="f72ef0d39ee24b0e10f96d79ab4b9605" sha1="7d218dea9f226bc811d357764bfc8f4347149b07" format="mp4" support="">media/video/joust.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d7876e8" md5="d3b573f60b0e3e5a91f697eabe7207f9" sha1="903958f8e17dd9126801fd280ef2bd18dbfe6da4" format="png" support="">media/mixrbv2/joust.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41910" romid="46522">
            <path>joustwr.zip</path>
            <noms>
                <nom region="ss">Joust</nom>
                <nom region="wor">Joust</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>joust.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Joust is a platform-based action combat game for one or two-players (with the two-player game offering either team-up OR head-to-head combat; the first time arcade gamers were given this choice) in which each player controls a knight riding on the back of a flying ostrich. 

The object of the game is to progress through platform-based levels by defeating groups of buzzard-riding enemy knights. This is achieved by 'jousting'; both enemy and player knights carry a lance and must fly around the level (actioned by repeatedly hitting the 'Flap' button) trying to oust rival knights from their steeds by ramming them with the lance. This can only be achieved if the attacking rider is above the enemy knight when the lance connects. A collision of equal elevations results in the two knights bouncing off each other, but if a player is lower than their enemy at the instant of contact, they themselves will be knocked from their steed and lose a life. 

A defeated enemy will turn into an egg that falls to the bottom of the screen. This must be quickly collected by players as if the egg lands on a platform and isn't retrieved in time, it will eventually hatch into another enemy knight that must be defeated again. 

Joust features three different types of enemy knights - Bounder, Hunter, and Shadow Lord - with each earning players different points values when defeated. A pterodactyl will appear after a predetermined time to hunt the players. 

Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b50fbb0a" md5="f72ef0d39ee24b0e10f96d79ab4b9605" sha1="7d218dea9f226bc811d357764bfc8f4347149b07" format="mp4" support="">media/video/joustwr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d7876e8" md5="d3b573f60b0e3e5a91f697eabe7207f9" sha1="903958f8e17dd9126801fd280ef2bd18dbfe6da4" format="png" support="">media/mixrbv2/joustwr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41912" romid="55560">
            <path>mnchmobl.zip</path>
            <noms>
                <nom region="ss">Joyful Road</nom>
                <nom region="wor">Joyful Road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>joyfulr.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside.

The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again.

You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd02fc1f" md5="ce834aee6f57cbeed4b1822caedc0004" sha1="5843b8bc419bf2cf25d3b0d178d47a835c8dfe8d" format="mp4" support="">media/video/mnchmobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63e84834" md5="ee78fd0a1855210c6c796d90f2123778" sha1="0fa066c1faa7d861ef41cdf64990495cd2dacb7d" format="png" support="">media/mixrbv2/mnchmobl.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Double joystick 2 ways (horizontal)||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41912" romid="46523">
            <path>joyfulr.zip</path>
            <noms>
                <nom region="ss">Joyful Road</nom>
                <nom region="wor">Joyful Road</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A weird driving game with a car that has long arms that reach out to grab a variety of edible items that appear along roadside.

The object is to drive safely down the road. Pick up enough fuel to stay alive while avoiding other vehicles that go by, grab as many bonus objects as possible including apples, cherries, bananas, acorns, live fish and money, and park your car in the garage. Driving while trying to pick up the goodies is difficult and you can crash very easily on the narrow roads. The pace of the game is frustrating because the hands move slowly while the car itself moves really fast, especially in the later rounds. If one of your hands hits a tree or any other foreign object in its quest for food, the car winces in pain for a few moments until it can use its hands again.

You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd02fc1f" md5="ce834aee6f57cbeed4b1822caedc0004" sha1="5843b8bc419bf2cf25d3b0d178d47a835c8dfe8d" format="mp4" support="">media/video/joyfulr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63e84834" md5="ee78fd0a1855210c6c796d90f2123778" sha1="0fa066c1faa7d861ef41cdf64990495cd2dacb7d" format="png" support="">media/mixrbv2/joyfulr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Double joystick 2 ways (horizontal)||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41919" romid="46543">
            <path>jrpacman.zip</path>
            <noms>
                <nom region="ss">Jr. Pac-man</nom>
                <nom region="wor">Jr. Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. 

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. 

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. 

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ff5722f" md5="24f7b5d1c7596dd8847f8e0afacb838d" sha1="ac4bf8cc0d6652a0d019d4174d218a40f9451ebd" format="mp4" support="">media/video/jrpacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b569518e" md5="a2f76e3e40acb51a2f86f2b6d30284de" sha1="9dee1ad93db98f623738a22d56df6de68cee2dbd" format="png" support="">media/mixrbv2/jrpacman.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41919" romid="46544">
            <path>jrpacmanf.zip</path>
            <noms>
                <nom region="ss">Jr. Pac-man</nom>
                <nom region="wor">Jr. Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jrpacman.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">One of many sequels to the legendary "Pac-Man", Jr. Pac-Man features the character of Pac-Man's son. For the first time in the series' history, side-scrolling mazes were introduced, with each maze being two screens wide. 

This time, the mazes have no exit tunnels through which players can make an escape. The bonus items that appear move around the maze and are now something of a mixed blessing, as not only will they destroy any Power Pills they come across, but they will also turn any normal dots they pass over into large dots that slow the player's movements considerably, but are worth more points than normal dots if eaten by the player. Any mutated dots in the maze will disappear if the player loses a life. 

The Pac character is once again pursued by four ghosts (Blinky, Pinky, Inky and Tim) in his quest to eat all of the dots in each maze. And, as before, numerous Power Pills litter the mazes that, when eaten, allow Jr. to eat the pursuing ghosts. 

As with previous "Pac-Man" games, intermissions are featured between certain levels. Jr. Pac-Man's intermissions are episodic in nature, like those found in "Ms. Pac-Man". Jr. Pac-Man's story tells of the blossoming love between Jr. Pac-Man and a small ghost named Yum-Yum. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ff5722f" md5="24f7b5d1c7596dd8847f8e0afacb838d" sha1="ac4bf8cc0d6652a0d019d4174d218a40f9451ebd" format="mp4" support="">media/video/jrpacmanf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b569518e" md5="a2f76e3e40acb51a2f86f2b6d30284de" sha1="9dee1ad93db98f623738a22d56df6de68cee2dbd" format="png" support="">media/mixrbv2/jrpacmanf.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41922" romid="46561">
            <path>jumpbug.zip</path>
            <noms>
                <nom region="ss">Jump Bug</nom>
                <nom region="wor">Jump Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77859286" md5="dc80fe70dac91f38d73de4f430457ee9" sha1="b19ad1b5c67b979ed1cf4c3937db35c89312de8d" format="mp4" support="">media/video/jumpbug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68af4755" md5="1c6ef5713294a86b7873d3770ad6f6ec" sha1="1e17f4a8d6df86678b95197be849f502b9b356b8" format="png" support="">media/mixrbv2/jumpbug.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5810">Hoei (Rock-Ola license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41922" romid="46562">
            <path>jumpbugb.zip</path>
            <noms>
                <nom region="ss">Jump Bug</nom>
                <nom region="wor">Jump Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jumpbug.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77859286" md5="dc80fe70dac91f38d73de4f430457ee9" sha1="b19ad1b5c67b979ed1cf4c3937db35c89312de8d" format="mp4" support="">media/video/jumpbugb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68af4755" md5="1c6ef5713294a86b7873d3770ad6f6ec" sha1="1e17f4a8d6df86678b95197be849f502b9b356b8" format="png" support="">media/mixrbv2/jumpbugb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5810">Hoei (Rock-Ola license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41923" romid="46563">
            <path>jumpcoas.zip</path>
            <noms>
                <nom region="ss">Jump Coaster</nom>
                <nom region="wor">Jump Coaster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65e9c095" md5="ab99ece320799395ee1f4eefbedbc4a8" sha1="215bce2f7a7d4ee78609a0010a244aea8aee27fb" format="mp4" support="">media/video/jumpcoas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6212ba5d" md5="3cc06abd0cbba1b7da82917bd14dd671" sha1="2feb8e9d03f8f568acaf1a9e9bf410d10479d8c4" format="png" support="">media/mixrbv2/jumpcoas.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149919" romid="46564">
            <path>jumpcoast.zip</path>
            <noms>
                <nom region="ss">Jump Coaster</nom>
                <nom region="wor">Jump Coaster</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jumpcoas.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="316c98cc" md5="8ad390eca142233a68bdf5ffd510c563" sha1="f411ada0e00f0533aec99d50b55d557ae0973523" format="mp4" support="">media/video/jumpcoast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43590fef" md5="bcb6aaa65de9e17d4d209ba595d5c2dc" sha1="ef227e25835f9aa90a8158fb6582c06d55f75281" format="png" support="">media/mixrbv2/jumpcoast.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149919" romid="857236">
            <path>jumpcoasa.zip</path>
            <noms>
                <nom region="ss">Jump Coaster</nom>
                <nom region="wor">Jump Coaster</nom>
            </noms>
            <cloneof>jumpcoas.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="316c98cc" md5="8ad390eca142233a68bdf5ffd510c563" sha1="f411ada0e00f0533aec99d50b55d557ae0973523" format="mp4" support="">media/video/jumpcoasa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43590fef" md5="bcb6aaa65de9e17d4d209ba595d5c2dc" sha1="ef227e25835f9aa90a8158fb6582c06d55f75281" format="png" support="">media/mixrbv2/jumpcoasa.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41925" romid="46570">
            <path>jumpkids.zip</path>
            <noms>
                <nom region="ss">Jump Kids</nom>
                <nom region="wor">Jump Kids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Control a baby to slap enemies and collect items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c03a1d4" md5="84fb16677bb697083bc9edaaae590473" sha1="f51a2cc12b3a887b2ec431df454d122cb2063dc1" format="mp4" support="">media/video/jumpkids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b824a91f" md5="4355fa0aa51c2b06120eafaaf0e23092" sha1="fc4df1ca5e9a253ce878fa903c4bcef1818d5e83" format="png" support="">media/mixrbv2/jumpkids.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149915" romid="927878">
            <path>jumpkun.zip</path>
            <noms>
                <nom region="ss">Jump Kun</nom>
                <nom region="wor">Jump Kun</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04315420" md5="2d4b6cb63ddf065a88d4e82f10bc2890" sha1="26a588a4e422aca94fb3f4e33fb36d88fa7292b8" format="mp4" support="">media/video/jumpkun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee815689" md5="0089e4ae6da5bb898488eddeb305f0ce" sha1="21d5bc27162cb1fcbc78c06c699251be248eb594" format="png" support="">media/mixrbv2/jumpkun.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41927" romid="46574">
            <path>jumpshotp.zip</path>
            <noms>
                <nom region="ss">Jump Shot</nom>
                <nom region="wor">Jump Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jumpshot.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early one-on-one basketball game. Score more points than your opponent to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c13a8838" md5="923824478d38dcef6b6bcab46c13c277" sha1="baacca9d6a53a9b6d93ef0514657316763bf9c90" format="mp4" support="">media/video/jumpshotp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41186faf" md5="52b294e811118f11ebddc973466e7d82" sha1="e377045d59880b79ba16ff0d45977bbb4c07372f" format="png" support="">media/mixrbv2/jumpshotp.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41927" romid="46573">
            <path>jumpshot.zip</path>
            <noms>
                <nom region="ss">Jump Shot</nom>
                <nom region="wor">Jump Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early one-on-one basketball game. Score more points than your opponent to win.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c13a8838" md5="923824478d38dcef6b6bcab46c13c277" sha1="baacca9d6a53a9b6d93ef0514657316763bf9c90" format="mp4" support="">media/video/jumpshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41186faf" md5="52b294e811118f11ebddc973466e7d82" sha1="e377045d59880b79ba16ff0d45977bbb4c07372f" format="png" support="">media/mixrbv2/jumpshot.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41874" romid="46422">
            <path>jcross.zip</path>
            <noms>
                <nom region="ss">Jumping Cross</nom>
                <nom region="wor">Jumping Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A motocross racing game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be02f5c4" md5="49c25c60106f3c2e83fdba050f53f5f6" sha1="9352b0567b4f59d688533e533dce51d0fd38f002" format="mp4" support="">media/video/jcross.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9b3f437" md5="88615a3c9349150526e2ddb400510957" sha1="7ddbc27ffdb316bf8808c84fcf6bf7f785d3a3ba" format="png" support="">media/mixrbv2/jcross.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41883" romid="46444">
            <path>jjack.zip</path>
            <noms>
                <nom region="ss">Jumping Jack</nom>
                <nom region="wor">Jumping Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62cbc27c" md5="b9b6e9605873dbe9748d6ff86297cb67" sha1="82b40b21b52c55593ffe25977b5c21c9ccfd024c" format="mp4" support="">media/video/jjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9edc7a3" md5="5df7eb33a60ea209078a23686adce625" sha1="a8d47eec9a474d8ef89411def188810c112eb1e2" format="png" support="">media/mixrbv2/jjack.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41918" romid="46571">
            <path>jumppop.zip</path>
            <noms>
                <nom region="ss">Jumping Pop</nom>
                <nom region="wor">Jumping Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="065aa883" md5="26c64b07402cca26d4c6497fe5689d45" sha1="d202543ee9b42cb556f09d7daa4b93f4c5bbdbb0" format="mp4" support="">media/video/jumppop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a2206f6" md5="262357405701c69af411cde0c746b12e" sha1="19e3cf7252ce64f87b735c9507c57bb9ec9d2bed" format="png" support="">media/mixrbv2/jumppop.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5808">bootleg (Nics)</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41918" romid="46572">
            <path>jumppope.zip</path>
            <noms>
                <nom region="ss">Jumping Pop</nom>
                <nom region="wor">Jumping Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jumppop.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="065aa883" md5="26c64b07402cca26d4c6497fe5689d45" sha1="d202543ee9b42cb556f09d7daa4b93f4c5bbdbb0" format="mp4" support="">media/video/jumppope.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a2206f6" md5="262357405701c69af411cde0c746b12e" sha1="19e3cf7252ce64f87b735c9507c57bb9ec9d2bed" format="png" support="">media/mixrbv2/jumppope.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5808">bootleg (Nics)</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41930" romid="57550">
            <path>piratpet.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/piratpet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/piratpet.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930">
            <path>junglekj2.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/junglekj2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/junglekj2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930" romid="46577">
            <path>jungleby.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/jungleby.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/jungleby.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930" romid="46578">
            <path>jungleh.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/jungleh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/jungleh.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930" romid="46579">
            <path>junglehbr.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>br</region>
            </regions>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/junglehbr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/junglehbr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930" romid="46580">
            <path>junglek.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/junglek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/junglek.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41930" romid="46581">
            <path>junglekas.zip</path>
            <noms>
                <nom region="ss">Jungle King</nom>
                <nom region="wor">Jungle King</nom>
                <nom region="br">Jungle Hunt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>junglek.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jungle King is a jungle adventure game where players take on the role of Jungle King, a Tarzan-like jungle man, who is going in search of his Jungle Princess, who has been kidnapped by a pair of barbaric cannibals. 

Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6564bc8e" md5="60e3191d0b028bceb3e7ef70a06a238e" sha1="5d655b2843f111bc0f42392eda070492b177bc0d" format="mp4" support="">media/video/junglekas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a26c6860" md5="cfe117ea0a2dbdf5d7fdae5e275e0538" sha1="76313b61179bd2ca0e6b2471b04d9cf5cf1ca701" format="png" support="">media/mixrbv2/junglekas.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41931" romid="46583">
            <path>jungler.zip</path>
            <noms>
                <nom region="ss">Jungler</nom>
                <nom region="wor">Jungler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this Konami arcade game, snakes navigate through mazes, shooting at each other in hopes of cutting their opponents down to size enough to be mercilessly devoured. Welcome to the Jungler, baby.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7753bbf" md5="5df01e4009f1906b25e90c10d962845a" sha1="e9bb731763757f353480171d8b04df2ec8f1fb02" format="mp4" support="">media/video/jungler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250f590f" md5="abf6f340ea9d68e28a85e6223b5cf3ad" sha1="7049b27ce89b4cc68b8b16391ed7d225b11a411a" format="png" support="">media/mixrbv2/jungler.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41932" romid="46586">
            <path>junofrst.zip</path>
            <noms>
                <nom region="ss">Juno First</nom>
                <nom region="wor">Juno First</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right).

As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having  a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. 

As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level.

Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ea53594" md5="89c77cec1faaea7d7fb3064962ab653b" sha1="bac5731a74cdec3eccab368ed163e03dd0fbc5cd" format="mp4" support="">media/video/junofrst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cc9787c" md5="0630e77ae7e7674319e16b4ab6cf7a90" sha1="5517e05ae9f2e5afc921a844e69fd6ddc7197946" format="png" support="">media/mixrbv2/junofrst.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41932" romid="46587">
            <path>junofrstg.zip</path>
            <noms>
                <nom region="ss">Juno First</nom>
                <nom region="wor">Juno First</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>junofrst.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right).

As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having  a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points. 

As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level.

Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2ea53594" md5="89c77cec1faaea7d7fb3064962ab653b" sha1="bac5731a74cdec3eccab368ed163e03dd0fbc5cd" format="mp4" support="">media/video/junofrstg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cc9787c" md5="0630e77ae7e7674319e16b4ab6cf7a90" sha1="5517e05ae9f2e5afc921a844e69fd6ddc7197946" format="png" support="">media/mixrbv2/junofrstg.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41934" romid="545634">
            <path>jyangoku.zip</path>
            <noms>
                <nom region="ss">Jyangokushi - Haoh No Saihai</nom>
                <nom region="wor">Jyangokushi: Haoh no Saihai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jangokushi: Haou no Saihai is an other mahjong game from Capcom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b2d61ac4" md5="da20cd703bd146e195eeb399660c6656" sha1="5cbafbccf25da96cd416eb717d1f71ad86fab376" format="mp4" support="">media/video/jyangoku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0783dba" md5="4dbb9e8c19704589ad0474dea29ee0f8" sha1="5f4acd98d296faf7d08ef65fb1a720f5f309cdaa" format="png" support="">media/mixrbv2/jyangoku.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41937" romid="46614">
            <path>kabukizj.zip</path>
            <noms>
                <nom region="ss">Kabuki-z</nom>
                <nom region="wor">Kabuki-z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kabukiz.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="265be4b0" md5="4ad674a412405dc73a7274df2bd4fed1" sha1="06739a55761e2c057033d703cf16010a67ed7eef" format="mp4" support="">media/video/kabukizj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="097d4ebf" md5="c1632453d33088fe4d281d516c139549" sha1="79ab9d65c0956c063280d7ca1f5cde4b14024835" format="png" support="">media/mixrbv2/kabukizj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41937" romid="46613">
            <path>kabukiz.zip</path>
            <noms>
                <nom region="ss">Kabuki-z</nom>
                <nom region="wor">Kabuki-z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="265be4b0" md5="4ad674a412405dc73a7274df2bd4fed1" sha1="06739a55761e2c057033d703cf16010a67ed7eef" format="mp4" support="">media/video/kabukiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="097d4ebf" md5="c1632453d33088fe4d281d516c139549" sha1="79ab9d65c0956c063280d7ca1f5cde4b14024835" format="png" support="">media/mixrbv2/kabukiz.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41938" romid="46615">
            <path>kageki.zip</path>
            <noms>
                <nom region="ss">Kageki</nom>
                <nom region="wor">Kageki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b094a7d7" md5="ada83330723e4f79067f26825c134a2b" sha1="6c1d648e1ed7268d09dd53861f5274a366917f71" format="mp4" support="">media/video/kageki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40440bd0" md5="41516b0c934d43794966cbc89fea37dc" sha1="10f5e2ab8bf39635041b16a486d84094ed2d6096" format="png" support="">media/mixrbv2/kageki.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41938" romid="822666">
            <path>kagekiu.zip</path>
            <noms>
                <nom region="ss">Kageki</nom>
                <nom region="wor">Kageki</nom>
            </noms>
            <cloneof>kageki.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b094a7d7" md5="ada83330723e4f79067f26825c134a2b" sha1="6c1d648e1ed7268d09dd53861f5274a366917f71" format="mp4" support="">media/video/kagekiu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40440bd0" md5="41516b0c934d43794966cbc89fea37dc" sha1="10f5e2ab8bf39635041b16a486d84094ed2d6096" format="png" support="">media/mixrbv2/kagekiu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41938" romid="46616">
            <path>kagekih.zip</path>
            <noms>
                <nom region="ss">Kageki</nom>
                <nom region="wor">Kageki</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kageki.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b094a7d7" md5="ada83330723e4f79067f26825c134a2b" sha1="6c1d648e1ed7268d09dd53861f5274a366917f71" format="mp4" support="">media/video/kagekih.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40440bd0" md5="41516b0c934d43794966cbc89fea37dc" sha1="10f5e2ab8bf39635041b16a486d84094ed2d6096" format="png" support="">media/mixrbv2/kagekih.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41938" romid="46617">
            <path>kagekij.zip</path>
            <noms>
                <nom region="ss">Kageki</nom>
                <nom region="wor">Kageki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kageki.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b094a7d7" md5="ada83330723e4f79067f26825c134a2b" sha1="6c1d648e1ed7268d09dd53861f5274a366917f71" format="mp4" support="">media/video/kagekij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40440bd0" md5="41516b0c934d43794966cbc89fea37dc" sha1="10f5e2ab8bf39635041b16a486d84094ed2d6096" format="png" support="">media/mixrbv2/kagekij.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41941" romid="46622">
            <path>kaiserknj.zip</path>
            <noms>
                <nom region="ss">Kaiser Knuckle</nom>
                <nom region="wor">Kaiser Knuckle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kaiserkn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks.

Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="047e3308" md5="050c3c5bf8c2f55ae6adb1d6074271e9" sha1="eed76e95a874151cde817cfa0a96132660527cce" format="mp4" support="">media/video/kaiserknj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5953e02e" md5="615f8b0eed0aa75628f9b75867e3025a" sha1="f53a4669d171338f98fdace46b68ac04e29a0407" format="png" support="">media/mixrbv2/kaiserknj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=6||</controles>
        </jeu>
        <jeu id="41941" romid="46621">
            <path>kaiserkn.zip</path>
            <noms>
                <nom region="ss">Kaiser Knuckle</nom>
                <nom region="wor">Kaiser Knuckle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks.

Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="047e3308" md5="050c3c5bf8c2f55ae6adb1d6074271e9" sha1="eed76e95a874151cde817cfa0a96132660527cce" format="mp4" support="">media/video/kaiserkn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5953e02e" md5="615f8b0eed0aa75628f9b75867e3025a" sha1="f53a4669d171338f98fdace46b68ac04e29a0407" format="png" support="">media/mixrbv2/kaiserkn.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=6||</controles>
        </jeu>
        <jeu id="41941" romid="43462">
            <path>gblchmp.zip</path>
            <noms>
                <nom region="ss">Kaiser Knuckle</nom>
                <nom region="wor">Kaiser Knuckle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kaiserkn.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kaiser Knuckle follows the same fighting game conventions established by Street Fighter II. The player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. The player has a character roster of nine fighters to choose from, and three bosses, each with their own unique fighting style and special techniques. The control layout is set to the six-button standard (a la most Capcom fighting games), but it can be switched to a five-button layout via dip settings. One unique feature is that Kaiser Knuckle was the first and only fighting game that has five strengths of basic attacks.

Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="047e3308" md5="050c3c5bf8c2f55ae6adb1d6074271e9" sha1="eed76e95a874151cde817cfa0a96132660527cce" format="mp4" support="">media/video/gblchmp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5953e02e" md5="615f8b0eed0aa75628f9b75867e3025a" sha1="f53a4669d171338f98fdace46b68ac04e29a0407" format="png" support="">media/mixrbv2/gblchmp.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=6||</controles>
        </jeu>
        <jeu id="41942" romid="46623">
            <path>kaitei.zip</path>
            <noms>
                <nom region="ss">Kaitei Takara Sagashi</nom>
                <nom region="wor">Kaitei Takara Sagashi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b860fd21" md5="b7fab55d77f6b157b979954873f73911" sha1="16f79ee5769a0e9210dc54a332d98899052dd61c" format="mp4" support="">media/video/kaitei.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce63f63a" md5="9e1a6e07db71538cb7dce43bfc64ee74" sha1="14646328873b6047a4fa40168ebf1f34aae55910" format="png" support="">media/mixrbv2/kaitei.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5814">K.K. Tokki</developpeur>
            <editeur id="5814">K.K. Tokki</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41942" romid="46625">
            <path>kaitein.zip</path>
            <noms>
                <nom region="ss">Kaitei Takara Sagashi</nom>
                <nom region="wor">Kaitei Takara Sagashi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kaitei.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b860fd21" md5="b7fab55d77f6b157b979954873f73911" sha1="16f79ee5769a0e9210dc54a332d98899052dd61c" format="mp4" support="">media/video/kaitein.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce63f63a" md5="9e1a6e07db71538cb7dce43bfc64ee74" sha1="14646328873b6047a4fa40168ebf1f34aae55910" format="png" support="">media/mixrbv2/kaitein.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5814">K.K. Tokki</developpeur>
            <editeur id="5814">K.K. Tokki</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="41948" romid="46632">
            <path>kamikcab.zip</path>
            <noms>
                <nom region="ss">Kamikaze Cabbie</nom>
                <nom region="wor">Kamikaze Cabbie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19b96aac" md5="079e5743b02ec2b3b44ff5d08f69d722" sha1="d719f0ad4db82a0273bd7acb8b428410c421f398" format="mp4" support="">media/video/kamikcab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76d80fa2" md5="e28c933e1866cd35ed755478853329ad" sha1="082a19c8ab633666a0fd903f02e7bfab61fbc59a" format="png" support="">media/mixrbv2/kamikcab.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41948" romid="69137">
            <path>yellowcbj.zip</path>
            <noms>
                <nom region="ss">Kamikaze Cabbie</nom>
                <nom region="wor">Kamikaze Cabbie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kamikcab.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19b96aac" md5="079e5743b02ec2b3b44ff5d08f69d722" sha1="d719f0ad4db82a0273bd7acb8b428410c421f398" format="mp4" support="">media/video/yellowcbj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76d80fa2" md5="e28c933e1866cd35ed755478853329ad" sha1="082a19c8ab633666a0fd903f02e7bfab61fbc59a" format="png" support="">media/mixrbv2/yellowcbj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41948" romid="69136">
            <path>yellowcbb.zip</path>
            <noms>
                <nom region="ss">Kamikaze Cabbie</nom>
                <nom region="wor">Kamikaze Cabbie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kamikcab.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="19b96aac" md5="079e5743b02ec2b3b44ff5d08f69d722" sha1="d719f0ad4db82a0273bd7acb8b428410c421f398" format="mp4" support="">media/video/yellowcbb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76d80fa2" md5="e28c933e1866cd35ed755478853329ad" sha1="082a19c8ab633666a0fd903f02e7bfab61fbc59a" format="png" support="">media/mixrbv2/yellowcbb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41950" romid="46634">
            <path>kangaroo.zip</path>
            <noms>
                <nom region="ss">Kangaroo</nom>
                <nom region="wor">Kangaroo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.

If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.

Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bbca3a0" md5="141f4e08baf56215cb3d2bb62c21fe43" sha1="597fa55543dfa2725faa0fffc0e333fb96e93a78" format="mp4" support="">media/video/kangaroo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac4cd31e" md5="754da9e2edb65c7bbcc2ea55d28ee7ff" sha1="02fdcd48d5d93b01b573c080dcd4ebd39b4629fd" format="png" support="">media/mixrbv2/kangaroo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41950" romid="46636">
            <path>kangaroob.zip</path>
            <noms>
                <nom region="ss">Kangaroo</nom>
                <nom region="wor">Kangaroo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kangaroo.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.

If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.

Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bbca3a0" md5="141f4e08baf56215cb3d2bb62c21fe43" sha1="597fa55543dfa2725faa0fffc0e333fb96e93a78" format="mp4" support="">media/video/kangaroob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac4cd31e" md5="754da9e2edb65c7bbcc2ea55d28ee7ff" sha1="02fdcd48d5d93b01b573c080dcd4ebd39b4629fd" format="png" support="">media/mixrbv2/kangaroob.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41950" romid="46635">
            <path>kangarooa.zip</path>
            <noms>
                <nom region="ss">Kangaroo</nom>
                <nom region="wor">Kangaroo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kangaroo.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game in which the player controls a mother Kangaroo who must climb through the treetops trying to rescue her captured son. Numerous monkeys, the kidnappers of her child, roam the levels set on stopping the player's progress. The monkeys constantly throw apples at the Kangaroo which must either be avoided (either by ducking or jumping, depending on the height of the approaching apple), or punched away, the latter of which allows the Kangaroo to punch the apple back towards the attacking monkey.

If the player stalls for too long or does not punch either an apple or a monkey, a giant ape will appear and steal the Kangaroo's boxing gloves, leaving the player temporarily defenseless. The gloves are returned after a short time.

Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bbca3a0" md5="141f4e08baf56215cb3d2bb62c21fe43" sha1="597fa55543dfa2725faa0fffc0e333fb96e93a78" format="mp4" support="">media/video/kangarooa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac4cd31e" md5="754da9e2edb65c7bbcc2ea55d28ee7ff" sha1="02fdcd48d5d93b01b573c080dcd4ebd39b4629fd" format="png" support="">media/mixrbv2/kangarooa.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41952" romid="46641">
            <path>karatblzu.zip</path>
            <noms>
                <nom region="ss">Karate Blazers</nom>
                <nom region="wor">Karate Blazers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>karatblz.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4909c829" md5="676d8629bf0f012185b32b3ab38bb0f8" sha1="1c92335fac05f4ff7c27fce2d5e821a9bddf4764" format="mp4" support="">media/video/karatblzu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f208892a" md5="43545f9582ec297f99bea2cf4dd11dfb" sha1="2aa8c03ce2c908e52c9411a19455ded62a9b2775" format="png" support="">media/mixrbv2/karatblzu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41952" romid="46638">
            <path>karatblz.zip</path>
            <noms>
                <nom region="ss">Karate Blazers</nom>
                <nom region="wor">Karate Blazers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4909c829" md5="676d8629bf0f012185b32b3ab38bb0f8" sha1="1c92335fac05f4ff7c27fce2d5e821a9bddf4764" format="mp4" support="">media/video/karatblz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f208892a" md5="43545f9582ec297f99bea2cf4dd11dfb" sha1="2aa8c03ce2c908e52c9411a19455ded62a9b2775" format="png" support="">media/mixrbv2/karatblz.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41952" romid="316325">
            <path>karatblza.zip</path>
            <noms>
                <nom region="ss">Karate Blazers</nom>
                <nom region="wor">Karate Blazers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>karatblz.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4909c829" md5="676d8629bf0f012185b32b3ab38bb0f8" sha1="1c92335fac05f4ff7c27fce2d5e821a9bddf4764" format="mp4" support="">media/video/karatblza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f208892a" md5="43545f9582ec297f99bea2cf4dd11dfb" sha1="2aa8c03ce2c908e52c9411a19455ded62a9b2775" format="png" support="">media/mixrbv2/karatblza.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41952" romid="857149">
            <path>karatblzt.zip</path>
            <noms>
                <nom region="ss">Karate Blazers</nom>
                <nom region="wor">Karate Blazers</nom>
            </noms>
            <cloneof>karatblz.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4909c829" md5="676d8629bf0f012185b32b3ab38bb0f8" sha1="1c92335fac05f4ff7c27fce2d5e821a9bddf4764" format="mp4" support="">media/video/karatblzt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f208892a" md5="43545f9582ec297f99bea2cf4dd11dfb" sha1="2aa8c03ce2c908e52c9411a19455ded62a9b2775" format="png" support="">media/mixrbv2/karatblzt.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41952" romid="46640">
            <path>karatblzj.zip</path>
            <noms>
                <nom region="ss">Karate Blazers</nom>
                <nom region="wor">Karate Blazers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>karatblz.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A horizontally scrolling fighting game for 1 to 4 players. Each playable character (chosen from Mark, Glen, Akira and Gil) kicks and punches their way through a number of enemy-packed levels. In addition to kicking and punching, each character also has their own unique 'special attack'; a move that injures multiple on-screen enemies at the cost of some of the player's health.

While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4909c829" md5="676d8629bf0f012185b32b3ab38bb0f8" sha1="1c92335fac05f4ff7c27fce2d5e821a9bddf4764" format="mp4" support="">media/video/karatblzj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f208892a" md5="43545f9582ec297f99bea2cf4dd11dfb" sha1="2aa8c03ce2c908e52c9411a19455ded62a9b2775" format="png" support="">media/mixrbv2/karatblzj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41965" romid="46684">
            <path>kchampvs.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/kchampvs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/kchampvs.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965" romid="46643">
            <path>karatevs.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/karatevs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/karatevs.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965" romid="46683">
            <path>kchamp.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/kchamp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/kchamp.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965">
            <path>kchampvs3.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/kchampvs3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/kchampvs3.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965">
            <path>kchampvs4.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/kchampvs4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/kchampvs4.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965" romid="46685">
            <path>kchampvs2.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/kchampvs2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/kchampvs2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41965" romid="46642">
            <path>karatedo.zip</path>
            <noms>
                <nom region="ss">Karate Champ</nom>
                <nom region="wor">Karate Champ</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kchamp.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karate Champ &amp;copy; 1984 Data East USA.

A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&amp;#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2cf2c58" md5="a35119e802e142768cd87dc47fab8cce" sha1="f3ff7420a39a1823aea324f47ecde91b0c13f506" format="mp4" support="">media/video/karatedo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53db96e7" md5="dbceee3b33c16d1f0bcdcfabcf6be1e0" sha1="37075dad3300dab431fa485fd6ab73a5417dd84d" format="png" support="">media/mixrbv2/karatedo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41953" romid="586950">
            <path>karatourj.zip</path>
            <noms>
                <nom region="ss">Karate Tournament, The</nom>
                <nom region="us">The Karate Tournament</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>karatour.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.

Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.

Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d0e7eae" md5="e07ef89c0b3cc3750adf0343fda90b87" sha1="95d741992cf1fd63ee74c571b06461b5f811207f" format="mp4" support="">media/video/karatourj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47d00ccf" md5="ac3d727bdfa40464729be4d5d0f1298c" sha1="79c4af8f2aee3df6591ced03fb1fb31650272356" format="png" support="">media/mixrbv2/karatourj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41953" romid="46644">
            <path>karatour.zip</path>
            <noms>
                <nom region="ss">Karate Tournament, The</nom>
                <nom region="us">The Karate Tournament</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.

Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.

Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d0e7eae" md5="e07ef89c0b3cc3750adf0343fda90b87" sha1="95d741992cf1fd63ee74c571b06461b5f811207f" format="mp4" support="">media/video/karatour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47d00ccf" md5="ac3d727bdfa40464729be4d5d0f1298c" sha1="79c4af8f2aee3df6591ced03fb1fb31650272356" format="png" support="">media/mixrbv2/karatour.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41954" romid="46645">
            <path>karianx.zip</path>
            <noms>
                <nom region="ss">Karian Cross</nom>
                <nom region="wor">Karian Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game similar to "Puyo Puyo". Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6745c65" md5="8e4d42d01ee738283382d35f9ab76e4d" sha1="08305ca3656baa3d87e5512bbc16b6c2f07a45e1" format="mp4" support="">media/video/karianx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d08557a1" md5="3c906a548896f5927e13a8429f5a62f0" sha1="7c845b6ed8ce47c2c26ba7ab62e2cc018d4e1bc6" format="png" support="">media/mixrbv2/karianx.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5818">Deniam</developpeur>
            <editeur id="5818">Deniam</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41955" romid="46648">
            <path>karnovj.zip</path>
            <noms>
                <nom region="ss">Karnov</nom>
                <nom region="wor">Karnov</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>karnov.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1312011" md5="670a6f577349c891a082a07f82074e6d" sha1="462ecc414c64a386384b9de1dfcba5fc50d24c98" format="mp4" support="">media/video/karnovj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54eeaa98" md5="fcd2899aecc2916a33e4a873cef47353" sha1="504e8788a46f0a981fa832a578e5d12d57830f8b" format="png" support="">media/mixrbv2/karnovj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41955" romid="46646">
            <path>karnov.zip</path>
            <noms>
                <nom region="ss">Karnov</nom>
                <nom region="wor">Karnov</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1312011" md5="670a6f577349c891a082a07f82074e6d" sha1="462ecc414c64a386384b9de1dfcba5fc50d24c98" format="mp4" support="">media/video/karnov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54eeaa98" md5="fcd2899aecc2916a33e4a873cef47353" sha1="504e8788a46f0a981fa832a578e5d12d57830f8b" format="png" support="">media/mixrbv2/karnov.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41955" romid="46647">
            <path>karnova.zip</path>
            <noms>
                <nom region="ss">Karnov</nom>
                <nom region="wor">Karnov</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>karnov.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1312011" md5="670a6f577349c891a082a07f82074e6d" sha1="462ecc414c64a386384b9de1dfcba5fc50d24c98" format="mp4" support="">media/video/karnova.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54eeaa98" md5="fcd2899aecc2916a33e4a873cef47353" sha1="504e8788a46f0a981fa832a578e5d12d57830f8b" format="png" support="">media/mixrbv2/karnova.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37590" romid="46649">
            <path>karnovr.zip</path>
            <noms>
                <nom region="ss">Karnov's Revenge / Fighter's History Dynamite</nom>
                <nom region="us">Fighter's History Dynamite</nom>
                <nom region="jp">Fighter's History Dynamite</nom>
                <nom region="eu">Karnov's Revenge</nom>
                <nom region="wor">Karnov's Revenge / Fighter's History Dynamite</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Karnov's Revenge is a 2-D Street Fighter II clone from Data East. Choose one of 13 fighters from around the world to play as, each with their unique moves and special attacks. As usual, there are two rounds in each stage, and the object of each round is to drain your opponent's energy in order to win the battle. If there is a tie after two rounds, a third round is played. There is a time limit, and if this expires, the player with the less energy loses.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67402e6a" md5="b4aea4064806dbc2f79bea91e039b46e" sha1="a91a61e6451b7fec49b33b30575195b48d60c6a5" format="mp4" support="">media/video/karnovr.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
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            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41971" romid="640554">
            <path>kengo.zip</path>
            <noms>
                <nom region="ss">Ken-go</nom>
                <nom region="wor">Ken-go</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ltswords.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Ken-Go (c) 1991 Irem Corp.  - TECHNICAL -  Irem M-84 system hardware  Main CPU : V30 (@ 8 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Developed by Nanao Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd62b76c" md5="8b2326360fe0a6ae39d010a391f0a407" sha1="895371b941451f18ccc62ad3e51bc872f4f3cf12" format="mp4" support="">media/video/kengo.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="145409" romid="46710">
            <path>keroppij.zip</path>
            <noms>
                <nom region="ss">Kero Kero Keroppi's Let's Play Together</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>keroppi.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fa1d949" md5="63a39a50638427655ceb30bdf7030d1b" sha1="616825064a16cba9cf34690b8c161be5a0545fd5" format="mp4" support="">media/video/keroppij.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=1||</controles>
        </jeu>
        <jeu id="145409" romid="46709">
            <path>keroppi.zip</path>
            <noms>
                <nom region="ss">Kero Kero Keroppi's Let's Play Together</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fa1d949" md5="63a39a50638427655ceb30bdf7030d1b" sha1="616825064a16cba9cf34690b8c161be5a0545fd5" format="mp4" support="">media/video/keroppi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2376591" md5="5575b977e5c404cdd5fccaa4e2622c61" sha1="b8c5453dd10d9dbb2b3fc1879993e22a039199b6" format="png" support="">media/mixrbv2/keroppi.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=1||</controles>
        </jeu>
        <jeu id="37341" romid="554583">
            <path>ketarrs151.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarrs151.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="550960">
            <path>ketarr151.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarr151.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="46713">
            <path>ketb.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketb.mp4</media>
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            <dates>
                <date region="wor">2002</date>
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            <editeur id="1323">Cave</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="46711">
            <path>ket.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ket.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="554578">
            <path>ket1.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ket1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="46712">
            <path>keta.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/keta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/keta.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="642141">
            <path>ketarr.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketarr.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="554579">
            <path>ketarr10.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarr10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketarr10.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="554580">
            <path>ketarr15.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarr15.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketarr15.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="554581">
            <path>ketarrf.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarrf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketarrf.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="554582">
            <path>ketarrs15.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketarrs15.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketarrs15.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37341" romid="316332">
            <path>ketbl.zip</path>
            <noms>
                <nom region="ss">Ketsui - Kizuna Jigoku Tachi</nom>
                <nom region="us">Ketsui: Kizuna Jigoku Tachi</nom>
                <nom region="wor">Ketsui: Kizuna Jigoku Tachi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ket.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">2054 (western calendar)

The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d2ebad30" md5="18658f5a0e917f1a14fd89f930e0e577" sha1="1f8eb78dc3717e7dac0015384dc6f77143427521" format="mp4" support="">media/video/ketbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d577209e" md5="7812d19600eac1befefe7afff7172147" sha1="d00e16d8051cc77431b2986cb1f8e781c33ff126" format="png" support="">media/mixrbv2/ketbl.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="1323">Cave</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41977" romid="46730">
            <path>kick.zip</path>
            <noms>
                <nom region="ss">Kick</nom>
                <nom region="wor">Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d473ab1d" md5="20b087fe86f8ca0275989ad866efcdab" sha1="76184c05b8d53507d1bea7a3e16817fcd628e53e" format="mp4" support="">media/video/kick.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e75cc6c" md5="8ec25390ccb0314b6ab4efc85a455f64" sha1="75623b71d9cec8cca8bd07b1005cd86798db030d" format="png" support="">media/mixrbv2/kick.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="41977" romid="46733">
            <path>kickc.zip</path>
            <noms>
                <nom region="ss">Kick</nom>
                <nom region="wor">Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kick.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d473ab1d" md5="20b087fe86f8ca0275989ad866efcdab" sha1="76184c05b8d53507d1bea7a3e16817fcd628e53e" format="mp4" support="">media/video/kickc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e75cc6c" md5="8ec25390ccb0314b6ab4efc85a455f64" sha1="75623b71d9cec8cca8bd07b1005cd86798db030d" format="png" support="">media/mixrbv2/kickc.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="41977" romid="46736">
            <path>kickman.zip</path>
            <noms>
                <nom region="ss">Kick</nom>
                <nom region="wor">Kick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kick.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d473ab1d" md5="20b087fe86f8ca0275989ad866efcdab" sha1="76184c05b8d53507d1bea7a3e16817fcd628e53e" format="mp4" support="">media/video/kickman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e75cc6c" md5="8ec25390ccb0314b6ab4efc85a455f64" sha1="75623b71d9cec8cca8bd07b1005cd86798db030d" format="png" support="">media/mixrbv2/kickman.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="41982" romid="46737">
            <path>kicknrun.zip</path>
            <noms>
                <nom region="ss">Kick And Run</nom>
                <nom region="wor">Kick And Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A football game where you can either play cooperatively in cup events or head-to-head.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1493d6fe" md5="d2c8b6994330ea997baff2539407e07a" sha1="bfa7e5e1185f66c55f5b28de7291a7b6baddf233" format="mp4" support="">media/video/kicknrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab31b7ef" md5="027aabc773b441c5e5fb38b43523209f" sha1="a8cc2a785788af8c7060dce36c63b974566656ea" format="png" support="">media/mixrbv2/kicknrun.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41982" romid="55246">
            <path>mexico86.zip</path>
            <noms>
                <nom region="ss">Kick And Run</nom>
                <nom region="wor">Kick And Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kicknrun.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A football game where you can either play cooperatively in cup events or head-to-head.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1493d6fe" md5="d2c8b6994330ea997baff2539407e07a" sha1="bfa7e5e1185f66c55f5b28de7291a7b6baddf233" format="mp4" support="">media/video/mexico86.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab31b7ef" md5="027aabc773b441c5e5fb38b43523209f" sha1="a8cc2a785788af8c7060dce36c63b974566656ea" format="png" support="">media/mixrbv2/mexico86.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41982" romid="46738">
            <path>kicknrunu.zip</path>
            <noms>
                <nom region="ss">Kick And Run</nom>
                <nom region="wor">Kick And Run</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kicknrun.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A football game where you can either play cooperatively in cup events or head-to-head.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1493d6fe" md5="d2c8b6994330ea997baff2539407e07a" sha1="bfa7e5e1185f66c55f5b28de7291a7b6baddf233" format="mp4" support="">media/video/kicknrunu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab31b7ef" md5="027aabc773b441c5e5fb38b43523209f" sha1="a8cc2a785788af8c7060dce36c63b974566656ea" format="png" support="">media/mixrbv2/kicknrunu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41979" romid="46732">
            <path>kickboy.zip</path>
            <noms>
                <nom region="ss">Kick Boy</nom>
                <nom region="wor">Kick Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A shooter type maze game, where you play a role of an boy and will have to avoid and destroy all the annoying dogs kicking a soccer ball for hit them and come to the bonnus stage or next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf14ac17" md5="563d56c05886f645bdae67f8fa29c70a" sha1="d84fe1db895958c1e385e14b8673c403fd9d8f27" format="mp4" support="">media/video/kickboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b58dfba7" md5="9abbb9c4da936bbe01aca57ed0c8fcdb" sha1="3600cba88e6c1fa5ce14c2e60bd3b9b7c05f4611" format="png" support="">media/mixrbv2/kickboy.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41983" romid="46739">
            <path>kickoff.zip</path>
            <noms>
                <nom region="ss">Kick Off</nom>
                <nom region="wor">Kick Off</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0eff6be7" md5="392adf03c386ebd00d39923a28cba956" sha1="79bfe375ee189feaa5a12f0309a28765fa2b98e4" format="mp4" support="">media/video/kickoff.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="673328ee" md5="a538ba293abc4673897fc14544dca8b7" sha1="1ce417071b9814cd5f2645bba3103fd66458736d" format="png" support="">media/mixrbv2/kickoff.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41984" romid="46740">
            <path>kickridr.zip</path>
            <noms>
                <nom region="ss">Kick Rider</nom>
                <nom region="wor">Kick Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A road-race game where the view is from above. You control a motorbike with opponents on motorcycles who jostle you with their legs, and the occasional car. Played against the clock with points for passing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67a9617a" md5="f8145d43c30e5d1a60d75b41f99691c9" sha1="ec866e409c4bbb486474c678b1776d0c5cae8240" format="mp4" support="">media/video/kickridr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="43bf9edc" md5="0179a17f6c75f9000cbd1541f1248cdb" sha1="a5c552cddb9aab9729834ea1190af204b3a28d9c" format="png" support="">media/mixrbv2/kickridr.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41988" romid="46747">
            <path>kikstart.zip</path>
            <noms>
                <nom region="ss">Kick Start - Wheelie King</nom>
                <nom region="wor">Kick Start - Wheelie King</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kick Start Wheelie King is a motorcycle racing game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6aacd60f" md5="7887fcb4d583f60be59ce07950f13dc6" sha1="85f20e0325d09d8eb1716a71e0f4500c64addcbb" format="mp4" support="">media/video/kikstart.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d827418" md5="51435743af382098d3afdf377f326c62" sha1="94c83d26ed07a3d6bf18b77a0a15d3f849756e1f" format="png" support="">media/mixrbv2/kikstart.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=4||</controles>
        </jeu>
        <jeu id="41980" romid="65127">
            <path>shaolins.zip</path>
            <noms>
                <nom region="ss">Kicker</nom>
                <nom region="wor">Kicker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kicker.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1a87970" md5="538c1da272714673984e57b9a4b3a56d" sha1="22cf2cef0584f98ebe8c8889219eb3e221021e67" format="mp4" support="">media/video/shaolins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="278de614" md5="11b0fe250699a10ae4efdf2d522ca0da" sha1="f59d1405f4167eb3181aa4484bf7defc609021b7" format="png" support="">media/mixrbv2/shaolins.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41980" romid="65126">
            <path>shaolinb.zip</path>
            <noms>
                <nom region="ss">Kicker</nom>
                <nom region="wor">Kicker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kicker.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1a87970" md5="538c1da272714673984e57b9a4b3a56d" sha1="22cf2cef0584f98ebe8c8889219eb3e221021e67" format="mp4" support="">media/video/shaolinb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="278de614" md5="11b0fe250699a10ae4efdf2d522ca0da" sha1="f59d1405f4167eb3181aa4484bf7defc609021b7" format="png" support="">media/mixrbv2/shaolinb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41980" romid="46734">
            <path>kicker.zip</path>
            <noms>
                <nom region="ss">Kicker</nom>
                <nom region="wor">Kicker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e1a87970" md5="538c1da272714673984e57b9a4b3a56d" sha1="22cf2cef0584f98ebe8c8889219eb3e221021e67" format="mp4" support="">media/video/kicker.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="278de614" md5="11b0fe250699a10ae4efdf2d522ca0da" sha1="f59d1405f4167eb3181aa4484bf7defc609021b7" format="png" support="">media/mixrbv2/kicker.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41986" romid="46745">
            <path>kikcubicb.zip</path>
            <noms>
                <nom region="ss">Meikyu Jima</nom>
                <nom region="wor">Kickle Cubicle / Meikyu Jima</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kikcubic.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Meikyuujima (c) 1988 Irem.  - TECHNICAL -  Main CPU : Z80 (@ 3.579645 Mhz) Sound CPU : Z80 (@ 3.579645 Mhz) Sound Chips : YM2151 (@ 3.579645 Mhz), DAC  Players : 2 Control : 4-way joystick Buttons : 2  - TRIVIA -  Developed by Nanao Corporation. Meikyuuji</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd98f03a" md5="7f04710f8104bbeeb8d68af28ffdf0f0" sha1="cd3921f115e58eea53ac3e8544ce191d1507c2b9" format="mp4" support="">media/video/kikcubicb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29278b19" md5="2b16a0c6b9389f9b399261bce9e39493" sha1="c9217c4109e8228a3306652b4a68e3f0f85453d7" format="png" support="">media/mixrbv2/kikcubicb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41986" romid="46744">
            <path>kikcubic.zip</path>
            <noms>
                <nom region="ss">Meikyu Jima</nom>
                <nom region="wor">Kickle Cubicle / Meikyu Jima</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Meikyuujima (c) 1988 Irem.  - TECHNICAL -  Main CPU : Z80 (@ 3.579645 Mhz) Sound CPU : Z80 (@ 3.579645 Mhz) Sound Chips : YM2151 (@ 3.579645 Mhz), DAC  Players : 2 Control : 4-way joystick Buttons : 2  - TRIVIA -  Developed by Nanao Corporation. Meikyuuji</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd98f03a" md5="7f04710f8104bbeeb8d68af28ffdf0f0" sha1="cd3921f115e58eea53ac3e8544ce191d1507c2b9" format="mp4" support="">media/video/kikcubic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29278b19" md5="2b16a0c6b9389f9b399261bce9e39493" sha1="c9217c4109e8228a3306652b4a68e3f0f85453d7" format="png" support="">media/mixrbv2/kikcubic.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41985" romid="46741">
            <path>kidniki.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="wor">Kid Niki - Radical Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="804a3dcb" md5="f18de9a7b49ac03c05b1377477fb7908" sha1="3500bdbe430f2df3671be7ffa9798e1ddbd1b70b" format="mp4" support="">media/video/kidniki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb094248" md5="413e647de4ec0745fd1aff1959149df9" sha1="47dc5cf5b6691dc7d29051230c26b3870ebfde5f" format="png" support="">media/mixrbv2/kidniki.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41985" romid="69132">
            <path>yanchamr.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="wor">Kid Niki - Radical Ninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kidniki.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="804a3dcb" md5="f18de9a7b49ac03c05b1377477fb7908" sha1="3500bdbe430f2df3671be7ffa9798e1ddbd1b70b" format="mp4" support="">media/video/yanchamr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb094248" md5="413e647de4ec0745fd1aff1959149df9" sha1="47dc5cf5b6691dc7d29051230c26b3870ebfde5f" format="png" support="">media/mixrbv2/yanchamr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41985" romid="47189">
            <path>lithero.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="wor">Kid Niki - Radical Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kidniki.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="804a3dcb" md5="f18de9a7b49ac03c05b1377477fb7908" sha1="3500bdbe430f2df3671be7ffa9798e1ddbd1b70b" format="mp4" support="">media/video/lithero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb094248" md5="413e647de4ec0745fd1aff1959149df9" sha1="47dc5cf5b6691dc7d29051230c26b3870ebfde5f" format="png" support="">media/mixrbv2/lithero.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41985" romid="46742">
            <path>kidnikiu.zip</path>
            <noms>
                <nom region="ss">Kid Niki - Radical Ninja</nom>
                <nom region="wor">Kid Niki - Radical Ninja</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kidniki.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="804a3dcb" md5="f18de9a7b49ac03c05b1377477fb7908" sha1="3500bdbe430f2df3671be7ffa9798e1ddbd1b70b" format="mp4" support="">media/video/kidnikiu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb094248" md5="413e647de4ec0745fd1aff1959149df9" sha1="47dc5cf5b6691dc7d29051230c26b3870ebfde5f" format="png" support="">media/mixrbv2/kidnikiu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41711" romid="44522">
            <path>horekidb.zip</path>
            <noms>
                <nom region="ss">Kid No Hore Hore Daisakusen</nom>
                <nom region="wor">Kid No Hore Hore Daisakusen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>horekid.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0725a529" md5="2df8f21f0dc66d64bc820be9e66a8538" sha1="a6d842aec85094d7fadeeff560e1d45bcea93a0e" format="mp4" support="">media/video/horekidb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4118cca" md5="1d6d58b933de3f3acc34d1eb120973e9" sha1="bfc913ee79cc1400575da88fc06463756881be3c" format="png" support="">media/mixrbv2/horekidb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41711" romid="38730">
            <path>boobhack.zip</path>
            <noms>
                <nom region="ss">Kid No Hore Hore Daisakusen</nom>
                <nom region="wor">Kid No Hore Hore Daisakusen</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>horekid.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0725a529" md5="2df8f21f0dc66d64bc820be9e66a8538" sha1="a6d842aec85094d7fadeeff560e1d45bcea93a0e" format="mp4" support="">media/video/boobhack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4118cca" md5="1d6d58b933de3f3acc34d1eb120973e9" sha1="bfc913ee79cc1400575da88fc06463756881be3c" format="png" support="">media/mixrbv2/boobhack.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41711" romid="44521">
            <path>horekid.zip</path>
            <noms>
                <nom region="ss">Kid No Hore Hore Daisakusen</nom>
                <nom region="wor">Kid No Hore Hore Daisakusen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0725a529" md5="2df8f21f0dc66d64bc820be9e66a8538" sha1="a6d842aec85094d7fadeeff560e1d45bcea93a0e" format="mp4" support="">media/video/horekid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4118cca" md5="1d6d58b933de3f3acc34d1eb120973e9" sha1="bfc913ee79cc1400575da88fc06463756881be3c" format="png" support="">media/mixrbv2/horekid.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41987" romid="46807">
            <path>knightb.zip</path>
            <noms>
                <nom region="ss">Kiki Kaikai</nom>
                <nom region="wor">Kiki Kaikai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kikikai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods!

The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5ff3ebf" md5="982dfc51bde054fc9316274f2e7c25ff" sha1="a9004553698c3577516c045c6d1450b6090dd29c" format="mp4" support="">media/video/knightb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb7d1842" md5="f997af16dc1b94f5e4114b84b3e651f6" sha1="2664e16c6ce866e829c6b39af9b154658dc87ef4" format="png" support="">media/mixrbv2/knightb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41987" romid="46746">
            <path>kikikai.zip</path>
            <noms>
                <nom region="ss">Kiki Kaikai</nom>
                <nom region="wor">Kiki Kaikai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Priestess Sayo-chan must repel ghosts in order to rescue Seven Lucky Gods!

The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5ff3ebf" md5="982dfc51bde054fc9316274f2e7c25ff" sha1="a9004553698c3577516c045c6d1450b6090dd29c" format="mp4" support="">media/video/kikikai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb7d1842" md5="f997af16dc1b94f5e4114b84b3e651f6" sha1="2664e16c6ce866e829c6b39af9b154658dc87ef4" format="png" support="">media/mixrbv2/kikikai.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42002" romid="46770">
            <path>kinst13.zip</path>
            <noms>
                <nom region="ss">Killer Instinct</nom>
                <nom region="wor">Killer Instinct</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kinst.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.

Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.

Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c8020d8" md5="3cfd1e17439f7be599baa31d3dae0150" sha1="511abcd0146c66ae967a01a6eefe3f6f9e770ced" format="mp4" support="">media/video/kinst13.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1ff63c7" md5="215b1e9fb66e71fb271fb0272c80165f" sha1="247a1fd43661740a2789b0d71fd0020229619d51" format="png" support="">media/mixrbv2/kinst13.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42002" romid="46771">
            <path>kinst14.zip</path>
            <noms>
                <nom region="ss">Killer Instinct</nom>
                <nom region="wor">Killer Instinct</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kinst.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.

Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.

Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c8020d8" md5="3cfd1e17439f7be599baa31d3dae0150" sha1="511abcd0146c66ae967a01a6eefe3f6f9e770ced" format="mp4" support="">media/video/kinst14.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1ff63c7" md5="215b1e9fb66e71fb271fb0272c80165f" sha1="247a1fd43661740a2789b0d71fd0020229619d51" format="png" support="">media/mixrbv2/kinst14.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42002" romid="857192">
            <path>kinst15ai.zip</path>
            <noms>
                <nom region="ss">Killer Instinct</nom>
                <nom region="wor">Killer Instinct</nom>
            </noms>
            <cloneof>kinst.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.

Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.

Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c8020d8" md5="3cfd1e17439f7be599baa31d3dae0150" sha1="511abcd0146c66ae967a01a6eefe3f6f9e770ced" format="mp4" support="">media/video/kinst15ai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1ff63c7" md5="215b1e9fb66e71fb271fb0272c80165f" sha1="247a1fd43661740a2789b0d71fd0020229619d51" format="png" support="">media/mixrbv2/kinst15ai.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42004">
            <path>powerinsc.zip</path>
            <noms>
                <nom region="ss">Killer Instinct (snes Bootleg)</nom>
                <nom region="wor">Killer Instinct</nom>
            </noms>
            <cloneof>powerins.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Killer Instinct is a two-player fighting game that debuted in 1994. It used pre-rendered 3D characters instead of sprites, impressive for its time, and helped cement combo systems and finishing moves as fighting genre staples.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e4e652c" md5="10751234da21de87424c1b2b535c583b" sha1="baa173952f701d5ec03260d30a7056b39bdbdc0f" format="mp4" support="">media/video/powerinsc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41585855" md5="b31c0ddb3d23950fc7974d322f3b2512" sha1="7abddaca0ecc7fc1c63b78967e05a06c87d51593" format="png" support="">media/mixrbv2/powerinsc.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x225</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="42002" romid="46769">
            <path>kinst.zip</path>
            <noms>
                <nom region="ss">Killer Instinct</nom>
                <nom region="wor">Killer Instinct</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">10 genetically engineered fighters engage in 1-on-1 combat in a tournament arranged by the sinister 'Ultratech', the organization behind the genetic creation of the fighters. The tournament soon turns into a battle for survival.

Each player starts the game with 2 energy bars, which represent the amount of health each player has for the entire game. Once the first bar is depleted, the player falls, gets up and starts to use the second energy bar. A voice will subsequently announce either 'Round Two' or 'Killer Instinct!'. The player who wins the first round gets to keep their remaining energy, and still has the second bar to use in future fights. This gives an advantage to the player who wins the first round.

Killer Instinct introduced incredibly complex combos to the fighting genre, as well as including the Fatalities and Humiliations made famous by Midway's "Mortal Kombat" Series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c8020d8" md5="3cfd1e17439f7be599baa31d3dae0150" sha1="511abcd0146c66ae967a01a6eefe3f6f9e770ced" format="mp4" support="">media/video/kinst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1ff63c7" md5="215b1e9fb66e71fb271fb0272c80165f" sha1="247a1fd43661740a2789b0d71fd0020229619d51" format="png" support="">media/mixrbv2/kinst.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2">Rareware</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42003" romid="46775">
            <path>kinst213.zip</path>
            <noms>
                <nom region="ss">Killer Instinct 2</nom>
                <nom region="wor">Killer Instinct 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kinst2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f65ba307" md5="56a6a3f9d40089a953cf4c2db374d3cb" sha1="163aebe4a700be32585b7f0200430441ab473f42" format="mp4" support="">media/video/kinst213.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5dd476" md5="2383c659c59d72d4369ae6bcf5de75f9" sha1="1ca65c0640fcad6447f851c938a732f93e3130d5" format="png" support="">media/mixrbv2/kinst213.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26866">Rare,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="42003" romid="857084">
            <path>kinst214ai.zip</path>
            <noms>
                <nom region="ss">Killer Instinct 2</nom>
                <nom region="wor">Killer Instinct 2</nom>
            </noms>
            <cloneof>kinst2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f65ba307" md5="56a6a3f9d40089a953cf4c2db374d3cb" sha1="163aebe4a700be32585b7f0200430441ab473f42" format="mp4" support="">media/video/kinst214ai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5dd476" md5="2383c659c59d72d4369ae6bcf5de75f9" sha1="1ca65c0640fcad6447f851c938a732f93e3130d5" format="png" support="">media/mixrbv2/kinst214ai.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26866">Rare,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="42003" romid="46774">
            <path>kinst211.zip</path>
            <noms>
                <nom region="ss">Killer Instinct 2</nom>
                <nom region="wor">Killer Instinct 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kinst2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f65ba307" md5="56a6a3f9d40089a953cf4c2db374d3cb" sha1="163aebe4a700be32585b7f0200430441ab473f42" format="mp4" support="">media/video/kinst211.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5dd476" md5="2383c659c59d72d4369ae6bcf5de75f9" sha1="1ca65c0640fcad6447f851c938a732f93e3130d5" format="png" support="">media/mixrbv2/kinst211.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26866">Rare,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="42003" romid="46773">
            <path>kinst210.zip</path>
            <noms>
                <nom region="ss">Killer Instinct 2</nom>
                <nom region="wor">Killer Instinct 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kinst2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f65ba307" md5="56a6a3f9d40089a953cf4c2db374d3cb" sha1="163aebe4a700be32585b7f0200430441ab473f42" format="mp4" support="">media/video/kinst210.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5dd476" md5="2383c659c59d72d4369ae6bcf5de75f9" sha1="1ca65c0640fcad6447f851c938a732f93e3130d5" format="png" support="">media/mixrbv2/kinst210.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26866">Rare,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="42003" romid="46772">
            <path>kinst2.zip</path>
            <noms>
                <nom region="ss">Killer Instinct 2</nom>
                <nom region="wor">Killer Instinct 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great sequel of the previous game include new features and new characters. 

The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo.

Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f65ba307" md5="56a6a3f9d40089a953cf4c2db374d3cb" sha1="163aebe4a700be32585b7f0200430441ab473f42" format="mp4" support="">media/video/kinst2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae5dd476" md5="2383c659c59d72d4369ae6bcf5de75f9" sha1="1ca65c0640fcad6447f851c938a732f93e3130d5" format="png" support="">media/mixrbv2/kinst2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="26866">Rare,&amp;nbsp;Ltd.</developpeur>
            <editeur id="26866">Rare,&amp;nbsp;Ltd.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Cyan||P1_BUTTON5=Cyan||P1_BUTTON6=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Cyan||P2_BUTTON5=Cyan||P2_BUTTON6=Cyan||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="41990">
            <path>killbld106.zip</path>
            <noms>
                <nom region="ss">Killing Blade Plus, The</nom>
                <nom region="us">The Killing Blade Plus</nom>
            </noms>
            <cloneof>killbld.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years. In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c631856" md5="eaf2a5e40b4310397d9e5f6707e21f53" sha1="1fe5ce5370f88c90cc71491dc5f7c3da8db4dd60" format="mp4" support="">media/video/killbld106.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b37b210" md5="737af91813c01657236e29205c9fbcd7" sha1="81f0cc332e946c1ba8de0f3c86a1a17812a91557" format="png" support="">media/mixrbv2/killbld106.png</media>
            </medias>
            <dates>
                <date region="wor">2005</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41990" romid="46750">
            <path>killbldp.zip</path>
            <noms>
                <nom region="ss">Killing Blade Plus, The</nom>
                <nom region="us">The Killing Blade Plus</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years. In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c631856" md5="eaf2a5e40b4310397d9e5f6707e21f53" sha1="1fe5ce5370f88c90cc71491dc5f7c3da8db4dd60" format="mp4" support="">media/video/killbldp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b37b210" md5="737af91813c01657236e29205c9fbcd7" sha1="81f0cc332e946c1ba8de0f3c86a1a17812a91557" format="png" support="">media/mixrbv2/killbldp.png</media>
            </medias>
            <dates>
                <date region="wor">2005</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41989" romid="46748">
            <path>killbld.zip</path>
            <noms>
                <nom region="ss">Killing Blade, The</nom>
                <nom region="us">The Killing Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="683974df" md5="f7020650de3e6a64beb1bb385b7db210" sha1="4ecc17cbcba1fb6ae12ae0e19b71b9887d287954" format="mp4" support="">media/video/killbld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="661c84cb" md5="5459af3c351a24f4a257b69df910bda5" sha1="357edf79133f2e591c31c395c23ca9dcd8920331" format="png" support="">media/mixrbv2/killbld.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41989" romid="46749">
            <path>killbld104.zip</path>
            <noms>
                <nom region="ss">Killing Blade, The</nom>
                <nom region="us">The Killing Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>killbld.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="683974df" md5="f7020650de3e6a64beb1bb385b7db210" sha1="4ecc17cbcba1fb6ae12ae0e19b71b9887d287954" format="mp4" support="">media/video/killbld104.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="661c84cb" md5="5459af3c351a24f4a257b69df910bda5" sha1="357edf79133f2e591c31c395c23ca9dcd8920331" format="png" support="">media/mixrbv2/killbld104.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="41994" romid="46755">
            <path>kingball.zip</path>
            <noms>
                <nom region="ss">King And Balloon</nom>
                <nom region="us">King &amp; Balloon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3781ab5" md5="fd859cda7876420e49c6aed4b958f72a" sha1="5066b2224e310d852f92adef2f6cd50e451062a2" format="mp4" support="">media/video/kingball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d00b16" md5="e011344c862008dc6c9b3f8aed3eeab4" sha1="9331f9c00aefc4f80f87cd07d252964eef116166" format="png" support="">media/mixrbv2/kingball.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41994" romid="46756">
            <path>kingballj.zip</path>
            <noms>
                <nom region="ss">King And Balloon</nom>
                <nom region="us">King &amp; Balloon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kingball.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c3781ab5" md5="fd859cda7876420e49c6aed4b958f72a" sha1="5066b2224e310d852f92adef2f6cd50e451062a2" format="mp4" support="">media/video/kingballj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d00b16" md5="e011344c862008dc6c9b3f8aed3eeab4" sha1="9331f9c00aefc4f80f87cd07d252964eef116166" format="png" support="">media/mixrbv2/kingballj.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149613" romid="58754">
            <path>ringking3.zip</path>
            <noms>
                <nom region="ss">King Of Boxer</nom>
                <nom region="wor">King Of Boxer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kingofb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca7d8064" md5="fffaaa62f2adb9bd5b72081f9dc35206" sha1="e1268d062c26a65b231ea38d2df33f49a1eedd47" format="mp4" support="">media/video/ringking3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="376c82ee" md5="b953dfda4557021da355bbab8f876ae7" sha1="d009558ca278febc3a69cb63367c0442b194edb6" format="png" support="">media/mixrbv2/ringking3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149613" romid="58752">
            <path>ringking.zip</path>
            <noms>
                <nom region="ss">King Of Boxer</nom>
                <nom region="wor">King Of Boxer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kingofb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca7d8064" md5="fffaaa62f2adb9bd5b72081f9dc35206" sha1="e1268d062c26a65b231ea38d2df33f49a1eedd47" format="mp4" support="">media/video/ringking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="376c82ee" md5="b953dfda4557021da355bbab8f876ae7" sha1="d009558ca278febc3a69cb63367c0442b194edb6" format="png" support="">media/mixrbv2/ringking.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149613" romid="58755">
            <path>ringkingw.zip</path>
            <noms>
                <nom region="ss">King Of Boxer</nom>
                <nom region="wor">King Of Boxer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kingofb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca7d8064" md5="fffaaa62f2adb9bd5b72081f9dc35206" sha1="e1268d062c26a65b231ea38d2df33f49a1eedd47" format="mp4" support="">media/video/ringkingw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="376c82ee" md5="b953dfda4557021da355bbab8f876ae7" sha1="d009558ca278febc3a69cb63367c0442b194edb6" format="png" support="">media/mixrbv2/ringkingw.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149613" romid="46762">
            <path>kingofb.zip</path>
            <noms>
                <nom region="ss">King Of Boxer</nom>
                <nom region="wor">King Of Boxer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca7d8064" md5="fffaaa62f2adb9bd5b72081f9dc35206" sha1="e1268d062c26a65b231ea38d2df33f49a1eedd47" format="mp4" support="">media/video/kingofb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="376c82ee" md5="b953dfda4557021da355bbab8f876ae7" sha1="d009558ca278febc3a69cb63367c0442b194edb6" format="png" support="">media/mixrbv2/kingofb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149613">
            <path>kingofbj.zip</path>
            <noms>
                <nom region="ss">King Of Boxer</nom>
                <nom region="wor">King Of Boxer</nom>
            </noms>
            <cloneof>kingofb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca7d8064" md5="fffaaa62f2adb9bd5b72081f9dc35206" sha1="e1268d062c26a65b231ea38d2df33f49a1eedd47" format="mp4" support="">media/video/kingofbj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="376c82ee" md5="b953dfda4557021da355bbab8f876ae7" sha1="d009558ca278febc3a69cb63367c0442b194edb6" format="png" support="">media/mixrbv2/kingofbj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="108987">
            <path>kof10thuo.zip</path>
            <noms>
                <nom region="ss">King Of Fighters 10th Anniversary, The</nom>
                <nom region="us">The King of Fighters 10th Anniversary</nom>
            </noms>
            <cloneof>kof2002.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg from the 2002 version of The King Of Fighter</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de5dae33" md5="22920e67d9e0158e1a2dc68aa36ce4e5" sha1="24e173c42cf1e1bbe69303562604783737517ce7" format="png" support="">media/mixrbv2/kof10thuo.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108987">
            <path>kof10thd.zip</path>
            <noms>
                <nom region="ss">King Of Fighters 10th Anniversary, The</nom>
                <nom region="us">The King of Fighters 10th Anniversary</nom>
            </noms>
            <cloneof>kof2002.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg from the 2002 version of The King Of Fighter</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de5dae33" md5="22920e67d9e0158e1a2dc68aa36ce4e5" sha1="24e173c42cf1e1bbe69303562604783737517ce7" format="png" support="">media/mixrbv2/kof10thd.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="37597" romid="46896">
            <path>kotmh.zip</path>
            <noms>
                <nom region="ss">King Of The Monsters</nom>
                <nom region="wor">King of the Monsters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kotm.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">King of the Monsters is a two player (or one player vs. computer) fighting game, in which the players take control of two gargantuan monsters (like Godzillas) and battle it out in different city locations.

The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41435423" md5="5ac74a0bdd967d9a9346398fd37b507e" sha1="96fd213148f61902d6c767fb945e020ab991fd70" format="mp4" support="">media/video/kotmh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a41fb38" md5="cef75f42b8b07f4543cfe861f32aaa8e" sha1="2e51df1189f8b4c33cd6c68634dcef913975e051" format="png" support="">media/mixrbv2/kotmh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37597" romid="46893">
            <path>kotm.zip</path>
            <noms>
                <nom region="ss">King Of The Monsters</nom>
                <nom region="wor">King of the Monsters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">King of the Monsters is a two player (or one player vs. computer) fighting game, in which the players take control of two gargantuan monsters (like Godzillas) and battle it out in different city locations.

The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41435423" md5="5ac74a0bdd967d9a9346398fd37b507e" sha1="96fd213148f61902d6c767fb945e020ab991fd70" format="mp4" support="">media/video/kotm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a41fb38" md5="cef75f42b8b07f4543cfe861f32aaa8e" sha1="2e51df1189f8b4c33cd6c68634dcef913975e051" format="png" support="">media/mixrbv2/kotm.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37598" romid="46894">
            <path>kotm2.zip</path>
            <noms>
                <nom region="ss">King Of The Monsters 2 - The Next Thing</nom>
                <nom region="wor">King of the Monsters 2 - The Next Thing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0bc3166" md5="a35266121854a2a90023cfcfc7a89783" sha1="f06278ae3b0ea6d9528a805cdb745d0e4c69477d" format="mp4" support="">media/video/kotm2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="621ccff9" md5="7344b4e8e4620d7bd99521f72858843b" sha1="c04446fc2a0225f335a7b7a7272f4c22c10f6dcf" format="png" support="">media/mixrbv2/kotm2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37598" romid="818458">
            <path>kotm2a.zip</path>
            <noms>
                <nom region="ss">King Of The Monsters 2 - The Next Thing</nom>
                <nom region="wor">King of the Monsters 2 - The Next Thing</nom>
            </noms>
            <cloneof>kotm2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0bc3166" md5="a35266121854a2a90023cfcfc7a89783" sha1="f06278ae3b0ea6d9528a805cdb745d0e4c69477d" format="mp4" support="">media/video/kotm2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="621ccff9" md5="7344b4e8e4620d7bd99521f72858843b" sha1="c04446fc2a0225f335a7b7a7272f4c22c10f6dcf" format="png" support="">media/mixrbv2/kotm2a.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37598" romid="46895">
            <path>kotm2p.zip</path>
            <noms>
                <nom region="ss">King Of The Monsters 2 - The Next Thing</nom>
                <nom region="wor">King of the Monsters 2 - The Next Thing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kotm2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0bc3166" md5="a35266121854a2a90023cfcfc7a89783" sha1="f06278ae3b0ea6d9528a805cdb745d0e4c69477d" format="mp4" support="">media/video/kotm2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="621ccff9" md5="7344b4e8e4620d7bd99521f72858843b" sha1="c04446fc2a0225f335a7b7a7272f4c22c10f6dcf" format="png" support="">media/mixrbv2/kotm2p.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="79">Takara</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41995" romid="46757">
            <path>kingdmgp.zip</path>
            <noms>
                <nom region="ss">Kingdom Grandprix</nom>
                <nom region="jp">Shippu Mahou Daisakusen</nom>
                <nom region="wor">Kingdom Grandprix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7db4ce24" md5="0783c6457d6efb4a100f0fb4cf9359e1" sha1="9a3261fe41f5e263a0e79d3e7179e90561a5b7b9" format="mp4" support="">media/video/kingdmgp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b370baa1" md5="26cc061e19cc6fe3564715b4a6a6449a" sha1="c94b056d01d7a96873d351a1ed912cc0162a7a3f" format="png" support="">media/mixrbv2/kingdmgp.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41995" romid="65165">
            <path>shippumd.zip</path>
            <noms>
                <nom region="ss">Kingdom Grandprix</nom>
                <nom region="jp">Shippu Mahou Daisakusen</nom>
                <nom region="wor">Kingdom Grandprix</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kingdmgp.zip</cloneof>
            <systeme id="152" parentid="75">Eighting / Raizing</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7db4ce24" md5="0783c6457d6efb4a100f0fb4cf9359e1" sha1="9a3261fe41f5e263a0e79d3e7179e90561a5b7b9" format="mp4" support="">media/video/shippumd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b370baa1" md5="26cc061e19cc6fe3564715b4a6a6449a" sha1="c94b056d01d7a96873d351a1ed912cc0162a7a3f" format="png" support="">media/mixrbv2/shippumd.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="4826">Raizing / Eighting</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42005" romid="46780">
            <path>kirameki.zip</path>
            <noms>
                <nom region="ss">Kirameki Star Road</nom>
                <nom region="wor">Kirameki Star Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kirameki Star Road is a music trivia game for one or two players where the player assumes the role of a music talent scout. At the start of the game the player chooses one of three girls to promote as a new music idol.  The object of the game is to listen to a piece of popular music and select the correct musician or title for the song before the timer runs out. After getting a set number of questions right, the player will be rated on their performance and will be shown how the girls popularity is advancing within certain demographics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="abdad254" md5="5a06f90440aabf05bb480a77adfa2c29" sha1="45800964a6e18ea08e6a10d6643b230f11059ab9" format="mp4" support="">media/video/kirameki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c1214c5" md5="3c35b96ec1a423404b26cec0cd99ce5e" sha1="ea5913a8ad673fa6b46468b40bc1d983bad944bc" format="png" support="">media/mixrbv2/kirameki.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42009" romid="56405">
            <path>nyanpani.zip</path>
            <noms>
                <nom region="ss">Kitten Kaboodle</nom>
                <nom region="wor">Kitten Kaboodle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kittenk.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="881ebace" md5="dbef889a19fb4f8a4c18a61b5482ded5" sha1="71b6754780a37d0b2c8b465396059cc2bb5fdea9" format="mp4" support="">media/video/nyanpani.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b65ff1eb" md5="396289baa813084e8ec67fbd8a8f812b" sha1="e5957073e6f6b856035ea6356a190cf3fb66bf41" format="png" support="">media/mixrbv2/nyanpani.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42009" romid="46786">
            <path>kittenk.zip</path>
            <noms>
                <nom region="ss">Kitten Kaboodle</nom>
                <nom region="wor">Kitten Kaboodle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="881ebace" md5="dbef889a19fb4f8a4c18a61b5482ded5" sha1="71b6754780a37d0b2c8b465396059cc2bb5fdea9" format="mp4" support="">media/video/kittenk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b65ff1eb" md5="396289baa813084e8ec67fbd8a8f812b" sha1="e5957073e6f6b856035ea6356a190cf3fb66bf41" format="png" support="">media/mixrbv2/kittenk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13920" romid="46789">
            <path>kizuna.zip</path>
            <noms>
                <nom region="ss">Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle</nom>
                <nom region="jp">Fu'un Super Tag Battle</nom>
                <nom region="wor">Kizuna Encounter - Super Tag Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Fight Alone!
Competition or Team Battles. The Tage Battle of a Lifetime Begins!
Or Fight with a Friend!

Why Do You Fight?! For money? For glory? For...?!
The Fate of 10 of the World's Mightiest Warriors Rests on the Grand Ambitions of King Lion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="291dabde" md5="4dc56f704efef2201ec7ce8c73e2733e" sha1="78f230a85365ecef82ac9d2812a9643eb22fd375" format="mp4" support="">media/video/kizuna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97a389ac" md5="a7ccb7c5e2e42a77e684093b683f76a7" sha1="76be410a4d3e0dc0a73e01a6253489ed2b801d05" format="png" support="">media/mixrbv2/kizuna.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014" romid="46794">
            <path>klaxd2.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>klax.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klaxd2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klaxd2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014" romid="46795">
            <path>klaxj3.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>klax.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klaxj3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klaxj3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014" romid="46792">
            <path>klax5.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>klax.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klax5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klax5.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014" romid="46791">
            <path>klax.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klax.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014" romid="46793">
            <path>klax4.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>klax.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klax4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klax4.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42014">
            <path>klaxj4.zip</path>
            <noms>
                <nom region="ss">Klax</nom>
                <nom region="wor">Klax</nom>
            </noms>
            <cloneof>klax.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The tiles klank end over end down the ramp. Catch them on the paddle, or they fall in the pit. Flip them from the paddle into the bins, matching the same-colored tiles horizontally, vertically, or diagonally. Each line of colored tiles is a Klax. When you've made a Klax, you hear a fanfare. When you complete a wave, the crowd cheers. Let a tile fall in the pit, and you hear a scream as it falls in. If you fail to complete a wave, the crowd is disappointed. Stay alive, complete the waves and don't drop any tiles!

Catch the tiles as they come to the end of the ramp on the paddle. Flip a tile into a bin by pressing the start/flip button. Pull the joystick forward to increase the speed of the closest tile as it klanks down the ramp. Push the joystick back and toss the top tile on the paddle back on the ramp and gain a little time.

The paddle can hold up to five tiles. As long as the green light is on below the paddle, you can pile more tiles on the paddle. When the red light appears, you must flip at least one tile in a bin or toss it back on the ramp before you can collect any more tiles. You can flip tiles into a bin as long as the green light is on below the bin.

To succeed in Klax, make points and also complete each wave. Create a horizontal, vertical, or diagonal row of at least three tiles (just like in tic-tac-toe) in the bins to make a Klax and make points. You receive the most points for diagonals, less for horizontals and the least for verticals. When you create a Klax, the tiles in the Klax disappear to make room for more tiles in the bins.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1b801a5" md5="2de97db3549c37768089468b85fbc90f" sha1="c56377b85eb48c4d49afd12e26fab8decf92f310" format="mp4" support="">media/video/klaxj4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71b3bcb6" md5="47bad0d4cb1638277d505a35ccc43c14" sha1="66c1a5b5e171df97bec09001da613086fbda1e93" format="png" support="">media/mixrbv2/klaxj4.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149851" romid="46933">
            <path>kovytzy.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour - Yi Tong Zhong Yuan / Sangoku Senki - Yi Tong Zhong Yuan</nom>
                <nom region="us">Knights of Valour: Yi Tong Zhong Yuan</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4135bd42" md5="702d6e45e8cabbb4cfdd571b8848f995" sha1="adffe2d86a5d1541ebed6f7ba369501f4c915b1f" format="mp4" support="">media/video/kovytzy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac027050" md5="b41189362f438c541ded6e09812e4855" sha1="db0082a25af4ee1140c8790c3ed904b2367fccbc" format="png" support="">media/mixrbv2/kovytzy.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149846" romid="587792">
            <path>kov114.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour / Sangoku Senki</nom>
                <nom region="us">Knights of Valour</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>kov.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6830677e" md5="db3af6778ee0dec6280f71e31d3f3088" sha1="3102c1ca0131c7659c7bfcb673e54c2865b576ee" format="mp4" support="">media/video/kov114.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0a0d7ef" md5="2dc6a2efef6e5c4a97c2c1626c12953f" sha1="54baf5b966245a675489d72f9f6eee0446d2b4d8" format="png" support="">media/mixrbv2/kov114.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149846" romid="46898">
            <path>kov.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour / Sangoku Senki</nom>
                <nom region="us">Knights of Valour</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6830677e" md5="db3af6778ee0dec6280f71e31d3f3088" sha1="3102c1ca0131c7659c7bfcb673e54c2865b576ee" format="mp4" support="">media/video/kov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0a0d7ef" md5="2dc6a2efef6e5c4a97c2c1626c12953f" sha1="54baf5b966245a675489d72f9f6eee0446d2b4d8" format="png" support="">media/mixrbv2/kov.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149846" romid="587790">
            <path>kov111.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour / Sangoku Senki</nom>
                <nom region="us">Knights of Valour</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kov.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6830677e" md5="db3af6778ee0dec6280f71e31d3f3088" sha1="3102c1ca0131c7659c7bfcb673e54c2865b576ee" format="mp4" support="">media/video/kov111.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0a0d7ef" md5="2dc6a2efef6e5c4a97c2c1626c12953f" sha1="54baf5b966245a675489d72f9f6eee0446d2b4d8" format="png" support="">media/mixrbv2/kov111.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149846" romid="123700">
            <path>kovshb.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour / Sangoku Senki</nom>
                <nom region="us">Knights of Valour</nom>
            </noms>
            <cloneof>kovsh.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6830677e" md5="db3af6778ee0dec6280f71e31d3f3088" sha1="3102c1ca0131c7659c7bfcb673e54c2865b576ee" format="mp4" support="">media/video/kovshb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0a0d7ef" md5="2dc6a2efef6e5c4a97c2c1626c12953f" sha1="54baf5b966245a675489d72f9f6eee0446d2b4d8" format="png" support="">media/mixrbv2/kovshb.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149846" romid="599751">
            <path>kovqhsgsa.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour / Sangoku Senki</nom>
                <nom region="us">Knights of Valour</nom>
            </noms>
            <cloneof>kovsh.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6830677e" md5="db3af6778ee0dec6280f71e31d3f3088" sha1="3102c1ca0131c7659c7bfcb673e54c2865b576ee" format="mp4" support="">media/video/kovqhsgsa.mp4</media>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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        <jeu id="149846" romid="46900">
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                <nom region="us">Knights of Valour</nom>
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                <region>wor</region>
            </regions>
            <cloneof>kov.zip</cloneof>
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                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
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                <date region="wor">1999</date>
            </dates>
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            <editeur id="252">IGS</editeur>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec63a8c" md5="677c812e6c5f189efeb5ebe211b26b8b" sha1="c819abb975c69b92b939a8b34485dacd5492ae17" format="mp4" support="">media/video/kov2.mp4</media>
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            </dates>
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            <resolution>448x224</resolution>
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        <jeu id="149850" romid="46904">
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                <nom region="ss">Knights Of Valour 2 / Sangoku Senki 2</nom>
                <nom region="us">Knights of Valour 2</nom>
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                <region>wor</region>
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            <cloneof>kov2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec63a8c" md5="677c812e6c5f189efeb5ebe211b26b8b" sha1="c819abb975c69b92b939a8b34485dacd5492ae17" format="mp4" support="">media/video/kov2102.mp4</media>
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            <dates>
                <date region="wor">2000</date>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour 2 / Sangoku Senki 2</nom>
                <nom region="us">Knights of Valour 2</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ec63a8c" md5="677c812e6c5f189efeb5ebe211b26b8b" sha1="c819abb975c69b92b939a8b34485dacd5492ae17" format="mp4" support="">media/video/kov2101.mp4</media>
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                <date region="wor">2000</date>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">2000</date>
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            <resolution>448x224</resolution>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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                <date region="wor">2000</date>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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                <date region="wor">2000</date>
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                <region>wor</region>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <resolution>448x224</resolution>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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            <resolution>448x224</resolution>
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                <date region="wor">2001</date>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
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                <nom region="us">Knights of Valour 2 Plus - Nine Dragons</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kov2p.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">2001</date>
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                <nom region="us">Knights of Valour Plus</nom>
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                <region>wor</region>
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                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="149449" romid="46919">
            <path>kovplus.zip</path>
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                <nom region="ss">Knights Of Valour Plus / Sangoku Senki Plus</nom>
                <nom region="us">Knights of Valour Plus</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
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            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="149449" romid="46922">
            <path>kovsgqyz.zip</path>
            <noms>
                <nom region="ss">Knights Of Valour Plus / Sangoku Senki Plus</nom>
                <nom region="us">Knights of Valour Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kovplus.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a60f2be2" md5="41aeeef4d9e9a90ca37af396f6a90de9" sha1="f9a31ac59e0a3c826f06efbfa9e55639f9d9360d" format="mp4" support="">media/video/kovsgqyz.mp4</media>
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            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-4</joueurs>
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            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149449" romid="46923">
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            <noms>
                <nom region="ss">Knights Of Valour Plus / Sangoku Senki Plus</nom>
                <nom region="us">Knights of Valour Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kovplus.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a60f2be2" md5="41aeeef4d9e9a90ca37af396f6a90de9" sha1="f9a31ac59e0a3c826f06efbfa9e55639f9d9360d" format="mp4" support="">media/video/kovsgqyza.mp4</media>
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                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="149449" romid="46924">
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                <nom region="ss">Knights Of Valour Plus / Sangoku Senki Plus</nom>
                <nom region="us">Knights of Valour Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kovplus.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
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                <date region="wor">1999</date>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="149449" romid="615301">
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                <nom region="ss">Knights Of Valour Plus / Sangoku Senki Plus</nom>
                <nom region="us">Knights of Valour Plus</nom>
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            <cloneof>kovplus.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A very good beat-'em-up with lots of special moves and great artwork.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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                <region>wor</region>
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            <cloneof>kovsh.zip</cloneof>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
            </dates>
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            <editeur id="252">IGS</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1999</date>
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            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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                <region>wor</region>
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                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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                <region>wor</region>
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            <cloneof>kovsh.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
            <genres>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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                <region>wor</region>
            </regions>
            <cloneof>kovsh.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
            <genres>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Knights Of Valour Super Heroes / Sangoku Senki Super Heroes</nom>
                <nom region="us">Knights of Valour Super Heroes</nom>
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            </regions>
            <cloneof>kovsh.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A very good side-scrolling fighting game set in medieval China.</synopsis>
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            <medias>
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                <date region="wor">1999</date>
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            <editeur id="252">IGS</editeur>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="us">Knights of Valour Super Heroes Plus</nom>
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            <regions>
                <region>wor</region>
            </regions>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <region>wor</region>
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                <synopsis langue="en">Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System].  - TRIVIA -  Released in December 2004.  - SERIES -  1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni</synopsis>
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            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42020" romid="21665">
            <path>knights.zip</path>
            <noms>
                <nom region="ss">Knights Of The Round</nom>
                <nom region="wor">Knights of the Round</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2185225f" md5="9fedbdf032aa01be8a8e1bb3ac7d27ce" sha1="869a16871f32511d92f8d0290814fbfde137ee2f" format="mp4" support="">media/video/knights.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45d34354" md5="b877c77661c948eeab534ab7e1aa83bc" sha1="3ac0aecc49307be5e04bb81f7f2f5fc48f124de1" format="png" support="">media/mixrbv2/knights.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150599" romid="46667">
            <path>kbashk.zip</path>
            <noms>
                <nom region="ss">Knuckle Bash</nom>
                <nom region="wor">Knuckle Bash</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>kbash.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">3 wacky characters go after the Bulls and others who would dare threaten the peace of the city!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aa089f0" md5="ebb6cf65376c112bd157653e681f0c72" sha1="aa84509bbf8834d0977349ab0968efe5f384c67b" format="png" support="">media/mixrbv2/kbashk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41960" romid="46665">
            <path>kbash.zip</path>
            <noms>
                <nom region="ss">Knuckle Bash</nom>
                <nom region="wor">Knuckle Bash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Join clash, dice and devo as they make their stand against wrestling's underworld! This is the tale of how the young wrestlers saved the sport from evil and corruption.

The Mad Bull Group is a corrupt wrestling organization that profits while draining the purity of the sport. Help the Knuckle Bash team overpower evil and convert the Mad Bulls to their side! Our young wrestlers know how millions of young fans look up to them as role models. It's for them they must TAKE A STAND!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2932b43c" md5="e66c7f739c8f9a6afc3f1f600be12605" sha1="ec5c0b93f54a7f842d3a84f7088fbecb6f5670db" format="mp4" support="">media/video/kbash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97cc2c11" md5="4f24b1498193e74fa86a76b752b57616" sha1="f4d6e6c4223a5a37c4c49c795d92adf8667b5c34" format="png" support="">media/mixrbv2/kbash.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41961" romid="46666">
            <path>kbash2.zip</path>
            <noms>
                <nom region="ss">Knuckle Bash 2</nom>
                <nom region="wor">Knuckle Bash 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">4 wacky characters go after the Bulls and others who would dare threaten the peace of the city!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fc3edb4" md5="17d4c5ff654774e9f362e034a4dac194" sha1="c813e74d27c34be00e57d7c7eaa9783f4f5e99fd" format="mp4" support="">media/video/kbash2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45210215" md5="c44a2c8a9c944cba56644b122242e470" sha1="5a9d5e4c2ab5b153d476ad72a0fa83660ddf00ed" format="png" support="">media/mixrbv2/kbash2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42018" romid="46805">
            <path>kncljoea.zip</path>
            <noms>
                <nom region="ss">Knuckle Joe</nom>
                <nom region="wor">Knuckle Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kncljoe.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Knuckle Joe is a side-scrolling fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71f0b599" md5="a267a68064ca41513ce70139fc2950f9" sha1="58fe8c886eed6512730db9c053c7b86f398cedae" format="mp4" support="">media/video/kncljoea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="318543be" md5="8fd12805f0f279f0922570fa98fcaf14" sha1="c6a9f0d3740383e26f416f7cec0e01c07e4bd1cc" format="png" support="">media/mixrbv2/kncljoea.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42018" romid="38348">
            <path>bcrusher.zip</path>
            <noms>
                <nom region="ss">Knuckle Joe</nom>
                <nom region="wor">Knuckle Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kncljoe.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Knuckle Joe is a side-scrolling fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71f0b599" md5="a267a68064ca41513ce70139fc2950f9" sha1="58fe8c886eed6512730db9c053c7b86f398cedae" format="mp4" support="">media/video/bcrusher.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="318543be" md5="8fd12805f0f279f0922570fa98fcaf14" sha1="c6a9f0d3740383e26f416f7cec0e01c07e4bd1cc" format="png" support="">media/mixrbv2/bcrusher.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42018" romid="46804">
            <path>kncljoe.zip</path>
            <noms>
                <nom region="ss">Knuckle Joe</nom>
                <nom region="wor">Knuckle Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Knuckle Joe is a side-scrolling fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71f0b599" md5="a267a68064ca41513ce70139fc2950f9" sha1="58fe8c886eed6512730db9c053c7b86f398cedae" format="mp4" support="">media/video/kncljoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="318543be" md5="8fd12805f0f279f0922570fa98fcaf14" sha1="c6a9f0d3740383e26f416f7cec0e01c07e4bd1cc" format="png" support="">media/mixrbv2/kncljoe.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42038" romid="46859">
            <path>koikois2.zip</path>
            <noms>
                <nom region="ss">Koi Koi Shimasho 2 - Super Real Hanafuda</nom>
                <nom region="wor">Koi Koi Shimasho 2 - Super Real Hanafuda</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Koi Koi Shimasho 2 is a strip hanafuda game featuring eight beautiful opponents. While the character designs are simpler than in the original, Koi Koi Shimasho 2 makes up for it with decently animated dialogue sequences and well animated stripping sequences.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ee5c4f6" md5="f5ae51b542033d15d96d916f6117300a" sha1="e8615167db02df53c208f4a4c6f50c7ea18cca3a" format="mp4" support="">media/video/koikois2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ca1367e" md5="4a2def099f14904be6cb9a930a55f7f5" sha1="e02e37fc00fa9e701ff05fe9a99e908a3a4aff2d" format="png" support="">media/mixrbv2/koikois2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2882" principale="0" parentid="2647" langue="en">Hanafuda</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="41123" romid="42429">
            <path>eto.zip</path>
            <noms>
                <nom region="ss">Kokontouzai Eto Monogatari</nom>
                <nom region="wor">Kokontouzai Eto Monogatari</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3618d4ae" md5="fc9524182014ecaa93b714ab11548a1e" sha1="d43e15e14d1999496538b166dfdee553f6dfc2d9" format="mp4" support="">media/video/eto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cd480f9" md5="109924fa6186a942d9484e919192ae25" sha1="89c60ec562386912ab5257e1c82909c8453caf8f" format="png" support="">media/mixrbv2/eto.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42044" romid="58714">
            <path>rf2.zip</path>
            <noms>
                <nom region="ss">Konami Gt</nom>
                <nom region="wor">Konami Gt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>konamigt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11561594" md5="c1d54dbc413fea553a96dfc52efb5bf0" sha1="d63898762cdaf39e3aa541760b5e24a6fa153bb3" format="mp4" support="">media/video/rf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e51e6b8" md5="fe1b376dad0311c708adeb81f87735c5" sha1="3a7041f21ce9b32cc4edd5ddf2a86a409557c0d3" format="png" support="">media/mixrbv2/rf2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="42044" romid="46869">
            <path>konamigt.zip</path>
            <noms>
                <nom region="ss">Konami Gt</nom>
                <nom region="wor">Konami Gt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11561594" md5="c1d54dbc413fea553a96dfc52efb5bf0" sha1="d63898762cdaf39e3aa541760b5e24a6fa153bb3" format="mp4" support="">media/video/konamigt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e51e6b8" md5="fe1b376dad0311c708adeb81f87735c5" sha1="3a7041f21ce9b32cc4edd5ddf2a86a409557c0d3" format="png" support="">media/mixrbv2/konamigt.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="42049" romid="46876">
            <path>kontest.zip</path>
            <noms>
                <nom region="ss">Konami Test Board</nom>
                <nom region="wor">Konami Test Board</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34a8f73d" md5="24b8b696e8bc906a0b8e7d993b3a932b" sha1="7f42d6477dae45be1e64666671d2b4bcfbaebb82" format="mp4" support="">media/video/kontest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5abd9b7" md5="3543f84c87be5b72349d6d17010b63c5" sha1="64ddbd83fa3c42699ed6c90ffcbf8be221e2b217" format="png" support="">media/mixrbv2/kontest.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2904" principale="0" parentid="39" langue="en">Various / Utilities</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57908" romid="57485">
            <path>pingpong.zip</path>
            <noms>
                <nom region="ss">Konami's Ping-pong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Konami's Ping Pong is a playable if simplistic Table Tennis simulation for one or two players. Ping Pong offers three different types of shot; Top spin, Back Spin and Smash. The actual gameplay centers on shot timing and shot choice, with the players' bats moving automatically to track the movement of the ball.

In the single player mode, the player can opt to play the game on any one of five different skill levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfb32b0a" md5="4d23537ed34e8094cf622572e06d1d0b" sha1="1198b61718f6582290eb0ef8697844dac852e491" format="mp4" support="">media/video/pingpong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b784521d" md5="e3ad46c10faf9d99a5f58d8c5a04c766" sha1="193de10e597e17ef300c6b83a4ca727243f4d01f" format="png" support="">media/mixrbv2/pingpong.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42048" romid="46873">
            <path>kong.zip</path>
            <noms>
                <nom region="ss">Kong</nom>
                <nom region="wor">Kong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Third title in the original Donkey Kong series by Nintendo. It was first released on Famicom and Arcade, but was later ported to several platforms including NES and Wii Virtual Console. DK3 has been described as a "fixed shooter", departing from the original Donkey Kong gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a37cdf98" md5="85bb1ec0f49d8ccefb94cb2f6ed92f52" sha1="6c52cbdad8b468da6d34116c2cb8ed97c5ca4f4c" format="mp4" support="">media/video/kong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0098fef3" md5="26c14ee502f0815259fb0630bedf4d7b" sha1="31e9867979e5aa4d4e699a9ff7c45b8c54305292" format="png" support="">media/mixrbv2/kong.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37342" romid="46883">
            <path>korokoro.zip</path>
            <noms>
                <nom region="ss">Koro Koro Quest</nom>
                <nom region="wor">Koro Koro Quest</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5e7bfb3" md5="59c61a89bb09f828c1b82db97068a21a" sha1="f92f8a5541e33b007feaf9d48bc667acbac7a458" format="mp4" support="">media/video/korokoro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6775c7fa" md5="54d08d801dbc15c69740c91fa8707a5a" sha1="214fd154b92338e66c8ca8c86abda7364d285488" format="png" support="">media/mixrbv2/korokoro.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="2169">Takumi</editeur>
            <genres>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>318x239</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
        </jeu>
        <jeu id="57909" romid="56003">
            <path>myangel.zip</path>
            <noms>
                <nom region="ss">Kosodate Quiz My Angel</nom>
                <nom region="wor">Kosodate Quiz My Angel</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game featuring cute little children.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e8100e44" md5="f89a988a17a8b13d8e34fb7b161ead7e" sha1="81eecb0f585d80ec3f5ee5684b9908ccefcd2170" format="mp4" support="">media/video/myangel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c5c91fa" md5="f408b6a9c0ce8828b1c529ff0bd20e20" sha1="095b51ec0e1d0b26b9a4bcf47716c05e1d8bea3f" format="png" support="">media/mixrbv2/myangel.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>376x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="57910" romid="56004">
            <path>myangel2.zip</path>
            <noms>
                <nom region="ss">Kosodate Quiz My Angel 2</nom>
                <nom region="wor">Kosodate Quiz My Angel 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game featuring cute little children.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27a94c6f" md5="ab4c3a6b59154a1faa4d614f775e9e60" sha1="365573faa82ced635f1a0bee0c3f2e9a97bf1137" format="mp4" support="">media/video/myangel2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1aa5ca98" md5="65a36add08e671edaf4a9fb091c27eb2" sha1="e0e9582d23692d6eae1673c48267858f43f90857" format="png" support="">media/mixrbv2/myangel2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>376x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="43385" romid="66702">
            <path>strahl.zip</path>
            <noms>
                <nom region="ss">Koutetsu Yousai Strahl</nom>
                <nom region="wor">Koutetsu Yousai Strahl</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world.

Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm.

The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3be27f72" md5="8d824eb6d8e3ea2cd90f222f77dc56d2" sha1="9a195309d0a7cecac04915df504b2fd1240310e3" format="mp4" support="">media/video/strahl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1872d95f" md5="1418485aa6f16be7fe5767c38518ce1a" sha1="b34ccff5c001a8ad90f5e496057e0f8119c4af5a" format="png" support="">media/mixrbv2/strahl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43385" romid="857190">
            <path>strahlj.zip</path>
            <noms>
                <nom region="ss">Koutetsu Yousai Strahl</nom>
                <nom region="wor">Koutetsu Yousai Strahl</nom>
            </noms>
            <cloneof>strahl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world.

Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm.

The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3be27f72" md5="8d824eb6d8e3ea2cd90f222f77dc56d2" sha1="9a195309d0a7cecac04915df504b2fd1240310e3" format="mp4" support="">media/video/strahlj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1872d95f" md5="1418485aa6f16be7fe5767c38518ce1a" sha1="b34ccff5c001a8ad90f5e496057e0f8119c4af5a" format="png" support="">media/mixrbv2/strahlj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43385" romid="66703">
            <path>strahlja.zip</path>
            <noms>
                <nom region="ss">Koutetsu Yousai Strahl</nom>
                <nom region="wor">Koutetsu Yousai Strahl</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>strahl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game takes place in modern times where a great depression has swept over the world. Amidst the depression and its riots of jobless workers, a mad scientist starts his plan of world domination. Taking command in the titular fortress orbiting Earth, the evil Doctor Gegeben Funkerun uses his own robots, flying fortresses and mercenaries to wreak havoc across the globe until all his demands are met. Assisting the attacked and weakened governments, workers across the nations help develop a series of jet fighters called the Aizerun Geist to use against the forces of Dr. Funkerun and save the world.

Before each stage begins, players are given a choice of weapons to purchase at a hangar for the Aizerun Geist. There are four weapons within three tiers to choose from including Main Attack, Sub Weapon and Bomb. Of the Main Attack the player can choose Twin Shot, Laser, Heavy Laser and the Charge Shot. Of the Sub Weapons, players can choose additional firepower, Homing Missiles, Shielded Options or an energy barrier. Players can stock up on multiple bombs including Small bombs, rockets, larger bombs or napalm.

The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3be27f72" md5="8d824eb6d8e3ea2cd90f222f77dc56d2" sha1="9a195309d0a7cecac04915df504b2fd1240310e3" format="mp4" support="">media/video/strahlja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1872d95f" md5="1418485aa6f16be7fe5767c38518ce1a" sha1="b34ccff5c001a8ad90f5e496057e0f8119c4af5a" format="png" support="">media/mixrbv2/strahlja.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42071" romid="767086">
            <path>kroozr.zip</path>
            <noms>
                <nom region="ss">Kozmik Kroozr</nom>
                <nom region="wor">Kozmik Kroozr</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kozmik Krooz'r is a shoot-'em-up game in which players guide Kapt. Krooz'r to a rotating mothership at the top of the playfield, one which can only be entered when its tractor beam is operational. Players can also shoot enemies in one of eight directions and deflect firepower during their journey. Every fifth round there is a bonus round where Kapt. Krooz'r must pick up space junk.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1693bd77" md5="c3c41f1a6abaf0919dcac8a1e3ae64d2" sha1="b705af817c369f7fd62ec02b8947c5caaa0f1265" format="mp4" support="">media/video/kroozr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a58f89f" md5="1333888a1845032bcf513f00952be65d" sha1="8da0aa7c13d1136443cee163c58e31faf114621d" format="png" support="">media/mixrbv2/kroozr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Stick, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Cyan||P1_DIAL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="42069" romid="46934">
            <path>kozure.zip</path>
            <noms>
                <nom region="ss">Kozure Ookami</nom>
                <nom region="wor">Kozure Ookami</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A side-scrolling shooter with beat-'em-up elements featuring the KILLER BABY CARRIAGE CANNON!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078f823f" md5="27531425719e7db4041cb2970a97f801" sha1="37fd597ce1b40761f8872bf9abaec37014959563" format="mp4" support="">media/video/kozure.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7bf68d8b" md5="3174c62f816d197b5e4729e52d7d9002" sha1="d3e5d9e3b77a66b7b7cf1570a440cf95740c8600" format="png" support="">media/mixrbv2/kozure.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42070" romid="46938">
            <path>kram2.zip</path>
            <noms>
                <nom region="ss">Kram</nom>
                <nom region="wor">Kram</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kram.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control KRAM and build walls to prevent the bad guys from getting you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb8cbb27" md5="d43a0d8e0af71a4e713cdde9eb0087cf" sha1="1d985268fbc9b0da9e31c7f216ca97181ddf7012" format="mp4" support="">media/video/kram2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95addf6" md5="e2c4eae7485566092bb02416c1f4b97b" sha1="f9a25738797d263895be1311777f860f9dff2d8e" format="png" support="">media/mixrbv2/kram2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42070" romid="46937">
            <path>kram.zip</path>
            <noms>
                <nom region="ss">Kram</nom>
                <nom region="wor">Kram</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control KRAM and build walls to prevent the bad guys from getting you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb8cbb27" md5="d43a0d8e0af71a4e713cdde9eb0087cf" sha1="1d985268fbc9b0da9e31c7f216ca97181ddf7012" format="mp4" support="">media/video/kram.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f95addf6" md5="e2c4eae7485566092bb02416c1f4b97b" sha1="f9a25738797d263895be1311777f860f9dff2d8e" format="png" support="">media/mixrbv2/kram.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42073" romid="46946">
            <path>krzybowl.zip</path>
            <noms>
                <nom region="ss">Krazy Bowl</nom>
                <nom region="wor">Krazy Bowl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">A 10-pin bowling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="183887c5" md5="9bd4cc7cdd9a0256561aa86f78a371f5" sha1="7c5ee45d9894587a6e19a30535c1d52993ed94ba" format="mp4" support="">media/video/krzybowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cce07a3" md5="694de7bc5359d09af69b8420f8e63d74" sha1="bbbe90e893a005234af7c65f2030e9043040b9a1" format="png" support="">media/mixrbv2/krzybowl.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="27016">Sammy Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>304x240</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42075" romid="46959">
            <path>kungfumd.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/kungfumd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/kungfumd.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42075" romid="66214">
            <path>spartanx.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/spartanx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/spartanx.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42075" romid="46956">
            <path>kungfub.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/kungfub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/kungfub.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42075" romid="46958">
            <path>kungfum.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/kungfum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/kungfum.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42075" romid="615303">
            <path>kungfub3.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/kungfub3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/kungfub3.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42075" romid="46957">
            <path>kungfub2.zip</path>
            <noms>
                <nom region="ss">Kung-fu Master</nom>
                <nom region="wor">Kung-fu Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kungfum.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kung-Fu Master, known in Japan as Spartan X (ã‚¹ãƒ‘ãƒ«ã‚¿ãƒ³X?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad34fa3d" md5="1dde6a4aba40b4ddee0118c26e854434" sha1="6906da731e2072eea036700619666aaf7f7b9553" format="mp4" support="">media/video/kungfub2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11ca9214" md5="f5773dea91c997ff40fd79419ec2e651" sha1="aab7526391e16f682846af7bc6735b5e99652979" format="png" support="">media/mixrbv2/kungfub2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42076" romid="46962">
            <path>kungfuta.zip</path>
            <noms>
                <nom region="ss">Kung-fu Taikun</nom>
                <nom region="wor">Kung-fu Taikun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kungfut.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Kung Fu Lord'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="757d5e7c" md5="4fc26e6cbd336609024a7e39a34f1586" sha1="93eae5f1ec0a8b4ac75f5339ecbbc1054e247952" format="mp4" support="">media/video/kungfuta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39c1fdd5" md5="67097567aa9830147570dc144f1aa927" sha1="024f39abfabe4fb454d5e726c931493d2e13409c" format="png" support="">media/mixrbv2/kungfuta.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
        </jeu>
        <jeu id="42076" romid="46961">
            <path>kungfut.zip</path>
            <noms>
                <nom region="ss">Kung-fu Taikun</nom>
                <nom region="wor">Kung-fu Taikun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Kung Fu Lord'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="757d5e7c" md5="4fc26e6cbd336609024a7e39a34f1586" sha1="93eae5f1ec0a8b4ac75f5339ecbbc1054e247952" format="mp4" support="">media/video/kungfut.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39c1fdd5" md5="67097567aa9830147570dc144f1aa927" sha1="024f39abfabe4fb454d5e726c931493d2e13409c" format="png" support="">media/mixrbv2/kungfut.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
        </jeu>
        <jeu id="42077" romid="46968">
            <path>kurikintu.zip</path>
            <noms>
                <nom region="ss">Kuri Kinton</nom>
                <nom region="wor">Kuri Kinton</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>kurikint.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b3ae3b4" md5="374e1bf2fbcc3366ca617a5136aaa753" sha1="d06185c7c6278880bcc766cd7bb5c1379fa67ecc" format="mp4" support="">media/video/kurikintu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f654325d" md5="7e99cb59356e8e55ee9786b8dcdc2cd6" sha1="6fd3d01d0bebdd4b6d095d82fac143923c08083a" format="png" support="">media/mixrbv2/kurikintu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42077">
            <path>kurikintw.zip</path>
            <noms>
                <nom region="ss">Kuri Kinton</nom>
                <nom region="wor">Kuri Kinton</nom>
            </noms>
            <cloneof>kurikint.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b3ae3b4" md5="374e1bf2fbcc3366ca617a5136aaa753" sha1="d06185c7c6278880bcc766cd7bb5c1379fa67ecc" format="mp4" support="">media/video/kurikintw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f654325d" md5="7e99cb59356e8e55ee9786b8dcdc2cd6" sha1="6fd3d01d0bebdd4b6d095d82fac143923c08083a" format="png" support="">media/mixrbv2/kurikintw.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42077" romid="46967">
            <path>kurikintj.zip</path>
            <noms>
                <nom region="ss">Kuri Kinton</nom>
                <nom region="wor">Kuri Kinton</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kurikint.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b3ae3b4" md5="374e1bf2fbcc3366ca617a5136aaa753" sha1="d06185c7c6278880bcc766cd7bb5c1379fa67ecc" format="mp4" support="">media/video/kurikintj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f654325d" md5="7e99cb59356e8e55ee9786b8dcdc2cd6" sha1="6fd3d01d0bebdd4b6d095d82fac143923c08083a" format="png" support="">media/mixrbv2/kurikintj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42077" romid="46966">
            <path>kurikinta.zip</path>
            <noms>
                <nom region="ss">Kuri Kinton</nom>
                <nom region="wor">Kuri Kinton</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kurikint.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b3ae3b4" md5="374e1bf2fbcc3366ca617a5136aaa753" sha1="d06185c7c6278880bcc766cd7bb5c1379fa67ecc" format="mp4" support="">media/video/kurikinta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f654325d" md5="7e99cb59356e8e55ee9786b8dcdc2cd6" sha1="6fd3d01d0bebdd4b6d095d82fac143923c08083a" format="png" support="">media/mixrbv2/kurikinta.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42077" romid="46965">
            <path>kurikint.zip</path>
            <noms>
                <nom region="ss">Kuri Kinton</nom>
                <nom region="wor">Kuri Kinton</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">With your super kung-fu skills, penetrate the enemy's headquarters to rescue the Chris family.

At the end of the 20th century, the world has gone through vast changes. Country borders around the world are constantly changing and every day brings further territorial expansion and new threats of power struggles. 

A member of the World Secret Police Organization (WSPO) has obtained information about an upcoming coup, but before it could be turned over to the WSPO he and his daughter were captured. Before his capture he was able to send a detailed letter to his counterpart in the People's Republic of China, code-named Kuri Kinton, along with a plea for help. 

It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b3ae3b4" md5="374e1bf2fbcc3366ca617a5136aaa753" sha1="d06185c7c6278880bcc766cd7bb5c1379fa67ecc" format="mp4" support="">media/video/kurikint.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f654325d" md5="7e99cb59356e8e55ee9786b8dcdc2cd6" sha1="6fd3d01d0bebdd4b6d095d82fac143923c08083a" format="png" support="">media/mixrbv2/kurikint.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42074" romid="46948">
            <path>ksayakyu.zip</path>
            <noms>
                <nom region="ss">Kusayakyuu</nom>
                <nom region="wor">Kusayakyuu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kusa Yakyuu is a baseball game from Taito Corporation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a35951b" md5="91ba47e6d42fb83ac6ac23ceac008cdc" sha1="ec91f85c5be998b5635957bde9cbda291cf326b1" format="mp4" support="">media/video/ksayakyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="503a03a2" md5="0954332bb4ba1c7cdfd5fb65d08f4395" sha1="bea510876db89926c857630c06677594f8100423" format="png" support="">media/mixrbv2/ksayakyu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42082" romid="46974">
            <path>kyrosj.zip</path>
            <noms>
                <nom region="ss">Kyros</nom>
                <nom region="wor">Kyros</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kyros.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling beat-em-up where you fight against monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb15c765" md5="79697bedbfcb6b2befe531146b9bcf53" sha1="f03ea142337bfd1bb7155212e4c7f41a232eede5" format="mp4" support="">media/video/kyrosj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67de7254" md5="2ab2e8ec7871b7cd2e1fefab3d7ebd21" sha1="ec019bf12eb4e0ba35a31e5b8233952d7aa044e5" format="png" support="">media/mixrbv2/kyrosj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42082" romid="46973">
            <path>kyros.zip</path>
            <noms>
                <nom region="ss">Kyros</nom>
                <nom region="wor">Kyros</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling beat-em-up where you fight against monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb15c765" md5="79697bedbfcb6b2befe531146b9bcf53" sha1="f03ea142337bfd1bb7155212e4c7f41a232eede5" format="mp4" support="">media/video/kyros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67de7254" md5="2ab2e8ec7871b7cd2e1fefab3d7ebd21" sha1="ec019bf12eb4e0ba35a31e5b8233952d7aa044e5" format="png" support="">media/mixrbv2/kyros.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42083" romid="46977">
            <path>kyukaidko.zip</path>
            <noms>
                <nom region="ss">Kyuukai Douchuuki</nom>
                <nom region="wor">Kyuukai Douchuuki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kyukaidk.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kyuukai Douchuuki (c) 1990 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : KY  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Screen orientation : Horizon</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf3e3f90" md5="efd33e552a96773fdda2967c28c64ea6" sha1="a3efa3d5a4929b2f3a4f2aadd2d985f96de6deb7" format="mp4" support="">media/video/kyukaidko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09d5787a" md5="42ac32a7fc2e5471881bb97d9de20fb9" sha1="908cd56a49f6c599d5abdb66739994a255a0154d" format="png" support="">media/mixrbv2/kyukaidko.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42083" romid="46976">
            <path>kyukaidk.zip</path>
            <noms>
                <nom region="ss">Kyuukai Douchuuki</nom>
                <nom region="wor">Kyuukai Douchuuki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Kyuukai Douchuuki (c) 1990 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : KY  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Screen orientation : Horizon</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf3e3f90" md5="efd33e552a96773fdda2967c28c64ea6" sha1="a3efa3d5a4929b2f3a4f2aadd2d985f96de6deb7" format="mp4" support="">media/video/kyukaidk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09d5787a" md5="42ac32a7fc2e5471881bb97d9de20fb9" sha1="908cd56a49f6c599d5abdb66739994a255a0154d" format="png" support="">media/mixrbv2/kyukaidk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149924" romid="754140">
            <path>divebomb.zip</path>
            <noms>
                <nom region="ss">Kyuukoukabakugekitai - Dive Bomber Squad</nom>
                <nom region="wor">Kyuukoukabakugekitai - Dive Bomber Squad</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87168e4e" md5="d6ef5747add2553dca5d53041ef64d70" sha1="0706842dc364cdf9fd384fa27f7e76fd2fad1d9c" format="mp4" support="">media/video/divebomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a611725" md5="a08d2a334065a0b81b9ded7b0e33e24f" sha1="b55af4000fd40d4bb2aa813ff04a75b5b0448dc4" format="png" support="">media/mixrbv2/divebomb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42085" romid="46984">
            <path>ladybugb2.zip</path>
            <noms>
                <nom region="ss">Lady Bug</nom>
                <nom region="wor">Lady Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ladybug.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd1bab7" md5="9ceee533d72017af81e2489e03308b6a" sha1="21a89d8fc0b98659cd3522e6f6b5aacc278d9fde" format="mp4" support="">media/video/ladybugb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0d6b6dc" md5="63d23f99a23de42d878b3756237f740a" sha1="63a2c28e98f34f805e21393d5a2e472ed8c1a779" format="png" support="">media/mixrbv2/ladybugb2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42085" romid="46986">
            <path>ladybugb.zip</path>
            <noms>
                <nom region="ss">Lady Bug</nom>
                <nom region="wor">Lady Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ladybug.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd1bab7" md5="9ceee533d72017af81e2489e03308b6a" sha1="21a89d8fc0b98659cd3522e6f6b5aacc278d9fde" format="mp4" support="">media/video/ladybugb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0d6b6dc" md5="63d23f99a23de42d878b3756237f740a" sha1="63a2c28e98f34f805e21393d5a2e472ed8c1a779" format="png" support="">media/mixrbv2/ladybugb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42085" romid="46985">
            <path>ladybug.zip</path>
            <noms>
                <nom region="ss">Lady Bug</nom>
                <nom region="wor">Lady Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd1bab7" md5="9ceee533d72017af81e2489e03308b6a" sha1="21a89d8fc0b98659cd3522e6f6b5aacc278d9fde" format="mp4" support="">media/video/ladybug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0d6b6dc" md5="63d23f99a23de42d878b3756237f740a" sha1="63a2c28e98f34f805e21393d5a2e472ed8c1a779" format="png" support="">media/mixrbv2/ladybug.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42085" romid="46987">
            <path>ladybugg.zip</path>
            <noms>
                <nom region="ss">Lady Bug</nom>
                <nom region="wor">Lady Bug</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ladybug.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd1bab7" md5="9ceee533d72017af81e2489e03308b6a" sha1="21a89d8fc0b98659cd3522e6f6b5aacc278d9fde" format="mp4" support="">media/video/ladybugg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0d6b6dc" md5="63d23f99a23de42d878b3756237f740a" sha1="63a2c28e98f34f805e21393d5a2e472ed8c1a779" format="png" support="">media/mixrbv2/ladybugg.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42087" romid="55575">
            <path>moegonta.zip</path>
            <noms>
                <nom region="ss">Lady Killer</nom>
                <nom region="wor">Lady Killer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ladykill.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Lady killer is an adult, puzzle game featuring eight sexy women.  The objective of the game is to dive and leap through the surface of the play area to reveal the image of the girl underneath.

At the start of each level the player gets to select which girl he wants to reveal.  Her image is then shown and is then covered by the game board.  Then the level begins. The player must move to avoid the enemies while attempting to flip the tiles on the board by diving and surfacing through them.  Flipped tiles often reveal power-ups to help the player. The player is killed any time he touches or is shot by an enemy, but the player can kill enemies by flipping a tile that the enemy is standing on. Enemies will re-spawn until the level is completed. The level is completed once all of the tiles have been removed.

Each girl features five states of undress and four stages. During gameplay, the girl's silhouette remains visible through the surface of the game play area and while her state of dress changes between stages, her pose and silhouette will remain the same. Each girl also has a special stage featuring a mini-game of a sliding tile game or a number selecting game. After completing the final stage for each girl, the player is shown an erotic scene for that girl and the player must wiggle the joystick left and right to advance the scene.

The game is over when the player has lost all of his lives.  Upon continuing the player restarts the level he is currently on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="471a1a75" md5="91f2cec0619dc66ab4c17bc0117eeadf" sha1="50ac63383e09adca7c36b2197f46eeb26ca60f13" format="mp4" support="">media/video/moegonta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f3c8f1c" md5="07670cf578ec69ab300d7ceec3e9db4f" sha1="966b2e1872fcd538b499df0d788503f6972de2f3" format="png" support="">media/mixrbv2/moegonta.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5836">Yanyaka (Mitchell license)</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42087" romid="46991">
            <path>ladykill.zip</path>
            <noms>
                <nom region="ss">Lady Killer</nom>
                <nom region="wor">Lady Killer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Lady killer is an adult, puzzle game featuring eight sexy women.  The objective of the game is to dive and leap through the surface of the play area to reveal the image of the girl underneath.

At the start of each level the player gets to select which girl he wants to reveal.  Her image is then shown and is then covered by the game board.  Then the level begins. The player must move to avoid the enemies while attempting to flip the tiles on the board by diving and surfacing through them.  Flipped tiles often reveal power-ups to help the player. The player is killed any time he touches or is shot by an enemy, but the player can kill enemies by flipping a tile that the enemy is standing on. Enemies will re-spawn until the level is completed. The level is completed once all of the tiles have been removed.

Each girl features five states of undress and four stages. During gameplay, the girl's silhouette remains visible through the surface of the game play area and while her state of dress changes between stages, her pose and silhouette will remain the same. Each girl also has a special stage featuring a mini-game of a sliding tile game or a number selecting game. After completing the final stage for each girl, the player is shown an erotic scene for that girl and the player must wiggle the joystick left and right to advance the scene.

The game is over when the player has lost all of his lives.  Upon continuing the player restarts the level he is currently on.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="471a1a75" md5="91f2cec0619dc66ab4c17bc0117eeadf" sha1="50ac63383e09adca7c36b2197f46eeb26ca60f13" format="mp4" support="">media/video/ladykill.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f3c8f1c" md5="07670cf578ec69ab300d7ceec3e9db4f" sha1="966b2e1872fcd538b499df0d788503f6972de2f3" format="png" support="">media/mixrbv2/ladykill.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5836">Yanyaka (Mitchell license)</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42089" romid="56398">
            <path>nunchaku.zip</path>
            <noms>
                <nom region="ss">Lady Master Of Kung Fu</nom>
                <nom region="wor">Lady Master Of Kung Fu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ladymstr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lady Master - Lady Master of Kung Fu is a kung-fu platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c899dc3" md5="689f6ef5e7279c260ff2b854b3d29297" sha1="5b55f6b34b62150a9d6bdc9e3087c6e8667c3ca0" format="mp4" support="">media/video/nunchaku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="732619dc" md5="27f2688e26b0e7f80196463f4463092f" sha1="abd567382254fc10c08239442e60334a20ddcbed" format="png" support="">media/mixrbv2/nunchaku.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42089" romid="822673">
            <path>ladymstr2.zip</path>
            <noms>
                <nom region="ss">Lady Master Of Kung Fu</nom>
                <nom region="wor">Lady Master Of Kung Fu</nom>
            </noms>
            <cloneof>ladymstr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lady Master - Lady Master of Kung Fu is a kung-fu platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c899dc3" md5="689f6ef5e7279c260ff2b854b3d29297" sha1="5b55f6b34b62150a9d6bdc9e3087c6e8667c3ca0" format="mp4" support="">media/video/ladymstr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="732619dc" md5="27f2688e26b0e7f80196463f4463092f" sha1="abd567382254fc10c08239442e60334a20ddcbed" format="png" support="">media/mixrbv2/ladymstr2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42089" romid="46995">
            <path>ladymstr.zip</path>
            <noms>
                <nom region="ss">Lady Master Of Kung Fu</nom>
                <nom region="wor">Lady Master Of Kung Fu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lady Master - Lady Master of Kung Fu is a kung-fu platform game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c899dc3" md5="689f6ef5e7279c260ff2b854b3d29297" sha1="5b55f6b34b62150a9d6bdc9e3087c6e8667c3ca0" format="mp4" support="">media/video/ladymstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="732619dc" md5="27f2688e26b0e7f80196463f4463092f" sha1="abd567382254fc10c08239442e60334a20ddcbed" format="png" support="">media/mixrbv2/ladymstr.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42095" romid="47013">
            <path>landmakr.zip</path>
            <noms>
                <nom region="ss">Land Maker</nom>
                <nom region="wor">Land Maker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033142a2" md5="75aac3b64703e9446f01fb715122fb34" sha1="9295762981c2426a09e42ea102a0192f4eb418b3" format="mp4" support="">media/video/landmakr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63ed3a3" md5="43cdf4a21240bb47c2149ddaf981ce18" sha1="2b8d4c6f46177aacfa915b36256685afdbba3d7a" format="png" support="">media/mixrbv2/landmakr.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42095" romid="857240">
            <path>landmakrj.zip</path>
            <noms>
                <nom region="ss">Land Maker</nom>
                <nom region="wor">Land Maker</nom>
            </noms>
            <cloneof>landmakr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033142a2" md5="75aac3b64703e9446f01fb715122fb34" sha1="9295762981c2426a09e42ea102a0192f4eb418b3" format="mp4" support="">media/video/landmakrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63ed3a3" md5="43cdf4a21240bb47c2149ddaf981ce18" sha1="2b8d4c6f46177aacfa915b36256685afdbba3d7a" format="png" support="">media/mixrbv2/landmakrj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42095" romid="47014">
            <path>landmakrp.zip</path>
            <noms>
                <nom region="ss">Land Maker</nom>
                <nom region="wor">Land Maker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>landmakr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033142a2" md5="75aac3b64703e9446f01fb715122fb34" sha1="9295762981c2426a09e42ea102a0192f4eb418b3" format="mp4" support="">media/video/landmakrp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b63ed3a3" md5="43cdf4a21240bb47c2149ddaf981ce18" sha1="2b8d4c6f46177aacfa915b36256685afdbba3d7a" format="png" support="">media/mixrbv2/landmakrp.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42199" romid="47354">
            <path>lvgirl94.zip</path>
            <noms>
                <nom region="ss">Las Vegas Girl</nom>
                <nom region="wor">Las Vegas Girl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Las Vegas Girl - Girl '94 (c) 1994 Comad.  "Columns"-like game with pictures of nude girls!  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz)  Screen orientation : Horizontal Video resolution : 368 x 224</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7363136e" md5="1e23cc8812ea10221344f0ce57aaabca" sha1="03a0b9ee22102c310b1de8db8c2b4f52755888c2" format="mp4" support="">media/video/lvgirl94.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25d2596b" md5="03ebbf1461f8f8129965d4a2e59e7e95" sha1="3b84dd942f1b6be4335b6b53dd60fe59639b34e6" format="png" support="">media/mixrbv2/lvgirl94.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>368x224</resolution>
        </jeu>
        <jeu id="42137" romid="47136">
            <path>lghost.zip</path>
            <noms>
                <nom region="ss">Laser Ghost</nom>
                <nom region="wor">Laser Ghost</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abef3db" md5="c136d8c646a926e61bdf97fc92964923" sha1="9b5bfcc99fb6b244873a653c5ec9b37ce465aef4" format="mp4" support="">media/video/lghost.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8985465" md5="13e1bfc891ffefbc91e0ce0f71ed815e" sha1="e347269d788810a60bf1a71c199fecef263b204a" format="png" support="">media/mixrbv2/lghost.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White||</couleurs>
        </jeu>
        <jeu id="42137">
            <path>lghostj.zip</path>
            <noms>
                <nom region="ss">Laser Ghost</nom>
                <nom region="wor">Laser Ghost</nom>
            </noms>
            <cloneof>lghost.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abef3db" md5="c136d8c646a926e61bdf97fc92964923" sha1="9b5bfcc99fb6b244873a653c5ec9b37ce465aef4" format="mp4" support="">media/video/lghostj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8985465" md5="13e1bfc891ffefbc91e0ce0f71ed815e" sha1="e347269d788810a60bf1a71c199fecef263b204a" format="png" support="">media/mixrbv2/lghostj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White||</couleurs>
        </jeu>
        <jeu id="42137" romid="47139">
            <path>lghostud.zip</path>
            <noms>
                <nom region="ss">Laser Ghost</nom>
                <nom region="wor">Laser Ghost</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lghost.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abef3db" md5="c136d8c646a926e61bdf97fc92964923" sha1="9b5bfcc99fb6b244873a653c5ec9b37ce465aef4" format="mp4" support="">media/video/lghostud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8985465" md5="13e1bfc891ffefbc91e0ce0f71ed815e" sha1="e347269d788810a60bf1a71c199fecef263b204a" format="png" support="">media/mixrbv2/lghostud.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White||</couleurs>
        </jeu>
        <jeu id="42137" romid="47138">
            <path>lghostu.zip</path>
            <noms>
                <nom region="ss">Laser Ghost</nom>
                <nom region="wor">Laser Ghost</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lghost.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abef3db" md5="c136d8c646a926e61bdf97fc92964923" sha1="9b5bfcc99fb6b244873a653c5ec9b37ce465aef4" format="mp4" support="">media/video/lghostu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8985465" md5="13e1bfc891ffefbc91e0ce0f71ed815e" sha1="e347269d788810a60bf1a71c199fecef263b204a" format="png" support="">media/mixrbv2/lghostu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White||</couleurs>
        </jeu>
        <jeu id="42137" romid="47137">
            <path>lghostd.zip</path>
            <noms>
                <nom region="ss">Laser Ghost</nom>
                <nom region="wor">Laser Ghost</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lghost.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abef3db" md5="c136d8c646a926e61bdf97fc92964923" sha1="9b5bfcc99fb6b244873a653c5ec9b37ce465aef4" format="mp4" support="">media/video/lghostd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8985465" md5="13e1bfc891ffefbc91e0ce0f71ed815e" sha1="e347269d788810a60bf1a71c199fecef263b204a" format="png" support="">media/mixrbv2/lghostd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White||</couleurs>
        </jeu>
        <jeu id="42101" romid="47038">
            <path>lasso.zip</path>
            <noms>
                <nom region="ss">Lasso</nom>
                <nom region="wor">Lasso</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lasso (c) 1982 SNK.  - TECHNICAL -  Game ID : 'WM'  Main CPU : (2x) M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz)  Players : 2 Control : 4-way joystick Buttons : 2  - TRIVIA -  Released in August 1982.  - SOURCES -  Ga</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d1e4c8dc" md5="cb2a233740774b056657d57498428dbc" sha1="2626710cdaaf93cbef6863d9cba1286609d1c4ad" format="mp4" support="">media/video/lasso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7920b767" md5="1c96cff59bf207ee3ad689b92b47f089" sha1="3ff0f820a967205e7a2b15d187472153ba412b9a" format="png" support="">media/mixrbv2/lasso.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42108" romid="40274">
            <path>ddaydoo.zip</path>
            <noms>
                <nom region="ss">Last Day, The</nom>
                <nom region="us">The Last Day</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>lastday.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The Last Day is a vertically scrolling shoot-em-up.

In korea, this game as known as "D-day Chulguuk" (translates from Korean as 'D-day sortie').

Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996.

Very few last Day boards were exported to Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90aad020" md5="725a923cbebdbb4451e5c35ca0097f5e" sha1="65e8c5277163dbf631a0bbfa14fdccce6234b901" format="mp4" support="">media/video/ddaydoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72f3a474" md5="fd11675af1d8e4a2d5a621bfc1f9dea3" sha1="54628df8bfece5c9cea2320b6b969c630020ffb8" format="png" support="">media/mixrbv2/ddaydoo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42108" romid="47049">
            <path>lastdaya.zip</path>
            <noms>
                <nom region="ss">Last Day, The</nom>
                <nom region="us">The Last Day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lastday.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The Last Day is a vertically scrolling shoot-em-up.

In korea, this game as known as "D-day Chulguuk" (translates from Korean as 'D-day sortie').

Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996.

Very few last Day boards were exported to Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90aad020" md5="725a923cbebdbb4451e5c35ca0097f5e" sha1="65e8c5277163dbf631a0bbfa14fdccce6234b901" format="mp4" support="">media/video/lastdaya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72f3a474" md5="fd11675af1d8e4a2d5a621bfc1f9dea3" sha1="54628df8bfece5c9cea2320b6b969c630020ffb8" format="png" support="">media/mixrbv2/lastdaya.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42108" romid="47048">
            <path>lastday.zip</path>
            <noms>
                <nom region="ss">Last Day, The</nom>
                <nom region="us">The Last Day</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The Last Day is a vertically scrolling shoot-em-up.

In korea, this game as known as "D-day Chulguuk" (translates from Korean as 'D-day sortie').

Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early days Dooyong made bootleg versions, and later made original games. Dooyong stopped to develop arcade games in 1996.

Very few last Day boards were exported to Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90aad020" md5="725a923cbebdbb4451e5c35ca0097f5e" sha1="65e8c5277163dbf631a0bbfa14fdccce6234b901" format="mp4" support="">media/video/lastday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72f3a474" md5="fd11675af1d8e4a2d5a621bfc1f9dea3" sha1="54628df8bfece5c9cea2320b6b969c630020ffb8" format="png" support="">media/mixrbv2/lastday.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42109" romid="47053">
            <path>lastduelo.zip</path>
            <noms>
                <nom region="ss">Last Duel</nom>
                <nom region="wor">Last Duel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lastduel.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Duel - Inter Planet War 2012 take place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc283bb3" md5="976ce746f8839f89a1231b4c6c8cf031" sha1="42958c9d2704243b464342484484cac3e3ef6b2b" format="mp4" support="">media/video/lastduelo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b517eae" md5="83350ed2ff69d881890155bf3a7f8fdd" sha1="ca595bf8f25d7ae1228fbcba84d206306d3fd352" format="png" support="">media/mixrbv2/lastduelo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42109" romid="47052">
            <path>lastduelj.zip</path>
            <noms>
                <nom region="ss">Last Duel</nom>
                <nom region="wor">Last Duel</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lastduel.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Duel - Inter Planet War 2012 take place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc283bb3" md5="976ce746f8839f89a1231b4c6c8cf031" sha1="42958c9d2704243b464342484484cac3e3ef6b2b" format="mp4" support="">media/video/lastduelj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b517eae" md5="83350ed2ff69d881890155bf3a7f8fdd" sha1="ca595bf8f25d7ae1228fbcba84d206306d3fd352" format="png" support="">media/mixrbv2/lastduelj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42109" romid="47051">
            <path>lastduelb.zip</path>
            <noms>
                <nom region="ss">Last Duel</nom>
                <nom region="wor">Last Duel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lastduel.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Duel - Inter Planet War 2012 take place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc283bb3" md5="976ce746f8839f89a1231b4c6c8cf031" sha1="42958c9d2704243b464342484484cac3e3ef6b2b" format="mp4" support="">media/video/lastduelb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b517eae" md5="83350ed2ff69d881890155bf3a7f8fdd" sha1="ca595bf8f25d7ae1228fbcba84d206306d3fd352" format="png" support="">media/mixrbv2/lastduelb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42109" romid="47050">
            <path>lastduel.zip</path>
            <noms>
                <nom region="ss">Last Duel</nom>
                <nom region="wor">Last Duel</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Duel - Inter Planet War 2012 take place in the year 2012 in an alternate galaxy, Last Duel involves the struggle between two planets Mu and Bacula. On planet Bacula, a strong warrior tribe known as the Galden rose to immense military power and conquered all of the societies on the planet. Unsatisfied with conquering just one planet, the Galden decided to conquer a neighboring terrestrial planet, Mu. Using advanced bioships, star fighters, and motor vehicles, the Galden invaded Mu, destroying many of its cities and taking the planet's ruler Queen Sheeta hostage. The remaining royal guards of Mu are deployed in space fighters that can transform into cars to rescue the queen and crush the Galden forces.

The player alternates each level between using car and space ship. The vehicle has two main attacks one of which varies depending on the form the vehicle took. In car mode, the vehicle can jump over pot holes and enemies. While in ship mode, the vehicle can perform a barrel roll, making it temporarily invincible.

The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc283bb3" md5="976ce746f8839f89a1231b4c6c8cf031" sha1="42958c9d2704243b464342484484cac3e3ef6b2b" format="mp4" support="">media/video/lastduel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b517eae" md5="83350ed2ff69d881890155bf3a7f8fdd" sha1="ca595bf8f25d7ae1228fbcba84d206306d3fd352" format="png" support="">media/mixrbv2/lastduel.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42111" romid="47056">
            <path>lastforte.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lastfort.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastforte.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastforte.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42111" romid="47058">
            <path>lastfortg.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>lastfort.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastfortg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastfortg.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42111" romid="47057">
            <path>lastfortea.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lastfort.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastfortea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastfortea.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42111" romid="47055">
            <path>lastfort.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastfort.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastfort.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42111">
            <path>lastfortj.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <cloneof>lastfort.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastfortj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastfortj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42111" romid="47059">
            <path>lastfortk.zip</path>
            <noms>
                <nom region="ss">Last Fortress - Toride</nom>
                <nom region="wor">Last Fortress - Toride</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>lastfort.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3cb44736" md5="3f8e97b65e524f6636e21c05d75c90e4" sha1="7ce432ab7f5c15ffec4de6fcb41c2751e8a61af3" format="mp4" support="">media/video/lastfortk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eac15ac" md5="931f2a801787749da392abdd98b5c3cb" sha1="9bf988cdfb87ecb2e880c371d8956fd27c23ce76" format="png" support="">media/mixrbv2/lastfortk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="13901" romid="130442">
            <path>lhcdb.zip</path>
            <noms>
                <nom region="ss">Last Hope</nom>
                <nom region="wor">Last Hope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>363737</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Pilot your Z-42 Warpstar starfight as Earth's last line of defense against the advance of the Evil Empire. Last Hope - a self-described "tactical shooter" plays much like a  tougher version of a classic game R-Type. The game, however, adds a minor innovation to the tried and true formula by allowing the player to rotate the protection pod 360° around the ship.
The game features six distinct stages and four weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e51dd964" md5="a2ddfaac20a34d7a7e78ec94e2d4cc68" sha1="d26801dafd66c76257a9db4184cebb2b927be892" format="mp4" support="">media/video/lhcdb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37651b4d" md5="2fd30d8a4ec29b6391bd02f2c7388add" sha1="46c0a9ff8835daeb0787d1347c3024d65153e0bc" format="png" support="">media/mixrbv2/lhcdb.png</media>
            </medias>
            <dates>
                <date region="jp">2006</date>
                <date region="eu">2006</date>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="2135">NG:Dev.Team</developpeur>
            <editeur id="2135">NG:Dev.Team</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="13901" romid="523061">
            <path>lasthope.zip</path>
            <noms>
                <nom region="ss">Last Hope</nom>
                <nom region="wor">Last Hope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Pilot your Z-42 Warpstar starfight as Earth's last line of defense against the advance of the Evil Empire. Last Hope - a self-described "tactical shooter" plays much like a  tougher version of a classic game R-Type. The game, however, adds a minor innovation to the tried and true formula by allowing the player to rotate the protection pod 360° around the ship.
The game features six distinct stages and four weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e51dd964" md5="a2ddfaac20a34d7a7e78ec94e2d4cc68" sha1="d26801dafd66c76257a9db4184cebb2b927be892" format="mp4" support="">media/video/lasthope.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37651b4d" md5="2fd30d8a4ec29b6391bd02f2c7388add" sha1="46c0a9ff8835daeb0787d1347c3024d65153e0bc" format="png" support="">media/mixrbv2/lasthope.png</media>
            </medias>
            <dates>
                <date region="jp">2006</date>
                <date region="eu">2006</date>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="2135">NG:Dev.Team</developpeur>
            <editeur id="2135">NG:Dev.Team</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="184514" romid="820595">
            <path>lastkm.zip</path>
            <noms>
                <nom region="ss">Last Km</nom>
                <nom region="wor">Last Km</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="738aae27" md5="86e9ecb5785ee6b3dfbc01f39f8264be" sha1="43310d93459efa8d5a556775ebaba4d6e0a0c7cf" format="mp4" support="">media/video/lastkm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f00ee6ab" md5="3f787b77b354ad12c84db87fafa292bf" sha1="71f88969021cbfb3cba00853d2ef468428ac67a3" format="png" support="">media/mixrbv2/lastkm.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42112" romid="857228">
            <path>lastmisnu6.zip</path>
            <noms>
                <nom region="ss">Last Mission</nom>
                <nom region="wor">Last Mission</nom>
            </noms>
            <cloneof>lastmisn.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986.

The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c41b5d0" md5="0f54a14f4099e93311dd1d2364a33bb6" sha1="bd94500ca21281930b5c9ecad6879b7dbfabe82f" format="mp4" support="">media/video/lastmisnu6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9cfa56f0" md5="bd537d8602a5dde2efc8fce1f14a84e7" sha1="3f8b71ff54b97f6193444ed5e93c0fe770f3ad1a" format="png" support="">media/mixrbv2/lastmisnu6.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42112" romid="857247">
            <path>lastmisnu5.zip</path>
            <noms>
                <nom region="ss">Last Mission</nom>
                <nom region="wor">Last Mission</nom>
            </noms>
            <cloneof>lastmisn.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986.

The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c41b5d0" md5="0f54a14f4099e93311dd1d2364a33bb6" sha1="bd94500ca21281930b5c9ecad6879b7dbfabe82f" format="mp4" support="">media/video/lastmisnu5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9cfa56f0" md5="bd537d8602a5dde2efc8fce1f14a84e7" sha1="3f8b71ff54b97f6193444ed5e93c0fe770f3ad1a" format="png" support="">media/mixrbv2/lastmisnu5.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42112" romid="47062">
            <path>lastmisnj.zip</path>
            <noms>
                <nom region="ss">Last Mission</nom>
                <nom region="wor">Last Mission</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lastmisn.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986.

The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c41b5d0" md5="0f54a14f4099e93311dd1d2364a33bb6" sha1="bd94500ca21281930b5c9ecad6879b7dbfabe82f" format="mp4" support="">media/video/lastmisnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9cfa56f0" md5="bd537d8602a5dde2efc8fce1f14a84e7" sha1="3f8b71ff54b97f6193444ed5e93c0fe770f3ad1a" format="png" support="">media/mixrbv2/lastmisnj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42112" romid="47061">
            <path>lastmisn.zip</path>
            <noms>
                <nom region="ss">Last Mission</nom>
                <nom region="wor">Last Mission</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Mission is a top-down multidirectional shooter developed by Data East and distributed in world wide release for the arcades in 1986.

The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c41b5d0" md5="0f54a14f4099e93311dd1d2364a33bb6" sha1="bd94500ca21281930b5c9ecad6879b7dbfabe82f" format="mp4" support="">media/video/lastmisn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9cfa56f0" md5="bd537d8602a5dde2efc8fce1f14a84e7" sha1="3f8b71ff54b97f6193444ed5e93c0fe770f3ad1a" format="png" support="">media/mixrbv2/lastmisn.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13957" romid="47312">
            <path>lresort.zip</path>
            <noms>
                <nom region="ss">Last Resort</nom>
                <nom region="wor">Last Resort</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Last Resort is a 1-2 player horizontal shooter game where you pilot a spacecraft across horizontally scrolling cityscapes and wastelands, while destroying hordes of enemy spacecraft, either metallic or organic, including huge mid- and end-level guardians. Getting power-up pods provide the craft with a movable drone which can be charged up and fired or locked into position and used as an extra gun or 'battering ram'/shield. A clone of R-Type (both one and two), but with much improved graphics and sound</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4656f4d0" md5="14cbf6e12f78ce6f444b27c3014b5c2a" sha1="fa608f9e00fe560aba35143af9f1b47725bc927f" format="mp4" support="">media/video/lresort.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71e76a80" md5="d76a8ea96f684d926536ed894a958114" sha1="06a087720df6ba505dde4dd7d91b3f22babdc0bc" format="png" support="">media/mixrbv2/lresort.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13957" romid="596791">
            <path>lresortp.zip</path>
            <noms>
                <nom region="ss">Last Resort</nom>
                <nom region="wor">Last Resort</nom>
            </noms>
            <cloneof>lresort.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Last Resort is a 1-2 player horizontal shooter game where you pilot a spacecraft across horizontally scrolling cityscapes and wastelands, while destroying hordes of enemy spacecraft, either metallic or organic, including huge mid- and end-level guardians. Getting power-up pods provide the craft with a movable drone which can be charged up and fired or locked into position and used as an extra gun or 'battering ram'/shield. A clone of R-Type (both one and two), but with much improved graphics and sound</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4656f4d0" md5="14cbf6e12f78ce6f444b27c3014b5c2a" sha1="fa608f9e00fe560aba35143af9f1b47725bc927f" format="mp4" support="">media/video/lresortp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71e76a80" md5="d76a8ea96f684d926536ed894a958114" sha1="06a087720df6ba505dde4dd7d91b3f22babdc0bc" format="png" support="">media/mixrbv2/lresortp.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149644" romid="46978">
            <path>kyustrkr.zip</path>
            <noms>
                <nom region="ss">Last Striker / Kyuukyoku No Striker</nom>
                <nom region="wor">Last Striker / Kyuukyoku No Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Last Striker is a manga soccer game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ad5569f" md5="78fde948ae6d8e0e2531b8628dcf8879" sha1="c31cd25cdca841f803b43aba1f54a22c99109a80" format="mp4" support="">media/video/kyustrkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bd3d1e33" md5="1cdb8d4c64736fdd67d7fbfb49d8f4db" sha1="c63c464f02b09d4c42d3acdf63de0d284302ba5f" format="png" support="">media/mixrbv2/kyustrkr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42114" romid="47067">
            <path>lastsurvd.zip</path>
            <noms>
                <nom region="ss">Last Survivor</nom>
                <nom region="wor">Last Survivor</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lastsurv.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are with up to 2 players trapped in a maze with a load of other tough guys and monsters. You have a single key to the exit of the maze. To get out you need four keys. The only way to get them off other players is to kill them. First one to exit the maze wins.

Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop  in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4a68698" md5="ed7418b192217e38e3ccfaac7f9fe671" sha1="0ad2172023b2f69edf2a2eba9e1f581155e4cf22" format="mp4" support="">media/video/lastsurvd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d293a80" md5="9537413734f3a182d677f2f8e65f8d46" sha1="f8b01b6ec362f0dd365f1d9c3347d7095c4e22c6" format="png" support="">media/mixrbv2/lastsurvd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=1||</controles>
        </jeu>
        <jeu id="42114" romid="47066">
            <path>lastsurv.zip</path>
            <noms>
                <nom region="ss">Last Survivor</nom>
                <nom region="wor">Last Survivor</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are with up to 2 players trapped in a maze with a load of other tough guys and monsters. You have a single key to the exit of the maze. To get out you need four keys. The only way to get them off other players is to kill them. First one to exit the maze wins.

Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop  in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4a68698" md5="ed7418b192217e38e3ccfaac7f9fe671" sha1="0ad2172023b2f69edf2a2eba9e1f581155e4cf22" format="mp4" support="">media/video/lastsurv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d293a80" md5="9537413734f3a182d677f2f8e65f8d46" sha1="f8b01b6ec362f0dd365f1d9c3347d7095c4e22c6" format="png" support="">media/mixrbv2/lastsurv.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=1||</controles>
        </jeu>
        <jeu id="13976" romid="47075">
            <path>lbowling.zip</path>
            <noms>
                <nom region="ss">League Bowling</nom>
                <nom region="wor">League Bowling</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The lanes are crowded every night with Big Time Pin Slammin' action! You call the shots selecting a right or left handed bowler. Determine ball weight, and develop the skills of the pro's as you skillfully throw a variety of shots that you control. So pop some refreshments and settle into this indoor sport like you've never seen before!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f0f27a5" md5="d18b6d02906a66717e361a5d87224492" sha1="29af7b46fa681d3d5c4d53c656ffa2976c6c3e6d" format="mp4" support="">media/video/lbowling.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6257166b" md5="b384b05302aedd0fd7957e2c4e751fc8" sha1="7947dabd740b0eb626ea5cf5df41bfe820291f65" format="png" support="">media/mixrbv2/lbowling.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42360" romid="54856">
            <path>madgear.zip</path>
            <noms>
                <nom region="ss">Led Storm</nom>
                <nom region="jp">Mad Gear</nom>
                <nom region="wor">Led Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. 

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d398c3c" md5="9110f3cb6a8a928704bdb24af7bbde17" sha1="6cbe1044cb2885ca5c0be7a628dcc994f44f8ffd" format="mp4" support="">media/video/madgear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eea852b5" md5="e92a2d5af001be71ca998ce53dcb619d" sha1="a850de61ea8555904fa2e87d0bd385568ca852e2" format="png" support="">media/mixrbv2/madgear.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42360" romid="47100">
            <path>ledstorm.zip</path>
            <noms>
                <nom region="ss">Led Storm</nom>
                <nom region="jp">Mad Gear</nom>
                <nom region="wor">Led Storm</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>madgear.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. 

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d398c3c" md5="9110f3cb6a8a928704bdb24af7bbde17" sha1="6cbe1044cb2885ca5c0be7a628dcc994f44f8ffd" format="mp4" support="">media/video/ledstorm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eea852b5" md5="e92a2d5af001be71ca998ce53dcb619d" sha1="a850de61ea8555904fa2e87d0bd385568ca852e2" format="png" support="">media/mixrbv2/ledstorm.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42360" romid="54857">
            <path>madgearj.zip</path>
            <noms>
                <nom region="ss">Led Storm</nom>
                <nom region="jp">Mad Gear</nom>
                <nom region="wor">Led Storm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>madgear.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road. 

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d398c3c" md5="9110f3cb6a8a928704bdb24af7bbde17" sha1="6cbe1044cb2885ca5c0be7a628dcc994f44f8ffd" format="mp4" support="">media/video/madgearj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eea852b5" md5="e92a2d5af001be71ca998ce53dcb619d" sha1="a850de61ea8555904fa2e87d0bd385568ca852e2" format="png" support="">media/mixrbv2/madgearj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="107246" romid="316333">
            <path>leds2011u.zip</path>
            <noms>
                <nom region="ss">Led Storm Rally 2011</nom>
                <nom region="wor">Led Storm Rally 2011</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>leds2011.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road.

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66f91fdd" md5="70f4bc391324a3364eb8b869a06e8669" sha1="ad976a79d049479c48eed20d4a4eed6ebaf0e42a" format="mp4" support="">media/video/leds2011u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3231d7a7" md5="fd8f5c5283ff249eb479665082580473" sha1="1e0611b622b154124a85e50bfe96e8d6f0c48d7b" format="png" support="">media/mixrbv2/leds2011u.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="107246" romid="311084">
            <path>leds2011.zip</path>
            <noms>
                <nom region="ss">Led Storm Rally 2011</nom>
                <nom region="wor">Led Storm Rally 2011</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">By 2011, the only way to travel at top speed is on skyways build high above the ground. These become popular with boy-racers and general speed freaks pretty soon, and that's why you're aiming to hurtle across them in this arcade conversion.

The road scrolls vertically, with some moderately sharp bends in a manner similar to Spy Hunter You have a jump device to clear the many jumps, or to land onto and flatten the other maniacs who line the road. You must choose which path to follow at OutRun-style forks in the road.

The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66f91fdd" md5="70f4bc391324a3364eb8b869a06e8669" sha1="ad976a79d049479c48eed20d4a4eed6ebaf0e42a" format="mp4" support="">media/video/leds2011.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3231d7a7" md5="fd8f5c5283ff249eb479665082580473" sha1="1e0611b622b154124a85e50bfe96e8d6f0c48d7b" format="png" support="">media/mixrbv2/leds2011.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150437" romid="612912">
            <path>fitegolf2.zip</path>
            <noms>
                <nom region="ss">Lee Trevino's Fighting Golf</nom>
                <nom region="us">Lee Trevino's Fighting Golf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>fitegolf.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bacfd3" md5="b8733691eac695ade8b64ac09e814fe2" sha1="6943936d2c7a04fcb891ec1351428c9b8c7969f6" format="mp4" support="">media/video/fitegolf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584d4e9f" md5="0f4f2dcdc5c409bb6140c29b07a3cfba" sha1="38b43cfc2d4e3620ee400f8ca5ad3e9afedbb896" format="png" support="">media/mixrbv2/fitegolf2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150437" romid="42860">
            <path>fitegolf.zip</path>
            <noms>
                <nom region="ss">Lee Trevino's Fighting Golf</nom>
                <nom region="us">Lee Trevino's Fighting Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bacfd3" md5="b8733691eac695ade8b64ac09e814fe2" sha1="6943936d2c7a04fcb891ec1351428c9b8c7969f6" format="mp4" support="">media/video/fitegolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584d4e9f" md5="0f4f2dcdc5c409bb6140c29b07a3cfba" sha1="38b43cfc2d4e3620ee400f8ca5ad3e9afedbb896" format="png" support="">media/mixrbv2/fitegolf.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150437" romid="42861">
            <path>fitegolfu.zip</path>
            <noms>
                <nom region="ss">Lee Trevino's Fighting Golf</nom>
                <nom region="us">Lee Trevino's Fighting Golf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>fitegolf.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38bacfd3" md5="b8733691eac695ade8b64ac09e814fe2" sha1="6943936d2c7a04fcb891ec1351428c9b8c7969f6" format="mp4" support="">media/video/fitegolfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="584d4e9f" md5="0f4f2dcdc5c409bb6140c29b07a3cfba" sha1="38b43cfc2d4e3620ee400f8ca5ad3e9afedbb896" format="png" support="">media/mixrbv2/fitegolfu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42124" romid="47102">
            <path>legend.zip</path>
            <noms>
                <nom region="ss">Legend</nom>
                <nom region="wor">Legend</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b161624" md5="483e39d586e80ffc49d3da38704c1b80" sha1="b1a988426f2bdd3ea577ded1ac21e635b7b97377" format="mp4" support="">media/video/legend.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="662506be" md5="a41afa40315644420b3f4cff436d8bfc" sha1="80b56729d65eb7282ccbe0e16b37193f64775953" format="png" support="">media/mixrbv2/legend.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="213">Kyugo Boueki</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42167" romid="47231">
            <path>loht.zip</path>
            <noms>
                <nom region="ss">Legend Of Hero Tonma</nom>
                <nom region="wor">Legend Of Hero Tonma</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Legend of hero Tonma brings back memories of a real arcade prestige. We played it day and night with tons of coins just to make one another envy our Tonma skills. 

This is one of the few real arcade run and gun platformers with so much spirit in it. 

As Tonma you jump and shoot your magic finger, upgrading it and fighting the old demon king. Just a perfect setting for a teenage boy gameplay from the early nineties. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e37b0ddd" md5="529c5dea1b0af8c0e3e2a9086b1e6b0e" sha1="3c57bcb84c27d9293fbea4a50e762ee135dddca1" format="mp4" support="">media/video/loht.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2a28db9" md5="ac8b3f398aa482f07c44e4dc4a306ad2" sha1="5472ffb245fe86f47dcee06cd924caa0f13ee256" format="png" support="">media/mixrbv2/loht.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42167" romid="47232">
            <path>lohtb.zip</path>
            <noms>
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This is one of the few real arcade run and gun platformers with so much spirit in it. 

As Tonma you jump and shoot your magic finger, upgrading it and fighting the old demon king. Just a perfect setting for a teenage boy gameplay from the early nineties. </synopsis>
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                <synopsis langue="en">Legend of hero Tonma brings back memories of a real arcade prestige. We played it day and night with tons of coins just to make one another envy our Tonma skills. 

This is one of the few real arcade run and gun platformers with so much spirit in it. 

As Tonma you jump and shoot your magic finger, upgrading it and fighting the old demon king. Just a perfect setting for a teenage boy gameplay from the early nineties. </synopsis>
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                <synopsis langue="en">Legend of hero Tonma brings back memories of a real arcade prestige. We played it day and night with tons of coins just to make one another envy our Tonma skills. 

This is one of the few real arcade run and gun platformers with so much spirit in it. 

As Tonma you jump and shoot your magic finger, upgrading it and fighting the old demon king. Just a perfect setting for a teenage boy gameplay from the early nineties. </synopsis>
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At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village.</synopsis>
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At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village.</synopsis>
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                <synopsis langue="en">Legend of Makai is an action/adventure platformer based in a fantasy setting. The player controls a young warrior whose quest is to rescue a princess from an evil wizard. The warrior starts off with only a sword, but can purchase other weapons and magical items from shops. The gameplay consists finding one's way through non-linear levels, using keys to open doors and killing or avoiding various enemies. The player has a fixed amount of time to complete each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="97cdb0c5" md5="e1cffa75932d2f85deb01cbc95e57297" sha1="2fac1a565f664900151d708636025f74a298c409" format="mp4" support="">media/video/lomakai.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43085" romid="65248">
            <path>silkroada.zip</path>
            <noms>
                <nom region="ss">Legend Of Silkroad, The</nom>
                <nom region="us">The Legend of Silkroad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>silkroad.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b767601" md5="ded99dc08befc5825b13bdeb140c2d98" sha1="27f577b2ce339d8cdbaf6c11b233c31104eb203e" format="mp4" support="">media/video/silkroada.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43085" romid="65247">
            <path>silkroad.zip</path>
            <noms>
                <nom region="ss">Legend Of Silkroad, The</nom>
                <nom region="us">The Legend of Silkroad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9b767601" md5="ded99dc08befc5825b13bdeb140c2d98" sha1="27f577b2ce339d8cdbaf6c11b233c31104eb203e" format="mp4" support="">media/video/silkroad.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37601" romid="47105">
            <path>legendos.zip</path>
            <noms>
                <nom region="ss">Legend Of Success Joe / Ashita No Joe Densetsu</nom>
                <nom region="us">Legend of Success Joe</nom>
                <nom region="jp">Ashita no Joe Densetsu</nom>
                <nom region="wor">Legend of Success Joe / Ashita no Joe Densetsu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Joe Yabuki is a little punk wandering the streets. He was spotted by a boxing coach retired from the circuit that sees him as a future champion and decides to manage him. Such is the plot of this boxing game on Neo Geo, adapted from the manga "Ashita no Joe" created by Tetsuya Chiba and Asao Takamori in the 70s.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d79798b" md5="ae06d4c1ed055214ad38337db8d0a7dc" sha1="0cce01e3d42f6071e27c1eee599b2f3179a80598" format="mp4" support="">media/video/legendos.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="2190">Wave Corp</developpeur>
            <editeur id="2190">Wave Corp</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42200" romid="47366">
            <path>lwingsj.zip</path>
            <noms>
                <nom region="ss">Legendary Wings</nom>
                <nom region="wor">Legendary Wings</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lwings.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.

The world was in a panic. The human race was on the brink of extinction.

ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37c495dd" md5="b67f148a0f3bfcaa7e20b0223d776ac5" sha1="d085b39c0e47c7f171dc1ccc519dd8b2c70e8ae6" format="mp4" support="">media/video/lwingsj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42200" romid="47364">
            <path>lwings2.zip</path>
            <noms>
                <nom region="ss">Legendary Wings</nom>
                <nom region="wor">Legendary Wings</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lwings.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.

The world was in a panic. The human race was on the brink of extinction.

ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37c495dd" md5="b67f148a0f3bfcaa7e20b0223d776ac5" sha1="d085b39c0e47c7f171dc1ccc519dd8b2c70e8ae6" format="mp4" support="">media/video/lwings2.mp4</media>
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            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42200" romid="47363">
            <path>lwings.zip</path>
            <noms>
                <nom region="ss">Legendary Wings</nom>
                <nom region="wor">Legendary Wings</nom>
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                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.

The world was in a panic. The human race was on the brink of extinction.

ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37c495dd" md5="b67f148a0f3bfcaa7e20b0223d776ac5" sha1="d085b39c0e47c7f171dc1ccc519dd8b2c70e8ae6" format="mp4" support="">media/video/lwings.mp4</media>
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            <dates>
                <date region="wor">1986</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="42200" romid="47365">
            <path>lwingsb.zip</path>
            <noms>
                <nom region="ss">Legendary Wings</nom>
                <nom region="wor">Legendary Wings</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lwings.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction.

The world was in a panic. The human race was on the brink of extinction.

ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37c495dd" md5="b67f148a0f3bfcaa7e20b0223d776ac5" sha1="d085b39c0e47c7f171dc1ccc519dd8b2c70e8ae6" format="mp4" support="">media/video/lwingsb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="42127" romid="47107">
            <path>legionj.zip</path>
            <noms>
                <nom region="ss">Legion - Spinner-87</nom>
                <nom region="wor">Legion - Spinner-87</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>legion.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Pick up allies to form a powerful Legion against 'The Dark Empire'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de8c282c" md5="adf7ddeb83c3c1611f3c23811f52bcab" sha1="edbd3fd2f6762279be327427c882c54b299bc64e" format="mp4" support="">media/video/legionj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64e01c52" md5="57488318d98312512596d1603b6bfd4f" sha1="88ce1d157eec5289dad208b9ca7c1ccc4cd201b0" format="png" support="">media/mixrbv2/legionj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42127" romid="47108">
            <path>legionjb.zip</path>
            <noms>
                <nom region="ss">Legion - Spinner-87</nom>
                <nom region="wor">Legion - Spinner-87</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>legion.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Pick up allies to form a powerful Legion against 'The Dark Empire'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de8c282c" md5="adf7ddeb83c3c1611f3c23811f52bcab" sha1="edbd3fd2f6762279be327427c882c54b299bc64e" format="mp4" support="">media/video/legionjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64e01c52" md5="57488318d98312512596d1603b6bfd4f" sha1="88ce1d157eec5289dad208b9ca7c1ccc4cd201b0" format="png" support="">media/mixrbv2/legionjb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42127" romid="47106">
            <path>legion.zip</path>
            <noms>
                <nom region="ss">Legion - Spinner-87</nom>
                <nom region="wor">Legion - Spinner-87</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Pick up allies to form a powerful Legion against 'The Dark Empire'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="de8c282c" md5="adf7ddeb83c3c1611f3c23811f52bcab" sha1="edbd3fd2f6762279be327427c882c54b299bc64e" format="mp4" support="">media/video/legion.mp4</media>
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            <dates>
                <date region="wor">1987</date>
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            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42128" romid="47109">
            <path>legionna.zip</path>
            <noms>
                <nom region="ss">Legionnaire</nom>
                <nom region="wor">Legionnaire</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5e7354a" md5="9f9215e701b2846da147b754d303ac41" sha1="b5ebb1788a5c452751888d0372c96a1746763ed1" format="mp4" support="">media/video/legionna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99d37940" md5="0c1e6e840a76a65a28c63565e403dc20" sha1="c0d56835e26e324b41a84c33c46f8b579874aa8d" format="png" support="">media/mixrbv2/legionna.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42128" romid="47110">
            <path>legionnau.zip</path>
            <noms>
                <nom region="ss">Legionnaire</nom>
                <nom region="wor">Legionnaire</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>legionna.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5e7354a" md5="9f9215e701b2846da147b754d303ac41" sha1="b5ebb1788a5c452751888d0372c96a1746763ed1" format="mp4" support="">media/video/legionnau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99d37940" md5="0c1e6e840a76a65a28c63565e403dc20" sha1="c0d56835e26e324b41a84c33c46f8b579874aa8d" format="png" support="">media/mixrbv2/legionnau.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="56">Tad Corporation</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42130" romid="47115">
            <path>lemmings.zip</path>
            <noms>
                <nom region="ss">Lemmings</nom>
                <nom region="wor">Lemmings</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lemmings &amp;copy; 1991 Data East Corp.

A platform game where the player has to designate certain lemmings for certain tasks &amp;amp; try to figure a way to save as many of them from falling off cliffs and prevent them from dying in other ways. The lemmings can be set for walking (which they do by default), digging, climbing, building, blocking (preventing other lemmings from walking a certain direction), bashing, floating, and mining. There are several levels in 3 or 4 categories of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8b4c156" md5="4c302a57d8c6ae5d7e9895f9980efd38" sha1="f41e4ac070a6c0e20b40cebb4e44bef3ad58373b" format="mp4" support="">media/video/lemmings.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5f7d31a" md5="740659ec8969d81cbbb671036ed36022" sha1="0c9563b02fa5a6137582e4d1f2e806575d3db6b4" format="png" support="">media/mixrbv2/lemmings.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="40726" romid="39904">
            <path>crshrace2.zip</path>
            <noms>
                <nom region="ss">Lethal Crash Race</nom>
                <nom region="wor">Lethal Crash Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>crshrace.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0053706" md5="304b802fd07bdb69f07f7604a940120b" sha1="bd7c77e5869a67dddafa36bc0cc600678596cc7b" format="mp4" support="">media/video/crshrace2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b8f864e" md5="741612f1e3555e4628025678fa4bbc2b" sha1="eba4f3373018ecb589c4bc6da0d1a1b9d8e9b595" format="png" support="">media/mixrbv2/crshrace2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40726" romid="39903">
            <path>crshrace.zip</path>
            <noms>
                <nom region="ss">Lethal Crash Race</nom>
                <nom region="wor">Lethal Crash Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0053706" md5="304b802fd07bdb69f07f7604a940120b" sha1="bd7c77e5869a67dddafa36bc0cc600678596cc7b" format="mp4" support="">media/video/crshrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b8f864e" md5="741612f1e3555e4628025678fa4bbc2b" sha1="eba4f3373018ecb589c4bc6da0d1a1b9d8e9b595" format="png" support="">media/mixrbv2/crshrace.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42133" romid="47127">
            <path>lethalenux.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethalenux.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethalenux.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133">
            <path>lethalenead.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethalenead.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethalenead.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="47121">
            <path>lethalen.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethalen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethalen.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="560254">
            <path>lethaleneaa.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethaleneaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethaleneaa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="47122">
            <path>lethaleneab.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethaleneab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethaleneab.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="47123">
            <path>lethaleneae.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethaleneae.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethaleneae.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="47125">
            <path>lethalenua.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethalenua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethalenua.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42133" romid="47126">
            <path>lethalenub.zip</path>
            <noms>
                <nom region="ss">Lethal Enforcers</nom>
                <nom region="wor">Lethal Enforcers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lethalen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lethal Enforcers &amp;copy; 1992 Konami Company, Ltd

As an undercover police officer the player&amp;#039;s mission is to put a stop to an array of criminals ranging from bank robbers, hijackers and numerous other law breakers. As well as upholding the law, players must also try to protect innocent members of the public from the criminal gangs, being careful not to accidentally shoot them. Shooting innocent victims will result in the player&amp;#039;s energy level being severely reduced.

Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&amp;#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9d8b867" md5="8c8a485c295787a35d9e1b70da7d003d" sha1="9045262acb06571bea7fbd4c03534b340c53de46" format="mp4" support="">media/video/lethalenub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a414a78b" md5="0b3cecd4c36cdcc619982273ad22aefd" sha1="9259e65b3b821755c055f4610e03bfb1bc1849fc" format="png" support="">media/mixrbv2/lethalenub.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="42135" romid="47129">
            <path>lethalth.zip</path>
            <noms>
                <nom region="ss">Lethal Thunder</nom>
                <nom region="wor">Lethal Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A simple shoot-em-up with multiple endings based on your performance in each level. Your guns build up power and get stronger as you tap the fire button rapidly, but the power gauge will drain if you stop tapping the button. 

After charging up enough power, you can press the bomb button for a smart bomb attack which uses up the whole power gauge. With more power it creates a bigger explosion. 

Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32f7cd8d" md5="3cba5e2ff3268fc438de4a0893cc49e4" sha1="41d5251ff04d569b9b16ce5e8b5ff9f7c862ed48" format="mp4" support="">media/video/lethalth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aba25f5" md5="1b0f207ecf69ebe3121f57fbc6fe9cf7" sha1="b8416a2022d871f4f85b6bdcbc705a2894d33be0" format="png" support="">media/mixrbv2/lethalth.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42135" romid="67365">
            <path>thndblst.zip</path>
            <noms>
                <nom region="ss">Lethal Thunder</nom>
                <nom region="wor">Lethal Thunder</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lethalth.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A simple shoot-em-up with multiple endings based on your performance in each level. Your guns build up power and get stronger as you tap the fire button rapidly, but the power gauge will drain if you stop tapping the button. 

After charging up enough power, you can press the bomb button for a smart bomb attack which uses up the whole power gauge. With more power it creates a bigger explosion. 

Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32f7cd8d" md5="3cba5e2ff3268fc438de4a0893cc49e4" sha1="41d5251ff04d569b9b16ce5e8b5ff9f7c862ed48" format="mp4" support="">media/video/thndblst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aba25f5" md5="1b0f207ecf69ebe3121f57fbc6fe9cf7" sha1="b8416a2022d871f4f85b6bdcbc705a2894d33be0" format="png" support="">media/mixrbv2/thndblst.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42136" romid="47131">
            <path>levers.zip</path>
            <noms>
                <nom region="ss">Levers</nom>
                <nom region="wor">Levers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jump from one angled platform to another to collect all the flowers. Avoid getting knocked below the lowest platform or getting hit by spiked balls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a004886" md5="0f4fd6ef3b3880b943c03bbfca793c21" sha1="3405d7000ae8d30098b5e16e7c93e922fd1bc54d" format="mp4" support="">media/video/levers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2140c9ba" md5="19ebf7a672b219cd1519c8583fa082b6" sha1="2aa488d916a576502cfc72fa012bd0ae98b1280a" format="png" support="">media/mixrbv2/levers.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="1421">Rocket Science Games</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42148" romid="47172">
            <path>liblrabl.zip</path>
            <noms>
                <nom region="ss">Libble Rabble</nom>
                <nom region="wor">Libble Rabble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b081662d" md5="7c521399bf435bbed5bda0f43b2c40b3" sha1="ac46572621714ae144b1ec641edd7df0f34adf36" format="mp4" support="">media/video/liblrabl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0047d3f3" md5="29e6a78268b0ec47b86bc06b44162524" sha1="97d5a86ae999af9555cfbe269894ed64fe5b66f1" format="png" support="">media/mixrbv2/liblrabl.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42146" romid="40881">
            <path>dualaslt.zip</path>
            <noms>
                <nom region="ss">Liberation</nom>
                <nom region="wor">Liberation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>liberate.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Liberation &amp;copy; 1984 Data East.

A vertically scrolling shoot&amp;#039;em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="720eb371" md5="858016f87296395c32fc54998ad32e70" sha1="180a3f47c9e4117af73062d7b89533d82d241c34" format="mp4" support="">media/video/dualaslt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9ef010a" md5="36d046dfd956aa16b7d33c11ac0b2631" sha1="66297a1a47ad825b81fa16d05b0d160052493a9b" format="png" support="">media/mixrbv2/dualaslt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42146" romid="47168">
            <path>liberate.zip</path>
            <noms>
                <nom region="ss">Liberation</nom>
                <nom region="wor">Liberation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Liberation &amp;copy; 1984 Data East.

A vertically scrolling shoot&amp;#039;em up game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="720eb371" md5="858016f87296395c32fc54998ad32e70" sha1="180a3f47c9e4117af73062d7b89533d82d241c34" format="mp4" support="">media/video/liberate.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a9ef010a" md5="36d046dfd956aa16b7d33c11ac0b2631" sha1="66297a1a47ad825b81fa16d05b0d160052493a9b" format="png" support="">media/mixrbv2/liberate.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42139" romid="67771">
            <path>trigon.zip</path>
            <noms>
                <nom region="ss">Lightning Fighters</nom>
                <nom region="jp">Trigon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>lgtnfght.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.

In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="418e5ff9" md5="8ca8ce0c964a65e73d16162b9af5d1f6" sha1="2b5d7d69a1033c9f0e42dfd419ad96fb23240720" format="mp4" support="">media/video/trigon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de707a63" md5="0e12692d73ba1cb5f2f27902cbe84ce9" sha1="5b481605774e3b01e1e8a117a5f4143f8ce4a54c" format="png" support="">media/mixrbv2/trigon.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42139" romid="47142">
            <path>lgtnfght.zip</path>
            <noms>
                <nom region="ss">Lightning Fighters</nom>
                <nom region="jp">Trigon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.

In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="418e5ff9" md5="8ca8ce0c964a65e73d16162b9af5d1f6" sha1="2b5d7d69a1033c9f0e42dfd419ad96fb23240720" format="mp4" support="">media/video/lgtnfght.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de707a63" md5="0e12692d73ba1cb5f2f27902cbe84ce9" sha1="5b481605774e3b01e1e8a117a5f4143f8ce4a54c" format="png" support="">media/mixrbv2/lgtnfght.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42139" romid="47143">
            <path>lgtnfghta.zip</path>
            <noms>
                <nom region="ss">Lightning Fighters</nom>
                <nom region="jp">Trigon</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>lgtnfght.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.

In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="418e5ff9" md5="8ca8ce0c964a65e73d16162b9af5d1f6" sha1="2b5d7d69a1033c9f0e42dfd419ad96fb23240720" format="mp4" support="">media/video/lgtnfghta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de707a63" md5="0e12692d73ba1cb5f2f27902cbe84ce9" sha1="5b481605774e3b01e1e8a117a5f4143f8ce4a54c" format="png" support="">media/mixrbv2/lgtnfghta.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42139" romid="47144">
            <path>lgtnfghtu.zip</path>
            <noms>
                <nom region="ss">Lightning Fighters</nom>
                <nom region="jp">Trigon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>lgtnfght.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Lightning Fighters and Trigon, the original Japanese version, there are different rules depending on whether you start the game with one or two players. In a one-player game, you start with no bombs, and when you die the game restarts you at a checkpoint. In a two-player game, each life starts with one bomb, and when you die you respawn in place. There are some powerups that only appear in a two-player game and one that only appears in a one-player game. The game type cannot be changed once the game starts. A second player cannot join an originally one-player game; conversely, if one player dies in a two-player game the game remains in two-player mode and the second player can rejoin at any time.

In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="418e5ff9" md5="8ca8ce0c964a65e73d16162b9af5d1f6" sha1="2b5d7d69a1033c9f0e42dfd419ad96fb23240720" format="mp4" support="">media/video/lgtnfghtu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de707a63" md5="0e12692d73ba1cb5f2f27902cbe84ce9" sha1="5b481605774e3b01e1e8a117a5f4143f8ce4a54c" format="png" support="">media/mixrbv2/lgtnfghtu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="107247" romid="316326">
            <path>kengoa.zip</path>
            <noms>
                <nom region="ss">Lightning Swords</nom>
                <nom region="wor">Lightning Swords</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ltswords.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d87b3122" md5="9669b627614556276732ee2e84f3ec86" sha1="01c32331fd781eea8bf9cc40ee53e85ab2f77e03" format="mp4" support="">media/video/kengoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08bc1a28" md5="08078794467afc8a85d00627c3ebbaa0" sha1="d97c6d838edef6d13d1b7be6f17c2b1e5c8f2b83" format="png" support="">media/mixrbv2/kengoa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="107247" romid="311085">
            <path>ltswords.zip</path>
            <noms>
                <nom region="ss">Lightning Swords</nom>
                <nom region="wor">Lightning Swords</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d87b3122" md5="9669b627614556276732ee2e84f3ec86" sha1="01c32331fd781eea8bf9cc40ee53e85ab2f77e03" format="mp4" support="">media/video/ltswords.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08bc1a28" md5="08078794467afc8a85d00627c3ebbaa0" sha1="d97c6d838edef6d13d1b7be6f17c2b1e5c8f2b83" format="png" support="">media/mixrbv2/ltswords.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="3566" principale="0" parentid="10" langue="en">Action / Adventure</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="149455" romid="47227">
            <path>loffireud.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>loffire.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffireud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffireud.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="149455" romid="47225">
            <path>loffirejd.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>loffire.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffirejd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffirejd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="149455" romid="47224">
            <path>loffirej.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>loffire.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffirej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffirej.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="149455" romid="47222">
            <path>loffire.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffire.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="149455" romid="47226">
            <path>loffireu.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>loffire.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffireu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffireu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="149455" romid="47223">
            <path>loffired.zip</path>
            <noms>
                <nom region="ss">Line Of Fire / Bakudan Yarou</nom>
                <nom region="wor">Line Of Fire / Bakudan Yarou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>loffire.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f938ff" md5="3836dfd80b5c29732c72bd59bb817277" sha1="87b9071cf1f52a6627d28175fbbd63a0260afdc7" format="mp4" support="">media/video/loffired.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40921d0d" md5="cef982a68d9b1a4f3637c82c3233cb45" sha1="abb7100bc7b6d5b50e9763d6fc4097609ec57d00" format="png" support="">media/mixrbv2/loffired.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="42151" romid="55380">
            <path>mizubaku.zip</path>
            <noms>
                <nom region="ss">Liquid Kids</nom>
                <nom region="wor">Liquid Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>liquidk.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Help Hipopo save his friends from the clutches of the Fire Devil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0114f476" md5="fe916f8d4a80d3195e7d5a27a2c80ff1" sha1="365197bae32e8a52e22651d2abf2f2c66770160f" format="mp4" support="">media/video/mizubaku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d877e090" md5="6bda03bbff696b1fd49ab90053b28761" sha1="deb9b46f721947bd784ad58aeef2dc3b8e6792cf" format="png" support="">media/mixrbv2/mizubaku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42151" romid="47184">
            <path>liquidk.zip</path>
            <noms>
                <nom region="ss">Liquid Kids</nom>
                <nom region="wor">Liquid Kids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Help Hipopo save his friends from the clutches of the Fire Devil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0114f476" md5="fe916f8d4a80d3195e7d5a27a2c80ff1" sha1="365197bae32e8a52e22651d2abf2f2c66770160f" format="mp4" support="">media/video/liquidk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d877e090" md5="6bda03bbff696b1fd49ab90053b28761" sha1="deb9b46f721947bd784ad58aeef2dc3b8e6792cf" format="png" support="">media/mixrbv2/liquidk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42151" romid="47185">
            <path>liquidku.zip</path>
            <noms>
                <nom region="ss">Liquid Kids</nom>
                <nom region="wor">Liquid Kids</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>liquidk.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Help Hipopo save his friends from the clutches of the Fire Devil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0114f476" md5="fe916f8d4a80d3195e7d5a27a2c80ff1" sha1="365197bae32e8a52e22651d2abf2f2c66770160f" format="mp4" support="">media/video/liquidku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d877e090" md5="6bda03bbff696b1fd49ab90053b28761" sha1="deb9b46f721947bd784ad58aeef2dc3b8e6792cf" format="png" support="">media/mixrbv2/liquidku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42154" romid="47192">
            <path>livequiz.zip</path>
            <noms>
                <nom region="ss">Live Quiz Show</nom>
                <nom region="wor">Live Quiz Show</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A Korean quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="296d5c9e" md5="6e440462117405584b68e272c753308c" sha1="f6bdcd38f8d600caeabe104e6635a65da18d1f9a" format="mp4" support="">media/video/livequiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c766cd84" md5="668626149b4b68ea9d0dcaae21ab265d" sha1="1e917b21f1687b0de5bf85e7c237fbcfd5e70626" format="png" support="">media/mixrbv2/livequiz.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5742">Andamiro</developpeur>
            <editeur id="5742">Andamiro</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42155" romid="47194">
            <path>lizwiz.zip</path>
            <noms>
                <nom region="ss">Lizard Wizard</nom>
                <nom region="wor">Lizard Wizard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must use an eight-way joystick to take control of the Lizard Wizard, whose mission is to help free the people who are caught within the planet Zyfus. The Lizard Wizard does this by shooting the rocks that fly out of that erupting volcano at the bottom of the screen which will burst into flames if he misses them and get eaten by the dragon-like lizards for their fire. As the prisoners emerge from the volcano, the Lizard Wizard must also rescue them from the planet by taking them to the platforms on the surface. The player must also face Spydors on certain levels, which must be killed before they reach the surface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1bc6fb1" md5="fa88872fbde2d4e1b31b680191bea32b" sha1="8b5687e38d56a4df763afb5a1e3c41db74dd9a25" format="mp4" support="">media/video/lizwiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e81f28b4" md5="9c75bcd2b9c11cd80eb9548b92f79de0" sha1="2f32a8f7030cebb19e7e8d7d1e278d2ed4c53cc8" format="png" support="">media/mixrbv2/lizwiz.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5843">Techstar</developpeur>
            <editeur id="5842">Techstar (Sunn license)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150200" romid="570733">
            <path>lockonph.zip</path>
            <noms>
                <nom region="ss">Lock On</nom>
                <nom region="wor">Lock On</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6eb527b2" md5="ddfae9da802c5dd2c79cd131689b3d02" sha1="9eee27003fe7575ec917b5d7897cd5bf94e73a5f" format="mp4" support="">media/video/lockonph.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e61615b" md5="42302d13600a0543d5629bf4e7c85b01" sha1="b1de1dd22f10bcf5f406894aa2fe8318b8cc3b83" format="png" support="">media/mixrbv2/lockonph.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40583" romid="822556">
            <path>clocknchj.zip</path>
            <noms>
                <nom region="ss">Lock'n'chase (deco Cassette)</nom>
                <nom region="wor">Lock'n'Chase (DECO Cassette)</nom>
            </noms>
            <cloneof>clocknch.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="290cc97f" md5="7a0ce8415aec95e3cea010f9ecf811bb" sha1="c5c1056f0d486d4c09aaa09587e2f533c5869123" format="mp4" support="">media/video/clocknchj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b621b380" md5="b745646afe842ffc351d1284386a3ead" sha1="33dade4fff4d02c05d293a074b301c19cad85604" format="png" support="">media/mixrbv2/clocknchj.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40583" romid="39521">
            <path>clocknch.zip</path>
            <noms>
                <nom region="ss">Lock'n'chase (deco Cassette)</nom>
                <nom region="wor">Lock'n'Chase (DECO Cassette)</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="290cc97f" md5="7a0ce8415aec95e3cea010f9ecf811bb" sha1="c5c1056f0d486d4c09aaa09587e2f533c5869123" format="mp4" support="">media/video/clocknch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b621b380" md5="b745646afe842ffc351d1284386a3ead" sha1="33dade4fff4d02c05d293a074b301c19cad85604" format="png" support="">media/mixrbv2/clocknch.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42158" romid="47211">
            <path>lnc.zip</path>
            <noms>
                <nom region="ss">Lock'n'chase</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lock&amp;#039;n&amp;#039;Chase &amp;copy; 1981 Data East.

The game is a maze game. Like &amp;quot;Pac-Man&amp;quot;, you&amp;#039;re trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don&amp;#039;t have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you&amp;#039;re finished eating dots, there are two exits for you to escape from the cops.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="817e12db" md5="2d904bf12eafd8e33e4306204319820c" sha1="55bc59ca6017b74f0e3e0e9101b743849859927b" format="mp4" support="">media/video/lnc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b65fc888" md5="e9f9c103de55e78d41d5ae8788c28a61" sha1="a38d10c673b3bb862d401ac3556b3e715ca6b5f6" format="png" support="">media/mixrbv2/lnc.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42161" romid="47218">
            <path>locomotn.zip</path>
            <noms>
                <nom region="ss">Loco-motion</nom>
                <nom region="wor">Loco-motion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d39e442" md5="ae922de8d641c45fb72a3750f969e0e1" sha1="d5b141e7050818e3204d858ccd294a495b6dc679" format="mp4" support="">media/video/locomotn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="163f6803" md5="f2ca6f025787a67071507dbf22182f58" sha1="8bf224ece70bec76873224e5ef0cfc87e6c150a0" format="png" support="">media/mixrbv2/locomotn.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42161" romid="47217">
            <path>locoboot.zip</path>
            <noms>
                <nom region="ss">Loco-motion</nom>
                <nom region="wor">Loco-motion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>locomotn.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d39e442" md5="ae922de8d641c45fb72a3750f969e0e1" sha1="d5b141e7050818e3204d858ccd294a495b6dc679" format="mp4" support="">media/video/locoboot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="163f6803" md5="f2ca6f025787a67071507dbf22182f58" sha1="8bf224ece70bec76873224e5ef0cfc87e6c150a0" format="png" support="">media/mixrbv2/locoboot.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42161" romid="44073">
            <path>gutangtn.zip</path>
            <noms>
                <nom region="ss">Loco-motion</nom>
                <nom region="wor">Loco-motion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>locomotn.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d39e442" md5="ae922de8d641c45fb72a3750f969e0e1" sha1="d5b141e7050818e3204d858ccd294a495b6dc679" format="mp4" support="">media/video/gutangtn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="163f6803" md5="f2ca6f025787a67071507dbf22182f58" sha1="8bf224ece70bec76873224e5ef0cfc87e6c150a0" format="png" support="">media/mixrbv2/gutangtn.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42161" romid="39787">
            <path>cottong.zip</path>
            <noms>
                <nom region="ss">Loco-motion</nom>
                <nom region="wor">Loco-motion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>locomotn.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Loco-Motion is a puzzle-style arcade game in which a train is riding on a grid of movable track pieces. The goal is to guide the train through the train stations located around the edge of the playfield. An empty section in the grid allows the player to shift adjacent track pieces into that section to alter the train's path, and a tracing light shows the path the train is taking as it moves. An accelerator button moves the train more quickly on its path, and a panic button will switch the piece of track the train is on with a random track piece on the grid.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4d39e442" md5="ae922de8d641c45fb72a3750f969e0e1" sha1="d5b141e7050818e3204d858ccd294a495b6dc679" format="mp4" support="">media/video/cottong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="163f6803" md5="f2ca6f025787a67071507dbf22182f58" sha1="8bf224ece70bec76873224e5ef0cfc87e6c150a0" format="png" support="">media/mixrbv2/cottong.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42118" romid="47089">
            <path>ldruna.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ldrun.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lode Runner (c) 1984 Irem.  - TECHNICAL -  Irem M-62 system hardware  Main CPU : Z80 (@ 4 Mhz) Sound CPU : M6803 (@ 894.886 Khz) Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)  Players : 2 Control : 8-way joystick Buttons : 2 =&gt; [A] D</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e1ede58" md5="978811678813a3d711408b7eb984cd9f" sha1="372eb0e834b66f654c65a3daa468cccdefa1fd78" format="mp4" support="">media/video/ldruna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a85cd9e2" md5="dde1b3e1b76a5d83c55ade1546ff751d" sha1="28327b404744cff3e172313ab4f56abc138f7e55" format="png" support="">media/mixrbv2/ldruna.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42118" romid="47084">
            <path>ldrun.zip</path>
            <noms>
                <nom region="ss">Lode Runner</nom>
                <nom region="wor">Lode Runner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lode Runner (c) 1984 Irem.  - TECHNICAL -  Irem M-62 system hardware  Main CPU : Z80 (@ 4 Mhz) Sound CPU : M6803 (@ 894.886 Khz) Sound Chips : (2x) AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)  Players : 2 Control : 8-way joystick Buttons : 2 =&gt; [A] D</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e1ede58" md5="978811678813a3d711408b7eb984cd9f" sha1="372eb0e834b66f654c65a3daa468cccdefa1fd78" format="mp4" support="">media/video/ldrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a85cd9e2" md5="dde1b3e1b76a5d83c55ade1546ff751d" sha1="28327b404744cff3e172313ab4f56abc138f7e55" format="png" support="">media/mixrbv2/ldrun.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42162" romid="47221">
            <path>loderndfa.zip</path>
            <noms>
                <nom region="ss">Lode Runner - The Dig Fight</nom>
                <nom region="wor">Lode Runner - The Dig Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>loderndf.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Maintenance Code: In test mode enter this code...
5-0-8-2-0: Some nice features appear include stages select, obj test, etc... and a complete Map editor!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76d0e76f" md5="49b583e98eb78ac5e2248ce16002856e" sha1="236288cdc1321d9c07582ee9497340a40422b238" format="mp4" support="">media/video/loderndfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d5fdcdc" md5="cd143b691aefda80ae6992b6bf7e5ee4" sha1="b4f9acd9dc6e807ee3eb3bf6137d43aa16be6f0e" format="png" support="">media/mixrbv2/loderndfa.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
                <date region="jp">2000</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42162" romid="47220">
            <path>loderndf.zip</path>
            <noms>
                <nom region="ss">Lode Runner - The Dig Fight</nom>
                <nom region="wor">Lode Runner - The Dig Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Maintenance Code: In test mode enter this code...
5-0-8-2-0: Some nice features appear include stages select, obj test, etc... and a complete Map editor!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76d0e76f" md5="49b583e98eb78ac5e2248ce16002856e" sha1="236288cdc1321d9c07582ee9497340a40422b238" format="mp4" support="">media/video/loderndf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d5fdcdc" md5="cd143b691aefda80ae6992b6bf7e5ee4" sha1="b4f9acd9dc6e807ee3eb3bf6137d43aa16be6f0e" format="png" support="">media/mixrbv2/loderndf.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
                <date region="jp">2000</date>
            </dates>
            <developpeur id="63">Broderbund Software</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42119" romid="47085">
            <path>ldrun2.zip</path>
            <noms>
                <nom region="ss">Lode Runner 2 - The Bungeling Strikes Back</nom>
                <nom region="us">Lode Runner II - The Bungeling Strikes Back</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Even if title screen says 1984, the game was released in January 1985 by Irem under license from Broderbund.

Alfa Records released a limited-edition soundtrack album for this game (R?Type: Irem Game Music - 28XA-199) on January 25, 1988.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e9072f5" md5="be1eb7e03ad1d9780ad4f88fb432a71c" sha1="8f417b7f8e154893668c3f2341886e2a5de68534" format="mp4" support="">media/video/ldrun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce5802b0" md5="5be0a305bc342f017d01a9e16ef35883" sha1="b59ed5bb7f630d7618d656c66bac7e5e576ed65c" format="png" support="">media/mixrbv2/ldrun2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42120" romid="47087">
            <path>ldrun3j.zip</path>
            <noms>
                <nom region="ss">Lode Runner 3 - The Golden Labyrinth</nom>
                <nom region="us">Lode Runner III - The Golden Labyrinth</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ldrun3.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon'). </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="871c7d8f" md5="5a204ac1e124d31ff597c0a878e3f3aa" sha1="295bdac071c0bd76612792a7b7f2c35722bdcf88" format="mp4" support="">media/video/ldrun3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b261f28" md5="641f73c0b3d72c3f2c8ae2a5f0b9b70a" sha1="1a04433455fe8c1c5d16c2c8a15a9b991ae2a2c3" format="png" support="">media/mixrbv2/ldrun3j.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42120" romid="47086">
            <path>ldrun3.zip</path>
            <noms>
                <nom region="ss">Lode Runner 3 - The Golden Labyrinth</nom>
                <nom region="us">Lode Runner III - The Golden Labyrinth</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon'). </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="871c7d8f" md5="5a204ac1e124d31ff597c0a878e3f3aa" sha1="295bdac071c0bd76612792a7b7f2c35722bdcf88" format="mp4" support="">media/video/ldrun3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b261f28" md5="641f73c0b3d72c3f2c8ae2a5f0b9b70a" sha1="1a04433455fe8c1c5d16c2c8a15a9b991ae2a2c3" format="png" support="">media/mixrbv2/ldrun3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42121" romid="47088">
            <path>ldrun4.zip</path>
            <noms>
                <nom region="ss">Lode Runner 4 - Teikoku Karano Dasshutsu</nom>
                <nom region="us">Lode Runner IV - Teikoku Karano Dasshutsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The subtitle of this game translates from Japanese as 'Escape From the Empire'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e8426fc" md5="dc7f855c2e3d52da5e78efaddcf82caa" sha1="73961966a3d1eac7d84dbb643f5f260972b18c8f" format="mp4" support="">media/video/ldrun4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39492e11" md5="1f51031a38a9ebdc82100ce88a3ce04f" sha1="d19edb55ce2f527f64aca0582925932929d7623d" format="png" support="">media/mixrbv2/ldrun4.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42166" romid="47230">
            <path>logicpro.zip</path>
            <noms>
                <nom region="ss">Logic Pro</nom>
                <nom region="wor">Logic Pro</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94f9aab3" md5="3ed2c144b8e3a37fea8f02c9227b2f15" sha1="2863c1aa36e281bff4a36bc9e835ba0a1cdaf7d1" format="mp4" support="">media/video/logicpro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42cc63c6" md5="7673afddce192eeab9b60d044f4a3042" sha1="32a0eecc3651b5c6dcd6d9ba1333c35ea500da59" format="png" support="">media/mixrbv2/logicpro.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5818">Deniam</developpeur>
            <editeur id="5818">Deniam</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42166" romid="39895">
            <path>croquis.zip</path>
            <noms>
                <nom region="ss">Logic Pro</nom>
                <nom region="wor">Logic Pro</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>logicpro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94f9aab3" md5="3ed2c144b8e3a37fea8f02c9227b2f15" sha1="2863c1aa36e281bff4a36bc9e835ba0a1cdaf7d1" format="mp4" support="">media/video/croquis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42cc63c6" md5="7673afddce192eeab9b60d044f4a3042" sha1="32a0eecc3651b5c6dcd6d9ba1333c35ea500da59" format="png" support="">media/mixrbv2/croquis.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5818">Deniam</developpeur>
            <editeur id="5818">Deniam</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42165" romid="47229">
            <path>logicpr2.zip</path>
            <noms>
                <nom region="ss">Logic Pro 2</nom>
                <nom region="wor">Logic Pro 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7376b699" md5="03d6eb62cd47e25ec6387f362fa04200" sha1="383c69f0ef6f89a1d8d66e5cbf859f074d14d5d2" format="mp4" support="">media/video/logicpr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2eb20bb7" md5="42e22f617e4366593f53218e2957945b" sha1="c552e75535ab5ac256b47735d7c1ab655197a91a" format="png" support="">media/mixrbv2/logicpr2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5818">Deniam</developpeur>
            <editeur id="5818">Deniam</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42170" romid="47244">
            <path>lordgun.zip</path>
            <noms>
                <nom region="ss">Lord Of Gun</nom>
                <nom region="wor">Lord Of Gun</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">A light gun shooter similar to "Lethal Enforcers", but with animated graphics. There are 10 stages here.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89c39b53" md5="9d1fe0f870330835c7a09f695289c6a5" sha1="b24376cac6ea2a261f82a500a50d50b9e23d3e68" format="mp4" support="">media/video/lordgun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d168375c" md5="2fb2e2ce8c6fcdb6e91113b9feb48d1e" sha1="04d8cd4dc43025f7ffd758ea74fd3f6e70259798" format="png" support="">media/mixrbv2/lordgun.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="40822" romid="201896">
            <path>darkmist.zip</path>
            <noms>
                <nom region="ss">Lost Castle In Darkmist, The</nom>
                <nom region="us">The Lost Castle In Darkmist</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Lost Castle In Darkmist is a vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="012e75fa" md5="7f2cb9c0447e2fa341c6aa167c9e9e60" sha1="8756db1739d1caf875f4c4268d4cac33c6706834" format="mp4" support="">media/video/darkmist.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea7db8c0" md5="8e7b8163ee00063428756c9af0a345c3" sha1="bad5571fdebb4053dd68deb87ec7a5c8a868fb76" format="png" support="">media/mixrbv2/darkmist.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150469" romid="47248">
            <path>losttomb.zip</path>
            <noms>
                <nom region="ss">Lost Tomb</nom>
                <nom region="wor">Lost Tomb</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.

The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.

The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.

Treasure must be constantly collected in order to stay alive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e2d0fb7" md5="28c437aae008e286000defa1e184855f" sha1="440322483d238f11526473f759710211bf9c3576" format="mp4" support="">media/video/losttomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c25b3e47" md5="b221d37a9e0e19dd1123134e6aef6d11" sha1="c3b41c185e303ec2985df4795278236377607cb7" format="png" support="">media/mixrbv2/losttomb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150469" romid="47249">
            <path>losttombh.zip</path>
            <noms>
                <nom region="ss">Lost Tomb</nom>
                <nom region="wor">Lost Tomb</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>losttomb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A shoot-em-up set in an ancient, South American pyramid, in which the player must explore a large number of single rooms in the search for treasure. Each room is filled with enemy creatures that must be killed or avoided. The player is equipped with a limited amount of whips and must collect as many items of treasure as possible.

The player is presented with options throughout the game, depending upon which rooms they wish to enter. Once a path is chosen, players must pick up treasures, kill all the monsters in their way, find the key and exit the room as fast as they can; avoiding the potential of setting off an earthquake. Upon exiting a level, the player is presented with a hallway which shows a number of doorways allowing access to any one of several different rooms. This allows players to pick their own route through the game, but the decision which room to tackle next must be taken quickly as players must reach their chosen room quickly or risk being attacked by a flock of screeching birds.

The player's character is armed with an eight-way firing gun (in a similar fashion to Williams' 1982 classic, "Robotron"). In addition to the gun, the player is also equipped with three whips, which can be used to either kill attacking creatures or to knock down any walls that bar the player's progress. Players are given the opportunity to purchase additional whips at the interludes between levels; this is done by inserting an extra credit into the arcade machine and pressing the relevant button.

Treasure must be constantly collected in order to stay alive.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e2d0fb7" md5="28c437aae008e286000defa1e184855f" sha1="440322483d238f11526473f759710211bf9c3576" format="mp4" support="">media/video/losttombh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c25b3e47" md5="b221d37a9e0e19dd1123134e6aef6d11" sha1="c3b41c185e303ec2985df4795278236377607cb7" format="png" support="">media/mixrbv2/losttombh.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42174" romid="47254">
            <path>lotlot.zip</path>
            <noms>
                <nom region="ss">Lot Lot</nom>
                <nom region="wor">Lot Lot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Lot Lot, you directly control one arrow and indirectly control another which follows after your original arrow with a (roughly) 4-second delay. When you press the button, any balls on the compartment that one arrow points to are immediately swapped with the contents of the compartment that the other arrow points to. The goal of Lot Lot is to get as many tiny balls (which resemble Pachinko balls) out of grid compartments and down into point slots in order to achieve a designated score, and advance to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8d2f99b6" md5="70b1b19e2e232cc65c29baaca5ea0082" sha1="d19f44c48d27309303bd7d166957b8956b40d4a1" format="mp4" support="">media/video/lotlot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2535b35e" md5="6259f43a7b2de36c89e3effb4c946bb9" sha1="5741c7a477eac3a5f255059306c4a3255a975f87" format="png" support="">media/mixrbv2/lotlot.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42176" romid="47301">
            <path>lottofun.zip</path>
            <noms>
                <nom region="ss">Lotto Fun</nom>
                <nom region="wor">Lotto Fun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lotto Fun is a 'ping pong balls in a blower' type lottery game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="549a6e17" md5="4600d484580afb05cb841f887d2cd766" sha1="72ecc443f7a33a0d449b81fe3159ccb8cc6310e6" format="mp4" support="">media/video/lottofun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b9dce26" md5="63d296a93eb4627419488c6f322f9077" sha1="1387450e77031aeb50885209a5a3bb2d7917d4c0" format="png" support="">media/mixrbv2/lottofun.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5846">H.A.R. Management</developpeur>
            <editeur id="5846">H.A.R. Management</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2932" principale="0" parentid="320" langue="en">Casino / Lottery</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41858" romid="46397">
            <path>janjans1.zip</path>
            <noms>
                <nom region="ss">Lovely Pop Mahjong Jangjang Shimasho</nom>
                <nom region="wor">Lovely Pop Mahjong Jangjang Shimasho</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="431934b9" md5="7f53321a5c678fcc2933cf21ea3b39eb" sha1="879f8677ee161cdc25efa9ea108cbec2317985f5" format="mp4" support="">media/video/janjans1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a2dec01" md5="737db21176ac7d01f62dce01d5a3686c" sha1="c9fe9bd1c81c8ac47e435444b94bbb1bd1dc483e" format="png" support="">media/mixrbv2/janjans1.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="41859" romid="46398">
            <path>janjans2.zip</path>
            <noms>
                <nom region="ss">Lovely Pop Mahjong Jangjang Shimasho 2</nom>
                <nom region="wor">Lovely Pop Mahjong Jangjang Shimasho 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Lovely Pop Mahjong JangJang Shimasho 2 is a strip mahjong game featuring matches against the four members of an all female music band called 'Tinkerbell'. After defeating an opponent the player is given the chance to play mini-games to gain more points to spend at a shop to buy cheat items.

Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparsely animated strip sequences, in place of the lavish animated sequences of the first game the player is given the unique opportunity to control the camera by scrolling up and down the image with occasional cuts to a close-up view of the girls most intimate parts.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1236c4ef" md5="a91ec95404c0f9ab11a490dab0237e2d" sha1="b20de93e1256dc3c06a7c898ed35ff56deabedcd" format="mp4" support="">media/video/janjans2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f41a39f7" md5="ba340bb1848707b1fb2c87dfda9db10f" sha1="55861e1f9dafa55643b5e228464ec24e81c1d576" format="png" support="">media/mixrbv2/janjans2.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="42177" romid="640344">
            <path>trikitri.zip</path>
            <noms>
                <nom region="ss">Lover Boy</nom>
                <nom region="wor">Lover Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>loverboy.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">An adult maze game, with explicit sexual action levels in-between.

In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="25555713" md5="2f5ce06cb70b7e97465ea5d229287a77" sha1="c2665a69f2f557d3bc5d68ca24d67a78b1abcb68" format="mp4" support="">media/video/trikitri.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="677512dc" md5="61b84521de568c6e3b5ee81ee6e74c06" sha1="ce5149e63c5293e105268c05cb47997be0273ba0" format="png" support="">media/mixrbv2/trikitri.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="5847">G.T Enterprise Inc.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42177" romid="47306">
            <path>loverboy.zip</path>
            <noms>
                <nom region="ss">Lover Boy</nom>
                <nom region="wor">Lover Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">An adult maze game, with explicit sexual action levels in-between.

In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="25555713" md5="2f5ce06cb70b7e97465ea5d229287a77" sha1="c2665a69f2f557d3bc5d68ca24d67a78b1abcb68" format="mp4" support="">media/video/loverboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="677512dc" md5="61b84521de568c6e3b5ee81ee6e74c06" sha1="ce5149e63c5293e105268c05cb47997be0273ba0" format="png" support="">media/mixrbv2/loverboy.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="5847">G.T Enterprise Inc.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42193" romid="47336">
            <path>luckywldj.zip</path>
            <noms>
                <nom region="ss">Lucky And Wild</nom>
                <nom region="us">Lucky &amp; Wild</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>luckywld.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lucky &amp; Wild is a hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9284ed56" md5="04bb8452031f69de775e21eebb612a65" sha1="2494b94276cb2946008580e0578c7d6e871a95f6" format="mp4" support="">media/video/luckywldj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd802a9b" md5="58f7421b4a6ff10bfa4af50b8b925f78" sha1="8e550ce1cd49c8496fa763bb137e4363d0fd0d00" format="png" support="">media/mixrbv2/luckywldj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun, Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="42193" romid="47335">
            <path>luckywld.zip</path>
            <noms>
                <nom region="ss">Lucky And Wild</nom>
                <nom region="us">Lucky &amp; Wild</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lucky &amp; Wild is a hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9284ed56" md5="04bb8452031f69de775e21eebb612a65" sha1="2494b94276cb2946008580e0578c7d6e871a95f6" format="mp4" support="">media/video/luckywld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd802a9b" md5="58f7421b4a6ff10bfa4af50b8b925f78" sha1="8e550ce1cd49c8496fa763bb137e4363d0fd0d00" format="png" support="">media/mixrbv2/luckywld.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun, Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="40590" romid="39546">
            <path>cluckypo.zip</path>
            <noms>
                <nom region="ss">Lucky Poker</nom>
                <nom region="wor">Lucky Poker</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa7d2b23" md5="e199b78e074035b2f7a8f861421034b8" sha1="9eed02027abbdbd72918aca39e5022ebb586004f" format="mp4" support="">media/video/cluckypo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3b31da43" md5="187fbc4381c8b7583d3f938671357123" sha1="f2511273df72283eeabce7ab60fe74cf1741d1b3" format="png" support="">media/mixrbv2/cluckypo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42194" romid="47337">
            <path>luctoday.zip</path>
            <noms>
                <nom region="ss">Lucky Today</nom>
                <nom region="wor">Lucky Today</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chewing Gum &amp;copy; 198? Unknown.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb4df41b" md5="96fa33dcef830bf128c25ec925468cae" sha1="f03a19d176007430099f5fedb66dbc5d9201ea99" format="mp4" support="">media/video/luctoday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ac0f634" md5="ed84f3a5d12bc989367e27f2ee592ec9" sha1="ace3935ad03d596bbcd13d52b755148265a97733" format="png" support="">media/mixrbv2/luctoday.png</media>
            </medias>
            <dates>
                <date region="wor">2019</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="402">Sigma</developpeur>
            <editeur id="402">Sigma</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42194" romid="39403">
            <path>chewing.zip</path>
            <noms>
                <nom region="ss">Lucky Today</nom>
                <nom region="wor">Lucky Today</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>luctoday.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Chewing Gum &amp;copy; 198? Unknown.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb4df41b" md5="96fa33dcef830bf128c25ec925468cae" sha1="f03a19d176007430099f5fedb66dbc5d9201ea99" format="mp4" support="">media/video/chewing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ac0f634" md5="ed84f3a5d12bc989367e27f2ee592ec9" sha1="ace3935ad03d596bbcd13d52b755148265a97733" format="png" support="">media/mixrbv2/chewing.png</media>
            </medias>
            <dates>
                <date region="wor">2019</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="402">Sigma</developpeur>
            <editeur id="402">Sigma</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="46393" romid="47203">
            <path>llander1.zip</path>
            <noms>
                <nom region="ss">Lunar Lander</nom>
                <nom region="wor">Lunar Lander</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>llander.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lunar Lander is a 1-player coin-op electronic game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen.

Game play begins with engine rumble and the lander drifting towards the bottom
right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission.

The operator can select from four different settings for fuel units - 450, 600, 750 or 900 fuel units per coin (free play is also available). As the lander module flies over the landscape, it approaches the mountains and a landing site. At a certain point near the mountains, the game 'zooms in' for a close-up view of everything on the screen.

If the player realizes the speed is too fast and the landing looks hopeless, he or she can press the ABORT button on the control panel. This will give the lander extra thrust and make it fly upwards at top speed. The abort feature does consume 120 to 180 fuel units, though, as a disincentive to overusing it. If the ABORT button is pressed too late, however, a crash cannot be avoided.

The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="773b0b4b" md5="23e9719fdac1947067703baee68807b4" sha1="e702c354fa3394e32adf33b4eac52633727adff4" format="mp4" support="">media/video/llander1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c930434" md5="ba444705a44bd7f9f59908cf87b4edfc" sha1="440dd1c19c40900888491ecd56000494fdae27d5" format="png" support="">media/mixrbv2/llander1.png</media>
            </medias>
            <dates>
                <date region="ame">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Pedal||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="46393" romid="47202">
            <path>llander.zip</path>
            <noms>
                <nom region="ss">Lunar Lander</nom>
                <nom region="wor">Lunar Lander</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lunar Lander is a 1-player coin-op electronic game that simulates landing a manned spaceship on the moon. Various video-display phrases indicate score, time elapsed during this landing mission, fuel units consumed, altitude above the moon, and horizontal and vertical speed. The fuel consumption and both speed readings are important for the player to determine how to land the craft. Realistic engine rumble and crash sounds accompany game play. A high beep warns of an almost-depleted fuel supply, whereupon players can add coins to automatically extend the game and 'fill up' their fuel tanks. Depending on the quality of the landing or the crash, various messages are displayed on the screen.

Game play begins with engine rumble and the lander drifting towards the bottom
right corner of the screen. Horizontal and vertical speeds are constantly displayed, including two arrows to show horizontal and vertical directions of travel. Altitude is measured in distance above the surface of the mountain - not above 'sea level'. The screen also shows time in actual seconds, representing time elapsed in the current mission.

The operator can select from four different settings for fuel units - 450, 600, 750 or 900 fuel units per coin (free play is also available). As the lander module flies over the landscape, it approaches the mountains and a landing site. At a certain point near the mountains, the game 'zooms in' for a close-up view of everything on the screen.

If the player realizes the speed is too fast and the landing looks hopeless, he or she can press the ABORT button on the control panel. This will give the lander extra thrust and make it fly upwards at top speed. The abort feature does consume 120 to 180 fuel units, though, as a disincentive to overusing it. If the ABORT button is pressed too late, however, a crash cannot be avoided.

The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="773b0b4b" md5="23e9719fdac1947067703baee68807b4" sha1="e702c354fa3394e32adf33b4eac52633727adff4" format="mp4" support="">media/video/llander.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c930434" md5="ba444705a44bd7f9f59908cf87b4edfc" sha1="440dd1c19c40900888491ecd56000494fdae27d5" format="png" support="">media/mixrbv2/llander.png</media>
            </medias>
            <dates>
                <date region="ame">1979</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="40" principale="1" parentid="0" langue="en">Simulation</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Pedal||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="57916" romid="55298">
            <path>miaj.zip</path>
            <noms>
                <nom region="ss">M.i.a. - Missing In Action</nom>
                <nom region="wor">M.i.a. - Missing In Action</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mia.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.I.A. - Missing in Action &amp;copy; 1989 Konami.

M.I.A. Missing in Action is a horizontally-scrolling run &amp;#039;n&amp;#039; gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. 

Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

The game&amp;#039;s first four stages are presented in random order and may also be &amp;quot;mirrored&amp;quot;, switching the action from from right-to-left instead of left-to-right, increasing the game&amp;#039;s variety and adding replay value. The &amp;#039;POW&amp;#039; and &amp;#039;Helicopter&amp;#039; stages are always the last two stages, however. 

At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty.

The game consists of six stages:
War-torn battlefield
Airstrip
Jungle
Rail Yard
POW Base
Escort the POWs to the Helicopter

M.I.A. Missing in Action is the direct sequel to 1985&amp;#039;s &amp;quot;Green Beret&amp;quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="124b6bd5" md5="7062ad0aee07bfa1c59a384904082a2a" sha1="0a9537159e9159f37d0efdb95d6fa44ef516e52f" format="mp4" support="">media/video/miaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27ddf3bd" md5="577cc5b682b9725c57423515d0269f27" sha1="c852efbec5b51ee441780d991ad7a032a3795011" format="png" support="">media/mixrbv2/miaj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57916" romid="55296">
            <path>mia.zip</path>
            <noms>
                <nom region="ss">M.i.a. - Missing In Action</nom>
                <nom region="wor">M.i.a. - Missing In Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.I.A. - Missing in Action &amp;copy; 1989 Konami.

M.I.A. Missing in Action is a horizontally-scrolling run &amp;#039;n&amp;#039; gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. 

Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

The game&amp;#039;s first four stages are presented in random order and may also be &amp;quot;mirrored&amp;quot;, switching the action from from right-to-left instead of left-to-right, increasing the game&amp;#039;s variety and adding replay value. The &amp;#039;POW&amp;#039; and &amp;#039;Helicopter&amp;#039; stages are always the last two stages, however. 

At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty.

The game consists of six stages:
War-torn battlefield
Airstrip
Jungle
Rail Yard
POW Base
Escort the POWs to the Helicopter

M.I.A. Missing in Action is the direct sequel to 1985&amp;#039;s &amp;quot;Green Beret&amp;quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="124b6bd5" md5="7062ad0aee07bfa1c59a384904082a2a" sha1="0a9537159e9159f37d0efdb95d6fa44ef516e52f" format="mp4" support="">media/video/mia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27ddf3bd" md5="577cc5b682b9725c57423515d0269f27" sha1="c852efbec5b51ee441780d991ad7a032a3795011" format="png" support="">media/mixrbv2/mia.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57916" romid="55297">
            <path>mia2.zip</path>
            <noms>
                <nom region="ss">M.i.a. - Missing In Action</nom>
                <nom region="wor">M.i.a. - Missing In Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mia.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.I.A. - Missing in Action &amp;copy; 1989 Konami.

M.I.A. Missing in Action is a horizontally-scrolling run &amp;#039;n&amp;#039; gun platform game for one or two players in which Special Forces soldiers must penetrate enemy-packed combat zones to reach a POW compound and rescue captured prisoners. The rescued POWs must then be escorted safely through a final enemy-packed stage to the helicopter that awaits at the end. 

Players begin each stage armed with only a combat knife to protect them, but other weapons can be picked up from fallen enemy troops. The weapons are always carried by soldiers in red uniforms and range from an assault rifle, grenades, a flame-thrower and a bazooka. Players can carry more than one weapon and can cycle through them as needed. Each collected weapon has only a limited supply of shots.

The game&amp;#039;s first four stages are presented in random order and may also be &amp;quot;mirrored&amp;quot;, switching the action from from right-to-left instead of left-to-right, increasing the game&amp;#039;s variety and adding replay value. The &amp;#039;POW&amp;#039; and &amp;#039;Helicopter&amp;#039; stages are always the last two stages, however. 

At the end of each stage players must fight off a wave of enemy troops as well as destroy gun emplacements and watch towers. Certain sections of each stage offer players a different route, with both platforms and underground tunnels that can be utilized and explored. At least one POW must be safely escorted to the rescue Chopper to complete the final mission, after which the game starts over with an increased level of difficulty.

The game consists of six stages:
War-torn battlefield
Airstrip
Jungle
Rail Yard
POW Base
Escort the POWs to the Helicopter

M.I.A. Missing in Action is the direct sequel to 1985&amp;#039;s &amp;quot;Green Beret&amp;quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="124b6bd5" md5="7062ad0aee07bfa1c59a384904082a2a" sha1="0a9537159e9159f37d0efdb95d6fa44ef516e52f" format="mp4" support="">media/video/mia2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27ddf3bd" md5="577cc5b682b9725c57423515d0269f27" sha1="c852efbec5b51ee441780d991ad7a032a3795011" format="png" support="">media/mixrbv2/mia2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42347" romid="54810">
            <path>machomou.zip</path>
            <noms>
                <nom region="ss">Macho Mouse</nom>
                <nom region="wor">Macho Mouse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Macho Mouse was produced by Techstar in 1982.
Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry cats that will gobble you up on sight! As the awesome Macho Mouse you must move around the mazes quickly, leaving a trail of droppings in your wake and you must move around the entire maze to be able to escape out to the next trickier level. Keep your little mouse eyes peeled for any cats that lurk around looking for a free meal!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72007c3a" md5="476a68d90a9c7944ff6925074dd8abe5" sha1="695d223df4b3e1f689337437043e9c73342a7f6c" format="mp4" support="">media/video/machomou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a776f32d" md5="97c235b2f524db3b5392be503586ed2d" sha1="1af9cf8a35280208f806c457ca11af5c367de2d9" format="png" support="">media/mixrbv2/machomou.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5843">Techstar</developpeur>
            <editeur id="5843">Techstar</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="154880" romid="745639">
            <path>macross2k.zip</path>
            <noms>
                <nom region="ss">Macross 2</nom>
                <nom region="wor">Macross 2</nom>
            </noms>
            <cloneof>macross2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b1f718c" md5="aa8d083bbe760783a3f845a63607aa2d" sha1="c6d74b4604aa2cf0d06f6027ac316aa37e021f89" format="png" support="">media/mixrbv2/macross2k.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42351" romid="54832">
            <path>macrossp.zip</path>
            <noms>
                <nom region="ss">Macross Plus</nom>
                <nom region="wor">Macross Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter from the original manga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4e67343" md5="3da7b57508e36b1a3e91c64887d75ca5" sha1="7e9fef039b194a4c7f1b53894a6852ca746e60de" format="mp4" support="">media/video/macrossp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c13fd8d3" md5="879764f0c82fb98eb94220df1d2173bd" sha1="ea35003c77251f6ab3e2dc6533c1bd4fb082254e" format="png" support="">media/mixrbv2/macrossp.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42355" romid="54843">
            <path>madcrash.zip</path>
            <noms>
                <nom region="ss">Mad Crasher</nom>
                <nom region="wor">Mad Crasher</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A diagonal driving/shooting 'em up game.

This was SNK's first 3-D Isometric game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30d8fc2b" md5="85f45defe3f7317d8b604af5d9ad4c14" sha1="ac4f3c9ea290a1caa6a75cb0aa562b988b366a90" format="mp4" support="">media/video/madcrash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5de2ba8" md5="b953789c4e1d683d87931cb36ffbdf96" sha1="b2c01b9d93153e4df361af5ffb6b43349c63b221" format="png" support="">media/mixrbv2/madcrash.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2934" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Diagonal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42355" romid="54844">
            <path>madcrush.zip</path>
            <noms>
                <nom region="ss">Mad Crasher</nom>
                <nom region="wor">Mad Crasher</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>madcrash.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A diagonal driving/shooting 'em up game.

This was SNK's first 3-D Isometric game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30d8fc2b" md5="85f45defe3f7317d8b604af5d9ad4c14" sha1="ac4f3c9ea290a1caa6a75cb0aa562b988b366a90" format="mp4" support="">media/video/madcrush.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5de2ba8" md5="b953789c4e1d683d87931cb36ffbdf96" sha1="b2c01b9d93153e4df361af5ffb6b43349c63b221" format="png" support="">media/mixrbv2/madcrush.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2934" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Diagonal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42359" romid="54854">
            <path>maddonna.zip</path>
            <noms>
                <nom region="ss">Mad Donna</nom>
                <nom region="wor">Mad Donna</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6caa5b70" md5="c1058ad300efad944f37d175731edea0" sha1="d80b1839e495c38e5746a64e89645e68ca8d0be9" format="mp4" support="">media/video/maddonna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9961ee1c" md5="a8c8b9dcafa6fe5dcf7a0759347e115f" sha1="3ff30ba6e615541e831c9bc58bc6e16c4d991ebf" format="png" support="">media/mixrbv2/maddonna.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5501">Tuning</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42361" romid="54858">
            <path>madmotor.zip</path>
            <noms>
                <nom region="ss">Mad Motor</nom>
                <nom region="wor">Mad Motor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Mad motor is a 2D side-scrolling biker-themed beat 'em-up game that puts players in the shoes of a motor driver on a highway. You have to beat-up enemies driving different types of motors and cars as well enemies on gliders. Bosses include a apelike boss hanging from an helicopter and a guy standing on top of a car in full Japanese armor. You can transform in to a more powerful hulky long haired guy on a tricycle motor. The background scenery includes, cities, deserts and forests. You can play solo or with a friend.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e7c8117" md5="058e3421f9e04fdb95755cafbbabd6b7" sha1="c2af3c44a7444822b1c6a2ea225907acaf31cf82" format="mp4" support="">media/video/madmotor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="423453ab" md5="1f1dcc0b424381b73d9b0b2aa4c3978d" sha1="a2a9e9a37ef3001610ec9138c2d10ea05697c47f" format="png" support="">media/mixrbv2/madmotor.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="57918" romid="55717">
            <path>mplanetsuk.zip</path>
            <noms>
                <nom region="ss">Mad Planets</nom>
                <nom region="wor">Mad Planets</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>mplanets.zip</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bf12f36" md5="8be0ec9980c0b0ac629059bc22f6ea26" sha1="2bf6de2a697560785e4dd432ffd56efea8fdf505" format="mp4" support="">media/video/mplanetsuk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74d57645" md5="e730eb365fab9e73d75718079d268936" sha1="037bfa256957010dc724c06069177d42b138fdb0" format="png" support="">media/mixrbv2/mplanetsuk.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5385">Gottlieb</developpeur>
            <editeur id="8357">D. Gottlieb &amp; Company</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="57918" romid="55716">
            <path>mplanets.zip</path>
            <noms>
                <nom region="ss">Mad Planets</nom>
                <nom region="wor">Mad Planets</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bf12f36" md5="8be0ec9980c0b0ac629059bc22f6ea26" sha1="2bf6de2a697560785e4dd432ffd56efea8fdf505" format="mp4" support="">media/video/mplanets.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74d57645" md5="e730eb365fab9e73d75718079d268936" sha1="037bfa256957010dc724c06069177d42b138fdb0" format="png" support="">media/mixrbv2/mplanets.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5385">Gottlieb</developpeur>
            <editeur id="8357">D. Gottlieb &amp; Company</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="42363" romid="54860">
            <path>madshark.zip</path>
            <noms>
                <nom region="ss">Mad Shark</nom>
                <nom region="wor">Mad Shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb1225cd" md5="3e0cf6429a98f3053494d8201fa058c5" sha1="a10698f2aaef9f94974d29dcc4ee7a25b6bece24" format="mp4" support="">media/video/madshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b6b2f47" md5="3485b98212385479ffc786d6628fcff7" sha1="8aa2a22f37a141f578cf960a3f6f3df213c752b6" format="png" support="">media/mixrbv2/madshark.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5458">Allumer</developpeur>
            <editeur id="5458">Allumer</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42373" romid="54883">
            <path>magicbubb.zip</path>
            <noms>
                <nom region="ss">Magic Bubble</nom>
                <nom region="wor">Magic Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>magicbub.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64b6bf26" md5="771aad62c9ff80f5aac81604961b83c4" sha1="412a5240a67e544f318be351cd77f18a041f6d3d" format="mp4" support="">media/video/magicbubb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="075baa18" md5="c086f6e0c08c65e5ab39b926d27539ca" sha1="27723098eb1a315c01d556f794177c8eb3fe4553" format="png" support="">media/mixrbv2/magicbubb.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
                <date region="kr">1998</date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42373" romid="54882">
            <path>magicbuba.zip</path>
            <noms>
                <nom region="ss">Magic Bubble</nom>
                <nom region="wor">Magic Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>magicbub.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64b6bf26" md5="771aad62c9ff80f5aac81604961b83c4" sha1="412a5240a67e544f318be351cd77f18a041f6d3d" format="mp4" support="">media/video/magicbuba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="075baa18" md5="c086f6e0c08c65e5ab39b926d27539ca" sha1="27723098eb1a315c01d556f794177c8eb3fe4553" format="png" support="">media/mixrbv2/magicbuba.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
                <date region="kr">1998</date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42373" romid="54881">
            <path>magicbub.zip</path>
            <noms>
                <nom region="ss">Magic Bubble</nom>
                <nom region="wor">Magic Bubble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64b6bf26" md5="771aad62c9ff80f5aac81604961b83c4" sha1="412a5240a67e544f318be351cd77f18a041f6d3d" format="mp4" support="">media/video/magicbub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="075baa18" md5="c086f6e0c08c65e5ab39b926d27539ca" sha1="27723098eb1a315c01d556f794177c8eb3fe4553" format="png" support="">media/mixrbv2/magicbub.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
                <date region="kr">1998</date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="57920" romid="55838">
            <path>mswordj.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>msword.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/mswordj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/mswordj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57920">
            <path>tomagic.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/tomagic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/tomagic.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57920">
            <path>magipur.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/magipur.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/magipur.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57920" romid="55837">
            <path>msword.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/msword.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/msword.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57920" romid="55839">
            <path>mswordr1.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>msword.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/mswordr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/mswordr1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57920" romid="55840">
            <path>mswordu.zip</path>
            <noms>
                <nom region="ss">Magic Sword - Heroic Fantasy</nom>
                <nom region="jp">Magic Sword</nom>
                <nom region="wor">Magic Sword: Heroic Fantasy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>msword.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The land has been cast in darkness by Drokmar, who has been corrupted by the Black Orb; an artefact that promises immortality to anyone who comes under the influence of the orb's powerful sorcery. Tw</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e87dc674" md5="31f8e72f52d1e11d0a4625bfc038a167" sha1="505649d5f2b357c0f9c6f20243edc2e65915d23a" format="mp4" support="">media/video/mswordu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="debc0c2b" md5="d171a761307cff77638fb74a23592081" sha1="04d0ba82b13c33da9c73ff9d2e5e3330e5b58439" format="png" support="">media/mixrbv2/mswordu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="57921" romid="39182">
            <path>catt.zip</path>
            <noms>
                <nom region="ss">Magical Cat Adventure</nom>
                <nom region="wor">Magical Cat Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mcatadv.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18d69adf" md5="3084de43cd651a509eebff592d37e0e5" sha1="5ae3b5f4b7b71598345f663701c7351b10541206" format="mp4" support="">media/video/catt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71ca3b7e" md5="d3ade7215a4ead4c8d8a8285a88b4ea3" sha1="ee402507c7ef0424c5410917d7700b37e1b60df8" format="png" support="">media/mixrbv2/catt.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8361">Wintechno</developpeur>
            <editeur id="8361">Wintechno</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57921" romid="55085">
            <path>mcatadv.zip</path>
            <noms>
                <nom region="ss">Magical Cat Adventure</nom>
                <nom region="wor">Magical Cat Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18d69adf" md5="3084de43cd651a509eebff592d37e0e5" sha1="5ae3b5f4b7b71598345f663701c7351b10541206" format="mp4" support="">media/video/mcatadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71ca3b7e" md5="d3ade7215a4ead4c8d8a8285a88b4ea3" sha1="ee402507c7ef0424c5410917d7700b37e1b60df8" format="png" support="">media/mixrbv2/mcatadv.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8361">Wintechno</developpeur>
            <editeur id="8361">Wintechno</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57921" romid="55086">
            <path>mcatadvj.zip</path>
            <noms>
                <nom region="ss">Magical Cat Adventure</nom>
                <nom region="wor">Magical Cat Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mcatadv.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="18d69adf" md5="3084de43cd651a509eebff592d37e0e5" sha1="5ae3b5f4b7b71598345f663701c7351b10541206" format="mp4" support="">media/video/mcatadvj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="71ca3b7e" md5="d3ade7215a4ead4c8d8a8285a88b4ea3" sha1="ee402507c7ef0424c5410917d7700b37e1b60df8" format="png" support="">media/mixrbv2/mcatadvj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8361">Wintechno</developpeur>
            <editeur id="8361">Wintechno</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="57922" romid="55280">
            <path>mgcrystl.zip</path>
            <noms>
                <nom region="ss">Magical Crystals</nom>
                <nom region="wor">Magical Crystals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). 
The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12da7d0e" md5="37c10a59ee786d0a7e9d10a02ffcbfb3" sha1="172c4f945148543afce5bce7b531892b2db0239b" format="mp4" support="">media/video/mgcrystl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d754be9" md5="9da848a75fad8fc4dc6646ac0af81a9f" sha1="9eb4293a6f72afd2f2ba0883a05769980b8e190e" format="png" support="">media/mixrbv2/mgcrystl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="57922" romid="55282">
            <path>mgcrystlo.zip</path>
            <noms>
                <nom region="ss">Magical Crystals</nom>
                <nom region="wor">Magical Crystals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mgcrystl.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). 
The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12da7d0e" md5="37c10a59ee786d0a7e9d10a02ffcbfb3" sha1="172c4f945148543afce5bce7b531892b2db0239b" format="mp4" support="">media/video/mgcrystlo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d754be9" md5="9da848a75fad8fc4dc6646ac0af81a9f" sha1="9eb4293a6f72afd2f2ba0883a05769980b8e190e" format="png" support="">media/mixrbv2/mgcrystlo.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="57922" romid="599752">
            <path>mgcrystlj.zip</path>
            <noms>
                <nom region="ss">Magical Crystals</nom>
                <nom region="wor">Magical Crystals</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mgcrystl.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). 
The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12da7d0e" md5="37c10a59ee786d0a7e9d10a02ffcbfb3" sha1="172c4f945148543afce5bce7b531892b2db0239b" format="mp4" support="">media/video/mgcrystlj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d754be9" md5="9da848a75fad8fc4dc6646ac0af81a9f" sha1="9eb4293a6f72afd2f2ba0883a05769980b8e190e" format="png" support="">media/mixrbv2/mgcrystlj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150504">
            <path>tapperb.zip</path>
            <noms>
                <nom region="ss">Magical Date Ex / Magical Date - Sotsugyou Kokuhaku Daisakusen</nom>
                <nom region="wor">Magical Date Ex / Magical Date - Sotsugyou Kokuhaku Daisakusen</nom>
            </noms>
            <cloneof>tapper.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91f62108" md5="1b8c374d8ef5e4091ea9061274fdf6c5" sha1="5b1056bfd60ab3aba50cc915ed4d7e4e7930c3a9" format="mp4" support="">media/video/tapperb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3321feb6" md5="dd990c6ca4cd3106449a5d64efdbb383" sha1="f5b7e1ef519e2a9b8f67b5d2e531f1ff26e7acf2" format="png" support="">media/mixrbv2/tapperb.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13904" romid="54863">
            <path>magdrop2.zip</path>
            <noms>
                <nom region="ss">Magical Drop 2</nom>
                <nom region="wor">Magical Drop II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In Magical Drop II, you control a clown that can grab and throw balloons. You have to match three balloons of the same colour or more vertically to pop them and clear the screen. You can hold multiple balloons of the same colour at once and cause consecutive collisions. There are special balloons that cannot be removed that easily and power-ups that clear entire rows or provide additional help.

Depending of the originating country, there are different game modes:

1. Survival: Play as long as you can - an endless flow of balloons appears at a rapidly increasing speed while you move up levels.

2. Puzzle: You have a limited time to clear a fixed set of balloons before time runs out.

3. VS Mode: Fight the CPU or a fellow player in a direct split-screen duel. Each character has specific item balloons during gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9ba9e3a" md5="0a7aef92822133e94aba3094d61bf1d1" sha1="e54902d37d66c2e1486731787be49eaaa6ec6498" format="mp4" support="">media/video/magdrop2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dec26207" md5="0512faaf6d1f7277c4c685c71a03824a" sha1="a1367c5ad3e272d6369e2581f5a89ae08649af1f" format="png" support="">media/mixrbv2/magdrop2.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13883" romid="54864">
            <path>magdrop3.zip</path>
            <noms>
                <nom region="ss">Magical Drop 3</nom>
                <nom region="wor">Magical Drop III</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This is the third installment in the puzzle frenzy series Magical Drop. In the game you control a clown who throws marbles up on the screen into the cluster of multi-colored marbles, rocks and crystals. The goal is to get three or more of the same color to remove marbles, but you can also grab more than one at the time to create long chain combos and gain better "special" blocks at the top of the screen.

You can play the game in single player modes or versus a friend in versus mode. In versus mode you get to pick your character, much like in a fighting game, each with their own counter attacks and abilities.

For the PSX version, the first Magical Drop was included on a separate disc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4de42d6c" md5="90808a83b3f7d4f70f3837c1d478cc78" sha1="4326c3028188ec1f10c17e6ea6cc33da665dc5b7" format="mp4" support="">media/video/magdrop3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd605d80" md5="60560f8806cb8cca08454e9c8e6fa969" sha1="f916d376239f5b1efe7b00a946a703e4285bfe20" format="png" support="">media/mixrbv2/magdrop3.png</media>
            </medias>
            <dates>
                <date region="jp">1997</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37602" romid="54897">
            <path>maglord.zip</path>
            <noms>
                <nom region="ss">Magician Lord</nom>
                <nom region="wor">Magician Lord</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Magician Lord puts you in charge of Elta, a wizard who has the task of collecting eight books of wisdom from the clutches of Az Atorse, the god of destruction. By collecting the right power-ups along the way, you can transform into different characters, including the Rajin, Samurai, Waterman, Shinobi, Poseidon, and Dragon Warrior. Each character has different abilities. There are eight areas in the game, and each stage ends with you trying to defeat both a guardian and the end-of-area boss (which are basically Atorse's incarnations). One of the first games that demonstrated the graphical abilities of the Neo-Geo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f07d8ace" md5="762ace0cc7fafecb0d44fcc9833e0985" sha1="2d4a019bc8c4bb12bb379a8151c25956b1d6691c" format="mp4" support="">media/video/maglord.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad086793" md5="c7853a211c75fbd2543df021a87b4041" sha1="0d20e9bdbf33247faacdf3dd075864c765b37763" format="png" support="">media/mixrbv2/maglord.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37602" romid="54898">
            <path>maglordh.zip</path>
            <noms>
                <nom region="ss">Magician Lord</nom>
                <nom region="wor">Magician Lord</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>maglord.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Magician Lord puts you in charge of Elta, a wizard who has the task of collecting eight books of wisdom from the clutches of Az Atorse, the god of destruction. By collecting the right power-ups along the way, you can transform into different characters, including the Rajin, Samurai, Waterman, Shinobi, Poseidon, and Dragon Warrior. Each character has different abilities. There are eight areas in the game, and each stage ends with you trying to defeat both a guardian and the end-of-area boss (which are basically Atorse's incarnations). One of the first games that demonstrated the graphical abilities of the Neo-Geo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f07d8ace" md5="762ace0cc7fafecb0d44fcc9833e0985" sha1="2d4a019bc8c4bb12bb379a8151c25956b1d6691c" format="mp4" support="">media/video/maglordh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad086793" md5="c7853a211c75fbd2543df021a87b4041" sha1="0d20e9bdbf33247faacdf3dd075864c765b37763" format="png" support="">media/mixrbv2/maglordh.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="us">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150697" romid="54894">
            <path>magix.zip</path>
            <noms>
                <nom region="ss">Magix / Rock</nom>
                <nom region="wor">Magix / Rock</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A tetris-type game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c5518d9" md5="fe4936009644712d78ce54c57a045746" sha1="01f12fbbec8bd4f55a14d8387e9df4d2070768cf" format="mp4" support="">media/video/magix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be5e2d2" md5="46099794fbb51a59804466d3753d2634" sha1="931490a179d276b19cf52e6cded0b0eb2de45935" format="png" support="">media/mixrbv2/magix.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150697" romid="54895">
            <path>magixb.zip</path>
            <noms>
                <nom region="ss">Magix / Rock</nom>
                <nom region="wor">Magix / Rock</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>magix.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A tetris-type game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c5518d9" md5="fe4936009644712d78ce54c57a045746" sha1="01f12fbbec8bd4f55a14d8387e9df4d2070768cf" format="mp4" support="">media/video/magixb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be5e2d2" md5="46099794fbb51a59804466d3753d2634" sha1="931490a179d276b19cf52e6cded0b0eb2de45935" format="png" support="">media/mixrbv2/magixb.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="57950" romid="55415">
            <path>mjgtaste.zip</path>
            <noms>
                <nom region="ss">Mahjong G-taste</nom>
                <nom region="wor">Mahjong G-taste</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3e469cd" md5="19917e120b5d20ce83b8408536d1b055" sha1="9b7b6cb02c68894d776e77203ceefafa8f879e41" format="mp4" support="">media/video/mjgtaste.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80022fa8" md5="c791a17cf9d17c67d964a57f5c6466ac" sha1="0ce500a528cf0a31e0b1dbe1ea0347884ff7aefd" format="png" support="">media/mixrbv2/mjgtaste.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="57946" romid="55272">
            <path>mgakuen.zip</path>
            <noms>
                <nom region="ss">Mahjong Gakuen</nom>
                <nom region="wor">Mahjong Gakuen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce9f8815" md5="a24ad75882163a2fb1d8dc0cb74e1b86" sha1="d20210ff97318b8a93e847dd197f90f47f617c76" format="mp4" support="">media/video/mgakuen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df7b7247" md5="aa3eccbe0e2a94ba5bbd6bf1e0d249a5" sha1="329d4209df9b0c12e334107e53009f04249a637c" format="png" support="">media/mixrbv2/mgakuen.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="8364">Yuga</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="57946" romid="36855">
            <path>7toitsu.zip</path>
            <noms>
                <nom region="ss">Mahjong Gakuen</nom>
                <nom region="wor">Mahjong Gakuen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mgakuen.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ce9f8815" md5="a24ad75882163a2fb1d8dc0cb74e1b86" sha1="d20210ff97318b8a93e847dd197f90f47f617c76" format="mp4" support="">media/video/7toitsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df7b7247" md5="aa3eccbe0e2a94ba5bbd6bf1e0d249a5" sha1="329d4209df9b0c12e334107e53009f04249a637c" format="png" support="">media/mixrbv2/7toitsu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="8364">Yuga</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="57947" romid="55273">
            <path>mgakuen2.zip</path>
            <noms>
                <nom region="ss">Mahjong Gakuen 2 Gakuen-chou No Fukushuu</nom>
                <nom region="wor">Mahjong Gakuen 2 Gakuen-chou No Fukushuu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">You're still a student at the Mahjong Academy. Maybe this time you'll graduate!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43209d0a" md5="67fd5aea98f077cae917bc35671edd32" sha1="0d2199ffad96ce8c53fcd3038d21cdd356bd8928" format="mp4" support="">media/video/mgakuen2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52a5c6dd" md5="3d92f66b5564aac9f085d26e7268adec" sha1="72e75e07f587d1201d7e7119fde5ab112419b6df" format="png" support="">media/mixrbv2/mgakuen2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="41724" romid="44549">
            <path>hotgmcki.zip</path>
            <noms>
                <nom region="ss">Mahjong Hot Gimmick Integral</nom>
                <nom region="wor">Mahjong Hot Gimmick Integral</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Hot Gimmick Integral is the fifth game in the Hot Gimmick strip mahjong series. It is an omnibus work, featuring the girls from all four previous games in the series. This game also makes many changes to the original style of gameplay for a unique and more challenging experience.

Unlike previous games, Taisen Hot Gimmick Integral only features the one-player, strip mahjong mode.  Also, if a player wins three rounds without depleting an opponents funds, he will advance on to the next opponent but will not have the chance to view the punishment scene. And oddly, despite recycling the animations from the previous games, each girl only features one punishment scene.

Otherwise things are much the same. During the punishment scene the player must repeatedly press the A button to advance the animated sequence to reveal further nudity. After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent.

And of course, the game is over once all of the player's betting funds are depleted.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d0b4cc7" md5="9a6ab3e3a94c7bf549e47d07d67531d0" sha1="2780f4e6db6d94861d3d30252acb1b2c5d91ddeb" format="mp4" support="">media/video/hotgmcki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="568ccb81" md5="38812efa66d1e3630d0761b9649d4575" sha1="cd3920747aebf6a278b92ae6857f7f7ca5942d10" format="png" support="">media/mixrbv2/hotgmcki.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="41769" romid="44710">
            <path>hypreact.zip</path>
            <noms>
                <nom region="ss">Mahjong Hyper Reaction</nom>
                <nom region="wor">Mahjong Hyper Reaction</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">An extremely well-animated mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc388f0f" md5="d893c2bac8e40a8ae6acb99edb0412c3" sha1="f45e60687d50016a80868fd337ccc6be4da2b048" format="mp4" support="">media/video/hypreact.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40a3849b" md5="d9229b4555cd0b3ff33754a940660a08" sha1="0a3e5c8c70090916f7fc44aa0641616db6668e96" format="png" support="">media/mixrbv2/hypreact.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>338x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=26||</controles>
        </jeu>
        <jeu id="41768" romid="44709">
            <path>hypreac2.zip</path>
            <noms>
                <nom region="ss">Mahjong Hyper Reaction 2</nom>
                <nom region="wor">Mahjong Hyper Reaction 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Anime-style mahjong game with stunning graphics and animation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe610f23" md5="7d9411fb9c3a9f09ae409bbad914f4e5" sha1="64a185699197c2e8d4b9a65746c06a1430f81806" format="mp4" support="">media/video/hypreac2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8d178b9" md5="279de76099da87cb194efd60881de93e" sha1="fd74ed4d02dc9ca1b56393ddc70fa3386c982eaa" format="png" support="">media/mixrbv2/hypreac2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>338x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="108990" romid="54916">
            <path>mahretsu.zip</path>
            <noms>
                <nom region="ss">Mahjong Kyo Retsuden</nom>
                <nom region="jp">Mahjong Kyo Retsuden</nom>
                <nom region="wor">Mahjong Kyo Retsuden</nom>
            </noms>
            <regions>
                <region>jp</region>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A mahjong game where you can create your own face for your character!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90047bfd" md5="a4612ae54c7a3adb705cac49e0ca0d64" sha1="e1be349b5f9638702332b550a9ccc8fefced7230" format="mp4" support="">media/video/mahretsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc484707" md5="745ad5ccde96dd431f3554320b7dc6a2" sha1="ba742186008765f86af5c74191666e2832b656d0" format="png" support="">media/mixrbv2/mahretsu.png</media>
            </medias>
            <dates>
                <date region="jp">1990</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="57974" romid="55439">
            <path>mjnquest.zip</path>
            <noms>
                <nom region="ss">Mahjong Quest</nom>
                <nom region="wor">Mahjong Quest</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mahjong Quest is a Mahjong game with an RPG-like setting and various power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44affb2b" md5="b76a5ed0d54d47560ad33df53d5db56d" sha1="632de8edceb7d74570cd506a0c5891fc536793f2" format="mp4" support="">media/video/mjnquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d19563" md5="8ca1b38abe1c924134ef78f69f19f51a" sha1="576a2518aec3357550af6553b9486a6b25f637bf" format="png" support="">media/mixrbv2/mjnquest.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="57974" romid="55440">
            <path>mjnquestb.zip</path>
            <noms>
                <nom region="ss">Mahjong Quest</nom>
                <nom region="wor">Mahjong Quest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mjnquest.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mahjong Quest is a Mahjong game with an RPG-like setting and various power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44affb2b" md5="b76a5ed0d54d47560ad33df53d5db56d" sha1="632de8edceb7d74570cd506a0c5891fc536793f2" format="mp4" support="">media/video/mjnquestb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d19563" md5="8ca1b38abe1c924134ef78f69f19f51a" sha1="576a2518aec3357550af6553b9486a6b25f637bf" format="png" support="">media/mixrbv2/mjnquestb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="57998" romid="54922">
            <path>mainsnk.zip</path>
            <noms>
                <nom region="ss">Main Event</nom>
                <nom region="wor">Main Event</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A boxing game from SNK.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61b79444" md5="154980e7dd50117c3502f728d5be3462" sha1="82af96c9d9f00f6b63aa8fa30a25235c819fb858" format="mp4" support="">media/video/mainsnk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7c1e2b9" md5="a344b0b4a2c7685fe37e1b01c3cee998" sha1="a0a0ff06052bbc8756cb371fa6b48535d136c62f" format="png" support="">media/mixrbv2/mainsnk.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78840" romid="54920">
            <path>mainevto.zip</path>
            <noms>
                <nom region="ss">Main Event, The</nom>
                <nom region="us">The Main Event</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mainevt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f657dee4" md5="01c33a547701fd7a94bb5fa32671f193" sha1="890e49f77ac82d3ed76675be71ffcdbb884c657f" format="mp4" support="">media/video/mainevto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d69fd6" md5="a0d9ec9c23f2fa9d0df93cd167cfc008" sha1="4c7fa4050368ed5ca3b2875e6c4c91566495fb0e" format="png" support="">media/mixrbv2/mainevto.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78840" romid="58757">
            <path>ringohja.zip</path>
            <noms>
                <nom region="ss">Main Event, The</nom>
                <nom region="us">The Main Event</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mainevt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f657dee4" md5="01c33a547701fd7a94bb5fa32671f193" sha1="890e49f77ac82d3ed76675be71ffcdbb884c657f" format="mp4" support="">media/video/ringohja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d69fd6" md5="a0d9ec9c23f2fa9d0df93cd167cfc008" sha1="4c7fa4050368ed5ca3b2875e6c4c91566495fb0e" format="png" support="">media/mixrbv2/ringohja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78840" romid="54918">
            <path>mainevt.zip</path>
            <noms>
                <nom region="ss">Main Event, The</nom>
                <nom region="us">The Main Event</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f657dee4" md5="01c33a547701fd7a94bb5fa32671f193" sha1="890e49f77ac82d3ed76675be71ffcdbb884c657f" format="mp4" support="">media/video/mainevt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d69fd6" md5="a0d9ec9c23f2fa9d0df93cd167cfc008" sha1="4c7fa4050368ed5ca3b2875e6c4c91566495fb0e" format="png" support="">media/mixrbv2/mainevt.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78840" romid="54919">
            <path>mainevt2p.zip</path>
            <noms>
                <nom region="ss">Main Event, The</nom>
                <nom region="us">The Main Event</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mainevt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f657dee4" md5="01c33a547701fd7a94bb5fa32671f193" sha1="890e49f77ac82d3ed76675be71ffcdbb884c657f" format="mp4" support="">media/video/mainevt2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e7d69fd6" md5="a0d9ec9c23f2fa9d0df93cd167cfc008" sha1="4c7fa4050368ed5ca3b2875e6c4c91566495fb0e" format="png" support="">media/mixrbv2/mainevt2p.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="46394" romid="37465">
            <path>alphaonea.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mhavoc.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/alphaonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b926e532" md5="4a20a24be96afa0a5eb759f4bb7e8553" sha1="c86796acf3cb7bbd49c11542fcd136eba8ca2517" format="png" support="">media/mixrbv2/alphaonea.png</media>
            </medias>
            <dates>
                <date region="ame">1983</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <joueurs>1-2</joueurs>
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            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
        </jeu>
        <jeu id="46394" romid="37464">
            <path>alphaone.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mhavoc.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/alphaone.mp4</media>
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            <dates>
                <date region="ame">1983</date>
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            <editeur id="136">Atari</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
        </jeu>
        <jeu id="46394" romid="55292">
            <path>mhavocp.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mhavoc.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/mhavocp.mp4</media>
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            <dates>
                <date region="ame">1983</date>
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            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
        </jeu>
        <jeu id="46394" romid="55293">
            <path>mhavocrv.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mhavoc.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/mhavocrv.mp4</media>
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            <dates>
                <date region="ame">1983</date>
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            <editeur id="136">Atari</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
        </jeu>
        <jeu id="46394" romid="55290">
            <path>mhavoc.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/mhavoc.mp4</media>
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                <date region="ame">1983</date>
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            <editeur id="136">Atari</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
        </jeu>
        <jeu id="46394" romid="55291">
            <path>mhavoc2.zip</path>
            <noms>
                <nom region="ss">Major Havoc</nom>
                <nom region="wor">Major Havoc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mhavoc.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Havoc is a vector-based shoot-em-up and platform game in which the evil Vaxxian Empire overran the galaxy many years ago. Most of humanity was enslaved and abducted to the Vaxxian home world, although a few human scientists managed to escape. The Vaxxian Empire has long since collapsed but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly following their original, pre-programmed orders.

The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones.

The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. 

The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. 

The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze.

Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. 

The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe5cdfb4" md5="7c92760245c4ef86343a6c34bcab5420" sha1="8398acefd163f9858702bd097c29f0bef8648f35" format="mp4" support="">media/video/mhavoc2.mp4</media>
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            <dates>
                <date region="ame">1983</date>
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            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial, Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime||</couleurs>
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        <jeu id="58000" romid="55426">
            <path>mjleague.zip</path>
            <noms>
                <nom region="ss">Major League</nom>
                <nom region="wor">Major League</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major League is an arcade baseball game released for Pre-System 16 hardware by Sega in 1985. 

Its rather complex control scheme, complete with a trackball and variety of buttons means that Major League is not yet playable in any emulators.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="362a0456" md5="e8275563e19e584bf0d73af58414e99c" sha1="803a0a93cb9489a16fe9297e961271c1fd230d8b" format="mp4" support="">media/video/mjleague.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c78bb2d" md5="6fc233bf9faad15b200542e6c14c5da7" sha1="a4961a094168488b08e0b4498537e2cfe4dba4ce" format="png" support="">media/mixrbv2/mjleague.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick, Trackball||Buttons=5||</controles>
        </jeu>
        <jeu id="78842" romid="54930">
            <path>majtitlej.zip</path>
            <noms>
                <nom region="ss">Major Title</nom>
                <nom region="wor">Major Title</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>majtitle.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2727cfd6" md5="a0e24796197eb08e9c0409e65a1e4934" sha1="64a29f53f44434872749021b35ae9fe228e31b43" format="mp4" support="">media/video/majtitlej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb45f696" md5="586c3c2634ccecfd254f162525fd131f" sha1="cb3a3e1fe204cce779e44bba4fe2fc323976909d" format="png" support="">media/mixrbv2/majtitlej.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78842" romid="54929">
            <path>majtitle.zip</path>
            <noms>
                <nom region="ss">Major Title</nom>
                <nom region="wor">Major Title</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2727cfd6" md5="a0e24796197eb08e9c0409e65a1e4934" sha1="64a29f53f44434872749021b35ae9fe228e31b43" format="mp4" support="">media/video/majtitle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb45f696" md5="586c3c2634ccecfd254f162525fd131f" sha1="cb3a3e1fe204cce779e44bba4fe2fc323976909d" format="png" support="">media/mixrbv2/majtitle.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78841" romid="523071">
            <path>majtitl2.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/majtitl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/majtitl2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78841" romid="316338">
            <path>majtitl2b.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>majtitl2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/majtitl2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/majtitl2b.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78841" romid="316337">
            <path>majtitl2a.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>majtitl2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/majtitl2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/majtitl2a.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78841" romid="65321">
            <path>skingame.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>majtitl2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/skingame.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/skingame.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78841" romid="54928">
            <path>majtitl2j.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>majtitl2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/majtitl2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/majtitl2j.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78841" romid="65322">
            <path>skingame2.zip</path>
            <noms>
                <nom region="ss">Major Title 2</nom>
                <nom region="wor">Major Title 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>majtitl2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Major Title 2 is a golf game for up to four players who choose to play as one of four different golfers. Each golfer possesses a unique skill-set that influences their ability to make certain types of shots (power hitter, all-round player, technician and magician). 

The game offers a choice of two different courses and provides the usual array of game modes: tournament, match play, stroke play and a skins game.

During play, the action is presented in two different perspectives. The pre-shot perspective is a standard third-person view from behind the golfer but once the ball is hit, the view switches to a top-down perspective to track the ball in flight. Once players are on the green, a window is displayed showing a zoomed-in overhead view detailing the green's contours. 

Major Title 2 takes a simplified approach to hitting the ball. Instead of setting the power and controlling the shot, the only function of the swing meter is to select the vertical angle of the shot, which sets the amount of back or topspin applied to the ball. The strength of each swing is selected prior to the shot by setting a power gauge to one of 16 levels. 

Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e6c5cd" md5="2b73fde992d56a331b8a0991f58c5b1c" sha1="1479e6d780246684912ee438b2ca7aea6f004b1a" format="mp4" support="">media/video/skingame2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a102af2" md5="c98f98748765af900c10ad6991469214" sha1="606aa11d9d75937ca5b084609b4a2b200269f73b" format="png" support="">media/mixrbv2/skingame2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78847" romid="54948">
            <path>mangchi.zip</path>
            <noms>
                <nom region="ss">Mang-chi</nom>
                <nom region="wor">Mang-Chi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A tetris/columns styled game, you have to match the blocks with the same color or picture.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a86cfce" md5="090fc4e1ab49b7a7e574aed0e7ef0fea" sha1="4041612e4f6c42bb8772a91f243a4635d0d93871" format="mp4" support="">media/video/mangchi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fed9e6cb" md5="9076c60c7da4bc5a8bdfdbca6cc93958" sha1="d4ae7f824b8a2fb073fbac824102e223c915c052" format="png" support="">media/mixrbv2/mangchi.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149606" romid="39556">
            <path>cmanhat.zip</path>
            <noms>
                <nom region="ss">Manhattan</nom>
                <nom region="wor">Manhattan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is a trampoline jumping game in the concrete jungle of Manhattan. 

The player uses a trampoline to send The DECO Kid (player character) flying through the air &amp; must guide him safely onto the landing bars while avoiding balloons &amp; obstructions. It seems like landing on different bars awards different points to the player, or maybe landing at certain spots of the bars like the edges gives the player one amount of points while landing at the center gives another amount.

The player's soaring &amp; descending speed is displayed at the center of the upper part of the screen. The maximum speed is 49, and if this speed is reached, The DECO Kid lands on the roof of the building. If the speed is below 8, The DECO Kid will not bounce (the flyer states terminal here, so either he will fall back to the previous terminal or a life will be lost). Once the DECO Kid moves on to the next terminal, all the points from bouncing on the landing bars will be tallied up. There are also hammocks that can be landed on at any speed.

When the player lands the DECO Kid on the roof of the skyscraper on the right, 3 reels of figures appear (similar to a jackpot machine). By pressing the launch button, the player can try to stop them from revolving at the highest possible number present, and this amount is added to the player's score.

If the player can land on all the bars with the D-E-C-O letters, then 50 more points are awarded for each landing bar. Extra lives occur at 3000, 5000, and 7000 points. As usual, the best way to make the DECO Kid fly high is by launching him when the trampoline is fully depressed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="659de664" md5="d25ac60c5f4be84cc26e0faa0e0635ce" sha1="8c14fb3a8f95b7d81695dc7e50ce3e49d6950b17" format="mp4" support="">media/video/cmanhat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="423366b0" md5="6260b1b7545f71963b44eab7fc44f9f2" sha1="405362018b2420450b445d374c9abc8ba87d3d18" format="png" support="">media/mixrbv2/cmanhat.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="78848" romid="54952">
            <path>maniach2.zip</path>
            <noms>
                <nom region="ss">Mania Challenge</nom>
                <nom region="wor">Mania Challenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>maniach.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early wrestling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7df1a2cf" md5="c2d4bca06df8d0f9cb6e722a8adb27b9" sha1="3a5d41551daf4e6bfe3e1d10786e1bdaddab57e4" format="mp4" support="">media/video/maniach2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31d7ab5a" md5="96519310d7fc02a7ebd504f5931bdc74" sha1="96ddc93b583dbc1ba444b9d12929fd6bcf62d36f" format="png" support="">media/mixrbv2/maniach2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78848" romid="54951">
            <path>maniach.zip</path>
            <noms>
                <nom region="ss">Mania Challenge</nom>
                <nom region="wor">Mania Challenge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An early wrestling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7df1a2cf" md5="c2d4bca06df8d0f9cb6e722a8adb27b9" sha1="3a5d41551daf4e6bfe3e1d10786e1bdaddab57e4" format="mp4" support="">media/video/maniach.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="31d7ab5a" md5="96519310d7fc02a7ebd504f5931bdc74" sha1="96ddc93b583dbc1ba444b9d12929fd6bcf62d36f" format="png" support="">media/mixrbv2/maniach.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78849" romid="54953">
            <path>maniacsp.zip</path>
            <noms>
                <nom region="ss">Maniac Square</nom>
                <nom region="wor">Maniac Square</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>maniacsq.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">This is a Tetris style puzzle game by Gaelco. 
As a player you have to complete the number of lines before time runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510d16eb" md5="0f48e8bb41f8361b12a8ec212b90efbe" sha1="6360fb922b79fdf5806ba41f56a2a3702d27c0bb" format="mp4" support="">media/video/maniacsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="873e7f67" md5="df8a45eec1f72702ec8fc8d6fe0d1fae" sha1="5de16d174c18f7c29f0c5d9d50f8e4a59e42312a" format="png" support="">media/mixrbv2/maniacsp.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78849" romid="822675">
            <path>maniacsqa.zip</path>
            <noms>
                <nom region="ss">Maniac Square</nom>
                <nom region="wor">Maniac Square</nom>
            </noms>
            <cloneof>maniacsq.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">This is a Tetris style puzzle game by Gaelco. 
As a player you have to complete the number of lines before time runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510d16eb" md5="0f48e8bb41f8361b12a8ec212b90efbe" sha1="6360fb922b79fdf5806ba41f56a2a3702d27c0bb" format="mp4" support="">media/video/maniacsqa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="873e7f67" md5="df8a45eec1f72702ec8fc8d6fe0d1fae" sha1="5de16d174c18f7c29f0c5d9d50f8e4a59e42312a" format="png" support="">media/mixrbv2/maniacsqa.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78849" romid="54954">
            <path>maniacsqu.zip</path>
            <noms>
                <nom region="ss">Maniac Square</nom>
                <nom region="wor">Maniac Square</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>maniacsq.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">This is a Tetris style puzzle game by Gaelco. 
As a player you have to complete the number of lines before time runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510d16eb" md5="0f48e8bb41f8361b12a8ec212b90efbe" sha1="6360fb922b79fdf5806ba41f56a2a3702d27c0bb" format="mp4" support="">media/video/maniacsqu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="873e7f67" md5="df8a45eec1f72702ec8fc8d6fe0d1fae" sha1="5de16d174c18f7c29f0c5d9d50f8e4a59e42312a" format="png" support="">media/mixrbv2/maniacsqu.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78849" romid="54954">
            <path>maniacsq.zip</path>
            <noms>
                <nom region="ss">Maniac Square</nom>
                <nom region="wor">Maniac Square</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">This is a Tetris style puzzle game by Gaelco. 
As a player you have to complete the number of lines before time runs out.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="510d16eb" md5="0f48e8bb41f8361b12a8ec212b90efbe" sha1="6360fb922b79fdf5806ba41f56a2a3702d27c0bb" format="mp4" support="">media/video/maniacsq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="873e7f67" md5="df8a45eec1f72702ec8fc8d6fe0d1fae" sha1="5de16d174c18f7c29f0c5d9d50f8e4a59e42312a" format="png" support="">media/mixrbv2/maniacsq.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78852" romid="54959">
            <path>manybloc.zip</path>
            <noms>
                <nom region="ss">Many Block</nom>
                <nom region="wor">Many Block</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Many Block (c) 1991 Bee-Oh.  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in December 1991.  Defa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="253d8cc7" md5="83e116598aed2687c59ad42c1164c950" sha1="3df0f2390c34107c13e7d4a8b7582de375e2658a" format="mp4" support="">media/video/manybloc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="425f38a6" md5="b186ddb8a65e151b7c7422d6c1ce8f7c" sha1="5d593f27e6fc232bd774de0be4c48aec4090b0fa" format="png" support="">media/mixrbv2/manybloc.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="8375">Bee-Oh</developpeur>
            <editeur id="8375">Bee-Oh</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78853" romid="54961">
            <path>mappyj.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="wor">Mappy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mappy.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="554f8628" md5="50bf3dfd4eb8b61860272a9541ca796f" sha1="bbc7322656407ee71ef2451c630176199c001729" format="mp4" support="">media/video/mappyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c0248a1" md5="85e6bad4bd6026ae8364e030155215ee" sha1="30081c94d358a8c519f201400c6d41b8add6b829" format="png" support="">media/mixrbv2/mappyj.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78853" romid="54960">
            <path>mappy.zip</path>
            <noms>
                <nom region="ss">Mappy</nom>
                <nom region="wor">Mappy</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="554f8628" md5="50bf3dfd4eb8b61860272a9541ca796f" sha1="bbc7322656407ee71ef2451c630176199c001729" format="mp4" support="">media/video/mappy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6c0248a1" md5="85e6bad4bd6026ae8364e030155215ee" sha1="30081c94d358a8c519f201400c6d41b8add6b829" format="png" support="">media/mixrbv2/mappy.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78953" romid="55544">
            <path>mmaze.zip</path>
            <noms>
                <nom region="ss">Marchen Maze</nom>
                <nom region="wor">Marchen Maze</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35740e8d" md5="37427cf2da6ea2d2e54b2d1ee8df19d2" sha1="51f486b46e0bff684839ba48074d07ecff4e97a8" format="mp4" support="">media/video/mmaze.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dd23d52" md5="dac1c5c358c20775c691ae3b16f24339" sha1="a3974e8c727197ea985a0c224eeceeeb58903f0d" format="png" support="">media/mixrbv2/mmaze.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78953" romid="589163">
            <path>mmaze2.zip</path>
            <noms>
                <nom region="ss">Marchen Maze</nom>
                <nom region="wor">Marchen Maze</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mmaze.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35740e8d" md5="37427cf2da6ea2d2e54b2d1ee8df19d2" sha1="51f486b46e0bff684839ba48074d07ecff4e97a8" format="mp4" support="">media/video/mmaze2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9dd23d52" md5="dac1c5c358c20775c691ae3b16f24339" sha1="a3974e8c727197ea985a0c224eeceeeb58903f0d" format="png" support="">media/mixrbv2/mmaze2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78855" romid="54968">
            <path>marineb.zip</path>
            <noms>
                <nom region="ss">Marine Boy</nom>
                <nom region="wor">Marine Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Marine Boy (c) 1982 Orca.  - TECHNICAL -  Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz)  Players : 2 Control : 8-way joystick Buttons : 1  - TRIVIA -  Released in October 1982 in Japan.  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2357386b" md5="f5450a0733aeefdddaafeed8e659530d" sha1="e675668bc33cca6598889f9414d28759a6344984" format="mp4" support="">media/video/marineb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa53301f" md5="df709074563857cd41cbaa1e0a4accbe" sha1="64c129b42abce0adaaf0ee2e8432194b613c7b59" format="png" support="">media/mixrbv2/marineb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5488">Orca</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78857" romid="36856">
            <path>800fath.zip</path>
            <noms>
                <nom region="ss">Mariner</nom>
                <nom region="us">800 Fathoms</nom>
                <nom region="wor">Mariner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mariner.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c70a9192" md5="1dddd902ac5642b9b881f7356285fbab" sha1="12272154ff801bf4f90008c9bc776d293333a0ef" format="mp4" support="">media/video/800fath.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85e4d502" md5="413232cb0039ea22d04e986e42ebf973" sha1="c762c0ec6dfdfe6a6d45420fd2c781c791ad052c" format="png" support="">media/mixrbv2/800fath.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6145">Amenip</developpeur>
            <editeur id="6145">Amenip</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78857" romid="54970">
            <path>mariner.zip</path>
            <noms>
                <nom region="ss">Mariner</nom>
                <nom region="us">800 Fathoms</nom>
                <nom region="wor">Mariner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c70a9192" md5="1dddd902ac5642b9b881f7356285fbab" sha1="12272154ff801bf4f90008c9bc776d293333a0ef" format="mp4" support="">media/video/mariner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="85e4d502" md5="413232cb0039ea22d04e986e42ebf973" sha1="c762c0ec6dfdfe6a6d45420fd2c781c791ad052c" format="png" support="">media/mixrbv2/mariner.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6145">Amenip</developpeur>
            <editeur id="6145">Amenip</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="108036" romid="54971">
            <path>mario.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/mario.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/mario.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="108036" romid="54973">
            <path>marioe.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/marioe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/marioe.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="108036" romid="822677">
            <path>mariof.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/mariof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/mariof.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="108036" romid="54974">
            <path>marioj.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/marioj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/marioj.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="108036" romid="54975">
            <path>marioo.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/marioo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/marioo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="108036" romid="54989">
            <path>masao.zip</path>
            <noms>
                <nom region="ss">Mario Bros.</nom>
                <nom region="wor">Mario Bros.</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform).

Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. 

As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="719746d5" md5="d3621580af87c2e36b5e85692aa94984" sha1="74ea719f5c4b45bdcb2c6cd1b19d79d951e0ee6c" format="mp4" support="">media/video/masao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c2dd87b" md5="8121fc627b2e052683e2e46d7d710a40" sha1="9ce37329d2841381f48b6faddc7e60c8dfcc4677" format="png" support="">media/mixrbv2/masao.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78858" romid="54976">
            <path>markham.zip</path>
            <noms>
                <nom region="ss">Markham</nom>
                <nom region="wor">Markham</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">When you run the game for the first time, the default highscore table has all entries set to 010000.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1d06840" md5="c54dfd9008443b710887e65bbfc99bfa" sha1="4fa7bacba5b9a6f67f1c14a242a6829a897a7503" format="mp4" support="">media/video/markham.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4df22616" md5="ab7bd5ae409233dafd84d29b24a98a2b" sha1="65c0da0c620c008aead163c37d0f367087f45fe8" format="png" support="">media/mixrbv2/markham.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78859" romid="54977">
            <path>mars.zip</path>
            <noms>
                <nom region="ss">Mars</nom>
                <nom region="wor">Mars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">Mars - God of War was the first Gottlieb game with speech.

5,240 units were produced.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="26f70387" md5="691d2f271d925f5d83811fa38c444238" sha1="9cba7e805a5c320d99f9ef1285f1e5d17306b318" format="mp4" support="">media/video/mars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d008a54e" md5="553d094de638099012a42e02e8d6417f" sha1="62ebf64d86279a0f931c74975c097ed2178c64e1" format="png" support="">media/mixrbv2/mars.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5599">Artic</developpeur>
            <editeur id="5599">Artic</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="37399" romid="523080">
            <path>mmatrix.zip</path>
            <noms>
                <nom region="ss">Mars Matrix - Hyper Solid Shooting</nom>
                <nom region="wor">Mars Matrix: Hyper Solid Shooting</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="994e001f" md5="a19c05044301b47dad3e8a316ecee543" sha1="31835e88c9d6a1074a13a74146d997cc4d28a143" format="mp4" support="">media/video/mmatrix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37ea5b14" md5="507373a3e221129110b0effde5986292" sha1="01d12c3aa21ab3b3bbfd9877c47b37dab7c42640" format="png" support="">media/mixrbv2/mmatrix.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="2169">Takumi</developpeur>
            <editeur id="2169">Takumi</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
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        <jeu id="37399" romid="55542">
            <path>mmatrixj.zip</path>
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                <nom region="ss">Mars Matrix - Hyper Solid Shooting</nom>
                <nom region="wor">Mars Matrix: Hyper Solid Shooting</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mmatrix.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="994e001f" md5="a19c05044301b47dad3e8a316ecee543" sha1="31835e88c9d6a1074a13a74146d997cc4d28a143" format="mp4" support="">media/video/mmatrixj.mp4</media>
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            <dates>
                <date region="wor">2000</date>
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            <editeur id="2169">Takumi</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>0</rotation>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37399" romid="55541">
            <path>mmatrixd.zip</path>
            <noms>
                <nom region="ss">Mars Matrix - Hyper Solid Shooting</nom>
                <nom region="wor">Mars Matrix: Hyper Solid Shooting</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mmatrix.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be...</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="994e001f" md5="a19c05044301b47dad3e8a316ecee543" sha1="31835e88c9d6a1074a13a74146d997cc4d28a143" format="mp4" support="">media/video/mmatrixd.mp4</media>
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                <date region="wor">2000</date>
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            <editeur id="2169">Takumi</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
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        </jeu>
        <jeu id="79017" romid="55901">
            <path>mtlchamp1.zip</path>
            <noms>
                <nom region="ss">Martial Champion</nom>
                <nom region="wor">Martial Champion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mtlchamp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfb6917b" md5="1e1054ca5e102d2579c116401a07e2e1" sha1="1b6ffee0a8674ccdb13ddfc01cb4f8e5b3a7eb5d" format="mp4" support="">media/video/mtlchamp1.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="79017" romid="55905">
            <path>mtlchampu1.zip</path>
            <noms>
                <nom region="ss">Martial Champion</nom>
                <nom region="wor">Martial Champion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
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            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79017" romid="55903">
            <path>mtlchampj.zip</path>
            <noms>
                <nom region="ss">Martial Champion</nom>
                <nom region="wor">Martial Champion</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mtlchamp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfb6917b" md5="1e1054ca5e102d2579c116401a07e2e1" sha1="1b6ffee0a8674ccdb13ddfc01cb4f8e5b3a7eb5d" format="mp4" support="">media/video/mtlchampj.mp4</media>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <noms>
                <nom region="ss">Martial Champion</nom>
                <nom region="wor">Martial Champion</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfb6917b" md5="1e1054ca5e102d2579c116401a07e2e1" sha1="1b6ffee0a8674ccdb13ddfc01cb4f8e5b3a7eb5d" format="mp4" support="">media/video/mtlchamp.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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        <jeu id="79017" romid="55902">
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                <nom region="wor">Martial Champion</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfb6917b" md5="1e1054ca5e102d2579c116401a07e2e1" sha1="1b6ffee0a8674ccdb13ddfc01cb4f8e5b3a7eb5d" format="mp4" support="">media/video/mtlchampa.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <rotation>0</rotation>
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        <jeu id="79017" romid="55904">
            <path>mtlchampu.zip</path>
            <noms>
                <nom region="ss">Martial Champion</nom>
                <nom region="wor">Martial Champion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mtlchamp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial Champion &amp;copy; 1993 Konami Company, Limited.

Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfb6917b" md5="1e1054ca5e102d2579c116401a07e2e1" sha1="1b6ffee0a8674ccdb13ddfc01cb4f8e5b3a7eb5d" format="mp4" support="">media/video/mtlchampu.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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                <nom region="ss">Martial Masters</nom>
                <nom region="wor">Martial Masters</nom>
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            <synopsis>
                <synopsis langue="en">At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences.

The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.

The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. 

Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine.

The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab768465" md5="384d111eaec6c83fd62cc3454f5f9df2" sha1="d20fbbbe87c3e55d8c9bab2b3dd27fb15798a3cb" format="mp4" support="">media/video/martmasttw.mp4</media>
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            <dates>
                <date region="wor">2001</date>
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            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
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            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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                <nom region="ss">Martial Masters</nom>
                <nom region="wor">Martial Masters</nom>
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            <cloneof>0</cloneof>
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            <synopsis>
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The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.

The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. 

Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine.

The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</synopsis>
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            <medias>
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            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <noms>
                <nom region="ss">Martial Masters</nom>
                <nom region="wor">Martial Masters</nom>
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            <regions>
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            <cloneof>martmast.zip</cloneof>
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The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.

The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. 

Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine.

The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="ab768465" md5="384d111eaec6c83fd62cc3454f5f9df2" sha1="d20fbbbe87c3e55d8c9bab2b3dd27fb15798a3cb" format="mp4" support="">media/video/martmastc103.mp4</media>
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                <date region="wor">2001</date>
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            <editeur id="252">IGS</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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        <jeu id="78860" romid="54981">
            <path>martmastc.zip</path>
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                <nom region="ss">Martial Masters</nom>
                <nom region="wor">Martial Masters</nom>
            </noms>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en">At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences.

The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.

The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. 

Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine.

The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab768465" md5="384d111eaec6c83fd62cc3454f5f9df2" sha1="d20fbbbe87c3e55d8c9bab2b3dd27fb15798a3cb" format="mp4" support="">media/video/martmastc.mp4</media>
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                <date region="wor">2001</date>
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            <editeur id="252">IGS</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="78860" romid="54982">
            <path>martmastc102.zip</path>
            <noms>
                <nom region="ss">Martial Masters</nom>
                <nom region="wor">Martial Masters</nom>
            </noms>
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                <region>wor</region>
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            <cloneof>martmast.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences.

The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.

The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. 

Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine.

The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab768465" md5="384d111eaec6c83fd62cc3454f5f9df2" sha1="d20fbbbe87c3e55d8c9bab2b3dd27fb15798a3cb" format="mp4" support="">media/video/martmastc102.mp4</media>
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            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
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        <jeu id="78864" romid="54987">
            <path>marvland.zip</path>
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                <nom region="ss">Marvel Land</nom>
                <nom region="wor">Marvel Land</nom>
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            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="763b6603" md5="382c348e23f70c2f278029df9ba4b751" sha1="357ece5c208ed5cfdcdab33703f86b741c53056b" format="mp4" support="">media/video/marvland.mp4</media>
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                <date region="wor">1989</date>
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                <nom region="ss">Marvel Land</nom>
                <nom region="wor">Marvel Land</nom>
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                <region>jp</region>
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            <synopsis>
                <synopsis langue="en">Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="763b6603" md5="382c348e23f70c2f278029df9ba4b751" sha1="357ece5c208ed5cfdcdab33703f86b741c53056b" format="mp4" support="">media/video/marvlandj.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <note>14</note>
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            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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            <noms>
                <nom region="ss">Marvel Super Heroes</nom>
                <nom region="wor">Marvel Super Heroes</nom>
            </noms>
            <regions>
                <region>br</region>
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            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="67b639cd" md5="7ebefccd1b808e558e9b09d96a6651d5" sha1="6fe9e16cc69ccfa76d9afe746e0e831f23ddd490" format="mp4" support="">media/video/mshb.mp4</media>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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                <nom region="ss">Marvel Super Heroes</nom>
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                <region>sp</region>
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                <synopsis langue="en">Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength.</synopsis>
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                <date region="wor">1995</date>
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            <path>mshj.zip</path>
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                <nom region="ss">Marvel Super Heroes</nom>
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                <region>jp</region>
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                <synopsis langue="en">Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="67b639cd" md5="7ebefccd1b808e558e9b09d96a6651d5" sha1="6fe9e16cc69ccfa76d9afe746e0e831f23ddd490" format="mp4" support="">media/video/mshj.mp4</media>
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                <nom region="ss">Marvel Super Heroes</nom>
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                <region>us</region>
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            <synopsis>
                <synopsis langue="en">Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength.</synopsis>
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            <cloneof>mvsc.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e35532c" md5="a14f14403b9713eb98fd38b00d505fc7" sha1="4ebfead59f018cfd576afb787a81a0b1093afdc4" format="mp4" support="">media/video/mvscu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5b26cb62" md5="56bdf964ad4c16e384ff98517561e4e6" sha1="a6dc6caefa22933e28149088db3f48d4e2bcbb29" format="png" support="">media/mixrbv2/mvscu.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78863" romid="54986">
            <path>marvins.zip</path>
            <noms>
                <nom region="ss">Marvin's Maze</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack: Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a85e0c93" md5="23dff93cf9b2a09b4e59fa61f93068e2" sha1="948505ceb097f9b7b6aad8fc26b86086da401b86" format="mp4" support="">media/video/marvins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59dc0f61" md5="129b64cc9537f1911c93c4cf54bcdc32" sha1="c3b9f3cef9900366ea06acc2be9cce5564c24514" format="png" support="">media/mixrbv2/marvins.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="41946" romid="46630">
            <path>kamenrid.zip</path>
            <noms>
                <nom region="ss">Masked Riders Club Battle Race</nom>
                <nom region="wor">Masked Riders Club Battle Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Masked Riders Club: Battle Race is a top-down action racing game based on the Kamen Rider television franchise. The game consists of nine vertically-scrolling levels that need to be completed before time runs out, with themes such as an industrial environment, a beach, a snowy environment etc., each with its own enemies. At the start the player chooses one of ten superhero Kamen Riders (Rider 1, Rider 2, Rider V3, Riderman, Rider X, Amazon, Stronger, Super1, Rider 2X or Black RX). The riders are grasshopper-themed altered humans and each come with his own motorcycle rated in three different statistics as well as a unique weapon such as a blade, a hook, a short burst of fire, or a pole. The single-player game is only played on the left side of the screen. The middle part shows progress through the level map and the right map the global map of the nine levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b4d54f9" md5="6625f847798f05a572ee4df21edbfaf1" sha1="8735ab22276bcd4463d9930ecf109cd4de03d110" format="mp4" support="">media/video/kamenrid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="979092e7" md5="0dad1a740d5cf688bf332d8cb5b97382" sha1="853ec99d52b4bfe8915d98146d3a63458f13d5d9" format="png" support="">media/mixrbv2/kamenrid.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78865" romid="857239">
            <path>mastboyoa.zip</path>
            <noms>
                <nom region="ss">Master Boy</nom>
                <nom region="wor">Master Boy</nom>
            </noms>
            <cloneof>mastboyo.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ff2b5a0" md5="b684deea7901219cd859b5d55a1f8f92" sha1="5a5f86db99043edd2d5fdc42c826038057c4565b" format="mp4" support="">media/video/mastboyoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad98dfa3" md5="6ff9a0111f71b7c0347b8b741dc45f1a" sha1="137cb53bc46355d85373ee40d11f05bf8cbe40f2" format="png" support="">media/mixrbv2/mastboyoa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2962" principale="0" parentid="2649" langue="en">Quiz / Spanish</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
        </jeu>
        <jeu id="78865" romid="820598">
            <path>mastboyo.zip</path>
            <noms>
                <nom region="ss">Master Boy</nom>
                <nom region="wor">Master Boy</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3ff2b5a0" md5="b684deea7901219cd859b5d55a1f8f92" sha1="5a5f86db99043edd2d5fdc42c826038057c4565b" format="mp4" support="">media/video/mastboyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad98dfa3" md5="6ff9a0111f71b7c0347b8b741dc45f1a" sha1="137cb53bc46355d85373ee40d11f05bf8cbe40f2" format="png" support="">media/mixrbv2/mastboyo.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2962" principale="0" parentid="2649" langue="en">Quiz / Spanish</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
        </jeu>
        <jeu id="78866" romid="54994">
            <path>masterwj.zip</path>
            <noms>
                <nom region="ss">Master Of Weapon</nom>
                <nom region="wor">Master Of Weapon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>masterw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f4ca9cf" md5="d637a8efba2629b0dec37a1b1ff5c16f" sha1="cb4192544492e121e4e22fe25d3e5bdb2a9c21a5" format="mp4" support="">media/video/masterwj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15270bc2" md5="443a59bfa7140311f86c1b7eccac22bd" sha1="977f9bf1a69098d32303e132fcb553678cc097bf" format="png" support="">media/mixrbv2/masterwj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78866" romid="54995">
            <path>masterwu.zip</path>
            <noms>
                <nom region="ss">Master Of Weapon</nom>
                <nom region="wor">Master Of Weapon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>masterw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f4ca9cf" md5="d637a8efba2629b0dec37a1b1ff5c16f" sha1="cb4192544492e121e4e22fe25d3e5bdb2a9c21a5" format="mp4" support="">media/video/masterwu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15270bc2" md5="443a59bfa7140311f86c1b7eccac22bd" sha1="977f9bf1a69098d32303e132fcb553678cc097bf" format="png" support="">media/mixrbv2/masterwu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78866" romid="54993">
            <path>masterw.zip</path>
            <noms>
                <nom region="ss">Master Of Weapon</nom>
                <nom region="wor">Master Of Weapon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f4ca9cf" md5="d637a8efba2629b0dec37a1b1ff5c16f" sha1="cb4192544492e121e4e22fe25d3e5bdb2a9c21a5" format="mp4" support="">media/video/masterw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15270bc2" md5="443a59bfa7140311f86c1b7eccac22bd" sha1="977f9bf1a69098d32303e132fcb553678cc097bf" format="png" support="">media/mixrbv2/masterw.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78866" romid="69165">
            <path>yukiwo.zip</path>
            <noms>
                <nom region="ss">Master Of Weapon</nom>
                <nom region="wor">Master Of Weapon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>masterw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f4ca9cf" md5="d637a8efba2629b0dec37a1b1ff5c16f" sha1="cb4192544492e121e4e22fe25d3e5bdb2a9c21a5" format="mp4" support="">media/video/yukiwo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15270bc2" md5="443a59bfa7140311f86c1b7eccac22bd" sha1="977f9bf1a69098d32303e132fcb553678cc097bf" format="png" support="">media/mixrbv2/yukiwo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78867" romid="54996">
            <path>mastkin.zip</path>
            <noms>
                <nom region="ss">Masters Of Kin, The</nom>
                <nom region="us">The Masters of Kin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the time of the gods, evil roamed free in the lands. Zorg 'The Master of Kin', took his wife to temple and before kissing her, suddenly the evil sorcerer Zangar came and invaded the place and took his wife kidnapped towards his castle. The knight  Zorg begins his quest in the outlands of the Kin domain to rescue his wife from the enemy hands.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46cb5939" md5="9ba8826fa233fd7b9bc54283913f4800" sha1="fcdeead06b9110f1810db40a7b56903cc5db9a72" format="mp4" support="">media/video/mastkin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e15c6035" md5="16e9e52a8850731f77c65570ee1d7c0e" sha1="dee6d42d446b3baa614c048cc257ec5f34c8d1b3" format="png" support="">media/mixrbv2/mastkin.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="8452">Du Tech</developpeur>
            <editeur id="8452">Du Tech</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78869" romid="55003">
            <path>matmania.zip</path>
            <noms>
                <nom region="ss">Mat Mania</nom>
                <nom region="wor">Mat Mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mat Mania - The Prowrestling Network also known as "Exciting Hour - The Prowrestling Network"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9eadc85f" md5="129022766a99f887e2fdbebf5bf6ab1f" sha1="1b9f987f57a046efc6a42a6ae466dc662dd6f620" format="mp4" support="">media/video/matmania.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f3fc5ec" md5="a5a308c2f2fb6d282fe3bb67d53e8dcb" sha1="63ecb2d3ba73234385b9438f813e1a14bd4ab165" format="png" support="">media/mixrbv2/matmania.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78869" romid="42455">
            <path>excthour.zip</path>
            <noms>
                <nom region="ss">Mat Mania</nom>
                <nom region="wor">Mat Mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>matmania.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mat Mania - The Prowrestling Network also known as "Exciting Hour - The Prowrestling Network"</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9eadc85f" md5="129022766a99f887e2fdbebf5bf6ab1f" sha1="1b9f987f57a046efc6a42a6ae466dc662dd6f620" format="mp4" support="">media/video/excthour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f3fc5ec" md5="a5a308c2f2fb6d282fe3bb67d53e8dcb" sha1="63ecb2d3ba73234385b9438f813e1a14bd4ab165" format="png" support="">media/mixrbv2/excthour.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150532" romid="65167">
            <path>shisen.zip</path>
            <noms>
                <nom region="ss">Match It</nom>
                <nom region="wor">Match It</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>matchit.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="699c29ca" md5="085d8e313e4a4c39e536b58731a94969" sha1="8d874525b40b80255eecdf7fcaaaa63431d6de57" format="mp4" support="">media/video/shisen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffca673f" md5="b75ee500b632166e1b452ba5d0235416" sha1="438c928724dc1153bf19a1d2ea4c8171fc9f22ac" format="png" support="">media/mixrbv2/shisen.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150532" romid="55000">
            <path>matchit.zip</path>
            <noms>
                <nom region="ss">Match It</nom>
                <nom region="wor">Match It</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="699c29ca" md5="085d8e313e4a4c39e536b58731a94969" sha1="8d874525b40b80255eecdf7fcaaaa63431d6de57" format="mp4" support="">media/video/matchit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffca673f" md5="b75ee500b632166e1b452ba5d0235416" sha1="438c928724dc1153bf19a1d2ea4c8171fc9f22ac" format="png" support="">media/mixrbv2/matchit.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78868" romid="65168">
            <path>shisen2.zip</path>
            <noms>
                <nom region="ss">Match It 2</nom>
                <nom region="us">Match It II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>matchit2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Match It II (c) 1993 Tamtex.  - TECHNICAL -  Main CPU : V30 (@ 8 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC  Players : 2 Control : 8-way Joystick Buttons : 3  - TRIVIA -  Released in June 1993.  This game is known in Japan as "S</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9680a07e" md5="9041b7c1d0dbc2833b417648f9a3597e" sha1="138349d45000abe5a5d2496b7ad89340c4131fcc" format="mp4" support="">media/video/shisen2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9a7d35d" md5="ca08700ca9398630fed3a289ccb13aca" sha1="0775f46c066c868f5b279d0eb0b0cb1db83b13ba" format="png" support="">media/mixrbv2/shisen2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="485">Tamtex</developpeur>
            <editeur id="485">Tamtex</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78868" romid="55001">
            <path>matchit2.zip</path>
            <noms>
                <nom region="ss">Match It 2</nom>
                <nom region="us">Match It II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Match It II (c) 1993 Tamtex.  - TECHNICAL -  Main CPU : V30 (@ 8 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC  Players : 2 Control : 8-way Joystick Buttons : 3  - TRIVIA -  Released in June 1993.  This game is known in Japan as "S</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9680a07e" md5="9041b7c1d0dbc2833b417648f9a3597e" sha1="138349d45000abe5a5d2496b7ad89340c4131fcc" format="mp4" support="">media/video/matchit2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9a7d35d" md5="ca08700ca9398630fed3a289ccb13aca" sha1="0775f46c066c868f5b279d0eb0b0cb1db83b13ba" format="png" support="">media/mixrbv2/matchit2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="485">Tamtex</developpeur>
            <editeur id="485">Tamtex</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37914" romid="55006">
            <path>matrimbl.zip</path>
            <noms>
                <nom region="ss">Matrimelee / Shin Gouketsuji Ichizoku Toukon</nom>
                <nom region="us">Power Instinct Matrimelee</nom>
                <nom region="jp">Shin Goketsuji Ichizoku</nom>
                <nom region="wor">Matrimelee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>matrim.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="410e9b4d" md5="cce52d2e75bd85632ad1306cd48739b8" sha1="c0b719973e618399a936deff2980e39b3a60c209" format="mp4" support="">media/video/matrimbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6eeab6" md5="60496b9e5bdff61dc14e6183506e503d" sha1="8e64dc12628ffde75fd48645b7df06df379feefc" format="png" support="">media/mixrbv2/matrimbl.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37914" romid="55005">
            <path>matrim.zip</path>
            <noms>
                <nom region="ss">Matrimelee / Shin Gouketsuji Ichizoku Toukon</nom>
                <nom region="us">Power Instinct Matrimelee</nom>
                <nom region="jp">Shin Goketsuji Ichizoku</nom>
                <nom region="wor">Matrimelee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="410e9b4d" md5="cce52d2e75bd85632ad1306cd48739b8" sha1="c0b719973e618399a936deff2980e39b3a60c209" format="mp4" support="">media/video/matrim.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6eeab6" md5="60496b9e5bdff61dc14e6183506e503d" sha1="8e64dc12628ffde75fd48645b7df06df379feefc" format="png" support="">media/mixrbv2/matrim.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78873" romid="55019">
            <path>maxrpm.zip</path>
            <noms>
                <nom region="ss">Max Rpm</nom>
                <nom region="wor">Max Rpm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e219d20a" md5="01dbbbeb56867530285179f5559d3404" sha1="f9b6a730f2bb059309f33efc717ed447bc529654" format="mp4" support="">media/video/maxrpm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11713415" md5="573dffa349f65e6f57b445ee675ab3a5" sha1="eae2d2bff6312f3c7d95ab671e3ae64abd320b3c" format="png" support="">media/mixrbv2/maxrpm.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 2 ways (vertical), Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="78876" romid="55028">
            <path>maydayb.zip</path>
            <noms>
                <nom region="ss">Mayday!!</nom>
                <nom region="us">Mayday</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mayday.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4b855bc" md5="a4c0898d0381665648fab510740920de" sha1="9f247009a9afb89fab89040ea17b9fe8e5039636" format="mp4" support="">media/video/maydayb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4396305f" md5="8c97d898c2cbac07e231bca22cb0904c" sha1="671564f20c83f13574a5f02b90e2b8bdf84278b1" format="png" support="">media/mixrbv2/maydayb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5811">Hoei</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78876" romid="38260">
            <path>batlzone.zip</path>
            <noms>
                <nom region="ss">Mayday!!</nom>
                <nom region="us">Mayday</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mayday.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4b855bc" md5="a4c0898d0381665648fab510740920de" sha1="9f247009a9afb89fab89040ea17b9fe8e5039636" format="mp4" support="">media/video/batlzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4396305f" md5="8c97d898c2cbac07e231bca22cb0904c" sha1="671564f20c83f13574a5f02b90e2b8bdf84278b1" format="png" support="">media/mixrbv2/batlzone.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5811">Hoei</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78876" romid="55027">
            <path>maydaya.zip</path>
            <noms>
                <nom region="ss">Mayday!!</nom>
                <nom region="us">Mayday</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mayday.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4b855bc" md5="a4c0898d0381665648fab510740920de" sha1="9f247009a9afb89fab89040ea17b9fe8e5039636" format="mp4" support="">media/video/maydaya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4396305f" md5="8c97d898c2cbac07e231bca22cb0904c" sha1="671564f20c83f13574a5f02b90e2b8bdf84278b1" format="png" support="">media/mixrbv2/maydaya.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5811">Hoei</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78876" romid="55026">
            <path>mayday.zip</path>
            <noms>
                <nom region="ss">Mayday!!</nom>
                <nom region="us">Mayday</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Williams considered this game to be an 'infringement' on their copyright of Defender which led to the halting of Mayday!!'s production.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4b855bc" md5="a4c0898d0381665648fab510740920de" sha1="9f247009a9afb89fab89040ea17b9fe8e5039636" format="mp4" support="">media/video/mayday.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4396305f" md5="8c97d898c2cbac07e231bca22cb0904c" sha1="671564f20c83f13574a5f02b90e2b8bdf84278b1" format="png" support="">media/mixrbv2/mayday.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5811">Hoei</developpeur>
            <editeur id="5811">Hoei</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78960" romid="55577">
            <path>mofflott.zip</path>
            <noms>
                <nom region="ss">Maze Of Flott</nom>
                <nom region="wor">Maze Of Flott</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad5289de" md5="258b4efe874d6009979af561de9cac18" sha1="6e0d2d5920e336374450b0a19568f8117a385ebb" format="mp4" support="">media/video/mofflott.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44af3978" md5="3c84fd9bbfcb4a2240a48ac5d8fb0f4c" sha1="6739bf7081606163d0e1a01acf90eb77ed4bb183" format="png" support="">media/mixrbv2/mofflott.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37343" romid="55041">
            <path>mazingerj.zip</path>
            <noms>
                <nom region="ss">Mazinger Z</nom>
                <nom region="wor">Mazinger Z</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mazinger.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Vertical shoot'em up with 3 selectable characters: Mazinger Z, Great Mazinger and Grendizer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfb41013" md5="e4df75bfaf04f86156f0896e62f1fe62" sha1="d29216e4443c3a35c3db8eb470586b59ff1b121e" format="mp4" support="">media/video/mazingerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdd83105" md5="52098f71e51c2dd684f9ce92aa699714" sha1="f66a058c0cdaa88b892d0219306a2bf0eba3a86e" format="png" support="">media/mixrbv2/mazingerj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="4807">Dynamic PL</developpeur>
            <editeur id="4807">Dynamic PL</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37343" romid="55040">
            <path>mazinger.zip</path>
            <noms>
                <nom region="ss">Mazinger Z</nom>
                <nom region="wor">Mazinger Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Vertical shoot'em up with 3 selectable characters: Mazinger Z, Great Mazinger and Grendizer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfb41013" md5="e4df75bfaf04f86156f0896e62f1fe62" sha1="d29216e4443c3a35c3db8eb470586b59ff1b121e" format="mp4" support="">media/video/mazinger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdd83105" md5="52098f71e51c2dd684f9ce92aa699714" sha1="f66a058c0cdaa88b892d0219306a2bf0eba3a86e" format="png" support="">media/mixrbv2/mazinger.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="4807">Dynamic PL</developpeur>
            <editeur id="4807">Dynamic PL</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78888" romid="55112">
            <path>mechattu.zip</path>
            <noms>
                <nom region="ss">Mechanized Attack</nom>
                <nom region="wor">Mechanized Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mechatt.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The US version is slightly different, it has the "Winners Don't Use Drugs" screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="991ed951" md5="023fb0f5cf9578321becbd014dde947f" sha1="8425f2988f364f378871bbb46b7af7452e792855" format="mp4" support="">media/video/mechattu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a6096e1" md5="8152b6f3e096aa69c4680d8e22160ce2" sha1="15a83595dbd618888f2552479b2ea4436808ef21" format="png" support="">media/mixrbv2/mechattu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="78888" romid="55113">
            <path>mechattu1.zip</path>
            <noms>
                <nom region="ss">Mechanized Attack</nom>
                <nom region="wor">Mechanized Attack</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mechatt.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The US version is slightly different, it has the "Winners Don't Use Drugs" screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="991ed951" md5="023fb0f5cf9578321becbd014dde947f" sha1="8425f2988f364f378871bbb46b7af7452e792855" format="mp4" support="">media/video/mechattu1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a6096e1" md5="8152b6f3e096aa69c4680d8e22160ce2" sha1="15a83595dbd618888f2552479b2ea4436808ef21" format="png" support="">media/mixrbv2/mechattu1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="78888" romid="55111">
            <path>mechattj.zip</path>
            <noms>
                <nom region="ss">Mechanized Attack</nom>
                <nom region="wor">Mechanized Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mechatt.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The US version is slightly different, it has the "Winners Don't Use Drugs" screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="991ed951" md5="023fb0f5cf9578321becbd014dde947f" sha1="8425f2988f364f378871bbb46b7af7452e792855" format="mp4" support="">media/video/mechattj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a6096e1" md5="8152b6f3e096aa69c4680d8e22160ce2" sha1="15a83595dbd618888f2552479b2ea4436808ef21" format="png" support="">media/mixrbv2/mechattj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="78888" romid="55110">
            <path>mechatt.zip</path>
            <noms>
                <nom region="ss">Mechanized Attack</nom>
                <nom region="wor">Mechanized Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">The US version is slightly different, it has the "Winners Don't Use Drugs" screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="991ed951" md5="023fb0f5cf9578321becbd014dde947f" sha1="8425f2988f364f378871bbb46b7af7452e792855" format="mp4" support="">media/video/mechatt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a6096e1" md5="8152b6f3e096aa69c4680d8e22160ce2" sha1="15a83595dbd618888f2552479b2ea4436808ef21" format="png" support="">media/mixrbv2/mechatt.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="78890" romid="55119">
            <path>megablstj.zip</path>
            <noms>
                <nom region="ss">Mega Blast</nom>
                <nom region="wor">Mega Blast</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megablst.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0eb4ac0b" md5="1124e8869272ffc47bec2068e2e1eade" sha1="1799a794e4a435e3d927bdf4fd5e31cd2261a376" format="mp4" support="">media/video/megablstj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81ac7cbb" md5="78638b015c63ecdbead77f8601582c81" sha1="a4b11a71b479d0bbb7f1c0f8aca988cbc3198819" format="png" support="">media/mixrbv2/megablstj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78890" romid="55120">
            <path>megablstu.zip</path>
            <noms>
                <nom region="ss">Mega Blast</nom>
                <nom region="wor">Mega Blast</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>megablst.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0eb4ac0b" md5="1124e8869272ffc47bec2068e2e1eade" sha1="1799a794e4a435e3d927bdf4fd5e31cd2261a376" format="mp4" support="">media/video/megablstu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81ac7cbb" md5="78638b015c63ecdbead77f8601582c81" sha1="a4b11a71b479d0bbb7f1c0f8aca988cbc3198819" format="png" support="">media/mixrbv2/megablstu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78890" romid="55118">
            <path>megablst.zip</path>
            <noms>
                <nom region="ss">Mega Blast</nom>
                <nom region="wor">Mega Blast</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0eb4ac0b" md5="1124e8869272ffc47bec2068e2e1eade" sha1="1799a794e4a435e3d927bdf4fd5e31cd2261a376" format="mp4" support="">media/video/megablst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81ac7cbb" md5="78638b015c63ecdbead77f8601582c81" sha1="a4b11a71b479d0bbb7f1c0f8aca988cbc3198819" format="png" support="">media/mixrbv2/megablst.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78893" romid="55140">
            <path>megamn2d.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>megaman2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/megamn2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b07a15c6" md5="373da3e86c5f98810deb70d749d61b0d" sha1="c4c47931a069e5262efe0c4ea7c69f9ced8c1009" format="png" support="">media/mixrbv2/megamn2d.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78893" romid="523076">
            <path>megaman2.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/megaman2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b07a15c6" md5="373da3e86c5f98810deb70d749d61b0d" sha1="c4c47931a069e5262efe0c4ea7c69f9ced8c1009" format="png" support="">media/mixrbv2/megaman2.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78893" romid="55138">
            <path>megaman2h.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>megaman2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/megaman2h.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78893" romid="55137">
            <path>megaman2a.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>megaman2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/megaman2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b07a15c6" md5="373da3e86c5f98810deb70d749d61b0d" sha1="c4c47931a069e5262efe0c4ea7c69f9ced8c1009" format="png" support="">media/mixrbv2/megaman2a.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78893" romid="58883">
            <path>rockman2j.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megaman2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/rockman2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b07a15c6" md5="373da3e86c5f98810deb70d749d61b0d" sha1="c4c47931a069e5262efe0c4ea7c69f9ced8c1009" format="png" support="">media/mixrbv2/rockman2j.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78893" romid="43558">
            <path>gigaman2.zip</path>
            <noms>
                <nom region="ss">Mega Man 2 - The Power Fighters</nom>
                <nom region="jp">Rockman 2: The Power Fighters</nom>
                <nom region="wor">Mega Man 2: The Power Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>megaman2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass &amp; Duo. Features cool 2-D graphics and the same tried &amp; true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="501f0785" md5="52d6b8a9ea04c0238a3371c46959b86a" sha1="0b5e444b8509a349c58fcddfa142a2af90b89d0c" format="mp4" support="">media/video/gigaman2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b07a15c6" md5="373da3e86c5f98810deb70d749d61b0d" sha1="c4c47931a069e5262efe0c4ea7c69f9ced8c1009" format="png" support="">media/mixrbv2/gigaman2.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150815" romid="640323">
            <path>rmancp2j.zip</path>
            <noms>
                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megaman.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/rmancp2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9fad78a4" md5="b7c3a253e48b40c862fd0cd965e9d479" sha1="bbe95ced601a29427cc41f75119b728e3fa3bbea" format="png" support="">media/mixrbv2/rmancp2j.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="78892" romid="21668">
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            <noms>
                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
                <nom region="asi">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/megaman.mp4</media>
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                <date region="wor">1995</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>384x224</resolution>
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                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
                <nom region="asi">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>megaman.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/megamana.mp4</media>
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                <date region="wor">1995</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>15</note>
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                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
                <nom region="asi">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>megaman.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/rockmanj.mp4</media>
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            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>15</note>
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                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>megaman.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/mmancp2u.mp4</media>
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            <dates>
                <date region="wor">1995</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>16</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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            <noms>
                <nom region="ss">Mega Man - The Power Battle</nom>
                <nom region="jp">Rockman: The Power Battle</nom>
                <nom region="wor">Mega Man: The Power Battle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>megaman.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98451456" md5="8b42725bf9e095027d12b7830ef3760a" sha1="d348a57774ee0b5f9574f1b291b4241f30b8f6a0" format="mp4" support="">media/video/mmancp2ur1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>16</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37371" romid="39408">
            <path>chikij.zip</path>
            <noms>
                <nom region="ss">Mega Twins</nom>
                <nom region="jp">Chiki Chiki Boys</nom>
                <nom region="wor">Mega Twins</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mtwins.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumored to be able to put everything back to rights.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba8c0df4" md5="b7b969306743cbb1025d6ff28ac3c888" sha1="4ed1781fefa27201c93e249083107de6572078a0" format="mp4" support="">media/video/chikij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d93d272" md5="e17577887c205f459bd44ce76b53e6eb" sha1="1126364d452582c7c50e096398298f28853c91e8" format="png" support="">media/mixrbv2/chikij.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37371" romid="55912">
            <path>mtwins.zip</path>
            <noms>
                <nom region="ss">Mega Twins</nom>
                <nom region="jp">Chiki Chiki Boys</nom>
                <nom region="wor">Mega Twins</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumored to be able to put everything back to rights.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba8c0df4" md5="b7b969306743cbb1025d6ff28ac3c888" sha1="4ed1781fefa27201c93e249083107de6572078a0" format="mp4" support="">media/video/mtwins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d93d272" md5="e17577887c205f459bd44ce76b53e6eb" sha1="1126364d452582c7c50e096398298f28853c91e8" format="png" support="">media/mixrbv2/mtwins.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="149949" romid="822680">
            <path>megazonej.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <cloneof>megazone.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazonej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazonej.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149949" romid="55200">
            <path>megazonei.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>megazone.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazonei.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazonei.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149949" romid="822679">
            <path>megazoneh.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <cloneof>megazone.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazoneh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazoneh.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149949" romid="55198">
            <path>megazoneb.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>megazone.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazoneb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazoneb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149949" romid="55197">
            <path>megazonea.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>megazone.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazonea.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149949" romid="55196">
            <path>megazone.zip</path>
            <noms>
                <nom region="ss">Mega Zone</nom>
                <nom region="wor">Mega Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10577ce0" md5="d1822c0349003847ae8b5cfb890076c3" sha1="8010713b364681896a9b07dd15a4da7f7738d028" format="mp4" support="">media/video/megazone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="975a81d2" md5="aa8e6dc36064c393651444e9be9d9786" sha1="6d76cc4b1ec119aab5625cf65c47d8f2c08d4b0d" format="png" support="">media/mixrbv2/megazone.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78891" romid="55128">
            <path>megadon.zip</path>
            <noms>
                <nom region="ss">Megadon</nom>
                <nom region="wor">Megadon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Step into Megadon from Photar industries. It's an action filled journey the likes of which never existed before. Players master 255 levels of play while hunting Cosmic Infidels and being pursued by Terrible Ergs. Megadon stays exciting because it fuses a maze game and space game together. Player pilot an Ion powered Megadon Fighter through space and around obstacles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98278d89" md5="b87cecbcf5c0b3f1d6c61c394b64f8dd" sha1="3ea89dbc028d4f4b0b0fb78025e6f488c8d3c87f" format="mp4" support="">media/video/megadon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb5366ef" md5="107779fbeacf78052df3a3c39d41a0f8" sha1="c1a7bd9046e9cf68589547ebfe7bc2435213c758" format="png" support="">media/mixrbv2/megadon.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="8379">Epos Corporation (Photar Industries license)</developpeur>
            <editeur id="8379">Epos Corporation (Photar Industries license)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="78899" romid="55201">
            <path>meijinsn.zip</path>
            <noms>
                <nom region="ss">Meijinsen</nom>
                <nom region="wor">Meijinsen</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Meijinsen (c) 1986 SNK.  - TECHNICAL -  Main CPU : 68000 (@ 9 Mhz), Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 2 Mhz)  Screen orientation : Horizontal Video resolution : 232 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02e9a953" md5="fce0310c4ada67c770db8e974246a5a7" sha1="1bae2da2220e169ee1921ea61c7fac0f46aa7a36" format="mp4" support="">media/video/meijinsn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4cffe574" md5="02d083dab25e96b1aa53fd8aaa06a665" sha1="8f8a87c5d37f3725c2f1225cecd223dccc265740" format="png" support="">media/mixrbv2/meijinsn.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2961" principale="0" parentid="2647" langue="en">Shougi</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>232x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78902" romid="55208">
            <path>meosism.zip</path>
            <noms>
                <nom region="ss">Meosis Magic</nom>
                <nom region="wor">Meosis Magic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Meosis Magic (c) 1996 Sammy.  - TECHNICAL -  Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz)  Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768  Players : 1 Control : 2-way joyst</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="abb270bb" md5="2d4ee7f661472be09e5febb12bbf51d7" sha1="df882d2a88ba17e80497a667728103278fa2b088" format="mp4" support="">media/video/meosism.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7473011f" md5="2146ece2e19e1f6f1472d0218564e116" sha1="2fb83548225ec18645431844f19382bc1f7ed5a7" format="png" support="">media/mixrbv2/meosism.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>338x236</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=5||</controles>
        </jeu>
        <jeu id="78903" romid="55214">
            <path>mercsur1.zip</path>
            <noms>
                <nom region="ss">Mercs</nom>
                <nom region="jp">Senjo no Okami II</nom>
                <nom region="wor">Mercs</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mercs.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president &amp; annihilate the rebel army in the process. Features solid graphics &amp; sound, plenty of weapons &amp; vehicles to use and hulking bosses to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="603ce02a" md5="27095104a09922ba6577ad3e1fdb981a" sha1="9a8c80c1c8b9e71215230adac6cb600195777218" format="mp4" support="">media/video/mercsur1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26e9b713" md5="d907366b2624ad19eb5ac491e357006a" sha1="c67da9cc485a86ae080f8ff7ff5edf2957a11b88" format="png" support="">media/mixrbv2/mercsur1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78903" romid="55213">
            <path>mercsu.zip</path>
            <noms>
                <nom region="ss">Mercs</nom>
                <nom region="jp">Senjo no Okami II</nom>
                <nom region="wor">Mercs</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mercs.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president &amp; annihilate the rebel army in the process. Features solid graphics &amp; sound, plenty of weapons &amp; vehicles to use and hulking bosses to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="603ce02a" md5="27095104a09922ba6577ad3e1fdb981a" sha1="9a8c80c1c8b9e71215230adac6cb600195777218" format="mp4" support="">media/video/mercsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26e9b713" md5="d907366b2624ad19eb5ac491e357006a" sha1="c67da9cc485a86ae080f8ff7ff5edf2957a11b88" format="png" support="">media/mixrbv2/mercsu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78903" romid="55212">
            <path>mercsj.zip</path>
            <noms>
                <nom region="ss">Mercs</nom>
                <nom region="jp">Senjo no Okami II</nom>
                <nom region="wor">Mercs</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mercs.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president &amp; annihilate the rebel army in the process. Features solid graphics &amp; sound, plenty of weapons &amp; vehicles to use and hulking bosses to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="603ce02a" md5="27095104a09922ba6577ad3e1fdb981a" sha1="9a8c80c1c8b9e71215230adac6cb600195777218" format="mp4" support="">media/video/mercsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26e9b713" md5="d907366b2624ad19eb5ac491e357006a" sha1="c67da9cc485a86ae080f8ff7ff5edf2957a11b88" format="png" support="">media/mixrbv2/mercsj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78903" romid="55211">
            <path>mercs.zip</path>
            <noms>
                <nom region="ss">Mercs</nom>
                <nom region="jp">Senjo no Okami II</nom>
                <nom region="wor">Mercs</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president &amp; annihilate the rebel army in the process. Features solid graphics &amp; sound, plenty of weapons &amp; vehicles to use and hulking bosses to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="603ce02a" md5="27095104a09922ba6577ad3e1fdb981a" sha1="9a8c80c1c8b9e71215230adac6cb600195777218" format="mp4" support="">media/video/mercs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26e9b713" md5="d907366b2624ad19eb5ac491e357006a" sha1="c67da9cc485a86ae080f8ff7ff5edf2957a11b88" format="png" support="">media/mixrbv2/mercs.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="78904" romid="55219">
            <path>merlinmm.zip</path>
            <noms>
                <nom region="ss">Merlins Money Maze</nom>
                <nom region="wor">Merlins Money Maze</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f71c5d4" md5="24d43913ee7440b8c8149f636ff6f0e4" sha1="5bfb79b893432de4dcf9cf37248a259a2b6e3c31" format="mp4" support="">media/video/merlinmm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8be46b79" md5="050a4ba3564a19ad828b1ea341afdd54" sha1="f7e4908a844621b73e8e2efbb78972926945478d" format="png" support="">media/mixrbv2/merlinmm.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   4||</controles>
        </jeu>
        <jeu id="78906" romid="55223">
            <path>metafox.zip</path>
            <noms>
                <nom region="ss">Meta Fox</nom>
                <nom region="wor">Meta Fox</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7ebfe86b" md5="b6122efe8a6efed96d16ce1434ecc5b2" sha1="1f03fd536259fe217f48533344e8a985c67823e6" format="mp4" support="">media/video/metafox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9921f7a5" md5="691f99933927d427ca526e93e6fe9983" sha1="00b98d598a44eda9824767d6887ec12f2d8a69ba" format="png" support="">media/mixrbv2/metafox.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="326">SETA Corporation</developpeur>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78907" romid="55225">
            <path>metalbj.zip</path>
            <noms>
                <nom region="ss">Metal Black</nom>
                <nom region="wor">Metal Black</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>metalb.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Earth is under attack from an alien race from the 'Nemesis' region of space, and human civilisation now stands on the brink of collapse. The invaders have utilised energy molecules - known to earth scientists as 'Newalones' - to create powerful beam weapons with which to attack Earth. In response, Earth's scientists have developed the 'Black Fly' project; a powerful space craft that utilises the same Newalone molecule technology of the alien aggressors.

Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5365792" md5="0d10e11f03fe0d416e4a5e4685bec8dd" sha1="ce93a2ecd5c3be38531507e0ba8edff43dca1b05" format="mp4" support="">media/video/metalbj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba15c638" md5="462c8315ce4ad51510964e7627cf3c12" sha1="fdafd5126a744bc0a30ac1f3dcef66418f85c6ee" format="png" support="">media/mixrbv2/metalbj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78907" romid="55224">
            <path>metalb.zip</path>
            <noms>
                <nom region="ss">Metal Black</nom>
                <nom region="wor">Metal Black</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Earth is under attack from an alien race from the 'Nemesis' region of space, and human civilisation now stands on the brink of collapse. The invaders have utilised energy molecules - known to earth scientists as 'Newalones' - to create powerful beam weapons with which to attack Earth. In response, Earth's scientists have developed the 'Black Fly' project; a powerful space craft that utilises the same Newalone molecule technology of the alien aggressors.

Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5365792" md5="0d10e11f03fe0d416e4a5e4685bec8dd" sha1="ce93a2ecd5c3be38531507e0ba8edff43dca1b05" format="mp4" support="">media/video/metalb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba15c638" md5="462c8315ce4ad51510964e7627cf3c12" sha1="fdafd5126a744bc0a30ac1f3dcef66418f85c6ee" format="png" support="">media/mixrbv2/metalb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78910" romid="55238">
            <path>metlclsh.zip</path>
            <noms>
                <nom region="ss">Metal Clash</nom>
                <nom region="wor">Metal Clash</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Metal Clash is a futuristic fighter game for one or two players. In one player mode, the player pilots the metariod 'Saiber' to annihilate the alien robots.  

The player pilots his robot around the screen destroying enemy robots using punches and kicks. Flying saucers can be destroyed for a life energy boost.  Items in the background can be destroyed for points. After defeating a set number of enemies the stage's boss will appear. The boss is more powerful than regular enemies, and has his own life energy bar shown on screen. Some of these bosses can be disarmed of their powerful weapons (such as guns and energy shields) which the player can equip and carry on into further levels.

When hit by enemies, the player will lose energy and will drop any weapons that he has equipped. When the player's life energy is completely depleted he will lose a life. The game is over once all of the player's lives are lost.  The game features no continues.

The two player game is a vs. match between players. Gameplay continues until one player has lost all of his lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="09fc726d" md5="53666978ee6115a632b364298d070f3d" sha1="1b582ffb7867afdf41b639ce92653188719c1316" format="mp4" support="">media/video/metlclsh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9306c765" md5="2b86a6bac83485354e75e429ec77d89e" sha1="372c5487f91a7d87b5faf60f3ec783cc6b1d7ac6" format="png" support="">media/mixrbv2/metlclsh.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x232</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150377" romid="523077">
            <path>metlfrzr.zip</path>
            <noms>
                <nom region="ss">Metal Freezer</nom>
                <nom region="wor">Metal Freezer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="080d2dab" md5="fa062b10a23bff635acf68d09dddc47d" sha1="43e700d0badc791ebc724ff542c7b5609153fe9b" format="mp4" support="">media/video/metlfrzr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1280337f" md5="21655061aae9b06de46ac7aa1eb6f61d" sha1="1b0e70fe1453deb89d21090582e6f961041b9fb9" format="png" support="">media/mixrbv2/metlfrzr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="22966">Seibu</developpeur>
            <editeur id="22966">Seibu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78911" romid="55239">
            <path>metlhawk.zip</path>
            <noms>
                <nom region="ss">Metal Hawk</nom>
                <nom region="wor">Metal Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Metal Hawk (c) 1988 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : MH  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control : stick Buttons</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec433674" md5="54bea2841522c9a553e2f9655dea0bd9" sha1="6fbf5eb7e3de16a6ab1f0eeb36a04ce14ace65af" format="mp4" support="">media/video/metlhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86f80d98" md5="56535e07e1bb965d92477a3745c01ada" sha1="386b7797a773b95537f30b11db96ea973ff23039" format="png" support="">media/mixrbv2/metlhawk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="78911" romid="55240">
            <path>metlhawkj.zip</path>
            <noms>
                <nom region="ss">Metal Hawk</nom>
                <nom region="wor">Metal Hawk</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>metlhawk.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Metal Hawk (c) 1988 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : MH  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control : stick Buttons</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec433674" md5="54bea2841522c9a553e2f9655dea0bd9" sha1="6fbf5eb7e3de16a6ab1f0eeb36a04ce14ace65af" format="mp4" support="">media/video/metlhawkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86f80d98" md5="56535e07e1bb965d92477a3745c01ada" sha1="386b7797a773b95537f30b11db96ea973ff23039" format="png" support="">media/mixrbv2/metlhawkj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="78912" romid="55241">
            <path>metlsavr.zip</path>
            <noms>
                <nom region="ss">Metal Saver</nom>
                <nom region="wor">Metal Saver</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Metal Saver is a Snow Bros.-style game. One or two players take on the role of a boy named Hanbit and a girl named Narae, two Fighters who must battle through single screen levels, they shall destroy enemies using different skills to go the next levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5bc71c5" md5="0084571f17fa8ff8264af5f8da708a62" sha1="7083fc540b366cd981b90844825fc4cc8ad0cad0" format="mp4" support="">media/video/metlsavr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7857dc8f" md5="a3edefec9d68036d26dc44f31c6bb2a6" sha1="5b35a282db6c0c0ef882ee05d0ea084b3c8f8c45" format="png" support="">media/mixrbv2/metlsavr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="8381">First Amusement</developpeur>
            <editeur id="8381">First Amusement</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37604" romid="55805">
            <path>mslug.zip</path>
            <noms>
                <nom region="ss">Metal Slug - Super Vehicle-001</nom>
                <nom region="wor">Metal Slug - Super Vehicle-001</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Metal Slug, originally released on the Neo Geo, is a side-scrolling shoot'em'up.

The player(s) takes the role of a soldier (or two) and fights a gigantic army. Every level consists of running forward blasting anything that moves, while collecting power-ups along the way (there's also a wide selection of weaponry in the game). In the end of each level the player goes up against one gigantic boss. 

The PlayStation port introduces some extra features: there is a combat school where the player may fight with other players for the best time on each level and an art gallery.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7f175a3" md5="9813d2516df77072c41a105ad65ea6a3" sha1="6fa74f026eecf1004fadbd29793779e88ec0488b" format="mp4" support="">media/video/mslug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b42408a9" md5="e5d60c3596f8d664627f988ce8600047" sha1="0fbb829d5308db2bb117358e38432097117c8424" format="png" support="">media/mixrbv2/mslug.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="1813">Nazca Corporation</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37605" romid="55806">
            <path>mslug2.zip</path>
            <noms>
                <nom region="ss">Metal Slug 2 - Super Vehicle-001/ii</nom>
                <nom region="wor">Metal Slug 2 - Super Vehicle-001/II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in  four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51322cdc" md5="efc02aa272c2e5eff96be36f298cc83b" sha1="0138fdc3c37c7f83075ffb6fd53e245d2c2a80e5" format="mp4" support="">media/video/mslug2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfd74609" md5="44ce6305442c07829d82ddee1b90466c" sha1="97fb89e9b9f98c991f269fbf0ef47e84631db6b7" format="png" support="">media/mixrbv2/mslug2.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37605" romid="640531">
            <path>mslug2t.zip</path>
            <noms>
                <nom region="ss">Metal Slug 2 - Super Vehicle-001/ii</nom>
                <nom region="wor">Metal Slug 2 - Super Vehicle-001/II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in  four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="51322cdc" md5="efc02aa272c2e5eff96be36f298cc83b" sha1="0138fdc3c37c7f83075ffb6fd53e245d2c2a80e5" format="mp4" support="">media/video/mslug2t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dfd74609" md5="44ce6305442c07829d82ddee1b90466c" sha1="97fb89e9b9f98c991f269fbf0ef47e84631db6b7" format="png" support="">media/mixrbv2/mslug2t.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852" romid="55809">
            <path>mslug3h.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug3h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d41b444a" md5="9ce198a4de09b21edd2d93f0945663dd" sha1="7dfd18a669dbdedb37486cc9c40e1d6138f8b0ac" format="png" support="">media/mixrbv2/mslug3h.png</media>
            </medias>
            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852" romid="857164">
            <path>mslug3a.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <cloneof>mslug3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d41b444a" md5="9ce198a4de09b21edd2d93f0945663dd" sha1="7dfd18a669dbdedb37486cc9c40e1d6138f8b0ac" format="png" support="">media/mixrbv2/mslug3a.png</media>
            </medias>
            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852" romid="21809">
            <path>mslug3.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d41b444a" md5="9ce198a4de09b21edd2d93f0945663dd" sha1="7dfd18a669dbdedb37486cc9c40e1d6138f8b0ac" format="png" support="">media/mixrbv2/mslug3.png</media>
            </medias>
            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852">
            <path>mslugdg.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <cloneof>mslug.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslugdg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d41b444a" md5="9ce198a4de09b21edd2d93f0945663dd" sha1="7dfd18a669dbdedb37486cc9c40e1d6138f8b0ac" format="png" support="">media/mixrbv2/mslugdg.png</media>
            </medias>
            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852">
            <path>mslug4dg.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <cloneof>mslug4.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug4dg.mp4</media>
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            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
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            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <resolution>320x224</resolution>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852">
            <path>mslug3g.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <cloneof>mslug3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug3g.mp4</media>
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            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13852" romid="363762">
            <path>mslug3v.zip</path>
            <noms>
                <nom region="ss">Metal Slug 3</nom>
                <nom region="wor">Metal Slug 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots.

In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8f5ddff1" md5="8cc705aed2fdd43f5716b2185b5b4ba2" sha1="21431cc40bf34f5c43d008ab473d9db0af8a658f" format="mp4" support="">media/video/mslug3v.mp4</media>
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            </medias>
            <dates>
                <date region="jp">2000</date>
                <date region="us">2001</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37606" romid="55811">
            <path>mslug4h.zip</path>
            <noms>
                <nom region="ss">Metal Slug 4</nom>
                <nom region="wor">Metal Slug 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug4.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c54bb651" md5="c3cbf4ce249b40a377dd35d794adace1" sha1="31e507cc737c7a85fae2a278af44a97f8495344e" format="mp4" support="">media/video/mslug4h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39186a43" md5="6ed80f3a450de55ee8412236cb663474" sha1="0aa5164714fda11ab37160f021bb79842aa1561d" format="png" support="">media/mixrbv2/mslug4h.png</media>
            </medias>
            <dates>
                <date region="us">2002</date>
                <date region="jp">2002</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1737">MEGA Enterprise</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37606" romid="55810">
            <path>mslug4.zip</path>
            <noms>
                <nom region="ss">Metal Slug 4</nom>
                <nom region="wor">Metal Slug 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c54bb651" md5="c3cbf4ce249b40a377dd35d794adace1" sha1="31e507cc737c7a85fae2a278af44a97f8495344e" format="mp4" support="">media/video/mslug4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39186a43" md5="6ed80f3a450de55ee8412236cb663474" sha1="0aa5164714fda11ab37160f021bb79842aa1561d" format="png" support="">media/mixrbv2/mslug4.png</media>
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            <dates>
                <date region="us">2002</date>
                <date region="jp">2002</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1737">MEGA Enterprise</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37606" romid="55762">
            <path>ms4plus.zip</path>
            <noms>
                <nom region="ss">Metal Slug 4</nom>
                <nom region="wor">Metal Slug 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug4.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c54bb651" md5="c3cbf4ce249b40a377dd35d794adace1" sha1="31e507cc737c7a85fae2a278af44a97f8495344e" format="mp4" support="">media/video/ms4plus.mp4</media>
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            <dates>
                <date region="us">2002</date>
                <date region="jp">2002</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="1737">MEGA Enterprise</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="55763">
            <path>ms5pcb.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/ms5pcb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/ms5pcb.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="55764">
            <path>ms5plus.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/ms5plus.mp4</media>
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            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="857119">
            <path>mslug5w.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <cloneof>mslug5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/mslug5w.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/mslug5w.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="55813">
            <path>mslug5h.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/mslug5h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/mslug5h.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="124003">
            <path>mslug5b.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/mslug5b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/mslug5b.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13871" romid="55812">
            <path>mslug5.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5</nom>
                <nom region="wor">Metal Slug 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/mslug5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/mslug5.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="63153" romid="55808">
            <path>mslug3b6.zip</path>
            <noms>
                <nom region="ss">Metal Slug 6</nom>
                <nom region="wor">Metal Slug 6</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Metal Slug 6 is a hack of "Metal Slug 3". The Real Metal Slug 6 is on Atomiswave system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32caaa79" md5="66be032eadc01616ffbdd920e1d79229" sha1="64241a746a77e731214d003925dfcde42c786754" format="mp4" support="">media/video/mslug3b6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88483d63" md5="1e97264cc86965bb535b1dabfa03d6f0" sha1="8048e023745b797ae8a2a92f531365fd79a71df0" format="png" support="">media/mixrbv2/mslug3b6.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>		&lt;input players="2" buttons="6" coins="2" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="37441">
            <path>mslug5g.zip</path>
            <noms>
                <nom region="ss">Metal Slug 5 (Multifunction Hack) [Hack]</nom>
                <nom region="wor">Metal Slug 5 (Multifunction Hack) [Hack]</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mslug5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f407d2d" md5="bd2a8c3791f2e16c8b27eb1797038202" sha1="91fef462e4631914f00ff69cbc4b56320c5b3cc3" format="mp4" support="">media/video/mslug5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59e17c96" md5="59eeacb13e7df8156fc70d00c1da8eb8" sha1="68be93c2f88efc6dc60fa0ab5a583c469270731e" format="png" support="">media/mixrbv2/mslug5.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150425">
            <path>mslug2dg.zip</path>
            <noms>
                <nom region="ss">Metal Slug X - Super Vehicle-001</nom>
                <nom region="wor">Metal Slug X - Super Vehicle-001</nom>
            </noms>
            <cloneof>mslug2.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Originally released to improve upon some of the problems the previous Metal Slug game ("Metal Slug 2 - Super Vehicle-001/II") had, most notably its notorious slowdown, this update also implemented several changes to beef up the gameplay, such as new enemies, a different end boss layout and a number of new weapons and secrets. The result is a better game and one of the finest chapters in this series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57546510" md5="d443ca26253a647dea65d1f7baa534b7" sha1="c2af87d27e8d4f925045e45d8b966ff544e2d235" format="mp4" support="">media/video/mslug2dg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9cb6089" md5="101ba6bf40e92a496546c121db2468e3" sha1="a3ae56b99ece92aa6de03bbf020e882bcdb15cfb" format="png" support="">media/mixrbv2/mslug2dg.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37607" romid="55815">
            <path>mslugx.zip</path>
            <noms>
                <nom region="ss">Metal Slug X - Super Vehicle-001</nom>
                <nom region="wor">Metal Slug X - Super Vehicle-001</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Jump! Shoot! Evade! The time to test your reflexes has come once again! Scatter the swarms of oncoming enemies with triple the firepower (compared with past SNK games). A festival of dazzling destruction, take on the Metal Slug world, if you dare!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4c945a6" md5="1a31012388fbd33b7be8aecb8d53afec" sha1="df00e8ac9a8bc9a24fa8ab615edc4e3288c25f52" format="mp4" support="">media/video/mslugx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef1fec9f" md5="8dd551b31011e3b60c209eeaf76f9637" sha1="0de28735b2fb79efa5ab48273e4d952e2fb1a83f" format="png" support="">media/mixrbv2/mslugx.png</media>
            </medias>
            <dates>
                <date region="us">1999</date>
                <date region="jp">1999</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79008" romid="55802">
            <path>msisaac.zip</path>
            <noms>
                <nom region="ss">Metal Soldier Isaac 2</nom>
                <nom region="us">Metal Soldier Isaac II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">It does NOT have a predecessor. The original prototype of this game was simply Metal Soldier Isaac and was called Metal Soldier Isaac II for its formal arcade release.

The music for the attract mode was remixed, then reused for the first stage of "Darius".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9bdff54f" md5="761ceff2c125056b01709c51d1454407" sha1="bf8cb3998f3cadee2d034352538bf4be03145f80" format="mp4" support="">media/video/msisaac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58ee8ca1" md5="73fefab79d70604e9e45d42d74ef273f" sha1="6a8ff633df08d4683aff5039558406451de1fc0e" format="png" support="">media/mixrbv2/msisaac.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37344" romid="56300">
            <path>nmaster.zip</path>
            <noms>
                <nom region="ss">Metamoqester</nom>
                <nom region="jp">Oni - The Ninja Master</nom>
                <nom region="wor">Metamoqester</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>metmqstr.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c32cc00b" md5="3dd5b4820cff8a9730c6b2b6769f7647" sha1="58f2a2a8e98751d022c29d30b39fbf5277491db6" format="mp4" support="">media/video/nmaster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6495ede" md5="04504cbee08321259eaae30b67e75c8f" sha1="ec61f3da4400ca49ec26950534c2ea659f8b5e75" format="png" support="">media/mixrbv2/nmaster.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37344" romid="55242">
            <path>metmqstr.zip</path>
            <noms>
                <nom region="ss">Metamoqester</nom>
                <nom region="jp">Oni - The Ninja Master</nom>
                <nom region="wor">Metamoqester</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c32cc00b" md5="3dd5b4820cff8a9730c6b2b6769f7647" sha1="58f2a2a8e98751d022c29d30b39fbf5277491db6" format="mp4" support="">media/video/metmqstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6495ede" md5="04504cbee08321259eaae30b67e75c8f" sha1="ec61f3da4400ca49ec26950534c2ea659f8b5e75" format="png" support="">media/mixrbv2/metmqstr.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78909" romid="316341">
            <path>metamrphe.zip</path>
            <noms>
                <nom region="ss">Metamorphic Force</nom>
                <nom region="wor">Metamorphic Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>metamrph.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c521866" md5="8cc16816cff8267056363db8b2cc4ef1" sha1="2bb043f55d404c11df193d0e22d2156a4687606f" format="mp4" support="">media/video/metamrphe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40b4454e" md5="71d5da4a84f74900a77f1d1a9dc44967" sha1="deb523debaa8f2f112eabbd147a7e410c4bd9c18" format="png" support="">media/mixrbv2/metamrphe.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78909" romid="55230">
            <path>metamrphj.zip</path>
            <noms>
                <nom region="ss">Metamorphic Force</nom>
                <nom region="wor">Metamorphic Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>metamrph.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c521866" md5="8cc16816cff8267056363db8b2cc4ef1" sha1="2bb043f55d404c11df193d0e22d2156a4687606f" format="mp4" support="">media/video/metamrphj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40b4454e" md5="71d5da4a84f74900a77f1d1a9dc44967" sha1="deb523debaa8f2f112eabbd147a7e410c4bd9c18" format="png" support="">media/mixrbv2/metamrphj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78909" romid="55229">
            <path>metamrph.zip</path>
            <noms>
                <nom region="ss">Metamorphic Force</nom>
                <nom region="wor">Metamorphic Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c521866" md5="8cc16816cff8267056363db8b2cc4ef1" sha1="2bb043f55d404c11df193d0e22d2156a4687606f" format="mp4" support="">media/video/metamrph.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40b4454e" md5="71d5da4a84f74900a77f1d1a9dc44967" sha1="deb523debaa8f2f112eabbd147a7e410c4bd9c18" format="png" support="">media/mixrbv2/metamrph.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78909" romid="316340">
            <path>metamrpha.zip</path>
            <noms>
                <nom region="ss">Metamorphic Force</nom>
                <nom region="wor">Metamorphic Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>metamrph.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c521866" md5="8cc16816cff8267056363db8b2cc4ef1" sha1="2bb043f55d404c11df193d0e22d2156a4687606f" format="mp4" support="">media/video/metamrpha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40b4454e" md5="71d5da4a84f74900a77f1d1a9dc44967" sha1="deb523debaa8f2f112eabbd147a7e410c4bd9c18" format="png" support="">media/mixrbv2/metamrpha.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78909" romid="55231">
            <path>metamrphu.zip</path>
            <noms>
                <nom region="ss">Metamorphic Force</nom>
                <nom region="wor">Metamorphic Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>metamrph.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c521866" md5="8cc16816cff8267056363db8b2cc4ef1" sha1="2bb043f55d404c11df193d0e22d2156a4687606f" format="mp4" support="">media/video/metamrphu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40b4454e" md5="71d5da4a84f74900a77f1d1a9dc44967" sha1="deb523debaa8f2f112eabbd147a7e410c4bd9c18" format="png" support="">media/mixrbv2/metamrphu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="us">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="46395" romid="857101">
            <path>meteorite.zip</path>
            <noms>
                <nom region="ss">Meteorites</nom>
                <nom region="wor">Meteorites</nom>
            </noms>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06ff8c35" md5="9734ebd89776aeb7e6d2a17cf2b8cf1d" sha1="d59e7bd1a4d5b6fd910cc4ed31b58074f47aeab5" format="png" support="">media/mixrbv2/meteorite.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78914" romid="55243">
            <path>metrocrs.zip</path>
            <noms>
                <nom region="ss">Metro-cross</nom>
                <nom region="wor">Metro-cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of 'The Runner', who must run through each of the game's 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins. 

Obstacles that hinder the runner's progress include 'Slip Zones' that slow him down if he tries to run over them, 'Pitfalls' that  break under the Runner's weight and drop him into the holes and 'Crackers' that launch the Runner up into the air and cause him to land on his back. Later rounds also feature 'Jumbo Tires' that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard.

Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green 'Slip Zone' tiles that would otherwise slow the player's progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level.

Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e980921" md5="329e6723f15d0d9be67e792fe9f6ec90" sha1="0035a9b1b0f4aa99e7f5b6c43f8955f4dee1a319" format="mp4" support="">media/video/metrocrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4e536d" md5="ea0bd112d3937689710eeb7f0c3f33f9" sha1="397d44a57a5a9f412585d0a39c4228d63b9d7b9b" format="png" support="">media/mixrbv2/metrocrs.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78914" romid="55244">
            <path>metrocrsa.zip</path>
            <noms>
                <nom region="ss">Metro-cross</nom>
                <nom region="wor">Metro-cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>metrocrs.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Metro-Cross is an abstract, horizontally-scrolling single player racing game set in an automated futuristic city. Players take on the role of 'The Runner', who must run through each of the game's 32 stages to cross the finish line before the time limit expires. If the Runner finishes a round within the time limit, remaining time is converted to bonus points and the next round begins. 

Obstacles that hinder the runner's progress include 'Slip Zones' that slow him down if he tries to run over them, 'Pitfalls' that  break under the Runner's weight and drop him into the holes and 'Crackers' that launch the Runner up into the air and cause him to land on his back. Later rounds also feature 'Jumbo Tires' that bounce towards the Runner, barriers that emerge from the ground before receding back into it, Cubes that move through particular columns of tiles, Mice that attempt to jump onto the Runner and slow him down and Chess Knights and Kings that bounce from one tile to another. Clinging mice fall off the runner if he leaps from a springboard.

Progress is aided by yellow springboards that hurl the runner forwards at great speed (players must press the fire button while on the springboard) and a skateboard, that is unaffected by the green 'Slip Zone' tiles that would otherwise slow the player's progress. Bonus points can be earned by kicking the static drinks cans that can be found throughout each level.

Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7e980921" md5="329e6723f15d0d9be67e792fe9f6ec90" sha1="0035a9b1b0f4aa99e7f5b6c43f8955f4dee1a319" format="mp4" support="">media/video/metrocrsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c4e536d" md5="ea0bd112d3937689710eeb7f0c3f33f9" sha1="397d44a57a5a9f412585d0a39c4228d63b9d7b9b" format="png" support="">media/mixrbv2/metrocrsa.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="63190" romid="55989">
            <path>mwalkj.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalkj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63190" romid="55986">
            <path>mwalk.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63190" romid="617571">
            <path>mwalkbl2.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalkbl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalkbl2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63190" romid="55988">
            <path>mwalkd.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalkd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalkd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63190" romid="55991">
            <path>mwalku.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63190" romid="55992">
            <path>mwalkud.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72d0f200" md5="30d8ead4331ef240cda79027302f6a76" sha1="547834ce73bd5a461adfee8a42e1351ddac010e0" format="mp4" support="">media/video/mwalkud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc3436db" md5="c621b9cc9254cb05ba0f2a5ef81c62b2" sha1="ee98bf6d7413def5ed6a4e3778e0ad786bf50ab1" format="png" support="">media/mixrbv2/mwalkud.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150781" romid="55990">
            <path>mwalkjd.zip</path>
            <noms>
                <nom region="ss">Michael Jackson's Moonwalker (mega-tech)</nom>
                <nom region="wor">Michael Jackson's Moonwalker (mega-tech)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mwalk.zip</cloneof>
            <systeme id="195" parentid="75">Mega-Tech</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c8caa26" md5="1f4a2fcb3e5a1bb6885ba6f27c1b1e6b" sha1="e1e8213d26c673a074a002beabf32fd19e5b8294" format="mp4" support="">media/video/mwalkjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b20c0654" md5="c24a9f331a2753d953f469af9de6d41e" sha1="76bc0b3f7c0e21035181568473a0883352bc6514" format="png" support="">media/mixrbv2/mwalkjd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78919" romid="55317">
            <path>midresj.zip</path>
            <noms>
                <nom region="ss">Midnight Resistance</nom>
                <nom region="wor">Midnight Resistance</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>midres.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Midnight Resistance" is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. 

Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. 

In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a1de326" md5="fdba5eae4caa5d9ac918e30992f7bfcc" sha1="71c2f61ccf45da6366603c89b7c6c7255ed194a9" format="mp4" support="">media/video/midresj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f69dafc2" md5="b6186788e0df76a6d5ec29b55853fd35" sha1="1a299a87ad038d0dd930e2209cebf4a4a9c62ffe" format="png" support="">media/mixrbv2/midresj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="78919" romid="55318">
            <path>midresu.zip</path>
            <noms>
                <nom region="ss">Midnight Resistance</nom>
                <nom region="wor">Midnight Resistance</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>midres.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Midnight Resistance" is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. 

Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. 

In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a1de326" md5="fdba5eae4caa5d9ac918e30992f7bfcc" sha1="71c2f61ccf45da6366603c89b7c6c7255ed194a9" format="mp4" support="">media/video/midresu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f69dafc2" md5="b6186788e0df76a6d5ec29b55853fd35" sha1="1a299a87ad038d0dd930e2209cebf4a4a9c62ffe" format="png" support="">media/mixrbv2/midresu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="78919" romid="55314">
            <path>midres.zip</path>
            <noms>
                <nom region="ss">Midnight Resistance</nom>
                <nom region="wor">Midnight Resistance</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">"Midnight Resistance" is a scrolling platform shoot-em-up for one or two players, taking on the role of two commando brothers whose entire family has been kidnapped and must be rescued. The game consists of nine large, eight-way scrolling levels made up of platforms, ledges and ladders. Each is populated with enemy soldiers and gun emplacements, as well as occasional armoured vehicles. At the end of each stage players must defeat a large, powerful enemy boss. 

Players can rotate their guns through 360 degrees, allowing them to fire in all directions. Some enemies, when killed, will drop a red key; collecting these keys allows players to upgrade their weapons at the shop that awaits at the end of each level. A maximum of six keys can be carried at any one time and when the player loses a life, all weapons and keys in their possession are dropped. These can be recovered at the start of the next life providing they haven't fallen off-screen. 

In addition to main weapon upgrades, secondary weapons can also be bought. These appear as backpacks attached to the player characters and fire when the player pushes up on the joystick while firing their main weapon. Both the main and secondary weapons have only a limited amount of ammo but more can be bought from the end-of-level shops. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a1de326" md5="fdba5eae4caa5d9ac918e30992f7bfcc" sha1="71c2f61ccf45da6366603c89b7c6c7255ed194a9" format="mp4" support="">media/video/midres.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f69dafc2" md5="b6186788e0df76a6d5ec29b55853fd35" sha1="1a299a87ad038d0dd930e2209cebf4a4a9c62ffe" format="png" support="">media/mixrbv2/midres.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="78921" romid="55322">
            <path>mightguy.zip</path>
            <noms>
                <nom region="ss">Mighty Guy</nom>
                <nom region="wor">Mighty Guy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57a73205" md5="8a8a1340bd89e68a41d11773aefc4c37" sha1="2805bada307fb378116791852ea3da8761687ffe" format="mp4" support="">media/video/mightguy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbc85335" md5="b6d6faede662a64223d5944e620ade34" sha1="0d9c37a933d018401ddbe0444a526ae1303d47e1" format="png" support="">media/mixrbv2/mightguy.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78925" romid="55344">
            <path>mimonscra.zip</path>
            <noms>
                <nom region="ss">Mighty Monkey</nom>
                <nom region="wor">Mighty Monkey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mimonkey.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware.

'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f28e72" md5="fa93220cceebc6cb2b1cf6dbc538daf5" sha1="cf2a3d69532b176cf726bbe40336d666e2ca3bf2" format="mp4" support="">media/video/mimonscra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0d90515" md5="388c86c1b61b873ecb69cc2ce6963468" sha1="95cba9949e5f37cae9d58375bb070406234fa6d4" format="png" support="">media/mixrbv2/mimonscra.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78925" romid="55343">
            <path>mimonscr.zip</path>
            <noms>
                <nom region="ss">Mighty Monkey</nom>
                <nom region="wor">Mighty Monkey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mimonkey.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware.

'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f28e72" md5="fa93220cceebc6cb2b1cf6dbc538daf5" sha1="cf2a3d69532b176cf726bbe40336d666e2ca3bf2" format="mp4" support="">media/video/mimonscr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0d90515" md5="388c86c1b61b873ecb69cc2ce6963468" sha1="95cba9949e5f37cae9d58375bb070406234fa6d4" format="png" support="">media/mixrbv2/mimonscr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78925" romid="55342">
            <path>mimonsco.zip</path>
            <noms>
                <nom region="ss">Mighty Monkey</nom>
                <nom region="wor">Mighty Monkey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mimonkey.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware.

'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f28e72" md5="fa93220cceebc6cb2b1cf6dbc538daf5" sha1="cf2a3d69532b176cf726bbe40336d666e2ca3bf2" format="mp4" support="">media/video/mimonsco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0d90515" md5="388c86c1b61b873ecb69cc2ce6963468" sha1="95cba9949e5f37cae9d58375bb070406234fa6d4" format="png" support="">media/mixrbv2/mimonsco.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78925" romid="55341">
            <path>mimonkey.zip</path>
            <noms>
                <nom region="ss">Mighty Monkey</nom>
                <nom region="wor">Mighty Monkey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">A bootleg was made by Yih Lung on the "Scramble" hardware and another by Noel on the "Super Cobra" hardware.

'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01f28e72" md5="fa93220cceebc6cb2b1cf6dbc538daf5" sha1="cf2a3d69532b176cf726bbe40336d666e2ca3bf2" format="mp4" support="">media/video/mimonkey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0d90515" md5="388c86c1b61b873ecb69cc2ce6963468" sha1="95cba9949e5f37cae9d58375bb070406234fa6d4" format="png" support="">media/mixrbv2/mimonkey.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79047" romid="55993">
            <path>mwarr.zip</path>
            <noms>
                <nom region="ss">Mighty Warriors</nom>
                <nom region="wor">Mighty Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="202b31cd" md5="6f493ce6b164a3b7cd0fca3d6580453c" sha1="aac87750d3cc74a9e0a9d81e4b47172738235120" format="mp4" support="">media/video/mwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbd339fd" md5="5cb7a32c0d2649834295fdca72eb6d59" sha1="98150043871f6378451e71ab84a57930554b6acd" format="png" support="">media/mixrbv2/mwarr.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="5905">Elettronica Video-Games S.R.L.</developpeur>
            <editeur id="5905">Elettronica Video-Games S.R.L.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>366x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37400" romid="123943">
            <path>mpangjd.zip</path>
            <noms>
                <nom region="ss">Mighty! Pang</nom>
                <nom region="wor">Mighty! Pang</nom>
            </noms>
            <cloneof>mpang.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20524be7" md5="71f230fdaa56ada82f9cf6c22343fbb4" sha1="95cb19e5e8852a849170e58cf5d7b4420c9d6d79" format="mp4" support="">media/video/mpangjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90ee95d1" md5="16ef120f243f55aadcd9600fd1edbc73" sha1="679fccda0b73fbe6530bf94148e4a49bba99b779" format="png" support="">media/mixrbv2/mpangjd.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37400" romid="55699">
            <path>mpangj.zip</path>
            <noms>
                <nom region="ss">Mighty! Pang</nom>
                <nom region="wor">Mighty! Pang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mpang.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20524be7" md5="71f230fdaa56ada82f9cf6c22343fbb4" sha1="95cb19e5e8852a849170e58cf5d7b4420c9d6d79" format="mp4" support="">media/video/mpangj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90ee95d1" md5="16ef120f243f55aadcd9600fd1edbc73" sha1="679fccda0b73fbe6530bf94148e4a49bba99b779" format="png" support="">media/mixrbv2/mpangj.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37400" romid="55700">
            <path>mpangr1.zip</path>
            <noms>
                <nom region="ss">Mighty! Pang</nom>
                <nom region="wor">Mighty! Pang</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>mpang.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20524be7" md5="71f230fdaa56ada82f9cf6c22343fbb4" sha1="95cb19e5e8852a849170e58cf5d7b4420c9d6d79" format="mp4" support="">media/video/mpangr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90ee95d1" md5="16ef120f243f55aadcd9600fd1edbc73" sha1="679fccda0b73fbe6530bf94148e4a49bba99b779" format="png" support="">media/mixrbv2/mpangr1.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37400" romid="523081">
            <path>mpang.zip</path>
            <noms>
                <nom region="ss">Mighty! Pang</nom>
                <nom region="wor">Mighty! Pang</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20524be7" md5="71f230fdaa56ada82f9cf6c22343fbb4" sha1="95cb19e5e8852a849170e58cf5d7b4420c9d6d79" format="mp4" support="">media/video/mpang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90ee95d1" md5="16ef120f243f55aadcd9600fd1edbc73" sha1="679fccda0b73fbe6530bf94148e4a49bba99b779" format="png" support="">media/mixrbv2/mpang.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37400" romid="55701">
            <path>mpangu.zip</path>
            <noms>
                <nom region="ss">Mighty! Pang</nom>
                <nom region="wor">Mighty! Pang</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mpang.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20524be7" md5="71f230fdaa56ada82f9cf6c22343fbb4" sha1="95cb19e5e8852a849170e58cf5d7b4420c9d6d79" format="mp4" support="">media/video/mpangu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90ee95d1" md5="16ef120f243f55aadcd9600fd1edbc73" sha1="679fccda0b73fbe6530bf94148e4a49bba99b779" format="png" support="">media/mixrbv2/mpangu.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78923" romid="55325">
            <path>mikiehs.zip</path>
            <noms>
                <nom region="ss">Mikie</nom>
                <nom region="wor">Mikie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mikie.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe3ae90" md5="a6387fe9d42e3a04a6ef20389a1224ef" sha1="0a018cbb5ca1cabdd78ca87382b1f5c15acc7235" format="mp4" support="">media/video/mikiehs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb4eaff" md5="6dec04a154e19ee245449133fc5d521d" sha1="2106935f8af2af267b8d0557b7a4207e2840ded3" format="png" support="">media/mixrbv2/mikiehs.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78923" romid="55326">
            <path>mikiej.zip</path>
            <noms>
                <nom region="ss">Mikie</nom>
                <nom region="wor">Mikie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mikie.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe3ae90" md5="a6387fe9d42e3a04a6ef20389a1224ef" sha1="0a018cbb5ca1cabdd78ca87382b1f5c15acc7235" format="mp4" support="">media/video/mikiej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb4eaff" md5="6dec04a154e19ee245449133fc5d521d" sha1="2106935f8af2af267b8d0557b7a4207e2840ded3" format="png" support="">media/mixrbv2/mikiej.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78923" romid="55324">
            <path>mikie.zip</path>
            <noms>
                <nom region="ss">Mikie</nom>
                <nom region="wor">Mikie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbe3ae90" md5="a6387fe9d42e3a04a6ef20389a1224ef" sha1="0a018cbb5ca1cabdd78ca87382b1f5c15acc7235" format="mp4" support="">media/video/mikie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dbb4eaff" md5="6dec04a154e19ee245449133fc5d521d" sha1="2106935f8af2af267b8d0557b7a4207e2840ded3" format="png" support="">media/mixrbv2/mikie.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41555" romid="43955">
            <path>gtmr2.zip</path>
            <noms>
                <nom region="ss">Mille Miglia 2 - Great 1000 Miles Rally</nom>
                <nom region="us">Mille Miglia 2: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9f2737f" md5="e623491f1fc4c2889d8666e5bd2030e7" sha1="d6c478f5333cfb85b100989a4f2b9450cb8d5249" format="mp4" support="">media/video/gtmr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef00eeff" md5="512ea7459c7f54023cb9e0d78dc67ba6" sha1="21f7da59f2de08df89bd0bc0522b2f61daa9bc8a" format="png" support="">media/mixrbv2/gtmr2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=8||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41555" romid="43957">
            <path>gtmr2u.zip</path>
            <noms>
                <nom region="ss">Mille Miglia 2 - Great 1000 Miles Rally</nom>
                <nom region="us">Mille Miglia 2: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr2.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9f2737f" md5="e623491f1fc4c2889d8666e5bd2030e7" sha1="d6c478f5333cfb85b100989a4f2b9450cb8d5249" format="mp4" support="">media/video/gtmr2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef00eeff" md5="512ea7459c7f54023cb9e0d78dc67ba6" sha1="21f7da59f2de08df89bd0bc0522b2f61daa9bc8a" format="png" support="">media/mixrbv2/gtmr2u.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=8||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="41555" romid="43956">
            <path>gtmr2a.zip</path>
            <noms>
                <nom region="ss">Mille Miglia 2 - Great 1000 Miles Rally</nom>
                <nom region="us">Mille Miglia 2: Great 1000 Miles Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gtmr2.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9f2737f" md5="e623491f1fc4c2889d8666e5bd2030e7" sha1="d6c478f5333cfb85b100989a4f2b9450cb8d5249" format="mp4" support="">media/video/gtmr2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef00eeff" md5="512ea7459c7f54023cb9e0d78dc67ba6" sha1="21f7da59f2de08df89bd0bc0522b2f61daa9bc8a" format="png" support="">media/mixrbv2/gtmr2a.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial, Paddle||Buttons=8||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="78924" romid="55337">
            <path>milliped.zip</path>
            <noms>
                <nom region="ss">Millipede</nom>
                <nom region="wor">Millipede</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Millipede is a 1- or 2-player game with a color raster-scan video display. The game action takes place on a playfield filled with mushrooms, flowers, and deadly DDT bombs. The player tries to destroy a variety of insects that drop from the top of the screen or enter from the sides of the screen, most of them to attack the player. The player controls a bow-shaped vehicle called the Archer. The object of the game is to shoot and destroy as many objects as possible for a high point score, before the player's lives are all used up.

Player control consists of a Midi Trak-Ball control and a FIRE button. The Archer is moved by rotating the Midi Trak-Ball control. The Archer can be moved in all directions, but only within the bottom fifth of the screen. However, the Archer must move around mushrooms, flowers, and DDT bombs, since these are fixed and not 'transparent' objects. Pressing the FIRE button causes the Archer to emit an arrow that travels upward. The Archer may fire one or many arrows (by holding down the FIRE button constantly). But only one arrow will appear on the screen at a time.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d14991" md5="0497ef4bbf3b156b3ba81ed9ab26f12d" sha1="010ebf3a5814a2e79e6edd4d3ece8d89041e1a58" format="mp4" support="">media/video/milliped.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8aa2607f" md5="feca8d12fcf6f61b8a76d95c387bf6ac" sha1="484b45972e8a5a4c6a75f23efab4bff2bc998b3e" format="png" support="">media/mixrbv2/milliped.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="87611" romid="55345">
            <path>minasan.zip</path>
            <noms>
                <nom region="ss">Minasan No Okagesamadesu! Dai Sugoroku Taikai</nom>
                <nom region="jp">Minasan no Okagesamadesu! Dai Sugoroku Taikai</nom>
                <nom region="wor">Minasan no Okagesamadesu! Dai Sugoroku Taikai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A difficult mahjong game with very odd characters and board game elements. This is based on the Japanese TV comedy show 'Minasan no Okage Desu' created by the Japanese comedy duo 'Tunnels', which ran on Fuji TV from 1988-97. Many of these characters appear in the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bee2b540" md5="f8e4f2ade9700ce8cf56368259d7c8b1" sha1="692ab6d44131126ee6959c6d30be34f405ac4a4a" format="mp4" support="">media/video/minasan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37bc79c6" md5="020b0683d91826b21f4c4a6a0d40138b" sha1="cf5a53095e64e7dcc9f6d01d24867f002a5cb7a3" format="png" support="">media/mixrbv2/minasan.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="9900">Monolith (Japan)</developpeur>
            <editeur id="9900">Monolith (Japan)</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="78927" romid="55346">
            <path>minefld.zip</path>
            <noms>
                <nom region="ss">Minefield</nom>
                <nom region="wor">Minefield</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal tank shooter game, with great atmosphere Parallax scrolling background.

The mid-day heat is rapidly becoming unbearable as the supply helicopter lowers your battle tank on to edge of the desert. You have a whole day's travelling ahead, 90 miles across the seemingly endless desert, until you reach the target of your mission - the enemy's desert fortress. Only after you have managed to destroy it, will it be safe for the transport helicopter to collect you and send you on another full-scale mission.

Unfortunately, the going across the desert is not easy. Your tank has run out of super-missiles and you must replenish your armoury from the stockpiles on the way. If you don't collect enough you will not be able to destroy the forts and the enemy base, which is so well protected you need three missile hits to put it out of action. However, you have unlimited supplies of shells for your heavy duty gun that can fire in all directions.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d450a0dd" md5="1e241a8721b7d2420ae8e207d518bc61" sha1="655cb77ffedd032a2fe5ef8ed05ad1124ac5145d" format="mp4" support="">media/video/minefld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8994d5a" md5="5760662a16b766f225fadfc33120d0b6" sha1="31d08bb99c64257d99cc3ca1a22e31da9a473927" format="png" support="">media/mixrbv2/minefld.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78929" romid="675867">
            <path>minivadr.zip</path>
            <noms>
                <nom region="ss">Mini Vaders</nom>
                <nom region="wor">Mini Vaders</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mini Vaders is a variation on Space Invaders. There are various alien formations moving in unison and much more quickly than in the original. The players has only one life and the base is allowed only a shot at a time. Those kind of games were popularly known as ?Test PCBs?: they were produced with the lowest possible use of resources, with the only purpose to address the setback of a Japanese legislation that required cabinets to have a game in them in order to be sold. Video games without sound, without commercial interest and in some cases, without color or playability that did not even served to test the hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64b9383f" md5="f3ded309c9f6add4f412122027ddcda6" sha1="5e2acdec277245a98147cb4895541635914a85e8" format="mp4" support="">media/video/minivadr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9a8841f" md5="20b6b7a81b4205fb31e9df4762bc3a56" sha1="d7462ca7e07756a4c137d9da4ea6cebfea61513f" format="png" support="">media/mixrbv2/minivadr.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
                <date region="jp">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78955" romid="55554">
            <path>mmonkey.zip</path>
            <noms>
                <nom region="ss">Minky Monkey</nom>
                <nom region="wor">Minky Monkey</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">You control a red boy who must bring fruits to the blank square in order to complete the message.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbcde22" md5="ae51f636c349bc62806f808b3fccfe72" sha1="e9d6c69d0ae62f6cb0b75a2f6778b6803ef6d4a7" format="mp4" support="">media/video/mmonkey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4685be0b" md5="ecd6b37c1f8ee95c7734aa2ae52f1904" sha1="2cdfb262ea9fe69de23687a249c48cf60ec5c3ee" format="png" support="">media/mixrbv2/mmonkey.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78930" romid="55360">
            <path>mirage.zip</path>
            <noms>
                <nom region="ss">Mirage Youjuu Mahjongden</nom>
                <nom region="wor">Mirage Youjuu Mahjongden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Mirage Youjuu Mahjongden (c) 1994 Mitchell.  - STAFF -  Character Designer: Poco, Mika, !Aoki, KE-N, Utachin, 96, S.Bat Stage Designer: Ren Cong, Koyoru Sound Composer: !Aoki A.D. Designer: Matsu, Shin Programmer: Coin, Enoshin' Dresser: Sally  - SOURCES </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66e2866" md5="ad7de06f1c195bd800aa910d52dea010" sha1="4d113d28e8dd2aa7c27d6b824eed35e95d77eef7" format="mp4" support="">media/video/mirage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e3b710f" md5="26aeae9d7173027037ccf30d8ee6b83c" sha1="852b39b9f3f2271d9fec47062b1973b59320bceb" format="png" support="">media/mixrbv2/mirage.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="78933" romid="55364">
            <path>mirninja.zip</path>
            <noms>
                <nom region="ss">Mirai Ninja</nom>
                <nom region="wor">Mirai Ninja</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Future Ninja - Stealth Joy Cloud Device Side Story'.

Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year.
The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05052aaa" md5="d74275e5e6a3188cd944c7dfb52eb845" sha1="fcc8ca6dc770689d0ea5280f7f9821e6c2942714" format="mp4" support="">media/video/mirninja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef97acf9" md5="24e8f9875cb242b81007bdb4d74f9b5a" sha1="af67fe74fb533be26340d9e3ebdf4836783dd86e" format="png" support="">media/mixrbv2/mirninja.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78931" romid="55361">
            <path>mirax.zip</path>
            <noms>
                <nom region="ss">Mirax</nom>
                <nom region="wor">Mirax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great space shooter game using a 3-D sprite-scaling technology.

The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22ddb79f" md5="50a17e1844e2f7e513ef53d23f4a341b" sha1="445b2e2d190f1092434f87c6db0e7a3623cce0c4" format="mp4" support="">media/video/mirax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa8aedcd" md5="714e668f7904475eb970f2b30b800b3d" sha1="5ff131c996a3d12da8e9874b9706a42b693bab8a" format="png" support="">media/mixrbv2/mirax.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="8387">Current Technologies</developpeur>
            <editeur id="8387">Current Technologies</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78931" romid="55362">
            <path>miraxa.zip</path>
            <noms>
                <nom region="ss">Mirax</nom>
                <nom region="wor">Mirax</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mirax.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A great space shooter game using a 3-D sprite-scaling technology.

The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late .</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="22ddb79f" md5="50a17e1844e2f7e513ef53d23f4a341b" sha1="445b2e2d190f1092434f87c6db0e7a3623cce0c4" format="mp4" support="">media/video/miraxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa8aedcd" md5="714e668f7904475eb970f2b30b800b3d" sha1="5ff131c996a3d12da8e9874b9706a42b693bab8a" format="png" support="">media/mixrbv2/miraxa.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="8387">Current Technologies</developpeur>
            <editeur id="8387">Current Technologies</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79002" romid="55769">
            <path>msbingo.zip</path>
            <noms>
                <nom region="ss">Miss Bingo</nom>
                <nom region="wor">Miss Bingo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Miss Bingo is a clone of Min's previous game "Miss Puzzle" with updated graphics and a split screen for optional two player play. 

The player must slide three or more matching tiles together in horizontal, vertical, or diagonal chains to clear them from the screen. When tiles are removed from the screen surrounding tiles drop and slide around to fill the gaps. Additional tiles are added to the screen over time and The objective is to clear a set number of chains before the tiles stack up and reach the dead line at the top of the play area.

Once the set number of tiles are removed, the play area is cleared and the photographic nude background image is revealed.  

Clearing tiles advances a bar at the bottom of the screen.  Once the bar is filled the game is interrupted by a bonus game.  Once the bonus game is completed the game returns to the exact spot where it had left off.

If any tiles cross the dead line then the game is over. Upon continuing, the game removes the bottom few rows of tiles from the board so that gameplay can continue.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8b506fa" md5="d8d04772da18e0abfb239ccdc49e5439" sha1="27bd4f61dfbb431662800ca3813f0ccbe88189e2" format="mp4" support="">media/video/msbingo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69e5b855" md5="e849bf2a82e7b94c5c36a54e6d7c4fff" sha1="52fbfccf2851e8c10ac9a391f0308852ae1723b1" format="png" support="">media/mixrbv2/msbingo.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5587">Min Corp.</developpeur>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78935" romid="38912">
            <path>bublpong.zip</path>
            <noms>
                <nom region="ss">Miss Bubble 2</nom>
                <nom region="us">Miss Bubble II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>missb2.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Miss Bubble II is an adult bootleg of "Bubble Bobble".  It features 100 single screen levels with photographic semi-nude images for backgrounds.  The background changes every three levels.

The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.

On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.

Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.

Once the player loses all of his lives the game is over.  Upon continuing, all remaining enemies return to their un-angered forms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="989bf249" md5="df01a67a059bb0ffebf90751332d33df" sha1="ab83f970df9f6e84b8dddc58d7200f300d73e8f1" format="mp4" support="">media/video/bublpong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00b94b4d" md5="85e6c4ff0f921d7f14ee7c8d0bfea307" sha1="3e07abfe27946770926ea8d36f30d31c0225b65e" format="png" support="">media/mixrbv2/bublpong.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="8388">Alpha Co.</developpeur>
            <editeur id="8388">Alpha Co.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="78935" romid="55367">
            <path>missb2.zip</path>
            <noms>
                <nom region="ss">Miss Bubble 2</nom>
                <nom region="us">Miss Bubble II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Miss Bubble II is an adult bootleg of "Bubble Bobble".  It features 100 single screen levels with photographic semi-nude images for backgrounds.  The background changes every three levels.

The player takes on the role of one of two yellow and green colored mice. Armed only with the ability to blow bubbles and jump, the objective is to trap and kill all of your enemies within the bubbles to advance to the next stage. The bubbles can also be used as temporary platforms, to help the mice reach previously inaccessible areas of a level. If a player is touched by an enemy then the player dies.

Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points.

On many levels, special bubbles appear such as water filled bubbles appear. These can be burst by players to release their contents and destroy enemies. The water bubble releases a torrent of water that will quickly flow down the platforms to the bottom of the screen. Any enemies caught in the flow are killed.

Bubbles containing letters also appear. The aim is to collect the letters needed to spell the word along the side of the screen.

Once the player loses all of his lives the game is over.  Upon continuing, all remaining enemies return to their un-angered forms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="989bf249" md5="df01a67a059bb0ffebf90751332d33df" sha1="ab83f970df9f6e84b8dddc58d7200f300d73e8f1" format="mp4" support="">media/video/missb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00b94b4d" md5="85e6c4ff0f921d7f14ee7c8d0bfea307" sha1="3e07abfe27946770926ea8d36f30d31c0225b65e" format="png" support="">media/mixrbv2/missb2.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="8388">Alpha Co.</developpeur>
            <editeur id="8388">Alpha Co.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="79015" romid="55830">
            <path>mspuzzle.zip</path>
            <noms>
                <nom region="ss">Miss Puzzle</nom>
                <nom region="wor">Miss Puzzle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Miss Puzzle is a sliding puzzle game where the player must slide three or more matching tiles together in horizontal, vertical, or diagonal lines to clear them from the screen.  When tiles are removed from the screen surrounding tiles slide around to fill the gaps. Additional tiles are added to the screen over time and the objective is to prevent the screen from being completely filled in with tiles. 

A timer bar counts down the time till the end of the stage.  When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary.  The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a4a7e0d" md5="b12230fcbbdaf34e0d7cf10ab14c5150" sha1="cccc6dcefc19a16d5848f56825c30d8bd3e4c0be" format="mp4" support="">media/video/mspuzzle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c7a1c73" md5="ed0f5d5ab306d1ad8acfbc78956c2183" sha1="4a84e094b6e60d34a945987e8bf1e284ccd98cd9" format="png" support="">media/mixrbv2/mspuzzle.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5587">Min Corp.</developpeur>
            <editeur id="5587">Min Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78937" romid="55374">
            <path>missw96.zip</path>
            <noms>
                <nom region="ss">Miss World '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6888d24b" md5="cc844b3b92857f910b002b85264efc21" sha1="6958cda1ba1cf6e077578977c4ceb0b3ee63aaff" format="mp4" support="">media/video/missw96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f65c2b" md5="9ba4e78c2793ae9060fbe5848eddef2e" sha1="b087d4eb3190bf5d24b647d2b8fda453b7b5b1d3" format="png" support="">media/mixrbv2/missw96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78937" romid="55373">
            <path>missmw96.zip</path>
            <noms>
                <nom region="ss">Miss World '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>missw96.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6888d24b" md5="cc844b3b92857f910b002b85264efc21" sha1="6958cda1ba1cf6e077578977c4ceb0b3ee63aaff" format="mp4" support="">media/video/missmw96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f65c2b" md5="9ba4e78c2793ae9060fbe5848eddef2e" sha1="b087d4eb3190bf5d24b647d2b8fda453b7b5b1d3" format="png" support="">media/mixrbv2/missmw96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78937" romid="55375">
            <path>missw96a.zip</path>
            <noms>
                <nom region="ss">Miss World '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>missw96.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6888d24b" md5="cc844b3b92857f910b002b85264efc21" sha1="6958cda1ba1cf6e077578977c4ceb0b3ee63aaff" format="mp4" support="">media/video/missw96a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f65c2b" md5="9ba4e78c2793ae9060fbe5848eddef2e" sha1="b087d4eb3190bf5d24b647d2b8fda453b7b5b1d3" format="png" support="">media/mixrbv2/missw96a.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78937" romid="55376">
            <path>missw96b.zip</path>
            <noms>
                <nom region="ss">Miss World '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>missw96.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6888d24b" md5="cc844b3b92857f910b002b85264efc21" sha1="6958cda1ba1cf6e077578977c4ceb0b3ee63aaff" format="mp4" support="">media/video/missw96b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f65c2b" md5="9ba4e78c2793ae9060fbe5848eddef2e" sha1="b087d4eb3190bf5d24b647d2b8fda453b7b5b1d3" format="png" support="">media/mixrbv2/missw96b.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78937" romid="316343">
            <path>missw96c.zip</path>
            <noms>
                <nom region="ss">Miss World '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>missw96.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6888d24b" md5="cc844b3b92857f910b002b85264efc21" sha1="6958cda1ba1cf6e077578977c4ceb0b3ee63aaff" format="mp4" support="">media/video/missw96c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8f65c2b" md5="9ba4e78c2793ae9060fbe5848eddef2e" sha1="b087d4eb3190bf5d24b647d2b8fda453b7b5b1d3" format="png" support="">media/mixrbv2/missw96c.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149595" romid="675868">
            <path>missw02.zip</path>
            <noms>
                <nom region="ss">Miss World 2002</nom>
                <nom region="wor">Miss World 2002</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5068e2b0" md5="c2d284fe0ebd6c4d7826f6a39548714b" sha1="c2f6ea49fa14e74404c4584416e095ead8a3a935" format="mp4" support="">media/video/missw02.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44a14a57" md5="9bd85284be7aeb6d5321698d22d06204" sha1="6c4a4c780c50789c407177a3fbff0cb5cc98b75f" format="png" support="">media/mixrbv2/missw02.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42336" romid="37467">
            <path>alphaxz.zip</path>
            <noms>
                <nom region="ss">Mission 660</nom>
                <nom region="wor">Mission 660</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>m660.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac57e6cc" md5="507d43051634931adfcce2151226da8e" sha1="09bd9cdb42ef6bb1218c9be8ba2f7b2916d28b27" format="mp4" support="">media/video/alphaxz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3171e6f0" md5="01b06757efa9774f9f606559606e713f" sha1="b8db175334f30eb05a79a37d7bc25748f88311b1" format="png" support="">media/mixrbv2/alphaxz.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42336" romid="54785">
            <path>m660b.zip</path>
            <noms>
                <nom region="ss">Mission 660</nom>
                <nom region="wor">Mission 660</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>m660.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac57e6cc" md5="507d43051634931adfcce2151226da8e" sha1="09bd9cdb42ef6bb1218c9be8ba2f7b2916d28b27" format="mp4" support="">media/video/m660b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3171e6f0" md5="01b06757efa9774f9f606559606e713f" sha1="b8db175334f30eb05a79a37d7bc25748f88311b1" format="png" support="">media/mixrbv2/m660b.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42336" romid="54784">
            <path>m660.zip</path>
            <noms>
                <nom region="ss">Mission 660</nom>
                <nom region="wor">Mission 660</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac57e6cc" md5="507d43051634931adfcce2151226da8e" sha1="09bd9cdb42ef6bb1218c9be8ba2f7b2916d28b27" format="mp4" support="">media/video/m660.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3171e6f0" md5="01b06757efa9774f9f606559606e713f" sha1="b8db175334f30eb05a79a37d7bc25748f88311b1" format="png" support="">media/mixrbv2/m660.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42336" romid="54786">
            <path>m660j.zip</path>
            <noms>
                <nom region="ss">Mission 660</nom>
                <nom region="wor">Mission 660</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>m660.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac57e6cc" md5="507d43051634931adfcce2151226da8e" sha1="09bd9cdb42ef6bb1218c9be8ba2f7b2916d28b27" format="mp4" support="">media/video/m660j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3171e6f0" md5="01b06757efa9774f9f606559606e713f" sha1="b8db175334f30eb05a79a37d7bc25748f88311b1" format="png" support="">media/mixrbv2/m660j.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40599" romid="39572">
            <path>cmissnx.zip</path>
            <noms>
                <nom region="ss">Mission-x</nom>
                <nom region="wor">Mission-x</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game was also available as a conventional stand-alone PCB.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="53c9c963" md5="22837cab59bff576635e50f629ac2be9" sha1="8fecfcff2c55b58fa8b54f0f92f8b5e1e20c0a01" format="mp4" support="">media/video/cmissnx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3dd65c9" md5="41161c9bf743acd65f2397fd27b8c977" sha1="e35f0f143c0da7f0b868efe75548278c9984b66b" format="png" support="">media/mixrbv2/cmissnx.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79000" romid="55759">
            <path>mrviking.zip</path>
            <noms>
                <nom region="ss">Mister Viking</nom>
                <nom region="wor">Mister Viking</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c136d37" md5="ebbf3982ad041f693fd3607f5e16a7d8" sha1="eae49d867ea43a63595952a374f082b8f926cf52" format="mp4" support="">media/video/mrviking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a8e10a0" md5="561c4df99914b0ee02f97888983dede3" sha1="e1d3426e32dc60d68253ee5c12b96259fde01d3f" format="png" support="">media/mixrbv2/mrviking.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79000" romid="55760">
            <path>mrvikingj.zip</path>
            <noms>
                <nom region="ss">Mister Viking</nom>
                <nom region="wor">Mister Viking</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mrviking.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c136d37" md5="ebbf3982ad041f693fd3607f5e16a7d8" sha1="eae49d867ea43a63595952a374f082b8f926cf52" format="mp4" support="">media/video/mrvikingj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a8e10a0" md5="561c4df99914b0ee02f97888983dede3" sha1="e1d3426e32dc60d68253ee5c12b96259fde01d3f" format="png" support="">media/mixrbv2/mrvikingj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42619" romid="58337">
            <path>quiz18k.zip</path>
            <noms>
                <nom region="ss">Miyasu Nonki No Quiz 18-kin</nom>
                <nom region="wor">Miyasu Nonki no Quiz 18-Kin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61345fbf" md5="9498d8a9ec74863ae7fa562a7d66fe20" sha1="d9d7fae7ce1de5f594cf53d5e38e994da8e5a0be" format="mp4" support="">media/video/quiz18k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f9c8d86" md5="f045cfb1857e25152d9217faa5b229f0" sha1="a081229fb8f73f58eb975e05f28501c3e25a0668" format="png" support="">media/mixrbv2/quiz18k.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="571">EIM</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41405" romid="43474">
            <path>gdfs.zip</path>
            <noms>
                <nom region="ss">Mobil Suit Gundam Final Shooting</nom>
                <nom region="wor">Mobil Suit Gundam Final Shooting</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1aacc057" md5="5eb0b224842cb1e71fcb928e7d723802" sha1="7b40de1234781d3190a014a6019a64a11cb96082" format="mp4" support="">media/video/gdfs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b8762683" md5="2d5e6bf30cc889a900d9dba0393bf1a5" sha1="41f755c065ea4dd401657e74d87e1509f4a877d2" format="png" support="">media/mixrbv2/gdfs.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>338x240</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
        </jeu>
        <jeu id="79004" romid="55774">
            <path>msgundam.zip</path>
            <noms>
                <nom region="ss">Mobile Suit Gundam</nom>
                <nom region="wor">Mobile Suit Gundam</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Ten selectable mecha from the Gundam saga battle each other for space dominance!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61e010c0" md5="d711a566a0e00c37de9c7466af94e99b" sha1="549281e4e0a28714cdb521932da19401adc18cf6" format="mp4" support="">media/video/msgundam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2233729" md5="ab6f5c90334881c965cfb58a903e57f4" sha1="d54929b932845014f0745cb88e2198dab8958fcf" format="png" support="">media/mixrbv2/msgundam.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79004" romid="55775">
            <path>msgundam1.zip</path>
            <noms>
                <nom region="ss">Mobile Suit Gundam</nom>
                <nom region="wor">Mobile Suit Gundam</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>msgundam.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Ten selectable mecha from the Gundam saga battle each other for space dominance!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61e010c0" md5="d711a566a0e00c37de9c7466af94e99b" sha1="549281e4e0a28714cdb521932da19401adc18cf6" format="mp4" support="">media/video/msgundam1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2233729" md5="ab6f5c90334881c965cfb58a903e57f4" sha1="d54929b932845014f0745cb88e2198dab8958fcf" format="png" support="">media/mixrbv2/msgundam1.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41578" romid="44031">
            <path>gundamex.zip</path>
            <noms>
                <nom region="ss">Mobile Suit Gundam Ex Revue</nom>
                <nom region="wor">Mobile Suit Gundam Ex Revue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to the first Gundam arcade fighter. This game adds more characters and attack options.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4613e1ac" md5="a941743445af67afa7638c0ec7374596" sha1="f65dbf70d4ab553776fc9ddd0b9c9489c7083626" format="mp4" support="">media/video/gundamex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e87d47ed" md5="aadb4522ab393132a7b4e0f8c6f5bb91" sha1="ce505278c36d280c44688c24d16963427237f31e" format="png" support="">media/mixrbv2/gundamex.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="78961" romid="55578">
            <path>moguchan.zip</path>
            <noms>
                <nom region="ss">Mogu Chan</nom>
                <nom region="wor">Mogu Chan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Moguchan (c) 1982 Orca.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz), Z80 (@ 1.78975 Mhz) Sound Chips : AY8910 (@ 1.78975 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 49  Players : 2 Contro</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e43cde8f" md5="71bfa72a7f4c1d157b542c22b7bbdf8e" sha1="7fd874cd1be726a0d8829e7b10fc680d23cd1600" format="mp4" support="">media/video/moguchan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2785ebc8" md5="4f70c170452f8d9b877229c20ad9f220" sha1="4c637a0030028c85c5d3809d90be619c88b3fb0e" format="png" support="">media/mixrbv2/moguchan.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="9947">Orca (Eastern Commerce Inc. license)</developpeur>
            <editeur id="9947">Orca (Eastern Commerce Inc. license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78962" romid="55579">
            <path>mogura.zip</path>
            <noms>
                <nom region="ss">Mogura Desse</nom>
                <nom region="wor">Mogura Desse</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A simple test board used to test cabinets at the factory. It's probably very rare though. The game is very simple, mostly just to test the buttons and joysticks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da4958ee" md5="b71d5369b34eb5bd22b7f15ba221696e" sha1="87c53709d1d48b9d90ba467f748c9f708d2ba70f" format="mp4" support="">media/video/mogura.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cef71cd" md5="6ccd5825c759cc73b9e64fd417a36568" sha1="a9733b46b1506486d8b3bfe80c5e9928acc61c23" format="png" support="">media/mixrbv2/mogura.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78964" romid="55582">
            <path>mole.zip</path>
            <noms>
                <nom region="ss">Mole Attack</nom>
                <nom region="wor">Mole Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9fb705a4" md5="f2552c81754194c62d96770d4f9dc339" sha1="5fe69183f7d5534f5e1ef8a0c5dbb6f8de61c742" format="mp4" support="">media/video/mole.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d26ca838" md5="364d7756cced080b8688e8c62fc9649f" sha1="cf895508bec02f77a6bdac0caa655a871a4a2b47" format="png" support="">media/mixrbv2/mole.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6004">Yachiyo Electronics, Ltd.</developpeur>
            <editeur id="6004">Yachiyo Electronics, Ltd.</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x200</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="78965" romid="589192">
            <path>momokoe.zip</path>
            <noms>
                <nom region="ss">Momoko 120%</nom>
                <nom region="wor">Momoko 120%</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>momoko.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f697d845" md5="eebbb65501d7e90bf5fdbc81a74f7141" sha1="ed2f2363a789e22b9a2a5523d91ac24a0d793eaa" format="mp4" support="">media/video/momokoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ab9bd9b" md5="6e2a5f81840d392ab1e0403182c07d35" sha1="57297c022496d0d1a82c2d39f9cf7d18a94a05ad" format="png" support="">media/mixrbv2/momokoe.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x216</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78965" romid="589190">
            <path>momokob.zip</path>
            <noms>
                <nom region="ss">Momoko 120%</nom>
                <nom region="wor">Momoko 120%</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>momoko.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f697d845" md5="eebbb65501d7e90bf5fdbc81a74f7141" sha1="ed2f2363a789e22b9a2a5523d91ac24a0d793eaa" format="mp4" support="">media/video/momokob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ab9bd9b" md5="6e2a5f81840d392ab1e0403182c07d35" sha1="57297c022496d0d1a82c2d39f9cf7d18a94a05ad" format="png" support="">media/mixrbv2/momokob.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x216</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78965" romid="675879">
            <path>momoko.zip</path>
            <noms>
                <nom region="ss">Momoko 120%</nom>
                <nom region="wor">Momoko 120%</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f697d845" md5="eebbb65501d7e90bf5fdbc81a74f7141" sha1="ed2f2363a789e22b9a2a5523d91ac24a0d793eaa" format="mp4" support="">media/video/momoko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ab9bd9b" md5="6e2a5f81840d392ab1e0403182c07d35" sha1="57297c022496d0d1a82c2d39f9cf7d18a94a05ad" format="png" support="">media/mixrbv2/momoko.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x216</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37603" romid="55321">
            <path>miexchng.zip</path>
            <noms>
                <nom region="ss">Money Puzzle Exchanger / Money Idol Exchanger</nom>
                <nom region="us">Money Puzzle Exchanger</nom>
                <nom region="jp">Money Idol Exchanger</nom>
                <nom region="wor">Money Puzzle Exchanger / Money Idol Exchanger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">MPE combines the gameplay mechanics of the Magical Drop games with some lightning-fast coin-counting addition--call it "Mathical Drop." Instead of bubbles, MPE players (most of whom are presented as schoolchildren in pastel-colored fantasy costumes) stack coins that combine to make higher denominations--five 1 coins will turn into a single 5, two 5's become a 10, five 10's turn into 50 and so forth, on up to 500 (two of those will disappear completely). One-player games offer either solo endurance rounds or matches against a ladder of CPU opponents, but as with MD, it's the two-player mode that makes the game the most fun.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0f11811" md5="ea0861017252d2885c50659d21b98267" sha1="aa32b7db093bb2cbee31c3efa4fc3c50bda80ed8" format="mp4" support="">media/video/miexchng.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b48928b3" md5="dd2107fff22c4d1a1b3a7be11a162e9b" sha1="5585ca718bc5d1f6eb7b2e0291e433ba62957f32" format="png" support="">media/mixrbv2/miexchng.png</media>
            </medias>
            <dates>
                <date region="jp">1997</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="63091" romid="55536">
            <path>mmagic.zip</path>
            <noms>
                <nom region="ss">Monkey Magic</nom>
                <nom region="wor">Monkey Magic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">A breakout clone from Nintendo. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d179f33" md5="a0ac8227a8273d6edf515e3e94c7882b" sha1="24f55641988862718a9be3ea4eeade1709e4593d" format="mp4" support="">media/video/mmagic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="259246cb" md5="04d808514287b2262f7eef7634294356" sha1="0362856b722f5a75a28111b73acb77fa6b1f197f" format="png" support="">media/mixrbv2/mmagic.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Paddle||Buttons=1||</controles>
        </jeu>
        <jeu id="78952" romid="55543">
            <path>mmaulers.zip</path>
            <noms>
                <nom region="ss">Monster Maulers</nom>
                <nom region="wor">Monster Maulers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics &amp; sound as well as plenty of moves to find!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90bf1eb7" md5="59a33a193316dbc8665d4ebfe0811489" sha1="c9453f3636e4bcce7f75fa2911a575fee71cb369" format="mp4" support="">media/video/mmaulers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4780fb80" md5="cf1f9b8225ad2b9babbaa7570088b71c" sha1="16014a70b06ed5f0edff20d2308820ced594ffc0" format="png" support="">media/mixrbv2/mmaulers.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78952" romid="40149">
            <path>dadandrn.zip</path>
            <noms>
                <nom region="ss">Monster Maulers</nom>
                <nom region="wor">Monster Maulers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mmaulers.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics &amp; sound as well as plenty of moves to find!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90bf1eb7" md5="59a33a193316dbc8665d4ebfe0811489" sha1="c9453f3636e4bcce7f75fa2911a575fee71cb369" format="mp4" support="">media/video/dadandrn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4780fb80" md5="cf1f9b8225ad2b9babbaa7570088b71c" sha1="16014a70b06ed5f0edff20d2308820ced594ffc0" format="png" support="">media/mixrbv2/dadandrn.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79009" romid="55804">
            <path>mslider.zip</path>
            <noms>
                <nom region="ss">Monster Slider</nom>
                <nom region="wor">Monster Slider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1606e96" md5="202dab9526fc05b02a9f5faeae8c3098" sha1="58d459bcea5e1af8a0c5fd02e613e0e1d025fcb7" format="mp4" support="">media/video/mslider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd06cc89" md5="c569263aef9cf9188f4cb56a28947611" sha1="90ea118817e0f1602e69eb5b7b77409590caa9c1" format="png" support="">media/mixrbv2/mslider.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79016" romid="55836">
            <path>mstworld.zip</path>
            <noms>
                <nom region="ss">Monsters World</nom>
                <nom region="wor">Monsters World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A straight rip-off of Mitchell's "Super Pang" with different sprites.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4583188" md5="f71ffb2167aa862f4a4e50a962fbc438" sha1="0933551da588f10c99121839fe90562a3a00bab6" format="mp4" support="">media/video/mstworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e7c24b7" md5="ec802c66569aba01abdb59071800895a" sha1="c98ff12d1c7a218d6bcb329c8383c613f158e9fc" format="png" support="">media/mixrbv2/mstworld.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="8392">bootleg (TCH)</developpeur>
            <editeur id="8392">bootleg (TCH)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150094" romid="520352">
            <path>moonal2.zip</path>
            <noms>
                <nom region="ss">Moon Alien Part 2</nom>
                <nom region="wor">Moon Alien Part 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56ca0e0e" md5="29555dc1cc5266ad2b60d06578d01fbe" sha1="683eb1ad3ad1d5a3f212cd2a2b2eed77370a1a88" format="mp4" support="">media/video/moonal2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72982b88" md5="a47fcbdd6dad7c4812ec2007ef620e1d" sha1="4d5f34dfc113d8b88469e97637d9be73d162d36c" format="png" support="">media/mixrbv2/moonal2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="150094" romid="640355">
            <path>moonal2b.zip</path>
            <noms>
                <nom region="ss">Moon Alien Part 2</nom>
                <nom region="wor">Moon Alien Part 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>moonal2.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="56ca0e0e" md5="29555dc1cc5266ad2b60d06578d01fbe" sha1="683eb1ad3ad1d5a3f212cd2a2b2eed77370a1a88" format="mp4" support="">media/video/moonal2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72982b88" md5="a47fcbdd6dad7c4812ec2007ef620e1d" sha1="4d5f34dfc113d8b88469e97637d9be73d162d36c" format="png" support="">media/mixrbv2/moonal2b.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55642">
            <path>mooncrs4.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrs4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrs4.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="40950">
            <path>eagle2.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/eagle2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/eagle2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="40949">
            <path>eagle.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/eagle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/eagle.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="40951">
            <path>eagle3.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/eagle3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/eagle3.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55637">
            <path>mooncptc.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncptc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncptc.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="42565">
            <path>fantazia.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/fantazia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/fantazia.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55638">
            <path>mooncreg.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncreg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncreg.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55639">
            <path>mooncrgx.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrgx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrgx.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55641">
            <path>mooncrs3.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrs3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrs3.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="66246">
            <path>spctbird.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/spctbird.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/spctbird.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55643">
            <path>mooncrsb.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrsb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55644">
            <path>mooncrsl.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrsl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrsl.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55645">
            <path>mooncrst.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrst.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55646">
            <path>mooncrstg.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrstg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrstg.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55647">
            <path>mooncrsto.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrsto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrsto.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="316344">
            <path>mooncrstso.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrstso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrstso.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55650">
            <path>mooncrstuku.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrstuku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrstuku.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55649">
            <path>mooncrstuk.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrstuk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrstuk.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55648">
            <path>mooncrstu.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrstu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrstu.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="66583">
            <path>starfgmc.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/starfgmc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/starfgmc.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="66225">
            <path>spcdraga.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/spcdraga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/spcdraga.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55636">
            <path>mooncmw.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncmw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncmw.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="66224">
            <path>spcdrag.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/spcdrag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/spcdrag.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="65487">
            <path>smooncrs.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/smooncrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/smooncrs.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="66672">
            <path>stera.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/stera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/stera.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="149476" romid="66544">
            <path>sstarcrs.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fcd8979b" md5="59b0f159e3027d2ce4854de43c926c68" sha1="ae2df019f8e4288bc6c318ff4958d09731bde29d" format="mp4" support="">media/video/sstarcrs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc2078e4" md5="d5d84a55ea334a53238f40d9032715e6" sha1="e1666c49dae695c76aaa9d0a7c5b972cba5347b9" format="png" support="">media/mixrbv2/sstarcrs.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78970" romid="55640">
            <path>mooncrs2.zip</path>
            <noms>
                <nom region="ss">Moon Cresta</nom>
                <nom region="wor">Moon Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mooncrst.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. 

The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers).

After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed.

If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate.

Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a22d5a5" md5="a36f744dcf2495d50aff4123aa0b6731" sha1="1f4576be1b9ad8fa9856fbe8cb7819722268ca92" format="mp4" support="">media/video/mooncrs2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9aa5cf04" md5="46912a74ee32163ec67bd878778fa750" sha1="3b7ddaab4cbda64b22444a746ba27a474676af53" format="png" support="">media/mixrbv2/mooncrs2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78984" romid="55703">
            <path>mpatrolw.zip</path>
            <noms>
                <nom region="ss">Moon Patrol</nom>
                <nom region="wor">Moon Patrol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mpatrol.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. 

The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid.

The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path.

Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J').

A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind.

At the end of each stage bonus points are awarded based on how quickly the stage was completed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7ce27ba" md5="cb150b036a65bf85fbcb737b33dd7be9" sha1="3f413fc38cad412fd9732c13a1c9eeee55e13f1a" format="mp4" support="">media/video/mpatrolw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0152eab4" md5="64856d464916129c642a866ab0c3a187" sha1="9e5392c76de8aaef78b18df46044d851e7146bc2" format="png" support="">media/mixrbv2/mpatrolw.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>240x252</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="78984" romid="55702">
            <path>mpatrol.zip</path>
            <noms>
                <nom region="ss">Moon Patrol</nom>
                <nom region="wor">Moon Patrol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. 

The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid.

The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path.

Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J').

A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind.

At the end of each stage bonus points are awarded based on how quickly the stage was completed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7ce27ba" md5="cb150b036a65bf85fbcb737b33dd7be9" sha1="3f413fc38cad412fd9732c13a1c9eeee55e13f1a" format="mp4" support="">media/video/mpatrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0152eab4" md5="64856d464916129c642a866ab0c3a187" sha1="9e5392c76de8aaef78b18df46044d851e7146bc2" format="png" support="">media/mixrbv2/mpatrol.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>240x252</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="78984" romid="55727">
            <path>mranger.zip</path>
            <noms>
                <nom region="ss">Moon Patrol</nom>
                <nom region="wor">Moon Patrol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mpatrol.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Moon Patrol is a horizontally-scrolling shoot-em-up in which the player takes the role of a Luna City police officer assigned to Sector Nine, home of the toughest thugs in the galaxy. 

The player controls a moon buggy that travels over the moon's surface, trying to avoid or destroy any obstacles in its path, including craters, rocks and mines. UFOs attack the buggy from above by dropping bombs, some UFO bombs will create a new crater when they hit the ground, generating a new obstacle to avoid.

The buggy can jump to avoid craters, mines and rocks, it also has both front and vertically-mounted cannons that fire missiles simultaneously. The vertical cannon is to destroy UFOs while the front-cannon can take out obstacles that lie in the buggy's path.

Moon Patrol has five different stages spread over 26 check-points, each designated a letter of the English alphabet. The five checkpoints that denote a new stage are E, J, O, T and Z and each new stage sees a change in background graphics as well as an increase in difficulty. One example of this is the introduction of landmines in the third stage (stage 'J').

A status panel is displayed at the top of the screen that gives the player useful information. A progress bar showing the five major checkpoints and the player's current position is displayed at the bottom of the panel. Above the progress bar is an indicator of the current checkpoint, the time spent in the stage and three indicator lights: the top light indicates upcoming enemy aerial attacks, the middle one indicates an upcoming minefield and the bottom one indicates enemies approaching from behind.

At the end of each stage bonus points are awarded based on how quickly the stage was completed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7ce27ba" md5="cb150b036a65bf85fbcb737b33dd7be9" sha1="3f413fc38cad412fd9732c13a1c9eeee55e13f1a" format="mp4" support="">media/video/mranger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0152eab4" md5="64856d464916129c642a866ab0c3a187" sha1="9e5392c76de8aaef78b18df46044d851e7146bc2" format="png" support="">media/mixrbv2/mranger.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>240x252</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="78971" romid="55652">
            <path>moonqsr.zip</path>
            <noms>
                <nom region="ss">Moon Quasar</nom>
                <nom region="wor">Moon Quasar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d79c4d7" md5="8a9781b92f2c622400c6c5f1e07d12a4" sha1="0895b4e99b112dd1289b49354954137048dd1068" format="mp4" support="">media/video/moonqsr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d93fb620" md5="ac65c3ac859f04bf65a397b3bad68a79" sha1="b827e647063df65bdad2f82c1a70b16ebabf579e" format="png" support="">media/mixrbv2/moonqsr.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="79006" romid="55787">
            <path>mshuttle2.zip</path>
            <noms>
                <nom region="ss">Moon Shuttle</nom>
                <nom region="wor">Moon Shuttle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mshuttle.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc33fff9" md5="7c7b543297924df21474b8ecca80f65c" sha1="bd094e367ee99f8b1bfc2502418acc01cf9899c8" format="mp4" support="">media/video/mshuttle2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be18373" md5="bf3431cec8d38dfb026915413eba5219" sha1="740df80bdca6c289ad20f790b588973a1d3cf8d9" format="png" support="">media/mixrbv2/mshuttle2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79006" romid="55788">
            <path>mshuttlej.zip</path>
            <noms>
                <nom region="ss">Moon Shuttle</nom>
                <nom region="wor">Moon Shuttle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mshuttle.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc33fff9" md5="7c7b543297924df21474b8ecca80f65c" sha1="bd094e367ee99f8b1bfc2502418acc01cf9899c8" format="mp4" support="">media/video/mshuttlej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be18373" md5="bf3431cec8d38dfb026915413eba5219" sha1="740df80bdca6c289ad20f790b588973a1d3cf8d9" format="png" support="">media/mixrbv2/mshuttlej.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79006" romid="55789">
            <path>mshuttlej2.zip</path>
            <noms>
                <nom region="ss">Moon Shuttle</nom>
                <nom region="wor">Moon Shuttle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mshuttle.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc33fff9" md5="7c7b543297924df21474b8ecca80f65c" sha1="bd094e367ee99f8b1bfc2502418acc01cf9899c8" format="mp4" support="">media/video/mshuttlej2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be18373" md5="bf3431cec8d38dfb026915413eba5219" sha1="740df80bdca6c289ad20f790b588973a1d3cf8d9" format="png" support="">media/mixrbv2/mshuttlej2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79006" romid="822681">
            <path>mshuttlea.zip</path>
            <noms>
                <nom region="ss">Moon Shuttle</nom>
                <nom region="wor">Moon Shuttle</nom>
            </noms>
            <cloneof>mshuttle.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc33fff9" md5="7c7b543297924df21474b8ecca80f65c" sha1="bd094e367ee99f8b1bfc2502418acc01cf9899c8" format="mp4" support="">media/video/mshuttlea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be18373" md5="bf3431cec8d38dfb026915413eba5219" sha1="740df80bdca6c289ad20f790b588973a1d3cf8d9" format="png" support="">media/mixrbv2/mshuttlea.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79006" romid="55786">
            <path>mshuttle.zip</path>
            <noms>
                <nom region="ss">Moon Shuttle</nom>
                <nom region="wor">Moon Shuttle</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc33fff9" md5="7c7b543297924df21474b8ecca80f65c" sha1="bd094e367ee99f8b1bfc2502418acc01cf9899c8" format="mp4" support="">media/video/mshuttle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2be18373" md5="bf3431cec8d38dfb026915413eba5219" sha1="740df80bdca6c289ad20f790b588973a1d3cf8d9" format="png" support="">media/mixrbv2/mshuttle.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="63123" romid="55655">
            <path>moonwarp.zip</path>
            <noms>
                <nom region="ss">Moon War</nom>
                <nom region="wor">Moon War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ddf9955" md5="d7d60aa991a8105b9fd9462d06d78f16" sha1="90f5eb9590e6008f3975f1a5759599f9d46e877a" format="mp4" support="">media/video/moonwarp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac1bde10" md5="77ba6f63161872f6cecb17ffa96af1ea" sha1="7b568cb7997adff983139cc707343f3d2de4fa75" format="png" support="">media/mixrbv2/moonwarp.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="78972" romid="55654">
            <path>moonwara.zip</path>
            <noms>
                <nom region="ss">Moonwar</nom>
                <nom region="wor">Moonwar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>moonwar.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d5edc50" md5="d239b1f6e3f711abbb7acbf3a1f2e5f0" sha1="d0e8dbb48f48cdd26583f55bd8456f3ad48a9541" format="mp4" support="">media/video/moonwara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c873eb9" md5="0811fcddf42e6b90a89a3fda030dbec8" sha1="ccb2e698df7dc9a1d924fc28d0dff3c73d3f4969" format="png" support="">media/mixrbv2/moonwara.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="78972" romid="55653">
            <path>moonwar.zip</path>
            <noms>
                <nom region="ss">Moonwar</nom>
                <nom region="wor">Moonwar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d5edc50" md5="d239b1f6e3f711abbb7acbf3a1f2e5f0" sha1="d0e8dbb48f48cdd26583f55bd8456f3ad48a9541" format="mp4" support="">media/video/moonwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c873eb9" md5="0811fcddf42e6b90a89a3fda030dbec8" sha1="ccb2e698df7dc9a1d924fc28d0dff3c73d3f4969" format="png" support="">media/mixrbv2/moonwar.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5389">Stern Electronics</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="78973" romid="55656">
            <path>moremore.zip</path>
            <noms>
                <nom region="ss">More More</nom>
                <nom region="wor">More More</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">More More is a collection of 17 different mini-games to challenge the player's skill. The player may select one game to attempt out of the four or five games that are active at each stage. If the player successfully meets the challenge in the game then he can continue to play. If the player achieves an 'excellent' rating in four games then they will receive an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad4553" md5="b7a2ca2f6cacccced322fa2168a70634" sha1="0d33bad9da6bcdc1f1cf6fb2f2ff4ff15d5c68e5" format="mp4" support="">media/video/moremore.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="671f1056" md5="427b295ebf312e102c0b8f39e9c277c9" sha1="e97bc4a2e2a2f65b6ded7c517884c3bd19770dea" format="png" support="">media/mixrbv2/moremore.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="8393">SemiCom / Exit</developpeur>
            <editeur id="8393">SemiCom / Exit</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="78974" romid="55657">
            <path>moremorp.zip</path>
            <noms>
                <nom region="ss">More More Plus</nom>
                <nom region="wor">More More Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">More More Plus is the sequel to "More More" with much improved graphics and the addition of three more games. The game features a collection of 20 different mini-games to challenge the player's skill. Unlike the previous game, players can now select any of the 20 games at any time. If the player successfully meets the challenge in the mini-game then he can continue to play. If the player achieves an "excellent" rating in four games then they will receive an extra life.  The game is over once the player has lost of their lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6b17616" md5="498995999bff16ab0a81dfc8b6954d73" sha1="ad633474fe5056adb53958c061bb91438695fa32" format="mp4" support="">media/video/moremorp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2c83bf3" md5="0bfc8cd146a449d583a5daedfce7ba35" sha1="7e3427a5abe9897af61ce388f4611bd6840f6b9e" format="png" support="">media/mixrbv2/moremorp.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="8393">SemiCom / Exit</developpeur>
            <editeur id="8393">SemiCom / Exit</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42629" romid="58349">
            <path>quizhuhu.zip</path>
            <noms>
                <nom region="ss">Moriguchi Hiroko No Quiz De Hyuu!hyuu!</nom>
                <nom region="wor">Moriguchi Hiroko No Quiz De Hyuu!hyuu!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Moriguchi Hiroko no Quiz de Hyuu! Hyuu! (c) 1995 Taito.  - TECHNICAL -  Taito F3 System hardware Prom Stickers : E08  Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz)  Players : 4 Control : 8-way joystick Bu</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d436aa8" md5="7f520bd54717fa21d13d2ac88b668795" sha1="2339e97d41a41568f57ab924378135a7bee60ed0" format="mp4" support="">media/video/quizhuhu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f0476ca1" md5="529b9d80f9c4db3240b9658cc367e283" sha1="a174ae23e2628b7a13c508a617b63465615f9dc3" format="png" support="">media/mixrbv2/quizhuhu.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="78947" romid="55503">
            <path>mktturbo.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat</nom>
                <nom region="wor">Mortal Kombat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. 

Mortal Kombat characters list:
JOHNNY CAGE
KANO
RAIDEN
LIU KANG
SCORPION
SUB-ZERO
SONYA BLADE

Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e38e485f" md5="680a4b8dc5b8bdf4475291f38ae86a9b" sha1="3242866b4c206fe8bcd514baca0b56627422523e" format="mp4" support="">media/video/mktturbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0da09f94" md5="2ee63e972672dbb5c946c70c4ddcbef3" sha1="753f89ee5c3f3608ff76e2929bf18cc648e61e20" format="png" support="">media/mixrbv2/mktturbo.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78947" romid="55502">
            <path>mkr4.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat</nom>
                <nom region="wor">Mortal Kombat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. 

Mortal Kombat characters list:
JOHNNY CAGE
KANO
RAIDEN
LIU KANG
SCORPION
SUB-ZERO
SONYA BLADE

Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e38e485f" md5="680a4b8dc5b8bdf4475291f38ae86a9b" sha1="3242866b4c206fe8bcd514baca0b56627422523e" format="mp4" support="">media/video/mkr4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0da09f94" md5="2ee63e972672dbb5c946c70c4ddcbef3" sha1="753f89ee5c3f3608ff76e2929bf18cc648e61e20" format="png" support="">media/mixrbv2/mkr4.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78947" romid="55461">
            <path>mk.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat</nom>
                <nom region="wor">Mortal Kombat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat, first in the Mortal Kombat series, is a 1-on-1 fighting game featuring a cast of seven different characters. Mortal Kombat took ideas from Capcom's seminal Street Fighter II, such as the game's special moves and projectiles. It also introduced a cast of photo-realistic digitized fighters for players to fight either as or against. 

Mortal Kombat characters list:
JOHNNY CAGE
KANO
RAIDEN
LIU KANG
SCORPION
SUB-ZERO
SONYA BLADE

Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e38e485f" md5="680a4b8dc5b8bdf4475291f38ae86a9b" sha1="3242866b4c206fe8bcd514baca0b56627422523e" format="mp4" support="">media/video/mk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0da09f94" md5="2ee63e972672dbb5c946c70c4ddcbef3" sha1="753f89ee5c3f3608ff76e2929bf18cc648e61e20" format="png" support="">media/mixrbv2/mk.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78948" romid="55464">
            <path>mk2chal.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 2</nom>
                <nom region="wor">Mortal Kombat 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk2.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62281c9a" md5="1f2e2b139be6adda1cad5217c9b69aa2" sha1="fae08b43034fe2c2dfe2b1db37a1c61b40d639d0" format="mp4" support="">media/video/mk2chal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cf0b580" md5="a57764d33dcbf9bf7ce796e76d79eca6" sha1="a11522c0c84655289bb80ca736bfd2470527fd00" format="png" support="">media/mixrbv2/mk2chal.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78948" romid="55463">
            <path>mk2.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 2</nom>
                <nom region="wor">Mortal Kombat 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62281c9a" md5="1f2e2b139be6adda1cad5217c9b69aa2" sha1="fae08b43034fe2c2dfe2b1db37a1c61b40d639d0" format="mp4" support="">media/video/mk2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cf0b580" md5="a57764d33dcbf9bf7ce796e76d79eca6" sha1="a11522c0c84655289bb80ca736bfd2470527fd00" format="png" support="">media/mixrbv2/mk2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78948" romid="55473">
            <path>mk2r91.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 2</nom>
                <nom region="wor">Mortal Kombat 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk2.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62281c9a" md5="1f2e2b139be6adda1cad5217c9b69aa2" sha1="fae08b43034fe2c2dfe2b1db37a1c61b40d639d0" format="mp4" support="">media/video/mk2r91.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3cf0b580" md5="a57764d33dcbf9bf7ce796e76d79eca6" sha1="a11522c0c84655289bb80ca736bfd2470527fd00" format="png" support="">media/mixrbv2/mk2r91.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>400x254</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78948" romid="55472">
            <path>mk2r42.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 2</nom>
                <nom region="wor">Mortal Kombat 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk2.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
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                <region>eu</region>
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                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
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                <region>eu</region>
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            <synopsis>
                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="62281c9a" md5="1f2e2b139be6adda1cad5217c9b69aa2" sha1="fae08b43034fe2c2dfe2b1db37a1c61b40d639d0" format="mp4" support="">media/video/mk2r31e.mp4</media>
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                <region>wor</region>
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                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="62281c9a" md5="1f2e2b139be6adda1cad5217c9b69aa2" sha1="fae08b43034fe2c2dfe2b1db37a1c61b40d639d0" format="mp4" support="">media/video/mk2r30.mp4</media>
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                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
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As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
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                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
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                <synopsis langue="en">Mortal Kombat II is a direct sequel to the 1992 original featuring new fighters (increasing the character roster from 7 to 12) and improved graphics. 

As with its predecessor, MKII's matches are divided into rounds, with victory awarded to the first player to win two rounds. At the point of defeat, the losing fighter will become dazed and the winner is given the opportunity to execute a 'finishing move'. 

Some of the standard fighting moves (moves shared by all characters) have now been expanded or enhanced. A crouching punch has been added and the 'roundhouse kick' is more powerful and now knocks opponents across the screen. Also, the difference in hit boxes between high and low kicks is now more marked. 

Additionally, returning characters gain new special moves and MKII marks the first appearence of multiple Fatalities - as well as additional, non-lethal finishing moves - in the series. In addition to the Fatalities of its predecessor, MKII offers 'Babalities' (turning a defeated opponent into a crying baby), 'Friendships' (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting their opponent into an abyss below, spikes above, or a pool of acid in the background). 

Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally.</synopsis>
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                <synopsis langue="en">Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.</synopsis>
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            </regions>
            <cloneof>mk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29fe5545" md5="bc6db21c877b3746a251e6c370b2a7f3" sha1="c87d10496c889b7fb602f05e2fd9f1ae76658fc7" format="mp4" support="">media/video/mk3r20.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b147914" md5="036139495d35b6df71054f3f17c599c6" sha1="572630c6cd8ad1ac0061cbc3f76d8559bb2d0e35" format="png" support="">media/mixrbv2/mk3r20.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="63073" romid="55477">
            <path>mk3r10.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 3</nom>
                <nom region="wor">Mortal Kombat 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29fe5545" md5="bc6db21c877b3746a251e6c370b2a7f3" sha1="c87d10496c889b7fb602f05e2fd9f1ae76658fc7" format="mp4" support="">media/video/mk3r10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b147914" md5="036139495d35b6df71054f3f17c599c6" sha1="572630c6cd8ad1ac0061cbc3f76d8559bb2d0e35" format="png" support="">media/mixrbv2/mk3r10.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="63073" romid="55476">
            <path>mk3p40.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 3</nom>
                <nom region="wor">Mortal Kombat 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="29fe5545" md5="bc6db21c877b3746a251e6c370b2a7f3" sha1="c87d10496c889b7fb602f05e2fd9f1ae76658fc7" format="mp4" support="">media/video/mk3p40.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b147914" md5="036139495d35b6df71054f3f17c599c6" sha1="572630c6cd8ad1ac0061cbc3f76d8559bb2d0e35" format="png" support="">media/mixrbv2/mk3p40.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="78949">
            <path>mk2p.zip</path>
            <noms>
                <nom region="ss">Mortal Kombat 4</nom>
                <nom region="wor">Mortal Kombat 4</nom>
            </noms>
            <cloneof>mk2.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">The 4th installment of the classic 'Mortal Kombat' series. New graphics, new fighters and a whole new challenge awaits you. Prepare to do battle and take on a whole new dimension.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82b2133b" md5="af72a2ad2c3d2e5e8386a64b1db536c6" sha1="9d55eca9a38ba300b531b04a7af6476edecaad94" format="mp4" support="">media/video/mk2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35524364" md5="069521ae06104d930b1beca73eb52044" sha1="6286f6de479a3b2aa4b71a64bb2fa7127cbacd2b" format="png" support="">media/mixrbv2/mk2p.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>400x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="63124" romid="55658">
            <path>mosaic.zip</path>
            <noms>
                <nom region="ss">Mosaic</nom>
                <nom region="wor">Mosaic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65152fec" md5="cb95dda86b5064a5072f726207314044" sha1="a6a0aed5142e6b124a8854a9c1ef962cdaddddb1" format="mp4" support="">media/video/mosaic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a86d6ba" md5="fbfdb65dfcf72f2e3096ffe20bda32b4" sha1="3e897ee269905d79a2e0a0704b98094752957233" format="png" support="">media/mixrbv2/mosaic.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5442">F2 System</developpeur>
            <editeur id="5442">F2 System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="63124" romid="55659">
            <path>mosaica.zip</path>
            <noms>
                <nom region="ss">Mosaic</nom>
                <nom region="wor">Mosaic</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>mosaic.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65152fec" md5="cb95dda86b5064a5072f726207314044" sha1="a6a0aed5142e6b124a8854a9c1ef962cdaddddb1" format="mp4" support="">media/video/mosaica.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a86d6ba" md5="fbfdb65dfcf72f2e3096ffe20bda32b4" sha1="3e897ee269905d79a2e0a0704b98094752957233" format="png" support="">media/mixrbv2/mosaica.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5442">F2 System</developpeur>
            <editeur id="5442">F2 System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78978" romid="55668">
            <path>motos.zip</path>
            <noms>
                <nom region="ss">Motos</nom>
                <nom region="wor">Motos</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of the game is to bump your enemies - space bugs - off the solar base using Motos, your ship. When you bump all of them off, you move to the next base or round. If Motos is knocked off the base, you lose one life. The game is over when you lose all your lives.

You can collect Power parts and Jump parts lying on the solar base by simply having Motos touch them. The collected parts will be displayed in the lower left corner of the screen and you can use them in the next round. Motos can be outfitted with no more than seven power parts; the more power parts added, the more powerful Motos is. However, Motos can only be outfitted with only one jump part per round. With a jump part, Motos can jump over two squares by moving the joystick in the desired direction and pressing the Jump button. One jump on a square cracks the square and a second jump in the same spot makes a hole in the solar base.

You can outfit Motos with these parts in the Power Parts or Jump Parts screen displayed at the beginning of each round. Select the number of parts you want by moving left and right with the joystick, and lock them in place by pressing the Jump button. You can use the selected parts for one round only; they will not be available in subsequent rounds.

Linger too long on the playing field and Shooting Stars will begin to fall periodically onto the solar base. The Stars are aimed at Motos, and when they miss they crack a square or break a hole in the solar base (like they do to the base behind the Motos logo in the attract mode's title sequence). 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c69e432" md5="18ce0afcb9204b0a2cc55156e833bf83" sha1="0febab5e4d1bfd64d82f5d203e6af97b5581a957" format="mp4" support="">media/video/motos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8a56308" md5="6d0c286143b6b12c6a6ba1acf1abf46d" sha1="6f954641733b196e529db1cdc939887883c3619b" format="png" support="">media/mixrbv2/motos.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79003" romid="55773">
            <path>msgogo.zip</path>
            <noms>
                <nom region="ss">Mouse Shooter Gogo</nom>
                <nom region="wor">Mouse Shooter Gogo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c56a4c7" md5="ed899f4edd5f07045419461b601feca9" sha1="a671838fb48a56705c51b6c97f75ce95b7daac27" format="mp4" support="">media/video/msgogo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96882bd2" md5="4bfb2250404ece56870f32394b09d1ba" sha1="1bb50be9d26b838e6fd02e143dc5121a64070bf6" format="png" support="">media/mixrbv2/msgogo.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78982" romid="55679">
            <path>mouser.zip</path>
            <noms>
                <nom region="ss">Mouser</nom>
                <nom region="wor">Mouser</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Mouser (c) 1983 UPL.  - TECHNICAL -  Game ID : UPL-83001  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz)  Players : 2 Control : 8-way joystick Buttons : 1  - TRIVIA -  Mouser was released in February 1983 by UPL. It</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e3d0e6" md5="94be913469f818e7b0ded0281c819482" sha1="ae6b310601a3a39c17a525062fceac3cb43ded4f" format="mp4" support="">media/video/mouser.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83f4693c" md5="d841ee474630b7daceec6fee527bce38" sha1="d34a0a0bae3785e4f5c3715a16b42ca65b4b231a" format="png" support="">media/mixrbv2/mouser.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78982" romid="55680">
            <path>mouserc.zip</path>
            <noms>
                <nom region="ss">Mouser</nom>
                <nom region="wor">Mouser</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mouser.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Mouser (c) 1983 UPL.  - TECHNICAL -  Game ID : UPL-83001  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz)  Players : 2 Control : 8-way joystick Buttons : 1  - TRIVIA -  Mouser was released in February 1983 by UPL. It</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e3d0e6" md5="94be913469f818e7b0ded0281c819482" sha1="ae6b310601a3a39c17a525062fceac3cb43ded4f" format="mp4" support="">media/video/mouserc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83f4693c" md5="d841ee474630b7daceec6fee527bce38" sha1="d34a0a0bae3785e4f5c3715a16b42ca65b4b231a" format="png" support="">media/mixrbv2/mouserc.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150618" romid="55734">
            <path>mrdot.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7e7fbee" md5="a022e5b8fb5d2ad3af99fb159a5a49fa" sha1="0c1f7e9e4337a59fd1ca22c91579c25044d8f5d2" format="mp4" support="">media/video/mrdot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bef855ad" md5="94f8c938340e5875a2b4bb7ea17cd103" sha1="80ca2f844e47d261d7d910f7b10478f705c3f47e" format="png" support="">media/mixrbv2/mrdot.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150618" romid="55733">
            <path>mrdofix.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7e7fbee" md5="a022e5b8fb5d2ad3af99fb159a5a49fa" sha1="0c1f7e9e4337a59fd1ca22c91579c25044d8f5d2" format="mp4" support="">media/video/mrdofix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bef855ad" md5="94f8c938340e5875a2b4bb7ea17cd103" sha1="80ca2f844e47d261d7d910f7b10478f705c3f47e" format="png" support="">media/mixrbv2/mrdofix.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78990" romid="55753">
            <path>mrlo.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b3dcb" md5="4c2f3a1814779d31fedbab0edd201fa2" sha1="df6598d5678f6090d44cd2ab8b44c07e130644b1" format="mp4" support="">media/video/mrlo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e32bbdc" md5="2bd885ef462e538b872b73bfc049dbc8" sha1="ab490cc1e2fae618f6255ff482f32921e7ebfd03" format="png" support="">media/mixrbv2/mrlo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78990" romid="55742">
            <path>mrdu.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b3dcb" md5="4c2f3a1814779d31fedbab0edd201fa2" sha1="df6598d5678f6090d44cd2ab8b44c07e130644b1" format="mp4" support="">media/video/mrdu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e32bbdc" md5="2bd885ef462e538b872b73bfc049dbc8" sha1="ab490cc1e2fae618f6255ff482f32921e7ebfd03" format="png" support="">media/mixrbv2/mrdu.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78990" romid="55732">
            <path>mrdo.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b3dcb" md5="4c2f3a1814779d31fedbab0edd201fa2" sha1="df6598d5678f6090d44cd2ab8b44c07e130644b1" format="mp4" support="">media/video/mrdo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e32bbdc" md5="2bd885ef462e538b872b73bfc049dbc8" sha1="ab490cc1e2fae618f6255ff482f32921e7ebfd03" format="png" support="">media/mixrbv2/mrdo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78990" romid="55735">
            <path>mrdoy.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b3dcb" md5="4c2f3a1814779d31fedbab0edd201fa2" sha1="df6598d5678f6090d44cd2ab8b44c07e130644b1" format="mp4" support="">media/video/mrdoy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e32bbdc" md5="2bd885ef462e538b872b73bfc049dbc8" sha1="ab490cc1e2fae618f6255ff482f32921e7ebfd03" format="png" support="">media/mixrbv2/mrdoy.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78990" romid="69133">
            <path>yankeedo.zip</path>
            <noms>
                <nom region="ss">Mr. Do!</nom>
                <nom region="wor">Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrdo.zip</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple.

Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples.

Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples.

After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10.

A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b3dcb" md5="4c2f3a1814779d31fedbab0edd201fa2" sha1="df6598d5678f6090d44cd2ab8b44c07e130644b1" format="mp4" support="">media/video/yankeedo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e32bbdc" md5="2bd885ef462e538b872b73bfc049dbc8" sha1="ab490cc1e2fae618f6255ff482f32921e7ebfd03" format="png" support="">media/mixrbv2/yankeedo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40954" romid="40666">
            <path>docastle.zip</path>
            <noms>
                <nom region="ss">Mr. Do's Castle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">For the second game in the Mr. Do! series, the clown finds himself in a traditional platforms and ladders game. Each level is made up of six floors (seven including the castle's ramparts) and all are joined by a number of inter-connecting ladders. The ladders come in two different varieties: vertical ladders, which are fixed and cannot be moved; and diagonal ladders, which can be pushed left or right from the top of the ladder. This allows Mr. Do to reach other areas of the level and is sometimes necessary to redirect the path of any pursuing enemies. 

The enemies in Mr. Do's Castle come in the form of unicorns, and as with the enemies of the first game, they will hunt down and try to kill Mr. Do. Replacing the 'Powerball' weapon of the original game, Mr. Do is now armed with a mallet. This can be used to temporarily stun the unicorns and buy Mr. Do some time to escape; but its primary function is to knock out the floor blocks that form each level's platforms.

Most blocks are marked with a cherry and collecting all of these will complete the level (on later revisions only, see Updates below). A level can also be completed by killing all of the unicorns. This is achieved by using the mallet to remove blocks and knock holes in the platforms. The unicorns will fall into any holes that the player has created; some simply fall through to the platform below, whereas others are trapped. Trapped unicorns can be hit with Mr. Do's mallet and knocked to a lower platform - useful for buying a few extra seconds for the player. If left alone, however, the unicorns will climb out, filling the hole in behind them, and transform into much nastier enemies. These new enemies cannot be stunned with the mallet and must be killed by dropping blocks onto them from the platform above.

Some sections of a platform have two 'skull' blocks at either end of them, with normal blocks in between. When both skull blocks are knocked out with the mallet, all of the blocks in between will fall to reveal wooden floorboards. This is highly effective in killing several enemies at once.

Each level also has three 'key' blocks. If Mr. Do knocks out all three key blocks, a large door opens at the top of the screen to reveal a shield which, when collected, turns the unicorns into 'Alphamonsters'. The Alphamonsters flee from Mr. Do and can be killed either with the mallet, or by dropping a floor block onto them from above. When Mr. Do kills an Alphamonster, its letter appears on a flagpole at the top of the screen. If the players collects all five letters, an extra life is awarded.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ac327cfe" md5="f267ccbd6fc2da6925946b3e02da870c" sha1="207279de57d765cb57e0f26e13c40b0ada215b4a" format="mp4" support="">media/video/docastle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d26be16b" md5="80075d1952ede99e118473f2137d2226" sha1="272a79a4388ca93eb8efddec5aa20da4ff3cde14" format="png" support="">media/mixrbv2/docastle.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40985" romid="40728">
            <path>dowild.zip</path>
            <noms>
                <nom region="ss">Mr. Do's Wild Ride</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Mr Do's third arcade outing is another platform game, following on from the superb "Mr. Do's Castle", released a year earlier. The synonymous Mr. Do! cherries are present and correct, but are not used in the same way as in other games in the series. In both "Mr Do!" and "Mr. Do's Castle", collecting all of the cherries available was a way of completing a level. In Wild Ride, however, collecting them merely changes the 'prize' awarded upon reaching the level's goal. This can be one or two letters from EXTRA, or other items which simply award bonus points. When Mr. Do reaches his goal, he waves a flag while the bonus counter is added to his score.

The gameplay is similar to that of Nintendo's legendary "Donkey Kong", with Mr. Do starting each level at the bottom of the screen, trying to make his way to the exit at the very top. Mr. Do doesn't have either his Powerball or mallet in this game, but holding the ACTION button makes him run faster along the track. The trade-off of this is that his bonus points deplete much quicker. When all of the EXTRA letters are collected, the player is awarded with an extra life.

Each of the game's six levels is set on a roller coaster, with each having its own theme, traps and pitfalls. Wild Ride doesn't feature the intermission screens that appear in previous Mr.Do games.

The levels are:
Level 1, Roller Coaster. 
Level 2, Pirate Ship. 
Level 3, Three Elevators. 
Level 4, Castle on Screen. 
Level 5, Multiple Columns. 
Level 6, Six Rings.

After level six the levels are repeated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1bf8ae01" md5="c85fd6825a14f5ae174b7bbc8de8ecd3" sha1="9a04f63aadad19aaefb48f54d988983b563d9345" format="mp4" support="">media/video/dowild.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ffda5806" md5="79ac9f88dbf81aacb76f0cfda15bdce7" sha1="ef3423bd613a5c86be30b03e232f3709271500cc" format="png" support="">media/mixrbv2/dowild.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="78995" romid="55744">
            <path>mrgoemon.zip</path>
            <noms>
                <nom region="ss">Mr. Goemon</nom>
                <nom region="wor">Mr. Goemon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ba880c8" md5="e68c5917de72b3f1c6dc28ac9c08b559" sha1="b519d7f87a341d2894f4d449b0e566efeadc8faf" format="mp4" support="">media/video/mrgoemon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="039eba41" md5="ffc65387b77845908ce12ae32bdc66b8" sha1="b20a933eb9f8a0ab8d08f46f5d134cc2c91fa6ed" format="png" support="">media/mixrbv2/mrgoemon.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78996" romid="55746">
            <path>mrjong.zip</path>
            <noms>
                <nom region="ss">Mr. Jong</nom>
                <nom region="wor">Mr. Jong</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb31e7b" md5="08c8db30e63eb2c681d5ab00cb1e85de" sha1="a6d815b83638bb938728d226cc0e70d614c676e5" format="mp4" support="">media/video/mrjong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca89d99" md5="da0677aff4145227bcc7067e3aabbc2d" sha1="63e7037a9aa81532edf46d64ca598b9a0f5909dc" format="png" support="">media/mixrbv2/mrjong.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5807">Kiwako</developpeur>
            <editeur id="5807">Kiwako</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78996" romid="38572">
            <path>blkbustr.zip</path>
            <noms>
                <nom region="ss">Mr. Jong</nom>
                <nom region="wor">Mr. Jong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrjong.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb31e7b" md5="08c8db30e63eb2c681d5ab00cb1e85de" sha1="a6d815b83638bb938728d226cc0e70d614c676e5" format="mp4" support="">media/video/blkbustr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca89d99" md5="da0677aff4145227bcc7067e3aabbc2d" sha1="63e7037a9aa81532edf46d64ca598b9a0f5909dc" format="png" support="">media/mixrbv2/blkbustr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5807">Kiwako</developpeur>
            <editeur id="5807">Kiwako</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78996" romid="39864">
            <path>crazyblk.zip</path>
            <noms>
                <nom region="ss">Mr. Jong</nom>
                <nom region="wor">Mr. Jong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrjong.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb31e7b" md5="08c8db30e63eb2c681d5ab00cb1e85de" sha1="a6d815b83638bb938728d226cc0e70d614c676e5" format="mp4" support="">media/video/crazyblk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aca89d99" md5="da0677aff4145227bcc7067e3aabbc2d" sha1="63e7037a9aa81532edf46d64ca598b9a0f5909dc" format="png" support="">media/mixrbv2/crazyblk.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5807">Kiwako</developpeur>
            <editeur id="5807">Kiwako</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78998" romid="55751">
            <path>mrkougb.zip</path>
            <noms>
                <nom region="ss">Mr. Kougar</nom>
                <nom region="wor">Mr. Kougar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrkougar.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a755cc4a" md5="8a7c4ea8cb76d251bc822f674c82dcfb" sha1="ed2aa3fe68cded39f8efe4aaf9ac04f2a96655e9" format="mp4" support="">media/video/mrkougb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b7d4f21" md5="9aa5e3cb5a93d206c5738b5cf6932bd1" sha1="410e7910c6e6d8cb68ae49b378883b14b192b5d5" format="png" support="">media/mixrbv2/mrkougb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="8397">ATW</developpeur>
            <editeur id="8397">ATW</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78998" romid="55750">
            <path>mrkougar2.zip</path>
            <noms>
                <nom region="ss">Mr. Kougar</nom>
                <nom region="wor">Mr. Kougar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrkougar.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a755cc4a" md5="8a7c4ea8cb76d251bc822f674c82dcfb" sha1="ed2aa3fe68cded39f8efe4aaf9ac04f2a96655e9" format="mp4" support="">media/video/mrkougar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b7d4f21" md5="9aa5e3cb5a93d206c5738b5cf6932bd1" sha1="410e7910c6e6d8cb68ae49b378883b14b192b5d5" format="png" support="">media/mixrbv2/mrkougar2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="8397">ATW</developpeur>
            <editeur id="8397">ATW</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78998" romid="55749">
            <path>mrkougar.zip</path>
            <noms>
                <nom region="ss">Mr. Kougar</nom>
                <nom region="wor">Mr. Kougar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a755cc4a" md5="8a7c4ea8cb76d251bc822f674c82dcfb" sha1="ed2aa3fe68cded39f8efe4aaf9ac04f2a96655e9" format="mp4" support="">media/video/mrkougar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b7d4f21" md5="9aa5e3cb5a93d206c5738b5cf6932bd1" sha1="410e7910c6e6d8cb68ae49b378883b14b192b5d5" format="png" support="">media/mixrbv2/mrkougar.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="8397">ATW</developpeur>
            <editeur id="8397">ATW</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78998" romid="55752">
            <path>mrkougb2.zip</path>
            <noms>
                <nom region="ss">Mr. Kougar</nom>
                <nom region="wor">Mr. Kougar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrkougar.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a755cc4a" md5="8a7c4ea8cb76d251bc822f674c82dcfb" sha1="ed2aa3fe68cded39f8efe4aaf9ac04f2a96655e9" format="mp4" support="">media/video/mrkougb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b7d4f21" md5="9aa5e3cb5a93d206c5738b5cf6932bd1" sha1="410e7910c6e6d8cb68ae49b378883b14b192b5d5" format="png" support="">media/mixrbv2/mrkougb2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="8397">ATW</developpeur>
            <editeur id="8397">ATW</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="78999" romid="55758">
            <path>mrtnt.zip</path>
            <noms>
                <nom region="ss">Mr. Tnt</nom>
                <nom region="wor">Mr. Tnt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6725c7fe" md5="1c7c7161932ce38fd14eb3721458d74b" sha1="119895338faa5d1d7c2c0b252c6c69eb96530f23" format="mp4" support="">media/video/mrtnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a1c7bd" md5="bb2066b22eed9dac8542b778cf301bc0" sha1="24f4fec4bedf417f15598c7943ac11df8564746e" format="png" support="">media/mixrbv2/mrtnt.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="8398">Techstar (Telko license)</developpeur>
            <editeur id="8398">Techstar (Telko license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="78999" romid="43755">
            <path>gorkans.zip</path>
            <noms>
                <nom region="ss">Mr. Tnt</nom>
                <nom region="wor">Mr. Tnt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mrtnt.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6725c7fe" md5="1c7c7161932ce38fd14eb3721458d74b" sha1="119895338faa5d1d7c2c0b252c6c69eb96530f23" format="mp4" support="">media/video/gorkans.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75a1c7bd" md5="bb2066b22eed9dac8542b778cf301bc0" sha1="24f4fec4bedf417f15598c7943ac11df8564746e" format="png" support="">media/mixrbv2/gorkans.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="8398">Techstar (Telko license)</developpeur>
            <editeur id="8398">Techstar (Telko license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="126658" romid="474832">
            <path>donight.zip</path>
            <noms>
                <nom region="ss">Mr.do's Nightmare</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3233994f" md5="21b9483126062bd3338b0464303e8d05" sha1="bf09b50756ee6c60fcf5120dd3005e47ed2d98fa" format="png" support="">media/mixrbv2/donight.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="60558" romid="55826">
            <path>mspacmat.zip</path>
            <noms>
                <nom region="ss">Ms. Pac-man</nom>
                <nom region="wor">Ms. Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mspacman.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74ccd955" md5="7b0bc4c566d02e21aad95c9a428fa62d" sha1="03f02e25b271a3e48720b2031de5cb15807f8a26" format="mp4" support="">media/video/mspacmat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0970216c" md5="13ba88aeb36c7255bd44f3cb97cff040" sha1="a0d4155967e65e203a75ad753773850ea0e986c7" format="png" support="">media/mixrbv2/mspacmat.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="60558" romid="56608">
            <path>pacgal.zip</path>
            <noms>
                <nom region="ss">Ms. Pac-man</nom>
                <nom region="wor">Ms. Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <nom region="ss">Ms. Pac-man</nom>
                <nom region="wor">Ms. Pac-man</nom>
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                <region>wor</region>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="74ccd955" md5="7b0bc4c566d02e21aad95c9a428fa62d" sha1="03f02e25b271a3e48720b2031de5cb15807f8a26" format="mp4" support="">media/video/mspacmab.mp4</media>
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                <date region="wor">1981</date>
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                <nom region="ss">Ms. Pac-man</nom>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <date region="wor">1981</date>
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                <nom region="ss">Ms. Pac-man</nom>
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                <region>gr</region>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <date region="wor">1981</date>
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                <nom region="ss">Ms. Pac-man</nom>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <nom region="ss">Ms. Pac-man</nom>
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                <synopsis langue="en">In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. 

Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <nom region="ss">Ms. Pac-man</nom>
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <date region="wor">1981</date>
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <date region="wor">1981</date>
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            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
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                <nom region="ss">Ms. Pac-man</nom>
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
</synopsis>
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                <date region="wor">1981</date>
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. 

Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. 

Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: 
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Two of the Greatest Hits at One Great Price!
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Two of the Greatest Hits at One Great Price!
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Two of the Greatest Hits at One Great Price!
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Two of the Greatest Hits at One Great Price!
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Two of the Greatest Hits at One Great Price!
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                <media parent="jeu" type="video" region="unk" crc="2bf08f03" md5="8b812ea3b35af5b9c8db9ade7ae91374" sha1="5eb094d8292eabd367ff5aa3cea8d3cca4e69b18" format="mp4" support="">media/video/20pacgalr2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31565">General Computer</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="39882" romid="36775">
            <path>20pacgalr4.zip</path>
            <noms>
                <nom region="ss">Ms. Pac-man/galaga - 20th Anniversary Class Of 1981 Reunion</nom>
                <nom region="us">Ms. Pac-man/Galaga - 20th Anniversary Class of 1981 Reunion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>20pacgal.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Classic Reunion! Class of '81

Two of the Greatest Hits at One Great Price!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2bf08f03" md5="8b812ea3b35af5b9c8db9ade7ae91374" sha1="5eb094d8292eabd367ff5aa3cea8d3cca4e69b18" format="mp4" support="">media/video/20pacgalr4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2717384d" md5="9f71e3f0e1e0f857a10dde033f38f114" sha1="805525907ec30f78753ce58dadb8c0bb5ab2af83" format="png" support="">media/mixrbv2/20pacgalr4.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="31565">General Computer</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42806" romid="58895">
            <path>rocktrv2.zip</path>
            <noms>
                <nom region="ss">Mtv Rock-n-roll Trivia</nom>
                <nom region="wor">Mtv Rock-n-roll Trivia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rock-N-Roll Trivia Part 2 is a Trivia game about MTV Music Videos made by Triumph Software.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd3848c9" md5="14e2f912fe5a172315438001b4ca7fb8" sha1="a57068d78d3e40f9a9b7747e5e62f271b8557ac3" format="mp4" support="">media/video/rocktrv2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6755b314" md5="1b34441d2c417aa0272f6bb46b487855" sha1="c5f091afadea92402b8f9dd116821925f678d77f" format="png" support="">media/mixrbv2/rocktrv2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5932">Triumph Software Inc.</developpeur>
            <editeur id="5932">Triumph Software Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2964" principale="0" parentid="2649" langue="en">Quiz / Music English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79036" romid="55915">
            <path>mugsmash.zip</path>
            <noms>
                <nom region="ss">Mug Smashers</nom>
                <nom region="wor">Mug Smashers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A sideways scrolling beat-em-up in the mould of "Final Fight", "Double Dragon" et. al. Mug Smashers features a colourful array of somewhat camp protagonists to the fighting genre. The usual array of fighting moves and occasional weapon pick-ups (such as knives, spanners and a gun) feature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2bed1d5" md5="7715d8945d4563e66279d9ceb466a997" sha1="0ff1ceaed166057fa132d6a20edbc31d704bad7d" format="mp4" support="">media/video/mugsmash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="654b18a6" md5="b38e7db8eaf3e8012364d6946564237e" sha1="93af8d472bbc164d2c155b11690e0d593705f074" format="png" support="">media/mixrbv2/mugsmash.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="8399">Electronic Devices Italy / 3D Games England</developpeur>
            <editeur id="8399">Electronic Devices Italy / 3D Games England</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42963" romid="64835">
            <path>semibase.zip</path>
            <noms>
                <nom region="ss">Muhanseungbu</nom>
                <nom region="wor">Muhanseungbu</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A Korean baseball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64ea3473" md5="09c9f865641368dafdfa1be18da74d9d" sha1="dc678cce0fde6938a03844f65b96430a2f86dd37" format="mp4" support="">media/video/semibase.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc40e8a3" md5="c0b7d43ad8722c11649305a70db70249" sha1="cb83d253646b37796f461058899a063fb2a4039e" format="png" support="">media/mixrbv2/semibase.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79143" romid="56301">
            <path>nmg5.zip</path>
            <noms>
                <nom region="ss">Multi 5 / New Multi Game 5</nom>
                <nom region="wor">Multi 5 / New Multi Game 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are:

"Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.".
Bubble Gum (a clone of "Puzzle Bobble") 
Cross Point (a clone of "Columns") 
Box Logic (a clone of "Logic Pro") 
Rocktris, (a clone of "Tetris")

Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b1db743" md5="016082263e866aa563ffa52512d91da4" sha1="c43cb6b2184f23f77c6cd98c65520b2fa1db70e2" format="mp4" support="">media/video/nmg5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44c43f0" md5="0b51da367f0ad2eeb8135a75864c82be" sha1="2550169a7c9b257e6b47762849fcefb98d195e84" format="png" support="">media/mixrbv2/nmg5.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79143" romid="56302">
            <path>nmg5a.zip</path>
            <noms>
                <nom region="ss">Multi 5 / New Multi Game 5</nom>
                <nom region="wor">Multi 5 / New Multi Game 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nmg5.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are:

"Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.".
Bubble Gum (a clone of "Puzzle Bobble") 
Cross Point (a clone of "Columns") 
Box Logic (a clone of "Logic Pro") 
Rocktris, (a clone of "Tetris")

Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b1db743" md5="016082263e866aa563ffa52512d91da4" sha1="c43cb6b2184f23f77c6cd98c65520b2fa1db70e2" format="mp4" support="">media/video/nmg5a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44c43f0" md5="0b51da367f0ad2eeb8135a75864c82be" sha1="2550169a7c9b257e6b47762849fcefb98d195e84" format="png" support="">media/mixrbv2/nmg5a.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79143" romid="56303">
            <path>nmg5e.zip</path>
            <noms>
                <nom region="ss">Multi 5 / New Multi Game 5</nom>
                <nom region="wor">Multi 5 / New Multi Game 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nmg5.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This title contains 5 different games, one of which is a platform game, with the remaining four being puzzle games. They are:

"Tong Boy" combines elements from both "Donkey Kong" and "Donkey Kong Jr.".
Bubble Gum (a clone of "Puzzle Bobble") 
Cross Point (a clone of "Columns") 
Box Logic (a clone of "Logic Pro") 
Rocktris, (a clone of "Tetris")

Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b1db743" md5="016082263e866aa563ffa52512d91da4" sha1="c43cb6b2184f23f77c6cd98c65520b2fa1db70e2" format="mp4" support="">media/video/nmg5e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44c43f0" md5="0b51da367f0ad2eeb8135a75864c82be" sha1="2550169a7c9b257e6b47762849fcefb98d195e84" format="png" support="">media/mixrbv2/nmg5e.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79037" romid="55917">
            <path>multchmpk.zip</path>
            <noms>
                <nom region="ss">Multi Champ</nom>
                <nom region="wor">Multi Champ</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>multchmp.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="959d45e3" md5="14684b3dfd478316df9d00bdd15d182e" sha1="9c5be71ab3ebd890a513ddaed459b5b5f6f9e430" format="mp4" support="">media/video/multchmpk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87386e87" md5="6e3e13663faf24bf97e78075194c471b" sha1="7e7de9f642c95c75bc2e502a246bb0ad1006c2b4" format="png" support="">media/mixrbv2/multchmpk.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79037" romid="55916">
            <path>multchmp.zip</path>
            <noms>
                <nom region="ss">Multi Champ</nom>
                <nom region="wor">Multi Champ</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="959d45e3" md5="14684b3dfd478316df9d00bdd15d182e" sha1="9c5be71ab3ebd890a513ddaed459b5b5f6f9e430" format="mp4" support="">media/video/multchmp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87386e87" md5="6e3e13663faf24bf97e78075194c471b" sha1="7e7de9f642c95c75bc2e502a246bb0ad1006c2b4" format="png" support="">media/mixrbv2/multchmp.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79037" romid="613037">
            <path>multchmpa.zip</path>
            <noms>
                <nom region="ss">Multi Champ</nom>
                <nom region="wor">Multi Champ</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>multchmp.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="959d45e3" md5="14684b3dfd478316df9d00bdd15d182e" sha1="9c5be71ab3ebd890a513ddaed459b5b5f6f9e430" format="mp4" support="">media/video/multchmpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="87386e87" md5="6e3e13663faf24bf97e78075194c471b" sha1="7e7de9f642c95c75bc2e502a246bb0ad1006c2b4" format="png" support="">media/mixrbv2/multchmpa.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78886" romid="55090">
            <path>mchampdxa.zip</path>
            <noms>
                <nom region="ss">Multi Champ Deluxe</nom>
                <nom region="wor">Multi Champ Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mchampdx.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game contains 6 games:
A "Columns" clone.
A "Pang" clone.
A "Solitaire" clone.
A "Shanghai" clone.
A "Pac-Man" clone.
A "Tetris" clone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df6aa8fb" md5="a9d868b7b786756df8e7ce8b35d46abb" sha1="2d48ac5a4068046214f6e82046a40b1b1c556606" format="mp4" support="">media/video/mchampdxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf2f844" md5="379e52c717d43e977246414a4f5e9e18" sha1="c9bc550512ad72676ef776e7283564083e98cf00" format="png" support="">media/mixrbv2/mchampdxa.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78886" romid="55089">
            <path>mchampdx.zip</path>
            <noms>
                <nom region="ss">Multi Champ Deluxe</nom>
                <nom region="wor">Multi Champ Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game contains 6 games:
A "Columns" clone.
A "Pang" clone.
A "Solitaire" clone.
A "Shanghai" clone.
A "Pac-Man" clone.
A "Tetris" clone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df6aa8fb" md5="a9d868b7b786756df8e7ce8b35d46abb" sha1="2d48ac5a4068046214f6e82046a40b1b1c556606" format="mp4" support="">media/video/mchampdx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf2f844" md5="379e52c717d43e977246414a4f5e9e18" sha1="c9bc550512ad72676ef776e7283564083e98cf00" format="png" support="">media/mixrbv2/mchampdx.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37367" romid="55069">
            <path>mbombrdj.zip</path>
            <noms>
                <nom region="ss">Muscle Bomber Duo - Ultimate Team Battle</nom>
                <nom region="jp">Muscle Bomber Duo: Heat Up Warriors</nom>
                <nom region="wor">Muscle Bomber Duo : Ultimate Team Battle</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mbombrd.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Professional wrestling experienced a sudden increase in popularity during the early 1980s, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations.

In order to resolve this conflict, 8 organizations combined to form the Capcom Professional Wrestling Association (CPWA), led by Victor Ortega, the CPWA?s first champion.

One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CPWA to enter an age of confusion and disorder. The BPWA, a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CPWA chief executives decided to hold a world tour called the ?Crash Carnival,? to decide the new king of the CPWA.

The gong that determines the new ?Master of Muscle Bomber? is sounded?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9bd5af43" md5="617c92598a773e9f6314f39d8dcfd711" sha1="0e4d8d3046882865fd9bb63c3d38bb50f823ca75" format="mp4" support="">media/video/mbombrdj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6ed0586" md5="652113338ffa3b0a74a4622030bd6a34" sha1="38b9883d84112d6c520c68339c940a095aa2230b" format="png" support="">media/mixrbv2/mbombrdj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37367" romid="21667">
            <path>mbombrd.zip</path>
            <noms>
                <nom region="ss">Muscle Bomber Duo - Ultimate Team Battle</nom>
                <nom region="jp">Muscle Bomber Duo: Heat Up Warriors</nom>
                <nom region="wor">Muscle Bomber Duo : Ultimate Team Battle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Professional wrestling experienced a sudden increase in popularity during the early 1980s, where many professional wrestling organizations were started all over the world. A severe rivalry existed among the organizations.

In order to resolve this conflict, 8 organizations combined to form the Capcom Professional Wrestling Association (CPWA), led by Victor Ortega, the CPWA?s first champion.

One day, Ortega suddenly vanished. He was considered to be the axis of the sport and his unexpected disappearance caused the CPWA to enter an age of confusion and disorder. The BPWA, a dark underground wrestling organization, chose to take advantage of this opportunity and began moving. With "Fighters of Muscle Bomber = Destiny" as the theme, the CPWA chief executives decided to hold a world tour called the ?Crash Carnival,? to decide the new king of the CPWA.

The gong that determines the new ?Master of Muscle Bomber? is sounded?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9bd5af43" md5="617c92598a773e9f6314f39d8dcfd711" sha1="0e4d8d3046882865fd9bb63c3d38bb50f823ca75" format="mp4" support="">media/video/mbombrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6ed0586" md5="652113338ffa3b0a74a4622030bd6a34" sha1="38b9883d84112d6c520c68339c940a095aa2230b" format="png" support="">media/mixrbv2/mbombrd.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63183" romid="55942">
            <path>musicbal.zip</path>
            <noms>
                <nom region="ss">Music Ball</nom>
                <nom region="wor">Music Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44ff0681" md5="432bce75150c35c17cea6d0e00e16483" sha1="7f62fb371c0001d188cd98bdc0721ca6aae78297" format="mp4" support="">media/video/musicbal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c618bb78" md5="1a3f93af0f3dde75b18ce116aeba99e8" sha1="396a118ca2b8e330a21a0776d16397c24289dee9" format="png" support="">media/mixrbv2/musicbal.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="9956">Tecfri / Desystem S.A.</developpeur>
            <editeur id="9956">Tecfri / Desystem S.A.</editeur>
            <genres/>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79040" romid="589997">
            <path>mustachei.zip</path>
            <noms>
                <nom region="ss">Mustache Boy</nom>
                <nom region="wor">Mustache Boy</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>mustache.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6853dacc" md5="8d3ab471702b8ec702b4af25270d0ff0" sha1="94914380428d2fd6c4d7ee762f5ed71787e725fd" format="mp4" support="">media/video/mustachei.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="423cd0e5" md5="1aaee1368ba5ea7048177dec7b38c479" sha1="2cf5a892c18641871882cd9cb8d9c050e04a4b4b" format="png" support="">media/mixrbv2/mustachei.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79040" romid="520641">
            <path>mustache.zip</path>
            <noms>
                <nom region="ss">Mustache Boy</nom>
                <nom region="wor">Mustache Boy</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6853dacc" md5="8d3ab471702b8ec702b4af25270d0ff0" sha1="94914380428d2fd6c4d7ee762f5ed71787e725fd" format="mp4" support="">media/video/mustache.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="423cd0e5" md5="1aaee1368ba5ea7048177dec7b38c479" sha1="2cf5a892c18641871882cd9cb8d9c050e04a4b4b" format="png" support="">media/mixrbv2/mustache.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x248</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79042" romid="55950">
            <path>mutantf.zip</path>
            <noms>
                <nom region="ss">Mutant Fighter</nom>
                <nom region="jp">Death Brade</nom>
                <nom region="wor">Mutant Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">8 mythical creatures battle each other in this wrestling-style fighting game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cd0ff9b" md5="9d5e61d3fc63df9aa43fcbb5325a42ce" sha1="bc81b0ac4f29a2f22528325ad7ee185919610d18" format="mp4" support="">media/video/mutantf.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79042" romid="55951">
            <path>mutantf2.zip</path>
            <noms>
                <nom region="ss">Mutant Fighter</nom>
                <nom region="jp">Death Brade</nom>
                <nom region="wor">Mutant Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mutantf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">8 mythical creatures battle each other in this wrestling-style fighting game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cd0ff9b" md5="9d5e61d3fc63df9aa43fcbb5325a42ce" sha1="bc81b0ac4f29a2f22528325ad7ee185919610d18" format="mp4" support="">media/video/mutantf2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="79042" romid="55952">
            <path>mutantf3.zip</path>
            <noms>
                <nom region="ss">Mutant Fighter</nom>
                <nom region="jp">Death Brade</nom>
                <nom region="wor">Mutant Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mutantf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">8 mythical creatures battle each other in this wrestling-style fighting game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cd0ff9b" md5="9d5e61d3fc63df9aa43fcbb5325a42ce" sha1="bc81b0ac4f29a2f22528325ad7ee185919610d18" format="mp4" support="">media/video/mutantf3.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79042" romid="55953">
            <path>mutantf4.zip</path>
            <noms>
                <nom region="ss">Mutant Fighter</nom>
                <nom region="jp">Death Brade</nom>
                <nom region="wor">Mutant Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mutantf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">8 mythical creatures battle each other in this wrestling-style fighting game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cd0ff9b" md5="9d5e61d3fc63df9aa43fcbb5325a42ce" sha1="bc81b0ac4f29a2f22528325ad7ee185919610d18" format="mp4" support="">media/video/mutantf4.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79042" romid="40411">
            <path>deathbrd.zip</path>
            <noms>
                <nom region="ss">Mutant Fighter</nom>
                <nom region="jp">Death Brade</nom>
                <nom region="wor">Mutant Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mutantf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">8 mythical creatures battle each other in this wrestling-style fighting game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2cd0ff9b" md5="9d5e61d3fc63df9aa43fcbb5325a42ce" sha1="bc81b0ac4f29a2f22528325ad7ee185919610d18" format="mp4" support="">media/video/deathbrd.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78957" romid="589176">
            <path>mnightj.zip</path>
            <noms>
                <nom region="ss">Mutant Night</nom>
                <nom region="wor">Mutant Night</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mnight.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ef1fe27" md5="9b8914385cef2ea679b4902aa09904c8" sha1="bda310cfbe28a3b5480a97b7caa43e67854f6d12" format="mp4" support="">media/video/mnightj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78957" romid="675878">
            <path>mnight.zip</path>
            <noms>
                <nom region="ss">Mutant Night</nom>
                <nom region="wor">Mutant Night</nom>
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            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ef1fe27" md5="9b8914385cef2ea679b4902aa09904c8" sha1="bda310cfbe28a3b5480a97b7caa43e67854f6d12" format="mp4" support="">media/video/mnight.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13896" romid="55954">
            <path>mutnat.zip</path>
            <noms>
                <nom region="ss">Mutation Nation</nom>
                <nom region="wor">Mutation Nation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Slum... an area of town completely forgotten. No one could imagine the cruelness suffered by innocent people who were transformed into horrible mutant creatures by genetic experiments. They hovered everywhere and completely took control of the town.

Mutation Nation is a 1-2 player action game where you must control your hero and beat up any mutant that gets in your way, by either using your fists or one of four special attacks. A boss at the end of each area needs to be defeated if you want to proceed further through the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab22c77c" md5="41c0b006091c1c95fbf2255c31fa075d" sha1="3d721da673e21d11c38df90550b501b3c4f59577" format="mp4" support="">media/video/mutnat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3838c426" md5="d9066ca5ad7a4c0610ce6c61a4eeff8e" sha1="b600cf446cc8153c3ce3ee883b789799b0f55a82" format="png" support="">media/mixrbv2/mutnat.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79044" romid="55970">
            <path>mvpd.zip</path>
            <noms>
                <nom region="ss">Mvp</nom>
                <nom region="wor">Mvp</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mvp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.V.P. (c) 1989 Sega.  A hilarious baseball game.  - TECHNICAL -  Sega System 16B hardware Game ID : 317-0142 / 317-0143  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="661ce05e" md5="5f362200c7ea6f3d1fc38ca1998f2b43" sha1="f51d9351a1028ab6c2cf91e0316818617186d0b4" format="mp4" support="">media/video/mvpd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc241eba" md5="92125eec05421ea52d095235b671fed3" sha1="85a16b9c9213e63b0afbff4769dd497cfa81a5ad" format="png" support="">media/mixrbv2/mvpd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79044" romid="55969">
            <path>mvp.zip</path>
            <noms>
                <nom region="ss">Mvp</nom>
                <nom region="wor">Mvp</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.V.P. (c) 1989 Sega.  A hilarious baseball game.  - TECHNICAL -  Sega System 16B hardware Game ID : 317-0142 / 317-0143  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="661ce05e" md5="5f362200c7ea6f3d1fc38ca1998f2b43" sha1="f51d9351a1028ab6c2cf91e0316818617186d0b4" format="mp4" support="">media/video/mvp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc241eba" md5="92125eec05421ea52d095235b671fed3" sha1="85a16b9c9213e63b0afbff4769dd497cfa81a5ad" format="png" support="">media/mixrbv2/mvp.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79044" romid="55971">
            <path>mvpj.zip</path>
            <noms>
                <nom region="ss">Mvp</nom>
                <nom region="wor">Mvp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mvp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.V.P. (c) 1989 Sega.  A hilarious baseball game.  - TECHNICAL -  Sega System 16B hardware Game ID : 317-0142 / 317-0143  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="661ce05e" md5="5f362200c7ea6f3d1fc38ca1998f2b43" sha1="f51d9351a1028ab6c2cf91e0316818617186d0b4" format="mp4" support="">media/video/mvpj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc241eba" md5="92125eec05421ea52d095235b671fed3" sha1="85a16b9c9213e63b0afbff4769dd497cfa81a5ad" format="png" support="">media/mixrbv2/mvpj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79044" romid="55972">
            <path>mvpjd.zip</path>
            <noms>
                <nom region="ss">Mvp</nom>
                <nom region="wor">Mvp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mvp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">M.V.P. (c) 1989 Sega.  A hilarious baseball game.  - TECHNICAL -  Sega System 16B hardware Game ID : 317-0142 / 317-0143  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz)  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="661ce05e" md5="5f362200c7ea6f3d1fc38ca1998f2b43" sha1="f51d9351a1028ab6c2cf91e0316818617186d0b4" format="mp4" support="">media/video/mvpjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc241eba" md5="92125eec05421ea52d095235b671fed3" sha1="85a16b9c9213e63b0afbff4769dd497cfa81a5ad" format="png" support="">media/mixrbv2/mvpjd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79048" romid="42907">
            <path>flkatcka.zip</path>
            <noms>
                <nom region="ss">Mx5000</nom>
                <nom region="wor">Mx5000</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mx5000.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44f33f80" md5="c1cf511bd69c4a035e9b4986bb0aa676" sha1="6e7125a08c5c0914330158aa02b5259e5a5db62c" format="mp4" support="">media/video/flkatcka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64772d48" md5="3b85529a82b67665063b6f7bac89f396" sha1="05f4856f67983193fbaca887438a67401b08720c" format="png" support="">media/mixrbv2/flkatcka.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79048" romid="42906">
            <path>flkatck.zip</path>
            <noms>
                <nom region="ss">Mx5000</nom>
                <nom region="wor">Mx5000</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>mx5000.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44f33f80" md5="c1cf511bd69c4a035e9b4986bb0aa676" sha1="6e7125a08c5c0914330158aa02b5259e5a5db62c" format="mp4" support="">media/video/flkatck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64772d48" md5="3b85529a82b67665063b6f7bac89f396" sha1="05f4856f67983193fbaca887438a67401b08720c" format="png" support="">media/mixrbv2/flkatck.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79048" romid="56001">
            <path>mx5000.zip</path>
            <noms>
                <nom region="ss">Mx5000</nom>
                <nom region="wor">Mx5000</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44f33f80" md5="c1cf511bd69c4a035e9b4986bb0aa676" sha1="6e7125a08c5c0914330158aa02b5259e5a5db62c" format="mp4" support="">media/video/mx5000.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64772d48" md5="3b85529a82b67665063b6f7bac89f396" sha1="05f4856f67983193fbaca887438a67401b08720c" format="png" support="">media/mixrbv2/mx5000.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79050" romid="66443">
            <path>sscandal.zip</path>
            <noms>
                <nom region="ss">My Hero</nom>
                <nom region="wor">My Hero</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>myhero.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76e0b630" md5="4a5f25aeaa0590e6fe0c9bfbfdadae85" sha1="3ed3f1e0345cb4e24b38baf7f88393b36e08d1ce" format="mp4" support="">media/video/sscandal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="56890302" md5="c03575ffabd28e7101257a3e0411cb9a" sha1="f85ef797ce098584f6256f3514f839343dbae50f" format="png" support="">media/mixrbv2/sscandal.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5492">Coreland / Sega</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79050" romid="316349">
            <path>myherobl.zip</path>
            <noms>
                <nom region="ss">My Hero</nom>
                <nom region="wor">My Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>myhero.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76e0b630" md5="4a5f25aeaa0590e6fe0c9bfbfdadae85" sha1="3ed3f1e0345cb4e24b38baf7f88393b36e08d1ce" format="mp4" support="">media/video/myherobl.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5492">Coreland / Sega</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79050" romid="56010">
            <path>myherok.zip</path>
            <noms>
                <nom region="ss">My Hero</nom>
                <nom region="wor">My Hero</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>myhero.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76e0b630" md5="4a5f25aeaa0590e6fe0c9bfbfdadae85" sha1="3ed3f1e0345cb4e24b38baf7f88393b36e08d1ce" format="mp4" support="">media/video/myherok.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5492">Coreland / Sega</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79050" romid="56009">
            <path>myhero.zip</path>
            <noms>
                <nom region="ss">My Hero</nom>
                <nom region="wor">My Hero</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="76e0b630" md5="4a5f25aeaa0590e6fe0c9bfbfdadae85" sha1="3ed3f1e0345cb4e24b38baf7f88393b36e08d1ce" format="mp4" support="">media/video/myhero.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5492">Coreland / Sega</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79053" romid="56022">
            <path>myststonoi.zip</path>
            <noms>
                <nom region="ss">Mysterious Stones - Dr. John's Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mystston.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="049ddde2" md5="a09548c4e08dc951767b61a811741db9" sha1="79574bac469895f42e8790cd3b763bb0e0954b9b" format="mp4" support="">media/video/myststonoi.mp4</media>
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                <date region="wor">1984</date>
            </dates>
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            <editeur id="200">Tecmo</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
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        <jeu id="79053" romid="56020">
            <path>mystston.zip</path>
            <noms>
                <nom region="ss">Mysterious Stones - Dr. John's Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="049ddde2" md5="a09548c4e08dc951767b61a811741db9" sha1="79574bac469895f42e8790cd3b763bb0e0954b9b" format="mp4" support="">media/video/mystston.mp4</media>
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            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
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        <jeu id="79053" romid="56021">
            <path>myststono.zip</path>
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                <nom region="ss">Mysterious Stones - Dr. John's Adventure</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>mystston.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="049ddde2" md5="a09548c4e08dc951767b61a811741db9" sha1="79574bac469895f42e8790cd3b763bb0e0954b9b" format="mp4" support="">media/video/myststono.mp4</media>
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                <date region="wor">1984</date>
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            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79052" romid="44052">
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                <nom region="ss">Mystic Riders</nom>
                <nom region="wor">Mystic Riders</nom>
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            <regions>
                <region>jp</region>
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                <synopsis langue="en">Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="62001d50" md5="d4d55cccbc02e1e8819368f09a2e0a8e" sha1="b890f32aa49591f28d47cc87713d013e02e56b2a" format="mp4" support="">media/video/gunhohki.mp4</media>
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                <date region="wor">1992</date>
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            <editeur id="279">Irem</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="79052" romid="56018">
            <path>mysticrib.zip</path>
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                <nom region="ss">Mystic Riders</nom>
                <nom region="wor">Mystic Riders</nom>
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                <region>wor</region>
            </regions>
            <cloneof>mysticri.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="62001d50" md5="d4d55cccbc02e1e8819368f09a2e0a8e" sha1="b890f32aa49591f28d47cc87713d013e02e56b2a" format="mp4" support="">media/video/mysticrib.mp4</media>
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            <dates>
                <date region="wor">1992</date>
            </dates>
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            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="79052" romid="56017">
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                <nom region="ss">Mystic Riders</nom>
                <nom region="wor">Mystic Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="62001d50" md5="d4d55cccbc02e1e8819368f09a2e0a8e" sha1="b890f32aa49591f28d47cc87713d013e02e56b2a" format="mp4" support="">media/video/mysticri.mp4</media>
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                <date region="wor">1992</date>
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            <editeur id="279">Irem</editeur>
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            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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                <nom region="ss">Mystic Warriors</nom>
                <nom region="wor">Mystic Warriors</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.

Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d85c665c" md5="0444832d11ac57fa0c0049c57799eab9" sha1="98330c7e1c3389b7f668eb092cfc417085bb2747" format="mp4" support="">media/video/mystwarr.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="79054" romid="56026">
            <path>mystwarru.zip</path>
            <noms>
                <nom region="ss">Mystic Warriors</nom>
                <nom region="wor">Mystic Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mystwarr.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.

Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</synopsis>
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            <medias>
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                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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            <path>mystwarrj.zip</path>
            <noms>
                <nom region="ss">Mystic Warriors</nom>
                <nom region="wor">Mystic Warriors</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>mystwarr.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.

Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d85c665c" md5="0444832d11ac57fa0c0049c57799eab9" sha1="98330c7e1c3389b7f668eb092cfc417085bb2747" format="mp4" support="">media/video/mystwarrj.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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            <noms>
                <nom region="ss">Mystic Warriors</nom>
                <nom region="wor">Mystic Warriors</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mystwarr.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Mystic Warriors is a horizontally-scrolling platform beat-em-up for up to four players, in which the evil 'SKULL' organisation has taken over the world and driven its terrified civilians into hiding. Five Ninja warriors set about destroying SKULL and freeing the World from its grip.

Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</synopsis>
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            <medias>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
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                <nom region="ss">Mystic Warriors</nom>
                <nom region="wor">Mystic Warriors</nom>
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            <cloneof>mystwarr.zip</cloneof>
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            <synopsis>
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Mystic Warriors features five selectable characters, one of which is shown being kidnapped by SKULL once players have made their character choices. What follows is eight levels of platform 'run-and-gun' action, with an end-of-level boss waiting at the end of each stage.

Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="d85c665c" md5="0444832d11ac57fa0c0049c57799eab9" sha1="98330c7e1c3389b7f668eb092cfc417085bb2747" format="mp4" support="">media/video/mystwarra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd723066" md5="0a5e34c79eda683923f94381506467a9" sha1="ffd591a53004161c48b6d4254f1edd5e17041367" format="png" support="">media/mixrbv2/mystwarra.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13892" romid="56046">
            <path>nam1975.zip</path>
            <noms>
                <nom region="ss">Nam-1975</nom>
                <nom region="wor">NAM-1975</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As a soldier, you and/or a friend must travel through Vietnam to stop the scientist and his world destroying laser machine. In the game, you must shoot enemy soldiers, tanks, helicopters, jeeps, and more by aiming the machine gun cursor and shooting at them. Within each location, you can pick up more powerful weapons such as machine guns and flame throwers, but these have a limited supply of ammunition. Pressing down on the joystick while running at the same time will cause your character to perform a somersault and be invincible for a second. At the end of every location, you will need to defeat a series of bosses, which are not the same every play. Cut-scenes are viewed in between locations, and contain dramatic digitized dialogue.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcf0d1f8" md5="2831f78413c3e2fcb84aa8401b60a226" sha1="50b28ff26c426705189b96cffbad533dde58fb99" format="mp4" support="">media/video/nam1975.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="29e81681" md5="103da891cae028b35ce462c1a59d5f88" sha1="9ad1c08e63705e81d758877663aeee6a01d2f70e" format="png" support="">media/mixrbv2/nam1975.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="108999" romid="520758">
            <path>ngem2k.zip</path>
            <noms>
                <nom region="ss">Ngem2k</nom>
                <nom region="wor">NGEM2K</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Home-brew puzzle game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86f98cda" md5="00788acf89e63e0ac623b7759d1262f2" sha1="a04f647bf0912bfdb90dc85ef882d39846aa8881" format="png" support="">media/mixrbv2/ngem2k.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="12952">Blastar</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="60800" romid="56061">
            <path>naname.zip</path>
            <noms>
                <nom region="ss">Naname De Magic!</nom>
                <nom region="wor">Naname De Magic!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">mprove your Japanese skills while honing your reflexes and critical thinking to new heights in the fantastically cool and retro Naname de Magic! Select one of 5 awesome characters and then hit the board to arrange the falling icons as quickly as you can! Your goal is to watch the icons falling from the top of the screen and make them strategically fall into the correct places to create rows - diagonally to attack and horizontally to score big - and eliminate then to make more room for other falling icons!

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36684e73" md5="18186dec0d27b57aae8741c45c4eb14e" sha1="168a1ba618c0818d23ce023318700ad242f65e29" format="mp4" support="">media/video/naname.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28624233" md5="4c75c9198e82f8aaf50db042a1655d6e" sha1="35b7641cc83976d8fc98b86e2cf1b53418c9ec0f" format="png" support="">media/mixrbv2/naname.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60809" romid="56086">
            <path>nastarw.zip</path>
            <noms>
                <nom region="ss">Nastar</nom>
                <nom region="wor">Nastar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nastar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nastar also known as "Rastan Saga II".

A sequel to Rastan. Defeat the monsters with various attack methods and three different weapons!

In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d5d09d" md5="a5044ccf025ed62dabfc62c884071213" sha1="007414edb4c665372b97d890dcdb996d7cf782a4" format="mp4" support="">media/video/nastarw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fd0ad94" md5="c08e6b113b4b71d4340e7853667f6fad" sha1="6b0bdbd92003fe74e12b3cb5e14189649a80a518" format="png" support="">media/mixrbv2/nastarw.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60809" romid="56085">
            <path>nastar.zip</path>
            <noms>
                <nom region="ss">Nastar</nom>
                <nom region="wor">Nastar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nastar also known as "Rastan Saga II".

A sequel to Rastan. Defeat the monsters with various attack methods and three different weapons!

In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d5d09d" md5="a5044ccf025ed62dabfc62c884071213" sha1="007414edb4c665372b97d890dcdb996d7cf782a4" format="mp4" support="">media/video/nastar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fd0ad94" md5="c08e6b113b4b71d4340e7853667f6fad" sha1="6b0bdbd92003fe74e12b3cb5e14189649a80a518" format="png" support="">media/mixrbv2/nastar.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60809" romid="58532">
            <path>rastsag2.zip</path>
            <noms>
                <nom region="ss">Nastar</nom>
                <nom region="wor">Nastar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nastar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nastar also known as "Rastan Saga II".

A sequel to Rastan. Defeat the monsters with various attack methods and three different weapons!

In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d5d09d" md5="a5044ccf025ed62dabfc62c884071213" sha1="007414edb4c665372b97d890dcdb996d7cf782a4" format="mp4" support="">media/video/rastsag2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fd0ad94" md5="c08e6b113b4b71d4340e7853667f6fad" sha1="6b0bdbd92003fe74e12b3cb5e14189649a80a518" format="png" support="">media/mixrbv2/rastsag2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60810" romid="56087">
            <path>natodef.zip</path>
            <noms>
                <nom region="ss">Nato Defense</nom>
                <nom region="wor">Nato Defense</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are 'dumps' where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f18a1e8" md5="9fa05b5ab7e5bb024e75d076527fe4eb" sha1="9abe7ee475dd58403588ebf702cdd7773cf1beca" format="mp4" support="">media/video/natodef.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="577abf30" md5="09ebf8ba6423210c0a082939545ff4fa" sha1="ad47699428c3805856d43910961a0fb4545b1071" format="png" support="">media/mixrbv2/natodef.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5968">Pacific Novelty</developpeur>
            <editeur id="5968">Pacific Novelty</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60811" romid="56091">
            <path>naughtybc.zip</path>
            <noms>
                <nom region="ss">Naughty Boy</nom>
                <nom region="wor">Naughty Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>naughtyb.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Boy (c) 1982 Jaleco.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Players : 2 Control : 4-way joystick Buttons : 1  - TRIVIA -  Released in March 1982.  This is the first game manufactured by </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c47c0498" md5="e51fe6a53a5c391538b10668964bffe8" sha1="b66f6061e2bb3da0e0e57bbabe2a90959c78854b" format="mp4" support="">media/video/naughtybc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82f84a30" md5="f746d982719f682aa5d3a3ab28204f18" sha1="e1a3ef90582e6c303d5980a6ffc744e7627a0f3c" format="png" support="">media/mixrbv2/naughtybc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="1"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="60811" romid="56089">
            <path>naughtyb.zip</path>
            <noms>
                <nom region="ss">Naughty Boy</nom>
                <nom region="wor">Naughty Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Boy (c) 1982 Jaleco.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Players : 2 Control : 4-way joystick Buttons : 1  - TRIVIA -  Released in March 1982.  This is the first game manufactured by </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c47c0498" md5="e51fe6a53a5c391538b10668964bffe8" sha1="b66f6061e2bb3da0e0e57bbabe2a90959c78854b" format="mp4" support="">media/video/naughtyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82f84a30" md5="f746d982719f682aa5d3a3ab28204f18" sha1="e1a3ef90582e6c303d5980a6ffc744e7627a0f3c" format="png" support="">media/mixrbv2/naughtyb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="1"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="60811" romid="857147">
            <path>naughtybb.zip</path>
            <noms>
                <nom region="ss">Naughty Boy</nom>
                <nom region="wor">Naughty Boy</nom>
            </noms>
            <cloneof>naughtyb.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Boy (c) 1982 Jaleco.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Players : 2 Control : 4-way joystick Buttons : 1  - TRIVIA -  Released in March 1982.  This is the first game manufactured by </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c47c0498" md5="e51fe6a53a5c391538b10668964bffe8" sha1="b66f6061e2bb3da0e0e57bbabe2a90959c78854b" format="mp4" support="">media/video/naughtybb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82f84a30" md5="f746d982719f682aa5d3a3ab28204f18" sha1="e1a3ef90582e6c303d5980a6ffc744e7627a0f3c" format="png" support="">media/mixrbv2/naughtybb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="1"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="60811" romid="56090">
            <path>naughtyba.zip</path>
            <noms>
                <nom region="ss">Naughty Boy</nom>
                <nom region="wor">Naughty Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>naughtyb.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Boy (c) 1982 Jaleco.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Players : 2 Control : 4-way joystick Buttons : 1  - TRIVIA -  Released in March 1982.  This is the first game manufactured by </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c47c0498" md5="e51fe6a53a5c391538b10668964bffe8" sha1="b66f6061e2bb3da0e0e57bbabe2a90959c78854b" format="mp4" support="">media/video/naughtyba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="82f84a30" md5="f746d982719f682aa5d3a3ab28204f18" sha1="e1a3ef90582e6c303d5980a6ffc744e7627a0f3c" format="png" support="">media/mixrbv2/naughtyba.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="1"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="79144" romid="56306">
            <path>nmouseb.zip</path>
            <noms>
                <nom region="ss">Naughty Mouse</nom>
                <nom region="wor">Naughty Mouse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nmouse.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. 

There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them.

Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage.

The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2fd927ee" md5="5bb347a7cc12cd5eed487f2ef6d0d752" sha1="2196fb5371b300cfdc908953a5ef615a8cc6aaad" format="mp4" support="">media/video/nmouseb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9286b2d" md5="0d92088d2bcbe463f3aab5e22a86e3a6" sha1="9ccdba9a828a116ef8bdd227ee448458941468b5" format="png" support="">media/mixrbv2/nmouseb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6145">Amenip</developpeur>
            <editeur id="6145">Amenip</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79144" romid="56305">
            <path>nmouse.zip</path>
            <noms>
                <nom region="ss">Naughty Mouse</nom>
                <nom region="wor">Naughty Mouse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Naughty Mouse, also known as Woodpecker, is a platform arcade game where the player must take control of Naughty Mouse, who must make it from his own house at the bottom of the screen to his girlfriend's house at the top. 

There are several differently colored woodpeckers that hatch from the large eggs positioned on the left and right sides of the screen, which set out to stop him. The player has a single button with which to make Naughty Mouse jump over them.

Some of the ladders may also become electrified after Naughty Mouse has climbed them, forbidding him to go back down them again on pain of death. Once he has reached his girlfriend's house, he will receive the stage's remaining time as bonus points and proceed to the next stage.

The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2fd927ee" md5="5bb347a7cc12cd5eed487f2ef6d0d752" sha1="2196fb5371b300cfdc908953a5ef615a8cc6aaad" format="mp4" support="">media/video/nmouse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f9286b2d" md5="0d92088d2bcbe463f3aab5e22a86e3a6" sha1="9ccdba9a828a116ef8bdd227ee448458941468b5" format="png" support="">media/mixrbv2/nmouse.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6145">Amenip</developpeur>
            <editeur id="6145">Amenip</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="150954" romid="56093">
            <path>navarone.zip</path>
            <noms>
                <nom region="ss">Navarone</nom>
                <nom region="wor">Navarone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a battleship which must move around the edge of an island trying to shoot the dot obstacles, mines and a central skull enemy to earn points and while avoiding the bullets fired at it by the indestructible gun turrets. If it should get hit by one, it will lose a life, but once it has cleared the island, the remaining time will be added to its score (in 100-point increments), and it will proceed to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c55a7806" md5="471363df558f84253ddb43690cdff2e7" sha1="4d2152d94a02e51056df48d668cfbaa6426167c7" format="mp4" support="">media/video/navarone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="536524fa" md5="c8486d6956cbf3c690ace070e95a94e6" sha1="14e5762f5d59566b3d316d93527867294a245ac5" format="png" support="">media/mixrbv2/navarone.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="150955" romid="43807">
            <path>gradius.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="jp">Gradius</nom>
                <nom region="wor">Nemesis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nemesis.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. 

The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86f8c20d" md5="de6784e55d5b7fb13dcf0be14ac3b23b" sha1="022f8e05e774d814f1acacac567d5aaa743a67ce" format="mp4" support="">media/video/gradius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e61d9ea" md5="c211e4dc7726d55792cee4f12c6b734a" sha1="f647f99fb23e156a4ab2f840e2c9ec6894c57b00" format="png" support="">media/mixrbv2/gradius.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63234" romid="56172">
            <path>nemesisuk.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="us">Nemesis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nemesis.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nemesis (c) 1985 Konami.  European version. For more information about the game, please see the "Gradius" entry.  - TECHNICAL -  Game ID : GX400  Main CPU : 68000 (@ 9.216 Mhz) Sound CPU : Z80 (@ 3.579545 Mhz) Sound Chips : (2x) AY8910 (@ 1.789772 Mhz), K</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d94250b7" md5="ba7c9118394e68d486d76ab070396b72" sha1="3c5c67ed8093d758552f1bf40a253203eff173fb" format="png" support="">media/mixrbv2/nemesisuk.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="150955" romid="56170">
            <path>nemesis.zip</path>
            <noms>
                <nom region="ss">Nemesis</nom>
                <nom region="jp">Gradius</nom>
                <nom region="wor">Nemesis</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. 

The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86f8c20d" md5="de6784e55d5b7fb13dcf0be14ac3b23b" sha1="022f8e05e774d814f1acacac567d5aaa743a67ce" format="mp4" support="">media/video/nemesis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e61d9ea" md5="c211e4dc7726d55792cee4f12c6b734a" sha1="f647f99fb23e156a4ab2f840e2c9ec6894c57b00" format="png" support="">media/mixrbv2/nemesis.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37372" romid="56174">
            <path>nemoj.zip</path>
            <noms>
                <nom region="ss">Nemo</nom>
                <nom region="wor">Nemo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nemo.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king.

Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66f64092" md5="58e76358cd0dd30d0ffe1c14908e6442" sha1="d776b5b64bdcd269f7e583177b7daa0d81d6019f" format="mp4" support="">media/video/nemoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a48d3f05" md5="3e126f51e23e2aab7e49added194a010" sha1="fab6e2089ba80fe342ef519478f6c41669d54a76" format="png" support="">media/mixrbv2/nemoj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37372" romid="56175">
            <path>nemor1.zip</path>
            <noms>
                <nom region="ss">Nemo</nom>
                <nom region="wor">Nemo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nemo.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king.

Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66f64092" md5="58e76358cd0dd30d0ffe1c14908e6442" sha1="d776b5b64bdcd269f7e583177b7daa0d81d6019f" format="mp4" support="">media/video/nemor1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a48d3f05" md5="3e126f51e23e2aab7e49added194a010" sha1="fab6e2089ba80fe342ef519478f6c41669d54a76" format="png" support="">media/mixrbv2/nemor1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37372" romid="56173">
            <path>nemo.zip</path>
            <noms>
                <nom region="ss">Nemo</nom>
                <nom region="wor">Nemo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">One night, as Nemo sleeps, he is visited in a dream by the King of Slumberland, who invites Nemo to come and play with the King's daughter, the Princess. Nemo finds himself unable to find the Princess however, so he and 'Flip', a strange companion who also turns up in the dream, decide to explore Slumberland and find the king.

Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66f64092" md5="58e76358cd0dd30d0ffe1c14908e6442" sha1="d776b5b64bdcd269f7e583177b7daa0d81d6019f" format="mp4" support="">media/video/nemo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a48d3f05" md5="3e126f51e23e2aab7e49added194a010" sha1="fab6e2089ba80fe342ef519478f6c41669d54a76" format="png" support="">media/mixrbv2/nemo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13861" romid="56177">
            <path>neobombe.zip</path>
            <noms>
                <nom region="ss">Neo Bomberman</nom>
                <nom region="wor">Neo Bomberman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As Bomberman, you must kill all the enemies in the level before proceeding to the next. To do this, you clear a path of blocks by setting bombs that will detonate a few seconds later, and then use the bombs to wipe out enemies. Some blocks will uncover power-ups, and depending on which ones you collect, you will receive more bombs, more lives, more time, manual bomb detonation, expanded blast zone, and the ability to move faster. In some levels some blocks will reveal eggs that you can hatch to produce a bird that you can ride on and allows you to take an additional hit from an enemy or bomb blast without losing a life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="849ecb2e" md5="6258a15e04ed1c31a289e5ecf3117dcf" sha1="81e82beab255307d4714a9b3588eee2b04644059" format="mp4" support="">media/video/neobombe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="869999a8" md5="3a5f69c721d5ca25520d36e71608ec37" sha1="94113ce37db8c1bc842c3b4036e678a6fc933eef" format="png" support="">media/mixrbv2/neobombe.png</media>
            </medias>
            <dates>
                <date region="fr">1997</date>
                <date region="jp">1997</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37610" romid="56181">
            <path>neodrift.zip</path>
            <noms>
                <nom region="ss">Neo Drift Out - New Technology</nom>
                <nom region="wor">Neo Drift Out - New Technology</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Neo Drift Out on Neo Geo is a rally game including 3 vehicles (Toyota Celica, Subaru Impreza and Mitsubishi Lancer) and 6 races for many environments. The driving is done exclusively by drifting and each course must be completed within the allowed time in order to reach the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01bc02c6" md5="a5eb229b0306140f8f77d179c4a1907d" sha1="414b1691132ebbe70ba1a548bf7011c0d02fb5ef" format="mp4" support="">media/video/neodrift.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9de40709" md5="36574e180469168a8be673e185c6eb36" sha1="0438be3efaa5cb7c762fde4085f0b725f5cdb723" format="png" support="">media/mixrbv2/neodrift.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79078" romid="56183">
            <path>neomrdo.zip</path>
            <noms>
                <nom region="ss">Neo Mr. Do!</nom>
                <nom region="wor">Neo Mr. Do!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b190e6c" md5="2c8b4629c839f79bdc529f9873965b54" sha1="9e73467ebfdf412a699b9048360cfeae4171f6bf" format="mp4" support="">media/video/neomrdo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fbd20238" md5="7d3afe23eb9fee442117c09bfcbddf11" sha1="5afc3ca00a12e498d457437cc3238476076c7cf3" format="png" support="">media/mixrbv2/neomrdo.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="108996" romid="345039">
            <path>neonopon.zip</path>
            <noms>
                <nom region="ss">Neo No Panepon</nom>
                <nom region="wor">Neo No Panepon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This is an homebrew clone of Tetris.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="429dc718" md5="6b39cfd8b3a48804056d53966371045c" sha1="9b94931f26cc0c7b2ae3acdbba9590c173ac65d1" format="mp4" support="">media/video/neonopon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c481c24b" md5="476b01693533cce9151d716c55d4da38" sha1="401d77c5ec5fb3a26fb1c7bfcbf8ce38dd2891b9" format="png" support="">media/mixrbv2/neonopon.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="12952">Blastar</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108997" romid="124089">
            <path>neoponga.zip</path>
            <noms>
                <nom region="ss">Neo Pong</nom>
                <nom region="wor">Neo Pong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>neopong.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Pretty well done clone of Pong. Neo Pong is the first rom from the Public Domain of the Neo Geo System.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a2edbcf" md5="9d99379ad389e9e132e026a676369672" sha1="e008b8ceafaffe5bb6b28e7cf1252da711a56e8d" format="mp4" support="">media/video/neoponga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="719983b1" md5="adf6eb0cd4e3ae72a06382f87bea6ac5" sha1="78022ed06fb149d3520c8300ee39c226aac28df7" format="png" support="">media/mixrbv2/neoponga.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="12956">NeoDev</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108997" romid="592959">
            <path>neopong.zip</path>
            <noms>
                <nom region="ss">Neo Pong</nom>
                <nom region="wor">Neo Pong</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Pretty well done clone of Pong. Neo Pong is the first rom from the Public Domain of the Neo Geo System.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a2edbcf" md5="9d99379ad389e9e132e026a676369672" sha1="e008b8ceafaffe5bb6b28e7cf1252da711a56e8d" format="mp4" support="">media/video/neopong.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="719983b1" md5="adf6eb0cd4e3ae72a06382f87bea6ac5" sha1="78022ed06fb149d3520c8300ee39c226aac28df7" format="png" support="">media/mixrbv2/neopong.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="12956">NeoDev</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="108983" romid="520749">
            <path>neothndr.zip</path>
            <noms>
                <nom region="ss">Neo Thunder</nom>
                <nom region="wor">Neo Thunder</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Neo Thunder is a run of the mill space shooter. You move all over the screen shooting baddies and dodge the myriad of bullets headed your way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4fdf11ec" md5="c91beb99348313c7fd50b32cb8acff53" sha1="740acbce6aac3568e0f65f2f82af29f3b1d54da2" format="png" support="">media/mixrbv2/neothndr.png</media>
            </medias>
            <dates>
                <date region="wor">2012</date>
            </dates>
            <developpeur id="12957">Sebastian Mihai</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="37651" romid="67932">
            <path>turfmast.zip</path>
            <noms>
                <nom region="ss">Neo Turf Masters / Big Tournament Golf</nom>
                <nom region="jp">Big Tournament Golf</nom>
                <nom region="wor">Neo Turf Masters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Neo Turf Masters is a golf game that offers play in three different countries. You can play in the US, Germany, and Japan. There are 18 holes per course, just like in real life, which totals to 54 holes. The game features a two-player versus mode and three single player modes. You can choose from one of six different characters, who each have their own strengths and weaknesses. Like many other golf games, you use an accurate click type of play, where you click in an overhead map where you want to hit the ball, then adjust hook, slice, and power. In Versus mode, you can earn "super-clubs" that can only be used once. These can also be traded between friends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab1a1e05" md5="9e4104b83e25df2f1d0e52f7f49e43fd" sha1="fb14fd1c5bf93df3463371f32b66a4f2e043e1d3" format="mp4" support="">media/video/turfmast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e65befd8" md5="840c888150bead2a9c9b1cc7ce0ccdff" sha1="8e33aa24bb7f635d25502155e764caea5dcd2935" format="png" support="">media/mixrbv2/turfmast.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="1813">Nazca Corporation</developpeur>
            <editeur id="1813">Nazca Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37609" romid="56180">
            <path>neocup98.zip</path>
            <noms>
                <nom region="ss">Neo-geo Cup '98 - The Road To The Victory</nom>
                <nom region="wor">Neo-Geo Cup '98 - The Road to the Victory</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Neo Geo Cup'98 is a football simulation based on the World Cup 1998. This title is a new installment in the series Super Sidekicks and updates all data to focus on the event. In qualification phase or during games knockout, lead one of the 64 available teams to victory.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="521dce46" md5="6ca17f02aae80b5ff820b063f7c75059" sha1="74f5a4b26d561a0c1ad00f20e187dee222b5438f" format="mp4" support="">media/video/neocup98.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1029849a" md5="46a716af10e07e7c9fb315e2cb3f51a9" sha1="57371264664be35551663fe93fd19a8972c7d06e" format="png" support="">media/mixrbv2/neocup98.png</media>
            </medias>
            <dates>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="108998" romid="520748">
            <path>neotet.zip</path>
            <noms>
                <nom region="ss">Neogeo 2-player Tetris</nom>
                <nom region="wor">NeoGeo 2-Player Tetris</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Clone Homebrew of Tetris created in 2008 by Crim.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="30adf61b" md5="7c7b4c47f2b78b2e409c14eb34601c52" sha1="c2376e7232652b46c5a4d2bd6e00bb6f6a8c7e63" format="mp4" support="">media/video/neotet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bd06736" md5="7b50f3e46b672fc7ab80ee773bf2ecab" sha1="2f6a1450fb06ea0c30add5bc6954a2f14798ff45" format="png" support="">media/mixrbv2/neotet.png</media>
            </medias>
            <dates>
                <date region="wor">2008</date>
            </dates>
            <developpeur id="12958">Crim</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="79081" romid="56191">
            <path>netwars.zip</path>
            <noms>
                <nom region="ss">Net Wars</nom>
                <nom region="wor">Net Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c5cdc5a" md5="278eeb5856eea27a537cdb26bad1bb3a" sha1="0e87ec9f20ea2cdc6cbd60a3e65f53a28f936e9d" format="mp4" support="">media/video/netwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55c491e9" md5="429d3957abd74543ec835320a07e39a8" sha1="3eef62eea76c9d5d4b2ea262b711e153fc99198a" format="png" support="">media/mixrbv2/netwars.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="8406">Orca (Esco Trading Co license)</developpeur>
            <editeur id="8406">Orca (Esco Trading Co license)</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79082" romid="56198">
            <path>newfant.zip</path>
            <noms>
                <nom region="ss">New Fantasia</nom>
                <nom region="wor">New Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">New Fantasia (c) 1995 Comad.  An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="006e4476" md5="1ca99c0fd2e533fa8da53d0a4ea9db41" sha1="d55df81718e160ca5c46dc8a41452a1acccf62d1" format="mp4" support="">media/video/newfant.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aad6baf" md5="9c236e1469e364acb04382e4c85ac4ec" sha1="eeae48d637a3da6b947c2cef7e1b8d5a08c6fb4e" format="png" support="">media/mixrbv2/newfant.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5658">Comad &amp;amp; New Japan System</developpeur>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="2" tilt="yes"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="79082" romid="56199">
            <path>newfanta.zip</path>
            <noms>
                <nom region="ss">New Fantasia</nom>
                <nom region="wor">New Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>newfant.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">New Fantasia (c) 1995 Comad.  An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="006e4476" md5="1ca99c0fd2e533fa8da53d0a4ea9db41" sha1="d55df81718e160ca5c46dc8a41452a1acccf62d1" format="mp4" support="">media/video/newfanta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aad6baf" md5="9c236e1469e364acb04382e4c85ac4ec" sha1="eeae48d637a3da6b947c2cef7e1b8d5a08c6fb4e" format="png" support="">media/mixrbv2/newfanta.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5658">Comad &amp;amp; New Japan System</developpeur>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="2" tilt="yes"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="79082" romid="42573">
            <path>fantsy95.zip</path>
            <noms>
                <nom region="ss">New Fantasia</nom>
                <nom region="wor">New Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>newfant.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">New Fantasia (c) 1995 Comad.  An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="006e4476" md5="1ca99c0fd2e533fa8da53d0a4ea9db41" sha1="d55df81718e160ca5c46dc8a41452a1acccf62d1" format="mp4" support="">media/video/fantsy95.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4aad6baf" md5="9c236e1469e364acb04382e4c85ac4ec" sha1="eeae48d637a3da6b947c2cef7e1b8d5a08c6fb4e" format="png" support="">media/mixrbv2/fantsy95.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5658">Comad &amp;amp; New Japan System</developpeur>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="1" coins="2" tilt="yes"&gt;			&lt;control type="joy" ways="4"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="59979" romid="36800">
            <path>3in1semi.zip</path>
            <noms>
                <nom region="ss">New Hyperman</nom>
                <nom region="wor">New HyperMan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Three games including "New Hyperman", "Hyperman" and "Cookie &amp; Bibis".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ea61884d" md5="b4abbea367f8cb1efd7342127b13ad64" sha1="5bb2198800bad5c215eace5d6538cca7fe34a473" format="mp4" support="">media/video/3in1semi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d9888d4" md5="9ff9767774be6da333fdf08a6b077d41" sha1="d712757395699311e7ee5827c7ab459692ba9066" format="png" support="">media/mixrbv2/3in1semi.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="9966">SemiCom / XESS</developpeur>
            <editeur id="9966">SemiCom / XESS</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79155" romid="56357">
            <path>nrallyx.zip</path>
            <noms>
                <nom region="ss">New Rally X</nom>
                <nom region="wor">New Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">New Rally-X is a scrolling, overhead mazed-based racing game in which the player drives a racing car around a maze and must collect ten yellow flags before the car's fuel runs out. In-game opponents consist of red enemy cars that pursue and try to ram into and destroy the player's car. The enemy cars are faster moving than the player's vehicle. 

The player's car automatically moves in whichever direction the joystick is pushed and if it runs into a wall, it will turn automatically and continue moving. To disrupt the chasing enemy cars a smoke-screen can be activated that trails behind the player's car, causing any pursuing vehicles to crash. Activating the smoke screen uses a small amount of fuel, however, so players must be careful to not overuse it.

Each maze also has rock formations and crashing into these will result in the loss of a player car. A radar display to the right-hand side of the playing area shows the relative positions of the flags, rocks and enemy vehicles. 

In addition to the standard ten flags, each maze also contains a special flag (indicated by the letter "S"). If collected, the value earned for the round's remaining flags doubles from 100 to 200 points. If the player dies before the end of that round, the flag value is set back to 100 points and the double bonus is lost. 

The mazes also contain a 'lucky flag'. This is marked with the letter 'L' and - providing there are still standard flags remaining - awards the player extra points for remaining fuel, after which the round will continue as normal. Upon completion of a round, bonus points are awarded based on how much fuel the player has remaining.

As players progress through the rounds, the number or pursuing enemy cars increases.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff3758e1" md5="5c63232f95f8f9a626c26e422ce9af00" sha1="4f05a9d5f89decb81057a669fc20eb39bf133140" format="mp4" support="">media/video/nrallyx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9baba839" md5="59d7191faffc3e53e197d822d4318e1a" sha1="02c4020e794ff8275efc6834d11a304091a44390" format="png" support="">media/mixrbv2/nrallyx.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79120" romid="56207">
            <path>newsin7.zip</path>
            <noms>
                <nom region="ss">New Sinbad 7</nom>
                <nom region="wor">New Sinbad 7</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">An ancient shooting game in the maze, which you play with the character of Simbad</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e6c3079" md5="a0f5b1ba9e835decd205d9e583fd04f8" sha1="673706f6345035e879e57b95dc3be49e18131c11" format="mp4" support="">media/video/newsin7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3769ab42" md5="4563a4b7bb801873ec8e4a2e77c8ad30" sha1="42472379cf1e25369092970fddf07f5e5024bee9" format="png" support="">media/mixrbv2/newsin7.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="8397">ATW</developpeur>
            <editeur id="8397">ATW</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79119" romid="56205">
            <path>news.zip</path>
            <noms>
                <nom region="ss">News</nom>
                <nom region="wor">News</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bd5a7a9" md5="4578d9c957cf6b95da8f644c84cacd0f" sha1="7d260ea1eaaa9f74e98220f2e0a402488b770798" format="mp4" support="">media/video/news.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00a594c7" md5="7ce9d797d8702ab208be180839dfb42b" sha1="873566355e7355f7ac8d66442c66b17318d889e4" format="png" support="">media/mixrbv2/news.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8410">Poby / Virus</developpeur>
            <editeur id="8410">Poby / Virus</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79119" romid="56206">
            <path>newsa.zip</path>
            <noms>
                <nom region="ss">News</nom>
                <nom region="wor">News</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>news.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bd5a7a9" md5="4578d9c957cf6b95da8f644c84cacd0f" sha1="7d260ea1eaaa9f74e98220f2e0a402488b770798" format="mp4" support="">media/video/newsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00a594c7" md5="7ce9d797d8702ab208be180839dfb42b" sha1="873566355e7355f7ac8d66442c66b17318d889e4" format="png" support="">media/mixrbv2/newsa.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="8410">Poby / Virus</developpeur>
            <editeur id="8410">Poby / Virus</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43651" romid="67602">
            <path>tnzsj.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzsj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="67605">
            <path>tnzsop.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzsop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzsop.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="640377">
            <path>tnzsuo.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzsuo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzsuo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="640375">
            <path>tnzsoa.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzsoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzsoa.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="67604">
            <path>tnzso.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzso.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="640374">
            <path>tnzsjo.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tnzs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzsjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzsjo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43651" romid="541019">
            <path>tnzs.zip</path>
            <noms>
                <nom region="ss">Newzealand Story, The</nom>
                <nom region="us">The NewZealand Story</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in Antipodean country of the game's title, The New Zealand Story is an eight-way scrolling platform game featuring Tiki the Kiwi bird. Tiki and his friends have been kidnapped by the evil 'Wally', a large blue leopard seal who wants the birds for his next meal. Tiki quickly escapes and sets about rescuing his trapped friends.  

The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eeacd830" md5="8ad2ec74e3395c5f0334004f92b04b91" sha1="7baa0220ef254055b5a45199e8cbeb2bfbad1bbf" format="mp4" support="">media/video/tnzs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9af3b774" md5="9d15ddaec0ab862d15bf485b66d818be" sha1="90f40b51901c100410b62f351f1346b754a18125" format="png" support="">media/mixrbv2/tnzs.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43649" romid="67594">
            <path>tnextspcj.zip</path>
            <noms>
                <nom region="ss">Next Space, The</nom>
                <nom region="us">The Next Space</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tnextspc.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shooter.

Pilot your spaceship through the deep space, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy!  

The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78e57b2b" md5="1505222540b4f488bb316c7e356545b1" sha1="ec42c076082bf6dfa562abdd578086dbcf88e0ef" format="mp4" support="">media/video/tnextspcj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad0b1fa3" md5="b301b7e9ffa0cb06513706a36eb93fe5" sha1="0e25f860a37a41075f000ce023075cf1b0f0c67e" format="png" support="">media/mixrbv2/tnextspcj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43649" romid="67593">
            <path>tnextspc2.zip</path>
            <noms>
                <nom region="ss">Next Space, The</nom>
                <nom region="us">The Next Space</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tnextspc.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shooter.

Pilot your spaceship through the deep space, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy!  

The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78e57b2b" md5="1505222540b4f488bb316c7e356545b1" sha1="ec42c076082bf6dfa562abdd578086dbcf88e0ef" format="mp4" support="">media/video/tnextspc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad0b1fa3" md5="b301b7e9ffa0cb06513706a36eb93fe5" sha1="0e25f860a37a41075f000ce023075cf1b0f0c67e" format="png" support="">media/mixrbv2/tnextspc2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43649" romid="67592">
            <path>tnextspc.zip</path>
            <noms>
                <nom region="ss">Next Space, The</nom>
                <nom region="us">The Next Space</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertical scrolling shooter.

Pilot your spaceship through the deep space, collect various speed and weapon items to take down a multitude of enemies, and restore peace to the galaxy!  

The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78e57b2b" md5="1505222540b4f488bb316c7e356545b1" sha1="ec42c076082bf6dfa562abdd578086dbcf88e0ef" format="mp4" support="">media/video/tnextspc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad0b1fa3" md5="b301b7e9ffa0cb06513706a36eb93fe5" sha1="0e25f860a37a41075f000ce023075cf1b0f0c67e" format="png" support="">media/mixrbv2/tnextspc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79128" romid="56256">
            <path>nibbler.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibbler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibbler.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="56257">
            <path>nibbler6.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibbler6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibbler6.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="822689">
            <path>nibbler7.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibbler7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibbler7.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="56258">
            <path>nibbler8.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibbler8.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibbler8.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="56260">
            <path>nibblerp.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibblerp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibblerp.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="56259">
            <path>nibblero.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibblero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibblero.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79128" romid="344080">
            <path>nibblera.zip</path>
            <noms>
                <nom region="ss">Nibbler</nom>
                <nom region="wor">Nibbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nibbler.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="89caf134" md5="6ef71c3d3264907037506d1138bb8b79" sha1="7e6f707a722d9e73f6f11be14ecc19710340c249" format="mp4" support="">media/video/nibblera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5531ec45" md5="87bfb352870b6ef77c124bcad8fbb72f" sha1="53d0bb0166669cbd98dd5dc14be842cf1edace55" format="png" support="">media/mixrbv2/nibblera.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5841">Rock-Ola</developpeur>
            <editeur id="5841">Rock-Ola</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79140" romid="56293">
            <path>nitedrvr.zip</path>
            <noms>
                <nom region="ss">Night Driver</nom>
                <nom region="wor">Night Driver</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Night Driver is a simple two-dimensional driving game. Your perspective is from behind the wheel of the car as you drive down the highway.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2c96f37" md5="3aeb5c08d5fb5d6e654b408d732308bb" sha1="a61c9fbebef3509796f9384f7672b7a69a83b154" format="mp4" support="">media/video/nitedrvr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d476ceaf" md5="aa2752984eb553055620e3cb0f242db0" sha1="88f47dbe28a71505d0248d5901f2596c41598109" format="png" support="">media/mixrbv2/nitedrvr.png</media>
            </medias>
            <dates>
                <date region="wor">1976</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Dial||Buttons=8||</controles>
        </jeu>
        <jeu id="79157" romid="56365">
            <path>nslasheru.zip</path>
            <noms>
                <nom region="ss">Night Slashers</nom>
                <nom region="wor">Night Slashers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nslasher.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bb92fcb" md5="4a632487125a748a5b2d1846fd309519" sha1="fb9de18239bc64b092c133919c6d65f66c52c8c1" format="mp4" support="">media/video/nslasheru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d650f9f" md5="85608f10a9e0135a70e6017d10dac575" sha1="cdb3443a37eedccca04552182c5514b1e8727e5a" format="png" support="">media/mixrbv2/nslasheru.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79157" romid="56364">
            <path>nslashers.zip</path>
            <noms>
                <nom region="ss">Night Slashers</nom>
                <nom region="wor">Night Slashers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nslasher.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bb92fcb" md5="4a632487125a748a5b2d1846fd309519" sha1="fb9de18239bc64b092c133919c6d65f66c52c8c1" format="mp4" support="">media/video/nslashers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d650f9f" md5="85608f10a9e0135a70e6017d10dac575" sha1="cdb3443a37eedccca04552182c5514b1e8727e5a" format="png" support="">media/mixrbv2/nslashers.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79157" romid="56363">
            <path>nslasherj.zip</path>
            <noms>
                <nom region="ss">Night Slashers</nom>
                <nom region="wor">Night Slashers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nslasher.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bb92fcb" md5="4a632487125a748a5b2d1846fd309519" sha1="fb9de18239bc64b092c133919c6d65f66c52c8c1" format="mp4" support="">media/video/nslasherj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d650f9f" md5="85608f10a9e0135a70e6017d10dac575" sha1="cdb3443a37eedccca04552182c5514b1e8727e5a" format="png" support="">media/mixrbv2/nslasherj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79157" romid="56362">
            <path>nslasher.zip</path>
            <noms>
                <nom region="ss">Night Slashers</nom>
                <nom region="wor">Night Slashers</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5bb92fcb" md5="4a632487125a748a5b2d1846fd309519" sha1="fb9de18239bc64b092c133919c6d65f66c52c8c1" format="mp4" support="">media/video/nslasher.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d650f9f" md5="85608f10a9e0135a70e6017d10dac575" sha1="cdb3443a37eedccca04552182c5514b1e8727e5a" format="png" support="">media/mixrbv2/nslasher.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="40606" romid="39586">
            <path>cnightst.zip</path>
            <noms>
                <nom region="ss">Night Star</nom>
                <nom region="wor">Night Star</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e3de1d6" md5="d7f0d5b43e1109cb7d1bcf908a08d4d5" sha1="c2b8a4bcd1fd2a8b1218206a332595b5918f3e7e" format="mp4" support="">media/video/cnightst.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c20bd9" md5="540a8405f44a08021bde26d92ca53558" sha1="4a136e103f93ed58ff90d770af68de5a3879a76f" format="png" support="">media/mixrbv2/cnightst.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40606" romid="39587">
            <path>cnightst2.zip</path>
            <noms>
                <nom region="ss">Night Star</nom>
                <nom region="wor">Night Star</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cnightst.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9e3de1d6" md5="d7f0d5b43e1109cb7d1bcf908a08d4d5" sha1="c2b8a4bcd1fd2a8b1218206a332595b5918f3e7e" format="mp4" support="">media/video/cnightst2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c20bd9" md5="540a8405f44a08021bde26d92ca53558" sha1="4a136e103f93ed58ff90d770af68de5a3879a76f" format="png" support="">media/mixrbv2/cnightst2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79131" romid="56265">
            <path>nightstr.zip</path>
            <noms>
                <nom region="ss">Night Striker</nom>
                <nom region="wor">Night Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Night Striker is a 3-D shoot-em-up rendered with fast moving, sprite-scaled graphics. Players must guide an armoured hover car through a number of scrolling levels - destroying waves of enemies in the process - in an attempt to rescue a scientist who has been kidnapped by a terrorist organization. A large guardian awaits players at the end of each level, with each one taking several hits to destroy.

Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c80b216" md5="448497cc70bf42c6b4fc78a186b0fec9" sha1="dbfa44d1ba2ab426cc3074ce56f28eeb1422ac89" format="mp4" support="">media/video/nightstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1886cdb2" md5="6629cd065b53f03845e09958888ccace" sha1="90c932833a9f0445fb92dabc9bda24bfacd986fd" format="png" support="">media/mixrbv2/nightstr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79131" romid="56266">
            <path>nightstrj.zip</path>
            <noms>
                <nom region="ss">Night Striker</nom>
                <nom region="wor">Night Striker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nightstr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Night Striker is a 3-D shoot-em-up rendered with fast moving, sprite-scaled graphics. Players must guide an armoured hover car through a number of scrolling levels - destroying waves of enemies in the process - in an attempt to rescue a scientist who has been kidnapped by a terrorist organization. A large guardian awaits players at the end of each level, with each one taking several hits to destroy.

Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c80b216" md5="448497cc70bf42c6b4fc78a186b0fec9" sha1="dbfa44d1ba2ab426cc3074ce56f28eeb1422ac89" format="mp4" support="">media/video/nightstrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1886cdb2" md5="6629cd065b53f03845e09958888ccace" sha1="90c932833a9f0445fb92dabc9bda24bfacd986fd" format="png" support="">media/mixrbv2/nightstrj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79131" romid="56267">
            <path>nightstru.zip</path>
            <noms>
                <nom region="ss">Night Striker</nom>
                <nom region="wor">Night Striker</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nightstr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Night Striker is a 3-D shoot-em-up rendered with fast moving, sprite-scaled graphics. Players must guide an armoured hover car through a number of scrolling levels - destroying waves of enemies in the process - in an attempt to rescue a scientist who has been kidnapped by a terrorist organization. A large guardian awaits players at the end of each level, with each one taking several hits to destroy.

Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c80b216" md5="448497cc70bf42c6b4fc78a186b0fec9" sha1="dbfa44d1ba2ab426cc3074ce56f28eeb1422ac89" format="mp4" support="">media/video/nightstru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1886cdb2" md5="6629cd065b53f03845e09958888ccace" sha1="90c932833a9f0445fb92dabc9bda24bfacd986fd" format="png" support="">media/mixrbv2/nightstru.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="44387" romid="56404">
            <path>nwarrud.zip</path>
            <noms>
                <nom region="ss">Night Warriors / Vampire Hunter - Darkstalkers' Revenge</nom>
                <nom region="jp">Vampire Hunter: Darkstalkers' Revenge</nom>
                <nom region="wor">Night Warriors: Darkstalkers' Revenge</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nwarr.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Night Warriors: Darkstalkers' Revenge is the second game in the Darkstalkers series of gothic horror fighting games. Released in 1995, it is the upgraded version of the original game which introduced several gameplay changes to the game.

The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bfe999d" md5="036b621c4ac45b86d8145183a88321ed" sha1="4533b5288acd6d94bd5f6482d1a6d9bdc37ae946" format="mp4" support="">media/video/nwarrud.mp4</media>
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The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno.</synopsis>
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The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno.</synopsis>
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There lived one gravedigger at a very small village in a remote region. He lived a quiet, solitary life in a corner of the cemetery. He kept away from the village people due to his very ugly appearance. One day, he found the graves were ransacked and some corpses were stolen. He didn't want the village people to find out, so he decided to eliminate the grave burglars by himself. Thus, he patrolled the cemetery every night.

There are five stages with five levels each, and each one of them has you throwing fireballs at ghouls, ghosts, goblins, and zombies. When you keep throwing fireballs at these enemies, they will ignite into a giant fireball, which you can throw at other enemies to kill them, and get the remaining treasure before moving on to the next level. At the end of the fifth level, a boss must be defeated in order to continue the game.</synopsis>
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            <dates>
                <date region="fr">2000</date>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13956" romid="56291">
            <path>nitd.zip</path>
            <noms>
                <nom region="ss">Nightmare In The Dark</nom>
                <nom region="wor">Nightmare in the Dark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This was an ancient story when people still believed in witchcraft.

There lived one gravedigger at a very small village in a remote region. He lived a quiet, solitary life in a corner of the cemetery. He kept away from the village people due to his very ugly appearance. One day, he found the graves were ransacked and some corpses were stolen. He didn't want the village people to find out, so he decided to eliminate the grave burglars by himself. Thus, he patrolled the cemetery every night.

There are five stages with five levels each, and each one of them has you throwing fireballs at ghouls, ghosts, goblins, and zombies. When you keep throwing fireballs at these enemies, they will ignite into a giant fireball, which you can throw at other enemies to kill them, and get the remaining treasure before moving on to the next level. At the end of the fifth level, a boss must be defeated in order to continue the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c29180c7" md5="d5377ff5df018d2f4cd26270088bb1ed" sha1="0616f87c891f48558c6ded90e6a10010f20efda8" format="mp4" support="">media/video/nitd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a62119c2" md5="2168803606f16522cd8d11ee804285ed" sha1="c46b5f7f2012d0efd39a8fb46b239843b354ccd3" format="png" support="">media/mixrbv2/nitd.png</media>
            </medias>
            <dates>
                <date region="fr">2000</date>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79064" romid="56138">
            <path>nbbatmanu.zip</path>
            <noms>
                <nom region="ss">Ninja Baseball Bat Man</nom>
                <nom region="wor">Ninja Baseball Bat Man</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nbbatman.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. 

The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.

The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. 

Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.

The four characters of "Ninja Baseball Batman" and their traits are:

Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. 
    
Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.
    
Beanball Roger - He is a powerful buster, but not as fast as others. 
    
Stick Straw - A long-reach hitter, making him the best choice for long-range moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7723329b" md5="829acc6332b9596b3cdf2c79cc5d7b2b" sha1="6f68c97d1ce545f2525722a60fbc613aedb21a4b" format="mp4" support="">media/video/nbbatmanu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32aa7df8" md5="9aca608add9bd6e194465b748fb204b8" sha1="5b686a4e347f9bc4d233e9a8397476fc76aa67e9" format="png" support="">media/mixrbv2/nbbatmanu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79064" romid="56136">
            <path>nbbatman.zip</path>
            <noms>
                <nom region="ss">Ninja Baseball Bat Man</nom>
                <nom region="wor">Ninja Baseball Bat Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. 

The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.

The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. 

Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.

The four characters of "Ninja Baseball Batman" and their traits are:

Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. 
    
Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.
    
Beanball Roger - He is a powerful buster, but not as fast as others. 
    
Stick Straw - A long-reach hitter, making him the best choice for long-range moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7723329b" md5="829acc6332b9596b3cdf2c79cc5d7b2b" sha1="6f68c97d1ce545f2525722a60fbc613aedb21a4b" format="mp4" support="">media/video/nbbatman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32aa7df8" md5="9aca608add9bd6e194465b748fb204b8" sha1="5b686a4e347f9bc4d233e9a8397476fc76aa67e9" format="png" support="">media/mixrbv2/nbbatman.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79064" romid="47096">
            <path>leaguemn.zip</path>
            <noms>
                <nom region="ss">Ninja Baseball Bat Man</nom>
                <nom region="wor">Ninja Baseball Bat Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nbbatman.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. 

The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.

The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. 

Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.

The four characters of "Ninja Baseball Batman" and their traits are:

Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. 
    
Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.
    
Beanball Roger - He is a powerful buster, but not as fast as others. 
    
Stick Straw - A long-reach hitter, making him the best choice for long-range moves.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7723329b" md5="829acc6332b9596b3cdf2c79cc5d7b2b" sha1="6f68c97d1ce545f2525722a60fbc613aedb21a4b" format="mp4" support="">media/video/leaguemn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32aa7df8" md5="9aca608add9bd6e194465b748fb204b8" sha1="5b686a4e347f9bc4d233e9a8397476fc76aa67e9" format="png" support="">media/mixrbv2/leaguemn.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37608" romid="56152">
            <path>ncombat.zip</path>
            <noms>
                <nom region="ss">Ninja Combat</nom>
                <nom region="wor">Ninja Combat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Combat puts you in the middle of, you guessed it, a Ninja invasion! The Kage Ichizoku clan has caused a giant tower to appear in the middle of the city, and it's up to our heroes Joe (Player One) and Hayabusa (Player Two) to take them down. Both characters can attack incoming enemies by using Shuriken (throwing stars) which can be upgraded and they can also unleash a fairly strong special attack which destroys many enemies on the screen, or does heavy damage to the bosses, but it takes away a quarter of your life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ab0496d" md5="23e59c02372bb4c4355d249d315cd1f2" sha1="213e4a6942193649ab543ff9cb7e84f4b4b4c20a" format="mp4" support="">media/video/ncombat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d26629c6" md5="cddfde3cd08bacdf35442db878e3b71c" sha1="f927489d77068ece6d9e7925d100d6a235e058fb" format="png" support="">media/mixrbv2/ncombat.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37608" romid="56153">
            <path>ncombath.zip</path>
            <noms>
                <nom region="ss">Ninja Combat</nom>
                <nom region="wor">Ninja Combat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ncombat.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Combat puts you in the middle of, you guessed it, a Ninja invasion! The Kage Ichizoku clan has caused a giant tower to appear in the middle of the city, and it's up to our heroes Joe (Player One) and Hayabusa (Player Two) to take them down. Both characters can attack incoming enemies by using Shuriken (throwing stars) which can be upgraded and they can also unleash a fairly strong special attack which destroys many enemies on the screen, or does heavy damage to the bosses, but it takes away a quarter of your life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ab0496d" md5="23e59c02372bb4c4355d249d315cd1f2" sha1="213e4a6942193649ab543ff9cb7e84f4b4b4c20a" format="mp4" support="">media/video/ncombath.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d26629c6" md5="cddfde3cd08bacdf35442db878e3b71c" sha1="f927489d77068ece6d9e7925d100d6a235e058fb" format="png" support="">media/mixrbv2/ncombath.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13934" romid="56154">
            <path>ncommand.zip</path>
            <noms>
                <nom region="ss">Ninja Commando</nom>
                <nom region="wor">Ninja Commando</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Mars Corporation has caused a problem in the time continuum, and it's up to the Ninja Commandos to go after Spider, leader of the MC, and stop his evil work.

As one of three Ninja Commandos, you must fight your opponents through different time periods, such as The Primitive Age, The Egyptian Era, and the Japanese Civil War Era. Each of the Ninja Commandos have their own specific style of attack and a special "ninja trick" super power. Boxes and other storage units can be broken to reveal power-ups that upgrade your weapons. The bosses are super-powered historical figures and include a dinosaur, a medieval samurai, an Egyptian pharaoh, etc. Cut-scenes occur between the different time periods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ae2d761c" md5="6dbe11c2215c68bd0d125057bee43184" sha1="4856fd2ba48a20c3a967f2fb88a704b54ed675eb" format="mp4" support="">media/video/ncommand.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb602e50" md5="052603753cd8b8b256744acf23cc2cc9" sha1="b8048d0abf1d4579682708633afaa046bb2dcffe" format="png" support="">media/mixrbv2/ncommand.png</media>
            </medias>
            <dates>
                <date region="us">1992</date>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79138" romid="69159">
            <path>youma.zip</path>
            <noms>
                <nom region="ss">Ninja Emaki</nom>
                <nom region="wor">Ninja Emaki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ninjemak.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Evil demons and enemies are closing into forever confine this world into darkness... but a young and brave ninja arose to conquer the witch castle and defeat the evil.

Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c6e76a" md5="f07d83ff83cf33f748adcb8fc6fab871" sha1="ea17635b5a11752f1c671636dc7ad5f385c97275" format="mp4" support="">media/video/youma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e5a0d24" md5="30fe5ac475a1e127e85495a443d49e53" sha1="eee50139dafc263dab753145bc9d2130084b7925" format="png" support="">media/mixrbv2/youma.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79138" romid="69160">
            <path>youma2.zip</path>
            <noms>
                <nom region="ss">Ninja Emaki</nom>
                <nom region="wor">Ninja Emaki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ninjemak.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Evil demons and enemies are closing into forever confine this world into darkness... but a young and brave ninja arose to conquer the witch castle and defeat the evil.

Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c6e76a" md5="f07d83ff83cf33f748adcb8fc6fab871" sha1="ea17635b5a11752f1c671636dc7ad5f385c97275" format="mp4" support="">media/video/youma2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e5a0d24" md5="30fe5ac475a1e127e85495a443d49e53" sha1="eee50139dafc263dab753145bc9d2130084b7925" format="png" support="">media/mixrbv2/youma2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79138" romid="56290">
            <path>ninjemak.zip</path>
            <noms>
                <nom region="ss">Ninja Emaki</nom>
                <nom region="wor">Ninja Emaki</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Evil demons and enemies are closing into forever confine this world into darkness... but a young and brave ninja arose to conquer the witch castle and defeat the evil.

Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c6e76a" md5="f07d83ff83cf33f748adcb8fc6fab871" sha1="ea17635b5a11752f1c671636dc7ad5f385c97275" format="mp4" support="">media/video/ninjemak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e5a0d24" md5="30fe5ac475a1e127e85495a443d49e53" sha1="eee50139dafc263dab753145bc9d2130084b7925" format="png" support="">media/mixrbv2/ninjemak.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41959" romid="44768">
            <path>iganinju.zip</path>
            <noms>
                <nom region="ss">Ninja Kazan</nom>
                <nom region="wor">Ninja Kazan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>kazan.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Export release of Iga Ninjutsuden - Goshin no Sho".

Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2325015" md5="e6ecf1e49b5b1b75745b2f83fdfd7908" sha1="b610755b67a9ab0da4b9457f30bf225abcd763f5" format="mp4" support="">media/video/iganinju.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c902930f" md5="e2c4d62f1dc636cff00d8004dde09a6e" sha1="828e4ad3fda1da02ee3787b7435ec2cc3b763d7b" format="png" support="">media/mixrbv2/iganinju.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41959" romid="46659">
            <path>kazan.zip</path>
            <noms>
                <nom region="ss">Ninja Kazan</nom>
                <nom region="wor">Ninja Kazan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Export release of Iga Ninjutsuden - Goshin no Sho".

Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2325015" md5="e6ecf1e49b5b1b75745b2f83fdfd7908" sha1="b610755b67a9ab0da4b9457f30bf225abcd763f5" format="mp4" support="">media/video/kazan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c902930f" md5="e2c4d62f1dc636cff00d8004dde09a6e" sha1="828e4ad3fda1da02ee3787b7435ec2cc3b763d7b" format="png" support="">media/mixrbv2/kazan.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79133" romid="56272">
            <path>ninjak.zip</path>
            <noms>
                <nom region="ss">Ninja Kids, The</nom>
                <nom region="us">The Ninja Kids</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Ninja Kids is a horizontally-scrolling hack 'n' slash beat-em-up for up to four players who must defeat a demented cult plotting to summon Satan. A karate sensei sends out his four ninja puppets to combat this looming threat. 

All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c973b2b" md5="bd45226e5f85a2719ba480ff4f6941eb" sha1="25b58835927a1faaa52ecf93c1db17e12738df3b" format="mp4" support="">media/video/ninjak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6ff06e8" md5="afd9fed4c017a51572e07bf456c0d9a7" sha1="053b21bc0616c1d6f0c7f5a3ec1e54888c34aefb" format="png" support="">media/mixrbv2/ninjak.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79133" romid="56276">
            <path>ninjakj.zip</path>
            <noms>
                <nom region="ss">Ninja Kids, The</nom>
                <nom region="us">The Ninja Kids</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ninjak.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Ninja Kids is a horizontally-scrolling hack 'n' slash beat-em-up for up to four players who must defeat a demented cult plotting to summon Satan. A karate sensei sends out his four ninja puppets to combat this looming threat. 

All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c973b2b" md5="bd45226e5f85a2719ba480ff4f6941eb" sha1="25b58835927a1faaa52ecf93c1db17e12738df3b" format="mp4" support="">media/video/ninjakj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6ff06e8" md5="afd9fed4c017a51572e07bf456c0d9a7" sha1="053b21bc0616c1d6f0c7f5a3ec1e54888c34aefb" format="png" support="">media/mixrbv2/ninjakj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79133" romid="56277">
            <path>ninjaku.zip</path>
            <noms>
                <nom region="ss">Ninja Kids, The</nom>
                <nom region="us">The Ninja Kids</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ninjak.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Ninja Kids is a horizontally-scrolling hack 'n' slash beat-em-up for up to four players who must defeat a demented cult plotting to summon Satan. A karate sensei sends out his four ninja puppets to combat this looming threat. 

All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4c973b2b" md5="bd45226e5f85a2719ba480ff4f6941eb" sha1="25b58835927a1faaa52ecf93c1db17e12738df3b" format="mp4" support="">media/video/ninjaku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6ff06e8" md5="afd9fed4c017a51572e07bf456c0d9a7" sha1="053b21bc0616c1d6f0c7f5a3ec1e54888c34aefb" format="png" support="">media/mixrbv2/ninjaku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37612" romid="56279">
            <path>ninjamas.zip</path>
            <noms>
                <nom region="ss">Ninja Master's - Haoh-ninpo-cho</nom>
                <nom region="wor">Ninja Master's - Haoh-ninpo-cho</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Ninja Master's, is set in the fictional land of "Zipangu". Players can select from 10 different ninjas and warriors with which to test their might. The main feature of this game is the ability for each character to use a wide variety of weapons. Also, as each character's Super Attacks change depending on whether they are armed or unarmed, the player needs to respond differently according to the situation. Damage increases with respect to the Super Power Gauge. There are also many must-see deadly techniques like "Super Death Blow", "Ultimate Super Mode", "Dark Super Power" and "Dark Combo!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20f3dfc6" md5="9af3480e671eedabe3fc3a89cd57e4d0" sha1="64535c1b15c6b2ea39582461c7ac8c7f17ae295f" format="mp4" support="">media/video/ninjamas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6cb3f06" md5="f2b73744389f96d5119cd5bc729ad7cf" sha1="4bccde59965c9208c9e2e3b94cdc5a758e900105" format="png" support="">media/mixrbv2/ninjamas.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79158" romid="56369">
            <path>nspirit.zip</path>
            <noms>
                <nom region="ss">Ninja Spirit</nom>
                <nom region="wor">Ninja Spirit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9091f1dc" md5="f820df8817a933fdfc743e2ed365f322" sha1="af333a9da876f37b0d13a4d338b028a4a079d1f2" format="mp4" support="">media/video/nspirit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d62e674c" md5="6d0d5cf1f151b8c83c2d9d52b1b84fa4" sha1="c083a10854785327257a18c755c6ef7a749477b5" format="png" support="">media/mixrbv2/nspirit.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79158" romid="56370">
            <path>nspiritj.zip</path>
            <noms>
                <nom region="ss">Ninja Spirit</nom>
                <nom region="wor">Ninja Spirit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nspirit.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9091f1dc" md5="f820df8817a933fdfc743e2ed365f322" sha1="af333a9da876f37b0d13a4d338b028a4a079d1f2" format="mp4" support="">media/video/nspiritj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d62e674c" md5="6d0d5cf1f151b8c83c2d9d52b1b84fa4" sha1="c083a10854785327257a18c755c6ef7a749477b5" format="png" support="">media/mixrbv2/nspiritj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79137" romid="56289">
            <path>ninjawu.zip</path>
            <noms>
                <nom region="ss">Ninja Warriors, The</nom>
                <nom region="us">The Ninja Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ninjaw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36b4ae9e" md5="ef1da7fe487cc05a8f2af27dc83077c5" sha1="b0ed294d60a384939cf33ba770bc7a49bc60d976" format="mp4" support="">media/video/ninjawu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a8e3a21" md5="4213dbb65848ed5eef6acf842f19c7b6" sha1="0ece9fd6468c79537d6f7200ba3f1744eac32f56" format="png" support="">media/mixrbv2/ninjawu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79137" romid="56287">
            <path>ninjaw.zip</path>
            <noms>
                <nom region="ss">Ninja Warriors, The</nom>
                <nom region="us">The Ninja Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36b4ae9e" md5="ef1da7fe487cc05a8f2af27dc83077c5" sha1="b0ed294d60a384939cf33ba770bc7a49bc60d976" format="mp4" support="">media/video/ninjaw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a8e3a21" md5="4213dbb65848ed5eef6acf842f19c7b6" sha1="0ece9fd6468c79537d6f7200ba3f1744eac32f56" format="png" support="">media/mixrbv2/ninjaw.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79137" romid="591117">
            <path>ninjaw1.zip</path>
            <noms>
                <nom region="ss">Ninja Warriors, The</nom>
                <nom region="us">The Ninja Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjaw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36b4ae9e" md5="ef1da7fe487cc05a8f2af27dc83077c5" sha1="b0ed294d60a384939cf33ba770bc7a49bc60d976" format="mp4" support="">media/video/ninjaw1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a8e3a21" md5="4213dbb65848ed5eef6acf842f19c7b6" sha1="0ece9fd6468c79537d6f7200ba3f1744eac32f56" format="png" support="">media/mixrbv2/ninjaw1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79137" romid="56288">
            <path>ninjawj.zip</path>
            <noms>
                <nom region="ss">Ninja Warriors, The</nom>
                <nom region="us">The Ninja Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ninjaw.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36b4ae9e" md5="ef1da7fe487cc05a8f2af27dc83077c5" sha1="b0ed294d60a384939cf33ba770bc7a49bc60d976" format="mp4" support="">media/video/ninjawj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a8e3a21" md5="4213dbb65848ed5eef6acf842f19c7b6" sha1="0ece9fd6468c79537d6f7200ba3f1744eac32f56" format="png" support="">media/mixrbv2/ninjawj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="56274">
            <path>ninjakd2a.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjakd2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/ninjakd2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/ninjakd2a.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="56275">
            <path>ninjakd2b.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjakd2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/ninjakd2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/ninjakd2b.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="46551">
            <path>jt104.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjakd2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/jt104.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/jt104.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="58604">
            <path>rdaction.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjakd2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/rdaction.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/rdaction.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="56273">
            <path>ninjakd2.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/ninjakd2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/ninjakd2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79134" romid="316351">
            <path>ninjakd2c.zip</path>
            <noms>
                <nom region="ss">Ninja-kid 2 / Ninjakun Ashura No Shou</nom>
                <nom region="us">Ninja-Kid II / NinjaKun Ashura no Shou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ninjakd2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura').</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="932c8ff1" md5="503f12b19581b1d0b60407d41cac9235" sha1="50a7f8154fab588f747286432248e4a0b7b1d3b3" format="mp4" support="">media/video/ninjakd2c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1cec9a08" md5="e36dc9814ee6581d3b8d32ed8b9dcf3f" sha1="a93ce785be4f42828dd9129d451fa3364682062c" format="png" support="">media/mixrbv2/ninjakd2c.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79135" romid="56278">
            <path>ninjakun.zip</path>
            <noms>
                <nom region="ss">Ninjakun Majou No Bouken</nom>
                <nom region="wor">Ninjakun Majou No Bouken</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Ninja-kun Adventure at Demon Castle'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f13d167f" md5="6c8325c9bbcf3f62b8e85f7a388806e4" sha1="7ec3863ba4d90340014d171534f90f13a2b5104e" format="mp4" support="">media/video/ninjakun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f0cfa2e" md5="492504bd4dc0f2e5d749a4c160659f92" sha1="9ce493a0398e9b7d3fe0925a7fc2b3da5032fa8c" format="png" support="">media/mixrbv2/ninjakun.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="79141" romid="44017">
            <path>gunball.zip</path>
            <noms>
                <nom region="ss">Nitro Ball</nom>
                <nom region="wor">Nitro Ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nitrobal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62bb6f72" md5="70ce64fcbb6b7a299b38ec2ea9319924" sha1="77a18cfcc1908297828aecff6498ce98db987352" format="mp4" support="">media/video/gunball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ae3b59" md5="f4af872fe01a4d9b16a20f2773e94ccf" sha1="c7314dcede6c73eed0c31b7355891cd396d699d1" format="png" support="">media/mixrbv2/gunball.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79141" romid="56294">
            <path>nitrobal.zip</path>
            <noms>
                <nom region="ss">Nitro Ball</nom>
                <nom region="wor">Nitro Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62bb6f72" md5="70ce64fcbb6b7a299b38ec2ea9319924" sha1="77a18cfcc1908297828aecff6498ce98db987352" format="mp4" support="">media/video/nitrobal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ae3b59" md5="f4af872fe01a4d9b16a20f2773e94ccf" sha1="c7314dcede6c73eed0c31b7355891cd396d699d1" format="png" support="">media/mixrbv2/nitrobal.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79141" romid="56295">
            <path>nitrobala.zip</path>
            <noms>
                <nom region="ss">Nitro Ball</nom>
                <nom region="wor">Nitro Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nitrobal.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62bb6f72" md5="70ce64fcbb6b7a299b38ec2ea9319924" sha1="77a18cfcc1908297828aecff6498ce98db987352" format="mp4" support="">media/video/nitrobala.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60ae3b59" md5="f4af872fe01a4d9b16a20f2773e94ccf" sha1="c7314dcede6c73eed0c31b7355891cd396d699d1" format="png" support="">media/mixrbv2/nitrobala.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149466" romid="56325">
            <path>nob.zip</path>
            <noms>
                <nom region="ss">Noboranka</nom>
                <nom region="wor">Noboranka</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04bb66c4" md5="e4a903a7bb229364a0fa6c3a31747609" sha1="92173ac27df72b44d3a86044c3cc9a86a17d2988" format="mp4" support="">media/video/nob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a51fd0eb" md5="58d79a0dca6340b0cf4729413ce7c4a0" sha1="aced04478ff8c6f21d80e91e4fa7d24ef2be8786" format="png" support="">media/mixrbv2/nob.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149466" romid="56326">
            <path>nobb.zip</path>
            <noms>
                <nom region="ss">Noboranka</nom>
                <nom region="wor">Noboranka</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nob.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04bb66c4" md5="e4a903a7bb229364a0fa6c3a31747609" sha1="92173ac27df72b44d3a86044c3cc9a86a17d2988" format="mp4" support="">media/video/nobb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a51fd0eb" md5="58d79a0dca6340b0cf4729413ce7c4a0" sha1="aced04478ff8c6f21d80e91e4fa7d24ef2be8786" format="png" support="">media/mixrbv2/nobb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79150" romid="56344">
            <path>nostk.zip</path>
            <noms>
                <nom region="ss">Nostradamus</nom>
                <nom region="wor">Nostradamus</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>nost.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization.

Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a552a76" md5="3b85c18846db4d62d30ec5b4912ad223" sha1="a633d65eeaa5885cf90460265bf05046a52e4eff" format="mp4" support="">media/video/nostk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c72e3ce" md5="a81021d60521229d27aed51e877db659" sha1="dcb575595f51b782da387ccd85666a6cb88dd10b" format="png" support="">media/mixrbv2/nostk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79150" romid="56342">
            <path>nost.zip</path>
            <noms>
                <nom region="ss">Nostradamus</nom>
                <nom region="wor">Nostradamus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization.

Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a552a76" md5="3b85c18846db4d62d30ec5b4912ad223" sha1="a633d65eeaa5885cf90460265bf05046a52e4eff" format="mp4" support="">media/video/nost.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c72e3ce" md5="a81021d60521229d27aed51e877db659" sha1="dcb575595f51b782da387ccd85666a6cb88dd10b" format="png" support="">media/mixrbv2/nost.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79150" romid="56343">
            <path>nostj.zip</path>
            <noms>
                <nom region="ss">Nostradamus</nom>
                <nom region="wor">Nostradamus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nost.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">On July 1999, a nuclear catastrophe succumbed the planet earth in a absolute destruction and darkness, countries are underwater and ruined, only a few survivors have resisted the undermining and collapse of the humanity, two brave pilots will have the task of saving and defend the rest of world and help to rise from the ashes all the civilization.

Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a552a76" md5="3b85c18846db4d62d30ec5b4912ad223" sha1="a633d65eeaa5885cf90460265bf05046a52e4eff" format="mp4" support="">media/video/nostj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c72e3ce" md5="a81021d60521229d27aed51e877db659" sha1="dcb575595f51b782da387ccd85666a6cb88dd10b" format="png" support="">media/mixrbv2/nostj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79151" romid="56345">
            <path>nouryoku.zip</path>
            <noms>
                <nom region="ss">Nouryoku Koujou 2nkai</nom>
                <nom region="wor">Nouryoku Koujou 2nkai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a269160" md5="e912cab51d31814e175dbaaa828ee368" sha1="da13617d67a85699709f1865556a5bf63bdde15d" format="mp4" support="">media/video/nouryoku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="828e0e92" md5="23eb86c43a087efa92dae38c4daf01d9" sha1="4f79d4d5baf84bd9de1fd6bbf440751f6ddcab69" format="png" support="">media/mixrbv2/nouryoku.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79151" romid="56346">
            <path>nouryokup.zip</path>
            <noms>
                <nom region="ss">Nouryoku Koujou 2nkai</nom>
                <nom region="wor">Nouryoku Koujou 2nkai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>nouryoku.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a269160" md5="e912cab51d31814e175dbaaa828ee368" sha1="da13617d67a85699709f1865556a5bf63bdde15d" format="mp4" support="">media/video/nouryokup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="828e0e92" md5="23eb86c43a087efa92dae38c4daf01d9" sha1="4f79d4d5baf84bd9de1fd6bbf440751f6ddcab69" format="png" support="">media/mixrbv2/nouryokup.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79152" romid="56347">
            <path>nova2001.zip</path>
            <noms>
                <nom region="ss">Nova 2001</nom>
                <nom region="wor">Nova 2001</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc4b940a" md5="5b6298a68f817c4d062089bee2253de9" sha1="327257a048b65e71366be9db247197259f61ca83" format="mp4" support="">media/video/nova2001.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d35f1bd0" md5="b006b1ad90bff2c91bf709cb9b185216" sha1="bb61fd27763891c3c488d3c31e01872c9bc859d0" format="png" support="">media/mixrbv2/nova2001.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79152" romid="316352">
            <path>nova2001h.zip</path>
            <noms>
                <nom region="ss">Nova 2001</nom>
                <nom region="wor">Nova 2001</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>nova2001.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc4b940a" md5="5b6298a68f817c4d062089bee2253de9" sha1="327257a048b65e71366be9db247197259f61ca83" format="mp4" support="">media/video/nova2001h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d35f1bd0" md5="b006b1ad90bff2c91bf709cb9b185216" sha1="bb61fd27763891c3c488d3c31e01872c9bc859d0" format="png" support="">media/mixrbv2/nova2001h.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79152" romid="56348">
            <path>nova2001u.zip</path>
            <noms>
                <nom region="ss">Nova 2001</nom>
                <nom region="wor">Nova 2001</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>nova2001.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc4b940a" md5="5b6298a68f817c4d062089bee2253de9" sha1="327257a048b65e71366be9db247197259f61ca83" format="mp4" support="">media/video/nova2001u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d35f1bd0" md5="b006b1ad90bff2c91bf709cb9b185216" sha1="bb61fd27763891c3c488d3c31e01872c9bc859d0" format="png" support="">media/mixrbv2/nova2001u.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149607" romid="822558">
            <path>cocean6b.zip</path>
            <noms>
                <nom region="ss">Ocean To Ocean</nom>
                <nom region="wor">Ocean To Ocean</nom>
            </noms>
            <cloneof>cocean1a.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rare Medals game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34095ac6" md5="a79a615baf364094a2edf632d9ae027b" sha1="52ae435b6885d78da5b793b810636c1ea28d7ef6" format="mp4" support="">media/video/cocean6b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a12d905" md5="686c9922ff49b129f9bf967b775d75fd" sha1="ed082d1e4ebb0c91a683c20dddcf7e7098a02cfe" format="png" support="">media/mixrbv2/cocean6b.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="149607" romid="820597">
            <path>cocean1a.zip</path>
            <noms>
                <nom region="ss">Ocean To Ocean</nom>
                <nom region="wor">Ocean To Ocean</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rare Medals game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34095ac6" md5="a79a615baf364094a2edf632d9ae027b" sha1="52ae435b6885d78da5b793b810636c1ea28d7ef6" format="mp4" support="">media/video/cocean1a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a12d905" md5="686c9922ff49b129f9bf967b775d75fd" sha1="ed082d1e4ebb0c91a683c20dddcf7e7098a02cfe" format="png" support="">media/mixrbv2/cocean1a.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="60826" romid="56437">
            <path>ohmygod.zip</path>
            <noms>
                <nom region="ss">Oh My God!</nom>
                <nom region="wor">Oh My God!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Oh My God! is an arcade puzzle game from Atlus. The gameplay is similar to Dr. Mario.
A sequence of snakes made of colored balls fall down into the playing field. The object of the game is to manipulate the direction of these snakes, by using the joystick, in order to form a line of 3 colored balls vertically, horizontally, or diagonally. The game ends when the playing field tops out, that is, when there is no room for a new snake to enter the playing field.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1638ff10" md5="d4cf14d9ba89f0e5ea584c8fe972b15f" sha1="0764b4f08887b1ff9db568f1a010644a76a31351" format="mp4" support="">media/video/ohmygod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eac56633" md5="68f5912912325b7c5769daae36109ef0" sha1="e369c6c39378b827f9e060d14264273d9748310a" format="png" support="">media/mixrbv2/ohmygod.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60829" romid="56441">
            <path>oisipuzl.zip</path>
            <noms>
                <nom region="ss">Oishii Puzzle Ha Irimasenka</nom>
                <nom region="wor">Oishii Puzzle Ha Irimasenka</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72f210ea" md5="45557f808522886765b6ab5d41ecc4b7" sha1="ca5efa1106675a11268b2243da6a542b9f35accc" format="mp4" support="">media/video/oisipuzl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2b58fc6" md5="0148ba8e57b4f22acf17b7346856ac4d" sha1="9d4a01e6dc1d63bc461bf0aa04e64b83275c6de6" format="png" support="">media/mixrbv2/oisipuzl.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60829" romid="67781">
            <path>triplfun.zip</path>
            <noms>
                <nom region="ss">Oishii Puzzle Ha Irimasenka</nom>
                <nom region="wor">Oishii Puzzle Ha Irimasenka</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>oisipuzl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72f210ea" md5="45557f808522886765b6ab5d41ecc4b7" sha1="ca5efa1106675a11268b2243da6a542b9f35accc" format="mp4" support="">media/video/triplfun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b2b58fc6" md5="0148ba8e57b4f22acf17b7346856ac4d" sha1="9d4a01e6dc1d63bc461bf0aa04e64b83275c6de6" format="png" support="">media/mixrbv2/triplfun.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60838" romid="56456">
            <path>olibochu.zip</path>
            <noms>
                <nom region="ss">Oli-boo-chu</nom>
                <nom region="wor">Oli-boo-chu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A maze game where the power pellets are randomly spawning, but don't turn the ghosts/monsters blue... just points... you catch mice and chase them into mouse holes...(many points..) for shoving your face into the mouse hole for an extended time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7b499008" md5="c3057dbf6be0bcefc602ed3ad662db75" sha1="c67f52ec8dbcde0c61c25ac81f6de1abfd788e08" format="mp4" support="">media/video/olibochu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="446a51d4" md5="ce2ae1bc8a635be1e675d91f847a84d6" sha1="ca18cace263d7265af4c05358ff815dc61adfcf7" format="png" support="">media/mixrbv2/olibochu.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="150126">
            <path>omegaa.zip</path>
            <noms>
                <nom region="ss">Omega</nom>
                <nom region="wor">Omega</nom>
            </noms>
            <cloneof>omega.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4dce8b0" md5="524df6a1fb2b340a0cdfa51726ca2d86" sha1="d11482557a267108baf0227a68b2dd97972731fd" format="mp4" support="">media/video/omegaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1a822ee" md5="cc4a6e33cc47e742b47ebc88527efffd" sha1="c93374e8891c174391a25180250df40f2c16beb5" format="png" support="">media/mixrbv2/omegaa.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="150126" romid="56466">
            <path>omega.zip</path>
            <noms>
                <nom region="ss">Omega</nom>
                <nom region="wor">Omega</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>67337</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4dce8b0" md5="524df6a1fb2b340a0cdfa51726ca2d86" sha1="d11482557a267108baf0227a68b2dd97972731fd" format="mp4" support="">media/video/omega.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1a822ee" md5="cc4a6e33cc47e742b47ebc88527efffd" sha1="c93374e8891c174391a25180250df40f2c16beb5" format="png" support="">media/mixrbv2/omega.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="150126" romid="56466">
            <path>omegab.zip</path>
            <noms>
                <nom region="ss">Omega</nom>
                <nom region="wor">Omega</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>theend.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4dce8b0" md5="524df6a1fb2b340a0cdfa51726ca2d86" sha1="d11482557a267108baf0227a68b2dd97972731fd" format="mp4" support="">media/video/omegab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1a822ee" md5="cc4a6e33cc47e742b47ebc88527efffd" sha1="c93374e8891c174391a25180250df40f2c16beb5" format="png" support="">media/mixrbv2/omegab.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="79084" romid="56467">
            <path>omegaf.zip</path>
            <noms>
                <nom region="ss">Omega Fighter</nom>
                <nom region="wor">Omega Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:
(I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.
(W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

There are also two items that are pressed by the bomb button, and players may pick up to two of them:
Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.
Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4649e2fc" md5="1dba2b32be17659e8e0f204a1a028b37" sha1="417311bb1d5e9d89b17ec2465f0a8f700ae72fbe" format="mp4" support="">media/video/omegaf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99156289" md5="00d739da1123cbce08ef1f1db70b0fc3" sha1="a312eacdddf336276e41dd6e1be3c15d57169124" format="png" support="">media/mixrbv2/omegaf.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79084" romid="56468">
            <path>omegafs.zip</path>
            <noms>
                <nom region="ss">Omega Fighter</nom>
                <nom region="wor">Omega Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>omegaf.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">While similar to most vertical scrolling shooters, Omega Fighter is unique in its gameplay, level and enemy focus: rather than flying through multiple levels, the player faces an enormous space battle cruiser which contains every level.

There are two weapons that the player picks up, and if the player picks up a different powerup, it will always reset to its lowest level:
(I) - Ion Laser: Shoots straight, pick up more to increase damage at a cost of decreasing length. Ideal for close combat.
(W) - Wide Shot: Shoots bullets in wider range when collecting more of them. Ideal for taking enemies from afar but deals less damage.

There are also two items that are pressed by the bomb button, and players may pick up to two of them:
Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score.
Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4649e2fc" md5="1dba2b32be17659e8e0f204a1a028b37" sha1="417311bb1d5e9d89b17ec2465f0a8f700ae72fbe" format="mp4" support="">media/video/omegafs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99156289" md5="00d739da1123cbce08ef1f1db70b0fc3" sha1="a312eacdddf336276e41dd6e1be3c15d57169124" format="png" support="">media/mixrbv2/omegafs.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="46396" romid="40435">
            <path>deltrace.zip</path>
            <noms>
                <nom region="ss">Omega Race</nom>
                <nom region="wor">Omega Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>omegrace.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. 

The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. 

As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f912ee0b" md5="e0e173230ae636ddc23fec1c939ab2ca" sha1="3ef83506695be381986b3602a2684ee935a6bb85" format="mp4" support="">media/video/deltrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3a7b195" md5="7ec222563a9f01c773f8db5a6cb8dcec" sha1="3522f86e460a6e947470baf5d3af92bcc9489423" format="png" support="">media/mixrbv2/deltrace.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46396" romid="56470">
            <path>omegrace2.zip</path>
            <noms>
                <nom region="ss">Omega Race</nom>
                <nom region="wor">Omega Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>omegrace.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. 

The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. 

As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f912ee0b" md5="e0e173230ae636ddc23fec1c939ab2ca" sha1="3ef83506695be381986b3602a2684ee935a6bb85" format="mp4" support="">media/video/omegrace2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3a7b195" md5="7ec222563a9f01c773f8db5a6cb8dcec" sha1="3522f86e460a6e947470baf5d3af92bcc9489423" format="png" support="">media/mixrbv2/omegrace2.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46396" romid="56469">
            <path>omegrace.zip</path>
            <noms>
                <nom region="ss">Omega Race</nom>
                <nom region="wor">Omega Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Omega Race is a vector-based single-screen shoot-em-up set in the year 2003, in which the Omegan system has developed a way of training its warriors to protect their star colonies against invading alien androids. Players must pilot an Omegan Space Fighter to engage and destroy the aliens and the mines they have planted. 

The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, it's also armed with forward-firing lasers with which to shoot the enemy ships. Battles take place in an enclosed area and when the player's ship reaches the edge of the screen it bounces off an invisible barrier, although the barrier briefly appears when hit or shot. 

As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f912ee0b" md5="e0e173230ae636ddc23fec1c939ab2ca" sha1="3ef83506695be381986b3602a2684ee935a6bb85" format="mp4" support="">media/video/omegrace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3a7b195" md5="7ec222563a9f01c773f8db5a6cb8dcec" sha1="3522f86e460a6e947470baf5d3af92bcc9489423" format="png" support="">media/mixrbv2/omegrace.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="79088" romid="56482">
            <path>onetwoe.zip</path>
            <noms>
                <nom region="ss">One + Two</nom>
                <nom region="wor">One + Two</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>onetwo.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">One + Two (c) 1997 Barko.  - TECHNICAL -  Main CPU : Z80 (@ 8 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz)  Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a1b636b" md5="5404cf7799b34bce84e461553a8c8ad2" sha1="fe2af81e268e396b93e035fc343cc59316f84ccd" format="mp4" support="">media/video/onetwoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="864f6ec2" md5="8dce3383ff518c9fc28903860248d920" sha1="8424cd89d83dbf33f003254bde4f946b01c32c6d" format="png" support="">media/mixrbv2/onetwoe.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="8417">Barko</developpeur>
            <editeur id="8417">Barko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79088" romid="56481">
            <path>onetwo.zip</path>
            <noms>
                <nom region="ss">One + Two</nom>
                <nom region="wor">One + Two</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">One + Two (c) 1997 Barko.  - TECHNICAL -  Main CPU : Z80 (@ 8 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz)  Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a1b636b" md5="5404cf7799b34bce84e461553a8c8ad2" sha1="fe2af81e268e396b93e035fc343cc59316f84ccd" format="mp4" support="">media/video/onetwo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="864f6ec2" md5="8dce3383ff518c9fc28903860248d920" sha1="8424cd89d83dbf33f003254bde4f946b01c32c6d" format="png" support="">media/mixrbv2/onetwo.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="8417">Barko</developpeur>
            <editeur id="8417">Barko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79087" romid="56480">
            <path>oneshot.zip</path>
            <noms>
                <nom region="ss">One Shot One Kill</nom>
                <nom region="wor">One Shot One Kill</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">During the town stage, you can see the famous Korean singer Ser-Tae-Ji.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dd9a130" md5="901a877c79661ab0bfb45513834068f6" sha1="ce97933617efdd69b31ceba79d94eac1b91836ec" format="mp4" support="">media/video/oneshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02a6cc5f" md5="4e2ac5f87036f1357fbc60b54aeb8138" sha1="895d464aaf93d9765e6673d5346e8dae60870c30" format="png" support="">media/mixrbv2/oneshot.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5314">Promat</developpeur>
            <editeur id="5314">Promat</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
        </jeu>
        <jeu id="150498" romid="56484">
            <path>onna34roa.zip</path>
            <noms>
                <nom region="ss">Onna Sanshirou - Typhoon Gal</nom>
                <nom region="wor">Onna Sanshirou - Typhoon Gal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>onna34ro.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Onna Sansirou - Typhoon Gal is a female warrior takes on a slew of opponents to defend the honor of her dojo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6762c02a" md5="dfa86a96ca3dca3f1279ef37b95977a8" sha1="4e1d115584fc1e7fce432a0d2363c42ed9954c1a" format="mp4" support="">media/video/onna34roa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a7c64c2" md5="484b4c88454066e4e577586bb1b31828" sha1="a5a9334a4879ab6b9ba673affd29919781028f3d" format="png" support="">media/mixrbv2/onna34roa.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150498" romid="56483">
            <path>onna34ro.zip</path>
            <noms>
                <nom region="ss">Onna Sanshirou - Typhoon Gal</nom>
                <nom region="wor">Onna Sanshirou - Typhoon Gal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Onna Sansirou - Typhoon Gal is a female warrior takes on a slew of opponents to defend the honor of her dojo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6762c02a" md5="dfa86a96ca3dca3f1279ef37b95977a8" sha1="4e1d115584fc1e7fce432a0d2363c42ed9954c1a" format="mp4" support="">media/video/onna34ro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3a7c64c2" md5="484b4c88454066e4e577586bb1b31828" sha1="a5a9334a4879ab6b9ba673affd29919781028f3d" format="png" support="">media/mixrbv2/onna34ro.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="40677" romid="39752">
            <path>coozumou.zip</path>
            <noms>
                <nom region="ss">Oozumou - The Grand Sumo</nom>
                <nom region="wor">Oozumou - The Grand Sumo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Oozumou (c) 1984 Data East.  - TECHNICAL -  DECO Cassette System hardware. [Cassette No.41]  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c16edb77" md5="1fcab75bcea51ddb36924291b0d15b33" sha1="e736c4bf447f42bd8ca62d3189cab17816a37f7f" format="mp4" support="">media/video/coozumou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fcb96a5" md5="671f92e5632b6038532b4de8fa3ba750" sha1="d4317b308d26ae2587d51f7dddd5ee25877fb7d0" format="png" support="">media/mixrbv2/coozumou.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2947" principale="0" parentid="685" langue="en">Sports / Sumo</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79090" romid="56486">
            <path>opaopa.zip</path>
            <noms>
                <nom region="ss">Opa Opa</nom>
                <nom region="wor">Opa Opa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="feb85ab0" md5="9666a75dd2ed419fffb94e4a53e1e854" sha1="fd34518f3f8d9b961e1cccfe2fdfeb68f9894a1d" format="mp4" support="">media/video/opaopa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b597b762" md5="c297b84481d4ab11b2faf35005449a16" sha1="7239d697470974656023f3bfa9295fff3bee7c54" format="png" support="">media/mixrbv2/opaopa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79090" romid="822693">
            <path>opaopan.zip</path>
            <noms>
                <nom region="ss">Opa Opa</nom>
                <nom region="wor">Opa Opa</nom>
            </noms>
            <cloneof>opaopa.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="feb85ab0" md5="9666a75dd2ed419fffb94e4a53e1e854" sha1="fd34518f3f8d9b961e1cccfe2fdfeb68f9894a1d" format="mp4" support="">media/video/opaopan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b597b762" md5="c297b84481d4ab11b2faf35005449a16" sha1="7239d697470974656023f3bfa9295fff3bee7c54" format="png" support="">media/mixrbv2/opaopan.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="523099">
            <path>othunder.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othunder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othunder.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="56550">
            <path>othunderuo.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>othunder.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othunderuo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othunderuo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="56549">
            <path>othunderu.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>othunder.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othunderu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othunderu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="316355">
            <path>othundero.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>othunder.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othundero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othundero.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="591626">
            <path>othunderjsc.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>othunder.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othunderjsc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othunderjsc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79107" romid="56548">
            <path>othunderj.zip</path>
            <noms>
                <nom region="ss">Operation Thunderbolt</nom>
                <nom region="wor">Operation Thunderbolt</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>othunder.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b742e2af" md5="c82fb444c5837c51abc231651772bc82" sha1="c8c920554b2c89eea1e62ad0ed2f720888922922" format="mp4" support="">media/video/othunderj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96b3fbc" md5="39268af6a890658afaa57120e6eb4ebf" sha1="877a93c0d3d9a04f767051f6f2c4b3716b3ea297" format="png" support="">media/mixrbv2/othunderj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="56499">
            <path>opwolfu.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolfu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="56498">
            <path>opwolfj.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolfj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolfj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="56496">
            <path>opwolfa.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolfa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolfa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="56497">
            <path>opwolfb.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolfb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolfb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="591566">
            <path>opwolfjsc.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>opwolf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolfjsc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolfjsc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79092" romid="56493">
            <path>opwolf.zip</path>
            <noms>
                <nom region="ss">Operation Wolf</nom>
                <nom region="wor">Operation Wolf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf is a light-gun controlled shoot-em-up in which the player takes on the role of Special Forces operative 'Roy Adams' and must infiltrate and capture six heavily fortified bases, with the ultimate aim of rescuing five trapped hostages and guiding them to safety.

In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dbc23fa4" md5="ebc31db8e10a2f4e61e14855431f87a3" sha1="9a64c8ba601a702832be89dfabcebf2c7e172764" format="mp4" support="">media/video/opwolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c4fae8c" md5="d9c0642062d85ca40f7cf8f12b302c33" sha1="8d00526b1e976f8a6fd02348fb815ee50c2606bf" format="png" support="">media/mixrbv2/opwolf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79093" romid="56495">
            <path>opwolf3u.zip</path>
            <noms>
                <nom region="ss">Operation Wolf 3</nom>
                <nom region="wor">Operation Wolf 3</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>opwolf3.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles.

Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64746042" md5="a96b071c4566a1f2c12f4333c4e1be2e" sha1="ef9e7492ca5aaf150fe0cf52c38518350eb17ded" format="mp4" support="">media/video/opwolf3u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f00cfe1d" md5="13c4af2beb27b647e43321fa2c62162a" sha1="daaf1695cc9c861fe318b97b6d4356d0ab0cd266" format="png" support="">media/mixrbv2/opwolf3u.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79093" romid="56494">
            <path>opwolf3.zip</path>
            <noms>
                <nom region="ss">Operation Wolf 3</nom>
                <nom region="wor">Operation Wolf 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Operation Wolf 3 is a light-gun controlled shoot-em-up in which a terrorist organization known as 'SKULL' has taken over an island and are armed with nuclear missiles. Two agents, codenamed 'Hornet' and 'Queen Bee' (players one and two respectively) are dispatched by the United Nations taskforce, 'Federation for Freedom', and must take down the SKULL organisation and disarm the nuclear missiles.

Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64746042" md5="a96b071c4566a1f2c12f4333c4e1be2e" sha1="ef9e7492ca5aaf150fe0cf52c38518350eb17ded" format="mp4" support="">media/video/opwolf3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f00cfe1d" md5="13c4af2beb27b647e43321fa2c62162a" sha1="daaf1695cc9c861fe318b97b6d4356d0ab0cd266" format="png" support="">media/mixrbv2/opwolf3.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="79096" romid="56507">
            <path>orbitron.zip</path>
            <noms>
                <nom region="ss">Orbitron</nom>
                <nom region="wor">Orbitron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Defend your planet against attacking ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e516bdd" md5="dff68f5bb9c03b36f2278ef31abf5c1d" sha1="48b798edea1341ac922459c9d20757f15dcd5a97" format="mp4" support="">media/video/orbitron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f953b29" md5="96acfea3aa33e3e952f9b55638fd8994" sha1="bf255b5590264f75449b2dd92b8e3b8890914a0c" format="png" support="">media/mixrbv2/orbitron.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6022">Signatron USA</developpeur>
            <editeur id="6022">Signatron USA</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79097" romid="56508">
            <path>orbs.zip</path>
            <noms>
                <nom region="ss">Orbs</nom>
                <nom region="wor">Orbs</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Orbs (c) 1994 American Sammy.  - TRIVIA -  Released in October 1994.  - STAFF -  Game Designer &amp; Director : Onijust Programmer : Hiroaki Murase Graphic Designer : Isao Suwa Sound Creator : Brian Schmidt Engineer : Kiyo Nishimura Debugger : Hiroaki Murase,</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32bdb106" md5="027d5e7dfafc5ee208c887f50aee9d1a" sha1="da66aff5d7626cf96a7da131de2b57c22f9e2d2f" format="mp4" support="">media/video/orbs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fd34fcd" md5="9a6310bccf80c1c0f44cd90e8e61e4de" sha1="35ee10950382450fa37809805cec2945368e606f" format="png" support="">media/mixrbv2/orbs.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="27016">Sammy Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79098" romid="56509">
            <path>ordyne.zip</path>
            <noms>
                <nom region="ss">Ordyne</nom>
                <nom region="wor">Ordyne</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cartoony horizontally scrolling shooter from Namco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a2b20f2" md5="db39cbe8e6bb81d1caa146a7413b43b6" sha1="e09483c33133432f50d4f1f22631bd5ae1fa8768" format="mp4" support="">media/video/ordyne.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15438e45" md5="051005d13591d523f407a557d3dde359" sha1="ac80ab8e223471b9624a0832390125af7b27f846" format="png" support="">media/mixrbv2/ordyne.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79098" romid="56510">
            <path>ordynej.zip</path>
            <noms>
                <nom region="ss">Ordyne</nom>
                <nom region="wor">Ordyne</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ordyne.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cartoony horizontally scrolling shooter from Namco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a2b20f2" md5="db39cbe8e6bb81d1caa146a7413b43b6" sha1="e09483c33133432f50d4f1f22631bd5ae1fa8768" format="mp4" support="">media/video/ordynej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15438e45" md5="051005d13591d523f407a557d3dde359" sha1="ac80ab8e223471b9624a0832390125af7b27f846" format="png" support="">media/mixrbv2/ordynej.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79098" romid="822695">
            <path>ordyneje.zip</path>
            <noms>
                <nom region="ss">Ordyne</nom>
                <nom region="wor">Ordyne</nom>
            </noms>
            <cloneof>ordyne.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cartoony horizontally scrolling shooter from Namco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a2b20f2" md5="db39cbe8e6bb81d1caa146a7413b43b6" sha1="e09483c33133432f50d4f1f22631bd5ae1fa8768" format="mp4" support="">media/video/ordyneje.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15438e45" md5="051005d13591d523f407a557d3dde359" sha1="ac80ab8e223471b9624a0832390125af7b27f846" format="png" support="">media/mixrbv2/ordyneje.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79100" romid="56526">
            <path>orlegend111c.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegend111c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegend111c.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56530">
            <path>orlegendca.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegendca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegendca.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56525">
            <path>orlegend105k.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegend105k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegend105k.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56527">
            <path>orlegend111k.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegend111k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegend111k.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56529">
            <path>orlegendc.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegendc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegendc.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56528">
            <path>orlegend111t.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegend111t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegend111t.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56531">
            <path>orlegende.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>orlegend.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegende.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegende.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79100" romid="56524">
            <path>orlegend.zip</path>
            <noms>
                <nom region="ss">Oriental Legend / Xi You Shi E Zhuan</nom>
                <nom region="wor">Oriental Legend / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b2218f" md5="793d3459aeeddfcbf6e39f7cd1c15828" sha1="364814bc58785eff30c9393748d202a2dc2c48c7" format="mp4" support="">media/video/orlegend.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e340983" md5="5e77d66ff6ba41fc2544105c5e4395d4" sha1="185b8b463a2f6671a24f7510723a9df8bab0542a" format="png" support="">media/mixrbv2/orlegend.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="60836" romid="56454">
            <path>olds103t.zip</path>
            <noms>
                <nom region="ss">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
                <nom region="wor">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>olds.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bce21f0" md5="c81d2b2e05c00e290f5127c6ffecbb0e" sha1="2c2dcc6fa35d290a9301c9e051f6249defec1842" format="mp4" support="">media/video/olds103t.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="60836" romid="56453">
            <path>olds100a.zip</path>
            <noms>
                <nom region="ss">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
                <nom region="wor">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>olds.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bce21f0" md5="c81d2b2e05c00e290f5127c6ffecbb0e" sha1="2c2dcc6fa35d290a9301c9e051f6249defec1842" format="mp4" support="">media/video/olds100a.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="60836" romid="56452">
            <path>olds100.zip</path>
            <noms>
                <nom region="ss">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
                <nom region="wor">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>olds.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bce21f0" md5="c81d2b2e05c00e290f5127c6ffecbb0e" sha1="2c2dcc6fa35d290a9301c9e051f6249defec1842" format="mp4" support="">media/video/olds100.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="60836" romid="56451">
            <path>olds.zip</path>
            <noms>
                <nom region="ss">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
                <nom region="wor">Oriental Legend Special / Xi You Shi E Zhuan Super</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8bce21f0" md5="c81d2b2e05c00e290f5127c6ffecbb0e" sha1="2c2dcc6fa35d290a9301c9e051f6249defec1842" format="mp4" support="">media/video/olds.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="60837" romid="56455">
            <path>oldsplus.zip</path>
            <noms>
                <nom region="ss">Oriental Legend Special Plus / Xi You Shi E Zhuan Super Plus</nom>
                <nom region="us">Oriental Legend Special Plus / Xi You Shi E Zhuan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Oriental Legend Super Super (c) 2004 IGS [International Game System].  - TRIVIA -  Released in June 2004.  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf113822" md5="7b81d4ad6d20fdf8a612fc9661e942a1" sha1="ff53cb6854ae91462eb40e7b837dc61b4d119a42" format="mp4" support="">media/video/oldsplus.mp4</media>
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            </medias>
            <dates>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79103" romid="39090">
            <path>candance.zip</path>
            <noms>
                <nom region="ss">Osman</nom>
                <nom region="wor">Osman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>osman.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A platform shoot-em-up that doesn't just 'borrow heavily' from Capcom's 1989 classic, "Strider", it blatantly steals from it. The player controls a 'Cannon Dancer' called Kirrin : a highly acrobatic hero who is also a skilled mar</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5debf88d" md5="78165a80593621b190777e7888bedbc2" sha1="a2d89917fca0931edcabd34c9c6861a3f5217681" format="mp4" support="">media/video/candance.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5029ceef" md5="4a8b778bd2e9d93af1820768be48bf4f" sha1="8f36eafb8a5b9330e972a1d1b98a9a97b4aa2908" format="png" support="">media/mixrbv2/candance.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79103" romid="56541">
            <path>osman.zip</path>
            <noms>
                <nom region="ss">Osman</nom>
                <nom region="wor">Osman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A platform shoot-em-up that doesn't just 'borrow heavily' from Capcom's 1989 classic, "Strider", it blatantly steals from it. The player controls a 'Cannon Dancer' called Kirrin : a highly acrobatic hero who is also a skilled mar</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5debf88d" md5="78165a80593621b190777e7888bedbc2" sha1="a2d89917fca0931edcabd34c9c6861a3f5217681" format="mp4" support="">media/video/osman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5029ceef" md5="4a8b778bd2e9d93af1820768be48bf4f" sha1="8f36eafb8a5b9330e972a1d1b98a9a97b4aa2908" format="png" support="">media/mixrbv2/osman.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63306" romid="316357">
            <path>outruneh.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outruneh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outruneh.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56567">
            <path>outrundxj.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrundxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrundxj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="316356">
            <path>outrundxeh.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrundxeh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrundxeh.png</media>
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            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56566">
            <path>outrundxa.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrundxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrundxa.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56565">
            <path>outrundx.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrundx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrundx.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56564">
            <path>outrunb.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrunb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrunb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56563">
            <path>outrun.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrun.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="63306" romid="56569">
            <path>outrunra.zip</path>
            <noms>
                <nom region="ss">Out Run</nom>
                <nom region="wor">Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.

Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. 

At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).

As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a64ceea9" md5="aa10255dccefd7ff43b9c8b0dadd9ca1" sha1="600e1020b0565dad76f13e8616bccef4b136ce79" format="mp4" support="">media/video/outrunra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2951e5b9" md5="13cf524fcc9f8c6aeda41a6660aa56fa" sha1="3b5023164252133b82cbec8da28e45c9f66fe55e" format="png" support="">media/mixrbv2/outrunra.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="79113" romid="56570">
            <path>outzone.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzone.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79113" romid="56575">
            <path>outzoneh.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outzone.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzoneh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzoneh.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79113" romid="56571">
            <path>outzonea.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outzone.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzonea.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79113" romid="56572">
            <path>outzoneb.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outzone.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzoneb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzoneb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79113" romid="56573">
            <path>outzonec.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>outzone.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzonec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzonec.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79113" romid="822696">
            <path>outzonecv.zip</path>
            <noms>
                <nom region="ss">Out Zone</nom>
                <nom region="wor">Out Zone</nom>
            </noms>
            <cloneof>outzone.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf999aa2" md5="3521ff1e3794f427b002e613c0d3decc" sha1="9d53aac90ec8faaf2a8e88c479c04f7fadaba1e4" format="mp4" support="">media/video/outzonecv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2df5883" md5="eb9d5cb438a00be04d8aa313181afad8" sha1="a6775fd8aeefe6368447e07f87953602413479a9" format="png" support="">media/mixrbv2/outzonecv.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13948" romid="21824">
            <path>overtop.zip</path>
            <noms>
                <nom region="ss">Over Top</nom>
                <nom region="wor">Over Top</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In 1991, ADK (then Alpha team) released Thrash Rally for the Neo Geo. While fun to play, it was most noted for its woefully bad graphics. Five years later, ADK released another "look-out-for-the-next-turn!" game called Overtop. This time they got it almost all right: Great graphics, good sounds, lots of vehicles, and kept the excellent playability of its predecessor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0aa21264" md5="6ce22d472abdf1a58e35b8ae5d6ecb7f" sha1="c3d56f059a3f40a7c23018c39811a85c2eebe549" format="mp4" support="">media/video/overtop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d81f63c" md5="c3402a5b60693038bbd2f961ccf2fb1b" sha1="217117345a3daa8d747b976ed54233b058a20459" format="png" support="">media/mixrbv2/overtop.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79117" romid="523101">
            <path>ozmawars.zip</path>
            <noms>
                <nom region="ss">Ozma Wars</nom>
                <nom region="wor">Ozma Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great and pioneer fixed vertical space shoot'em up game. 

The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="683f6611" md5="122232efd049b2ce182b24995f42f360" sha1="c55a195adedc63b96268324e86523b33d344d737" format="mp4" support="">media/video/ozmawars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9f2e754" md5="3fdba121c5c8a13a9c4a1999de96d788" sha1="bbdfaad3b8fd4ac903e6b1e7edeffa1b0164b76e" format="png" support="">media/mixrbv2/ozmawars.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="79117" romid="56583">
            <path>ozmawars2.zip</path>
            <noms>
                <nom region="ss">Ozma Wars</nom>
                <nom region="wor">Ozma Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ozmawars.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great and pioneer fixed vertical space shoot'em up game. 

The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="683f6611" md5="122232efd049b2ce182b24995f42f360" sha1="c55a195adedc63b96268324e86523b33d344d737" format="mp4" support="">media/video/ozmawars2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9f2e754" md5="3fdba121c5c8a13a9c4a1999de96d788" sha1="bbdfaad3b8fd4ac903e6b1e7edeffa1b0164b76e" format="png" support="">media/mixrbv2/ozmawars2.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="79118" romid="56584">
            <path>ozon1.zip</path>
            <noms>
                <nom region="ss">Ozon I</nom>
                <nom region="wor">Ozon I</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a Artillery Mobile Defense Anti-Aircraft unit, in the middle of a warzone and must defend all your tanks from enemies aircrafts, while avoid be destroyed by missiles and homing missiles or kamikaze attacks. For this you will have to shoot a certain number of aircraft and shoot the missiles before they destroy the tanks to advance to the next round. In each round increases five times more the quantity of enemy aircraft to eliminated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8698ed49" md5="4c13eb61c42383063011a2e27be767b3" sha1="5b569b033325acc50339ce9b947092e346f8ae77" format="mp4" support="">media/video/ozon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="47615ed2" md5="43a01e7935455847a2fa3e2ba49ecf94" sha1="b4a423d553e5070d843816e7efc90b549130f642" format="png" support="">media/mixrbv2/ozon1.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="8421">Proma</developpeur>
            <editeur id="8421">Proma</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="60845" romid="56591">
            <path>p47.zip</path>
            <noms>
                <nom region="ss">P-47 - The Phantom Fighter</nom>
                <nom region="wor">P-47 - The Phantom Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.

The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24398041" md5="bb61cdcbbee1dbcfb4d22ace2aef1d13" sha1="d95a40f4ff091e1fefd7f86fb3ed284865d47346" format="mp4" support="">media/video/p47.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4721bb6" md5="4f2a3e762f42e5e99994a9659614d06c" sha1="1914dd9c942c9981aaa2a34d06ec99fb5e06df65" format="png" support="">media/mixrbv2/p47.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60845" romid="56593">
            <path>p47j.zip</path>
            <noms>
                <nom region="ss">P-47 - The Phantom Fighter</nom>
                <nom region="wor">P-47 - The Phantom Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>p47.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.

The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24398041" md5="bb61cdcbbee1dbcfb4d22ace2aef1d13" sha1="d95a40f4ff091e1fefd7f86fb3ed284865d47346" format="mp4" support="">media/video/p47j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4721bb6" md5="4f2a3e762f42e5e99994a9659614d06c" sha1="1914dd9c942c9981aaa2a34d06ec99fb5e06df65" format="png" support="">media/mixrbv2/p47j.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="60845" romid="56594">
            <path>p47je.zip</path>
            <noms>
                <nom region="ss">P-47 - The Phantom Fighter</nom>
                <nom region="wor">P-47 - The Phantom Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>p47.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.

The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="24398041" md5="bb61cdcbbee1dbcfb4d22ace2aef1d13" sha1="d95a40f4ff091e1fefd7f86fb3ed284865d47346" format="mp4" support="">media/video/p47je.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4721bb6" md5="4f2a3e762f42e5e99994a9659614d06c" sha1="1914dd9c942c9981aaa2a34d06ec99fb5e06df65" format="png" support="">media/mixrbv2/p47je.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79315" romid="520886">
            <path>pgemeni.zip</path>
            <noms>
                <nom region="ss">P-gemeni</nom>
                <nom region="wor">P-gemeni</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4490d91" md5="2d02f2ffa3a06c7dfe409947ea0ddce9" sha1="faa02d17a8c2748e917c4d87d71abb358b3dd185" format="png" support="">media/mixrbv2/pgemeni.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <developpeur id="9958">blastar@gmx.ne</developpeur>
            <editeur id="9958">blastar@gmx.ne</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42487" romid="57862">
            <path>powj.zip</path>
            <noms>
                <nom region="ss">P.o.w. - Prisoners Of War</nom>
                <nom region="wor">P.o.w. - Prisoners Of War</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pow.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. 

The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously).

The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9530880" md5="21eb87f1d7625c1d1f2022b6060bf946" sha1="8be670cde875c695e5bcee1f9e9193edfbdb4c55" format="mp4" support="">media/video/powj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1323b9e" md5="87d2d210cc895747302e08efbc706963" sha1="37601b7ea6376283ba7209db931cbcd80a9e09af" format="png" support="">media/mixrbv2/powj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42487" romid="57852">
            <path>pow.zip</path>
            <noms>
                <nom region="ss">P.o.w. - Prisoners Of War</nom>
                <nom region="wor">P.o.w. - Prisoners Of War</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. 

The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously).

The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9530880" md5="21eb87f1d7625c1d1f2022b6060bf946" sha1="8be670cde875c695e5bcee1f9e9193edfbdb4c55" format="mp4" support="">media/video/pow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1323b9e" md5="87d2d210cc895747302e08efbc706963" sha1="37601b7ea6376283ba7209db931cbcd80a9e09af" format="png" support="">media/mixrbv2/pow.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="60861" romid="56632">
            <path>pacnpal2.zip</path>
            <noms>
                <nom region="ss">Pac And Pal</nom>
                <nom region="us">Pac &amp; Pal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pacnpal.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="194517de" md5="e2748436d365e3dac99437bebe49bf2a" sha1="aced3ec3bf07576941c486047d11a2c240eeeed9" format="mp4" support="">media/video/pacnpal2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d894ec05" md5="4ae9b4a6dae03a5d15afd11eb89268ae" sha1="20e63495eb8a0fa6d4be58323e614b9cae5eb1b5" format="png" support="">media/mixrbv2/pacnpal2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60861" romid="56631">
            <path>pacnpal.zip</path>
            <noms>
                <nom region="ss">Pac And Pal</nom>
                <nom region="us">Pac &amp; Pal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="194517de" md5="e2748436d365e3dac99437bebe49bf2a" sha1="aced3ec3bf07576941c486047d11a2c240eeeed9" format="mp4" support="">media/video/pacnpal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d894ec05" md5="4ae9b4a6dae03a5d15afd11eb89268ae" sha1="20e63495eb8a0fa6d4be58323e614b9cae5eb1b5" format="png" support="">media/mixrbv2/pacnpal.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60861" romid="56630">
            <path>pacnchmp.zip</path>
            <noms>
                <nom region="ss">Pac And Pal</nom>
                <nom region="us">Pac &amp; Pal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pacnpal.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="194517de" md5="e2748436d365e3dac99437bebe49bf2a" sha1="aced3ec3bf07576941c486047d11a2c240eeeed9" format="mp4" support="">media/video/pacnchmp.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="60859" romid="56618">
            <path>paclandm.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pacland.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/paclandm.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60859" romid="56614">
            <path>pacland.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/pacland.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60859" romid="56615">
            <path>paclandj.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacland.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/paclandj.mp4</media>
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                <date region="wor">1984</date>
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            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60859" romid="56616">
            <path>paclandjo.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacland.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/paclandjo.mp4</media>
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                <date region="wor">1984</date>
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            <editeur id="68">Namco</editeur>
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            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60859" romid="56617">
            <path>paclandjo2.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacland.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/paclandjo2.mp4</media>
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            <editeur id="68">Namco</editeur>
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            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60859" romid="822697">
            <path>paclandm2.zip</path>
            <noms>
                <nom region="ss">Pac-land</nom>
                <nom region="wor">Pac-land</nom>
            </noms>
            <cloneof>pacland.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Land is a horizontally-scrolling platform game set in the cartoon world of the game's title. A fairy has lost her way and needs Pac-Man to help her get back to her home of Fairyland. Pac-Man, with the fairy safely hidden beneath his hat, must run and jump through the colourful world until he reaches and enters the magical door to Fairyland. Upon being rescued, the fairy gives Pac-Man a pair of magical shoes for his trip back home. These enable him to jump wherever he wants, without the need for a platform to jump from. This effectively means Pac-Man can 'sky-jump' back home if he so wishes.

Directional buttons make Pac-Man walk left and right and it's possible to make him run by tapping the desired directional button twice. Pac-Man is pursued by his ever-present enemies in the form of five ghosts - Pinky, Inky, Blinky, Clyde and Sue. Pac-Man must avoid the ghosts and other deadly objects that populate the levels. As with previous games in the series, a small number of 'Powerpills' appear. Eating a Powerpill makes Pac-Man temporarily invincible and turns the ghosts purple and vulnerable to being eaten. On some stages, Pac-Man must use a springboard to jump over large ponds by leaping from the springboard and rapidly moving left and right while in the air.

The game's stages are called 'trips', with players able to start on any one of the first five. Each trip made up of four rounds (three rounds to reach Fairyland and one round to return home) with a short interval between each one. The objective in all trips is to get the fairy safely back to Fairyland then return home to Pac-Man's family. The majority of the trip involves moving from left to right, avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. The journey home, however, scrolls right to left.

Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7d36e91" md5="9f0cc4cc955f7e7d3608a29250e41d19" sha1="178ac192f94b1fa82e26400814ad6d79b7e3f985" format="mp4" support="">media/video/paclandm2.mp4</media>
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            <dates>
                <date region="wor">1984</date>
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            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
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                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="60602" romid="316359">
            <path>pacmanpe.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanpe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanpe.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="822698">
            <path>pacmanvg.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanvg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanvg.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="56628">
            <path>pacmansp.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>gr</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmansp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmansp.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="316360">
            <path>pacmanso.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanso.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="56623">
            <path>pacmanf.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="56622">
            <path>pacmanbla.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanbla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanbla.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="56621">
            <path>pacmanbl.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacmanbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacmanbl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="60602" romid="56620">
            <path>pacman.zip</path>
            <noms>
                <nom region="ss">Pac-man</nom>
                <nom region="wor">Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81a0f561" md5="206c7e0c965d3f1d6100e09d1e7b2bca" sha1="461bd2e3004cad6b436b34ece11fde3f6efe6aa8" format="mp4" support="">media/video/pacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="747b7c14" md5="2d2f8e83b2ab0394935f8b1b1b5d6d73" sha1="c3dbac9844c53a18dc1ce9f51ae31bcb1f4f85d8" format="png" support="">media/mixrbv2/pacman.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4935">Coleco Industries, Inc.</developpeur>
            <editeur id="4935">Coleco Industries, Inc.</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>484x1,080</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="39883" romid="472987">
            <path>25pacmano.zip</path>
            <noms>
                <nom region="ss">Pac-man - 25th Anniversary Edition</nom>
                <nom region="wor">Pac-man - 25th Anniversary Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>25pacman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Limited Edition Pac-Man 25th Anniversary model.
Enjoy hours of game play with the 'Greatest Hits' in videogame history - Pac-Man, Ms. Pac-Man and Galaga.
LONGEVITY - There are NO other classic titles that have earned so well for over two decades!
LIMITED EDITION cabinet
Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play.
Operator Selectable Original or Rapid Fire Galaga game play</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b9270" md5="988a07d0dedd9eca4c852ed300009b68" sha1="6e910bab5f40f456b0cc0bc912824ab0944b9dd9" format="mp4" support="">media/video/25pacmano.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7558a9a" md5="9dcf1aa1372b95f9e37569013c5bb4d7" sha1="f06248edda2aa18f9008433366f605757bd5797d" format="png" support="">media/mixrbv2/25pacmano.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="39883" romid="36782">
            <path>25pacman.zip</path>
            <noms>
                <nom region="ss">Pac-man - 25th Anniversary Edition</nom>
                <nom region="wor">Pac-man - 25th Anniversary Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Limited Edition Pac-Man 25th Anniversary model.
Enjoy hours of game play with the 'Greatest Hits' in videogame history - Pac-Man, Ms. Pac-Man and Galaga.
LONGEVITY - There are NO other classic titles that have earned so well for over two decades!
LIMITED EDITION cabinet
Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play.
Operator Selectable Original or Rapid Fire Galaga game play</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="584b9270" md5="988a07d0dedd9eca4c852ed300009b68" sha1="6e910bab5f40f456b0cc0bc912824ab0944b9dd9" format="mp4" support="">media/video/25pacman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7558a9a" md5="9dcf1aa1372b95f9e37569013c5bb4d7" sha1="f06248edda2aa18f9008433366f605757bd5797d" format="png" support="">media/mixrbv2/25pacman.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="60862">
            <path>mspacmanbg2.zip</path>
            <noms>
                <nom region="ss">Pac-man Plus</nom>
                <nom region="wor">Pac-man Plus</nom>
            </noms>
            <cloneof>mspacman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however: Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa3227c9" md5="b92decad4101d3205eeef21fc3f6f4e9" sha1="25fe28c56c173081128c0cdc0fc19963f297a8d8" format="mp4" support="">media/video/mspacmanbg2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24571f98" md5="6a18b2d8cf459060e007021107e7c76d" sha1="c9b2ac845c02cd6f70a042d1c55a85cc6508b502" format="png" support="">media/mixrbv2/mspacmanbg2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="60862" romid="56634">
            <path>pacplus.zip</path>
            <noms>
                <nom region="ss">Pac-man Plus</nom>
                <nom region="wor">Pac-man Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however: Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa3227c9" md5="b92decad4101d3205eeef21fc3f6f4e9" sha1="25fe28c56c173081128c0cdc0fc19963f297a8d8" format="mp4" support="">media/video/pacplus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24571f98" md5="6a18b2d8cf459060e007021107e7c76d" sha1="c9b2ac845c02cd6f70a042d1c55a85cc6508b502" format="png" support="">media/mixrbv2/pacplus.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="60860" romid="56625">
            <path>pacmaniaj.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="wor">Pac-mania</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pacmania.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b32d5c1f" md5="5a9004e09a731740971b642eeb844622" sha1="ed1f878fd1884c7cb0c8c38b5f3742bdf6368c8e" format="mp4" support="">media/video/pacmaniaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="096591e9" md5="851890ba283f6deb8dd7db42efc70d24" sha1="20e8a07293009d861484d809b0ed771a7422d14f" format="png" support="">media/mixrbv2/pacmaniaj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60860" romid="56626">
            <path>pacmaniao.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="wor">Pac-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pacmania.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b32d5c1f" md5="5a9004e09a731740971b642eeb844622" sha1="ed1f878fd1884c7cb0c8c38b5f3742bdf6368c8e" format="mp4" support="">media/video/pacmaniao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="096591e9" md5="851890ba283f6deb8dd7db42efc70d24" sha1="20e8a07293009d861484d809b0ed771a7422d14f" format="png" support="">media/mixrbv2/pacmaniao.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60860" romid="56624">
            <path>pacmania.zip</path>
            <noms>
                <nom region="ss">Pac-mania</nom>
                <nom region="wor">Pac-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b32d5c1f" md5="5a9004e09a731740971b642eeb844622" sha1="ed1f878fd1884c7cb0c8c38b5f3742bdf6368c8e" format="mp4" support="">media/video/pacmania.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="096591e9" md5="851890ba283f6deb8dd7db42efc70d24" sha1="20e8a07293009d861484d809b0ed771a7422d14f" format="png" support="">media/mixrbv2/pacmania.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43493" romid="67016">
            <path>sxyreact.zip</path>
            <noms>
                <nom region="ss">Pachinko Sexy Reaction</nom>
                <nom region="wor">Pachinko Sexy Reaction</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pachinko Sexy Reaction (c) 1998 Sammy.  - TECHNICAL -  Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz)  Players : 1 Control : paddle Buttons : 2  - TRIVIA -  Released in July 1998 in Japan only.  The pinball-like game of Pachinko is extremely po</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd0e58c7" md5="3e9da9767fbd5d189be76cfa0b488088" sha1="43ec384cdb796b76995852751c378892dbb0c3e8" format="mp4" support="">media/video/sxyreact.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d8e7222" md5="e799555adbdf6f16908d8fec81b981c7" sha1="0b5bcfa3d0ce4828dfb03ea9b68bc7d802461d7d" format="png" support="">media/mixrbv2/sxyreact.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <genres/>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>338x240</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=3||</controles>
        </jeu>
        <jeu id="43492" romid="67015">
            <path>sxyreac2.zip</path>
            <noms>
                <nom region="ss">Pachinko Sexy Reaction 2</nom>
                <nom region="wor">Pachinko Sexy Reaction 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Six levels (16 rounds)...

Choose the start level:
1) Swimming pool: 3 rounds.
2) Zoo: 3 rounds.
3) Beach: 3 rounds.

Choose a new way (way A or B):
Way A:
1) Fun fair: 3 rounds
2) Sight on the city: 3 rounds
Way B:
1) Fast Food: 3 rounds
2) Cinema: 3 rounds

Last level:
1) Bedroom: 1 round</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9eb10640" md5="d56fa53c34e62c2cc2eedbb64a238f52" sha1="471d87d322e85b5461baac3ad8e626421a7fa489" format="mp4" support="">media/video/sxyreac2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5d33b83" md5="7cae0f0f750286b26cec61654780cd90" sha1="90f9c812ce69d860b040cc752cdf91ffe5f51175" format="png" support="">media/mixrbv2/sxyreac2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <genres/>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=3||</controles>
        </jeu>
        <jeu id="60857" romid="56612">
            <path>packbang.zip</path>
            <noms>
                <nom region="ss">Pack'n Bang Bang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">This prototype was never released to the public. The game actually has a flyer, and (strangely for a prototype) an operators manual, suggesting this was quite late into production.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a0acc36" md5="513b54fa52f8eb7b14bb584ed01815e8" sha1="d6dcfabf5aaf0eb1c6261c7b69f8dd3077900c30" format="mp4" support="">media/video/packbang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f794d6db" md5="e343477c7305b602b985348bf1a8df69" sha1="24ff429016041a3fb992dae6e19bab5259f2613b" format="png" support="">media/mixrbv2/packbang.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79170" romid="56638">
            <path>paddlema.zip</path>
            <noms>
                <nom region="ss">Paddle Mania</nom>
                <nom region="wor">Paddle Mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Paddle Mania (c) 1988 SNK.  - TECHNICAL -  Game ID : Alpha-68K96I 'PM'  Main CPU : 68000 (@ 6 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz)  Players : 4 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in January 1988.  - STAFF -</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="156312f9" md5="2b94fa6f4ae06f90600265d80468f042" sha1="9cf19c800e59994871302864bc6cdc1ab7a7ce21" format="mp4" support="">media/video/paddlema.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21a08d01" md5="cc8d09ee43e2bd2fb99049c0ceb39010" sha1="7ee2618f8631fb100df060a4be6f7b288d6e1847" format="png" support="">media/mixrbv2/paddlema.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="63309" romid="44552">
            <path>hotmemry11.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="wor">Pairs</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>pairs.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1104592" md5="f1142d4b4b6e07d576c7a81c901153a4" sha1="90fd92745fffc8d64ee762a16b8c2b9bccb57d41" format="mp4" support="">media/video/hotmemry11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0bfc0b9" md5="8af2a4792cf1127253d479d8c120b522" sha1="ae67259fb12953f3bcec1b06ecbd47cba8b93b57" format="png" support="">media/mixrbv2/hotmemry11.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="63309" romid="56643">
            <path>pairs.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="wor">Pairs</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1104592" md5="f1142d4b4b6e07d576c7a81c901153a4" sha1="90fd92745fffc8d64ee762a16b8c2b9bccb57d41" format="mp4" support="">media/video/pairs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0bfc0b9" md5="8af2a4792cf1127253d479d8c120b522" sha1="ae67259fb12953f3bcec1b06ecbd47cba8b93b57" format="png" support="">media/mixrbv2/pairs.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="63309" romid="56644">
            <path>pairsa.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="wor">Pairs</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pairs.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1104592" md5="f1142d4b4b6e07d576c7a81c901153a4" sha1="90fd92745fffc8d64ee762a16b8c2b9bccb57d41" format="mp4" support="">media/video/pairsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0bfc0b9" md5="8af2a4792cf1127253d479d8c120b522" sha1="ae67259fb12953f3bcec1b06ecbd47cba8b93b57" format="png" support="">media/mixrbv2/pairsa.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="63309" romid="44551">
            <path>hotmemry.zip</path>
            <noms>
                <nom region="ss">Pairs</nom>
                <nom region="wor">Pairs</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>pairs.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1104592" md5="f1142d4b4b6e07d576c7a81c901153a4" sha1="90fd92745fffc8d64ee762a16b8c2b9bccb57d41" format="mp4" support="">media/video/hotmemry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0bfc0b9" md5="8af2a4792cf1127253d479d8c120b522" sha1="ae67259fb12953f3bcec1b06ecbd47cba8b93b57" format="png" support="">media/mixrbv2/hotmemry.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79171" romid="56641">
            <path>pairlove.zip</path>
            <noms>
                <nom region="ss">Pairs Love</nom>
                <nom region="wor">Pairs Love</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Pairs Love is puzzle game where the objective is to clear the board of all of the cards which reveals the girl in the background. Cards can only be removed if they are in a clear, strait line from each other and are of matching suit or value. Clearing cards from the board adds time to the timer. If necessary, the player may 'reverse' and return a pair to the board with a timer penalty.

If no cards can legally be removed from the board, or if the timer runs out then it is game over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fa21d3e" md5="fecbe5454e3f932abe880fb72f4aecd6" sha1="b1d817540cdc9e7bbb365e73a07eb1779b9629b7" format="mp4" support="">media/video/pairlove.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fd99389" md5="eb1df613424e5328d3245c8589b23715" sha1="c0adc4978dd49e88e89f1d0723f93f88554789e3" format="png" support="">media/mixrbv2/pairlove.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="515">Athena</developpeur>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79172" romid="56646">
            <path>pairsred.zip</path>
            <noms>
                <nom region="ss">Pairs Redemption</nom>
                <nom region="wor">Pairs Redemption</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">This is the classic memory game played with a deck of cards laid out in a 6x10 grid. You begin by selecting a card, it turns over, and then you try to select another card that matches. If both of your cards match, then they are both taken away (and a bit of the picture is revealed underneath them). If they don't match, then they are flipped back over and you must try again. The number of chances you have is kept track of with hearts at the top of the screen, you get an extra heart each time you guess correctly, and you lose a heart each time you guess incorrectly. Matching pairs also adds time to the timer. If you lose all of your hearts or the timer runs out then it is game over.

At the start of each stage (and upon every continue) a few cards are set face-up for your advantage. Also, each stage features two joker cards (represented by the current girl's head-shot). When a joker card is selected, the next card selected removes all remaining cards with the same value.

During game-play, the background image is shown in gray-scale and any nipples or pubic hair shown in the image is covered over with a band-aid sprite.  Once the stage is completed, these bandages disappear and the image is shown in full-color.  Once all of a girl's stages are completed, the player is shown all of the backgrounds for that girl.

The game has 8 different women to choose from, and there are four stages for each woman (the pictures get naughtier at each stage). Once all 32 of those stages are completed, you get to play several bonus stages that have pictures of several women together. This is a really fun game, despite its obvious adult trappings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7feb9f11" md5="121c17341767210a0c8089164955bb42" sha1="07e6253d0fec99c49e51bb962d3377749872c051" format="mp4" support="">media/video/pairsred.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c02c96e9" md5="22858154fad6aeb2d64137b31e22cda9" sha1="79389038393b812bbf9347ce185d6ba7658439f6" format="png" support="">media/mixrbv2/pairsred.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5387">Strata/Incredible Technologies</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79173" romid="56649">
            <path>palamed.zip</path>
            <noms>
                <nom region="ss">Palamedes</nom>
                <nom region="wor">Palamedes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Palamedes (c) 1990 Taito.  - TECHNICAL -  Taito L System hardware Board Number : K1100610A Prom Stickers : C63  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in October 1990</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f380313" md5="281a943a9b10fbb6c30ff9de25341c27" sha1="d8e9615f70a561cf41a19a9978e9e4f2f4b8fcf2" format="mp4" support="">media/video/palamed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f2ae46eb" md5="405687003d121410bdd607152c225cbb" sha1="cc92ca6b7aec0e07f41b80632eaae35b29c34d7a" format="png" support="">media/mixrbv2/palamed.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79173" romid="591760">
            <path>palamedj.zip</path>
            <noms>
                <nom region="ss">Palamedes</nom>
                <nom region="wor">Palamedes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>palamed.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Palamedes (c) 1990 Taito.  - TECHNICAL -  Taito L System hardware Board Number : K1100610A Prom Stickers : C63  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in October 1990</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1f380313" md5="281a943a9b10fbb6c30ff9de25341c27" sha1="d8e9615f70a561cf41a19a9978e9e4f2f4b8fcf2" format="mp4" support="">media/video/palamedj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f2ae46eb" md5="405687003d121410bdd607152c225cbb" sha1="cc92ca6b7aec0e07f41b80632eaae35b29c34d7a" format="png" support="">media/mixrbv2/palamedj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79174" romid="56658">
            <path>pandoras.zip</path>
            <noms>
                <nom region="ss">Pandora's Palace</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pandora's Palace is a platform game in which the player takes on the role of a Roman emperor and must make their way from the top left corner of the screen to the exit at the bottom right corner. This can only be achieved utilising the poles and moving platforms the form each stage. 

Burning fires litter the platforms and these must either be avoided or jumped over. Constantly-spawning enemies also patrol each stage and while they won't kill the emperor directly on contact, they can push him into fires or over the edge of platforms, costing the player a life.

Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccfe28bc" md5="2c3d31c21efa367c55532bdc8cca073f" sha1="4a7e8b70b4523c120f8c01c676b905211ad55129" format="mp4" support="">media/video/pandoras.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="237d2300" md5="b8caee044a6ac7277d45676e8c9949ee" sha1="aacff542b17ac640950412afdf47a549c0eac02a" format="png" support="">media/mixrbv2/pandoras.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150069" romid="56659">
            <path>pang.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pang.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="57748">
            <path>pompingw.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pompingw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pompingw.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="38336">
            <path>bbros.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/bbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/bbros.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="613039">
            <path>pangbold3.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pangbold3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pangbold3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="599771">
            <path>pangbold2.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pangbold2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pangbold2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="56667">
            <path>pangbold.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pangbold.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pangbold.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="56665">
            <path>pangb2.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pangb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pangb2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150069" romid="56664">
            <path>pangb.zip</path>
            <noms>
                <nom region="ss">Pang</nom>
                <nom region="us">Buster Bros.</nom>
                <nom region="jp">Pomping World</nom>
                <nom region="wor">Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ecb091e" md5="3d2587929b16e6b98e6ee9ca544708b2" sha1="4a0f7a09d2f689fadf8cbd79dd34d1b112f3437a" format="mp4" support="">media/video/pangb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66738f44" md5="cb2984d94213f09b7979515b128a7c84" sha1="b1fe3982714e25c4048d4cf38a1ed43885d2a037" format="png" support="">media/mixrbv2/pangb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79177" romid="56669">
            <path>pangpang.zip</path>
            <noms>
                <nom region="ss">Pang Pang</nom>
                <nom region="wor">Pang Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A "Tumble Pop" style game. With every stage boss you defeat, you are rewarded with a picture of a nude woman.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e066db37" md5="71cf00154f3a39030161d079ebbecae6" sha1="df25b8bc50bf2ce8fec378673dda5bc6315aa2ed" format="mp4" support="">media/video/pangpang.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="8425">Dong Gue La Mi Ltd.</developpeur>
            <editeur id="8425">Dong Gue La Mi Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79178" romid="56670">
            <path>pangpoms.zip</path>
            <noms>
                <nom region="ss">Pang Pom's</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a867d086" md5="f4980b4f5548c0ef35369ecf3818b468" sha1="cdc5e3dccf391c8e6f55c27c5fcf3c5c54e362e3" format="mp4" support="">media/video/pangpoms.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86e0f9c3" md5="ac9231f104c066ce39ed4fa1ebe773c7" sha1="6a7022e1ed7cee75421329e2bd7c94e0f6222340" format="png" support="">media/mixrbv2/pangpoms.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79178" romid="56671">
            <path>pangpomsm.zip</path>
            <noms>
                <nom region="ss">Pang Pom's</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pangpoms.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a867d086" md5="f4980b4f5548c0ef35369ecf3818b468" sha1="cdc5e3dccf391c8e6f55c27c5fcf3c5c54e362e3" format="mp4" support="">media/video/pangpomsm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86e0f9c3" md5="ac9231f104c066ce39ed4fa1ebe773c7" sha1="6a7022e1ed7cee75421329e2bd7c94e0f6222340" format="png" support="">media/mixrbv2/pangpomsm.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79178">
            <path>pangpomsn.zip</path>
            <noms>
                <nom region="ss">Pang Pom's</nom>
            </noms>
            <cloneof>pangpoms.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a867d086" md5="f4980b4f5548c0ef35369ecf3818b468" sha1="cdc5e3dccf391c8e6f55c27c5fcf3c5c54e362e3" format="mp4" support="">media/video/pangpomsn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86e0f9c3" md5="ac9231f104c066ce39ed4fa1ebe773c7" sha1="6a7022e1ed7cee75421329e2bd7c94e0f6222340" format="png" support="">media/mixrbv2/pangpomsn.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37373" romid="124225">
            <path>pang3r1a.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3r1a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3r1a.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="56663">
            <path>pang3r1.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3r1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3r1.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="56662">
            <path>pang3j.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3j.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="124221">
            <path>pang3b2.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3b2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3b2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="124222">
            <path>pang3b3.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3b3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3b3.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="56661">
            <path>pang3b.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pang3.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3b.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37373" romid="21673">
            <path>pang3.zip</path>
            <noms>
                <nom region="ss">Pang! 3</nom>
                <nom region="wor">Pang! 3</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pang! 3 is the second sequel to the superb 1989 original, Pang! 3 retains the same gameplay of its predecessors but adds vastly improved graphics and a choice of three difficulty levels; Beginner, Normal and Panic. On both the 'Normal' and 'Panic' skill levels, players can choose from 4 different playable characters; each possessing different strengths and weaknesses, such as a double harpoon or quick shots. On the beginner level, players can only use the Mexican character.

Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a7ed9f" md5="f3c8d271a62af803b63f02a891b85814" sha1="47ee346b27b7c0b5bb8b2ad00c12b6a7de7a38f2" format="mp4" support="">media/video/pang3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74914529" md5="448088c75ea1d99f32ca86b7fe37e4fc" sha1="b54e5d5ef981cf1e4bb6c539f0e6d21324f8466c" format="png" support="">media/mixrbv2/pang3.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13933" romid="56675">
            <path>panicbom.zip</path>
            <noms>
                <nom region="ss">Panic Bomber</nom>
                <nom region="wor">Panic Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">That one-player game consists in facing nine opponents through duels with individual screens. Each one in his playground have to stack blocks composed of three different colored helmets. Like Tetris, it is possible to rotate, move left or right or accelerate the fall of these blocks. Starting from three identical helmets lined up horizontally, vertically or diagonally, they explode and generate a bomb in the playground. When they disappear, they can initiate chain reactions, for example with the blocks lying above falling. After a certain number of removed blocks, comes an activated bomb: player have to place it in order to make the most of these bombs explode on his table.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7edbaf24" md5="0f799ddbd8ab27c8b5cff7eb437215ea" sha1="4314774862e2e8a4ccb45327cd1ae184fc30264a" format="mp4" support="">media/video/panicbom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0bc958a0" md5="afaeaf1505327748690e4fcaf9419f6a" sha1="919667ca3a030ed0415b6e6c14081d4d58f329c8" format="png" support="">media/mixrbv2/panicbom.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="83">Hudson</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79183" romid="56682">
            <path>panicstr.zip</path>
            <noms>
                <nom region="ss">Panic Street</nom>
                <nom region="wor">Panic Street</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Panic Street is an offshoot of the Gals Panic series. It has identical gameplay: a Qix-like puzzle where you uncover an image by cutting away an overlay with a cursor. However, there is no nudity, and the cursor can move diagonally. The "models" in the game vary greatly, being male, female, and some not even human. They are all anime-style drawings. The gameplay is mostly identical to Gals Panic S2, released the same year.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1daad3b" md5="28232b7c586fc71c585e414402cd4e47" sha1="3c0a97504bb928026e3dfb8d973a2b47a4825090" format="mp4" support="">media/video/panicstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67d79590" md5="5d5ceb1b2a3436c7afaaa5ca60f7fac4" sha1="d86051ae93ff663e9f26144b97eae10bc6086611" format="png" support="">media/mixrbv2/panicstr.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150696" romid="56691">
            <path>paprazzi.zip</path>
            <noms>
                <nom region="ss">Paparazzi</nom>
                <nom region="wor">Paparazzi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A "Lady Killer" rip-off.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="529d6f99" md5="fe295136a8b289143afeacd3d24d792f" sha1="f04e214a202f9423bf39649fb1e5f4c0b0d93746" format="mp4" support="">media/video/paprazzi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7412243f" md5="db2a160ec38ce1179082fc235f4fcf90" sha1="ebcddd85bd6fd2a051f360f0ab742f35b228431c" format="png" support="">media/mixrbv2/paprazzi.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <genres>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42542" romid="58129">
            <path>pturn.zip</path>
            <noms>
                <nom region="ss">Parallel Turn</nom>
                <nom region="wor">Parallel Turn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5970ef9" md5="6800b5e85224eaf4794c2a53c75bf2aa" sha1="6cea2fd4f2faa674a7db12763366d4caf315bf78" format="mp4" support="">media/video/pturn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38da2f3c" md5="c6dc789dbbfc7621670800e4278c76b7" sha1="64c76a332838d065ab6e00c86e21a29bfeb062b2" format="png" support="">media/mixrbv2/pturn.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79192" romid="56701">
            <path>parodius.zip</path>
            <noms>
                <nom region="ss">Parodius Da!</nom>
                <nom region="wor">Parodius Da!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">

Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him.   

Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. 

Parodius retains the selectable weapons system of "Gradius";  a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules.

Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. 

Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef75331f" md5="3333ff22a155a3abf20046944ed41507" sha1="cca82c9f4ac04591504bf85e0e767c526b1dfca1" format="mp4" support="">media/video/parodius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd06ffe0" md5="7b670b47ca5a0f55d9da84ea4b675568" sha1="a8ae63eb70720cf28893ea424c14a6b0907c749e" format="png" support="">media/mixrbv2/parodius.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79192" romid="56702">
            <path>parodiusa.zip</path>
            <noms>
                <nom region="ss">Parodius Da!</nom>
                <nom region="wor">Parodius Da!</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>parodius.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">

Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him.   

Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. 

Parodius retains the selectable weapons system of "Gradius";  a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules.

Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. 

Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef75331f" md5="3333ff22a155a3abf20046944ed41507" sha1="cca82c9f4ac04591504bf85e0e767c526b1dfca1" format="mp4" support="">media/video/parodiusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd06ffe0" md5="7b670b47ca5a0f55d9da84ea4b675568" sha1="a8ae63eb70720cf28893ea424c14a6b0907c749e" format="png" support="">media/mixrbv2/parodiusa.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79192" romid="56703">
            <path>parodiuse.zip</path>
            <noms>
                <nom region="ss">Parodius Da!</nom>
                <nom region="wor">Parodius Da!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>parodius.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">

Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him.   

Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. 

Parodius retains the selectable weapons system of "Gradius";  a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules.

Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. 

Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef75331f" md5="3333ff22a155a3abf20046944ed41507" sha1="cca82c9f4ac04591504bf85e0e767c526b1dfca1" format="mp4" support="">media/video/parodiuse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd06ffe0" md5="7b670b47ca5a0f55d9da84ea4b675568" sha1="a8ae63eb70720cf28893ea424c14a6b0907c749e" format="png" support="">media/mixrbv2/parodiuse.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79192" romid="56704">
            <path>parodiusj.zip</path>
            <noms>
                <nom region="ss">Parodius Da!</nom>
                <nom region="wor">Parodius Da!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>parodius.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">

Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him.   

Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. 

Parodius retains the selectable weapons system of "Gradius";  a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules.

Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. 

Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef75331f" md5="3333ff22a155a3abf20046944ed41507" sha1="cca82c9f4ac04591504bf85e0e767c526b1dfca1" format="mp4" support="">media/video/parodiusj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd06ffe0" md5="7b670b47ca5a0f55d9da84ea4b675568" sha1="a8ae63eb70720cf28893ea424c14a6b0907c749e" format="png" support="">media/mixrbv2/parodiusj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150068" romid="43391">
            <path>gangonta.zip</path>
            <noms>
                <nom region="ss">Party Time - Gonta The Diver 2 / Ganbare! Gonta!! 2</nom>
                <nom region="wor">Party Time - Gonta The Diver 2 / Ganbare! Gonta!! 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>prtytime.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Ganbare! Gonta!! 2".

SERIES
Lady Killer (1993)
Party Time - Gonta The Diver II (1995)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1a55ea8" md5="445c0309c3f3446d9c1c2ecf53698f71" sha1="dead6806c261552dfdda10a9781774f9b38a8563" format="mp4" support="">media/video/gangonta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8a47f9f" md5="e1c370eec847aff5ddd26bf7b2df3441" sha1="347cc4ab492d41892ef90a13049d35639045346b" format="png" support="">media/mixrbv2/gangonta.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150068" romid="58074">
            <path>prtytime.zip</path>
            <noms>
                <nom region="ss">Party Time - Gonta The Diver 2 / Ganbare! Gonta!! 2</nom>
                <nom region="wor">Party Time - Gonta The Diver 2 / Ganbare! Gonta!! 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Ganbare! Gonta!! 2".

SERIES
Lady Killer (1993)
Party Time - Gonta The Diver II (1995)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1a55ea8" md5="445c0309c3f3446d9c1c2ecf53698f71" sha1="dead6806c261552dfdda10a9781774f9b38a8563" format="mp4" support="">media/video/prtytime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8a47f9f" md5="e1c370eec847aff5ddd26bf7b2df3441" sha1="347cc4ab492d41892ef90a13049d35639045346b" format="png" support="">media/mixrbv2/prtytime.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79194" romid="56716">
            <path>pass.zip</path>
            <noms>
                <nom region="ss">Pass</nom>
                <nom region="wor">Pass</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4da930e4" md5="5445e5d618dbe25744ebe7796c616a0e" sha1="154413cafc60a758710940383505510c6f1ef264" format="mp4" support="">media/video/pass.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55c1dee2" md5="408b9fd90e0bdacb17a5b7c2f4091fad" sha1="e606a52acc422011ecca9e6f40a0eba3c2796f28" format="png" support="">media/mixrbv2/pass.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="8429">Oksan</developpeur>
            <editeur id="8429">Oksan</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79195" romid="56725">
            <path>passshtjd.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passshtjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passshtjd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56724">
            <path>passshtj.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passshtj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passshtj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56719">
            <path>passsht16a.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passsht16a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passsht16a.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56718">
            <path>passsht.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passsht.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passsht.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56723">
            <path>passshtd.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passshtd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passshtd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56721">
            <path>passshtad.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passshtad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passshtad.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="39289">
            <path>cencourt.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/cencourt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/cencourt.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79195" romid="56720">
            <path>passshta.zip</path>
            <noms>
                <nom region="ss">Passing Shot</nom>
                <nom region="wor">Passing Shot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>passsht.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Passing Shot has 4 levels. The first level is in France, then in Australia, U.S.A. and finally the level 4 is in England. For the first 3 levels the player only plays the final. However, in England the player goes to the quarter-finals then the semi-finals before reaching the final.

This game can be played with men or women. It can also be played with 2 persons in pairs matches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98d29872" md5="c33ef9f7593ad0676bcd81fae51f1d03" sha1="75f1c90bf650c946f8e160bb57a55e6f399ad9d2" format="mp4" support="">media/video/passshta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a682f41" md5="0274005c21a58ec214f82ac9de7a77fc" sha1="984dbe5f0782a1eb47c2c7c471bfca8b97ae504b" format="png" support="">media/mixrbv2/passshta.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79196">
            <path>pastelis.zip</path>
            <noms>
                <nom region="ss">Pastel Gal</nom>
                <nom region="wor">Pastel Gal</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Pastel Gal (c) 1985 Nichibutsu.  An earlier adult mahjong game.  - TECHNICAL -  Main CPU : Z80 (@ 2.496 Mhz) Sound Chips : AY8910 (@ 1.25 Mhz), DAC  Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 60.00 Hz Palette Colo</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3a698f48" md5="2c8a89c92e6d11d11cc6a3e8a7a19fff" sha1="549f41b5f532ae071ac1eda1b16aceeaa669a91d" format="mp4" support="">media/video/pastelis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb7a2a8e" md5="0c3e5afa9aa36e022d3954c054585e3b" sha1="fb7a64520b943e2820609f8736ebf972daebd20c" format="png" support="">media/mixrbv2/pastelis.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="145736" romid="820594">
            <path>patapata.zip</path>
            <noms>
                <nom region="ss">Pata Pata Panic</nom>
                <nom region="wor">Pata Pata Panic</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Is one of those games where you have to raise flags with the correct orders, some can be tricky as you dont have to raise/lower the flags, as the game continues, the more correct answers, the faster your reflexes needs to be, because the timer will be faster, but the voices are random speeds, sometimes faster, sometimes slower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccee4117" md5="4b5b2570838f175d3768131b56af0967" sha1="5b6ee9286c1d094c18d15ca13b0a9d9d7c0dff40" format="mp4" support="">media/video/patapata.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6410bed5" md5="26a71e34788fb66b279e59f47090d716" sha1="808099351c709acce96434b8daa353ff9319d94d" format="png" support="">media/mixrbv2/patapata.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>480x352</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="79241" romid="56945">
            <path>peekaboo.zip</path>
            <noms>
                <nom region="ss">Peek-a-boo!</nom>
                <nom region="wor">Peek-a-boo!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a16a28a" md5="dd9e1437f8773d2043a5c4a1ef9b4d19" sha1="3fc20ae365727558a7afabe1b04d23677d2d95ab" format="mp4" support="">media/video/peekaboo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="530a5008" md5="1d2dab435641eeeb859dd43ae729fbf8" sha1="0287c0245131909041cfdfefde9806243dcd3645" format="png" support="">media/mixrbv2/peekaboo.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="79241" romid="56946">
            <path>peekaboou.zip</path>
            <noms>
                <nom region="ss">Peek-a-boo!</nom>
                <nom region="wor">Peek-a-boo!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>peekaboo.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a16a28a" md5="dd9e1437f8773d2043a5c4a1ef9b4d19" sha1="3fc20ae365727558a7afabe1b04d23677d2d95ab" format="mp4" support="">media/video/peekaboou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="530a5008" md5="1d2dab435641eeeb859dd43ae729fbf8" sha1="0287c0245131909041cfdfefde9806243dcd3645" format="png" support="">media/mixrbv2/peekaboou.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="149444" romid="56999">
            <path>pengob.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengob.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="56994">
            <path>pengo.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="745640">
            <path>pengo5.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo5.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="56995">
            <path>pengo2.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="56996">
            <path>pengo2u.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo2u.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="56998">
            <path>pengo4.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo4.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="56997">
            <path>pengo3u.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/pengo3u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/pengo3u.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149444" romid="57004">
            <path>penta.zip</path>
            <noms>
                <nom region="ss">Pengo</nom>
                <nom region="wor">Pengo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pengo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2482323" md5="6af845d24737878093efaec147a90721" sha1="2ba635cdaf44c3d36dbefa8b47021e1580a66a1c" format="mp4" support="">media/video/penta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb8132c7" md5="ebbb518ef2ebefc7559f81f056ff6f2f" sha1="22f68454c324c3941fbd3b29b3f1143958ac348d" format="png" support="">media/mixrbv2/penta.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79245" romid="56993">
            <path>pengadvb.zip</path>
            <noms>
                <nom region="ss">Penguin Adventure</nom>
                <nom region="wor">Penguin Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Heart: there is 4 types: red, green, blue and yellow.
Red: 1000 pts
Green: Timer +50
Blue: Ride a cloud and you can fly
Yellow: Invincibility and you can break by body-attack

Basic Items you can buy:
Gun: Fire and kill an enemy/boss.
Gold Feather: It enables moving left/right in jumping.
Hat with Propeller: It enables long jump. Flight duration is increased with holding Jump button.
Speed Shoes: Max speed up (8 though default is 6)
Bell: Warning tone is played when "Warp" point comes near.
Necklace: You can play a slot-machine as many times as you want (Default is 3 times)
Ring: No damage against sea anemone in the sea
Bracelet: It is required to get secret items
Gold Helmet: Guard a lighting attack by Mun-muku 3 times
Silver Helmet: Guard body-attack by Uniya and Harisen-uni 3 times
Cloth: Guard body-attack by Ahou and Bat 3 times
Glasses: It enables you to see the invisible enemy "Vega".
Torch: No damage when you hit the attack by Ika-dasu.
Map: It requires to finish several stage (otherwise, you zapped...)

Bonus Stage: If you are in jumping at Dist = 420, wing item appears and you can go to bonus stage.
Get normal fish and golden fish (1UP!) before you hit a meteo or time over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4cdf8e5f" md5="8133494228e145d8ba4a526a7e998126" sha1="9d54ccd3c94c0b878a1b600a4eaf80fe98bb07ea" format="mp4" support="">media/video/pengadvb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ab7e4ca" md5="abb3ec8810543611a5e662f2b773de32" sha1="329a5b655817e8fe9c6856e9543122d5444c8a18" format="png" support="">media/mixrbv2/pengadvb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="8430">bootleg</developpeur>
            <editeur id="8430">bootleg</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>280x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150936" romid="56989">
            <path>penbros.zip</path>
            <noms>
                <nom region="ss">Penguin Brothers</nom>
                <nom region="wor">Penguin Brothers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Penguin Brothers is a multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="102ce697" md5="f6d0d19f2893ef66c144144ef4563502" sha1="f7c395de466694cb0eed6d3b1e99582c5f894f75" format="mp4" support="">media/video/penbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff8628ee" md5="f1b57dbb37f740fa8fbb7203af52fca2" sha1="63b5e350bfc08cdf8fe1f343316ddd1c3c397568" format="png" support="">media/mixrbv2/penbros.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42405" romid="57604">
            <path>pkunwar.zip</path>
            <noms>
                <nom region="ss">Penguin-kun Wars</nom>
                <nom region="wor">Penguin-kun Wars</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A timed game where a penguin rolls spheres across a table attempting to hit its opponent for points. The character with the fewest spheres on its side of the table at the end of the match is the winner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d025358e" md5="f95c5c7dac0bf32253a6885232bce958" sha1="357737ed86be1d74228054885093f847f4dabcae" format="mp4" support="">media/video/pkunwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c3afdb0" md5="31f3cfad44e53353363878b37eb02389" sha1="67d69fc6cf6b90943315d7da8fe51eeec5493503" format="png" support="">media/mixrbv2/pkunwar.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42405" romid="57605">
            <path>pkunwarj.zip</path>
            <noms>
                <nom region="ss">Penguin-kun Wars</nom>
                <nom region="wor">Penguin-kun Wars</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pkunwar.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A timed game where a penguin rolls spheres across a table attempting to hit its opponent for points. The character with the fewest spheres on its side of the table at the end of the match is the winner.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d025358e" md5="f95c5c7dac0bf32253a6885232bce958" sha1="357737ed86be1d74228054885093f847f4dabcae" format="mp4" support="">media/video/pkunwarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c3afdb0" md5="31f3cfad44e53353363878b37eb02389" sha1="67d69fc6cf6b90943315d7da8fe51eeec5493503" format="png" support="">media/mixrbv2/pkunwarj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="79248" romid="57193">
            <path>percuss.zip</path>
            <noms>
                <nom region="ss">Percussor, The</nom>
                <nom region="us">The Percussor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4773a4d" md5="2f341b0e8ea05ff0cac08c079107446c" sha1="c06ae2fad5570b65ffb2704126f7d701bd11ef64" format="mp4" support="">media/video/percuss.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed33a72d" md5="91d87c08607d610140f0dfc097467b79" sha1="b641c4e1fed23ba81f88649f4247aef42ddbcf9a" format="png" support="">media/mixrbv2/percuss.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5488">Orca</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79200" romid="56746">
            <path>pbillrd.zip</path>
            <noms>
                <nom region="ss">Perfect Billiard</nom>
                <nom region="wor">Perfect Billiard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Perfect Billiards is an overhead billiards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95d210ab" md5="b91258b9d89416be6b8f49d49e3c4ab0" sha1="269c472f6ac40db13ff61e1447b177da8fe155f5" format="mp4" support="">media/video/pbillrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a421484" md5="c07841c6d318894f2d233763e845dda6" sha1="e46275091ab642431acb34853c8a629a69f2a282" format="png" support="">media/mixrbv2/pbillrd.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79200" romid="56748">
            <path>pbillrdsa.zip</path>
            <noms>
                <nom region="ss">Perfect Billiard</nom>
                <nom region="wor">Perfect Billiard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbillrd.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Perfect Billiards is an overhead billiards.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95d210ab" md5="b91258b9d89416be6b8f49d49e3c4ab0" sha1="269c472f6ac40db13ff61e1447b177da8fe155f5" format="mp4" support="">media/video/pbillrdsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8a421484" md5="c07841c6d318894f2d233763e845dda6" sha1="e46275091ab642431acb34853c8a629a69f2a282" format="png" support="">media/mixrbv2/pbillrdsa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79250" romid="57198">
            <path>perfrman.zip</path>
            <noms>
                <nom region="ss">Performan</nom>
                <nom region="wor">Performan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2bc216b" md5="e54e63ce567af6bf0fcf5e781b635616" sha1="4630944c2e3bd9c547b9361da6e20e068c5f758a" format="mp4" support="">media/video/perfrman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="056dbb12" md5="d8525e52aedaa3831002170f0641ad84" sha1="c727ead49372113a335cacf4115e32f434dac4ef" format="png" support="">media/mixrbv2/perfrman.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79250" romid="57199">
            <path>perfrmanu.zip</path>
            <noms>
                <nom region="ss">Performan</nom>
                <nom region="wor">Performan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>perfrman.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2bc216b" md5="e54e63ce567af6bf0fcf5e781b635616" sha1="4630944c2e3bd9c547b9361da6e20e068c5f758a" format="mp4" support="">media/video/perfrmanu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="056dbb12" md5="d8525e52aedaa3831002170f0641ad84" sha1="c727ead49372113a335cacf4115e32f434dac4ef" format="png" support="">media/mixrbv2/perfrmanu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="63366" romid="57205">
            <path>pestplce.zip</path>
            <noms>
                <nom region="ss">Pest Place</nom>
                <nom region="wor">Pest Place</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mario.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pirate release of Mario Bros.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5106de12" md5="b28427f93c55f1743ea26addab5df8d5" sha1="a6c97d7be16721f4c04987d44dabaed29b9abc2e" format="mp4" support="">media/video/pestplce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e448e693" md5="d882e944bd696bdd5bb9b2f151bddef2" sha1="7d9678d5ef994c57a9c89c1428d7ad52e63e7d58" format="png" support="">media/mixrbv2/pestplce.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40697" romid="39841">
            <path>cppicf.zip</path>
            <noms>
                <nom region="ss">Peter Pepper's Ice Cream Factory</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ae45772" md5="76ce3cb9425cdb971ad3da6fd9fb3c53" sha1="00ffc72ccd41b4a5dc8cd98ff50758ce9e9b2e27" format="mp4" support="">media/video/cppicf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="92ed7ebb" md5="9e762facce36b9fdd598a744555db9fc" sha1="bbdcb91fb8f25590b41ef7cef742b70f9a97dee6" format="png" support="">media/mixrbv2/cppicf.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40697" romid="39842">
            <path>cppicf2.zip</path>
            <noms>
                <nom region="ss">Peter Pepper's Ice Cream Factory</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cppicf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4ae45772" md5="76ce3cb9425cdb971ad3da6fd9fb3c53" sha1="00ffc72ccd41b4a5dc8cd98ff50758ce9e9b2e27" format="mp4" support="">media/video/cppicf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="92ed7ebb" md5="9e762facce36b9fdd598a744555db9fc" sha1="bbdcb91fb8f25590b41ef7cef742b70f9a97dee6" format="png" support="">media/mixrbv2/cppicf2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79257" romid="57420">
            <path>pheliosj.zip</path>
            <noms>
                <nom region="ss">Phelios</nom>
                <nom region="wor">Phelios</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>phelios.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great vertical shoot'em up game based on Greek mythology.  

The player controls the sun god Apollo who is riding of his winged horse Pegasus flying through ancient Greece on a mission to rescue his sister Artemis the goddess of the moon, from the clutches of the fiend Typhon. Shoot all enemies like harpies and skeletons along with goblins and colossal enemy bosses.

Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33c897f5" md5="116ed0903692c85628de57bca986b16e" sha1="4a6c3d27741fb57cad2d3beda7d8929a2fdeb283" format="mp4" support="">media/video/pheliosj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ac8e9ae" md5="00afdfe420f414d65173637f937cc45e" sha1="c9e3e7fad4a3b616615b69c77424ef15f985a498" format="png" support="">media/mixrbv2/pheliosj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79257" romid="57419">
            <path>phelios.zip</path>
            <noms>
                <nom region="ss">Phelios</nom>
                <nom region="wor">Phelios</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great vertical shoot'em up game based on Greek mythology.  

The player controls the sun god Apollo who is riding of his winged horse Pegasus flying through ancient Greece on a mission to rescue his sister Artemis the goddess of the moon, from the clutches of the fiend Typhon. Shoot all enemies like harpies and skeletons along with goblins and colossal enemy bosses.

Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33c897f5" md5="116ed0903692c85628de57bca986b16e" sha1="4a6c3d27741fb57cad2d3beda7d8929a2fdeb283" format="mp4" support="">media/video/phelios.mp4</media>
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                <date region="wor">1988</date>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <nom region="ss">Phoenix</nom>
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                <region>wor</region>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/vautourza.mp4</media>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <region>wor</region>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/vautourz.mp4</media>
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                <date region="wor">1978</date>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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                <region>wor</region>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/vautour.mp4</media>
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                <date region="wor">1978</date>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/condorn.mp4</media>
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                <date region="wor">1978</date>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenixc2.mp4</media>
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                <date region="wor">1978</date>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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            <medias>
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            <resolution>208x256</resolution>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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                <region>sp</region>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
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            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="57424">
            <path>phoenix3.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenix3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/phoenix3.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="42550">
            <path>falcon.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/falcon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/falcon.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="42553">
            <path>falconz.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/falconz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/falconz.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="57431">
            <path>phoenixc4.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenixc4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/phoenixc4.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="57432">
            <path>phoenixdal.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenixdal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/phoenixdal.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="592166">
            <path>phoenixi.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenixi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/phoenixi.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149433" romid="57433">
            <path>phoenixj.zip</path>
            <noms>
                <nom region="ss">Phoenix</nom>
                <nom region="wor">Phoenix</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>phoenix.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phoenix is a classic vertical shoot-em-up in the mould of Taito's "Space Invaders" and Namco's "Galaxian", but takes the concept further with the introduction of progressive stages of play (instead of simply repeating a single playfield over and over with an increasing difficulty level).

According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3246a1a2" md5="bf03efe0301299acbec316814cefa915" sha1="f4460cb422abc352c887db84395993965862bbbd" format="mp4" support="">media/video/phoenixj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8cb999dc" md5="f9627c289ab0a28cf218969a3d8bb50d" sha1="d7448a48742e1027dc0ba2c42b1f55b768b24fb9" format="png" support="">media/mixrbv2/phoenixj.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="17205">Amstar</developpeur>
            <editeur id="8333">Centuri</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>208x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="79259" romid="57440">
            <path>photoy2k102.zip</path>
            <noms>
                <nom region="ss">Photo Y2k</nom>
                <nom region="wor">Photo Y2k</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>photoy2k.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Photo Y2K (c) 1999 IGS.  - TECHNICAL -  IGS PGM hardware  Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz)  - TRIVIA -  Released in June 1999.  - UPDATES -  * V102 * V104 * V105  - SERIES -  1. Photo Y2K (1999)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a414439" md5="7e0d7c5bf40c4f90bb89d7231df8febf" sha1="10a4334eca38ce2d1ad3eaf3399fd41b20e9d4dd" format="mp4" support="">media/video/photoy2k102.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3842b89" md5="664833ff3fbe9159d814939eea26b561" sha1="f61d076560846b5ca6a4cb2ed91658c30cdc7c13" format="png" support="">media/mixrbv2/photoy2k102.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79259" romid="57439">
            <path>photoy2k.zip</path>
            <noms>
                <nom region="ss">Photo Y2k</nom>
                <nom region="wor">Photo Y2k</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Photo Y2K (c) 1999 IGS.  - TECHNICAL -  IGS PGM hardware  Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz)  - TRIVIA -  Released in June 1999.  - UPDATES -  * V102 * V104 * V105  - SERIES -  1. Photo Y2K (1999)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a414439" md5="7e0d7c5bf40c4f90bb89d7231df8febf" sha1="10a4334eca38ce2d1ad3eaf3399fd41b20e9d4dd" format="mp4" support="">media/video/photoy2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3842b89" md5="664833ff3fbe9159d814939eea26b561" sha1="f61d076560846b5ca6a4cb2ed91658c30cdc7c13" format="png" support="">media/mixrbv2/photoy2k.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79259" romid="57441">
            <path>photoy2k104.zip</path>
            <noms>
                <nom region="ss">Photo Y2k</nom>
                <nom region="wor">Photo Y2k</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>photoy2k.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Photo Y2K (c) 1999 IGS.  - TECHNICAL -  IGS PGM hardware  Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz)  - TRIVIA -  Released in June 1999.  - UPDATES -  * V102 * V104 * V105  - SERIES -  1. Photo Y2K (1999)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a414439" md5="7e0d7c5bf40c4f90bb89d7231df8febf" sha1="10a4334eca38ce2d1ad3eaf3399fd41b20e9d4dd" format="mp4" support="">media/video/photoy2k104.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3842b89" md5="664833ff3fbe9159d814939eea26b561" sha1="f61d076560846b5ca6a4cb2ed91658c30cdc7c13" format="png" support="">media/mixrbv2/photoy2k104.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42574">
            <path>photoy2k103j.zip</path>
            <noms>
                <nom region="ss">Photo Y2k 2</nom>
                <nom region="wor">Photo Y2k 2</nom>
            </noms>
            <cloneof>photoy2k.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en">Photo Y2K 2 (c) 2000 IGS.  - TECHNICAL -  IGS PGM hardware  Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz)  - TRIVIA -  Released in December 2000.  Also known as "Real and Fake 2".  - SERIES -  1. Photo Y2K (</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="da18b7b4" md5="1c8cbca165a9498f4d99d1b3ef9735c5" sha1="f086f35a40c99f72c91dcc917095445e7a2e68c8" format="png" support="">media/mixrbv2/photoy2k103j.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="79260" romid="57443">
            <path>phozons.zip</path>
            <noms>
                <nom region="ss">Phozon</nom>
                <nom region="wor">Phozon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>phozon.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7275eb41" md5="dce18285670e2e8049c0fca78fb567a1" sha1="746897515cd727d33caa843462e50af6e89b004d" format="mp4" support="">media/video/phozons.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3f29066" md5="ba6ac1ebed6706094da149918fb4ac70" sha1="319b169d38e9d843b1bbef2741fb83dc67d0f42f" format="png" support="">media/mixrbv2/phozons.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79260" romid="57442">
            <path>phozon.zip</path>
            <noms>
                <nom region="ss">Phozon</nom>
                <nom region="wor">Phozon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7275eb41" md5="dce18285670e2e8049c0fca78fb567a1" sha1="746897515cd727d33caa843462e50af6e89b004d" format="mp4" support="">media/video/phozon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d3f29066" md5="ba6ac1ebed6706094da149918fb4ac70" sha1="319b169d38e9d843b1bbef2741fb83dc67d0f42f" format="png" support="">media/mixrbv2/phozon.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79263" romid="57453">
            <path>pickin.zip</path>
            <noms>
                <nom region="ss">Pickin'</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pickin' (c) 1983 Valadon Automation.  - TECHNICAL -  Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32351015" md5="b55a09cc7b9105094350bdbd730ec861" sha1="9db376299825a16e061cf1c836f642059d308c14" format="mp4" support="">media/video/pickin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0288e41" md5="1197d1cca12a866adb45392211129ecc" sha1="1ccf4572e6e25ed3c3d32d90a1db2312800e21a1" format="png" support="">media/mixrbv2/pickin.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79197" romid="857209">
            <path>pbaction2.zip</path>
            <noms>
                <nom region="ss">Pinball Action</nom>
                <nom region="wor">Pinball Action</nom>
            </noms>
            <cloneof>pbaction.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e8aac2" md5="0e8cffc0d72bf23a0405875d27a52f4c" sha1="e4e3d5910167d42f0463a886d389bff880c7abbc" format="mp4" support="">media/video/pbaction2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdd3229" md5="29ab367b907c733a6e0bcdf07ae723b2" sha1="0efc28976de81cafd6cf59cec1dd665024040dd5" format="png" support="">media/mixrbv2/pbaction2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79197" romid="56734">
            <path>pbaction.zip</path>
            <noms>
                <nom region="ss">Pinball Action</nom>
                <nom region="wor">Pinball Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e8aac2" md5="0e8cffc0d72bf23a0405875d27a52f4c" sha1="e4e3d5910167d42f0463a886d389bff880c7abbc" format="mp4" support="">media/video/pbaction.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdd3229" md5="29ab367b907c733a6e0bcdf07ae723b2" sha1="0efc28976de81cafd6cf59cec1dd665024040dd5" format="png" support="">media/mixrbv2/pbaction.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79197" romid="56736">
            <path>pbaction3.zip</path>
            <noms>
                <nom region="ss">Pinball Action</nom>
                <nom region="wor">Pinball Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbaction.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e8aac2" md5="0e8cffc0d72bf23a0405875d27a52f4c" sha1="e4e3d5910167d42f0463a886d389bff880c7abbc" format="mp4" support="">media/video/pbaction3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdd3229" md5="29ab367b907c733a6e0bcdf07ae723b2" sha1="0efc28976de81cafd6cf59cec1dd665024040dd5" format="png" support="">media/mixrbv2/pbaction3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79197">
            <path>pbactiont.zip</path>
            <noms>
                <nom region="ss">Pinball Action</nom>
                <nom region="wor">Pinball Action</nom>
            </noms>
            <cloneof>pbaction.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e8aac2" md5="0e8cffc0d72bf23a0405875d27a52f4c" sha1="e4e3d5910167d42f0463a886d389bff880c7abbc" format="mp4" support="">media/video/pbactiont.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdd3229" md5="29ab367b907c733a6e0bcdf07ae723b2" sha1="0efc28976de81cafd6cf59cec1dd665024040dd5" format="png" support="">media/mixrbv2/pbactiont.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79197" romid="56737">
            <path>pbaction4.zip</path>
            <noms>
                <nom region="ss">Pinball Action</nom>
                <nom region="wor">Pinball Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbaction.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="28e8aac2" md5="0e8cffc0d72bf23a0405875d27a52f4c" sha1="e4e3d5910167d42f0463a886d389bff880c7abbc" format="mp4" support="">media/video/pbaction4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdd3229" md5="29ab367b907c733a6e0bcdf07ae723b2" sha1="0efc28976de81cafd6cf59cec1dd665024040dd5" format="png" support="">media/mixrbv2/pbaction4.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="31" principale="1" parentid="0" langue="en">Pinball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="79267" romid="57475">
            <path>pinbo.zip</path>
            <noms>
                <nom region="ss">Pinbo</nom>
                <nom region="wor">Pinbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Pinbo (c) 1984 Jaleco.  - TECHNICAL -  Game ID : PB-8421  Main CPU : M6502 (@ 2 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : (2x) AY8910 (@ 1.25 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in August 1984.  A bootleg of thi</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="97f7ff0f" md5="3d6d727304813f6ba3fb2706c29aeda4" sha1="a692e5689b1ae180babc8c71e776c865fbca32cc" format="mp4" support="">media/video/pinbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2b60205c" md5="9272bdc6887fc71792096e7e30b1cad0" sha1="120a91017949167b225de888230325ae1c0dc19a" format="png" support="">media/mixrbv2/pinbo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres/>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="2" coins="2"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="42496" romid="57874">
            <path>ppmast93.zip</path>
            <noms>
                <nom region="ss">Ping Pong Masters '93</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Ping Pong Masters '93 is an arcade ping pong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="648f65bc" md5="867560714183ab26118984d391997dd6" sha1="6df08ea715290d4d9a6d3acf62aa6f96be1e43f9" format="mp4" support="">media/video/ppmast93.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e4d6c4c2" md5="5bd405a53c47e1df81c9f8443077549f" sha1="d5b44588dba982dea1f7c939aa1f23a82e68091e" format="png" support="">media/mixrbv2/ppmast93.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5888">Electronic Devices S.R.L.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79198" romid="56739">
            <path>pballoon.zip</path>
            <noms>
                <nom region="ss">Pioneer Balloon</nom>
                <nom region="wor">Pioneer Balloon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide a balloon across a variety of frontiers dropping bombs on your enemies. Dodge arrows shot from a covered wagon, boomerangs thrown by natives, coconuts hurled by gorillas, geyser sprays, cannonballs and deadly birds. Finally, navigate the balloon over mountains and make a precise landing at Fort Freedom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81b4f3c1" md5="a95c5a4c37b5d096f00897d89140adbb" sha1="b85fedea7793f958da92d629f0dd2cec907c9334" format="mp4" support="">media/video/pballoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff0d5ef3" md5="aa45185800d63612b09b1958696cee99" sha1="ee156fc540713345e83ec0e769e67f35beca4c99" format="png" support="">media/mixrbv2/pballoon.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79198" romid="56740">
            <path>pballoonr.zip</path>
            <noms>
                <nom region="ss">Pioneer Balloon</nom>
                <nom region="wor">Pioneer Balloon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pballoon.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide a balloon across a variety of frontiers dropping bombs on your enemies. Dodge arrows shot from a covered wagon, boomerangs thrown by natives, coconuts hurled by gorillas, geyser sprays, cannonballs and deadly birds. Finally, navigate the balloon over mountains and make a precise landing at Fort Freedom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="81b4f3c1" md5="a95c5a4c37b5d096f00897d89140adbb" sha1="b85fedea7793f958da92d629f0dd2cec907c9334" format="mp4" support="">media/video/pballoonr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff0d5ef3" md5="aa45185800d63612b09b1958696cee99" sha1="ee156fc540713345e83ec0e769e67f35beca4c99" format="png" support="">media/mixrbv2/pballoonr.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="79269" romid="57500">
            <path>pipedrmt.zip</path>
            <noms>
                <nom region="ss">Pipe Dream</nom>
                <nom region="wor">Pipe Dream</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>pipedrm.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d65f2022" md5="85baa21abff6792433b286f7e4df39f0" sha1="8dc603ebec33bc4552b9641e20c1b777d99f7fcc" format="mp4" support="">media/video/pipedrmt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="607b3e93" md5="4fed62d7e5b96b70a025ee632432c2ab" sha1="8556d961778f158cfdadef905a7156a475f9b4de" format="png" support="">media/mixrbv2/pipedrmt.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79269" romid="57501">
            <path>pipedrmu.zip</path>
            <noms>
                <nom region="ss">Pipe Dream</nom>
                <nom region="wor">Pipe Dream</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>pipedrm.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d65f2022" md5="85baa21abff6792433b286f7e4df39f0" sha1="8dc603ebec33bc4552b9641e20c1b777d99f7fcc" format="mp4" support="">media/video/pipedrmu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="607b3e93" md5="4fed62d7e5b96b70a025ee632432c2ab" sha1="8556d961778f158cfdadef905a7156a475f9b4de" format="png" support="">media/mixrbv2/pipedrmu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79269" romid="57499">
            <path>pipedrmj.zip</path>
            <noms>
                <nom region="ss">Pipe Dream</nom>
                <nom region="wor">Pipe Dream</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pipedrm.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d65f2022" md5="85baa21abff6792433b286f7e4df39f0" sha1="8dc603ebec33bc4552b9641e20c1b777d99f7fcc" format="mp4" support="">media/video/pipedrmj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="607b3e93" md5="4fed62d7e5b96b70a025ee632432c2ab" sha1="8556d961778f158cfdadef905a7156a475f9b4de" format="png" support="">media/mixrbv2/pipedrmj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79269" romid="57498">
            <path>pipedrm.zip</path>
            <noms>
                <nom region="ss">Pipe Dream</nom>
                <nom region="wor">Pipe Dream</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d65f2022" md5="85baa21abff6792433b286f7e4df39f0" sha1="8dc603ebec33bc4552b9641e20c1b777d99f7fcc" format="mp4" support="">media/video/pipedrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="607b3e93" md5="4fed62d7e5b96b70a025ee632432c2ab" sha1="8556d961778f158cfdadef905a7156a475f9b4de" format="png" support="">media/mixrbv2/pipedrm.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149474" romid="68711">
            <path>whoopee.zip</path>
            <noms>
                <nom region="ss">Pipi And Bibis / Whoopee!!</nom>
                <nom region="wor">Pipi And Bibis / Whoopee!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pipibibs.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Pipi &amp; Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.

Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.

At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa320d7b" md5="3490510e4cb6fc1e5fa22dcc143e339c" sha1="7d01e961d5f8fff4558dcc002f00e456c079b1ab" format="mp4" support="">media/video/whoopee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66b0c3a2" md5="079a18cee9a58246b05561424d31b0ce" sha1="72fec0555c3bee408dd235478402baf6a40532a5" format="png" support="">media/mixrbv2/whoopee.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149474" romid="57506">
            <path>pipibibsp.zip</path>
            <noms>
                <nom region="ss">Pipi And Bibis / Whoopee!!</nom>
                <nom region="wor">Pipi And Bibis / Whoopee!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pipibibs.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Pipi &amp; Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.

Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.

At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa320d7b" md5="3490510e4cb6fc1e5fa22dcc143e339c" sha1="7d01e961d5f8fff4558dcc002f00e456c079b1ab" format="mp4" support="">media/video/pipibibsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66b0c3a2" md5="079a18cee9a58246b05561424d31b0ce" sha1="72fec0555c3bee408dd235478402baf6a40532a5" format="png" support="">media/mixrbv2/pipibibsp.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149474" romid="57504">
            <path>pipibibsa.zip</path>
            <noms>
                <nom region="ss">Pipi And Bibis / Whoopee!!</nom>
                <nom region="wor">Pipi And Bibis / Whoopee!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pipibibs.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Pipi &amp; Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.

Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.

At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa320d7b" md5="3490510e4cb6fc1e5fa22dcc143e339c" sha1="7d01e961d5f8fff4558dcc002f00e456c079b1ab" format="mp4" support="">media/video/pipibibsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66b0c3a2" md5="079a18cee9a58246b05561424d31b0ce" sha1="72fec0555c3bee408dd235478402baf6a40532a5" format="png" support="">media/mixrbv2/pipibibsa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149474" romid="57503">
            <path>pipibibs.zip</path>
            <noms>
                <nom region="ss">Pipi And Bibis / Whoopee!!</nom>
                <nom region="wor">Pipi And Bibis / Whoopee!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Pipi &amp; Bibis is a platform game for one or two players, in which the aim is to infiltrate buildings and plant time bombs at the computer terminals that litter the levels. The planting of the final bomb starts the detonation sequence, players must then quickly reach the level's exit before the bombs explode.

Each level is populated with enemy scientists and agents, and any contact with these will result in the loss of a life. To help combat this, players are armed with a 'stun gun' which will knock the enemy to the floor, allowing the player to pass. If an enemy is held in the stun gun's beam for several seconds, the enemy will fall to the platform below.

At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa320d7b" md5="3490510e4cb6fc1e5fa22dcc143e339c" sha1="7d01e961d5f8fff4558dcc002f00e456c079b1ab" format="mp4" support="">media/video/pipibibs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66b0c3a2" md5="079a18cee9a58246b05561424d31b0ce" sha1="72fec0555c3bee408dd235478402baf6a40532a5" format="png" support="">media/mixrbv2/pipibibs.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <genres>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41675" romid="44431">
            <path>higemaru.zip</path>
            <noms>
                <nom region="ss">Pirate Ship Higemaru</nom>
                <nom region="wor">Pirate Ship Higemaru</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Take on the role of Momotaro who must launch barrels at enemies to stop the evil Higemaru pirates.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e0fcda8" md5="0562a0781259c71acaa63b1368047cac" sha1="507e7ceb0c606357849bba1a8ee3e6ca551368b4" format="mp4" support="">media/video/higemaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52cd9414" md5="c82fc9a203bab8fcc5b54de2a2c1193f" sha1="88fc6777667867e5e3fc251b8a2b7698a594ceb3" format="png" support="">media/mixrbv2/higemaru.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150140" romid="316363">
            <path>piratesb.zip</path>
            <noms>
                <nom region="ss">Pirates</nom>
                <nom region="wor">Pirates</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pirates.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Deadstorm Pirates is a light-gun game originally released in arcades which makes players have to man the helm throughout their adventure between bouts of shooting. While seating up to two players in front of the screen, the seats rock and shake as if you were in the high seas yourself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44dbcd09" md5="f4940c7099f4f408cf8f6f12f1f18aa5" sha1="1bc9704f794df9db6ee89ed11ad5e34658c2fc00" format="mp4" support="">media/video/piratesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa10bdd9" md5="f63b2b2f1a07dd29347559e53524e688" sha1="18941cb33429eca7b1af2100ac319702a18243d2" format="png" support="">media/mixrbv2/piratesb.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5709">NIX</developpeur>
            <editeur id="5709">NIX</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150140" romid="57547">
            <path>pirates.zip</path>
            <noms>
                <nom region="ss">Pirates</nom>
                <nom region="wor">Pirates</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Deadstorm Pirates is a light-gun game originally released in arcades which makes players have to man the helm throughout their adventure between bouts of shooting. While seating up to two players in front of the screen, the seats rock and shake as if you were in the high seas yourself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="44dbcd09" md5="f4940c7099f4f408cf8f6f12f1f18aa5" sha1="1bc9704f794df9db6ee89ed11ad5e34658c2fc00" format="mp4" support="">media/video/pirates.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa10bdd9" md5="f63b2b2f1a07dd29347559e53524e688" sha1="18941cb33429eca7b1af2100ac319702a18243d2" format="png" support="">media/mixrbv2/pirates.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5709">NIX</developpeur>
            <editeur id="5709">NIX</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42389" romid="57557">
            <path>piscesb.zip</path>
            <noms>
                <nom region="ss">Pisces</nom>
                <nom region="wor">Pisces</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pisces.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.
On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.
On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.
The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.
On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3dc4dc5f" md5="90fac75f342648853c43eaa47b83906c" sha1="fb7e8d988acb33596a14592d1556acefb288436b" format="mp4" support="">media/video/piscesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ad4880a" md5="ee6204c73640c0062017fff70f8ad59c" sha1="7fb6a7778cc4a601de91c78f087e971fd05051d4" format="png" support="">media/mixrbv2/piscesb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="5870">Subelectro</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42389" romid="57556">
            <path>pisces.zip</path>
            <noms>
                <nom region="ss">Pisces</nom>
                <nom region="wor">Pisces</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.
On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.
On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.
The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.
On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3dc4dc5f" md5="90fac75f342648853c43eaa47b83906c" sha1="fb7e8d988acb33596a14592d1556acefb288436b" format="mp4" support="">media/video/pisces.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ad4880a" md5="ee6204c73640c0062017fff70f8ad59c" sha1="7fb6a7778cc4a601de91c78f087e971fd05051d4" format="png" support="">media/mixrbv2/pisces.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="5870">Subelectro</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42389" romid="56471">
            <path>omni.zip</path>
            <noms>
                <nom region="ss">Pisces</nom>
                <nom region="wor">Pisces</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pisces.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">On stage 1, you can ignore as many yellow ships as possible, and only aim for the blue ones. When the yellow ones move off screen there is often a chance that the next wave will include a blue ship. Since the blue ships are worth more points they are worth waiting for.
On stage 2 the birds do not fire until they are fully developed. You can usually take out 3 or 4 of them before they start firing.
On stage 2 you can concentrate on continual fire on birds wings when there are only 2 or 3 remaining, as this awards 20 points per hit and does not destroy the bird. You can rack up a good score by doing this, but watch out for the falling bullets.
The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points.
On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3dc4dc5f" md5="90fac75f342648853c43eaa47b83906c" sha1="fb7e8d988acb33596a14592d1556acefb288436b" format="mp4" support="">media/video/omni.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4ad4880a" md5="ee6204c73640c0062017fff70f8ad59c" sha1="7fb6a7778cc4a601de91c78f087e971fd05051d4" format="png" support="">media/mixrbv2/omni.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="5870">Subelectro</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42390" romid="57558">
            <path>pistoldm.zip</path>
            <noms>
                <nom region="ss">Pistol Daimyo No Bouken</nom>
                <nom region="wor">Pistol Daimyo No Bouken</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bravoman spinoff starring one of the bosses of the first Bravoman game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7599bf4" md5="7f57978a27d9066b2b1541210b316d02" sha1="bc97bdf35007e5a21a300a6b7c92248f899f72bc" format="mp4" support="">media/video/pistoldm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d3c50cd" md5="6e426a15c7da5de789afb063130e274a" sha1="d68ca2dc5f783e24dedb6caed331c2b5eb351b0f" format="png" support="">media/mixrbv2/pistoldm.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42397" romid="57583">
            <path>pitnruna.zip</path>
            <noms>
                <nom region="ss">Pit And Run - F-1 Race</nom>
                <nom region="us">Pit &amp; Run - F-1 Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pitnrun.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pit &amp; Run - F1 Race (c) 1984 Taito.  - TECHNICAL -  Prom Stickers : A11  Main CPU : Z80 (@ 4 Mhz), M68705 (@ 2 Mhz) Sound CPU : Z80 (@ 2.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.536 Mhz)  Players : 1 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4584ed86" md5="3e4e3c7c83d704e6919ae9442d51f274" sha1="67eefd8a7beffa0f6334632137c44845c414723d" format="mp4" support="">media/video/pitnruna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af78472e" md5="a5e4299c7aeb170a70df3acf8271cde4" sha1="f390a0166f809ebfb9219dabc717b6df2936c2c6" format="png" support="">media/mixrbv2/pitnruna.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42397" romid="57582">
            <path>pitnrun.zip</path>
            <noms>
                <nom region="ss">Pit And Run - F-1 Race</nom>
                <nom region="us">Pit &amp; Run - F-1 Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pit &amp; Run - F1 Race (c) 1984 Taito.  - TECHNICAL -  Prom Stickers : A11  Main CPU : Z80 (@ 4 Mhz), M68705 (@ 2 Mhz) Sound CPU : Z80 (@ 2.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.536 Mhz)  Players : 1 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4584ed86" md5="3e4e3c7c83d704e6919ae9442d51f274" sha1="67eefd8a7beffa0f6334632137c44845c414723d" format="mp4" support="">media/video/pitnrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af78472e" md5="a5e4299c7aeb170a70df3acf8271cde4" sha1="f390a0166f809ebfb9219dabc717b6df2936c2c6" format="png" support="">media/mixrbv2/pitnrun.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42396" romid="57574">
            <path>pitfight.zip</path>
            <noms>
                <nom region="ss">Pit Fighter</nom>
                <nom region="wor">Pit Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="300c6637" md5="c97b23737d70358dcae27977209c59a7" sha1="e46499c5d8259f2e739e5cdaf7c18632be9ccc9b" format="mp4" support="">media/video/pitfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee1b763e" md5="b38a2cd6706d703be374a4dc1d0d2612" sha1="e6fa5032e027f170d4ec0815fd9e1a099d21657d" format="png" support="">media/mixrbv2/pitfight.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43594" romid="67359">
            <path>thepitu1.zip</path>
            <noms>
                <nom region="ss">Pit, The</nom>
                <nom region="us">The Pit</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>thepit.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank  shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.

The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="15ec9082" md5="94a003395213839c76fb26497acd9f67" sha1="5c4a10995e495e2e1385a0cf9663fd3927a0f06d" format="mp4" support="">media/video/thepitu1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fca69929" md5="d35663801eb84ee73a8b2ff18d4ce937" sha1="685db5653a39ae96a7cd092707ee70603dd8df94" format="png" support="">media/mixrbv2/thepitu1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43594" romid="67356">
            <path>thepit.zip</path>
            <noms>
                <nom region="ss">Pit, The</nom>
                <nom region="us">The Pit</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank  shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.

The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="15ec9082" md5="94a003395213839c76fb26497acd9f67" sha1="5c4a10995e495e2e1385a0cf9663fd3927a0f06d" format="mp4" support="">media/video/thepit.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fca69929" md5="d35663801eb84ee73a8b2ff18d4ce937" sha1="685db5653a39ae96a7cd092707ee70603dd8df94" format="png" support="">media/mixrbv2/thepit.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43594" romid="67360">
            <path>thepitu2.zip</path>
            <noms>
                <nom region="ss">Pit, The</nom>
                <nom region="us">The Pit</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>thepit.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank  shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.

The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="15ec9082" md5="94a003395213839c76fb26497acd9f67" sha1="5c4a10995e495e2e1385a0cf9663fd3927a0f06d" format="mp4" support="">media/video/thepitu2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fca69929" md5="d35663801eb84ee73a8b2ff18d4ce937" sha1="685db5653a39ae96a7cd092707ee70603dd8df94" format="png" support="">media/mixrbv2/thepitu2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43594" romid="67357">
            <path>thepitj.zip</path>
            <noms>
                <nom region="ss">Pit, The</nom>
                <nom region="us">The Pit</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thepit.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank  shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill.

The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="15ec9082" md5="94a003395213839c76fb26497acd9f67" sha1="5c4a10995e495e2e1385a0cf9663fd3927a0f06d" format="mp4" support="">media/video/thepitj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fca69929" md5="d35663801eb84ee73a8b2ff18d4ce937" sha1="685db5653a39ae96a7cd092707ee70603dd8df94" format="png" support="">media/mixrbv2/thepitj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42395" romid="57571">
            <path>pitfall2.zip</path>
            <noms>
                <nom region="ss">Pitfall 2</nom>
                <nom region="us">Pitfall II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="125de5ad" md5="15fa9f38073951a8ff128ce4f4e0e7f1" sha1="6643917884c7bfd6d5dabbe7316f6dec37c943b6" format="mp4" support="">media/video/pitfall2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60615e8a" md5="520fc13f4da8dddd636ef200f08ceab9" sha1="44b5a8cda38908f30d3293a311cf0c34f39abc68" format="png" support="">media/mixrbv2/pitfall2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42395" romid="57572">
            <path>pitfall2a.zip</path>
            <noms>
                <nom region="ss">Pitfall 2</nom>
                <nom region="us">Pitfall II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pitfall2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="125de5ad" md5="15fa9f38073951a8ff128ce4f4e0e7f1" sha1="6643917884c7bfd6d5dabbe7316f6dec37c943b6" format="mp4" support="">media/video/pitfall2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60615e8a" md5="520fc13f4da8dddd636ef200f08ceab9" sha1="44b5a8cda38908f30d3293a311cf0c34f39abc68" format="png" support="">media/mixrbv2/pitfall2a.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42395" romid="57573">
            <path>pitfall2u.zip</path>
            <noms>
                <nom region="ss">Pitfall 2</nom>
                <nom region="us">Pitfall II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pitfall2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="125de5ad" md5="15fa9f38073951a8ff128ce4f4e0e7f1" sha1="6643917884c7bfd6d5dabbe7316f6dec37c943b6" format="mp4" support="">media/video/pitfall2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="60615e8a" md5="520fc13f4da8dddd636ef200f08ceab9" sha1="44b5a8cda38908f30d3293a311cf0c34f39abc68" format="png" support="">media/mixrbv2/pitfall2u.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42402" romid="57599">
            <path>pkscram.zip</path>
            <noms>
                <nom region="ss">Pk Scramble</nom>
                <nom region="wor">Pk Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f4280af" md5="2e88a3243b6dd169f9aedf56c1207884" sha1="fe8ffd292b1ca0320b95b876f26f072ae844e0dd" format="mp4" support="">media/video/pkscram.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a32ee66" md5="bfc055f7e2c399d957b8e6d349d72095" sha1="7f32fbfa57c1cef573dbb18192429d45d26d05a7" format="png" support="">media/mixrbv2/pkscram.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5871">Cosmo Electronics Corporation</developpeur>
            <editeur id="5871">Cosmo Electronics Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42500" romid="57878">
            <path>pprobe.zip</path>
            <noms>
                <nom region="ss">Planet Probe</nom>
                <nom region="wor">Planet Probe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A prototype vertical space shoot'em up game with a parallax background. 

The player controls a probe sent to a mysterious planet and is attacked by several types of enemies. Face the attacks using all the available weapons and escape from the planet to complete the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7832726f" md5="8bfda347a048c0e5c5cd8e682a847a92" sha1="eb68c83c9dc8808339c39fef939b18aaea2b662e" format="mp4" support="">media/video/pprobe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acc77e39" md5="23a36780f469669b8ac11adb142321c1" sha1="fc868bf8925f93fc722b0427d0de9e6530d4af2d" format="png" support="">media/mixrbv2/pprobe.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="5889">Crux</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42416" romid="57651">
            <path>plgirls.zip</path>
            <noms>
                <nom region="ss">Play Girls</nom>
                <nom region="wor">Play Girls</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play Girls (c) 1992 Hot-B.  - TECHNICAL -  Taito L System hardware  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Players : 2 Cont</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9188d831" md5="788e60430dec2dbc64ba3832788f1f38" sha1="cef84a9b87638f35cd652e316b048e33f73bf6bd" format="mp4" support="">media/video/plgirls.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0abd3828" md5="07c38c100296a01a2108a2eb8472b01c" sha1="f818e67ae6902ca2316b8923de903e88ee656528" format="png" support="">media/mixrbv2/plgirls.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42416" romid="46998">
            <path>lagirl.zip</path>
            <noms>
                <nom region="ss">Play Girls</nom>
                <nom region="wor">Play Girls</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>plgirls.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play Girls (c) 1992 Hot-B.  - TECHNICAL -  Taito L System hardware  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Players : 2 Cont</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9188d831" md5="788e60430dec2dbc64ba3832788f1f38" sha1="cef84a9b87638f35cd652e316b048e33f73bf6bd" format="mp4" support="">media/video/lagirl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0abd3828" md5="07c38c100296a01a2108a2eb8472b01c" sha1="f818e67ae6902ca2316b8923de903e88ee656528" format="png" support="">media/mixrbv2/lagirl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42417" romid="57653">
            <path>plgirls2b.zip</path>
            <noms>
                <nom region="ss">Play Girls 2</nom>
                <nom region="wor">Play Girls 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>plgirls2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play Girls 2 (c) 1993 Hot-B.  - TECHNICAL -  Taito L System hardware  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd015a67" md5="c93ad3e5db5872f6dcc01bc47923d351" sha1="93bec3fdc24b528d40007322705057982655ccad" format="mp4" support="">media/video/plgirls2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75437ad7" md5="53523e077a5dab4967d5888ef93c54f2" sha1="222c0e14c21597b7be776aba289c540156d3cb37" format="png" support="">media/mixrbv2/plgirls2b.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42417" romid="57652">
            <path>plgirls2.zip</path>
            <noms>
                <nom region="ss">Play Girls 2</nom>
                <nom region="wor">Play Girls 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Play Girls 2 (c) 1993 Hot-B.  - TECHNICAL -  Taito L System hardware  Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz)  Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd015a67" md5="c93ad3e5db5872f6dcc01bc47923d351" sha1="93bec3fdc24b528d40007322705057982655ccad" format="mp4" support="">media/video/plgirls2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75437ad7" md5="53523e077a5dab4967d5888ef93c54f2" sha1="222c0e14c21597b7be776aba289c540156d3cb37" format="png" support="">media/mixrbv2/plgirls2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37615" romid="57399">
            <path>pgoal.zip</path>
            <noms>
                <nom region="ss">Pleasure Goal / Futsal - 5 On 5 Mini Soccer</nom>
                <nom region="jp">Futsal - 5 on 5 Mini Soccer</nom>
                <nom region="wor">Pleasure Goal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Released in 1996, Pleasure Goal (Japanese title: Futsal) is Saurus' first and only football (Soccer) game for the Neo Geo. It features 16 teams which compete for the "Saurus Cup". Your team plays against all the others in your group, then it goes into an elimination tournament's semifinals and then the final to win the cup. It's worth mentioning that Pleasure Goal's rules barely base on Futsal, which is basically a 5-on-5 player indoor soccer style. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9addd4d" md5="902851fe07251b65d3c94b6a5dc859dc" sha1="67ccb1a1ab44c94d627b6aa983ec5730b5a44c99" format="mp4" support="">media/video/pgoal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d9e5c9d1" md5="f386d70464c8965a5a9e54c1ba5bf4b1" sha1="0945c93a135991e76e85ed7327bdb1ce0981683b" format="png" support="">media/mixrbv2/pgoal.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42415" romid="39118">
            <path>capitol.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/capitol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/capitol.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="640317">
            <path>pleiadsn.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadsn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadsn.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57649">
            <path>pleiadsi.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadsi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadsi.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57645">
            <path>pleiadbl.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadbl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57646">
            <path>pleiadce.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadce.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57647">
            <path>pleiads.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiads.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiads.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57648">
            <path>pleiadsb2.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadsb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadsb2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42415" romid="57650">
            <path>pleiadss.zip</path>
            <noms>
                <nom region="ss">Pleiads</nom>
                <nom region="wor">Pleiads</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>pleiads.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player.

Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins.

Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed.

The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II.

In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III.

In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV.

This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="078e4d5b" md5="0116c100c3a64d13153269dd463dfb20" sha1="4f2bfd84dd9299a4e0dd6b9e4b4dbe995c9e5451" format="mp4" support="">media/video/pleiadss.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa892795" md5="0fc4f22a46cf383fa2a488396b11954e" sha1="8c6ea9460444b3e6fd36e3c3a57cf5a2ae127119" format="png" support="">media/mixrbv2/pleiadss.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="42418" romid="57657">
            <path>plottingu.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>plotting.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1066aa42" md5="327c3c076ecac82f56db328b60d4a44f" sha1="9970e21d5dfb67eaae2fb0603bde91df4c6c2047" format="mp4" support="">media/video/plottingu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e84d32b" md5="9bb3bd3bebf651d873e0f67988371019" sha1="4516538ec136eb414653de4f3a66c95756b4c711" format="png" support="">media/mixrbv2/plottingu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42418" romid="57656">
            <path>plottingb.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>plotting.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1066aa42" md5="327c3c076ecac82f56db328b60d4a44f" sha1="9970e21d5dfb67eaae2fb0603bde91df4c6c2047" format="mp4" support="">media/video/plottingb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e84d32b" md5="9bb3bd3bebf651d873e0f67988371019" sha1="4516538ec136eb414653de4f3a66c95756b4c711" format="png" support="">media/mixrbv2/plottingb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42418" romid="57655">
            <path>plottinga.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>plotting.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1066aa42" md5="327c3c076ecac82f56db328b60d4a44f" sha1="9970e21d5dfb67eaae2fb0603bde91df4c6c2047" format="mp4" support="">media/video/plottinga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e84d32b" md5="9bb3bd3bebf651d873e0f67988371019" sha1="4516538ec136eb414653de4f3a66c95756b4c711" format="png" support="">media/mixrbv2/plottinga.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42418" romid="42905">
            <path>flipull.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>plotting.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1066aa42" md5="327c3c076ecac82f56db328b60d4a44f" sha1="9970e21d5dfb67eaae2fb0603bde91df4c6c2047" format="mp4" support="">media/video/flipull.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e84d32b" md5="9bb3bd3bebf651d873e0f67988371019" sha1="4516538ec136eb414653de4f3a66c95756b4c711" format="png" support="">media/mixrbv2/flipull.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42418" romid="57654">
            <path>plotting.zip</path>
            <noms>
                <nom region="ss">Plotting</nom>
                <nom region="wor">Plotting</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export version. for more information about the game itself please see the original Japanese version entry; "Flipull".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1066aa42" md5="327c3c076ecac82f56db328b60d4a44f" sha1="9970e21d5dfb67eaae2fb0603bde91df4c6c2047" format="mp4" support="">media/video/plotting.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e84d32b" md5="9bb3bd3bebf651d873e0f67988371019" sha1="4516538ec136eb414653de4f3a66c95756b4c711" format="png" support="">media/mixrbv2/plotting.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42421" romid="57662">
            <path>plumppop.zip</path>
            <noms>
                <nom region="ss">Plump Pop</nom>
                <nom region="wor">Plump Pop</nom>
                <nom region="kr">Jumping Pop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0707352" md5="72cd2726a99bdc8c095dff93123d5792" sha1="85ccd03a36d56620150ac7061c43ae2b4b43490e" format="mp4" support="">media/video/plumppop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a901e696" md5="788b71da62eed95c88729cd4a1c3d1cb" sha1="fa41dcf06fec06b862ff69e94eef30c703974b9c" format="png" support="">media/mixrbv2/plumppop.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="42421" romid="46536">
            <path>jpopnics.zip</path>
            <noms>
                <nom region="ss">Plump Pop</nom>
                <nom region="wor">Plump Pop</nom>
                <nom region="kr">Jumping Pop</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a0707352" md5="72cd2726a99bdc8c095dff93123d5792" sha1="85ccd03a36d56620150ac7061c43ae2b4b43490e" format="mp4" support="">media/video/jpopnics.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a901e696" md5="788b71da62eed95c88729cd4a1c3d1cb" sha1="fa41dcf06fec06b862ff69e94eef30c703974b9c" format="png" support="">media/mixrbv2/jpopnics.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="42422" romid="57666">
            <path>plusalph.zip</path>
            <noms>
                <nom region="ss">Plus Alpha</nom>
                <nom region="wor">Plus Alpha</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="23a65586" md5="235fc2e5f31615ef4296e2bd21f2873f" sha1="baa475c377859cf4cd4631f36f9b48921d9ae804" format="mp4" support="">media/video/plusalph.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34ed08ca" md5="ef3ab1372923945f4ab94f72426dfc8a" sha1="2ea7fae15560dacd1fdd5beda7ae81bb6112df76" format="png" support="">media/mixrbv2/plusalph.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37374" romid="21674">
            <path>pnickj.zip</path>
            <noms>
                <nom region="ss">Pnickies</nom>
                <nom region="wor">Pnickies</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">A falling blocks game released only to arcades. Like-colored blocks merge together and more points are awarded for larger masses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4f71040" md5="4ae04471229476849795f78bedabe1f0" sha1="dd4ecd11b2bffea444cfdbaf20aaf01fae3ae221" format="mp4" support="">media/video/pnickj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="153d248d" md5="c17013c8ae35fdcb6f5b1626d480f2c5" sha1="30190c392114977a48a83ee676f5b42979a32430" format="png" support="">media/mixrbv2/pnickj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37616" romid="21829">
            <path>pnyaa.zip</path>
            <noms>
                <nom region="ss">Pochi And Nyaa</nom>
                <nom region="jp">Pochi to Nyaa</nom>
                <nom region="wor">Pochi and Nyaa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A nice puzzle game that is pretty similar to Super Puzzle Fighter but doesnt reach the same quality level!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef172507" md5="31923feb6c2da34267fbe5d133a0ebaf" sha1="f9e2d7bc7773db861217d44af82a83a0a8c6e262" format="mp4" support="">media/video/pnyaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06aeecdf" md5="7bc480bdcb21c816dbeabb18dbdaf6dd" sha1="8f5d410a3761e8c1bc2614be62446c70538af72d" format="png" support="">media/mixrbv2/pnyaa.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="5877">Aiky</developpeur>
            <editeur id="5877">Aiky</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37616" romid="822702">
            <path>pnyaaa.zip</path>
            <noms>
                <nom region="ss">Pochi And Nyaa</nom>
                <nom region="jp">Pochi to Nyaa</nom>
                <nom region="wor">Pochi and Nyaa</nom>
            </noms>
            <cloneof>pnyaa.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A nice puzzle game that is pretty similar to Super Puzzle Fighter but doesnt reach the same quality level!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef172507" md5="31923feb6c2da34267fbe5d133a0ebaf" sha1="f9e2d7bc7773db861217d44af82a83a0a8c6e262" format="mp4" support="">media/video/pnyaaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06aeecdf" md5="7bc480bdcb21c816dbeabb18dbdaf6dd" sha1="8f5d410a3761e8c1bc2614be62446c70538af72d" format="png" support="">media/mixrbv2/pnyaaa.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="5877">Aiky</developpeur>
            <editeur id="5877">Aiky</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42404">
            <path>pktgaldxa.zip</path>
            <noms>
                <nom region="ss">Pocket Gal Deluxe</nom>
                <nom region="wor">Pocket Gal Deluxe</nom>
            </noms>
            <cloneof>pktgaldx.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0685241" md5="d40e4f762945843ea71d43286c97220a" sha1="0051427fcc700739198daf270b5afb8a67fdf81f" format="mp4" support="">media/video/pktgaldxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25c12ff9" md5="39e76e3042112461f09a1208e345ce23" sha1="362620af4f73b4f8ce245e54dc4f791c6689dc47" format="png" support="">media/mixrbv2/pktgaldxa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42404" romid="57601">
            <path>pktgaldx.zip</path>
            <noms>
                <nom region="ss">Pocket Gal Deluxe</nom>
                <nom region="wor">Pocket Gal Deluxe</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0685241" md5="d40e4f762945843ea71d43286c97220a" sha1="0051427fcc700739198daf270b5afb8a67fdf81f" format="mp4" support="">media/video/pktgaldx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25c12ff9" md5="39e76e3042112461f09a1208e345ce23" sha1="362620af4f73b4f8ce245e54dc4f791c6689dc47" format="png" support="">media/mixrbv2/pktgaldx.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42404" romid="57603">
            <path>pktgaldxj.zip</path>
            <noms>
                <nom region="ss">Pocket Gal Deluxe</nom>
                <nom region="wor">Pocket Gal Deluxe</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pktgaldx.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0685241" md5="d40e4f762945843ea71d43286c97220a" sha1="0051427fcc700739198daf270b5afb8a67fdf81f" format="mp4" support="">media/video/pktgaldxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="25c12ff9" md5="39e76e3042112461f09a1208e345ce23" sha1="362620af4f73b4f8ce245e54dc4f791c6689dc47" format="png" support="">media/mixrbv2/pktgaldxj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63401" romid="43200">
            <path>galhustl.zip</path>
            <noms>
                <nom region="ss">Pocket Gals V.i.p</nom>
                <nom region="wor">Pocket Gals V.i.p</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pgalvip.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70bacb9c" md5="a1e6b2a79392b0a7eae893ecca8a82ef" sha1="ccb18fc82384a59d2448b3507cb6e76150e2a64a" format="mp4" support="">media/video/galhustl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3dd6a231" md5="8d25ce527a2014de88473f0f3d9024d3" sha1="744d71d23b97b7dfd4eda89a83b419bbf267a43d" format="png" support="">media/mixrbv2/galhustl.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="3968">ACE</developpeur>
            <editeur id="3968">ACE</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="3" coins="2"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="63401" romid="57394">
            <path>pgalvipa.zip</path>
            <noms>
                <nom region="ss">Pocket Gals V.i.p</nom>
                <nom region="wor">Pocket Gals V.i.p</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pgalvip.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70bacb9c" md5="a1e6b2a79392b0a7eae893ecca8a82ef" sha1="ccb18fc82384a59d2448b3507cb6e76150e2a64a" format="mp4" support="">media/video/pgalvipa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3dd6a231" md5="8d25ce527a2014de88473f0f3d9024d3" sha1="744d71d23b97b7dfd4eda89a83b419bbf267a43d" format="png" support="">media/mixrbv2/pgalvipa.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="3968">ACE</developpeur>
            <editeur id="3968">ACE</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="3" coins="2"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="63401" romid="57393">
            <path>pgalvip.zip</path>
            <noms>
                <nom region="ss">Pocket Gals V.i.p</nom>
                <nom region="wor">Pocket Gals V.i.p</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70bacb9c" md5="a1e6b2a79392b0a7eae893ecca8a82ef" sha1="ccb18fc82384a59d2448b3507cb6e76150e2a64a" format="mp4" support="">media/video/pgalvip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3dd6a231" md5="8d25ce527a2014de88473f0f3d9024d3" sha1="744d71d23b97b7dfd4eda89a83b419bbf267a43d" format="png" support="">media/mixrbv2/pgalvip.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="3968">ACE</developpeur>
            <editeur id="3968">ACE</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>		&lt;input players="2" buttons="3" coins="2"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="42432" romid="57693">
            <path>poitto.zip</path>
            <noms>
                <nom region="ss">Poitto!</nom>
                <nom region="wor">Poitto!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Poitto is a puzzle game where the object is to match three bottles of the same color horizontally, vertically or diagonally to clear them. Match four bottles to cast a spell and attack the opponent. Make a chain reaction to attack with multiple spells. The game has two modes. In Vs. Mode you try to make your opponent's bottles reach the top while preventing your own from doing so. When you complete bottle lines, some of your opponents bottles will be turned into "timer bottles" which cannot be made to disappear until the timer runs out. In Monster Mode you play against monsters that have bounties on their heads and you need to get the monster's platform raised to the top so as to crush them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01e337f8" md5="9719a6004e49b5738e510c6df6538f4d" sha1="4267b938f239c34029edce6b83ead387d821f77c" format="mp4" support="">media/video/poitto.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d47df137" md5="f248e17ae3d08dcaec518f454871c8fa" sha1="eedad3f2af003cb4285c83c90ba3f202949e9340" format="png" support="">media/mixrbv2/poitto.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5878">Metro / Able Corp.</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42401" romid="57593">
            <path>pkladiesl.zip</path>
            <noms>
                <nom region="ss">Poker Ladies</nom>
                <nom region="wor">Poker Ladies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pkladies.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ca13361" md5="db5e82412041381acb2c82ba7c9a76e5" sha1="ff31d32e50ed9748aece5aa841185f0b2760378d" format="mp4" support="">media/video/pkladiesl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aee8c980" md5="ce3e5d5be6df352a1520a43e6906747e" sha1="8985e78e2b53aa227c6c99e0a597c09d7334b27b" format="png" support="">media/mixrbv2/pkladiesl.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Gambling||Buttons=8||</controles>
        </jeu>
        <jeu id="42401" romid="57591">
            <path>pkladies.zip</path>
            <noms>
                <nom region="ss">Poker Ladies</nom>
                <nom region="wor">Poker Ladies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ca13361" md5="db5e82412041381acb2c82ba7c9a76e5" sha1="ff31d32e50ed9748aece5aa841185f0b2760378d" format="mp4" support="">media/video/pkladies.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aee8c980" md5="ce3e5d5be6df352a1520a43e6906747e" sha1="8985e78e2b53aa227c6c99e0a597c09d7334b27b" format="png" support="">media/mixrbv2/pkladies.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Gambling||Buttons=8||</controles>
        </jeu>
        <jeu id="42401" romid="57594">
            <path>pkladiesla.zip</path>
            <noms>
                <nom region="ss">Poker Ladies</nom>
                <nom region="wor">Poker Ladies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pkladies.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ca13361" md5="db5e82412041381acb2c82ba7c9a76e5" sha1="ff31d32e50ed9748aece5aa841185f0b2760378d" format="mp4" support="">media/video/pkladiesla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aee8c980" md5="ce3e5d5be6df352a1520a43e6906747e" sha1="8985e78e2b53aa227c6c99e0a597c09d7334b27b" format="png" support="">media/mixrbv2/pkladiesla.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Gambling||Buttons=8||</controles>
        </jeu>
        <jeu id="109001" romid="520900">
            <path>poknight.zip</path>
            <noms>
                <nom region="ss">Poker Night</nom>
                <nom region="wor">Poker Night</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Homebrew Poker simulation Game as we can found in Casino.
The fact that you are not playing against a virtual opponent and that the bluff is not possible, get rid of the fun part of Poker games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64af12ee" md5="9a65f865d6e04cb8572eacebbbbec66b" sha1="d454bcd1a9d8e6754ed1ccedce4283ff53a22a3f" format="mp4" support="">media/video/poknight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f951ba11" md5="856f18e02aee4cf001555e57e3e629a5" sha1="e52ba4f37e4d3ed140c73fb9363b828ffd383e80" format="png" support="">media/mixrbv2/poknight.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="9986">Jeff Kurtz</developpeur>
            <editeur id="9967">Homebrew</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="120706" romid="523134">
            <path>pokonyan.zip</path>
            <noms>
                <nom region="ss">Pokonyan! Balloon</nom>
                <nom region="wor">Pokonyan! Balloon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Pokonyan! Balloon is a rare Capcom Game from Kids Amusement park, you are in a balloon, droping flower and catching other ballon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b4d837f" md5="53d98fc52442c23f71b796cdc78797f0" sha1="b9ae29a6939fcc28e6435b0bfc6c593d5375408d" format="mp4" support="">media/video/pokonyan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2abe4ee" md5="bd0b604b1dd48c990a8b5facedfdf632" sha1="f62ae6aaeca82a61a6169b015068c83d270f72ee" format="png" support="">media/mixrbv2/pokonyan.png</media>
            </medias>
            <dates>
                <date region="asi">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42450" romid="57737">
            <path>polluxa.zip</path>
            <noms>
                <nom region="ss">Pollux</nom>
                <nom region="wor">Pollux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pollux.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">
A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fe49d48" md5="07a8e95c4d5c84e1d8817503b6892920" sha1="f2fd9d95c8f2187f669e1cd31e0c872282e64c6c" format="mp4" support="">media/video/polluxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="516d1724" md5="d6eb4922a9db519e201cefb45b2826ab" sha1="d91c2e10dbbef2dcb465edd85721a9b1587cf55b" format="png" support="">media/mixrbv2/polluxa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42450" romid="57738">
            <path>polluxa2.zip</path>
            <noms>
                <nom region="ss">Pollux</nom>
                <nom region="wor">Pollux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pollux.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">
A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fe49d48" md5="07a8e95c4d5c84e1d8817503b6892920" sha1="f2fd9d95c8f2187f669e1cd31e0c872282e64c6c" format="mp4" support="">media/video/polluxa2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="516d1724" md5="d6eb4922a9db519e201cefb45b2826ab" sha1="d91c2e10dbbef2dcb465edd85721a9b1587cf55b" format="png" support="">media/mixrbv2/polluxa2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42450" romid="57736">
            <path>pollux.zip</path>
            <noms>
                <nom region="ss">Pollux</nom>
                <nom region="wor">Pollux</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">
A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fe49d48" md5="07a8e95c4d5c84e1d8817503b6892920" sha1="f2fd9d95c8f2187f669e1cd31e0c872282e64c6c" format="mp4" support="">media/video/pollux.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="516d1724" md5="d6eb4922a9db519e201cefb45b2826ab" sha1="d91c2e10dbbef2dcb465edd85721a9b1587cf55b" format="png" support="">media/mixrbv2/pollux.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42450" romid="57739">
            <path>polluxn.zip</path>
            <noms>
                <nom region="ss">Pollux</nom>
                <nom region="wor">Pollux</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pollux.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">
A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1fe49d48" md5="07a8e95c4d5c84e1d8817503b6892920" sha1="f2fd9d95c8f2187f669e1cd31e0c872282e64c6c" format="mp4" support="">media/video/polluxn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="516d1724" md5="d6eb4922a9db519e201cefb45b2826ab" sha1="d91c2e10dbbef2dcb465edd85721a9b1587cf55b" format="png" support="">media/mixrbv2/polluxn.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42457" romid="39091">
            <path>candory.zip</path>
            <noms>
                <nom region="ss">Ponpoko</nom>
                <nom region="wor">Ponpoko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ponpoko.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ponpoko  is a platform game similar to Donkey Kong and Mario Bros.
 
In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aab2b6a7" md5="172e78ab269232a6842dac8249b3e8ea" sha1="3bafe8ce75e4698d5edf27796fdf866fcf2c0538" format="mp4" support="">media/video/candory.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4784666" md5="e3479d370ac3a1fec76c1d49e8c1f190" sha1="4fe27227c9ff43cac51f074338154939a40a4b43" format="png" support="">media/mixrbv2/candory.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42457" romid="57752">
            <path>ponpoko.zip</path>
            <noms>
                <nom region="ss">Ponpoko</nom>
                <nom region="wor">Ponpoko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ponpoko  is a platform game similar to Donkey Kong and Mario Bros.
 
In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aab2b6a7" md5="172e78ab269232a6842dac8249b3e8ea" sha1="3bafe8ce75e4698d5edf27796fdf866fcf2c0538" format="mp4" support="">media/video/ponpoko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4784666" md5="e3479d370ac3a1fec76c1d49e8c1f190" sha1="4fe27227c9ff43cac51f074338154939a40a4b43" format="png" support="">media/mixrbv2/ponpoko.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42457" romid="57753">
            <path>ponpokov.zip</path>
            <noms>
                <nom region="ss">Ponpoko</nom>
                <nom region="wor">Ponpoko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ponpoko.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Ponpoko  is a platform game similar to Donkey Kong and Mario Bros.
 
In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aab2b6a7" md5="172e78ab269232a6842dac8249b3e8ea" sha1="3bafe8ce75e4698d5edf27796fdf866fcf2c0538" format="mp4" support="">media/video/ponpokov.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4784666" md5="e3479d370ac3a1fec76c1d49e8c1f190" sha1="4fe27227c9ff43cac51f074338154939a40a4b43" format="png" support="">media/mixrbv2/ponpokov.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42462" romid="57775">
            <path>pooyan.zip</path>
            <noms>
                <nom region="ss">Pooyan</nom>
                <nom region="wor">Pooyan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground.

On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty.

There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5263ab5f" md5="979d6ef2a4da00d12d4539dd93ee527e" sha1="bc31806c6cb0f0280045427a282935d33447d7f6" format="mp4" support="">media/video/pooyan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="320a265b" md5="4c47f8c43528ad0e9cace9ea26540142" sha1="ecc7c4b5df015a9590bc59cad156d0f3c7a4d84d" format="png" support="">media/mixrbv2/pooyan.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42462" romid="57774">
            <path>pootan.zip</path>
            <noms>
                <nom region="ss">Pooyan</nom>
                <nom region="wor">Pooyan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pooyan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground.

On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty.

There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5263ab5f" md5="979d6ef2a4da00d12d4539dd93ee527e" sha1="bc31806c6cb0f0280045427a282935d33447d7f6" format="mp4" support="">media/video/pootan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="320a265b" md5="4c47f8c43528ad0e9cace9ea26540142" sha1="ecc7c4b5df015a9590bc59cad156d0f3c7a4d84d" format="png" support="">media/mixrbv2/pootan.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42462" romid="57776">
            <path>pooyans.zip</path>
            <noms>
                <nom region="ss">Pooyan</nom>
                <nom region="wor">Pooyan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pooyan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player takes on the role of a bow-and-arrow welding pig who must protect her piglets from the pack of hungry wolves ballooning up or down the cliff face. The pig is suspended in a winch-controlled cage and must move vertically up and down, shooting the balloons and sending the wolves plummeting to the ground. Any wolves she misses will, having safely reached the ground, climb a ladder to try and bite her. Also, if any of the wolves reach the ground, more piglets will be captured by them. Mother Pig must try to kill as many wolves as possible without letting them reach the ground.

On the second level, the wolves use balloons to float upwards to the top of a high cliff. If enough of them reach the cliff, they will push a huge boulder down onto Mother Pig's cage. After this level has been completed, the piglets who have been captured are rescued and the game starts over with increased difficulty.

There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5263ab5f" md5="979d6ef2a4da00d12d4539dd93ee527e" sha1="bc31806c6cb0f0280045427a282935d33447d7f6" format="mp4" support="">media/video/pooyans.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="320a265b" md5="4c47f8c43528ad0e9cace9ea26540142" sha1="ecc7c4b5df015a9590bc59cad156d0f3c7a4d84d" format="png" support="">media/mixrbv2/pooyans.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="5311">bootleg</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37617" romid="57782">
            <path>popbounc.zip</path>
            <noms>
                <nom region="ss">Pop 'n Bounce / Gapporin</nom>
                <nom region="jp">Gapporin</nom>
                <nom region="wor">Pop 'n Bounce</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Pop'n Bounce is a puzzle game similar to Break Out; the player must bounce a ball off a paddle in order to knock out a wall of sprites. However, in Pop'n Bounce, the sprites are of assorted living creatures instead of bricks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c0a711c" md5="d252fc09c68c68aac6c7ab11a768d395" sha1="794ca564cd52b7ed79f66a9c5315bcd042567c2f" format="mp4" support="">media/video/popbounc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="055997f5" md5="2d42301a40582d87b4a1ca06f3e8dc07" sha1="34a60b2836a1b711bcb4a6a8719d29c50150895c" format="png" support="">media/mixrbv2/popbounc.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42463" romid="57781">
            <path>popbingo.zip</path>
            <noms>
                <nom region="ss">Pop Bingo</nom>
                <nom region="wor">Pop Bingo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Pop Bingo (c) 1996 Dooyong.  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)  Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e08646c4" md5="96a96d19721ec42f3783b0bc214fffff" sha1="e0b89dec41e8a6bfecb2c8081e3aae3ae1dfe8ef" format="mp4" support="">media/video/popbingo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e49f45f0" md5="34b9fc5e89c263944c3c3f295fb3df80" sha1="9cedf8e1e7e6ce3fbbe75460638fb92dc6b19888" format="png" support="">media/mixrbv2/popbingo.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42466" romid="57790">
            <path>popflameb.zip</path>
            <noms>
                <nom region="ss">Pop Flamer</nom>
                <nom region="wor">Pop Flamer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popflame.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp!

Once are pops all the balloons on the level, you advance to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="304ad30a" md5="fd088ef3a64303f136b6d8a127395bae" sha1="e5b93aa31495fcb5732504a77cb0863be2f66d57" format="mp4" support="">media/video/popflameb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81a09c58" md5="92f0ef50a79319653c160653f82882fb" sha1="5128a4cfbb6e0ab7a98fb0c52de20339c4be67ad" format="png" support="">media/mixrbv2/popflameb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42466" romid="57791">
            <path>popflamen.zip</path>
            <noms>
                <nom region="ss">Pop Flamer</nom>
                <nom region="wor">Pop Flamer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popflame.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp!

Once are pops all the balloons on the level, you advance to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="304ad30a" md5="fd088ef3a64303f136b6d8a127395bae" sha1="e5b93aa31495fcb5732504a77cb0863be2f66d57" format="mp4" support="">media/video/popflamen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81a09c58" md5="92f0ef50a79319653c160653f82882fb" sha1="5128a4cfbb6e0ab7a98fb0c52de20339c4be67ad" format="png" support="">media/mixrbv2/popflamen.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42466" romid="57789">
            <path>popflamea.zip</path>
            <noms>
                <nom region="ss">Pop Flamer</nom>
                <nom region="wor">Pop Flamer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popflame.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp!

Once are pops all the balloons on the level, you advance to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="304ad30a" md5="fd088ef3a64303f136b6d8a127395bae" sha1="e5b93aa31495fcb5732504a77cb0863be2f66d57" format="mp4" support="">media/video/popflamea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81a09c58" md5="92f0ef50a79319653c160653f82882fb" sha1="5128a4cfbb6e0ab7a98fb0c52de20339c4be67ad" format="png" support="">media/mixrbv2/popflamea.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42466" romid="57788">
            <path>popflame.zip</path>
            <noms>
                <nom region="ss">Pop Flamer</nom>
                <nom region="wor">Pop Flamer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Players control a mouse with a flamethrower and must pops all the balloons on the level and burn off all the annoying monsters while avoiding being touched by them, also can get the power drink power-up to transform into the 'Super Mouse' and you can score high points by swallowing the nearby monsters in one gulp!

Once are pops all the balloons on the level, you advance to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="304ad30a" md5="fd088ef3a64303f136b6d8a127395bae" sha1="e5b93aa31495fcb5732504a77cb0863be2f66d57" format="mp4" support="">media/video/popflame.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="81a09c58" md5="92f0ef50a79319653c160653f82882fb" sha1="5128a4cfbb6e0ab7a98fb0c52de20339c4be67ad" format="png" support="">media/mixrbv2/popflame.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42475" romid="57801">
            <path>popnpop.zip</path>
            <noms>
                <nom region="ss">Pop'n Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game.

Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons.

Many bosses appear using a variety of tricks to impede your progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49491ded" md5="ede7c96df87f4f2f7e376bfc84ac6eb6" sha1="a73cd485932e7b12fe8ef7d7e88992808ed6d366" format="mp4" support="">media/video/popnpop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1239828" md5="96606f3ed46e592f37f6d67ba7c261da" sha1="a5dbe45308ef1392b3c28ae663f9b39c586ade00" format="png" support="">media/mixrbv2/popnpop.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42475" romid="57803">
            <path>popnpopu.zip</path>
            <noms>
                <nom region="ss">Pop'n Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popnpop.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game.

Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons.

Many bosses appear using a variety of tricks to impede your progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49491ded" md5="ede7c96df87f4f2f7e376bfc84ac6eb6" sha1="a73cd485932e7b12fe8ef7d7e88992808ed6d366" format="mp4" support="">media/video/popnpopu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1239828" md5="96606f3ed46e592f37f6d67ba7c261da" sha1="a5dbe45308ef1392b3c28ae663f9b39c586ade00" format="png" support="">media/mixrbv2/popnpopu.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42475" romid="57802">
            <path>popnpopj.zip</path>
            <noms>
                <nom region="ss">Pop'n Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popnpop.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pop'n Pop is a puzzle game using balloons. This is not only a puzzle game blended with a shooting invaders style game.

Move the player character with the joystick and change the position and release the balloons upwards using the 2 push buttons. Line up 3 or more of the same color balloons to pop them and clear the round by bursting all the balloons.

Many bosses appear using a variety of tricks to impede your progress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49491ded" md5="ede7c96df87f4f2f7e376bfc84ac6eb6" sha1="a73cd485932e7b12fe8ef7d7e88992808ed6d366" format="mp4" support="">media/video/popnpopj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a1239828" md5="96606f3ed46e592f37f6d67ba7c261da" sha1="a5dbe45308ef1392b3c28ae663f9b39c586ade00" format="png" support="">media/mixrbv2/popnpopj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42479" romid="57807">
            <path>popspops.zip</path>
            <noms>
                <nom region="ss">Pop's Pop's</nom>
                <nom region="wor">Pop's Pop's</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcba0c55" md5="141eba57cf5da362593f2809af263708" sha1="db37b9bb1fb4a7096827639debc4c85912572c4d" format="mp4" support="">media/video/popspops.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27306090" md5="6d75fb1bed1ad4c8fa9a9cbc6b351eb9" sha1="f02ca0109c784085ff0caf364fd927d99e50e176" format="png" support="">media/mixrbv2/popspops.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42465" romid="57783">
            <path>popeye.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeye.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeye.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42465" romid="857242">
            <path>popeyej.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <cloneof>popeye.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeyej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeyej.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42465" romid="57787">
            <path>popeyeu.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popeye.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeyeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeyeu.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42465" romid="857167">
            <path>popeyejo.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <cloneof>popeye.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeyejo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeyejo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42465" romid="57785">
            <path>popeyef.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popeye.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeyef.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeyef.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42465" romid="57784">
            <path>popeyebl.zip</path>
            <noms>
                <nom region="ss">Popeye</nom>
                <nom region="wor">Popeye</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>popeye.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Popeye is a superb and demanding platform game featuring characters from the famous King Features Syndicate cartoon show of the same name. The aim of the game is to rescue Popeye's girlfriend, Olive Oyl. This is achieved by catching a set number of objects thrown down by Olive from the top of the screen; such as hearts, letters and musical notes. Popeye is constantly pursued in his quest by love rival, Brutus (originally known as Bluto). Popeye must either run away from Brutus or grab some spinach and punch him off the screen (he will, of course, return).

Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d18212f" md5="860aca6811e3222f13c977a7caae1db7" sha1="c6929e9a090b4cf030faf92bda339f35549df95b" format="mp4" support="">media/video/popeyebl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="27e6f3ef" md5="5d6f10952612bd619c8cc1100270aa91" sha1="699f18b9a59697a715fd14196850df1579df7f91" format="png" support="">media/mixrbv2/popeyebl.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42477" romid="57805">
            <path>popper.zip</path>
            <noms>
                <nom region="ss">Popper</nom>
                <nom region="wor">Popper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfb1b6d3" md5="1a7075b97e05995194b289aa6183647a" sha1="510e0f885b3810516649cb3c89c210dafc24e637" format="mp4" support="">media/video/popper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="30c73eed" md5="dac935cee1c5ccea3ebfb23647617a15" sha1="43ab94f8bac18532cb4701eb0a082b3c32a6709c" format="png" support="">media/mixrbv2/popper.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="5425">Omori Electric Co., Ltd.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>264x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42480" romid="57808">
            <path>porky.zip</path>
            <noms>
                <nom region="ss">Porky</nom>
                <nom region="wor">Porky</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb819cd1" md5="297edd8a1561c293d72356656f08c54e" sha1="dcd452a3dcc5efd92e854c9ccd529d40ab16344e" format="mp4" support="">media/video/porky.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8cd7949" md5="5fa06462e441dc2abe05a609cb695b92" sha1="2435e908525bff45a795b0dca30ce56ae1fa9018" format="png" support="">media/mixrbv2/porky.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5504">Shinkai Inc.</developpeur>
            <editeur id="5504">Shinkai Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="190851" romid="822709">
            <path>portmanj.zip</path>
            <noms>
                <nom region="ss">Port Man</nom>
                <nom region="wor">Port Man</nom>
            </noms>
            <cloneof>dockman.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a57a5b08" md5="d48dbfe346b8bf2a6b45157e5580b545" sha1="12af6b0f1e3dd5964a91977100db659056da4445" format="png" support="">media/mixrbv2/portmanj.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="149891" romid="57850">
            <path>poundforj.zip</path>
            <noms>
                <nom region="ss">Pound For Pound</nom>
                <nom region="wor">Pound For Pound</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>poundfor.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead boxing game where you fight to become the best in the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c574879a" md5="47f60915a5c3d0ce04261d4685edfca8" sha1="e5947ae53b6e3a2afccee4ba4f2b3876d6ff7e78" format="mp4" support="">media/video/poundforj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebbbe8fd" md5="1361861208c36ed9c757594f5350e922" sha1="e67239664e0140a98c26d200b6b50e217bf3873a" format="png" support="">media/mixrbv2/poundforj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="149891" romid="57849">
            <path>poundfor.zip</path>
            <noms>
                <nom region="ss">Pound For Pound</nom>
                <nom region="wor">Pound For Pound</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">An overhead boxing game where you fight to become the best in the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c574879a" md5="47f60915a5c3d0ce04261d4685edfca8" sha1="e5947ae53b6e3a2afccee4ba4f2b3876d6ff7e78" format="mp4" support="">media/video/poundfor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ebbbe8fd" md5="1361861208c36ed9c757594f5350e922" sha1="e67239664e0140a98c26d200b6b50e217bf3873a" format="png" support="">media/mixrbv2/poundfor.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="79240" romid="56935">
            <path>pdrifta.zip</path>
            <noms>
                <nom region="ss">Power Drift</nom>
                <nom region="wor">Power Drift</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pdrift.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage.

In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. 

The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) 

The circuits and their corresponding stages are:
Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway

"Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". 

Each course has its own theme song, and they are as follows:
Course A - Side Street
Course B - Like the Wind
Course C - Silent Language
Course D - Adjustment Mind
Course E - Artistic Traps</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6a69c2a" md5="220543bedeeb1451a3a0b85ec280fdbd" sha1="229e9bac3f89926aca2f126b669b6449fe7c1de2" format="mp4" support="">media/video/pdrifta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b86eff1d" md5="64f44d9a31158f43725b9f660d61f0ab" sha1="b8188c3821ef96e3001f22ce555f4198ffa02f8c" format="png" support="">media/mixrbv2/pdrifta.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="79240" romid="56936">
            <path>pdrifte.zip</path>
            <noms>
                <nom region="ss">Power Drift</nom>
                <nom region="wor">Power Drift</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pdrift.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage.

In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. 

The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) 

The circuits and their corresponding stages are:
Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway

"Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". 

Each course has its own theme song, and they are as follows:
Course A - Side Street
Course B - Like the Wind
Course C - Silent Language
Course D - Adjustment Mind
Course E - Artistic Traps</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6a69c2a" md5="220543bedeeb1451a3a0b85ec280fdbd" sha1="229e9bac3f89926aca2f126b669b6449fe7c1de2" format="mp4" support="">media/video/pdrifte.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b86eff1d" md5="64f44d9a31158f43725b9f660d61f0ab" sha1="b8188c3821ef96e3001f22ce555f4198ffa02f8c" format="png" support="">media/mixrbv2/pdrifte.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="79240" romid="56934">
            <path>pdrift.zip</path>
            <noms>
                <nom region="ss">Power Drift</nom>
                <nom region="wor">Power Drift</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage.

In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. 

The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) 

The circuits and their corresponding stages are:
Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway

"Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". 

Each course has its own theme song, and they are as follows:
Course A - Side Street
Course B - Like the Wind
Course C - Silent Language
Course D - Adjustment Mind
Course E - Artistic Traps</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6a69c2a" md5="220543bedeeb1451a3a0b85ec280fdbd" sha1="229e9bac3f89926aca2f126b669b6449fe7c1de2" format="mp4" support="">media/video/pdrift.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b86eff1d" md5="64f44d9a31158f43725b9f660d61f0ab" sha1="b8188c3821ef96e3001f22ce555f4198ffa02f8c" format="png" support="">media/mixrbv2/pdrift.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="79240" romid="56937">
            <path>pdriftj.zip</path>
            <noms>
                <nom region="ss">Power Drift</nom>
                <nom region="wor">Power Drift</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pdrift.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Power Drift is a fast-moving lap-based racing game in which players choose to race on one of five different circuits, each made up of five stages. The game's tracks have a 'roller-coaster' feel to them, with steep climbs, sudden drops and tight chicanes. It's also possible to fall from many of the higher, raised sections of a track, sending the car crashing to the ground below and losing valuable seconds. Each race takes place over four laps and players must finish in 3rd place or better to progress to the next stage. Finishing lower than third place results in a 'game over' but players can insert more credits to continue from the current stage.

In addition to its twisting, abstract courses, Power Drift also features a tilting axis; as players steer left and right, the screen display mirrors the controller's movements and tilts on its axis (in a fashion similar to another Sega game, "After Burner"). The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GREY car at 'hardest'. 

The game's five circuits are labelled from A to E, with each having its own visual theme (for example, circuit A is city-based, circuit B desert-based, circuit C beach-based etc.) 

The circuits and their corresponding stages are:
Course A - Springfield Ovalshape, Foofy Hilltop, Snowhill Drive, Octopus Oval, Curry De Parl
Course B - Swingshot City, Phantom Riverbend, Octangular Ovalshape, Charlotte Beach, Highland Spheres
Course C - Bum Beach, Jason Bendyline, Nighthawk City, Zanussi Island, Wasteman Freefall
Course D - Mexico Colours, Oxygen Desert, Jamie Road, Monaco Da Farce, Blow Hairpin
Course E - Aisthorpe Springrose Valley, Patterson Nightcity, Lydia Rightaway, Bungalow Ridgeway, Karen Longway

"Power Drift" features two hidden bonus courses. Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On". Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner". 

Each course has its own theme song, and they are as follows:
Course A - Side Street
Course B - Like the Wind
Course C - Silent Language
Course D - Adjustment Mind
Course E - Artistic Traps</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a6a69c2a" md5="220543bedeeb1451a3a0b85ec280fdbd" sha1="229e9bac3f89926aca2f126b669b6449fe7c1de2" format="mp4" support="">media/video/pdriftj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b86eff1d" md5="64f44d9a31158f43725b9f660d61f0ab" sha1="b8188c3821ef96e3001f22ce555f4198ffa02f8c" format="png" support="">media/mixrbv2/pdriftj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="42490" romid="57857">
            <path>powerdrv.zip</path>
            <noms>
                <nom region="ss">Power Drive</nom>
                <nom region="wor">Power Drive</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Side-view 'Monster Truck' button-slapping game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a921b447" md5="794afdaa03fec5f7137894d52cf27f28" sha1="d68f4cd625332f2bcd79e4298f67685ad569897f" format="mp4" support="">media/video/powerdrv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2fff15bb" md5="07e118dca3bd3c923e663e9c6356344a" sha1="2362f55ebf8cc9afdc593d1415cc5f1120e24864" format="png" support="">media/mixrbv2/powerdrv.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_BUTTON4=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Yellow||P2_BUTTON4=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=White||P3_BUTTON2=White||P3_BUTTON3=Blue||P3_BUTTON4=Black||</couleurs>
        </jeu>
        <jeu id="42491">
            <path>pwrinst2k.zip</path>
            <noms>
                <nom region="ss">Power Instinct</nom>
                <nom region="br">Power Instinct</nom>
            </noms>
            <cloneof>pwrinst2.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years. 

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter. 

- Decreed this day in the 14th year of the Taisho era - 

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/pwrinst2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/pwrinst2k.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42491" romid="57861">
            <path>powerinsj.zip</path>
            <noms>
                <nom region="ss">Power Instinct</nom>
                <nom region="br">Power Instinct</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>powerins.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years. 

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter. 

- Decreed this day in the 14th year of the Taisho era - 

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/powerinsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/powerinsj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42491" romid="57860">
            <path>powerinsb.zip</path>
            <noms>
                <nom region="ss">Power Instinct</nom>
                <nom region="br">Power Instinct</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>powerins.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years. 

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter. 

- Decreed this day in the 14th year of the Taisho era - 

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/powerinsb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/powerinsb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42491" romid="57858">
            <path>powerins.zip</path>
            <noms>
                <nom region="ss">Power Instinct</nom>
                <nom region="br">Power Instinct</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years. 

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter. 

- Decreed this day in the 14th year of the Taisho era - 

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/powerins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/powerins.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42491" romid="57859">
            <path>powerinsa.zip</path>
            <noms>
                <nom region="ss">Power Instinct</nom>
                <nom region="br">Power Instinct</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>powerins.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Those of our clan inherit the fighting spirit of our bloodline "Goketsuji." The name responsible for the ongoing feud for control of the clan.

As outlined in the family code, the bloodline must continue to grow even stronger and eliminate all those who are weak.

The Goketsuji Clan is currently the 3rd wealthiest family in the world. As a result, there are many who seek control the clan and the family fortune.

Some train endlessly building up their strength, others polish up their fighting skills with experience, and still others concentrate on their fighting spirit, all for control of the clan.

Because there were so many fighters vying for control of the clan, Oshima, the 3rd Goketsuji Leader, declared the following to all:

The clan will hold a fighting tournament every 5 years. 

The winner of this "test of strength" tournament will assume immediate control of the Goketsuji clan until the next tournament, at which time the seat for control will be open once again. Any member with blood ties to the clan may enter. 

- Decreed this day in the 14th year of the Taisho era - 

And presently...</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c3b7da4" md5="fa803c688d9508ac83ac254182d34ce6" sha1="c7b79a367161fc73ad679abb02e81a7ddbe3fe33" format="mp4" support="">media/video/powerinsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fdc39a" md5="a75a6ff2b8c2dd20a54f3c7038694c42" sha1="99f7abc45f3da33425cb1d34ad42adafa5923868" format="png" support="">media/mixrbv2/powerinsa.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37351" romid="58214">
            <path>pwrinst2j.zip</path>
            <noms>
                <nom region="ss">Power Instinct 2</nom>
                <nom region="wor">Power Instinct 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pwrinst2.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Oume Goketsuji, Leader of the Goketsuji clan for the last 60 years, finally was defeated by her younger sister, Otane, the day where she surpassed her older sister finally had arrived.

One night, Oshima Goketsuji unexpectedly appeared in front of Oume and offered her help to take revenge of Otane.

According to the rules of the clan, if the leader dies or quits, one new tournament should be held immediately to find a successor.

That same night Oshima and Oume sent their servants to dispose of Otane, so while Otane slept, she was kidnapped and thrown to the ocean.

Next day Kuroko found a letter supposedly written by Otane, where she declined to her right to be the leader of the clan.

One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b50a2d3" md5="c27f66218ed7d9520a21b352c1aa7f78" sha1="5552b7d718bd3f1c120b3721afab3319bace4bca" format="mp4" support="">media/video/pwrinst2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e2734f" md5="1bf729fa8de0b72d8fecf168e34b67bc" sha1="ed05ea6aec9ab27be6fa6fe5d66778c963b7bf58" format="png" support="">media/mixrbv2/pwrinst2j.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37351" romid="58213">
            <path>pwrinst2.zip</path>
            <noms>
                <nom region="ss">Power Instinct 2</nom>
                <nom region="wor">Power Instinct 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Oume Goketsuji, Leader of the Goketsuji clan for the last 60 years, finally was defeated by her younger sister, Otane, the day where she surpassed her older sister finally had arrived.

One night, Oshima Goketsuji unexpectedly appeared in front of Oume and offered her help to take revenge of Otane.

According to the rules of the clan, if the leader dies or quits, one new tournament should be held immediately to find a successor.

That same night Oshima and Oume sent their servants to dispose of Otane, so while Otane slept, she was kidnapped and thrown to the ocean.

Next day Kuroko found a letter supposedly written by Otane, where she declined to her right to be the leader of the clan.

One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b50a2d3" md5="c27f66218ed7d9520a21b352c1aa7f78" sha1="5552b7d718bd3f1c120b3721afab3319bace4bca" format="mp4" support="">media/video/pwrinst2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e2734f" md5="1bf729fa8de0b72d8fecf168e34b67bc" sha1="ed05ea6aec9ab27be6fa6fe5d66778c963b7bf58" format="png" support="">media/mixrbv2/pwrinst2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37351">
            <path>powerinspu.zip</path>
            <noms>
                <nom region="ss">Power Instinct 2</nom>
                <nom region="wor">Power Instinct 2</nom>
            </noms>
            <cloneof>powerins.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Oume Goketsuji, Leader of the Goketsuji clan for the last 60 years, finally was defeated by her younger sister, Otane, the day where she surpassed her older sister finally had arrived.

One night, Oshima Goketsuji unexpectedly appeared in front of Oume and offered her help to take revenge of Otane.

According to the rules of the clan, if the leader dies or quits, one new tournament should be held immediately to find a successor.

That same night Oshima and Oume sent their servants to dispose of Otane, so while Otane slept, she was kidnapped and thrown to the ocean.

Next day Kuroko found a letter supposedly written by Otane, where she declined to her right to be the leader of the clan.

One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b50a2d3" md5="c27f66218ed7d9520a21b352c1aa7f78" sha1="5552b7d718bd3f1c120b3721afab3319bace4bca" format="mp4" support="">media/video/powerinspu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1e2734f" md5="1bf729fa8de0b72d8fecf168e34b67bc" sha1="ed05ea6aec9ab27be6fa6fe5d66778c963b7bf58" format="png" support="">media/mixrbv2/powerinspu.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="145758" romid="21649">
            <path>plegends.zip</path>
            <noms>
                <nom region="ss">Gogetsuji Legends</nom>
                <nom region="jp">Gogetsuji Legends</nom>
                <nom region="wor">Power Instinct Legends</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Otane Goketsuji, leader of the Goketsuji clan, was kidnapped. A new tournament was held to find a successor. Otane managed to arrive at the tournament to defend her title as clan leader against the winner of the tournament. Unfortunately to Otane, she was too tired to fight and was defeated by Kokuin Kanji!

After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7495d1e5" md5="e6d30261a33859a54a7a2fe2f3bd8660" sha1="1a50a710abb456dc6a8f53c8cfdfc036fcb69cae" format="mp4" support="">media/video/plegends.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f7cec0e" md5="7b723aebb7dfc3893c1d542b01246369" sha1="b21c01dcd9f2312f5d2968d2d879863c47e9cc16" format="png" support="">media/mixrbv2/plegends.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="145758" romid="57644">
            <path>plegendsj.zip</path>
            <noms>
                <nom region="ss">Gogetsuji Legends</nom>
                <nom region="jp">Gogetsuji Legends</nom>
                <nom region="wor">Power Instinct Legends</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>plegends.zip</cloneof>
            <systeme id="185" parentid="75">Atlus</systeme>
            <synopsis>
                <synopsis langue="en">Otane Goketsuji, leader of the Goketsuji clan, was kidnapped. A new tournament was held to find a successor. Otane managed to arrive at the tournament to defend her title as clan leader against the winner of the tournament. Unfortunately to Otane, she was too tired to fight and was defeated by Kokuin Kanji!

After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7495d1e5" md5="e6d30261a33859a54a7a2fe2f3bd8660" sha1="1a50a710abb456dc6a8f53c8cfdfc036fcb69cae" format="mp4" support="">media/video/plegendsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f7cec0e" md5="7b723aebb7dfc3893c1d542b01246369" sha1="b21c01dcd9f2312f5d2968d2d879863c47e9cc16" format="png" support="">media/mixrbv2/plegendsj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="264">Atlus</developpeur>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42522" romid="58101">
            <path>pspikesu.zip</path>
            <noms>
                <nom region="ss">Power Spikes</nom>
                <nom region="jp">Super Volley '91</nom>
                <nom region="wor">Power Spikes</nom>
                <nom region="il">1991 Spikes</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>pspikes.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="280424c3" md5="a256dbba683e576ac9e40a235a5e74cb" sha1="09c1623257b2a65c1b33830ab99bc016973408d4" format="mp4" support="">media/video/pspikesu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca5bb9f6" md5="ee4522dcf59a0138866aca1c2a7ac85d" sha1="2688f154312a0f59a1d884e6ab048e3d4de3f8a6" format="png" support="">media/mixrbv2/pspikesu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42522" romid="58100">
            <path>pspikesk.zip</path>
            <noms>
                <nom region="ss">Power Spikes</nom>
                <nom region="jp">Super Volley '91</nom>
                <nom region="wor">Power Spikes</nom>
                <nom region="il">1991 Spikes</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>pspikes.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="280424c3" md5="a256dbba683e576ac9e40a235a5e74cb" sha1="09c1623257b2a65c1b33830ab99bc016973408d4" format="mp4" support="">media/video/pspikesk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca5bb9f6" md5="ee4522dcf59a0138866aca1c2a7ac85d" sha1="2688f154312a0f59a1d884e6ab048e3d4de3f8a6" format="png" support="">media/mixrbv2/pspikesk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42522" romid="58095">
            <path>pspikes.zip</path>
            <noms>
                <nom region="ss">Power Spikes</nom>
                <nom region="jp">Super Volley '91</nom>
                <nom region="wor">Power Spikes</nom>
                <nom region="il">1991 Spikes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="280424c3" md5="a256dbba683e576ac9e40a235a5e74cb" sha1="09c1623257b2a65c1b33830ab99bc016973408d4" format="mp4" support="">media/video/pspikes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca5bb9f6" md5="ee4522dcf59a0138866aca1c2a7ac85d" sha1="2688f154312a0f59a1d884e6ab048e3d4de3f8a6" format="png" support="">media/mixrbv2/pspikes.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42522" romid="66958">
            <path>svolly91.zip</path>
            <noms>
                <nom region="ss">Power Spikes</nom>
                <nom region="jp">Super Volley '91</nom>
                <nom region="wor">Power Spikes</nom>
                <nom region="il">1991 Spikes</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pspikes.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="280424c3" md5="a256dbba683e576ac9e40a235a5e74cb" sha1="09c1623257b2a65c1b33830ab99bc016973408d4" format="mp4" support="">media/video/svolly91.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca5bb9f6" md5="ee4522dcf59a0138866aca1c2a7ac85d" sha1="2688f154312a0f59a1d884e6ab048e3d4de3f8a6" format="png" support="">media/mixrbv2/svolly91.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37618" romid="58096">
            <path>pspikes2.zip</path>
            <noms>
                <nom region="ss">Power Spikes 2</nom>
                <nom region="wor">Power Spikes II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Power Spikes 2 on Neo Geo is a sport game in which you control one of three categories of volleyball teams: male or female internationals and futuristic teams. The encounters are divided into three phases of the game: attack, defense and service. Vary the attacks by the panoply of special moves and anticipate your opponent to come out the winner of various tournaments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c82791dd" md5="959c053926fa06d745f87e2e5e603d35" sha1="d00fde09bd2cb3a1e19a9f3925eaf9ca3e67419e" format="mp4" support="">media/video/pspikes2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="efb8223b" md5="39589181f07fd0bce450ae57479508d9" sha1="fa3e3b180e6a975cc89c15a99ef12a7b10a384af" format="png" support="">media/mixrbv2/pspikes2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150647" romid="58111">
            <path>psurge.zip</path>
            <noms>
                <nom region="ss">Power Surge</nom>
                <nom region="wor">Power Surge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are a spark trying to destroy resistors and enemy sparks. Try to complete the circuit so as to move on to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1ddd11b" md5="827e6cc3b4a7f2af91d1d5f36177208e" sha1="ca76054ed9febeccb3c5bd625921d7f6f1ff77a2" format="mp4" support="">media/video/psurge.mp4</media>
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                <date region="wor">1988</date>
            </dates>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
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        <jeu id="13922" romid="58023">
            <path>preisle2.zip</path>
            <noms>
                <nom region="ss">Prehistoric Isle 2</nom>
                <nom region="wor">Prehistoric Isle 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to "Prehistoric Isle in 1930", release more that 10 years after the first one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="317025cb" md5="19c39f15e01351e70ad4bc80c9d8e6f0" sha1="0efe3f850e7040cfd310b256136900d2b00e5bae" format="mp4" support="">media/video/preisle2.mp4</media>
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            </medias>
            <dates>
                <date region="fr">1999</date>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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        </jeu>
        <jeu id="42501" romid="58021">
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                <nom region="ss">Prehistoric Isle In 1930</nom>
                <nom region="wor">Prehistoric Isle In 1930</nom>
            </noms>
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                <region>kr</region>
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            <cloneof>prehisle.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. 

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
When diagonally below the plane, the option drops bombs.
When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
When directly behind the plane, the option deploys aerial mines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="112eec2f" md5="5d40cdc441f2b0a2ef47f240bd55f54b" sha1="b4676f383ed73c0647cacd7091433d7c33946ef9" format="mp4" support="">media/video/prehislek.mp4</media>
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                <date region="wor">1989</date>
            </dates>
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            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>0</rotation>
            <resolution>256x224</resolution>
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        </jeu>
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            <path>prehisleu.zip</path>
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                <nom region="ss">Prehistoric Isle In 1930</nom>
                <nom region="wor">Prehistoric Isle In 1930</nom>
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                <region>us</region>
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            <cloneof>prehisle.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. 

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
When diagonally below the plane, the option drops bombs.
When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
When directly behind the plane, the option deploys aerial mines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="112eec2f" md5="5d40cdc441f2b0a2ef47f240bd55f54b" sha1="b4676f383ed73c0647cacd7091433d7c33946ef9" format="mp4" support="">media/video/prehisleu.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="80">SNK</editeur>
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            <path>prehisleb.zip</path>
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                <nom region="ss">Prehistoric Isle In 1930</nom>
                <nom region="wor">Prehistoric Isle In 1930</nom>
            </noms>
            <cloneof>prehisle.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. 

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
When diagonally below the plane, the option drops bombs.
When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
When directly behind the plane, the option deploys aerial mines.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="112eec2f" md5="5d40cdc441f2b0a2ef47f240bd55f54b" sha1="b4676f383ed73c0647cacd7091433d7c33946ef9" format="mp4" support="">media/video/prehisleb.mp4</media>
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            <editeur id="80">SNK</editeur>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
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            <path>prehisle.zip</path>
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                <nom region="ss">Prehistoric Isle In 1930</nom>
                <nom region="wor">Prehistoric Isle In 1930</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. 

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
When diagonally below the plane, the option drops bombs.
When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
When directly behind the plane, the option deploys aerial mines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="112eec2f" md5="5d40cdc441f2b0a2ef47f240bd55f54b" sha1="b4676f383ed73c0647cacd7091433d7c33946ef9" format="mp4" support="">media/video/prehisle.mp4</media>
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            <dates>
                <date region="wor">1989</date>
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            <editeur id="80">SNK</editeur>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
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            <path>gensitou.zip</path>
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                <nom region="ss">Prehistoric Isle In 1930</nom>
                <nom region="wor">Prehistoric Isle In 1930</nom>
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                <region>wor</region>
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            <cloneof>prehisle.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Prehistoric Isle in 1930 is a horizontally scrolling shooting game developed by SNK and released in arcades in 1989. 

Ships have been mysteriously disappearing in the vicinity of the Bahamas for years. Now, in 1930, the United States government sends an expedition to the area in a flying boat to determine the cause. As they survey the ocean, the expedition comes across an uncharted landmass which they dub "Greenhell Isle" and launches two reconnaissance biplanes to take a closer look. As they investigate the island, the biplanes come under attack by dinosaurs and other life forms that were thought to have become extinct millions of years ago. 

The player takes control of a biplane armed with a forward-firing machine gun. It can also be equipped with an option weapon pod that can be rotated clockwise around the craft. The option's attack changes depending on where it is currently positioned:

When directly above or below the plane, the option fires energy waves that reflect back upon contact with a surface.
When diagonally above the plane, the option fires balls of energy that bounce off surfaces at a 45 degree angle.
When diagonally below the plane, the option drops bombs.
When directly in front of the plane, the option replaces the default machine gun with its own flame cannon.
When directly behind the plane, the option deploys aerial mines.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="112eec2f" md5="5d40cdc441f2b0a2ef47f240bd55f54b" sha1="b4676f383ed73c0647cacd7091433d7c33946ef9" format="mp4" support="">media/video/gensitou.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="80">SNK</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <resolution>256x224</resolution>
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                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnj.mp4</media>
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            </medias>
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            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
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            <regions>
                <region>eu</region>
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            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
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            <dates>
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            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
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                <region>tw</region>
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            <cloneof>sailormn.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnt.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59096">
            <path>sailormnou.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnou.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59098">
            <path>sailormnu.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnu.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59091">
            <path>sailormno.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormno.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormno.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59090">
            <path>sailormnk.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnk.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59088">
            <path>sailormnh.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnh.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59091">
            <path>sailormnn.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnn.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59092">
            <path>sailormnnh.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnnh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnnh.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59093">
            <path>sailormnnj.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnnj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnnj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59095">
            <path>sailormnnt.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnnt.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59094">
            <path>sailormnnk.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnnk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnnk.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59096">
            <path>sailormnnu.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnnu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnnu.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59092">
            <path>sailormnoh.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnoh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnoh.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59093">
            <path>sailormnoj.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnoj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59094">
            <path>sailormnok.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnok.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37352" romid="59095">
            <path>sailormnot.zip</path>
            <noms>
                <nom region="ss">Pretty Soldier Sailor Moon</nom>
                <nom region="wor">Pretty Soldier Sailor Moon</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>sailormn.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13d687ce" md5="471c7b5a6c4f2af5cdc0c1bfffc722cf" sha1="f3ce7fd33dc7ebd08ad8f3d1ed580a0095f3f3d6" format="mp4" support="">media/video/sailormnot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20ad529d" md5="5f04939e51f06f55970894037fda8ab5" sha1="c7d2fa0d10f5c0782f06db15a06a261cab0f079b" format="png" support="">media/mixrbv2/sailormnot.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="4808">Gazelle</developpeur>
            <editeur id="4808">Gazelle</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79308" romid="590341">
            <path>neoprimo.zip</path>
            <noms>
                <nom region="ss">Primo Demo</nom>
                <nom region="wor">Primo Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="627382f8" md5="de6b9281703b5d1416af586866315e34" sha1="e66471f57f0b7c270001e57f4ec87bea211827d5" format="png" support="">media/mixrbv2/neoprimo.png</media>
            </medias>
            <dates>
                <date region="wor">2013</date>
            </dates>
            <developpeur id="9988">iocerom.com</developpeur>
            <editeur id="9988">iocerom.com</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40698" romid="39843">
            <path>cprobowl.zip</path>
            <noms>
                <nom region="ss">Pro Bowling</nom>
                <nom region="wor">Pro Bowling</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="58e6eae8" md5="ee7c386e1e0653ec5638f685bf4b993c" sha1="9cc2481defc5f5c774d4716ca99e4d698ce3030f" format="mp4" support="">media/video/cprobowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4045cd6" md5="bb289345dab1df29c29852cf07f2fbc1" sha1="3db92b053acd5cf04ea380b1dd3336c04fa1afcc" format="png" support="">media/mixrbv2/cprobowl.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2901" principale="0" parentid="685" langue="en">Sports / Bowling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40700" romid="39850">
            <path>cpsoccer.zip</path>
            <noms>
                <nom region="ss">Pro Soccer</nom>
                <nom region="wor">Pro Soccer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pro Soccer (c) 1983 Data East.  - TECHNICAL -  DECO Cassette System hardware [Cassette No.33]  Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz)  Players : 2 Control : stick Buttons : 2  - TRIVIA -  R</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c428d253" md5="08c8728001807a426acf2a07d68042ac" sha1="76ee2c3f948cf0dadf6119bd641462521c7e733a" format="mp4" support="">media/video/cpsoccer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8a63b73" md5="5c1e1124f545b07e73b57f0ca82f1412" sha1="778610ae4ade4805f461196f986b09ef75f62628" format="png" support="">media/mixrbv2/cpsoccer.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40700" romid="39851">
            <path>cpsoccerj.zip</path>
            <noms>
                <nom region="ss">Pro Soccer</nom>
                <nom region="wor">Pro Soccer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cpsoccer.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pro Soccer (c) 1983 Data East.  - TECHNICAL -  DECO Cassette System hardware [Cassette No.33]  Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz)  Players : 2 Control : stick Buttons : 2  - TRIVIA -  R</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c428d253" md5="08c8728001807a426acf2a07d68042ac" sha1="76ee2c3f948cf0dadf6119bd641462521c7e733a" format="mp4" support="">media/video/cpsoccerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8a63b73" md5="5c1e1124f545b07e73b57f0ca82f1412" sha1="778610ae4ade4805f461196f986b09ef75f62628" format="png" support="">media/mixrbv2/cpsoccerj.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="40701" romid="39852">
            <path>cptennis.zip</path>
            <noms>
                <nom region="ss">Pro Tennis</nom>
                <nom region="wor">Pro Tennis</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa33dac1" md5="3b3917cd77b6c881b427f948ea2a7730" sha1="c2909b3333c7f2f1525e455363e2d95ffba260f1" format="mp4" support="">media/video/cptennis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89120727" md5="bcf907204233dd50924adaf3b427239c" sha1="d658419a2f08bef9c334b6c5ef68dabd8df7c30b" format="png" support="">media/mixrbv2/cptennis.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40701" romid="822559">
            <path>cptennisj.zip</path>
            <noms>
                <nom region="ss">Pro Tennis</nom>
                <nom region="wor">Pro Tennis</nom>
            </noms>
            <cloneof>cptennis.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa33dac1" md5="3b3917cd77b6c881b427f948ea2a7730" sha1="c2909b3333c7f2f1525e455363e2d95ffba260f1" format="mp4" support="">media/video/cptennisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89120727" md5="bcf907204233dd50924adaf3b427239c" sha1="d658419a2f08bef9c334b6c5ef68dabd8df7c30b" format="png" support="">media/mixrbv2/cptennisj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37404" romid="58057">
            <path>progearud.zip</path>
            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>progear.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progearud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49f17072" md5="26020dbed70778b3ae096124e723a816" sha1="fe91e0e67d914993ae7c693674e5c806f4e51cfd" format="png" support="">media/mixrbv2/progearud.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37404" romid="523147">
            <path>progear.zip</path>
            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49f17072" md5="26020dbed70778b3ae096124e723a816" sha1="fe91e0e67d914993ae7c693674e5c806f4e51cfd" format="png" support="">media/mixrbv2/progear.png</media>
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            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37404" romid="58056">
            <path>progearjd.zip</path>
            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>progear.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progearjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49f17072" md5="26020dbed70778b3ae096124e723a816" sha1="fe91e0e67d914993ae7c693674e5c806f4e51cfd" format="png" support="">media/mixrbv2/progearjd.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37404" romid="58055">
            <path>progearjbl.zip</path>
            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>progear.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progearjbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49f17072" md5="26020dbed70778b3ae096124e723a816" sha1="fe91e0e67d914993ae7c693674e5c806f4e51cfd" format="png" support="">media/mixrbv2/progearjbl.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37404" romid="58054">
            <path>progearj.zip</path>
            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>progear.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progearj.mp4</media>
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            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37404" romid="58053">
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            <noms>
                <nom region="ss">Progear</nom>
                <nom region="jp">Progear No Arashi</nom>
                <nom region="wor">Progear</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>progear.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'.

A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin!</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="3efb18bc" md5="34a41ce0c744f816f8127345034fb48f" sha1="6a9cd912e7b8dd98e9aa9be0108af4337cb06d97" format="mp4" support="">media/video/progeara.mp4</media>
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            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42511" romid="58060">
            <path>progress.zip</path>
            <noms>
                <nom region="ss">Progress</nom>
                <nom region="wor">Progress</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a powerful tank through different overhead view stages and must destroy all the enemies in the way using two machineguns and the turret guided by a Crosshair while avoid colliding with enemies and the unceasing attacks from all directions to keep the progress of the mission and reach the end stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2530cb16" md5="de347c8eb3b0540b0d222ad3e842db7c" sha1="c49ae5aa12a967a5751cf06447c155ba27625466" format="mp4" support="">media/video/progress.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5892">Chuo Co. Ltd.</developpeur>
            <editeur id="5891">Chuo Co. Ltd</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42512" romid="58063">
            <path>promutrvb.zip</path>
            <noms>
                <nom region="ss">Progressive Music Trivia</nom>
                <nom region="wor">Progressive Music Trivia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>promutrv.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="558731a0" md5="ff666698f703989def0164a85c15354a" sha1="749a455d09c4f2a84494b4920fa5a21d16c4f2e8" format="mp4" support="">media/video/promutrvb.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
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            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
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        <jeu id="42512" romid="58064">
            <path>promutrvc.zip</path>
            <noms>
                <nom region="ss">Progressive Music Trivia</nom>
                <nom region="wor">Progressive Music Trivia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>promutrv.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="558731a0" md5="ff666698f703989def0164a85c15354a" sha1="749a455d09c4f2a84494b4920fa5a21d16c4f2e8" format="mp4" support="">media/video/promutrvc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1b20e99" md5="efee0cb2e6c9a2edce4a777315e57959" sha1="c680e4e332654f5c7448952c2c24e33c3c1ed54d" format="png" support="">media/mixrbv2/promutrvc.png</media>
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            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
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        <jeu id="42512" romid="58061">
            <path>promutrv.zip</path>
            <noms>
                <nom region="ss">Progressive Music Trivia</nom>
                <nom region="wor">Progressive Music Trivia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="558731a0" md5="ff666698f703989def0164a85c15354a" sha1="749a455d09c4f2a84494b4920fa5a21d16c4f2e8" format="mp4" support="">media/video/promutrv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1b20e99" md5="efee0cb2e6c9a2edce4a777315e57959" sha1="c680e4e332654f5c7448952c2c24e33c3c1ed54d" format="png" support="">media/mixrbv2/promutrv.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42512" romid="58062">
            <path>promutrva.zip</path>
            <noms>
                <nom region="ss">Progressive Music Trivia</nom>
                <nom region="wor">Progressive Music Trivia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>promutrv.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="558731a0" md5="ff666698f703989def0164a85c15354a" sha1="749a455d09c4f2a84494b4920fa5a21d16c4f2e8" format="mp4" support="">media/video/promutrva.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b1b20e99" md5="efee0cb2e6c9a2edce4a777315e57959" sha1="c680e4e332654f5c7448952c2c24e33c3c1ed54d" format="png" support="">media/mixrbv2/promutrva.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42532" romid="58114">
            <path>psychic5j.zip</path>
            <noms>
                <nom region="ss">Psychic 5</nom>
                <nom region="wor">Psychic 5</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>psychic5.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52aa9a00" md5="6c154479f3ff9087dacbdb2889292e8c" sha1="16ace00d42660987ee1fccc1b29e23429fe3f476" format="mp4" support="">media/video/psychic5j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6508cd0c" md5="cf2856082c9523e1b9735fb3b520ed55" sha1="f2d6615fa69a651f350e8f7a8110cbc5a91ac2e1" format="png" support="">media/mixrbv2/psychic5j.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42532" romid="58112">
            <path>psychic5.zip</path>
            <noms>
                <nom region="ss">Psychic 5</nom>
                <nom region="wor">Psychic 5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52aa9a00" md5="6c154479f3ff9087dacbdb2889292e8c" sha1="16ace00d42660987ee1fccc1b29e23429fe3f476" format="mp4" support="">media/video/psychic5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6508cd0c" md5="cf2856082c9523e1b9735fb3b520ed55" sha1="f2d6615fa69a651f350e8f7a8110cbc5a91ac2e1" format="png" support="">media/mixrbv2/psychic5.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42533" romid="58116">
            <path>psychosj.zip</path>
            <noms>
                <nom region="ss">Psycho Soldier</nom>
                <nom region="wor">Psycho Soldier</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>psychos.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Psycho Soldier is a side-scrolling shooter featuring two-player simultaneous play. 
The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. 
These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d34b1444" md5="54af3c9c2e40ab94854827543d9e16e5" sha1="c3db03891305e38a944a57380343639afd00c11f" format="mp4" support="">media/video/psychosj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c8c9002" md5="71da5414d08fe27003194837e65ff7bf" sha1="e81ffd9a5d4d8188c2271507d45559b0e8e570f5" format="png" support="">media/mixrbv2/psychosj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42533" romid="58115">
            <path>psychos.zip</path>
            <noms>
                <nom region="ss">Psycho Soldier</nom>
                <nom region="wor">Psycho Soldier</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Psycho Soldier is a side-scrolling shooter featuring two-player simultaneous play. 
The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. 
These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d34b1444" md5="54af3c9c2e40ab94854827543d9e16e5" sha1="c3db03891305e38a944a57380343639afd00c11f" format="mp4" support="">media/video/psychos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c8c9002" md5="71da5414d08fe27003194837e65ff7bf" sha1="e81ffd9a5d4d8188c2271507d45559b0e8e570f5" format="png" support="">media/mixrbv2/psychos.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="79102" romid="56540">
            <path>oscaru.zip</path>
            <noms>
                <nom region="ss">Psycho-nics Oscar</nom>
                <nom region="wor">Psycho-nics Oscar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>oscar.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through   vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20928661" md5="44492c352c653c577b13a388029a9861" sha1="4e3d0f82bde07100f8c1921906eb0b2763c70085" format="mp4" support="">media/video/oscaru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3cfbcf6" md5="ffc7320afe868dec812dcb8028647297" sha1="5d01608062ae1e907ad4ebd5d7e6dd200fdcc3fa" format="png" support="">media/mixrbv2/oscaru.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79102" romid="56537">
            <path>oscar.zip</path>
            <noms>
                <nom region="ss">Psycho-nics Oscar</nom>
                <nom region="wor">Psycho-nics Oscar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through   vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20928661" md5="44492c352c653c577b13a388029a9861" sha1="4e3d0f82bde07100f8c1921906eb0b2763c70085" format="mp4" support="">media/video/oscar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3cfbcf6" md5="ffc7320afe868dec812dcb8028647297" sha1="5d01608062ae1e907ad4ebd5d7e6dd200fdcc3fa" format="png" support="">media/mixrbv2/oscar.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79102" romid="56539">
            <path>oscarj2.zip</path>
            <noms>
                <nom region="ss">Psycho-nics Oscar</nom>
                <nom region="wor">Psycho-nics Oscar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>oscar.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through   vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20928661" md5="44492c352c653c577b13a388029a9861" sha1="4e3d0f82bde07100f8c1921906eb0b2763c70085" format="mp4" support="">media/video/oscarj2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3cfbcf6" md5="ffc7320afe868dec812dcb8028647297" sha1="5d01608062ae1e907ad4ebd5d7e6dd200fdcc3fa" format="png" support="">media/mixrbv2/oscarj2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79102" romid="56538">
            <path>oscarj1.zip</path>
            <noms>
                <nom region="ss">Psycho-nics Oscar</nom>
                <nom region="wor">Psycho-nics Oscar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>oscar.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through   vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="20928661" md5="44492c352c653c577b13a388029a9861" sha1="4e3d0f82bde07100f8c1921906eb0b2763c70085" format="mp4" support="">media/video/oscarj1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3cfbcf6" md5="ffc7320afe868dec812dcb8028647297" sha1="5d01608062ae1e907ad4ebd5d7e6dd200fdcc3fa" format="png" support="">media/mixrbv2/oscarj1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42543" romid="58131">
            <path>puchicarj.zip</path>
            <noms>
                <nom region="ss">Puchi Carat</nom>
                <nom region="wor">Puchi Carat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puchicar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f273a50" md5="eaf8367d1d1c4e71458608d47bf6ad9d" sha1="51e6d135d15e703b71c760c2694152f828002d92" format="mp4" support="">media/video/puchicarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d9af3b3" md5="78a993be958c548466d1c8e577855290" sha1="56274f3c6f31f11f818584a6eda64530e0642b1e" format="png" support="">media/mixrbv2/puchicarj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42543" romid="58130">
            <path>puchicar.zip</path>
            <noms>
                <nom region="ss">Puchi Carat</nom>
                <nom region="wor">Puchi Carat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7f273a50" md5="eaf8367d1d1c4e71458608d47bf6ad9d" sha1="51e6d135d15e703b71c760c2694152f828002d92" format="mp4" support="">media/video/puchicar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d9af3b3" md5="78a993be958c548466d1c8e577855290" sha1="56274f3c6f31f11f818584a6eda64530e0642b1e" format="png" support="">media/mixrbv2/puchicar.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42544" romid="36984">
            <path>abscam.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/abscam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/abscam.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="599770">
            <path>packetman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/packetman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/packetman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56609">
            <path>pacheart.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/pacheart.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/pacheart.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="57529">
            <path>piranhah.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/piranhah.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/piranhah.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="57530">
            <path>piranhao.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/piranhao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/piranhao.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="43545">
            <path>ghostmun.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/ghostmun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/ghostmun.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56203">
            <path>newpuc2b.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/newpuc2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/newpuc2b.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56629">
            <path>pacmod.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/pacmod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/pacmod.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="58132">
            <path>puckman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/puckman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/puckman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="58137">
            <path>puckmod.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/puckmod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/puckmod.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="44133">
            <path>hangly.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/hangly.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/hangly.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="44134">
            <path>hangly2.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/hangly2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/hangly2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="44135">
            <path>hangly3.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/hangly3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/hangly3.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="40042">
            <path>ctrpllrp.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/ctrpllrp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/ctrpllrp.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="58134">
            <path>puckmanb.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/puckmanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/puckmanb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="38918">
            <path>bucaner.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/bucaner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/bucaner.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56202">
            <path>newpuc2.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/newpuc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/newpuc2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56636">
            <path>pacuman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/pacuman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/pacuman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="57786">
            <path>popeyeman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/popeyeman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/popeyeman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="58135">
            <path>puckmanf.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/puckmanf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/puckmanf.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="46525">
            <path>joyman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/joyman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/joyman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="57528">
            <path>piranha.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/piranha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/piranha.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="58136">
            <path>puckmanh.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/puckmanh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/puckmanh.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="39894">
            <path>crockman.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/crockman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/crockman.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42544" romid="56204">
            <path>newpuckx.zip</path>
            <noms>
                <nom region="ss">Puck Man</nom>
                <nom region="wor">Puck Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puckman.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b6b4a9d" md5="4f6da0a49cfc96683de0d90049489571" sha1="b6cef9ad8c1915bbba11d4098c362053e3d7881f" format="mp4" support="">media/video/newpuckx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67c564ac" md5="fbd0464a650780f9e27dd6e09e04b0c4" sha1="71c1d08729deb9231ca24e835e8903f11e6f4416" format="png" support="">media/mixrbv2/newpuckx.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42546" romid="58142">
            <path>pulirula.zip</path>
            <noms>
                <nom region="ss">Pulirula</nom>
                <nom region="wor">Pulirula</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. 

PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ed80182" md5="b94ad4fca16a628c6abf516c5847fa8b" sha1="8d7e83338d0d4aafbb4d4c111a12a27abd8c87ad" format="mp4" support="">media/video/pulirula.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48c98219" md5="ff99007520333c6a51b2e191504bbca3" sha1="80a86f432a91960406e87608154073c1172eadf0" format="png" support="">media/mixrbv2/pulirula.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42546" romid="58143">
            <path>pulirulaj.zip</path>
            <noms>
                <nom region="ss">Pulirula</nom>
                <nom region="wor">Pulirula</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pulirula.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. 

PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ed80182" md5="b94ad4fca16a628c6abf516c5847fa8b" sha1="8d7e83338d0d4aafbb4d4c111a12a27abd8c87ad" format="mp4" support="">media/video/pulirulaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48c98219" md5="ff99007520333c6a51b2e191504bbca3" sha1="80a86f432a91960406e87608154073c1172eadf0" format="png" support="">media/mixrbv2/pulirulaj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42546">
            <path>pulirulaa.zip</path>
            <noms>
                <nom region="ss">Pulirula</nom>
                <nom region="wor">Pulirula</nom>
            </noms>
            <cloneof>pulirula.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">PuLiRuLa is a six-level, sideways scrolling beat-em-up for 1 or 2 players that defies any logic in either its theme or its graphical approach; that places the players in a dream-like world populated by armies of strange and bizarre creatures. 

PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ed80182" md5="b94ad4fca16a628c6abf516c5847fa8b" sha1="8d7e83338d0d4aafbb4d4c111a12a27abd8c87ad" format="mp4" support="">media/video/pulirulaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48c98219" md5="ff99007520333c6a51b2e191504bbca3" sha1="80a86f432a91960406e87608154073c1172eadf0" format="png" support="">media/mixrbv2/pulirulaa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13876" romid="21833">
            <path>pulstar.zip</path>
            <noms>
                <nom region="ss">Pulstar</nom>
                <nom region="wor">Pulstar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An alien threat looms over the galaxy and only you and your trusty star fighter can defeat them.

Pulstar is a 2D side-scrolling shooter in which you control your ship as it makes its way past stages filled with waves after waves of enemies bent on your destruction. You can upgrade your main weapons by collecting power-ups and charging up energy allows you to release charged attacks at the cost of power-up consumption. Additionally your ship comes with an ever-prescent "option" gun pod that floats around your ship and which can be positioned in several configurations to help protect the ship or increase its firepower.

While completely 2D, the game uses pre-rendered 3D sprites and includes fully animated cutscenes between each level. Also features support for two-player gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fdfac807" md5="dd9a2dc9bf30b597eae73f36b58c5178" sha1="57096b4b0a9f1386e6053b1ea3b2345f60639ec0" format="mp4" support="">media/video/pulstar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0aa7868d" md5="0d2c80a36c61d9b35657daeeaf69b52a" sha1="3ac0705a075678920ccacb6086927ea8d1ba0f17" format="png" support="">media/mixrbv2/pulstar.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42550" romid="58150">
            <path>punchouta.zip</path>
            <noms>
                <nom region="ss">Punch-out!!</nom>
                <nom region="wor">Punch-out!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>punchout.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.

During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.

The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47b08d92" md5="7e05b8abe189c45d5d6f40ca9ad807e1" sha1="e364f54f984174101851ca1a687cb6a20911e73d" format="mp4" support="">media/video/punchouta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b11d705f" md5="a27e7dadd55b2338fa8004cc28ab357b" sha1="20bfc037474fa8a3a980c121478ffd9f33292554" format="png" support="">media/mixrbv2/punchouta.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42550" romid="58151">
            <path>punchoutj.zip</path>
            <noms>
                <nom region="ss">Punch-out!!</nom>
                <nom region="wor">Punch-out!!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>punchout.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.

During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.

The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47b08d92" md5="7e05b8abe189c45d5d6f40ca9ad807e1" sha1="e364f54f984174101851ca1a687cb6a20911e73d" format="mp4" support="">media/video/punchoutj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b11d705f" md5="a27e7dadd55b2338fa8004cc28ab357b" sha1="20bfc037474fa8a3a980c121478ffd9f33292554" format="png" support="">media/mixrbv2/punchoutj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42550" romid="58148">
            <path>punchita.zip</path>
            <noms>
                <nom region="ss">Punch-out!!</nom>
                <nom region="wor">Punch-out!!</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>punchout.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.

During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.

The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47b08d92" md5="7e05b8abe189c45d5d6f40ca9ad807e1" sha1="e364f54f984174101851ca1a687cb6a20911e73d" format="mp4" support="">media/video/punchita.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b11d705f" md5="a27e7dadd55b2338fa8004cc28ab357b" sha1="20bfc037474fa8a3a980c121478ffd9f33292554" format="png" support="">media/mixrbv2/punchita.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42550" romid="58149">
            <path>punchout.zip</path>
            <noms>
                <nom region="ss">Punch-out!!</nom>
                <nom region="wor">Punch-out!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player assumes the role of a green-haired boxer, who must fight his way through six increasingly larger-than-life boxers to earn the title of 'Champ' in this superb 1-on-1 fighting game.

During matches, the player's boxer is viewed from behind as a wire-frame (so the player's opponent can be seen). Players must time their punches, dodges and blocks in order to defeat the opposing boxer.

The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47b08d92" md5="7e05b8abe189c45d5d6f40ca9ad807e1" sha1="e364f54f984174101851ca1a687cb6a20911e73d" format="mp4" support="">media/video/punchout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b11d705f" md5="a27e7dadd55b2338fa8004cc28ab357b" sha1="20bfc037474fa8a3a980c121478ffd9f33292554" format="png" support="">media/mixrbv2/punchout.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42552">
            <path>punkshot2e.zip</path>
            <noms>
                <nom region="ss">Punk Shot</nom>
                <nom region="wor">Punk Shot</nom>
            </noms>
            <cloneof>punkshot.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Punk Shot takes up to four players to downtown NYC for some two-on-two street basketball, no referee, no rules. The opposing two-man teams face off for a match played in four quarters (2 to 5 minutes each), on improvised courts in 3 different locations: the alley, the park, and the harbor.nnnnNaturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f35af28f" md5="62f9f4d815aaf5d479679f90dd574741" sha1="546d68a775806bc0fb48724bd7e80f5f7aab76fa" format="mp4" support="">media/video/punkshot2e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc48fbdf" md5="1a01aebb8ab58c6f861fa65cfe08cf9c" sha1="2235a479938d5226c3f43aca77e708eef20937a6" format="png" support="">media/mixrbv2/punkshot2e.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42552" romid="58162">
            <path>punkshot.zip</path>
            <noms>
                <nom region="ss">Punk Shot</nom>
                <nom region="wor">Punk Shot</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Punk Shot takes up to four players to downtown NYC for some two-on-two street basketball, no referee, no rules. The opposing two-man teams face off for a match played in four quarters (2 to 5 minutes each), on improvised courts in 3 different locations: the alley, the park, and the harbor.nnnnNaturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f35af28f" md5="62f9f4d815aaf5d479679f90dd574741" sha1="546d68a775806bc0fb48724bd7e80f5f7aab76fa" format="mp4" support="">media/video/punkshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc48fbdf" md5="1a01aebb8ab58c6f861fa65cfe08cf9c" sha1="2235a479938d5226c3f43aca77e708eef20937a6" format="png" support="">media/mixrbv2/punkshot.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42552" romid="58163">
            <path>punkshot2.zip</path>
            <noms>
                <nom region="ss">Punk Shot</nom>
                <nom region="wor">Punk Shot</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>punkshot.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Punk Shot takes up to four players to downtown NYC for some two-on-two street basketball, no referee, no rules. The opposing two-man teams face off for a match played in four quarters (2 to 5 minutes each), on improvised courts in 3 different locations: the alley, the park, and the harbor.nnnnNaturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f35af28f" md5="62f9f4d815aaf5d479679f90dd574741" sha1="546d68a775806bc0fb48724bd7e80f5f7aab76fa" format="mp4" support="">media/video/punkshot2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc48fbdf" md5="1a01aebb8ab58c6f861fa65cfe08cf9c" sha1="2235a479938d5226c3f43aca77e708eef20937a6" format="png" support="">media/mixrbv2/punkshot2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42552" romid="58164">
            <path>punkshotj.zip</path>
            <noms>
                <nom region="ss">Punk Shot</nom>
                <nom region="wor">Punk Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>punkshot.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Punk Shot takes up to four players to downtown NYC for some two-on-two street basketball, no referee, no rules. The opposing two-man teams face off for a match played in four quarters (2 to 5 minutes each), on improvised courts in 3 different locations: the alley, the park, and the harbor.nnnnNaturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f35af28f" md5="62f9f4d815aaf5d479679f90dd574741" sha1="546d68a775806bc0fb48724bd7e80f5f7aab76fa" format="mp4" support="">media/video/punkshotj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bc48fbdf" md5="1a01aebb8ab58c6f861fa65cfe08cf9c" sha1="2235a479938d5226c3f43aca77e708eef20937a6" format="png" support="">media/mixrbv2/punkshotj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42553" romid="58165">
            <path>pururun.zip</path>
            <noms>
                <nom region="ss">Pururun</nom>
                <nom region="wor">Pururun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Link 4 or more coloured blobs on the grid to make them pop. Each blob has an outer colour and an inner colour and when the blobs pop, they change into their inner colour. Keep linking the blobs until you guide our heroes Pipi and Moko to the goal. You can try to link outer/inner combinations to help them reach the goal quicker.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1c8da10" md5="97f962315a68e7c0c457efafc25c97b9" sha1="110ad6709ff6b40df65f3a313306ce257257f39a" format="mp4" support="">media/video/pururun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2da93454" md5="ad1eeb9f21fa06beb7f47a24bfd18f3b" sha1="453893bda2c0f2f89ead762d02b66f875b2356d9" format="png" support="">media/mixrbv2/pururun.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42554" romid="58166">
            <path>pushman.zip</path>
            <noms>
                <nom region="ss">Pushman</nom>
                <nom region="wor">Pushman</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Pushman (c) 1990 Comad Industry Co., Ltd.  - TECHNICAL -  Main CPU : 68000 (@ 8 Mhz), M68705 (@ 400 Khz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) YM2203 (@ 2 Mhz)  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  5,000 pieces produced.  T</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1a92270" md5="9492e0c6541bb5c383771fd13bfd4842" sha1="734b52cd89ee42c85c94dcc3213dd05c6f8ce7c4" format="mp4" support="">media/video/pushman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1b6ebf4" md5="6074eee37df83adb95c21b44b2b6da96" sha1="f74c56aa839ce03306608c6c2a4f53d91c9991f0" format="png" support="">media/mixrbv2/pushman.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42554" romid="58167">
            <path>pushmana.zip</path>
            <noms>
                <nom region="ss">Pushman</nom>
                <nom region="wor">Pushman</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>pushman.zip</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Pushman (c) 1990 Comad Industry Co., Ltd.  - TECHNICAL -  Main CPU : 68000 (@ 8 Mhz), M68705 (@ 400 Khz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) YM2203 (@ 2 Mhz)  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  5,000 pieces produced.  T</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1a92270" md5="9492e0c6541bb5c383771fd13bfd4842" sha1="734b52cd89ee42c85c94dcc3213dd05c6f8ce7c4" format="mp4" support="">media/video/pushmana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1b6ebf4" md5="6074eee37df83adb95c21b44b2b6da96" sha1="f74c56aa839ce03306608c6c2a4f53d91c9991f0" format="png" support="">media/mixrbv2/pushmana.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149572" romid="58168">
            <path>pushmans.zip</path>
            <noms>
                <nom region="ss">Pushman</nom>
                <nom region="eu">Pushman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pushman.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pushman is a puzzle game where you have to push boxes around the screen to fill in holes blocking the exit. Also, you can pull boxes using power-ups. You must avoid enemies, traps and shots and there is a time limit for each stage. A second player can enter the game and play alternatively.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ffe153e0" md5="de155498a51ba33b6e04474252c08421" sha1="310cd46cdd0ef184c2800fafd194c325ac6075c3" format="mp4" support="">media/video/pushmans.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="49e6ef39" md5="dd0b03242bcf81bd5a5dfffd9048e6d9" sha1="6bcc79ae5dd32931cc69b6be303982e69da8e519" format="png" support="">media/mixrbv2/pushmans.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="29579">Comad Industry Co., Ltd.</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42569" romid="58192">
            <path>puzzloop.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloop.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569">
            <path>pzloop2jd.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <cloneof>pzloop2.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/pzloop2jd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/pzloop2jd.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569" romid="58193">
            <path>puzzloopa.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>puzzloop.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloopa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloopa.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569" romid="58194">
            <path>puzzloope.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>puzzloop.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloope.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloope.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569" romid="58196">
            <path>puzzloopk.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>puzzloop.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloopk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloopk.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569" romid="58197">
            <path>puzzloopu.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>puzzloop.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloopu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloopu.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42569" romid="58195">
            <path>puzzloopj.zip</path>
            <noms>
                <nom region="ss">Puzz Loop</nom>
                <nom region="wor">Puzz Loop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>puzzloop.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad936223" md5="641f3c12fcdffaa2026d3a83aeaefcd3" sha1="8e2d04e4c80ee3dee8395336154bb91bb85f7066" format="mp4" support="">media/video/puzzloopj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a96272dd" md5="d403468862cafad52e12d28071e35d0c" sha1="324fdf98dcb62383439c54da93baec423a73fb87" format="png" support="">media/mixrbv2/puzzloopj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37405" romid="523167">
            <path>pzloop2.zip</path>
            <noms>
                <nom region="ss">Puzz Loop 2</nom>
                <nom region="wor">Puzz Loop 2</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bae2cb3" md5="4324d43c3b2d97ea1e29d085daec42f4" sha1="4a6390679d14f818c76594d1d0359f207ca37b0b" format="mp4" support="">media/video/pzloop2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dea005de" md5="365eae9e165ded863316b385801dec4e" sha1="782b6f098c61b2eb93a6e95c2dcc2eedd603740c" format="png" support="">media/mixrbv2/pzloop2.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="37405" romid="58238">
            <path>pzloop2j.zip</path>
            <noms>
                <nom region="ss">Puzz Loop 2</nom>
                <nom region="wor">Puzz Loop 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pzloop2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bae2cb3" md5="4324d43c3b2d97ea1e29d085daec42f4" sha1="4a6390679d14f818c76594d1d0359f207ca37b0b" format="mp4" support="">media/video/pzloop2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dea005de" md5="365eae9e165ded863316b385801dec4e" sha1="782b6f098c61b2eb93a6e95c2dcc2eedd603740c" format="png" support="">media/mixrbv2/pzloop2j.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="37405" romid="58239">
            <path>pzloop2jr1.zip</path>
            <noms>
                <nom region="ss">Puzz Loop 2</nom>
                <nom region="wor">Puzz Loop 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pzloop2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bae2cb3" md5="4324d43c3b2d97ea1e29d085daec42f4" sha1="4a6390679d14f818c76594d1d0359f207ca37b0b" format="mp4" support="">media/video/pzloop2jr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dea005de" md5="365eae9e165ded863316b385801dec4e" sha1="782b6f098c61b2eb93a6e95c2dcc2eedd603740c" format="png" support="">media/mixrbv2/pzloop2jr1.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="4811">Mitchell</developpeur>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="37614" romid="75966">
            <path>pbobble.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble / Bust-a-move</nom>
                <nom region="us">Bust-a-Move</nom>
                <nom region="wor">Puzzle Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Bobble (known as Bust-A-Move outside of Japan) is a spin-off of the Bubble Bobble series, featuring themes from the original game (such as enemies trapped in bubbles by the cutesy dinosaur duo Bub and Bob that must be popped). Players attempt to clear a board of colored bubbles by firing other bubbles at an angle and matching multiple bubbles of the same color. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d968b782" md5="063c4cfe1b7d944ae4a3da3cc34c3166" sha1="2f8db6bb4a86d50577204cf011eae6bc397cf12e" format="mp4" support="">media/video/pbobble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07ed1e5d" md5="47576199c9360413b331a589c515db63" sha1="b1052f40b241f0f56ddb8eaf386d66720be64df3" format="png" support="">media/mixrbv2/pbobble.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>P1NumButtons=1||P1Controls=2-way Joystick (Horizontal)+joy2way||P1_BUTTON1=Shoot||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37614" romid="56763">
            <path>pbobblen.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble / Bust-a-move</nom>
                <nom region="us">Bust-a-Move</nom>
                <nom region="wor">Puzzle Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Bobble (known as Bust-A-Move outside of Japan) is a spin-off of the Bubble Bobble series, featuring themes from the original game (such as enemies trapped in bubbles by the cutesy dinosaur duo Bub and Bob that must be popped). Players attempt to clear a board of colored bubbles by firing other bubbles at an angle and matching multiple bubbles of the same color. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d968b782" md5="063c4cfe1b7d944ae4a3da3cc34c3166" sha1="2f8db6bb4a86d50577204cf011eae6bc397cf12e" format="mp4" support="">media/video/pbobblen.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07ed1e5d" md5="47576199c9360413b331a589c515db63" sha1="b1052f40b241f0f56ddb8eaf386d66720be64df3" format="png" support="">media/mixrbv2/pbobblen.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>P1NumButtons=1||P1Controls=2-way Joystick (Horizontal)+joy2way||P1_BUTTON1=Shoot||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37614" romid="56764">
            <path>pbobblenb.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble / Bust-a-move</nom>
                <nom region="us">Bust-a-Move</nom>
                <nom region="wor">Puzzle Bobble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobblen.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Bobble (known as Bust-A-Move outside of Japan) is a spin-off of the Bubble Bobble series, featuring themes from the original game (such as enemies trapped in bubbles by the cutesy dinosaur duo Bub and Bob that must be popped). Players attempt to clear a board of colored bubbles by firing other bubbles at an angle and matching multiple bubbles of the same color. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d968b782" md5="063c4cfe1b7d944ae4a3da3cc34c3166" sha1="2f8db6bb4a86d50577204cf011eae6bc397cf12e" format="mp4" support="">media/video/pbobblenb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07ed1e5d" md5="47576199c9360413b331a589c515db63" sha1="b1052f40b241f0f56ddb8eaf386d66720be64df3" format="png" support="">media/mixrbv2/pbobblenb.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>P1NumButtons=1||P1Controls=2-way Joystick (Horizontal)+joy2way||P1_BUTTON1=Shoot||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="166714" romid="56755">
            <path>pbobble2u.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2 / Bust-a-move Again</nom>
                <nom region="us">Bust-A-Move Again</nom>
                <nom region="wor">Puzzle Bobble 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>pbobble2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbd227f" md5="6b8814d3fe07352fe193afb687b1ff58" sha1="8c5f6e949a5620da25933cea19ba86078619d685" format="mp4" support="">media/video/pbobble2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f731f8f6" md5="731b473418aec966381ca019f047cafd" sha1="8590999b54a3890d255016bed073a49fcc8ae0c1" format="png" support="">media/mixrbv2/pbobble2u.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37613" romid="56750">
            <path>pbobbl2n.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2 / Bust-a-move Again Ex</nom>
                <nom region="us">Bust-A-Move Again EX</nom>
                <nom region="wor">Puzzle Bobble 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbd227f" md5="6b8814d3fe07352fe193afb687b1ff58" sha1="8c5f6e949a5620da25933cea19ba86078619d685" format="mp4" support="">media/video/pbobbl2n.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dca5dc72" md5="2798ea97db31ec4bd7f099a404dc4bf5" sha1="d7732ef3fc497fea6bc8ab25f914551547392c86" format="png" support="">media/mixrbv2/pbobbl2n.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="166714" romid="56754">
            <path>pbobble2o.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2 / Bust-a-move Again</nom>
                <nom region="us">Bust-A-Move Again</nom>
                <nom region="wor">Puzzle Bobble 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbd227f" md5="6b8814d3fe07352fe193afb687b1ff58" sha1="8c5f6e949a5620da25933cea19ba86078619d685" format="mp4" support="">media/video/pbobble2o.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f731f8f6" md5="731b473418aec966381ca019f047cafd" sha1="8590999b54a3890d255016bed073a49fcc8ae0c1" format="png" support="">media/mixrbv2/pbobble2o.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="166714" romid="75967">
            <path>pbobble2.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2 / Bust-a-move Again</nom>
                <nom region="us">Bust-A-Move Again</nom>
                <nom region="wor">Puzzle Bobble 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbd227f" md5="6b8814d3fe07352fe193afb687b1ff58" sha1="8c5f6e949a5620da25933cea19ba86078619d685" format="mp4" support="">media/video/pbobble2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f731f8f6" md5="731b473418aec966381ca019f047cafd" sha1="8590999b54a3890d255016bed073a49fcc8ae0c1" format="png" support="">media/mixrbv2/pbobble2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="166714" romid="56753">
            <path>pbobble2j.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2 / Bust-a-move Again</nom>
                <nom region="us">Bust-A-Move Again</nom>
                <nom region="wor">Puzzle Bobble 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>pbobble2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1dbd227f" md5="6b8814d3fe07352fe193afb687b1ff58" sha1="8c5f6e949a5620da25933cea19ba86078619d685" format="mp4" support="">media/video/pbobble2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f731f8f6" md5="731b473418aec966381ca019f047cafd" sha1="8590999b54a3890d255016bed073a49fcc8ae0c1" format="png" support="">media/mixrbv2/pbobble2j.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="166715" romid="591871">
            <path>pbobble2x.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 2x</nom>
                <nom region="wor">Puzzle Bobble 2X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Bobble 2X is an expanded version of "Puzzle Bobble 2":
Either or none of them can be chosen from the menu in the test section.
It has a Christmas and a Happy New Year intro.
It has the extra mode built-in.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2db7e3c1" md5="a5dafdf7ab353daf5b42c9b5f00dad8c" sha1="c862aea737c5e22dcab112053c6cb9645823d9b8" format="mp4" support="">media/video/pbobble2x.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00a90674" md5="86f2f23c4823835bd17aba8ff86818d2" sha1="ea6b656129df7f2a7c2e3d5c0881faa458e1dee0" format="png" support="">media/mixrbv2/pbobble2x.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79204" romid="56759">
            <path>pbobble3u.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 3</nom>
                <nom region="wor">Puzzle Bobble 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble3.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="102f1724" md5="b538600ba411051adff4784c13480269" sha1="d114b4b7f9d72dba341c97c452d3e61d77032dec" format="mp4" support="">media/video/pbobble3u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23c2c3c9" md5="6ae328fb7d1e7c4d3ef70d822d7d9917" sha1="b4ad2dbfb1efdf8861979b39f9a3ed32c327213a" format="png" support="">media/mixrbv2/pbobble3u.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="79204" romid="56758">
            <path>pbobble3j.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 3</nom>
                <nom region="wor">Puzzle Bobble 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble3.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="102f1724" md5="b538600ba411051adff4784c13480269" sha1="d114b4b7f9d72dba341c97c452d3e61d77032dec" format="mp4" support="">media/video/pbobble3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23c2c3c9" md5="6ae328fb7d1e7c4d3ef70d822d7d9917" sha1="b4ad2dbfb1efdf8861979b39f9a3ed32c327213a" format="png" support="">media/mixrbv2/pbobble3j.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="79204" romid="56757">
            <path>pbobble3.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 3</nom>
                <nom region="wor">Puzzle Bobble 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="102f1724" md5="b538600ba411051adff4784c13480269" sha1="d114b4b7f9d72dba341c97c452d3e61d77032dec" format="mp4" support="">media/video/pbobble3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="23c2c3c9" md5="6ae328fb7d1e7c4d3ef70d822d7d9917" sha1="b4ad2dbfb1efdf8861979b39f9a3ed32c327213a" format="png" support="">media/mixrbv2/pbobble3.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="79205" romid="56762">
            <path>pbobble4u.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 4</nom>
                <nom region="wor">Puzzle Bobble 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble4.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b5f7ee3" md5="c5f2dd5365b2231024292588666dadbc" sha1="0a3c3d7c9501850a3eb85360f721902fd31e2c58" format="mp4" support="">media/video/pbobble4u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e9b9937" md5="cb6058b5279cf24841afd227a4602c4f" sha1="d1b728cc2347d03deb9bf2adfde2eaa9675b1566" format="png" support="">media/mixrbv2/pbobble4u.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="79205" romid="56761">
            <path>pbobble4j.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 4</nom>
                <nom region="wor">Puzzle Bobble 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pbobble4.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b5f7ee3" md5="c5f2dd5365b2231024292588666dadbc" sha1="0a3c3d7c9501850a3eb85360f721902fd31e2c58" format="mp4" support="">media/video/pbobble4j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e9b9937" md5="cb6058b5279cf24841afd227a4602c4f" sha1="d1b728cc2347d03deb9bf2adfde2eaa9675b1566" format="png" support="">media/mixrbv2/pbobble4j.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="79205" romid="56760">
            <path>pbobble4.zip</path>
            <noms>
                <nom region="ss">Puzzle Bobble 4</nom>
                <nom region="wor">Puzzle Bobble 4</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6b5f7ee3" md5="c5f2dd5365b2231024292588666dadbc" sha1="0a3c3d7c9501850a3eb85360f721902fd31e2c58" format="mp4" support="">media/video/pbobble4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e9b9937" md5="cb6058b5279cf24841afd227a4602c4f" sha1="d1b728cc2347d03deb9bf2adfde2eaa9675b1566" format="png" support="">media/mixrbv2/pbobble4.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42579" romid="58234">
            <path>pzlbreak.zip</path>
            <noms>
                <nom region="ss">Puzzle Break</nom>
                <nom region="wor">Puzzle Break</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e7fe23eb" md5="efa361ec55d9a1dbb21b4944b52d8db0" sha1="38765e245cfb60ed9930c56b097657f7161de820" format="mp4" support="">media/video/pzlbreak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c7bde6dd" md5="d9909f19906e3f81bc03b4ade00d2859" sha1="103ec1761418cd07c0912615cd489502ca1abe4a" format="png" support="">media/mixrbv2/pzlbreak.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42561" romid="58182">
            <path>puzlclub.zip</path>
            <noms>
                <nom region="ss">Puzzle Club</nom>
                <nom region="wor">Puzzle Club</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle.  Once all of the rows are matched the stage is completed and the players score is tallied.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6cba66a2" md5="51048040d83fb06c6759c63768827475" sha1="3d9979042e4658c321ab117aacbea43b965c9b5d" format="mp4" support="">media/video/puzlclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="de0479db" md5="c86174fc77483e31e6fe766cf4926e91" sha1="854641e98ac08cc2067a35abfe1541509f8b0ff1" format="png" support="">media/mixrbv2/puzlclub.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="172295" romid="56917">
            <path>pclubysa.zip</path>
            <noms>
                <nom region="ss">Puzzle Club (yun Sung)</nom>
                <nom region="wor">Puzzle Club (yun Sung)</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pclubys.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game contains 6 games: Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da830f84" md5="54b630a9f221cf29559d0befc405b1d9" sha1="40a7a01f73870922ea3476bc90880d700a7e8108" format="mp4" support="">media/video/pclubysa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce43ce6d" md5="8c88f3ff769536d807d735ef7a8dc0d4" sha1="9c78e85fe67df4c7d6becd816d57b10efeb766b7" format="png" support="">media/mixrbv2/pclubysa.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="172295" romid="56916">
            <path>pclubys.zip</path>
            <noms>
                <nom region="ss">Puzzle Club (yun Sung)</nom>
                <nom region="wor">Puzzle Club (yun Sung)</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game contains 6 games: Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da830f84" md5="54b630a9f221cf29559d0befc405b1d9" sha1="40a7a01f73870922ea3476bc90880d700a7e8108" format="mp4" support="">media/video/pclubys.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ce43ce6d" md5="8c88f3ff769536d807d735ef7a8dc0d4" sha1="9c78e85fe67df4c7d6becd816d57b10efeb766b7" format="png" support="">media/mixrbv2/pclubys.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42578" romid="58233">
            <path>pzlbowl.zip</path>
            <noms>
                <nom region="ss">Puzzle De Bowling</nom>
                <nom region="wor">Puzzle De Bowling</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="535514f2" md5="3d87c4c91bc45daf274861a72fe7100d" sha1="f8a73709b30e010696b46ad454c2b7daaf3f35db" format="mp4" support="">media/video/pzlbowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e12303c0" md5="114f6b405725cc64b057e6988f89de8f" sha1="d53e36b4fa1abab59f74d27fd3fce686d7e2fe98" format="png" support="">media/mixrbv2/pzlbowl.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29626">Nihon Syscom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37620" romid="58186">
            <path>puzzledp.zip</path>
            <noms>
                <nom region="ss">Puzzle De Pon!</nom>
                <nom region="wor">Puzzle De Pon!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The player clears the colored balls on the screen by firing balls against other balls of the same colour, the objective of the game is not to clear the screen of balls. It is instead to clear all the balls from around the level shape, referred to as the "drop token". Once this shape is freed, it explodes and the player travels onto the next level. There are 39 levels in the game, divided in groups of three levels. In the first two levels, the shape is something generic; in the third level the shape is a Zodiac sign, up to level 36 (since there are 12 signs). Level 39's shape is the Solar Symbol.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="603526a1" md5="082b86acdb26e16ac21af0fa1111c52c" sha1="ae4e26c7ffac4d83e5a02ba6b5ecfca1ff831067" format="mp4" support="">media/video/puzzledp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9210e1b" md5="6e16e90b3c92110acdedfa27ee14c546" sha1="bf6c5d1268becaab74cee70c41a042f30826b767" format="png" support="">media/mixrbv2/puzzledp.png</media>
            </medias>
            <dates>
                <date region="fr">1996</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37619" romid="58185">
            <path>puzzldpr.zip</path>
            <noms>
                <nom region="ss">Puzzle De Pon! R!</nom>
                <nom region="wor">Puzzle De Pon! R!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puzzledp.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The game consists of shooting colored globes to match and remove other colored globes of the same type. Very similar to Bust-A-Move/Puzzle Bobble, other than the fact that you receive special globes. There are bombs (to destroy spiked globes), aiming globes (which show the path of flight in the form of a dotted line), and magic globes which destroy all globes of the color in which it touches.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a170bcd8" md5="24d392b95aa68562f853f72728cfc929" sha1="2e4a22ba1317e8c23ebd78f2fb059565b4dad1f0" format="mp4" support="">media/video/puzzldpr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec6be1d6" md5="9af6683af80556f8e132632fb9f6b4fd" sha1="1363a01016d415c051b6265a9c296933e85dda67" format="png" support="">media/mixrbv2/puzzldpr.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="39903" romid="36829">
            <path>4in1boot.zip</path>
            <noms>
                <nom region="ss">Puzzle King</nom>
                <nom region="wor">Puzzle King</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Compilation of 4 games : PacMan 2, Tetris, HyperMan 2 and Snow Bros.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f2f631f" md5="efed5d9d08a781c8681e7a89bcb57868" sha1="d3609ffcf9b84bc56b4a49f569d3c9529ecf1cc8" format="mp4" support="">media/video/4in1boot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f6c6393f" md5="90f3c5488554fdfeb35be7c7736a4346" sha1="496ca34b386cfcb3a62f859369887a3a5871d9f0" format="png" support="">media/mixrbv2/4in1boot.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="5326">K1 Soft</developpeur>
            <editeur id="5326">K1 Soft</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="151186">
            <path>pitapat.zip</path>
            <noms>
                <nom region="ss">Puzzle King (dance And Puzzle)</nom>
                <nom region="wor">Puzzle King (Dance &amp; Puzzle)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e208d97" md5="ffd6949b6174d52294b690a308a91f00" sha1="ec0085e83730457a58c9e4306480ae628a3c45a0" format="mp4" support="">media/video/pitapat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7434f929" md5="ccddf7baee66759f33ad145e6f508974" sha1="f96e495ba181b4a7b7a773e593147c230e57dfd7" format="png" support="">media/mixrbv2/pitapat.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="3621">Eolith</developpeur>
            <editeur id="3621">Eolith</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42563" romid="58184">
            <path>puzlstar.zip</path>
            <noms>
                <nom region="ss">Puzzle Star</nom>
                <nom region="wor">Puzzle Star</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8049984b" md5="6763049ea1d85c5db9c7de28901e9f1e" sha1="d8c09b079b0be5e9f6bb0a8cdcda85f18c43b1df" format="mp4" support="">media/video/puzlstar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d2f5069" md5="7a63a963915a29962ad259d05f4a1081" sha1="096693067634e1d68915ec23a2d4f63bb5a7d26d" format="png" support="">media/mixrbv2/puzlstar.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="252">IGS</developpeur>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2891" principale="0" parentid="26" langue="en">Puzzle-Game / Glide</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37355" romid="68084">
            <path>uopokoj.zip</path>
            <noms>
                <nom region="ss">Puzzle Uo Poko</nom>
                <nom region="wor">Puzzle Uo Poko</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>uopoko.zip</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear.

Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone.

Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over.

Uo Poko features thirty stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d69160c7" md5="0a1d86b3925b5c2bc9d86dc0719aafac" sha1="7848c636028a4f0c85654b6b7d4b4bbda96c0e5b" format="mp4" support="">media/video/uopokoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15f47f3c" md5="2c550ab5268b60276770dd44accdb42c" sha1="344c1432f5eb25e64cefe524aac40a26ea025d90" format="png" support="">media/mixrbv2/uopokoj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37355" romid="68083">
            <path>uopoko.zip</path>
            <noms>
                <nom region="ss">Puzzle Uo Poko</nom>
                <nom region="wor">Puzzle Uo Poko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">Uo Poko is a puzzle game for one or two players (co-operative). The aim is to clear the screen of coloured glass balls by dropping like-coloured balls down onto them. Connecting three or more like-coloured balls creates a chain reaction and causes them to disappear.

Balls are launched into the play area via a joystick controlled 'pinball-plunger' and as in Pinball, the further the plunger is pulled back, the further the coloured ball will travel. Mastering the strength and distance required is essential in order to drop each ball accurately onto its target. To allow players to learn how to use the plunger, the first two stages feature a guide line which shows exactly where a ball will drop. From the third stage onwards, players must use their judgement alone.

Bonus points are awarded if a stage is completed quickly enough. If too much time is taken, however, the bottom of the stage will start to rise, pushing the balls already in play towards the top of the screen. If the top of the screen is reached, the game is over.

Uo Poko features thirty stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d69160c7" md5="0a1d86b3925b5c2bc9d86dc0719aafac" sha1="7848c636028a4f0c85654b6b7d4b4bbda96c0e5b" format="mp4" support="">media/video/uopoko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="15f47f3c" md5="2c550ab5268b60276770dd44accdb42c" sha1="344c1432f5eb25e64cefe524aac40a26ea025d90" format="png" support="">media/mixrbv2/uopoko.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="1323">Cave</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37588" romid="46524">
            <path>joyjoy.zip</path>
            <noms>
                <nom region="ss">Puzzled / Joy Joy Kid</nom>
                <nom region="jp">Joy Joy Kid</nom>
                <nom region="wor">Puzzled</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This game is a crossover between Tetris and Breakout (or Arkanoid) in that your balloon is trapped at the bottom of the puzzle, and you have to break the lines down far enough to give it a clear flight path to the top. Open up a space, and your balloon (shark-shaped if you're the boy) floats to the top, and it's on to the next floor in the tower. Sound easy? It is... at first. The tower is divided into multiple floors, with 10 stages (puzzles) per floor. There are over 50 puzzles here and the action gets pretty furious.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc3533ab" md5="de08b445d7b95bb3865ae5cf9afb5a7b" sha1="496d80cb06b45b307a5b56cf1fce35d7afb8eae1" format="mp4" support="">media/video/joyjoy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="67ee240d" md5="9811ba3772dfa264d9a9a2c952b11118" sha1="9079e9fd2a30e7b67796396ff6e75e53a3ddbdb7" format="png" support="">media/mixrbv2/joyjoy.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42567" romid="58189">
            <path>puzzli.zip</path>
            <noms>
                <nom region="ss">Puzzli</nom>
                <nom region="wor">Puzzli</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Puzzli is a colour-matching puzzle game based on fishing.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e472ae71" md5="f3a393ce04664e430df06bf8bd9aebf9" sha1="5a138c48397b7847be5cfe02c5afc71a5c74a279" format="mp4" support="">media/video/puzzli.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93b95a88" md5="a9d1fa83644e9a074f9ac7afaaebbb1a" sha1="ba9792e9493a78a6d34bfc2dd16fd0b5e4501daa" format="png" support="">media/mixrbv2/puzzli.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42568" romid="58191">
            <path>puzzli2s.zip</path>
            <noms>
                <nom region="ss">Puzzli 2</nom>
                <nom region="wor">Puzzli 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puzzli2.zip</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="00d44911" md5="63b2ef9ab085a923085c32cf493d388c" sha1="8eed8dab6d4ea3b722db05c190af18ee043592a0" format="mp4" support="">media/video/puzzli2s.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2142c6e4" md5="2dfb736e0dd3c6ddd1b62f84be491d47" sha1="53c4693e0ce2b719c1be4378293b8b66a9b1c9b0" format="png" support="">media/mixrbv2/puzzli2s.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42568" romid="58190">
            <path>puzzli2.zip</path>
            <noms>
                <nom region="ss">Puzzli 2</nom>
                <nom region="wor">Puzzli 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="00d44911" md5="63b2ef9ab085a923085c32cf493d388c" sha1="8eed8dab6d4ea3b722db05c190af18ee043592a0" format="mp4" support="">media/video/puzzli2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2142c6e4" md5="2dfb736e0dd3c6ddd1b62f84be491d47" sha1="53c4693e0ce2b719c1be4378293b8b66a9b1c9b0" format="png" support="">media/mixrbv2/puzzli2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="252">IGS</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>448x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="63537" romid="58199">
            <path>puzzlovek.zip</path>
            <noms>
                <nom region="ss">Puzzlove</nom>
                <nom region="wor">Puzzlove</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>puzzlove.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb0c93fa" md5="cfa33405cc945dbe742626cd3ce4cdd5" sha1="4b7d641d1b3a6f901871552d91634f8ff0dbfabe" format="mp4" support="">media/video/puzzlovek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5c863bb" md5="0996c7919aa8b42cf908328b5ec3df06" sha1="e05e25b2bd64dc14a73ec3cc2baef3646d000560" format="png" support="">media/mixrbv2/puzzlovek.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5975">Para</developpeur>
            <editeur id="5975">Para</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63537" romid="58198">
            <path>puzzlove.zip</path>
            <noms>
                <nom region="ss">Puzzlove</nom>
                <nom region="wor">Puzzlove</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb0c93fa" md5="cfa33405cc945dbe742626cd3ce4cdd5" sha1="4b7d641d1b3a6f901871552d91634f8ff0dbfabe" format="mp4" support="">media/video/puzzlove.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5c863bb" md5="0996c7919aa8b42cf908328b5ec3df06" sha1="e05e25b2bd64dc14a73ec3cc2baef3646d000560" format="png" support="">media/mixrbv2/puzzlove.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5975">Para</developpeur>
            <editeur id="5975">Para</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42570" romid="58200">
            <path>puzznic.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznic.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42570" romid="58201">
            <path>puzznicb.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznicb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznicb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42570" romid="58202">
            <path>puzznicba.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznicba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznicba.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42570" romid="58203">
            <path>puzznici.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznici.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznici.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42570" romid="745642">
            <path>puzznicu.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznicu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznicu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42570" romid="58204">
            <path>puzznicj.zip</path>
            <noms>
                <nom region="ss">Puzznic</nom>
                <nom region="wor">Puzznic</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>puzznic.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Puzznic is a puzzle game in which the aim is to move symbol-bearing blocks onto identically-symboled blocks in order to eliminate them. Blocks can only be moved left or right, or dropped downwards. 

The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1c46606b" md5="9c0963bbbe039ceddd59e7a256dbefea" sha1="3f9b0ac5d7c93f38ab1ee2d70ea19dfe792c1b50" format="mp4" support="">media/video/puzznicj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d359131d" md5="29e8b031ae446fd22d042c28f5fdb0a5" sha1="54ac21c978273bcedb8e19bdb779b2bf945c88c9" format="png" support="">media/mixrbv2/puzznicj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42584" romid="58245">
            <path>qbertj.zip</path>
            <noms>
                <nom region="ss">Q*bert</nom>
                <nom region="wor">Q*bert</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>qbert.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c268354a" md5="64a8ab669a6a59d5aee6eefe8ae6de76" sha1="527b356ef9ee9fbccb0ceeb91796dd02096bb381" format="mp4" support="">media/video/qbertj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="79bad8c0" md5="d088a8e843c842e6e7ac437f4bace750" sha1="daf20017c2c4af385f9bdd6a7dee41b0ab26dcaf" format="png" support="">media/mixrbv2/qbertj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="519">D. Gottlieb &amp; Co.</developpeur>
            <editeur id="5385">Gottlieb</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="172110" romid="58244">
            <path>qberta.zip</path>
            <noms>
                <nom region="ss">Q*bert</nom>
                <nom region="wor">Q*bert</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>qbert.zip</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c268354a" md5="64a8ab669a6a59d5aee6eefe8ae6de76" sha1="527b356ef9ee9fbccb0ceeb91796dd02096bb381" format="mp4" support="">media/video/qberta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="151c693a" md5="efc32a8244fa7e999941b78f17f5ed34" sha1="8d9588158da72faee55ada48c658ff0476a78ef7" format="png" support="">media/mixrbv2/qberta.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="519">D. Gottlieb &amp; Co.</developpeur>
            <editeur id="8357">D. Gottlieb &amp; Company</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="172110" romid="58243">
            <path>qbert.zip</path>
            <noms>
                <nom region="ss">Q*bert</nom>
                <nom region="wor">Q*bert</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c268354a" md5="64a8ab669a6a59d5aee6eefe8ae6de76" sha1="527b356ef9ee9fbccb0ceeb91796dd02096bb381" format="mp4" support="">media/video/qbert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="151c693a" md5="efc32a8244fa7e999941b78f17f5ed34" sha1="8d9588158da72faee55ada48c658ff0476a78ef7" format="png" support="">media/mixrbv2/qbert.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="519">D. Gottlieb &amp; Co.</developpeur>
            <editeur id="8357">D. Gottlieb &amp; Company</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="172110" romid="56011">
            <path>myqbert.zip</path>
            <noms>
                <nom region="ss">Q*bert</nom>
                <nom region="wor">Q*bert</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>qbert.zip</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c268354a" md5="64a8ab669a6a59d5aee6eefe8ae6de76" sha1="527b356ef9ee9fbccb0ceeb91796dd02096bb381" format="mp4" support="">media/video/myqbert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="151c693a" md5="efc32a8244fa7e999941b78f17f5ed34" sha1="8d9588158da72faee55ada48c658ff0476a78ef7" format="png" support="">media/mixrbv2/myqbert.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="519">D. Gottlieb &amp; Co.</developpeur>
            <editeur id="8357">D. Gottlieb &amp; Company</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42585" romid="58246">
            <path>qbertqub.zip</path>
            <noms>
                <nom region="ss">Q*bert's Qubes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="209" parentid="75">Gottlieb</systeme>
            <synopsis>
                <synopsis langue="en">The object of Q?bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6fb07ec" md5="b25d1a58a6c42449bd32b52f54d056c2" sha1="f8ef1506b6c9ac54a546fe7d0c81a584893bf012" format="mp4" support="">media/video/qbertqub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a1248f4" md5="3af37216498321f6f290ae2c0c40959a" sha1="db1810060210473ecb2cda9b56a26b48c224218b" format="png" support="">media/mixrbv2/qbertqub.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5319">Mylstar</developpeur>
            <editeur id="5319">Mylstar</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42593" romid="58263">
            <path>qixb.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="wor">Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>qix.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61bb4f56" md5="bd78a4a11b93aa3687649af0afae1594" sha1="b3233f337ad685a7025cf46ccc00547729c06bc0" format="mp4" support="">media/video/qixb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39efecb9" md5="c2ae4c94f7c820ebec175ab8bdf53c71" sha1="8ba64b0610e8f7efd361976a7321074111524fef" format="png" support="">media/mixrbv2/qixb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42593" romid="58260">
            <path>qix.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="wor">Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61bb4f56" md5="bd78a4a11b93aa3687649af0afae1594" sha1="b3233f337ad685a7025cf46ccc00547729c06bc0" format="mp4" support="">media/video/qix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39efecb9" md5="c2ae4c94f7c820ebec175ab8bdf53c71" sha1="8ba64b0610e8f7efd361976a7321074111524fef" format="png" support="">media/mixrbv2/qix.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42593" romid="58261">
            <path>qix2.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="wor">Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>qix.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61bb4f56" md5="bd78a4a11b93aa3687649af0afae1594" sha1="b3233f337ad685a7025cf46ccc00547729c06bc0" format="mp4" support="">media/video/qix2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39efecb9" md5="c2ae4c94f7c820ebec175ab8bdf53c71" sha1="8ba64b0610e8f7efd361976a7321074111524fef" format="png" support="">media/mixrbv2/qix2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42593" romid="58262">
            <path>qixa.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="wor">Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>qix.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61bb4f56" md5="bd78a4a11b93aa3687649af0afae1594" sha1="b3233f337ad685a7025cf46ccc00547729c06bc0" format="mp4" support="">media/video/qixa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39efecb9" md5="c2ae4c94f7c820ebec175ab8bdf53c71" sha1="8ba64b0610e8f7efd361976a7321074111524fef" format="png" support="">media/mixrbv2/qixa.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42593" romid="58264">
            <path>qixo.zip</path>
            <noms>
                <nom region="ss">Qix</nom>
                <nom region="wor">Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>qix.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61bb4f56" md5="bd78a4a11b93aa3687649af0afae1594" sha1="b3233f337ad685a7025cf46ccc00547729c06bc0" format="mp4" support="">media/video/qixo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39efecb9" md5="c2ae4c94f7c820ebec175ab8bdf53c71" sha1="8ba64b0610e8f7efd361976a7321074111524fef" format="png" support="">media/mixrbv2/qixo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="46397" romid="58312">
            <path>quantum1.zip</path>
            <noms>
                <nom region="ss">Quantum</nom>
                <nom region="wor">Quantum</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quantum.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.

The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points.

As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons.

In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b65ae10" md5="52b1575511fb00eae0f3605b47718a98" sha1="92c9c1d1352708bb8cceefa771c6fffa21252dbf" format="mp4" support="">media/video/quantum1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd5da0be" md5="a33c456f8d470bdc736df47f7150b263" sha1="be20e04efd43ae619a34734050265a08bb8dcb02" format="png" support="">media/mixrbv2/quantum1.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <controles>Input=Trackball||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="46397" romid="58311">
            <path>quantum.zip</path>
            <noms>
                <nom region="ss">Quantum</nom>
                <nom region="wor">Quantum</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.

The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points.

As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons.

In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b65ae10" md5="52b1575511fb00eae0f3605b47718a98" sha1="92c9c1d1352708bb8cceefa771c6fffa21252dbf" format="mp4" support="">media/video/quantum.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd5da0be" md5="a33c456f8d470bdc736df47f7150b263" sha1="be20e04efd43ae619a34734050265a08bb8dcb02" format="png" support="">media/mixrbv2/quantum.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <controles>Input=Trackball||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="46397" romid="58313">
            <path>quantump.zip</path>
            <noms>
                <nom region="ss">Quantum</nom>
                <nom region="wor">Quantum</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quantum.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Quantum is a reflex-based vector game set in the sub-atomic world of quantum physics, in which the player controls a probe (or 'Sparkler') and must fully encircle atomic particles for points without touching various other particles. Once the particles are surrounded by the probe's tail they are destroyed.

The game features numerous particle types that must be encircled and destroyed or avoided. First, there are nuclei around which electrons orbit. When a nucleus is encircled (snared) and explodes, the Electrons change into Positrons which, if they are encircled before flying off the screen, are worth extra points.

As play progresses, Pulsars appear. These travel towards the player's probe, pulsating their arms in and out as they move. The probe is destroyed if it makes contact with any part of a Pulsar. Other deadly particles include triangular Photons, self-deviding Splitters and diamond-shaped Triphons.

In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3b65ae10" md5="52b1575511fb00eae0f3605b47718a98" sha1="92c9c1d1352708bb8cceefa771c6fffa21252dbf" format="mp4" support="">media/video/quantump.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd5da0be" md5="a33c456f8d470bdc736df47f7150b263" sha1="be20e04efd43ae619a34734050265a08bb8dcb02" format="png" support="">media/mixrbv2/quantump.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <controles>Input=Trackball||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="42612" romid="58323">
            <path>quarteta.zip</path>
            <noms>
                <nom region="ss">Quartet</nom>
                <nom region="wor">Quartet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quartet.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quartet is a platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a6517a" md5="a11a3fc3e1076c670fe61e5441e5adf9" sha1="e31c5d7a556dd937cdc6b65d6e6cf6061eaeea74" format="mp4" support="">media/video/quarteta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0ad61a3" md5="4173b97f5f894f1b77bf2837d91bf26a" sha1="74a51deeaa288a8dadd974af1ae6c25ebc8d426a" format="png" support="">media/mixrbv2/quarteta.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42612" romid="58322">
            <path>quartet2a.zip</path>
            <noms>
                <nom region="ss">Quartet</nom>
                <nom region="wor">Quartet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quartet.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quartet is a platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a6517a" md5="a11a3fc3e1076c670fe61e5441e5adf9" sha1="e31c5d7a556dd937cdc6b65d6e6cf6061eaeea74" format="mp4" support="">media/video/quartet2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0ad61a3" md5="4173b97f5f894f1b77bf2837d91bf26a" sha1="74a51deeaa288a8dadd974af1ae6c25ebc8d426a" format="png" support="">media/mixrbv2/quartet2a.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42612" romid="58320">
            <path>quartet.zip</path>
            <noms>
                <nom region="ss">Quartet</nom>
                <nom region="wor">Quartet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quartet is a platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a6517a" md5="a11a3fc3e1076c670fe61e5441e5adf9" sha1="e31c5d7a556dd937cdc6b65d6e6cf6061eaeea74" format="mp4" support="">media/video/quartet.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0ad61a3" md5="4173b97f5f894f1b77bf2837d91bf26a" sha1="74a51deeaa288a8dadd974af1ae6c25ebc8d426a" format="png" support="">media/mixrbv2/quartet.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42612" romid="58321">
            <path>quartet2.zip</path>
            <noms>
                <nom region="ss">Quartet</nom>
                <nom region="wor">Quartet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quartet.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quartet is a platform shoot-em-up hybrid from Sega for one to four players, selected from either Joe (yellow), Mary (red), Lee (blue) and Edgar (green). The action takes place over a number of sideways scrolling levels, the bulk of which consist of straightforward platform action. On some levels, however, there are jet packs for the players to collect, and the gameplay's emphasis switched to that of a standard, sideways scrolling shoot-em-up.

The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a6517a" md5="a11a3fc3e1076c670fe61e5441e5adf9" sha1="e31c5d7a556dd937cdc6b65d6e6cf6061eaeea74" format="mp4" support="">media/video/quartet2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0ad61a3" md5="4173b97f5f894f1b77bf2837d91bf26a" sha1="74a51deeaa288a8dadd974af1ae6c25ebc8d426a" format="png" support="">media/mixrbv2/quartet2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42615" romid="58329">
            <path>quester.zip</path>
            <noms>
                <nom region="ss">Quester</nom>
                <nom region="wor">Quester</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7a43dee" md5="61bd6aa521c42f5202f34b64daa4a271" sha1="0a4b043c97db976aea4e1ce48943797e715b570e" format="mp4" support="">media/video/quester.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7b52972" md5="1f99d88e511c874358fcb791d7f1ec00" sha1="28179974e7302046dafdc8ba308f89cd28f5dca5" format="png" support="">media/mixrbv2/quester.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="42615" romid="58330">
            <path>questers.zip</path>
            <noms>
                <nom region="ss">Quester</nom>
                <nom region="wor">Quester</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>quester.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7a43dee" md5="61bd6aa521c42f5202f34b64daa4a271" sha1="0a4b043c97db976aea4e1ce48943797e715b570e" format="mp4" support="">media/video/questers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7b52972" md5="1f99d88e511c874358fcb791d7f1ec00" sha1="28179974e7302046dafdc8ba308f89cd28f5dca5" format="png" support="">media/mixrbv2/questers.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="42583" romid="58240">
            <path>qad.zip</path>
            <noms>
                <nom region="ss">Quiz And Dragons - Capcom Quiz Game</nom>
                <nom region="wor">Quiz &amp; Dragons: Capcom Quiz Game</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The game plays similar to a board game, where the player is given a predetermined dice roll that moves the player up to six spaces on the board; however, if the player is so given the choice, he can move to a space of his choosing if there is a fork in the road. After landing on a space, the player is given a series of questions (the amount of questions needed to be answered increase as the game progresses) in order to proceed back to the board for another dice roll. The player is given a time limit to answer the question, with points given that vary based on how fast the player answered the question correctly. If the player is successful in answering a question, one of the orbs above the enemy's portrait will light up, indicating a correct answer. If the player answers a question incorrectly, he will lose a life point. if the player loses all life points, the player must continue within the time limit or else the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f79dcd10" md5="eabcee0faa1e66328c01731617692851" sha1="3248a4212dd7f29b258ec751ac5420818282eaf0" format="mp4" support="">media/video/qad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51d97152" md5="d618f7f89ab9c0f7d2c49056b3bd7f26" sha1="23d70caf0aff0143085265d604157d2fc681e77a" format="png" support="">media/mixrbv2/qad.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||</couleurs>
        </jeu>
        <jeu id="42583" romid="58241">
            <path>qadjr.zip</path>
            <noms>
                <nom region="ss">Quiz And Dragons - Capcom Quiz Game</nom>
                <nom region="wor">Quiz &amp; Dragons: Capcom Quiz Game</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>qad.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The game plays similar to a board game, where the player is given a predetermined dice roll that moves the player up to six spaces on the board; however, if the player is so given the choice, he can move to a space of his choosing if there is a fork in the road. After landing on a space, the player is given a series of questions (the amount of questions needed to be answered increase as the game progresses) in order to proceed back to the board for another dice roll. The player is given a time limit to answer the question, with points given that vary based on how fast the player answered the question correctly. If the player is successful in answering a question, one of the orbs above the enemy's portrait will light up, indicating a correct answer. If the player answers a question incorrectly, he will lose a life point. if the player loses all life points, the player must continue within the time limit or else the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f79dcd10" md5="eabcee0faa1e66328c01731617692851" sha1="3248a4212dd7f29b258ec751ac5420818282eaf0" format="mp4" support="">media/video/qadjr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="51d97152" md5="d618f7f89ab9c0f7d2c49056b3bd7f26" sha1="23d70caf0aff0143085265d604157d2fc681e77a" format="png" support="">media/mixrbv2/qadjr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||</couleurs>
        </jeu>
        <jeu id="42654" romid="58370">
            <path>qzchikyu.zip</path>
            <noms>
                <nom region="ss">Quiz Chikyu Bouei Gun</nom>
                <nom region="wor">Quiz Chikyu Bouei Gun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Chikyu Bouei Gun (c) 1991 Taito.  - TECHNICAL -  Taito F2 System hardware Prom Stickers : D19  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 2 Buttons : 5  - TRIVIA -  Released in February 1992 in Jap</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="05a22760" md5="52e02ac1fb2e67b3f59488ac7498a3de" sha1="d84cac608b90519cc9f2b0c745ce4d953cd11425" format="mp4" support="">media/video/qzchikyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d411bd6b" md5="c43828079725cd5a2aae261a91f7c625" sha1="07bb488e3aea4f61976313170c7a0b6e7911578e" format="png" support="">media/mixrbv2/qzchikyu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="42587" romid="58251">
            <path>qcrayon.zip</path>
            <noms>
                <nom region="ss">Quiz Crayon Shinchan</nom>
                <nom region="wor">Quiz Crayon Shinchan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Crayon Shin-chan is a Japanese quiz game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfbf6198" md5="5e9ddb17e89e6a196441420e44e4e64d" sha1="e79085c9dfe6789609d3b5ffee35d0fda8cbebe2" format="mp4" support="">media/video/qcrayon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b80f80a7" md5="0d1504eecb0913f99713391e4cf3b908" sha1="0aada337f0e08cbf343f4e99c238eed5e1f9a43f" format="png" support="">media/mixrbv2/qcrayon.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="109002" romid="58344">
            <path>quizdais.zip</path>
            <noms>
                <nom region="ss">Quiz Daisousa Sen - The Last Count Down</nom>
                <nom region="wor">Quiz Daisousa Sen - The Last Count Down</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Japanese Quizz game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfd00f9f" md5="f35c0d7bbe47b0d959eddcbe63dfa77a" sha1="e0cf83b67ddb94eec9b4e83afc0a4e0f522aa366" format="mp4" support="">media/video/quizdais.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fb1f798" md5="f0582743217deea38a1a32d1de0df205" sha1="f0b42657a5f6a4b4741cf0afb07c1f4f49d204af" format="png" support="">media/mixrbv2/quizdais.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="109002" romid="58345">
            <path>quizdaisk.zip</path>
            <noms>
                <nom region="ss">Quiz Daisousa Sen - The Last Count Down</nom>
                <nom region="wor">Quiz Daisousa Sen - The Last Count Down</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>quizdais.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Japanese Quizz game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dfd00f9f" md5="f35c0d7bbe47b0d959eddcbe63dfa77a" sha1="e0cf83b67ddb94eec9b4e83afc0a4e0f522aa366" format="mp4" support="">media/video/quizdaisk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fb1f798" md5="f0582743217deea38a1a32d1de0df205" sha1="f0b42657a5f6a4b4741cf0afb07c1f4f49d204af" format="png" support="">media/mixrbv2/quizdaisk.png</media>
            </medias>
            <dates>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41719" romid="44542">
            <path>hotdebut.zip</path>
            <noms>
                <nom region="ss">Quiz De Idol! Hot Debut</nom>
                <nom region="wor">Quiz De Idol! Hot Debut</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2aae8355" md5="ea480c01cd79e20ef2fdb57b6837af26" sha1="f55f5e72df7ae4eb668ffd7c928952b34f33c8d7" format="mp4" support="">media/video/hotdebut.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d9c88465" md5="3ebbebc1734fa76be92b2f88688a4dc2" sha1="c26b4e9a27747aa87b880678de8f63015c91c087" format="png" support="">media/mixrbv2/hotdebut.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="5765">Psikyo / Moss</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42627" romid="58347">
            <path>quizf1.zip</path>
            <noms>
                <nom region="ss">Quiz F1 1-2 Finish</nom>
                <nom region="wor">Quiz F1 1-2 Finish</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf36ae8b" md5="5b3e2d95456d13e564ab3d3a866f5741" sha1="d6787c35a626c4c3789cf9c136c20db17b858e31" format="mp4" support="">media/video/quizf1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd215db6" md5="c640c992f3615f474b394ab1607e45bd" sha1="657d562ebd2a157b066d9267f81be2b6f6117b63" format="png" support="">media/mixrbv2/quizf1.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42591" romid="58255">
            <path>qgakumon.zip</path>
            <noms>
                <nom region="ss">Quiz Gakumon No Susume</nom>
                <nom region="wor">Quiz Gakumon No Susume</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="35af1b40" md5="f780e94eaeaa1157b6b3b32f277138eb" sha1="44c794d7546c96fea0d226c433302ed777cdcbea" format="mp4" support="">media/video/qgakumon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e0bf57" md5="d10b4f9f222422c71c08b8981386cf35" sha1="75012c9bca542dc588004c24b66b2562087241b5" format="png" support="">media/mixrbv2/qgakumon.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="42592" romid="58256">
            <path>qgh.zip</path>
            <noms>
                <nom region="ss">Quiz Ghost Hunter</nom>
                <nom region="wor">Quiz Ghost Hunter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Ghost Hunter - The Quiz Adventure (c) 1994 Sega.  - TECHNICAL -  Sega System 24 hardware  Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Developed by C.P. Brain.  Re</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e711196b" md5="db6ed27687b27abc4190c541dd40872f" sha1="4b0df18e8bf7681866347a8c8165dd949253ea78" format="mp4" support="">media/video/qgh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe4da266" md5="27621defa88e222dee1b74332f66d6bb" sha1="873e9a84f829508478f46dee02c1695d5dc8eb31" format="png" support="">media/mixrbv2/qgh.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42628" romid="58348">
            <path>quizhq.zip</path>
            <noms>
                <nom region="ss">Quiz H.q.</nom>
                <nom region="wor">Quiz H.q.</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz H.Q. (c) 1990 Taito.  - TECHNICAL -  Taito F2 System hardware Prom Stickers : C53  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refres</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9287819" md5="073dbfde7fa902830dcf6b08cb275f51" sha1="de669035007079d1a2bd7ec3b9bc8be50b32d905" format="mp4" support="">media/video/quizhq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="191d4bc7" md5="f3a943e08aac2287dcea1b1a448d07ed" sha1="5320e4f8a3e696bd93542950c0e8493d593bac52" format="png" support="">media/mixrbv2/quizhq.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="42594" romid="58265">
            <path>qjinsei.zip</path>
            <noms>
                <nom region="ss">Quiz Jinsei Gekijoh</nom>
                <nom region="wor">Quiz Jinsei Gekijoh</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Jinsei Gekijoh (c) 03/1993 Taito.  - TECHNICAL -  Taito F2 System hardware Game ID : D48  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d963eb76" md5="0628cc6f12483a171ce9d82f45cb4b09" sha1="8614d6b8a96b645924f95c0f1b74b3ae5bec2b5c" format="mp4" support="">media/video/qjinsei.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ef6c147" md5="478fa8fe7d44f3705bb3c8ae68b11a84" sha1="8d6666f2b74cf3faca17640d30468ef7f7afbd2c" format="png" support="">media/mixrbv2/qjinsei.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="109003" romid="58350">
            <path>quizkof.zip</path>
            <noms>
                <nom region="ss">Quiz King Of Fighters</nom>
                <nom region="wor">Quiz King of Fighters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Japanese Quiz on the King of Fighters saga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adb820bf" md5="e25cb2ac1c467247035d2f5e3c6e08db" sha1="0f29a88b10a6002068b96c0c3828cf3ca27afc9c" format="mp4" support="">media/video/quizkof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75e1fa6b" md5="65254c4ce09c05e43f027bcbab2be34a" sha1="24682f3914219d7312b1b9aea911288ade7da51c" format="png" support="">media/mixrbv2/quizkof.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="109003" romid="58351">
            <path>quizkofk.zip</path>
            <noms>
                <nom region="ss">Quiz King Of Fighters</nom>
                <nom region="wor">Quiz King of Fighters</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>quizkof.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Japanese Quiz on the King of Fighters saga.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="adb820bf" md5="e25cb2ac1c467247035d2f5e3c6e08db" sha1="0f29a88b10a6002068b96c0c3828cf3ca27afc9c" format="mp4" support="">media/video/quizkofk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75e1fa6b" md5="65254c4ce09c05e43f027bcbab2be34a" sha1="24682f3914219d7312b1b9aea911288ade7da51c" format="png" support="">media/mixrbv2/quizkofk.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42656" romid="58372">
            <path>qzkklogy.zip</path>
            <noms>
                <nom region="ss">Quiz Kokology</nom>
                <nom region="wor">Quiz Kokology</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d45dd70" md5="4b6840a6405e7ca27fe7251e33654877" sha1="8da5b2be22c33b69b78b8af96712e69d6484ada4" format="mp4" support="">media/video/qzkklogy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="685abbf6" md5="f99ff07995fd393cb8a420a9c4a29721" sha1="ad7d0d2761324911f87267fdd96b86a45c3df38f" format="png" support="">media/mixrbv2/qzkklogy.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="42655" romid="58371">
            <path>qzkklgy2.zip</path>
            <noms>
                <nom region="ss">Quiz Kokology 2</nom>
                <nom region="wor">Quiz Kokology 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e958fd5" md5="86216206fa911d12a973cf0cb5c9b06e" sha1="18ce65c85d03ab684207859e5a213bd7378244cb" format="mp4" support="">media/video/qzkklgy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dd860e5c" md5="3137c1390b79c172add7a3cee14e1165" sha1="0992bd3e455a9c4d565c26f1e5310d34a9c9706b" format="png" support="">media/mixrbv2/qzkklgy2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="109004" romid="58343">
            <path>quizdai2.zip</path>
            <noms>
                <nom region="ss">Quiz Meitantei Neo And Geo - Quiz Daisousa Sen Part 2</nom>
                <nom region="wor">Quiz Meitantei Neo&amp;Geo - Quiz Daisousa Sen part 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Japanese Quiz</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42f3f20d" md5="51a53a5f010d9291e6fbba32cab00074" sha1="d8182114f2c502e391c3edd317ec06236623b0d0" format="mp4" support="">media/video/quizdai2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdaca54f" md5="d736e46da71e70809821554694721f57" sha1="f7efe6f283d6952e5cdc0cae961992397521ffa2" format="png" support="">media/mixrbv2/quizdai2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42631" romid="58352">
            <path>quizmeku.zip</path>
            <noms>
                <nom region="ss">Quiz Mekurumeku Story</nom>
                <nom region="wor">Quiz Mekurumeku Story</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Mekurumeku Story (c) 1992 Sega.  - TECHNICAL -  Sega System 24 hardware  Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz)  Screen orientation : Horizontal Video resolution : 496 x 384 pixels Screen refresh : 58.00 Hz Pal</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c8ffa174" md5="ece403d86b7c982e10c1c66ce3523c9d" sha1="aed2d496fc9b620ec8c09bacc8e519907bf3a6b6" format="mp4" support="">media/video/quizmeku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45d4b270" md5="d40e7b7fcfeb96ef47e8e51120f6f705" sha1="2cb784cc123fa5fadbc46d306892d6024c71c1ec" format="png" support="">media/mixrbv2/quizmeku.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42597" romid="545635">
            <path>qndream.zip</path>
            <noms>
                <nom region="ss">Quiz Nanairo Dreams - Nijiirochou No Kiseki</nom>
                <nom region="wor">Quiz Nanairo Dreams: Nijiirochou no Kiseki</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Nanairo Dreams - Nijiirochou no Kiseki is a quiz game where your goal is to befriend a number of female and obtain the crystals which are used to defeat the Devil King.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c66126a" md5="f0784ff9f4974d963812ab5876a91bd5" sha1="46a77bb94c70436474b7dbd5efa57d86aa7c1461" format="mp4" support="">media/video/qndream.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6702535a" md5="65619226b9a7599eac2186bca84ec374" sha1="1025019c23484c75f8ef23ca737391b0f209f1f2" format="png" support="">media/mixrbv2/qndream.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||</couleurs>
        </jeu>
        <jeu id="42634" romid="58355">
            <path>quizo.zip</path>
            <noms>
                <nom region="ss">Quiz Olympic</nom>
                <nom region="wor">Quiz Olympic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A Korean quiz game based on the Olympic Games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2e338c6" md5="792f588816de0042341131c44b4011c3" sha1="7ae62587c1fe9b67bf25c5b3290b5508df61601a" format="mp4" support="">media/video/quizo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9211b0" md5="9b8e04efe9ef6f5408a98fa64fa30c9e" sha1="fe71639474be9b876909f092469e66fe7593e889" format="png" support="">media/mixrbv2/quizo.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5913">Seoul Coin Corp.</developpeur>
            <editeur id="5913">Seoul Coin Corp.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2951" principale="0" parentid="2649" langue="en">Quiz / Korean</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x200</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42634" romid="58356">
            <path>quizoa.zip</path>
            <noms>
                <nom region="ss">Quiz Olympic</nom>
                <nom region="wor">Quiz Olympic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>quizo.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A Korean quiz game based on the Olympic Games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2e338c6" md5="792f588816de0042341131c44b4011c3" sha1="7ae62587c1fe9b67bf25c5b3290b5508df61601a" format="mp4" support="">media/video/quizoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb9211b0" md5="9b8e04efe9ef6f5408a98fa64fa30c9e" sha1="fe71639474be9b876909f092469e66fe7593e889" format="png" support="">media/mixrbv2/quizoa.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5913">Seoul Coin Corp.</developpeur>
            <editeur id="5913">Seoul Coin Corp.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2951" principale="0" parentid="2649" langue="en">Quiz / Korean</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x200</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42657" romid="58373">
            <path>qzquest.zip</path>
            <noms>
                <nom region="ss">Quiz Quest - Hime To Yuusha No Monogatari</nom>
                <nom region="wor">Quiz Quest - Hime To Yuusha No Monogatari</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Quest - Hime to Yuusha no Monogatari (c) 1991 Taito.  - TECHNICAL -  Taito F2 System hardware Prom Stickers : C92  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 2 Buttons : 5  - TRIVIA -  Released in </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="10884031" md5="bda0653c5446bcc258e0efe751fe7934" sha1="fa82b7cea3da4b8191e343380ecbd47f955d06ac" format="mp4" support="">media/video/qzquest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d9c135a" md5="1453cf35de3273ce3664e2bd6a658b6f" sha1="fb0a7c85b559e80996708cbc9cb9b6f84acac8ec" format="png" support="">media/mixrbv2/qzquest.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="42601" romid="58301">
            <path>qrouka.zip</path>
            <noms>
                <nom region="ss">Quiz Rouka Ni Tattenasai</nom>
                <nom region="wor">Quiz Rouka Ni Tattenasai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Rouka ni Tattenasai (c) 1991 Sega.  - TECHNICAL -  Sega System 24 hardware  Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz)  Screen orientation : Horizontal Video resolution : 496 x 384 pixels Screen refresh : 58.00 Hz </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8dfd1ce1" md5="e21758be060b996207142616c1d87835" sha1="bad9337a0cba69fe61ff5703f9d563b14ecc474a" format="mp4" support="">media/video/qrouka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4a6295d" md5="51af43965ba0e56f4b5e6a676f4b213f" sha1="afaa5a4ce1d391e5f5759c79ef2578fd071fce8f" format="png" support="">media/mixrbv2/qrouka.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42602" romid="58302">
            <path>qsangoku.zip</path>
            <noms>
                <nom region="ss">Quiz Sangokushi</nom>
                <nom region="wor">Quiz Sangokushi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Sangokushi - Chiryaku no Hasha is a samurai quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd176ae8" md5="be617971c6599e565524c01cbd550609" sha1="ca84d23d140ca26f7d95feccdb2fbb6187fbc8f2" format="mp4" support="">media/video/qsangoku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24cbb224" md5="f71893b43d10fe5e01e5bd26887b8c78" sha1="ee8dde79db064af4e37374e7ed85ba134345f5f2" format="png" support="">media/mixrbv2/qsangoku.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42658" romid="58374">
            <path>qzshowby.zip</path>
            <noms>
                <nom region="ss">Quiz Sekai Wa Show By Shobai</nom>
                <nom region="wor">Quiz Sekai Wa Show By Shobai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Sekai wa SHOW by Shobai (c) 1993 Taito.  - TECHNICAL -  Taito B System hardware Prom Stickers : D72  Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM2610B (@ 8 Mhz)  Players : 4 Buttons : 4  - TRIVIA -  Released in May 1994 in Japan only. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec0f187" md5="5cd1bbe884580f4e76c1f8d545ee5547" sha1="9c5be19ec031eb1c4663ca8566be10459f1ed04f" format="mp4" support="">media/video/qzshowby.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0201f9c4" md5="7f0f9f0acbf91872cfb338b0fe3d4d94" sha1="8dc434d99b4c9d4e9c0c916c223b6a9bca8f9d2c" format="png" support="">media/mixrbv2/qzshowby.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42603" romid="58304">
            <path>qsww.zip</path>
            <noms>
                <nom region="ss">Quiz Syukudai Wo Wasuremashita</nom>
                <nom region="wor">Quiz Syukudai Wo Wasuremashita</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Syukudai wo Wasuremashita (c) 1991 Sega.  - TECHNICAL -  Sega System 24 hardware  Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz)  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  Released in December 1991 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d29e812" md5="ae64851f669e7bcebc4025e0a3c54cd7" sha1="4cefb5c665c1d8fed8aa69d69a3cc0190f7bce12" format="mp4" support="">media/video/qsww.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00011e2a" md5="dd209fa127205e055c6151fef66e1f31" sha1="748c90591978736cc6a50cf91972e35296165097" format="png" support="">media/mixrbv2/qsww.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42604" romid="58305">
            <path>qtheater.zip</path>
            <noms>
                <nom region="ss">Quiz Theater - 3tsu No Monogatari</nom>
                <nom region="wor">Quiz Theater - 3tsu No Monogatari</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Theater - 3tsu no Monogatari (c) 1994 Taito Corp.  - TECHNICAL -  Taito F3 System hardware Prom Stickers : D95  Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz)  Players : 4 Control : 8-way joystick But</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72906b0e" md5="a5a0e4239bbbf4860916f995e7002341" sha1="fd2882004c0a821067ac7ac28cb7c71ece13eea5" format="mp4" support="">media/video/qtheater.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2e05e87a" md5="7ed1bc990ed9e0b346adfd65f90b0161" sha1="265f9a502c12546aefd3f3d367574be9271909ba" format="png" support="">media/mixrbv2/qtheater.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42605" romid="58306">
            <path>qtono1.zip</path>
            <noms>
                <nom region="ss">Quiz Tonosama No Yabou</nom>
                <nom region="wor">Quiz Tonosama no Yabou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Tonosama no Yabou is a war-based quiz game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93d1a81f" md5="8705b512ff1dd547ab89c8c702e6f1d2" sha1="62c0b18fd39a42e6195522875aa2c195075d0605" format="mp4" support="">media/video/qtono1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1c6d05fb" md5="0bb6e661a69456027e36a7f18f0547b0" sha1="14fdffdcedf6297fbbd4d2542bc04bcafbf1acd7" format="png" support="">media/mixrbv2/qtono1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42606" romid="58307">
            <path>qtono2j.zip</path>
            <noms>
                <nom region="ss">Quiz Tonosama No Yabou 2 - Zenkoku-ban</nom>
                <nom region="wor">Quiz Tonosama no Yabou 2: Zenkoku-ban</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Tonosama no Yabou 2 - Zenkoku-ban is a feudal Japanese quiz game from Capcom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5b540d7" md5="c860a2aca0b3bdfe07e2f9feb83eaa90" sha1="f6121d908007d314297bfecfa657f82afddcb7c7" format="mp4" support="">media/video/qtono2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0693e917" md5="acb9ee29dde361ed982af703c0c0e97a" sha1="5eadabbecc606933795a4a7a029e8681eb21c525" format="png" support="">media/mixrbv2/qtono2j.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Unavailable||Buttons=4||</controles>
        </jeu>
        <jeu id="42607" romid="58308">
            <path>qtorimon.zip</path>
            <noms>
                <nom region="ss">Quiz Torimonochou</nom>
                <nom region="wor">Quiz Torimonochou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Quiz Torimonochou (c) 02/1990 Taito.  - TECHNICAL -  Taito F2 System hardware Game ID : F2-System No. 04 Prom Stickers : C41  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Screen orientation : Horizontal Video resol</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be70b3af" md5="4af9c6e11537a2ab1cd408a5591cb027" sha1="346963e3955bdb41d84d770edb14ab78edaa5732" format="mp4" support="">media/video/qtorimon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b924dc29" md5="d916b85004cd690c67ef1a1ae4d107b2" sha1="4f45418e0bd63925ebbd964e1607edc93fa6903b" format="png" support="">media/mixrbv2/qtorimon.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="42837" romid="59000">
            <path>rshark.zip</path>
            <noms>
                <nom region="ss">R-shark</nom>
                <nom region="wor">R-shark</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62ffccfc" md5="8b647c2295bd4b36e47e0a316ec73a74" sha1="626718c6e5e38a64a4c2943c8d014e38be780975" format="mp4" support="">media/video/rshark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="070d7a2b" md5="b4d45cfa6c774ea08bbb65a20875fe55" sha1="af687f08987d5fc8db6908de3c5a8c3d911ac761" format="png" support="">media/mixrbv2/rshark.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5472">Dooyong</developpeur>
            <editeur id="5472">Dooyong</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42841" romid="59017">
            <path>rtypejp.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-type</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtype.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f835a6b" md5="1825de4c4aea354fa471427d9b5d63cd" sha1="2aa97ea32d19a8bab818f2ee50d3551fce572254" format="mp4" support="">media/video/rtypejp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fb73158" md5="413bd12a410f701d1dbbea82fc6c95a9" sha1="3b4c65e5d821214604d7f40e13b2c296b38d8527" format="png" support="">media/mixrbv2/rtypejp.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="asi">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42841" romid="59016">
            <path>rtypej.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-type</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtype.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f835a6b" md5="1825de4c4aea354fa471427d9b5d63cd" sha1="2aa97ea32d19a8bab818f2ee50d3551fce572254" format="mp4" support="">media/video/rtypej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fb73158" md5="413bd12a410f701d1dbbea82fc6c95a9" sha1="3b4c65e5d821214604d7f40e13b2c296b38d8527" format="png" support="">media/mixrbv2/rtypej.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="asi">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42841" romid="59015">
            <path>rtypeb.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-type</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rtype.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f835a6b" md5="1825de4c4aea354fa471427d9b5d63cd" sha1="2aa97ea32d19a8bab818f2ee50d3551fce572254" format="mp4" support="">media/video/rtypeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fb73158" md5="413bd12a410f701d1dbbea82fc6c95a9" sha1="3b4c65e5d821214604d7f40e13b2c296b38d8527" format="png" support="">media/mixrbv2/rtypeb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="asi">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42841" romid="59011">
            <path>rtype.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-type</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f835a6b" md5="1825de4c4aea354fa471427d9b5d63cd" sha1="2aa97ea32d19a8bab818f2ee50d3551fce572254" format="mp4" support="">media/video/rtype.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fb73158" md5="413bd12a410f701d1dbbea82fc6c95a9" sha1="3b4c65e5d821214604d7f40e13b2c296b38d8527" format="png" support="">media/mixrbv2/rtype.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="asi">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42841" romid="59020">
            <path>rtypeu.zip</path>
            <noms>
                <nom region="ss">R-type</nom>
                <nom region="wor">R-type</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rtype.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">RType is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R?Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R?Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f835a6b" md5="1825de4c4aea354fa471427d9b5d63cd" sha1="2aa97ea32d19a8bab818f2ee50d3551fce572254" format="mp4" support="">media/video/rtypeu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7fb73158" md5="413bd12a410f701d1dbbea82fc6c95a9" sha1="3b4c65e5d821214604d7f40e13b2c296b38d8527" format="png" support="">media/mixrbv2/rtypeu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="asi">1987</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42842" romid="59012">
            <path>rtype2.zip</path>
            <noms>
                <nom region="ss">R-type 2</nom>
                <nom region="us">R-Type II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.

The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.

The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. 

R?Type II features three new weapon shot types: 
Green - Search Laser - fires semi-homing lasers that can bend at 45Â° angles. 
Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. 
Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.

In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98f28c41" md5="01a076ce7d74aa5e4dfc4ffc8e699577" sha1="906a3f4b1646a6d3ca2d26e2544606fe785c0c6d" format="mp4" support="">media/video/rtype2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3fc76b1" md5="e9730b295af7ae4d21d92cca832f270b" sha1="6eec2cfbd1427709130a8179137c050fdba0d686" format="png" support="">media/mixrbv2/rtype2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42842" romid="59014">
            <path>rtype2jc.zip</path>
            <noms>
                <nom region="ss">R-type 2</nom>
                <nom region="us">R-Type II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtype2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.

The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.

The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. 

R?Type II features three new weapon shot types: 
Green - Search Laser - fires semi-homing lasers that can bend at 45Â° angles. 
Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. 
Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.

In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98f28c41" md5="01a076ce7d74aa5e4dfc4ffc8e699577" sha1="906a3f4b1646a6d3ca2d26e2544606fe785c0c6d" format="mp4" support="">media/video/rtype2jc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3fc76b1" md5="e9730b295af7ae4d21d92cca832f270b" sha1="6eec2cfbd1427709130a8179137c050fdba0d686" format="png" support="">media/mixrbv2/rtype2jc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42842" romid="59013">
            <path>rtype2j.zip</path>
            <noms>
                <nom region="ss">R-type 2</nom>
                <nom region="us">R-Type II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtype2.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to the hugely successful original finds the evil Bydo Empire once again intent on the destruction of all mankind in this sideways scrolling, six-level shoot-em-up.

The innovative weapons system of the original game - the 'Beam Weapon' and 'Force Pod' - make a welcome return and remain unchanged for the sequel.

The tight, demanding gameplay and high emphasis on correct usage of the weapons system also return - although the sequel is, if anything, even more demanding than its already unforgiving predecessor; with more durable enemies and trickier level design. 

R?Type II features three new weapon shot types: 
Green - Search Laser - fires semi-homing lasers that can bend at 45Â° angles. 
Grey - Shotgun Laser - fires large shells that travel a short distance before exploding powerfully. 
Scatter Bomb - drops bombs to the ground; when these explode, the explosion scatters forwards along the ground. This is a supporting weapon that can be equipped instead of missiles.

In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98f28c41" md5="01a076ce7d74aa5e4dfc4ffc8e699577" sha1="906a3f4b1646a6d3ca2d26e2544606fe785c0c6d" format="mp4" support="">media/video/rtype2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3fc76b1" md5="e9730b295af7ae4d21d92cca832f270b" sha1="6eec2cfbd1427709130a8179137c050fdba0d686" format="png" support="">media/mixrbv2/rtype2j.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="42843" romid="59018">
            <path>rtypeleo.zip</path>
            <noms>
                <nom region="ss">R-type Leo</nom>
                <nom region="wor">R-type Leo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see 'Series' for details).

Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called 'Project Paradise'. This involved the construction of an artificial terrestrial-like planet called 'Eden', created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, 'Major' - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet's defences and launching an attack on mankind. It is up to the newly-developed 'R-9 Leo' fleet to fly in and stop Major's assault on its creators.

R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the 'Force Pod' and the 'Wave Cannon'. The new weapons are called 'Force Bits' (later identified in "R-Type Final" as "Psy Bits") and the 'Bit Shot'. The three 'Force Bit' weapon types are:
Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave
Blue - Mirror Laser: fires multiple, ricocheting lasers.
Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles.

Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the 'Wave Cannon' is replaced by a 'Bit Shot', in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge.

R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f9aaced" md5="129ba4c40476f153787b7e9890b5e3ab" sha1="99145235f9d2794330d23b4b3adc7b2a5ad91bcb" format="mp4" support="">media/video/rtypeleo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d73fff63" md5="b2cf9ca89d897ac540804e9530d608af" sha1="08ead97106ce4a1d691d7c693ee22b9d67b54756" format="png" support="">media/mixrbv2/rtypeleo.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42843" romid="59019">
            <path>rtypeleoj.zip</path>
            <noms>
                <nom region="ss">R-type Leo</nom>
                <nom region="wor">R-type Leo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rtypeleo.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">R-Type Leo is a horizontally-scrolling shoot-em-up and is the third and final arcade release of this classic series (although numerous console-only sequels would follow, see 'Series' for details).

Mankind are currently at peace with their former adversaries, the Bydo Empire, and have taken the opportunity to undertake a massive project called 'Project Paradise'. This involved the construction of an artificial terrestrial-like planet called 'Eden', created as a safe haven should humanity once again find itself under threat. However, soon after construction is completed, 'Major' - the bio-computer system responsible for maintaining Eden - malfunctions, taking control of the planet's defences and launching an attack on mankind. It is up to the newly-developed 'R-9 Leo' fleet to fly in and stop Major's assault on its creators.

R-Type Leo deviates from the gameplay style of its predecessors by removing the use of both the 'Force Pod' and the 'Wave Cannon'. The new weapons are called 'Force Bits' (later identified in "R-Type Final" as "Psy Bits") and the 'Bit Shot'. The three 'Force Bit' weapon types are:
Red - Claw Laser: a powerful horizontal laser beam and horizontal traverse wave
Blue - Mirror Laser: fires multiple, ricocheting lasers.
Green - Search Laser LRG: fires semi-homing lasers that can bend at 90 degree angles.

Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either forwards or backwards (their direction dictated by the movement of the ship itself). Finally, the 'Wave Cannon' is replaced by a 'Bit Shot', in which the Psy Bits detach from the ship and collide with the nearest enemy. The Bits can only do this for a limited time before running out of energy, and must be recalled to the ship to recharge.

R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f9aaced" md5="129ba4c40476f153787b7e9890b5e3ab" sha1="99145235f9d2794330d23b4b3adc7b2a5ad91bcb" format="mp4" support="">media/video/rtypeleoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d73fff63" md5="b2cf9ca89d897ac540804e9530d608af" sha1="08ead97106ce4a1d691d7c693ee22b9d67b54756" format="png" support="">media/mixrbv2/rtypeleoj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42662" romid="58384">
            <path>rabiolep.zip</path>
            <noms>
                <nom region="ss">Rabio Lepus</nom>
                <nom region="wor">Rabio Lepus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64c1c9ac" md5="029a6eb1d4d1371190f6175ef70c6c39" sha1="bce47a3e5374ab3088dec6315c116f2f22779585" format="mp4" support="">media/video/rabiolep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="745d8c41" md5="c3ce966d7dc3070382545fdc7f621be3" sha1="1c43c4872cb22dae71e7cd74cbfa17546a997142" format="png" support="">media/mixrbv2/rabiolep.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42662" romid="58983">
            <path>rpunch.zip</path>
            <noms>
                <nom region="ss">Rabio Lepus</nom>
                <nom region="wor">Rabio Lepus</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rabiolep.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="64c1c9ac" md5="029a6eb1d4d1371190f6175ef70c6c39" sha1="bce47a3e5374ab3088dec6315c116f2f22779585" format="mp4" support="">media/video/rpunch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="745d8c41" md5="c3ce966d7dc3070382545fdc7f621be3" sha1="1c43c4872cb22dae71e7cd74cbfa17546a997142" format="png" support="">media/mixrbv2/rpunch.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42668" romid="58412">
            <path>racingbj.zip</path>
            <noms>
                <nom region="ss">Racing Beat</nom>
                <nom region="wor">Racing Beat</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>racingb.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Racing Beat (c) 1991 Taito.  - TECHNICAL -  Taito Z System hardware  Main CPU : (2x) 68000 (@ 16 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 1 Control : Stick Buttons : 6  - TRIVIA -  Released in April 1991.  - SOURCES -  Game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82e37fa5" md5="af8c7071d8fcd570dad7de58d416ad68" sha1="9da0b21c4da58d23ebd189b411551335d46bbf9e" format="mp4" support="">media/video/racingbj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f873ddf" md5="8f432db97d662cd9ab89ccf559fcce57" sha1="5a583d40f6e1c6af4d6a167c8f45ca22ca014f31" format="png" support="">media/mixrbv2/racingbj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="42668" romid="58411">
            <path>racingb.zip</path>
            <noms>
                <nom region="ss">Racing Beat</nom>
                <nom region="wor">Racing Beat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Racing Beat (c) 1991 Taito.  - TECHNICAL -  Taito Z System hardware  Main CPU : (2x) 68000 (@ 16 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 1 Control : Stick Buttons : 6  - TRIVIA -  Released in April 1991.  - SOURCES -  Game</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82e37fa5" md5="af8c7071d8fcd570dad7de58d416ad68" sha1="9da0b21c4da58d23ebd189b411551335d46bbf9e" format="mp4" support="">media/video/racingb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f873ddf" md5="8f432db97d662cd9ab89ccf559fcce57" sha1="5a583d40f6e1c6af4d6a167c8f45ca22ca014f31" format="png" support="">media/mixrbv2/racingb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle||Buttons=4||</controles>
        </jeu>
        <jeu id="42666" romid="58407">
            <path>rachero.zip</path>
            <noms>
                <nom region="ss">Racing Hero</nom>
                <nom region="wor">Racing Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run".

Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b065d0da" md5="c7e6ecced0d90b209338889658e23708" sha1="68a413ea0fe340bd636ae74fe2d0ebff40ee8bbd" format="mp4" support="">media/video/rachero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9411c0c2" md5="a6c10c144e63611c77662fd036b55202" sha1="1459c6bb04ac2632a188dacd0da50ee0afa81861" format="png" support="">media/mixrbv2/rachero.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="42666" romid="58408">
            <path>racherod.zip</path>
            <noms>
                <nom region="ss">Racing Hero</nom>
                <nom region="wor">Racing Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rachero.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run".

Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b065d0da" md5="c7e6ecced0d90b209338889658e23708" sha1="68a413ea0fe340bd636ae74fe2d0ebff40ee8bbd" format="mp4" support="">media/video/racherod.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9411c0c2" md5="a6c10c144e63611c77662fd036b55202" sha1="1459c6bb04ac2632a188dacd0da50ee0afa81861" format="png" support="">media/mixrbv2/racherod.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="42671" romid="67352">
            <path>thehustl.zip</path>
            <noms>
                <nom region="ss">Rack 'em Up</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rackemup.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack &amp;#039;Em Up &amp;copy; 1987 Konami.

A vertical pool game where you can play either 9-ball or rotation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f0688da" md5="06b86a1cf0f7e0fb2614a99e37c8a513" sha1="1f2e3fd0a5bcf8003d1f356e489880a95f90d45c" format="mp4" support="">media/video/thehustl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeda94c0" md5="572d63b33974912ec887a6af3d30afa7" sha1="bf6e10e3558060b8d1a8898768f40cd06a5cdee4" format="png" support="">media/mixrbv2/thehustl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42671" romid="67353">
            <path>thehustlj.zip</path>
            <noms>
                <nom region="ss">Rack 'em Up</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rackemup.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack &amp;#039;Em Up &amp;copy; 1987 Konami.

A vertical pool game where you can play either 9-ball or rotation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f0688da" md5="06b86a1cf0f7e0fb2614a99e37c8a513" sha1="1f2e3fd0a5bcf8003d1f356e489880a95f90d45c" format="mp4" support="">media/video/thehustlj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeda94c0" md5="572d63b33974912ec887a6af3d30afa7" sha1="bf6e10e3558060b8d1a8898768f40cd06a5cdee4" format="png" support="">media/mixrbv2/thehustlj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42671" romid="58418">
            <path>rackemup.zip</path>
            <noms>
                <nom region="ss">Rack 'em Up</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack &amp;#039;Em Up &amp;copy; 1987 Konami.

A vertical pool game where you can play either 9-ball or rotation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5f0688da" md5="06b86a1cf0f7e0fb2614a99e37c8a513" sha1="1f2e3fd0a5bcf8003d1f356e489880a95f90d45c" format="mp4" support="">media/video/rackemup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeda94c0" md5="572d63b33974912ec887a6af3d30afa7" sha1="bf6e10e3558060b8d1a8898768f40cd06a5cdee4" format="png" support="">media/mixrbv2/rackemup.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42672" romid="44414">
            <path>hexpoola.zip</path>
            <noms>
                <nom region="ss">Rack + Roll</nom>
                <nom region="wor">Rack + Roll</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>racknrol.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack + Roll &amp;copy; 1986 Status Games.

The object of the game is to clear a rack with limited shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa5e56c3" md5="3ebfaf768345b1de3eef1d1dd126169d" sha1="ac43336fb64f0a5a668d6bb2a82a254704974ead" format="mp4" support="">media/video/hexpoola.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95ac042d" md5="a6ccc44c85f449baf09410f4398e651a" sha1="5c69c848a707e843bf75233aad21789d6481bf65" format="png" support="">media/mixrbv2/hexpoola.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="5918">Senko Industries (Status license from Shinkai Inc.)</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42672" romid="44413">
            <path>hexpool.zip</path>
            <noms>
                <nom region="ss">Rack + Roll</nom>
                <nom region="wor">Rack + Roll</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>racknrol.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack + Roll &amp;copy; 1986 Status Games.

The object of the game is to clear a rack with limited shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa5e56c3" md5="3ebfaf768345b1de3eef1d1dd126169d" sha1="ac43336fb64f0a5a668d6bb2a82a254704974ead" format="mp4" support="">media/video/hexpool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95ac042d" md5="a6ccc44c85f449baf09410f4398e651a" sha1="5c69c848a707e843bf75233aad21789d6481bf65" format="png" support="">media/mixrbv2/hexpool.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="5918">Senko Industries (Status license from Shinkai Inc.)</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42672" romid="58419">
            <path>racknrol.zip</path>
            <noms>
                <nom region="ss">Rack + Roll</nom>
                <nom region="wor">Rack + Roll</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rack + Roll &amp;copy; 1986 Status Games.

The object of the game is to clear a rack with limited shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa5e56c3" md5="3ebfaf768345b1de3eef1d1dd126169d" sha1="ac43336fb64f0a5a668d6bb2a82a254704974ead" format="mp4" support="">media/video/racknrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95ac042d" md5="a6ccc44c85f449baf09410f4398e651a" sha1="5c69c848a707e843bf75233aad21789d6481bf65" format="png" support="">media/mixrbv2/racknrol.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="5918">Senko Industries (Status license from Shinkai Inc.)</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42673" romid="58420">
            <path>radarscp.zip</path>
            <noms>
                <nom region="ss">Radar Scope</nom>
                <nom region="wor">Radar Scope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side.

Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders.

Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9982cda" md5="25b778ec2a382d34ab6e5b3474e9dc57" sha1="eb90d62545107da1e917af86a96c113b94886643" format="mp4" support="">media/video/radarscp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="004d830e" md5="1b9d1f921cf9e1544ce0d75495a0b6c2" sha1="15c9b6085bec415597051bcab66b9f5381f0f286" format="png" support="">media/mixrbv2/radarscp.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42673" romid="599773">
            <path>radarscp1.zip</path>
            <noms>
                <nom region="ss">Radar Scope</nom>
                <nom region="wor">Radar Scope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>radarscp.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">As captain of the Sonic Spaceport, players must defend their station against enemy spaceships called Gamma Raiders, which attack with vengeance and swiftly retreat to formation. The object of the game is to destroy 48 enemy Gamma Raiders before there is total disintegration of all the Spaceports on the player's side.

Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lasers over the three-dimensional-esque field of curving vectors, while it intercepts enemies. The lower on the radar screen that you destroy a Gamma Raider, the more points will be earned. If exploding decoys damage the Sonic Spaceport, the Laser Blaster's firing speed will reduce. The Laser Blaster's "Damage Meter" will light up as damage is incurred and when fully illuminated, will weaken the Laser Blaster's offensive powers. To reverse this, the players must attack and destroy all remaining Gamma Raiders.

Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9982cda" md5="25b778ec2a382d34ab6e5b3474e9dc57" sha1="eb90d62545107da1e917af86a96c113b94886643" format="mp4" support="">media/video/radarscp1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="004d830e" md5="1b9d1f921cf9e1544ce0d75495a0b6c2" sha1="15c9b6085bec415597051bcab66b9f5381f0f286" format="png" support="">media/mixrbv2/radarscp1.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42679" romid="58442">
            <path>radrad.zip</path>
            <noms>
                <nom region="ss">Radical Radial</nom>
                <nom region="wor">Radical Radial</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">This is an interesting take on the shooter genre, with three unique sections in each stage. You control a tire with the ability to jump and shoot. When you jump, you can only be hit by the enemies in the first stage.

In the first level, you need to dodge or jump over rocks as bat-like enemies rush down the screen, weaving across it. Occasionally a string of enemies will appear that give a bonus of 1000 if you hit them all. You can also pick up bonus items worth 300 points each.

In the second level, you are driving down a busy road. You need to doge cars as they erratically move across the screen. Occasionally an ambulance will drive up the screen, and if it hits a vehicle it will go flying across the screen. Watch out for the blue trucks in this section. Midway through this part, a green truck appears which drops stars. They are worth 500 each. There are broken down vehicles on the road, along with oil slicks. The pickups worth 300 points make a return.

The third level is a bonus round. You continue driving down the road, but now there are only oil slicks. You need to collect as many point pickups as possible. If you die in this section, it jumps to the next level, and you do not lose a life. You get a bonus if you get every pickup. You are then given a bonus based on your time for the last stage.

There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13dfe883" md5="34047f7334fd4ab6f08b1f12204469d9" sha1="1542c3fc3ca373ae495456a75327a3e69157f571" format="mp4" support="">media/video/radrad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2bdf361" md5="a3c10febbd5844a85c1f8361d56378cb" sha1="b386cd09f36f18a9b95e3b15ff245d4ec039dc9a" format="png" support="">media/mixrbv2/radrad.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42679" romid="745644">
            <path>radradj.zip</path>
            <noms>
                <nom region="ss">Radical Radial</nom>
                <nom region="wor">Radical Radial</nom>
            </noms>
            <cloneof>radrad.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">This is an interesting take on the shooter genre, with three unique sections in each stage. You control a tire with the ability to jump and shoot. When you jump, you can only be hit by the enemies in the first stage.

In the first level, you need to dodge or jump over rocks as bat-like enemies rush down the screen, weaving across it. Occasionally a string of enemies will appear that give a bonus of 1000 if you hit them all. You can also pick up bonus items worth 300 points each.

In the second level, you are driving down a busy road. You need to doge cars as they erratically move across the screen. Occasionally an ambulance will drive up the screen, and if it hits a vehicle it will go flying across the screen. Watch out for the blue trucks in this section. Midway through this part, a green truck appears which drops stars. They are worth 500 each. There are broken down vehicles on the road, along with oil slicks. The pickups worth 300 points make a return.

The third level is a bonus round. You continue driving down the road, but now there are only oil slicks. You need to collect as many point pickups as possible. If you die in this section, it jumps to the next level, and you do not lose a life. You get a bonus if you get every pickup. You are then given a bonus based on your time for the last stage.

There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13dfe883" md5="34047f7334fd4ab6f08b1f12204469d9" sha1="1542c3fc3ca373ae495456a75327a3e69157f571" format="mp4" support="">media/video/radradj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a2bdf361" md5="a3c10febbd5844a85c1f8361d56378cb" sha1="b386cd09f36f18a9b95e3b15ff245d4ec039dc9a" format="png" support="">media/mixrbv2/radradj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42680" romid="58445">
            <path>raflesia.zip</path>
            <noms>
                <nom region="ss">Rafflesia</nom>
                <nom region="wor">Rafflesia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rafflesia is a deep space shooter from Coreland - it has a similar eerie feel to it as in other space shooters such as "Brain" and "4-D Warriors".

The game scrolls vertically as you maneuver your ship through hordes of enemies while collecting the tears of Rafflesia to power up your weapons. Each sector has a large boss enemy to defeat.

Can you survive to reach the final battle against Rafflesia himself?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ceb1bd1a" md5="842848a14292555149ba96cbe46d9e78" sha1="67d7da2d8a8c8c594d52266a56202da74f6f757f" format="mp4" support="">media/video/raflesia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="59d2e9bd" md5="420a648cbbcebd7bccab1e309e4725b5" sha1="04338aa2ae91ee5b9ce96e511326de8cd11dc08a" format="png" support="">media/mixrbv2/raflesia.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37626" romid="58942">
            <path>rotd.zip</path>
            <noms>
                <nom region="ss">Rage Of The Dragons</nom>
                <nom region="wor">Rage of the Dragons</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Originally designed by Evoga to be a sequel to the 1995 fighting game Double Dragon (changing it to a homage after failing to acquire the intellectual rights to the series), Rage of the Dragons is a 2-on-2 tag-team fighting game with the same art style as Noise Factory's earlier Sengoku 3.

The story involves various pairs of martial artists and those with supernatural powers, with everybody having personal motivations for fighting in Sunshine City. Some of these fighters harness the power of dragon spirits (with brothers Billy and Jimmy Lewis controlling the Blue and Red Dragons and main antagonist Johann controlling the Black Dragon).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="186f94fb" md5="2746a4b45a9b5c0489407d0d72909be6" sha1="a3a908f846086fc822ac06c4c707ab724a763029" format="mp4" support="">media/video/rotd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d3b56f1" md5="cc2ec335623a71dc9e8ab41d7ce3eba2" sha1="f30d2946ddd61a1b900eac7e8f1e1cc53da74c3f" format="png" support="">media/mixrbv2/rotd.png</media>
            </medias>
            <dates>
                <date region="us">2002</date>
                <date region="jp">2002</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="4840">Evoga / Playmore</developpeur>
            <editeur id="4840">Evoga / Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37626" romid="363828">
            <path>rotdh.zip</path>
            <noms>
                <nom region="ss">Rage Of The Dragons</nom>
                <nom region="wor">Rage of the Dragons</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rotd.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Originally designed by Evoga to be a sequel to the 1995 fighting game Double Dragon (changing it to a homage after failing to acquire the intellectual rights to the series), Rage of the Dragons is a 2-on-2 tag-team fighting game with the same art style as Noise Factory's earlier Sengoku 3.

The story involves various pairs of martial artists and those with supernatural powers, with everybody having personal motivations for fighting in Sunshine City. Some of these fighters harness the power of dragon spirits (with brothers Billy and Jimmy Lewis controlling the Blue and Red Dragons and main antagonist Johann controlling the Black Dragon).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="186f94fb" md5="2746a4b45a9b5c0489407d0d72909be6" sha1="a3a908f846086fc822ac06c4c707ab724a763029" format="mp4" support="">media/video/rotdh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d3b56f1" md5="cc2ec335623a71dc9e8ab41d7ce3eba2" sha1="f30d2946ddd61a1b900eac7e8f1e1cc53da74c3f" format="png" support="">media/mixrbv2/rotdh.png</media>
            </medias>
            <dates>
                <date region="us">2002</date>
                <date region="jp">2002</date>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="4840">Evoga / Playmore</developpeur>
            <editeur id="4840">Evoga / Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="79422" romid="344718">
            <path>ragnagrd.zip</path>
            <noms>
                <nom region="ss">Ragnagard / Shin-oh-ken</nom>
                <nom region="us">Ragnagard / Shin-Oh-Ken</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21de5ca4" md5="c591b9e364e4b223bc99b736c42c40af" sha1="8baa35637eb58ff30d6a313ddcaef07fb5f0c1ea" format="mp4" support="">media/video/ragnagrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5de697e" md5="88b87d9809f69463bbf2561058dfb5cc" sha1="6f8da4916e1a1951b050cfce3f60e7375789294d" format="png" support="">media/mixrbv2/ragnagrd.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="5911">Saurus Co., Ltd.</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="42682" romid="58469">
            <path>raidenb.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidenb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="58479">
            <path>raidenk.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidenk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="58480">
            <path>raident.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raident.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raident.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682">
            <path>raidenub.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidenub.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="745447">
            <path>raidenkb.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenkb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidenkb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="58468">
            <path>raidena.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidena.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="58481">
            <path>raidenu.zip</path>
            <noms>
                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ec7b019" md5="1838a85b836d2366835c540a25c3ec8f" sha1="c3a62cd2ea5457a8cd63cfcfec8b33a4e95c1b7b" format="png" support="">media/mixrbv2/raidenu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42682" romid="58482">
            <path>raidenua.zip</path>
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                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
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                <region>us</region>
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            <cloneof>raiden.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raidenua.mp4</media>
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            <dates>
                <date region="wor">1990</date>
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            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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        </jeu>
        <jeu id="42682" romid="58449">
            <path>raiden.zip</path>
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                <nom region="ss">Raiden</nom>
                <nom region="wor">Raiden</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="5483781c" md5="0671806a8e97a9e81d16b59f6ebc44a7" sha1="528411a1d3521c2f548dc919260b7e7fd56f68dd" format="mp4" support="">media/video/raiden.mp4</media>
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            <dates>
                <date region="wor">1990</date>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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            <rotation>270</rotation>
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        </jeu>
        <jeu id="42660" romid="58460">
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2f.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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        <jeu id="42660" romid="58467">
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            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2u.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2nl.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2sw.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>jp</region>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2j.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2g.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2hk.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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        <jeu id="42660" romid="58463">
            <path>raiden2i.zip</path>
            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>raiden2.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2i.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6875cde3" md5="74c2e52651fae7920fe4fc20f7822baa" sha1="f97bd966539b07b350b35c7d43a2382df88d239c" format="png" support="">media/mixrbv2/raiden2i.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="42660" romid="58459">
            <path>raiden2eua.zip</path>
            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>raiden2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2eua.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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        </jeu>
        <jeu id="42660" romid="523176">
            <path>raiden2.zip</path>
            <noms>
                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
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            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
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                <region>kr</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2e.mp4</media>
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            </medias>
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                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="42660" romid="58458">
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
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                <region>us</region>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2eu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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            <path>raiden2dx.zip</path>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
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                <region>wor</region>
            </regions>
            <cloneof>raiden2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2dx.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
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            <regions>
                <region>jp</region>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2ea.mp4</media>
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            <dates>
                <date region="wor">1993</date>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>raiden2eg.zip</path>
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                <nom region="ss">Raiden 2</nom>
                <nom region="us">Raiden II</nom>
            </noms>
            <regions>
                <region>de</region>
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            <cloneof>raiden2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="8c0a308e" md5="d739f8bd723eef1fc3634b3efa889767" sha1="f85359175caacddadd92a36d6eee75dab9994c51" format="mp4" support="">media/video/raiden2eg.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="201">Seibu Kaihatsu</editeur>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
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                <nom region="ss">Raiden 2 New / Raiden Dx</nom>
                <nom region="us">Raiden II New / Raiden DX</nom>
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            <regions>
                <region>wor</region>
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                <synopsis langue="en">A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different.</synopsis>
            </synopsis>
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            <dates>
                <date region="wor">1996</date>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
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            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="60884">
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            <noms>
                <nom region="ss">Raiden 2 New / Raiden Dx</nom>
                <nom region="us">Raiden II New / Raiden DX</nom>
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                <synopsis langue="en">A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="79b5ca05" md5="9fa8db74c2d867279b5b2791557087f2" sha1="8e63c42d52e4ab3dd33f2d1c2d83f260798ce3bf" format="mp4" support="">media/video/raiden2k.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="60884" romid="58376">
            <path>r2dx_v33.zip</path>
            <noms>
                <nom region="ss">Raiden 2 New / Raiden Dx</nom>
                <nom region="us">Raiden II New / Raiden DX</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="79b5ca05" md5="9fa8db74c2d867279b5b2791557087f2" sha1="8e63c42d52e4ab3dd33f2d1c2d83f260798ce3bf" format="mp4" support="">media/video/r2dx_v33.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
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            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58470">
            <path>raidendx.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendx.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42684" romid="857241">
            <path>raidendxpt.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
            </noms>
            <cloneof>raidendx.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxpt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxpt.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42684" romid="58477">
            <path>raidendxnl.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
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                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxnl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxnl.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42684" romid="58478">
            <path>raidendxu.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxu.png</media>
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            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42684" romid="58476">
            <path>raidendxk.zip</path>
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                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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            <regions>
                <region>kr</region>
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            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42684" romid="640338">
            <path>raidendxja.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxja.png</media>
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            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58474">
            <path>raidendxg.zip</path>
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                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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            <regions>
                <region>de</region>
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            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxg.mp4</media>
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            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58473">
            <path>raidendxch.zip</path>
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                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
            </noms>
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                <region>cn</region>
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            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
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                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxch.mp4</media>
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            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58472">
            <path>raidendxa2.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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                <region>cn</region>
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            <cloneof>raidendx.zip</cloneof>
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                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxa2.mp4</media>
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            <dates>
                <date region="wor">1994</date>
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            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58471">
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                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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                <region>cn</region>
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            <cloneof>raidendx.zip</cloneof>
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                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxa1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxa1.png</media>
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            <dates>
                <date region="wor">1994</date>
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            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42684" romid="58475">
            <path>raidendxj.zip</path>
            <noms>
                <nom region="ss">Raiden Dx</nom>
                <nom region="wor">Raiden Dx</nom>
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            <regions>
                <region>jp</region>
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            <cloneof>raidendx.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The 3rd installment in the "Raiden" series now featuring 3 stages of play, Training, Novice and Expert.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="41b26726" md5="1a9ee5d64561717960f8672a79f33dd2" sha1="c6e97f2562eb10e84f76efcf1c99d32b56a2d551" format="mp4" support="">media/video/raidendxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b5aaa0c" md5="4a65fc5d549a046ed3c23ace2d0c4216" sha1="e3ed3623f30fe60cc41422ff3dcff67763684e60" format="png" support="">media/mixrbv2/raidendxj.png</media>
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            <dates>
                <date region="wor">1994</date>
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            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="2203">Fabtek</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="42686" romid="58484">
            <path>raiders5.zip</path>
            <noms>
                <nom region="ss">Raiders5</nom>
                <nom region="wor">Raiders5</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="498a52b5" md5="621bc655bed55234cc90c76d72353672" sha1="f4806d05bef683e873926271d43953288dcf9d09" format="mp4" support="">media/video/raiders5.mp4</media>
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            <dates>
                <date region="wor">1985</date>
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            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
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        <jeu id="42686" romid="58485">
            <path>raiders5t.zip</path>
            <noms>
                <nom region="ss">Raiders5</nom>
                <nom region="wor">Raiders5</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>raiders5.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="498a52b5" md5="621bc655bed55234cc90c76d72353672" sha1="f4806d05bef683e873926271d43953288dcf9d09" format="mp4" support="">media/video/raiders5t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c21918c" md5="3fc29c5f8dc5ca513f307d0f64333db8" sha1="0b4f660a4a3b9ffbd60b184d8459503d987891f7" format="png" support="">media/mixrbv2/raiders5t.png</media>
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            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
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        <jeu id="43388" romid="66709">
            <path>stratof.zip</path>
            <noms>
                <nom region="ss">Raiga - Strato Fighter</nom>
                <nom region="wor">Raiga - Strato Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal scrolling shooter.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e68ad3b" md5="76e4236ad118f612e2c56dc30ad88b57" sha1="577d228d3d9305f74f17b0df90cfcf5a287f7618" format="mp4" support="">media/video/stratof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e9eb14e" md5="06cdcfdfbbcbff98eaa1b0e33ef6b116" sha1="6cc22a6bf82fa58b5a154ea1ae045b38e7eb6b7e" format="png" support="">media/mixrbv2/stratof.png</media>
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            <dates>
                <date region="wor">1991</date>
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            <editeur id="200">Tecmo</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43388" romid="58487">
            <path>raiga.zip</path>
            <noms>
                <nom region="ss">Raiga - Strato Fighter</nom>
                <nom region="wor">Raiga - Strato Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>stratof.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A horizontal scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e68ad3b" md5="76e4236ad118f612e2c56dc30ad88b57" sha1="577d228d3d9305f74f17b0df90cfcf5a287f7618" format="mp4" support="">media/video/raiga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e9eb14e" md5="06cdcfdfbbcbff98eaa1b0e33ef6b116" sha1="6cc22a6bf82fa58b5a154ea1ae045b38e7eb6b7e" format="png" support="">media/mixrbv2/raiga.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="42712" romid="58571">
            <path>rchasej.zip</path>
            <noms>
                <nom region="ss">Rail Chase</nom>
                <nom region="wor">Rail Chase</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rchase.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rail Chase is a lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aca174ef" md5="11eec8f24c9b13eba524adb5eed71330" sha1="3ea24d7735558aa991f86fd28c78511ece2a1225" format="mp4" support="">media/video/rchasej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42b5a608" md5="a14c3522b931f84feef64b2d2a63ce37" sha1="4c380ddeb9ee079c590e0667af11d9f06337cc22" format="png" support="">media/mixrbv2/rchasej.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="42712" romid="58569">
            <path>rchase.zip</path>
            <noms>
                <nom region="ss">Rail Chase</nom>
                <nom region="wor">Rail Chase</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rail Chase is a lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aca174ef" md5="11eec8f24c9b13eba524adb5eed71330" sha1="3ea24d7735558aa991f86fd28c78511ece2a1225" format="mp4" support="">media/video/rchase.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42b5a608" md5="a14c3522b931f84feef64b2d2a63ce37" sha1="4c380ddeb9ee079c590e0667af11d9f06337cc22" format="png" support="">media/mixrbv2/rchase.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="42687" romid="58490">
            <path>raimaisjo.zip</path>
            <noms>
                <nom region="ss">Raimais</nom>
                <nom region="wor">Raimais</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>raimais.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Raimais is a great maze chase game.

The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="282cd7cd" md5="49d3109b453ffb5340ede8222c61aa6e" sha1="55d93799e7f6294b9d9e812f43fa178256cabbd7" format="mp4" support="">media/video/raimaisjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb3806bd" md5="3b50ae5f3ea272a2c7561bacc20325d4" sha1="9b9a7e1927dae65e5230a856f2dc06906d72fb5c" format="png" support="">media/mixrbv2/raimaisjo.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42687" romid="58489">
            <path>raimaisj.zip</path>
            <noms>
                <nom region="ss">Raimais</nom>
                <nom region="wor">Raimais</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>raimais.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Raimais is a great maze chase game.

The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="282cd7cd" md5="49d3109b453ffb5340ede8222c61aa6e" sha1="55d93799e7f6294b9d9e812f43fa178256cabbd7" format="mp4" support="">media/video/raimaisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb3806bd" md5="3b50ae5f3ea272a2c7561bacc20325d4" sha1="9b9a7e1927dae65e5230a856f2dc06906d72fb5c" format="png" support="">media/mixrbv2/raimaisj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42687" romid="58488">
            <path>raimais.zip</path>
            <noms>
                <nom region="ss">Raimais</nom>
                <nom region="wor">Raimais</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Raimais is a great maze chase game.

The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="282cd7cd" md5="49d3109b453ffb5340ede8222c61aa6e" sha1="55d93799e7f6294b9d9e812f43fa178256cabbd7" format="mp4" support="">media/video/raimais.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb3806bd" md5="3b50ae5f3ea272a2c7561bacc20325d4" sha1="9b9a7e1927dae65e5230a856f2dc06906d72fb5c" format="png" support="">media/mixrbv2/raimais.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="58559">
            <path>rbislande.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>58558</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/rbislande.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/rbislande.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="58560">
            <path>rbislando.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbisland.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/rbislando.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/rbislando.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="58558">
            <path>rbisland.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/rbisland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/rbisland.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="46567">
            <path>jumpingi.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbisland.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/jumpingi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/jumpingi.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="46566">
            <path>jumpinga.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbisland.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/jumpinga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/jumpinga.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42708" romid="46565">
            <path>jumping.zip</path>
            <noms>
                <nom region="ss">Rainbow Islands</nom>
                <nom region="wor">Rainbow Islands</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbisland.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rainbow Islands - The Story of Bubble Bobble 2  is a sequel to the legendary "Bubble Bobble" - released a year earlier - one or two players (who, unlike 'Bubble Bobble', no longer play simultaneously) take on the role of Bub and Bob, who have now been returned to their original human form after their success in Bubble Bobble. The returning heroes have been asked to rescue the Rainbow Islands from the clutches of the various enemies who have overrun the islands in their absence.

Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f81406ba" md5="9b142c3d79012477a610dd99865719d9" sha1="84f657bb30fc31385aadc7fdf573c64b1b98de51" format="mp4" support="">media/video/jumping.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b238b5c4" md5="aebbc9b7418ce92db48941989cd3e82a" sha1="60b6a4bf837be844242d06fa177a66e8eff9f1fc" format="png" support="">media/mixrbv2/jumping.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="79424" romid="58498">
            <path>rallybik.zip</path>
            <noms>
                <nom region="ss">Rally Bike / Dash Yarou</nom>
                <nom region="wor">Rally Bike / Dash Yarou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rally Bike - known in Japan as Dash Yarou ("Dash Rascal"), is a 1988 racing arcade game developed by Toaplan and published by Taito.
Rally Bike is a bird's eye viewed motorcycle road racing game, where the player controls a motorcycle and must cross the finish line before an established number of competitor bikes. Fuel is a major obstacle, as running out of it results in game over. Any accident will cause great reduction of fuel, and stopping to refuel will cause competitor bikes to take advantage. Competitors never run out of fuel. Game includes 6 stages, each placed in an American city (from San Francisco to New York) and 2 bonus stages. Difficulty increases progressively and new obstacles like cars, trucks, rivers and ramps come as stages advance.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42e41901" md5="126d1671d8c945a360b5713de77738ea" sha1="7d2137e08beeccc8aafcb02d216f5afe9c6fec23" format="mp4" support="">media/video/rallybik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3990caaa" md5="fe4b986f448dfe5733c5513b6e4afcba" sha1="3a796deba0ce2ce4ba8bd775ba6654f1e29301de" format="png" support="">media/mixrbv2/rallybik.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42690" romid="58504">
            <path>rallyxmr.zip</path>
            <noms>
                <nom region="ss">Rally X</nom>
                <nom region="wor">Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="872feacd" md5="b9361d5cfe97be1e7656f8daed5e5087" sha1="2d593763bb0e791c4e23b3a7c44e76a02557cc79" format="mp4" support="">media/video/rallyxmr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7375c96d" md5="cad9a9fb4d2507ab30ed5a61591a6f4d" sha1="59176a79b7e721a06e7b16e68e47e8239879a41e" format="png" support="">media/mixrbv2/rallyxmr.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42690" romid="58501">
            <path>rallyx.zip</path>
            <noms>
                <nom region="ss">Rally X</nom>
                <nom region="wor">Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="872feacd" md5="b9361d5cfe97be1e7656f8daed5e5087" sha1="2d593763bb0e791c4e23b3a7c44e76a02557cc79" format="mp4" support="">media/video/rallyx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7375c96d" md5="cad9a9fb4d2507ab30ed5a61591a6f4d" sha1="59176a79b7e721a06e7b16e68e47e8239879a41e" format="png" support="">media/mixrbv2/rallyx.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42690" romid="58502">
            <path>rallyxa.zip</path>
            <noms>
                <nom region="ss">Rally X</nom>
                <nom region="wor">Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="872feacd" md5="b9361d5cfe97be1e7656f8daed5e5087" sha1="2d593763bb0e791c4e23b3a7c44e76a02557cc79" format="mp4" support="">media/video/rallyxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7375c96d" md5="cad9a9fb4d2507ab30ed5a61591a6f4d" sha1="59176a79b7e721a06e7b16e68e47e8239879a41e" format="png" support="">media/mixrbv2/rallyxa.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42690" romid="58503">
            <path>rallyxm.zip</path>
            <noms>
                <nom region="ss">Rally X</nom>
                <nom region="wor">Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="872feacd" md5="b9361d5cfe97be1e7656f8daed5e5087" sha1="2d593763bb0e791c4e23b3a7c44e76a02557cc79" format="mp4" support="">media/video/rallyxm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7375c96d" md5="cad9a9fb4d2507ab30ed5a61591a6f4d" sha1="59176a79b7e721a06e7b16e68e47e8239879a41e" format="png" support="">media/mixrbv2/rallyxm.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42690" romid="566473">
            <path>dngrtrck.zip</path>
            <noms>
                <nom region="ss">Rally X</nom>
                <nom region="wor">Rally X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rallyx.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Rally-X, the player drives a car around a maze picking up all of the yellow flags, of which there are ten, before the car's fuel runs out. The game-play has a similar feel to another Namco legend, "Pac-Man"; although in Rally-X, the mazes are much larger and, with each maze having only ten flags to collect, is more sparsely populated than Namco's pill-eating legend.

In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="872feacd" md5="b9361d5cfe97be1e7656f8daed5e5087" sha1="2d593763bb0e791c4e23b3a7c44e76a02557cc79" format="mp4" support="">media/video/dngrtrck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7375c96d" md5="cad9a9fb4d2507ab30ed5a61591a6f4d" sha1="59176a79b7e721a06e7b16e68e47e8239879a41e" format="png" support="">media/mixrbv2/dngrtrck.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42691" romid="58507">
            <path>rambo3p.zip</path>
            <noms>
                <nom region="ss">Rambo 3</nom>
                <nom region="us">Rambo III</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>rambo3.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="598eecce" md5="c88edc6a1b38b4fe16281dd62711f4d4" sha1="8d1491bf5f55654de4a3063e113fa14d8b1d67d7" format="mp4" support="">media/video/rambo3p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c88792aa" md5="d65857dc5b40b7293a720b6cf575a986" sha1="b1df9f920ad2ca73b6c4ae98ff197ffb7da45e29" format="png" support="">media/mixrbv2/rambo3p.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="42691" romid="58508">
            <path>rambo3u.zip</path>
            <noms>
                <nom region="ss">Rambo 3</nom>
                <nom region="us">Rambo III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rambo3.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="598eecce" md5="c88edc6a1b38b4fe16281dd62711f4d4" sha1="8d1491bf5f55654de4a3063e113fa14d8b1d67d7" format="mp4" support="">media/video/rambo3u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c88792aa" md5="d65857dc5b40b7293a720b6cf575a986" sha1="b1df9f920ad2ca73b6c4ae98ff197ffb7da45e29" format="png" support="">media/mixrbv2/rambo3u.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="42691" romid="58506">
            <path>rambo3.zip</path>
            <noms>
                <nom region="ss">Rambo 3</nom>
                <nom region="us">Rambo III</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="598eecce" md5="c88edc6a1b38b4fe16281dd62711f4d4" sha1="8d1491bf5f55654de4a3063e113fa14d8b1d67d7" format="mp4" support="">media/video/rambo3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c88792aa" md5="d65857dc5b40b7293a720b6cf575a986" sha1="b1df9f920ad2ca73b6c4ae98ff197ffb7da45e29" format="png" support="">media/mixrbv2/rambo3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="43">Ocean</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="42242" romid="58511">
            <path>rampage2.zip</path>
            <noms>
                <nom region="ss">Rampage</nom>
                <nom region="wor">Rampage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rampage.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way. 

The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings. 

If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage. 

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One. 

Examples of bonuses and hazards found inside damaged buildings: 
Food: Milk, Turkey, Hot Toast, Fruit 
Bonus: Flower Pot, TV Set, Money Bag 
Hazard: Cactus, Poison, Toaster 

Examples of bonuses and hazards found outside damaged buildings: 
Bonus: Auto (or Truck), Commuter Train, Person in Manhole 
Hazard: National Guard Tank, Police Car, Storm Cloud 

Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43ddafc1" md5="45fd5ecebb072f445d9a405445f8f331" sha1="88f84493e07236074a822c058c2b3de4d319012e" format="mp4" support="">media/video/rampage2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6b7591" md5="3c330316050ec46bc9da9aaf097a9293" sha1="ba5875a39c8d793d7dcbcae6d1afc5bedf673768" format="png" support="">media/mixrbv2/rampage2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5856">Barcrest / Red Gaming</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>128x40</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42242" romid="58510">
            <path>rampage.zip</path>
            <noms>
                <nom region="ss">Rampage</nom>
                <nom region="wor">Rampage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way. 

The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings. 

If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage. 

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One. 

Examples of bonuses and hazards found inside damaged buildings: 
Food: Milk, Turkey, Hot Toast, Fruit 
Bonus: Flower Pot, TV Set, Money Bag 
Hazard: Cactus, Poison, Toaster 

Examples of bonuses and hazards found outside damaged buildings: 
Bonus: Auto (or Truck), Commuter Train, Person in Manhole 
Hazard: National Guard Tank, Police Car, Storm Cloud 

Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43ddafc1" md5="45fd5ecebb072f445d9a405445f8f331" sha1="88f84493e07236074a822c058c2b3de4d319012e" format="mp4" support="">media/video/rampage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f6b7591" md5="3c330316050ec46bc9da9aaf097a9293" sha1="ba5875a39c8d793d7dcbcae6d1afc5bedf673768" format="png" support="">media/mixrbv2/rampage.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5856">Barcrest / Red Gaming</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="13" principale="1" parentid="0" langue="en">Adventure</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>128x40</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42780" romid="58809">
            <path>rmpgwt.zip</path>
            <noms>
                <nom region="ss">Rampage - World Tour</nom>
                <nom region="us">Rampage: World Tour</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a kick button has been added to allow even more chaos.

Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="af2d8807" md5="16dbf63e996460bf4168cfa891f67652" sha1="0ffbb8daeb80d48fcf58c1b466ef218d099985ca" format="mp4" support="">media/video/rmpgwt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05317c14" md5="23e584044122b7ab9b6d0269748a31de" sha1="8dc97651522c118997fc9a6b4218d1c678bcce11" format="png" support="">media/mixrbv2/rmpgwt.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Cyan||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Cyan||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Cyan||P3_BUTTON3=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42780" romid="58810">
            <path>rmpgwt11.zip</path>
            <noms>
                <nom region="ss">Rampage - World Tour</nom>
                <nom region="us">Rampage: World Tour</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rmpgwt.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to the 1986 original, Rampage World Tour once again has George, Lizzie, and Ralph bent on a trail of destruction. The 'World Tour' of the title refers to the fact that the action now takes place around the entire world, instead of just North America. Graphics are much improved and a kick button has been added to allow even more chaos.

Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="af2d8807" md5="16dbf63e996460bf4168cfa891f67652" sha1="0ffbb8daeb80d48fcf58c1b466ef218d099985ca" format="mp4" support="">media/video/rmpgwt11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="05317c14" md5="23e584044122b7ab9b6d0269748a31de" sha1="8dc97651522c118997fc9a6b4218d1c678bcce11" format="png" support="">media/mixrbv2/rmpgwt11.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Cyan||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Cyan||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Cyan||P3_BUTTON3=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="152601">
            <path>rapheroa.zip</path>
            <noms>
                <nom region="ss">Rapid Hero</nom>
                <nom region="wor">Rapid Hero</nom>
            </noms>
            <cloneof>arcadian.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A totally awesome but fairly obscure shooting game about chasing a mech through space, and every time you encounter him he seemingly has bigger and better equipment. Awesome backgrounds and bosses adds to make this just too awesome.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69b24264" md5="d701aa979629495c22f2a079a7ceba1e" sha1="a2d076a79abdaf3c7c9b75a7ab1b0738e0726136" format="mp4" support="">media/video/rapheroa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f14dd5f" md5="2b1b497416abc235b8eb5839457c8b72" sha1="490130ea6c0fe9f2f895ee04e7c36bbdd60af3b6" format="png" support="">media/mixrbv2/rapheroa.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="152601" romid="58517">
            <path>raphero.zip</path>
            <noms>
                <nom region="ss">Rapid Hero</nom>
                <nom region="wor">Rapid Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>arcadian.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A totally awesome but fairly obscure shooting game about chasing a mech through space, and every time you encounter him he seemingly has bigger and better equipment. Awesome backgrounds and bosses adds to make this just too awesome.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="69b24264" md5="d701aa979629495c22f2a079a7ceba1e" sha1="a2d076a79abdaf3c7c9b75a7ab1b0738e0726136" format="mp4" support="">media/video/raphero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f14dd5f" md5="2b1b497416abc235b8eb5839457c8b72" sha1="490130ea6c0fe9f2f895ee04e7c36bbdd60af3b6" format="png" support="">media/mixrbv2/raphero.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42699" romid="58534">
            <path>rastsagab.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastsagab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastsagab.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58531">
            <path>rastanub.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastanub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastanub.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="675546">
            <path>rastanb.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastanb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58529">
            <path>rastanu.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastanu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastanu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58528">
            <path>rastana.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastana.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58527">
            <path>rastan.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastan.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58530">
            <path>rastanua.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastanua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastanua.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58533">
            <path>rastsagaa.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastsagaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastsagaa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42699" romid="58533">
            <path>rastsaga.zip</path>
            <noms>
                <nom region="ss">Rastan</nom>
                <nom region="wor">Rastan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rastan.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11bd60e4" md5="026b7037d8bb68ddc4ea6f3b9a3dd8cf" sha1="0cbb4b82e46fd611d7e4210d99770722888be52e" format="mp4" support="">media/video/rastsaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="945555f1" md5="c8e1fc8e0b693b26088fe80d9b6c5b7a" sha1="dcdaecbc3a8bb7da89ff87955a0a4aecb23f3c9e" format="png" support="">media/mixrbv2/rastsaga.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42703" romid="58548">
            <path>razmataz.zip</path>
            <noms>
                <nom region="ss">Razzmatazz</nom>
                <nom region="wor">Razzmatazz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc5c6e8d" md5="f6dc597c9287aabab6102e4dcde50e34" sha1="4eed2d4bb4dc13bd115c91755dbb69ba3f62e7b2" format="mp4" support="">media/video/razmataz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e8a0df5c" md5="a860a0908c8e4b896d19f2d1b1945c6a" sha1="3c463b7b16f443e8105f122ad32659421dc178e3" format="png" support="">media/mixrbv2/razmataz.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="42728" romid="58637">
            <path>reaktor.zip</path>
            <noms>
                <nom region="ss">Reaktor</nom>
                <nom region="wor">Reaktor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Reaktor (c) 1987 Zilec.  - TECHNICAL -  Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz)  Palette colors : 32  Players : 1 Buttons : 1  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6096bcbc" md5="3842ad79be651d969a42982907974207" sha1="06145d4dd5ee1ca74dfd778c7c5560e101b72ff4" format="mp4" support="">media/video/reaktor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="115b3822" md5="c4c1a91010b32a09f592f2bbcd935e6d" sha1="d9d964e224f921f324d89facf318a07b1b13b9d4" format="png" support="">media/mixrbv2/reaktor.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37622" romid="58549">
            <path>rbff1.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury / Real Bout Garou Densetsu</nom>
                <nom region="jp">Real Bout Garou Densetsu</nom>
                <nom region="wor">Real Bout Fatal Fury</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6b2d2bd" md5="06a805b8f32648bf037e7c9e9f1e8dea" sha1="033d40f7cae7127457f570c10e01c502e9752a56" format="mp4" support="">media/video/rbff1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="093a13c2" md5="a0e2ada867beac7d315967df199898ca" sha1="c7a6e18a74042aa9a229849a27fbd2776ccff49f" format="png" support="">media/mixrbv2/rbff1.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37622" romid="58550">
            <path>rbff1a.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury / Real Bout Garou Densetsu</nom>
                <nom region="jp">Real Bout Garou Densetsu</nom>
                <nom region="wor">Real Bout Fatal Fury</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbff1.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6b2d2bd" md5="06a805b8f32648bf037e7c9e9f1e8dea" sha1="033d40f7cae7127457f570c10e01c502e9752a56" format="mp4" support="">media/video/rbff1a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="093a13c2" md5="a0e2ada867beac7d315967df199898ca" sha1="c7a6e18a74042aa9a229849a27fbd2776ccff49f" format="png" support="">media/mixrbv2/rbff1a.png</media>
            </medias>
            <dates>
                <date region="us">1996</date>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150428" romid="745449">
            <path>rbff1k.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury / Real Bout Garou Densetsu</nom>
                <nom region="us">Real Bout Fatal Fury</nom>
            </noms>
            <cloneof>rbff1.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">16 characters, some old and some new, breathe new life into the Fatal Fury series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c55887" md5="9ac39540d0f7bcbe19f4b1213ccccb24" sha1="afaeeb052e7705cebbdede43acdecdca301eceeb" format="mp4" support="">media/video/rbff1k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7570bad7" md5="1e00ee129355350a47e0787ee339ada6" sha1="0d6c9ea03ab38a219abea1c376da698753f040d2" format="png" support="">media/mixrbv2/rbff1k.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="150428">
            <path>rbff1ka.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury / Real Bout Garou Densetsu</nom>
                <nom region="us">Real Bout Fatal Fury</nom>
            </noms>
            <cloneof>rbff1.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">16 characters, some old and some new, breathe new life into the Fatal Fury series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67c55887" md5="9ac39540d0f7bcbe19f4b1213ccccb24" sha1="afaeeb052e7705cebbdede43acdecdca301eceeb" format="mp4" support="">media/video/rbff1ka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7570bad7" md5="1e00ee129355350a47e0787ee339ada6" sha1="0d6c9ea03ab38a219abea1c376da698753f040d2" format="png" support="">media/mixrbv2/rbff1ka.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37623" romid="58552">
            <path>rbff2h.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="jp">Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="wor">Real Bout Fatal Fury 2 - The Newcomers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rbff2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">SNK's Fatal Fury fighting series reaches its 7th episode bringing a lot of "innovations" and some significant changes, starting from characters: all the 20 fighters from previous game return with new artworks and battle stages completely redrawn, as well as some remodeled (or new) moves.

The traditional fighting system comes with sensible modifications, like the removal of both "Rank System" (SSS, SS, S, AAA etc.) and ground breakable objects. The match system using 2 battle plans (foreground/background) remains semi-intact, because now some battle fields (like Cheng Sinzan's stage) uses a single plane, forcing the players to use only the basic defense to avoid attacks.

But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90abb5fb" md5="27528780326b33d627e795a7ca51f776" sha1="31d461ebe6c967ed217014cc648b3270c4a1a952" format="mp4" support="">media/video/rbff2h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96b10fd0" md5="b1ee0f6c6395d163e52d89f7cda34be2" sha1="329987670440ee4b27cc1d6d4c6438054aa83cfa" format="png" support="">media/mixrbv2/rbff2h.png</media>
            </medias>
            <dates>
                <date region="fr">1998</date>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37623" romid="58551">
            <path>rbff2.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="jp">Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="wor">Real Bout Fatal Fury 2 - The Newcomers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">SNK's Fatal Fury fighting series reaches its 7th episode bringing a lot of "innovations" and some significant changes, starting from characters: all the 20 fighters from previous game return with new artworks and battle stages completely redrawn, as well as some remodeled (or new) moves.

The traditional fighting system comes with sensible modifications, like the removal of both "Rank System" (SSS, SS, S, AAA etc.) and ground breakable objects. The match system using 2 battle plans (foreground/background) remains semi-intact, because now some battle fields (like Cheng Sinzan's stage) uses a single plane, forcing the players to use only the basic defense to avoid attacks.

But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90abb5fb" md5="27528780326b33d627e795a7ca51f776" sha1="31d461ebe6c967ed217014cc648b3270c4a1a952" format="mp4" support="">media/video/rbff2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96b10fd0" md5="b1ee0f6c6395d163e52d89f7cda34be2" sha1="329987670440ee4b27cc1d6d4c6438054aa83cfa" format="png" support="">media/mixrbv2/rbff2.png</media>
            </medias>
            <dates>
                <date region="fr">1998</date>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37623" romid="58553">
            <path>rbff2k.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="jp">Real Bout Garou Densetsu 2 - The Newcomers</nom>
                <nom region="wor">Real Bout Fatal Fury 2 - The Newcomers</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>rbff2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">SNK's Fatal Fury fighting series reaches its 7th episode bringing a lot of "innovations" and some significant changes, starting from characters: all the 20 fighters from previous game return with new artworks and battle stages completely redrawn, as well as some remodeled (or new) moves.

The traditional fighting system comes with sensible modifications, like the removal of both "Rank System" (SSS, SS, S, AAA etc.) and ground breakable objects. The match system using 2 battle plans (foreground/background) remains semi-intact, because now some battle fields (like Cheng Sinzan's stage) uses a single plane, forcing the players to use only the basic defense to avoid attacks.

But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90abb5fb" md5="27528780326b33d627e795a7ca51f776" sha1="31d461ebe6c967ed217014cc648b3270c4a1a952" format="mp4" support="">media/video/rbff2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="96b10fd0" md5="b1ee0f6c6395d163e52d89f7cda34be2" sha1="329987670440ee4b27cc1d6d4c6438054aa83cfa" format="png" support="">media/mixrbv2/rbff2k.png</media>
            </medias>
            <dates>
                <date region="fr">1998</date>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37624" romid="58555">
            <path>rbffspeck.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special</nom>
                <nom region="jp">Real Bout Garou Densetsu Special</nom>
                <nom region="wor">Real Bout Fatal Fury Special</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>rbffspec.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It was the sequel of Real Bout Fatal Fury, with which sixth delivery of the series was arrived at his, in this we had 20 characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Tung Fu Rue, Cheng Chinzan, Laurence Blood, Wolfgang Krauser, Duck King, Kim Kaphwan, Blue Mary, Hon-Fu, Bob Wilson, Mochizuki Sokaku, Franco Bash, Ryuji Yamazaki, Jin Chonshu, Jin Chonrei, Billy Kane and Geese Howard) and their aspects are 100% remodeled.
Also, the game maintains the capacity to destroy some things of the fight zone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bbebfbc3" md5="2b074bf37a9d119eb9510f1d23aa0323" sha1="374d4635b0a837a1b6d323181837246778cdf7a4" format="mp4" support="">media/video/rbffspeck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="abfe0a33" md5="d209069144f896a25294a5a3f2ec0d51" sha1="132d9f646194d4e1b28217bc28404c1c43ca0122" format="png" support="">media/mixrbv2/rbffspeck.png</media>
            </medias>
            <dates>
                <date region="us">1997</date>
                <date region="jp">1997</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37624" romid="58554">
            <path>rbffspec.zip</path>
            <noms>
                <nom region="ss">Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special</nom>
                <nom region="jp">Real Bout Garou Densetsu Special</nom>
                <nom region="wor">Real Bout Fatal Fury Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">It was the sequel of Real Bout Fatal Fury, with which sixth delivery of the series was arrived at his, in this we had 20 characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Tung Fu Rue, Cheng Chinzan, Laurence Blood, Wolfgang Krauser, Duck King, Kim Kaphwan, Blue Mary, Hon-Fu, Bob Wilson, Mochizuki Sokaku, Franco Bash, Ryuji Yamazaki, Jin Chonshu, Jin Chonrei, Billy Kane and Geese Howard) and their aspects are 100% remodeled.
Also, the game maintains the capacity to destroy some things of the fight zone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bbebfbc3" md5="2b074bf37a9d119eb9510f1d23aa0323" sha1="374d4635b0a837a1b6d323181837246778cdf7a4" format="mp4" support="">media/video/rbffspec.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="abfe0a33" md5="d209069144f896a25294a5a3f2ec0d51" sha1="132d9f646194d4e1b28217bc28404c1c43ca0122" format="png" support="">media/mixrbv2/rbffspec.png</media>
            </medias>
            <dates>
                <date region="us">1997</date>
                <date region="jp">1997</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41438" romid="55203">
            <path>meikyuha.zip</path>
            <noms>
                <nom region="ss">Real Ghostbusters, The</nom>
                <nom region="us">The Real Ghostbusters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ghostb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="444e56a6" md5="9192e26e2fb76accaf4e82578c39e37a" sha1="131d9352b420f31819b3b427dc77c79e88de3afb" format="mp4" support="">media/video/meikyuha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dec6983" md5="5f61567f28e997b225d8f965e16547c6" sha1="8420249b0e0ea3d207ce8af50ed96d688f5ec8e5" format="png" support="">media/mixrbv2/meikyuha.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41438" romid="55202">
            <path>meikyuh.zip</path>
            <noms>
                <nom region="ss">Real Ghostbusters, The</nom>
                <nom region="us">The Real Ghostbusters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ghostb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="444e56a6" md5="9192e26e2fb76accaf4e82578c39e37a" sha1="131d9352b420f31819b3b427dc77c79e88de3afb" format="mp4" support="">media/video/meikyuh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dec6983" md5="5f61567f28e997b225d8f965e16547c6" sha1="8420249b0e0ea3d207ce8af50ed96d688f5ec8e5" format="png" support="">media/mixrbv2/meikyuh.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41438" romid="43541">
            <path>ghostb.zip</path>
            <noms>
                <nom region="ss">Real Ghostbusters, The</nom>
                <nom region="us">The Real Ghostbusters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="444e56a6" md5="9192e26e2fb76accaf4e82578c39e37a" sha1="131d9352b420f31819b3b427dc77c79e88de3afb" format="mp4" support="">media/video/ghostb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dec6983" md5="5f61567f28e997b225d8f965e16547c6" sha1="8420249b0e0ea3d207ce8af50ed96d688f5ec8e5" format="png" support="">media/mixrbv2/ghostb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41438" romid="43543">
            <path>ghostb3.zip</path>
            <noms>
                <nom region="ss">Real Ghostbusters, The</nom>
                <nom region="us">The Real Ghostbusters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ghostb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="444e56a6" md5="9192e26e2fb76accaf4e82578c39e37a" sha1="131d9352b420f31819b3b427dc77c79e88de3afb" format="mp4" support="">media/video/ghostb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dec6983" md5="5f61567f28e997b225d8f965e16547c6" sha1="8420249b0e0ea3d207ce8af50ed96d688f5ec8e5" format="png" support="">media/mixrbv2/ghostb3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41438" romid="43542">
            <path>ghostb2a.zip</path>
            <noms>
                <nom region="ss">Real Ghostbusters, The</nom>
                <nom region="us">The Real Ghostbusters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ghostb.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="444e56a6" md5="9192e26e2fb76accaf4e82578c39e37a" sha1="131d9352b420f31819b3b427dc77c79e88de3afb" format="mp4" support="">media/video/ghostb2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5dec6983" md5="5f61567f28e997b225d8f965e16547c6" sha1="8420249b0e0ea3d207ce8af50ed96d688f5ec8e5" format="png" support="">media/mixrbv2/ghostb2a.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="135">Activision</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42732" romid="58646">
            <path>recalh.zip</path>
            <noms>
                <nom region="ss">Recalhorn</nom>
                <nom region="wor">Recalhorn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Recalhorn is a 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbb67f8e" md5="1591bfb1c0c3989cffd75bba164fbe2c" sha1="b53f9c0e67f0e11bc610460a6dec97bb78d2a621" format="mp4" support="">media/video/recalh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8da0bbd6" md5="aba80b3e6a0093c67cef1dfef2fabfca" sha1="1795204ed9b8fcfa699d2e4c931a1e1a03567a28" format="png" support="">media/mixrbv2/recalh.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42733" romid="43696">
            <path>gogold.zip</path>
            <noms>
                <nom region="ss">Recordbreaker</nom>
                <nom region="wor">Recordbreaker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>recordbr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Recordbreaker is an Olympic sports game from Taito. Compete in different events and go for the gold medal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d106b32" md5="ce59b0d0ae63b7acb0cb11c686a4c1dc" sha1="1e95e9834eaf005e0d20c55332ccb17c961d1e2f" format="mp4" support="">media/video/gogold.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afcb9625" md5="8727f187a132e012665eebd0fb993de5" sha1="cfd777181f0107bb2de83e9c0d0d1ea19e92f93c" format="png" support="">media/mixrbv2/gogold.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42733" romid="58648">
            <path>recordbr.zip</path>
            <noms>
                <nom region="ss">Recordbreaker</nom>
                <nom region="wor">Recordbreaker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Recordbreaker is an Olympic sports game from Taito. Compete in different events and go for the gold medal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d106b32" md5="ce59b0d0ae63b7acb0cb11c686a4c1dc" sha1="1e95e9834eaf005e0d20c55332ccb17c961d1e2f" format="mp4" support="">media/video/recordbr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afcb9625" md5="8727f187a132e012665eebd0fb993de5" sha1="cfd777181f0107bb2de83e9c0d0d1ea19e92f93c" format="png" support="">media/mixrbv2/recordbr.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="145723" romid="58650">
            <path>redbaron.zip</path>
            <noms>
                <nom region="ss">Red Baron</nom>
                <nom region="wor">Red Baron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Red Baron is a realistic flying simulation. Your player is a World War I fighter pilot searching the skies for the enemy. The horizon shifts and tilts as he maneuvers the joystick. Three dimensional hills and valleys sweep by below.

Suddenly out of the horizon, an enemy biplane appears. The pilot dives, climbs, lines up the plane in his sights! He fires a deadly hail of tracers and the enemy airplane tumbles to earth.

But watch out, there are more coming. The first four planes are relatively slow. As time progresses, the player moves more quickly and the enemy planes take more evasive action, adding to the difficulty and challenge.

Next the player faces ground targets. An observation blimp floats into view over a low rise of hills. Bright ground objects start to appear, a tank, a pill-box, then dimmer targets, a pyramid, a building. They make good targets for strafing runs but danger can appear at any time.

As the game progresses, tanks, pill-boxes and blimps will begin shooting back. The game is composed of randomly alternating series of ground and plane phases. Finally, the planes will also shoot at the player.

There are other dangers too. Dive too low and the player can crash and explode on a mountain. Squeeze the trigger too long and the guns overheat. And an enemy plane can get on the pilot's tail, almost certain death unless the player is a flying ace.

When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd22d576" md5="462e7850dec205d91e91b328c8878ee2" sha1="050da8e9aa0590858bffa9ac56e1f0572c98d16e" format="mp4" support="">media/video/redbaron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="136bc536" md5="fbc708a13b1451e186516a259d4164bb" sha1="53d28106696db7688057157cc05f850c47ed48bf" format="png" support="">media/mixrbv2/redbaron.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
                <date region="wor">1985</date>
                <date region="wor">0200</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>Input=Joystick 4 ways, Stick||Buttons=1||</controles>
        </jeu>
        <jeu id="145723" romid="58651">
            <path>redbarona.zip</path>
            <noms>
                <nom region="ss">Red Baron</nom>
                <nom region="wor">Red Baron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>redbaron.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Red Baron is a realistic flying simulation. Your player is a World War I fighter pilot searching the skies for the enemy. The horizon shifts and tilts as he maneuvers the joystick. Three dimensional hills and valleys sweep by below.

Suddenly out of the horizon, an enemy biplane appears. The pilot dives, climbs, lines up the plane in his sights! He fires a deadly hail of tracers and the enemy airplane tumbles to earth.

But watch out, there are more coming. The first four planes are relatively slow. As time progresses, the player moves more quickly and the enemy planes take more evasive action, adding to the difficulty and challenge.

Next the player faces ground targets. An observation blimp floats into view over a low rise of hills. Bright ground objects start to appear, a tank, a pill-box, then dimmer targets, a pyramid, a building. They make good targets for strafing runs but danger can appear at any time.

As the game progresses, tanks, pill-boxes and blimps will begin shooting back. The game is composed of randomly alternating series of ground and plane phases. Finally, the planes will also shoot at the player.

There are other dangers too. Dive too low and the player can crash and explode on a mountain. Squeeze the trigger too long and the guns overheat. And an enemy plane can get on the pilot's tail, almost certain death unless the player is a flying ace.

When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd22d576" md5="462e7850dec205d91e91b328c8878ee2" sha1="050da8e9aa0590858bffa9ac56e1f0572c98d16e" format="mp4" support="">media/video/redbarona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="136bc536" md5="fbc708a13b1451e186516a259d4164bb" sha1="53d28106696db7688057157cc05f850c47ed48bf" format="png" support="">media/mixrbv2/redbarona.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
                <date region="wor">1985</date>
                <date region="wor">0200</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>Input=Joystick 4 ways, Stick||Buttons=1||</controles>
        </jeu>
        <jeu id="37426" romid="68587">
            <path>warzard.zip</path>
            <noms>
                <nom region="ss">Red Earth</nom>
                <nom region="jp">Warzard</nom>
                <nom region="wor">Red Earth</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>redearth.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66ea6ef" md5="c8137996557d75a716add26a9fcf995a" sha1="0719ca750bed86636e65517d3d6098228b83c0e0" format="mp4" support="">media/video/warzard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ba51f5" md5="4e386eb12458309cc495b9c36bee182d" sha1="1033fb7b1173a23450021afc8b082cfd9016252b" format="png" support="">media/mixrbv2/warzard.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="37426" romid="523193">
            <path>redearth.zip</path>
            <noms>
                <nom region="ss">Red Earth</nom>
                <nom region="jp">Warzard</nom>
                <nom region="wor">Red Earth</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66ea6ef" md5="c8137996557d75a716add26a9fcf995a" sha1="0719ca750bed86636e65517d3d6098228b83c0e0" format="mp4" support="">media/video/redearth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ba51f5" md5="4e386eb12458309cc495b9c36bee182d" sha1="1033fb7b1173a23450021afc8b082cfd9016252b" format="png" support="">media/mixrbv2/redearth.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="37426" romid="68588">
            <path>warzardr1.zip</path>
            <noms>
                <nom region="ss">Red Earth</nom>
                <nom region="jp">Warzard</nom>
                <nom region="wor">Red Earth</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>redearth.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66ea6ef" md5="c8137996557d75a716add26a9fcf995a" sha1="0719ca750bed86636e65517d3d6098228b83c0e0" format="mp4" support="">media/video/warzardr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ba51f5" md5="4e386eb12458309cc495b9c36bee182d" sha1="1033fb7b1173a23450021afc8b082cfd9016252b" format="png" support="">media/mixrbv2/warzardr1.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="37426" romid="124463">
            <path>redearthr1.zip</path>
            <noms>
                <nom region="ss">Red Earth</nom>
                <nom region="jp">Warzard</nom>
                <nom region="wor">Red Earth</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>redearth.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f66ea6ef" md5="c8137996557d75a716add26a9fcf995a" sha1="0719ca750bed86636e65517d3d6098228b83c0e0" format="mp4" support="">media/video/redearthr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ba51f5" md5="4e386eb12458309cc495b9c36bee182d" sha1="1033fb7b1173a23450021afc8b082cfd9016252b" format="png" support="">media/mixrbv2/redearthr1.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43341" romid="66571">
            <path>stagger1.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/stagger1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/stagger1.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="58658">
            <path>redhawk.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="58660">
            <path>redhawke.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawke.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="58659">
            <path>redhawkb.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawkb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawkb.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="58662">
            <path>redhawkk.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawkk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawkk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="745648">
            <path>redhawkg.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawkg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawkg.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43341" romid="58661">
            <path>redhawki.zip</path>
            <noms>
                <nom region="ss">Red Hawk</nom>
                <nom region="jp">Stagger I</nom>
                <nom region="wor">Red Hawk</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>stagger1.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A prototype version of this game is known as "Red Hawk".

The attract music is a cover of Level 1 music from "Raiden II".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ff1639f" md5="4545e96e7ef4681fe0c0cca73e89df2d" sha1="9d92d611b22235cdb19f18713fcad3f7f90d1ae0" format="mp4" support="">media/video/redhawki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bce0ca66" md5="d734868ccff013dce741d71c3514a62c" sha1="5e4a0c3751766832fd3cafbf0c1fc869dd828864" format="png" support="">media/mixrbv2/redhawki.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42738" romid="58664">
            <path>redrobin.zip</path>
            <noms>
                <nom region="ss">Red Robin</nom>
                <nom region="wor">Red Robin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="31d44b13" md5="a74c988f2c5ffa73e09d67abe4042fcc" sha1="efbcb55ba9f7e4e9a92b13e7bdf417d433dcf058" format="mp4" support="">media/video/redrobin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="94a71394" md5="ba8c73f69e671e7213a9c7274d163a7a" sha1="ced5d2e73958c2b25cc5e48bbfc5c742520e21c2" format="png" support="">media/mixrbv2/redrobin.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5669">Elettronolo</developpeur>
            <editeur id="5669">Elettronolo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="42743" romid="58672">
            <path>regulus.zip</path>
            <noms>
                <nom region="ss">Regulus</nom>
                <nom region="wor">Regulus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a321a60" md5="2c8010335ac0deeacc16d33fb2b4772b" sha1="05d4fd58116ce088b35f7fbea4756a8c595cc474" format="mp4" support="">media/video/regulus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f40562e" md5="d175190c0042643804272250023cd3f1" sha1="d9a572c24957626d4dd056c9e6c76dd0cfc471c8" format="png" support="">media/mixrbv2/regulus.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42743" romid="58674">
            <path>regulusu.zip</path>
            <noms>
                <nom region="ss">Regulus</nom>
                <nom region="wor">Regulus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>regulus.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a321a60" md5="2c8010335ac0deeacc16d33fb2b4772b" sha1="05d4fd58116ce088b35f7fbea4756a8c595cc474" format="mp4" support="">media/video/regulusu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f40562e" md5="d175190c0042643804272250023cd3f1" sha1="d9a572c24957626d4dd056c9e6c76dd0cfc471c8" format="png" support="">media/mixrbv2/regulusu.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42743" romid="58673">
            <path>reguluso.zip</path>
            <noms>
                <nom region="ss">Regulus</nom>
                <nom region="wor">Regulus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>regulus.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a321a60" md5="2c8010335ac0deeacc16d33fb2b4772b" sha1="05d4fd58116ce088b35f7fbea4756a8c595cc474" format="mp4" support="">media/video/reguluso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f40562e" md5="d175190c0042643804272250023cd3f1" sha1="d9a572c24957626d4dd056c9e6c76dd0cfc471c8" format="png" support="">media/mixrbv2/reguluso.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42745" romid="58678">
            <path>relief3.zip</path>
            <noms>
                <nom region="ss">Relief Pitcher</nom>
                <nom region="wor">Relief Pitcher</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>relief.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9749924" md5="3fa0f7496148e50d60f0d095a0badbfd" sha1="8a11ad88f63c558ca35202b29fb1c202b314cd7b" format="mp4" support="">media/video/relief3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76cdd6ec" md5="7b067dd4270183f120747e96d46aa0de" sha1="7f8616fa4db2fe9fc09ac54b308f3f2bf62ea554" format="png" support="">media/mixrbv2/relief3.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42745" romid="58676">
            <path>relief.zip</path>
            <noms>
                <nom region="ss">Relief Pitcher</nom>
                <nom region="wor">Relief Pitcher</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9749924" md5="3fa0f7496148e50d60f0d095a0badbfd" sha1="8a11ad88f63c558ca35202b29fb1c202b314cd7b" format="mp4" support="">media/video/relief.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76cdd6ec" md5="7b067dd4270183f120747e96d46aa0de" sha1="7f8616fa4db2fe9fc09ac54b308f3f2bf62ea554" format="png" support="">media/mixrbv2/relief.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42745" romid="58677">
            <path>relief2.zip</path>
            <noms>
                <nom region="ss">Relief Pitcher</nom>
                <nom region="wor">Relief Pitcher</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>relief.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9749924" md5="3fa0f7496148e50d60f0d095a0badbfd" sha1="8a11ad88f63c558ca35202b29fb1c202b314cd7b" format="mp4" support="">media/video/relief2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76cdd6ec" md5="7b067dd4270183f120747e96d46aa0de" sha1="7f8616fa4db2fe9fc09ac54b308f3f2bf62ea554" format="png" support="">media/mixrbv2/relief2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42747" romid="58680">
            <path>renegade.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="wor">Renegade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="58b21993" md5="31f0ce9f6b54827076e805601dc62eae" sha1="b1bceee335dedcd83fffbbcf59b157f701ad56a6" format="mp4" support="">media/video/renegade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca2db01e" md5="966278fd080e0e3ee181e9bd0062d05b" sha1="406660bbbe33769322bc871619dbb80a3c24e415" format="png" support="">media/mixrbv2/renegade.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42747" romid="46964">
            <path>kuniokunb.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="wor">Renegade</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>renegade.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="58b21993" md5="31f0ce9f6b54827076e805601dc62eae" sha1="b1bceee335dedcd83fffbbcf59b157f701ad56a6" format="mp4" support="">media/video/kuniokunb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca2db01e" md5="966278fd080e0e3ee181e9bd0062d05b" sha1="406660bbbe33769322bc871619dbb80a3c24e415" format="png" support="">media/mixrbv2/kuniokunb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150545" romid="46963">
            <path>kuniokun.zip</path>
            <noms>
                <nom region="ss">Renegade</nom>
                <nom region="wor">Renegade</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>renegade.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">The original side-scrolling beat-em-up from Technos. Kunio, a tough guy from Nekketsu High School, stands up for his bullied friend Hiroshi against the numerous gangs that are tormenting his life. Each stage begins with one of the gang's members beating up Hiroshi, followed Kunio chasing after the attackers.

The game uses a 2-way attacking, in which one button attacks to the character's left and the other to his right. Techniques includes a basic punch combo, a back kick, a collar grab and even a jump kick. The player can also run by pushing the joystick left or right twice.

The game is comprised of 4 stages, each with their unique set of enemy characters:

Stage 1 - Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival.

Stage 2 - Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji.

Stage 3 - Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady.

Stage 4 - The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="72bb6444" md5="2d7e1a1c79d7a4a7482db6a8e5463c2f" sha1="d2f80b425181403c8bd7346c9fc632c59897b9a8" format="png" support="">media/mixrbv2/kuniokun.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42749" romid="36869">
            <path>99lstwark.zip</path>
            <noms>
                <nom region="ss">Repulse</nom>
                <nom region="wor">Repulse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>repulse.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6734a0" md5="843e6133f65b38c1addfbf1c5b7222f4" sha1="e5c9758b900159def61759025ac2481e9cf21fbe" format="mp4" support="">media/video/99lstwark.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="593f375d" md5="bb1a305aea8300bcde380a72f752c073" sha1="ec0bc22f9798cb7015ea6452b6e90d70890142f3" format="png" support="">media/mixrbv2/99lstwark.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5928">Crux / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42749" romid="36867">
            <path>99lstwar.zip</path>
            <noms>
                <nom region="ss">Repulse</nom>
                <nom region="wor">Repulse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>repulse.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6734a0" md5="843e6133f65b38c1addfbf1c5b7222f4" sha1="e5c9758b900159def61759025ac2481e9cf21fbe" format="mp4" support="">media/video/99lstwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="593f375d" md5="bb1a305aea8300bcde380a72f752c073" sha1="ec0bc22f9798cb7015ea6452b6e90d70890142f3" format="png" support="">media/mixrbv2/99lstwar.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5928">Crux / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42749" romid="36868">
            <path>99lstwara.zip</path>
            <noms>
                <nom region="ss">Repulse</nom>
                <nom region="wor">Repulse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>repulse.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6734a0" md5="843e6133f65b38c1addfbf1c5b7222f4" sha1="e5c9758b900159def61759025ac2481e9cf21fbe" format="mp4" support="">media/video/99lstwara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="593f375d" md5="bb1a305aea8300bcde380a72f752c073" sha1="ec0bc22f9798cb7015ea6452b6e90d70890142f3" format="png" support="">media/mixrbv2/99lstwara.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5928">Crux / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42749" romid="65582">
            <path>sonofphx.zip</path>
            <noms>
                <nom region="ss">Repulse</nom>
                <nom region="wor">Repulse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>repulse.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6734a0" md5="843e6133f65b38c1addfbf1c5b7222f4" sha1="e5c9758b900159def61759025ac2481e9cf21fbe" format="mp4" support="">media/video/sonofphx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="593f375d" md5="bb1a305aea8300bcde380a72f752c073" sha1="ec0bc22f9798cb7015ea6452b6e90d70890142f3" format="png" support="">media/mixrbv2/sonofphx.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5928">Crux / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42749" romid="58683">
            <path>repulse.zip</path>
            <noms>
                <nom region="ss">Repulse</nom>
                <nom region="wor">Repulse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix.

With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6734a0" md5="843e6133f65b38c1addfbf1c5b7222f4" sha1="e5c9758b900159def61759025ac2481e9cf21fbe" format="mp4" support="">media/video/repulse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="593f375d" md5="bb1a305aea8300bcde380a72f752c073" sha1="ec0bc22f9798cb7015ea6452b6e90d70890142f3" format="png" support="">media/mixrbv2/repulse.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="5928">Crux / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42751" romid="37620">
            <path>aponow.zip</path>
            <noms>
                <nom region="ss">Rescue</nom>
                <nom region="wor">Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rescue.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.

In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.

To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="caf8b312" md5="c899e7d6106d162713e6efba172a8bcc" sha1="a9c0b9a83d450e969158a50ab70ad1c05b7027ee" format="mp4" support="">media/video/aponow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2fd1e3b3" md5="739a5415cb10d027ff390d364d45fce4" sha1="a71988c33f205629cd82a32670f4cbd02a641a9b" format="png" support="">media/mixrbv2/aponow.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42751" romid="58687">
            <path>rescue.zip</path>
            <noms>
                <nom region="ss">Rescue</nom>
                <nom region="wor">Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player pilots a rescue helicopter and must try to rescue numerous airmen who have parachuted into the sea below. The rescue chopper is under constant attack from enemy helicopters, while sharks swim in the ocean below and will kill any floating airmen they come across. Later levels also have enemy subs and ships all intent on foiling the rescue mission. Players must be careful to avoid the falling wreckage of any enemy helicopters they have just destroyed, and also need to be wary of hitting any parachuting airmen with their 'copter blades, as this will kill the airmen instantly.

In a very similar vein to Williams' legendary "Robotron", also released in '82, the rescue chopper is armed with a gun that can fire in eight different directions, irrespective of the direction the rescue chopper is flying in. In addition to the eight-way gun, the 'copter can also drop missiles from its underside, which is essential for destroying enemy subs and ships.

To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="caf8b312" md5="c899e7d6106d162713e6efba172a8bcc" sha1="a9c0b9a83d450e969158a50ab70ad1c05b7027ee" format="mp4" support="">media/video/rescue.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2fd1e3b3" md5="739a5415cb10d027ff390d364d45fce4" sha1="a71988c33f205629cd82a32670f4cbd02a641a9b" format="png" support="">media/mixrbv2/rescue.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42810" romid="58907">
            <path>roishtar.zip</path>
            <noms>
                <nom region="ss">Return Of Ishtar, The</nom>
                <nom region="us">The Return of Ishtar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f24d80f" md5="182b76d181938d59240dc589ad3ebc44" sha1="4b0132e53ac46d2f31f56c2081db6a48156dd751" format="mp4" support="">media/video/roishtar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a5931b95" md5="7f4526c1c5a4608f00818f2de5c1cc39" sha1="890a38ea70f15726a05f6a510b893e9d2e81a789" format="png" support="">media/mixrbv2/roishtar.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42753" romid="58703">
            <path>retofinv.zip</path>
            <noms>
                <nom region="ss">Return Of The Invaders</nom>
                <nom region="wor">Return Of The Invaders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd5940fe" md5="cce2f8c67ecf1eb0e0db0a375080272b" sha1="fa56826fe04c067ab0114972a87c2aea829b838c" format="mp4" support="">media/video/retofinv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e1f787" md5="65ba04b165a20961aa1c2e9290200c10" sha1="3208f13b5c47d6425f3e379ebfe02e4fa36fbf3c" format="png" support="">media/mixrbv2/retofinv.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42753" romid="857089">
            <path>retofinvb3.zip</path>
            <noms>
                <nom region="ss">Return Of The Invaders</nom>
                <nom region="wor">Return Of The Invaders</nom>
            </noms>
            <cloneof>retofinv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd5940fe" md5="cce2f8c67ecf1eb0e0db0a375080272b" sha1="fa56826fe04c067ab0114972a87c2aea829b838c" format="mp4" support="">media/video/retofinvb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e1f787" md5="65ba04b165a20961aa1c2e9290200c10" sha1="3208f13b5c47d6425f3e379ebfe02e4fa36fbf3c" format="png" support="">media/mixrbv2/retofinvb3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42753" romid="614997">
            <path>retofinvb2.zip</path>
            <noms>
                <nom region="ss">Return Of The Invaders</nom>
                <nom region="wor">Return Of The Invaders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>retofinv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd5940fe" md5="cce2f8c67ecf1eb0e0db0a375080272b" sha1="fa56826fe04c067ab0114972a87c2aea829b838c" format="mp4" support="">media/video/retofinvb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e1f787" md5="65ba04b165a20961aa1c2e9290200c10" sha1="3208f13b5c47d6425f3e379ebfe02e4fa36fbf3c" format="png" support="">media/mixrbv2/retofinvb2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42753" romid="614996">
            <path>retofinvb1.zip</path>
            <noms>
                <nom region="ss">Return Of The Invaders</nom>
                <nom region="wor">Return Of The Invaders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>retofinv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd5940fe" md5="cce2f8c67ecf1eb0e0db0a375080272b" sha1="fa56826fe04c067ab0114972a87c2aea829b838c" format="mp4" support="">media/video/retofinvb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e1f787" md5="65ba04b165a20961aa1c2e9290200c10" sha1="3208f13b5c47d6425f3e379ebfe02e4fa36fbf3c" format="png" support="">media/mixrbv2/retofinvb1.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42753" romid="857131">
            <path>retofinvb.zip</path>
            <noms>
                <nom region="ss">Return Of The Invaders</nom>
                <nom region="wor">Return Of The Invaders</nom>
            </noms>
            <cloneof>retofinv.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fd5940fe" md5="cce2f8c67ecf1eb0e0db0a375080272b" sha1="fa56826fe04c067ab0114972a87c2aea829b838c" format="mp4" support="">media/video/retofinvb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65e1f787" md5="65ba04b165a20961aa1c2e9290200c10" sha1="3208f13b5c47d6425f3e379ebfe02e4fa36fbf3c" format="png" support="">media/mixrbv2/retofinvb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41877" romid="46430">
            <path>jedi.zip</path>
            <noms>
                <nom region="ss">Return Of The Jedi</nom>
                <nom region="wor">Return Of The Jedi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Return of the Jedi is a scrolling shoot-em-up based on the legendary Star Wars trilogy (specifically, the third film, 'Episode VI: Return of the Jedi') and - unlike its vector-based prequel - is rendered in an isometric forced-perspective viewpoint, similar to that pioneered in Sega's 1982 classic, "Zaxxon". 

The ultimate aim of the game is to reach and destroy the Death Star and escape alive. Success is achieved by surviving an 'attack wave', which consists of four different scenes. Play switches between Endor and space-based scenes, with each one putting the player in control of a different vehicle from the movie. 

The scenes are based on three distinct locations taken from the original movie. They are: The forest moon of Endor, Attack on the Death Star, and Space battle. 

SCENE 1: Speeder Bike chase on Endor as Princess Leia. The goal is to reach the Ewok village alive. 
SCENE 2: Scout Walker chase on Endor as Chewbacca. The goal is to reach the shield generator. 
SCENE 3: Millennium Falcon attack on Death Star as Lando. The goal is to reach and destroy the Death Star power reactor. 
SCENE 4: Millennium Falcon escape from exploding Death Star. The goal is to escape the exploding Death Star. 
SPLIT SCENE: Play switches between scenes 2 and 3. 

The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a35c47e" md5="4d3a28f2c4f4e5f515f354ab5a87500c" sha1="8fbb079b104c87ef7aa8795182750666d10e76a0" format="mp4" support="">media/video/jedi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec68f9d4" md5="da620cc5693e28a783fba271ca17a0b2" sha1="aba42c25fa101817609547a2a005d8537fda6753" format="png" support="">media/mixrbv2/jedi.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2934" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Diagonal</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>296x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||</couleurs>
        </jeu>
        <jeu id="149680" romid="675548">
            <path>revngr84.zip</path>
            <noms>
                <nom region="ss">Revenger '84</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef86a6b0" md5="64f3eacb749f52e9b2b8bb431af106e6" sha1="bff790ca4bb25e9148dd852114fa3f117f1cfc12" format="mp4" support="">media/video/revngr84.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94fad9c" md5="db954a299d0ad8fb63c77aa82a5aa326" sha1="38e8c74b87d2e1e9d086b6b6aaa2de726a59fd1c" format="png" support="">media/mixrbv2/revngr84.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149680" romid="58707">
            <path>revenger.zip</path>
            <noms>
                <nom region="ss">Revenger '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>revngr84.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef86a6b0" md5="64f3eacb749f52e9b2b8bb431af106e6" sha1="bff790ca4bb25e9148dd852114fa3f117f1cfc12" format="mp4" support="">media/video/revenger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c94fad9c" md5="db954a299d0ad8fb63c77aa82a5aa326" sha1="38e8c74b87d2e1e9d086b6b6aaa2de726a59fd1c" format="png" support="">media/mixrbv2/revenger.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145385" romid="58713">
            <path>rezont.zip</path>
            <noms>
                <nom region="ss">Rezon</nom>
                <nom region="wor">Rezon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rezon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rezon is reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d7b91ac" md5="b95f7c215551c21037176e00d004361c" sha1="2771589b77cd2af9690fda47e2aa8fddbc40fb05" format="png" support="">media/mixrbv2/rezont.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42756" romid="58712">
            <path>rezon.zip</path>
            <noms>
                <nom region="ss">Rezon</nom>
                <nom region="wor">Rezon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="83fde3b2" md5="316ca424898337beb7032e66af2c2f25" sha1="7f125e75487a8992d2c2ff13ba3c5f9d21b7b120" format="mp4" support="">media/video/rezon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7c62923" md5="147a0dfe2c671ba1aa384c0594f755bc" sha1="d94bd7050a692513cd883614b5b3121a6341a3be" format="png" support="">media/mixrbv2/rezon.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5458">Allumer</developpeur>
            <editeur id="5458">Allumer</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42764" romid="58742">
            <path>ridleofp.zip</path>
            <noms>
                <nom region="ss">Riddle Of Pythagoras</nom>
                <nom region="wor">Riddle Of Pythagoras</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pythagoras no Nazo - Riddle of Pythagoras (c) 1986 Sega.  - TECHNICAL -  Sega System E hardware  Main CPU : Z80 (@ 5.3693 Mhz) Sound Chips : (2x) SN76496 (@ 4 Mhz)  Players : 2 Control : dial Buttons : 2  - TRIVIA -  Even if titlescreen says 1986, Pythago</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57409762" md5="9d81db7ccbb72531de6fdcbb800cab63" sha1="b572a99bddda3eca32f19c975b627d4ff66f62b7" format="mp4" support="">media/video/ridleofp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="574b9bc7" md5="9a8534c92447cdac5fe24f42b2e7b47b" sha1="706ae7cd06b196f6dc9861735bb41dcb7e1c37f5" format="png" support="">media/mixrbv2/ridleofp.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="42763" romid="58739">
            <path>ridingf.zip</path>
            <noms>
                <nom region="ss">Riding Fight</nom>
                <nom region="wor">Riding Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="120a1fdb" md5="5f4a5da6fddbf0a68b41f5408226ad2a" sha1="e2f5aa9568189c8d7c0159daccf7ccd96dd67e43" format="mp4" support="">media/video/ridingf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9729bd14" md5="a6f6e39c1248f145db49f3507ce1a6d3" sha1="6845a6090549318b7dd41bc08bbba7c84e491a69" format="png" support="">media/mixrbv2/ridingf.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42763" romid="58740">
            <path>ridingfj.zip</path>
            <noms>
                <nom region="ss">Riding Fight</nom>
                <nom region="wor">Riding Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ridingf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="120a1fdb" md5="5f4a5da6fddbf0a68b41f5408226ad2a" sha1="e2f5aa9568189c8d7c0159daccf7ccd96dd67e43" format="mp4" support="">media/video/ridingfj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9729bd14" md5="a6f6e39c1248f145db49f3507ce1a6d3" sha1="6845a6090549318b7dd41bc08bbba7c84e491a69" format="png" support="">media/mixrbv2/ridingfj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42763" romid="58741">
            <path>ridingfu.zip</path>
            <noms>
                <nom region="ss">Riding Fight</nom>
                <nom region="wor">Riding Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ridingf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="120a1fdb" md5="5f4a5da6fddbf0a68b41f5408226ad2a" sha1="e2f5aa9568189c8d7c0159daccf7ccd96dd67e43" format="mp4" support="">media/video/ridingfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9729bd14" md5="a6f6e39c1248f145db49f3507ce1a6d3" sha1="6845a6090549318b7dd41bc08bbba7c84e491a69" format="png" support="">media/mixrbv2/ridingfu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="37625" romid="58737">
            <path>ridhero.zip</path>
            <noms>
                <nom region="ss">Riding Hero</nom>
                <nom region="wor">Riding Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Riding Hero is a motorcycle racing game with three modes of play: W.G.P. mode, R.P.G. (Story) mode, and Multi-Play mode.

In W.G.P mode, you pick your bike that you want to use, and then race up to ten world circuits, including France, Germany, Italy, U.S.A, Spain, Sweden, and more. You race against the top riders. Try to aim for the top.

R.P.G. mode is interactive. You travel between locations, and explore them, and speak to any people here. You start with no bike, so you must go to the Bike Shop and purchase one. Then with some help with the owner, you can race against up to six opponents. The more races you win, the more money you earn. Keep winning and you will be able to race the Suzuki 8-hour. During this mode, a timer will count down. If this expires, you must insert a coin in order to continue.

Multi-Play mode lets you "link" cabinets together so that two players can race each other side-by-side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ba0c0b9" md5="1329c49a4fd46edbbaa3c767a57c5a73" sha1="20aba6f5c5932220f1a7c93e6819c0974098778b" format="mp4" support="">media/video/ridhero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f625ce8" md5="2d5c996bc8e8e8b4638d92ec5358d1c3" sha1="1173b0250abfd362259986f62cda06a307b2a2dc" format="png" support="">media/mixrbv2/ridhero.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37625" romid="58738">
            <path>ridheroh.zip</path>
            <noms>
                <nom region="ss">Riding Hero</nom>
                <nom region="wor">Riding Hero</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ridhero.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Riding Hero is a motorcycle racing game with three modes of play: W.G.P. mode, R.P.G. (Story) mode, and Multi-Play mode.

In W.G.P mode, you pick your bike that you want to use, and then race up to ten world circuits, including France, Germany, Italy, U.S.A, Spain, Sweden, and more. You race against the top riders. Try to aim for the top.

R.P.G. mode is interactive. You travel between locations, and explore them, and speak to any people here. You start with no bike, so you must go to the Bike Shop and purchase one. Then with some help with the owner, you can race against up to six opponents. The more races you win, the more money you earn. Keep winning and you will be able to race the Suzuki 8-hour. During this mode, a timer will count down. If this expires, you must insert a coin in order to continue.

Multi-Play mode lets you "link" cabinets together so that two players can race each other side-by-side.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ba0c0b9" md5="1329c49a4fd46edbbaa3c767a57c5a73" sha1="20aba6f5c5932220f1a7c93e6819c0974098778b" format="mp4" support="">media/video/ridheroh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f625ce8" md5="2d5c996bc8e8e8b4638d92ec5358d1c3" sha1="1173b0250abfd362259986f62cda06a307b2a2dc" format="png" support="">media/mixrbv2/ridheroh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="41997">
            <path>ringking2.zip</path>
            <noms>
                <nom region="ss">Ring King</nom>
                <nom region="jp">Family Boxing</nom>
                <nom region="eu">King of Boxer</nom>
                <nom region="wor">Ring King</nom>
            </noms>
            <cloneof>kingofb.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">King of Boxer (c) 1985 Woodplace, Inc.  A boxing game from Woodplace.  - TECHNICAL -  Main CPU : (3x) Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  King of Boxe</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ed3eadd" md5="72fb7b5818dc345803530f1d20339d23" sha1="de05eee39c4b975828bc57716748bf1b4da1c97f" format="mp4" support="">media/video/ringking2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a8685d7" md5="3a0fded039a384c3f48ed6de2e4625a6" sha1="a1687d42874ec227aed1fef5d908c8655c83258e" format="png" support="">media/mixrbv2/ringking2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5551">Wood Place</developpeur>
            <editeur id="2918">Wood Place Inc.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <controles>P1NumButtons=2||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Punch||P1_BUTTON2=Uppercut||P1_JOYSTICK_UP=Up||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Orange||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Orange||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42768" romid="58761">
            <path>ringrageu.zip</path>
            <noms>
                <nom region="ss">Ring Rage</nom>
                <nom region="wor">Ring Rage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ringrage.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion.
Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f67eb90" md5="65df6c4da364726969c22697267289ec" sha1="fe0f68a70d419cb4c92a665e9be7b974871a25c8" format="mp4" support="">media/video/ringrageu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b80c6850" md5="8874a4ae0a4478c313a76d56cabe5ae8" sha1="2a3a8345f09dec0024433fce84255698a4750da7" format="png" support="">media/mixrbv2/ringrageu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42768" romid="58760">
            <path>ringragej.zip</path>
            <noms>
                <nom region="ss">Ring Rage</nom>
                <nom region="wor">Ring Rage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ringrage.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion.
Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f67eb90" md5="65df6c4da364726969c22697267289ec" sha1="fe0f68a70d419cb4c92a665e9be7b974871a25c8" format="mp4" support="">media/video/ringragej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b80c6850" md5="8874a4ae0a4478c313a76d56cabe5ae8" sha1="2a3a8345f09dec0024433fce84255698a4750da7" format="png" support="">media/mixrbv2/ringragej.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42768" romid="58759">
            <path>ringrage.zip</path>
            <noms>
                <nom region="ss">Ring Rage</nom>
                <nom region="wor">Ring Rage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion.
Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f67eb90" md5="65df6c4da364726969c22697267289ec" sha1="fe0f68a70d419cb4c92a665e9be7b974871a25c8" format="mp4" support="">media/video/ringrage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b80c6850" md5="8874a4ae0a4478c313a76d56cabe5ae8" sha1="2a3a8345f09dec0024433fce84255698a4750da7" format="png" support="">media/mixrbv2/ringrage.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42766" romid="65463">
            <path>smbombr1.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ringdest.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/smbombr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/smbombr1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42766" romid="65462">
            <path>smbomb.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ringdest.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/smbomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/smbomb.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42766" romid="523205">
            <path>ringdest.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/ringdest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/ringdest.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42766" romid="58748">
            <path>ringdesta.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>ringdest.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/ringdesta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/ringdesta.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42766" romid="316367">
            <path>ringdesth.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>ringdest.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/ringdesth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/ringdesth.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42766" romid="58749">
            <path>ringdstd.zip</path>
            <noms>
                <nom region="ss">Ring Of Destruction - Slam Masters 2</nom>
                <nom region="jp">Super Muscle Bomber: The International Blowout</nom>
                <nom region="wor">Ring of Destruction: Slam Masters II</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>ringdest.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen selectable wrestlers fight to win the belt in this cross over wrestling/2D fighting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62d54adf" md5="be590be50456c1427a9aa4835b941488" sha1="07ce53dc5ca6af62a5c56b0cbc70ad69e9820380" format="mp4" support="">media/video/ringdstd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39d4e1ef" md5="554fd5281bc25e2d305d456c905d9c83" sha1="2a85bddc61393dc44852ae3102cf062b76553200" format="png" support="">media/mixrbv2/ringdstd.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42769" romid="58762">
            <path>riot.zip</path>
            <noms>
                <nom region="ss">Riot</nom>
                <nom region="wor">Riot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">Play as Paul or Bobby in this side-scrolling beat 'em up from Sega and Westone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d76d4b82" md5="1c9ac0aa990e4b3aaabd2e5e47920a29" sha1="b44a1ce84b10d14d5cc5a53cffeb521e0dd183ab" format="mp4" support="">media/video/riot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ad96a227" md5="e174879548c6e856197dcbfe009f350f" sha1="8f6f108edde3792d68d6a6ee8e72467eb1b4f9ca" format="png" support="">media/mixrbv2/riot.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42770" romid="58763">
            <path>riotcity.zip</path>
            <noms>
                <nom region="ss">Riot City</nom>
                <nom region="wor">Riot City</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued.

MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dcfdd3e7" md5="e20d70529d154bb0c282361e44efc278" sha1="40b9e50c8b5c08a39639cd94f661b16335c7c3f3" format="mp4" support="">media/video/riotcity.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e9dd17a9" md5="999d743ccd8ecfc34a849ed081a1bb75" sha1="f2b24b1f82f0e664e192304886c4e26961bff27a" format="png" support="">media/mixrbv2/riotcity.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42773" romid="58793">
            <path>riskchal.zip</path>
            <noms>
                <nom region="ss">Risky Challenge</nom>
                <nom region="asi">Super Gussun Oyoyo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4e1c3ee" md5="41b892228d3768ce275c5723c310e5ce" sha1="cbcd876d16b16326e356151132da2971451b0612" format="mp4" support="">media/video/riskchal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4a7f4" md5="9ac34ab11a71f709cbca9812741cb86e" sha1="5b8fd32749ddeb000ec61e1920eb3c8103bd2d45" format="png" support="">media/mixrbv2/riskchal.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42773" romid="44072">
            <path>gussun.zip</path>
            <noms>
                <nom region="ss">Risky Challenge</nom>
                <nom region="asi">Super Gussun Oyoyo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>riskchal.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4e1c3ee" md5="41b892228d3768ce275c5723c310e5ce" sha1="cbcd876d16b16326e356151132da2971451b0612" format="mp4" support="">media/video/gussun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3ea4a7f4" md5="9ac34ab11a71f709cbca9812741cb86e" sha1="5b8fd32749ddeb000ec61e1920eb3c8103bd2d45" format="png" support="">media/mixrbv2/gussun.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42833" romid="58978">
            <path>rpatrol.zip</path>
            <noms>
                <nom region="ss">River Patrol</nom>
                <nom region="wor">River Patrol</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f97ef187" md5="67be7842455959a5b7e19cf7c8a720f5" sha1="ddf223aa462eff89f31ce6e018db436c51274691" format="mp4" support="">media/video/rpatrol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a55947d" md5="c5278edd1345071da6d42c3235ad06a7" sha1="2135324626166fe7eef8bef8258eb97fa3923859" format="png" support="">media/mixrbv2/rpatrol.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42833" romid="58979">
            <path>rpatrolb.zip</path>
            <noms>
                <nom region="ss">River Patrol</nom>
                <nom region="wor">River Patrol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rpatrol.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f97ef187" md5="67be7842455959a5b7e19cf7c8a720f5" sha1="ddf223aa462eff89f31ce6e018db436c51274691" format="mp4" support="">media/video/rpatrolb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a55947d" md5="c5278edd1345071da6d42c3235ad06a7" sha1="2135324626166fe7eef8bef8258eb97fa3923859" format="png" support="">media/mixrbv2/rpatrolb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42833">
            <path>rpatroln.zip</path>
            <noms>
                <nom region="ss">River Patrol</nom>
                <nom region="wor">River Patrol</nom>
            </noms>
            <cloneof>rpatrol.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f97ef187" md5="67be7842455959a5b7e19cf7c8a720f5" sha1="ddf223aa462eff89f31ce6e018db436c51274691" format="mp4" support="">media/video/rpatroln.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a55947d" md5="c5278edd1345071da6d42c3235ad06a7" sha1="2135324626166fe7eef8bef8258eb97fa3923859" format="png" support="">media/mixrbv2/rpatroln.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42833" romid="65252">
            <path>silvland.zip</path>
            <noms>
                <nom region="ss">River Patrol</nom>
                <nom region="wor">River Patrol</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rpatrol.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f97ef187" md5="67be7842455959a5b7e19cf7c8a720f5" sha1="ddf223aa462eff89f31ce6e018db436c51274691" format="mp4" support="">media/video/silvland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a55947d" md5="c5278edd1345071da6d42c3235ad06a7" sha1="2135324626166fe7eef8bef8258eb97fa3923859" format="png" support="">media/mixrbv2/silvland.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2911" principale="0" parentid="28" langue="en">Race, Driving / Boat</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42784" romid="745650">
            <path>roadf3.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="wor">Road Fighter</nom>
            </noms>
            <cloneof>roadf.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Road Fighter is an exhilarating, high-speed scrolling racing game.

A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf8437df" md5="483a04bf56b4e69c96cd1a141d67eec8" sha1="5711b96b386ed1f467de407bc49beb6958173f44" format="mp4" support="">media/video/roadf3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0706fcdc" md5="9664bc2921e8372244798c6640a5e481" sha1="5c8d92cf8732a299976245564bb8f9cca04add47" format="png" support="">media/mixrbv2/roadf3.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42784" romid="58825">
            <path>roadf.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="wor">Road Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Road Fighter is an exhilarating, high-speed scrolling racing game.

A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf8437df" md5="483a04bf56b4e69c96cd1a141d67eec8" sha1="5711b96b386ed1f467de407bc49beb6958173f44" format="mp4" support="">media/video/roadf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0706fcdc" md5="9664bc2921e8372244798c6640a5e481" sha1="5c8d92cf8732a299976245564bb8f9cca04add47" format="png" support="">media/mixrbv2/roadf.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42784" romid="58826">
            <path>roadf2.zip</path>
            <noms>
                <nom region="ss">Road Fighter</nom>
                <nom region="wor">Road Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>roadf.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Road Fighter is an exhilarating, high-speed scrolling racing game.

A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cf8437df" md5="483a04bf56b4e69c96cd1a141d67eec8" sha1="5711b96b386ed1f467de407bc49beb6958173f44" format="mp4" support="">media/video/roadf2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0706fcdc" md5="9664bc2921e8372244798c6640a5e481" sha1="5c8d92cf8732a299976245564bb8f9cca04add47" format="png" support="">media/mixrbv2/roadf2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13918" romid="58854">
            <path>roboarmy.zip</path>
            <noms>
                <nom region="ss">Robo Army</nom>
                <nom region="wor">Robo Army</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist decides to create an army of robots to destroy the city, capture all the citizens, and use their brains for more robots to take over the world. You control one of two robots who use its fists and special attacks to take on the army throughout a jungle stage and various buildings in the destroyed city. Robots and robot dogs sometimes leave arms or metal bars that can be used as weapons. At the end of each area, you need to defeat a boss in order to proceed to the next area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d5e7353" md5="d40de016b112803b84f7558fda6fffdb" sha1="40fbc988284a6abb0460b9a05a7f44323665fccc" format="mp4" support="">media/video/roboarmy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eccd0de" md5="ef4c6e391be790568fddfd25748e0359" sha1="4e592a2678d725d61040b736c739672a9ea9b7f3" format="png" support="">media/mixrbv2/roboarmy.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13918" romid="363819">
            <path>roboarma.zip</path>
            <noms>
                <nom region="ss">Robo Army</nom>
                <nom region="wor">Robo Army</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>roboarmy.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist decides to create an army of robots to destroy the city, capture all the citizens, and use their brains for more robots to take over the world. You control one of two robots who use its fists and special attacks to take on the army throughout a jungle stage and various buildings in the destroyed city. Robots and robot dogs sometimes leave arms or metal bars that can be used as weapons. At the end of each area, you need to defeat a boss in order to proceed to the next area.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d5e7353" md5="d40de016b112803b84f7558fda6fffdb" sha1="40fbc988284a6abb0460b9a05a7f44323665fccc" format="mp4" support="">media/video/roboarma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8eccd0de" md5="ef4c6e391be790568fddfd25748e0359" sha1="4e592a2678d725d61040b736c739672a9ea9b7f3" format="png" support="">media/mixrbv2/roboarma.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42796" romid="58876">
            <path>robowres.zip</path>
            <noms>
                <nom region="ss">Robo Wres 2001</nom>
                <nom region="wor">Robo Wres 2001</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">Robo Wres 2001 is a robot wrestling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45c0c79d" md5="6aa330963aeda947865e29522e29c0f8" sha1="09fe3656cf4c0d2ee599ab91a6276a138d46c72f" format="mp4" support="">media/video/robowres.mp4</media>
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            <dates>
                <date region="wor">1986</date>
            </dates>
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            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
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            <resolution>256x224</resolution>
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        <jeu id="42791" romid="58855">
            <path>robocop.zip</path>
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                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocop.mp4</media>
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            <dates>
                <date region="wor">1988</date>
                <date region="wor">2009</date>
            </dates>
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            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42791" romid="58863">
            <path>robocopu0.zip</path>
            <noms>
                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>robocop.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocopu0.mp4</media>
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            <dates>
                <date region="wor">1988</date>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
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            <path>robocopb.zip</path>
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                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>robocop.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocopb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6b16e55f" md5="166b07c8a11de84003f0b04d22082ab3" sha1="8b3f215c6537903f785d2998482e1c3b80c32964" format="png" support="">media/mixrbv2/robocopb.png</media>
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            <dates>
                <date region="wor">1988</date>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>robocopj.zip</path>
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                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
            </noms>
            <regions>
                <region>jp</region>
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            <cloneof>robocop.zip</cloneof>
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                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocopj.mp4</media>
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                <date region="wor">1988</date>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>robocopu.zip</path>
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                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
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                <region>us</region>
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            <cloneof>robocop.zip</cloneof>
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                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocopu.mp4</media>
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                <date region="wor">1988</date>
                <date region="wor">2009</date>
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            <editeur id="88">Data East</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
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            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>robocopw.zip</path>
            <noms>
                <nom region="ss">Robocop</nom>
                <nom region="wor">Robocop</nom>
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                <region>wor</region>
            </regions>
            <cloneof>robocop.zip</cloneof>
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                <synopsis langue="en">RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation.

RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun.

The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67aa0c82" md5="3946622801d50cabe30e0bd7a3b1fa0e" sha1="3759ca5918ae5e8c7ef4fd25c0324cf7ad7032c1" format="mp4" support="">media/video/robocopw.mp4</media>
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            </medias>
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                <date region="wor">1988</date>
                <date region="wor">2009</date>
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            <editeur id="88">Data East</editeur>
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                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>robocopb2.zip</path>
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                <nom region="ss">Robocop</nom>
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            <cloneof>robocop.zip</cloneof>
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            <synopsis>
                <synopsis langue="en"></synopsis>
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            <dates>
                <date region="wor"></date>
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            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
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            <note>0</note>
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            <path>robocop2j.zip</path>
            <noms>
                <nom region="ss">Robocop 2</nom>
                <nom region="wor">Robocop 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>robocop2.zip</cloneof>
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                <synopsis langue="en">An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3923e9e1" md5="e995ce618fd212616e1ad5fad53058b4" sha1="817120dba7eca51778324e32be541f676d5fab7b" format="mp4" support="">media/video/robocop2j.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="88">Data East</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>robocop2.zip</path>
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                <nom region="wor">Robocop 2</nom>
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            <regions>
                <region>asi</region>
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            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="3923e9e1" md5="e995ce618fd212616e1ad5fad53058b4" sha1="817120dba7eca51778324e32be541f676d5fab7b" format="mp4" support="">media/video/robocop2.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="88">Data East</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42792" romid="58858">
            <path>robocop2u.zip</path>
            <noms>
                <nom region="ss">Robocop 2</nom>
                <nom region="wor">Robocop 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>robocop2.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3923e9e1" md5="e995ce618fd212616e1ad5fad53058b4" sha1="817120dba7eca51778324e32be541f676d5fab7b" format="mp4" support="">media/video/robocop2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a813fb5" md5="654ccd02d1d932d00de858bbfbf3d337" sha1="f97031785768b0c5f6ce5c31d934f92ff060484d" format="png" support="">media/mixrbv2/robocop2u.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42792" romid="58859">
            <path>robocop2ua.zip</path>
            <noms>
                <nom region="ss">Robocop 2</nom>
                <nom region="wor">Robocop 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>robocop2.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3923e9e1" md5="e995ce618fd212616e1ad5fad53058b4" sha1="817120dba7eca51778324e32be541f676d5fab7b" format="mp4" support="">media/video/robocop2ua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9a813fb5" md5="654ccd02d1d932d00de858bbfbf3d337" sha1="f97031785768b0c5f6ce5c31d934f92ff060484d" format="png" support="">media/mixrbv2/robocop2ua.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42795" romid="58873">
            <path>robotron.zip</path>
            <noms>
                <nom region="ss">Robotron - 2084</nom>
                <nom region="us">Robotron: 2084</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. 

The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. 

At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. 

MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e99d88" md5="4f99719d39f9f0999dcdd78b1bfc2796" sha1="0eebe87b652d7883064372eff3ec4558aaaca812" format="mp4" support="">media/video/robotron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55ede5e1" md5="47b4d9bcecbdb9f86f205cad70453aff" sha1="e08f411707b788b0a9a0233add6bd57e4429e65b" format="png" support="">media/mixrbv2/robotron.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42795" romid="857161">
            <path>robotron12.zip</path>
            <noms>
                <nom region="ss">Robotron - 2084</nom>
                <nom region="us">Robotron: 2084</nom>
            </noms>
            <cloneof>robotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. 

The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. 

At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. 

MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e99d88" md5="4f99719d39f9f0999dcdd78b1bfc2796" sha1="0eebe87b652d7883064372eff3ec4558aaaca812" format="mp4" support="">media/video/robotron12.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55ede5e1" md5="47b4d9bcecbdb9f86f205cad70453aff" sha1="e08f411707b788b0a9a0233add6bd57e4429e65b" format="png" support="">media/mixrbv2/robotron12.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42795" romid="857157">
            <path>robotronyo.zip</path>
            <noms>
                <nom region="ss">Robotron - 2084</nom>
                <nom region="us">Robotron: 2084</nom>
            </noms>
            <cloneof>robotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. 

The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. 

At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. 

MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e99d88" md5="4f99719d39f9f0999dcdd78b1bfc2796" sha1="0eebe87b652d7883064372eff3ec4558aaaca812" format="mp4" support="">media/video/robotronyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55ede5e1" md5="47b4d9bcecbdb9f86f205cad70453aff" sha1="e08f411707b788b0a9a0233add6bd57e4429e65b" format="png" support="">media/mixrbv2/robotronyo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42795" romid="857142">
            <path>robotron87.zip</path>
            <noms>
                <nom region="ss">Robotron - 2084</nom>
                <nom region="us">Robotron: 2084</nom>
            </noms>
            <cloneof>robotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. 

The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. 

At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. 

MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e99d88" md5="4f99719d39f9f0999dcdd78b1bfc2796" sha1="0eebe87b652d7883064372eff3ec4558aaaca812" format="mp4" support="">media/video/robotron87.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55ede5e1" md5="47b4d9bcecbdb9f86f205cad70453aff" sha1="e08f411707b788b0a9a0233add6bd57e4429e65b" format="png" support="">media/mixrbv2/robotron87.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42795" romid="857230">
            <path>robotrontd.zip</path>
            <noms>
                <nom region="ss">Robotron - 2084</nom>
                <nom region="us">Robotron: 2084</nom>
            </noms>
            <cloneof>robotron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">
Set in the year 2084, Robotron is a single-screen shoot-em-up in which super-intelligent self-aware robots known as 'Robotrons' - designed and built to help mankind - have revolted against their creators and vowed to either reprogram the humans into Robotrons or, failing this, wipe-out the human race entirely. 

The player must destroy the robots and rescue the Earth's remaining human families. The player's only weapon is a multi-directional Anti-Robot Laser Gun. Used effectively, it will give players the power to destroy all the Robot waves, with the exception of the indestructible 'Hulk' unit. 

At the start of the attack wave, players will have three chances to wipe out the enemy and advance to the next wave. Every 25,000 points players are granted another chance to complete their mission. 

MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. Defenseless and easy prey to the Robots, they are totally dependent upon players for their survival and will wander aimlessly until the player makes contact with them. Touching them will place them under the player's protective powers and earn them the following points: 1,000 for rescuing the 1st human; 2,000 for the 2nd: 3,000 for the 3rd; 4,000 for the 4th; 5,000 for the 5th; and 5,000 for every additional human saved. At the beginning of each new wave and when the player loses a turn, rescue scoring will again begin at 1,000.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9e99d88" md5="4f99719d39f9f0999dcdd78b1bfc2796" sha1="0eebe87b652d7883064372eff3ec4558aaaca812" format="mp4" support="">media/video/robotrontd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55ede5e1" md5="47b4d9bcecbdb9f86f205cad70453aff" sha1="e08f411707b788b0a9a0233add6bd57e4429e65b" format="png" support="">media/mixrbv2/robotrontd.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5459">Williams / Vid Kidz</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42807" romid="58937">
            <path>ropeman.zip</path>
            <noms>
                <nom region="ss">Roc'n Rope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rocnrope.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".

All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.

A breakdown of the game's four levels:

The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).
The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.
The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.
The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d08917e8" md5="bdaadcd7d5a76d408792900889209f6b" sha1="eda61ea7a1c6b4befa4814ac2b50caee3097864a" format="mp4" support="">media/video/ropeman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="764d90ea" md5="551dd5bde940538037410061c1bf101e" sha1="c5f3b4baa06ccfbb2e37fe9a897cd9f245070cf8" format="png" support="">media/mixrbv2/ropeman.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42807" romid="58898">
            <path>rocnropek.zip</path>
            <noms>
                <nom region="ss">Roc'n Rope</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>rocnrope.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".

All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.

A breakdown of the game's four levels:

The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).
The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.
The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.
The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d08917e8" md5="bdaadcd7d5a76d408792900889209f6b" sha1="eda61ea7a1c6b4befa4814ac2b50caee3097864a" format="mp4" support="">media/video/rocnropek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="764d90ea" md5="551dd5bde940538037410061c1bf101e" sha1="c5f3b4baa06ccfbb2e37fe9a897cd9f245070cf8" format="png" support="">media/mixrbv2/rocnropek.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42807" romid="58897">
            <path>rocnrope.zip</path>
            <noms>
                <nom region="ss">Roc'n Rope</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Roc'n Rope is an incredibly difficult yet playable platform game featuring four different levels. The player takes on the role of a an archaeologist whose mission is to return the missing tail feathers to the golden Phoenix. The archaeologist is armed with a harpoon gun and uses it to fire a rope into a platform above, in order to climb up the rope and progress up the level. This is vaguely similar to the superb 'telescopic arm' feature that appeared in Capcom's superb "Bionic Commando".

All levels are patrolled by enemies in the form of dinosaurs and cavemen and all are deadly to the touch. Some cavemen will pull on the harpoon rope while the archaeologist is climbing it. This will result in the player falling from the rope and losing a life. The archaeologist is armed with a light ray that will kill the enemies.

A breakdown of the game's four levels:

The first level is possibly the most difficult in the game. Players begin at the bottom left of the screen and must work their way up to the Roc, who is sitting at the upper right of the screen. There are many layers of ledges coming out from the sides of the screen. While the middle of the screen is open to the sky (except for a few floating platforms). To reach the top, players must use the harpoon gun to climb diagonally back and forth until they reach the top (ensuring that the Phoenix feathers have been collected on the way).
The second level is set underground. There are a lot of dinosaurs on this screen and far fewer platforms than on the first level. Many of the platforms stretch completely across the screen, so there aren't many pitfalls to be wary of. Once again, players must get the archaeologist to the top of the screen to complete the level.
The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level.
The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d08917e8" md5="bdaadcd7d5a76d408792900889209f6b" sha1="eda61ea7a1c6b4befa4814ac2b50caee3097864a" format="mp4" support="">media/video/rocnrope.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="764d90ea" md5="551dd5bde940538037410061c1bf101e" sha1="c5f3b4baa06ccfbb2e37fe9a897cd9f245070cf8" format="png" support="">media/mixrbv2/rocnrope.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150499" romid="58881">
            <path>rockclim.zip</path>
            <noms>
                <nom region="ss">Rock Climber</nom>
                <nom region="wor">Rock Climber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65070a5c" md5="b6846bd8ac866486915ca2cbc9a2e296" sha1="6b82739b2861141fcbdea588607ab7c489a990df" format="mp4" support="">media/video/rockclim.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdfa3d2d" md5="d4a6fab3bc614106792ae3652379a728" sha1="4d4640dbb207f6d33b6b00f68adf6229dfa5cbeb" format="png" support="">media/mixrbv2/rockclim.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="42798" romid="58882">
            <path>rockduck.zip</path>
            <noms>
                <nom region="ss">Rock Duck</nom>
                <nom region="wor">Rock Duck</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">Rock Duck (c) 1983 Datel.  - TECHNICAL -  Main CPU : M6502 (@ 1.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz)  Palette colors : 8  Players : 2 Buttons : 1  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3500a6ae" md5="20442b8af1e938f047230cf80291f419" sha1="39eecfb1c8abe230e3f2a4319c896fcabddb52d5" format="mp4" support="">media/video/rockduck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ab5600c" md5="3d5a1316cd3f6309ec18f0e90b59aebf" sha1="c77d92930c4ba3019b84a1a1c987a39cadc10727" format="png" support="">media/mixrbv2/rockduck.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5930">Datel SAS</developpeur>
            <editeur id="5930">Datel SAS</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42805" romid="58894">
            <path>rocktris.zip</path>
            <noms>
                <nom region="ss">Rock Tris</nom>
                <nom region="wor">Rock Tris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a08ceb7" md5="fa3ee8f2c96bf33f2f387220dc102928" sha1="af1e27808b9d495edda76235ea27a56691e8f593" format="mp4" support="">media/video/rocktris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ed6378b9" md5="4e9a84d8c70ae2ee5ea36ac00d251e66" sha1="ff7ff391a1fe6fb23010717af6bff90b01d63ef8" format="png" support="">media/mixrbv2/rocktris.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42801" romid="58887">
            <path>rockn3.zip</path>
            <noms>
                <nom region="ss">Rock'n 3</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="450b29a5" md5="e3e58b1b8a7dacd1f61c8334d9d76021" sha1="a6d02472c2f3769121807c84600e06279591ecd1" format="mp4" support="">media/video/rockn3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf3829f1" md5="8f47715ad6765359c79d3197f2e719e8" sha1="6c5ce5dcb2964c7e9e464a5d553c890ce1a324d3" format="png" support="">media/mixrbv2/rockn3.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2925" principale="0" parentid="425" langue="en">Rhythm</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="425" principale="1" parentid="0" langue="en">Music and Dance</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42802" romid="58888">
            <path>rockn4.zip</path>
            <noms>
                <nom region="ss">Rock'n 4</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec836e37" md5="5e0cbc89d41f3296ffaef12599fe023e" sha1="b31039bc5e972308741c263d3bb79384fb22e72c" format="mp4" support="">media/video/rockn4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90a94e27" md5="512292c293ce1920c51037696e5e8d18" sha1="123c06493b285b776c3b2a3df6d38395edbe03ab" format="png" support="">media/mixrbv2/rockn4.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2925" principale="0" parentid="425" langue="en">Rhythm</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="425" principale="1" parentid="0" langue="en">Music and Dance</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42804" romid="58893">
            <path>rockragej.zip</path>
            <noms>
                <nom region="ss">Rock'n Rage</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rockrage.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two rock stars must battle through 5 stages battling enemies from different time periods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f165e15" md5="6bfb7faf4da8c20335a39319c3c67375" sha1="4b50fe91064bcfebd30651f6b6c6ae1fce15071c" format="mp4" support="">media/video/rockragej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0697ad23" md5="018a2ed8bf2f1af049f31b14f3b24ba7" sha1="e56f04fb4a43a82239d403b662776946f1c73ce2" format="png" support="">media/mixrbv2/rockragej.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42804" romid="58891">
            <path>rockrage.zip</path>
            <noms>
                <nom region="ss">Rock'n Rage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two rock stars must battle through 5 stages battling enemies from different time periods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f165e15" md5="6bfb7faf4da8c20335a39319c3c67375" sha1="4b50fe91064bcfebd30651f6b6c6ae1fce15071c" format="mp4" support="">media/video/rockrage.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0697ad23" md5="018a2ed8bf2f1af049f31b14f3b24ba7" sha1="e56f04fb4a43a82239d403b662776946f1c73ce2" format="png" support="">media/mixrbv2/rockrage.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42804" romid="58892">
            <path>rockragea.zip</path>
            <noms>
                <nom region="ss">Rock'n Rage</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rockrage.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two rock stars must battle through 5 stages battling enemies from different time periods.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f165e15" md5="6bfb7faf4da8c20335a39319c3c67375" sha1="4b50fe91064bcfebd30651f6b6c6ae1fce15071c" format="mp4" support="">media/video/rockragea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0697ad23" md5="018a2ed8bf2f1af049f31b14f3b24ba7" sha1="e56f04fb4a43a82239d403b662776946f1c73ce2" format="png" support="">media/mixrbv2/rockragea.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42799" romid="58885">
            <path>rockn.zip</path>
            <noms>
                <nom region="ss">Rock'n Tread</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a22ed1bb" md5="a3392216af7024509031b48a4e424aaf" sha1="a43c42a0015f56cd4d042f68a0741b30692ae474" format="mp4" support="">media/video/rockn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dde956cc" md5="5d33feb7737f67b965b273ff885c4526" sha1="bad2493c00b9d797a53f06fcbfb51e1569b673c8" format="png" support="">media/mixrbv2/rockn.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2925" principale="0" parentid="425" langue="en">Rhythm</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="425" principale="1" parentid="0" langue="en">Music and Dance</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42799" romid="58889">
            <path>rockna.zip</path>
            <noms>
                <nom region="ss">Rock'n Tread</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rockn.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a22ed1bb" md5="a3392216af7024509031b48a4e424aaf" sha1="a43c42a0015f56cd4d042f68a0741b30692ae474" format="mp4" support="">media/video/rockna.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dde956cc" md5="5d33feb7737f67b965b273ff885c4526" sha1="bad2493c00b9d797a53f06fcbfb51e1569b673c8" format="png" support="">media/mixrbv2/rockna.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2925" principale="0" parentid="425" langue="en">Rhythm</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="425" principale="1" parentid="0" langue="en">Music and Dance</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42800" romid="58886">
            <path>rockn2.zip</path>
            <noms>
                <nom region="ss">Rock'n Tread 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1892a8fd" md5="9280144a199f5de367124e25da98c41f" sha1="ce0c324f1499fc91954729cb6894d0a7a9ab1891" format="mp4" support="">media/video/rockn2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12fa5508" md5="37dedbb9a09bc765467879e96a971afa" sha1="52a31fe4ad84e2daad5e5a58fdba8a02b736c494" format="png" support="">media/mixrbv2/rockn2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2925" principale="0" parentid="425" langue="en">Rhythm</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="425" principale="1" parentid="0" langue="en">Music and Dance</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42808" romid="58901">
            <path>rodlandjb.zip</path>
            <noms>
                <nom region="ss">Rod-land</nom>
                <nom region="wor">Rod-land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rodland.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98ee413" md5="9ce10e838f0738bfe6b8c9784aad07e8" sha1="16f5176f925867ce77407ef7f0e9f12f7b8c7eea" format="mp4" support="">media/video/rodlandjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bf6986d" md5="6cb13799a673d99e4c67704cef2a2a37" sha1="3e63b7851c4c7d6c7fc4e30bd858eba5dda9f9dd" format="png" support="">media/mixrbv2/rodlandjb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42808" romid="822725">
            <path>rodlanda.zip</path>
            <noms>
                <nom region="ss">Rod-land</nom>
                <nom region="wor">Rod-land</nom>
            </noms>
            <cloneof>rodland.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98ee413" md5="9ce10e838f0738bfe6b8c9784aad07e8" sha1="16f5176f925867ce77407ef7f0e9f12f7b8c7eea" format="mp4" support="">media/video/rodlanda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bf6986d" md5="6cb13799a673d99e4c67704cef2a2a37" sha1="3e63b7851c4c7d6c7fc4e30bd858eba5dda9f9dd" format="png" support="">media/mixrbv2/rodlanda.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42808" romid="58899">
            <path>rodland.zip</path>
            <noms>
                <nom region="ss">Rod-land</nom>
                <nom region="wor">Rod-land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98ee413" md5="9ce10e838f0738bfe6b8c9784aad07e8" sha1="16f5176f925867ce77407ef7f0e9f12f7b8c7eea" format="mp4" support="">media/video/rodland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bf6986d" md5="6cb13799a673d99e4c67704cef2a2a37" sha1="3e63b7851c4c7d6c7fc4e30bd858eba5dda9f9dd" format="png" support="">media/mixrbv2/rodland.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42808" romid="58900">
            <path>rodlandj.zip</path>
            <noms>
                <nom region="ss">Rod-land</nom>
                <nom region="wor">Rod-land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rodland.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98ee413" md5="9ce10e838f0738bfe6b8c9784aad07e8" sha1="16f5176f925867ce77407ef7f0e9f12f7b8c7eea" format="mp4" support="">media/video/rodlandj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bf6986d" md5="6cb13799a673d99e4c67704cef2a2a37" sha1="3e63b7851c4c7d6c7fc4e30bd858eba5dda9f9dd" format="png" support="">media/mixrbv2/rodlandj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42808" romid="58794">
            <path>rittam.zip</path>
            <noms>
                <nom region="ss">Rod-land</nom>
                <nom region="wor">Rod-land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rodland.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Rod-Land is a cute and colourful platform game for one or two players in which two fairy sisters - 'Tam' and 'Rit' - must rescue their kidnapped mother from the 'Maboots Tower' fortress.

The fairies are armed with the 'Rods of Sheesanomo' - two magical rods that enable the fairies to catch enemies in a force-field and slam them into the platforms to kill them - and must clear each level of enemies to move onto the next and eventually reach and infiltrate the Tower.

As well as the magical rods used for attacking enemies, the fairies can also create a magical ladder - in a fashion very similar to that used in Taito's "Rainbow islands" - which can be utilised anywhere on a level and allows players to reach other platforms or escape from pursuing enemies. Each player can utilise only one magically-created ladder at any one time and the creation of a new ladder removes the previously-created one.

A level is only completed when all enemies have been killed. Some defeated enemies drop bonus items, such as fruit, missiles and bombs.

Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e98ee413" md5="9ce10e838f0738bfe6b8c9784aad07e8" sha1="16f5176f925867ce77407ef7f0e9f12f7b8c7eea" format="mp4" support="">media/video/rittam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2bf6986d" md5="6cb13799a673d99e4c67704cef2a2a37" sha1="3e63b7851c4c7d6c7fc4e30bd858eba5dda9f9dd" format="png" support="">media/mixrbv2/rittam.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42809" romid="58906">
            <path>rohgau.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rohga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/rohgau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfea744" md5="e01348a6d788929b8eb7a20857b814fa" sha1="f5d5f8aded155f6e2d2e1884648827eacf63968a" format="png" support="">media/mixrbv2/rohgau.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42809" romid="58902">
            <path>rohga.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/rohga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfea744" md5="e01348a6d788929b8eb7a20857b814fa" sha1="f5d5f8aded155f6e2d2e1884648827eacf63968a" format="png" support="">media/mixrbv2/rohga.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42809" romid="58903">
            <path>rohga1.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>rohga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/rohga1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfea744" md5="e01348a6d788929b8eb7a20857b814fa" sha1="f5d5f8aded155f6e2d2e1884648827eacf63968a" format="png" support="">media/mixrbv2/rohga1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42809" romid="58904">
            <path>rohga2.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>rohga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/rohga2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42809" romid="58905">
            <path>rohgah.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>rohga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/rohgah.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfea744" md5="e01348a6d788929b8eb7a20857b814fa" sha1="f5d5f8aded155f6e2d2e1884648827eacf63968a" format="png" support="">media/mixrbv2/rohgah.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42809" romid="68859">
            <path>wolffang.zip</path>
            <noms>
                <nom region="ss">Rohga Armor Force</nom>
                <nom region="wor">Rohga Armor Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rohga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5145a2bc" md5="28c8eb57557d0afc572ead30a2582f98" sha1="06655cc3346896ae021bd5e26564c666ae8a7ef6" format="mp4" support="">media/video/wolffang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ddfea744" md5="e01348a6d788929b8eb7a20857b814fa" sha1="f5d5f8aded155f6e2d2e1884648827eacf63968a" format="png" support="">media/mixrbv2/wolffang.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42812" romid="58915">
            <path>rollergj.zip</path>
            <noms>
                <nom region="ss">Rollergames</nom>
                <nom region="wor">Rollergames</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rollerg.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rollergames is the name of two 1990 Konami video games, one a coin-operated arcade game by, the other a Nintendo Entertainment System game, and both based on the television show of the same name. This arcade game is faithful to the show unlike the NES version of RollerGames, which is a side-scrolling game. The game is for two players and features all the skaters and managers from the league.

Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82d4269f" md5="cf88fc2214a1336939a8ae6ebace2774" sha1="c42cebaf039bb8925431db3a0980e0cb314f0687" format="mp4" support="">media/video/rollergj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bad4695" md5="98a69611c8e06435abddaa2c516cdd19" sha1="df2d7c39d648877f4bd48133ede30575f83064be" format="png" support="">media/mixrbv2/rollergj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42812" romid="58914">
            <path>rollerg.zip</path>
            <noms>
                <nom region="ss">Rollergames</nom>
                <nom region="wor">Rollergames</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rollergames is the name of two 1990 Konami video games, one a coin-operated arcade game by, the other a Nintendo Entertainment System game, and both based on the television show of the same name. This arcade game is faithful to the show unlike the NES version of RollerGames, which is a side-scrolling game. The game is for two players and features all the skaters and managers from the league.

Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82d4269f" md5="cf88fc2214a1336939a8ae6ebace2774" sha1="c42cebaf039bb8925431db3a0980e0cb314f0687" format="mp4" support="">media/video/rollerg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bad4695" md5="98a69611c8e06435abddaa2c516cdd19" sha1="df2d7c39d648877f4bd48133ede30575f83064be" format="png" support="">media/mixrbv2/rollerg.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="63588" romid="745651">
            <path>rolcrusha.zip</path>
            <noms>
                <nom region="ss">Rolling Crush</nom>
                <nom region="wor">Rolling Crush</nom>
            </noms>
            <cloneof>rolcrush.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2d24a53" md5="869790d7f33c3d7d56a954991da7650d" sha1="a220b67eb2ec740b2d9096b19658e941d6f2b084" format="mp4" support="">media/video/rolcrusha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="086ea8d4" md5="9f5da9932b965dd3f4f02f513154e109" sha1="95e47badf4047e80312d681ca35005543a85fedc" format="png" support="">media/mixrbv2/rolcrusha.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="10069">Trust / SemiCom</developpeur>
            <editeur id="10069">Trust / SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>308x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="63588" romid="58908">
            <path>rolcrush.zip</path>
            <noms>
                <nom region="ss">Rolling Crush</nom>
                <nom region="wor">Rolling Crush</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2d24a53" md5="869790d7f33c3d7d56a954991da7650d" sha1="a220b67eb2ec740b2d9096b19658e941d6f2b084" format="mp4" support="">media/video/rolcrush.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="086ea8d4" md5="9f5da9932b965dd3f4f02f513154e109" sha1="95e47badf4047e80312d681ca35005543a85fedc" format="png" support="">media/mixrbv2/rolcrush.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="10069">Trust / SemiCom</developpeur>
            <editeur id="10069">Trust / SemiCom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>308x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42839" romid="59009">
            <path>rthunder2.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rthunder.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe32a6c5" md5="ee20469878941e45bebd0d159b677134" sha1="4017e1c03bda1dd5f5bf2a15465dc85d6cf881b7" format="mp4" support="">media/video/rthunder2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21289f2f" md5="a7117fd7b6a50dfe15e3723f7cfb3771" sha1="24d75241599170ac037a4602341e1c733481f692" format="png" support="">media/mixrbv2/rthunder2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42839" romid="316369">
            <path>rthundera.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rthunder.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe32a6c5" md5="ee20469878941e45bebd0d159b677134" sha1="4017e1c03bda1dd5f5bf2a15465dc85d6cf881b7" format="mp4" support="">media/video/rthundera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21289f2f" md5="a7117fd7b6a50dfe15e3723f7cfb3771" sha1="24d75241599170ac037a4602341e1c733481f692" format="png" support="">media/mixrbv2/rthundera.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42839" romid="59006">
            <path>rthunder.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe32a6c5" md5="ee20469878941e45bebd0d159b677134" sha1="4017e1c03bda1dd5f5bf2a15465dc85d6cf881b7" format="mp4" support="">media/video/rthunder.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21289f2f" md5="a7117fd7b6a50dfe15e3723f7cfb3771" sha1="24d75241599170ac037a4602341e1c733481f692" format="png" support="">media/mixrbv2/rthunder.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42839" romid="59008">
            <path>rthunder1.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rthunder.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe32a6c5" md5="ee20469878941e45bebd0d159b677134" sha1="4017e1c03bda1dd5f5bf2a15465dc85d6cf881b7" format="mp4" support="">media/video/rthunder1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21289f2f" md5="a7117fd7b6a50dfe15e3723f7cfb3771" sha1="24d75241599170ac037a4602341e1c733481f692" format="png" support="">media/mixrbv2/rthunder1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42839" romid="59007">
            <path>rthunder0.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder</nom>
                <nom region="wor">Rolling Thunder</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>rthunder.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe32a6c5" md5="ee20469878941e45bebd0d159b677134" sha1="4017e1c03bda1dd5f5bf2a15465dc85d6cf881b7" format="mp4" support="">media/video/rthunder0.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21289f2f" md5="a7117fd7b6a50dfe15e3723f7cfb3771" sha1="24d75241599170ac037a4602341e1c733481f692" format="png" support="">media/mixrbv2/rthunder0.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42838" romid="59004">
            <path>rthun2.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder 2</nom>
                <nom region="wor">Rolling Thunder 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder 2 is a straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a4eb63" md5="45f9686b076e084b437ce54aacec52de" sha1="da92d433423bf3dc79cd4670649ae3ed2f75caa8" format="mp4" support="">media/video/rthun2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7c79a72" md5="da88f405936515ef59fe8fbdfd2bbb68" sha1="f0bb49feda9e0462d30c9a7100ce8489fac8ebff" format="png" support="">media/mixrbv2/rthun2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42838" romid="59005">
            <path>rthun2j.zip</path>
            <noms>
                <nom region="ss">Rolling Thunder 2</nom>
                <nom region="wor">Rolling Thunder 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rthun2.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rolling Thunder 2 is a straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95a4eb63" md5="45f9686b076e084b437ce54aacec52de" sha1="da92d433423bf3dc79cd4670649ae3ed2f75caa8" format="mp4" support="">media/video/rthun2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7c79a72" md5="da88f405936515ef59fe8fbdfd2bbb68" sha1="f0bb49feda9e0462d30c9a7100ce8489fac8ebff" format="png" support="">media/mixrbv2/rthun2j.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42815" romid="58931">
            <path>rompers.zip</path>
            <noms>
                <nom region="ss">Rompers</nom>
                <nom region="wor">Rompers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c05c758" md5="7cb39b498f3f0fc7b9710da27b93ffd7" sha1="989bf694d3206adc43089f99c0ca7926ffb6a008" format="mp4" support="">media/video/rompers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c64a9c1" md5="b32eb7b7308e4f67064c2551f398a136" sha1="79970d147ebd4509f9539936b28777f3d6e44e03" format="png" support="">media/mixrbv2/rompers.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42815" romid="58932">
            <path>romperso.zip</path>
            <noms>
                <nom region="ss">Rompers</nom>
                <nom region="wor">Rompers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rompers.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c05c758" md5="7cb39b498f3f0fc7b9710da27b93ffd7" sha1="989bf694d3206adc43089f99c0ca7926ffb6a008" format="mp4" support="">media/video/romperso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c64a9c1" md5="b32eb7b7308e4f67064c2551f398a136" sha1="79970d147ebd4509f9539936b28777f3d6e44e03" format="png" support="">media/mixrbv2/romperso.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60542" romid="39491">
            <path>clapapa.zip</path>
            <noms>
                <nom region="ss">Rootin' Tootin' / La-pa-pa</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a35f3b5" md5="c2f7f1f30bf83576a4fca2dd00027dbc" sha1="e9e71980b64c624cb040f866a56662c8f6cfd6b8" format="mp4" support="">media/video/clapapa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26eb109d" md5="39fcc2d4d6874845366ba9082c79d9dd" sha1="408c06e6e56cab3234c0c7b25a62cf92b633654b" format="png" support="">media/mixrbv2/clapapa.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="60542" romid="39492">
            <path>clapapa2.zip</path>
            <noms>
                <nom region="ss">Rootin' Tootin' / La-pa-pa</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>clapapa.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a35f3b5" md5="c2f7f1f30bf83576a4fca2dd00027dbc" sha1="e9e71980b64c624cb040f866a56662c8f6cfd6b8" format="mp4" support="">media/video/clapapa2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="26eb109d" md5="39fcc2d4d6874845366ba9082c79d9dd" sha1="408c06e6e56cab3234c0c7b25a62cf92b633654b" format="png" support="">media/mixrbv2/clapapa2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="42821" romid="58944">
            <path>roughrac.zip</path>
            <noms>
                <nom region="ss">Rough Racer</nom>
                <nom region="wor">Rough Racer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Rough Racer is a colourful top-down racing game for one to four players; Rough Racer takes most of its inspiration from Atari's "Sprint" series, and from "Championship" and "Super Sprint" in particular.

The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="033f4f82" md5="9dd0d69f9846da319c5702a125b6a4de" sha1="387d61cf3b134525a9efaaa90e8ee97bc08c650a" format="mp4" support="">media/video/roughrac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="315b7072" md5="17063080acaf833da738fe28ceb9f0a0" sha1="e080eae649a3653202c19c36cf23c13d190d980e" format="png" support="">media/mixrbv2/roughrac.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="42824" romid="58947">
            <path>roundup.zip</path>
            <noms>
                <nom region="ss">Round-up</nom>
                <nom region="wor">Round-up</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce82af2" md5="acfd7028ebaf0270b71fc79870fab4e7" sha1="c05165746f9464f32b3c7940ba21ce707942a233" format="mp4" support="">media/video/roundup.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d08170d" md5="dd7ea0b94b43018caaeb1276d2836793" sha1="733424baa6cd9f9b6b9736293e84767012b6e597" format="png" support="">media/mixrbv2/roundup.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42824" romid="67902">
            <path>ttfitter.zip</path>
            <noms>
                <nom region="ss">Round-up</nom>
                <nom region="wor">Round-up</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>roundup.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce82af2" md5="acfd7028ebaf0270b71fc79870fab4e7" sha1="c05165746f9464f32b3c7940ba21ce707942a233" format="mp4" support="">media/video/ttfitter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d08170d" md5="dd7ea0b94b43018caaeb1276d2836793" sha1="733424baa6cd9f9b6b9736293e84767012b6e597" format="png" support="">media/mixrbv2/ttfitter.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42824" romid="42864">
            <path>fitterbl.zip</path>
            <noms>
                <nom region="ss">Round-up</nom>
                <nom region="wor">Round-up</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>roundup.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce82af2" md5="acfd7028ebaf0270b71fc79870fab4e7" sha1="c05165746f9464f32b3c7940ba21ce707942a233" format="mp4" support="">media/video/fitterbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d08170d" md5="dd7ea0b94b43018caaeb1276d2836793" sha1="733424baa6cd9f9b6b9736293e84767012b6e597" format="png" support="">media/mixrbv2/fitterbl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42824" romid="42863">
            <path>fitter.zip</path>
            <noms>
                <nom region="ss">Round-up</nom>
                <nom region="wor">Round-up</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>roundup.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5ce82af2" md5="acfd7028ebaf0270b71fc79870fab4e7" sha1="c05165746f9464f32b3c7940ba21ce707942a233" format="mp4" support="">media/video/fitter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d08170d" md5="dd7ea0b94b43018caaeb1276d2836793" sha1="733424baa6cd9f9b6b9736293e84767012b6e597" format="png" support="">media/mixrbv2/fitter.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42826" romid="58953">
            <path>route16c.zip</path>
            <noms>
                <nom region="ss">Route 16</nom>
                <nom region="wor">Route 16</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>route16.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccf5978d" md5="3e97568bc76781ff8489388b6cf3c30b" sha1="8e1c5ab435adcff2733bd4235bae1a126aa5c2ae" format="mp4" support="">media/video/route16c.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a065a60" md5="68603fa9268792852adea5c0a7dff8f6" sha1="2585a08d14333d13598130caec908a3ab83c2ee6" format="png" support="">media/mixrbv2/route16c.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42826" romid="58950">
            <path>route16a.zip</path>
            <noms>
                <nom region="ss">Route 16</nom>
                <nom region="wor">Route 16</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>route16.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccf5978d" md5="3e97568bc76781ff8489388b6cf3c30b" sha1="8e1c5ab435adcff2733bd4235bae1a126aa5c2ae" format="mp4" support="">media/video/route16a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a065a60" md5="68603fa9268792852adea5c0a7dff8f6" sha1="2585a08d14333d13598130caec908a3ab83c2ee6" format="png" support="">media/mixrbv2/route16a.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42826" romid="58949">
            <path>route16.zip</path>
            <noms>
                <nom region="ss">Route 16</nom>
                <nom region="wor">Route 16</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccf5978d" md5="3e97568bc76781ff8489388b6cf3c30b" sha1="8e1c5ab435adcff2733bd4235bae1a126aa5c2ae" format="mp4" support="">media/video/route16.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a065a60" md5="68603fa9268792852adea5c0a7dff8f6" sha1="2585a08d14333d13598130caec908a3ab83c2ee6" format="png" support="">media/mixrbv2/route16.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42826" romid="58952">
            <path>route16bl.zip</path>
            <noms>
                <nom region="ss">Route 16</nom>
                <nom region="wor">Route 16</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>route16.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccf5978d" md5="3e97568bc76781ff8489388b6cf3c30b" sha1="8e1c5ab435adcff2733bd4235bae1a126aa5c2ae" format="mp4" support="">media/video/route16bl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a065a60" md5="68603fa9268792852adea5c0a7dff8f6" sha1="2585a08d14333d13598130caec908a3ab83c2ee6" format="png" support="">media/mixrbv2/route16bl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42826" romid="58954">
            <path>routex.zip</path>
            <noms>
                <nom region="ss">Route 16</nom>
                <nom region="wor">Route 16</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>route16.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Route 16 is a challenging race car game, integrating special features to excite the beginner as well as the seasoned player. The vivid video screen is fascinating, and is complimented by exceptional audio during game play.

The red car is controlled by the joystick feature, and is pursued through 16 different routes (mazes) by three chase cars. The search mode reveals an overview of all 16 routes, and the search mode appears whenever the car exits a route. In the search mode, the player car becomes a red cube, and the chase cars become yellow cubes.

Whenever the player car exits one route, there is a one second delay for a total overview of the game.

Each route has dead-ends, zig-zags, and multiple entrances and exits.

Some routes have the dollar symbol ($), and the player scores 200 points each time this symbol is cleared. The dollar symbols randomly chance to oil slicks, and when encountered, the oil slicks slow down the player car.

The question mark symbol (?) is surrounded by check points and will either reveal a bomb symbol or a bell mark after the player car clears the check point. The bell will add 800 points to the player's score when cleared. Player skill is tested here to avoid the bomb if it appears.

Some routes have a flag symbol, and when the player car clears the symbol, the pursuing cars become dollar symbols, and every effort should be made by the player to chase them down, and add extra points to his score.

One route has a flickering bonus car symbol. When the symbol appears, clear it and earn an additional player car.

One route has an additional game feature. When the player car enters the maze, it is pursued by an attacking monster. The player car cannot clear or collide with the monster, but must avoid it, or be destroyed.

The high-speed button is another feature of Route 16. When pushed, the player car is accelerated to escape the chase cars. Usage of the high-speed button reduces the player car's fuel. At the end of each round, bonus points are added to the player's score for remaining fuel.

After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccf5978d" md5="3e97568bc76781ff8489388b6cf3c30b" sha1="8e1c5ab435adcff2733bd4235bae1a126aa5c2ae" format="mp4" support="">media/video/routex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a065a60" md5="68603fa9268792852adea5c0a7dff8f6" sha1="2585a08d14333d13598130caec908a3ab83c2ee6" format="png" support="">media/mixrbv2/routex.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42845" romid="59023">
            <path>rumba.zip</path>
            <noms>
                <nom region="ss">Rumba Lumber</nom>
                <nom region="wor">Rumba Lumber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c60d5d5" md5="ee55b9433f313d11e690a227ad0cb6cc" sha1="2565b8deb6884ced0671301d6abe4f23b203cb8a" format="mp4" support="">media/video/rumba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="28a67e81" md5="ae9057fa8650d9557f88922ae3b06f79" sha1="737412245136dc78aa7a06ab090c470c509dcc97" format="png" support="">media/mixrbv2/rumba.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42853" romid="599774">
            <path>rygarb.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <cloneof>rygar.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a43b549d" md5="c03ebc7fc0a0c2036d4c46f6d89017dd" sha1="4c906f6f9ec911a874acc6d0043cf4abeeaff27a" format="mp4" support="">media/video/rygarb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="266f30e0" md5="345359c9a27881e06083aae8a134e757" sha1="f7a9bf609c11a7fec13246fcb3c931ef368a100a" format="png" support="">media/mixrbv2/rygarb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42853" romid="59045">
            <path>rygar.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a43b549d" md5="c03ebc7fc0a0c2036d4c46f6d89017dd" sha1="4c906f6f9ec911a874acc6d0043cf4abeeaff27a" format="mp4" support="">media/video/rygar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="266f30e0" md5="345359c9a27881e06083aae8a134e757" sha1="f7a9bf609c11a7fec13246fcb3c931ef368a100a" format="png" support="">media/mixrbv2/rygar.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42853" romid="59046">
            <path>rygar2.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rygar.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a43b549d" md5="c03ebc7fc0a0c2036d4c46f6d89017dd" sha1="4c906f6f9ec911a874acc6d0043cf4abeeaff27a" format="mp4" support="">media/video/rygar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="266f30e0" md5="345359c9a27881e06083aae8a134e757" sha1="f7a9bf609c11a7fec13246fcb3c931ef368a100a" format="png" support="">media/mixrbv2/rygar2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42853" romid="59047">
            <path>rygar3.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>rygar.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a43b549d" md5="c03ebc7fc0a0c2036d4c46f6d89017dd" sha1="4c906f6f9ec911a874acc6d0043cf4abeeaff27a" format="mp4" support="">media/video/rygar3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="266f30e0" md5="345359c9a27881e06083aae8a134e757" sha1="f7a9bf609c11a7fec13246fcb3c931ef368a100a" format="png" support="">media/mixrbv2/rygar3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42853" romid="59048">
            <path>rygarj.zip</path>
            <noms>
                <nom region="ss">Rygar</nom>
                <nom region="wor">Rygar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>rygar.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a43b549d" md5="c03ebc7fc0a0c2036d4c46f6d89017dd" sha1="4c906f6f9ec911a874acc6d0043cf4abeeaff27a" format="mp4" support="">media/video/rygarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="266f30e0" md5="345359c9a27881e06083aae8a134e757" sha1="f7a9bf609c11a7fec13246fcb3c931ef368a100a" format="png" support="">media/mixrbv2/rygarj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42856" romid="59052">
            <path>ryujin.zip</path>
            <noms>
                <nom region="ss">Ryu Jin</nom>
                <nom region="wor">Ryu Jin</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Dragon God'. The player can choose between 4 different ships, each equiped with 4 basic weapon (Vulcan, Laser, Homing Missile and Option Laser) and a unique special attack:
Usable fighter &amp; special attack:
Sword Breaker (Blue) - Fireball Bomb
Vaulge (Green) - Lightning Volt
Shamseel (Red) - Flash Bomb
Phalcyon (Purple) - Wave Attack</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c59cbc17" md5="6c1d69e3bfa3e3c5e918eff9f2376f48" sha1="6a8b17babc33d65e4165ac1779cf152d2c33f7c4" format="mp4" support="">media/video/ryujin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13d37a3a" md5="67966ab70dac017ddeb08a452f5083ab" sha1="96ca097bb4ace7914f078955c57bd01dc03b28b8" format="png" support="">media/mixrbv2/ryujin.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42857" romid="59057">
            <path>ryukyud.zip</path>
            <noms>
                <nom region="ss">Ryukyu</nom>
                <nom region="wor">Ryukyu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ryukyu.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4072defb" md5="83a22ad09132a5c491be56e45895356a" sha1="211992fa18fb5495da4f0a5cd0ca7b3282441f73" format="mp4" support="">media/video/ryukyud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9631bac" md5="81eb61aa630c16eafd632df1a32f172e" sha1="508c130afad2416c1d75f4828a556e15ae1a36ef" format="png" support="">media/mixrbv2/ryukyud.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="391">Success</developpeur>
            <editeur id="391">Success</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42857">
            <path>ryukyua.zip</path>
            <noms>
                <nom region="ss">Ryukyu</nom>
                <nom region="wor">Ryukyu</nom>
            </noms>
            <cloneof>ryukyu.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4072defb" md5="83a22ad09132a5c491be56e45895356a" sha1="211992fa18fb5495da4f0a5cd0ca7b3282441f73" format="mp4" support="">media/video/ryukyua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9631bac" md5="81eb61aa630c16eafd632df1a32f172e" sha1="508c130afad2416c1d75f4828a556e15ae1a36ef" format="png" support="">media/mixrbv2/ryukyua.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="391">Success</developpeur>
            <editeur id="391">Success</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42857" romid="59056">
            <path>ryukyu.zip</path>
            <noms>
                <nom region="ss">Ryukyu</nom>
                <nom region="wor">Ryukyu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4072defb" md5="83a22ad09132a5c491be56e45895356a" sha1="211992fa18fb5495da4f0a5cd0ca7b3282441f73" format="mp4" support="">media/video/ryukyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9631bac" md5="81eb61aa630c16eafd632df1a32f172e" sha1="508c130afad2416c1d75f4828a556e15ae1a36ef" format="png" support="">media/mixrbv2/ryukyu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="391">Success</developpeur>
            <editeur id="391">Success</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43275">
            <path>ottopz.zip</path>
            <noms>
                <nom region="ss">S.p.y. - Special Project Y</nom>
                <nom region="wor">S.p.y. - Special Project Y</nom>
            </noms>
            <cloneof>mspacman.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4aab6521" md5="79d5121c7f6becdc412eba8a4d8dfa48" sha1="6bbbbe090df56ab121255ffa6c01c3d09a7310fa" format="mp4" support="">media/video/ottopz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2f3562a" md5="b795516fc21a3653fa19da4c6fb93f75" sha1="574c19c8c3ffe280cd9dc956a1f5b9ee87d586ba" format="png" support="">media/mixrbv2/ottopz.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=White||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43275" romid="66392">
            <path>spyu.zip</path>
            <noms>
                <nom region="ss">S.p.y. - Special Project Y</nom>
                <nom region="wor">S.p.y. - Special Project Y</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spy.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4aab6521" md5="79d5121c7f6becdc412eba8a4d8dfa48" sha1="6bbbbe090df56ab121255ffa6c01c3d09a7310fa" format="mp4" support="">media/video/spyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2f3562a" md5="b795516fc21a3653fa19da4c6fb93f75" sha1="574c19c8c3ffe280cd9dc956a1f5b9ee87d586ba" format="png" support="">media/mixrbv2/spyu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=White||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43275" romid="66385">
            <path>spy.zip</path>
            <noms>
                <nom region="ss">S.p.y. - Special Project Y</nom>
                <nom region="wor">S.p.y. - Special Project Y</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4aab6521" md5="79d5121c7f6becdc412eba8a4d8dfa48" sha1="6bbbbe090df56ab121255ffa6c01c3d09a7310fa" format="mp4" support="">media/video/spy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2f3562a" md5="b795516fc21a3653fa19da4c6fb93f75" sha1="574c19c8c3ffe280cd9dc956a1f5b9ee87d586ba" format="png" support="">media/mixrbv2/spy.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=White||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43288" romid="66419">
            <path>srdmissn.zip</path>
            <noms>
                <nom region="ss">S.r.d. Mission</nom>
                <nom region="wor">S.r.d. Mission</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
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                <nom region="wor">S.s. Mission</nom>
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                <region>wor</region>
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                <synopsis langue="en"></synopsis>
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            <path>svc.zip</path>
            <noms>
                <nom region="ss">Svc Chaos - Snk Vs. Capcom</nom>
                <nom region="wor">SVC Chaos - SNK Vs. Capcom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e56b0903" md5="3813bcd8fd400ac23b703992ac503466" sha1="28952b369a6275207f1e57d7fd1e7dd4cadd27e0" format="mp4" support="">media/video/svc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acccf406" md5="dee8d431c9afcc04af692e0e25f38c58" sha1="8dd118a1585babf853a05ec3b4299df6329e7160" format="png" support="">media/mixrbv2/svc.png</media>
            </medias>
            <dates>
                <date region="fr">2003</date>
                <date region="us">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42862" romid="59077">
            <path>sabotenba.zip</path>
            <noms>
                <nom region="ss">Saboten Bombers</nom>
                <nom region="wor">Saboten Bombers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sabotenb.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with gameplay similar to Snow Bros. and Bubble Bobble.

Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d36559d" md5="1be80a63a91a571beb6bb4240df6b2da" sha1="4f888682bd5d48a4fd98d590df9ac5eae9b489f1" format="mp4" support="">media/video/sabotenba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="232870b6" md5="88d7f0c0d75a10465a3a48cc2b50b54b" sha1="40cdb3719de8ec57a821e906668cd34219a2340d" format="png" support="">media/mixrbv2/sabotenba.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="5738">NMK / Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42862" romid="39063">
            <path>cactus.zip</path>
            <noms>
                <nom region="ss">Saboten Bombers</nom>
                <nom region="wor">Saboten Bombers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sabotenb.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with gameplay similar to Snow Bros. and Bubble Bobble.

Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d36559d" md5="1be80a63a91a571beb6bb4240df6b2da" sha1="4f888682bd5d48a4fd98d590df9ac5eae9b489f1" format="mp4" support="">media/video/cactus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="232870b6" md5="88d7f0c0d75a10465a3a48cc2b50b54b" sha1="40cdb3719de8ec57a821e906668cd34219a2340d" format="png" support="">media/mixrbv2/cactus.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="5738">NMK / Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42862" romid="59076">
            <path>sabotenb.zip</path>
            <noms>
                <nom region="ss">Saboten Bombers</nom>
                <nom region="wor">Saboten Bombers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A platform game with gameplay similar to Snow Bros. and Bubble Bobble.

Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3d36559d" md5="1be80a63a91a571beb6bb4240df6b2da" sha1="4f888682bd5d48a4fd98d590df9ac5eae9b489f1" format="mp4" support="">media/video/sabotenb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="232870b6" md5="88d7f0c0d75a10465a3a48cc2b50b54b" sha1="40cdb3719de8ec57a821e906668cd34219a2340d" format="png" support="">media/mixrbv2/sabotenb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="5738">NMK / Tecmo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42863" romid="59079">
            <path>sadari.zip</path>
            <noms>
                <nom region="ss">Sadari</nom>
                <nom region="wor">Sadari</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e36ec59d" md5="36bfa48e3b255276fadd093fc70b1b93" sha1="c2ceae33504372c902f96f5ea2d67de866401895" format="mp4" support="">media/video/sadari.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0d8cf81a" md5="accff2225c3961cb99fe0742826aeca5" sha1="f1f99d4d5d34b12f3e6ecb157ae80532498aaddd" format="png" support="">media/mixrbv2/sadari.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="5942">Dooyong (NTC license)</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42865" romid="59083">
            <path>safarirj.zip</path>
            <noms>
                <nom region="ss">Safari Rally</nom>
                <nom region="wor">Safari Rally</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>safarir.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="017e58b2" md5="1baae924495da782806fa2c01e43af7f" sha1="7ae0e7feee1640bf7b58ca97d7251a0375074f9c" format="mp4" support="">media/video/safarirj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99c41bd9" md5="9e42c95028cfac861e1ab24663c45071" sha1="c66b82d08b0022d1956f7bca1a6c17c010e99b27" format="png" support="">media/mixrbv2/safarirj.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42865" romid="59082">
            <path>safarir.zip</path>
            <noms>
                <nom region="ss">Safari Rally</nom>
                <nom region="wor">Safari Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="017e58b2" md5="1baae924495da782806fa2c01e43af7f" sha1="7ae0e7feee1640bf7b58ca97d7251a0375074f9c" format="mp4" support="">media/video/safarir.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="99c41bd9" md5="9e42c95028cfac861e1ab24663c45071" sha1="c66b82d08b0022d1956f7bca1a6c17c010e99b27" format="png" support="">media/mixrbv2/safarir.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x208</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43367" romid="66648">
            <path>stdragon.zip</path>
            <noms>
                <nom region="ss">Saint Dragon</nom>
                <nom region="wor">Saint Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6754f6a9" md5="bdc7e09565524194450585c7c0b06db0" sha1="eb7b8985ecfb477df4fd2a89e4a0df05b69434a1" format="mp4" support="">media/video/stdragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f3c6f4d" md5="a32151575f2e26e5219e38b246268fec" sha1="6c545322351baab5b1002b5d0f0ea53bda121d77" format="png" support="">media/mixrbv2/stdragon.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="43367" romid="66649">
            <path>stdragona.zip</path>
            <noms>
                <nom region="ss">Saint Dragon</nom>
                <nom region="wor">Saint Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stdragon.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6754f6a9" md5="bdc7e09565524194450585c7c0b06db0" sha1="eb7b8985ecfb477df4fd2a89e4a0df05b69434a1" format="mp4" support="">media/video/stdragona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f3c6f4d" md5="a32151575f2e26e5219e38b246268fec" sha1="6c545322351baab5b1002b5d0f0ea53bda121d77" format="png" support="">media/mixrbv2/stdragona.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="43367" romid="66650">
            <path>stdragonb.zip</path>
            <noms>
                <nom region="ss">Saint Dragon</nom>
                <nom region="wor">Saint Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stdragon.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6754f6a9" md5="bdc7e09565524194450585c7c0b06db0" sha1="eb7b8985ecfb477df4fd2a89e4a0df05b69434a1" format="mp4" support="">media/video/stdragonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f3c6f4d" md5="a32151575f2e26e5219e38b246268fec" sha1="6c545322351baab5b1002b5d0f0ea53bda121d77" format="png" support="">media/mixrbv2/stdragonb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="42870" romid="59108">
            <path>salamandj.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Life Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>salamand.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows:
SPEED UP: Five speed levels.
MISSILE: Press missile button to launch.
LASER: Your forward rockets turn into deadly lasers.
RIPPLE LASER: Use shoot button to fire.
FORCE FIELD: Protect your ship with barriers.
MULTIPLE: Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b242f146" md5="a558ea52623b1e446f3b57a74577dbcc" sha1="c688d47977fb4305861759e96ec95728ef8bc940" format="mp4" support="">media/video/salamandj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07460359" md5="f683f24c1f35f112d7dfe6739580a1ab" sha1="305188a9229481941dfcf83a2c5bff772ad91243" format="png" support="">media/mixrbv2/salamandj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42870" romid="59107">
            <path>salamand.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Life Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows:
SPEED UP: Five speed levels.
MISSILE: Press missile button to launch.
LASER: Your forward rockets turn into deadly lasers.
RIPPLE LASER: Use shoot button to fire.
FORCE FIELD: Protect your ship with barriers.
MULTIPLE: Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b242f146" md5="a558ea52623b1e446f3b57a74577dbcc" sha1="c688d47977fb4305861759e96ec95728ef8bc940" format="mp4" support="">media/video/salamand.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07460359" md5="f683f24c1f35f112d7dfe6739580a1ab" sha1="305188a9229481941dfcf83a2c5bff772ad91243" format="png" support="">media/mixrbv2/salamand.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42870" romid="47173">
            <path>lifefrce.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Life Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>salamand.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows:
SPEED UP: Five speed levels.
MISSILE: Press missile button to launch.
LASER: Your forward rockets turn into deadly lasers.
RIPPLE LASER: Use shoot button to fire.
FORCE FIELD: Protect your ship with barriers.
MULTIPLE: Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b242f146" md5="a558ea52623b1e446f3b57a74577dbcc" sha1="c688d47977fb4305861759e96ec95728ef8bc940" format="mp4" support="">media/video/lifefrce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07460359" md5="f683f24c1f35f112d7dfe6739580a1ab" sha1="305188a9229481941dfcf83a2c5bff772ad91243" format="png" support="">media/mixrbv2/lifefrce.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42870" romid="47174">
            <path>lifefrcej.zip</path>
            <noms>
                <nom region="ss">Salamander</nom>
                <nom region="jp">Life Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>salamand.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Salamander is a 1 or 2 player sequel to 1985's superb shoot-em-up, "Nemesis". While it retained the same basic gameplay and feel of its predecessor (particularly the superb and innovative weapons system), Salamander featured both superior graphics and a more imaginative approach to level design. The earliest example of the latter appears towards the end of the very first level, in which imposing, organic obstructions grow before the players' eyes. The game's third level - the infamous 'lava' level - is another good example of Salamander's superb design; with huge solar flares constantly erupting both above and below the player's ship that must be carefully navigated to avoid instant loss of life. Salamander introduced further variety to the action with the introduction vertically-scrolling levels, which alternated with the standard side-scrolling levels.

Salamander's weapon power-up system is as follows:
SPEED UP: Five speed levels.
MISSILE: Press missile button to launch.
LASER: Your forward rockets turn into deadly lasers.
RIPPLE LASER: Use shoot button to fire.
FORCE FIELD: Protect your ship with barriers.
MULTIPLE: Increase your fire power by up to four times.

Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b242f146" md5="a558ea52623b1e446f3b57a74577dbcc" sha1="c688d47977fb4305861759e96ec95728ef8bc940" format="mp4" support="">media/video/lifefrcej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07460359" md5="f683f24c1f35f112d7dfe6739580a1ab" sha1="305188a9229481941dfcf83a2c5bff772ad91243" format="png" support="">media/mixrbv2/lifefrcej.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="152615" romid="745652">
            <path>samesamenh.zip</path>
            <noms>
                <nom region="ss">Same!same!same! New Ver! (v1.00)</nom>
                <nom region="wor">Same!same!same! New Ver! (v1.00)</nom>
            </noms>
            <cloneof>fireshrk.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f337523f" md5="50bb4da7e9b8b3202dde8a2d2979a663" sha1="f97c727c3c9720ee1da3b7ca3daaf31601f7d849" format="png" support="">media/mixrbv2/samesamenh.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42888" romid="65509">
            <path>sngkace.zip</path>
            <noms>
                <nom region="ss">Samurai Aces</nom>
                <nom region="jp">Sengoku Aces</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>samuraia.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Sengoku Ace" (translates from Japanese as 'Civil War Ace').

Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo).

Note: There are 22 different endings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="acd43623" md5="1f1bd2ff9a849b452b2db39524e532f1" sha1="3c1d402e22d4446ab27016ba9713fd1ddb70b48f" format="mp4" support="">media/video/sngkace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6805fb86" md5="d9abbaa5de2ce46bbb806146ba05c7f4" sha1="364ccbf067700887aa8053f36dffddef37f1a8d9" format="png" support="">media/mixrbv2/sngkace.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="asi">1993</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42888" romid="615256">
            <path>sngkacea.zip</path>
            <noms>
                <nom region="ss">Samurai Aces</nom>
                <nom region="jp">Sengoku Aces</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>samuraia.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Sengoku Ace" (translates from Japanese as 'Civil War Ace').

Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo).

Note: There are 22 different endings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="acd43623" md5="1f1bd2ff9a849b452b2db39524e532f1" sha1="3c1d402e22d4446ab27016ba9713fd1ddb70b48f" format="mp4" support="">media/video/sngkacea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6805fb86" md5="d9abbaa5de2ce46bbb806146ba05c7f4" sha1="364ccbf067700887aa8053f36dffddef37f1a8d9" format="png" support="">media/mixrbv2/sngkacea.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="asi">1993</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42888" romid="59139">
            <path>samuraia.zip</path>
            <noms>
                <nom region="ss">Samurai Aces</nom>
                <nom region="jp">Sengoku Aces</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">This game is known in Japan as "Sengoku Ace" (translates from Japanese as 'Civil War Ace').

Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1992 in Tokyo).

Note: There are 22 different endings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="acd43623" md5="1f1bd2ff9a849b452b2db39524e532f1" sha1="3c1d402e22d4446ab27016ba9713fd1ddb70b48f" format="mp4" support="">media/video/samuraia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6805fb86" md5="d9abbaa5de2ce46bbb806146ba05c7f4" sha1="364ccbf067700887aa8053f36dffddef37f1a8d9" format="png" support="">media/mixrbv2/samuraia.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
                <date region="asi">1993</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43763" romid="67879">
            <path>tsamuraih.zip</path>
            <noms>
                <nom region="ss">Samurai Nihon-ichi</nom>
                <nom region="wor">Samurai Nihon-ichi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tsamurai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="495850e2" md5="86a8a2d55f4576013c68c8ad39809264" sha1="c1496a958bd5b4963eb62ce12320e57b9644b349" format="mp4" support="">media/video/tsamuraih.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af6bfc86" md5="361f10c78964ab859c3476dd182be198" sha1="809085dcc718403433f7bd880c5e1b6f375bc408" format="png" support="">media/mixrbv2/tsamuraih.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43763" romid="67877">
            <path>tsamurai.zip</path>
            <noms>
                <nom region="ss">Samurai Nihon-ichi</nom>
                <nom region="wor">Samurai Nihon-ichi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="495850e2" md5="86a8a2d55f4576013c68c8ad39809264" sha1="c1496a958bd5b4963eb62ce12320e57b9644b349" format="mp4" support="">media/video/tsamurai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af6bfc86" md5="361f10c78964ab859c3476dd182be198" sha1="809085dcc718403433f7bd880c5e1b6f375bc408" format="png" support="">media/mixrbv2/tsamurai.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43763" romid="67878">
            <path>tsamurai2.zip</path>
            <noms>
                <nom region="ss">Samurai Nihon-ichi</nom>
                <nom region="wor">Samurai Nihon-ichi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tsamurai.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="495850e2" md5="86a8a2d55f4576013c68c8ad39809264" sha1="c1496a958bd5b4963eb62ce12320e57b9644b349" format="mp4" support="">media/video/tsamurai2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af6bfc86" md5="361f10c78964ab859c3476dd182be198" sha1="809085dcc718403433f7bd880c5e1b6f375bc408" format="png" support="">media/mixrbv2/tsamurai2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5627">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37629" romid="59136">
            <path>samshoh.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown / Samurai Spirits</nom>
                <nom region="jp">Samurai Spirits</nom>
                <nom region="wor">Samurai Shodown</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsho.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness.
Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84f3d64f" md5="8c4bcd20c863f008faf1ab6794977e54" sha1="70dac82dd70230a4c89519bab174917c61bbf447" format="mp4" support="">media/video/samshoh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a94abc0" md5="1a287a3c9884e641fcc73f7d1b84197c" sha1="930e617839024a4a0eb1176b3de6b2c33b2b4cd4" format="png" support="">media/mixrbv2/samshoh.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37629" romid="363845">
            <path>samshoa.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown / Samurai Spirits</nom>
                <nom region="jp">Samurai Spirits</nom>
                <nom region="wor">Samurai Shodown</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsho.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness.
Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84f3d64f" md5="8c4bcd20c863f008faf1ab6794977e54" sha1="70dac82dd70230a4c89519bab174917c61bbf447" format="mp4" support="">media/video/samshoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a94abc0" md5="1a287a3c9884e641fcc73f7d1b84197c" sha1="930e617839024a4a0eb1176b3de6b2c33b2b4cd4" format="png" support="">media/mixrbv2/samshoa.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37629" romid="59126">
            <path>samsho.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown / Samurai Spirits</nom>
                <nom region="jp">Samurai Spirits</nom>
                <nom region="wor">Samurai Shodown</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness.
Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84f3d64f" md5="8c4bcd20c863f008faf1ab6794977e54" sha1="70dac82dd70230a4c89519bab174917c61bbf447" format="mp4" support="">media/video/samsho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a94abc0" md5="1a287a3c9884e641fcc73f7d1b84197c" sha1="930e617839024a4a0eb1176b3de6b2c33b2b4cd4" format="png" support="">media/mixrbv2/samsho.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37630" romid="818478">
            <path>samsho2sp.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="jp">Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="wor">Samurai Shodown II</nom>
                <nom region="kr">Saulabi Spirits / Jin Saulabi Tu Hon</nom>
            </noms>
            <cloneof>samsho2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d2a09c" md5="24eaeaa742a8b95bdc328b0f6f0a0656" sha1="218bca9a2ccca6fc1c69f6654e574a63c22799db" format="mp4" support="">media/video/samsho2sp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20d6388a" md5="4b6462cfb96fb348b3069a4203bb79cd" sha1="f25a18139d140bf83f9279a7fb8e995ef084b8b6" format="png" support="">media/mixrbv2/samsho2sp.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37630" romid="640556">
            <path>samsho2ka.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="jp">Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="wor">Samurai Shodown II</nom>
                <nom region="kr">Saulabi Spirits / Jin Saulabi Tu Hon</nom>
            </noms>
            <cloneof>samsho2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d2a09c" md5="24eaeaa742a8b95bdc328b0f6f0a0656" sha1="218bca9a2ccca6fc1c69f6654e574a63c22799db" format="mp4" support="">media/video/samsho2ka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20d6388a" md5="4b6462cfb96fb348b3069a4203bb79cd" sha1="f25a18139d140bf83f9279a7fb8e995ef084b8b6" format="png" support="">media/mixrbv2/samsho2ka.png</media>
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            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
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            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37630" romid="818479">
            <path>samsho4sp.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="jp">Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="wor">Samurai Shodown II</nom>
                <nom region="kr">Saulabi Spirits / Jin Saulabi Tu Hon</nom>
            </noms>
            <cloneof>samsho4.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d2a09c" md5="24eaeaa742a8b95bdc328b0f6f0a0656" sha1="218bca9a2ccca6fc1c69f6654e574a63c22799db" format="mp4" support="">media/video/samsho4sp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20d6388a" md5="4b6462cfb96fb348b3069a4203bb79cd" sha1="f25a18139d140bf83f9279a7fb8e995ef084b8b6" format="png" support="">media/mixrbv2/samsho4sp.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
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            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37630" romid="59127">
            <path>samsho2.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="jp">Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="wor">Samurai Shodown II</nom>
                <nom region="kr">Saulabi Spirits / Jin Saulabi Tu Hon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d2a09c" md5="24eaeaa742a8b95bdc328b0f6f0a0656" sha1="218bca9a2ccca6fc1c69f6654e574a63c22799db" format="mp4" support="">media/video/samsho2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20d6388a" md5="4b6462cfb96fb348b3069a4203bb79cd" sha1="f25a18139d140bf83f9279a7fb8e995ef084b8b6" format="png" support="">media/mixrbv2/samsho2.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37630" romid="59128">
            <path>samsho2k.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 2 / Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="jp">Shin Samurai Spirits - Haohmaru Jigokuhen</nom>
                <nom region="wor">Samurai Shodown II</nom>
                <nom region="kr">Saulabi Spirits / Jin Saulabi Tu Hon</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>samsho2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="04d2a09c" md5="24eaeaa742a8b95bdc328b0f6f0a0656" sha1="218bca9a2ccca6fc1c69f6654e574a63c22799db" format="mp4" support="">media/video/samsho2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="20d6388a" md5="4b6462cfb96fb348b3069a4203bb79cd" sha1="f25a18139d140bf83f9279a7fb8e995ef084b8b6" format="png" support="">media/mixrbv2/samsho2k.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37631" romid="59129">
            <path>samsho3.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 3 / Samurai Spirits - Zankurou Musouken</nom>
                <nom region="jp">Samurai Spirits - Zankurou Musouken</nom>
                <nom region="wor">Samurai Shodown III</nom>
                <nom region="kr">Fighters Swords</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b954e0e" md5="4e1474f371b22a6b3f32c213f3518966" sha1="4d123f0a9a3d33d490a777794c03b310bcd23cb0" format="mp4" support="">media/video/samsho3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bc352a8" md5="34d031158073216ce01b7a857e33bf2b" sha1="3d6aff2324dbb9baeef3d7d4723aacfd14cd7341" format="png" support="">media/mixrbv2/samsho3.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37631" romid="43071">
            <path>fswords.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 3 / Samurai Spirits - Zankurou Musouken</nom>
                <nom region="jp">Samurai Spirits - Zankurou Musouken</nom>
                <nom region="wor">Samurai Shodown III</nom>
                <nom region="kr">Fighters Swords</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>samsho3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b954e0e" md5="4e1474f371b22a6b3f32c213f3518966" sha1="4d123f0a9a3d33d490a777794c03b310bcd23cb0" format="mp4" support="">media/video/fswords.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bc352a8" md5="34d031158073216ce01b7a857e33bf2b" sha1="3d6aff2324dbb9baeef3d7d4723aacfd14cd7341" format="png" support="">media/mixrbv2/fswords.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37631" romid="59130">
            <path>samsho3h.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 3 / Samurai Spirits - Zankurou Musouken</nom>
                <nom region="jp">Samurai Spirits - Zankurou Musouken</nom>
                <nom region="wor">Samurai Shodown III</nom>
                <nom region="kr">Fighters Swords</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsho3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2b954e0e" md5="4e1474f371b22a6b3f32c213f3518966" sha1="4d123f0a9a3d33d490a777794c03b310bcd23cb0" format="mp4" support="">media/video/samsho3h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bc352a8" md5="34d031158073216ce01b7a857e33bf2b" sha1="3d6aff2324dbb9baeef3d7d4723aacfd14cd7341" format="png" support="">media/mixrbv2/samsho3h.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37632" romid="59131">
            <path>samsho4.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 4 - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin</nom>
                <nom region="jp">Samurai Spirits - Amakusa Kourin</nom>
                <nom region="wor">Samurai Shodown IV - Amakusa's Revenge</nom>
                <nom region="kr">Pae Wang Jeon Seol / Legend of a Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bringing a new breath to SNK's swordsman fighting series, this 4th installment marks the return of 3 classic characters (Yagyu Jubei, Charlotte and Tam Tam, now with updated stuff), introduces 2 newcomers for the pantheon (the brothers Sogetsu Kazama and Kazuki Kazama) and brings some new backgrounds.

In spite of these little improvements, the game preserved (and improved a lot) many elements that did the previous one (Samurai Shodown III: Blades of Blood) a quite popular title, like the dodge move and the chance to choose between two versions of the fighter: the standard one and an alternative dark-styled one (SLASH and BUST, respectively).

With the intention to provide more action in the battles, the "No Contest" Moves were introduced: working in similar way (and under certain conditions) to the many games of Mortal Kombat Series, your fighter will execute an ultimate-slaughter move in a stunned opponent.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5d32786" md5="76e56f01aa177386ab92b0c1cc9540da" sha1="96f480e963552c1a85d1e15a89b052b608a3fa25" format="mp4" support="">media/video/samsho4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ab1fbd" md5="f6fb91df8b7dcec9a9c9a715ce17306c" sha1="938f988201046aa57efb5ed7c54e3d16953cf8de" format="png" support="">media/mixrbv2/samsho4.png</media>
            </medias>
            <dates>
                <date region="fr">1996</date>
                <date region="jp">1996</date>
                <date region="us">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37632" romid="59132">
            <path>samsho4k.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown 4 - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin</nom>
                <nom region="jp">Samurai Spirits - Amakusa Kourin</nom>
                <nom region="wor">Samurai Shodown IV - Amakusa's Revenge</nom>
                <nom region="kr">Pae Wang Jeon Seol / Legend of a Warrior</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>samsho4.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Bringing a new breath to SNK's swordsman fighting series, this 4th installment marks the return of 3 classic characters (Yagyu Jubei, Charlotte and Tam Tam, now with updated stuff), introduces 2 newcomers for the pantheon (the brothers Sogetsu Kazama and Kazuki Kazama) and brings some new backgrounds.

In spite of these little improvements, the game preserved (and improved a lot) many elements that did the previous one (Samurai Shodown III: Blades of Blood) a quite popular title, like the dodge move and the chance to choose between two versions of the fighter: the standard one and an alternative dark-styled one (SLASH and BUST, respectively).

With the intention to provide more action in the battles, the "No Contest" Moves were introduced: working in similar way (and under certain conditions) to the many games of Mortal Kombat Series, your fighter will execute an ultimate-slaughter move in a stunned opponent.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5d32786" md5="76e56f01aa177386ab92b0c1cc9540da" sha1="96f480e963552c1a85d1e15a89b052b608a3fa25" format="mp4" support="">media/video/samsho4k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ab1fbd" md5="f6fb91df8b7dcec9a9c9a715ce17306c" sha1="938f988201046aa57efb5ed7c54e3d16953cf8de" format="png" support="">media/mixrbv2/samsho4k.png</media>
            </medias>
            <dates>
                <date region="fr">1996</date>
                <date region="jp">1996</date>
                <date region="us">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37633" romid="59133">
            <path>samsho5.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V / Samurai Spirits Zero</nom>
                <nom region="jp">Samurai Spirits Zero</nom>
                <nom region="wor">Samurai Shodown V</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad800f" md5="3150801dddaf843cbde752d1f4986ba0" sha1="68bf64cc3ef34e0d8a19d91947723143cd8f9ad6" format="mp4" support="">media/video/samsho5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09b53af7" md5="9951f5921d887e7bfec40950bdc750bf" sha1="15a49625c7669c0aa80d3646cbe546380fa765fe" format="png" support="">media/mixrbv2/samsho5.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37633" romid="822741">
            <path>samsho5a.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V / Samurai Spirits Zero</nom>
                <nom region="jp">Samurai Spirits Zero</nom>
                <nom region="wor">Samurai Shodown V</nom>
            </noms>
            <cloneof>samsho5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad800f" md5="3150801dddaf843cbde752d1f4986ba0" sha1="68bf64cc3ef34e0d8a19d91947723143cd8f9ad6" format="mp4" support="">media/video/samsho5a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09b53af7" md5="9951f5921d887e7bfec40950bdc750bf" sha1="15a49625c7669c0aa80d3646cbe546380fa765fe" format="png" support="">media/mixrbv2/samsho5a.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37633" romid="59134">
            <path>samsho5b.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V / Samurai Spirits Zero</nom>
                <nom region="jp">Samurai Spirits Zero</nom>
                <nom region="wor">Samurai Shodown V</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsho5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad800f" md5="3150801dddaf843cbde752d1f4986ba0" sha1="68bf64cc3ef34e0d8a19d91947723143cd8f9ad6" format="mp4" support="">media/video/samsho5b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09b53af7" md5="9951f5921d887e7bfec40950bdc750bf" sha1="15a49625c7669c0aa80d3646cbe546380fa765fe" format="png" support="">media/mixrbv2/samsho5b.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37633" romid="59135">
            <path>samsho5h.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V / Samurai Spirits Zero</nom>
                <nom region="jp">Samurai Spirits Zero</nom>
                <nom region="wor">Samurai Shodown V</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsho5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad800f" md5="3150801dddaf843cbde752d1f4986ba0" sha1="68bf64cc3ef34e0d8a19d91947723143cd8f9ad6" format="mp4" support="">media/video/samsho5h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09b53af7" md5="9951f5921d887e7bfec40950bdc750bf" sha1="15a49625c7669c0aa80d3646cbe546380fa765fe" format="png" support="">media/mixrbv2/samsho5h.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37633" romid="599775">
            <path>samsho5x.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V / Samurai Spirits Zero</nom>
                <nom region="jp">Samurai Spirits Zero</nom>
                <nom region="wor">Samurai Shodown V</nom>
            </noms>
            <cloneof>samsho5.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Seven years after the fourth game in the series, Samurai Shodown returns. In the game's time frame, this is the earliest game, hence the Japanese title Samurai Spirits Zero. It takes place in 1786 from January through the later summer. The game is therefore considered a prequel to the series.

The overall gameplay was slightly altered. It is a little faster, and the Slash/Bust system has been removed. Each character now has only one version, or the Bust mode is simply replaced by a new character of very similar setup. Combo slashes, sidestepping and fatalities have also vanished. The basic moves have been modeled after the first games in the series. They consist of three types of slashes, a single kick, and various dodge maneuvers similar to Samurai Shodown II.

There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49ad800f" md5="3150801dddaf843cbde752d1f4986ba0" sha1="68bf64cc3ef34e0d8a19d91947723143cd8f9ad6" format="mp4" support="">media/video/samsho5x.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09b53af7" md5="9951f5921d887e7bfec40950bdc750bf" sha1="15a49625c7669c0aa80d3646cbe546380fa765fe" format="png" support="">media/mixrbv2/samsho5x.png</media>
            </medias>
            <dates>
                <date region="us">2003</date>
                <date region="jp">2003</date>
                <date region="wor">2003</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37628" romid="59124">
            <path>samsh5sph.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V Special / Samurai Spirits Zero Special</nom>
                <nom region="jp">Samurai Spirits Zero Special</nom>
                <nom region="wor">Samurai Shodown V Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsh5sp.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d276d9a" md5="4c4b519ad8f9b88bf58e76cb3a9c3c2e" sha1="a7ef810ca094f1712f5cefd359cc41c1fe0b7d79" format="mp4" support="">media/video/samsh5sph.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca732d53" md5="68b4dc9508ec62956a97399476c63122" sha1="7de61a1504688848aedcae5d1f75b761575caac9" format="png" support="">media/mixrbv2/samsh5sph.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37628" romid="59125">
            <path>samsh5spho.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V Special / Samurai Spirits Zero Special</nom>
                <nom region="jp">Samurai Spirits Zero Special</nom>
                <nom region="wor">Samurai Shodown V Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>samsh5sp.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d276d9a" md5="4c4b519ad8f9b88bf58e76cb3a9c3c2e" sha1="a7ef810ca094f1712f5cefd359cc41c1fe0b7d79" format="mp4" support="">media/video/samsh5spho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca732d53" md5="68b4dc9508ec62956a97399476c63122" sha1="7de61a1504688848aedcae5d1f75b761575caac9" format="png" support="">media/mixrbv2/samsh5spho.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37628" romid="59123">
            <path>samsh5sp.zip</path>
            <noms>
                <nom region="ss">Samurai Shodown V Special / Samurai Spirits Zero Special</nom>
                <nom region="jp">Samurai Spirits Zero Special</nom>
                <nom region="wor">Samurai Shodown V Special</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0d276d9a" md5="4c4b519ad8f9b88bf58e76cb3a9c3c2e" sha1="a7ef810ca094f1712f5cefd359cc41c1fe0b7d79" format="mp4" support="">media/video/samsh5sp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca732d53" md5="68b4dc9508ec62956a97399476c63122" sha1="7de61a1504688848aedcae5d1f75b761575caac9" format="png" support="">media/mixrbv2/samsh5sp.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="4841">Yuki Enterprise / SNK Playmore</developpeur>
            <editeur id="4841">Yuki Enterprise / SNK Playmore</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42890" romid="59143">
            <path>sandscrpb.zip</path>
            <noms>
                <nom region="ss">Sand Scorpion</nom>
                <nom region="wor">Sand Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sandscrp.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.

'Sasori' is Japanese for...you guessed it...'Scorpion'!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df5fa977" md5="ff7937852515fa299348ff452de8fe26" sha1="e4daa70488f33d4f7bf79c8a7ed13814d8d00cd9" format="mp4" support="">media/video/sandscrpb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3e2ecbf" md5="062b86ed036377009ff80f50143996b6" sha1="b6e46bd65c20bb75599164b930383a9408c1ee40" format="png" support="">media/mixrbv2/sandscrpb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42890" romid="59142">
            <path>sandscrpa.zip</path>
            <noms>
                <nom region="ss">Sand Scorpion</nom>
                <nom region="wor">Sand Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sandscrp.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.

'Sasori' is Japanese for...you guessed it...'Scorpion'!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df5fa977" md5="ff7937852515fa299348ff452de8fe26" sha1="e4daa70488f33d4f7bf79c8a7ed13814d8d00cd9" format="mp4" support="">media/video/sandscrpa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3e2ecbf" md5="062b86ed036377009ff80f50143996b6" sha1="b6e46bd65c20bb75599164b930383a9408c1ee40" format="png" support="">media/mixrbv2/sandscrpa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42890" romid="59141">
            <path>sandscrp.zip</path>
            <noms>
                <nom region="ss">Sand Scorpion</nom>
                <nom region="wor">Sand Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot'em up.

'Sasori' is Japanese for...you guessed it...'Scorpion'!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df5fa977" md5="ff7937852515fa299348ff452de8fe26" sha1="e4daa70488f33d4f7bf79c8a7ed13814d8d00cd9" format="mp4" support="">media/video/sandscrp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3e2ecbf" md5="062b86ed036377009ff80f50143996b6" sha1="b6e46bd65c20bb75599164b930383a9408c1ee40" format="png" support="">media/mixrbv2/sandscrp.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="574">FACE</developpeur>
            <editeur id="574">FACE</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="190852" romid="857256">
            <path>wofabl.zip</path>
            <noms>
                <nom region="ss">Sangokushi 2 (bootleg)</nom>
                <nom region="wor">Sangokushi 2 (bootleg)</nom>
            </noms>
            <cloneof>wof.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="94866aee" md5="f6f9a6f495fa4bc59c14b19481538768" sha1="e66b91fab04002ddb40cd425c85c3e4e05cbd3a7" format="png" support="">media/mixrbv2/wofabl.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="190852">
            <path>victorycb.zip</path>
            <noms>
                <nom region="ss">Sangokushi 2 (bootleg)</nom>
                <nom region="wor">Sangokushi 2 (bootleg)</nom>
            </noms>
            <cloneof>victoryc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="94866aee" md5="f6f9a6f495fa4bc59c14b19481538768" sha1="e66b91fab04002ddb40cd425c85c3e4e05cbd3a7" format="png" support="">media/mixrbv2/victorycb.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="39892" romid="36801">
            <path>3kokushi.zip</path>
            <noms>
                <nom region="ss">Sankokushi</nom>
                <nom region="wor">Sankokushi</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Sankokushi is an adult Shanghai solitaire game. Unlike in a standard mahjong solitaire game, tiles are removed in groups of three.  These groups may be made up of three matching tiles, or the number sets, 1-3, 4-6, or 7-9. The objective is to find the four, three-tile sets shown at the start of the stage and remove them from the game board before the timer runs out.

When a tile is selected, other tiles are lit up.  Tiles within the number sequence are shown in pink, and matching tiles are shown in orange.  The player may request hints by selecting the help button on screen, which will light up all tiles that can be removed from the board at that time.  There is also a back button, which the player may select to return tiles to the screen.

The background image in each stage is an image of a girl.  Each girl has two background images, with the second image showing the girl topless. Once a player removes the four tile sets for the stage, the board is cleared and the player may see the entire image.

After completing a stage the player may use the points he has earned to buy power-ups, such as extra hints or a faster cursor.

The game is over once the timer has run out or if the player cannot legally remove any more tiles and the board is 'deadlocked'.  Upon continuing the player may select to play the same board or play a different one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd6aa776" md5="803a60b98edb565b06b33ee2556801d9" sha1="311f0ab65e7cdd3066e67c1dcc40d374c88c4610" format="mp4" support="">media/video/3kokushi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2495d49" md5="8df10d6c22277c25aba3328936756d1e" sha1="4750097b2505f7148c5f625a5058c7eac26aee77" format="png" support="">media/mixrbv2/3kokushi.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="4811">Mitchell</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42947" romid="64795">
            <path>searchar.zip</path>
            <noms>
                <nom region="ss">Sar - Search And Rescue</nom>
                <nom region="wor">Sar - Search And Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b233bce5" md5="f5bead27733753dbd4c1ccec06f72e0c" sha1="7e051cf2ae35cf4b958249cfa2103a1fe50c906c" format="mp4" support="">media/video/searchar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa8e5e45" md5="00fffaa1cf3890b6d8939e72d2a2a0fc" sha1="28da4015c87116640e6a125f43b1127649d8a40c" format="png" support="">media/mixrbv2/searchar.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="42947" romid="64796">
            <path>searcharj.zip</path>
            <noms>
                <nom region="ss">Sar - Search And Rescue</nom>
                <nom region="wor">Sar - Search And Rescue</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>searchar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b233bce5" md5="f5bead27733753dbd4c1ccec06f72e0c" sha1="7e051cf2ae35cf4b958249cfa2103a1fe50c906c" format="mp4" support="">media/video/searcharj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa8e5e45" md5="00fffaa1cf3890b6d8939e72d2a2a0fc" sha1="28da4015c87116640e6a125f43b1127649d8a40c" format="png" support="">media/mixrbv2/searcharj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="42947" romid="64797">
            <path>searcharu.zip</path>
            <noms>
                <nom region="ss">Sar - Search And Rescue</nom>
                <nom region="wor">Sar - Search And Rescue</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>searchar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b233bce5" md5="f5bead27733753dbd4c1ccec06f72e0c" sha1="7e051cf2ae35cf4b958249cfa2103a1fe50c906c" format="mp4" support="">media/video/searcharu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa8e5e45" md5="00fffaa1cf3890b6d8939e72d2a2a0fc" sha1="28da4015c87116640e6a125f43b1127649d8a40c" format="png" support="">media/mixrbv2/searcharu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="42892" romid="610854">
            <path>sarge.zip</path>
            <noms>
                <nom region="ss">Sarge</nom>
                <nom region="wor">Sarge</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e0a4a736" md5="05b07edb312418106f90e65631daebef" sha1="712a90be36ffac7821cfd1be52de71c962a9157c" format="mp4" support="">media/video/sarge.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8ed1ff57" md5="e87ec9d9b6593074934487905371eb5f" sha1="7815af5ba3b706549de5f8292e53f396c1bcf5b2" format="png" support="">media/mixrbv2/sarge.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42894" romid="59155">
            <path>sasuke.zip</path>
            <noms>
                <nom region="ss">Sasuke Vs. Commander</nom>
                <nom region="wor">Sasuke Vs. Commander</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great vertical shoot'em up game. 

You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the beautiful city of kioto must protect your master the Shogun, by defeating all the villains ninja Commander. 

The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="26ff315f" md5="9a42246bf81454f7fc9664354a948cff" sha1="b347fa7c20d5ae30a026e02c8ac7662be49df6f1" format="mp4" support="">media/video/sasuke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="276c02f3" md5="82557b813b4855c61d147cd4c3d6430d" sha1="f0b551997bbf8c2c924aea2e9328b7f0582e8925" format="png" support="">media/mixrbv2/sasuke.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="541">TOSE</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="42895" romid="59156">
            <path>satansat.zip</path>
            <noms>
                <nom region="ss">Satan Of Saturn</nom>
                <nom region="wor">Satan Of Saturn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shoot 'em up game. The gameplay is a variation of Space Invaders.

Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03a1e2b3" md5="d24d87d64fb272ecaca59ce0bb0d7c2b" sha1="f77575b3e5135b4be1024c8a456d527b09d90a51" format="mp4" support="">media/video/satansat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9acdd73b" md5="7338d39eabb1549831ca81e58c167aaf" sha1="b0c9bdd8121105538b6fa5f52a1e69d0253f8454" format="png" support="">media/mixrbv2/satansat.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42895" romid="59157">
            <path>satansata.zip</path>
            <noms>
                <nom region="ss">Satan Of Saturn</nom>
                <nom region="wor">Satan Of Saturn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>satansat.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shoot 'em up game. The gameplay is a variation of Space Invaders.

Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03a1e2b3" md5="d24d87d64fb272ecaca59ce0bb0d7c2b" sha1="f77575b3e5135b4be1024c8a456d527b09d90a51" format="mp4" support="">media/video/satansata.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9acdd73b" md5="7338d39eabb1549831ca81e58c167aaf" sha1="b0c9bdd8121105538b6fa5f52a1e69d0253f8454" format="png" support="">media/mixrbv2/satansata.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42895" romid="59158">
            <path>satansatind.zip</path>
            <noms>
                <nom region="ss">Satan Of Saturn</nom>
                <nom region="wor">Satan Of Saturn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>satansat.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shoot 'em up game. The gameplay is a variation of Space Invaders.

Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03a1e2b3" md5="d24d87d64fb272ecaca59ce0bb0d7c2b" sha1="f77575b3e5135b4be1024c8a456d527b09d90a51" format="mp4" support="">media/video/satansatind.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9acdd73b" md5="7338d39eabb1549831ca81e58c167aaf" sha1="b0c9bdd8121105538b6fa5f52a1e69d0253f8454" format="png" support="">media/mixrbv2/satansatind.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42895" romid="69200">
            <path>zarzon.zip</path>
            <noms>
                <nom region="ss">Satan Of Saturn</nom>
                <nom region="wor">Satan Of Saturn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>satansat.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shoot 'em up game. The gameplay is a variation of Space Invaders.

Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03a1e2b3" md5="d24d87d64fb272ecaca59ce0bb0d7c2b" sha1="f77575b3e5135b4be1024c8a456d527b09d90a51" format="mp4" support="">media/video/zarzon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9acdd73b" md5="7338d39eabb1549831ca81e58c167aaf" sha1="b0c9bdd8121105538b6fa5f52a1e69d0253f8454" format="png" support="">media/mixrbv2/zarzon.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43052" romid="65180">
            <path>shollow.zip</path>
            <noms>
                <nom region="ss">Satan's Hollow</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. 

The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! 

Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT: when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. 

When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. 

As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. 

Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. 

The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f266ec82" md5="4fa811e561ad872dffb46ff7275bc39d" sha1="39a963d19445daeeee5796ece78d42313f60fbc9" format="mp4" support="">media/video/shollow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2ce94d9" md5="a02929f68c8a137ba1219786177d1318" sha1="819a31a5553e81a393a8ab5674b2e7a43788954d" format="png" support="">media/mixrbv2/shollow.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43052" romid="65181">
            <path>shollow2.zip</path>
            <noms>
                <nom region="ss">Satan's Hollow</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shollow.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Satan's Hollow is a 1- or a 2-player game. When playing this game, the Rocket Launcher is under YOUR control. YOU make it move back and forth across the screen to launch Rockets that will eliminate your attackers. These attackers are displayed in groups, called 'racks', across the top of the screen. The first rack is made up of a small number of attackers. The second rack is made up of a larger number of these attackers. And intermixed with the racks of attackers is a rack with only a single fire-breathing Devil's head. 

The attackers and the Devil's Head will try to wipe out your Rocket Launcher. If they do, you lose one player. In emergencies, you have a Shield which goes all around your Rocket Launcher for a short period of time. It is activated by pushing the Shield button on the control console. BUT BE CAREFUL!! This consumes a lot of power and will only last a VERY SHORT TIME! 

Each attacker eliminated will cause a Bridge Section to appear at the lower left corner of the screen EXCEPT: when there is already a Bridge Section there or when you have a Bridge Section in tow under your Rocket Launcher. Pick these Sections up with your Rocket Launcher and move them over to build a Bridge across the gorge at the right side of the screen leading into the land of SATAN. 

When you complete your Bridge into the land of SATAN, you can cross it and do battle with him. If you win you will be rewarded by increased fire power for your Rocket Launcher. If SATAN defeats you, you lose one player. 

As your skill level increases, the number of attackers is increased and the speed that the fire-breathing Devil's Head moves is increased also. 

Bonus Rocket Launchers are awarded to you periodically throughout the game as you reach or pass certain preselected point values. Each attacker has an assigned point value. 

The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f266ec82" md5="4fa811e561ad872dffb46ff7275bc39d" sha1="39a963d19445daeeee5796ece78d42313f60fbc9" format="mp4" support="">media/video/shollow2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2ce94d9" md5="a02929f68c8a137ba1219786177d1318" sha1="819a31a5553e81a393a8ab5674b2e7a43788954d" format="png" support="">media/mixrbv2/shollow2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37379" romid="55067">
            <path>mbomberj.zip</path>
            <noms>
                <nom region="ss">Saturday Night Slam Masters</nom>
                <nom region="wor">Saturday Night Slam Masters</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>slammast.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ce30f3c" md5="0c8699c5cc1328169516c322b6ec715a" sha1="cbb71b48b7ff171fd1d5ffd4c9cd54dc176370ab" format="mp4" support="">media/video/mbomberj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e85e638" md5="a4c5a6cff904128738687529dae6f451" sha1="89c388e6dc800dc9f9ceacebfd65ef587b95432a" format="png" support="">media/mixrbv2/mbomberj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37379" romid="65370">
            <path>slammastu.zip</path>
            <noms>
                <nom region="ss">Saturday Night Slam Masters</nom>
                <nom region="wor">Saturday Night Slam Masters</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>slammast.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ce30f3c" md5="0c8699c5cc1328169516c322b6ec715a" sha1="cbb71b48b7ff171fd1d5ffd4c9cd54dc176370ab" format="mp4" support="">media/video/slammastu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e85e638" md5="a4c5a6cff904128738687529dae6f451" sha1="89c388e6dc800dc9f9ceacebfd65ef587b95432a" format="png" support="">media/mixrbv2/slammastu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37379" romid="21680">
            <path>slammast.zip</path>
            <noms>
                <nom region="ss">Saturday Night Slam Masters</nom>
                <nom region="wor">Saturday Night Slam Masters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ce30f3c" md5="0c8699c5cc1328169516c322b6ec715a" sha1="cbb71b48b7ff171fd1d5ffd4c9cd54dc176370ab" format="mp4" support="">media/video/slammast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e85e638" md5="a4c5a6cff904128738687529dae6f451" sha1="89c388e6dc800dc9f9ceacebfd65ef587b95432a" format="png" support="">media/mixrbv2/slammast.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="37379" romid="65371">
            <path>slampic.zip</path>
            <noms>
                <nom region="ss">Saturday Night Slam Masters</nom>
                <nom region="wor">Saturday Night Slam Masters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>slammast.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ce30f3c" md5="0c8699c5cc1328169516c322b6ec715a" sha1="cbb71b48b7ff171fd1d5ffd4c9cd54dc176370ab" format="mp4" support="">media/video/slampic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6e85e638" md5="a4c5a6cff904128738687529dae6f451" sha1="89c388e6dc800dc9f9ceacebfd65ef587b95432a" format="png" support="">media/mixrbv2/slampic.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="150706" romid="59162">
            <path>saturnzi.zip</path>
            <noms>
                <nom region="ss">Saturn</nom>
                <nom region="wor">Saturn</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11b708d6" md5="8251647f9b0f5192e6cd79cc1fce13a5" sha1="45bfd09f001c2e51daa451894895ee7283d4c3d9" format="mp4" support="">media/video/saturnzi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="884ac20f" md5="47661f1b948112048ffef038c6ebcf59" sha1="a7a1a05510a2224fcf9184763ead58e19748be40" format="png" support="">media/mixrbv2/saturnzi.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42897" romid="59165">
            <path>saurorr.zip</path>
            <noms>
                <nom region="ss">Sauro</nom>
                <nom region="wor">Sauro</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sauro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Sauro (c) 1987 Tecfri.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz)  Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd657afa" md5="dd5b0952945e8ea9f44173f8c7adefb2" sha1="9400bd3cd7d6cfb7e2600e71c50271f6f15f2e3b" format="mp4" support="">media/video/saurorr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="711e9bf0" md5="dc63db6a2345210a040b512e9703e696" sha1="011b001bb62aec1698c89e9242b14b3b58558738" format="png" support="">media/mixrbv2/saurorr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42897" romid="59164">
            <path>saurop.zip</path>
            <noms>
                <nom region="ss">Sauro</nom>
                <nom region="wor">Sauro</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sauro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Sauro (c) 1987 Tecfri.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz)  Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd657afa" md5="dd5b0952945e8ea9f44173f8c7adefb2" sha1="9400bd3cd7d6cfb7e2600e71c50271f6f15f2e3b" format="mp4" support="">media/video/saurop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="711e9bf0" md5="dc63db6a2345210a040b512e9703e696" sha1="011b001bb62aec1698c89e9242b14b3b58558738" format="png" support="">media/mixrbv2/saurop.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42897" romid="745450">
            <path>saurob.zip</path>
            <noms>
                <nom region="ss">Sauro</nom>
                <nom region="wor">Sauro</nom>
            </noms>
            <cloneof>sauro.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Sauro (c) 1987 Tecfri.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz)  Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd657afa" md5="dd5b0952945e8ea9f44173f8c7adefb2" sha1="9400bd3cd7d6cfb7e2600e71c50271f6f15f2e3b" format="mp4" support="">media/video/saurob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="711e9bf0" md5="dc63db6a2345210a040b512e9703e696" sha1="011b001bb62aec1698c89e9242b14b3b58558738" format="png" support="">media/mixrbv2/saurob.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42897" romid="59163">
            <path>sauro.zip</path>
            <noms>
                <nom region="ss">Sauro</nom>
                <nom region="wor">Sauro</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Sauro (c) 1987 Tecfri.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.6 Mhz)  Screen orientation : Horizontal Video resolution : 240 x 224 pixels Screen refresh : 60.00 Hz Palette Colors : 1024  Players : 2 Co</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd657afa" md5="dd5b0952945e8ea9f44173f8c7adefb2" sha1="9400bd3cd7d6cfb7e2600e71c50271f6f15f2e3b" format="mp4" support="">media/video/sauro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="711e9bf0" md5="dc63db6a2345210a040b512e9703e696" sha1="011b001bb62aec1698c89e9242b14b3b58558738" format="png" support="">media/mixrbv2/sauro.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37634" romid="59166">
            <path>savagere.zip</path>
            <noms>
                <nom region="ss">Savage Reign / Fu'un Mokushiroku - Kakutou Sousei</nom>
                <nom region="jp">Fu'un Mokushiroku - Kakutou Sousei</nom>
                <nom region="wor">Savage Reign</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The evil King Lion has crowned himself as the master of Fuun-Ken, a new style of martial arts that includes throwing weapons in addition to hand-to-hand combat. This does not sit well with the rest of the Fuun-Ken fighters around the world, so they all decide to beat each other up in classic 2 round fights to decide who gets to get down with King Lion himself.

Savage Reign is a one-on-one 2D fighter in which you select your character and try to defeat all challengers using your basic attacks and special moves. The game features 2 different horizontal planes to which the characters can freely jump to in order to avoid attacks a la Fatal Fury. You cannot escape completely however, as all characters have a throwing weapon they can use in different ways to reach each other no matter where they are.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dddd2ddc" md5="8db1b8de75cdb1f24d8e4bb2a05fdb64" sha1="d0de546f8eaebe7833d1f0d46c077b348c39582b" format="mp4" support="">media/video/savagere.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="34823b25" md5="294a2202ac1f3e1556b220fec6ac33c0" sha1="c27907027e8c02db566faeed1090c484f92aa2f8" format="png" support="">media/mixrbv2/savagere.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42920" romid="64712">
            <path>schmeisr.zip</path>
            <noms>
                <nom region="ss">Schmeiser Robo</nom>
                <nom region="wor">Schmeiser Robo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3e9ecf67" md5="251aec314c9653b76e70bec091fe7771" sha1="d4161272841ef38907731b0e809c0fc752cc766c" format="mp4" support="">media/video/schmeisr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a58a472" md5="5f9a7a389a9ab459317ebc93e4008875" sha1="abbcb3526dd9a8b60d85fcdf3391ef3e64812a29" format="png" support="">media/mixrbv2/schmeisr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5949">Hot Lava Games</developpeur>
            <editeur id="415">Hot-B</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42922" romid="64718">
            <path>scionc.zip</path>
            <noms>
                <nom region="ss">Scion</nom>
                <nom region="wor">Scion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scion.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b94f1241" md5="06933650797644fe779c7cff9004c316" sha1="cee625b267013e85154073d8ffbbf7d77801c6f2" format="mp4" support="">media/video/scionc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a207da27" md5="51b6f7499be02429ce7786089a145344" sha1="23ac841a883b1e106f357443b936e58b17dbf074" format="png" support="">media/mixrbv2/scionc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5950">Seibu Denshi</developpeur>
            <editeur id="5950">Seibu Denshi</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42922" romid="64717">
            <path>scion.zip</path>
            <noms>
                <nom region="ss">Scion</nom>
                <nom region="wor">Scion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b94f1241" md5="06933650797644fe779c7cff9004c316" sha1="cee625b267013e85154073d8ffbbf7d77801c6f2" format="mp4" support="">media/video/scion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a207da27" md5="51b6f7499be02429ce7786089a145344" sha1="23ac841a883b1e106f357443b936e58b17dbf074" format="png" support="">media/mixrbv2/scion.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5950">Seibu Denshi</developpeur>
            <editeur id="5950">Seibu Denshi</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42926" romid="64732">
            <path>scotrsht.zip</path>
            <noms>
                <nom region="ss">Scooter Shooter</nom>
                <nom region="wor">Scooter Shooter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scooter Shooter is a 2D arcade side scrolling shooter with split-screen. Players fly on special scooters and compete against each other (the player can play against CPU or the second player) - they start on the opposite end of map, and go towards the center. They must kill various enemies on road.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94330aa3" md5="126fd3b0340c3b2ce036cf6bc954c57d" sha1="b757a7dab77cf8a7e1e0c0c66283e51fdce1ec02" format="mp4" support="">media/video/scotrsht.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="426fa4ff" md5="60ac96ffcf9fe112cdea2ebe8bc2ac3f" sha1="982f4a6a93d200dce3181ead46ce71c5ac8cd291" format="png" support="">media/mixrbv2/scotrsht.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42925" romid="64728">
            <path>scorpion.zip</path>
            <noms>
                <nom region="ss">Scorpion</nom>
                <nom region="wor">Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86863c76" md5="802f1ddef33d343a23b770d1a48f79c3" sha1="49034478d96a896975be6961f991fec3d4ec47fe" format="mp4" support="">media/video/scorpion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dd5b9d5" md5="7ea6adadea8dfd60f09be4ce517a096b" sha1="964035f5094dcfec4491621c2e8c06efef589d1a" format="png" support="">media/mixrbv2/scorpion.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5393">Zaccaria</developpeur>
            <editeur id="5393">Zaccaria</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42925" romid="64729">
            <path>scorpiona.zip</path>
            <noms>
                <nom region="ss">Scorpion</nom>
                <nom region="wor">Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scorpion.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86863c76" md5="802f1ddef33d343a23b770d1a48f79c3" sha1="49034478d96a896975be6961f991fec3d4ec47fe" format="mp4" support="">media/video/scorpiona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dd5b9d5" md5="7ea6adadea8dfd60f09be4ce517a096b" sha1="964035f5094dcfec4491621c2e8c06efef589d1a" format="png" support="">media/mixrbv2/scorpiona.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5393">Zaccaria</developpeur>
            <editeur id="5393">Zaccaria</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42925" romid="64730">
            <path>scorpionb.zip</path>
            <noms>
                <nom region="ss">Scorpion</nom>
                <nom region="wor">Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scorpion.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86863c76" md5="802f1ddef33d343a23b770d1a48f79c3" sha1="49034478d96a896975be6961f991fec3d4ec47fe" format="mp4" support="">media/video/scorpionb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dd5b9d5" md5="7ea6adadea8dfd60f09be4ce517a096b" sha1="964035f5094dcfec4491621c2e8c06efef589d1a" format="png" support="">media/mixrbv2/scorpionb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5393">Zaccaria</developpeur>
            <editeur id="5393">Zaccaria</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42925" romid="64731">
            <path>scorpionmc.zip</path>
            <noms>
                <nom region="ss">Scorpion</nom>
                <nom region="wor">Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scorpion.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86863c76" md5="802f1ddef33d343a23b770d1a48f79c3" sha1="49034478d96a896975be6961f991fec3d4ec47fe" format="mp4" support="">media/video/scorpionmc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dd5b9d5" md5="7ea6adadea8dfd60f09be4ce517a096b" sha1="964035f5094dcfec4491621c2e8c06efef589d1a" format="png" support="">media/mixrbv2/scorpionmc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5393">Zaccaria</developpeur>
            <editeur id="5393">Zaccaria</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42925" romid="37697">
            <path>aracnis.zip</path>
            <noms>
                <nom region="ss">Scorpion</nom>
                <nom region="wor">Scorpion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scorpion.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bootleg/Hack of "Scorpion" running on the "Moon Cresta" hardware.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86863c76" md5="802f1ddef33d343a23b770d1a48f79c3" sha1="49034478d96a896975be6961f991fec3d4ec47fe" format="mp4" support="">media/video/aracnis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8dd5b9d5" md5="7ea6adadea8dfd60f09be4ce517a096b" sha1="964035f5094dcfec4491621c2e8c06efef589d1a" format="png" support="">media/mixrbv2/aracnis.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5393">Zaccaria</developpeur>
            <editeur id="5393">Zaccaria</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42929" romid="64747">
            <path>scrampt.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scrampt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scrampt.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="66725">
            <path>strfbomb.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/strfbomb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/strfbomb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="38708">
            <path>bomber.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/bomber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/bomber.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64741">
            <path>scramblebf.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramblebf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramblebf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64748">
            <path>scramrf.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramrf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramrf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64746">
            <path>scramce.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramce.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64745">
            <path>scrambp.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scrambp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scrambp.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64743">
            <path>scrambles.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scrambles.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scrambles.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64742">
            <path>scrambler.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scrambler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scrambler.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64740">
            <path>scramblebb.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramblebb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramblebb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64739">
            <path>scramble.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramble.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64738">
            <path>scramblb.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramblb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramblb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="64737">
            <path>scramb2.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/scramb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/scramb2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="591228">
            <path>offensiv.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/offensiv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/offensiv.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42929" romid="42487">
            <path>explorer.zip</path>
            <noms>
                <nom region="ss">Scramble</nom>
                <nom region="wor">Scramble</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scramble.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. 

Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. 

The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. 

Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e777d0c5" md5="ef69b791bb37a5c2940d6663ac9cd66b" sha1="fa3ee3f5ff70bbcc9d1757c87d3bc3076c724e58" format="mp4" support="">media/video/explorer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6fc3861b" md5="a3c7c111676c92b77a3ec08c5f36ae1f" sha1="b3a9a44db82841aa348c4b6ac77583d821081cef" format="png" support="">media/mixrbv2/explorer.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43327" romid="559568">
            <path>sspirits.zip</path>
            <noms>
                <nom region="ss">Scramble Spirits</nom>
                <nom region="wor">Scramble Spirits</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="387d7ca6" md5="bc001affb8fe0a17ca3c975c3e1ef9b4" sha1="3c8ac3cf55bc01b422d254c7eb8d099241f347bc" format="mp4" support="">media/video/sspirits.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3eff88b0" md5="eea087c6fe75a5f3d8fed28dc08a70ab" sha1="a8e4f997970b8f575f3d19aec5a812baab59c323" format="png" support="">media/mixrbv2/sspirits.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43327" romid="559568">
            <path>sspiritj.zip</path>
            <noms>
                <nom region="ss">Scramble Spirits</nom>
                <nom region="wor">Scramble Spirits</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sspirits.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="387d7ca6" md5="bc001affb8fe0a17ca3c975c3e1ef9b4" sha1="3c8ac3cf55bc01b422d254c7eb8d099241f347bc" format="mp4" support="">media/video/sspiritj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3eff88b0" md5="eea087c6fe75a5f3d8fed28dc08a70ab" sha1="a8e4f997970b8f575f3d19aec5a812baab59c323" format="png" support="">media/mixrbv2/sspiritj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43327" romid="559568">
            <path>sspirtfc.zip</path>
            <noms>
                <nom region="ss">Scramble Spirits</nom>
                <nom region="wor">Scramble Spirits</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sspirits.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="387d7ca6" md5="bc001affb8fe0a17ca3c975c3e1ef9b4" sha1="3c8ac3cf55bc01b422d254c7eb8d099241f347bc" format="mp4" support="">media/video/sspirtfc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3eff88b0" md5="eea087c6fe75a5f3d8fed28dc08a70ab" sha1="a8e4f997970b8f575f3d19aec5a812baab59c323" format="png" support="">media/mixrbv2/sspirtfc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42931" romid="41481">
            <path>eggs.zip</path>
            <noms>
                <nom region="ss">Scrambled Egg</nom>
                <nom region="wor">Scrambled Egg</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>scregg.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A one or two player maze game published and developed by Technos in 1983. The player must run around a maze kicking Eggs into walls to break them open, revealing chicks. Chicks then must be kicked off the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3a47c9a" md5="7d4300fed8c1b60c7e43be1d99001a09" sha1="21e89f371f3461e9e3835975eb13f9fa97f02cb2" format="mp4" support="">media/video/eggs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="068f413c" md5="600682a3e9df7aab884e4109a895cecc" sha1="6cdde9bf50c69fb3b0209d19f5c2a0913ef1cde1" format="png" support="">media/mixrbv2/eggs.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42931" romid="64757">
            <path>scregg.zip</path>
            <noms>
                <nom region="ss">Scrambled Egg</nom>
                <nom region="wor">Scrambled Egg</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A one or two player maze game published and developed by Technos in 1983. The player must run around a maze kicking Eggs into walls to break them open, revealing chicks. Chicks then must be kicked off the screen.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3a47c9a" md5="7d4300fed8c1b60c7e43be1d99001a09" sha1="21e89f371f3461e9e3835975eb13f9fa97f02cb2" format="mp4" support="">media/video/scregg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="068f413c" md5="600682a3e9df7aab884e4109a895cecc" sha1="6cdde9bf50c69fb3b0209d19f5c2a0913ef1cde1" format="png" support="">media/mixrbv2/scregg.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40746" romid="39983">
            <path>cscrtry.zip</path>
            <noms>
                <nom region="ss">Scrum Try</nom>
                <nom region="wor">Scrum Try</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="407fbf63" md5="80e1b95af0f458d45a72e9732b7aa9ff" sha1="2155cab4ed9069d23ddb9064f68fa2b7c76739b7" format="mp4" support="">media/video/cscrtry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fe6bbcd" md5="9ff9922cfe09f73df0d3fe130fc3c9d0" sha1="222497469a107d7f672ff30ea6882bf147e867db" format="png" support="">media/mixrbv2/cscrtry.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2948" principale="0" parentid="685" langue="en">Sports / Rugby</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40746" romid="39984">
            <path>cscrtry2.zip</path>
            <noms>
                <nom region="ss">Scrum Try</nom>
                <nom region="wor">Scrum Try</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>cscrtry.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="407fbf63" md5="80e1b95af0f458d45a72e9732b7aa9ff" sha1="2155cab4ed9069d23ddb9064f68fa2b7c76739b7" format="mp4" support="">media/video/cscrtry2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5fe6bbcd" md5="9ff9922cfe09f73df0d3fe130fc3c9d0" sha1="222497469a107d7f672ff30ea6882bf147e867db" format="png" support="">media/mixrbv2/cscrtry2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2948" principale="0" parentid="685" langue="en">Sports / Rugby</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42938" romid="64777">
            <path>sdfight.zip</path>
            <noms>
                <nom region="ss">Sd Fighters</nom>
                <nom region="wor">Sd Fighters</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A Korean fighting game featuring 8 Super Deformed characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="539b8f5b" md5="fec81cead75bd3561d26cecbdae989ee" sha1="109b8470da36d2f1f60f9847a915ea269c9d0165" format="mp4" support="">media/video/sdfight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c8284f3" md5="7ae217beb89850053d5706b5c7e3e340" sha1="3aaf04825b9a693acf26dd06562fa16b541347b3" format="png" support="">media/mixrbv2/sdfight.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79074" romid="56176">
            <path>neobattl.zip</path>
            <noms>
                <nom region="ss">Sd Gundam Neo Battling</nom>
                <nom region="wor">Sd Gundam Neo Battling</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter.
SD stands from 'Super Deformed'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7d3505f" md5="b4e9b8a37fc13d541ff1b96fa8c29e55" sha1="24b85e641cc9468c81f4d7f007f197507a21769f" format="mp4" support="">media/video/neobattl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f7803f3" md5="801d3fa42e7ba7c233edd9094be9af94" sha1="5e50abde37c9ca53a40c42d3351ab110ba00c31a" format="png" support="">media/mixrbv2/neobattl.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42939" romid="64778">
            <path>sdgndmps.zip</path>
            <noms>
                <nom region="ss">Sd Gundam Psycho Salamander No Kyoui</nom>
                <nom region="wor">Sd Gundam Psycho Salamander No Kyoui</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as "Mobile Suit Super Deformed Gundam - Menace of Psycho Salamander".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c51e6ec" md5="6647a9972051171676e5e2c285e36847" sha1="3aeedbc7cd5c9b1295740a18d45e995615d37db5" format="mp4" support="">media/video/sdgndmps.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36a5cdc5" md5="1e779cab77cfe94b57da83a7397ff2bf" sha1="b8e063dcd3135070207ab4aa456da781e2db907c" format="png" support="">media/mixrbv2/sdgndmps.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41509">
            <path>grainbowk.zip</path>
            <noms>
                <nom region="ss">Sd Gundam Sangokushi Rainbow Tairiku Senki</nom>
                <nom region="wor">Sd Gundam Sangokushi Rainbow Tairiku Senki</nom>
            </noms>
            <cloneof>grainbow.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">SD stands for 'Super Deformed', and refers to the exaggerated body proportions of the characters.

The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f3ae80b" md5="dd68f97edf8fbfb8b77f07f4569dc36c" sha1="939506ee4a8cbdfc28f4a2ca78d125d3de715f3f" format="mp4" support="">media/video/grainbowk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e00279f8" md5="0c121ad6d60c4f0cac8656a4d966cfd4" sha1="22bb86ee132e0084c4bf9a64a441c926cb61a228" format="png" support="">media/mixrbv2/grainbowk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="41509" romid="754146">
            <path>grainbow.zip</path>
            <noms>
                <nom region="ss">Sd Gundam Sangokushi Rainbow Tairiku Senki</nom>
                <nom region="wor">Sd Gundam Sangokushi Rainbow Tairiku Senki</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">SD stands for 'Super Deformed', and refers to the exaggerated body proportions of the characters.

The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0f3ae80b" md5="dd68f97edf8fbfb8b77f07f4569dc36c" sha1="939506ee4a8cbdfc28f4a2ca78d125d3de715f3f" format="mp4" support="">media/video/grainbow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e00279f8" md5="0c121ad6d60c4f0cac8656a4d966cfd4" sha1="22bb86ee132e0084c4bf9a64a441c926cb61a228" format="png" support="">media/mixrbv2/grainbow.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42940" romid="745654">
            <path>sdibl3.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl3.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="64779">
            <path>sdi.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdi.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="64781">
            <path>sdib.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdib.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdib.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="64782">
            <path>sdibl.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="745657">
            <path>sdibl6.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl6.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl6.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="40433">
            <path>defense.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/defense.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/defense.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="745653">
            <path>sdibl2.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="745656">
            <path>sdibl5.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl5.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="745655">
            <path>sdibl4.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdibl4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdibl4.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="42940" romid="64780">
            <path>sdia.zip</path>
            <noms>
                <nom region="ss">Sdi - Strategic Defense Initiative</nom>
                <nom region="wor">Sdi - Strategic Defense Initiative</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sdi.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive &amp; defensive warfare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4edee030" md5="4221dbf1ce1f6e730d0dd08a935adaf2" sha1="46dd8e1807776c1068390ce393e01c7ef001f2ec" format="mp4" support="">media/video/sdia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="adf57c9d" md5="eadf4b8c4f3995615593b21582a5446e" sha1="19cd9d150f451657d9fa5c50d70cccb78924c669" format="png" support="">media/mixrbv2/sdia.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2945" principale="0" parentid="2646" langue="en">Shooter / Missile Command Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White||</couleurs>
        </jeu>
        <jeu id="43003" romid="65018">
            <path>sfposeid.zip</path>
            <noms>
                <nom region="ss">Sea Fighter Poseidon</nom>
                <nom region="wor">Sea Fighter Poseidon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great underwater shooter game.

The player start on an dive propulsion vehicle that can fire torpedoes. The mission is to rescue all the hostages and avoid or shoot all enemies that come your way to attack you. If your vehicle runs out of fuel can explode to avoid this must be attentive to the fuel indicator, if your tank is almost finished press the dismount button to get off the vehicle. Now the player is swimming freely and your weapon is a powerful harpoon. If you kill the owner of another dive vehicle you can mount it and use torpedoes again. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02c12881" md5="0acb1004d297189cd2016980b9d3a038" sha1="49a4e66a009c3516e877a4e5cf724bec7016ac57" format="mp4" support="">media/video/sfposeid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1857e251" md5="35b7dc0ea1f1cc41dc74743b7fb20bf5" sha1="52a40b181fdd26702fed8722293e6d14da82121d" format="png" support="">media/mixrbv2/sfposeid.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42948" romid="64799">
            <path>searcheya.zip</path>
            <noms>
                <nom region="ss">Search Eye</nom>
                <nom region="wor">Search Eye</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>searchey.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Features 70 levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6be6d440" md5="26123f49150c47788df9d96766ed8e57" sha1="601528a31327a1371db56b83a574b5d037e1f2be" format="mp4" support="">media/video/searcheya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9808976" md5="76509e406a3490de4b76ddedbdd54368" sha1="3f10a5c57abbac84198ee2a85bc4b1f28ce739ea" format="png" support="">media/mixrbv2/searcheya.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42948" romid="64798">
            <path>searchey.zip</path>
            <noms>
                <nom region="ss">Search Eye</nom>
                <nom region="wor">Search Eye</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Features 70 levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6be6d440" md5="26123f49150c47788df9d96766ed8e57" sha1="601528a31327a1371db56b83a574b5d037e1f2be" format="mp4" support="">media/video/searchey.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9808976" md5="76509e406a3490de4b76ddedbdd54368" sha1="3f10a5c57abbac84198ee2a85bc4b1f28ce739ea" format="png" support="">media/mixrbv2/searchey.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42949" romid="64800">
            <path>searchp2.zip</path>
            <noms>
                <nom region="ss">Search Eye Plus V2.0</nom>
                <nom region="wor">Search Eye Plus V2.0</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec0b4a0" md5="726617e90ca48b202fb9e9a65661af05" sha1="5f6fab6723f7d4ec2fc51a03cd7560ff766ea72c" format="mp4" support="">media/video/searchp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44a9726a" md5="019945852d13a0f0636e598b35a81718" sha1="c55485e6b28494cbdce2233ee95f92f45c040d07" format="png" support="">media/mixrbv2/searchp2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61361" romid="64814">
            <path>secretag.zip</path>
            <noms>
                <nom region="ss">Secret Agent</nom>
                <nom region="us">Sly Spy</nom>
                <nom region="wor">Secret Agent</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>65404</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ade2772" md5="99ebe2efb9ff3ae34b11089ca2879cfc" sha1="a41a9c89d9843bc552c81baf6444a793d17bba12" format="mp4" support="">media/video/secretag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0fc16" md5="8e0521de71f6fcb8805dd730b2658fd7" sha1="044dd155e9fbcf29a8a591aa2e4640a0a7fafe27" format="png" support="">media/mixrbv2/secretag.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61361" romid="65404">
            <path>slyspy3.zip</path>
            <noms>
                <nom region="ss">Secret Agent</nom>
                <nom region="us">Sly Spy</nom>
                <nom region="wor">Secret Agent</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>secretag.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ade2772" md5="99ebe2efb9ff3ae34b11089ca2879cfc" sha1="a41a9c89d9843bc552c81baf6444a793d17bba12" format="mp4" support="">media/video/slyspy3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0fc16" md5="8e0521de71f6fcb8805dd730b2658fd7" sha1="044dd155e9fbcf29a8a591aa2e4640a0a7fafe27" format="png" support="">media/mixrbv2/slyspy3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61361" romid="64815">
            <path>secretagj.zip</path>
            <noms>
                <nom region="ss">Secret Agent</nom>
                <nom region="us">Sly Spy</nom>
                <nom region="wor">Secret Agent</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>secretag.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ade2772" md5="99ebe2efb9ff3ae34b11089ca2879cfc" sha1="a41a9c89d9843bc552c81baf6444a793d17bba12" format="mp4" support="">media/video/secretagj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0fc16" md5="8e0521de71f6fcb8805dd730b2658fd7" sha1="044dd155e9fbcf29a8a591aa2e4640a0a7fafe27" format="png" support="">media/mixrbv2/secretagj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61361" romid="65404">
            <path>slyspy.zip</path>
            <noms>
                <nom region="ss">Secret Agent</nom>
                <nom region="us">Sly Spy</nom>
                <nom region="wor">Secret Agent</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>secretag.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ade2772" md5="99ebe2efb9ff3ae34b11089ca2879cfc" sha1="a41a9c89d9843bc552c81baf6444a793d17bba12" format="mp4" support="">media/video/slyspy.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="61361" romid="65405">
            <path>slyspy2.zip</path>
            <noms>
                <nom region="ss">Secret Agent</nom>
                <nom region="us">Sly Spy</nom>
                <nom region="wor">Secret Agent</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>secretag.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Secret Agent is a side-scrolling platform shoot-em-up which the player takes on the role of a James Bond-esque secret agent who must fight his way through a terrorist group called 'CWD' to reach the final Boss confrontation and prevent a stolen nuclear missile being launched.

The player starts the game armed only with a pistol, and this has a limited amount of ammunition. Once the ammo has run out, players can only kick their enemies. Machine guns are occasionally dropped by defeated enemies and can be picked up and used. Also, Golden Gun components are sometimes dropped; there are six of these in total and once all have been collected, the player is rewarded with a very powerful golden rifle. This weapon kills all enemies instantly but will only last for twenty-five seconds, indicated by a meter at the top-right of the screen.

Most of the game's eight stages are platform-based, but there are also two underwater scuba levels and a motorbike chase. All of the game's end-of-level bosses reappear on the final 'underground lair' level.

While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ade2772" md5="99ebe2efb9ff3ae34b11089ca2879cfc" sha1="a41a9c89d9843bc552c81baf6444a793d17bba12" format="mp4" support="">media/video/slyspy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0fc16" md5="8e0521de71f6fcb8805dd730b2658fd7" sha1="044dd155e9fbcf29a8a591aa2e4640a0a7fafe27" format="png" support="">media/mixrbv2/slyspy2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42955" romid="64817">
            <path>sectionza.zip</path>
            <noms>
                <nom region="ss">Section Z</nom>
                <nom region="wor">Section Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sectionz.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">As a sole astronaut, you must penetrate the alien Balangool space craft and destroy the evil 'L-Brain'. Make your way through 27 alphabet-labeled levels to find his lair.

The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (with the final stage having six sections to accommodate the spare letter). The player will fight an enemy boss at the end of each stage, concluding with the final battle against the "L Brain" at Section Z. The game's stages alternates between horizontal-scrolling stage (left or right) and upwards vertical-scrolling stages. The player will lose a life every time they get hit by enemy fire. Additional lives can be obtained if the player achieves a high enough score. The game will be over if the player loses all of their lives, although a chance to continue will be provided.

The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49c93448" md5="27d64efc299e5ef1d9072886e32ce939" sha1="5324d60945ade9a100cf0c546f3b9f8fe0de2d5c" format="mp4" support="">media/video/sectionza.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="efbe5707" md5="e72f09b19c92b4a9d694e688d56e617b" sha1="93917d5ef574058c01356e41919e61806db91eb4" format="png" support="">media/mixrbv2/sectionza.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42955" romid="64816">
            <path>sectionz.zip</path>
            <noms>
                <nom region="ss">Section Z</nom>
                <nom region="wor">Section Z</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">As a sole astronaut, you must penetrate the alien Balangool space craft and destroy the evil 'L-Brain'. Make your way through 27 alphabet-labeled levels to find his lair.

The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (with the final stage having six sections to accommodate the spare letter). The player will fight an enemy boss at the end of each stage, concluding with the final battle against the "L Brain" at Section Z. The game's stages alternates between horizontal-scrolling stage (left or right) and upwards vertical-scrolling stages. The player will lose a life every time they get hit by enemy fire. Additional lives can be obtained if the player achieves a high enough score. The game will be over if the player loses all of their lives, although a chance to continue will be provided.

The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49c93448" md5="27d64efc299e5ef1d9072886e32ce939" sha1="5324d60945ade9a100cf0c546f3b9f8fe0de2d5c" format="mp4" support="">media/video/sectionz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="efbe5707" md5="e72f09b19c92b4a9d694e688d56e617b" sha1="93917d5ef574058c01356e41919e61806db91eb4" format="png" support="">media/mixrbv2/sectionz.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42957" romid="569569">
            <path>ninja.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/ninja.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="56352">
            <path>nprinces.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/nprinces.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/nprinces.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="523524">
            <path>seganinj.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/seganinj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
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            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="316374">
            <path>seganinja.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/seganinja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/seganinja.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="56354">
            <path>nprinceso.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/nprinceso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/nprinceso.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="56355">
            <path>nprincesu.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/nprincesu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/nprincesu.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="56353">
            <path>nprincesb.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/nprincesb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/nprincesb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42957" romid="64824">
            <path>seganinju.zip</path>
            <noms>
                <nom region="ss">Sega Ninja</nom>
                <nom region="wor">Sega Ninja</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seganinj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A run &amp; gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9454c31d" md5="2ed080abd13ecbb909a20dcc66d74d6c" sha1="ee5795ee1aed35849b453a8a35968db3d847407a" format="mp4" support="">media/video/seganinju.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dcabee65" md5="65dd71ac7451dd5ab657e6daf4975819" sha1="99d97088ebb549242b32c50e6a12308eb46cc95b" format="png" support="">media/mixrbv2/seganinju.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42959" romid="64818">
            <path>sectrzon.zip</path>
            <noms>
                <nom region="ss">Seicross</nom>
                <nom region="wor">Seicross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>seicross.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27abfc62" md5="f710f7118afada7d9a0961778f4471cb" sha1="73c37fc541cf33d6c5539e29b3dce2c928287124" format="mp4" support="">media/video/sectrzon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="828dc727" md5="a5eba6e48aaab42345d1d437b44f5b80" sha1="e94606b6f91d9df631f43a3d3e65dfa796262c92" format="png" support="">media/mixrbv2/sectrzon.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42959" romid="64829">
            <path>seicross.zip</path>
            <noms>
                <nom region="ss">Seicross</nom>
                <nom region="wor">Seicross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="27abfc62" md5="f710f7118afada7d9a0961778f4471cb" sha1="73c37fc541cf33d6c5539e29b3dce2c928287124" format="mp4" support="">media/video/seicross.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="828dc727" md5="a5eba6e48aaab42345d1d437b44f5b80" sha1="e94606b6f91d9df631f43a3d3e65dfa796262c92" format="png" support="">media/mixrbv2/seicross.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2938" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42961" romid="64832">
            <path>selfeena.zip</path>
            <noms>
                <nom region="ss">Sel Feena</nom>
                <nom region="wor">Sel Feena</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sel Feena (c) 1991 East Technology.  - TECHNICAL -  Taito B System hardware  Main CPU : 68000 (@ 12 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 2 Control : 8-way joystick Buttons : 3  - TRIVIA -  Released in September 1991.  - STAFF -  D</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="db763f22" md5="5196daf54fbf88c792cee5a3462a3f01" sha1="9803276926e0bc5c706a6cf3ffc7449f45e1fe99" format="mp4" support="">media/video/selfeena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="98eba0e8" md5="46ec9ebe80f4613f2efa8a65228976d0" sha1="8caf5e4c4649bd7b41e7abefd33139c295df7e28" format="png" support="">media/mixrbv2/selfeena.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5413">East Technology</developpeur>
            <editeur id="5413">East Technology</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42970" romid="64844">
            <path>senknow.zip</path>
            <noms>
                <nom region="ss">Sen-know</nom>
                <nom region="wor">Sen-know</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Sen-Know (c) 1999 Kaneko.  - TECHNICAL -  Kaneko Super Nova System hardware  Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : YMZ280B (@ 16.666666 Mhz)  Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colo</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab806358" md5="e55b556484717af96930fc025d435608" sha1="bc401f03ae3ddf246c33699fb8f4353ca5f3a6f1" format="mp4" support="">media/video/senknow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa0d5c18" md5="19b7fab9ec09a0c39f052b6b45cda47f" sha1="9b907ddd7772c09688149ef83f5b5bc654d2c61c" format="png" support="">media/mixrbv2/senknow.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5739">Kaneko / Kouyousha</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42964" romid="64837">
            <path>sengekisj.zip</path>
            <noms>
                <nom region="ss">Sengeki Striker</nom>
                <nom region="wor">Sengeki Striker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sengekis.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">
The title of this game translates from Japanese as 'Dramatic Battle Striker'.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c5c0622" md5="1f721dcdeb73ea098029f7d99379449c" sha1="ead4ff21d89635977a9cce2bfbffea0f1864c148" format="mp4" support="">media/video/sengekisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bc8cf9f" md5="762005ee8b7c4e59483e145aa3e98858" sha1="48da4cb6e349534118c0dc0b467c78335ddfc1db" format="png" support="">media/mixrbv2/sengekisj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5956">Kaneko / Warashi</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42964" romid="64836">
            <path>sengekis.zip</path>
            <noms>
                <nom region="ss">Sengeki Striker</nom>
                <nom region="wor">Sengeki Striker</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">
The title of this game translates from Japanese as 'Dramatic Battle Striker'.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c5c0622" md5="1f721dcdeb73ea098029f7d99379449c" sha1="ead4ff21d89635977a9cce2bfbffea0f1864c148" format="mp4" support="">media/video/sengekis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4bc8cf9f" md5="762005ee8b7c4e59483e145aa3e98858" sha1="48da4cb6e349534118c0dc0b467c78335ddfc1db" format="png" support="">media/mixrbv2/sengekis.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="5956">Kaneko / Warashi</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="13874" romid="64839">
            <path>sengoku.zip</path>
            <noms>
                <nom region="ss">Sengoku / Sengoku Denshou</nom>
                <nom region="jp">Sengoku Denshou</nom>
                <nom region="wor">Sengoku</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A 2D side-scrolling beat 'em up, Sengoku casts you and a friend as two renegade fighters out to beat the crap out of the many assorted gangs that threaten the post-apocalyptic cities of the future. Unfortunately for them they also get caught in a time-warping scheme caused by the evil Nobunaga who attempts to invade the time period with mythical warriors and evil creatures from the Japanese sengoku period.

The game thus takes you from the city to a spirit-realm from time to time, in which you must fight all sorts of Japanese mythical figures, and release three haunted spirits that can aid you in your battle. Collecting orbs from defeated enemies allows you heal up, gain weapons and even energy attacks and also summon the warrior forms of the spirits you released, which change your character's form and give you a new collection of attacks and powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70e6acf0" md5="59bfcef47638d683ba90c5fa7053c37d" sha1="8809851eb2ce0254dd8396aee72fdd8c7436d4dc" format="mp4" support="">media/video/sengoku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="180d9abb" md5="ba0b53e0e26eec83bebe1131682f322a" sha1="2ba1fcabb751857932ec86e45367d8c1b34a8415" format="png" support="">media/mixrbv2/sengoku.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13874" romid="64842">
            <path>sengokuh.zip</path>
            <noms>
                <nom region="ss">Sengoku / Sengoku Denshou</nom>
                <nom region="jp">Sengoku Denshou</nom>
                <nom region="wor">Sengoku</nom>
            </noms>
            <regions>
                <region>wor</region>
                <region>us</region>
            </regions>
            <cloneof>sengoku.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A 2D side-scrolling beat 'em up, Sengoku casts you and a friend as two renegade fighters out to beat the crap out of the many assorted gangs that threaten the post-apocalyptic cities of the future. Unfortunately for them they also get caught in a time-warping scheme caused by the evil Nobunaga who attempts to invade the time period with mythical warriors and evil creatures from the Japanese sengoku period.

The game thus takes you from the city to a spirit-realm from time to time, in which you must fight all sorts of Japanese mythical figures, and release three haunted spirits that can aid you in your battle. Collecting orbs from defeated enemies allows you heal up, gain weapons and even energy attacks and also summon the warrior forms of the spirits you released, which change your character's form and give you a new collection of attacks and powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="70e6acf0" md5="59bfcef47638d683ba90c5fa7053c37d" sha1="8809851eb2ce0254dd8396aee72fdd8c7436d4dc" format="mp4" support="">media/video/sengokuh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="180d9abb" md5="ba0b53e0e26eec83bebe1131682f322a" sha1="2ba1fcabb751857932ec86e45367d8c1b34a8415" format="png" support="">media/mixrbv2/sengokuh.png</media>
            </medias>
            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37636" romid="64840">
            <path>sengoku2.zip</path>
            <noms>
                <nom region="ss">Sengoku 2 / Sengoku Denshou 2</nom>
                <nom region="jp">Sengoku Denshou 2</nom>
                <nom region="wor">Sengoku 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Sengoku, Sengoku 2 once again casts you as two street fighting heroes caught in the midst of a supernatural attack by the undead forces of the evil Nobunaga from the Japanese sengoku period, although this time the game warps you through several time periods and locations to fight evil, from feudal Japan to WWII Europe.

As in the original, the game plays as a standard 2D side-scrolling beat 'em up, in which you have to proceed through each stage killing all enemies that cross your path and defeating the stage boss to proceed. New for the sequel is the inclusion of swords as your default weapons, which now feature both high and low attacks, as well as a block move that allows you to parry enemy attacks. Collecting orbs gives you weapon upgrades and energy attacks, as well as the ability to morph into any of the three spirits released in the original which give you a new arsenal of moves and powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="faa43669" md5="ad7e1cd8f268b4f25d09ebfeca92aa66" sha1="a6191cd7ab2f41aaed721fd5efcf5a681612df22" format="mp4" support="">media/video/sengoku2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cb186ee0" md5="0f97bb081e41e11959ad4041cdd5db7d" sha1="2ade52a927412b0963cb11f71981c0336947f974" format="png" support="">media/mixrbv2/sengoku2.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37637" romid="64841">
            <path>sengoku3.zip</path>
            <noms>
                <nom region="ss">Sengoku 3 / Sengoku Densho 2001</nom>
                <nom region="jp">Sengoku Denshou 2001</nom>
                <nom region="wor">Sengoku 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The third game in the Sengoku series of beat 'em ups, Sengoku 3 once again pits you and a friend against the undead forces of Nobunaga, however this time you can freely select from a group of different characters each with their own weapons and abilities, as well as choose which location in the world (or level) to tackle whenever you want.

The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e5472f0" md5="447252e932534db91aa2f57fafdfd838" sha1="c6f75ef419bac1a2d6054208a320706295567dd0" format="mp4" support="">media/video/sengoku3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ba952f" md5="4e221b4434c5245d48a15fe9765cfb6c" sha1="1b63fe399112372784850871db385bd8a8f5a4e5" format="png" support="">media/mixrbv2/sengoku3.png</media>
            </medias>
            <dates>
                <date region="fr">2001</date>
                <date region="us">2001</date>
                <date region="jp">2001</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37637" romid="363852">
            <path>sengoku3s.zip</path>
            <noms>
                <nom region="ss">Sengoku 3 / Sengoku Densho 2001</nom>
                <nom region="jp">Sengoku Denshou 2001</nom>
                <nom region="wor">Sengoku 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sengoku3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The third game in the Sengoku series of beat 'em ups, Sengoku 3 once again pits you and a friend against the undead forces of Nobunaga, however this time you can freely select from a group of different characters each with their own weapons and abilities, as well as choose which location in the world (or level) to tackle whenever you want.

The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e5472f0" md5="447252e932534db91aa2f57fafdfd838" sha1="c6f75ef419bac1a2d6054208a320706295567dd0" format="mp4" support="">media/video/sengoku3s.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ba952f" md5="4e221b4434c5245d48a15fe9765cfb6c" sha1="1b63fe399112372784850871db385bd8a8f5a4e5" format="png" support="">media/mixrbv2/sengoku3s.png</media>
            </medias>
            <dates>
                <date region="fr">2001</date>
                <date region="us">2001</date>
                <date region="jp">2001</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37637" romid="857141">
            <path>sengoku3a.zip</path>
            <noms>
                <nom region="ss">Sengoku 3 / Sengoku Densho 2001</nom>
                <nom region="jp">Sengoku Denshou 2001</nom>
                <nom region="wor">Sengoku 3</nom>
            </noms>
            <cloneof>sengoku3.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The third game in the Sengoku series of beat 'em ups, Sengoku 3 once again pits you and a friend against the undead forces of Nobunaga, however this time you can freely select from a group of different characters each with their own weapons and abilities, as well as choose which location in the world (or level) to tackle whenever you want.

The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1e5472f0" md5="447252e932534db91aa2f57fafdfd838" sha1="c6f75ef419bac1a2d6054208a320706295567dd0" format="mp4" support="">media/video/sengoku3a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="50ba952f" md5="4e221b4434c5245d48a15fe9765cfb6c" sha1="1b63fe399112372784850871db385bd8a8f5a4e5" format="png" support="">media/mixrbv2/sengoku3a.png</media>
            </medias>
            <dates>
                <date region="fr">2001</date>
                <date region="us">2001</date>
                <date region="jp">2001</date>
            </dates>
            <developpeur id="1031">Noise Factory</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42969" romid="64843">
            <path>senjyo.zip</path>
            <noms>
                <nom region="ss">Senjyo</nom>
                <nom region="wor">Senjyo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Senjyo is an arcade game developed in 1983 by Tehkan (now known as Tecmo). The gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3975d241" md5="835c4c3d847fd1144a63e3fb795a6310" sha1="5a7dba87487bf92bb0c099e5cfbb26f6b42ae6a0" format="mp4" support="">media/video/senjyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c37799c" md5="2f7dcd5f2c15c09c3c5560c5b827202b" sha1="672cf634f75d8abcc8e5db72d2d049b4d644118c" format="png" support="">media/mixrbv2/senjyo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43008" romid="65041">
            <path>sfx.zip</path>
            <noms>
                <nom region="ss">Sf-x</nom>
                <nom region="wor">Sf-x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">SF-X (c) 1983 Nichibutsu.  - TECHNICAL -  Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : (2x) Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz), and a DAC for speechs  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Developed by Nihon </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4f84864f" md5="0a9010515d029bdcc5217084993c165c" sha1="ea831f42a5a5a7c200aff8b83737b6feb86516a4" format="mp4" support="">media/video/sfx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c8bdb34" md5="9192084f236909e69e3364585f767a8a" sha1="1077503baee8f5e2785747e23c49ef6bc7cf32da" format="png" support="">media/mixrbv2/sfx.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43021" romid="65097">
            <path>shackled.zip</path>
            <noms>
                <nom region="ss">Shackled</nom>
                <nom region="jp">Breywood</nom>
                <nom region="wor">Shackled</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8665ee38" md5="b82363082cdf9f93f217bce3109853ca" sha1="0b8b3b9e7779659842354511239f61afdb672368" format="mp4" support="">media/video/shackled.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9921ece9" md5="5b75a90258bd20e64670430755ccd7be" sha1="3d2260234292de69def8f2685dc46c6dfdea8b51" format="png" support="">media/mixrbv2/shackled.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43021" romid="38807">
            <path>breywood.zip</path>
            <noms>
                <nom region="ss">Shackled</nom>
                <nom region="jp">Breywood</nom>
                <nom region="wor">Shackled</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>shackled.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8665ee38" md5="b82363082cdf9f93f217bce3109853ca" sha1="0b8b3b9e7779659842354511239f61afdb672368" format="mp4" support="">media/video/breywood.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9921ece9" md5="5b75a90258bd20e64670430755ccd7be" sha1="3d2260234292de69def8f2685dc46c6dfdea8b51" format="png" support="">media/mixrbv2/breywood.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43039" romid="65142">
            <path>shdancer1.zip</path>
            <noms>
                <nom region="ss">Shadow Dancer</nom>
                <nom region="wor">Shadow Dancer</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>shdancer.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="faeecdb3" md5="18eb4348ffaa77f29b53016ac0d05f14" sha1="a950becc03864bc40bc40f8b2ec0194c2eb18ac3" format="mp4" support="">media/video/shdancer1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2ad49c0" md5="797d3e5105451547f1f4f06ff32acc11" sha1="6ca4948bb824377e399442000066eea3fce35d2b" format="png" support="">media/mixrbv2/shdancer1.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43039" romid="675580">
            <path>shdancerj.zip</path>
            <noms>
                <nom region="ss">Shadow Dancer</nom>
                <nom region="wor">Shadow Dancer</nom>
            </noms>
            <cloneof>shdancer.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un</synopsis>
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                <date region="wor">1990</date>
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                <nom region="ss">Shadow Dancer</nom>
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                <synopsis langue="en">Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un</synopsis>
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Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. 

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.</synopsis>
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                <date region="wor">1993</date>
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                <region>wor</region>
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                <synopsis langue="en">Shadow Force is a side-scrolling platform beat-em-up for one or two players, who choose to play as one of four Ninjas and must use all the means at their disposal to free the world from the grip of the evil Dr. Wong and his terrifying 'Theaser' organization.

Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. 

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.</synopsis>
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                <nom region="ss">Shadow Force</nom>
                <nom region="wor">Shadow Force</nom>
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                <region>us</region>
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Shadow Force has 6 buttons: 2 for punches (low and high) 2 for kicks (low and high) 1 for jumping and 1 for possessing an enemy. Additional attack moves can be utilised by moving the joystick up or down and pressing punch and kick buttons. It's also possible to combine punch and kick attacks to obtain different combos and while the enemies can do the same, the number and variation of their attacks is generally lower than those available to the players.

In addition to being able to possess nearby enemies, Shadow Force also features something else new to the side-scrolling beat-em-up genre; at the end of each stage players take part in a bonus round consisting of a one-on-one fight. 

Players can choose to start on any one of the first three stages and the game features 14 different possible endings.</synopsis>
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                <date region="wor">1993</date>
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                <date region="wor">1988</date>
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                <nom region="wor">Shadowland</nom>
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                <region>wor</region>
            </regions>
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            <systeme id="155" parentid="75">Namco Classics</systeme>
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                <synopsis langue="en">You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="7779e5de" md5="2ecd66d6ac0bc70e68fbd558ce67acd3" sha1="0f51ae7e04698d70cdffceb4fd32edffb1c21995" format="mp4" support="">media/video/shadowld.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="68">Namco</editeur>
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        <jeu id="43024" romid="69156">
            <path>youkaidk1.zip</path>
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                <nom region="ss">Shadowland</nom>
                <nom region="wor">Shadowland</nom>
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                <region>jp</region>
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            <synopsis>
                <synopsis langue="en">You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters.</synopsis>
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                <date region="wor">1987</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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                <nom region="ss">Shadowland</nom>
                <nom region="wor">Shadowland</nom>
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                <region>jp</region>
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            <cloneof>shadowld.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="7779e5de" md5="2ecd66d6ac0bc70e68fbd558ce67acd3" sha1="0f51ae7e04698d70cdffceb4fd32edffb1c21995" format="mp4" support="">media/video/youkaidk2.mp4</media>
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                <date region="wor">1987</date>
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            <editeur id="68">Namco</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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        <jeu id="43036" romid="65131">
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                <nom region="ss">Shark Attack</nom>
                <nom region="wor">Shark Attack</nom>
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                <region>wor</region>
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                <synopsis langue="en">Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons).</synopsis>
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                <date region="wor">1980</date>
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                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
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        <jeu id="145376">
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                <nom region="ss">Shikigami No Shiro - Internal Build</nom>
                <nom region="wor">Shikigami No Shiro - Internal Build</nom>
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                <synopsis langue="en">Shikigami no Shiro is a shoot'em up featuring 6 selectable characters. There are five levels of three stages each.</synopsis>
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                <date region="wor">2001</date>
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                <synopsis langue="en">The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan.</synopsis>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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                <nom region="ss">Shingen Samurai-fighter</nom>
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                <synopsis langue="en">The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan.</synopsis>
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                <date region="wor">1988</date>
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            <editeur id="293">Jaleco</editeur>
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                <nom region="wor">Shinobi</nom>
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                <region>wor</region>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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                <nom region="wor">Shinobi</nom>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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            <editeur id="3">Sega</editeur>
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                <nom region="wor">Shinobi</nom>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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                <nom region="wor">Shinobi</nom>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen.</synopsis>
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                <synopsis langue="en">TheBigL1 rates this game: 5/5This overhead run n' gun shooter has eight different characters you can play as, who all have different weapons and movement speed.
Tapping the A button lets you sweep your shots with your guns, and you can hold the button to strafe. If you press B you'll do a rolling dodge, which you can use to evade enemy bullets. You press C to use your secondary weapon, which is very strong but has limited ammo. Each character has a different default gun and secondary weapon.
Enemy attacks will deplete your health gauge, and if it drops to zero then you'll need to put in another credit to keep going. You can find food and first-aid kits to heal yourself, and before starting each level you get some health back.
Special guns are found throughout the levels, and can be used until they  run out of ammo or you get another gun. There are also pickups to  replenish your secondary weapon, and attacking enemies in close-range will make them drop point bonuses.
When starting the game you can use one character or a team of three. If you choose a team of three, you can press D during play to switch between them.</synopsis>
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        </jeu>
        <jeu id="37639" romid="65177">
            <path>shocktroa.zip</path>
            <noms>
                <nom region="ss">Shock Troopers</nom>
                <nom region="wor">Shock Troopers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shocktro.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Shock Troopers is a 1-2 player game where players select one of eight characters to play as. Each character has their own attack. Players also have to choose one of three routes to take. The object of the game is to go toward the end of the level and defeat the end-of-level boss, which is usually a huge vehicle. Crates that are scattered throughout the levels can be broken into to reveal new weapons and power-ups.

There is a team mode where players have to select three characters. The characters can be switched on-the-fly during gameplay, which is useful if one of them is badly injured. Players can use the other teammates until life-ups can be found.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d0e028f0" md5="24f89b178d796285c28617092ee60357" sha1="bf40427d5e87e8dd0d7f89adc6b695b84aa1108c" format="mp4" support="">media/video/shocktroa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4a48d700" md5="9ec1e489ff67cdfdfff88a32d388509b" sha1="480e992b5a0000e8ebcb4cef2e2b72954ea67fd0" format="png" support="">media/mixrbv2/shocktroa.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37638" romid="47015">
            <path>lans2004.zip</path>
            <noms>
                <nom region="ss">Shock Troopers - 2nd Squad / Lansquenet 2004</nom>
                <nom region="wor">Shock Troopers - 2nd Squad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shocktr2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As one of four playable characters each with unique methods of attack and power-ups, go through the level and destroy any enemies that get in your way, and defeat the boss at the end of that area. When you have completed the first area, you need to select a path to continue the game on.

The second game in the Shock Troopers series enables shot locking, close proximity attacks, and evasive maneuvers allowing for flexible operation. In addition to the four characters, versatile modes of attack are featured using powerful vehicles and special shots. Letters that make up certain keywords can be collected throughout the game, and by collecting each letter in the keyword, you will receive a high score.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a0f0ab0" md5="aa0ac8bc489051b9d016f186634a1188" sha1="499b52334e4086a205c640f01491e345edcf4aa8" format="mp4" support="">media/video/lans2004.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="709873a6" md5="4d5421a8d34a93058a39130c9b207be2" sha1="eedfe6a057e33e8c232c7f980bee490fb5405d4a" format="png" support="">media/mixrbv2/lans2004.png</media>
            </medias>
            <dates>
                <date region="jp">1999</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37638" romid="65175">
            <path>shocktr2.zip</path>
            <noms>
                <nom region="ss">Shock Troopers - 2nd Squad / Lansquenet 2004</nom>
                <nom region="wor">Shock Troopers - 2nd Squad</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">As one of four playable characters each with unique methods of attack and power-ups, go through the level and destroy any enemies that get in your way, and defeat the boss at the end of that area. When you have completed the first area, you need to select a path to continue the game on.

The second game in the Shock Troopers series enables shot locking, close proximity attacks, and evasive maneuvers allowing for flexible operation. In addition to the four characters, versatile modes of attack are featured using powerful vehicles and special shots. Letters that make up certain keywords can be collected throughout the game, and by collecting each letter in the keyword, you will receive a high score.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a0f0ab0" md5="aa0ac8bc489051b9d016f186634a1188" sha1="499b52334e4086a205c640f01491e345edcf4aa8" format="mp4" support="">media/video/shocktr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="709873a6" md5="4d5421a8d34a93058a39130c9b207be2" sha1="eedfe6a057e33e8c232c7f980bee490fb5405d4a" format="png" support="">media/mixrbv2/shocktr2.png</media>
            </medias>
            <dates>
                <date region="jp">1999</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43048" romid="65172">
            <path>shocking.zip</path>
            <noms>
                <nom region="ss">Shocking</nom>
                <nom region="wor">Shocking</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Shocking is a charming action adventure game wish some puzzle elements.  You are a werewolf seeking to return to your normal form and this quest will lead you to save the world.

Each round features a new objective to complete in order to clear the single screen level and continue on your journey.  There are 12 rounds in each stage and each stage ends with a boss battle.  Interspersed within the stages are various mini-game challenges where the player can earn extra lives.

The game is over once you have lost all of your lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9d85bfbb" md5="c1f4923e2c2da7906d87c01b14c26442" sha1="b427da675f86f4df39076b0898da819061a736e4" format="mp4" support="">media/video/shocking.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b208029" md5="5095e90828934d22ce24567c3a803610" sha1="341d5cd521217e854e962dfee2a62b53c664523f" format="png" support="">media/mixrbv2/shocking.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5332">Yun Sung</developpeur>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>380x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43051" romid="65178">
            <path>shogwarr.zip</path>
            <noms>
                <nom region="ss">Shogun Warriors</nom>
                <nom region="wor">Shogun Warriors</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c04c40" md5="360a1c87c6a73e83f34a545b5f9e885b" sha1="769007a904315bb4190967d298a0e73fe7e9bc8b" format="mp4" support="">media/video/shogwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c74d71b0" md5="f13c2b1ce2ee2d886bde2f44624d8509" sha1="7c32c6d946e7a5d4186d9409dbcbd5db4355ecc0" format="png" support="">media/mixrbv2/shogwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43051" romid="65179">
            <path>shogwarru.zip</path>
            <noms>
                <nom region="ss">Shogun Warriors</nom>
                <nom region="wor">Shogun Warriors</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>shogwarr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c04c40" md5="360a1c87c6a73e83f34a545b5f9e885b" sha1="769007a904315bb4190967d298a0e73fe7e9bc8b" format="mp4" support="">media/video/shogwarru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c74d71b0" md5="f13c2b1ce2ee2d886bde2f44624d8509" sha1="7c32c6d946e7a5d4186d9409dbcbd5db4355ecc0" format="png" support="">media/mixrbv2/shogwarru.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43051" romid="316383">
            <path>shogwarrk.zip</path>
            <noms>
                <nom region="ss">Shogun Warriors</nom>
                <nom region="wor">Shogun Warriors</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>shogwarr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c04c40" md5="360a1c87c6a73e83f34a545b5f9e885b" sha1="769007a904315bb4190967d298a0e73fe7e9bc8b" format="mp4" support="">media/video/shogwarrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c74d71b0" md5="f13c2b1ce2ee2d886bde2f44624d8509" sha1="7c32c6d946e7a5d4186d9409dbcbd5db4355ecc0" format="png" support="">media/mixrbv2/shogwarrk.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43051" romid="42881">
            <path>fjbuster.zip</path>
            <noms>
                <nom region="ss">Shogun Warriors</nom>
                <nom region="wor">Shogun Warriors</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>shogwarr.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9c04c40" md5="360a1c87c6a73e83f34a545b5f9e885b" sha1="769007a904315bb4190967d298a0e73fe7e9bc8b" format="mp4" support="">media/video/fjbuster.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c74d71b0" md5="f13c2b1ce2ee2d886bde2f44624d8509" sha1="7c32c6d946e7a5d4186d9409dbcbd5db4355ecc0" format="png" support="">media/mixrbv2/fjbuster.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43056" romid="65185">
            <path>shootout.zip</path>
            <noms>
                <nom region="ss">Shoot Out</nom>
                <nom region="wor">Shoot Out</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot Out (c) 1985 Data East.  - TECHNICAL -  Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz)  Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Pl</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0478e895" md5="1449a90361d1cefdd037de4c50d33cd9" sha1="24fa203a59dbf30c94f11028b22020ce9c2c8d36" format="mp4" support="">media/video/shootout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fb3840" md5="c5f4e636ad22f036f10378d8dbbdc3c9" sha1="2aba929f3e834a5f3bb4e176c4aa6166861fc6ea" format="png" support="">media/mixrbv2/shootout.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43056" romid="65187">
            <path>shootoutj.zip</path>
            <noms>
                <nom region="ss">Shoot Out</nom>
                <nom region="wor">Shoot Out</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>shootout.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot Out (c) 1985 Data East.  - TECHNICAL -  Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz)  Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Pl</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0478e895" md5="1449a90361d1cefdd037de4c50d33cd9" sha1="24fa203a59dbf30c94f11028b22020ce9c2c8d36" format="mp4" support="">media/video/shootoutj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fb3840" md5="c5f4e636ad22f036f10378d8dbbdc3c9" sha1="2aba929f3e834a5f3bb4e176c4aa6166861fc6ea" format="png" support="">media/mixrbv2/shootoutj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43056" romid="65186">
            <path>shootoutb.zip</path>
            <noms>
                <nom region="ss">Shoot Out</nom>
                <nom region="wor">Shoot Out</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>shootout.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot Out (c) 1985 Data East.  - TECHNICAL -  Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 1.5 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz)  Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Pl</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0478e895" md5="1449a90361d1cefdd037de4c50d33cd9" sha1="24fa203a59dbf30c94f11028b22020ce9c2c8d36" format="mp4" support="">media/video/shootoutb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8fb3840" md5="c5f4e636ad22f036f10378d8dbbdc3c9" sha1="2aba929f3e834a5f3bb4e176c4aa6166861fc6ea" format="png" support="">media/mixrbv2/shootoutb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43067" romid="65211">
            <path>shtridera.zip</path>
            <noms>
                <nom region="ss">Shot Rider</nom>
                <nom region="wor">Shot Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shtrider.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c09c22b2" md5="8c56ac4780af5aad50195fa9751b02f4" sha1="096fab65b2fe7825122b0cd6fe7372e5978c2dc5" format="mp4" support="">media/video/shtridera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7916fd4b" md5="4b18ca303e3a65bab3c628ccc41eed8a" sha1="74a6e539d33d89baab4436fb546fd48d1ada48cb" format="png" support="">media/mixrbv2/shtridera.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="43067" romid="65212">
            <path>shtriderb.zip</path>
            <noms>
                <nom region="ss">Shot Rider</nom>
                <nom region="wor">Shot Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shtrider.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c09c22b2" md5="8c56ac4780af5aad50195fa9751b02f4" sha1="096fab65b2fe7825122b0cd6fe7372e5978c2dc5" format="mp4" support="">media/video/shtriderb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7916fd4b" md5="4b18ca303e3a65bab3c628ccc41eed8a" sha1="74a6e539d33d89baab4436fb546fd48d1ada48cb" format="png" support="">media/mixrbv2/shtriderb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="43067" romid="65210">
            <path>shtrider.zip</path>
            <noms>
                <nom region="ss">Shot Rider</nom>
                <nom region="wor">Shot Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c09c22b2" md5="8c56ac4780af5aad50195fa9751b02f4" sha1="096fab65b2fe7825122b0cd6fe7372e5978c2dc5" format="mp4" support="">media/video/shtrider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7916fd4b" md5="4b18ca303e3a65bab3c628ccc41eed8a" sha1="74a6e539d33d89baab4436fb546fd48d1ada48cb" format="png" support="">media/mixrbv2/shtrider.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="43071" romid="65216">
            <path>shufshot.zip</path>
            <noms>
                <nom region="ss">Shuffleshot</nom>
                <nom region="wor">Shuffleshot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b04737da" md5="9d4fa66ca1a9ad08eeb0530def9b9c5f" sha1="161f46a1585959c9553c8a2522a160a11dc6c4bb" format="mp4" support="">media/video/shufshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e309604b" md5="541a4b8f8ec9a1180433412c61a0e14a" sha1="7c164cef68dcd6637e3c4f43f0df6b1ffb83e9e6" format="png" support="">media/mixrbv2/shufshot.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2971" principale="0" parentid="685" langue="en">Sports / Shuffleboard</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="43071" romid="65218">
            <path>shufshot139.zip</path>
            <noms>
                <nom region="ss">Shuffleshot</nom>
                <nom region="wor">Shuffleshot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shufshot.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b04737da" md5="9d4fa66ca1a9ad08eeb0530def9b9c5f" sha1="161f46a1585959c9553c8a2522a160a11dc6c4bb" format="mp4" support="">media/video/shufshot139.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e309604b" md5="541a4b8f8ec9a1180433412c61a0e14a" sha1="7c164cef68dcd6637e3c4f43f0df6b1ffb83e9e6" format="png" support="">media/mixrbv2/shufshot139.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2971" principale="0" parentid="685" langue="en">Sports / Shuffleboard</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="43071" romid="65217">
            <path>shufshot137.zip</path>
            <noms>
                <nom region="ss">Shuffleshot</nom>
                <nom region="wor">Shuffleshot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shufshot.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b04737da" md5="9d4fa66ca1a9ad08eeb0530def9b9c5f" sha1="161f46a1585959c9553c8a2522a160a11dc6c4bb" format="mp4" support="">media/video/shufshot137.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e309604b" md5="541a4b8f8ec9a1180433412c61a0e14a" sha1="7c164cef68dcd6637e3c4f43f0df6b1ffb83e9e6" format="png" support="">media/mixrbv2/shufshot137.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2971" principale="0" parentid="685" langue="en">Sports / Shuffleboard</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="43073" romid="65221">
            <path>shuuz2.zip</path>
            <noms>
                <nom region="ss">Shuuz</nom>
                <nom region="wor">Shuuz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shuuz.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horseshoes game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5d80a2b" md5="e609bede1f4d7de401c946d2b989c894" sha1="4c104ac2bc7f9d3c95176682fbff0b4411981d48" format="mp4" support="">media/video/shuuz2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88e1931b" md5="392ca80a440efd48480da55716ebb61b" sha1="8fa368763c4c62db4ef00894eff5e38a56032d58" format="png" support="">media/mixrbv2/shuuz2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="43073" romid="65220">
            <path>shuuz.zip</path>
            <noms>
                <nom region="ss">Shuuz</nom>
                <nom region="wor">Shuuz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">A horseshoes game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e5d80a2b" md5="e609bede1f4d7de401c946d2b989c894" sha1="4c104ac2bc7f9d3c95176682fbff0b4411981d48" format="mp4" support="">media/video/shuuz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="88e1931b" md5="392ca80a440efd48480da55716ebb61b" sha1="8fa368763c4c62db4ef00894eff5e38a56032d58" format="png" support="">media/mixrbv2/shuuz.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
        </jeu>
        <jeu id="184558" romid="65223">
            <path>sichuan2.zip</path>
            <noms>
                <nom region="ss">Sichuan 2</nom>
                <nom region="wor">Sichuan 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>matchit.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fa96aed" md5="42bd7d08a8cd251d27a1fbc05214eb6b" sha1="cadd398913cec2972d546290859ee119f569f6e8" format="png" support="">media/mixrbv2/sichuan2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="184558" romid="65224">
            <path>sichuan2a.zip</path>
            <noms>
                <nom region="ss">Sichuan 2</nom>
                <nom region="wor">Sichuan 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>matchit.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3fa96aed" md5="42bd7d08a8cd251d27a1fbc05214eb6b" sha1="cadd398913cec2972d546290859ee119f569f6e8" format="png" support="">media/mixrbv2/sichuan2a.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>512x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43076" romid="65228">
            <path>sidearms.zip</path>
            <noms>
                <nom region="ss">Side Arms - Hyper Dyne</nom>
                <nom region="wor">Side Arms - Hyper Dyne</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. 

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="088e944d" md5="907f56f2e9f62c532e95db6d722e5659" sha1="06eabf52a1a66136167cdb7b218d7694759f61bf" format="mp4" support="">media/video/sidearms.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58b322" md5="016ed7547458700e3448ac796c0d90cd" sha1="68b4033149e816db38c357ea8a50af3429631147" format="png" support="">media/mixrbv2/sidearms.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43076" romid="65230">
            <path>sidearmsur1.zip</path>
            <noms>
                <nom region="ss">Side Arms - Hyper Dyne</nom>
                <nom region="wor">Side Arms - Hyper Dyne</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sidearms.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. 

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="088e944d" md5="907f56f2e9f62c532e95db6d722e5659" sha1="06eabf52a1a66136167cdb7b218d7694759f61bf" format="mp4" support="">media/video/sidearmsur1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58b322" md5="016ed7547458700e3448ac796c0d90cd" sha1="68b4033149e816db38c357ea8a50af3429631147" format="png" support="">media/mixrbv2/sidearmsur1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43076" romid="65229">
            <path>sidearmsj.zip</path>
            <noms>
                <nom region="ss">Side Arms - Hyper Dyne</nom>
                <nom region="wor">Side Arms - Hyper Dyne</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sidearms.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. 

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="088e944d" md5="907f56f2e9f62c532e95db6d722e5659" sha1="06eabf52a1a66136167cdb7b218d7694759f61bf" format="mp4" support="">media/video/sidearmsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58b322" md5="016ed7547458700e3448ac796c0d90cd" sha1="68b4033149e816db38c357ea8a50af3429631147" format="png" support="">media/mixrbv2/sidearmsj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43076" romid="65231">
            <path>sidearmsu.zip</path>
            <noms>
                <nom region="ss">Side Arms - Hyper Dyne</nom>
                <nom region="wor">Side Arms - Hyper Dyne</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sidearms.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">An evil alien race called the 'Bozon' are trying to wipe out Mankind, and Lieutenant Henry and Sergent Sanders are given the responsibility of saving the Human Race. They each climb into a Mobilsuit - a jet-powered, heavily armoured combat suit - and set out on their mission. 

Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="088e944d" md5="907f56f2e9f62c532e95db6d722e5659" sha1="06eabf52a1a66136167cdb7b218d7694759f61bf" format="mp4" support="">media/video/sidearmsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58b322" md5="016ed7547458700e3448ac796c0d90cd" sha1="68b4033149e816db38c357ea8a50af3429631147" format="png" support="">media/mixrbv2/sidearmsu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43079" romid="65238">
            <path>sidepcktb.zip</path>
            <noms>
                <nom region="ss">Side Pocket</nom>
                <nom region="wor">Side Pocket</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sidepckt.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Multi-platform pocket billiards (pool) simulator video game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbed7197" md5="fa84eeb38280005cc395ffa9f5b20909" sha1="e5be4bb0bb4a5f5e4a5c775e3ecfcccae0603a6c" format="mp4" support="">media/video/sidepcktb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2112e42" md5="9bf7d98041412d60b02c31351e0e3c5e" sha1="e6f0c6dc4edc9ba57ddca85bca87b912d06d862d" format="png" support="">media/mixrbv2/sidepcktb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43079" romid="65237">
            <path>sidepckt.zip</path>
            <noms>
                <nom region="ss">Side Pocket</nom>
                <nom region="wor">Side Pocket</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Multi-platform pocket billiards (pool) simulator video game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbed7197" md5="fa84eeb38280005cc395ffa9f5b20909" sha1="e5be4bb0bb4a5f5e4a5c775e3ecfcccae0603a6c" format="mp4" support="">media/video/sidepckt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2112e42" md5="9bf7d98041412d60b02c31351e0e3c5e" sha1="e6f0c6dc4edc9ba57ddca85bca87b912d06d862d" format="png" support="">media/mixrbv2/sidepckt.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43079" romid="65239">
            <path>sidepcktj.zip</path>
            <noms>
                <nom region="ss">Side Pocket</nom>
                <nom region="wor">Side Pocket</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sidepckt.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Multi-platform pocket billiards (pool) simulator video game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbed7197" md5="fa84eeb38280005cc395ffa9f5b20909" sha1="e5be4bb0bb4a5f5e4a5c775e3ecfcccae0603a6c" format="mp4" support="">media/video/sidepcktj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2112e42" md5="9bf7d98041412d60b02c31351e0e3c5e" sha1="e6f0c6dc4edc9ba57ddca85bca87b912d06d862d" format="png" support="">media/mixrbv2/sidepcktj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150753" romid="124856">
            <path>sidepcktb2.zip</path>
            <noms>
                <nom region="ss">Sidepocket</nom>
                <nom region="wor">Sidepocket</nom>
            </noms>
            <cloneof>sidepckt.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="258d263d" md5="847a434bd2344ece0b4dcbc10055cf49" sha1="ecdcff0d6ffcf4c964b04196e7dba9844c2e4110" format="png" support="">media/mixrbv2/sidepcktb2.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="43084" romid="65245">
            <path>silentdj.zip</path>
            <noms>
                <nom region="ss">Silent Dragon</nom>
                <nom region="wor">Silent Dragon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>silentd.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bee4567" md5="8111be4c0e2aa66c1dde196bfc2bd2b6" sha1="87707ba7e135b33b346b39ee28d8a96d5767e3fc" format="mp4" support="">media/video/silentdj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc8019f0" md5="df99daeb8650362b7a1b5bc440c99a36" sha1="e5bbb08546a3b9529272b83ee9ff1774fa9f4398" format="png" support="">media/mixrbv2/silentdj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43084" romid="65244">
            <path>silentd.zip</path>
            <noms>
                <nom region="ss">Silent Dragon</nom>
                <nom region="wor">Silent Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bee4567" md5="8111be4c0e2aa66c1dde196bfc2bd2b6" sha1="87707ba7e135b33b346b39ee28d8a96d5767e3fc" format="mp4" support="">media/video/silentd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc8019f0" md5="df99daeb8650362b7a1b5bc440c99a36" sha1="e5bbb08546a3b9529272b83ee9ff1774fa9f4398" format="png" support="">media/mixrbv2/silentd.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43084" romid="65246">
            <path>silentdu.zip</path>
            <noms>
                <nom region="ss">Silent Dragon</nom>
                <nom region="wor">Silent Dragon</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>silentd.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6bee4567" md5="8111be4c0e2aa66c1dde196bfc2bd2b6" sha1="87707ba7e135b33b346b39ee28d8a96d5767e3fc" format="mp4" support="">media/video/silentdu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc8019f0" md5="df99daeb8650362b7a1b5bc440c99a36" sha1="e5bbb08546a3b9529272b83ee9ff1774fa9f4398" format="png" support="">media/mixrbv2/silentdu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43086" romid="745660">
            <path>silkwormp.zip</path>
            <noms>
                <nom region="ss">Silk Worm</nom>
                <nom region="wor">Silk Worm</nom>
            </noms>
            <cloneof>silkworm.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dab25e5" md5="067876ee55721178363b86ddc05e3bed" sha1="f86f2cde80892b1f38870cd06cf252331fb7af60" format="mp4" support="">media/video/silkwormp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c9df445" md5="285f070e19a87e3b41548a0adaa4663a" sha1="c0f6372d39d684399cfde18ebf926a6afadf675b" format="png" support="">media/mixrbv2/silkwormp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43086" romid="124864">
            <path>silkwormb.zip</path>
            <noms>
                <nom region="ss">Silk Worm</nom>
                <nom region="wor">Silk Worm</nom>
            </noms>
            <cloneof>silkworm.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dab25e5" md5="067876ee55721178363b86ddc05e3bed" sha1="f86f2cde80892b1f38870cd06cf252331fb7af60" format="mp4" support="">media/video/silkwormb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c9df445" md5="285f070e19a87e3b41548a0adaa4663a" sha1="c0f6372d39d684399cfde18ebf926a6afadf675b" format="png" support="">media/mixrbv2/silkwormb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43086" romid="65250">
            <path>silkwormj.zip</path>
            <noms>
                <nom region="ss">Silk Worm</nom>
                <nom region="wor">Silk Worm</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>silkworm.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dab25e5" md5="067876ee55721178363b86ddc05e3bed" sha1="f86f2cde80892b1f38870cd06cf252331fb7af60" format="mp4" support="">media/video/silkwormj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c9df445" md5="285f070e19a87e3b41548a0adaa4663a" sha1="c0f6372d39d684399cfde18ebf926a6afadf675b" format="png" support="">media/mixrbv2/silkwormj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43086" romid="65249">
            <path>silkworm.zip</path>
            <noms>
                <nom region="ss">Silk Worm</nom>
                <nom region="wor">Silk Worm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dab25e5" md5="067876ee55721178363b86ddc05e3bed" sha1="f86f2cde80892b1f38870cd06cf252331fb7af60" format="mp4" support="">media/video/silkworm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c9df445" md5="285f070e19a87e3b41548a0adaa4663a" sha1="c0f6372d39d684399cfde18ebf926a6afadf675b" format="png" support="">media/mixrbv2/silkworm.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43088" romid="65253">
            <path>silvmil.zip</path>
            <noms>
                <nom region="ss">Silver Millennium</nom>
                <nom region="wor">Silver Millennium</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="38d63218" md5="c4032b2afd33102e1b3b8a138a2df52d" sha1="47a4c8a5f05eeb5f59442c36cb5856daf1093e18" format="mp4" support="">media/video/silvmil.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a586419a" md5="f1ec89ea1bced4abefb2c0d7fa20dec6" sha1="80d7bdf999a8cd78510db27c717b42ece0f82248" format="png" support="">media/mixrbv2/silvmil.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5975">Para</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43097" romid="857225">
            <path>sinistar2.zip</path>
            <noms>
                <nom region="ss">Sinistar</nom>
                <nom region="wor">Sinistar</nom>
            </noms>
            <cloneof>sinistar.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! 

Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: 
1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 
2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. 

You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! 

In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e4f43d2" md5="2b13ff8da54481c6ca376c078b99eebc" sha1="9f30eb2cb8d1cf8bee1c3a6ed453de3694c363ec" format="mp4" support="">media/video/sinistar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35472c23" md5="abe71337e2adc8c59deecf209bbcc336" sha1="9591bcfcb47abb5c55cb88b1d754cabe2b48522a" format="png" support="">media/mixrbv2/sinistar2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red||</couleurs>
        </jeu>
        <jeu id="43097" romid="857249">
            <path>sinistar1.zip</path>
            <noms>
                <nom region="ss">Sinistar</nom>
                <nom region="wor">Sinistar</nom>
            </noms>
            <cloneof>sinistar.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! 

Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: 
1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 
2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. 

You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! 

In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e4f43d2" md5="2b13ff8da54481c6ca376c078b99eebc" sha1="9f30eb2cb8d1cf8bee1c3a6ed453de3694c363ec" format="mp4" support="">media/video/sinistar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35472c23" md5="abe71337e2adc8c59deecf209bbcc336" sha1="9591bcfcb47abb5c55cb88b1d754cabe2b48522a" format="png" support="">media/mixrbv2/sinistar1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red||</couleurs>
        </jeu>
        <jeu id="43097" romid="65289">
            <path>sinistar.zip</path>
            <noms>
                <nom region="ss">Sinistar</nom>
                <nom region="wor">Sinistar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Your intergalactic crystal-mining mission takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)! 

Keep the galaxy safe for all its sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons: 
1) These planetoids contain the life-sustaining crystals that your civilization requires for its vital technologies. 
2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way. 

You must mine the sinisite crystals. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode! 

In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6e4f43d2" md5="2b13ff8da54481c6ca376c078b99eebc" sha1="9f30eb2cb8d1cf8bee1c3a6ed453de3694c363ec" format="mp4" support="">media/video/sinistar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="35472c23" md5="abe71337e2adc8c59deecf209bbcc336" sha1="9591bcfcb47abb5c55cb88b1d754cabe2b48522a" format="png" support="">media/mixrbv2/sinistar.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red||</couleurs>
        </jeu>
        <jeu id="40752" romid="40001">
            <path>cskater.zip</path>
            <noms>
                <nom region="ss">Skater</nom>
                <nom region="wor">Skater</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Top Skater is a virtual skateboarding arcade game that was released in 1997 by Sega. It was controlled by standing on a skateboard peripheral and moving the board with your body movement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9c22f4c" md5="4051661709753bb026082202ffa629e3" sha1="0b8b613ae72635e9b494e56adee948f7e5cdf5bf" format="mp4" support="">media/video/cskater.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24095606" md5="1a961664c1c64bd105edcd90ceeba810" sha1="54e1f5aac75cb1790f8e55ba62d9e45dbbc12dc0" format="png" support="">media/mixrbv2/cskater.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2875" principale="0" parentid="685" langue="en">Sports / Skateboard</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43108" romid="65328">
            <path>skullxbo.zip</path>
            <noms>
                <nom region="ss">Skull And Crossbones</nom>
                <nom region="us">Skull &amp; Crossbones</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Skull &amp; Crossbones is a swashbuckling adventure in which players portray two pirates competing for food, drink, booty, and revenge. Players use a joystick and button to control the unique sword-fighting action.

The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure.

The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead.

Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure.

Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective.

In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7e9b776" md5="ead3d37bb42527a471485f3668bdb10f" sha1="3c2b703f22a88a0b4a7599633dd9eab4fd176c0a" format="mp4" support="">media/video/skullxbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2e44215" md5="0b8bd249894c760f7603cb98a7f6808b" sha1="8abebf7eafc472dfc6cd4bcf8cf2f64a1ba165e8" format="png" support="">media/mixrbv2/skullxbo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>672x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43107" romid="65326">
            <path>skullfng.zip</path>
            <noms>
                <nom region="ss">Skull Fang</nom>
                <nom region="wor">Skull Fang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Special Mode (boss battle only): on the scroll selection screen, hold UP then press B3(x5), B2(x3).
Very Hard: on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2).
Hardest Mode: on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3).
Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action.
1) Back Thrust: Up, Left or Right, Down + B3 - Back attack.
2) Side Thrust: Right or Left, Down + B3 - Side attack.
3) Air Brake: Down(x2) + B3 - Temporary invincibility.
4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up.
5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fd8238c" md5="a5986a2436a377a53e2085bc5b6ee6ef" sha1="ad406737c665dc72a2a9f5120412dd2383c24ac1" format="mp4" support="">media/video/skullfng.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58bc4c" md5="f021c260cb70bc64e71f8981b458669c" sha1="fb6539af336237712a5c4cecfec006f92922b6e2" format="png" support="">media/mixrbv2/skullfng.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43107" romid="65327">
            <path>skullfngj.zip</path>
            <noms>
                <nom region="ss">Skull Fang</nom>
                <nom region="wor">Skull Fang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>skullfng.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Special Mode (boss battle only): on the scroll selection screen, hold UP then press B3(x5), B2(x3).
Very Hard: on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2).
Hardest Mode: on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3).
Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action.
1) Back Thrust: Up, Left or Right, Down + B3 - Back attack.
2) Side Thrust: Right or Left, Down + B3 - Side attack.
3) Air Brake: Down(x2) + B3 - Temporary invincibility.
4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up.
5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fd8238c" md5="a5986a2436a377a53e2085bc5b6ee6ef" sha1="ad406737c665dc72a2a9f5120412dd2383c24ac1" format="mp4" support="">media/video/skullfngj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58bc4c" md5="f021c260cb70bc64e71f8981b458669c" sha1="fb6539af336237712a5c4cecfec006f92922b6e2" format="png" support="">media/mixrbv2/skullfngj.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43107" romid="822756">
            <path>skullfnga.zip</path>
            <noms>
                <nom region="ss">Skull Fang</nom>
                <nom region="wor">Skull Fang</nom>
            </noms>
            <cloneof>skullfng.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Special Mode (boss battle only): on the scroll selection screen, hold UP then press B3(x5), B2(x3).
Very Hard: on the scroll selection screen, hold Right then press B2(x4), B3, B2, B3, B2(x2).
Hardest Mode: on the scroll selection screen, hold Left then press B2, B3(x2), B2, B3(x2), B2, B3(x3).
Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' during ingame action.
1) Back Thrust: Up, Left or Right, Down + B3 - Back attack.
2) Side Thrust: Right or Left, Down + B3 - Side attack.
3) Air Brake: Down(x2) + B3 - Temporary invincibility.
4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up.
5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fd8238c" md5="a5986a2436a377a53e2085bc5b6ee6ef" sha1="ad406737c665dc72a2a9f5120412dd2383c24ac1" format="mp4" support="">media/video/skullfnga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cf58bc4c" md5="f021c260cb70bc64e71f8981b458669c" sha1="fb6539af336237712a5c4cecfec006f92922b6e2" format="png" support="">media/mixrbv2/skullfnga.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="145393" romid="65335">
            <path>skyadvntu.zip</path>
            <noms>
                <nom region="ss">Sky Adventure</nom>
                <nom region="us">Sky Adventure</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>skyadvnt.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d87e002" md5="2b5a26d09d5c639469ae484eb6ef659b" sha1="4b56948ac8820ee4169df2d30fa73ebe52703912" format="png" support="">media/mixrbv2/skyadvntu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43109" romid="65333">
            <path>skyadvnt.zip</path>
            <noms>
                <nom region="ss">Sky Adventure</nom>
                <nom region="wor">Sky Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Sky Adventure is a vertically scrolling shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c28ec1f" md5="1a515ba30f8a7708129288726ddff2a8" sha1="4662058ea4b65794a2c5426a60c77c68480b53f5" format="mp4" support="">media/video/skyadvnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52685e18" md5="975906277f5db76ac77ac2c680abc476" sha1="009c5a8090394880b148e25338440ae907c1e264" format="png" support="">media/mixrbv2/skyadvnt.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43109" romid="65334">
            <path>skyadvntj.zip</path>
            <noms>
                <nom region="ss">Sky Adventure</nom>
                <nom region="wor">Sky Adventure</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>skyadvnt.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Sky Adventure is a vertically scrolling shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c28ec1f" md5="1a515ba30f8a7708129288726ddff2a8" sha1="4662058ea4b65794a2c5426a60c77c68480b53f5" format="mp4" support="">media/video/skyadvntj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52685e18" md5="975906277f5db76ac77ac2c680abc476" sha1="009c5a8090394880b148e25338440ae907c1e264" format="png" support="">media/mixrbv2/skyadvntj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Lime||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43110" romid="65336">
            <path>skyalert.zip</path>
            <noms>
                <nom region="ss">Sky Alert</nom>
                <nom region="wor">Sky Alert</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Sky Alert (c) 10/1992 Metro.  - TECHNICAL -  Main CPU : 68000 (@ 12 Mhz) Sound CPU : uPD7810 (@ 12 Mhz) Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)  Screen orientation : Vertical Video resolution : 224 x 360 pixels Screen refresh : 60.00 </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="294613a7" md5="78a9e37a4c2746ea9aeea587ef2c583e" sha1="8583cf636100ee26508b5912e9ae66664e540d84" format="mp4" support="">media/video/skyalert.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e37fc2b" md5="5437d4fbe29162f3d857a4ff06dcd8e8" sha1="d7e835876860305750b30fb23a88baa8778c1e2e" format="png" support="">media/mixrbv2/skyalert.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>360x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43111" romid="65337">
            <path>skyarmy.zip</path>
            <noms>
                <nom region="ss">Sky Army</nom>
                <nom region="wor">Sky Army</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Your city is in war, you must fly your red helicopter on enemy territory your mission is to destroy certain enemy targets, for this you must bomb bridges to stop its construction, kill military and eliminate hordes of blue enemy helicopters and others aircraft, later you fly over by vast areas infested with shellfire and enemy submarines to then help build and defend a bridge to be used for attack and win the war.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c664cfb" md5="5386b53cd1287c3ef6e8119a2464e104" sha1="f794b0651cb7b140b12efbca29613d2c0fcdadbb" format="mp4" support="">media/video/skyarmy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="172428e6" md5="635d72912e8902ef481f2587bbc3036a" sha1="f69846bdb7b07703ea0e806edd3eb1f8c793e241" format="png" support="">media/mixrbv2/skyarmy.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5978">Shoeisha Co., Ltd.</developpeur>
            <editeur id="5977">Shoei</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43112" romid="65338">
            <path>skybase.zip</path>
            <noms>
                <nom region="ss">Sky Base</nom>
                <nom region="wor">Sky Base</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A very rare shoot-em-up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1faf482b" md5="e61c96394d9c0fad62f4b54ac5e87157" sha1="fc5a4a6bdd21dce078bfff553fd239629bd4845f" format="mp4" support="">media/video/skybase.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5378228c" md5="c07427906ffaaa27b092849de2d76310" sha1="a2768187a607af7bc6c57f2b6503033105d4892c" format="png" support="">media/mixrbv2/skybase.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5426">Omori Electric Co.</developpeur>
            <editeur id="5425">Omori Electric Co., Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Yellow||</couleurs>
        </jeu>
        <jeu id="43117" romid="42471">
            <path>exerizerb.zip</path>
            <noms>
                <nom region="ss">Sky Fox</nom>
                <nom region="jp">Exerizer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skyfox.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled and the ship itself upgraded by collecting the power ups that appear after destroying certain enemies.

Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a456206" md5="8f4e13c03f3df682bea0a01b125ba22d" sha1="90af6b36e71dbbd5d75167ac5c407e701ef1140f" format="mp4" support="">media/video/exerizerb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fce9ddd1" md5="037e6461c26fac2b07ffead54b820b0b" sha1="125c2ee7f90852a34d9860f2faa031774981a023" format="png" support="">media/mixrbv2/exerizerb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43117" romid="65343">
            <path>skyfox.zip</path>
            <noms>
                <nom region="ss">Sky Fox</nom>
                <nom region="jp">Exerizer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">At the player's disposal to fight the approaching enemies, some of them made in pseudo-depth 2.5D graphics with scaled sprites, is a small space fighter capable of firing two types of projectiles: the unlimited but slow rockets and the fast laser shots that are limited by draining the ship's power. The power can be refilled and the ship itself upgraded by collecting the power ups that appear after destroying certain enemies.

Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a456206" md5="8f4e13c03f3df682bea0a01b125ba22d" sha1="90af6b36e71dbbd5d75167ac5c407e701ef1140f" format="mp4" support="">media/video/skyfox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fce9ddd1" md5="037e6461c26fac2b07ffead54b820b0b" sha1="125c2ee7f90852a34d9860f2faa031774981a023" format="png" support="">media/mixrbv2/skyfox.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43118" romid="65344">
            <path>skykid.zip</path>
            <noms>
                <nom region="ss">Sky Kid</nom>
                <nom region="wor">Sky Kid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96fcb8c7" md5="445e465ba8d3d78cf2e767f2eaacdf89" sha1="6fc82a15f44ea94d723eea1312620d6606288e7c" format="mp4" support="">media/video/skykid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e0848d4" md5="ad6d87b43521e33f0c430f5475d3aab4" sha1="f7d80e7b1603e4ec7a601dec025829e4fe6527a4" format="png" support="">media/mixrbv2/skykid.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43118" romid="65345">
            <path>skykidd.zip</path>
            <noms>
                <nom region="ss">Sky Kid</nom>
                <nom region="wor">Sky Kid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>skykid.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96fcb8c7" md5="445e465ba8d3d78cf2e767f2eaacdf89" sha1="6fc82a15f44ea94d723eea1312620d6606288e7c" format="mp4" support="">media/video/skykidd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e0848d4" md5="ad6d87b43521e33f0c430f5475d3aab4" sha1="f7d80e7b1603e4ec7a601dec025829e4fe6527a4" format="png" support="">media/mixrbv2/skykidd.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43118" romid="65348">
            <path>skykido.zip</path>
            <noms>
                <nom region="ss">Sky Kid</nom>
                <nom region="wor">Sky Kid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skykid.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96fcb8c7" md5="445e465ba8d3d78cf2e767f2eaacdf89" sha1="6fc82a15f44ea94d723eea1312620d6606288e7c" format="mp4" support="">media/video/skykido.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e0848d4" md5="ad6d87b43521e33f0c430f5475d3aab4" sha1="f7d80e7b1603e4ec7a601dec025829e4fe6527a4" format="png" support="">media/mixrbv2/skykido.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43118" romid="65349">
            <path>skykids.zip</path>
            <noms>
                <nom region="ss">Sky Kid</nom>
                <nom region="wor">Sky Kid</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skykid.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96fcb8c7" md5="445e465ba8d3d78cf2e767f2eaacdf89" sha1="6fc82a15f44ea94d723eea1312620d6606288e7c" format="mp4" support="">media/video/skykids.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0e0848d4" md5="ad6d87b43521e33f0c430f5475d3aab4" sha1="f7d80e7b1603e4ec7a601dec025829e4fe6527a4" format="png" support="">media/mixrbv2/skykids.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43119" romid="65346">
            <path>skykiddx.zip</path>
            <noms>
                <nom region="ss">Sky Kid Deluxe</nom>
                <nom region="wor">Sky Kid Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid Deluxe is an update to the original featuring:
Battle report between each mission.
New missions (X1-4).
Snow on missions X1 and X3.
Many new characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8daf5c71" md5="2ef3e3c96d0b17a395fe67d954122a29" sha1="5b736ae68bb64e1806e26a57816117bd26dd1370" format="mp4" support="">media/video/skykiddx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a0efe70" md5="fe41267ee7ef76e5aa5c43f84f3399f0" sha1="22c56d7e249d8be563c1717c2e5efb70f3093b3d" format="png" support="">media/mixrbv2/skykiddx.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43119" romid="65347">
            <path>skykiddxo.zip</path>
            <noms>
                <nom region="ss">Sky Kid Deluxe</nom>
                <nom region="wor">Sky Kid Deluxe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skykiddx.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Kid Deluxe is an update to the original featuring:
Battle report between each mission.
New missions (X1-4).
Snow on missions X1 and X3.
Many new characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8daf5c71" md5="2ef3e3c96d0b17a395fe67d954122a29" sha1="5b736ae68bb64e1806e26a57816117bd26dd1370" format="mp4" support="">media/video/skykiddxo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a0efe70" md5="fe41267ee7ef76e5aa5c43f84f3399f0" sha1="22c56d7e249d8be563c1717c2e5efb70f3093b3d" format="png" support="">media/mixrbv2/skykiddxo.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43120" romid="65350">
            <path>skylancr.zip</path>
            <noms>
                <nom region="ss">Sky Lancer</nom>
                <nom region="wor">Sky Lancer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Your space warrior is not content with merely fighting alien forces in his spaceship so his leaves its confines to drift through the depths of space with his jetpack suit and use his laser lance to fight the enemy hordes. In the amazing Sky Lancer you must travel the depths of space and shoot your laser to take out enemy mines, missile launchers and then fight back the alien hordes to survive and complete the intricate missions!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bcabb74b" md5="3399c00a97f519749772a7f482236cd8" sha1="b5b9bf9c7cc2be7ce7229c614d4f45625e609971" format="mp4" support="">media/video/skylancr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b771807b" md5="ae02672c9615c112d0e0267fcca4209c" sha1="45fa58c12de2eb2c57ebd54149138e864b548b37" format="png" support="">media/mixrbv2/skylancr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5507">Bordun International</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>236x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43120" romid="65351">
            <path>skylancre.zip</path>
            <noms>
                <nom region="ss">Sky Lancer</nom>
                <nom region="wor">Sky Lancer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skylancr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Your space warrior is not content with merely fighting alien forces in his spaceship so his leaves its confines to drift through the depths of space with his jetpack suit and use his laser lance to fight the enemy hordes. In the amazing Sky Lancer you must travel the depths of space and shoot your laser to take out enemy mines, missile launchers and then fight back the alien hordes to survive and complete the intricate missions!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bcabb74b" md5="3399c00a97f519749772a7f482236cd8" sha1="b5b9bf9c7cc2be7ce7229c614d4f45625e609971" format="mp4" support="">media/video/skylancre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b771807b" md5="ae02672c9615c112d0e0267fcca4209c" sha1="45fa58c12de2eb2c57ebd54149138e864b548b37" format="png" support="">media/mixrbv2/skylancre.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5507">Bordun International</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>236x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43124" romid="65356">
            <path>skyrobo.zip</path>
            <noms>
                <nom region="ss">Sky Robo</nom>
                <nom region="wor">Sky Robo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa8730a3" md5="95de95648d6dd23255059377133604cd" sha1="85d1b57625bc7e9d1c1b1b3b7e4f36c8526be878" format="mp4" support="">media/video/skyrobo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45508b5b" md5="c4be878e1e7bd6e93b625e0ee96aca0d" sha1="b4897920ab454dfe3a96e9790e1fcbfb70b4d4c2" format="png" support="">media/mixrbv2/skyrobo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43124" romid="38454">
            <path>bigfghtr.zip</path>
            <noms>
                <nom region="ss">Sky Robo</nom>
                <nom region="wor">Sky Robo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>skyrobo.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa8730a3" md5="95de95648d6dd23255059377133604cd" sha1="85d1b57625bc7e9d1c1b1b3b7e4f36c8526be878" format="mp4" support="">media/video/bigfghtr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45508b5b" md5="c4be878e1e7bd6e93b625e0ee96aca0d" sha1="b4897920ab454dfe3a96e9790e1fcbfb70b4d4c2" format="png" support="">media/mixrbv2/bigfghtr.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43125" romid="65359">
            <path>skyskipr.zip</path>
            <noms>
                <nom region="ss">Sky Skipper</nom>
                <nom region="wor">Sky Skipper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">The wonder kingdom is conquered by giant gorillas the player controls a hero pilot and your mission is to save the king and the royal family and his aides have been kidnaped and caged you must rescue and release them, dropping bombs on gorillas to knock them and catch with your plane all the characters, maneuvering through the maze stay alert to replenish your fuel tank and avoiding colliding with the environment to clear the stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0cbb90a7" md5="959d6d42fb27a68e9c2f653a57edfd11" sha1="d37c4ec657282a3bb312edaf8f7f2c0a9a9dc0e0" format="mp4" support="">media/video/skyskipr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4f66045" md5="c0b9476d91186aa9ecd3e944335a775a" sha1="bc53f1412ce549493e73caeb0ea0ff45268189ff" format="png" support="">media/mixrbv2/skyskipr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x448</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43126" romid="65360">
            <path>skysmash.zip</path>
            <noms>
                <nom region="ss">Sky Smasher</nom>
                <nom region="wor">Sky Smasher</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="02f64e52" md5="b1a0865f70df3e759f45931bffae3a30" sha1="46451346a671689d26da43a143af41faf061efbc" format="mp4" support="">media/video/skysmash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14c83d8d" md5="179233516caa68a328818408202e31f8" sha1="bc27bb8be16fd6c46232b713296adb8125b94d50" format="png" support="">media/mixrbv2/skysmash.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="29856">Nihon Systems</developpeur>
            <editeur id="29856">Nihon Systems</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43127" romid="65362">
            <path>skysoldrbl.zip</path>
            <noms>
                <nom region="ss">Sky Soldiers</nom>
                <nom region="wor">Sky Soldiers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>skysoldr.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Soldiers is a vertical scrolling Shoot em' Up developed by Alpha Denshi and released to arcades in 1988 by Romstar in North America and SNK for the rest of the world. The game features a time travel theme as well as an organized weapon select screen at the beginning of each stage.

Players travel back in time starting in Great Britain 1945, Germany 1915, Japan 1945, Germany 1944, Vietnam 1974, France 1914, Russia 1974 and finally the space station in the present time, 2110. Each time stage has two levels, both ending in a boss battle save for the final stage, resulting in a total of 15 Areas.

The ship's weapon system is accessed in the beginning of each stage. The shipâ€™s main shot consists of a semi-automatic Wave Shot. The shipâ€™s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3045fdb0" md5="77b467120223a0c467491545b73e59aa" sha1="09e27e3392adf7f820c355ef937d953f98d42dd5" format="mp4" support="">media/video/skysoldrbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="118fe044" md5="8c2a31b9e240f1f010a17d0291a12724" sha1="b9263e5cb1c3b0a8ad73c507de5de178b159824f" format="png" support="">media/mixrbv2/skysoldrbl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43127" romid="65361">
            <path>skysoldr.zip</path>
            <noms>
                <nom region="ss">Sky Soldiers</nom>
                <nom region="wor">Sky Soldiers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sky Soldiers is a vertical scrolling Shoot em' Up developed by Alpha Denshi and released to arcades in 1988 by Romstar in North America and SNK for the rest of the world. The game features a time travel theme as well as an organized weapon select screen at the beginning of each stage.

Players travel back in time starting in Great Britain 1945, Germany 1915, Japan 1945, Germany 1944, Vietnam 1974, France 1914, Russia 1974 and finally the space station in the present time, 2110. Each time stage has two levels, both ending in a boss battle save for the final stage, resulting in a total of 15 Areas.

The ship's weapon system is accessed in the beginning of each stage. The shipâ€™s main shot consists of a semi-automatic Wave Shot. The shipâ€™s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3045fdb0" md5="77b467120223a0c467491545b73e59aa" sha1="09e27e3392adf7f820c355ef937d953f98d42dd5" format="mp4" support="">media/video/skysoldr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="118fe044" md5="8c2a31b9e240f1f010a17d0291a12724" sha1="b9263e5cb1c3b0a8ad73c507de5de178b159824f" format="png" support="">media/mixrbv2/skysoldr.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="39966" romid="65373">
            <path>slapfigha.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alcon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/slapfigha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/slapfigha.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39966" romid="65372">
            <path>slapfigh.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alcon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/slapfigh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/slapfigh.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39966" romid="65375">
            <path>slapfighb2.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alcon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/slapfighb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/slapfighb2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39966" romid="65376">
            <path>slapfighb3.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>alcon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/slapfighb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/slapfighb3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39966" romid="65374">
            <path>slapfighb1.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>alcon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/slapfighb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/slapfighb1.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39966" romid="37409">
            <path>alcon.zip</path>
            <noms>
                <nom region="ss">Slap Fight</nom>
                <nom region="us">Alcon</nom>
                <nom region="wor">Slap Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e49cb788" md5="3f7b70e89b4bbb9e54a5c948a9a1ace4" sha1="9888baa5c90a7b94b54c592166c10b21ed7c6e06" format="mp4" support="">media/video/alcon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="731439cb" md5="f41ca98115a457cd6fde4967f15e5536" sha1="2bbbf53a1c66efb5273bb67226d3304eb2fd3f15" format="png" support="">media/mixrbv2/alcon.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150345" romid="830733">
            <path>slapshtr.zip</path>
            <noms>
                <nom region="ss">Slap Shooter</nom>
                <nom region="wor">Slap Shooter</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f2f448f" md5="cbfdead6f0c209a5a1efa01d0a3cc602" sha1="2a27a1214f803e1420fd72972a3e2799cd6fb99e" format="mp4" support="">media/video/slapshtr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b6fa84e" md5="9de57f182486e6ef76507b3b1aab2c26" sha1="f5cc086a390621841bda9e326d97fe392add1b37" format="png" support="">media/mixrbv2/slapshtr.png</media>
            </medias>
            <dates>
                <date region="asi">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43131" romid="65377">
            <path>slapshot.zip</path>
            <noms>
                <nom region="ss">Slap Shot</nom>
                <nom region="wor">Slap Shot</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="405e8d40" md5="24792a967a7730e1fef179d7200f1d4e" sha1="7d95c1df7aee9ddb95b82736912b94e5c4e8e958" format="mp4" support="">media/video/slapshot.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="97569960" md5="1446b71923e238cfbf8fe04a5f9db8f9" sha1="84e2372fa2310f6394e8b73f48d3fc7f597b21d7" format="png" support="">media/mixrbv2/slapshot.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43136" romid="65389">
            <path>slither.zip</path>
            <noms>
                <nom region="ss">Slither</nom>
                <nom region="wor">Slither</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="009b2b0a" md5="16c8c6241ffd861d94064e6eaf1b7f1f" sha1="0b22a12769ce5a55af9762a33e1314125276013a" format="mp4" support="">media/video/slither.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75f06eae" md5="e66fef08a3c18d36095358f6df000acf" sha1="ff037f794b28214938d4984159cc2348e273edbb" format="png" support="">media/mixrbv2/slither.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5982">Century II</developpeur>
            <editeur id="5982">Century II</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=Orange||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=Orange||</couleurs>
        </jeu>
        <jeu id="43136" romid="65390">
            <path>slithera.zip</path>
            <noms>
                <nom region="ss">Slither</nom>
                <nom region="wor">Slither</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>slither.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="009b2b0a" md5="16c8c6241ffd861d94064e6eaf1b7f1f" sha1="0b22a12769ce5a55af9762a33e1314125276013a" format="mp4" support="">media/video/slithera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75f06eae" md5="e66fef08a3c18d36095358f6df000acf" sha1="ff037f794b28214938d4984159cc2348e273edbb" format="png" support="">media/mixrbv2/slithera.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5982">Century II</developpeur>
            <editeur id="5982">Century II</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Trackball||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=Orange||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=Orange||</couleurs>
        </jeu>
        <jeu id="42927">
            <path>gt98t302.zip</path>
            <noms>
                <nom region="ss">Smash Court Pro Tournament</nom>
                <nom region="wor">Smash Court Pro Tournament</nom>
            </noms>
            <cloneof>gt98.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Smash Court Tennis (c) 2002 Namco.  - TRIVIA -  Released in March 2002 in Japan.  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f157f36" md5="eb59db320b8d2d117e8326f44c063191" sha1="a0b3f26a5eaa7e64c3f8d11f785abbe36ddfae7f" format="png" support="">media/mixrbv2/gt98t302.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="43156" romid="65505">
            <path>snapjack.zip</path>
            <noms>
                <nom region="ss">Snap Jack</nom>
                <nom region="wor">Snap Jack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">Guide a dot-munching, long-jumping, leg-stretching character through right-to-left scrolling scenes of hills and tunnels. Avoid squid-type-things, giant fish, and the kettles and boots on the overhead conveyor. This game is a cross between "Pac-Man" and "Scramble".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d19ec6cc" md5="4fff0d8663c4f07277a54ce218e94776" sha1="f8084433b941980b1fddc7925305421580863d19" format="mp4" support="">media/video/snapjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e34dc3fb" md5="bad536f37510bbb8f196dd526c9284be" sha1="fa9b0809c41614d1a227743da1c919fd205e5368" format="png" support="">media/mixrbv2/snapjack.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43157" romid="65506">
            <path>snapper.zip</path>
            <noms>
                <nom region="ss">Snapper</nom>
                <nom region="wor">Snapper</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Snapper is a fun "Blockade" style game. You controls a hungry snake through various levels, will need eat all the balls as you grow and avoid colliding with his own body, while avoiding enemies to open the exit to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7172719c" md5="33e8faa11d644b54f70413aa16d807e6" sha1="145352cd8fd1590cff6db60c0788060f48ba15bc" format="mp4" support="">media/video/snapper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b6fb2d6" md5="8889715d7ed0577ce9b3a83cbf47a81c" sha1="777cbbc5271d2bfcb1cc5c094ea1d4607fcdde61" format="png" support="">media/mixrbv2/snapper.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="5398">Philko</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43467" romid="344774">
            <path>svcplus.zip</path>
            <noms>
                <nom region="ss">Snk Vs. Capcom - Svc Chaos</nom>
                <nom region="us">SNK vs. Capcom - SVC Chaos</nom>
            </noms>
            <cloneof>svc.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6587ae8b" md5="826f96043efb9e0320cf799e2e7f268f" sha1="3d91f48381dc67d3fd01aacc9fb0e3acc82c1b68" format="mp4" support="">media/video/svcplus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d811c4c" md5="a8f7e8cecff27d7126b9004ed847ad9f" sha1="412043bacd84bdc22cf3712192f83ce665eeaed8" format="png" support="">media/mixrbv2/svcplus.png</media>
            </medias>
            <dates>
                <date region="wor">2003</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||</couleurs>
        </jeu>
        <jeu id="43160" romid="65514">
            <path>snowboar.zip</path>
            <noms>
                <nom region="ss">Snow Board Championship</nom>
                <nom region="wor">Snow Board Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A snowboarding game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa5dd0d1" md5="ab738139911a88711c24e6d795b0475c" sha1="0bb5dec7e50289b8bcffa01f4f35da4a90dd3b2b" format="mp4" support="">media/video/snowboar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f8e7fb0" md5="b698eb9f9652339951e3d1e8b284f457" sha1="cb643f499c742fc9dc908d1ee3ff705e0284bb7e" format="png" support="">media/mixrbv2/snowboar.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43160" romid="745454">
            <path>snowboara.zip</path>
            <noms>
                <nom region="ss">Snow Board Championship</nom>
                <nom region="wor">Snow Board Championship</nom>
            </noms>
            <cloneof>snowboar.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A snowboarding game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa5dd0d1" md5="ab738139911a88711c24e6d795b0475c" sha1="0bb5dec7e50289b8bcffa01f4f35da4a90dd3b2b" format="mp4" support="">media/video/snowboara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9f8e7fb0" md5="b698eb9f9652339951e3d1e8b284f457" sha1="cb643f499c742fc9dc908d1ee3ff705e0284bb7e" format="png" support="">media/mixrbv2/snowboara.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43162" romid="65519">
            <path>snowbros.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbros.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65522">
            <path>snowbrosb.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbrosb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbrosb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="68750">
            <path>wintbob.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/wintbob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/wintbob.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65521">
            <path>snowbrosa.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbrosa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbrosa.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65523">
            <path>snowbrosc.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbrosc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbrosc.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65526">
            <path>snowbroswb.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbroswb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbroswb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65525">
            <path>snowbrosj.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbrosj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbrosj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43162" romid="65524">
            <path>snowbrosd.zip</path>
            <noms>
                <nom region="ss">Snow Bros. - Nick And Tom</nom>
                <nom region="us">Snow Bros. - Nick &amp; Tom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbros.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">One or two players take on the roles of snowmen Nick and Tom as they battle a variety of monsters over fifty platform-based, single screen levels. 

The snowmen can throw snowballs at the enemies with the aim of encasing them completely in snow. The encased enemies can then be kicked in order to destroy them and this is achieved by standing next to the snowball and pressing the "kick out" button. This sends the giant snowball flying around the screen, killing any enemies that lay in its path. 

If players take too much time to complete a stage, an evil pumpkin head will appear and try to kill them. The pumpkin is invincible but can be stunned with snowballs. After a short time the evil pumpkin will spawn ghosts that can travel freely around the stage as they seek out Nick and Tom. These ghosts can't be killed or stunned, so the player's only hope is to avoid them while eliminating the remaining standard enemies, to move on to the next screen as soon as possible.

When players defeat an enemy, it may drop a coloured potion bottle. These can be picked up and act as power-ups:
Yellow = Long shot
Red = Speed up
Blue = Bigger snowballs (encases monsters quicker)
Green = Inflates the players like a balloon and lets them fly around the screen, killing any monsters they touch.

Every 10th level features a battle with a large end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d778ad01" md5="3fe4db0872c3577230c6d70583f4f1e1" sha1="0d231f208504b7dc79ef99f100f0e841f95e93fc" format="mp4" support="">media/video/snowbrosd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09f08372" md5="cbd495a80955064888951fb4c94e430d" sha1="a12db56506d2a2b71deea882c4449162dda7e5f7" format="png" support="">media/mixrbv2/snowbrosd.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149459" romid="65516">
            <path>snowbro2.zip</path>
            <noms>
                <nom region="ss">Snow Bros. 2 - With New Elves / Otenki Paradise</nom>
                <nom region="us">Snow Bros. 2 - With New Elves</nom>
                <nom region="jp">Otenki Paradise</nom>
                <nom region="wor">Snow Bros. 2 - With New Elves</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Snow Bros 2: With New Elves (known as Otenki Paradise in Japan) is a platformer developed by Toaplan and published by Hanafram in April 1994. The game consists of 6 worlds. The player must clear the screen of enemies to advance to the next stage. The game supports 4 players, but requires a 4 player harness for the additional players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c8cd546" md5="71a5827fcab2c05437f65540591066a1" sha1="7bbdfc9b1b33b555fb41b63019b10b7e6ffc6b5e" format="mp4" support="">media/video/snowbro2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb3e41a3" md5="0a7ca6bd9156a7d9a2dec9d5cab2decc" sha1="8fc1b99e9de7a581570c9538158ed8acf691c949" format="png" support="">media/mixrbv2/snowbro2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="5984">Hanafram</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="64299" romid="38211">
            <path>ballboy.zip</path>
            <noms>
                <nom region="ss">Snow Brothers 3 - Magical Adventure</nom>
                <nom region="wor">Snow Brothers 3 - Magical Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>snowbro3.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Snow Brothers 3 - Magical Adventure is an unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="beefb2de" md5="78b2fa5b40f810bb02cbe48288b4dd82" sha1="96b4b7c6c2e0ec0ec720c357d56ec3080ff6af79" format="mp4" support="">media/video/ballboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3172191" md5="653c5e17e80a39220d1d1c48c8c26907" sha1="0608674ebd46da378a24b98a17f401e127b4bf4e" format="png" support="">media/mixrbv2/ballboy.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="8550">Syrmex</developpeur>
            <editeur id="8550">Syrmex</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="64299" romid="65518">
            <path>snowbro3.zip</path>
            <noms>
                <nom region="ss">Snow Brothers 3 - Magical Adventure</nom>
                <nom region="wor">Snow Brothers 3 - Magical Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Snow Brothers 3 - Magical Adventure is an unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="beefb2de" md5="78b2fa5b40f810bb02cbe48288b4dd82" sha1="96b4b7c6c2e0ec0ec720c357d56ec3080ff6af79" format="mp4" support="">media/video/snowbro3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e3172191" md5="653c5e17e80a39220d1d1c48c8c26907" sha1="0608674ebd46da378a24b98a17f401e127b4bf4e" format="png" support="">media/mixrbv2/snowbro3.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="8550">Syrmex</developpeur>
            <editeur id="8550">Syrmex</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37640" romid="65538">
            <path>socbrawl.zip</path>
            <noms>
                <nom region="ss">Soccer Brawl</nom>
                <nom region="wor">Soccer Brawl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Cybernetic players use special kick shots and built-in arm phasers to destroy other players. Make sure your power meter is FULL when exercising these brutal tactics. Both stadiums, which are magnetically enclosed, enable you to kick or pass... off the wall! There are no fouls in this league, so watch your back or you'll get pulverized by the opposing team! You'll find here the most advanced sport in the world of soccer... SOCCER BRAWL!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fef5d563" md5="d43bb669dd93f7892a70df5c46bcbb5f" sha1="451e5c3e45d34a401fb6efd57b112e57f168138b" format="mp4" support="">media/video/socbrawl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b1401ab" md5="536936e3c8c98e8d339abacb49fed91e" sha1="7033bb2317c709b90901f5eb5f887362dd699dbf" format="png" support="">media/mixrbv2/socbrawl.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1992</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37640" romid="65539">
            <path>socbrawlh.zip</path>
            <noms>
                <nom region="ss">Soccer Brawl</nom>
                <nom region="wor">Soccer Brawl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>socbrawl.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Cybernetic players use special kick shots and built-in arm phasers to destroy other players. Make sure your power meter is FULL when exercising these brutal tactics. Both stadiums, which are magnetically enclosed, enable you to kick or pass... off the wall! There are no fouls in this league, so watch your back or you'll get pulverized by the opposing team! You'll find here the most advanced sport in the world of soccer... SOCCER BRAWL!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fef5d563" md5="d43bb669dd93f7892a70df5c46bcbb5f" sha1="451e5c3e45d34a401fb6efd57b112e57f168138b" format="mp4" support="">media/video/socbrawlh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8b1401ab" md5="536936e3c8c98e8d339abacb49fed91e" sha1="7033bb2317c709b90901f5eb5f887362dd699dbf" format="png" support="">media/mixrbv2/socbrawlh.png</media>
            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1992</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43167" romid="65555">
            <path>sokonuke.zip</path>
            <noms>
                <nom region="ss">Sokonuke Taisen Game</nom>
                <nom region="wor">Sokonuke Taisen Game</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this strange party game you must compete in simple yet strange events such as inflating balloons, morphing into dragons, etc., while at the same time protect your partner from 'harmless' pain inducers such as razor-sharp buzzsaws and bombs! Features nice graphics and hectic gameplay!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d93a76d" md5="c6f6bba536e4f269093b7ecfa7b444a2" sha1="481e74f4699d8fe33e2df9d9414ad3febd7c3a9e" format="mp4" support="">media/video/sokonuke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e20c4119" md5="2c67d85a7b600e5f7330e9dbc018c53d" sha1="82c206a7db202c2c0af08a4027876cb6d7c4a084" format="png" support="">media/mixrbv2/sokonuke.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="8762">Sammy Studios</developpeur>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43171" romid="65566">
            <path>soldivid.zip</path>
            <noms>
                <nom region="ss">Sol Divide - The Sword Of Darkness</nom>
                <nom region="kr">Sol Divide - The Sword Of Darkness</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">There is an evil empire that is out to take over a fantasy realm and it's up to three powerful warriors to stop him. The first is Kashon. He's a blue skinned guy with wings. He looks kind of like a cross between a Na'vi and an angel. He's out to go and save his race for extinction. Vorg is a black knight who defected from the evil empire because he realized that it is evil and wants to redeem himself. His characterization isn't exactly original, but at least he looks cool. Tyora is the female playable character. She's a wizard that looks like she's about fifteen, but really, she's hundreds of years old. She is the realm's guardian and will stop at nothing to protect the people from the evil empire.Sol Divide is an Action game, developed and published by Psikyo, which was released in Japan in 1997.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87dab7d8" md5="19d9295d90e9267d51e280465f170e7c" sha1="2fdd21d83589b8e1e4eb624794d7e572528fcce0" format="mp4" support="">media/video/soldivid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44d57ec5" md5="101fe423eeb0e0ffec9b8a98675217af" sha1="015e2aac5b42b050cfe92f54c6cc52d934c7c47f" format="png" support="">media/mixrbv2/soldivid.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
                <date region="kr">1997</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43171" romid="745661">
            <path>soldividk.zip</path>
            <noms>
                <nom region="ss">Sol Divide - The Sword Of Darkness</nom>
                <nom region="kr">Sol Divide - The Sword Of Darkness</nom>
            </noms>
            <cloneof>soldivid.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">There is an evil empire that is out to take over a fantasy realm and it's up to three powerful warriors to stop him. The first is Kashon. He's a blue skinned guy with wings. He looks kind of like a cross between a Na'vi and an angel. He's out to go and save his race for extinction. Vorg is a black knight who defected from the evil empire because he realized that it is evil and wants to redeem himself. His characterization isn't exactly original, but at least he looks cool. Tyora is the female playable character. She's a wizard that looks like she's about fifteen, but really, she's hundreds of years old. She is the realm's guardian and will stop at nothing to protect the people from the evil empire.Sol Divide is an Action game, developed and published by Psikyo, which was released in Japan in 1997.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87dab7d8" md5="19d9295d90e9267d51e280465f170e7c" sha1="2fdd21d83589b8e1e4eb624794d7e572528fcce0" format="mp4" support="">media/video/soldividk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44d57ec5" md5="101fe423eeb0e0ffec9b8a98675217af" sha1="015e2aac5b42b050cfe92f54c6cc52d934c7c47f" format="png" support="">media/mixrbv2/soldividk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
                <date region="kr">1997</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43169" romid="611352">
            <path>solarfox.zip</path>
            <noms>
                <nom region="ss">Solar Fox</nom>
                <nom region="wor">Solar Fox</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Solar Fox is a space shooter and a Pac-Man type game all in one. The playing field is square and only has walls on the outside. Each wall has a moving cannon mounted that will fire odd shaped torpedoes at your ship. Scattered around the inside will be a bunch of pellets in various simple patterns. To complete each level you have to drive over, or shoot all of the pellets. If done quickly enough the game will skip a level (going from 1 to 3, etc), and award you point for the level skipped.

If you select Novice difficulty at the beginning, the Solar Fox's normal speed will be slow, and pressing the Speed Button will speed it up. If you should select Expert difficulty, its normal speed will be faster, and pressing the Speed Button will slow it down. Every fourth rack is also a bonus rack, and if you die in one, it will not cost you a life. After clearing ten racks, a player becomes a member of the "10-Rack Club" and the game will continue on as normal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8db6ce2a" md5="7ac84a6cf3b9540f289fae6d252380bf" sha1="fa4484ec1c7130c1062e68b75c6c8cfb70a1ee60" format="mp4" support="">media/video/solarfox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3f28bd3e" md5="c7fb2aff8ab6000d747f818cb29198ce" sha1="70eaa86e85b292586705ca46950895fdce53f018" format="png" support="">media/mixrbv2/solarfox.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43170" romid="65564">
            <path>soldam.zip</path>
            <noms>
                <nom region="ss">Soldam</nom>
                <nom region="wor">Soldam</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Soldam - Action Puzzle Game (c) 1992 Jaleco.  - TECHNICAL -  Jaleco Mega System 1-A hardware  Main CPU : 68000 (@ 12 Mhz) Sound CPU : 68000 (@ 7 Mhz) Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)  Screen orientation : Horizontal Video reso</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="63224f4b" md5="ff1d21004d11a6bcdba94904b622e87b" sha1="facbdb3afefc34132381a3f7d7a04a60e837932a" format="mp4" support="">media/video/soldam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d09e1daa" md5="641d3a68a08961114a75351a2da43715" sha1="ddbf4634063dd16ab859a4154f2c8a89ec050d2a" format="png" support="">media/mixrbv2/soldam.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="43170" romid="65565">
            <path>soldamj.zip</path>
            <noms>
                <nom region="ss">Soldam</nom>
                <nom region="wor">Soldam</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>soldam.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Soldam - Action Puzzle Game (c) 1992 Jaleco.  - TECHNICAL -  Jaleco Mega System 1-A hardware  Main CPU : 68000 (@ 12 Mhz) Sound CPU : 68000 (@ 7 Mhz) Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)  Screen orientation : Horizontal Video reso</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="63224f4b" md5="ff1d21004d11a6bcdba94904b622e87b" sha1="facbdb3afefc34132381a3f7d7a04a60e837932a" format="mp4" support="">media/video/soldamj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d09e1daa" md5="641d3a68a08961114a75351a2da43715" sha1="ddbf4634063dd16ab859a4154f2c8a89ec050d2a" format="png" support="">media/mixrbv2/soldamj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="39997" romid="37502">
            <path>amatelas.zip</path>
            <noms>
                <nom region="ss">Soldier Girl Amazon</nom>
                <nom region="wor">Soldier Girl Amazon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>amazon.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39f2ae6e" md5="ad7aee430135796cda8d668d4bfe9efa" sha1="4223cd6277119c3666055c3185254012881ed863" format="mp4" support="">media/video/amatelas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fde9232" md5="b18062050c65b77fa179cd4cbbb1a77e" sha1="50e32c18247cfa037bad33e5e1e94c0b6b532950" format="png" support="">media/mixrbv2/amatelas.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39997">
            <path>amazont.zip</path>
            <noms>
                <nom region="ss">Soldier Girl Amazon</nom>
                <nom region="wor">Soldier Girl Amazon</nom>
            </noms>
            <cloneof>amazon.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39f2ae6e" md5="ad7aee430135796cda8d668d4bfe9efa" sha1="4223cd6277119c3666055c3185254012881ed863" format="mp4" support="">media/video/amazont.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fde9232" md5="b18062050c65b77fa179cd4cbbb1a77e" sha1="50e32c18247cfa037bad33e5e1e94c0b6b532950" format="png" support="">media/mixrbv2/amazont.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="39997" romid="37503">
            <path>amazon.zip</path>
            <noms>
                <nom region="ss">Soldier Girl Amazon</nom>
                <nom region="wor">Soldier Girl Amazon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="39f2ae6e" md5="ad7aee430135796cda8d668d4bfe9efa" sha1="4223cd6277119c3666055c3185254012881ed863" format="mp4" support="">media/video/amazon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8fde9232" md5="b18062050c65b77fa179cd4cbbb1a77e" sha1="50e32c18247cfa037bad33e5e1e94c0b6b532950" format="png" support="">media/mixrbv2/amazon.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43172" romid="65568">
            <path>solfigtr.zip</path>
            <noms>
                <nom region="ss">Solitary Fighter</nom>
                <nom region="wor">Solitary Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Six street toughs battle for prize money in an underground fighting competition. Some stages have weapons to throw at the opponent. DOGOOOOOON!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71d61491" md5="f01013875a76d1ff51efa21151aa8cd6" sha1="d837d2ae8a5b4d389b19ecc4b8ed8a109cb4d94e" format="mp4" support="">media/video/solfigtr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36d3b750" md5="24f3b0c88d252d542d310909436a99dd" sha1="b47f27f5d5a5e037e76eecb2a2c4a77365786adc" format="png" support="">media/mixrbv2/solfigtr.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43173" romid="65570">
            <path>solomonj.zip</path>
            <noms>
                <nom region="ss">Solomon's Key</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>solomon.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Solomon's Key is a single player platform/puzzle game in which the wizard Dana is on a quest to retrieve Solomon's key and vanquish the demon hordes that have broken through into his world. To achieve this Dana must advance through the fifty rooms of 'Constellation Space', before finally reaching the magical key.

Dana is armed with a magic wand that can be used to both destroy and create granite blocks, while blocks situated directly above Dana's head can be destroyed by repeatedly jumping up into them until they shatter. The blocks act as platforms, as well as barriers to defend Dana from the numerous patrolling enemies. Each room contains a golden key, retrieving this automatically opens the room's exit door and players must then try to find/create a safe route past the constantly spawning demons to reach the exit and progress to the next room. 

Bonus Items - some hidden inside pre-existing granite blocks - are scattered throughout each room. Collecting these earns the player extra points. Power-ups can also be found, these appear as potion bottles with a flame emblazoned on them and a maximum of three can be carried at any one time. When a potion is used, Dana shoots a fireball which will move along the walls and platforms until it hits and kills the first demon it comes into contact with.

As well as bonus items and power-ups, each room also contains a hand-bell. When collected this triggers the release of a trapped fairy, the fairy will then slowly fly around the room and can be rescued for bonus points. An extra life is awarded for every ten fairies rescued.

The game's levels are based on Zodiac star constellations. The main levels are divided into groups of four - making a total of fourty-eight standard rooms - with each group representing a separate constellation. In addition to the standard rooms, each constellation also has a secret bonus room that can only be accessed by finding the given constellation's 'Seal', which is located in the last room of each group. There are three further secret rooms - 'Page of Time', 'The Page of Space' and the 'Princess Room' - that are only accessible if the player has found the 'Hidden Seals of Solomon'.

The four room groups are:
1-4 Aries 5-8 Taurus 9-12 Gemini
13-16 Cancer 17-20 Leo 21-24 Scorpio
25-28 Libra 29-32 Virgo 33-36 Sagittarius
37-40 Capricorn 41-44 Aquarius 45-48 Pisces</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e8c7908" md5="c5e9beebd57378a85620ee277382196e" sha1="a15f53d826b90d14db6c5bb043373df5b522b9d5" format="mp4" support="">media/video/solomonj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f7e62b5" md5="6f28aa3e31286df37fa501f03ab46811" sha1="1ed0d5105a9fb42c188a4d4e34a59082acc69af3" format="png" support="">media/mixrbv2/solomonj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43173" romid="65569">
            <path>solomon.zip</path>
            <noms>
                <nom region="ss">Solomon's Key</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Solomon's Key is a single player platform/puzzle game in which the wizard Dana is on a quest to retrieve Solomon's key and vanquish the demon hordes that have broken through into his world. To achieve this Dana must advance through the fifty rooms of 'Constellation Space', before finally reaching the magical key.

Dana is armed with a magic wand that can be used to both destroy and create granite blocks, while blocks situated directly above Dana's head can be destroyed by repeatedly jumping up into them until they shatter. The blocks act as platforms, as well as barriers to defend Dana from the numerous patrolling enemies. Each room contains a golden key, retrieving this automatically opens the room's exit door and players must then try to find/create a safe route past the constantly spawning demons to reach the exit and progress to the next room. 

Bonus Items - some hidden inside pre-existing granite blocks - are scattered throughout each room. Collecting these earns the player extra points. Power-ups can also be found, these appear as potion bottles with a flame emblazoned on them and a maximum of three can be carried at any one time. When a potion is used, Dana shoots a fireball which will move along the walls and platforms until it hits and kills the first demon it comes into contact with.

As well as bonus items and power-ups, each room also contains a hand-bell. When collected this triggers the release of a trapped fairy, the fairy will then slowly fly around the room and can be rescued for bonus points. An extra life is awarded for every ten fairies rescued.

The game's levels are based on Zodiac star constellations. The main levels are divided into groups of four - making a total of fourty-eight standard rooms - with each group representing a separate constellation. In addition to the standard rooms, each constellation also has a secret bonus room that can only be accessed by finding the given constellation's 'Seal', which is located in the last room of each group. There are three further secret rooms - 'Page of Time', 'The Page of Space' and the 'Princess Room' - that are only accessible if the player has found the 'Hidden Seals of Solomon'.

The four room groups are:
1-4 Aries 5-8 Taurus 9-12 Gemini
13-16 Cancer 17-20 Leo 21-24 Scorpio
25-28 Libra 29-32 Virgo 33-36 Sagittarius
37-40 Capricorn 41-44 Aquarius 45-48 Pisces</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e8c7908" md5="c5e9beebd57378a85620ee277382196e" sha1="a15f53d826b90d14db6c5bb043373df5b522b9d5" format="mp4" support="">media/video/solomon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f7e62b5" md5="6f28aa3e31286df37fa501f03ab46811" sha1="1ed0d5105a9fb42c188a4d4e34a59082acc69af3" format="png" support="">media/mixrbv2/solomon.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43179" romid="65585">
            <path>sonsonj.zip</path>
            <noms>
                <nom region="ss">Son Son</nom>
                <nom region="wor">Son Son</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sonson.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Son Son is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2314be73" md5="07844fa7489b101be62e8953ec47015b" sha1="1a897e3b62ed666b383882672474ce70b2bc89d4" format="mp4" support="">media/video/sonsonj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae9d77d" md5="18cf735c349a57fc61675bfa3c5ab4e6" sha1="d3850d64c23095f991df1dc700571a2e5b21be76" format="png" support="">media/mixrbv2/sonsonj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43179" romid="65584">
            <path>sonson.zip</path>
            <noms>
                <nom region="ss">Son Son</nom>
                <nom region="wor">Son Son</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Son Son is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2314be73" md5="07844fa7489b101be62e8953ec47015b" sha1="1a897e3b62ed666b383882672474ce70b2bc89d4" format="mp4" support="">media/video/sonson.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5ae9d77d" md5="18cf735c349a57fc61675bfa3c5ab4e6" sha1="d3850d64c23095f991df1dc700571a2e5b21be76" format="png" support="">media/mixrbv2/sonson.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="42906" romid="675567">
            <path>sbmj.zip</path>
            <noms>
                <nom region="ss">Sonic Blast Man</nom>
                <nom region="wor">Sonic Blast Man</nom>
            </noms>
            <cloneof>sbm.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A video game franchise started by Taito. Starting off as an Arcade game, it quickly became popular on the SNES as well. Hit the target till it hurts!!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a713133c" md5="efe00bf697d9b0f16dbeb619daab766d" sha1="2ccdb2cfd77ffdfc39d91b150ea289f9787b6085" format="mp4" support="">media/video/sbmj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19c1218d" md5="45c5456c57d1e44db02448d6be49b169" sha1="d826362e4cd8a82a1967eaf1ea05b639048eaf59" format="png" support="">media/mixrbv2/sbmj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way|Misc+other|Misc Buttons+button+P1_BUTTON1&amp;P1_BUTTON2&amp;P1_BUTTON3&amp;P1_BUTTON4||P1_BUTTON1=Sensor 1||P1_BUTTON2=Sensor 2||P1_BUTTON3=Sensor 3||P1_BUTTON4=Sensor 4||P1_JOYSTICK_UP=Aim Up||P1_JOYSTICK_DOWN=Aim Down||P1_JOYSTICK_LEFT=Aim Left||P1_JOYSTICK_RIGHT=Aim Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42906" romid="59190">
            <path>sbm.zip</path>
            <noms>
                <nom region="ss">Sonic Blast Man</nom>
                <nom region="wor">Sonic Blast Man</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A video game franchise started by Taito. Starting off as an Arcade game, it quickly became popular on the SNES as well. Hit the target till it hurts!!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a713133c" md5="efe00bf697d9b0f16dbeb619daab766d" sha1="2ccdb2cfd77ffdfc39d91b150ea289f9787b6085" format="mp4" support="">media/video/sbm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="19c1218d" md5="45c5456c57d1e44db02448d6be49b169" sha1="d826362e4cd8a82a1967eaf1ea05b639048eaf59" format="png" support="">media/mixrbv2/sbm.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=4||P1Controls=8-way Joystick+joy8way|Misc+other|Misc Buttons+button+P1_BUTTON1&amp;P1_BUTTON2&amp;P1_BUTTON3&amp;P1_BUTTON4||P1_BUTTON1=Sensor 1||P1_BUTTON2=Sensor 2||P1_BUTTON3=Sensor 3||P1_BUTTON4=Sensor 4||P1_JOYSTICK_UP=Aim Up||P1_JOYSTICK_DOWN=Aim Down||P1_JOYSTICK_LEFT=Aim Left||P1_JOYSTICK_RIGHT=Aim Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43176" romid="65575">
            <path>sonicbom.zip</path>
            <noms>
                <nom region="ss">Sonic Boom</nom>
                <nom region="wor">Sonic Boom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sonic Boom is a vertically scrolling shooter from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8218d706" md5="d6a6c65dc7a1cbe253c9729e5715f30e" sha1="0a56b2985c94f52afd85faad9f588b6e41c4076b" format="mp4" support="">media/video/sonicbom.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="724bf62b" md5="b79a766d5c093b04c1ccff1606258d47" sha1="25bb1d3e9c1b81fdc080c0357b0a656391e8b113" format="png" support="">media/mixrbv2/sonicbom.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43176" romid="65576">
            <path>sonicbomd.zip</path>
            <noms>
                <nom region="ss">Sonic Boom</nom>
                <nom region="wor">Sonic Boom</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sonicbom.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sonic Boom is a vertically scrolling shooter from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8218d706" md5="d6a6c65dc7a1cbe253c9729e5715f30e" sha1="0a56b2985c94f52afd85faad9f588b6e41c4076b" format="mp4" support="">media/video/sonicbomd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="724bf62b" md5="b79a766d5c093b04c1ccff1606258d47" sha1="25bb1d3e9c1b81fdc080c0357b0a656391e8b113" format="png" support="">media/mixrbv2/sonicbomd.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43336" romid="66549">
            <path>sstriker.zip</path>
            <noms>
                <nom region="ss">Sorcer Striker</nom>
                <nom region="wor">Sorcer Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Sorcer Striker, released in Japan as Mahou Daisakusen (Magic Armageddon) is a 1993 medieval-themed scrolling shooter developed by Raizing (now known as Eighting) for the arcades and later ported to Sharp X68000 and FM Towns computers and the EZweb mobile phones. It is the first game in the Mahou Daisakusen trilogy, which includes Kingdom Grandprix and Dimahoo.
The game is set in a fantasy world filled with magic and magic-fueled machinery. A peaceful kingdom is under assault by the encroaching Gobligan Empire, led by a mysterious human leader known only as the Gobligan King. As the kingdom finds itself unable to drive off the Gobligan Empire's advances, King Codwenna announces a huge bounty for the Gobligan King's head. Four heroes answer the call, and set out to defeat the Gobligan King and restore peace to the kingdom.

Characters
Gain, the Warrior: A master of swords and physical combat, Gain wanders the land with his pet monkey Shain in search of the ultimate weapon. Attracted by the large bounty offered for the Gobligan King, Gain takes up arms in his ship, the Valhallyzer, against the Gobligan Empire. His signature weapon is the Buster Sword.
Chitta, the Magician: Despite her appearance as a youthful girl, Chitta is a formidable magic user and the granddaughter of a legendary hero. Bored of the quiet life of her village, she sneaks away in her grandfather's magical ship, the Gun Dalf, to seek adventure. Her signature attacks are the Thunder Beam and Ice Cube.
Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai dragon seeks revenge against Tsumujimaru, one of his former disciples. Tsumujimaru turned his back on Miyamoto's teachings and murdered Miyamoto's own Master, then fled into the Gobligan Empire. Miyamoto does not use a magical ship, but rather flies with his own two wings, and attacks via shuriken, ninjutsu stones, and other secret techniques.
Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46091935" md5="41c9d0c7d9432edcfbe20a61a719988a" sha1="79c544e82efe9cdbe8289f441a09185c4930b427" format="mp4" support="">media/video/sstriker.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e1d0e7" md5="e3418343c31003fb993f0f05ec7f7ef6" sha1="cf8493552a12b8b0f36e99edd22468a016b28a6e" format="png" support="">media/mixrbv2/sstriker.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43336" romid="66550">
            <path>sstrikerk.zip</path>
            <noms>
                <nom region="ss">Sorcer Striker</nom>
                <nom region="wor">Sorcer Striker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sstriker.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Sorcer Striker, released in Japan as Mahou Daisakusen (Magic Armageddon) is a 1993 medieval-themed scrolling shooter developed by Raizing (now known as Eighting) for the arcades and later ported to Sharp X68000 and FM Towns computers and the EZweb mobile phones. It is the first game in the Mahou Daisakusen trilogy, which includes Kingdom Grandprix and Dimahoo.
The game is set in a fantasy world filled with magic and magic-fueled machinery. A peaceful kingdom is under assault by the encroaching Gobligan Empire, led by a mysterious human leader known only as the Gobligan King. As the kingdom finds itself unable to drive off the Gobligan Empire's advances, King Codwenna announces a huge bounty for the Gobligan King's head. Four heroes answer the call, and set out to defeat the Gobligan King and restore peace to the kingdom.

Characters
Gain, the Warrior: A master of swords and physical combat, Gain wanders the land with his pet monkey Shain in search of the ultimate weapon. Attracted by the large bounty offered for the Gobligan King, Gain takes up arms in his ship, the Valhallyzer, against the Gobligan Empire. His signature weapon is the Buster Sword.
Chitta, the Magician: Despite her appearance as a youthful girl, Chitta is a formidable magic user and the granddaughter of a legendary hero. Bored of the quiet life of her village, she sneaks away in her grandfather's magical ship, the Gun Dalf, to seek adventure. Her signature attacks are the Thunder Beam and Ice Cube.
Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai dragon seeks revenge against Tsumujimaru, one of his former disciples. Tsumujimaru turned his back on Miyamoto's teachings and murdered Miyamoto's own Master, then fled into the Gobligan Empire. Miyamoto does not use a magical ship, but rather flies with his own two wings, and attacks via shuriken, ninjutsu stones, and other secret techniques.
Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46091935" md5="41c9d0c7d9432edcfbe20a61a719988a" sha1="79c544e82efe9cdbe8289f441a09185c4930b427" format="mp4" support="">media/video/sstrikerk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e1d0e7" md5="e3418343c31003fb993f0f05ec7f7ef6" sha1="cf8493552a12b8b0f36e99edd22468a016b28a6e" format="png" support="">media/mixrbv2/sstrikerk.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43336" romid="54915">
            <path>mahoudai.zip</path>
            <noms>
                <nom region="ss">Sorcer Striker</nom>
                <nom region="wor">Sorcer Striker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sstriker.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Sorcer Striker, released in Japan as Mahou Daisakusen (Magic Armageddon) is a 1993 medieval-themed scrolling shooter developed by Raizing (now known as Eighting) for the arcades and later ported to Sharp X68000 and FM Towns computers and the EZweb mobile phones. It is the first game in the Mahou Daisakusen trilogy, which includes Kingdom Grandprix and Dimahoo.
The game is set in a fantasy world filled with magic and magic-fueled machinery. A peaceful kingdom is under assault by the encroaching Gobligan Empire, led by a mysterious human leader known only as the Gobligan King. As the kingdom finds itself unable to drive off the Gobligan Empire's advances, King Codwenna announces a huge bounty for the Gobligan King's head. Four heroes answer the call, and set out to defeat the Gobligan King and restore peace to the kingdom.

Characters
Gain, the Warrior: A master of swords and physical combat, Gain wanders the land with his pet monkey Shain in search of the ultimate weapon. Attracted by the large bounty offered for the Gobligan King, Gain takes up arms in his ship, the Valhallyzer, against the Gobligan Empire. His signature weapon is the Buster Sword.
Chitta, the Magician: Despite her appearance as a youthful girl, Chitta is a formidable magic user and the granddaughter of a legendary hero. Bored of the quiet life of her village, she sneaks away in her grandfather's magical ship, the Gun Dalf, to seek adventure. Her signature attacks are the Thunder Beam and Ice Cube.
Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai dragon seeks revenge against Tsumujimaru, one of his former disciples. Tsumujimaru turned his back on Miyamoto's teachings and murdered Miyamoto's own Master, then fled into the Gobligan Empire. Miyamoto does not use a magical ship, but rather flies with his own two wings, and attacks via shuriken, ninjutsu stones, and other secret techniques.
Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46091935" md5="41c9d0c7d9432edcfbe20a61a719988a" sha1="79c544e82efe9cdbe8289f441a09185c4930b427" format="mp4" support="">media/video/mahoudai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="13e1d0e7" md5="e3418343c31003fb993f0f05ec7f7ef6" sha1="cf8493552a12b8b0f36e99edd22468a016b28a6e" format="png" support="">media/mixrbv2/mahoudai.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2119">Raizing</developpeur>
            <editeur id="2119">Raizing</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43180" romid="65613">
            <path>sos.zip</path>
            <noms>
                <nom region="ss">Sos</nom>
                <nom region="wor">Sos</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a fighter plane called a 'Shinryaku' which is situated at the bottom of the screen, while enemy planes fly down from above. The player may destroy them for 10 points each. Every few seconds, an "SOS" signal will sound and an arrow will point to either side of the screen, and the player must get there before it stops to receive 30 points and eliminate some of the enemy planes that have passed the Shinryaku. If 100 enemy planes make it past the Shinryaku, the game is instantly over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fcf6cecb" md5="7c25aeed5e4126b8255be8afd5cd45fd" sha1="2305bf965008e156c1f44c3e08430f4a0b57af38" format="mp4" support="">media/video/sos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5eb5771c" md5="a9eebe144988bb114fb4db9eaad54aae" sha1="1600c0066cf2bc2dc9b9deaf87e9f1d3b3db195c" format="png" support="">media/mixrbv2/sos.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43183" romid="65616">
            <path>sotsugyo.zip</path>
            <noms>
                <nom region="ss">Sotsugyo Shousho</nom>
                <nom region="wor">Sotsugyo Shousho</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f531cdd3" md5="11e58d6e405c25ebbdcdaac815c034d9" sha1="9dfbf07f23d9be4a6709949856dbb9d59227bdcd" format="mp4" support="">media/video/sotsugyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b9726a3b" md5="b81727c6d88874f2dc378aacf715f50f" sha1="52d3c8ee61cbe0e0ed1a8161ffcd9c1abbef86f1" format="png" support="">media/mixrbv2/sotsugyo.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="756">Mitchell Corporation</developpeur>
            <editeur id="5987">Mitchell (Atlus license)</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="184483" romid="59205">
            <path>sbsgomo.zip</path>
            <noms>
                <nom region="ss">Space Battle Ship Gomorrah</nom>
                <nom region="wor">Space Battle Ship Gomorrah</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bioship.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02057fc9" md5="3abccb4de51d8f80e82270bf492b46c0" sha1="f47ffd6b2fcf462c92a099df730b6d3572fff6da" format="png" support="">media/mixrbv2/sbsgomo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42907" romid="59197">
            <path>sbombera.zip</path>
            <noms>
                <nom region="ss">Space Bomber</nom>
                <nom region="wor">Space Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbomber.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy vertical shooter with pigs and octopuses instead of airplanes or jets. The game was produced in Japan only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5efb50b" md5="99887e692ba42239a7c85e38ddb9e97f" sha1="269811f78e7425aee07d65b47d69c4720576bbba" format="mp4" support="">media/video/sbombera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0c4da4b" md5="c051d7838e65798e7b0ddfa6875c5f2a" sha1="86b42db34e4f81234d95a488142b22927adf0b63" format="png" support="">media/mixrbv2/sbombera.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42907" romid="59196">
            <path>sbomber.zip</path>
            <noms>
                <nom region="ss">Space Bomber</nom>
                <nom region="wor">Space Bomber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">A cutesy vertical shooter with pigs and octopuses instead of airplanes or jets. The game was produced in Japan only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5efb50b" md5="99887e692ba42239a7c85e38ddb9e97f" sha1="269811f78e7425aee07d65b47d69c4720576bbba" format="mp4" support="">media/video/sbomber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e0c4da4b" md5="c051d7838e65798e7b0ddfa6875c5f2a" sha1="86b42db34e4f81234d95a488142b22927adf0b63" format="png" support="">media/mixrbv2/sbomber.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43193" romid="66155">
            <path>spacecr.zip</path>
            <noms>
                <nom region="ss">Space Cruiser</nom>
                <nom region="wor">Space Cruiser</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An Excellent and varied space shoot'm up game. Locate the coordinates of attack on the interstellar map, the UFO attack is coming! Forwards! The Earth's future is on your shoulders! blast off the Space Cruiser for a new survival adventure!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b4019155" md5="fb0608de812f9c6718a3fa0666d24cd9" sha1="2eb1f61d0d27d923d307e8f821b66e822a5d0f64" format="mp4" support="">media/video/spacecr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6f3c8bbb" md5="7f71dc958559ec387acd9af79a256abc" sha1="498325983e6b70abbe1bbd9a84e2a93eb306166e" format="png" support="">media/mixrbv2/spacecr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="46401" romid="66137">
            <path>spacduel.zip</path>
            <noms>
                <nom region="ss">Space Duel</nom>
                <nom region="wor">Space Duel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.

Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a99e68a" md5="f586918349530b012db85bc479b2b211" sha1="13e11f2acaa84937a66aebc0e1f54175d33c6f65" format="mp4" support="">media/video/spacduel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="085476a6" md5="8b0fe1178b9c45279fba8907aeb2fe70" sha1="c4b09412353602968bde8d60553345b7036bef43" format="png" support="">media/mixrbv2/spacduel.png</media>
            </medias>
            <dates>
                <date region="us">1982</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="46401" romid="66139">
            <path>spacduel1.zip</path>
            <noms>
                <nom region="ss">Space Duel</nom>
                <nom region="wor">Space Duel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacduel.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.

Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a99e68a" md5="f586918349530b012db85bc479b2b211" sha1="13e11f2acaa84937a66aebc0e1f54175d33c6f65" format="mp4" support="">media/video/spacduel1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="085476a6" md5="8b0fe1178b9c45279fba8907aeb2fe70" sha1="c4b09412353602968bde8d60553345b7036bef43" format="png" support="">media/mixrbv2/spacduel1.png</media>
            </medias>
            <dates>
                <date region="us">1982</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="46401" romid="66138">
            <path>spacduel0.zip</path>
            <noms>
                <nom region="ss">Space Duel</nom>
                <nom region="wor">Space Duel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacduel.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Duel is a 1- or 2-player game with a color X-Y video display. This display, with its 3-color guns and higher voltage, has the same technology that was used in previous Atari black-and-white X-Y displays. However, the screen now displays dazzling color and unique visual effects in a spectacular multi-dimensional video display.

Space Duel offers players a choice of 4 different game versions. One player can control a fighter or a space station. Two players, playing at the same time, can control fighters or a space station. The game offers players 12 different targets (7 split when hit), and 18 different waves. At the beginning of each wave, objects enter from the screen edge. The player(s) then tries to shoot and destroy the objects. The wave ends when all the objects are destroyed.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a99e68a" md5="f586918349530b012db85bc479b2b211" sha1="13e11f2acaa84937a66aebc0e1f54175d33c6f65" format="mp4" support="">media/video/spacduel0.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="085476a6" md5="8b0fe1178b9c45279fba8907aeb2fe70" sha1="c4b09412353602968bde8d60553345b7036bef43" format="png" support="">media/mixrbv2/spacduel0.png</media>
            </medias>
            <dates>
                <date region="us">1982</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=3||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42944" romid="64790">
            <path>sdungeon.zip</path>
            <noms>
                <nom region="ss">Space Dungeon</nom>
                <nom region="wor">Space Dungeon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62673600" md5="4cada69f0f92a3c6c641a393ad967cd5" sha1="aa1bd33fde8a54bbccd9bfdab31bf4bf0d544dd5" format="mp4" support="">media/video/sdungeon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83d8253d" md5="30359818bb708f3aa2a75c1c9815778a" sha1="c6168b4ed34c7377654932d57864598eaec479cc" format="png" support="">media/mixrbv2/sdungeon.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_BUTTON4=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_BUTTON4=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="42944">
            <path>sdungeona.zip</path>
            <noms>
                <nom region="ss">Space Dungeon</nom>
                <nom region="wor">Space Dungeon</nom>
            </noms>
            <cloneof>sdungeon.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="62673600" md5="4cada69f0f92a3c6c641a393ad967cd5" sha1="aa1bd33fde8a54bbccd9bfdab31bf4bf0d544dd5" format="mp4" support="">media/video/sdungeona.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="83d8253d" md5="30359818bb708f3aa2a75c1c9815778a" sha1="c6168b4ed34c7377654932d57864598eaec479cc" format="png" support="">media/mixrbv2/sdungeona.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_BUTTON4=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_BUTTON4=White||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="184561" romid="66153">
            <path>spacecho2.zip</path>
            <noms>
                <nom region="ss">Space Echo</nom>
                <nom region="wor">Space Echo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>speakres.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The alien spaceships comes to planet earth, and the city invasion has been established, hurry up help and avoid the human abduction destroying, with the defense spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="308a3b66" md5="d01c683bb7af66551a8d39f92e3ce0c9" sha1="b17f9e0b10bb58fe7f8245c261d6f35f7aa9f96a" format="png" support="">media/mixrbv2/spacecho2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="184561" romid="66152">
            <path>spacecho.zip</path>
            <noms>
                <nom region="ss">Space Echo</nom>
                <nom region="wor">Space Echo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>speakres.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The alien spaceships comes to planet earth, and the city invasion has been established, hurry up help and avoid the human abduction destroying, with the defense spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="308a3b66" md5="d01c683bb7af66551a8d39f92e3ce0c9" sha1="b17f9e0b10bb58fe7f8245c261d6f35f7aa9f96a" format="png" support="">media/mixrbv2/spacecho.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43195" romid="66151">
            <path>spacebrd.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacebrd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacebrd.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66634">
            <path>starwarr.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/starwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/starwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66166">
            <path>spacefbg.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefbg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefbg.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66157">
            <path>spacedem.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacedem.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacedem.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66165">
            <path>spacefbe2.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefbe2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefbe2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66164">
            <path>spacefbe.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefbe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefbe.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66162">
            <path>spacefba.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefba.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66161">
            <path>spacefb.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="43195" romid="66163">
            <path>spacefbb.zip</path>
            <noms>
                <nom region="ss">Space Firebird</nom>
                <nom region="wor">Space Firebird</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacefb.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Firebird is a one or two player game in which players are attacked from all sides by highly maneuverable Firebirds. Players can move space ship left or right and shoot a rapid-fire laser at attacking Firebirds. A special Warp Mode allows the space ship to escape danger and fire at the flock of aliens.

FIREBIRDS
The space Firebirds are a unique set of adversaries. There are three different birds, the Emperor, Eagle and Gull, which fly together in complex looping formations, firing and attacking from all directions. The player must keep track of the laser hits because each bird has a different resistance level to hits. The fearless Emperor is destroyed by four hits, the Eagle with two hits and the soaring Gull with one hit. The Eagle also has a deadly bomb which is launched at the space ship. Extra points are scored by hitting the bomb before it explodes. The bomb when hit, scatters into deadly shrapnel. To avoid the flying shrapnel, the bomb must be hit from directly underneath.

SPACE SHIP
The space ship can be moved right or left to evade attacking Firebirds. Depressing the fire button enables the space ship to shoot its laser at approaching Firebirds. Players receive 3 (adjustable) space ships per play.

WARP MODE
Activate warp mode to escape impeding danger or to strike out at approaching birds. There is only warp mode per space ship. When activated, the space ship is launched into space with a force field around it that deflects enemy fire. In warp mode, Firebirds can be eliminated by ramming into them or by firing at close range.

If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="215e6748" md5="3021ef5fa154d654ac02377b6e3aa595" sha1="c8997d4b789d1c12a2c0a03fd62fa0bce80924db" format="mp4" support="">media/video/spacefbb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e0d2f1d" md5="fbdf9880f421120462a16bc8e4b20fda" sha1="cbbcb094a88782a11520c6178d0e5c46a6a17de8" format="png" support="">media/mixrbv2/spacefbb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange||</couleurs>
        </jeu>
        <jeu id="46402" romid="66203">
            <path>spacfuryb.zip</path>
            <noms>
                <nom region="ss">Space Fury</nom>
                <nom region="wor">Space Fury</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacfury.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3524cdce" md5="57ec8d31469267a14f306cf98eaeae3a" sha1="a3c1446a726f9681402945f654b3d4e5e3424381" format="mp4" support="">media/video/spacfuryb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06dc4130" md5="efd84e75b23dd131b2ba1a9adc87dc66" sha1="a2bc20dd1276caac2807d5b87c9f07ee9f7f3cc2" format="png" support="">media/mixrbv2/spacfuryb.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>180</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="46402" romid="66202">
            <path>spacfurya.zip</path>
            <noms>
                <nom region="ss">Space Fury</nom>
                <nom region="wor">Space Fury</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacfury.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3524cdce" md5="57ec8d31469267a14f306cf98eaeae3a" sha1="a3c1446a726f9681402945f654b3d4e5e3424381" format="mp4" support="">media/video/spacfurya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06dc4130" md5="efd84e75b23dd131b2ba1a9adc87dc66" sha1="a2bc20dd1276caac2807d5b87c9f07ee9f7f3cc2" format="png" support="">media/mixrbv2/spacfurya.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>180</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="46402" romid="66201">
            <path>spacfury.zip</path>
            <noms>
                <nom region="ss">Space Fury</nom>
                <nom region="wor">Space Fury</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3524cdce" md5="57ec8d31469267a14f306cf98eaeae3a" sha1="a3c1446a726f9681402945f654b3d4e5e3424381" format="mp4" support="">media/video/spacfury.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06dc4130" md5="efd84e75b23dd131b2ba1a9adc87dc66" sha1="a2bc20dd1276caac2807d5b87c9f07ee9f7f3cc2" format="png" support="">media/mixrbv2/spacfury.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>180</rotation>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43199" romid="66175">
            <path>spacegunu.zip</path>
            <noms>
                <nom region="ss">Space Gun</nom>
                <nom region="wor">Space Gun</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spacegun.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="428e7198" md5="ef2f465105e3ca8422279024ed03993c" sha1="92bdfac427163b3fc4c678f3154f936e64103e0a" format="mp4" support="">media/video/spacegunu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70c21f2b" md5="30c6cfcae961c271ed6cd9b455425b1e" sha1="0d1a89e2478a601fa70b9979db6404d76ca3a703" format="png" support="">media/mixrbv2/spacegunu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43199" romid="66174">
            <path>spacegunj.zip</path>
            <noms>
                <nom region="ss">Space Gun</nom>
                <nom region="wor">Space Gun</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacegun.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="428e7198" md5="ef2f465105e3ca8422279024ed03993c" sha1="92bdfac427163b3fc4c678f3154f936e64103e0a" format="mp4" support="">media/video/spacegunj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70c21f2b" md5="30c6cfcae961c271ed6cd9b455425b1e" sha1="0d1a89e2478a601fa70b9979db6404d76ca3a703" format="png" support="">media/mixrbv2/spacegunj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43199" romid="66173">
            <path>spacegun.zip</path>
            <noms>
                <nom region="ss">Space Gun</nom>
                <nom region="wor">Space Gun</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="428e7198" md5="ef2f465105e3ca8422279024ed03993c" sha1="92bdfac427163b3fc4c678f3154f936e64103e0a" format="mp4" support="">media/video/spacegun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70c21f2b" md5="30c6cfcae961c271ed6cd9b455425b1e" sha1="0d1a89e2478a601fa70b9979db6404d76ca3a703" format="png" support="">media/mixrbv2/spacegun.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43038" romid="65138">
            <path>sharrier1.zip</path>
            <noms>
                <nom region="ss">Space Harrier</nom>
                <nom region="wor">Space Harrier</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sharrier.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Harrier is a sprite-scaling 3D shoot-em-up set in the 'Fantasy Zone'; a surreal world composed of abstract structures and a checkerboard landscape. The game's enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon.

The player's on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies.

In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game's many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage.

Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb677fd8" md5="54813d041d00026e911b9772c1842599" sha1="e960e88f7562adacba9f9faa8971e574ce2b399f" format="mp4" support="">media/video/sharrier1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80b73420" md5="aa35e9e11dd3278bab6c5c6f7e0fd6be" sha1="3d3bd43285fdae651841639f39bd2efe1821aad9" format="png" support="">media/mixrbv2/sharrier1.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="43038" romid="65137">
            <path>sharrier.zip</path>
            <noms>
                <nom region="ss">Space Harrier</nom>
                <nom region="wor">Space Harrier</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Harrier is a sprite-scaling 3D shoot-em-up set in the 'Fantasy Zone'; a surreal world composed of abstract structures and a checkerboard landscape. The game's enemies are as abstract as its setting; with creatures including prehistoric Mammoths, alien pods, giant mushrooms and, at the end of most stages, a huge, fireball-spitting Chinese Dragon.

The player's on-screen counterpart carries a portable jetpack under his arm which allows him to fly. The player can also run along the ground to avoid overhead structures and enemies.

In addition to its flight capability, the jetpack is also equipped with a laser, used to destroy both the game's many enemies as well as some (but not all) obstructions, such as the trees and floating rocks on the first stage.

Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb677fd8" md5="54813d041d00026e911b9772c1842599" sha1="e960e88f7562adacba9f9faa8971e574ce2b399f" format="mp4" support="">media/video/sharrier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="80b73420" md5="aa35e9e11dd3278bab6c5c6f7e0fd6be" sha1="3d3bd43285fdae651841639f39bd2efe1821aad9" format="png" support="">media/mixrbv2/sharrier.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_STICK=White||</couleurs>
        </jeu>
        <jeu id="43219" romid="66235">
            <path>spcinv95u.zip</path>
            <noms>
                <nom region="ss">Space Invaders '95 - The Attack Of Lunar Loonies</nom>
                <nom region="us">Space Invaders '95: The Attack Of Lunar Loonies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spcinv95.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4f7677f" md5="17daf3d247f5cdb5e8da3534b5cb284d" sha1="2a825a4ff9649fdc5e5bf0ee54e1ee17f7f33b8f" format="mp4" support="">media/video/spcinv95u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44d2318" md5="c395d277d80bc8f6217047ee0c2d4c7d" sha1="eaf5f890151f5c5569336b60f4bc83f6437b5cf5" format="png" support="">media/mixrbv2/spcinv95u.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43219" romid="37400">
            <path>akkanvdr.zip</path>
            <noms>
                <nom region="ss">Space Invaders '95 - The Attack Of Lunar Loonies</nom>
                <nom region="us">Space Invaders '95: The Attack Of Lunar Loonies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spcinv95.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4f7677f" md5="17daf3d247f5cdb5e8da3534b5cb284d" sha1="2a825a4ff9649fdc5e5bf0ee54e1ee17f7f33b8f" format="mp4" support="">media/video/akkanvdr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44d2318" md5="c395d277d80bc8f6217047ee0c2d4c7d" sha1="eaf5f890151f5c5569336b60f4bc83f6437b5cf5" format="png" support="">media/mixrbv2/akkanvdr.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43219" romid="66234">
            <path>spcinv95.zip</path>
            <noms>
                <nom region="ss">Space Invaders '95 - The Attack Of Lunar Loonies</nom>
                <nom region="us">Space Invaders '95: The Attack Of Lunar Loonies</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d4f7677f" md5="17daf3d247f5cdb5e8da3534b5cb284d" sha1="2a825a4ff9649fdc5e5bf0ee54e1ee17f7f33b8f" format="mp4" support="">media/video/spcinv95.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b44d2318" md5="c395d277d80bc8f6217047ee0c2d4c7d" sha1="eaf5f890151f5c5569336b60f4bc83f6437b5cf5" format="png" support="">media/mixrbv2/spcinv95.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="145321" romid="44892">
            <path>invaders.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/invaders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/invaders.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65296">
            <path>sisv.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sisv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sisv.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65301">
            <path>sitv.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sitv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sitv.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65297">
            <path>sisv1.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sisv1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sisv1.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65298">
            <path>sisv2.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sisv2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sisv2.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65299">
            <path>sisv3.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sisv3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sisv3.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145321" romid="65302">
            <path>sitv1.zip</path>
            <noms>
                <nom region="ss">Space Invaders / Space Invaders M</nom>
                <nom region="wor">Space Invaders / Space Invaders M</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>invaders.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84d9d426" md5="e650f2bfc77adda8cc8e0b5e4996b6b2" sha1="677680811ec4cb8a3e84acb4aa13eb4c3fd636f9" format="mp4" support="">media/video/sitv1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86b81115" md5="2aa42230f91ac453212f646e24a658b5" sha1="328735299fa01679cdf67af7255022bc805593bd" format="png" support="">media/mixrbv2/sitv1.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <genres>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>260x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43194" romid="66158">
            <path>spacedx.zip</path>
            <noms>
                <nom region="ss">Space Invaders Dx</nom>
                <nom region="wor">Space Invaders Dx</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". 

There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game.

The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb2f44fa" md5="47acf46cc7bfe5324587845d550eb68b" sha1="c766719cc51cde70455413cc00c31f037d0de88f" format="mp4" support="">media/video/spacedx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c55ccf" md5="6c570142e1c4e8d8342320ae2cdbf127" sha1="132f2010a20966956b292a6b60df245415cfd47d" format="png" support="">media/mixrbv2/spacedx.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43194" romid="66159">
            <path>spacedxj.zip</path>
            <noms>
                <nom region="ss">Space Invaders Dx</nom>
                <nom region="wor">Space Invaders Dx</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacedx.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". 

There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game.

The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb2f44fa" md5="47acf46cc7bfe5324587845d550eb68b" sha1="c766719cc51cde70455413cc00c31f037d0de88f" format="mp4" support="">media/video/spacedxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c55ccf" md5="6c570142e1c4e8d8342320ae2cdbf127" sha1="132f2010a20966956b292a6b60df245415cfd47d" format="png" support="">media/mixrbv2/spacedxj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43194" romid="66160">
            <path>spacedxo.zip</path>
            <noms>
                <nom region="ss">Space Invaders Dx</nom>
                <nom region="wor">Space Invaders Dx</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spacedx.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". 

There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game.

The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb2f44fa" md5="47acf46cc7bfe5324587845d550eb68b" sha1="c766719cc51cde70455413cc00c31f037d0de88f" format="mp4" support="">media/video/spacedxo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c55ccf" md5="6c570142e1c4e8d8342320ae2cdbf127" sha1="132f2010a20966956b292a6b60df245415cfd47d" format="png" support="">media/mixrbv2/spacedxo.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43194" romid="66236">
            <path>spcinvdj.zip</path>
            <noms>
                <nom region="ss">Space Invaders Dx</nom>
                <nom region="wor">Space Invaders Dx</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spacedx.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A modern and fitting tribute to Taito's 1978 seminal shoot-em-up, "Space Invaders". 

There are now 3 different game modes to choose from. These include a faithful recreation of the legendary original - available in both upright and cocktail versions - and replete with a simulation of the infamous "coloured plastic overlay" that was used to add the impression of full colour graphics to the original game.

The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb2f44fa" md5="47acf46cc7bfe5324587845d550eb68b" sha1="c766719cc51cde70455413cc00c31f037d0de88f" format="mp4" support="">media/video/spcinvdj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09c55ccf" md5="6c570142e1c4e8d8342320ae2cdbf127" sha1="132f2010a20966956b292a6b60df245415cfd47d" format="png" support="">media/mixrbv2/spcinvdj.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43224" romid="66244">
            <path>spcpostn.zip</path>
            <noms>
                <nom region="ss">Space Position</nom>
                <nom region="wor">Space Position</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Position (c) 1986 Sega.  - TECHNICAL -  First Board Number : X090-PC-A 171-5383 Second Board Number : X090-PC-B 171-5384  Main CPU : NEC D317-0005 (Z80) @ 8 Mhz) Sound CPU : NEC D780C-1 (Z80) (@ 4 Mhz) Sound Chips : (2x) YM2203 (@ 4 Mhz)  Players : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9ed0f898" md5="2284bfdab05ce5c2464830766908c924" sha1="1ffeebb38cb3faa52af5b11c0272c08d453e8e57" format="mp4" support="">media/video/spcpostn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c087952a" md5="dd0d9d3b62faf1e03b76fbffc521e864" sha1="366d6f6fa48a7b95544dc29778d9cc80a7e8597a" format="png" support="">media/mixrbv2/spcpostn.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43282" romid="66406">
            <path>sraider.zip</path>
            <noms>
                <nom region="ss">Space Raider</nom>
                <nom region="wor">Space Raider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="188" parentid="75">Universal</systeme>
            <synopsis>
                <synopsis langue="en">An old and challenging space shoot'em up.

Destroy the raiders from mysterious outer space!!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c081342" md5="3811bc37261dfc8d054de88f532d234e" sha1="048b0bc43c0e7b0df391f22a1fd5f0ce7cec2fe1" format="mp4" support="">media/video/sraider.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1dd90c27" md5="3597af970e8938ec09b2b9328b5bf42b" sha1="19e980de923ecbe27b54c3e370ffe04961911a83" format="png" support="">media/mixrbv2/sraider.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>240x192</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="190859" romid="857235">
            <path>spcrocks.zip</path>
            <noms>
                <nom region="ss">Space Rocks</nom>
                <nom region="wor">Space Rocks</nom>
            </noms>
            <cloneof>asteroid.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3662050" md5="7b14c94d0bcced3cf9ab0e2a78954fa5" sha1="cf2fde5df3f19cddd50194e084b2fde2b2737242" format="png" support="">media/mixrbv2/spcrocks.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43205" romid="66194">
            <path>spaceskr.zip</path>
            <noms>
                <nom region="ss">Space Seeker</nom>
                <nom region="wor">Space Seeker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Space Seeker (c) 1981 Taito.  - TECHNICAL -  Taito SJ System hardware Prom Stickers : EB01-15  Main CPU : Z80 (Number : AA017805) (@ 4 Mhz) Sound CPU : Z80 (Number : LE070003) (@ 3 Mhz) Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC (@ 1.5 Mhz)  Players : 2 C</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ae41a7b" md5="9d5198a282f72f99c5e0a76ec799e7d3" sha1="354b59657f6f99b368b6284db7b2993f04e181b6" format="mp4" support="">media/video/spaceskr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="65132a85" md5="4c99fe5b286be7ba16b3142229a4c518" sha1="054d90fb6bc37257e7ce7fa339f687dd4318b7b6" format="png" support="">media/mixrbv2/spaceskr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43334" romid="66546">
            <path>sstrangr.zip</path>
            <noms>
                <nom region="ss">Space Stranger</nom>
                <nom region="wor">Space Stranger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b4e670e" md5="33e368511610917f1ca573eb19908b14" sha1="d32733bcdb2371d630f92fe021891cc4b4237ce1" format="mp4" support="">media/video/sstrangr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0d122fb" md5="bf522dc3e0a9edc8310a719609ec928a" sha1="7fc0d1479e41374ad24a231ea2db6bf165b2049e" format="png" support="">media/mixrbv2/sstrangr.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="6005">Yachiyo Electronics</developpeur>
            <editeur id="6004">Yachiyo Electronics, Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43334" romid="66547">
            <path>sstrangr2.zip</path>
            <noms>
                <nom region="ss">Space Stranger</nom>
                <nom region="wor">Space Stranger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sstrangr.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b4e670e" md5="33e368511610917f1ca573eb19908b14" sha1="d32733bcdb2371d630f92fe021891cc4b4237ce1" format="mp4" support="">media/video/sstrangr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c0d122fb" md5="bf522dc3e0a9edc8310a719609ec928a" sha1="7fc0d1479e41374ad24a231ea2db6bf165b2049e" format="png" support="">media/mixrbv2/sstrangr2.png</media>
            </medias>
            <dates>
                <date region="wor">1978</date>
            </dates>
            <developpeur id="6005">Yachiyo Electronics</developpeur>
            <editeur id="6004">Yachiyo Electronics, Ltd.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43211" romid="66211">
            <path>sparkman.zip</path>
            <noms>
                <nom region="ss">Spark Man</nom>
                <nom region="wor">Spark Man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab32516d" md5="6a9976de1bd586d7cdb297d0fcfb2949" sha1="7d17847f436ffe593838591d371d271203b291a8" format="mp4" support="">media/video/sparkman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="640c7b0b" md5="d22dfb0edc61f45af35ee48cd37c43ad" sha1="bc9fe9f086d318494ddb6b6ee5f626df58a45e65" format="png" support="">media/mixrbv2/sparkman.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43212" romid="66213">
            <path>sparkz.zip</path>
            <noms>
                <nom region="ss">Sparkz</nom>
                <nom region="wor">Sparkz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1623876" md5="af086ae9b5be02355815478181c4e3cb" sha1="d7d95a87531b8e75c10a646fa8d8d1e3533677b5" format="mp4" support="">media/video/sparkz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="230ad92d" md5="ecadeff561788e6dcb5d1bc5f4372140" sha1="f51ba2de547cf1088b9dada1f68d0b05e163be53" format="png" support="">media/mixrbv2/sparkz.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43213" romid="66215">
            <path>spatter.zip</path>
            <noms>
                <nom region="ss">Spatter</nom>
                <nom region="wor">Spatter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60b957bc" md5="36c9a92e6149d2f884295f22e9676cd5" sha1="7af25fbab86570c92b7ffe67f9d76815316d1a76" format="mp4" support="">media/video/spatter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d2fd5c3" md5="90038a3e84b33b5a7955faa39aa67e03" sha1="7cbadb5baa7d3f245c2ae54f5f8dd821b730774c" format="png" support="">media/mixrbv2/spatter.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43213" romid="66442">
            <path>ssanchan.zip</path>
            <noms>
                <nom region="ss">Spatter</nom>
                <nom region="wor">Spatter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spatter.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60b957bc" md5="36c9a92e6149d2f884295f22e9676cd5" sha1="7af25fbab86570c92b7ffe67f9d76815316d1a76" format="mp4" support="">media/video/ssanchan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d2fd5c3" md5="90038a3e84b33b5a7955faa39aa67e03" sha1="7cbadb5baa7d3f245c2ae54f5f8dd821b730774c" format="png" support="">media/mixrbv2/ssanchan.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43228" romid="66254">
            <path>speakresb.zip</path>
            <noms>
                <nom region="ss">Speak And Rescue</nom>
                <nom region="us">Speak &amp; Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>speakres.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shooter game.

The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fac050f" md5="b0183f307fe157e83d2668141dd2466e" sha1="533a893d539b40007da805d2f7c432f5a75b6937" format="mp4" support="">media/video/speakresb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61652db0" md5="ca3b5440b4c267a2f40f93152a2c99f6" sha1="61ca5b92b279acc7c79aca393b42efb9e4fd1db5" format="png" support="">media/mixrbv2/speakresb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43228" romid="66712">
            <path>stratvoxb.zip</path>
            <noms>
                <nom region="ss">Speak And Rescue</nom>
                <nom region="us">Speak &amp; Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>speakres.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shooter game.

The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fac050f" md5="b0183f307fe157e83d2668141dd2466e" sha1="533a893d539b40007da805d2f7c432f5a75b6937" format="mp4" support="">media/video/stratvoxb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61652db0" md5="ca3b5440b4c267a2f40f93152a2c99f6" sha1="61ca5b92b279acc7c79aca393b42efb9e4fd1db5" format="png" support="">media/mixrbv2/stratvoxb.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43228" romid="66711">
            <path>stratvox.zip</path>
            <noms>
                <nom region="ss">Speak And Rescue</nom>
                <nom region="us">Speak &amp; Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>speakres.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shooter game.

The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fac050f" md5="b0183f307fe157e83d2668141dd2466e" sha1="533a893d539b40007da805d2f7c432f5a75b6937" format="mp4" support="">media/video/stratvox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61652db0" md5="ca3b5440b4c267a2f40f93152a2c99f6" sha1="61ca5b92b279acc7c79aca393b42efb9e4fd1db5" format="png" support="">media/mixrbv2/stratvox.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43228" romid="66253">
            <path>speakres.zip</path>
            <noms>
                <nom region="ss">Speak And Rescue</nom>
                <nom region="us">Speak &amp; Rescue</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A space shooter game.

The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fac050f" md5="b0183f307fe157e83d2668141dd2466e" sha1="533a893d539b40007da805d2f7c432f5a75b6937" format="mp4" support="">media/video/speakres.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61652db0" md5="ca3b5440b4c267a2f40f93152a2c99f6" sha1="61ca5b92b279acc7c79aca393b42efb9e4fd1db5" format="png" support="">media/mixrbv2/speakres.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="42921" romid="64719">
            <path>sciu.zip</path>
            <noms>
                <nom region="ss">Special Criminal Investigation</nom>
                <nom region="wor">Special Criminal Investigation</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sci.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">S.C.I. - Special Criminal Investigation is  a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b41f253" md5="ce3b03cd9e9fe3e1efd2355114caf328" sha1="430d1025a1586f2e6beaefd1a542f4d71ffd898b" format="mp4" support="">media/video/sciu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68f6f747" md5="0fb7f95dfe73ddf3dc1fe8b58d25a175" sha1="fdf935049cb1b92b82fedd4ed71d429696c35b4a" format="png" support="">media/mixrbv2/sciu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="42921" romid="596532">
            <path>scinegro.zip</path>
            <noms>
                <nom region="ss">Special Criminal Investigation</nom>
                <nom region="wor">Special Criminal Investigation</nom>
            </noms>
            <cloneof>sci.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">S.C.I. - Special Criminal Investigation is  a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b41f253" md5="ce3b03cd9e9fe3e1efd2355114caf328" sha1="430d1025a1586f2e6beaefd1a542f4d71ffd898b" format="mp4" support="">media/video/scinegro.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68f6f747" md5="0fb7f95dfe73ddf3dc1fe8b58d25a175" sha1="fdf935049cb1b92b82fedd4ed71d429696c35b4a" format="png" support="">media/mixrbv2/scinegro.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="42921" romid="64715">
            <path>scij.zip</path>
            <noms>
                <nom region="ss">Special Criminal Investigation</nom>
                <nom region="wor">Special Criminal Investigation</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sci.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">S.C.I. - Special Criminal Investigation is  a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b41f253" md5="ce3b03cd9e9fe3e1efd2355114caf328" sha1="430d1025a1586f2e6beaefd1a542f4d71ffd898b" format="mp4" support="">media/video/scij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68f6f747" md5="0fb7f95dfe73ddf3dc1fe8b58d25a175" sha1="fdf935049cb1b92b82fedd4ed71d429696c35b4a" format="png" support="">media/mixrbv2/scij.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="42921" romid="64714">
            <path>scia.zip</path>
            <noms>
                <nom region="ss">Special Criminal Investigation</nom>
                <nom region="wor">Special Criminal Investigation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sci.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">S.C.I. - Special Criminal Investigation is  a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b41f253" md5="ce3b03cd9e9fe3e1efd2355114caf328" sha1="430d1025a1586f2e6beaefd1a542f4d71ffd898b" format="mp4" support="">media/video/scia.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68f6f747" md5="0fb7f95dfe73ddf3dc1fe8b58d25a175" sha1="fdf935049cb1b92b82fedd4ed71d429696c35b4a" format="png" support="">media/mixrbv2/scia.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="42921" romid="64713">
            <path>sci.zip</path>
            <noms>
                <nom region="ss">Special Criminal Investigation</nom>
                <nom region="wor">Special Criminal Investigation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">S.C.I. - Special Criminal Investigation is  a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8b41f253" md5="ce3b03cd9e9fe3e1efd2355114caf328" sha1="430d1025a1586f2e6beaefd1a542f4d71ffd898b" format="mp4" support="">media/video/sci.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="68f6f747" md5="0fb7f95dfe73ddf3dc1fe8b58d25a175" sha1="fdf935049cb1b92b82fedd4ed71d429696c35b4a" format="png" support="">media/mixrbv2/sci.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2910" principale="0" parentid="2646" langue="en">Shooter / Vehicle, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle||Buttons=5||</controles>
        </jeu>
        <jeu id="43225" romid="66278">
            <path>speedbal.zip</path>
            <noms>
                <nom region="ss">Speed Ball</nom>
                <nom region="wor">Speed Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A pinball video game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cd5d334a" md5="f23c4e865c41ce28cb8fa3fee27fe643" sha1="0292ef02c0510083fb8eb74613585b10a1ff96d1" format="mp4" support="">media/video/speedbal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4738ea96" md5="9504dfa12ff43757070166af6dd46da3" sha1="f0774c16a9e7bb2de12761ddee6846399bc1d383" format="png" support="">media/mixrbv2/speedbal.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="150675" romid="66248">
            <path>spdball.zip</path>
            <noms>
                <nom region="ss">Speed Ball - Contest At Neonworld</nom>
                <nom region="wor">Speed Ball - Contest at Neonworld</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c42a1389" md5="844286da4deb3e75556373369be58761" sha1="b9c1bd0ecec11377ad3f68f88dfb9dac345caabd" format="mp4" support="">media/video/spdball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b893e2e" md5="03931fd8646149ea9f7aac39d692be7d" sha1="b852462707d8441b8136a5c684531c27ca7edb6c" format="png" support="">media/mixrbv2/spdball.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5500">Williams</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2933" principale="0" parentid="685" langue="en">Sports / Hockey</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="43226" romid="66249">
            <path>spdcoin.zip</path>
            <noms>
                <nom region="ss">Speed Coin</nom>
                <nom region="wor">Speed Coin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective is to roll the coin to the bottom of the screen and through the hole at the bottom by tilting the coin's platform. This must be done without breaking the coin, and within the shortest time possible. If this is done above certain times, the player gets a bonus multiplier (either 4, 2, or 1) depending on which of the 3 times the player's finishing time is above or equal to. It seems simple, but is super addictive and really fun to play with a group of people.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="73cbfa3f" md5="bbe4e160ee9cc8c9d334cfe5388e49c9" sha1="5181aa58922b989cfe542ae7cf451270c1120f3f" format="mp4" support="">media/video/spdcoin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aa161cc1" md5="19daaac973492c0070dc6425d7a5d644" sha1="ef715c7b1163664d9c64fa732cd92fab25a006ce" format="png" support="">media/mixrbv2/spdcoin.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43236" romid="66282">
            <path>speedspn.zip</path>
            <noms>
                <nom region="ss">Speed Spin</nom>
                <nom region="wor">Speed Spin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Nice ping pong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45c705eb" md5="9a12e7a7c6b9aa4675d798bf4117d307" sha1="570746fb8df19fd89fe18b00dffec4df0a69af4f" format="mp4" support="">media/video/speedspn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5369263" md5="b09cecc1273d38999e26e3cd60479868" sha1="020706057e077b1c0e3fe14a1a8eebe12b04d052" format="png" support="">media/mixrbv2/speedspn.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5342">TCH</developpeur>
            <editeur id="5342">TCH</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2966" principale="0" parentid="685" langue="en">Sports / Table tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43241" romid="66290">
            <path>spelunkr.zip</path>
            <noms>
                <nom region="ss">Spelunker</nom>
                <nom region="wor">Spelunker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Spelunker - which means 'cave-diver' - a caver has to work his way down through a number of multi-directionally scrolling caves - each one deeper underground than the last - in his bid to find the mythical 'World of Wonders'. To do this, the spelunker must find the exit to each cave, so he can move on to the next and get closer to his goal.

Spelunker is a platform game, and each tricky cave is filled with enemies - such as bats and ogres - and traps. Ladders, ropes, lifts and the obligatory minecarts must be used to reach other platforms and sections of the cave.

To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d05838" md5="7562ce4140acfb8da6958c5d36dae137" sha1="47830b5df9b06b775593d80e3f1c7f35a0944025" format="mp4" support="">media/video/spelunkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3386f04c" md5="744b82d41af5893041ddbdd19f38c0c9" sha1="211a4908681abc6f3da30fa0dc746e85db2de4ca" format="png" support="">media/mixrbv2/spelunkr.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43241" romid="66291">
            <path>spelunkrj.zip</path>
            <noms>
                <nom region="ss">Spelunker</nom>
                <nom region="wor">Spelunker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spelunkr.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Spelunker - which means 'cave-diver' - a caver has to work his way down through a number of multi-directionally scrolling caves - each one deeper underground than the last - in his bid to find the mythical 'World of Wonders'. To do this, the spelunker must find the exit to each cave, so he can move on to the next and get closer to his goal.

Spelunker is a platform game, and each tricky cave is filled with enemies - such as bats and ogres - and traps. Ladders, ropes, lifts and the obligatory minecarts must be used to reach other platforms and sections of the cave.

To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87d05838" md5="7562ce4140acfb8da6958c5d36dae137" sha1="47830b5df9b06b775593d80e3f1c7f35a0944025" format="mp4" support="">media/video/spelunkrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3386f04c" md5="744b82d41af5893041ddbdd19f38c0c9" sha1="211a4908681abc6f3da30fa0dc746e85db2de4ca" format="png" support="">media/mixrbv2/spelunkrj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149894" romid="66289">
            <path>spelunk2.zip</path>
            <noms>
                <nom region="ss">Spelunker 2 - 23 No Kagi</nom>
                <nom region="jp">Spelunker II: 23 no Kagi</nom>
                <nom region="wor">Spelunker II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player contols a miner who is looking for treasures in a huge mine. Find the key that opens the door to the next level and along the way, collect items that can help or reward points. Collect life potions to regenerate and shoot your enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5c05e9c" md5="34f9eb50f778c2797f43440db79bb756" sha1="8e0acad0b9f98bc42ec8a67a5bc783bfd1831810" format="mp4" support="">media/video/spelunk2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0bddc3f3" md5="258b7ff30d5363d2f19b12b5be1d5ac9" sha1="4b521ce59c504ec8f94929248d36ac6b45ce168f" format="png" support="">media/mixrbv2/spelunk2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37522">
            <path>kof98pfe.zip</path>
            <noms>
                <nom region="wor">Kof'98 (Plus Final Edition)(2017-07-23)(Korean board) [Hack]</nom>
            </noms>
            <cloneof>kof98.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The King of Fighters '98 takes a break from the Orochi plot line and instead is presented as a "Dream Match" game where the KOF roster duke it out for the top spot (similar to Ultimate Mortal Kombat 3, but without the storyline component). Most of the characters from the past four years return, thus providing the player with a very large roster containing 38 characters. Many of the characters have been altered in an attempt to make the game balanced regardless of the player's choice of fighter. Rugal Bernstein is provided as a non-secret character for the first time in KOF '98, and several regular characters have hidden "alternate" versions that may also be used in-game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="292dad76" md5="f215b8feeae28dc1ce122afd30bd330f" sha1="ddefccb94882f6f371ba6f3258fb144b151e41ec" format="mp4" support="">media/video/kof98.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="372dd128" md5="81598bfc3230d8027563930ecc60730f" sha1="f40bab68bee746bee6f0f9cd1234080b6d7bd8ed" format="png" support="">media/mixrbv2/kof98.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="jp">1998</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37643" romid="66323">
            <path>spinmast.zip</path>
            <noms>
                <nom region="ss">Spin Master / Miracle Adventure</nom>
                <nom region="jp">Miracle Adventure</nom>
                <nom region="wor">Spin Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">An evil doctor has kidnapped John and Tom's friend, Mary, and has stolen their treasure map. Rescuing Mary and getting back all pieces of the map takes them through 5 levels of arcade-style Jump'n Shoot-action.

There are several weapons to acquire, ranging from a yo-yo (the standard weapon) to bombs, icicles, missiles and more. Weapons differ in range, shooting frequency, and power, and can be shot in all directions. Each weapon also has a unique chargeable attack as well as a super-attack (which uses up one bomb-symbol).

It is also possible to jump on enemies or perform a sliding attack.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8081d673" md5="3e296b908e3edabac72b9fe86135f5df" sha1="c1cb9dc4e5e7b37c597fed5d589a776f474e4bf2" format="mp4" support="">media/video/spinmast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fb7eda38" md5="3d2947cc79932748117d161c65267677" sha1="adf0199ee6e5b7533794bef3319fa061c69db68e" format="png" support="">media/mixrbv2/spinmast.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43250" romid="66321">
            <path>spinlbrkj.zip</path>
            <noms>
                <nom region="ss">Spinal Breakers</nom>
                <nom region="wor">Spinal Breakers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spinlbrk.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Rare "Cabal" type shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42d2fd01" md5="60be6deecbeb6cb645463005ced2e2d5" sha1="00181eb200093122d9f5ab211d0d93152833ca8e" format="mp4" support="">media/video/spinlbrkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f97eb25" md5="10391e3ebf56643b4dcaf430812e0021" sha1="b0e506ef4cd83c147e067ce3e126cc89218404b7" format="png" support="">media/mixrbv2/spinlbrkj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43250" romid="66322">
            <path>spinlbrku.zip</path>
            <noms>
                <nom region="ss">Spinal Breakers</nom>
                <nom region="wor">Spinal Breakers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spinlbrk.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Rare "Cabal" type shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42d2fd01" md5="60be6deecbeb6cb645463005ced2e2d5" sha1="00181eb200093122d9f5ab211d0d93152833ca8e" format="mp4" support="">media/video/spinlbrku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f97eb25" md5="10391e3ebf56643b4dcaf430812e0021" sha1="b0e506ef4cd83c147e067ce3e126cc89218404b7" format="png" support="">media/mixrbv2/spinlbrku.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43250" romid="66320">
            <path>spinlbrk.zip</path>
            <noms>
                <nom region="ss">Spinal Breakers</nom>
                <nom region="wor">Spinal Breakers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Rare "Cabal" type shoot'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42d2fd01" md5="60be6deecbeb6cb645463005ced2e2d5" sha1="00181eb200093122d9f5ab211d0d93152833ca8e" format="mp4" support="">media/video/spinlbrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f97eb25" md5="10391e3ebf56643b4dcaf430812e0021" sha1="b0e506ef4cd83c147e067ce3e126cc89218404b7" format="png" support="">media/mixrbv2/spinlbrk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43256" romid="66334">
            <path>splat.zip</path>
            <noms>
                <nom region="ss">Splat!</nom>
                <nom region="wor">Splat!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Splat was inspired by the food fight scene of Animal House. John came up with the idea of removable heads to extend the life of the characters, plus thought it was a unique twist to the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b2cc2a3d" md5="5ce767a64696381478917971e936c3bd" sha1="259e432c3bce172a4c9bece06ef7d1eec94b9cb8" format="mp4" support="">media/video/splat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2f223e6f" md5="6ce2eea0e867ad892f107e6c6c38afe8" sha1="6c55112b42425bf5750065040b4f4b3c1ee96bc2" format="png" support="">media/mixrbv2/splat.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
        </jeu>
        <jeu id="43257" romid="66337">
            <path>splatterj.zip</path>
            <noms>
                <nom region="ss">Splatter House</nom>
                <nom region="wor">Splatter House</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>splatter.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music &amp; sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4eb8fe3a" md5="e9262845483c0e21ffff52078c9ba81f" sha1="089f60a58fc87c23e125b0f925e1d687aab577ca" format="mp4" support="">media/video/splatterj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="972378df" md5="c72f56040aa48898aae9e8b0ed36fa1d" sha1="7326fcb488defa200ffdb9ab64200f2955aee5ad" format="png" support="">media/mixrbv2/splatterj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43257" romid="66335">
            <path>splatter.zip</path>
            <noms>
                <nom region="ss">Splatter House</nom>
                <nom region="wor">Splatter House</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music &amp; sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4eb8fe3a" md5="e9262845483c0e21ffff52078c9ba81f" sha1="089f60a58fc87c23e125b0f925e1d687aab577ca" format="mp4" support="">media/video/splatter.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="972378df" md5="c72f56040aa48898aae9e8b0ed36fa1d" sha1="7326fcb488defa200ffdb9ab64200f2955aee5ad" format="png" support="">media/mixrbv2/splatter.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43257" romid="66336">
            <path>splatter2.zip</path>
            <noms>
                <nom region="ss">Splatter House</nom>
                <nom region="wor">Splatter House</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>splatter.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music &amp; sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4eb8fe3a" md5="e9262845483c0e21ffff52078c9ba81f" sha1="089f60a58fc87c23e125b0f925e1d687aab577ca" format="mp4" support="">media/video/splatter2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="972378df" md5="c72f56040aa48898aae9e8b0ed36fa1d" sha1="7326fcb488defa200ffdb9ab64200f2955aee5ad" format="png" support="">media/mixrbv2/splatter2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43265" romid="66364">
            <path>springer.zip</path>
            <noms>
                <nom region="ss">Springer</nom>
                <nom region="wor">Springer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Springer (c) 1982 Orca.  - TECHNICAL -  Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256  Players : 2 Control : 8-way joystick B</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="369bd841" md5="c2cd4fcab9cd80fe01d7a595e6af566c" sha1="5d78b45c9d7d9c7b21b0a98956ea70147c897a56" format="mp4" support="">media/video/springer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cfb8f011" md5="e7177eb89339031ad914393e4ce34d4c" sha1="ca7ff6f6b4336c261309f651579a3e6b407afdf0" format="png" support="">media/mixrbv2/springer.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="5488">Orca</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="145766" romid="66386">
            <path>spyhunt.zip</path>
            <noms>
                <nom region="ss">Spy Hunter</nom>
                <nom region="wor">Spy Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car.

The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.

Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85cbb94d" md5="b7a033f2a42fac4003081b2da2488851" sha1="b2a1c01179c772a9a8e30229eac8dc688eac1f9f" format="mp4" support="">media/video/spyhunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="813e019d" md5="6e744b5c480c0040423252e048eed4bc" sha1="4e31d4c0eb6c8cc2cf59a89f14bb7e488ae16b9d" format="png" support="">media/mixrbv2/spyhunt.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>480x480</resolution>
            <controles>Input=Paddle, Pedal||Buttons=5||</controles>
        </jeu>
        <jeu id="145766" romid="66389">
            <path>spyhuntp.zip</path>
            <noms>
                <nom region="ss">Spy Hunter</nom>
                <nom region="wor">Spy Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spyhunt.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Spy Hunter is an action/driving game. It places the player as the driver of a G-6155 CIA Prototype Interceptor sports car. The object of the game is to travel the freeways and waterways, hunting down and destroying as many enemy vehicles as possible, all the while not harming civilian vehicles. The view is top-down and the screen scrolls vertically underneath the player's car.

The game begins with the player driving the G-6155. Soon, the player starts to encounter enemy vehicles which try to force the player's car off the road and crash. Each enemy vehicle has its own special feature, such as tire slashers or bulletproof armor.

Points are scored for driving on the road and for destroying enemy vehicles. There is a lead-in time when the player has an endless supply of cars. After this time expires, the player will lose a life each time the car crashes. Extra cars can be earned with high scores. The first extra car is earned at a default value of 30,000 points, but this value can vary depending on settings.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="85cbb94d" md5="b7a033f2a42fac4003081b2da2488851" sha1="b2a1c01179c772a9a8e30229eac8dc688eac1f9f" format="mp4" support="">media/video/spyhuntp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="813e019d" md5="6e744b5c480c0040423252e048eed4bc" sha1="4e31d4c0eb6c8cc2cf59a89f14bb7e488ae16b9d" format="png" support="">media/mixrbv2/spyhuntp.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>480x480</resolution>
            <controles>Input=Paddle, Pedal||Buttons=5||</controles>
        </jeu>
        <jeu id="43280" romid="66404">
            <path>squash.zip</path>
            <noms>
                <nom region="ss">Squash</nom>
                <nom region="wor">Squash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">An entertaining squash sport game from Gaelco.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f5e42a48" md5="135da40b5b9c3b9cbc4584cfa3511302" sha1="2d3c40ef77bbd9bc30097ab262e47a80e67ea49c" format="mp4" support="">media/video/squash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d5bc6a7" md5="c346122a4e46d0f1454336a618d71c56" sha1="34f6d0dd4213f67e180ee337383cce42948ceefa" format="png" support="">media/mixrbv2/squash.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5997">Itisa</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149896" romid="66402">
            <path>squaitsa.zip</path>
            <noms>
                <nom region="ss">Squash</nom>
                <nom region="wor">Squash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9581c6af" md5="34ff83a183ccaa5f4291a620a844e606" sha1="15fa976b114c7aca39496783c1cf6d50601d7a4f" format="mp4" support="">media/video/squaitsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ac166d7" md5="29c80f4ecab06f79a418cb6814349ca7" sha1="e582e357bc0afc49b8fd28310942526c096f047e" format="png" support="">media/mixrbv2/squaitsa.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5997">Itisa</developpeur>
            <editeur id="5997">Itisa</editeur>
            <genres>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal), Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="43339" romid="66568">
            <path>stadhero.zip</path>
            <noms>
                <nom region="ss">Stadium Hero</nom>
                <nom region="wor">Stadium Hero</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff7f3ce9" md5="f3b458f4455981fe2d9102dff18ba4b8" sha1="11dbcbe9e8dd778a28d7c77bc8bbcf3b17525ee9" format="mp4" support="">media/video/stadhero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dae3466a" md5="008a5f0e580c1afee5a9fd8cbce8a395" sha1="e8cf3e53cd2e8e5fe8b786150e176639b7faed21" format="png" support="">media/mixrbv2/stadhero.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43340" romid="66569">
            <path>stadhr96.zip</path>
            <noms>
                <nom region="ss">Stadium Hero '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dataeast&amp;#039;s Stadium Hero &amp;#039;96 &amp;copy; 1996 Data East Corp.

A baseball game from Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b666c88b" md5="ab2c178320ede5f3eb4c47b3b8add3dc" sha1="84b210b03abf49a7aa4cda7eb6f964aee198b0da" format="mp4" support="">media/video/stadhr96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e6a2c59" md5="af310c9d54c1d3466a799026915dea23" sha1="53ba1cf161a58ee74f32c7d7d5327425e7f458b4" format="png" support="">media/mixrbv2/stadhr96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43340" romid="822765">
            <path>stadhr96u.zip</path>
            <noms>
                <nom region="ss">Stadium Hero '96</nom>
            </noms>
            <cloneof>stadhr96.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dataeast&amp;#039;s Stadium Hero &amp;#039;96 &amp;copy; 1996 Data East Corp.

A baseball game from Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b666c88b" md5="ab2c178320ede5f3eb4c47b3b8add3dc" sha1="84b210b03abf49a7aa4cda7eb6f964aee198b0da" format="mp4" support="">media/video/stadhr96u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e6a2c59" md5="af310c9d54c1d3466a799026915dea23" sha1="53ba1cf161a58ee74f32c7d7d5327425e7f458b4" format="png" support="">media/mixrbv2/stadhr96u.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43340" romid="66570">
            <path>stadhr96j.zip</path>
            <noms>
                <nom region="ss">Stadium Hero '96</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>stadhr96.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Dataeast&amp;#039;s Stadium Hero &amp;#039;96 &amp;copy; 1996 Data East Corp.

A baseball game from Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b666c88b" md5="ab2c178320ede5f3eb4c47b3b8add3dc" sha1="84b210b03abf49a7aa4cda7eb6f964aee198b0da" format="mp4" support="">media/video/stadhr96j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1e6a2c59" md5="af310c9d54c1d3466a799026915dea23" sha1="53ba1cf161a58ee74f32c7d7d5327425e7f458b4" format="png" support="">media/mixrbv2/stadhr96j.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37648" romid="66572">
            <path>stakwin.zip</path>
            <noms>
                <nom region="ss">Stakes Winner / Stakes Winner - Gi Kinzen Seiha E No Michi</nom>
                <nom region="jp">Stakes Winner - GI Kinzen Seiha e no Michi</nom>
                <nom region="wor">Stakes Winner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Stakes Winner is a 2D horse racing game. Taking the role of horse jockeys, players must win a series of races using one of the game's eight selectable horses. Each horse is rated in strength, speed, and stamina, making each horse different in handling. During the game, horse ratings can be boosted through completing bonus levels. Each horse has a stamina bar displayed at the bottom of the screen, next to a picture of the horse's head showing its current health. The stamina bar decreases as the horse runs, and when it is depleted, the race is over for that horse.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7cd37efd" md5="055a489d3ac21fa8d4394fac23535b7a" sha1="d23d18cc2aa0b04ffb37feec85d2c065d6c560dc" format="mp4" support="">media/video/stakwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d637ec3" md5="220cbf88242bcfd113e91958c01f4a68" sha1="3942f5388bfcd374e45736cfcad6fd6560b7575f" format="png" support="">media/mixrbv2/stakwin.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
                <genre id="2918" principale="0" parentid="2650" langue="en">Horses race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13978" romid="66573">
            <path>stakwin2.zip</path>
            <noms>
                <nom region="ss">Stakes Winner 2</nom>
                <nom region="wor">Stakes Winner 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Race your champion racehorse to beat all the competition and win huge prizes! Come flying out of the paddocks and race along the track faster than everyone else to win, just remember to try and collect bonus snacks to keep the horse's stamina up!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e4526b66" md5="6b41aba979f4eb9f103ca2bcf02545a0" sha1="d8f025e68e904820aecd24592b85c3cec68306cd" format="mp4" support="">media/video/stakwin2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d7c7c98" md5="fd558b1ed38dc945e18d6afa7e7cd1bc" sha1="701ef49bfdabb89a6b03e008328ff14ef4f96fd6" format="png" support="">media/mixrbv2/stakwin2.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2918" principale="0" parentid="2650" langue="en">Horses race</genre>
                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43346" romid="66584">
            <path>starfigh.zip</path>
            <noms>
                <nom region="ss">Star Fighter</nom>
                <nom region="wor">Star Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7cd62be" md5="47f295cc3724cdde655404ab82ad7a23" sha1="9972371ee76730793e77bb0b8959d65b985aa5e2" format="mp4" support="">media/video/starfigh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa20b8de" md5="ecf162937a9f591c37387cd0b860c1c1" sha1="40c0a98ae6fb7fca46045c9c6d63cc053399d93c" format="png" support="">media/mixrbv2/starfigh.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43349" romid="66590">
            <path>starforc.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. 

Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. 

The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60985e6d" md5="375dee12916ef600e062f3bda38997dd" sha1="d0034009b7db57cc8746733f129aa4bc4f73eafc" format="mp4" support="">media/video/starforc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42740a5e" md5="d3093f41c14faa7ffa4f8c0948e37798" sha1="31f2ace8560582611152e4c18407df6d7979755c" format="png" support="">media/mixrbv2/starforc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43349" romid="66591">
            <path>starforca.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starforc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. 

Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. 

The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60985e6d" md5="375dee12916ef600e062f3bda38997dd" sha1="d0034009b7db57cc8746733f129aa4bc4f73eafc" format="mp4" support="">media/video/starforca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42740a5e" md5="d3093f41c14faa7ffa4f8c0948e37798" sha1="31f2ace8560582611152e4c18407df6d7979755c" format="png" support="">media/mixrbv2/starforca.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43349" romid="66592">
            <path>starforcb.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starforc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. 

Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. 

The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60985e6d" md5="375dee12916ef600e062f3bda38997dd" sha1="d0034009b7db57cc8746733f129aa4bc4f73eafc" format="mp4" support="">media/video/starforcb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42740a5e" md5="d3093f41c14faa7ffa4f8c0948e37798" sha1="31f2ace8560582611152e4c18407df6d7979755c" format="png" support="">media/mixrbv2/starforcb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43349">
            <path>starforce.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <cloneof>starforc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. 

Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. 

The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60985e6d" md5="375dee12916ef600e062f3bda38997dd" sha1="d0034009b7db57cc8746733f129aa4bc4f73eafc" format="mp4" support="">media/video/starforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42740a5e" md5="d3093f41c14faa7ffa4f8c0948e37798" sha1="31f2ace8560582611152e4c18407df6d7979755c" format="png" support="">media/mixrbv2/starforce.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43349" romid="55131">
            <path>megaforc.zip</path>
            <noms>
                <nom region="ss">Star Force</nom>
                <nom region="wor">Star Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starforc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Star Force is a single-player, vertically-scrolling shoot-em-up in which the player pilots a spaceship called the 'Final Star' over series series of islands floating in outer-space space and must destroy waves of enemy spacecraft and ground-based targets. 

Special symbols appear at regular intervals that can be shot or collected for bonuses and power-ups. The Final Star is only equipped with forward-firing guns but these can be upgraded occasionally by collecting the relevant power-up. This resembles a small space ship and doubles the length of the Final Star, while also increasing its fire-power. 

The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60985e6d" md5="375dee12916ef600e062f3bda38997dd" sha1="d0034009b7db57cc8746733f129aa4bc4f73eafc" format="mp4" support="">media/video/megaforc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42740a5e" md5="d3093f41c14faa7ffa4f8c0948e37798" sha1="31f2ace8560582611152e4c18407df6d7979755c" format="png" support="">media/mixrbv2/megaforc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43352" romid="66605">
            <path>stargrds.zip</path>
            <noms>
                <nom region="ss">Star Guards</nom>
                <nom region="wor">Star Guards</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="679562fa" md5="3deee308130af6d46a7aebe8aef14832" sha1="212e887719212eb9caf482768bd8d33bd233ada8" format="mp4" support="">media/video/stargrds.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="02478f8c" md5="ee38d695b560d616ee9dfb5503ea315f" sha1="2fba30e5ab18fd98bf25917e33e8163ae8b7c1a3" format="png" support="">media/mixrbv2/stargrds.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=0     Coins:   3||</controles>
        </jeu>
        <jeu id="43353" romid="66614">
            <path>starjacks.zip</path>
            <noms>
                <nom region="ss">Star Jacker</nom>
                <nom region="wor">Star Jacker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starjack.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Star Jacker is an early vertical scrolling shooter with some interesting characteristics.  The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level.

When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point.  The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c5f3b61" md5="b63bf6246ed6517c1d15fbfe2d007eb1" sha1="18468da25bb33d14d32ad65acb96cc6e25292fcf" format="mp4" support="">media/video/starjacks.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f397d90" md5="c6cad5bcc82a735405a9db5014e26029" sha1="67325b0c2591eae2ce68b27931e6f4094f7b06b8" format="png" support="">media/mixrbv2/starjacks.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43353" romid="66613">
            <path>starjack.zip</path>
            <noms>
                <nom region="ss">Star Jacker</nom>
                <nom region="wor">Star Jacker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Star Jacker is an early vertical scrolling shooter with some interesting characteristics.  The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level.

When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point.  The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3c5f3b61" md5="b63bf6246ed6517c1d15fbfe2d007eb1" sha1="18468da25bb33d14d32ad65acb96cc6e25292fcf" format="mp4" support="">media/video/starjack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f397d90" md5="c6cad5bcc82a735405a9db5014e26029" sha1="67325b0c2591eae2ce68b27931e6f4094f7b06b8" format="png" support="">media/mixrbv2/starjack.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="64401" romid="66625">
            <path>startrek.zip</path>
            <noms>
                <nom region="ss">Star Trek</nom>
                <nom region="wor">Star Trek</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe o</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fb81311" md5="a8087eb9bc96a962cfa7cc3c1edce737" sha1="56a39ca4f49673e9c47ea24302773acc62145319" format="mp4" support="">media/video/startrek.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66ebd660" md5="b8894f2bc9e4ec94d72f36f5d2e238cf" sha1="ccab22fbf3f346d5b0ae80226b60ba9661862824" format="png" support="">media/mixrbv2/startrek.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="64401" romid="66630">
            <path>startrks.zip</path>
            <noms>
                <nom region="ss">Star Trek</nom>
                <nom region="wor">Star Trek</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe o</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5fb81311" md5="a8087eb9bc96a962cfa7cc3c1edce737" sha1="56a39ca4f49673e9c47ea24302773acc62145319" format="mp4" support="">media/video/startrks.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="66ebd660" md5="b8894f2bc9e4ec94d72f36f5d2e238cf" sha1="ccab22fbf3f346d5b0ae80226b60ba9661862824" format="png" support="">media/mixrbv2/startrks.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>4</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="46407" romid="66636">
            <path>starwars1.zip</path>
            <noms>
                <nom region="ss">Star Wars</nom>
                <nom region="wor">Star Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starwars.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface. 

Before reaching the exhaust port, players must survive three attack phases. 

PHASE 1: The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields. 

PHASE 2: The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields. 

The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded. 

PHASE 3: The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields. 

If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over. 

If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored. 

The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fe0dd5d" md5="7029b140c14f58e92ef7064f19fe0d81" sha1="ee1b4f3be1fbac79bad6628261f6736899969876" format="mp4" support="">media/video/starwars1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53eec969" md5="32908d4b6cc93414e26af38e0f332e98" sha1="4546d6d1d5ceed7302724c81e8502620196a96b6" format="png" support="">media/mixrbv2/starwars1.png</media>
            </medias>
            <dates>
                <date region="ame">1983</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Stick||Buttons=4||</controles>
        </jeu>
        <jeu id="46407" romid="66637">
            <path>starwarso.zip</path>
            <noms>
                <nom region="ss">Star Wars</nom>
                <nom region="wor">Star Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>starwars.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface. 

Before reaching the exhaust port, players must survive three attack phases. 

PHASE 1: The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields. 

PHASE 2: The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields. 

The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded. 

PHASE 3: The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields. 

If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over. 

If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored. 

The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fe0dd5d" md5="7029b140c14f58e92ef7064f19fe0d81" sha1="ee1b4f3be1fbac79bad6628261f6736899969876" format="mp4" support="">media/video/starwarso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53eec969" md5="32908d4b6cc93414e26af38e0f332e98" sha1="4546d6d1d5ceed7302724c81e8502620196a96b6" format="png" support="">media/mixrbv2/starwarso.png</media>
            </medias>
            <dates>
                <date region="ame">1983</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Stick||Buttons=4||</controles>
        </jeu>
        <jeu id="46407" romid="66635">
            <path>starwars.zip</path>
            <noms>
                <nom region="ss">Star Wars</nom>
                <nom region="wor">Star Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Star Wars is a single-player 3-D shoot-em-up based on the legendary movie franchise of the same name. This game is specifically based on the very first Star Wars movie, 'Episode IV: A New Hope'. The player takes on the role of Luke Skywalker (Red Five) whose goal is to blow up the infamous "Death Star" by firing a Proton Torpedo into an exposed exhaust port situated on the Death Star's surface. 

Before reaching the exhaust port, players must survive three attack phases. 

PHASE 1: The game begins in outer space above the Death Star. Players must engage in a dog fight with Darth Vader and numerous enemy TIE Fighters. All but Vader's fighter can be shot and destroyed. Incoming enemy fire must be avoided or shot to prevent damage to the player's Deflector shields. 

PHASE 2: The X-Wing flies down to the surface of the Death Star and is confronted with a barrage of laser turrets and towers as the X-Wing flies across the Death Star's surface. Any collisions with either the towers or incoming enemy shots will cause damage to the player's Deflector Shields. 

The laser tower tops have a progressive scoring incentive that is displayed at the top center of the screen, along with the number of remaining laser tower tops that need to be destroyed before the X-Wing enters the exhaust port trench. If the player manages to destroy all of the towers, a sizeable point bonus is awarded. 

PHASE 3: The X-Wing begins its approach down the trench of the Death Star, heading for the exhaust port situated at the end of the trench. The trench walls are lined with red laser-gun turrets that fire at the player as he makes his approach. Incoming fire must either be avoided or shot. Trench catwalks of varying shapes and heights also appear in later trench runs. These must be avoided as any collision results in damage to Red 5's deflector shields. 

If the player survives the trench run, the voice of 'Han Solo' will advise that 'You're all clear, Kid' and the player must quickly shoot the exhaust port to destroy the Death Star. If a trench run is completed without the player having fired any shots other than the shot into the exhaust port, a sizeable point bonus is awarded for 'using the force'. If the exhaust port is missed, Red 5 will plough through the wall at the end of the trench and lose one deflector shield, after which the trench run will start over. 

If the player succeeds in blowing up the Death Star, Red 5 makes its escape before turning to view the colourful explosion. Bonus points for Remaining Shield Energy is now scored. 

The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fe0dd5d" md5="7029b140c14f58e92ef7064f19fe0d81" sha1="ee1b4f3be1fbac79bad6628261f6736899969876" format="mp4" support="">media/video/starwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53eec969" md5="32908d4b6cc93414e26af38e0f332e98" sha1="4546d6d1d5ceed7302724c81e8502620196a96b6" format="png" support="">media/mixrbv2/starwars.png</media>
            </medias>
            <dates>
                <date region="ame">1983</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <controles>Input=Stick||Buttons=4||</controles>
        </jeu>
        <jeu id="149776" romid="66594">
            <path>stargate.zip</path>
            <noms>
                <nom region="ss">Stargate</nom>
                <nom region="wor">Stargate</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Stargate, also known as 'Defender II', will transport you to a whole new dimension in video games! Not only will the skills you learned with "Defender" be challenged and refined, but new strategies must come into play if you are to be victorious in rescuing the humanoids from the clutches of the aliens and in entering the Stargate! Your ability to react quickly and with on-target precision will be tested against the evil Yllabian Space Guppies, Dynamos, Space Hums, Firebombers and their Fireballs, Phreds, Big Reds and Munchies! If you succeed in maneuvering your ship into the Stargate, you'll be instantly trans-located to that part of the planet where the humanoids are being abducted! To open up spectacular scoring possibilities, rescue four Humanoids, re-enter Stargate and you'll warp 3 waves ahead in space and time, setting off dazzling special effects and racking up high points! 

If you must destroy everything in your path or risk self-destruction, activate the Inviso anti-matter cloaking device and become invisible and invulnerable! Inviso time plus a new ship and a Smart Bomb are earned with every 10,000 points you score! 

If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="08354b42" md5="96d36126c251b07c434bf83039b0b175" sha1="656e5c66178360388ddd0ac9d4a89d77c0adef7a" format="mp4" support="">media/video/stargate.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41a586dd" md5="35ab2814161e394dcf26c5f6b376e619" sha1="a250585262c6fa3820453a252518dfa53c247d4b" format="png" support="">media/mixrbv2/stargate.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="12305">Vid Kidz</developpeur>
            <editeur id="5500">Williams</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>292x240</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=6||</controles>
        </jeu>
        <jeu id="43379" romid="66687">
            <path>stlforce.zip</path>
            <noms>
                <nom region="ss">Steel Force</nom>
                <nom region="wor">Steel Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A futuristic-themed, maze based shoot-em-up in which one or two players must battle through an alien-infested space station in a desperate hunt for the level's exit. Weapon power-ups, ammunition and health packs are dotted around the levels to assist players in their task.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5401b01e" md5="b2c7d6c06dec7f95cd261117d5a040ae" sha1="4387e8a5718356dec372cdb7ba41511434791e04" format="mp4" support="">media/video/stlforce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a619913c" md5="eb8c7f3b2245bbc404aeb0b20e751e5d" sha1="62ae3d34974af038997a11c577ce6795a4c25c29" format="png" support="">media/mixrbv2/stlforce.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5609">Electronic Devices Italy</developpeur>
            <editeur id="6013">Electronic Devices Italy / Ecogames S.L. Spain</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>368x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43018" romid="65092">
            <path>sgunnerj.zip</path>
            <noms>
                <nom region="ss">Steel Gunner</nom>
                <nom region="wor">Steel Gunner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sgunner.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader: Gatse Bernard</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe9e4395" md5="b29654782379b335d2e559f1b22ba5d9" sha1="368e37eaa1fb672895f4f76201c7764008060587" format="mp4" support="">media/video/sgunnerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89835547" md5="1b9fa58146d49b00999747b423dba2ec" sha1="109517d0d675d489c3be9ab7ce0d9a09ca78e219" format="png" support="">media/mixrbv2/sgunnerj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="43018" romid="65089">
            <path>sgunner.zip</path>
            <noms>
                <nom region="ss">Steel Gunner</nom>
                <nom region="wor">Steel Gunner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader: Gatse Bernard</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe9e4395" md5="b29654782379b335d2e559f1b22ba5d9" sha1="368e37eaa1fb672895f4f76201c7764008060587" format="mp4" support="">media/video/sgunner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89835547" md5="1b9fa58146d49b00999747b423dba2ec" sha1="109517d0d675d489c3be9ab7ce0d9a09ca78e219" format="png" support="">media/mixrbv2/sgunner.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="43019" romid="65091">
            <path>sgunner2j.zip</path>
            <noms>
                <nom region="ss">Steel Gunner 2</nom>
                <nom region="wor">Steel Gunner 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sgunner2.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Steel Gunner 2 (c) 1991 Namco.  - TECHNICAL -  The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt".  Namco System 2 hardware Game ID : SNS  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1878fb6d" md5="874d5cc6172aaed654d6d582f8b79e1b" sha1="cb6673a6241f1e9f2f92be1b8c25944e3fd9ccc2" format="mp4" support="">media/video/sgunner2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe76ba91" md5="c6f3e19ddc982d10c5122f3cef532423" sha1="0b21c036c77bf9cac2a467dbd6ad6cde9e9d89e1" format="png" support="">media/mixrbv2/sgunner2j.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="43019" romid="65090">
            <path>sgunner2.zip</path>
            <noms>
                <nom region="ss">Steel Gunner 2</nom>
                <nom region="wor">Steel Gunner 2</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Steel Gunner 2 (c) 1991 Namco.  - TECHNICAL -  The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt".  Namco System 2 hardware Game ID : SNS  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1878fb6d" md5="874d5cc6172aaed654d6d582f8b79e1b" sha1="cb6673a6241f1e9f2f92be1b8c25944e3fd9ccc2" format="mp4" support="">media/video/sgunner2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe76ba91" md5="c6f3e19ddc982d10c5122f3cef532423" sha1="0b21c036c77bf9cac2a467dbd6ad6cde9e9d89e1" format="png" support="">media/mixrbv2/sgunner2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways, Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="43376" romid="66680">
            <path>stinger.zip</path>
            <noms>
                <nom region="ss">Stinger</nom>
                <nom region="wor">Stinger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ee139e7" md5="86f1fc0428f4e7a81878255780d98845" sha1="33d1348d0f0dbb79e546a18c77ec5667511d4591" format="mp4" support="">media/video/stinger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89d81929" md5="1042a5b52ff7af7c8b184c0186747655" sha1="900edd6f439366a3a88cd817ee3a6494a483e89f" format="png" support="">media/mixrbv2/stinger.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5950">Seibu Denshi</developpeur>
            <editeur id="5950">Seibu Denshi</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43376" romid="66681">
            <path>stinger2.zip</path>
            <noms>
                <nom region="ss">Stinger</nom>
                <nom region="wor">Stinger</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stinger.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ee139e7" md5="86f1fc0428f4e7a81878255780d98845" sha1="33d1348d0f0dbb79e546a18c77ec5667511d4591" format="mp4" support="">media/video/stinger2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89d81929" md5="1042a5b52ff7af7c8b184c0186747655" sha1="900edd6f439366a3a88cd817ee3a6494a483e89f" format="png" support="">media/mixrbv2/stinger2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5950">Seibu Denshi</developpeur>
            <editeur id="5950">Seibu Denshi</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43380" romid="66690">
            <path>stmbladej.zip</path>
            <noms>
                <nom region="ss">Storm Blade</nom>
                <nom region="wor">Storm Blade</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>stmblade.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Auto Fire: At the title screen, hold B and press Start, then choose any plane with the A button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2277e165" md5="52cb4cca7c6fb8626f9645957f9b08d1" sha1="23020a49d8c78462d05fb3e2ef724dfb78c261ed" format="mp4" support="">media/video/stmbladej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0695f68e" md5="990844dcd83133ee161826dc4fb4c0bc" sha1="f51936e8323faf34d21d2b657c647a1a31f46d46" format="png" support="">media/mixrbv2/stmbladej.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43380" romid="66689">
            <path>stmblade.zip</path>
            <noms>
                <nom region="ss">Storm Blade</nom>
                <nom region="wor">Storm Blade</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">Auto Fire: At the title screen, hold B and press Start, then choose any plane with the A button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2277e165" md5="52cb4cca7c6fb8626f9645957f9b08d1" sha1="23020a49d8c78462d05fb3e2ef724dfb78c261ed" format="mp4" support="">media/video/stmblade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0695f68e" md5="990844dcd83133ee161826dc4fb4c0bc" sha1="f51936e8323faf34d21d2b657c647a1a31f46d46" format="png" support="">media/mixrbv2/stmblade.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="325">Visco</developpeur>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43387" romid="66707">
            <path>stratgys.zip</path>
            <noms>
                <nom region="ss">Strategy X</nom>
                <nom region="wor">Strategy X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stratgyx.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Even Patton would spend all his quarters attempting to advance through the four attack levels of Strategy X, Konami's latest tank attack video game.

1st Level: Defend against rotating cannons.
2nd Level: Watch out for attacking Jeeps
3rd Level: Careful! Here come attacking and shooting tanks
4th Level: Rotating cannons again, but this time against a moving background.

An audible signal warns that it's refueling time. Enter a fuel dock and receive 100-300 points. The Tank commander's life isn't an easy one.

Aside from an on-going battle, he has to watch out for obstacles and rough terrain. Brick walls destroy tanks, although they can be shot away. TNT, rather nasty stuff...explodes when shot, but destroys all objects in the area. Stay off pink backgrounds. That's where the land mines are buried. They explode only on contact. Don't worry about a blue background, though. It's a slip zone like an oil slick and can be driven across. If an alien base is found and destroyed, advance to the next level of difficulty. You bet there's a 'buy-in' feature on this one.

Strategy X. There's never been a war game like it. It blows minds, and quarters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d88ce9a6" md5="f29cd72621ac91299225ad7577526465" sha1="8875283fada3a49e168e5cced4b84e401c91f90d" format="mp4" support="">media/video/stratgys.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a422deb5" md5="c7aad73dc87a9d7a3fa7b8582ae5df70" sha1="b7effa5d3238d490c4cd99eb9b9eabbf1508cac8" format="png" support="">media/mixrbv2/stratgys.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43387" romid="66708">
            <path>stratgyx.zip</path>
            <noms>
                <nom region="ss">Strategy X</nom>
                <nom region="wor">Strategy X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Even Patton would spend all his quarters attempting to advance through the four attack levels of Strategy X, Konami's latest tank attack video game.

1st Level: Defend against rotating cannons.
2nd Level: Watch out for attacking Jeeps
3rd Level: Careful! Here come attacking and shooting tanks
4th Level: Rotating cannons again, but this time against a moving background.

An audible signal warns that it's refueling time. Enter a fuel dock and receive 100-300 points. The Tank commander's life isn't an easy one.

Aside from an on-going battle, he has to watch out for obstacles and rough terrain. Brick walls destroy tanks, although they can be shot away. TNT, rather nasty stuff...explodes when shot, but destroys all objects in the area. Stay off pink backgrounds. That's where the land mines are buried. They explode only on contact. Don't worry about a blue background, though. It's a slip zone like an oil slick and can be driven across. If an alien base is found and destroyed, advance to the next level of difficulty. You bet there's a 'buy-in' feature on this one.

Strategy X. There's never been a war game like it. It blows minds, and quarters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d88ce9a6" md5="f29cd72621ac91299225ad7577526465" sha1="8875283fada3a49e168e5cced4b84e401c91f90d" format="mp4" support="">media/video/stratgyx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a422deb5" md5="c7aad73dc87a9d7a3fa7b8582ae5df70" sha1="b7effa5d3238d490c4cd99eb9b9eabbf1508cac8" format="png" support="">media/mixrbv2/stratgyx.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43387" romid="66748">
            <path>strongx.zip</path>
            <noms>
                <nom region="ss">Strategy X</nom>
                <nom region="wor">Strategy X</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>stratgyx.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Even Patton would spend all his quarters attempting to advance through the four attack levels of Strategy X, Konami's latest tank attack video game.

1st Level: Defend against rotating cannons.
2nd Level: Watch out for attacking Jeeps
3rd Level: Careful! Here come attacking and shooting tanks
4th Level: Rotating cannons again, but this time against a moving background.

An audible signal warns that it's refueling time. Enter a fuel dock and receive 100-300 points. The Tank commander's life isn't an easy one.

Aside from an on-going battle, he has to watch out for obstacles and rough terrain. Brick walls destroy tanks, although they can be shot away. TNT, rather nasty stuff...explodes when shot, but destroys all objects in the area. Stay off pink backgrounds. That's where the land mines are buried. They explode only on contact. Don't worry about a blue background, though. It's a slip zone like an oil slick and can be driven across. If an alien base is found and destroyed, advance to the next level of difficulty. You bet there's a 'buy-in' feature on this one.

Strategy X. There's never been a war game like it. It blows minds, and quarters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d88ce9a6" md5="f29cd72621ac91299225ad7577526465" sha1="8875283fada3a49e168e5cced4b84e401c91f90d" format="mp4" support="">media/video/strongx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a422deb5" md5="c7aad73dc87a9d7a3fa7b8582ae5df70" sha1="b7effa5d3238d490c4cd99eb9b9eabbf1508cac8" format="png" support="">media/mixrbv2/strongx.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43389" romid="66715">
            <path>streaknga.zip</path>
            <noms>
                <nom region="ss">Streaking</nom>
                <nom region="wor">Streaking</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>streakng.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this comical maze game, the player controls a nude streaker girl who runs around a city maze and she must eat all foods shaped circle while must pick up all the clothes and accessories and back to dress for avoid being caught by the police officers, she also may escape quickly using orbed portals located at each corner of the maze.

This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8aa883a" md5="58d85f192f9b6fd4f59372723618375c" sha1="c494693e1863f499001d75ff83eef9946d71ae73" format="mp4" support="">media/video/streaknga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b787a5e2" md5="a30c07f137294ebb44b61cb40244de11" sha1="2e43a00900fe3d06ddc58e82a825a8a7aca33a95" format="png" support="">media/mixrbv2/streaknga.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5978">Shoeisha Co., Ltd.</developpeur>
            <editeur id="5977">Shoei</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="43389" romid="66714">
            <path>streakng.zip</path>
            <noms>
                <nom region="ss">Streaking</nom>
                <nom region="wor">Streaking</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this comical maze game, the player controls a nude streaker girl who runs around a city maze and she must eat all foods shaped circle while must pick up all the clothes and accessories and back to dress for avoid being caught by the police officers, she also may escape quickly using orbed portals located at each corner of the maze.

This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8aa883a" md5="58d85f192f9b6fd4f59372723618375c" sha1="c494693e1863f499001d75ff83eef9946d71ae73" format="mp4" support="">media/video/streakng.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b787a5e2" md5="a30c07f137294ebb44b61cb40244de11" sha1="2e43a00900fe3d06ddc58e82a825a8a7aca33a95" format="png" support="">media/mixrbv2/streakng.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="5978">Shoeisha Co., Ltd.</developpeur>
            <editeur id="5977">Shoei</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
        </jeu>
        <jeu id="42981" romid="523686">
            <path>sf.zip</path>
            <noms>
                <nom region="ss">Street Fighter</nom>
                <nom region="wor">Street Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36362cd6" md5="089bc47ebd532be9b65a98f5ef6ba6b3" sha1="ea6d978298413f4cf07f7c721e2e6fdf45d3cb42" format="mp4" support="">media/video/sf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d593e17e" md5="c4e3c9bc1d5c7e95c8f66d20bfae4794" sha1="6fdac095c741e8ca69e16dec4e26bf101e6d8526" format="png" support="">media/mixrbv2/sf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42981" romid="316381">
            <path>sfjan.zip</path>
            <noms>
                <nom region="ss">Street Fighter</nom>
                <nom region="wor">Street Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36362cd6" md5="089bc47ebd532be9b65a98f5ef6ba6b3" sha1="ea6d978298413f4cf07f7c721e2e6fdf45d3cb42" format="mp4" support="">media/video/sfjan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d593e17e" md5="c4e3c9bc1d5c7e95c8f66d20bfae4794" sha1="6fdac095c741e8ca69e16dec4e26bf101e6d8526" format="png" support="">media/mixrbv2/sfjan.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42981" romid="65006">
            <path>sfj.zip</path>
            <noms>
                <nom region="ss">Street Fighter</nom>
                <nom region="wor">Street Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36362cd6" md5="089bc47ebd532be9b65a98f5ef6ba6b3" sha1="ea6d978298413f4cf07f7c721e2e6fdf45d3cb42" format="mp4" support="">media/video/sfj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d593e17e" md5="c4e3c9bc1d5c7e95c8f66d20bfae4794" sha1="6fdac095c741e8ca69e16dec4e26bf101e6d8526" format="png" support="">media/mixrbv2/sfj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42981" romid="65017">
            <path>sfp.zip</path>
            <noms>
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                <synopsis langue="en">Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting</synopsis>
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                <synopsis langue="en">Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting</synopsis>
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                <date region="wor">1996</date>
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The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="jp">Street Fighter Zero</nom>
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                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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                <region>eu</region>
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                <synopsis langue="en">It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel.

The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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                <synopsis langue="en">It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel.

The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="jp">Street Fighter Zero</nom>
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                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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                <region>eu</region>
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The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="jp">Street Fighter Zero</nom>
                <nom region="wor">Street Fighter Alpha: Warriors' Dreams</nom>
                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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                <region>eu</region>
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                <synopsis langue="en">It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel.

The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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                <region>eu</region>
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                <synopsis langue="en">It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel.

The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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                <nom region="wor">Street Fighter Alpha: Warriors' Dreams</nom>
                <nom region="br">Street Fighter Zero</nom>
                <nom region="asi">Street Fighter Zero</nom>
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The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant.

The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking.</synopsis>
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            <editeur id="31">Capcom</editeur>
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                <nom region="wor">Street Fighter II : Hyper Fighting</nom>
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Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. 
More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. 
New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). 
The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. 
Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).</synopsis>
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Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. 
More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. 
New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). 
The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. 
Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).</synopsis>
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                <date region="wor">1992</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="37378" romid="595971">
            <path>sf2hfjb2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - Hyper Fighting</nom>
                <nom region="jp">Street Fighter II' Turbo: Hyper Fighting</nom>
                <nom region="wor">Street Fighter II : Hyper Fighting</nom>
            </noms>
            <cloneof>sf2hf.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter II' - Hyper Fighting is the second SFII follow-up. Here's what's new: 
Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. 
More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. 
New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). 
The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. 
Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="72e9aaa1" md5="5e7f4a6df555b48e66d2f5f335a38f9b" sha1="a2897bf924303f8656d2824e1da498d26ddc9acd" format="mp4" support="">media/video/sf2hfjb2.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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        <jeu id="37378" romid="619796">
            <path>sf2hfjb.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - Hyper Fighting</nom>
                <nom region="jp">Street Fighter II' Turbo: Hyper Fighting</nom>
                <nom region="wor">Street Fighter II : Hyper Fighting</nom>
            </noms>
            <cloneof>sf2hf.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter II' - Hyper Fighting is the second SFII follow-up. Here's what's new: 
Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. 
More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. 
New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). 
The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. 
Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72e9aaa1" md5="5e7f4a6df555b48e66d2f5f335a38f9b" sha1="a2897bf924303f8656d2824e1da498d26ddc9acd" format="mp4" support="">media/video/sf2hfjb.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>17</note>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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        <jeu id="37378" romid="21679">
            <path>sf2hf.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - Hyper Fighting</nom>
                <nom region="jp">Street Fighter II' Turbo: Hyper Fighting</nom>
                <nom region="wor">Street Fighter II : Hyper Fighting</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter II' - Hyper Fighting is the second SFII follow-up. Here's what's new: 
Gameplay is SIGNIFICANTLY sped up to intensify the pace of the game. 
More special moves (ie. Chun Li's fireball, Dhalsim's Yoga Teleport) are added for each character except for M. Bison. 
New color schemes are added for each character (but the color schemes for the stage backgrounds are still the same as they were for Champion Edition). 
The addition of mid-air special moves for Chun Li, Ryu and Ken are introduced. 
Platform graphics (resembling the medal ceremonies in the Olympics) are added to each character's ending, featuring the character you completed the game with at the first-place platform, M. Bison at the second-place platform, and Sagat at the third-place platform. The musical setting for this display is the music from the home stage of the character standing on the 1st-place platform (If you completed the game with Sagat or M. Bison, the one you used stands on the 1st-place platform, the other one on the 2nd-place platform, and Vega occupies the 3rd-place platform).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72e9aaa1" md5="5e7f4a6df555b48e66d2f5f335a38f9b" sha1="a2897bf924303f8656d2824e1da498d26ddc9acd" format="mp4" support="">media/video/sf2hf.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="37377" romid="599778">
            <path>sf2amf7.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2amf7.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
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            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37377" romid="64885">
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2ceuc.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>sf2m10.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2m10.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2red2.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2red2.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2ceuab6.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2ceuab6.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2m1.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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        <jeu id="37377" romid="124687">
            <path>sf2ceuab5.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2ceuab5.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>wor</region>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2acc.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <region>us</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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        <jeu id="37377">
            <path>sf2cems6a.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2cems6a.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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        <jeu id="37377" romid="618473">
            <path>sf2koryu.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2koryu.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2koryu2.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2koryu2.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2koryu3.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2koryu3.mp4</media>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>wor</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>wor</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>wor</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37377" romid="64914">
            <path>sf2mdta.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2mdta.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37377" romid="64915">
            <path>sf2mdtb.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2mdtb.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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        </jeu>
        <jeu id="37377" romid="640322">
            <path>sf2mdtc.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2mdtc.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>sf2mega.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2mega.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2mega2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2mega2.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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        </jeu>
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            <path>sf2rb2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2rb2.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <developpeur id="31">Capcom</developpeur>
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        </jeu>
        <jeu id="37377" romid="64917">
            <path>sf2rb.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2rb.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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        </jeu>
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            <path>sf2rb3.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2rb3.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2ceea.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37377" romid="64871">
            <path>sf2acca.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2acca.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2accp2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2accp2.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2amf.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2amf.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2amf2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2amf2.mp4</media>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2amf6.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2amf8.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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        <jeu id="37377" romid="599783">
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <region>jp</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2ceja.mp4</media>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>jp</region>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <region>jp</region>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="37377" romid="619605">
            <path>sf2rb5.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2rb5.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2v004.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2v004.mp4</media>
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            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2v0042.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2v0042.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2tlonc.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2tlonc.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2tlonb.mp4</media>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2tlona.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
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            <path>sf2yyc.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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                <region>wor</region>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2v0043.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <path>sf2yyc2.zip</path>
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                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
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            <cloneof>sf2ce.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
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                <date region="jp">1992</date>
                <date region="wor">1992</date>
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            <editeur id="31">Capcom</editeur>
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            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37377" romid="599788">
            <path>sf2sl73a.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2sl73a.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <joueurs>1-2</joueurs>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37377" romid="64920">
            <path>sf2red.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2red.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7855a02" md5="229cc914bd93f9d483f3dd93aab3cda5" sha1="eeaf8a04109fe6c094f2ee33ea7972644d53e543" format="png" support="">media/mixrbv2/sf2red.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37377" romid="857120">
            <path>sf2redp2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2' - Champion Edition</nom>
                <nom region="wor">Street Fighter II' : Champion Edition</nom>
            </noms>
            <cloneof>sf2ce.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e85eb6be" md5="206f01bff7e434f021a999200703b9f7" sha1="cd792ae80efd17b9c88ac38e1901f22ebae2372d" format="mp4" support="">media/video/sf2redp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7855a02" md5="229cc914bd93f9d483f3dd93aab3cda5" sha1="eeaf8a04109fe6c094f2ee33ea7972644d53e543" format="png" support="">media/mixrbv2/sf2redp2.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=White||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=White||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64891">
            <path>sf2ebbl3.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ebbl3.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="822748">
            <path>sf2b4.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2b4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2b4.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64890">
            <path>sf2ebbl2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ebbl2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ebbl2.png</media>
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            <dates>
                <date region="wor">1991</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64927">
            <path>sf2ud.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ud.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ud.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64889">
            <path>sf2ebbl.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ebbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ebbl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64888">
            <path>sf2eb.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2eb.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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        </jeu>
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            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ea.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2ue.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ue.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2uf.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
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                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2uf.mp4</media>
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                <date region="wor">1991</date>
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        </jeu>
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            <path>sf2ug.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ug.mp4</media>
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                <date region="wor">1991</date>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ui.mp4</media>
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                <date region="wor">1991</date>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2.mp4</media>
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                <date region="wor">1991</date>
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            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2uk.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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        </jeu>
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            <path>sf2uh.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2uh.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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        </jeu>
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            <path>sf2b.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2b.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="124672">
            <path>sf2b2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2b2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2b2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="599780">
            <path>sf2b3.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2b3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2b3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64893">
            <path>sf2ee.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ee.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="620035">
            <path>sf2stt.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2stt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2stt.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="857237">
            <path>sf2rules.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2rules.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2rules.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64921">
            <path>sf2rk.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2rk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2rk.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64916">
            <path>sf2qp1.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2qp1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2qp1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="822750">
            <path>sf2qp2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2qp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2qp2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64923">
            <path>sf2thndr.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2thndr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2thndr.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64892">
            <path>sf2ed.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ed.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="822752">
            <path>sf2thndr2.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2thndr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2thndr2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64924">
            <path>sf2ua.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ua.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64925">
            <path>sf2ub.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2ub.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
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            </genres>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64926">
            <path>sf2uc.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2uc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2uc.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64902">
            <path>sf2jl.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2jl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2jl.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64901">
            <path>sf2jh.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2jh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5554f5b0" md5="9406a7146e7351e49dfef9b60a48a0c5" sha1="5474b27eb3d3374ae203d56dc6082d83506acf9e" format="png" support="">media/mixrbv2/sf2jh.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42982" romid="64900">
            <path>sf2jf.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2jf.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2jc.zip</path>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2jc.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2ja.zip</path>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2ja.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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            <path>sf2em.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2em.mp4</media>
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                <date region="wor">1991</date>
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            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2en.mp4</media>
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                <date region="wor">1991</date>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2j.mp4</media>
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                <date region="wor">1991</date>
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                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2jla.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="31">Capcom</editeur>
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        </jeu>
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            <path>sf2j17.zip</path>
            <noms>
                <nom region="ss">Street Fighter 2 - The World Warrior</nom>
                <nom region="wor">Street Fighter II: The World Warrior</nom>
            </noms>
            <cloneof>sf2.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">GET READY TO RUMBLE!

From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom!

Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a05bd8db" md5="d8c96bdfc3bd947788bf6603d6141b2e" sha1="77d630478875959bf2a2af2e507f2d0c526b691e" format="mp4" support="">media/video/sf2j17.mp4</media>
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                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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        </jeu>
        <jeu id="37423" romid="596534">
            <path>sfiii2n.zip</path>
            <noms>
                <nom region="ss">Street Fighter 3 2nd Impact - Giant Attack</nom>
                <nom region="wor">Street Fighter III 2nd Impact: Giant Attack</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>sfiii2.zip</cloneof>
            <systeme id="8" parentid="75">Capcom Play System 3</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter III - 2nd Impact: Giant Attack is the sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks.</synopsis>
            </synopsis>
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            <dates>
                <date region="wor">1997</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43009" romid="65047">
            <path>sfz2alh.zip</path>
            <noms>
                <nom region="ss">Street Fighter Zero 2 Alpha</nom>
                <nom region="wor">Street Fighter Zero 2 Alpha</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>sfz2al.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c9abe38" md5="d86fcee639496749bd2311b07de98efa" sha1="6ba0010de8f5537a6c5023308c139d6b79ed984a" format="mp4" support="">media/video/sfz2alh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9951f527" md5="fb7a58183f6a7e418c81d1297f826ae3" sha1="6613d6454bfb1dd880a6a8b39a6ee3bd50dcf8e3" format="png" support="">media/mixrbv2/sfz2alh.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43009" romid="65045">
            <path>sfz2alb.zip</path>
            <noms>
                <nom region="ss">Street Fighter Zero 2 Alpha</nom>
                <nom region="wor">Street Fighter Zero 2 Alpha</nom>
            </noms>
            <regions>
                <region>br</region>
            </regions>
            <cloneof>sfz2al.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c9abe38" md5="d86fcee639496749bd2311b07de98efa" sha1="6ba0010de8f5537a6c5023308c139d6b79ed984a" format="mp4" support="">media/video/sfz2alb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9951f527" md5="fb7a58183f6a7e418c81d1297f826ae3" sha1="6613d6454bfb1dd880a6a8b39a6ee3bd50dcf8e3" format="png" support="">media/mixrbv2/sfz2alb.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43009" romid="523858">
            <path>sfz2al.zip</path>
            <noms>
                <nom region="ss">Street Fighter Zero 2 Alpha</nom>
                <nom region="wor">Street Fighter Zero 2 Alpha</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c9abe38" md5="d86fcee639496749bd2311b07de98efa" sha1="6ba0010de8f5537a6c5023308c139d6b79ed984a" format="mp4" support="">media/video/sfz2al.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9951f527" md5="fb7a58183f6a7e418c81d1297f826ae3" sha1="6613d6454bfb1dd880a6a8b39a6ee3bd50dcf8e3" format="png" support="">media/mixrbv2/sfz2al.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43007" romid="65037">
            <path>sftm111.zip</path>
            <noms>
                <nom region="ss">Street Fighter - The Movie</nom>
                <nom region="wor">Street Fighter: The Movie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sftm.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c93ca9a" md5="16b04fd2bf5601c96f25158f43da526b" sha1="116724d435964767e9851fbf390b73ed7ed639e8" format="mp4" support="">media/video/sftm111.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba27c18" md5="d8860c5ddec3171855ada139e5d4c9eb" sha1="7f840790cc281404b4b334fb5918dc59014b4584" format="png" support="">media/mixrbv2/sftm111.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43007" romid="65035">
            <path>sftm.zip</path>
            <noms>
                <nom region="ss">Street Fighter - The Movie</nom>
                <nom region="wor">Street Fighter: The Movie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c93ca9a" md5="16b04fd2bf5601c96f25158f43da526b" sha1="116724d435964767e9851fbf390b73ed7ed639e8" format="mp4" support="">media/video/sftm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba27c18" md5="d8860c5ddec3171855ada139e5d4c9eb" sha1="7f840790cc281404b4b334fb5918dc59014b4584" format="png" support="">media/mixrbv2/sftm.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43007">
            <path>sftmj114.zip</path>
            <noms>
                <nom region="ss">Street Fighter - The Movie</nom>
                <nom region="wor">Street Fighter: The Movie</nom>
            </noms>
            <cloneof>sftm.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c93ca9a" md5="16b04fd2bf5601c96f25158f43da526b" sha1="116724d435964767e9851fbf390b73ed7ed639e8" format="mp4" support="">media/video/sftmj114.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba27c18" md5="d8860c5ddec3171855ada139e5d4c9eb" sha1="7f840790cc281404b4b334fb5918dc59014b4584" format="png" support="">media/mixrbv2/sftmj114.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43007" romid="65038">
            <path>sftmj112.zip</path>
            <noms>
                <nom region="ss">Street Fighter - The Movie</nom>
                <nom region="wor">Street Fighter: The Movie</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sftm.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c93ca9a" md5="16b04fd2bf5601c96f25158f43da526b" sha1="116724d435964767e9851fbf390b73ed7ed639e8" format="mp4" support="">media/video/sftmj112.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba27c18" md5="d8860c5ddec3171855ada139e5d4c9eb" sha1="7f840790cc281404b4b334fb5918dc59014b4584" format="png" support="">media/mixrbv2/sftmj112.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43007" romid="65036">
            <path>sftm110.zip</path>
            <noms>
                <nom region="ss">Street Fighter - The Movie</nom>
                <nom region="wor">Street Fighter: The Movie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sftm.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Digitized fighter based on the incredibly horrible movie, featuring fourteen selectable characters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c93ca9a" md5="16b04fd2bf5601c96f25158f43da526b" sha1="116724d435964767e9851fbf390b73ed7ed639e8" format="mp4" support="">media/video/sftm110.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ba27c18" md5="d8860c5ddec3171855ada139e5d4c9eb" sha1="7f840790cc281404b4b334fb5918dc59014b4584" format="png" support="">media/mixrbv2/sftm110.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="238">Incredible Technologies</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37649" romid="66726">
            <path>strhoop.zip</path>
            <noms>
                <nom region="ss">Street Hoop / Street Slam / Dunk Dream</nom>
                <nom region="us">Street Slam</nom>
                <nom region="jp">Dunk Dream</nom>
                <nom region="wor">Street Hoop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Which team is the best at 3-on-3? Choose from ten countries to find out. Shots vary according to the shooting distance. Fake dunk, aloof - a variety of techniques to choose from! Speedy! Powerful! Move your body to hip hoppin' rap music. When the power gauge reaches its max, Super Dunk sparks!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c3cd32e" md5="705366837aec7a0343fc9c24b7b22deb" sha1="a18ac8790e74c382eab9391692e3672733929aa2" format="mp4" support="">media/video/strhoop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="948851fd" md5="69db5e6cbcc1f0f1113a1769c4481be6" sha1="4dc5ff9719aab46d9571d9974754a8992884d746" format="png" support="">media/mixrbv2/strhoop.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43392" romid="66720">
            <path>streetsm.zip</path>
            <noms>
                <nom region="ss">Street Smart</nom>
                <nom region="wor">Street Smart</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86fc4c32" md5="132dccee02cd73722c4be0d33d2abc87" sha1="f86cafebfcf50987046523e4618c936422f4a4eb" format="mp4" support="">media/video/streetsm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f688095" md5="11a9044341ae8a9dee12adb5d36157cc" sha1="853440dbf617cb5f6f6117e8cf8be2a86c3ce557" format="png" support="">media/mixrbv2/streetsm.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43392" romid="66721">
            <path>streetsm1.zip</path>
            <noms>
                <nom region="ss">Street Smart</nom>
                <nom region="wor">Street Smart</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>streetsm.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86fc4c32" md5="132dccee02cd73722c4be0d33d2abc87" sha1="f86cafebfcf50987046523e4618c936422f4a4eb" format="mp4" support="">media/video/streetsm1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8f688095" md5="11a9044341ae8a9dee12adb5d36157cc" sha1="853440dbf617cb5f6f6117e8cf8be2a86c3ce557" format="png" support="">media/mixrbv2/streetsm1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43392" romid="66722">
            <path>streetsmj.zip</path>
            <noms>
                <nom region="ss">Street Smart</nom>
                <nom region="wor">Street Smart</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>streetsm.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86fc4c32" md5="132dccee02cd73722c4be0d33d2abc87" sha1="f86cafebfcf50987046523e4618c936422f4a4eb" format="mp4" support="">media/video/streetsmj.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
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            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        </jeu>
        <jeu id="43392" romid="66723">
            <path>streetsmw.zip</path>
            <noms>
                <nom region="ss">Street Smart</nom>
                <nom region="wor">Street Smart</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>streetsm.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86fc4c32" md5="132dccee02cd73722c4be0d33d2abc87" sha1="f86cafebfcf50987046523e4618c936422f4a4eb" format="mp4" support="">media/video/streetsmw.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2957" principale="0" parentid="14" langue="en">Fight /  Co-op</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43402" romid="44008">
            <path>guiness.zip</path>
            <noms>
                <nom region="ss">Strength And Skill</nom>
                <nom region="us">Strength &amp; Skill</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>strnskil.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Strength &amp; Skill (c) 1984 Sun Electronics Corp.  - TECHNICAL -  Game ID : TVG15  Main CPU : (2x) Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Strength &amp; Skill was released </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd943ccb" md5="9b44498b19984e70c34a79c0371a2538" sha1="08d05e30d20ed799d0180c75989b24066a766474" format="mp4" support="">media/video/guiness.mp4</media>
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                <date region="wor">1984</date>
            </dates>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
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            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="43402" romid="66747">
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                <nom region="ss">Strength And Skill</nom>
                <nom region="us">Strength &amp; Skill</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Strength &amp; Skill (c) 1984 Sun Electronics Corp.  - TECHNICAL -  Game ID : TVG15  Main CPU : (2x) Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Strength &amp; Skill was released </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="bd943ccb" md5="9b44498b19984e70c34a79c0371a2538" sha1="08d05e30d20ed799d0180c75989b24066a766474" format="mp4" support="">media/video/strnskil.mp4</media>
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                <date region="wor">1984</date>
            </dates>
            <editeur id="37">Sunsoft</editeur>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37380" romid="66731">
            <path>striderjr.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
                <nom region="wor">Strider</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>strider.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Strider is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. 

Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. </synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="efca9612" md5="052c0f64e80b7a1a0293820f955e517a" sha1="9975fd492f2e486daf8c000b013b8f6d74ac73d1" format="mp4" support="">media/video/striderjr.mp4</media>
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                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <noms>
                <nom region="ss">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
                <nom region="wor">Strider</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Strider is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. 

Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efca9612" md5="052c0f64e80b7a1a0293820f955e517a" sha1="9975fd492f2e486daf8c000b013b8f6d74ac73d1" format="mp4" support="">media/video/strideruc.mp4</media>
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                <date region="wor">1989</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <joueurs>1</joueurs>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
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            <path>striderua.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
                <nom region="wor">Strider</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
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            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Strider is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. 

Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efca9612" md5="052c0f64e80b7a1a0293820f955e517a" sha1="9975fd492f2e486daf8c000b013b8f6d74ac73d1" format="mp4" support="">media/video/striderua.mp4</media>
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                <date region="wor">1989</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
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            <path>striderj.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
                <nom region="wor">Strider</nom>
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                <region>jp</region>
            </regions>
            <cloneof>strider.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Strider is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. 

Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efca9612" md5="052c0f64e80b7a1a0293820f955e517a" sha1="9975fd492f2e486daf8c000b013b8f6d74ac73d1" format="mp4" support="">media/video/striderj.mp4</media>
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            <dates>
                <date region="wor">1989</date>
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            <editeur id="31">Capcom</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="37380" romid="66727">
            <path>strider.zip</path>
            <noms>
                <nom region="ss">Strider</nom>
                <nom region="jp">Strider Hiryu</nom>
                <nom region="wor">Strider</nom>
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            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Strider is a multi-directional scrolling platform beat-em-up in which the player takes control of 'Strider Hiryu', a ninja-style warrior who must defeat a legendary being known as 'Grandmaster Meio'. 

Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efca9612" md5="052c0f64e80b7a1a0293820f955e517a" sha1="9975fd492f2e486daf8c000b013b8f6d74ac73d1" format="mp4" support="">media/video/strider.mp4</media>
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                <date region="wor">1989</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43399" romid="66739">
            <path>strkfgtrj.zip</path>
            <noms>
                <nom region="ss">Strike Fighter</nom>
                <nom region="wor">Strike Fighter</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>strkfgtr.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strike Fighter is a single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7221d0ff" md5="9359343598111dc093070ea9ab635835" sha1="47cb4496464d8498da0e9a7ba705fb5a72fd2f98" format="mp4" support="">media/video/strkfgtrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41a63aae" md5="92f80b2e91818bda34598d69436f359a" sha1="c3f11a6abd6e40f5b848240c078062750b9f25d0" format="png" support="">media/mixrbv2/strkfgtrj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43399" romid="66738">
            <path>strkfgtr.zip</path>
            <noms>
                <nom region="ss">Strike Fighter</nom>
                <nom region="wor">Strike Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strike Fighter is a single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7221d0ff" md5="9359343598111dc093070ea9ab635835" sha1="47cb4496464d8498da0e9a7ba705fb5a72fd2f98" format="mp4" support="">media/video/strkfgtr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41a63aae" md5="92f80b2e91818bda34598d69436f359a" sha1="c3f11a6abd6e40f5b848240c078062750b9f25d0" format="png" support="">media/mixrbv2/strkfgtr.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43375" romid="66677">
            <path>stg.zip</path>
            <noms>
                <nom region="ss">Strike Gunner S.t.g</nom>
                <nom region="wor">Strike Gunner S.t.g</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e856c99" md5="6aba7f77e34f03d19f52bd6cae4226ae" sha1="6ff48886ed9739aa9fa243b75d35560f6a0a5f52" format="mp4" support="">media/video/stg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ecd53aae" md5="fec64f7e960bf1b75b2c8f6108e4a660" sha1="16ad319e59fd4d7a33fe6db7164e31886b170283" format="png" support="">media/mixrbv2/stg.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42858" romid="59067">
            <path>s1945k.zip</path>
            <noms>
                <nom region="ss">Strikers 1945</nom>
                <nom region="wor">Strikers 1945</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>s1945.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82148e6e" md5="9a23fbb7f2e0834f66de8e46b1116d23" sha1="3b5dab7377d9d9b3570b194b66e379c1bf0510c8" format="mp4" support="">media/video/s1945k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91232d3c" md5="8e027f23a0acd12c6cc729546f3d61fe" sha1="554481bff9a34a14cc80f52ffe584628bdb2de09" format="png" support="">media/mixrbv2/s1945k.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42858" romid="59065">
            <path>s1945j.zip</path>
            <noms>
                <nom region="ss">Strikers 1945</nom>
                <nom region="wor">Strikers 1945</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>s1945.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82148e6e" md5="9a23fbb7f2e0834f66de8e46b1116d23" sha1="3b5dab7377d9d9b3570b194b66e379c1bf0510c8" format="mp4" support="">media/video/s1945j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91232d3c" md5="8e027f23a0acd12c6cc729546f3d61fe" sha1="554481bff9a34a14cc80f52ffe584628bdb2de09" format="png" support="">media/mixrbv2/s1945j.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42858" romid="59060">
            <path>s1945.zip</path>
            <noms>
                <nom region="ss">Strikers 1945</nom>
                <nom region="wor">Strikers 1945</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82148e6e" md5="9a23fbb7f2e0834f66de8e46b1116d23" sha1="3b5dab7377d9d9b3570b194b66e379c1bf0510c8" format="mp4" support="">media/video/s1945.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91232d3c" md5="8e027f23a0acd12c6cc729546f3d61fe" sha1="554481bff9a34a14cc80f52ffe584628bdb2de09" format="png" support="">media/mixrbv2/s1945.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42858" romid="59061">
            <path>s1945a.zip</path>
            <noms>
                <nom region="ss">Strikers 1945</nom>
                <nom region="wor">Strikers 1945</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>s1945.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="82148e6e" md5="9a23fbb7f2e0834f66de8e46b1116d23" sha1="3b5dab7377d9d9b3570b194b66e379c1bf0510c8" format="mp4" support="">media/video/s1945a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="91232d3c" md5="8e027f23a0acd12c6cc729546f3d61fe" sha1="554481bff9a34a14cc80f52ffe584628bdb2de09" format="png" support="">media/mixrbv2/s1945a.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42859" romid="59063">
            <path>s1945ii.zip</path>
            <noms>
                <nom region="ss">Strikers 1945 2</nom>
                <nom region="us">Strikers 1945 II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef21f836" md5="e92ce8a40a90bdadd663e04ff4df722f" sha1="13779dcdb994b2631adc93357ac6aa8b40f74d60" format="mp4" support="">media/video/s1945ii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9691cf6b" md5="88242bb38c689d744cb32a39f50c9285" sha1="fcbfaa860bae44134833394ed2917ecfba5a33ae" format="png" support="">media/mixrbv2/s1945ii.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42860">
            <path>s1945nj.zip</path>
            <noms>
                <nom region="ss">Strikers 1945 3</nom>
                <nom region="us">Strikers 1945 III</nom>
                <nom region="jp">Strikers 1999</nom>
            </noms>
            <cloneof>s1945.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9086008f" md5="d1769520ab5d54ec2ef95ca92d4ec084" sha1="d8828b92a11988c7c4401947dcc0da7d1b5a77c7" format="mp4" support="">media/video/s1945nj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdb9392" md5="d4b5920c7b094ea3663a76ca361abb7a" sha1="1ee48c6dc4c3835dd4218a888e0e6ac102d5d72c" format="png" support="">media/mixrbv2/s1945nj.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="42860" romid="59064">
            <path>s1945iii.zip</path>
            <noms>
                <nom region="ss">Strikers 1945 3</nom>
                <nom region="us">Strikers 1945 III</nom>
                <nom region="jp">Strikers 1999</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9086008f" md5="d1769520ab5d54ec2ef95ca92d4ec084" sha1="d8828b92a11988c7c4401947dcc0da7d1b5a77c7" format="mp4" support="">media/video/s1945iii.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bfdb9392" md5="d4b5920c7b094ea3663a76ca361abb7a" sha1="1ee48c6dc4c3835dd4218a888e0e6ac102d5d72c" format="png" support="">media/mixrbv2/s1945iii.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Cyan||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37627" romid="59068">
            <path>s1945p.zip</path>
            <noms>
                <nom region="ss">Strikers 1945 Plus</nom>
                <nom region="wor">Strikers 1945 Plus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The player chooses one of six planes or can opt for a random choice. The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds.

After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the four bosses that are randomly chosen and the sixth boss is changed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca31962c" md5="a2839feb8052f9fe7651514fb329bdfb" sha1="db628b8e34279ef9751a0fcffffcf4f74ee061c7" format="mp4" support="">media/video/s1945p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c1da5af" md5="6bf44666b4793e18a136b9084e771445" sha1="927dc25a42709e1c8cad6095d0f6629fd97a99d7" format="png" support="">media/mixrbv2/s1945p.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37627" romid="857193">
            <path>s1945n.zip</path>
            <noms>
                <nom region="ss">Strikers 1945 Plus</nom>
                <nom region="wor">Strikers 1945 Plus</nom>
            </noms>
            <cloneof>s1945.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The player chooses one of six planes or can opt for a random choice. The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds.

After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the four bosses that are randomly chosen and the sixth boss is changed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ca31962c" md5="a2839feb8052f9fe7651514fb329bdfb" sha1="db628b8e34279ef9751a0fcffffcf4f74ee061c7" format="mp4" support="">media/video/s1945n.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c1da5af" md5="6bf44666b4793e18a136b9084e771445" sha1="927dc25a42709e1c8cad6095d0f6629fd97a99d7" format="png" support="">media/mixrbv2/s1945n.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43409" romid="66791">
            <path>sub.zip</path>
            <noms>
                <nom region="ss">Submarine</nom>
                <nom region="wor">Submarine</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">A great sideways-scrolling shoot-em-up. 

The player takes control of a futuristic submarine and must shoot their way through the game's levels in a underwater city and in the depths of the seabed and it is attacked from both sides beneath the water in which the submarine moves and from the bottom the water, by a variety of enemies you must destroy all the machines and avoid collide with obstacles while you pick captive divers and fuel to reach the end of level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="936e44d5" md5="6c708e7beb29d20b9590aa912a2ea48d" sha1="b318563acab98f2a1eaad0904b156277a52c2e97" format="mp4" support="">media/video/sub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c9e0415d" md5="fe64e9e27360a0cba5c6818a5ad3a074" sha1="1a8505a99ee3c95f42918ab20a541258c073d861" format="png" support="">media/mixrbv2/sub.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43410" romid="66794">
            <path>subroc3d.zip</path>
            <noms>
                <nom region="ss">Subroc-3d</nom>
                <nom region="wor">Subroc-3d</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SUBROC-3D is an overwhelming 3-dimensional game, with a dual scene system for battles in the ocean or in space. The graphics and sound effects are very exciting!

You command a sophisticated craft and by using the elevation controls you can move it up or down so it can be operated under water or in space.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33c2fcea" md5="13c5defdd073490963bad7f6f2df352b" sha1="bf1ecf1e2b3b0f024fb6bc738f68369d42cffcda" format="mp4" support="">media/video/subroc3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3aafcb4" md5="00526194571e683446b9f9f38eec391d" sha1="28151afb4872f53016f7ceb8dbcc2121470a3dc2" format="png" support="">media/mixrbv2/subroc3d.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2892" principale="0" parentid="2646" langue="en">Shooter / Plane, 1st person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="150518" romid="37944">
            <path>ashnojoe.zip</path>
            <noms>
                <nom region="ss">Success Joe</nom>
                <nom region="wor">Success Joe</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>scessjoe.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Extremely rare, this game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. There were also 2 TV series that ran from 1970 to 1971 and 1980 to 1981 and a movie was released in 1980. 

When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="055e10d3" md5="7b66ea45b076f70fe8835c8122b8ab1c" sha1="103510db11a3ed2bd82f870968991cf29d6c9f67" format="mp4" support="">media/video/ashnojoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e115cc0" md5="fc2cdd865369f50bb357ff2d117a74b5" sha1="9cb40e767298519046c394df3cd1d7741fda36b4" format="png" support="">media/mixrbv2/ashnojoe.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5948">Wave Corp.</developpeur>
            <editeur id="6542">Wave</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x208</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150518" romid="64699">
            <path>scessjoe.zip</path>
            <noms>
                <nom region="ss">Success Joe</nom>
                <nom region="wor">Success Joe</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Extremely rare, this game is based on the classic manga/anime series Ashita no Joe (Tomorrow's Joe). The manga ran from 1968 to 1973 in Shonen Magazine. There were also 2 TV series that ran from 1970 to 1971 and 1980 to 1981 and a movie was released in 1980. 

When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="055e10d3" md5="7b66ea45b076f70fe8835c8122b8ab1c" sha1="103510db11a3ed2bd82f870968991cf29d6c9f67" format="mp4" support="">media/video/scessjoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5e115cc0" md5="fc2cdd865369f50bb357ff2d117a74b5" sha1="9cb40e767298519046c394df3cd1d7741fda36b4" format="png" support="">media/mixrbv2/scessjoe.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5948">Wave Corp.</developpeur>
            <editeur id="6542">Wave</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x208</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43098" romid="65304">
            <path>sjryuko.zip</path>
            <noms>
                <nom region="ss">Sukeban Jansi Ryuko</nom>
                <nom region="wor">Sukeban Jansi Ryuko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sukeban Jansi Ryuko (c) 1987 Whiteboard.  - TECHNICAL -  Sega System 16A hardware Game ID : 317-5018 / 5020 / 5021  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz), N7751 (@ 400 Khz) Sound Chips : YM2151 (@ 4 Mhz), DAC  Players : 1  - TRIVIA -  Rele</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9a26218" md5="46fddb447affb5ef7097357597e87299" sha1="48cd2a41c0e6761c8a63b2f970300a205b037418" format="mp4" support="">media/video/sjryuko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5a3b4bf" md5="f54615aef9661457281cd3e96e152817" sha1="93f80a2c9d50a8771dca909cb7fc7355b289d95b" format="png" support="">media/mixrbv2/sjryuko.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="5582">White Board</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=23||</controles>
        </jeu>
        <jeu id="43098" romid="65305">
            <path>sjryuko1.zip</path>
            <noms>
                <nom region="ss">Sukeban Jansi Ryuko</nom>
                <nom region="wor">Sukeban Jansi Ryuko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sjryuko.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sukeban Jansi Ryuko (c) 1987 Whiteboard.  - TECHNICAL -  Sega System 16A hardware Game ID : 317-5018 / 5020 / 5021  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz), N7751 (@ 400 Khz) Sound Chips : YM2151 (@ 4 Mhz), DAC  Players : 1  - TRIVIA -  Rele</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9a26218" md5="46fddb447affb5ef7097357597e87299" sha1="48cd2a41c0e6761c8a63b2f970300a205b037418" format="mp4" support="">media/video/sjryuko1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d5a3b4bf" md5="f54615aef9661457281cd3e96e152817" sha1="93f80a2c9d50a8771dca909cb7fc7355b289d95b" format="png" support="">media/mixrbv2/sjryuko1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="5582">White Board</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=23||</controles>
        </jeu>
        <jeu id="43417" romid="66822">
            <path>sunaq.zip</path>
            <noms>
                <nom region="ss">Suna Quiz 6000 Academy</nom>
                <nom region="wor">Suna Quiz 6000 Academy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">SunA Quiz 6000 Academy (c) 1994 SunA Electronics Ind. Co., Ltd.  - TECHNICAL -  Main CPU : 68000 (@ 6 Mhz), Z80 (@ 3.5795 Mhz), Z80 (@ 6 Mhz) Sound Chips : YM2151 (@ 3.5795 Mhz), (2x) DAC  Palette colors : 512  Players : 2 Buttons : 4  - TRIVIA -  SunA Qu</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c193b10d" md5="5acbae4bc9d9d096807590528b099a93" sha1="2b09a7f7fd6894b7348b04a154d766ae9aa42275" format="mp4" support="">media/video/sunaq.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b53baad1" md5="fb9360ff6f860c59dfae76a877d47c5f" sha1="ccf2592b56ce6f2bf55fa42c318aa4c8a35f1be2" format="png" support="">media/mixrbv2/sunaq.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="43289">
            <path>ssridersadd.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersadd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersadd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersuda.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersuda.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersuda.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssriderseaa.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssriderseaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssriderseaa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersebc.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersebc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersebc.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersebd.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersebd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersebd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersabd.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersabd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersabd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersjad.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersjad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersjad.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssriders.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssriders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssriders.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersuac.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersuac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersuac.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersjac.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersjac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersjac.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersubc.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersubc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersubc.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersuab.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersuab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersuab.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43289">
            <path>ssridersjbd.zip</path>
            <noms>
                <nom region="ss">Sunset Riders</nom>
                <nom region="eu">Sunset Riders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ssriders.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sunset Riders is a horizontally-scrolling platform shoot-em-up for up to four players set in America's Wild West. Four sharpshooter bounty hunters (Steve, Billy, Bob and Cormano) set out to claim the bounties for killing the most wanted outlaws in the West, before a final showdown against the infamous Sir Richard de la Rose.

The action takes place both on foot and on horseback, with play sometimes broken up with a wild west pursuit; such as having to run along the backs of a herd of fleeing Buffalo. Each level ends with players entering a one-on-one battle against one of the wanted men they have been pursuing. 

Power-ups and bonus items can be obtained by entering saloons or defeating certain sack-carrying bandits. The power-ups comes in the form of either a golden sheriff badge (that gives the player's weapon auto-fire) or a silver badge that gives the player a second gun (making it possible to shoot in two directions simultaneously). Both power-ups can be equipped at the same time. 

Other weapons that can be used by players include sticks of dynamite carried by female bandits that can be thrown back at the enemy before they explode and a mounted Gatling gun available only in the last stage. 

A bonus mini-game appears at the end of Stages 2 and 5 in which players must shoot at enemies from a first-person perspective before the timer runs out.

Sunset Riders features eight stages of play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df42ccf1" md5="021605f0ad61e95d3111362017dabb1a" sha1="9941343e408f9befe7ebf8232d2984dc80d8ab35" format="mp4" support="">media/video/ssridersjbd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca7ae465" md5="273256a0e827d609eeebeb051be41459" sha1="4662f0eb76f349088f1a714e4bb9eb082d1f707c" format="png" support="">media/mixrbv2/ssridersjbd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40761" romid="40020">
            <path>csuperas.zip</path>
            <noms>
                <nom region="ss">Super Astro Fighter</nom>
                <nom region="wor">Super Astro Fighter</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Astro Fighter is a great 2-D, space shooter game featuring new graphics and sounds. Once again the player has the mission to protect the various sectors from the hoards of invading aliens UFOs. Armed with your super astro fighter spaceship, you must ensure to destroy all the invaders. You will have to defeat waves of alien spaceships in order to later confront the boss alien ship the 'space master' to destroy and dock with it to refuel and keep the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7bc9ebb" md5="3d4722a421b0d3ee4b0ae3dc59e469c4" sha1="5461ec8d9454456e87b197e7a9fb10f1dad77c4e" format="mp4" support="">media/video/csuperas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7cb031b4" md5="c7b6b45517dc8d94959d5d41f31232bb" sha1="2c7a7408cdeb8c5b28817b55c4c93bf9b5a18830" format="png" support="">media/mixrbv2/csuperas.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="190855" romid="822742">
            <path>sathena.zip</path>
            <noms>
                <nom region="ss">Super Athena</nom>
                <nom region="wor">Super Athena</nom>
            </noms>
            <cloneof>athena.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea0d67e4" md5="ee5e5229d43e5f94689eaf50a2c4b9f2" sha1="b32e689f07ad4cf9e87851cbef506be18b0ad919" format="png" support="">media/mixrbv2/sathena.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42901" romid="857155">
            <path>sbagmani.zip</path>
            <noms>
                <nom region="ss">Super Bagman</nom>
                <nom region="wor">Super Bagman</nom>
            </noms>
            <cloneof>sbagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95396121" md5="2399d80c0130d7e4a03794ba81d40e16" sha1="a00a05defa945db27441327b37644101174c0808" format="mp4" support="">media/video/sbagmani.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9077c9b3" md5="9fed4b5b1321d32e6299c0350cfaf690" sha1="c1c2f2342b3b98f261e626fd056fe23a12cf533b" format="png" support="">media/mixrbv2/sbagmani.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42901" romid="59176">
            <path>sbagmans.zip</path>
            <noms>
                <nom region="ss">Super Bagman</nom>
                <nom region="wor">Super Bagman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbagman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95396121" md5="2399d80c0130d7e4a03794ba81d40e16" sha1="a00a05defa945db27441327b37644101174c0808" format="mp4" support="">media/video/sbagmans.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9077c9b3" md5="9fed4b5b1321d32e6299c0350cfaf690" sha1="c1c2f2342b3b98f261e626fd056fe23a12cf533b" format="png" support="">media/mixrbv2/sbagmans.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42901" romid="59175">
            <path>sbagman.zip</path>
            <noms>
                <nom region="ss">Super Bagman</nom>
                <nom region="wor">Super Bagman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95396121" md5="2399d80c0130d7e4a03794ba81d40e16" sha1="a00a05defa945db27441327b37644101174c0808" format="mp4" support="">media/video/sbagman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9077c9b3" md5="9fed4b5b1321d32e6299c0350cfaf690" sha1="c1c2f2342b3b98f261e626fd056fe23a12cf533b" format="png" support="">media/mixrbv2/sbagman.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42903" romid="59179">
            <path>sbasketb.zip</path>
            <noms>
                <nom region="ss">Super Basketball</nom>
                <nom region="wor">Super Basketball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94a5fa8f" md5="2701cd8c476b180648f3ebb260597231" sha1="d8e7013032b42e0d5d79f6b9fb93e0bea9c0559e" format="mp4" support="">media/video/sbasketb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ac2b03" md5="bc87aa97beb163ae3954da5d5574db04" sha1="5826ca39cb324dd42806c44f402aa07d589d355e" format="png" support="">media/mixrbv2/sbasketb.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42903" romid="59180">
            <path>sbaskete.zip</path>
            <noms>
                <nom region="ss">Super Basketball</nom>
                <nom region="wor">Super Basketball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbasketb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94a5fa8f" md5="2701cd8c476b180648f3ebb260597231" sha1="d8e7013032b42e0d5d79f6b9fb93e0bea9c0559e" format="mp4" support="">media/video/sbaskete.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ac2b03" md5="bc87aa97beb163ae3954da5d5574db04" sha1="5826ca39cb324dd42806c44f402aa07d589d355e" format="png" support="">media/mixrbv2/sbaskete.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42903" romid="59182">
            <path>sbasketh.zip</path>
            <noms>
                <nom region="ss">Super Basketball</nom>
                <nom region="wor">Super Basketball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbasketb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94a5fa8f" md5="2701cd8c476b180648f3ebb260597231" sha1="d8e7013032b42e0d5d79f6b9fb93e0bea9c0559e" format="mp4" support="">media/video/sbasketh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ac2b03" md5="bc87aa97beb163ae3954da5d5574db04" sha1="5826ca39cb324dd42806c44f402aa07d589d355e" format="png" support="">media/mixrbv2/sbasketh.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42903" romid="59181">
            <path>sbasketg.zip</path>
            <noms>
                <nom region="ss">Super Basketball</nom>
                <nom region="wor">Super Basketball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbasketb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="94a5fa8f" md5="2701cd8c476b180648f3ebb260597231" sha1="d8e7013032b42e0d5d79f6b9fb93e0bea9c0559e" format="mp4" support="">media/video/sbasketg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d8ac2b03" md5="bc87aa97beb163ae3954da5d5574db04" sha1="5826ca39cb324dd42806c44f402aa07d589d355e" format="png" support="">media/mixrbv2/sbasketg.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2852" principale="0" parentid="685" langue="en">Sports / Basketball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42904" romid="59187">
            <path>sbishika.zip</path>
            <noms>
                <nom region="ss">Super Bishi Bashi Championship</nom>
                <nom region="wor">Super Bishi Bashi Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbishi.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc722b76" md5="8cc9e634ba6090b7aacde84044adcade" sha1="7ccbadb350fccf1a52234e079444c82e2f8a8bfd" format="mp4" support="">media/video/sbishika.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc0226e9" md5="73ad0070593f4d599501cd520ad4b1e3" sha1="5fbc92bc8e17491c6950d1a192eae9c91533d0f4" format="png" support="">media/mixrbv2/sbishika.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42904" romid="59186">
            <path>sbishi.zip</path>
            <noms>
                <nom region="ss">Super Bishi Bashi Championship</nom>
                <nom region="wor">Super Bishi Bashi Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc722b76" md5="8cc9e634ba6090b7aacde84044adcade" sha1="7ccbadb350fccf1a52234e079444c82e2f8a8bfd" format="mp4" support="">media/video/sbishi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc0226e9" md5="73ad0070593f4d599501cd520ad4b1e3" sha1="5fbc92bc8e17491c6950d1a192eae9c91533d0f4" format="png" support="">media/mixrbv2/sbishi.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="42904" romid="599776">
            <path>sbishik.zip</path>
            <noms>
                <nom region="ss">Super Bishi Bashi Championship</nom>
                <nom region="wor">Super Bishi Bashi Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sbishi.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc722b76" md5="8cc9e634ba6090b7aacde84044adcade" sha1="7ccbadb350fccf1a52234e079444c82e2f8a8bfd" format="mp4" support="">media/video/sbishik.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="dc0226e9" md5="73ad0070593f4d599501cd520ad4b1e3" sha1="5fbc92bc8e17491c6950d1a192eae9c91533d0f4" format="png" support="">media/mixrbv2/sbishik.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
        </jeu>
        <jeu id="88109">
            <path>sboblboblf.zip</path>
            <noms>
                <nom region="ss">Super Bobble Bobble</nom>
                <nom region="wor">Super Bobble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Super Bobble Bobble (c) 19??.  - TECHNICAL -  Main CPU : (2x) Z80 (@ 6 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)  Players : 2 Control : 2-way joystick Buttons : 2 = &gt; [1] Bubble, [2] Jump  - TRIVIA -  Super Bobble Bob</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eabcffbb" md5="44767c3f90dee40e9b7bf414d03c918f" sha1="182fe52470cd87144ba01ccad2dfb6194515f02a" format="mp4" support="">media/video/sboblboblf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c19f4f3" md5="655b272b9a553a373405caa3ffcba555" sha1="93f602b6884a12b1fca8cfb3ab108fcbe6431f7d" format="png" support="">media/mixrbv2/sboblboblf.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="88109">
            <path>sboblboble.zip</path>
            <noms>
                <nom region="ss">Super Bobble Bobble</nom>
                <nom region="wor">Super Bobble Bobble</nom>
            </noms>
            <cloneof>bublbobl.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Super Bobble Bobble (c) 19??.  - TECHNICAL -  Main CPU : (2x) Z80 (@ 6 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 3 Mhz), YM3526 (@ 3 Mhz)  Players : 2 Control : 2-way joystick Buttons : 2 = &gt; [1] Bubble, [2] Jump  - TRIVIA -  Super Bobble Bob</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eabcffbb" md5="44767c3f90dee40e9b7bf414d03c918f" sha1="182fe52470cd87144ba01ccad2dfb6194515f02a" format="mp4" support="">media/video/sboblboble.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c19f4f3" md5="655b272b9a553a373405caa3ffcba555" sha1="93f602b6884a12b1fca8cfb3ab108fcbe6431f7d" format="png" support="">media/mixrbv2/sboblboble.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43418" romid="66825">
            <path>supbtimea.zip</path>
            <noms>
                <nom region="ss">Super Burger Time</nom>
                <nom region="wor">Super Burger Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>supbtime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Burger Time &amp;copy; 1990 Data East.

Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f58b6188" md5="909fb2cae13d06a38bfb50ebd03c4cd2" sha1="b7322a48925f15822c03e467e18750138cdd6e73" format="mp4" support="">media/video/supbtimea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0433ee40" md5="063920bb84ab4a269cfa0eb36c3ca06e" sha1="57b612fa0963b83f3d8f28f5d7afa99f8f245de4" format="png" support="">media/mixrbv2/supbtimea.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43418" romid="66824">
            <path>supbtime.zip</path>
            <noms>
                <nom region="ss">Super Burger Time</nom>
                <nom region="wor">Super Burger Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Burger Time &amp;copy; 1990 Data East.

Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f58b6188" md5="909fb2cae13d06a38bfb50ebd03c4cd2" sha1="b7322a48925f15822c03e467e18750138cdd6e73" format="mp4" support="">media/video/supbtime.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0433ee40" md5="063920bb84ab4a269cfa0eb36c3ca06e" sha1="57b612fa0963b83f3d8f28f5d7afa99f8f245de4" format="png" support="">media/mixrbv2/supbtime.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43418" romid="66826">
            <path>supbtimej.zip</path>
            <noms>
                <nom region="ss">Super Burger Time</nom>
                <nom region="wor">Super Burger Time</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>supbtime.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Burger Time &amp;copy; 1990 Data East.

Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f58b6188" md5="909fb2cae13d06a38bfb50ebd03c4cd2" sha1="b7322a48925f15822c03e467e18750138cdd6e73" format="mp4" support="">media/video/supbtimej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0433ee40" md5="063920bb84ab4a269cfa0eb36c3ca06e" sha1="57b612fa0963b83f3d8f28f5d7afa99f8f245de4" format="png" support="">media/mixrbv2/supbtimej.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43412" romid="66796">
            <path>sucasino.zip</path>
            <noms>
                <nom region="ss">Super Casino</nom>
                <nom region="wor">Super Casino</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c6abecf" md5="9a803eb9c7458657c91ccfedff904ea5" sha1="7f9af811daed64a174e5a909c620b9aa370d6370" format="mp4" support="">media/video/sucasino.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a77a5982" md5="01413567fdeec34780c0c9b0fa56359f" sha1="24990b336c9dd0cdaffad5653d1107e233ff897b" format="png" support="">media/mixrbv2/sucasino.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="6018">Data Amusement</developpeur>
            <editeur id="6018">Data Amusement</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="145394" romid="59177">
            <path>sbasebal.zip</path>
            <noms>
                <nom region="ss">Super Champion Baseball</nom>
                <nom region="us">Super Champion Baseball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1bb385e1" md5="5acd9a19701cc8aafe478e35e92cd84c" sha1="8ef71969f041af6ad6fd71ace51cf12990026c5c" format="mp4" support="">media/video/sbasebal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9e55cca3" md5="a14137af8372e7a7b4d8ba8c84d66b50" sha1="691d9d546544ba9df8a55fa2166d27e8ebff50dd" format="png" support="">media/mixrbv2/sbasebal.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="42902" romid="59178">
            <path>sbasebalj.zip</path>
            <noms>
                <nom region="ss">Super Champion Baseball</nom>
                <nom region="wor">Super Champion Baseball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sbasebal.zip</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Super Champion Baseball is a baseball game from Alpha Denshi. This is the 3rd game in the Champion Baseball series, with improved graphics and gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c419c2b4" md5="fcbf4e9948a0b3481dca5f2cf1fe4c2f" sha1="c463ffe246bfc357dfe600dd948bd80b76390881" format="mp4" support="">media/video/sbasebalj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e97af78" md5="3711e9c1cf7dd4ea4844e2d30e6e2102" sha1="db546e63a0226cdd1cc4b81a62337e3489f2f82e" format="png" support="">media/mixrbv2/sbasebalj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43426" romid="66848">
            <path>superchs.zip</path>
            <noms>
                <nom region="ss">Super Chase - Criminal Termination</nom>
                <nom region="wor">Super Chase - Criminal Termination</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Chase - Criminal Termination (c) 1992 Taito.  - TECHNICAL -  Board Number : K11E0740A Prom Stickers : D46  Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz)  Players : 2 Control : Steeri</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a7b274" md5="c5f9115123c607164ae52154685ace7a" sha1="5359c2ef3e62ed26c36249de9096bba5799c064f" format="mp4" support="">media/video/superchs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fff5ec8b" md5="6263d156c2535c28797ff196f35185d3" sha1="228338ea04e4680ec3ef1ba797f3abff7b3590c8" format="png" support="">media/mixrbv2/superchs.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="43426" romid="66851">
            <path>superchsu.zip</path>
            <noms>
                <nom region="ss">Super Chase - Criminal Termination</nom>
                <nom region="wor">Super Chase - Criminal Termination</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>superchs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Chase - Criminal Termination (c) 1992 Taito.  - TECHNICAL -  Board Number : K11E0740A Prom Stickers : D46  Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz)  Players : 2 Control : Steeri</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a7b274" md5="c5f9115123c607164ae52154685ace7a" sha1="5359c2ef3e62ed26c36249de9096bba5799c064f" format="mp4" support="">media/video/superchsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fff5ec8b" md5="6263d156c2535c28797ff196f35185d3" sha1="228338ea04e4680ec3ef1ba797f3abff7b3590c8" format="png" support="">media/mixrbv2/superchsu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="43426" romid="66849">
            <path>superchsj.zip</path>
            <noms>
                <nom region="ss">Super Chase - Criminal Termination</nom>
                <nom region="wor">Super Chase - Criminal Termination</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>superchs.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Chase - Criminal Termination (c) 1992 Taito.  - TECHNICAL -  Board Number : K11E0740A Prom Stickers : D46  Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz)  Players : 2 Control : Steeri</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5a7b274" md5="c5f9115123c607164ae52154685ace7a" sha1="5359c2ef3e62ed26c36249de9096bba5799c064f" format="mp4" support="">media/video/superchsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fff5ec8b" md5="6263d156c2535c28797ff196f35185d3" sha1="228338ea04e4680ec3ef1ba797f3abff7b3590c8" format="png" support="">media/mixrbv2/superchsj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Paddle, Pedal||Buttons=3||</controles>
        </jeu>
        <jeu id="42923">
            <path>scobrae2.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobrae2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobrae2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="64720">
            <path>scobra.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobra.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="66890">
            <path>suprheli.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/suprheli.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/suprheli.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="64721">
            <path>scobrab.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobrab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobrab.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="64722">
            <path>scobrae.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobrae.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobrae.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="64723">
            <path>scobras.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobras.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobras.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="64724">
            <path>scobrase.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobrase.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobrase.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42923" romid="857184">
            <path>scobrag.zip</path>
            <noms>
                <nom region="ss">Super Cobra</nom>
                <nom region="wor">Super Cobra</nom>
            </noms>
            <cloneof>scobra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cobra &amp;copy; 1981 Konami.

The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY.

Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&amp;#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels.

At 10000 points, the player is awarded a BONUS CHOPPER.

At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel.

If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often.

SUPER COBRA Defense Level Descriptions:
 Fuel Tanks appear on every defense level.
 Tanks appear and fire on all levels except level 8 where they do not fire.
Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets.
Level 2 - Chopper faces Arcing missiles over a mountain terrain.
Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire.
Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire.
Level 5 - Chopper flies through a cavern-like terrain against Falling Mines.
Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire.
Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire.
Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&amp;#039;s. Tanks and Rockets appear, but do not fire.
Level 9 - Chopper faces arcing missiles over tall buildings.
Level 10 - Firing rockets in a Building Maze.
Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff8d8b86" md5="05b4c678bf0db16775db7bfbd8ad1dee" sha1="34ecf4ec45ebc8c474b7d488efb828f7c6df1241" format="mp4" support="">media/video/scobrag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="41f41302" md5="cb4df2ce495b7ed758cd1ab1f985d270" sha1="e8de95abdebc69562541e7d54c7c8c2215129b69" format="png" support="">media/mixrbv2/scobrag.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="42924" romid="64726">
            <path>scontraj.zip</path>
            <noms>
                <nom region="ss">Super Contra</nom>
                <nom region="wor">Super Contra</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>scontra.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Contra &amp;copy; 1988 Konami.

Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; &amp;quot;Super Contra - Alien no Gyakushuu [Model GX775]&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="676ced10" md5="5889d7caf3ab7fd36b6f4b1e613df8fb" sha1="a33b8b54f7da84da35f57f44f5acff5f5991b34a" format="mp4" support="">media/video/scontraj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0beaf84b" md5="686535ae80ea89a1c588691af85f4c5d" sha1="7cab7bf68f2a44c3650334ed8285756e10af7a59" format="png" support="">media/mixrbv2/scontraj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="42924" romid="64725">
            <path>scontra.zip</path>
            <noms>
                <nom region="ss">Super Contra</nom>
                <nom region="wor">Super Contra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Contra &amp;copy; 1988 Konami.

Export version. Game developed in Japan. For more information about the game itself, please see the original Japanese version entry; &amp;quot;Super Contra - Alien no Gyakushuu [Model GX775]&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="676ced10" md5="5889d7caf3ab7fd36b6f4b1e613df8fb" sha1="a33b8b54f7da84da35f57f44f5acff5f5991b34a" format="mp4" support="">media/video/scontra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0beaf84b" md5="686535ae80ea89a1c588691af85f4c5d" sha1="7cab7bf68f2a44c3650334ed8285756e10af7a59" format="png" support="">media/mixrbv2/scontra.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41654" romid="66827">
            <path>supcrash.zip</path>
            <noms>
                <nom region="ss">Super Crash</nom>
                <nom region="wor">Super Crash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>headon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fcecf86b" md5="d91ed58d6624a965d229da7aee97a713" sha1="82aa2c2f86938fb7e1f6463fae8dddbf17ac2850" format="mp4" support="">media/video/supcrash.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e2849924" md5="243ac47145a02c645db7ad64c3290f1b" sha1="0b29c0a1132eb40dfbf2cf7e48d6e89296cb4947" format="png" support="">media/mixrbv2/supcrash.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <developpeur id="7890">Gremlin Interactive</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43264" romid="66360">
            <path>sprcros2a.zip</path>
            <noms>
                <nom region="ss">Super Cross 2</nom>
                <nom region="us">Super Cross II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sprcros2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93e47458" md5="8a9f47040daf7fc7160d7483048d2b0f" sha1="39a14e09d55975b9475d0c557c8f850b6969933e" format="mp4" support="">media/video/sprcros2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="646ec35d" md5="10b73a9de471c53818702c659b0e336c" sha1="fed658fa05f80f6b14fda190cad844154a3a9107" format="png" support="">media/mixrbv2/sprcros2a.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5994">GM Shoji</developpeur>
            <editeur id="5994">GM Shoji</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43264" romid="66359">
            <path>sprcros2.zip</path>
            <noms>
                <nom region="ss">Super Cross 2</nom>
                <nom region="us">Super Cross II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="93e47458" md5="8a9f47040daf7fc7160d7483048d2b0f" sha1="39a14e09d55975b9475d0c557c8f850b6969933e" format="mp4" support="">media/video/sprcros2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="646ec35d" md5="10b73a9de471c53818702c659b0e336c" sha1="fed658fa05f80f6b14fda190cad844154a3a9107" format="png" support="">media/mixrbv2/sprcros2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5994">GM Shoji</developpeur>
            <editeur id="5994">GM Shoji</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2943" principale="0" parentid="28" langue="en">Race, Driving / Motorcycle</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42914" romid="64701">
            <path>scfinalso.zip</path>
            <noms>
                <nom region="ss">Super Cup Finals</nom>
                <nom region="wor">Super Cup Finals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>scfinals.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cup Finals is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e23861e1" md5="c1ef946a997c596bdeb53c4f01f0d0f5" sha1="3eca0935642088fcbdd6bea8e7099931b1e47d24" format="mp4" support="">media/video/scfinalso.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f35c0511" md5="e18a439c1dab9e1d9e016bc5b94c1e70" sha1="e7f539445c4115142539d8f947ec03bfd2168ccb" format="png" support="">media/mixrbv2/scfinalso.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42914" romid="64700">
            <path>scfinals.zip</path>
            <noms>
                <nom region="ss">Super Cup Finals</nom>
                <nom region="wor">Super Cup Finals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Cup Finals is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e23861e1" md5="c1ef946a997c596bdeb53c4f01f0d0f5" sha1="3eca0935642088fcbdd6bea8e7099931b1e47d24" format="mp4" support="">media/video/scfinals.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f35c0511" md5="e18a439c1dab9e1d9e016bc5b94c1e70" sha1="e7f539445c4115142539d8f947ec03bfd2168ccb" format="png" support="">media/mixrbv2/scfinals.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="37635" romid="64787">
            <path>sdodgeb.zip</path>
            <noms>
                <nom region="ss">Super Dodge Ball / Kunio No Nekketsu Toukyuu Densetsu</nom>
                <nom region="jp">Kunio no Nekketsu Toukyuu Densetsu</nom>
                <nom region="wor">Super Dodge Ball</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Super Dodgeball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title. Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57d080ad" md5="cd8f8e5d8b74ed192fbae42c9382d444" sha1="ec044fe3d6578d3f39e25cdbd50d840307f62326" format="mp4" support="">media/video/sdodgeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00842e85" md5="fae77c64f95e7fbb94005fcce4fd93cd" sha1="7e5f7b73d7bfd802021e878d4e13d0df166e2fe3" format="png" support="">media/mixrbv2/sdodgeb.png</media>
            </medias>
            <dates>
                <date region="us">1990</date>
                <date region="jp">1990</date>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="2970" principale="0" parentid="685" langue="en">Sports / Dodgeball</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40747" romid="542027">
            <path>csdtenis.zip</path>
            <noms>
                <nom region="ss">Super Doubles Tennis</nom>
                <nom region="wor">Super Doubles Tennis</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Doubles Tennis (c) 1983 Data East.  - TECHNICAL -  DECO Cassette System hardware. [Cassette No.34]  - SOURCES -  Game's ROM.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f76a5b3a" md5="3b43e0a16d4e065d618178d322615da9" sha1="12c0672ea8fc3b7b4b4799006e500b9c59a2b0f7" format="mp4" support="">media/video/csdtenis.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06a4dd29" md5="53220f8ccce7b730df21b92b99ad751b" sha1="b094feccba428e8f996372c9e5f4ea0319f96865" format="png" support="">media/mixrbv2/csdtenis.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2867" principale="0" parentid="685" langue="en">Sports / Tennis</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="64445" romid="66831">
            <path>supduck.zip</path>
            <noms>
                <nom region="ss">Super Duck</nom>
                <nom region="wor">Super Duck</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a1bf3f11" md5="a23b9c99bf9944f681424d2fcfab2229" sha1="836df74c8b60d97b5a904e60d479bf4d764df89d" format="mp4" support="">media/video/supduck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f03dc1ea" md5="f8d138a8979a25f4697570970e1a5830" sha1="2e489e855978b46fc123b4d5a5434bf62f64f787" format="png" support="">media/mixrbv2/supduck.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43850" romid="68098">
            <path>usg32.zip</path>
            <noms>
                <nom region="ss">Super Duper Casino</nom>
                <nom region="wor">Super Duper Casino</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6846e02b" md5="4244ea91dc1d629de07b0cd64ae4535b" sha1="bee5af31fa3a75b221545bc218384d5e39303def" format="mp4" support="">media/video/usg32.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4786418d" md5="03dab86335f0865251dc5788f5a04bba" sha1="21af637fb959330d43b0bc17a17c6c075595c7d3" format="png" support="">media/mixrbv2/usg32.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="37410" romid="65077">
            <path>sgemfh.zip</path>
            <noms>
                <nom region="ss">Super Gem Fighter - Mini Mix</nom>
                <nom region="jp">Pocket Fighter</nom>
                <nom region="wor">Super Gem Fighter: Mini Mix</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>sgemf.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Super Gem Fighter: Mini Mix / Pocket Fighter is a superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f2b9b4b" md5="08f6b2c8aef7e58f9cb5023ca091f599" sha1="f3b36a6c9d12f5304cc2dc458b1a14cdb4a5eb06" format="mp4" support="">media/video/sgemfh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c968dce" md5="0a160f72c544014c49fdf1f8bea415c3" sha1="17d0cbc91e54b30bf5eb1bf921aee5a7302d020d" format="png" support="">media/mixrbv2/sgemfh.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37410" romid="523864">
            <path>sgemf.zip</path>
            <noms>
                <nom region="ss">Super Gem Fighter - Mini Mix</nom>
                <nom region="jp">Pocket Fighter</nom>
                <nom region="wor">Super Gem Fighter: Mini Mix</nom>
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                <region>us</region>
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            <synopsis>
                <synopsis langue="en">Super Gem Fighter: Mini Mix / Pocket Fighter is a superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="2f2b9b4b" md5="08f6b2c8aef7e58f9cb5023ca091f599" sha1="f3b36a6c9d12f5304cc2dc458b1a14cdb4a5eb06" format="mp4" support="">media/video/sgemf.mp4</media>
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                <date region="wor">1997</date>
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                <nom region="ss">Super Gem Fighter - Mini Mix</nom>
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                <nom region="wor">Super Gem Fighter: Mini Mix</nom>
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                <region>asi</region>
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                <synopsis langue="en">Super Gem Fighter: Mini Mix / Pocket Fighter is a superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.</synopsis>
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                <date region="wor">1997</date>
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                <nom region="ss">Super Gem Fighter - Mini Mix</nom>
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                <nom region="wor">Super Gem Fighter: Mini Mix</nom>
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                <region>us</region>
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                <synopsis langue="en">Super Gem Fighter: Mini Mix / Pocket Fighter is a superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.</synopsis>
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                <date region="wor">1997</date>
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                <synopsis langue="en">Super Gem Fighter: Mini Mix / Pocket Fighter is a superb, abstract and humorous fighting game featuring miniaturized renditions from several Capcom fighting games; including the legendary "Street Fighter" series, as well as "Darkstalkers" and the little-known "Red Earth".

During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it.</synopsis>
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                <date region="wor">1997</date>
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                <synopsis langue="en">Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="7c91eba1" md5="68232344f74da9ee38fddc77c399c565" sha1="d803c3398507aaff35a8b0880317f250b7c3df6c" format="mp4" support="">media/video/theglob.mp4</media>
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                <date region="wor">1983</date>
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                <synopsis langue="en">Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.</synopsis>
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                <date region="wor">1983</date>
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                <nom region="ss">Super Glob</nom>
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                <date region="wor">1983</date>
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                <date region="wor">1983</date>
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                <date region="wor">1983</date>
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                <date region="wor">1983</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43444" romid="562327">
            <path>beastfp.zip</path>
            <noms>
                <nom region="ss">Super Glob</nom>
                <nom region="wor">Super Glob</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>suprglob.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c91eba1" md5="68232344f74da9ee38fddc77c399c565" sha1="d803c3398507aaff35a8b0880317f250b7c3df6c" format="mp4" support="">media/video/beastfp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="095462dd" md5="b9a348d6192a9985ee29cc34f687e020" sha1="fa1d23cf1f774ebe3990605fff177efbd060842b" format="png" support="">media/mixrbv2/beastfp.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43444" romid="66888">
            <path>suprglob.zip</path>
            <noms>
                <nom region="ss">Super Glob</nom>
                <nom region="wor">Super Glob</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c91eba1" md5="68232344f74da9ee38fddc77c399c565" sha1="d803c3398507aaff35a8b0880317f250b7c3df6c" format="mp4" support="">media/video/suprglob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="095462dd" md5="b9a348d6192a9985ee29cc34f687e020" sha1="fa1d23cf1f774ebe3990605fff177efbd060842b" format="png" support="">media/mixrbv2/suprglob.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5508">Epos Corporation</developpeur>
            <editeur id="5508">Epos Corporation</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x236</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150938" romid="65117">
            <path>shangon1.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3c750cb" md5="5940ba5e067b7d85685a0540fb24215c" sha1="e69f2df426a930d6e8cc1d74b40e94875e652377" format="png" support="">media/mixrbv2/shangon1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="150938" romid="65121">
            <path>shangonle.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangonle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3c750cb" md5="5940ba5e067b7d85685a0540fb24215c" sha1="e69f2df426a930d6e8cc1d74b40e94875e652377" format="png" support="">media/mixrbv2/shangonle.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="150938" romid="65120">
            <path>shangon3d.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangon3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3c750cb" md5="5940ba5e067b7d85685a0540fb24215c" sha1="e69f2df426a930d6e8cc1d74b40e94875e652377" format="png" support="">media/mixrbv2/shangon3d.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="150938" romid="65119">
            <path>shangon3.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangon3.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="150938" romid="65118">
            <path>shangon2.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>shangon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangon2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="150938" romid="65116">
            <path>shangon.zip</path>
            <noms>
                <nom region="ss">Super Hang-on</nom>
                <nom region="wor">Super Hang-on</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="33f3292c" md5="4460f15a4f11109291a2d0534113c947" sha1="0c2afeba585b369dc7581751c1e1d266e5877e60" format="mp4" support="">media/video/shangon.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2871" principale="0" parentid="28" langue="en">Motorcycle Race, 3rd Pers.</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="190858">
            <path>shangoneh.zip</path>
            <noms>
                <nom region="ss">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
                <nom region="wor">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
            </noms>
            <cloneof>shangon.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
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            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
        </jeu>
        <jeu id="190858">
            <path>shangonleeh.zip</path>
            <noms>
                <nom region="ss">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
                <nom region="wor">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
            </noms>
            <cloneof>shangon.zip</cloneof>
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                <synopsis langue="en"></synopsis>
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            <dates>
                <date region="wor"></date>
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                <genre id="0" principale="0" parentid="0" langue="en"></genre>
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        <jeu id="190858">
            <path>scobraggi.zip</path>
            <noms>
                <nom region="ss">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
                <nom region="wor">Super Hang-on (hang-on Upgrade, Bootleg)</nom>
            </noms>
            <cloneof>scobra.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="63b49ee1" md5="dd53f7e43abccf3fa1c9b38c753632f1" sha1="818ce468a77500e20f10c608102d36770757e013" format="png" support="">media/mixrbv2/scobraggi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="150348" romid="66891">
            <path>suprleag.zip</path>
            <noms>
                <nom region="ss">Super League</nom>
                <nom region="wor">Super League</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c4f66897" md5="65ea95435ab758977a373673bc06d7dd" sha1="349942cbb77844e100f39405f6c72872e28f4f95" format="mp4" support="">media/video/suprleag.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9766b4c7" md5="071f6edbd6767aaf510c765cdee6fddc" sha1="d49a523995e7576043f561898969eb2357462573" format="png" support="">media/mixrbv2/suprleag.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <genres>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Positional, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="43447" romid="66893">
            <path>suprlocoo.zip</path>
            <noms>
                <nom region="ss">Super Locomotive</nom>
                <nom region="wor">Super Locomotive</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>suprloco.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vehicle-action arcade game released by Sega in 1982. It was an early video game based on trains and featured background music based on Yellow Magic Orchetra's 1979 hit "Rydeen".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8fe96c2" md5="53042667c3024388a0e2d04108e25a17" sha1="7de0a5b262e59d1760a636ff23436a221ca0b9eb" format="mp4" support="">media/video/suprlocoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1425a69f" md5="cba29eba606beed279f42d9530f5d986" sha1="3b0a5513235bcb046a4fe9d9cfc11816cb710955" format="png" support="">media/mixrbv2/suprlocoo.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43447" romid="66892">
            <path>suprloco.zip</path>
            <noms>
                <nom region="ss">Super Locomotive</nom>
                <nom region="wor">Super Locomotive</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A vehicle-action arcade game released by Sega in 1982. It was an early video game based on trains and featured background music based on Yellow Magic Orchetra's 1979 hit "Rydeen".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8fe96c2" md5="53042667c3024388a0e2d04108e25a17" sha1="7de0a5b262e59d1760a636ff23436a221ca0b9eb" format="mp4" support="">media/video/suprloco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1425a69f" md5="cba29eba606beed279f42d9530f5d986" sha1="3b0a5513235bcb046a4fe9d9cfc11816cb710955" format="png" support="">media/mixrbv2/suprloco.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78862" romid="54984">
            <path>marukin.zip</path>
            <noms>
                <nom region="ss">Super Marukin-ban</nom>
                <nom region="wor">Super Marukin-ban</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">A mahjong game featuring lots of girls. Maybe the girl at the 'Press Start' screen should date the Mahjong Academy guy. They're both able to balance tiles in their fingers!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c22aca3" md5="544b3bd43b512f2748c5bf605766cf5e" sha1="5e5119c969490a8adbf2b934cd1867f9155cf1ff" format="mp4" support="">media/video/marukin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c4281f77" md5="bcd3fc1d23f5f07116b024ba33fea5c9" sha1="f7458d7565a5f93c44bb4e2ad996b19b9df7c7f0" format="png" support="">media/mixrbv2/marukin.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="8364">Yuga</developpeur>
            <editeur id="8364">Yuga</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="43013" romid="65081">
            <path>sgmast.zip</path>
            <noms>
                <nom region="ss">Super Masters Golf</nom>
                <nom region="wor">Super Masters Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jumbo Ozaki Super Masters is a golf game from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6facc3a" md5="f83e07a6bfa5b3e1573fb3fb2e77de06" sha1="3802f638ab6b649c207a43f3c7a7a203746997d2" format="mp4" support="">media/video/sgmast.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9573751d" md5="30f65fb56897bbc7ef30cf73f867d0e5" sha1="4ed4b8d3ed01001b97d5ea880df8b6236a75e682" format="png" support="">media/mixrbv2/sgmast.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43013" romid="65083">
            <path>sgmastj.zip</path>
            <noms>
                <nom region="ss">Super Masters Golf</nom>
                <nom region="wor">Super Masters Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sgmast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jumbo Ozaki Super Masters is a golf game from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6facc3a" md5="f83e07a6bfa5b3e1573fb3fb2e77de06" sha1="3802f638ab6b649c207a43f3c7a7a203746997d2" format="mp4" support="">media/video/sgmastj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9573751d" md5="30f65fb56897bbc7ef30cf73f867d0e5" sha1="4ed4b8d3ed01001b97d5ea880df8b6236a75e682" format="png" support="">media/mixrbv2/sgmastj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43013" romid="65082">
            <path>sgmastc.zip</path>
            <noms>
                <nom region="ss">Super Masters Golf</nom>
                <nom region="wor">Super Masters Golf</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>sgmast.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Jumbo Ozaki Super Masters is a golf game from Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6facc3a" md5="f83e07a6bfa5b3e1573fb3fb2e77de06" sha1="3802f638ab6b649c207a43f3c7a7a203746997d2" format="mp4" support="">media/video/sgmastc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9573751d" md5="30f65fb56897bbc7ef30cf73f867d0e5" sha1="4ed4b8d3ed01001b97d5ea880df8b6236a75e682" format="png" support="">media/mixrbv2/sgmastc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>496x384</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43441" romid="66884">
            <path>supmodel.zip</path>
            <noms>
                <nom region="ss">Super Model</nom>
                <nom region="wor">Super Model</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Super Model is a non-nude clone of "New Fantasia" featuring photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.

To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e97e502" md5="e7ed1da5f9bff198e6c20c8f906c6e2f" sha1="1ffc5e1e146748d8b82dd73883121462efbc45d3" format="mp4" support="">media/video/supmodel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="628177cf" md5="f3a425b4abe187cb45144f7d5ccb0fa3" sha1="b37558a850a9f13a7ecc239b2954ec2a43fdcd42" format="png" support="">media/mixrbv2/supmodel.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5658">Comad &amp;amp; New Japan System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43149" romid="65476">
            <path>smgpjd.zip</path>
            <noms>
                <nom region="ss">Super Monaco Gp</nom>
                <nom region="wor">Super Monaco Gp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>smgp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Monaco GP is a superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit.

Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e32da84e" md5="f52335c1b0e332760a4522f397a61e91" sha1="75eacb1bee9dd299576174f8ab6ecc6b416a0e29" format="mp4" support="">media/video/smgpjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3bde9d9" md5="6aa152ae704dd2e9b535f91abf9d7491" sha1="7a026a690d8afa815d88117879637f0b78c36ff0" format="png" support="">media/mixrbv2/smgpjd.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43149" romid="65477">
            <path>smgpu.zip</path>
            <noms>
                <nom region="ss">Super Monaco Gp</nom>
                <nom region="wor">Super Monaco Gp</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>smgp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Monaco GP is a superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit.

Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e32da84e" md5="f52335c1b0e332760a4522f397a61e91" sha1="75eacb1bee9dd299576174f8ab6ecc6b416a0e29" format="mp4" support="">media/video/smgpu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3bde9d9" md5="6aa152ae704dd2e9b535f91abf9d7491" sha1="7a026a690d8afa815d88117879637f0b78c36ff0" format="png" support="">media/mixrbv2/smgpu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43149" romid="65475">
            <path>smgpja.zip</path>
            <noms>
                <nom region="ss">Super Monaco Gp</nom>
                <nom region="wor">Super Monaco Gp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>smgp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Monaco GP is a superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit.

Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e32da84e" md5="f52335c1b0e332760a4522f397a61e91" sha1="75eacb1bee9dd299576174f8ab6ecc6b416a0e29" format="mp4" support="">media/video/smgpja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3bde9d9" md5="6aa152ae704dd2e9b535f91abf9d7491" sha1="7a026a690d8afa815d88117879637f0b78c36ff0" format="png" support="">media/mixrbv2/smgpja.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2884" principale="0" parentid="28" langue="en">Race 1st Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43149" romid="65474">
            <path>smgpj.zip</path>
            <noms>
                <nom region="ss">Super Monaco Gp</nom>
                <nom region="wor">Super Monaco Gp</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>smgp.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Monaco GP is a superb Formula One racing game from Sega that took sprite-scaled graphics to a whole new level. The game's single track offered a very reasonable representation of the famous Monaco Grand Prix circuit.

Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e32da84e" md5="f52335c1b0e332760a4522f397a61e91" sha1="75eacb1bee9dd299576174f8ab6ecc6b416a0e29" format="mp4" support="">media/video/smgpj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a3bde9d9" md5="6aa152ae704dd2e9b535f91abf9d7491" sha1="7a026a690d8afa815d88117879637f0b78c36ff0" format="png" support="">media/mixrbv2/smgpj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over.</synopsis>
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            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43448" romid="66896">
            <path>suprmous.zip</path>
            <noms>
                <nom region="ss">Super Mouse</nom>
                <nom region="wor">Super Mouse</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1776ee2c" md5="ec9127788f704989d4e13059449bbbc2" sha1="ef5977ed00420fbf41183a810815e9e85c4d73b4" format="mp4" support="">media/video/suprmous.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a613dc46" md5="48a2d3e6d0df6d55c3c4e01762d5e3bf" sha1="a6b3c9373b0f280094357987347e4c737352429c" format="png" support="">media/mixrbv2/suprmous.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43448" romid="43105">
            <path>funnymou.zip</path>
            <noms>
                <nom region="ss">Super Mouse</nom>
                <nom region="wor">Super Mouse</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>suprmous.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1776ee2c" md5="ec9127788f704989d4e13059449bbbc2" sha1="ef5977ed00420fbf41183a810815e9e85c4d73b4" format="mp4" support="">media/video/funnymou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a613dc46" md5="48a2d3e6d0df6d55c3c4e01762d5e3bf" sha1="a6b3c9373b0f280094357987347e4c737352429c" format="png" support="">media/mixrbv2/funnymou.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43432" romid="66871">
            <path>superpacm.zip</path>
            <noms>
                <nom region="ss">Super Pac-man</nom>
                <nom region="wor">Super Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>superpac.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Pac-Man is a 1- or 2-player game where you are in control of the legendary Pac-Man. As in the original "Pac-Man" game, the goal is to clear each maze, but this time, instead of dots, the maze consists of prizes which are locked away behind gates. There are two ways to access the prizes. You can eat the keys which open a particular gate, and not always the gate which is closest to that key. Or you can crash through the gate after you eat a Super Pill and become Super Pac-Man. You are not required to eat all of the keys in order to complete the stage. 

Four Power Pills are in maze and allow Pac-Man to turn the tables on the ghosts and eat them for a short time. When the ghosts begin to flash, time is running out and they will switch back, so beware. 

New in this game is the Super Pill. There are two Super Pills in the maze which allow Pac-Man to become Super Pac-Man for a limited period of time. While in Super form, Pac-Man can crash through the maze gates, fly over the ghosts and avoid being killed (or eat them when they're blue), and travel at super speed whenever the player presses and holds the Super Speed button. When the super power is about to run out, Pac-Man flashes white and then returns to his normal form. You can extend the duration of Super time by eating a regular Power Pill. The Super time will then be extended by the duration of the ghosts' blue time. 

Pac-Man loses one life whenever a ghost catches him when the ghost is not blue and Pac-Man is not in Super form. You start with a set number of lives ('Lives' dip switch), and bonus lives can be awarded to you as you reach or pass certain preselected point values ('Extra Lives' dip switch). 

The tunnel is a great way to put some space between you and any ghosts that are on your tail since they can only move half as fast as you when they are in it. In Super Pac-Man, the ghosts are also slowed down by travelling through the passage directly beneath the ghost pen.

Occasionally, a star will appear in the middle of the screen with a picture on the left, and a rotating picture on the right. You may eat the star at any time for bonus points, but if you manage to eat the star when the right picture matches the left one, you will receive a larger bonus. 

As the stages increases, the ghosts speed up their pursuit of Pac-Man and they stay blue for shorter and shorter periods of time after he eats a Power Pill until, in the high stages, they do not turn blue at all. 

Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth stage thereafter, where there are no ghosts, a time limit, and Pac-Man is in Super form throughout the stage. Your goal is to eat all of the prizes in the given time limit. As with gameplay on the regular levels, you don't need to eat all (or any) of the keys. You are awarded the remaining time in the counter as points for successfully eating everything. With each Bonus stage, the walls and gates change color. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1c8dfee" md5="e3c30c48132a16031c24af4c051158b0" sha1="f0646c138943b9cccb04f55b1cdc6ddd835e9807" format="mp4" support="">media/video/superpacm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb07d346" md5="e395cac797f867b57ed9750a466db606" sha1="c0db76f51616bdbdec4cb766b0d2b9333cd000d5" format="png" support="">media/mixrbv2/superpacm.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43432" romid="66870">
            <path>superpac.zip</path>
            <noms>
                <nom region="ss">Super Pac-man</nom>
                <nom region="wor">Super Pac-man</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Pac-Man is a 1- or 2-player game where you are in control of the legendary Pac-Man. As in the original "Pac-Man" game, the goal is to clear each maze, but this time, instead of dots, the maze consists of prizes which are locked away behind gates. There are two ways to access the prizes. You can eat the keys which open a particular gate, and not always the gate which is closest to that key. Or you can crash through the gate after you eat a Super Pill and become Super Pac-Man. You are not required to eat all of the keys in order to complete the stage. 

Four Power Pills are in maze and allow Pac-Man to turn the tables on the ghosts and eat them for a short time. When the ghosts begin to flash, time is running out and they will switch back, so beware. 

New in this game is the Super Pill. There are two Super Pills in the maze which allow Pac-Man to become Super Pac-Man for a limited period of time. While in Super form, Pac-Man can crash through the maze gates, fly over the ghosts and avoid being killed (or eat them when they're blue), and travel at super speed whenever the player presses and holds the Super Speed button. When the super power is about to run out, Pac-Man flashes white and then returns to his normal form. You can extend the duration of Super time by eating a regular Power Pill. The Super time will then be extended by the duration of the ghosts' blue time. 

Pac-Man loses one life whenever a ghost catches him when the ghost is not blue and Pac-Man is not in Super form. You start with a set number of lives ('Lives' dip switch), and bonus lives can be awarded to you as you reach or pass certain preselected point values ('Extra Lives' dip switch). 

The tunnel is a great way to put some space between you and any ghosts that are on your tail since they can only move half as fast as you when they are in it. In Super Pac-Man, the ghosts are also slowed down by travelling through the passage directly beneath the ghost pen.

Occasionally, a star will appear in the middle of the screen with a picture on the left, and a rotating picture on the right. You may eat the star at any time for bonus points, but if you manage to eat the star when the right picture matches the left one, you will receive a larger bonus. 

As the stages increases, the ghosts speed up their pursuit of Pac-Man and they stay blue for shorter and shorter periods of time after he eats a Power Pill until, in the high stages, they do not turn blue at all. 

Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth stage thereafter, where there are no ghosts, a time limit, and Pac-Man is in Super form throughout the stage. Your goal is to eat all of the prizes in the given time limit. As with gameplay on the regular levels, you don't need to eat all (or any) of the keys. You are awarded the remaining time in the counter as points for successfully eating everything. With each Bonus stage, the walls and gates change color. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b1c8dfee" md5="e3c30c48132a16031c24af4c051158b0" sha1="f0646c138943b9cccb04f55b1cdc6ddd835e9807" format="mp4" support="">media/video/superpac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bb07d346" md5="e395cac797f867b57ed9750a466db606" sha1="c0db76f51616bdbdec4cb766b0d2b9333cd000d5" format="png" support="">media/mixrbv2/superpac.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43210" romid="59183">
            <path>sbbros.zip</path>
            <noms>
                <nom region="ss">Super Pang</nom>
                <nom region="wor">Super Pang</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Super Bang is a sequel to the 1989 original in which one or two players control characters armed with harpoon guns who must destroy the numerous different-sized balloons that bounce around each single-screen stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". 

Players can only fire the harpoon guns virtually upwards but can move left and right and climb the ladders that appear on many of the stages. The game has two different modes of play:

PANIC MODE
In this mode, players face an endless rain of bubbles and must simply last as long as possible. The default weapon is the bubble shot and cannot be changed at any time. Each time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way raises the level number and the bar depletes back to zero. As more bubbles are popped, both remaining and incoming bubbles move faster. A 'Panic' music plays when there's a very large amount of bubbles on the screen, but the normal music returns once enough bubbles are popped.

There is also one special type of bubble that appears rarely. The bubble has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared.

TOUR MODE
In this mode players move from stage to stage, travelling around the world. The introductory stage is set in Japan and is the only stage set in this location. After Japan, players travel to parts of Asia, Europe and the Americas. Each location has three stages, with each set at a different time of day: daytime, evening and night. The few exceptions to the three-stage rule are Venice (evening and night stages only), The Mayan Ruins and the Caribbean Sea (both having only day and evening stages).

Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8cac5ff" md5="48a7136bd004ae4d08c0592babfde476" sha1="db2c10818d3f028f462eea5dc93887b4cbd7fbd6" format="mp4" support="">media/video/sbbros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40130672" md5="ac4f5555a77afe9f7414bb1e6c797c97" sha1="5a5e99068b00647dd6fae289f26c19c09b8f7f7e" format="png" support="">media/mixrbv2/sbbros.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="5988">Mitchell Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43210" romid="66210">
            <path>spangj.zip</path>
            <noms>
                <nom region="ss">Super Pang</nom>
                <nom region="wor">Super Pang</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spang.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Super Bang is a sequel to the 1989 original in which one or two players control characters armed with harpoon guns who must destroy the numerous different-sized balloons that bounce around each single-screen stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". 

Players can only fire the harpoon guns virtually upwards but can move left and right and climb the ladders that appear on many of the stages. The game has two different modes of play:

PANIC MODE
In this mode, players face an endless rain of bubbles and must simply last as long as possible. The default weapon is the bubble shot and cannot be changed at any time. Each time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way raises the level number and the bar depletes back to zero. As more bubbles are popped, both remaining and incoming bubbles move faster. A 'Panic' music plays when there's a very large amount of bubbles on the screen, but the normal music returns once enough bubbles are popped.

There is also one special type of bubble that appears rarely. The bubble has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared.

TOUR MODE
In this mode players move from stage to stage, travelling around the world. The introductory stage is set in Japan and is the only stage set in this location. After Japan, players travel to parts of Asia, Europe and the Americas. Each location has three stages, with each set at a different time of day: daytime, evening and night. The few exceptions to the three-stage rule are Venice (evening and night stages only), The Mayan Ruins and the Caribbean Sea (both having only day and evening stages).

Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8cac5ff" md5="48a7136bd004ae4d08c0592babfde476" sha1="db2c10818d3f028f462eea5dc93887b4cbd7fbd6" format="mp4" support="">media/video/spangj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40130672" md5="ac4f5555a77afe9f7414bb1e6c797c97" sha1="5a5e99068b00647dd6fae289f26c19c09b8f7f7e" format="png" support="">media/mixrbv2/spangj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="5988">Mitchell Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43210" romid="66208">
            <path>spang.zip</path>
            <noms>
                <nom region="ss">Super Pang</nom>
                <nom region="wor">Super Pang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Super Bang is a sequel to the 1989 original in which one or two players control characters armed with harpoon guns who must destroy the numerous different-sized balloons that bounce around each single-screen stage. When hit by a harpoon, the balloons break down into smaller fragments, in a similar fashion to Atari's 1979 classic, "Asteroids". 

Players can only fire the harpoon guns virtually upwards but can move left and right and climb the ladders that appear on many of the stages. The game has two different modes of play:

PANIC MODE
In this mode, players face an endless rain of bubbles and must simply last as long as possible. The default weapon is the bubble shot and cannot be changed at any time. Each time a bubble is popped, a rainbow bar at the bottom is slowly filled. Filling the bar all the way raises the level number and the bar depletes back to zero. As more bubbles are popped, both remaining and incoming bubbles move faster. A 'Panic' music plays when there's a very large amount of bubbles on the screen, but the normal music returns once enough bubbles are popped.

There is also one special type of bubble that appears rarely. The bubble has a clock image engraved. Whenever the bubble bounces, the engraving changes to a star, and when the bubble bounces again, the engraving changes back to a clock. Popping the bubble when the clock engraving is present causes all bubbles to stop movement completely for 9 seconds, while popping the bubble when the star engraving is present causes all bubbles to be popped and the game screen gets cleared.

TOUR MODE
In this mode players move from stage to stage, travelling around the world. The introductory stage is set in Japan and is the only stage set in this location. After Japan, players travel to parts of Asia, Europe and the Americas. Each location has three stages, with each set at a different time of day: daytime, evening and night. The few exceptions to the three-stage rule are Venice (evening and night stages only), The Mayan Ruins and the Caribbean Sea (both having only day and evening stages).

Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8cac5ff" md5="48a7136bd004ae4d08c0592babfde476" sha1="db2c10818d3f028f462eea5dc93887b4cbd7fbd6" format="mp4" support="">media/video/spang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40130672" md5="ac4f5555a77afe9f7414bb1e6c797c97" sha1="5a5e99068b00647dd6fae289f26c19c09b8f7f7e" format="png" support="">media/mixrbv2/spang.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="5988">Mitchell Corp.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43260" romid="66343">
            <path>spnchout.zip</path>
            <noms>
                <nom region="ss">Super Punch-out!!</nom>
                <nom region="wor">Super Punch-out!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. 

As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. 

Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. 

Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f5c43ff" md5="f69d13da11926bee3dc542b624a15425" sha1="bd7ce55778a2363f236222a6b38455aabe4ebf5b" format="mp4" support="">media/video/spnchout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58b4dded" md5="4b7db6ea7a4ad06582ed500a2be0ab4c" sha1="087dba0b3299ff4f44983c7602651b980aee7d97" format="png" support="">media/mixrbv2/spnchout.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43260" romid="66344">
            <path>spnchouta.zip</path>
            <noms>
                <nom region="ss">Super Punch-out!!</nom>
                <nom region="wor">Super Punch-out!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>spnchout.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. 

As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. 

Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. 

Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f5c43ff" md5="f69d13da11926bee3dc542b624a15425" sha1="bd7ce55778a2363f236222a6b38455aabe4ebf5b" format="mp4" support="">media/video/spnchouta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58b4dded" md5="4b7db6ea7a4ad06582ed500a2be0ab4c" sha1="087dba0b3299ff4f44983c7602651b980aee7d97" format="png" support="">media/mixrbv2/spnchouta.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43260" romid="66345">
            <path>spnchoutj.zip</path>
            <noms>
                <nom region="ss">Super Punch-out!!</nom>
                <nom region="wor">Super Punch-out!!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spnchout.zip</cloneof>
            <systeme id="161" parentid="75">Nintendo Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Punch-Out!! is an update of the superb boxing game, "Punch-Out!!", featuring five new larger-than-life opponents. The player once again assumes the role of a green-haired boxer who must fight his way up through five boxers to earn the title of 'Champ'. 

As with the original game, the player's boxer is viewed from behind with his torso rendered with wire-frame graphics (allowing the player's opponent to be easily seen). Punches, dodges and blocks must all be well-timed in order to defeat the opponent. 

Both the player and the opponent have stamina meters displayed at the top of the screen. These decrease when either boxer takes a punch and boxers will get knocked down if their stamina meter runs out completely. Faster knockdowns will cause the fallen boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch. 

Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f5c43ff" md5="f69d13da11926bee3dc542b624a15425" sha1="bd7ce55778a2363f236222a6b38455aabe4ebf5b" format="mp4" support="">media/video/spnchoutj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="58b4dded" md5="4b7db6ea7a4ad06582ed500a2be0ab4c" sha1="087dba0b3299ff4f44983c7602651b980aee7d97" format="png" support="">media/mixrbv2/spnchoutj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37411" romid="66298">
            <path>spf2xjd.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2xjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32ef8b7b" md5="99623fe42001679d1eb77264fe4148c5" sha1="21b7b0364f17020d11c542230ff058b70dd45bcd" format="png" support="">media/mixrbv2/spf2xjd.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37411" romid="66293">
            <path>spf2ta.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2ta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32ef8b7b" md5="99623fe42001679d1eb77264fe4148c5" sha1="21b7b0364f17020d11c542230ff058b70dd45bcd" format="png" support="">media/mixrbv2/spf2ta.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37411" romid="538783">
            <path>spf2t.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32ef8b7b" md5="99623fe42001679d1eb77264fe4148c5" sha1="21b7b0364f17020d11c542230ff058b70dd45bcd" format="png" support="">media/mixrbv2/spf2t.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37411" romid="66294">
            <path>spf2td.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2td.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32ef8b7b" md5="99623fe42001679d1eb77264fe4148c5" sha1="21b7b0364f17020d11c542230ff058b70dd45bcd" format="png" support="">media/mixrbv2/spf2td.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37411" romid="21717">
            <path>spf2tu.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2tu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32ef8b7b" md5="99623fe42001679d1eb77264fe4148c5" sha1="21b7b0364f17020d11c542230ff058b70dd45bcd" format="png" support="">media/mixrbv2/spf2tu.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="37411" romid="66295">
            <path>spf2th.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2th.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="37411" romid="66297">
            <path>spf2xj.zip</path>
            <noms>
                <nom region="ss">Super Puzzle Fighter 2 Turbo</nom>
                <nom region="jp">Super Puzzle Fighter II X</nom>
                <nom region="wor">Super Puzzle Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>spf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5130f1d5" md5="4dcdcb1444eebf39e2cafee08f3407d0" sha1="a0cbb7925b2262043e31c130c084fd072b122f7d" format="mp4" support="">media/video/spf2xj.mp4</media>
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            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="43286" romid="66412">
            <path>sranger.zip</path>
            <noms>
                <nom region="ss">Super Ranger</nom>
                <nom region="wor">Super Ranger</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A bootleg version was sold by NIWA.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="c884bd08" md5="973fbabdf0d2c155b232ad6510f67e3b" sha1="287486c46530b1f7e69898d3d701778ff6a1b988" format="mp4" support="">media/video/sranger.mp4</media>
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            <dates>
                <date region="wor">1988</date>
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            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="43287" romid="66418">
            <path>srdarwinj.zip</path>
            <noms>
                <nom region="ss">Super Real Darwin</nom>
                <nom region="wor">Super Real Darwin</nom>
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            <regions>
                <region>jp</region>
            </regions>
            <cloneof>srdarwin.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.

The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="817f6896" md5="545b654631549c45e5493957a1105b05" sha1="e911ac7b68964f4028c557b7578702b86d6d9e2f" format="mp4" support="">media/video/srdarwinj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d85397c" md5="c2ef2b55bbd269686e245dd50cda62b7" sha1="3053473affae6fa6d32b46bb07b45e205750934c" format="png" support="">media/mixrbv2/srdarwinj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43287" romid="66417">
            <path>srdarwin.zip</path>
            <noms>
                <nom region="ss">Super Real Darwin</nom>
                <nom region="wor">Super Real Darwin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">SRD: Super Real Darwin is a vertical scrolling shooter arcade game developed and published by Data East. It is the sequel to Data East's 1986 arcade game, Darwin 4078. The player takes control of a small fighter ship capable of mutating into different shapes. The ship's appearance will change with upgraded weapons as the player obtains more powerups.

The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="817f6896" md5="545b654631549c45e5493957a1105b05" sha1="e911ac7b68964f4028c557b7578702b86d6d9e2f" format="mp4" support="">media/video/srdarwin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d85397c" md5="c2ef2b55bbd269686e245dd50cda62b7" sha1="3053473affae6fa6d32b46bb07b45e205750934c" format="png" support="">media/mixrbv2/srdarwin.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43296" romid="66428">
            <path>srmp7.zip</path>
            <noms>
                <nom region="ss">Super Real Mahjong P7</nom>
                <nom region="wor">Super Real Mahjong P7</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A well-animated mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a54994c0" md5="1bb3ab6dcac91afb8777732016f3ffe3" sha1="989566c1d7e03b8fd133ff1b6cd8146c4e954b04" format="mp4" support="">media/video/srmp7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b7ddcb7c" md5="e5428ae49d9fc631371b81aaa382074e" sha1="4b7dd4d4e7f2a936d3a2e019c835d8bd2cc939ef" format="png" support="">media/mixrbv2/srmp7.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x239</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="43293" romid="66424">
            <path>srmp4.zip</path>
            <noms>
                <nom region="ss">Super Real Mahjong Piv</nom>
                <nom region="wor">Super Real Mahjong Piv</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Super Real Mahjong Part IV is a strip mahjong game featuring three girls with five strip sequences each, plus 3 extra girls with one strip sequence each. Once again, the fourth game in the Super Real Mahjong series has redesigned the game tiles and from part IV on, all of the hand animations are completely removed from the game. Part IV also has greatly enhanced the quality of the animation and expanded its use in storytelling and strip sequences.

The gameplay is standard for this series.  With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over.

If the player defeats all three regular opponents then the bonus game begins.  The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0206d82" md5="7254d33fc8091117c7f2ee97fc612e62" sha1="ebccff8d477c4c36761bb6624cc69065afee7e8c" format="mp4" support="">media/video/srmp4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c3fee8" md5="5c216c65e3cc28ac1e72503b46e9701b" sha1="4a6013eef1ada8ae2ecae71427b5315191ac59b8" format="png" support="">media/mixrbv2/srmp4.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="43293" romid="66425">
            <path>srmp4o.zip</path>
            <noms>
                <nom region="ss">Super Real Mahjong Piv</nom>
                <nom region="wor">Super Real Mahjong Piv</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>srmp4.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Super Real Mahjong Part IV is a strip mahjong game featuring three girls with five strip sequences each, plus 3 extra girls with one strip sequence each. Once again, the fourth game in the Super Real Mahjong series has redesigned the game tiles and from part IV on, all of the hand animations are completely removed from the game. Part IV also has greatly enhanced the quality of the animation and expanded its use in storytelling and strip sequences.

The gameplay is standard for this series.  With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over.

If the player defeats all three regular opponents then the bonus game begins.  The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0206d82" md5="7254d33fc8091117c7f2ee97fc612e62" sha1="ebccff8d477c4c36761bb6624cc69065afee7e8c" format="mp4" support="">media/video/srmp4o.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c3fee8" md5="5c216c65e3cc28ac1e72503b46e9701b" sha1="4a6013eef1ada8ae2ecae71427b5315191ac59b8" format="png" support="">media/mixrbv2/srmp4o.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways, Mahjong||Buttons=20||</controles>
        </jeu>
        <jeu id="150517" romid="66906">
            <path>suprridr.zip</path>
            <noms>
                <nom region="ss">Super Rider</nom>
                <nom region="wor">Super Rider</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Become the stunt bike racer you've always dreamed of as you speed along the colourful courses at break neck speeds to perform the most amazing tricks the world has ever seen! In the brilliant Super Rider you race around the place, overtaking other speedy dudes, pulling crazy tricks and even riding upside down as you ride the loop the loops! Jump gaps, reach max speeds, follow the track where ever it takes you to beat the game and score big!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9673728d" md5="13752e66f6a8e942ab05fa084e468d99" sha1="719b335a0ea436fe890945cf7d6d058d64fef50f" format="mp4" support="">media/video/suprridr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2376ed55" md5="95af4e8bbe97324e597e8e97c588bb73" sha1="dad2a58586e02d036257b468f3e4a3d84bb887c4" format="png" support="">media/mixrbv2/suprridr.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5979">Venture Line</developpeur>
            <editeur id="5979">Venture Line</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="37644" romid="66491">
            <path>ssideki.zip</path>
            <noms>
                <nom region="ss">Super Sidekicks / Tokuten Ou</nom>
                <nom region="jp">Tokuten Ou</nom>
                <nom region="wor">Super Sidekicks</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Experience the roar of the crowd and the thrills of the stadium. SNK's live-action soccer game is here! Along with your Ace Striker and his array of sliding, overhead, and diving shots, lead your team to victory and seize the prized SNK Cup. Watch players perform miraculous overhead and diving shots, dazzle your opponent with gravity-defying dribbling. Avoid sliding defense players and bone-crushing blocks. Be overwhelmed with in-your-face action so real, you'll be washing the grass stains off your clothing when you're finished!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3999b201" md5="28c3d5733e8f09c9aef589f470bbd88c" sha1="9853dd24696a556760274b1f89824dc739718eca" format="mp4" support="">media/video/ssideki.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe281021" md5="c1675b55be54bb49dba6a06771597b0d" sha1="c2b3fbcd4dab2875a1078a95bc8b63c70aceb4eb" format="png" support="">media/mixrbv2/ssideki.png</media>
            </medias>
            <dates>
                <date region="fr">1993</date>
                <date region="us">1993</date>
                <date region="jp">1993</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37645" romid="66492">
            <path>ssideki2.zip</path>
            <noms>
                <nom region="ss">Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - Real Fight Football</nom>
                <nom region="jp">Tokuten Ou 2 - Real Fight Football</nom>
                <nom region="wor">Super Sidekicks 2 - The World Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">This is a soccer game on Neo-Geo. When you start the game, you go into a "Regional Qualifying Round Final" against another team from your region. After beating it, your team goes into the World (Cup) Tournament, in which you are grouped with three other countries in a round-robin. After winning against all of them, you go into an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, you also have the option of replaying a full game, go to the penalty kick tiebreaker, or play a sudden death game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="41585ed7" md5="c0e157431cd86465a8d32d857c8afdc9" sha1="d552c9512083ba057f4f23e8acbab03373a7f780" format="mp4" support="">media/video/ssideki2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cdbe20c2" md5="2865e853cdb29e7398303b837e05cd11" sha1="6153020d4f6cca24880493bab528bdd22cdf5955" format="png" support="">media/mixrbv2/ssideki2.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150434" romid="344770">
            <path>ssideki3.zip</path>
            <noms>
                <nom region="ss">Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - Eikou E No Michi</nom>
                <nom region="us">Super Sidekicks 3 - The Next Glory</nom>
                <nom region="jp">Tokuten Ou 3 - Eikou E No Michi</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Sidekicks is the 3rd game in the famous Super Sidekicks series of soccer games. Featuring 6 competition modes for 64 world wide teams. Utilizes Digitized Trace Animation and 3-D camera angled shots for realistic on-the-fly action graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c33213db" md5="81fe0edd133f961a0bdf5ee6302d4d7a" sha1="9c75cbe4e97b8d03cb328ad57e5a89217b020694" format="mp4" support="">media/video/ssideki3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="afcb1a16" md5="04ad9f4c6200ed469cafaddd9a3446c5" sha1="295a885f7c4f2e0ec38d6d233dcb1ed98d1fbb40" format="png" support="">media/mixrbv2/ssideki3.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="37647" romid="66494">
            <path>ssideki4.zip</path>
            <noms>
                <nom region="ss">Super Sidekicks 4 - The Ultimate 11</nom>
                <nom region="us">The Ultimate 11: SNK Football Championship</nom>
                <nom region="jp">Tokuten Ou - Honoo no Libero</nom>
                <nom region="eu">The Ultimate 11: SNK Football Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Super Sidekicks 4, also known as The Ultimate 11: SNK Football Championship, is a sports retro arcade football (soccer) game created for the Neo Geo arcade system, and is the fourth of the popular Super Sidekicks series. The game features 80 national teams divided into 8 regions of the globe. Build power the more you hold the ball. Maintain your dribble and guard off against enemy steals. Amass enough foot power and kick the ball to the goal!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d257e3ac" md5="04fe771f423ffa86e02e06ac4269447b" sha1="c79ca0e1690cdbe7fd2a9ec13a141e82b315752b" format="mp4" support="">media/video/ssideki4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a78e24d1" md5="cee7dc432a18317810e26d30e0713a78" sha1="8e8e10f487d96643357ac0d3d57af2201a68736e" format="png" support="">media/mixrbv2/ssideki4.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43311" romid="316336">
            <path>majest12u.zip</path>
            <noms>
                <nom region="ss">Super Space Invaders '91</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ssi.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export versionof "Majestic Twelve - The Space Invaders Part IV".
The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original.

The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time.

One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill.

Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52ba1fdd" md5="113a0b3447425c45822468e0bc7cd94d" sha1="50e3fca5b04eaf6dc07bbb4072a9b7652e981458" format="mp4" support="">media/video/majest12u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42f670f1" md5="c23bb028c59c82d4543dcf5b55b90545" sha1="9875a3524b17257c1a9eb1ee756d404e6d0c36d0" format="png" support="">media/mixrbv2/majest12u.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43311" romid="66489">
            <path>ssi.zip</path>
            <noms>
                <nom region="ss">Super Space Invaders '91</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export versionof "Majestic Twelve - The Space Invaders Part IV".
The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original.

The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time.

One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill.

Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52ba1fdd" md5="113a0b3447425c45822468e0bc7cd94d" sha1="50e3fca5b04eaf6dc07bbb4072a9b7652e981458" format="mp4" support="">media/video/ssi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42f670f1" md5="c23bb028c59c82d4543dcf5b55b90545" sha1="9875a3524b17257c1a9eb1ee756d404e6d0c36d0" format="png" support="">media/mixrbv2/ssi.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43311" romid="54923">
            <path>majest12j.zip</path>
            <noms>
                <nom region="ss">Super Space Invaders '91</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ssi.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Export versionof "Majestic Twelve - The Space Invaders Part IV".
The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original.

The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time.

One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill.

Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="52ba1fdd" md5="113a0b3447425c45822468e0bc7cd94d" sha1="50e3fca5b04eaf6dc07bbb4072a9b7652e981458" format="mp4" support="">media/video/majest12j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42f670f1" md5="c23bb028c59c82d4543dcf5b55b90545" sha1="9875a3524b17257c1a9eb1ee756d404e6d0c36d0" format="png" support="">media/mixrbv2/majest12j.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="145778" romid="54829">
            <path>macross.zip</path>
            <noms>
                <nom region="ss">Super Spacefortress Macross / Chou-jikuu Yousai Macross</nom>
                <nom region="us">Super Spacefortress Macross</nom>
                <nom region="jp">Chou-Jikuu Yousai Macross</nom>
                <nom region="wor">Super Spacefortress Macross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A one or two player shooter game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dec4a82" md5="7eefd9187cfd8358ce7f3c7651092312" sha1="ddf800183ad51420dad22581d95a03a8018aba84" format="mp4" support="">media/video/macross.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8ce553e3" md5="e372ea51677fbe1d9f68ecaf95b76a97" sha1="b25f1120975fc1ed63008442869133a853102c0f" format="png" support="">media/mixrbv2/macross.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Cyan||</couleurs>
        </jeu>
        <jeu id="145779" romid="54830">
            <path>macross2.zip</path>
            <noms>
                <nom region="ss">Super Spacefortress Macross 2 / Chou-jikuu Yousai Macross 2</nom>
                <nom region="wor">Super Spacefortress Macross II</nom>
                <nom region="tw">Chou-Jikuu Yousai Macross II</nom>
                <nom region="asi">Chou-Jikuu Yousai Macross II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">In 1999, an alien ship crashes on South Atalia Island and makes the human race aware of other life in space. Ten years later, the ship is reconstructed and christened as the SDF-1 Macross. However, on the day of its maiden voyage, an alien race called the Zentraedi make their appearance on Earth, beginning the UN Spacy/Zentraedi war that would change the history of both races forever.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbb846f7" md5="2ed57ca2ac29a6e9d270a841858a1909" sha1="49bd2c2fa511073fc50ac1340afb77e8de016225" format="mp4" support="">media/video/macross2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6719f527" md5="26aae9189694ec718cafea72d079b5ee" sha1="b9e97ced0f1c65abf5d7915bd8caa97d10329e84" format="png" support="">media/mixrbv2/macross2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145779" romid="54831">
            <path>macross2g.zip</path>
            <noms>
                <nom region="ss">Super Spacefortress Macross 2 / Chou-jikuu Yousai Macross 2</nom>
                <nom region="wor">Super Spacefortress Macross II</nom>
                <nom region="tw">Chou-Jikuu Yousai Macross II</nom>
                <nom region="asi">Chou-Jikuu Yousai Macross II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>macross2.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">In 1999, an alien ship crashes on South Atalia Island and makes the human race aware of other life in space. Ten years later, the ship is reconstructed and christened as the SDF-1 Macross. However, on the day of its maiden voyage, an alien race called the Zentraedi make their appearance on Earth, beginning the UN Spacy/Zentraedi war that would change the history of both races forever.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cbb846f7" md5="2ed57ca2ac29a6e9d270a841858a1909" sha1="49bd2c2fa511073fc50ac1340afb77e8de016225" format="mp4" support="">media/video/macross2g.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6719f527" md5="26aae9189694ec718cafea72d079b5ee" sha1="b9e97ced0f1c65abf5d7915bd8caa97d10329e84" format="png" support="">media/mixrbv2/macross2g.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="585">NMK</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43330" romid="66538">
            <path>ssrj.zip</path>
            <noms>
                <nom region="ss">Super Speed Race Junior</nom>
                <nom region="wor">Super Speed Race Junior</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Speed Race Jr. (c) 1985 Taito.  - TECHNICAL -  Main CPU : Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 1.6 Mhz)  Players : 1 Control : dial Buttons : 2  - TRIVIA -  Released in June 1985.  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bc7d3d5c" md5="3eb81251a441bd59c49118a13de08b60" sha1="102b30bac99314714bb709e02f1d46c462aa3030" format="mp4" support="">media/video/ssrj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7745a599" md5="334a33296a9d60723e304feca314ce17" sha1="8110064271012e9cade3c0d0d1352565d8aeae46" format="png" support="">media/mixrbv2/ssrj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>272x240</resolution>
            <controles>Input=Dial, Pedal||Buttons=1||</controles>
        </jeu>
        <jeu id="43433" romid="66874">
            <path>superspy.zip</path>
            <noms>
                <nom region="ss">Super Spy, The</nom>
                <nom region="us">The Super Spy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Infiltrate terrorist hideouts and beat up the bad guys in this gender-bending (but still good) first-person beat-em-up with RPG elements.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43763465" md5="483e0f031b9f3be7964dc4f7c6b3fb7d" sha1="01d18bb656979f08a545da1a63eeb5cf1bc0b165" format="mp4" support="">media/video/superspy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc7b9b2e" md5="7e5d94c73af6277aa406b20bd244babc" sha1="2ca94c1d532cdce337b23f3a877e5e5533a9a4b1" format="png" support="">media/mixrbv2/superspy.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43333" romid="66545">
            <path>sstingry.zip</path>
            <noms>
                <nom region="ss">Super Stingray</nom>
                <nom region="wor">Super Stingray</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="182" parentid="75">Alpha Denshi Co.</systeme>
            <synopsis>
                <synopsis langue="en">Super Stingray is a semi-strategic top-down tank action shooter game.

Control your tank across the battlefield and destroy all the enemies in the way and defeated the enemy fortress.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4a88daeb" md5="787fbfea22a71fa8489bf15d6cd6d755" sha1="589ef773ab91dc6665d5f9a944ce055751b88f23" format="mp4" support="">media/video/sstingry.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="baad8efe" md5="d7792335c04da9f485658c6d08fab0d7" sha1="14f7c9f79de8cb8a8e900aa1947252ed7801cfb0" format="png" support="">media/mixrbv2/sstingry.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37413" romid="66471">
            <path>ssf2xj.zip</path>
            <noms>
                <nom region="ss">Super Street Fighter 2 Turbo</nom>
                <nom region="us">Super Street Fighter II Turbo</nom>
                <nom region="jp">Super Street Fighter II X: Grand Master Challenge</nom>
                <nom region="wor">Super Street Fighter II Turbo</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ssf2t.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth arcade installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II. Like its predecessor, it ran on the CP System II hardware.

Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2fe42afa" md5="acee6c900372739be7372c9de45dbdac" sha1="f463e1608b3bfed69d00d281c15f10c57de31104" format="mp4" support="">media/video/ssf2xj.mp4</media>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43304" romid="857201">
            <path>ssf2tbu.zip</path>
            <noms>
                <nom region="ss">Super Street Fighter 2 - The New Challengers</nom>
                <nom region="wor">Super Street Fighter II: The New Challengers</nom>
            </noms>
            <cloneof>ssf2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Super Street Fighter II: The New Challengers is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters.

This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="168b9f0d" md5="a091af49c6cee506b1a1f94657dafe6a" sha1="ee4bb7ce48a11e30de259f779dec7ff3f61a0127" format="mp4" support="">media/video/ssf2tbu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6a7c75d6" md5="80663c7d65a5d826a493c6e1e48c19ea" sha1="00d95e28e61968e9918940867079bb1c3ff3c013" format="png" support="">media/mixrbv2/ssf2tbu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43851" romid="68101">
            <path>usg83x.zip</path>
            <noms>
                <nom region="ss">Super Ten V8.3</nom>
                <nom region="wor">Super Ten V8.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>superten.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16db87fe" md5="0865b3f9ad8bfb4613964b1e75900078" sha1="68952a0465e300f0de82450dc381734ee1579122" format="mp4" support="">media/video/usg83x.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e68ffc9d" md5="5e34310f9b1bed1e8e800dfa8b435b52" sha1="58b45329a130a3acce3c1afec4cbc10358ed4f59" format="png" support="">media/mixrbv2/usg83x.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="43851" romid="68099">
            <path>usg82.zip</path>
            <noms>
                <nom region="ss">Super Ten V8.3</nom>
                <nom region="wor">Super Ten V8.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>superten.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16db87fe" md5="0865b3f9ad8bfb4613964b1e75900078" sha1="68952a0465e300f0de82450dc381734ee1579122" format="mp4" support="">media/video/usg82.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e68ffc9d" md5="5e34310f9b1bed1e8e800dfa8b435b52" sha1="58b45329a130a3acce3c1afec4cbc10358ed4f59" format="png" support="">media/mixrbv2/usg82.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="43851" romid="66875">
            <path>superten.zip</path>
            <noms>
                <nom region="ss">Super Ten V8.3</nom>
                <nom region="wor">Super Ten V8.3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16db87fe" md5="0865b3f9ad8bfb4613964b1e75900078" sha1="68952a0465e300f0de82450dc381734ee1579122" format="mp4" support="">media/video/superten.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e68ffc9d" md5="5e34310f9b1bed1e8e800dfa8b435b52" sha1="58b45329a130a3acce3c1afec4cbc10358ed4f59" format="png" support="">media/mixrbv2/superten.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="4867">U.S. Games</editeur>
            <genres>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>400x248</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="43455" romid="66909">
            <path>suprtrio.zip</path>
            <noms>
                <nom region="ss">Super Trio</nom>
                <nom region="wor">Super Trio</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">You controls one of the three animals characters, a mouse named Jake a cat named Tomi and a dog named Brudo each of one equipped with different weapons, through varied and colorful levels, you must jump, climbing and pick up Items while you defend or dodge all the enemies in the way, to reach the exit to face off the enemy boss and go to bonus stage or next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2660e4b1" md5="1c733c4e891e871062fdcd0908738dc2" sha1="bdef4acd95f46194259b3582f6b3ce1915a01842" format="mp4" support="">media/video/suprtrio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="07b87f84" md5="76eb1994efbdbdf6fae792acdf40404c" sha1="9e9cb9e69c2ad90bd37435121fd09ba6453f19cf" format="png" support="">media/mixrbv2/suprtrio.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="6030">Gameace</developpeur>
            <editeur id="6030">Gameace</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43405" romid="66752">
            <path>strvmstr.zip</path>
            <noms>
                <nom region="ss">Super Trivia Master</nom>
                <nom region="wor">Super Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Super Trivia Master (c) 1986 ETI.  - TECHNICAL -  Main CPU : Z80 (@ 2.952 Mhz) Sound Chips : (3x) AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256  Players : 2 Buttons : 4</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f50d7fb" md5="ff64e47a04e3189578d227f56f0ff1a2" sha1="e1a2a87a634b1ae10d27b7381804218d23a1e65f" format="mp4" support="">media/video/strvmstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2dd9e9e1" md5="24dffc2da4e6ab1bd80118ee915473d7" sha1="9d4b5d080d266bb48bd3ee1401554b50a7b78100" format="png" support="">media/mixrbv2/strvmstr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=4||</controles>
        </jeu>
        <jeu id="43470" romid="66954">
            <path>svolley.zip</path>
            <noms>
                <nom region="ss">Super Volleyball</nom>
                <nom region="wor">Super Volleyball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5146f64b" md5="c0c6ad65013a16362869c40f78241e2b" sha1="626d097d2917e0c35b82731d54153c230d5453ed" format="mp4" support="">media/video/svolley.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8bfb240" md5="470b742cca9d2caca471c926e7286e4e" sha1="96e8eaf675e97151dd34f14b246a4186d18c5797" format="png" support="">media/mixrbv2/svolley.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43470" romid="66956">
            <path>svolleyk.zip</path>
            <noms>
                <nom region="ss">Super Volleyball</nom>
                <nom region="wor">Super Volleyball</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>svolley.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5146f64b" md5="c0c6ad65013a16362869c40f78241e2b" sha1="626d097d2917e0c35b82731d54153c230d5453ed" format="mp4" support="">media/video/svolleyk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f8bfb240" md5="470b742cca9d2caca471c926e7286e4e" sha1="96e8eaf675e97151dd34f14b246a4186d18c5797" format="png" support="">media/mixrbv2/svolleyk.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5526">V-System Co.</developpeur>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150651" romid="66957">
            <path>svolleyu.zip</path>
            <noms>
                <nom region="ss">Super Volleyball</nom>
                <nom region="wor">Super Volleyball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>svolley.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="825a4975" md5="f9d2972d7f2e05b8d80be138dda46bff" sha1="dccc1a73e1d34bef0ed25aabc788841e609d986a" format="mp4" support="">media/video/svolleyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8776c9f2" md5="b1fdc4ff0fd8443821650393c8251368" sha1="0c7831eaaf65e4ef6c806dfc9116072a837db0a0" format="png" support="">media/mixrbv2/svolleyu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43479" romid="66986">
            <path>sws.zip</path>
            <noms>
                <nom region="ss">Super World Stadium</nom>
                <nom region="wor">Super World Stadium</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super World Stadium (c) 1992 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : SS  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control : 8-wa</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ab33ddf4" md5="a48781ee3e4ed3cd5c888025e3a174fb" sha1="b883648356a7fdf4d8586609bb127fe2d77345b3" format="mp4" support="">media/video/sws.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae0da926" md5="4b77bc268e5dc9ba239bd5c381f20cd9" sha1="cfe415dfb63b724883644981ecfedcee8d8147ec" format="png" support="">media/mixrbv2/sws.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43481" romid="66989">
            <path>sws92.zip</path>
            <noms>
                <nom region="ss">Super World Stadium '92</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super World Stadium '92 (c) 1992 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : SSS  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control :</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5094d8ec" md5="d461e09fb4dae1e629af5d0d060dc13a" sha1="4283b05cafaeecb94c505d7ab9245bf48513b631" format="mp4" support="">media/video/sws92.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a127a91" md5="5d9fb07d9b69af655aa8a06d0ec3c294" sha1="0248c7fb8cff788514a31f88db6a0bf5268edb28" format="png" support="">media/mixrbv2/sws92.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43481" romid="66990">
            <path>sws92g.zip</path>
            <noms>
                <nom region="ss">Super World Stadium '92</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>sws92.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super World Stadium '92 (c) 1992 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : SSS  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control :</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5094d8ec" md5="d461e09fb4dae1e629af5d0d060dc13a" sha1="4283b05cafaeecb94c505d7ab9245bf48513b631" format="mp4" support="">media/video/sws92g.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a127a91" md5="5d9fb07d9b69af655aa8a06d0ec3c294" sha1="0248c7fb8cff788514a31f88db6a0bf5268edb28" format="png" support="">media/mixrbv2/sws92g.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43482" romid="66991">
            <path>sws93.zip</path>
            <noms>
                <nom region="ss">Super World Stadium '93</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super World Stadium '93 (c) 1993 Namco.  - TECHNICAL -  Namco System 2 hardware Game ID : SST  Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)  Players : 2 Control :</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2226b434" md5="5c9f8e38f4b63e568c0ca41d466ce89a" sha1="910751e442ad717a9d3333f1ee5b0b3521ff7930" format="mp4" support="">media/video/sws93.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c7033a1" md5="373c0ece94acc41d303b556fbc6b0fb5" sha1="9c66f55a649c6e883d9c44ab9e6b89a915305778" format="png" support="">media/mixrbv2/sws93.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43498" romid="67027">
            <path>szaxxon.zip</path>
            <noms>
                <nom region="ss">Super Zaxxon</nom>
                <nom region="wor">Super Zaxxon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Super Zaxxon is a 1- or 2-player video game that presents the player with tremendous challenge and excitement never before experienced. The 3-dimensional-like, isometric graphics are produced by projecting the picture at a slant on the screen, putting the player in remote controlled realism with his player ship.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="924faf8e" md5="703c576bf3d042410b12b869fd6e061f" sha1="2014eea40cbdc834aa602a1bbfa8bb80f40eea5c" format="mp4" support="">media/video/szaxxon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b04fb48d" md5="c62db709a2197441a4dc49ac68bdf6fa" sha1="8f555b19e1da2b6556b8ed54fe96d63a3068ad00" format="png" support="">media/mixrbv2/szaxxon.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43438" romid="66880">
            <path>superx.zip</path>
            <noms>
                <nom region="ss">Super-x</nom>
                <nom region="wor">Super-x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Super-X is a shoot-em-up featuring 7 stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b181d1e8" md5="e7e1ab42429f33dc0bfd8a0a55405670" sha1="dc5ce3e781ca923851756b6ef0389f9764dd62fd" format="mp4" support="">media/video/superx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95aa2693" md5="580462c1e568df62fa455566f54f1417" sha1="07be341425aa579ddefa80030bf88190821bb258" format="png" support="">media/mixrbv2/superx.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="6025">NTC</developpeur>
            <editeur id="6025">NTC</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43438" romid="66881">
            <path>superxm.zip</path>
            <noms>
                <nom region="ss">Super-x</nom>
                <nom region="wor">Super-x</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>superx.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Super-X is a shoot-em-up featuring 7 stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b181d1e8" md5="e7e1ab42429f33dc0bfd8a0a55405670" sha1="dc5ce3e781ca923851756b6ef0389f9764dd62fd" format="mp4" support="">media/video/superxm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95aa2693" md5="580462c1e568df62fa455566f54f1417" sha1="07be341425aa579ddefa80030bf88190821bb258" format="png" support="">media/mixrbv2/superxm.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="6025">NTC</developpeur>
            <editeur id="6025">NTC</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43321" romid="66504">
            <path>ssoldier.zip</path>
            <noms>
                <nom region="ss">Superior Soldiers</nom>
                <nom region="wor">Superior Soldiers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfdbd9ba" md5="0abe215691bcc63872b9f2c102c6288e" sha1="474c89cb217b843f113ae1d9d779d1565a8722c2" format="mp4" support="">media/video/ssoldier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c994420" md5="e98e5171c058e05ca0e3644ead66b672" sha1="35dd2f3e18c164bd3ed40fe4fbd52c4a3a7cc82f" format="png" support="">media/mixrbv2/ssoldier.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43321" romid="58094">
            <path>psoldier.zip</path>
            <noms>
                <nom region="ss">Superior Soldiers</nom>
                <nom region="wor">Superior Soldiers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ssoldier.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bfdbd9ba" md5="0abe215691bcc63872b9f2c102c6288e" sha1="474c89cb217b843f113ae1d9d779d1565a8722c2" format="mp4" support="">media/video/psoldier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c994420" md5="e98e5171c058e05ca0e3644ead66b672" sha1="35dd2f3e18c164bd3ed40fe4fbd52c4a3a7cc82f" format="png" support="">media/mixrbv2/psoldier.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="150513" romid="66868">
            <path>supermanu.zip</path>
            <noms>
                <nom region="ss">Superman</nom>
                <nom region="wor">Superman</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>superman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01709620" md5="f8f10db6cdc8cb93240e344e9628480b" sha1="72002aa5b56b7e29a13054b088c005ce194201c6" format="mp4" support="">media/video/supermanu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f48e487f" md5="221b08950c8f46288e8aef32a3a91483" sha1="057f61854a701bea2b1fce70961a13645bcbe959" format="png" support="">media/mixrbv2/supermanu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150513" romid="66867">
            <path>supermanj.zip</path>
            <noms>
                <nom region="ss">Superman</nom>
                <nom region="wor">Superman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>superman.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01709620" md5="f8f10db6cdc8cb93240e344e9628480b" sha1="72002aa5b56b7e29a13054b088c005ce194201c6" format="mp4" support="">media/video/supermanj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f48e487f" md5="221b08950c8f46288e8aef32a3a91483" sha1="057f61854a701bea2b1fce70961a13645bcbe959" format="png" support="">media/mixrbv2/supermanj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150513" romid="66866">
            <path>superman.zip</path>
            <noms>
                <nom region="ss">Superman</nom>
                <nom region="wor">Superman</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="01709620" md5="f8f10db6cdc8cb93240e344e9628480b" sha1="72002aa5b56b7e29a13054b088c005ce194201c6" format="mp4" support="">media/video/superman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f48e487f" md5="221b08950c8f46288e8aef32a3a91483" sha1="057f61854a701bea2b1fce70961a13645bcbe959" format="png" support="">media/mixrbv2/superman.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43457" romid="66913">
            <path>suratkj.zip</path>
            <noms>
                <nom region="ss">Surprise Attack</nom>
                <nom region="wor">Surprise Attack</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>suratk.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb530536" md5="5807ace5a8f3af6e99d2d235d7b5c154" sha1="864e8298ac5f62fec3fc1e591f0e11c8b333dece" format="mp4" support="">media/video/suratkj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d19e6bf" md5="6d437e5c3d0927481eb006232e8fb211" sha1="014c59d2b634293656c73db3a4d349a4a3ad236b" format="png" support="">media/mixrbv2/suratkj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43457" romid="66912">
            <path>suratka.zip</path>
            <noms>
                <nom region="ss">Surprise Attack</nom>
                <nom region="wor">Surprise Attack</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>suratk.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb530536" md5="5807ace5a8f3af6e99d2d235d7b5c154" sha1="864e8298ac5f62fec3fc1e591f0e11c8b333dece" format="mp4" support="">media/video/suratka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d19e6bf" md5="6d437e5c3d0927481eb006232e8fb211" sha1="014c59d2b634293656c73db3a4d349a4a3ad236b" format="png" support="">media/mixrbv2/suratka.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43457" romid="66911">
            <path>suratk.zip</path>
            <noms>
                <nom region="ss">Surprise Attack</nom>
                <nom region="wor">Surprise Attack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb530536" md5="5807ace5a8f3af6e99d2d235d7b5c154" sha1="864e8298ac5f62fec3fc1e591f0e11c8b333dece" format="mp4" support="">media/video/suratk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d19e6bf" md5="6d437e5c3d0927481eb006232e8fb211" sha1="014c59d2b634293656c73db3a4d349a4a3ad236b" format="png" support="">media/mixrbv2/suratk.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43460" romid="66921">
            <path>survartsu.zip</path>
            <noms>
                <nom region="ss">Survival Arts</nom>
                <nom region="wor">Survival Arts</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>survarts.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9be9c29e" md5="9ad0186f9dd5541b2c4a7f3cd99178b1" sha1="882ce74cdd6ac67b4b262066aabad378e6a357e2" format="mp4" support="">media/video/survartsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c89b0ea" md5="339a471dd4f27f4ef722103f42ad9b0e" sha1="8d4031d09cf129c07f5f6f3675a4b004bdc21240" format="png" support="">media/mixrbv2/survartsu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2308">Scarab</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43460" romid="66920">
            <path>survartsj.zip</path>
            <noms>
                <nom region="ss">Survival Arts</nom>
                <nom region="wor">Survival Arts</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>survarts.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9be9c29e" md5="9ad0186f9dd5541b2c4a7f3cd99178b1" sha1="882ce74cdd6ac67b4b262066aabad378e6a357e2" format="mp4" support="">media/video/survartsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c89b0ea" md5="339a471dd4f27f4ef722103f42ad9b0e" sha1="8d4031d09cf129c07f5f6f3675a4b004bdc21240" format="png" support="">media/mixrbv2/survartsj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2308">Scarab</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43460" romid="66919">
            <path>survarts.zip</path>
            <noms>
                <nom region="ss">Survival Arts</nom>
                <nom region="wor">Survival Arts</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9be9c29e" md5="9ad0186f9dd5541b2c4a7f3cd99178b1" sha1="882ce74cdd6ac67b4b262066aabad378e6a357e2" format="mp4" support="">media/video/survarts.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c89b0ea" md5="339a471dd4f27f4ef722103f42ad9b0e" sha1="8d4031d09cf129c07f5f6f3675a4b004bdc21240" format="png" support="">media/mixrbv2/survarts.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="2308">Scarab</developpeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149735" romid="43697">
            <path>gogomile.zip</path>
            <noms>
                <nom region="ss">Susume! Mile Smile / Go Go! Mile Smile</nom>
                <nom region="us">Go Go! Mile Smile</nom>
                <nom region="jp">Susume! Mile Smile</nom>
                <nom region="eu">Go Go! Mile Smile</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e503b69c" md5="6d67acfbcd37c9e943713439b04cb26f" sha1="3a01bb2ef4aa256159baaee4971ede20e91b9ea5" format="mp4" support="">media/video/gogomile.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a813494" md5="2a8f6eb74f191353fc831bcb7c57e5d5" sha1="819647b138988e7dba2a27bf87afe2d0da64cad6" format="png" support="">media/mixrbv2/gogomile.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="22967">Fuuki Co., Ltd.</developpeur>
            <editeur id="22967">Fuuki Co., Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149735" romid="43699">
            <path>gogomileo.zip</path>
            <noms>
                <nom region="ss">Susume! Mile Smile / Go Go! Mile Smile</nom>
                <nom region="us">Go Go! Mile Smile</nom>
                <nom region="jp">Susume! Mile Smile</nom>
                <nom region="eu">Go Go! Mile Smile</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>gogomile.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e503b69c" md5="6d67acfbcd37c9e943713439b04cb26f" sha1="3a01bb2ef4aa256159baaee4971ede20e91b9ea5" format="mp4" support="">media/video/gogomileo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a813494" md5="2a8f6eb74f191353fc831bcb7c57e5d5" sha1="819647b138988e7dba2a27bf87afe2d0da64cad6" format="png" support="">media/mixrbv2/gogomileo.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="22967">Fuuki Co., Ltd.</developpeur>
            <editeur id="22967">Fuuki Co., Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43472" romid="66962">
            <path>swat.zip</path>
            <noms>
                <nom region="ss">Swat</nom>
                <nom region="wor">Swat</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">SWAT is an abstract one or two player shoot-em-up in which the aim is to stop swarms of aliens from building a sectional tunnel from the bottom of the screen to the top.

At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e47b4e2c" md5="db4859e228fd27cef79bdfc621ddbee6" sha1="602e257f287f8f27b88c610028918295f6caae94" format="mp4" support="">media/video/swat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1ab24163" md5="f966f046475ab806492f99cb6b0f3382" sha1="6bb164f51982987d8fc3eb4b4cb3e4cdcf6a3bd5" format="png" support="">media/mixrbv2/swat.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="289">Coreland</developpeur>
            <editeur id="5492">Coreland / Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43473" romid="66963">
            <path>swatpolc.zip</path>
            <noms>
                <nom region="ss">Swat Police</nom>
                <nom region="wor">Swat Police</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A gun shooting, horizontal scroll action game that uses joysticks and buttons rather than guns. One player can play on their own, or 2 players can team up and play simultaneously as the two SWAT police ch</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6f7cec0c" md5="fdfb237a6a682dc8523f42262a831c7a" sha1="ac6fe087c08c6de588410023a97a247174f3e011" format="mp4" support="">media/video/swatpolc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4906de2f" md5="2661acdc6d24cd92797994cce3e5c632" sha1="5a31b8801ac51f3f9077caee293a335071cc5817" format="png" support="">media/mixrbv2/swatpolc.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43477" romid="66980">
            <path>swimmer.zip</path>
            <noms>
                <nom region="ss">Swimmer</nom>
                <nom region="wor">Swimmer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Venture up stream gathering fruits while avoiding various water-bound pests and obstacles. Eat power pills to attack critters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6775724" md5="bf85104b81b8c2f96b5bca4f987e2bf1" sha1="23d7a11e349b1914519e744da5a26e6bd817699b" format="mp4" support="">media/video/swimmer.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aeb6fb72" md5="fee13e00455783519a04f6979e492945" sha1="db2d9fc9bd800526d74387084c3d4ba7299de2dd" format="png" support="">media/mixrbv2/swimmer.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="2989">Tehkan Ltd.</developpeur>
            <editeur id="2989">Tehkan Ltd.</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="108993" romid="55661">
            <path>moshougi.zip</path>
            <noms>
                <nom region="ss">Syougi No Tatsujin - Master Of Syougi</nom>
                <nom region="wor">Syougi No Tatsujin - Master of Syougi</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Shougi no Tatsujin was released in September 1995 in Japan.
The title of this game translates from Japanese as 'Master of Shougi'.
The 'Shougi' is a Japanese chess-style game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="13db4992" md5="bfde4a3f305c8854957c500ba543268b" sha1="bfd4e5eca69cc28815a0c493a780b02d92a60bf1" format="mp4" support="">media/video/moshougi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16158d66" md5="68642173cf5a9f981f70eb5af60f745a" sha1="5a9490a9392ba456b27e7adf1e0e781b454e0495" format="png" support="">media/mixrbv2/moshougi.png</media>
            </medias>
            <dates>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="3511" principale="1" parentid="0" langue="en">Reflection</genre>
                <genre id="2961" principale="0" parentid="2647" langue="en">Shougi</genre>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="43322" romid="66505">
            <path>ssozumo.zip</path>
            <noms>
                <nom region="ss">Syusse Oozumou</nom>
                <nom region="wor">Syusse Oozumou</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A sumo wrestling game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0b97fb90" md5="df408d0eff11916d6269633841e8753b" sha1="0c48672fbb4f22fd7106b990471887414b8c36ea" format="mp4" support="">media/video/ssozumo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f55302f" md5="561bc72827cf0b53dffe398a8b7ec5ff" sha1="41180091e40c76d8493a55770545758bcda75c30" format="png" support="">media/mixrbv2/ssozumo.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2947" principale="0" parentid="685" langue="en">Sports / Sumo</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43497" romid="822778">
            <path>syvalionw.zip</path>
            <noms>
                <nom region="ss">Syvalion</nom>
                <nom region="wor">Syvalion</nom>
            </noms>
            <cloneof>syvalion.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4702f728" md5="c319fd100dfed20e0d2c9ba8e080e748" sha1="6797903e5569f14f34b83fe0f1b5440345a375ec" format="mp4" support="">media/video/syvalionw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5fd150b" md5="5ee84db16fc352413387bfb08c19233d" sha1="9c114561de35ff710c1ccab12abac473750a33ef" format="png" support="">media/mixrbv2/syvalionw.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x400</resolution>
            <controles>Input=Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="43497" romid="67025">
            <path>syvalion.zip</path>
            <noms>
                <nom region="ss">Syvalion</nom>
                <nom region="wor">Syvalion</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4702f728" md5="c319fd100dfed20e0d2c9ba8e080e748" sha1="6797903e5569f14f34b83fe0f1b5440345a375ec" format="mp4" support="">media/video/syvalion.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5fd150b" md5="5ee84db16fc352413387bfb08c19233d" sha1="9c114561de35ff710c1ccab12abac473750a33ef" format="png" support="">media/mixrbv2/syvalion.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x400</resolution>
            <controles>Input=Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="43497" romid="67026">
            <path>syvalionp.zip</path>
            <noms>
                <nom region="ss">Syvalion</nom>
                <nom region="wor">Syvalion</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>syvalion.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4702f728" md5="c319fd100dfed20e0d2c9ba8e080e748" sha1="6797903e5569f14f34b83fe0f1b5440345a375ec" format="mp4" support="">media/video/syvalionp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5fd150b" md5="5ee84db16fc352413387bfb08c19233d" sha1="9c114561de35ff710c1ccab12abac473750a33ef" format="png" support="">media/mixrbv2/syvalionp.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x400</resolution>
            <controles>Input=Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="43497" romid="822777">
            <path>syvalionu.zip</path>
            <noms>
                <nom region="ss">Syvalion</nom>
                <nom region="wor">Syvalion</nom>
            </noms>
            <cloneof>syvalion.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4702f728" md5="c319fd100dfed20e0d2c9ba8e080e748" sha1="6797903e5569f14f34b83fe0f1b5440345a375ec" format="mp4" support="">media/video/syvalionu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c5fd150b" md5="5ee84db16fc352413387bfb08c19233d" sha1="9c114561de35ff710c1ccab12abac473750a33ef" format="png" support="">media/mixrbv2/syvalionu.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x400</resolution>
            <controles>Input=Trackball||Buttons=1||</controles>
        </jeu>
        <jeu id="43650" romid="67595">
            <path>tnk3.zip</path>
            <noms>
                <nom region="ss">T.n.k 3</nom>
                <nom region="us">T.N.K III</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="815e1e8e" md5="7e62968aacc929b463722c19ddc8f114" sha1="59f1fb263ed98440cbe55d3420e6175ee3e58c16" format="mp4" support="">media/video/tnk3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45775c29" md5="20b695e8afafef6fbf60735e2ffe7b53" sha1="b64a420188d180372fa040074b514661a2c8be6d" format="png" support="">media/mixrbv2/tnk3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43650" romid="67596">
            <path>tnk3j.zip</path>
            <noms>
                <nom region="ss">T.n.k 3</nom>
                <nom region="us">T.N.K III</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tnk3.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="815e1e8e" md5="7e62968aacc929b463722c19ddc8f114" sha1="59f1fb263ed98440cbe55d3420e6175ee3e58c16" format="mp4" support="">media/video/tnk3j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45775c29" md5="20b695e8afafef6fbf60735e2ffe7b53" sha1="b64a420188d180372fa040074b514661a2c8be6d" format="png" support="">media/mixrbv2/tnk3j.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="190814" romid="857133">
            <path>defenderj.zip</path>
            <noms>
                <nom region="ss">T.t Defender</nom>
                <nom region="wor">T.t Defender</nom>
            </noms>
            <cloneof>defender.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db9b036e" md5="33d0909094f3a420f7bd707c23bcb04d" sha1="64e9e058cd7216e648026f99545b4b5fe8357848" format="png" support="">media/mixrbv2/defenderj.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43770" romid="67903">
            <path>ttmahjng.zip</path>
            <noms>
                <nom region="ss">T.t Mahjong</nom>
                <nom region="wor">T.t Mahjong</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>jongpute.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">T.T Mahjong is an early, basic mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="084048e0" md5="e59414d278a0b23037ed299ad05e9fec" sha1="fa3cd212a183bf4ffc5b8d17d9fa2c8cdd8db71f" format="mp4" support="">media/video/ttmahjng.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f51d9cc" md5="291fcfc220710105d40ee1a0e85e28a8" sha1="cd3932149e3c6d78a67a3860cfdcbbdbd4f39e68" format="png" support="">media/mixrbv2/ttmahjng.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="46409" romid="67046">
            <path>tacscan.zip</path>
            <noms>
                <nom region="ss">Tac/scan</nom>
                <nom region="wor">Tac/scan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">TAC/SCAN is a one or two-player vector-based shoot-em-up in which players control a formation squadron of seven fighter ships. All seven ships fire at once when the FIRE button is pressed, producing a spectacular missile salvo.

The player begins the game with a seven ship formation and a supply of reserve ships (shown above the player score). The object of the game is to accumulate points by destroying enemy ships while avoiding incoming fire. As well as the main squadron, there are a number of reserve ships and an ADD SHIP button. This transfers one of the reserve ships into the squadron formation. The 'add ship' position continuously cycles between the empty squadron positions, allowing players to time the ADD SHIP function to place fighters at their desired location.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aa7403aa" md5="58e924ac44dd6d04b69b34142998fb6c" sha1="99a0b8b3ed249f3e675f90bb7db2cc3f44d2a770" format="mp4" support="">media/video/tacscan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9243210f" md5="10090cf8f60c2b61655cae5a0d3866c3" sha1="b3b3bf3a676cda8af5a4b031f8f6690e5c589a5d" format="png" support="">media/mixrbv2/tacscan.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>Input=Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=White||P1_DIAL=White||</couleurs>
        </jeu>
        <jeu id="43499" romid="67047">
            <path>tactcian.zip</path>
            <noms>
                <nom region="ss">Tactician</nom>
                <nom region="wor">Tactician</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">At its core, Tactician might seem like another Space Invaders / Galaxian clone - you control a small ship at the bottom of the screen, which can actually move up or down a bit, instead of just left and right - but it has a pretty cool gimmick going for it. 

At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247bd86b" md5="1e331ed44d4b5cb6620e182226fdce80" sha1="a87dac65b7b3d4b365cd464e989a4a8e46f2e866" format="mp4" support="">media/video/tactcian.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8ea82f9" md5="268cce1bda17540b97529ff3f5a45b8e" sha1="e380f34cd19ecf286f198f2e9bfe180a719c86b3" format="png" support="">media/mixrbv2/tactcian.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43499" romid="67048">
            <path>tactcian2.zip</path>
            <noms>
                <nom region="ss">Tactician</nom>
                <nom region="wor">Tactician</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tactcian.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">At its core, Tactician might seem like another Space Invaders / Galaxian clone - you control a small ship at the bottom of the screen, which can actually move up or down a bit, instead of just left and right - but it has a pretty cool gimmick going for it. 

At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="247bd86b" md5="1e331ed44d4b5cb6620e182226fdce80" sha1="a87dac65b7b3d4b365cd464e989a4a8e46f2e866" format="mp4" support="">media/video/tactcian2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c8ea82f9" md5="268cce1bda17540b97529ff3f5a45b8e" sha1="e380f34cd19ecf286f198f2e9bfe180a719c86b3" format="png" support="">media/mixrbv2/tactcian2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43502" romid="65011">
            <path>sformula.zip</path>
            <noms>
                <nom region="ss">Tail To Nose - Great Championship</nom>
                <nom region="wor">Tail To Nose - Great Championship</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tail2nos.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe3f149f" md5="18ed0db9a1020714648f6ec4df376aea" sha1="e3dd98bf09d860ec034dea2ba2e13c9fa9c636a1" format="mp4" support="">media/video/sformula.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90430f95" md5="1b5fe82a3fc7a519a7bb189447e8eb69" sha1="ee1ced213c13e7ebabfb4519a603cbd2e991cc4d" format="png" support="">media/mixrbv2/sformula.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal), Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43502" romid="67073">
            <path>tail2nos.zip</path>
            <noms>
                <nom region="ss">Tail To Nose - Great Championship</nom>
                <nom region="wor">Tail To Nose - Great Championship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fe3f149f" md5="18ed0db9a1020714648f6ec4df376aea" sha1="e3dd98bf09d860ec034dea2ba2e13c9fa9c636a1" format="mp4" support="">media/video/tail2nos.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90430f95" md5="1b5fe82a3fc7a519a7bb189447e8eb69" sha1="ee1ced213c13e7ebabfb4519a603cbd2e991cc4d" format="png" support="">media/mixrbv2/tail2nos.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="5526">V-System Co.</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal), Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="41722" romid="44547">
            <path>hotgmck.zip</path>
            <noms>
                <nom region="ss">Taisen Hot Gimmick</nom>
                <nom region="wor">Taisen Hot Gimmick</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Hot Gimmick is a strip mahjong game featuring eight opponents (plus three bonus opponents).

After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two or three punishment scenes, of which the player may only choose one to view.  When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity.

After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent.

The game is over once all of the player's betting funds are depleted.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0dfd2a7d" md5="616ddc8333df9c14e19c07c414a0099b" sha1="364a98b22323a7d637318b8fcde01bf67898a1d4" format="mp4" support="">media/video/hotgmck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d7a71ca0" md5="160d2061880c5b7f6ea84a2e5490cea8" sha1="e29675b866b48646ed11ba9ded91a0d8a73dbe10" format="png" support="">media/mixrbv2/hotgmck.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="41723" romid="44548">
            <path>hotgmck3.zip</path>
            <noms>
                <nom region="ss">Taisen Hot Gimmick 3 Digital Surfing</nom>
                <nom region="wor">Taisen Hot Gimmick 3 Digital Surfing</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Hot Gimmick 3 Digital Surfing is the third game in the Hot Gimmick series and is the first in the series to feature three different modes of play.

'Digital Surfing' mode is the familiar, one-player strip mahjong mode. It features ten lovely opponents (plus one secret opponent) for the player to punish after defeating them at mahjong.

After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity.

After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent.

The game is over once all of the player's betting funds are depleted.

The game also features a one-player 'Mahjong Fighters' story mode and a two-player 'Jan-Prince vs. Jan-Shogun' mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e716d7c" md5="9c9affe0f0f9d36b295f17f32348f5b4" sha1="cc1d98b5be36239a02ac4d86247ac1832ee4a69f" format="mp4" support="">media/video/hotgmck3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb107472" md5="68ea5a9a64fbcdd8e4d0af75ff6ab429" sha1="cdfd2475b2574ec3ea80ca217e6860cf90d20b89" format="png" support="">media/mixrbv2/hotgmck3.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="41721" romid="44546">
            <path>hotgm4ev.zip</path>
            <noms>
                <nom region="ss">Taisen Hot Gimmick 4 Ever</nom>
                <nom region="wor">Taisen Hot Gimmick 4 Ever</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Hot Gimmick 4 Ever is the fourth game in the Hot Gimmick series and features three modes of play. 

The 'Punish Mode' features ten lovely opponents (plus three secret opponents) for the player to punish after defeating them at mahjong.

After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity.

After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent.

The game is over once all of the player's betting funds are depleted.

The game also features a one-player 'Mahjong Detective Mode' and a two-player 'Jan-God vs. Jan-Devil Mode'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="036663de" md5="1e82049dda2d6288b41d7b982d2d300f" sha1="c35022c1e620a2c26680e9d6d6edfdb2ac0dd423" format="mp4" support="">media/video/hotgm4ev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0bb7694a" md5="d87008e54aa809b4ba6b5b0f111f4f01" sha1="c9da5b478f1dea1a24da10022bdb944a5ee21988" format="png" support="">media/mixrbv2/hotgm4ev.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="41669" romid="44417">
            <path>hgkairak.zip</path>
            <noms>
                <nom region="ss">Taisen Hot Gimmick Kairakuten</nom>
                <nom region="wor">Taisen Hot Gimmick Kairakuten</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Taisen Hot Gimmick Kairakuten is a strip mahjong game featuring beautiful graphics and twelve lovely opponents.

After winning three rounds against an opponent or depleting all of her funds, the player is given the choice to 'punish' the opponent. Each girl features two punishment scenes, of which the player may only choose one to view. When shown, the player must repeatedly press the A button to advance the animated sequence to reveal further nudity.

After defeating an opponent (or after a continue) the player may buy cheat items to use against the next opponent.

The game is over once all of the player's betting funds are depleted.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb0e4fca" md5="f599685d62e67179b8d7ec46697d435e" sha1="1d53782bf75c340d1ef5c0c8e584465f6b0a6b51" format="mp4" support="">media/video/hgkairak.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="958d9a2e" md5="af54f733f88e6e5d1888545e1bd4c787" sha1="1121c8e8587e74f29119e0610f40afc5e5b6a78a" format="png" support="">media/mixrbv2/hgkairak.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Mahjong||Buttons=19||</controles>
        </jeu>
        <jeu id="40774" romid="44628">
            <path>hthero93.zip</path>
            <noms>
                <nom region="ss">Taito Cup Finals</nom>
                <nom region="wor">Taito Cup Finals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cupfinal.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Cup Finals is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a0c82d8" md5="170a3a3815276f418de724fec4a5a73b" sha1="9b92738798b195d4095afb4ebfe58adf95b71129" format="mp4" support="">media/video/hthero93.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89c87bec" md5="1508c38045c9805d94f1a87c40886df3" sha1="2a88578e6ddfe3e2ef39ef8417705e90bc9530ec" format="png" support="">media/mixrbv2/hthero93.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40774" romid="586881">
            <path>hthero93u.zip</path>
            <noms>
                <nom region="ss">Taito Cup Finals</nom>
                <nom region="wor">Taito Cup Finals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>cupfinal.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Cup Finals is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a0c82d8" md5="170a3a3815276f418de724fec4a5a73b" sha1="9b92738798b195d4095afb4ebfe58adf95b71129" format="mp4" support="">media/video/hthero93u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89c87bec" md5="1508c38045c9805d94f1a87c40886df3" sha1="2a88578e6ddfe3e2ef39ef8417705e90bc9530ec" format="png" support="">media/mixrbv2/hthero93u.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="40774" romid="40056">
            <path>cupfinal.zip</path>
            <noms>
                <nom region="ss">Taito Cup Finals</nom>
                <nom region="wor">Taito Cup Finals</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Cup Finals is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5a0c82d8" md5="170a3a3815276f418de724fec4a5a73b" sha1="9b92738798b195d4095afb4ebfe58adf95b71129" format="mp4" support="">media/video/cupfinal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="89c87bec" md5="1508c38045c9805d94f1a87c40886df3" sha1="2a88578e6ddfe3e2ef39ef8417705e90bc9530ec" format="png" support="">media/mixrbv2/cupfinal.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42571" romid="58212">
            <path>pwrgoal.zip</path>
            <noms>
                <nom region="ss">Taito Power Goal</nom>
                <nom region="wor">Taito Power Goal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Power Goal is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f93c515" md5="c2095b4b10525c29856003a1fd720619" sha1="79876745fa0990e452fd6aa9809d49ae2913f3e1" format="mp4" support="">media/video/pwrgoal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa7a4a7a" md5="eb9d0277fc5a1b82c82c69cfb64fca9b" sha1="df0b58c4a1f45e71356f6a9c379d6347de359bc0" format="png" support="">media/mixrbv2/pwrgoal.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42571" romid="44631">
            <path>hthero95u.zip</path>
            <noms>
                <nom region="ss">Taito Power Goal</nom>
                <nom region="wor">Taito Power Goal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pwrgoal.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Power Goal is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f93c515" md5="c2095b4b10525c29856003a1fd720619" sha1="79876745fa0990e452fd6aa9809d49ae2913f3e1" format="mp4" support="">media/video/hthero95u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa7a4a7a" md5="eb9d0277fc5a1b82c82c69cfb64fca9b" sha1="df0b58c4a1f45e71356f6a9c379d6347de359bc0" format="png" support="">media/mixrbv2/hthero95u.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="42571" romid="44630">
            <path>hthero95.zip</path>
            <noms>
                <nom region="ss">Taito Power Goal</nom>
                <nom region="wor">Taito Power Goal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>pwrgoal.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taito Power Goal is a soccer game from Taito.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3f93c515" md5="c2095b4b10525c29856003a1fd720619" sha1="79876745fa0990e452fd6aa9809d49ae2913f3e1" format="mp4" support="">media/video/hthero95.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa7a4a7a" md5="eb9d0277fc5a1b82c82c69cfb64fca9b" sha1="df0b58c4a1f45e71356f6a9c379d6347de359bc0" format="png" support="">media/mixrbv2/hthero95.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43510" romid="67090">
            <path>tangtang.zip</path>
            <noms>
                <nom region="ss">Tang Tang</nom>
                <nom region="wor">Tang Tang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break.

To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7128566" md5="98c882c307d7a5298f204bb67b4cf675" sha1="96e2e8206e4deb8e69016b0119d5a8702aa849a5" format="mp4" support="">media/video/tangtang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2d167f8e" md5="a6f6be8c062d1b9c7c1c24aee5a3e0e7" sha1="9b47edc4e52cf87f2364b8dd141838032b849efb" format="png" support="">media/mixrbv2/tangtang.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="5596">ESD</developpeur>
            <editeur id="5596">ESD</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43514" romid="67100">
            <path>tankbust.zip</path>
            <noms>
                <nom region="ss">Tank Busters</nom>
                <nom region="wor">Tank Busters</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2f24ee14" md5="2b01dc81b8f9195e35d15fb0636f1cc3" sha1="27602324c513c6c25ff8daa80a9042f9727d9e8d" format="mp4" support="">media/video/tankbust.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bf6dd96" md5="7a78717b60dce427eea435874e58abbf" sha1="9daf4a50a12fcf967a312c019c21bc43a3382de8" format="png" support="">media/mixrbv2/tankbust.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5410">Valadon Automation</developpeur>
            <editeur id="5410">Valadon Automation</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43515" romid="67102">
            <path>tankfrce4.zip</path>
            <noms>
                <nom region="ss">Tank Force</nom>
                <nom region="wor">Tank Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tankfrce.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky &amp; Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03d6676f" md5="e4be1858dbb80c9244e2a65f3220c487" sha1="c3c007df89a59021dec56abf4d0ee5ab1ee8f37f" format="mp4" support="">media/video/tankfrce4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="898a848c" md5="a5ecb8d6944f327602830f5df84aa0b6" sha1="1abf92f6db1e72652bf967ae7e2c20dac066dfae" format="png" support="">media/mixrbv2/tankfrce4.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43515" romid="67101">
            <path>tankfrce.zip</path>
            <noms>
                <nom region="ss">Tank Force</nom>
                <nom region="wor">Tank Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky &amp; Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03d6676f" md5="e4be1858dbb80c9244e2a65f3220c487" sha1="c3c007df89a59021dec56abf4d0ee5ab1ee8f37f" format="mp4" support="">media/video/tankfrce.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="898a848c" md5="a5ecb8d6944f327602830f5df84aa0b6" sha1="1abf92f6db1e72652bf967ae7e2c20dac066dfae" format="png" support="">media/mixrbv2/tankfrce.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43515" romid="67103">
            <path>tankfrcej.zip</path>
            <noms>
                <nom region="ss">Tank Force</nom>
                <nom region="wor">Tank Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tankfrce.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky &amp; Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03d6676f" md5="e4be1858dbb80c9244e2a65f3220c487" sha1="c3c007df89a59021dec56abf4d0ee5ab1ee8f37f" format="mp4" support="">media/video/tankfrcej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="898a848c" md5="a5ecb8d6944f327602830f5df84aa0b6" sha1="1abf92f6db1e72652bf967ae7e2c20dac066dfae" format="png" support="">media/mixrbv2/tankfrcej.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43517" romid="67112">
            <path>taotaidoa.zip</path>
            <noms>
                <nom region="ss">Tao Taido</nom>
                <nom region="wor">Tao Taido</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>taotaido.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b62bfaa8" md5="83a7b39345905bf828c66ec666336018" sha1="a160f651a23785b95d3da58f9a59163d1fa24eab" format="mp4" support="">media/video/taotaidoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="844c672d" md5="621b31531d2c262aa8049040d3e08ee8" sha1="0e893654be0904b0297452f908a7e77446f81990" format="png" support="">media/mixrbv2/taotaidoa.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43517" romid="67110">
            <path>taotaido.zip</path>
            <noms>
                <nom region="ss">Tao Taido</nom>
                <nom region="wor">Tao Taido</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b62bfaa8" md5="83a7b39345905bf828c66ec666336018" sha1="a160f651a23785b95d3da58f9a59163d1fa24eab" format="mp4" support="">media/video/taotaido.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="844c672d" md5="621b31531d2c262aa8049040d3e08ee8" sha1="0e893654be0904b0297452f908a7e77446f81990" format="png" support="">media/mixrbv2/taotaido.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43519" romid="66925">
            <path>sutapper.zip</path>
            <noms>
                <nom region="ss">Tapper</nom>
                <nom region="wor">Tapper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tapper.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels:
Cowboys
Athletes
Punk Rockers
Aliens</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca3633f" md5="0d99626426be29f5a2e40681a5357637" sha1="4a3c5904f43533e0d7b690201c9877a844359d31" format="mp4" support="">media/video/sutapper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee806c8c" md5="a4ac8f921070bc9e32cb8fd774cee1b6" sha1="e94872499c9802b99e1bb49b55411eed92ad0db9" format="png" support="">media/mixrbv2/sutapper.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43519" romid="67115">
            <path>tappera.zip</path>
            <noms>
                <nom region="ss">Tapper</nom>
                <nom region="wor">Tapper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tapper.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels:
Cowboys
Athletes
Punk Rockers
Aliens</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca3633f" md5="0d99626426be29f5a2e40681a5357637" sha1="4a3c5904f43533e0d7b690201c9877a844359d31" format="mp4" support="">media/video/tappera.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee806c8c" md5="a4ac8f921070bc9e32cb8fd774cee1b6" sha1="e94872499c9802b99e1bb49b55411eed92ad0db9" format="png" support="">media/mixrbv2/tappera.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43519">
            <path>tapperg.zip</path>
            <noms>
                <nom region="ss">Tapper</nom>
                <nom region="wor">Tapper</nom>
            </noms>
            <cloneof>tapper.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels:
Cowboys
Athletes
Punk Rockers
Aliens</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca3633f" md5="0d99626426be29f5a2e40681a5357637" sha1="4a3c5904f43533e0d7b690201c9877a844359d31" format="mp4" support="">media/video/tapperg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee806c8c" md5="a4ac8f921070bc9e32cb8fd774cee1b6" sha1="e94872499c9802b99e1bb49b55411eed92ad0db9" format="png" support="">media/mixrbv2/tapperg.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43519" romid="67114">
            <path>tapper.zip</path>
            <noms>
                <nom region="ss">Tapper</nom>
                <nom region="wor">Tapper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels:
Cowboys
Athletes
Punk Rockers
Aliens</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca3633f" md5="0d99626426be29f5a2e40681a5357637" sha1="4a3c5904f43533e0d7b690201c9877a844359d31" format="mp4" support="">media/video/tapper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee806c8c" md5="a4ac8f921070bc9e32cb8fd774cee1b6" sha1="e94872499c9802b99e1bb49b55411eed92ad0db9" format="png" support="">media/mixrbv2/tapper.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43519" romid="58563">
            <path>rbtapper.zip</path>
            <noms>
                <nom region="ss">Tapper</nom>
                <nom region="wor">Tapper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tapper.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking on the role of an overworked bartender, the player must serve beer to the ever-thirsty patrons that populate his bar. All customers must be served before they work their way up to the beer kegs. Empty glasses must also be collected before they slide off the end of the bar and smash to the floor. Extra points are awarded for collecting tips, while bonus rounds involve locating the one beer that has not been shaken, and serving it. The game features four different levels:
Cowboys
Athletes
Punk Rockers
Aliens</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6ca3633f" md5="0d99626426be29f5a2e40681a5357637" sha1="4a3c5904f43533e0d7b690201c9877a844359d31" format="mp4" support="">media/video/rbtapper.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee806c8c" md5="a4ac8f921070bc9e32cb8fd774cee1b6" sha1="e94872499c9802b99e1bb49b55411eed92ad0db9" format="png" support="">media/mixrbv2/rbtapper.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43521" romid="857108">
            <path>targeth10.zip</path>
            <noms>
                <nom region="ss">Target Hits</nom>
                <nom region="wor">Target Hits</nom>
            </noms>
            <cloneof>targeth.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3734e3b4" md5="1d52a7af4ca253a8575cd54743e611af" sha1="310ad3f58f226bfa6188e2fe471e48c761993491" format="mp4" support="">media/video/targeth10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57e42616" md5="1e9b8e3f137c8858030efd1502b20482" sha1="32107f309eea722d5bfb804e8a760e525fc76af2" format="png" support="">media/mixrbv2/targeth10.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red||</couleurs>
        </jeu>
        <jeu id="43521" romid="67119">
            <path>targetha.zip</path>
            <noms>
                <nom region="ss">Target Hits</nom>
                <nom region="wor">Target Hits</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>targeth.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3734e3b4" md5="1d52a7af4ca253a8575cd54743e611af" sha1="310ad3f58f226bfa6188e2fe471e48c761993491" format="mp4" support="">media/video/targetha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57e42616" md5="1e9b8e3f137c8858030efd1502b20482" sha1="32107f309eea722d5bfb804e8a760e525fc76af2" format="png" support="">media/mixrbv2/targetha.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red||</couleurs>
        </jeu>
        <jeu id="43521" romid="67118">
            <path>targeth.zip</path>
            <noms>
                <nom region="ss">Target Hits</nom>
                <nom region="wor">Target Hits</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3734e3b4" md5="1d52a7af4ca253a8575cd54743e611af" sha1="310ad3f58f226bfa6188e2fe471e48c761993491" format="mp4" support="">media/video/targeth.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="57e42616" md5="1e9b8e3f137c8858030efd1502b20482" sha1="32107f309eea722d5bfb804e8a760e525fc76af2" format="png" support="">media/mixrbv2/targeth.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red||</couleurs>
        </jeu>
        <jeu id="43585" romid="67330">
            <path>tharrier.zip</path>
            <noms>
                <nom region="ss">Task Force Harrier</nom>
                <nom region="wor">Task Force Harrier</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Task Force Harrier EX is a vertical shoot 'em up that was first seen in arcades and later ported to the Sega Megadrive/Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c28e79ee" md5="1b01937cc820888a71cb79ec5037f1d3" sha1="027e75967647e464ea1e9ebe104ee8962ccb13b1" format="mp4" support="">media/video/tharrier.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09431f83" md5="5e09313e0e3fe8c963fdd07639addd76" sha1="42bea2c859773c70adce6cec4cc16bfea982da73" format="png" support="">media/mixrbv2/tharrier.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43585" romid="67331">
            <path>tharrieru.zip</path>
            <noms>
                <nom region="ss">Task Force Harrier</nom>
                <nom region="wor">Task Force Harrier</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tharrier.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Task Force Harrier EX is a vertical shoot 'em up that was first seen in arcades and later ported to the Sega Megadrive/Genesis.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c28e79ee" md5="1b01937cc820888a71cb79ec5037f1d3" sha1="027e75967647e464ea1e9ebe104ee8962ccb13b1" format="mp4" support="">media/video/tharrieru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09431f83" md5="5e09313e0e3fe8c963fdd07639addd76" sha1="42bea2c859773c70adce6cec4cc16bfea982da73" format="png" support="">media/mixrbv2/tharrieru.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43524" romid="67124">
            <path>tattassa.zip</path>
            <noms>
                <nom region="ss">Tattoo Assassins</nom>
                <nom region="wor">Tattoo Assassins</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>tattass.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016904bc" md5="655ed38148c410d03aafd46502e24c0d" sha1="da018a3e33b3df62a69bfc5abd09eb6e95b1de4b" format="mp4" support="">media/video/tattassa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb4c9c84" md5="6070593aada769c3a367e881e429c979" sha1="523d51cc3b78d69685b22e8b31dd54a935d6e447" format="png" support="">media/mixrbv2/tattassa.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="6038">Pesina</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43524" romid="67123">
            <path>tattass.zip</path>
            <noms>
                <nom region="ss">Tattoo Assassins</nom>
                <nom region="wor">Tattoo Assassins</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="016904bc" md5="655ed38148c410d03aafd46502e24c0d" sha1="da018a3e33b3df62a69bfc5abd09eb6e95b1de4b" format="mp4" support="">media/video/tattass.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb4c9c84" md5="6070593aada769c3a367e881e429c979" sha1="523d51cc3b78d69685b22e8b31dd54a935d6e447" format="png" support="">media/mixrbv2/tattass.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="6038">Pesina</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43526" romid="67132">
            <path>tazzmang.zip</path>
            <noms>
                <nom region="ss">Tazz-mania</nom>
                <nom region="wor">Tazz-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tazmania.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cross between "Robotron" and "Berzerk".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4834c029" md5="ce70d107bad934da35ffd6c7d62d6cfb" sha1="2041f022c6d92e26c89dec0e32959b448938a4a3" format="mp4" support="">media/video/tazzmang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11ce800" md5="b4f075c8b6de8d1c17d022272cea978a" sha1="30a4db75b099604608fe2e16a1193782f7f2c985" format="png" support="">media/mixrbv2/tazzmang.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43526" romid="67133">
            <path>tazzmang2.zip</path>
            <noms>
                <nom region="ss">Tazz-mania</nom>
                <nom region="wor">Tazz-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tazmania.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cross between "Robotron" and "Berzerk".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4834c029" md5="ce70d107bad934da35ffd6c7d62d6cfb" sha1="2041f022c6d92e26c89dec0e32959b448938a4a3" format="mp4" support="">media/video/tazzmang2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11ce800" md5="b4f075c8b6de8d1c17d022272cea978a" sha1="30a4db75b099604608fe2e16a1193782f7f2c985" format="png" support="">media/mixrbv2/tazzmang2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43526" romid="67130">
            <path>tazmani2.zip</path>
            <noms>
                <nom region="ss">Tazz-mania</nom>
                <nom region="wor">Tazz-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tazmania.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cross between "Robotron" and "Berzerk".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4834c029" md5="ce70d107bad934da35ffd6c7d62d6cfb" sha1="2041f022c6d92e26c89dec0e32959b448938a4a3" format="mp4" support="">media/video/tazmani2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11ce800" md5="b4f075c8b6de8d1c17d022272cea978a" sha1="30a4db75b099604608fe2e16a1193782f7f2c985" format="png" support="">media/mixrbv2/tazmani2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43526" romid="67131">
            <path>tazmania.zip</path>
            <noms>
                <nom region="ss">Tazz-mania</nom>
                <nom region="wor">Tazz-mania</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">A cross between "Robotron" and "Berzerk".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4834c029" md5="ce70d107bad934da35ffd6c7d62d6cfb" sha1="2041f022c6d92e26c89dec0e32959b448938a4a3" format="mp4" support="">media/video/tazmania.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c11ce800" md5="b4f075c8b6de8d1c17d022272cea978a" sha1="30a4db75b099604608fe2e16a1193782f7f2c985" format="png" support="">media/mixrbv2/tazmania.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43528" romid="67138">
            <path>tbowlj.zip</path>
            <noms>
                <nom region="ss">Tecmo Bowl</nom>
                <nom region="wor">Tecmo Bowl</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tbowl.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Bowl (c) 1989 Nintendo of America.  - TECHNICAL -  Nintendo PlayChoice-10 hardware Game ID : TW  Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32b9e2d0" md5="d7d72467b9ad13692016ea0607874e5e" sha1="b56f100bb4ef35cf9f1c812a9e2cd7d41e581718" format="mp4" support="">media/video/tbowlj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4319330e" md5="3f2064e344ee6e72519bfe399e6dbbf3" sha1="9ce3883af4464301b5c8c05eb0fd5af1ee688f45" format="png" support="">media/mixrbv2/tbowlj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43528" romid="67137">
            <path>tbowl.zip</path>
            <noms>
                <nom region="ss">Tecmo Bowl</nom>
                <nom region="wor">Tecmo Bowl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Bowl (c) 1989 Nintendo of America.  - TECHNICAL -  Nintendo PlayChoice-10 hardware Game ID : TW  Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32b9e2d0" md5="d7d72467b9ad13692016ea0607874e5e" sha1="b56f100bb4ef35cf9f1c812a9e2cd7d41e581718" format="mp4" support="">media/video/tbowl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4319330e" md5="3f2064e344ee6e72519bfe399e6dbbf3" sha1="9ce3883af4464301b5c8c05eb0fd5af1ee688f45" format="png" support="">media/mixrbv2/tbowl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43528" romid="67139">
            <path>tbowlp.zip</path>
            <noms>
                <nom region="ss">Tecmo Bowl</nom>
                <nom region="wor">Tecmo Bowl</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tbowl.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Bowl (c) 1989 Nintendo of America.  - TECHNICAL -  Nintendo PlayChoice-10 hardware Game ID : TW  Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32b9e2d0" md5="d7d72467b9ad13692016ea0607874e5e" sha1="b56f100bb4ef35cf9f1c812a9e2cd7d41e581718" format="mp4" support="">media/video/tbowlp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4319330e" md5="3f2064e344ee6e72519bfe399e6dbbf3" sha1="9ce3883af4464301b5c8c05eb0fd5af1ee688f45" format="png" support="">media/mixrbv2/tbowlp.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="43528" romid="822810">
            <path>tbowla.zip</path>
            <noms>
                <nom region="ss">Tecmo Bowl</nom>
                <nom region="wor">Tecmo Bowl</nom>
            </noms>
            <cloneof>tbowl.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo Bowl (c) 1989 Nintendo of America.  - TECHNICAL -  Nintendo PlayChoice-10 hardware Game ID : TW  Main CPU : Z80 (@ 4 Mhz), N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="32b9e2d0" md5="d7d72467b9ad13692016ea0607874e5e" sha1="b56f100bb4ef35cf9f1c812a9e2cd7d41e581718" format="mp4" support="">media/video/tbowla.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4319330e" md5="3f2064e344ee6e72519bfe399e6dbbf3" sha1="9ce3883af4464301b5c8c05eb0fd5af1ee688f45" format="png" support="">media/mixrbv2/tbowla.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="150548" romid="68715">
            <path>wildfang.zip</path>
            <noms>
                <nom region="ss">Wild Fang / Tecmo Knight</nom>
                <nom region="us">Wild Fang</nom>
                <nom region="jp">Wild Fang</nom>
                <nom region="wor">Tecmo Knight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups.

The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant.  Upon the player's command, the player may switch his mount into a tiger and attack with his mace.  Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time.

The player's life bar is represented by a fire breathing dragon in the upper corner.  With each hit the player takes, the fire breath grows smaller.  Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers.  If hit in this form then the player loses a life.  The game is over when all of a players lives are lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dcb3fa6" md5="52f7b1bd6d82baacca002165b2aee6f5" sha1="e2b6e0cc70037bf10cabca80f1c89b4dff140d11" format="mp4" support="">media/video/wildfang.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="150548" romid="67520">
            <path>tknight.zip</path>
            <noms>
                <nom region="ss">Wild Fang / Tecmo Knight</nom>
                <nom region="us">Wild Fang</nom>
                <nom region="jp">Wild Fang</nom>
                <nom region="wor">Tecmo Knight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wildfang.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">Wild Fang is a sideways scrolling beat-em-up for 1 or 2 players with a medieval setting. Players take on a variety of orcs, ogres, demons and other mythical creatures in their bid to destroy Satan, decapitating each enemy they encounter in order to collect their skulls for points and power-ups.

The player's character is an armor wearing beastmaster who sits atop of a fist-fighting giant.  Upon the player's command, the player may switch his mount into a tiger and attack with his mace.  Within each stage, there are also power-ups that allow the player to morph into a laser breathing dragon for a limited period of time.

The player's life bar is represented by a fire breathing dragon in the upper corner.  With each hit the player takes, the fire breath grows smaller.  Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers.  If hit in this form then the player loses a life.  The game is over when all of a players lives are lost.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5dcb3fa6" md5="52f7b1bd6d82baacca002165b2aee6f5" sha1="e2b6e0cc70037bf10cabca80f1c89b4dff140d11" format="mp4" support="">media/video/tknight.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="44047" romid="68632">
            <path>twcup90b.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90b.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44047" romid="68630">
            <path>twcup90.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44047" romid="68631">
            <path>twcup90a.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d858570b" md5="aeb8e570f9d2552db92c2db1ee573528" sha1="15797f7a3b5979a6b4cc3aa2238e2d8277c8a3d4" format="png" support="">media/mixrbv2/twcup90a.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44047" romid="68633">
            <path>twcup90b1.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90b1.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44047" romid="68634">
            <path>twcup90b2.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90b2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="190373" romid="857251">
            <path>twcup90bb.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
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            <medias>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44047" romid="68635">
            <path>twcup90ba.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90ba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d858570b" md5="aeb8e570f9d2552db92c2db1ee573528" sha1="15797f7a3b5979a6b4cc3aa2238e2d8277c8a3d4" format="png" support="">media/mixrbv2/twcup90ba.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44047" romid="68636">
            <path>twcup90t.zip</path>
            <noms>
                <nom region="ss">Tecmo World Cup '90</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">A 2-D soccer game with 4-way scrolling movement. Choose from 8 teams. The game play is fairly realistic and the moves are easy to learn.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78dcd8c1" md5="5f02e08280b83670f7385a51805d763a" sha1="178efe7fe1b4e1b7ff632a965b44fd628af9b8b1" format="mp4" support="">media/video/twcup90t.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d858570b" md5="aeb8e570f9d2552db92c2db1ee573528" sha1="15797f7a3b5979a6b4cc3aa2238e2d8277c8a3d4" format="png" support="">media/mixrbv2/twcup90t.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37653" romid="68001">
            <path>twsoc96.zip</path>
            <noms>
                <nom region="ss">Tecmo World Soccer '96</nom>
                <nom region="wor">Tecmo World Soccer '96</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Tecmo World Soccer '96 is a 2D soccer game. The game has a total of 32 playable teams, each with its own starting formation as well as ratings in three attributes: speed, power, and press. The teams are divided by groups of four into eight world regions: Europe I-IV, North America, South America, Africa, and Asia and Oceania. 

On offense you can perform short or long passes with the A and C buttons, respectively, while the B button performs a scoring kick. While on defense you can manually switch player control with the B button or slide tackle the opposing ball carrier with the A button. Most of the time the game plays like a traditional 2D soccer title, but when the ball carrier and a defending player face off against each other, the game changes into a feinting interface.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2237960" md5="ce3ca8f653dc501b71226d32e7eae656" sha1="b7bb1924d14fbef49a0ccd06ce8375a40e3e702a" format="mp4" support="">media/video/twsoc96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="508af3f3" md5="7196102190cf54f4fda5131c1e61392f" sha1="b1fa186f684b1a5f637224af18029289e8e48c0c" format="png" support="">media/mixrbv2/twsoc96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="200">Tecmo</developpeur>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2847" principale="0" parentid="685" langue="en">Sports / Soccer</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43544" romid="67178">
            <path>teddybbo.zip</path>
            <noms>
                <nom region="ss">Teddyboy Blues</nom>
                <nom region="wor">Teddyboy Blues</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>teddybb.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teddy Boy Blues - Yohko Ishino is a strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures.

You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2555a29f" md5="05b1aecfb483f279100da512e8192157" sha1="a191addc527030bc916206c3ca562383809b2c52" format="mp4" support="">media/video/teddybbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7026e2c2" md5="9bd66dc46e97e952962b12a8519b3f9f" sha1="181920d89d1d27c7c992f7a8ae39e8623f523221" format="png" support="">media/mixrbv2/teddybbo.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43544" romid="67179">
            <path>teddybbobl.zip</path>
            <noms>
                <nom region="ss">Teddyboy Blues</nom>
                <nom region="wor">Teddyboy Blues</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>teddybb.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teddy Boy Blues - Yohko Ishino is a strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures.

You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2555a29f" md5="05b1aecfb483f279100da512e8192157" sha1="a191addc527030bc916206c3ca562383809b2c52" format="mp4" support="">media/video/teddybbobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7026e2c2" md5="9bd66dc46e97e952962b12a8519b3f9f" sha1="181920d89d1d27c7c992f7a8ae39e8623f523221" format="png" support="">media/mixrbv2/teddybbobl.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43544" romid="67177">
            <path>teddybb.zip</path>
            <noms>
                <nom region="ss">Teddyboy Blues</nom>
                <nom region="wor">Teddyboy Blues</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teddy Boy Blues - Yohko Ishino is a strange and unique platform game by Sega. Guide Teddy Boy through an ever scrolling maze to defeat ninjas, snails, big mouthed hippos and other bizarre creatures.

You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2555a29f" md5="05b1aecfb483f279100da512e8192157" sha1="a191addc527030bc916206c3ca562383809b2c52" format="mp4" support="">media/video/teddybb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7026e2c2" md5="9bd66dc46e97e952962b12a8519b3f9f" sha1="181920d89d1d27c7c992f7a8ae39e8623f523221" format="png" support="">media/mixrbv2/teddybb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149955" romid="67565">
            <path>tmhtb.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>uk</region>
            </regions>
            <cloneof>tmnt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91ecd760" md5="674174e8bad6edc326df7d78d82458a9" sha1="3a577801a4df38f1a23561c6d39b091c0ee2abf1" format="mp4" support="">media/video/tmhtb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b3e194c" md5="918a49077f0cd8ae2b9ffe1d6a815a39" sha1="dd1a5a31263b9085c2938ecd4c62ce66b5d3e5ca" format="png" support="">media/mixrbv2/tmhtb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149955" romid="316394">
            <path>tmntub.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tmnt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91ecd760" md5="674174e8bad6edc326df7d78d82458a9" sha1="3a577801a4df38f1a23561c6d39b091c0ee2abf1" format="mp4" support="">media/video/tmntub.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149955" romid="67577">
            <path>tmntua.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tmnt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91ecd760" md5="674174e8bad6edc326df7d78d82458a9" sha1="3a577801a4df38f1a23561c6d39b091c0ee2abf1" format="mp4" support="">media/video/tmntua.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b3e194c" md5="918a49077f0cd8ae2b9ffe1d6a815a39" sha1="dd1a5a31263b9085c2938ecd4c62ce66b5d3e5ca" format="png" support="">media/mixrbv2/tmntua.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149955" romid="67576">
            <path>tmntu.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tmnt.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="91ecd760" md5="674174e8bad6edc326df7d78d82458a9" sha1="3a577801a4df38f1a23561c6d39b091c0ee2abf1" format="mp4" support="">media/video/tmntu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b3e194c" md5="918a49077f0cd8ae2b9ffe1d6a815a39" sha1="dd1a5a31263b9085c2938ecd4c62ce66b5d3e5ca" format="png" support="">media/mixrbv2/tmntu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149955" romid="316393">
            <path>tmnta.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles</nom>
                <nom region="wor">Teenage Mutant Ninja Turtles</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>tmnt.zip</cloneof>
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            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tmnt2.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmht22pe.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        </jeu>
        <jeu id="43646" romid="316392">
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            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles - Turtles In Time</nom>
                <nom region="eu">Teenage Mutant Ninja Turtles - Turtles in Time</nom>
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                <region>wor</region>
            </regions>
            <cloneof>tmnt2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmht24pe.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43646">
            <path>tmnt24pu.zip</path>
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                <nom region="ss">Teenage Mutant Ninja Turtles - Turtles In Time</nom>
                <nom region="eu">Teenage Mutant Ninja Turtles - Turtles in Time</nom>
            </noms>
            <cloneof>tmnt2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmnt24pu.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
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                <nom region="ss">Teenage Mutant Ninja Turtles - Turtles In Time</nom>
                <nom region="eu">Teenage Mutant Ninja Turtles - Turtles in Time</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmnt2.mp4</media>
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            <dates>
                <date region="wor">1991</date>
            </dates>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>tmnt22pu.zip</path>
            <noms>
                <nom region="ss">Teenage Mutant Ninja Turtles - Turtles In Time</nom>
                <nom region="eu">Teenage Mutant Ninja Turtles - Turtles in Time</nom>
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                <region>wor</region>
            </regions>
            <cloneof>tmnt2.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmnt22pu.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <resolution>304x224</resolution>
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                <nom region="eu">Teenage Mutant Ninja Turtles - Turtles in Time</nom>
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                <region>wor</region>
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            <cloneof>tmnt2.zip</cloneof>
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                <synopsis langue="en">The sequel to 1989's hugely successful original, 'Turtles in Time' once more sees the four heroes taking on Shredder and his army. Gameplay remains similar to the original game, but the experience is enhanced further with the obligatory improved graphics and sound effects. 'Turtles in Time' also features a larger variety of levels, as now the battle between good and evil rages across time as the Turtles travel to prehistoric, pirate and Wild West times in their pursuit of the elusive Splinter. 

Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a4f35b3" md5="ae358cb313e04c58efa22c028282f028" sha1="2756e93abe42fcf45010fd284fa79f8d43413190" format="mp4" support="">media/video/tmnt2a.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <note>18</note>
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            <resolution>304x224</resolution>
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            <path>tekipakit.zip</path>
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                <nom region="ss">Teki Paki</nom>
                <nom region="wor">Teki Paki</nom>
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            <cloneof>tekipaki.zip</cloneof>
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                <synopsis langue="en">Teki-Paki (c) 1991 Toaplan.  - TECHNICAL -  Game ID : TP-020  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in June 1991.  This game in known in Japan and Asia as "Te</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="080535a7" md5="a24f2f750463dba0672ee1a8605c066c" sha1="b47aa5fe56495ac14e07b51a3a421bca71137bb6" format="mp4" support="">media/video/tekipakit.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="110">Toaplan</editeur>
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            <note>10</note>
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            <resolution>320x240</resolution>
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                <nom region="ss">Teki Paki</nom>
                <nom region="wor">Teki Paki</nom>
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            </regions>
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            <synopsis>
                <synopsis langue="en">Teki-Paki (c) 1991 Toaplan.  - TECHNICAL -  Game ID : TP-020  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in June 1991.  This game in known in Japan and Asia as "Te</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="080535a7" md5="a24f2f750463dba0672ee1a8605c066c" sha1="b47aa5fe56495ac14e07b51a3a421bca71137bb6" format="mp4" support="">media/video/tekipaki.mp4</media>
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                <date region="wor">1991</date>
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            <editeur id="110">Toaplan</editeur>
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                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
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            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="43555" romid="67224">
            <path>teljan.zip</path>
            <noms>
                <nom region="ss">Tel Jan</nom>
                <nom region="wor">Tel Jan</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis/>
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                <media parent="jeu" type="video" region="unk" crc="54314ca8" md5="df02c93a2e0a9ada747903839481ed47" sha1="29b5c91944c2b05e7d2f6033ae2383700ae26212" format="mp4" support="">media/video/teljan.mp4</media>
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                <date region="wor">1999</date>
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                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
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            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
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                <region>wor</region>
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                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/tempest2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/tempest2.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46411" romid="67232">
            <path>temptube.zip</path>
            <noms>
                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tempest.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/temptube.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/temptube.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46411" romid="67231">
            <path>tempest3.zip</path>
            <noms>
                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tempest.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/tempest3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/tempest3.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46411" romid="67229">
            <path>tempest1r.zip</path>
            <noms>
                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tempest.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/tempest1r.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/tempest1r.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46411" romid="67228">
            <path>tempest1.zip</path>
            <noms>
                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tempest.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/tempest1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/tempest1.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="46411" romid="67227">
            <path>tempest.zip</path>
            <noms>
                <nom region="ss">Tempest</nom>
                <nom region="wor">Tempest</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.)</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="312c0d6c" md5="c8804ff8fc9e91bf9b0c3c1cdc7df12d" sha1="f46edbc74c3f6356a9298bcfbbe62d5c3304ecd6" format="mp4" support="">media/video/tempest.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff67f61" md5="4ae9e27f886d5a1c7dad8ffa7e432d27" sha1="e2d098fe5baee297fe54ec8f75b38e0f7f8d4390" format="png" support="">media/mixrbv2/tempest.png</media>
            </medias>
            <dates>
                <date region="ame">1981</date>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="323" principale="1" parentid="0" langue="en">N/A</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <controles>P1NumButtons=2||P1Controls=Spinner+dial||P1_BUTTON1=Fire||P1_BUTTON2=Super Zapper||P1_DIAL=Left||P1_DIAL_EXT=Right||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43557" romid="67235">
            <path>tengaij.zip</path>
            <noms>
                <nom region="ss">Tengai</nom>
                <nom region="wor">Tengai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tengai.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ac8c5e8" md5="22911d720b8e09a70e95682096f22514" sha1="3a4f423a26eff27a046ca775d6b76ff1c36d6fbb" format="mp4" support="">media/video/tengaij.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8029fe7f" md5="11c19d0ca1b6c04b988c640d7e6381cf" sha1="6d6abf22fa9e0910edca6b3c30a39585b3822932" format="png" support="">media/mixrbv2/tengaij.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43557" romid="67234">
            <path>tengai.zip</path>
            <noms>
                <nom region="ss">Tengai</nom>
                <nom region="wor">Tengai</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1ac8c5e8" md5="22911d720b8e09a70e95682096f22514" sha1="3a4f423a26eff27a046ca775d6b76ff1c36d6fbb" format="mp4" support="">media/video/tengai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8029fe7f" md5="11c19d0ca1b6c04b988c640d7e6381cf" sha1="6d6abf22fa9e0910edca6b3c30a39585b3822932" format="png" support="">media/mixrbv2/tengai.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="2107">Psikyo</developpeur>
            <editeur id="2107">Psikyo</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43567" romid="67270">
            <path>terracre.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. 

The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. 

Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. 

When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68aba3f3" md5="d8b01e7da1a011924fbb66762d3b4377" sha1="500ab29dee767aba657bfce4fc0daefbffc8426d" format="mp4" support="">media/video/terracre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6487a15" md5="79776efdc3db392b6064a131f2f3382d" sha1="5087ed426e8ba45b2696186e44d091086d350d6a" format="png" support="">media/mixrbv2/terracre.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43567" romid="67271">
            <path>terracrea.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>terracre.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. 

The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. 

Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. 

When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68aba3f3" md5="d8b01e7da1a011924fbb66762d3b4377" sha1="500ab29dee767aba657bfce4fc0daefbffc8426d" format="mp4" support="">media/video/terracrea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6487a15" md5="79776efdc3db392b6064a131f2f3382d" sha1="5087ed426e8ba45b2696186e44d091086d350d6a" format="png" support="">media/mixrbv2/terracrea.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43567" romid="67272">
            <path>terracren.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>terracre.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. 

The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. 

Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. 

When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68aba3f3" md5="d8b01e7da1a011924fbb66762d3b4377" sha1="500ab29dee767aba657bfce4fc0daefbffc8426d" format="mp4" support="">media/video/terracren.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6487a15" md5="79776efdc3db392b6064a131f2f3382d" sha1="5087ed426e8ba45b2696186e44d091086d350d6a" format="png" support="">media/mixrbv2/terracren.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43567" romid="67273">
            <path>terracreo.zip</path>
            <noms>
                <nom region="ss">Terra Cresta</nom>
                <nom region="wor">Terra Cresta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>terracre.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">Terra Cresta is a vertically-scrolling shoot-em-up set over a constantly scrolling landscape of islands and enemy installations. The player is under constant attack from enemy spaceship waves, ground-based guns and turrets, dinosaurs and three different mothercraft ships. 

The levels are littered with ground-based silos bearing numbers between 2 and 5. These can be shot to release a player ship component, which then attaches to the player's current ship, increasing both its size and firepower. Power-ups available are 2-Wide shot, 3-Rear Shot, 4-Front cannon and 5-Rear shield. 

Using the 'Formation' button splits the ship parts into a formation for limited time, giving increased fire power. The number of parts acquired determines the formation. For example, if the player has picked up two ship parts then a triangle is formed, with the player's main ship at the rear of the formation, with additional two ship components positioned at the front edge of the triangle. 

When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="68aba3f3" md5="d8b01e7da1a011924fbb66762d3b4377" sha1="500ab29dee767aba657bfce4fc0daefbffc8426d" format="mp4" support="">media/video/terracreo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6487a15" md5="79776efdc3db392b6064a131f2f3382d" sha1="5087ed426e8ba45b2696186e44d091086d350d6a" format="png" support="">media/mixrbv2/terracreo.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43568" romid="67277">
            <path>terrafjb.zip</path>
            <noms>
                <nom region="ss">Terra Force</nom>
                <nom region="wor">Terra Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>terraf.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc509a83" md5="5bb61d6bcc1831e07fbd6a6328087e46" sha1="e1c4f07d20487eb2e919b09be669c476bae1c8b9" format="mp4" support="">media/video/terrafjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45edc60e" md5="d6ec532572506fdff7a736c518abebcd" sha1="c964792cc2ce7cc06863673984433103e54cfc96" format="png" support="">media/mixrbv2/terrafjb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43568" romid="67275">
            <path>terrafb.zip</path>
            <noms>
                <nom region="ss">Terra Force</nom>
                <nom region="wor">Terra Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>terraf.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc509a83" md5="5bb61d6bcc1831e07fbd6a6328087e46" sha1="e1c4f07d20487eb2e919b09be669c476bae1c8b9" format="mp4" support="">media/video/terrafb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45edc60e" md5="d6ec532572506fdff7a736c518abebcd" sha1="c964792cc2ce7cc06863673984433103e54cfc96" format="png" support="">media/mixrbv2/terrafb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43568" romid="67278">
            <path>terrafu.zip</path>
            <noms>
                <nom region="ss">Terra Force</nom>
                <nom region="wor">Terra Force</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>terraf.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc509a83" md5="5bb61d6bcc1831e07fbd6a6328087e46" sha1="e1c4f07d20487eb2e919b09be669c476bae1c8b9" format="mp4" support="">media/video/terrafu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45edc60e" md5="d6ec532572506fdff7a736c518abebcd" sha1="c964792cc2ce7cc06863673984433103e54cfc96" format="png" support="">media/mixrbv2/terrafu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43568" romid="67276">
            <path>terrafj.zip</path>
            <noms>
                <nom region="ss">Terra Force</nom>
                <nom region="wor">Terra Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>terraf.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc509a83" md5="5bb61d6bcc1831e07fbd6a6328087e46" sha1="e1c4f07d20487eb2e919b09be669c476bae1c8b9" format="mp4" support="">media/video/terrafj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45edc60e" md5="d6ec532572506fdff7a736c518abebcd" sha1="c964792cc2ce7cc06863673984433103e54cfc96" format="png" support="">media/mixrbv2/terrafj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43568" romid="67274">
            <path>terraf.zip</path>
            <noms>
                <nom region="ss">Terra Force</nom>
                <nom region="wor">Terra Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cc509a83" md5="5bb61d6bcc1831e07fbd6a6328087e46" sha1="e1c4f07d20487eb2e919b09be669c476bae1c8b9" format="mp4" support="">media/video/terraf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45edc60e" md5="d6ec532572506fdff7a736c518abebcd" sha1="c964792cc2ce7cc06863673984433103e54cfc96" format="png" support="">media/mixrbv2/terraf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40762" romid="40029">
            <path>cterrani.zip</path>
            <noms>
                <nom region="ss">Terranean</nom>
                <nom region="wor">Terranean</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="63a23075" md5="a8c2e6793842b78d8f508894e474cb22" sha1="91085d7abb550445bfa2af5ee23809a68dba3c10" format="mp4" support="">media/video/cterrani.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcaa49d7" md5="7601e37eef29cb40673e5233e4900579" sha1="5810417bb0707f9d5329f9e9b7f0ac8c3321a60a" format="png" support="">media/mixrbv2/cterrani.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="189654" romid="67303">
            <path>tetrisse.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65179197" md5="9d5f5dc1b001c000835631f1f7b0e588" sha1="6308d8ce758551fab5ff2cd147806c636fd71987" format="mp4" support="">media/video/tetrisse.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9ae12188" md5="338fef2457234020150e9b6dc4db2327" sha1="2068262c5206b7f7181714c04155b97f061aaff4" format="png" support="">media/mixrbv2/tetrisse.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40094" romid="38037">
            <path>atetrisc.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atetris.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetrisc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="915fef84" md5="a337ba21d2ae29b7d0b2eed29e89da81" sha1="d95915fef26092b09d4f5c0c3ad383100c814fa4" format="png" support="">media/mixrbv2/atetrisc.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40094" romid="38038">
            <path>atetrisc2.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atetris.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetrisc2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="915fef84" md5="a337ba21d2ae29b7d0b2eed29e89da81" sha1="d95915fef26092b09d4f5c0c3ad383100c814fa4" format="png" support="">media/mixrbv2/atetrisc2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149594" romid="67307">
            <path>tetrsark.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b04a35ec" md5="5fce1a8dffaf273551c5e24df32e4baa" sha1="a4ba9e1af20f1bdefc3b24e26c61c9996114b4cc" format="mp4" support="">media/video/tetrsark.mp4</media>
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            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="40094" romid="38032">
            <path>atetris.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetris.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40094" romid="38035">
            <path>atetrisb2.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atetris.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetrisb2.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40094" romid="38033">
            <path>atetrisa.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atetris.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetrisa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="915fef84" md5="a337ba21d2ae29b7d0b2eed29e89da81" sha1="d95915fef26092b09d4f5c0c3ad383100c814fa4" format="png" support="">media/mixrbv2/atetrisa.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40094" romid="38034">
            <path>atetrisb.zip</path>
            <noms>
                <nom region="ss">Tetris</nom>
                <nom region="wor">Tetris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>atetris.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c1638b6a" md5="953b03760ce55a06437d9fc3115d55be" sha1="a8fd43e8087d9c55c17502c8f9845dc695c48c81" format="mp4" support="">media/video/atetrisb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="915fef84" md5="a337ba21d2ae29b7d0b2eed29e89da81" sha1="d95915fef26092b09d4f5c0c3ad383100c814fa4" format="png" support="">media/mixrbv2/atetrisb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
                <date region="wor">2006</date>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5311">bootleg</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 3 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="189695" romid="67290">
            <path>tetris1d.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris1d.mp4</media>
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            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67305">
            <path>tetrista.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetrista.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetrista.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67306">
            <path>tetristh.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetristh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetristh.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67291">
            <path>tetris2.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris2.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67292">
            <path>tetris2d.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris2d.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67294">
            <path>tetris3d.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris3d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris3d.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67296">
            <path>tetrisd.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetrisd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetrisd.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67288">
            <path>tetris.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67293">
            <path>tetris3.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris3.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67295">
            <path>tetrisbl.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetrisbl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetrisbl.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67289">
            <path>tetris1.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetris1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetris1.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="189695" romid="67304">
            <path>tetrist.zip</path>
            <noms>
                <nom region="ss">Tetris (set 4, Japan, System 16a)</nom>
                <nom region="wor">Tetris (set 4, Japan, System 16a)</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetris.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36db45c4" md5="b87bee7486fc0bf1a8f30991bd1a7792" sha1="522c34f480bc5e6309978aa3181d90833fa3fc0c" format="mp4" support="">media/video/tetrist.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac570ebe" md5="83e4281fc2910da015f2a4d4ad5a93c7" sha1="a8c2935b77e27cccd7ae58ed2dde9373bfd9b080" format="png" support="">media/mixrbv2/tetrist.png</media>
            </medias>
            <dates>
                <date region="asi">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="149469" romid="67287">
            <path>tetrbx.zip</path>
            <noms>
                <nom region="ss">Tetris / Bloxeed</nom>
                <nom region="wor">Tetris / Bloxeed</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Bloxeed is a Tetris variant. The player is presented with an empty field and from the top there is one block at a time falling down. There are blocks of various forms available which can be rotated and moved left and right. The goal is create full lines which then disappear and reward points for the high score list. The more lines are cleared at once (the maximum are four), the more points are earned. When lines are cleared, the player's level rises and so does the falling speed of the blocks. At the top of the screen is a preview of the next block.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="805d367d" md5="c6b66f9d9ce7ebf7480b0b8f3c022705" sha1="455841022ac81ed07b56cd749b37abd0dd601287" format="mp4" support="">media/video/tetrbx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="24c185ae" md5="10d7605506ea8a9e423909f0b19829db" sha1="a58cab077afdfeddcbea737f794d163362bddd98" format="png" support="">media/mixrbv2/tetrbx.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="64493">
            <path>tetrisp2a.zip</path>
            <noms>
                <nom region="ss">Tetris Giant / Tetris Dekaris</nom>
                <nom region="wor">Tetris Giant / Tetris Dekaris</nom>
            </noms>
            <cloneof>tetrisp2.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tetris Dekaris or Giant Tetris is an arcade game released in Japan by Sega that features a giant version of the classic game Tetris. The arcade cabinet features two giant vibrating joysticks with the right joystick being slightly lower than the left one. The playing field is 6 cells wide by 7 cells high as opposed to almost universal 10 cells wide by 20 high. The game can be played with up to two players.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="710021a8" md5="a3e8c7b16601d391f7f6cd3018b35f9e" sha1="64076b3f18f404ed3a37a3d67c82d4c8e2afabf5" format="png" support="">media/mixrbv2/tetrisp2a.png</media>
            </medias>
            <dates>
                <date region="wor">2009</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>640x480</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43575" romid="67302">
            <path>tetrisp2ja.zip</path>
            <noms>
                <nom region="ss">Tetris Plus 2</nom>
                <nom region="wor">Tetris Plus 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetrisp2.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c827d3e3" md5="4e083cc7174943c8bd749b9b196b903b" sha1="71d259ac2158f81194745b7045f539cf10b4ea76" format="mp4" support="">media/video/tetrisp2ja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4318330f" md5="a2560f0205dd7da41ac18604cf50afc4" sha1="fa9142f1fa35aa80930071aab10868a065c759d5" format="png" support="">media/mixrbv2/tetrisp2ja.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=3||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Rotate Clockwise||P1_BUTTON2=Rotate Anti Clockwise||P1_BUTTON3=Bomb||P1_JOYSTICK_UP=||P1_JOYSTICK_DOWN=Drop||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43575" romid="67301">
            <path>tetrisp2j.zip</path>
            <noms>
                <nom region="ss">Tetris Plus 2</nom>
                <nom region="wor">Tetris Plus 2</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tetrisp2.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c827d3e3" md5="4e083cc7174943c8bd749b9b196b903b" sha1="71d259ac2158f81194745b7045f539cf10b4ea76" format="mp4" support="">media/video/tetrisp2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4318330f" md5="a2560f0205dd7da41ac18604cf50afc4" sha1="fa9142f1fa35aa80930071aab10868a065c759d5" format="png" support="">media/mixrbv2/tetrisp2j.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=3||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Rotate Clockwise||P1_BUTTON2=Rotate Anti Clockwise||P1_BUTTON3=Bomb||P1_JOYSTICK_UP=||P1_JOYSTICK_DOWN=Drop||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43575" romid="67300">
            <path>tetrisp2.zip</path>
            <noms>
                <nom region="ss">Tetris Plus 2</nom>
                <nom region="wor">Tetris Plus 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c827d3e3" md5="4e083cc7174943c8bd749b9b196b903b" sha1="71d259ac2158f81194745b7045f539cf10b4ea76" format="mp4" support="">media/video/tetrisp2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4318330f" md5="a2560f0205dd7da41ac18604cf50afc4" sha1="fa9142f1fa35aa80930071aab10868a065c759d5" format="png" support="">media/mixrbv2/tetrisp2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="293">Jaleco</developpeur>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>P1NumButtons=3||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Rotate Clockwise||P1_BUTTON2=Rotate Anti Clockwise||P1_BUTTON3=Bomb||P1_JOYSTICK_UP=||P1_JOYSTICK_DOWN=Drop||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43580" romid="67323">
            <path>tgm2p.zip</path>
            <noms>
                <nom region="ss">Tetris The Absolute The Grand Master 2</nom>
                <nom region="wor">Tetris The Absolute The Grand Master 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tgm2.zip</cloneof>
            <systeme id="167" parentid="75">Psikyo</systeme>
            <synopsis>
                <synopsis langue="en">Arika's challenging puzzle-action series continues with new game modes, challenges, and mechanics innovations.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b73e8076" md5="0e73893fed3d3206922432fc9801cf18" sha1="277d622c54684f15abae56db2ecf9d14f3df67b9" format="mp4" support="">media/video/tgm2p.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e623d5c7" md5="b5ffb33ff3fdb665af403b117d3f036f" sha1="15e38861694d7820f5c85de8251da6b888505818" format="png" support="">media/mixrbv2/tgm2p.png</media>
            </medias>
            <dates>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="1010">Arika</developpeur>
            <editeur id="1010">Arika</editeur>
            <genres>
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                <synopsis langue="en">Arika's challenging puzzle-action series continues with new game modes, challenges, and mechanics innovations.</synopsis>
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                <nom region="ss">Th Strikes Back</nom>
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                <synopsis langue="en">In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies.</synopsis>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
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                <synopsis langue="en">In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies.</synopsis>
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        <jeu id="150546" romid="67065">
            <path>tagteam.zip</path>
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                <nom region="ss">Big Pro Wrestling!, The</nom>
                <nom region="wor">The Big Pro Wrestling!</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>bigprowr.zip</cloneof>
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            <synopsis>
                <synopsis langue="en"></synopsis>
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        <jeu id="150376" romid="40243">
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                <nom region="ss">Double Dynamites, The</nom>
                <nom region="wor">The Double Dynamites</nom>
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                <region>jp</region>
            </regions>
            <cloneof>40936</cloneof>
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                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics &amp; an interesting blend of shooter &amp; beat-em up gameplay elements!</synopsis>
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                <date region="wor">1989</date>
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                <nom region="ss">Double Dynamites, The</nom>
                <nom region="wor">The Double Dynamites</nom>
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            <regions>
                <region>us</region>
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            <cloneof>dbldynj.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics &amp; an interesting blend of shooter &amp; beat-em up gameplay elements!</synopsis>
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                <date region="wor">1989</date>
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                <nom region="wor">The Gladiator / Road Of The Sword / Shen Jian</nom>
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                <region>jp</region>
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                <synopsis langue="en">The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object.

The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...</synopsis>
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                <synopsis langue="en">The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object.

The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...</synopsis>
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                <synopsis langue="en">The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object.

The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...</synopsis>
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                <nom region="ss">Gladiator / Road Of The Sword / Shen Jian, The</nom>
                <nom region="wor">The Gladiator / Road Of The Sword / Shen Jian</nom>
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                <region>wor</region>
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                <synopsis langue="en">The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object.

The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and...</synopsis>
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                <date region="wor">2003</date>
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                <nom region="ss">Irritating Maze / Ultra Denryu Iraira Bou, The</nom>
                <nom region="jp">Ultra Denryu Iraira Bou</nom>
                <nom region="wor">The Irritating Maze</nom>
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                <region>wor</region>
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                <synopsis langue="en">The Irritating Maze on Neo Geo is a game where you control a metal ball through a maze. The goal is to reach the finish without making contact with the electrified ledges. To further complicate the task of the player, the 3 course of the game are enhanced with various traps and time is limited.</synopsis>
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                <date region="wor">1997</date>
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                <date region="wor">1991</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
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                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||</couleurs>
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        <jeu id="13894" romid="46831">
            <path>kof94.zip</path>
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                <nom region="ss">King Of Fighters '94, The</nom>
                <nom region="wor">The King of Fighters '94</nom>
            </noms>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The King of Fighters '94 is notable in that it is one of the first known fighting games that pits a team of fighters against each other in single combat. Each team consists of three fighters for each player, the winner being the player who is able to eliminate the other team first. Each active character can charge up "Art of Fighting" style in order to gain access to "Desperation Moves", or "DMs" (moves which operate very much like Street Fighter's Super Combos). Playing against the computer, the player must defeat all 8 teams in the game in order to reach the final boss, Rugal Bernstein.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f321da8" md5="4f2db8d3bce8a3355f79243d2f26b4a9" sha1="28f8e337a3bcc1377573416b322c9d23cd4f6001" format="mp4" support="">media/video/kof94.mp4</media>
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            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <resolution>320x224</resolution>
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            <path>kof95.zip</path>
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                <nom region="ss">King Of Fighters '95, The</nom>
                <nom region="wor">The King of Fighters '95</nom>
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                <region>wor</region>
            </regions>
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            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The first sequel in the King of Fighters series picks up a year after the end of the first tournament. Once again, fighters from all over the world receive a mysterious invitation to a team-based fighting tournament. And just like last year, it appears that the notorious criminal Rugal Bernstein is behind it, apparently returning from the dead to raise havok once again...

The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df787c84" md5="019333551f09f52d7e10afd9efcbdf25" sha1="9708c605edd01c124cc24cecc5842032260ddb94" format="mp4" support="">media/video/kof95.mp4</media>
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            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
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            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
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                <nom region="wor">The King of Fighters '95</nom>
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                <region>wor</region>
            </regions>
            <cloneof>kof95.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The first sequel in the King of Fighters series picks up a year after the end of the first tournament. Once again, fighters from all over the world receive a mysterious invitation to a team-based fighting tournament. And just like last year, it appears that the notorious criminal Rugal Bernstein is behind it, apparently returning from the dead to raise havok once again...

The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df787c84" md5="019333551f09f52d7e10afd9efcbdf25" sha1="9708c605edd01c124cc24cecc5842032260ddb94" format="mp4" support="">media/video/kof95a.mp4</media>
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            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <topstaff>0</topstaff>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
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            <noms>
                <nom region="ss">King Of Fighters '95, The</nom>
                <nom region="wor">The King of Fighters '95</nom>
            </noms>
            <cloneof>kof95.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The first sequel in the King of Fighters series picks up a year after the end of the first tournament. Once again, fighters from all over the world receive a mysterious invitation to a team-based fighting tournament. And just like last year, it appears that the notorious criminal Rugal Bernstein is behind it, apparently returning from the dead to raise havok once again...

The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df787c84" md5="019333551f09f52d7e10afd9efcbdf25" sha1="9708c605edd01c124cc24cecc5842032260ddb94" format="mp4" support="">media/video/kof95sp.mp4</media>
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            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">King Of Fighters '95, The</nom>
                <nom region="wor">The King of Fighters '95</nom>
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                <region>wor</region>
            </regions>
            <cloneof>kof95.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">The first sequel in the King of Fighters series picks up a year after the end of the first tournament. Once again, fighters from all over the world receive a mysterious invitation to a team-based fighting tournament. And just like last year, it appears that the notorious criminal Rugal Bernstein is behind it, apparently returning from the dead to raise havok once again...

The King of Fighters '95 introduces Kyo Kusanagi's rival Iori Yagami, and firmly places Kyo as the main character for the rest of the series. The gameplay of The King of Fighters '95 is essentially unchanged from the previous title, though it does introduce the "team edit" concept which would remain as a standard feature of the series. Using the "team edit" feature, it is possible to create a totally customized team using any of the available fighters, or use one of the default teams if you wish.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df787c84" md5="019333551f09f52d7e10afd9efcbdf25" sha1="9708c605edd01c124cc24cecc5842032260ddb94" format="mp4" support="">media/video/kof95h.mp4</media>
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            </medias>
            <dates>
                <date region="us">1995</date>
                <date region="jp">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <rotation>0</rotation>
            <resolution>320x224</resolution>
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                <nom region="wor">The King of Fighters '96</nom>
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                <region>wor</region>
            </regions>
            <cloneof>kof96.zip</cloneof>
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            <synopsis>
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            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d938c9c9" md5="be4e6ce32034becb45e3e62728091996" sha1="3c2041a4b70efa9a079a0b765951a6f98e1f3d14" format="mp4" support="">media/video/kof96ae.mp4</media>
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                <date region="us">1996</date>
                <date region="jp">1996</date>
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            <editeur id="80">SNK</editeur>
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                <nom region="wor">The King of Fighters '96</nom>
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            <synopsis>
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            </synopsis>
            <medias>
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            <medias>
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                <synopsis langue="en">SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes.</synopsis>
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                <synopsis langue="en">The King of Fighters '98 takes a break from the Orochi plot line and instead is presented as a "Dream Match" game where the KOF roster duke it out for the top spot (similar to Ultimate Mortal Kombat 3, but without the storyline component). Most of the characters from the past four years return, thus providing the player with a very large roster containing 38 characters. Many of the characters have been altered in an attempt to make the game balanced regardless of the player's choice of fighter. Rugal Bernstein is provided as a non-secret character for the first time in KOF '98, and several regular characters have hidden "alternate" versions that may also be used in-game.</synopsis>
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                <nom region="jp">King of Fighters '98 - Dream Match Never Ends</nom>
                <nom region="wor">The King of Fighters '98 - The Slugfest</nom>
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            </regions>
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            <synopsis>
                <synopsis langue="en">The King of Fighters '98 takes a break from the Orochi plot line and instead is presented as a "Dream Match" game where the KOF roster duke it out for the top spot (similar to Ultimate Mortal Kombat 3, but without the storyline component). Most of the characters from the past four years return, thus providing the player with a very large roster containing 38 characters. Many of the characters have been altered in an attempt to make the game balanced regardless of the player's choice of fighter. Rugal Bernstein is provided as a non-secret character for the first time in KOF '98, and several regular characters have hidden "alternate" versions that may also be used in-game.</synopsis>
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                <nom region="wor">The King of Fighters '99 : Millennium Battle</nom>
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            <synopsis>
                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
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                <date region="jp">1999</date>
                <date region="wor">1999</date>
            </dates>
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            <editeur id="80">SNK</editeur>
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                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
</synopsis>
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                <date region="jp">1999</date>
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                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
</synopsis>
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                <nom region="wor">The King of Fighters '99 : Millennium Battle</nom>
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            </regions>
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                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
</synopsis>
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                <nom region="wor">The King of Fighters '99 : Millennium Battle</nom>
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            </regions>
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            <synopsis>
                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
</synopsis>
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                <nom region="wor">The King of Fighters '99 : Millennium Battle</nom>
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                <region>kr</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">It's time once again for the famous KOF Tournament! New faces and old alike join together to participate in the latest KOF tournament, but something seems wrong. Why was this year's tournament announced without fanfare? What could be up? That's for you to find out! Featuring classic KOF gameplay with a new twist: The Striker Match!
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb79994c" md5="487822b4107cb47e3c9524a72cf10590" sha1="68b6f11d3bd59a8fd71deac761a0a9bdff5deac8" format="mp4" support="">media/video/kof99ka.mp4</media>
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98.
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                <media parent="jeu" type="video" region="unk" crc="2c74ca8b" md5="95d496772ce6a6b9967c206981611cb3" sha1="b3e47e35881f50dd8ea4ee5ae7c1afdd928438a0" format="mp4" support="">media/video/kof2003h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4fb4d56" md5="e009696491bae7c30bdcf40adee929e2" sha1="62650483ac710578aee19ced5f42989ba2ee33ce" format="png" support="">media/mixrbv2/kof2003h.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13878" romid="46721">
            <path>kf2k3bl.zip</path>
            <noms>
                <nom region="ss">King Of Fighters 2003, The</nom>
                <nom region="wor">The King of Fighters 2003</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>kof2003.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c74ca8b" md5="95d496772ce6a6b9967c206981611cb3" sha1="b3e47e35881f50dd8ea4ee5ae7c1afdd928438a0" format="mp4" support="">media/video/kf2k3bl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d4fb4d56" md5="e009696491bae7c30bdcf40adee929e2" sha1="62650483ac710578aee19ced5f42989ba2ee33ce" format="png" support="">media/mixrbv2/kf2k3bl.png</media>
            </medias>
            <dates>
                <date region="us">2004</date>
                <date region="jp">2004</date>
                <date region="wor">2004</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="167334">
            <path>kf2k2ru35.zip</path>
            <noms>
                <nom region="ss">King Of Fighters 2004 Ultra Plus, The</nom>
                <nom region="wor">The King of Fighters 2004 Ultra Plus</nom>
            </noms>
            <cloneof>kof2002.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The King of Fighters 2004 Ultra Plus is a hack of The King of Fighters 2003 similar to The King of Fighters 2004 Plus / Hero but by Pressing Start you turn small.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/kf2k2ru35.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="167334">
            <path>kof99eur.zip</path>
            <noms>
                <nom region="ss">King Of Fighters 2004 Ultra Plus, The</nom>
                <nom region="wor">The King of Fighters 2004 Ultra Plus</nom>
            </noms>
            <cloneof>kof99.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The King of Fighters 2004 Ultra Plus is a hack of The King of Fighters 2003 similar to The King of Fighters 2004 Plus / Hero but by Pressing Start you turn small.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/kof99eur.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="37599" romid="640555">
            <path>lastblada.zip</path>
            <noms>
                <nom region="ss">Last Blade, The</nom>
                <nom region="jp">Bakumatsu Roman: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade</nom>
            </noms>
            <cloneof>lastblad.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c8b48e6" md5="c6e30c27811d075a31ce34adba4f0515" sha1="4d95f971d30e3adfc5f22a5851e7bc2185e8374d" format="mp4" support="">media/video/lastblada.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6ce9cd1" md5="f7389ff6e70204d3fb193ac0059bc91e" sha1="f5e82780daa089a475b1a2f05b06abcd609247b2" format="png" support="">media/mixrbv2/lastblada.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37599" romid="47042">
            <path>lastblad.zip</path>
            <noms>
                <nom region="ss">Last Blade, The</nom>
                <nom region="jp">Bakumatsu Roman: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c8b48e6" md5="c6e30c27811d075a31ce34adba4f0515" sha1="4d95f971d30e3adfc5f22a5851e7bc2185e8374d" format="mp4" support="">media/video/lastblad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6ce9cd1" md5="f7389ff6e70204d3fb193ac0059bc91e" sha1="f5e82780daa089a475b1a2f05b06abcd609247b2" format="png" support="">media/mixrbv2/lastblad.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37599" romid="47043">
            <path>lastbladh.zip</path>
            <noms>
                <nom region="ss">Last Blade, The</nom>
                <nom region="jp">Bakumatsu Roman: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>lastblad.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c8b48e6" md5="c6e30c27811d075a31ce34adba4f0515" sha1="4d95f971d30e3adfc5f22a5851e7bc2185e8374d" format="mp4" support="">media/video/lastbladh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6ce9cd1" md5="f7389ff6e70204d3fb193ac0059bc91e" sha1="f5e82780daa089a475b1a2f05b06abcd609247b2" format="png" support="">media/mixrbv2/lastbladh.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37599" romid="47064">
            <path>lastsold.zip</path>
            <noms>
                <nom region="ss">Last Blade, The</nom>
                <nom region="jp">Bakumatsu Roman: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>lastblad.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c8b48e6" md5="c6e30c27811d075a31ce34adba4f0515" sha1="4d95f971d30e3adfc5f22a5851e7bc2185e8374d" format="mp4" support="">media/video/lastsold.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6ce9cd1" md5="f7389ff6e70204d3fb193ac0059bc91e" sha1="f5e82780daa089a475b1a2f05b06abcd609247b2" format="png" support="">media/mixrbv2/lastsold.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37599" romid="745444">
            <path>lastbladsp.zip</path>
            <noms>
                <nom region="ss">Last Blade, The</nom>
                <nom region="jp">Bakumatsu Roman: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade</nom>
            </noms>
            <cloneof>lastblad.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6c8b48e6" md5="c6e30c27811d075a31ce34adba4f0515" sha1="4d95f971d30e3adfc5f22a5851e7bc2185e8374d" format="mp4" support="">media/video/lastbladsp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d6ce9cd1" md5="f7389ff6e70204d3fb193ac0059bc91e" sha1="f5e82780daa089a475b1a2f05b06abcd609247b2" format="png" support="">media/mixrbv2/lastbladsp.png</media>
            </medias>
            <dates>
                <date region="us">1998</date>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37600">
            <path>lastbld2te.zip</path>
            <noms>
                <nom region="ss">Last Blade 2, The</nom>
                <nom region="jp">Bakumatsu Roman Dai Ni Maku: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade 2</nom>
            </noms>
            <cloneof>lastbld2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Last Blade 2: Heart of the Samurai is a 2D fighting game which features anime-style characters that fight each other with swords, clubs, and even fishing poles. These characters pull off their special moves with that 'quarter-circle-to-half-circle' and 'double-half-circle' controller motions, reminiscent of Street Fighter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a7017eb" md5="7fb432dac7c7252d0f43c1f813a567fe" sha1="3f96e628f748dcbdffd4d013d0719df89b1a0b04" format="mp4" support="">media/video/lastbld2te.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d42a8a21" md5="ff22dfa0e9fd116784a002e333ed1511" sha1="8a7ea7deb34c6338ec52848209f7b23f4721bf08" format="png" support="">media/mixrbv2/lastbld2te.png</media>
            </medias>
            <dates>
                <date region="us">1999</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37600" romid="745445">
            <path>lastbld2eh.zip</path>
            <noms>
                <nom region="ss">Last Blade 2, The</nom>
                <nom region="jp">Bakumatsu Roman Dai Ni Maku: Gekka no Kenshi</nom>
                <nom region="wor">The Last Blade 2</nom>
            </noms>
            <cloneof>lastbld2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The Last Blade 2: Heart of the Samurai is a 2D fighting game which features anime-style characters that fight each other with swords, clubs, and even fishing poles. These characters pull off their special moves with that 'quarter-circle-to-half-circle' and 'double-half-circle' controller motions, reminiscent of Street Fighter.
</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a7017eb" md5="7fb432dac7c7252d0f43c1f813a567fe" sha1="3f96e628f748dcbdffd4d013d0719df89b1a0b04" format="mp4" support="">media/video/lastbld2eh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d42a8a21" md5="ff22dfa0e9fd116784a002e333ed1511" sha1="8a7ea7deb34c6338ec52848209f7b23f4721bf08" format="png" support="">media/mixrbv2/lastbld2eh.png</media>
            </medias>
            <dates>
                <date region="us">1999</date>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>17</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
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                <nom region="ss">Pit, The</nom>
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                <region>wor</region>
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                <region>wor</region>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection.</synopsis>
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            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43298" romid="66433">
            <path>srumbler3.zip</path>
            <noms>
                <nom region="ss">Speed Rumbler, The</nom>
                <nom region="jp">Rush &amp; Crash</nom>
                <nom region="wor">The Speed Rumbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>srumbler.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7532159" md5="102551168c6f08c897370906b836aa9b" sha1="687a5393e717d580f4a2854e633815a75d9edb52" format="mp4" support="">media/video/srumbler3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5efb813a" md5="c418e5556df88c112190e5c332dc03e6" sha1="ba70f4f7f69e0259b60ef149352af58ffd2184df" format="png" support="">media/mixrbv2/srumbler3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43298" romid="66431">
            <path>srumbler.zip</path>
            <noms>
                <nom region="ss">Speed Rumbler, The</nom>
                <nom region="jp">Rush &amp; Crash</nom>
                <nom region="wor">The Speed Rumbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7532159" md5="102551168c6f08c897370906b836aa9b" sha1="687a5393e717d580f4a2854e633815a75d9edb52" format="mp4" support="">media/video/srumbler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5efb813a" md5="c418e5556df88c112190e5c332dc03e6" sha1="ba70f4f7f69e0259b60ef149352af58ffd2184df" format="png" support="">media/mixrbv2/srumbler.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43298" romid="66432">
            <path>srumbler2.zip</path>
            <noms>
                <nom region="ss">Speed Rumbler, The</nom>
                <nom region="jp">Rush &amp; Crash</nom>
                <nom region="wor">The Speed Rumbler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>srumbler.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f7532159" md5="102551168c6f08c897370906b836aa9b" sha1="687a5393e717d580f4a2854e633815a75d9edb52" format="mp4" support="">media/video/srumbler2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5efb813a" md5="c418e5556df88c112190e5c332dc03e6" sha1="ba70f4f7f69e0259b60ef149352af58ffd2184df" format="png" support="">media/mixrbv2/srumbler2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43596" romid="67364">
            <path>thief.zip</path>
            <noms>
                <nom region="ss">Thief</nom>
                <nom region="wor">Thief</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b3f8f05" md5="47256c7088c30f8c2e9ea04f93820124" sha1="b3a2725cc20ee8325729a6a8425282fb0a2fe7f2" format="mp4" support="">media/video/thief.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d1bd1547" md5="91bf995fa4dc9f73332faa4ab259b485" sha1="91d69f7ea9cc60c4f0bd190fd1fc1d7fe2bb0f9c" format="png" support="">media/mixrbv2/thief.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5968">Pacific Novelty</developpeur>
            <editeur id="5968">Pacific Novelty</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=0     Coins:   1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13962" romid="21872">
            <path>trally.zip</path>
            <noms>
                <nom region="ss">Thrash Rally</nom>
                <nom region="wor">Thrash Rally</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Thrash Rally is a fast-paced racing game, similar to Neo Drift Out and Overtop, but using a top-down view. You can either participate in a World Championship or do a complete Paris Dakar rally.
Using basic controls: accelerate with automatic transmission, brake and a combination of both to power drift, you have to follow a set path of courses. In the World Championship, each location consists of different stages that need to be finished in a single run. There is a strict time limit and you receive a time bonus upon finishing a section. The Dakar mode is one long track without stops. The championship uses regular cars, but in the Dakar race you can also choose a sand buggy, off-road bike or a truck.

A global ranking is kept while racing, but it is based on your time, not on the number of cars you pass during the race. Aside from your opponents, you'll also find water, animals, hills, bridges, bushes and different obstacles in your path.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ff668027" md5="24bf26449ef70f2a47d57b1982f431fc" sha1="50a32b19b21f27eab2c43844cddb54183dcb98ec" format="mp4" support="">media/video/trally.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b16d788c" md5="2217374631747141fcb0f546028f2517" sha1="f5399ef9fcc24f8a861e5b4831362f3f026dcd81" format="png" support="">media/mixrbv2/trally.png</media>
            </medias>
            <dates>
                <date region="fr">1991</date>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>11</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37357" romid="36811">
            <path>3wondersr1.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wondersr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wondersr1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="36812">
            <path>3wondersu.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wondersu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wondersu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="68862">
            <path>wonder3.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/wonder3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/wonder3.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="36809">
            <path>3wondersb.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wondersb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wondersb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="675471">
            <path>3wondersha.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wondersha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wondersha.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="21657">
            <path>3wonders.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wonders.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wonders.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37357" romid="36810">
            <path>3wondersh.zip</path>
            <noms>
                <nom region="ss">Three Wonders</nom>
                <nom region="wor">Three Wonders</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>3wonders.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.

Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="581ca490" md5="1477c01a0a8b0f47e847e426addd2719" sha1="4f4eea16a2e2552c6d877c6ad272865dd9e18f9b" format="mp4" support="">media/video/3wondersh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="250bfdbf" md5="9deb5f7d4223041ff49c2cb23f7fb599" sha1="470954a6fd66a7259e470084dbbd35347ca9840d" format="png" support="">media/mixrbv2/3wondersh.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43606" romid="67391">
            <path>thunderl.zip</path>
            <noms>
                <nom region="ss">Thunder And Lightning</nom>
                <nom region="us">Thunder &amp; Lightning</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A ball and paddle game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b34a8e5b" md5="115b13c6f31e58694a3c81ec0bb546a9" sha1="37a5027eb8512d30aedfb60b95196a1e8c36be1d" format="mp4" support="">media/video/thunderl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e68cf78" md5="fbc77f833679443ab8b926802759d17e" sha1="e8090186469a6f7b4a261208229a08830bd184be" format="png" support="">media/mixrbv2/thunderl.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43597" romid="67367">
            <path>thndrbld1.zip</path>
            <noms>
                <nom region="ss">Thunder Blade</nom>
                <nom region="wor">Thunder Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thndrbld.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking control of a heavily-armed battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages.

Thunder Blade consists of four stages, which are as follows:
Stage 1: The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. 
Stage 2: This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage.
Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter.
Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a002f02" md5="b94da212d8c617208d621b2df8b0fc9c" sha1="85a30dd7ff33cf7ab0d3c312e5b83774ef278837" format="mp4" support="">media/video/thndrbld1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b67710d" md5="315abe2cb976b912fc0ceea7789d0d3d" sha1="94a72076a59b9a01de26d949043ec92d6a709d92" format="png" support="">media/mixrbv2/thndrbld1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43597" romid="67368">
            <path>thndrbldd.zip</path>
            <noms>
                <nom region="ss">Thunder Blade</nom>
                <nom region="wor">Thunder Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thndrbld.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking control of a heavily-armed battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages.

Thunder Blade consists of four stages, which are as follows:
Stage 1: The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. 
Stage 2: This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage.
Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter.
Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a002f02" md5="b94da212d8c617208d621b2df8b0fc9c" sha1="85a30dd7ff33cf7ab0d3c312e5b83774ef278837" format="mp4" support="">media/video/thndrbldd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b67710d" md5="315abe2cb976b912fc0ceea7789d0d3d" sha1="94a72076a59b9a01de26d949043ec92d6a709d92" format="png" support="">media/mixrbv2/thndrbldd.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43597" romid="67366">
            <path>thndrbld.zip</path>
            <noms>
                <nom region="ss">Thunder Blade</nom>
                <nom region="wor">Thunder Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking control of a heavily-armed battle chopper, the player must battle through a variety of both overhead and 'into-the-screen' 3-D stages.

Thunder Blade consists of four stages, which are as follows:
Stage 1: The game begins in a skyscraper-packed city. Enemies consist of rival choppers, jets, and ground-based tanks and gun emplacements. The level ends over the sea, with the player facing a huge and heavily-armed battleship. 
Stage 2: This stage begins with the player navigating a desert canyon, before switching to the into-the-screen view and taking the player through a number of stalactite-packed and densely populated caves. A huge ground-based tank awaits the player at the end of the stage.
Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter.
Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a002f02" md5="b94da212d8c617208d621b2df8b0fc9c" sha1="85a30dd7ff33cf7ab0d3c312e5b83774ef278837" format="mp4" support="">media/video/thndrbld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b67710d" md5="315abe2cb976b912fc0ceea7789d0d3d" sha1="94a72076a59b9a01de26d949043ec92d6a709d92" format="png" support="">media/mixrbv2/thndrbld.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43530" romid="67147">
            <path>tceptor2.zip</path>
            <noms>
                <nom region="ss">Thunder Ceptor</nom>
                <nom region="wor">Thunder Ceptor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tceptor.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Thunder Ceptor (c) 1986 Namco.  - TECHNICAL -  Game ID : TC  Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), HD63701 (@ 1.536 Mhz) Sound CPU : (2x) M65C02 (@ 2.048 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC  Players : 1 Con</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="abadc2c3" md5="9397ecdb4d9b2c101a7c21f5730516fa" sha1="bae16592805885e4acbb1c67a6b52f16637072ca" format="mp4" support="">media/video/tceptor2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="905b64d7" md5="09b4571e87e91fc36351490d101d4bce" sha1="0b259fcfc2635bb88745b404dd6e1f3d1fb2fd69" format="png" support="">media/mixrbv2/tceptor2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="43530" romid="67146">
            <path>tceptor.zip</path>
            <noms>
                <nom region="ss">Thunder Ceptor</nom>
                <nom region="wor">Thunder Ceptor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Thunder Ceptor (c) 1986 Namco.  - TECHNICAL -  Game ID : TC  Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), HD63701 (@ 1.536 Mhz) Sound CPU : (2x) M65C02 (@ 2.048 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC  Players : 1 Con</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="abadc2c3" md5="9397ecdb4d9b2c101a7c21f5730516fa" sha1="bae16592805885e4acbb1c67a6b52f16637072ca" format="mp4" support="">media/video/tceptor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="905b64d7" md5="09b4571e87e91fc36351490d101d4bce" sha1="0b259fcfc2635bb88745b404dd6e1f3d1fb2fd69" format="png" support="">media/mixrbv2/tceptor.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2881" principale="0" parentid="2646" langue="en">Shooter / Plane, 3rd person</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Stick, Pedal||Buttons=4||</controles>
        </jeu>
        <jeu id="43607" romid="67394">
            <path>thunderxa.zip</path>
            <noms>
                <nom region="ss">Thunder Cross</nom>
                <nom region="wor">Thunder Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thunderx.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.

The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bea1b194" md5="626d7fc59e5195b2b9653dccf237a36a" sha1="e286b2f7523e24defe368837a1410b818584c847" format="mp4" support="">media/video/thunderxa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e2c59ca" md5="54395298bb20327cc7b4d38f73d5b24c" sha1="554cd4a01e5754516dcde7bd7133b889e4f4a014" format="png" support="">media/mixrbv2/thunderxa.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43607" romid="67395">
            <path>thunderxb.zip</path>
            <noms>
                <nom region="ss">Thunder Cross</nom>
                <nom region="wor">Thunder Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thunderx.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.

The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bea1b194" md5="626d7fc59e5195b2b9653dccf237a36a" sha1="e286b2f7523e24defe368837a1410b818584c847" format="mp4" support="">media/video/thunderxb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e2c59ca" md5="54395298bb20327cc7b4d38f73d5b24c" sha1="554cd4a01e5754516dcde7bd7133b889e4f4a014" format="png" support="">media/mixrbv2/thunderxb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43607" romid="67396">
            <path>thunderxj.zip</path>
            <noms>
                <nom region="ss">Thunder Cross</nom>
                <nom region="wor">Thunder Cross</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thunderx.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.

The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bea1b194" md5="626d7fc59e5195b2b9653dccf237a36a" sha1="e286b2f7523e24defe368837a1410b818584c847" format="mp4" support="">media/video/thunderxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e2c59ca" md5="54395298bb20327cc7b4d38f73d5b24c" sha1="554cd4a01e5754516dcde7bd7133b889e4f4a014" format="png" support="">media/mixrbv2/thunderxj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43607" romid="67393">
            <path>thunderx.zip</path>
            <noms>
                <nom region="ss">Thunder Cross</nom>
                <nom region="wor">Thunder Cross</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wipe Out The Mechanikon Hordes! Take off into outer space and prepare for battle.

The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bea1b194" md5="626d7fc59e5195b2b9653dccf237a36a" sha1="e286b2f7523e24defe368837a1410b818584c847" format="mp4" support="">media/video/thunderx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7e2c59ca" md5="54395298bb20327cc7b4d38f73d5b24c" sha1="554cd4a01e5754516dcde7bd7133b889e4f4a014" format="png" support="">media/mixrbv2/thunderx.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43598" romid="67369">
            <path>thndrx2.zip</path>
            <noms>
                <nom region="ss">Thunder Cross 2</nom>
                <nom region="us">Thunder Cross II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and the Red Thunder M-24 (player 2).

Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45d68db5" md5="968fe0d1234c5cd6bd8237fd795fb44c" sha1="54f1766faaca7b6c209d765dca066bce537399d2" format="mp4" support="">media/video/thndrx2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b244e311" md5="d17d83d381f7e1ee209ea16bfb59f1cc" sha1="b7b243e00b478adfeabcb50d9e7ebb6aca42ebea" format="png" support="">media/mixrbv2/thndrx2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43598" romid="67370">
            <path>thndrx2a.zip</path>
            <noms>
                <nom region="ss">Thunder Cross 2</nom>
                <nom region="us">Thunder Cross II</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>thndrx2.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and the Red Thunder M-24 (player 2).

Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45d68db5" md5="968fe0d1234c5cd6bd8237fd795fb44c" sha1="54f1766faaca7b6c209d765dca066bce537399d2" format="mp4" support="">media/video/thndrx2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b244e311" md5="d17d83d381f7e1ee209ea16bfb59f1cc" sha1="b7b243e00b478adfeabcb50d9e7ebb6aca42ebea" format="png" support="">media/mixrbv2/thndrx2a.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43598" romid="67371">
            <path>thndrx2j.zip</path>
            <noms>
                <nom region="ss">Thunder Cross 2</nom>
                <nom region="us">Thunder Cross II</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thndrx2.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Taking place in the future of space colonization, the planet Haniamu IV is under attack from a relentless, unknown military force known only as Black Impulse. The strongest Earth ships capable of stopping the total conquering of the planet are the Blue Thunder M-45 (player 1) and the Red Thunder M-24 (player 2).

Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="45d68db5" md5="968fe0d1234c5cd6bd8237fd795fb44c" sha1="54f1766faaca7b6c209d765dca066bce537399d2" format="mp4" support="">media/video/thndrx2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b244e311" md5="d17d83d381f7e1ee209ea16bfb59f1cc" sha1="b7b243e00b478adfeabcb50d9e7ebb6aca42ebea" format="png" support="">media/mixrbv2/thndrx2j.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43536" romid="67158">
            <path>tdragon.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon</nom>
                <nom region="wor">Thunder Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The bootleg version uses the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =).

Secret Message: Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press P1 Button 2(x14). If you did this correctly, you should see another message '4th June. 1991'. And you are in the test mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd005d1" md5="46f0aff5a81ea0814c7422430dbd2804" sha1="bcc5d8ae5c14b20644aa689aac77bab8d09023f3" format="mp4" support="">media/video/tdragon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3a9cc68" md5="2c183c9dccde203ecf5b94b0f537e7f9" sha1="4ffdf8fa7f447ecce5056a1f9aee9397de01f293" format="png" support="">media/mixrbv2/tdragon.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="6045">NMK (Tecmo license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43536" romid="67159">
            <path>tdragon1.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon</nom>
                <nom region="wor">Thunder Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tdragon.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The bootleg version uses the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =).

Secret Message: Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press P1 Button 2(x14). If you did this correctly, you should see another message '4th June. 1991'. And you are in the test mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd005d1" md5="46f0aff5a81ea0814c7422430dbd2804" sha1="bcc5d8ae5c14b20644aa689aac77bab8d09023f3" format="mp4" support="">media/video/tdragon1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3a9cc68" md5="2c183c9dccde203ecf5b94b0f537e7f9" sha1="4ffdf8fa7f447ecce5056a1f9aee9397de01f293" format="png" support="">media/mixrbv2/tdragon1.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="6045">NMK (Tecmo license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43536" romid="67162">
            <path>tdragonb.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon</nom>
                <nom region="wor">Thunder Dragon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tdragon.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The bootleg version uses the "Raiden" (seibu) sound hardware (a Z80 @ 3.579545 Mhz), all musics from "Raiden" are present =).

Secret Message: Reset game and hold down Player 2 buttons 1 and 2. If you did it fast enough, you will see the message 'Ready?'. If not try again. Press P1 Button 2(x14). If you did this correctly, you should see another message '4th June. 1991'. And you are in the test mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0bd005d1" md5="46f0aff5a81ea0814c7422430dbd2804" sha1="bcc5d8ae5c14b20644aa689aac77bab8d09023f3" format="mp4" support="">media/video/tdragonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c3a9cc68" md5="2c183c9dccde203ecf5b94b0f537e7f9" sha1="4ffdf8fa7f447ecce5056a1f9aee9397de01f293" format="png" support="">media/mixrbv2/tdragonb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="6045">NMK (Tecmo license)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43537" romid="38444">
            <path>bigbang.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon 2</nom>
                <nom region="wor">Thunder Dragon 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tdragon2.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5431d885" md5="485b4d3cf136252a98bdd3c53b270c0f" sha1="0ae7eea9c578cb02be4c0c860bb818a5941eae86" format="mp4" support="">media/video/bigbang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0e46d" md5="efb80e941cbc685cb5e98035cc76009d" sha1="96788b6a94a5ef82ed01f564dc840d447734281c" format="png" support="">media/mixrbv2/bigbang.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43537" romid="67160">
            <path>tdragon2.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon 2</nom>
                <nom region="wor">Thunder Dragon 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5431d885" md5="485b4d3cf136252a98bdd3c53b270c0f" sha1="0ae7eea9c578cb02be4c0c860bb818a5941eae86" format="mp4" support="">media/video/tdragon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0e46d" md5="efb80e941cbc685cb5e98035cc76009d" sha1="96788b6a94a5ef82ed01f564dc840d447734281c" format="png" support="">media/mixrbv2/tdragon2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43537" romid="67161">
            <path>tdragon2a.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon 2</nom>
                <nom region="wor">Thunder Dragon 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tdragon2.zip</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes.
The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5431d885" md5="485b4d3cf136252a98bdd3c53b270c0f" sha1="0ae7eea9c578cb02be4c0c860bb818a5941eae86" format="mp4" support="">media/video/tdragon2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b0f0e46d" md5="efb80e941cbc685cb5e98035cc76009d" sha1="96788b6a94a5ef82ed01f564dc840d447734281c" format="png" support="">media/mixrbv2/tdragon2a.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="585">NMK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="190853" romid="822811">
            <path>tdragon3h.zip</path>
            <noms>
                <nom region="ss">Thunder Dragon 3</nom>
                <nom region="wor">Thunder Dragon 3</nom>
            </noms>
            <cloneof>tdragon2.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aae07ab2" md5="12338b08de69a4571efae34c5264e311" sha1="bb9263c0c6a17b27b0abb96723f19a7ea0f3d38a" format="mp4" support="">media/video/tdragon3h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="69d1faac" md5="b4d5192e14f8c64839faa25b767f11b3" sha1="7e417eebd3dd8ba12164c6af053273d074ab426f" format="png" support="">media/mixrbv2/tdragon3h.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="79031">
            <path>megaforcu.zip</path>
            <noms>
                <nom region="ss">Thunder Force 2 Md (mega-tech)</nom>
                <nom region="wor">Thunder Force II MD (mega-tech)</nom>
            </noms>
            <cloneof>starforc.zip</cloneof>
            <systeme id="195" parentid="75">Mega-Tech</systeme>
            <synopsis>
                <synopsis langue="en">Thunder Force II MD [Mega-Tech 11] (c) 1989 Sega.  - TECHNICAL -  Cabinet dimensions : Width : 53 cm. Depth : 76 cm. Height : 176 cm. Weight : 113 Kg.  Sega Mega-Tech hardware Game ID : Mega-Tech No. 11  Main CPU : 68000 (@ 7.670442 Mhz), (2x) Z80 (@ 3.57</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd5fd23e" md5="a522d68fad1e911a5ef794b6a32488dc" sha1="3ee67a294a7d561d90c4cb4a75e3382eb59d31c8" format="mp4" support="">media/video/megaforcu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd3bd014" md5="cdc403b1bb78acfa0e88caddc266fbc3" sha1="97744e11252cfeb3e06c8baad2e5f713287fc106" format="png" support="">media/mixrbv2/megaforcu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="10090">Techno Soft / Sega</developpeur>
            <editeur id="10090">Techno Soft / Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43608" romid="67398">
            <path>thundfoxj.zip</path>
            <noms>
                <nom region="ss">Thunder Fox</nom>
                <nom region="wor">Thunder Fox</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thundfox.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6dc6fb0" md5="7790a1b6119a5e9f7ef48604cc74e694" sha1="b1b836cafec2976ae740961dab361d2ce16c69f5" format="mp4" support="">media/video/thundfoxj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c724e05" md5="ae1d1b9b2fd17162f266712586e9ba7d" sha1="4efbd38cebd084db93b7689c3ffe426921b89744" format="png" support="">media/mixrbv2/thundfoxj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43608" romid="67397">
            <path>thundfox.zip</path>
            <noms>
                <nom region="ss">Thunder Fox</nom>
                <nom region="wor">Thunder Fox</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6dc6fb0" md5="7790a1b6119a5e9f7ef48604cc74e694" sha1="b1b836cafec2976ae740961dab361d2ce16c69f5" format="mp4" support="">media/video/thundfox.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c724e05" md5="ae1d1b9b2fd17162f266712586e9ba7d" sha1="4efbd38cebd084db93b7689c3ffe426921b89744" format="png" support="">media/mixrbv2/thundfox.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43608" romid="67399">
            <path>thundfoxu.zip</path>
            <noms>
                <nom region="ss">Thunder Fox</nom>
                <nom region="wor">Thunder Fox</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>thundfox.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e6dc6fb0" md5="7790a1b6119a5e9f7ef48604cc74e694" sha1="b1b836cafec2976ae740961dab361d2ce16c69f5" format="mp4" support="">media/video/thundfoxu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5c724e05" md5="ae1d1b9b2fd17162f266712586e9ba7d" sha1="4efbd38cebd084db93b7689c3ffe426921b89744" format="png" support="">media/mixrbv2/thundfoxu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37353" romid="67362">
            <path>theroes.zip</path>
            <noms>
                <nom region="ss">Thunder Heroes</nom>
                <nom region="wor">Thunder Heroes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="47" parentid="75">Cave</systeme>
            <synopsis>
                <synopsis langue="en">Thunder Heroes (c) 2001 Primetec Investments.  - TECHNICAL -  CAVE 1st Generation hardware  Main CPU : 68000 (@ 16 Mhz) Sound Chips : YMZ280B (@ 16.9344 Mhz)  Players : 2 Control : 8-way joystick Buttons : 4 =&gt; [A] Punch, [B] Kick, [C] Jump, [D] Special  </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7da7e670" md5="ae5200c9478227f9340241ff12003143" sha1="37ea7dea729ece4acd88bb8dd2e63c6366f1e586" format="mp4" support="">media/video/theroes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc4a535b" md5="155f0048c555d5636ca8a8c22aac615f" sha1="43d9c900654e350d66eccd9e59d67eb1f6272bd3" format="png" support="">media/mixrbv2/theroes.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="4809">Primetek Investments</developpeur>
            <editeur id="4809">Primetek Investments</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43600" romid="67376">
            <path>thoop.zip</path>
            <noms>
                <nom region="ss">Thunder Hoop</nom>
                <nom region="wor">Thunder Hoop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A  platform game where you aim to defeat Dr. GenBrain. Climb ladders and jump on platforms while killing enemies on the way to the end-of-level boss.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="feeeb8a8" md5="0f964cff28c7d2c2270391b20ad0bf4d" sha1="d0d1c6245286767c9e0d3cc11c5ad4378e674587" format="mp4" support="">media/video/thoop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d196911" md5="c56cb7ea2b837552328421944e1936af" sha1="0802b5e263ef76ab0e43f872d6556c668b756b93" format="png" support="">media/mixrbv2/thoop.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43599" romid="67374">
            <path>thndzonea.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thndzone.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/thndzonea.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/thndzonea.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43599" romid="67373">
            <path>thndzone4.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thndzone.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/thndzone4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/thndzone4.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43599" romid="67372">
            <path>thndzone.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/thndzone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/thndzone.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43599" romid="40219">
            <path>dassault.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>thndzone.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/dassault.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/dassault.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43599" romid="40220">
            <path>dassault4.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>thndzone.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/dassault4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/dassault4.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43599" romid="67375">
            <path>thndzonej.zip</path>
            <noms>
                <nom region="ss">Thunder Zone</nom>
                <nom region="wor">Thunder Zone</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>thndzone.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to  terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms  containing deadly spores, stop it before it's too late the world needs you soldier.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d3b875cd" md5="f0e5446f2d35a17263e06d5e55701a2d" sha1="3f920244772f9ee1500770bed28fd6a3954849df" format="mp4" support="">media/video/thndzonej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7ee66b6a" md5="9658d25077582e2175bbf07ec98b1f91" sha1="d02e3358646a5d625c29dd72c690ed23c2f8e2ef" format="png" support="">media/mixrbv2/thndzonej.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="145317" romid="67591">
            <path>tndrcadej.zip</path>
            <noms>
                <nom region="ss">Thundercade / Twin Formation</nom>
                <nom region="wor">Thundercade / Twin Formation</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tndrcade.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">It has a dip switch that let the operator change the game name to 'Twin Formation'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eae73389" md5="a49a61d8c6820b076243aee086fcc524" sha1="4f3090894591144f1efbaad19d754af7a1952795" format="mp4" support="">media/video/tndrcadej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d088fe2" md5="be849e6e4b2b1a584f63283d0fdca3e5" sha1="b1cda681e03edcd87c46f94f4ab599f6a0af6e97" format="png" support="">media/mixrbv2/tndrcadej.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="145317" romid="67590">
            <path>tndrcade.zip</path>
            <noms>
                <nom region="ss">Thundercade / Twin Formation</nom>
                <nom region="wor">Thundercade / Twin Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">It has a dip switch that let the operator change the game name to 'Twin Formation'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eae73389" md5="a49a61d8c6820b076243aee086fcc524" sha1="4f3090894591144f1efbaad19d754af7a1952795" format="mp4" support="">media/video/tndrcade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3d088fe2" md5="be849e6e4b2b1a584f63283d0fdca3e5" sha1="b1cda681e03edcd87c46f94f4ab599f6a0af6e97" format="png" support="">media/mixrbv2/tndrcade.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43605" romid="67389">
            <path>thunderj.zip</path>
            <noms>
                <nom region="ss">Thunderjaws</nom>
                <nom region="wor">Thunderjaws</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a secret agent, member of the underwater special forces unit, have been selected to infiltrate Madam Q's secret headquarters and stop her evil plans before she destroy the world. 

In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84a621a7" md5="7b8bae427d1db9d50f24a81d4d228ad4" sha1="116cf668fa0277b2000050e9082c152375b975ef" format="mp4" support="">media/video/thunderj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64dea45d" md5="801da237b8f2aaebb67cc92c4b280027" sha1="a6d4648ed67e4ea4307521c918433c8000369903" format="png" support="">media/mixrbv2/thunderj.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43605" romid="67390">
            <path>thunderja.zip</path>
            <noms>
                <nom region="ss">Thunderjaws</nom>
                <nom region="wor">Thunderjaws</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>thunderj.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a secret agent, member of the underwater special forces unit, have been selected to infiltrate Madam Q's secret headquarters and stop her evil plans before she destroy the world. 

In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84a621a7" md5="7b8bae427d1db9d50f24a81d4d228ad4" sha1="116cf668fa0277b2000050e9082c152375b975ef" format="mp4" support="">media/video/thunderja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="64dea45d" md5="801da237b8f2aaebb67cc92c4b280027" sha1="a6d4648ed67e4ea4307521c918433c8000369903" format="png" support="">media/mixrbv2/thunderja.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43611" romid="67448">
            <path>tigerhb3.zip</path>
            <noms>
                <nom region="ss">Tiger Heli</nom>
                <nom region="wor">Tiger Heli</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tigerh.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edd1f7d" md5="bbfa2e2ec713d97c5838b5d98a68a113" sha1="abe9e4547634789746c29a9b56ed7c7201a813c0" format="mp4" support="">media/video/tigerhb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37398b10" md5="55779da5ed07483cd67412175301a616" sha1="707011b6792f792e8a1993c2b49b33bdb086eaad" format="png" support="">media/mixrbv2/tigerhb3.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43611" romid="67449">
            <path>tigerhj.zip</path>
            <noms>
                <nom region="ss">Tiger Heli</nom>
                <nom region="wor">Tiger Heli</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tigerh.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edd1f7d" md5="bbfa2e2ec713d97c5838b5d98a68a113" sha1="abe9e4547634789746c29a9b56ed7c7201a813c0" format="mp4" support="">media/video/tigerhj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37398b10" md5="55779da5ed07483cd67412175301a616" sha1="707011b6792f792e8a1993c2b49b33bdb086eaad" format="png" support="">media/mixrbv2/tigerhj.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43611" romid="67446">
            <path>tigerhb1.zip</path>
            <noms>
                <nom region="ss">Tiger Heli</nom>
                <nom region="wor">Tiger Heli</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tigerh.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edd1f7d" md5="bbfa2e2ec713d97c5838b5d98a68a113" sha1="abe9e4547634789746c29a9b56ed7c7201a813c0" format="mp4" support="">media/video/tigerhb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37398b10" md5="55779da5ed07483cd67412175301a616" sha1="707011b6792f792e8a1993c2b49b33bdb086eaad" format="png" support="">media/mixrbv2/tigerhb1.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43611" romid="67447">
            <path>tigerhb2.zip</path>
            <noms>
                <nom region="ss">Tiger Heli</nom>
                <nom region="wor">Tiger Heli</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tigerh.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edd1f7d" md5="bbfa2e2ec713d97c5838b5d98a68a113" sha1="abe9e4547634789746c29a9b56ed7c7201a813c0" format="mp4" support="">media/video/tigerhb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37398b10" md5="55779da5ed07483cd67412175301a616" sha1="707011b6792f792e8a1993c2b49b33bdb086eaad" format="png" support="">media/mixrbv2/tigerhb2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43611" romid="67445">
            <path>tigerh.zip</path>
            <noms>
                <nom region="ss">Tiger Heli</nom>
                <nom region="wor">Tiger Heli</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2edd1f7d" md5="bbfa2e2ec713d97c5838b5d98a68a113" sha1="abe9e4547634789746c29a9b56ed7c7201a813c0" format="mp4" support="">media/video/tigerh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37398b10" md5="55779da5ed07483cd67412175301a616" sha1="707011b6792f792e8a1993c2b49b33bdb086eaad" format="png" support="">media/mixrbv2/tigerh.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>280x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43612" romid="67682">
            <path>toramich.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="jp">Tora e no Michi</nom>
                <nom region="wor">Tiger Road</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tigeroad.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Road is an arcade style side-scrolling beat 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0497a722" md5="b54bff439eb94a51d83f45fe2c24a273" sha1="3cf58127512780d634349d655da58bea8daa150b" format="mp4" support="">media/video/toramich.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccc707eb" md5="2a71cbf48c9ae7a3c8489bd2e39d5d6c" sha1="14ab8aeae833c9f17d29f843e7015dfb9f9b8a31" format="png" support="">media/mixrbv2/toramich.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43612" romid="67452">
            <path>tigeroadu.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="jp">Tora e no Michi</nom>
                <nom region="wor">Tiger Road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tigeroad.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Road is an arcade style side-scrolling beat 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0497a722" md5="b54bff439eb94a51d83f45fe2c24a273" sha1="3cf58127512780d634349d655da58bea8daa150b" format="mp4" support="">media/video/tigeroadu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccc707eb" md5="2a71cbf48c9ae7a3c8489bd2e39d5d6c" sha1="14ab8aeae833c9f17d29f843e7015dfb9f9b8a31" format="png" support="">media/mixrbv2/tigeroadu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43612" romid="599795">
            <path>tigeroadb2.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="jp">Tora e no Michi</nom>
                <nom region="wor">Tiger Road</nom>
            </noms>
            <cloneof>tigeroad.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Road is an arcade style side-scrolling beat 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0497a722" md5="b54bff439eb94a51d83f45fe2c24a273" sha1="3cf58127512780d634349d655da58bea8daa150b" format="mp4" support="">media/video/tigeroadb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccc707eb" md5="2a71cbf48c9ae7a3c8489bd2e39d5d6c" sha1="14ab8aeae833c9f17d29f843e7015dfb9f9b8a31" format="png" support="">media/mixrbv2/tigeroadb2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43612" romid="67451">
            <path>tigeroadb.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="jp">Tora e no Michi</nom>
                <nom region="wor">Tiger Road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tigeroad.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Road is an arcade style side-scrolling beat 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0497a722" md5="b54bff439eb94a51d83f45fe2c24a273" sha1="3cf58127512780d634349d655da58bea8daa150b" format="mp4" support="">media/video/tigeroadb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccc707eb" md5="2a71cbf48c9ae7a3c8489bd2e39d5d6c" sha1="14ab8aeae833c9f17d29f843e7015dfb9f9b8a31" format="png" support="">media/mixrbv2/tigeroadb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43612" romid="67450">
            <path>tigeroad.zip</path>
            <noms>
                <nom region="ss">Tiger Road</nom>
                <nom region="jp">Tora e no Michi</nom>
                <nom region="wor">Tiger Road</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tiger Road is an arcade style side-scrolling beat 'em up.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0497a722" md5="b54bff439eb94a51d83f45fe2c24a273" sha1="3cf58127512780d634349d655da58bea8daa150b" format="mp4" support="">media/video/tigeroad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ccc707eb" md5="2a71cbf48c9ae7a3c8489bd2e39d5d6c" sha1="14ab8aeae833c9f17d29f843e7015dfb9f9b8a31" format="png" support="">media/mixrbv2/tigeroad.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43614" romid="67466">
            <path>timber.zip</path>
            <noms>
                <nom region="ss">Timber</nom>
                <nom region="wor">Timber</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Timber is an abstract action game in which one or two players assume the role of a lumberjack and have a limited amount of time to chop down a given number of trees that pop up from the ground. The game is controlled with two joysticks, with one stick controlling the player's movement and the other corresponding to left or right chops with the player's axe. Difficulty increases with each level, with the number of trees needed to be chopped down gradually increasing (maxing out at 19) and the allotted time decreasing. 

During a round players must avoid beehives that are thrown at them by grizzly bears. The beehives, however, can be destroyed with the player's axe for a 500-point reward. Some trees contain birds that will run around the level after they have been chopped down, awarding 1,000 points if touched by the player.

Every couple of levels players are given the opportunity to amass bonus points. The bonus round begins with the lumberjack standing on a floating log. As the log begins to rotate, players must use their reflexes to stay on top of the log. The first two times this is played, the log is relatively large; on future attempts, the size of the log shrinks considerably. The bonus round ends if the player falls off the log or balances atop it for the duration of the round, in which case 1,000 bonus points are earned.

The two-player simultaneous mode can be played either competitively or cooperatively. In this mode, chopping or pushing down a tree such that it falls on the opponent awards you with 1,000 points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8847dc37" md5="a5e0f4406194e27a98d18052ebb6fc85" sha1="5a95fcbfaeb7e915ee9580bb222513e14b7767ea" format="mp4" support="">media/video/timber.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a4c4498" md5="bd4f8330d951ab6a8f0e4cd6c4980cc5" sha1="c48a8a39a747464ad260b85413d29c0aacfcbfeb" format="png" support="">media/mixrbv2/timber.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="64546" romid="67476">
            <path>timefgtr.zip</path>
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                <nom region="ss">Time Fighter</nom>
                <nom region="wor">Time Fighter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
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                <synopsis langue="en"></synopsis>
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                <media parent="jeu" type="video" region="unk" crc="ba87e8ee" md5="dc42323b9770395a93cded1248814a51" sha1="abba6600922fddb1bc8ffc5105be98b82e2b68f1" format="mp4" support="">media/video/timefgtr.mp4</media>
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            <dates>
                <date region="wor"></date>
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            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
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            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43618">
            <path>timekill132i.zip</path>
            <noms>
                <nom region="ss">Time Killers</nom>
                <nom region="wor">Time Killers</nom>
            </noms>
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                <synopsis langue="en">The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c245b69" md5="5a887a970301b105e1cd8eda67ee6573" sha1="5ccff2b07612ae7dd66002105860e8f47343cac9" format="mp4" support="">media/video/timekill132i.mp4</media>
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                <date region="wor">1992</date>
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            <editeur id="5387">Strata/Incredible Technologies</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <note>10</note>
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            <resolution>384x256</resolution>
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        </jeu>
        <jeu id="43618">
            <path>timekill121a.zip</path>
            <noms>
                <nom region="ss">Time Killers</nom>
                <nom region="wor">Time Killers</nom>
            </noms>
            <cloneof>timekill.zip</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c245b69" md5="5a887a970301b105e1cd8eda67ee6573" sha1="5ccff2b07612ae7dd66002105860e8f47343cac9" format="mp4" support="">media/video/timekill121a.mp4</media>
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            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
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        </jeu>
        <jeu id="43618" romid="67479">
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                <nom region="ss">Time Killers</nom>
                <nom region="wor">Time Killers</nom>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en">The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c245b69" md5="5a887a970301b105e1cd8eda67ee6573" sha1="5ccff2b07612ae7dd66002105860e8f47343cac9" format="mp4" support="">media/video/timekill131.mp4</media>
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                <date region="wor">1992</date>
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            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
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            <note>10</note>
            <rotation>0</rotation>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black||</couleurs>
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        <jeu id="43618" romid="67477">
            <path>timekill.zip</path>
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                <nom region="ss">Time Killers</nom>
                <nom region="wor">Time Killers</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="193" parentid="75">Incredible Technologies</systeme>
            <synopsis>
                <synopsis langue="en">The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c245b69" md5="5a887a970301b105e1cd8eda67ee6573" sha1="5ccff2b07612ae7dd66002105860e8f47343cac9" format="mp4" support="">media/video/timekill.mp4</media>
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            <dates>
                <date region="wor">1992</date>
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            <editeur id="5387">Strata/Incredible Technologies</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <note>10</note>
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        <jeu id="43618" romid="67478">
            <path>timekill121.zip</path>
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                <nom region="ss">Time Killers</nom>
                <nom region="wor">Time Killers</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="8c245b69" md5="5a887a970301b105e1cd8eda67ee6573" sha1="5ccff2b07612ae7dd66002105860e8f47343cac9" format="mp4" support="">media/video/timekill121.mp4</media>
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                <date region="wor">1992</date>
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            <developpeur id="5388">Strata</developpeur>
            <editeur id="5387">Strata/Incredible Technologies</editeur>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
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                <nom region="ss">Time Limit</nom>
                <nom region="wor">Time Limit</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
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                <synopsis langue="en">Prepare yourself for action as you enter the wonderfully pixelated world of Time Limit! Become a cop and enter a gang-infested building to move between the floors blasting the hell out of the baddies before the shoot you! Climb ladder, take lifts and keep shooting to stay alive and bring the gang members to justice! Fighting well will also earn you a shot at the bonus levels to maximise points and become a master!</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="11518355" md5="f3ddef3cd92945753d99c97517802077" sha1="f59232a7cf0ee5c94083d5b39919f7d9bde09669" format="mp4" support="">media/video/timelimt.mp4</media>
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                <date region="wor">1983</date>
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            <editeur id="5891">Chuo Co. Ltd</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <rotation>270</rotation>
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                <nom region="ss">Time Pilot</nom>
                <nom region="wor">Time Pilot</nom>
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                <region>wor</region>
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                <synopsis langue="en">Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="529d77f0" md5="c3dbd207f6f7f4398b7627e8714b27c9" sha1="f5010023af5d717e6d8e3cf9f5ddeffdd862c22d" format="mp4" support="">media/video/timeplt.mp4</media>
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                <date region="wor">1982</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Time Pilot</nom>
                <nom region="wor">Time Pilot</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>timeplt.zip</cloneof>
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                <synopsis langue="en">Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="529d77f0" md5="c3dbd207f6f7f4398b7627e8714b27c9" sha1="f5010023af5d717e6d8e3cf9f5ddeffdd862c22d" format="mp4" support="">media/video/timepltc.mp4</media>
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                <date region="wor">1982</date>
            </dates>
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            <editeur id="26">Konami</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Time Pilot</nom>
                <nom region="wor">Time Pilot</nom>
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                <region>wor</region>
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            <cloneof>timeplt.zip</cloneof>
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                <synopsis langue="en">Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="529d77f0" md5="c3dbd207f6f7f4398b7627e8714b27c9" sha1="f5010023af5d717e6d8e3cf9f5ddeffdd862c22d" format="mp4" support="">media/video/timeplta.mp4</media>
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                <date region="wor">1982</date>
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            <editeur id="26">Konami</editeur>
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                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
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            <rotation>270</rotation>
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            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
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                <nom region="ss">Time Pilot</nom>
                <nom region="wor">Time Pilot</nom>
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                <region>wor</region>
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            <cloneof>timeplt.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Time Pilot is a multi-directionally scrolling shoot-em-up in which the player controls a futuristic jet fighter and takes on the role of pilot trying to rescue fellow pilots who are trapped in different time eras. The game consists of five different stages of play, each of which is set in a different time period.

</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="529d77f0" md5="c3dbd207f6f7f4398b7627e8714b27c9" sha1="f5010023af5d717e6d8e3cf9f5ddeffdd862c22d" format="mp4" support="">media/video/spaceplt.mp4</media>
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                <date region="wor">1982</date>
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            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43706" romid="67738">
            <path>tp84a.zip</path>
            <noms>
                <nom region="ss">Time Pilot '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tp84.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. 

The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. 

Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="386af585" md5="20025496228d8aa086b37f8d467b1bae" sha1="6a7e621c4838d725eaef581ed2c53f8739448828" format="mp4" support="">media/video/tp84a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32e4beb6" md5="d84275d32888023a09c938c318d4211a" sha1="d7761b12dd3b403388be18a999fe33fafea12641" format="png" support="">media/mixrbv2/tp84a.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43706" romid="67737">
            <path>tp84.zip</path>
            <noms>
                <nom region="ss">Time Pilot '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. 

The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. 

Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="386af585" md5="20025496228d8aa086b37f8d467b1bae" sha1="6a7e621c4838d725eaef581ed2c53f8739448828" format="mp4" support="">media/video/tp84.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32e4beb6" md5="d84275d32888023a09c938c318d4211a" sha1="d7761b12dd3b403388be18a999fe33fafea12641" format="png" support="">media/mixrbv2/tp84.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43706" romid="67739">
            <path>tp84b.zip</path>
            <noms>
                <nom region="ss">Time Pilot '84</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tp84.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Time Pilot '84 is an eight-way scrolling shoot 'em up and is the sequel to 1982's 'Time Pilot'. As with the prequel, the game's stages are set over different periods in time. Players must destroy a set number of enemy ships, after which an end-of-level guardian appears. Once this is destroyed the player's ship warps to the next stage. 

The player's ship is armed with both a forward-firing gun and an infinite number of homing missiles. Each stage consists of both green and metallic enemies, the green enemies can be destroyed with the standard gun, but both metallic enemies and the end-of-stage guardian can only be killed with homing missiles. As the player's ship gets close to a metallic enemy, a "lock-on" square will appear over it, fired homing missiles will then follow and hit the enemy. 

Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="386af585" md5="20025496228d8aa086b37f8d467b1bae" sha1="6a7e621c4838d725eaef581ed2c53f8739448828" format="mp4" support="">media/video/tp84b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="32e4beb6" md5="d84275d32888023a09c938c318d4211a" sha1="d7761b12dd3b403388be18a999fe33fafea12641" format="png" support="">media/mixrbv2/tp84b.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43621" romid="67485">
            <path>timescan.zip</path>
            <noms>
                <nom region="ss">Time Scanner</nom>
                <nom region="wor">Time Scanner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Time Scanner is an arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61b4ba77" md5="470ba682e1cb891009a70ad83cb32708" sha1="408903c9b5bb4bba9afb7a27511bfef311a7c1da" format="mp4" support="">media/video/timescan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fde4897a" md5="176e7b6dfd7e5541b290aa52dc3948ee" sha1="809fc9a78d581a2956707d7c140e6f373d7d3bb3" format="png" support="">media/mixrbv2/timescan.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="us">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres/>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43621" romid="67486">
            <path>timescan1.zip</path>
            <noms>
                <nom region="ss">Time Scanner</nom>
                <nom region="wor">Time Scanner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>timescan.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Time Scanner is an arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="61b4ba77" md5="470ba682e1cb891009a70ad83cb32708" sha1="408903c9b5bb4bba9afb7a27511bfef311a7c1da" format="mp4" support="">media/video/timescan1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fde4897a" md5="176e7b6dfd7e5541b290aa52dc3948ee" sha1="809fc9a78d581a2956707d7c140e6f373d7d3bb3" format="png" support="">media/mixrbv2/timescan1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
                <date region="us">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres/>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 5 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43622" romid="67487">
            <path>timesold.zip</path>
            <noms>
                <nom region="ss">Time Soldiers</nom>
                <nom region="wor">Time Soldiers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d57ae8e" md5="594e779aed6033e283dbb79910035973" sha1="eb5270d896b5aba64c6f51b90e6c0485c6be4e4c" format="mp4" support="">media/video/timesold.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8323bcf7" md5="2deef222a04b22f25b5c88752d46eaec" sha1="b27a2945ff710c7ed0f012e55b558b6c46270f65" format="png" support="">media/mixrbv2/timesold.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43622" romid="38884">
            <path>btlfieldb.zip</path>
            <noms>
                <nom region="ss">Time Soldiers</nom>
                <nom region="wor">Time Soldiers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>timesold.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d57ae8e" md5="594e779aed6033e283dbb79910035973" sha1="eb5270d896b5aba64c6f51b90e6c0485c6be4e4c" format="mp4" support="">media/video/btlfieldb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8323bcf7" md5="2deef222a04b22f25b5c88752d46eaec" sha1="b27a2945ff710c7ed0f012e55b558b6c46270f65" format="png" support="">media/mixrbv2/btlfieldb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43622" romid="67488">
            <path>timesold1.zip</path>
            <noms>
                <nom region="ss">Time Soldiers</nom>
                <nom region="wor">Time Soldiers</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>timesold.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d57ae8e" md5="594e779aed6033e283dbb79910035973" sha1="eb5270d896b5aba64c6f51b90e6c0485c6be4e4c" format="mp4" support="">media/video/timesold1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8323bcf7" md5="2deef222a04b22f25b5c88752d46eaec" sha1="b27a2945ff710c7ed0f012e55b558b6c46270f65" format="png" support="">media/mixrbv2/timesold1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43622" romid="38883">
            <path>btlfield.zip</path>
            <noms>
                <nom region="ss">Time Soldiers</nom>
                <nom region="wor">Time Soldiers</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>timesold.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2d57ae8e" md5="594e779aed6033e283dbb79910035973" sha1="eb5270d896b5aba64c6f51b90e6c0485c6be4e4c" format="mp4" support="">media/video/btlfield.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8323bcf7" md5="2deef222a04b22f25b5c88752d46eaec" sha1="b27a2945ff710c7ed0f012e55b558b6c46270f65" format="png" support="">media/mixrbv2/btlfield.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43624" romid="67490">
            <path>timetunl.zip</path>
            <noms>
                <nom region="ss">Time Tunnel</nom>
                <nom region="wor">Time Tunnel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">"No overview is currently available for this title."</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d8bb88e5" md5="fd7d91eccc091f9a2f438c8331fb45a7" sha1="be01a78eb551a7f448e5e9c71439504215880675" format="mp4" support="">media/video/timetunl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="946fbb10" md5="732fa3bd6b92aaad12a6f4dbcdb9e42a" sha1="9a5097fa6d2f343c542b23c46412cb278e8d3ca2" format="png" support="">media/mixrbv2/timetunl.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
        </jeu>
        <jeu id="107248" romid="311086">
            <path>timesupd.zip</path>
            <noms>
                <nom region="ss">Time's Up Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c2036ce8" md5="c2d332934aa94ec95ed0e57690645859" sha1="1e0c3e446907c70f9595234a6f4202f409774a96" format="png" support="">media/mixrbv2/timesupd.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43626" romid="67492">
            <path>tinstar.zip</path>
            <noms>
                <nom region="ss">Tin Star, The</nom>
                <nom region="us">The Tin Star</nom>
            </noms>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en"></synopsis>
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                <date region="wor">1983</date>
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        </jeu>
        <jeu id="43626" romid="67493">
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                <nom region="ss">Tin Star, The</nom>
                <nom region="us">The Tin Star</nom>
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                <region>wor</region>
            </regions>
            <cloneof>tinstar.zip</cloneof>
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                <date region="wor">1983</date>
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        </jeu>
        <jeu id="190854" romid="857172">
            <path>titanpac.zip</path>
            <noms>
                <nom region="ss">Titan (pac-man Hack)</nom>
                <nom region="wor">Titan (pac-man Hack)</nom>
            </noms>
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            <synopsis>
                <synopsis langue="en"></synopsis>
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                <date region="wor"></date>
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        <jeu id="43656" romid="522653">
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                <nom region="ss">Toki</nom>
                <nom region="wor">Toki</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Toki, known in Japan as JuJu Densetsu (JuJuä¼èª¬?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.</synopsis>
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            <medias>
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                <date region="wor">1989</date>
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                <nom region="ss">Toki</nom>
                <nom region="wor">Toki</nom>
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            <synopsis>
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                <date region="wor">1989</date>
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                <nom region="ss">Toki</nom>
                <nom region="wor">Toki</nom>
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            <cloneof>toki.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Toki, known in Japan as JuJu Densetsu (JuJuä¼èª¬?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.</synopsis>
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                <date region="wor">1989</date>
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            <synopsis>
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                <nom region="ss">Toki</nom>
                <nom region="wor">Toki</nom>
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            <cloneof>toki.zip</cloneof>
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                <nom region="ss">Toki</nom>
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            <cloneof>toki.zip</cloneof>
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                <nom region="wor">Toki</nom>
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            <cloneof>toki.zip</cloneof>
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            <synopsis>
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                <date region="wor">1989</date>
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            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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        <jeu id="43660" romid="857224">
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                <nom region="ss">Toki No Senshi - Chrono Soldier</nom>
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            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Soldier of Time'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f41c909" md5="0bcaddfcc53d3f7619697f5c586975d8" sha1="017b4372fc43e7eca76088631169330f1c4a57be" format="mp4" support="">media/video/tokisensa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0da11c97" md5="4cafada6a3ed9558a3528299bf8c3e2e" sha1="5d249333e2aa19e2d9723b2e962b8da91c351747" format="png" support="">media/mixrbv2/tokisensa.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43660" romid="67627">
            <path>tokisens.zip</path>
            <noms>
                <nom region="ss">Toki No Senshi - Chrono Soldier</nom>
                <nom region="wor">Toki No Senshi - Chrono Soldier</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Soldier of Time'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f41c909" md5="0bcaddfcc53d3f7619697f5c586975d8" sha1="017b4372fc43e7eca76088631169330f1c4a57be" format="mp4" support="">media/video/tokisens.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0da11c97" md5="4cafada6a3ed9558a3528299bf8c3e2e" sha1="5d249333e2aa19e2d9723b2e962b8da91c351747" format="png" support="">media/mixrbv2/tokisens.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43659" romid="675618">
            <path>tokio.zip</path>
            <noms>
                <nom region="ss">Tokio</nom>
                <nom region="wor">Tokio</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In the game, the player controls a red propeller-driven airplane, flying over the city of Tokyo. He's able to shot and capture other red, smaller planes, which then will follow the player in formation. The player can choose between 3 formations: the first is able to shoot both air-to-air and air-to-ground projectiles, the second only air-to-air (but on a larger area), the third only air-to-ground (but on a larger area as well). During gameplay, the player should react accordingly to the threats and quickly decide which one of the 3 formation types is more adequate at one given moment.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a67292" md5="d814d50668f7e6c8a6060872d432cac7" sha1="7d71a8f06207d2ce9f025a6f62b0d3f17adb2476" format="mp4" support="">media/video/tokio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d124150" md5="3b540cb9a12cdc37aec1e14af8fc6ef5" sha1="8e682ec0550a3f4b8d7c2c84dc6963a5baa440a1" format="png" support="">media/mixrbv2/tokio.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="2998">Romstar Incorporated</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>256x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149428" romid="67626">
            <path>tokiou.zip</path>
            <noms>
                <nom region="ss">Tokio / Scramble Formation</nom>
                <nom region="wor">Tokio / Scramble Formation</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tokio.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks.

Collect and control multiple biplanes to increase your firepower and help you to victory.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a67292" md5="d814d50668f7e6c8a6060872d432cac7" sha1="7d71a8f06207d2ce9f025a6f62b0d3f17adb2476" format="mp4" support="">media/video/tokiou.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95bf4cf6" md5="45ceb6634bc07763bb9baf6896bd5a6a" sha1="7a02d75f7362d51f527cca40988ee6e6bfcc8863" format="png" support="">media/mixrbv2/tokiou.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149428" romid="67625">
            <path>tokioo.zip</path>
            <noms>
                <nom region="ss">Tokio / Scramble Formation</nom>
                <nom region="wor">Tokio / Scramble Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tokio.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks.

Collect and control multiple biplanes to increase your firepower and help you to victory.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a67292" md5="d814d50668f7e6c8a6060872d432cac7" sha1="7d71a8f06207d2ce9f025a6f62b0d3f17adb2476" format="mp4" support="">media/video/tokioo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95bf4cf6" md5="45ceb6634bc07763bb9baf6896bd5a6a" sha1="7a02d75f7362d51f527cca40988ee6e6bfcc8863" format="png" support="">media/mixrbv2/tokioo.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149428" romid="67624">
            <path>tokiob.zip</path>
            <noms>
                <nom region="ss">Tokio / Scramble Formation</nom>
                <nom region="wor">Tokio / Scramble Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tokio.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Flying over the city of Tokyo in your bi-plane you must shoot down hordes of enemy planes whilst avoiding their attacks.

Collect and control multiple biplanes to increase your firepower and help you to victory.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5a67292" md5="d814d50668f7e6c8a6060872d432cac7" sha1="7d71a8f06207d2ce9f025a6f62b0d3f17adb2476" format="mp4" support="">media/video/tokiob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="95bf4cf6" md5="45ceb6634bc07763bb9baf6896bd5a6a" sha1="7a02d75f7362d51f527cca40988ee6e6bfcc8863" format="png" support="">media/mixrbv2/tokiob.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43670" romid="67654">
            <path>toobing.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>toobin.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ff74659" md5="067d18fb1dd84439d6f518e352839745" sha1="829ca5f061c52c74b83e7fe68df752f7397dbb2e" format="png" support="">media/mixrbv2/toobing.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="43670" romid="67652">
            <path>toobin2e.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>toobin.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobin2e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ff74659" md5="067d18fb1dd84439d6f518e352839745" sha1="829ca5f061c52c74b83e7fe68df752f7397dbb2e" format="png" support="">media/mixrbv2/toobin2e.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="43670" romid="67653">
            <path>toobine.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>toobin.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobine.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ff74659" md5="067d18fb1dd84439d6f518e352839745" sha1="829ca5f061c52c74b83e7fe68df752f7397dbb2e" format="png" support="">media/mixrbv2/toobine.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="43670" romid="67651">
            <path>toobin2.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>toobin.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobin2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ff74659" md5="067d18fb1dd84439d6f518e352839745" sha1="829ca5f061c52c74b83e7fe68df752f7397dbb2e" format="png" support="">media/mixrbv2/toobin2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="43670" romid="67650">
            <path>toobin1.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>toobin.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobin1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ff74659" md5="067d18fb1dd84439d6f518e352839745" sha1="829ca5f061c52c74b83e7fe68df752f7397dbb2e" format="png" support="">media/mixrbv2/toobin1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="43670" romid="67649">
            <path>toobin.zip</path>
            <noms>
                <nom region="ss">Toobin'</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87175725" md5="094f169cb0784794f1cd63188a8588f7" sha1="ecf8025d06b7c7c0085d567e7c04ac89b5bc0e28" format="mp4" support="">media/video/toobin.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="78">Domark</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x384</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||</couleurs>
        </jeu>
        <jeu id="37650" romid="67666">
            <path>tophuntrh.zip</path>
            <noms>
                <nom region="ss">Top Hunter</nom>
                <nom region="wor">Top Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tophuntr.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Clean up the Space Pirates! Time: The age of space colonialism. The dreaded Klaptons are on the loose, turning peaceful settlements into ghost towns. Searching for the price on the Klapton's heads come the cosmic bounty hunters RODDY and CATHY. Do these two have what it takes to save the universe? Can they work together without competing for the rewards themselves? Their fate, and the fate of the free universe is IN YOUR HANDS - the legendary team known as TOP HUNTER!</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="ccddf969" md5="e438cebcb127d963c490ef6acee89b6e" sha1="39dcd665108f2fe69c92b8e3043f61406d917391" format="mp4" support="">media/video/tophuntrh.mp4</media>
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            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
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                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37650" romid="67665">
            <path>tophuntr.zip</path>
            <noms>
                <nom region="ss">Top Hunter</nom>
                <nom region="wor">Top Hunter</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Clean up the Space Pirates! Time: The age of space colonialism. The dreaded Klaptons are on the loose, turning peaceful settlements into ghost towns. Searching for the price on the Klapton's heads come the cosmic bounty hunters RODDY and CATHY. Do these two have what it takes to save the universe? Can they work together without competing for the rewards themselves? Their fate, and the fate of the free universe is IN YOUR HANDS - the legendary team known as TOP HUNTER!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ccddf969" md5="e438cebcb127d963c490ef6acee89b6e" sha1="39dcd665108f2fe69c92b8e3043f61406d917391" format="mp4" support="">media/video/tophuntr.mp4</media>
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            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13977" romid="67741">
            <path>tpgolf.zip</path>
            <noms>
                <nom region="ss">Top Player's Golf</nom>
                <nom region="wor">Top Player's Golf</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">First Class Competition! On a beautiful course, silent competition will begin. Select from four individual players. Play a Nassau game for a different twist. Enjoy real-life golf excitement!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5d2c41c4" md5="453c2ebd40913182da7ec3a1b228e801" sha1="6af75054710ea7200dbdd765f2b5714e34ef1197" format="mp4" support="">media/video/tpgolf.mp4</media>
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            <dates>
                <date region="us">1991</date>
                <date region="jp">1991</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>19</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43744" romid="58042">
            <path>prmtmfgto.zip</path>
            <noms>
                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trstar.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/prmtmfgto.mp4</media>
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            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="43744" romid="67829">
            <path>trstaroj.zip</path>
            <noms>
                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trstar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/trstaroj.mp4</media>
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                <date region="wor">1993</date>
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            <editeur id="55">Taito</editeur>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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        <jeu id="43744" romid="67825">
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                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
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                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/trstar.mp4</media>
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                <date region="wor">1993</date>
            </dates>
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            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
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            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="43744" romid="67828">
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                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trstar.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/trstaro.mp4</media>
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            <dates>
                <date region="wor">1993</date>
            </dates>
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            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="43744" romid="67827">
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            <noms>
                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trstar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/trstarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70f54394" md5="3a633762c6ca6b291003f990fbeee55e" sha1="5b4ed60d412b5c5077518e4df50a242cf2cbc920" format="png" support="">media/mixrbv2/trstarj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43744" romid="58041">
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            <noms>
                <nom region="ss">Top Ranking Stars</nom>
                <nom region="wor">Top Ranking Stars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trstar.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d5e617a3" md5="0ab974624d228cb5c18af74f32fdadcc" sha1="5092afa77ea93dc1ec81f61704b15142df8d97f6" format="mp4" support="">media/video/prmtmfgt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="70f54394" md5="3a633762c6ca6b291003f990fbeee55e" sha1="5b4ed60d412b5c5077518e4df50a242cf2cbc920" format="png" support="">media/mixrbv2/prmtmfgt.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
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        <jeu id="43681" romid="67681">
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            <noms>
                <nom region="ss">Top Speed</nom>
                <nom region="wor">Top Speed</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>topspeed.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A driving game very similar to "Out Run", except for the addition of the nitro boost button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77af5b20" md5="c4529fd50287dfe69d6fdf94984c0679" sha1="89e1e863eae2ad0c1edafbb989422770013f57ee" format="mp4" support="">media/video/topspeedu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7f8104" md5="9bffb5954a06c29a68c9d27018c2616d" sha1="2b7761bcd0c13fb0bb801e49829a98ea44f26b25" format="png" support="">media/mixrbv2/topspeedu.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="43681" romid="43083">
            <path>fullthrl.zip</path>
            <noms>
                <nom region="ss">Top Speed</nom>
                <nom region="wor">Top Speed</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>topspeed.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A driving game very similar to "Out Run", except for the addition of the nitro boost button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77af5b20" md5="c4529fd50287dfe69d6fdf94984c0679" sha1="89e1e863eae2ad0c1edafbb989422770013f57ee" format="mp4" support="">media/video/fullthrl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7f8104" md5="9bffb5954a06c29a68c9d27018c2616d" sha1="2b7761bcd0c13fb0bb801e49829a98ea44f26b25" format="png" support="">media/mixrbv2/fullthrl.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="43681" romid="67680">
            <path>topspeed.zip</path>
            <noms>
                <nom region="ss">Top Speed</nom>
                <nom region="wor">Top Speed</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A driving game very similar to "Out Run", except for the addition of the nitro boost button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77af5b20" md5="c4529fd50287dfe69d6fdf94984c0679" sha1="89e1e863eae2ad0c1edafbb989422770013f57ee" format="mp4" support="">media/video/topspeed.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd7f8104" md5="9bffb5954a06c29a68c9d27018c2616d" sha1="2b7761bcd0c13fb0bb801e49829a98ea44f26b25" format="png" support="">media/mixrbv2/topspeed.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Dial, Paddle, Pedal||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black||</couleurs>
        </jeu>
        <jeu id="43676" romid="67669">
            <path>toppyrap.zip</path>
            <noms>
                <nom region="ss">Toppy And Rappy</nom>
                <nom region="us">Toppy &amp; Rappy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="46b0e6dc" md5="539370371ed555c943a6ad7886827cb2" sha1="ad3918a26106ba03a8191f80bf61ebf9f0dcc37b" format="mp4" support="">media/video/toppyrap.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df13b5f7" md5="85763e9130f28c32d153f0426dbdc1ac" sha1="17e5a3f81c25e458526db2478a888125530feff9" format="png" support="">media/mixrbv2/toppyrap.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43683" romid="67686">
            <path>toride2g.zip</path>
            <noms>
                <nom region="ss">Toride 2 Adauchi Gaiden</nom>
                <nom region="us">Toride II Adauchi Gaiden</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67b3615d" md5="cf2631209711dfc10822004f5b0a5f1b" sha1="9f17a7b450fac2d8a66f37da4ca00bf24d089187" format="mp4" support="">media/video/toride2g.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38ade505" md5="e94e9cadd1b6335328fc7bb263c26ca9" sha1="d78fe5368583dca0b7754fb24903cde82efcb2c2" format="png" support="">media/mixrbv2/toride2g.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43683" romid="67689">
            <path>toride2j.zip</path>
            <noms>
                <nom region="ss">Toride 2 Adauchi Gaiden</nom>
                <nom region="us">Toride II Adauchi Gaiden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>toride2g.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67b3615d" md5="cf2631209711dfc10822004f5b0a5f1b" sha1="9f17a7b450fac2d8a66f37da4ca00bf24d089187" format="mp4" support="">media/video/toride2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38ade505" md5="e94e9cadd1b6335328fc7bb263c26ca9" sha1="d78fe5368583dca0b7754fb24903cde82efcb2c2" format="png" support="">media/mixrbv2/toride2j.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43683" romid="67688">
            <path>toride2gk.zip</path>
            <noms>
                <nom region="ss">Toride 2 Adauchi Gaiden</nom>
                <nom region="us">Toride II Adauchi Gaiden</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>toride2g.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67b3615d" md5="cf2631209711dfc10822004f5b0a5f1b" sha1="9f17a7b450fac2d8a66f37da4ca00bf24d089187" format="mp4" support="">media/video/toride2gk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38ade505" md5="e94e9cadd1b6335328fc7bb263c26ca9" sha1="d78fe5368583dca0b7754fb24903cde82efcb2c2" format="png" support="">media/mixrbv2/toride2gk.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43683" romid="67687">
            <path>toride2gg.zip</path>
            <noms>
                <nom region="ss">Toride 2 Adauchi Gaiden</nom>
                <nom region="us">Toride II Adauchi Gaiden</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>toride2g.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Solitaire mahjong game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67b3615d" md5="cf2631209711dfc10822004f5b0a5f1b" sha1="9f17a7b450fac2d8a66f37da4ca00bf24d089187" format="mp4" support="">media/video/toride2gg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="38ade505" md5="e94e9cadd1b6335328fc7bb263c26ca9" sha1="d78fe5368583dca0b7754fb24903cde82efcb2c2" format="png" support="">media/mixrbv2/toride2gg.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5412">Metro</developpeur>
            <editeur id="5412">Metro</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2864" principale="0" parentid="26" langue="en">Puzzle-Game / Equalize</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149608" romid="40035">
            <path>ctornado.zip</path>
            <noms>
                <nom region="ss">Tornado</nom>
                <nom region="wor">Tornado</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9578e24" md5="d79f5377a4a579d8a355937a5695ffb5" sha1="87c4fb0a505e3fbaedc1cca9a6cb04e1de665edf" format="mp4" support="">media/video/ctornado.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="16b6ee81" md5="ac2e52a4175427b387f3659588851ab5" sha1="7896c0024a39a90bd3991e0814fc5154a7dfe43b" format="png" support="">media/mixrbv2/ctornado.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
        </jeu>
        <jeu id="43687" romid="67696">
            <path>toryumon.zip</path>
            <noms>
                <nom region="ss">Toryumon</nom>
                <nom region="wor">Toryumon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Gateway To Success'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6b4b371" md5="f02535dfd68555847e414c56d74d23c6" sha1="3bb6689a28ba1a72207b02dcc10f3162dd3184d8" format="mp4" support="">media/video/toryumon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8359c7e1" md5="fc9de78dd7ac8d99411d1472095cf29f" sha1="04a4041c586723b5a167bd84a9b14b75dea8dbfd" format="png" support="">media/mixrbv2/toryumon.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43693" romid="67710">
            <path>touchgo.zip</path>
            <noms>
                <nom region="ss">Touch And Go</nom>
                <nom region="us">Touch &amp; Go</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a6d475f" md5="ac7f8de7a3988d173386c4366349e68f" sha1="762df90ea272ca5b7b3cd40bb08bfb06de6ffeb5" format="mp4" support="">media/video/touchgo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fec4aeba" md5="2f42079f7c84946f9e4001d1a28264b7" sha1="7613b3d0b5186cbae8732a1689998f31f1c20938" format="png" support="">media/mixrbv2/touchgo.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>480x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43693" romid="316397">
            <path>touchgok.zip</path>
            <noms>
                <nom region="ss">Touch And Go</nom>
                <nom region="us">Touch &amp; Go</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>touchgo.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a6d475f" md5="ac7f8de7a3988d173386c4366349e68f" sha1="762df90ea272ca5b7b3cd40bb08bfb06de6ffeb5" format="mp4" support="">media/video/touchgok.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fec4aeba" md5="2f42079f7c84946f9e4001d1a28264b7" sha1="7613b3d0b5186cbae8732a1689998f31f1c20938" format="png" support="">media/mixrbv2/touchgok.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>480x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43693" romid="67711">
            <path>touchgoe.zip</path>
            <noms>
                <nom region="ss">Touch And Go</nom>
                <nom region="us">Touch &amp; Go</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>touchgo.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a6d475f" md5="ac7f8de7a3988d173386c4366349e68f" sha1="762df90ea272ca5b7b3cd40bb08bfb06de6ffeb5" format="mp4" support="">media/video/touchgoe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fec4aeba" md5="2f42079f7c84946f9e4001d1a28264b7" sha1="7613b3d0b5186cbae8732a1689998f31f1c20938" format="png" support="">media/mixrbv2/touchgoe.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>480x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43693" romid="67712">
            <path>touchgon.zip</path>
            <noms>
                <nom region="ss">Touch And Go</nom>
                <nom region="us">Touch &amp; Go</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>touchgo.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">A volleyball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7a6d475f" md5="ac7f8de7a3988d173386c4366349e68f" sha1="762df90ea272ca5b7b3cd40bb08bfb06de6ffeb5" format="mp4" support="">media/video/touchgon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fec4aeba" md5="2f42079f7c84946f9e4001d1a28264b7" sha1="7613b3d0b5186cbae8732a1689998f31f1c20938" format="png" support="">media/mixrbv2/touchgon.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>480x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43533" romid="67154">
            <path>tdfever2.zip</path>
            <noms>
                <nom region="ss">Touchdown Fever</nom>
                <nom region="wor">Touchdown Fever</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tdfever.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da923be" md5="b87355133869f219706f729b9b0ed63b" sha1="4d4e23f2c74bd80178404e66224cbb2f78b48a21" format="mp4" support="">media/video/tdfever2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b02ea0a" md5="0e67ccb51fcf98e772cf675554a4d860" sha1="ad6ecf01f3379e53a4b1f0bc0297aef67c83cb57" format="png" support="">media/mixrbv2/tdfever2.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43533">
            <path>tdfever2b.zip</path>
            <noms>
                <nom region="ss">Touchdown Fever</nom>
                <nom region="wor">Touchdown Fever</nom>
            </noms>
            <cloneof>tdfever.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da923be" md5="b87355133869f219706f729b9b0ed63b" sha1="4d4e23f2c74bd80178404e66224cbb2f78b48a21" format="mp4" support="">media/video/tdfever2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b02ea0a" md5="0e67ccb51fcf98e772cf675554a4d860" sha1="ad6ecf01f3379e53a4b1f0bc0297aef67c83cb57" format="png" support="">media/mixrbv2/tdfever2b.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43533" romid="67155">
            <path>tdfeverj.zip</path>
            <noms>
                <nom region="ss">Touchdown Fever</nom>
                <nom region="wor">Touchdown Fever</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tdfever.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da923be" md5="b87355133869f219706f729b9b0ed63b" sha1="4d4e23f2c74bd80178404e66224cbb2f78b48a21" format="mp4" support="">media/video/tdfeverj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b02ea0a" md5="0e67ccb51fcf98e772cf675554a4d860" sha1="ad6ecf01f3379e53a4b1f0bc0297aef67c83cb57" format="png" support="">media/mixrbv2/tdfeverj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43533" romid="67153">
            <path>tdfever.zip</path>
            <noms>
                <nom region="ss">Touchdown Fever</nom>
                <nom region="wor">Touchdown Fever</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da923be" md5="b87355133869f219706f729b9b0ed63b" sha1="4d4e23f2c74bd80178404e66224cbb2f78b48a21" format="mp4" support="">media/video/tdfever.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b02ea0a" md5="0e67ccb51fcf98e772cf675554a4d860" sha1="ad6ecf01f3379e53a4b1f0bc0297aef67c83cb57" format="png" support="">media/mixrbv2/tdfever.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2846" principale="0" parentid="685" langue="en">Sports / Football</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="43771" romid="67907">
            <path>tturf.zip</path>
            <noms>
                <nom region="ss">Tough Turf</nom>
                <nom region="wor">Tough Turf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42ba4aa0" md5="744a15eb2bc6453cf4012139cb1cc9ef" sha1="f77b5739ea2bb09b4275bd704a2c4fc5da0da74b" format="mp4" support="">media/video/tturf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09a4ddc1" md5="2de1c9e1089beff2a1f307c7dde14f3a" sha1="157f4fc2edff2f25f2cdcca0f5929e000ed5346a" format="png" support="">media/mixrbv2/tturf.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43771" romid="67909">
            <path>tturfu.zip</path>
            <noms>
                <nom region="ss">Tough Turf</nom>
                <nom region="wor">Tough Turf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>tturf.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="42ba4aa0" md5="744a15eb2bc6453cf4012139cb1cc9ef" sha1="f77b5739ea2bb09b4275bd704a2c4fc5da0da74b" format="mp4" support="">media/video/tturfu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="09a4ddc1" md5="2de1c9e1089beff2a1f307c7dde14f3a" sha1="157f4fc2edff2f25f2cdcca0f5929e000ed5346a" format="png" support="">media/mixrbv2/tturfu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43633" romid="67517">
            <path>tkdensho.zip</path>
            <noms>
                <nom region="ss">Toukidenshou - Angel Eyes</nom>
                <nom region="wor">Toukidenshou - Angel Eyes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec55442b" md5="5c9a34119286f1f0cad8adc81653cb2a" sha1="ad127cd46aeb8ad183719c0157d79b47f51fe041" format="mp4" support="">media/video/tkdensho.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db1d5daf" md5="e47bb453f26d287c6cf4276013cbfd78" sha1="0635f433ee1e8196f2797ec89b37034ed2adc73a" format="png" support="">media/mixrbv2/tkdensho.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43633" romid="67518">
            <path>tkdenshoa.zip</path>
            <noms>
                <nom region="ss">Toukidenshou - Angel Eyes</nom>
                <nom region="wor">Toukidenshou - Angel Eyes</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tkdensho.zip</cloneof>
            <systeme id="153" parentid="75">Tecmo</systeme>
            <synopsis>
                <synopsis langue="en">An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ec55442b" md5="5c9a34119286f1f0cad8adc81653cb2a" sha1="ad127cd46aeb8ad183719c0157d79b47f51fe041" format="mp4" support="">media/video/tkdenshoa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="db1d5daf" md5="e47bb453f26d287c6cf4276013cbfd78" sha1="0635f433ee1e8196f2797ec89b37034ed2adc73a" format="png" support="">media/mixrbv2/tkdenshoa.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="200">Tecmo</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="40062" romid="675665">
            <path>arkatour.zip</path>
            <noms>
                <nom region="ss">Tournament Arkanoid</nom>
                <nom region="wor">Tournament Arkanoid</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tournament Arkanoid was released in January 1987 in the USA. It was licensed to Romstar. Tournament Arkanoid is more of an upgrade than an actual sequel. The game play is 100% identical to the original. The only thing different is that all 32 stages have completely different arrangements of blocks. The layout of level 2 is a drawing of the US flag, with the stars represented by silver blocks. The layout of level 4 is a drawing of Chack'n from "Chack'n Pop". Chack'n's eyes are made out of indestructible gold blocks. 
The game does not appear to have been distributed anywhere else in the world but the U.S. Tournament Arkanoid was also never ported to any home system.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="90bf2eee" md5="170439307f6c0388cfcd290b47b9d617" sha1="8070531f3c43438d44c2a8e37239ddd3b441c950" format="mp4" support="">media/video/arkatour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="af587108" md5="d3498423a740c207b6b5cd68b94241fe" sha1="cce6f01faa1844a0ac9118ffd71408bef00f81e4" format="png" support="">media/mixrbv2/arkatour.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="40699" romid="39845">
            <path>cprogolf18.zip</path>
            <noms>
                <nom region="ss">Tournament Pro Golf</nom>
                <nom region="wor">Tournament Pro Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cprogolf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="561dda99" md5="32ea6bdbed35f46d68de6fc37dd21181" sha1="9b415b7a0eb29a096fd21d92f3f7e121e8621808" format="mp4" support="">media/video/cprogolf18.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1bc333d6" md5="1d4ba4b480b5258671552c6cd8841d47" sha1="629b8fef66605c1cdb350fa5f19fdfcd8e995a8f" format="png" support="">media/mixrbv2/cprogolf18.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40699" romid="39844">
            <path>cprogolf.zip</path>
            <noms>
                <nom region="ss">Tournament Pro Golf</nom>
                <nom region="wor">Tournament Pro Golf</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="561dda99" md5="32ea6bdbed35f46d68de6fc37dd21181" sha1="9b415b7a0eb29a096fd21d92f3f7e121e8621808" format="mp4" support="">media/video/cprogolf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1bc333d6" md5="1d4ba4b480b5258671552c6cd8841d47" sha1="629b8fef66605c1cdb350fa5f19fdfcd8e995a8f" format="png" support="">media/mixrbv2/cprogolf.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40699" romid="39846">
            <path>cprogolfj.zip</path>
            <noms>
                <nom region="ss">Tournament Pro Golf</nom>
                <nom region="wor">Tournament Pro Golf</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>cprogolf.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="561dda99" md5="32ea6bdbed35f46d68de6fc37dd21181" sha1="9b415b7a0eb29a096fd21d92f3f7e121e8621808" format="mp4" support="">media/video/cprogolfj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1bc333d6" md5="1d4ba4b480b5258671552c6cd8841d47" sha1="629b8fef66605c1cdb350fa5f19fdfcd8e995a8f" format="png" support="">media/mixrbv2/cprogolfj.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43652" romid="67614">
            <path>todruagao.zip</path>
            <noms>
                <nom region="ss">Tower Of Druaga, The</nom>
                <nom region="us">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>todruaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game.

Original story:
IN ANOTHER TIME
IN ANOTHER WORLD...
THE BLUE CRYSTAL ROD
KEPT THE KINGDOM IN PEACE

BUT THE EVIL DRUAGA
HID THE ROD
AND THE MAIDEN KI
IN A TOWER

THE PRINCE GILGAMESH
WORE GOLD ARMOR
AND ATTACKED MONSTERS
TO HELP KI IN
THE TOWER OF DRUAGA</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47f6d0f1" md5="92592f31ba4f0b7aad5a6e572a01b5f3" sha1="1f58fe302da4f29a3469a8904863893d90e88a99" format="mp4" support="">media/video/todruagao.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef9ac301" md5="7d25942afe3c68bea398358958cfb0e2" sha1="7c88ac7f64642f163566049a5b75ae2d6dd1b0c0" format="png" support="">media/mixrbv2/todruagao.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43652" romid="67615">
            <path>todruagas.zip</path>
            <noms>
                <nom region="ss">Tower Of Druaga, The</nom>
                <nom region="us">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>todruaga.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game.

Original story:
IN ANOTHER TIME
IN ANOTHER WORLD...
THE BLUE CRYSTAL ROD
KEPT THE KINGDOM IN PEACE

BUT THE EVIL DRUAGA
HID THE ROD
AND THE MAIDEN KI
IN A TOWER

THE PRINCE GILGAMESH
WORE GOLD ARMOR
AND ATTACKED MONSTERS
TO HELP KI IN
THE TOWER OF DRUAGA</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47f6d0f1" md5="92592f31ba4f0b7aad5a6e572a01b5f3" sha1="1f58fe302da4f29a3469a8904863893d90e88a99" format="mp4" support="">media/video/todruagas.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef9ac301" md5="7d25942afe3c68bea398358958cfb0e2" sha1="7c88ac7f64642f163566049a5b75ae2d6dd1b0c0" format="png" support="">media/mixrbv2/todruagas.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43652" romid="67613">
            <path>todruaga.zip</path>
            <noms>
                <nom region="ss">Tower Of Druaga, The</nom>
                <nom region="us">The Tower of Druaga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">You control the heroic prince Gilgamesh who must attempt to rescue the maiden Ki from the demon Druaga. You are armed with a sword and shield to attack and defend. Find hidden chests (and special items) when special conditions are met, some of which are required to beat the game.

Original story:
IN ANOTHER TIME
IN ANOTHER WORLD...
THE BLUE CRYSTAL ROD
KEPT THE KINGDOM IN PEACE

BUT THE EVIL DRUAGA
HID THE ROD
AND THE MAIDEN KI
IN A TOWER

THE PRINCE GILGAMESH
WORE GOLD ARMOR
AND ATTACKED MONSTERS
TO HELP KI IN
THE TOWER OF DRUAGA</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47f6d0f1" md5="92592f31ba4f0b7aad5a6e572a01b5f3" sha1="1f58fe302da4f29a3469a8904863893d90e88a99" format="mp4" support="">media/video/todruaga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ef9ac301" md5="7d25942afe3c68bea398358958cfb0e2" sha1="7c88ac7f64642f163566049a5b75ae2d6dd1b0c0" format="png" support="">media/mixrbv2/todruaga.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43705" romid="67735">
            <path>toypop.zip</path>
            <noms>
                <nom region="ss">Toypop</nom>
                <nom region="wor">Toypop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">Toypop (c) 1986 Namco.  - TECHNICAL -  Game ID : TP  Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz) Sound CPU : M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG  Players : 2 Control : 4-way joystick Buttons : 1  - TRIVIA -  Toypop was released i</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="039cf358" md5="1af53c548fe537126766cd290b4cf4bd" sha1="ada3bc5d09023757e79a298ace4acbfc10351cd9" format="mp4" support="">media/video/toypop.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1699a42d" md5="9177a04586998e8215c2a19de0651868" sha1="fe5f21f5e3f0fcb03abd1a5ba41e69924dfa132a" format="png" support="">media/mixrbv2/toypop.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="44713">
            <path>hyprolymba.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/hyprolymba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/hyprolymba.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="44712">
            <path>hyprolymb.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/hyprolymb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/hyprolymb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="44711">
            <path>hyprolym.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/hyprolym.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/hyprolym.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="67749">
            <path>trackfldnz.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/trackfldnz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/trackfldnz.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="67748">
            <path>trackfldc.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/trackfldc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/trackfldc.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="67747">
            <path>trackfld.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/trackfld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/trackfld.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="38047">
            <path>atlantol.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/atlantol.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/atlantol.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43711" romid="614661">
            <path>hipoly.zip</path>
            <noms>
                <nom region="ss">Track And Field</nom>
                <nom region="us">Track &amp; Field</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trackfld.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Track &amp;amp; Field &amp;copy; 1983 Konami.

Track &amp;amp; Field is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines. 

The game controls consist of two run buttons (one for each &amp;#039;leg&amp;#039; of the athlete) and one &amp;#039;Action&amp;#039; button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players&amp;#039; number of lives by one, the game is over once all lives are lost.

Track &amp;amp; Field can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player &amp;quot;CPU&amp;quot;). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

100M DASH - Run as fast as possible.
LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).
JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).
110M HURDLES - Run and time jumps over the hurdles.
HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).
HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3260ab54" md5="e7761d3610c81fce6a3d066c29eb7ed3" sha1="167b9eb00c3f9a62268d2a8fd4bb61ebd82058cd" format="mp4" support="">media/video/hipoly.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ca00e096" md5="65c590b16cb01104eb487cac1e2aee91" sha1="11324f55943532e6ad4b19b162fbf486147ccf89" format="png" support="">media/mixrbv2/hipoly.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red||</couleurs>
        </jeu>
        <jeu id="43715" romid="67754">
            <path>transfrm.zip</path>
            <noms>
                <nom region="ss">Transformer</nom>
                <nom region="wor">Transformer</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72765a7d" md5="b87474819b379d18923f063ba61a0108" sha1="74f74c2a719fbf519fbeae2c3e378e9cae417d96" format="mp4" support="">media/video/transfrm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f46e4a47" md5="343f6781c973764e23444cf03abeed79" sha1="3011a9ae9dbc2c9c073a04504677b62899348d12" format="png" support="">media/mixrbv2/transfrm.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43715" romid="38001">
            <path>astrofl.zip</path>
            <noms>
                <nom region="ss">Transformer</nom>
                <nom region="wor">Transformer</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>transfrm.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72765a7d" md5="b87474819b379d18923f063ba61a0108" sha1="74f74c2a719fbf519fbeae2c3e378e9cae417d96" format="mp4" support="">media/video/astrofl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f46e4a47" md5="343f6781c973764e23444cf03abeed79" sha1="3011a9ae9dbc2c9c073a04504677b62899348d12" format="png" support="">media/mixrbv2/astrofl.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149468" romid="67755">
            <path>travrusa.zip</path>
            <noms>
                <nom region="ss">Traverse Usa / Zippy Race</nom>
                <nom region="wor">Traverse Usa / Zippy Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A excellent moto racing game. 

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel!

The Levels of Cities are:
Los Angeles
Las Vegas
Houston
St. Louis
Chicago
New York</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="322851e7" md5="ed68a4f83f925dc022b4787b4412df95" sha1="1835e38c93684d4e05b89ecb403f8f56477b3c55" format="mp4" support="">media/video/travrusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44306f1e" md5="ef59171ac4865922f0ad7200f2357563" sha1="f40d12e583f5a7478943726e4c2a02c24b71f015" format="png" support="">media/mixrbv2/travrusa.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149468" romid="67756">
            <path>travrusab.zip</path>
            <noms>
                <nom region="ss">Traverse Usa / Zippy Race</nom>
                <nom region="wor">Traverse Usa / Zippy Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>travrusa.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A excellent moto racing game. 

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel!

The Levels of Cities are:
Los Angeles
Las Vegas
Houston
St. Louis
Chicago
New York</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="322851e7" md5="ed68a4f83f925dc022b4787b4412df95" sha1="1835e38c93684d4e05b89ecb403f8f56477b3c55" format="mp4" support="">media/video/travrusab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44306f1e" md5="ef59171ac4865922f0ad7200f2357563" sha1="f40d12e583f5a7478943726e4c2a02c24b71f015" format="png" support="">media/mixrbv2/travrusab.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149468" romid="55666">
            <path>motorace.zip</path>
            <noms>
                <nom region="ss">Traverse Usa / Zippy Race</nom>
                <nom region="wor">Traverse Usa / Zippy Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>travrusa.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A excellent moto racing game. 

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel!

The Levels of Cities are:
Los Angeles
Las Vegas
Houston
St. Louis
Chicago
New York</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="322851e7" md5="ed68a4f83f925dc022b4787b4412df95" sha1="1835e38c93684d4e05b89ecb403f8f56477b3c55" format="mp4" support="">media/video/motorace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44306f1e" md5="ef59171ac4865922f0ad7200f2357563" sha1="f40d12e583f5a7478943726e4c2a02c24b71f015" format="png" support="">media/mixrbv2/motorace.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="149468" romid="55669">
            <path>mototour.zip</path>
            <noms>
                <nom region="ss">Traverse Usa / Zippy Race</nom>
                <nom region="wor">Traverse Usa / Zippy Race</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>travrusa.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A excellent moto racing game. 

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel!

The Levels of Cities are:
Los Angeles
Las Vegas
Houston
St. Louis
Chicago
New York</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="322851e7" md5="ed68a4f83f925dc022b4787b4412df95" sha1="1835e38c93684d4e05b89ecb403f8f56477b3c55" format="mp4" support="">media/video/mototour.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44306f1e" md5="ef59171ac4865922f0ad7200f2357563" sha1="f40d12e583f5a7478943726e4c2a02c24b71f015" format="png" support="">media/mixrbv2/mototour.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>240x256</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="40763" romid="40032">
            <path>ctisland2.zip</path>
            <noms>
                <nom region="ss">Treasure Island</nom>
                <nom region="wor">Treasure Island</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>ctisland.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Treasure Island &amp;copy; 1982 Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a752d5c" md5="0a3d79c7153088c19f867c5d1fa683a5" sha1="889af5988cf63b507f8c49bec70a1f9dda10ebde" format="mp4" support="">media/video/ctisland2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61188156" md5="d882e1994a32944189b98aa3eaf88849" sha1="9604ad4eb6780b6fb0f1ffc7f1f0ed5140237cc3" format="png" support="">media/mixrbv2/ctisland2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5454">Subsino</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40763" romid="40033">
            <path>ctisland3.zip</path>
            <noms>
                <nom region="ss">Treasure Island</nom>
                <nom region="wor">Treasure Island</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ctisland.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Treasure Island &amp;copy; 1982 Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a752d5c" md5="0a3d79c7153088c19f867c5d1fa683a5" sha1="889af5988cf63b507f8c49bec70a1f9dda10ebde" format="mp4" support="">media/video/ctisland3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61188156" md5="d882e1994a32944189b98aa3eaf88849" sha1="9604ad4eb6780b6fb0f1ffc7f1f0ed5140237cc3" format="png" support="">media/mixrbv2/ctisland3.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5454">Subsino</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40763" romid="40031">
            <path>ctisland.zip</path>
            <noms>
                <nom region="ss">Treasure Island</nom>
                <nom region="wor">Treasure Island</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Treasure Island &amp;copy; 1982 Data East.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0a752d5c" md5="0a3d79c7153088c19f867c5d1fa683a5" sha1="889af5988cf63b507f8c49bec70a1f9dda10ebde" format="mp4" support="">media/video/ctisland.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="61188156" md5="d882e1994a32944189b98aa3eaf88849" sha1="9604ad4eb6780b6fb0f1ffc7f1f0ed5140237cc3" format="png" support="">media/mixrbv2/ctisland.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5454">Subsino</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="87614" romid="549521">
            <path>totc.zip</path>
            <noms>
                <nom region="ss">Treasure Of The Caribbean</nom>
                <nom region="wor">Treasure of the Caribbean</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Treasure of the Caribbean is a puzzle game: you must combine three ghosts or more of the same color. The number of combined ghosts above three are sent to the opponent in the form of graves. Of course, these can in turn be returned if they are close to a combination of three colored ghosts. Of course, the speed also increases but not enough to make the game impossible as a Puyo Puyo or Tetris for example.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ef791d91" md5="5bdbd4621aa734604d8d7c017e2ce2c9" sha1="1d70cef5975a4d8557bf050b051eda7b39628865" format="mp4" support="">media/video/totc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="962ae05c" md5="8601afab2b999aa88bf7bfa4b6f04959" sha1="3eea1af37d1e3828bb051bfad65d7ee6f94a8723" format="png" support="">media/mixrbv2/totc.png</media>
            </medias>
            <dates>
                <date region="jp">2012</date>
                <date region="wor">2011</date>
            </dates>
            <developpeur id="12637">Le Cortex / Face</developpeur>
            <editeur id="12636">Neo Conception International</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43728" romid="67784">
            <path>tripoola.zip</path>
            <noms>
                <nom region="ss">Tri-pool</nom>
                <nom region="wor">Tri-pool</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tripool.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">Tri-Pool (c) 1981 Noma.  - TECHNICAL -  Main CPU : Z80 (@ 3 Mhz) Sound CPU : Z80 (@ 1.5 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32  Players : 2 Con</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fa11882" md5="05b95a6e5d856d05a35e9e8dabac2874" sha1="07b49bd72238fbacd11c3ded3d2154044110198f" format="mp4" support="">media/video/tripoola.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a1c17c6" md5="29320b57f845aabc0133b8d09a7626ca" sha1="23fff9e2d50010bf92739db264121f2b1ca433d9" format="png" support="">media/mixrbv2/tripoola.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6077">Noma</developpeur>
            <editeur id="6076">Noma (Casino Tech license)</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
        </jeu>
        <jeu id="43728" romid="67783">
            <path>tripool.zip</path>
            <noms>
                <nom region="ss">Tri-pool</nom>
                <nom region="wor">Tri-pool</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">Tri-Pool (c) 1981 Noma.  - TECHNICAL -  Main CPU : Z80 (@ 3 Mhz) Sound CPU : Z80 (@ 1.5 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32  Players : 2 Con</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8fa11882" md5="05b95a6e5d856d05a35e9e8dabac2874" sha1="07b49bd72238fbacd11c3ded3d2154044110198f" format="mp4" support="">media/video/tripool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0a1c17c6" md5="29320b57f845aabc0133b8d09a7626ca" sha1="23fff9e2d50010bf92739db264121f2b1ca433d9" format="png" support="">media/mixrbv2/tripool.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="6077">Noma</developpeur>
            <editeur id="6076">Noma (Casino Tech license)</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=5||</controles>
        </jeu>
        <jeu id="43720" romid="46981">
            <path>labyrunr.zip</path>
            <noms>
                <nom region="ss">Trick Trap</nom>
                <nom region="wor">Trick Trap</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tricktrp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e49c2ed" md5="044b5cb60ce9b837fec94e798538788a" sha1="df3e84718f549bf9524778f11ed64dfa39985e93" format="mp4" support="">media/video/labyrunr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53c1f85b" md5="610236f35c5f964aefdb50fac4f06e28" sha1="3da4ce0cf2156753e2c1eab86ab8fa9f1ffc6acd" format="png" support="">media/mixrbv2/labyrunr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43720" romid="46982">
            <path>labyrunrk.zip</path>
            <noms>
                <nom region="ss">Trick Trap</nom>
                <nom region="wor">Trick Trap</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tricktrp.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e49c2ed" md5="044b5cb60ce9b837fec94e798538788a" sha1="df3e84718f549bf9524778f11ed64dfa39985e93" format="mp4" support="">media/video/labyrunrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53c1f85b" md5="610236f35c5f964aefdb50fac4f06e28" sha1="3da4ce0cf2156753e2c1eab86ab8fa9f1ffc6acd" format="png" support="">media/mixrbv2/labyrunrk.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43720" romid="67768">
            <path>tricktrp.zip</path>
            <noms>
                <nom region="ss">Trick Trap</nom>
                <nom region="wor">Trick Trap</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0e49c2ed" md5="044b5cb60ce9b837fec94e798538788a" sha1="df3e84718f549bf9524778f11ed64dfa39985e93" format="mp4" support="">media/video/tricktrp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53c1f85b" md5="610236f35c5f964aefdb50fac4f06e28" sha1="3da4ce0cf2156753e2c1eab86ab8fa9f1ffc6acd" format="png" support="">media/mixrbv2/tricktrp.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>280x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43717" romid="67758">
            <path>trckydoca.zip</path>
            <noms>
                <nom region="ss">Tricky Doc</nom>
                <nom region="wor">Tricky Doc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trckydoc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist, is a mad scientist that inadvertently release his genetic creations in all the phases. Of course, our mission is to enclose again all our creatures and avoid chaos.

Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e2770eb" md5="baf92596bf33d99560ac9bf10b77f41c" sha1="2c3a8fe49bfd874a7908b202f8e5a5c23c2cafb8" format="mp4" support="">media/video/trckydoca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0b1dc96" md5="2c7f80e503390449e238022a059c9181" sha1="9e1c133ec2a35cb7978d2e2ef3d65ca2ce38f876" format="png" support="">media/mixrbv2/trckydoca.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43717" romid="67757">
            <path>trckydoc.zip</path>
            <noms>
                <nom region="ss">Tricky Doc</nom>
                <nom region="wor">Tricky Doc</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The protagonist, is a mad scientist that inadvertently release his genetic creations in all the phases. Of course, our mission is to enclose again all our creatures and avoid chaos.

Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e2770eb" md5="baf92596bf33d99560ac9bf10b77f41c" sha1="2c3a8fe49bfd874a7908b202f8e5a5c23c2cafb8" format="mp4" support="">media/video/trckydoc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d0b1dc96" md5="2c7f80e503390449e238022a059c9181" sha1="9e1c133ec2a35cb7978d2e2ef3d65ca2ce38f876" format="png" support="">media/mixrbv2/trckydoc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="5358">Tecfri</developpeur>
            <editeur id="5358">Tecfri</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43722" romid="67773">
            <path>triothepj.zip</path>
            <noms>
                <nom region="ss">Trio The Punch - Never Forget Me...</nom>
                <nom region="wor">Trio The Punch - Never Forget Me...</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>triothep.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A hilarious action game with three selectable characters: a brawler, warrior and ninja who can randomly power up/decrease after stage complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a07aedc" md5="8a6056f40c61a895b84aa1a961feaf3e" sha1="73dce30dfbc22e0309a52d89a67c0c70f6f9d2eb" format="mp4" support="">media/video/triothepj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9bee9cae" md5="07db697836e5ebb217bb82c3175f65db" sha1="34497b2cbc78b5471f21c82f1aff376dc31b5279" format="png" support="">media/mixrbv2/triothepj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43722" romid="67772">
            <path>triothep.zip</path>
            <noms>
                <nom region="ss">Trio The Punch - Never Forget Me...</nom>
                <nom region="wor">Trio The Punch - Never Forget Me...</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">A hilarious action game with three selectable characters: a brawler, warrior and ninja who can randomly power up/decrease after stage complete.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1a07aedc" md5="8a6056f40c61a895b84aa1a961feaf3e" sha1="73dce30dfbc22e0309a52d89a67c0c70f6f9d2eb" format="mp4" support="">media/video/triothep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9bee9cae" md5="07db697836e5ebb217bb82c3175f65db" sha1="34497b2cbc78b5471f21c82f1aff376dc31b5279" format="png" support="">media/mixrbv2/triothep.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43535" romid="67157">
            <path>tdpgal.zip</path>
            <noms>
                <nom region="ss">Triple Draw Poker</nom>
                <nom region="wor">Triple Draw Poker</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c8f1dcc" md5="d1bb3136797323326e33a9a526de4e98" sha1="455fe6422a22f04c038595ab14a2186d0a87b0ac" format="mp4" support="">media/video/tdpgal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6d9b5d74" md5="a838d2051df37dfeef942ff649e2c82e" sha1="f743c59bb3d3ca2aa679490b6d6a4a7eeae5c4c5" format="png" support="">media/mixrbv2/tdpgal.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6044">Design Labs</developpeur>
            <editeur id="6043">Design Labs / Thomas Automatics</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43724" romid="67778">
            <path>triplepa.zip</path>
            <noms>
                <nom region="ss">Triple Punch</nom>
                <nom region="wor">Triple Punch</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>triplep.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4095c13" md5="d5025caa2f8b36c98270ee8896c48d37" sha1="19c4a048b121092d24bf75df24ebf1f140f6cd35" format="mp4" support="">media/video/triplepa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa328ef0" md5="c53fc7cadf9764306f1469cb9bf4091b" sha1="01305c31a5f1e07e64ea2b7ced3a148f32ea78cf" format="png" support="">media/mixrbv2/triplepa.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6075">KKI</developpeur>
            <editeur id="6074">K.K. International</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43724" romid="67777">
            <path>triplep.zip</path>
            <noms>
                <nom region="ss">Triple Punch</nom>
                <nom region="wor">Triple Punch</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4095c13" md5="d5025caa2f8b36c98270ee8896c48d37" sha1="19c4a048b121092d24bf75df24ebf1f140f6cd35" format="mp4" support="">media/video/triplep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa328ef0" md5="c53fc7cadf9764306f1469cb9bf4091b" sha1="01305c31a5f1e07e64ea2b7ced3a148f32ea78cf" format="png" support="">media/mixrbv2/triplep.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6075">KKI</developpeur>
            <editeur id="6074">K.K. International</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43724" romid="46813">
            <path>knockout.zip</path>
            <noms>
                <nom region="ss">Triple Punch</nom>
                <nom region="wor">Triple Punch</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>triplep.zip</cloneof>
            <systeme id="179" parentid="75">Century Electronics</systeme>
            <synopsis>
                <synopsis langue="en">You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f4095c13" md5="d5025caa2f8b36c98270ee8896c48d37" sha1="19c4a048b121092d24bf75df24ebf1f140f6cd35" format="mp4" support="">media/video/knockout.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fa328ef0" md5="c53fc7cadf9764306f1469cb9bf4091b" sha1="01305c31a5f1e07e64ea2b7ced3a148f32ea78cf" format="png" support="">media/mixrbv2/knockout.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="6075">KKI</developpeur>
            <editeur id="6074">K.K. International</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="43755" romid="67838">
            <path>trvgns.zip</path>
            <noms>
                <nom region="ss">Trivia Master</nom>
                <nom region="wor">Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trvmstr.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Trivia Master (c) 1985 Enerdyne Technologies.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98a7333d" md5="dd99fee852e677303e3aaec3031ced52" sha1="af23733d2bddfa168a66edd16fce01871559b1cc" format="mp4" support="">media/video/trvgns.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7c4b537" md5="e01c3990016a97a1916106d6a361f605" sha1="df2e3ffef0261bd371f984abeb4acf71d54555f6" format="png" support="">media/mixrbv2/trvgns.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
        </jeu>
        <jeu id="43755" romid="67843">
            <path>trvmstr.zip</path>
            <noms>
                <nom region="ss">Trivia Master</nom>
                <nom region="wor">Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Trivia Master (c) 1985 Enerdyne Technologies.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98a7333d" md5="dd99fee852e677303e3aaec3031ced52" sha1="af23733d2bddfa168a66edd16fce01871559b1cc" format="mp4" support="">media/video/trvmstr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7c4b537" md5="e01c3990016a97a1916106d6a361f605" sha1="df2e3ffef0261bd371f984abeb4acf71d54555f6" format="png" support="">media/mixrbv2/trvmstr.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
        </jeu>
        <jeu id="43755" romid="67846">
            <path>trvmstrc.zip</path>
            <noms>
                <nom region="ss">Trivia Master</nom>
                <nom region="wor">Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trvmstr.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Trivia Master (c) 1985 Enerdyne Technologies.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98a7333d" md5="dd99fee852e677303e3aaec3031ced52" sha1="af23733d2bddfa168a66edd16fce01871559b1cc" format="mp4" support="">media/video/trvmstrc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7c4b537" md5="e01c3990016a97a1916106d6a361f605" sha1="df2e3ffef0261bd371f984abeb4acf71d54555f6" format="png" support="">media/mixrbv2/trvmstrc.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
        </jeu>
        <jeu id="43755" romid="67844">
            <path>trvmstra.zip</path>
            <noms>
                <nom region="ss">Trivia Master</nom>
                <nom region="wor">Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trvmstr.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Trivia Master (c) 1985 Enerdyne Technologies.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98a7333d" md5="dd99fee852e677303e3aaec3031ced52" sha1="af23733d2bddfa168a66edd16fce01871559b1cc" format="mp4" support="">media/video/trvmstra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7c4b537" md5="e01c3990016a97a1916106d6a361f605" sha1="df2e3ffef0261bd371f984abeb4acf71d54555f6" format="png" support="">media/mixrbv2/trvmstra.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
        </jeu>
        <jeu id="43755" romid="67845">
            <path>trvmstrb.zip</path>
            <noms>
                <nom region="ss">Trivia Master</nom>
                <nom region="wor">Trivia Master</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trvmstr.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Trivia Master (c) 1985 Enerdyne Technologies.  - TECHNICAL -  Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz)  Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="98a7333d" md5="dd99fee852e677303e3aaec3031ced52" sha1="af23733d2bddfa168a66edd16fce01871559b1cc" format="mp4" support="">media/video/trvmstrb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7c4b537" md5="e01c3990016a97a1916106d6a361f605" sha1="df2e3ffef0261bd371f984abeb4acf71d54555f6" format="png" support="">media/mixrbv2/trvmstrb.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="5362">Enerdyne Technologies</developpeur>
            <editeur id="5361">Enerdyne Technologies Inc.</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>90</rotation>
            <resolution>288x224</resolution>
        </jeu>
        <jeu id="184629">
            <path>xmenja.zip</path>
            <noms>
                <nom region="ss">Trivial Pursuit (young Players Edition)</nom>
                <nom region="wor">Trivial Pursuit (young Players Edition)</nom>
            </noms>
            <cloneof>xmen.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9a9e70ac" md5="2ae4c5ad3c7fcd2d38b3da02ed0ba956" sha1="0c4c812b82f215aa65e84f67054ee9c3fdc6af14" format="mp4" support="">media/video/xmenja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="727cf490" md5="4a08f8fd780bae3735dcca3aa4a590ff" sha1="925fa4829b69d67a9bcb4fe06d0e5b22da922156" format="png" support="">media/mixrbv2/xmenja.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43741" romid="67807">
            <path>trojan.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72ee7231" md5="caaf0c757a7a02b1d036c70ab2734a01" sha1="1c7c92b0fd0588d7f9cfd33f88ed2de73297668b" format="mp4" support="">media/video/trojan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aded2a4" md5="7b5ef47979f0471bf5f7c26af11a6b3a" sha1="1bb422a6a0e9bacee502a9480d1be12ee634ae93" format="png" support="">media/mixrbv2/trojan.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43741" romid="67811">
            <path>trojanr.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trojan.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72ee7231" md5="caaf0c757a7a02b1d036c70ab2734a01" sha1="1c7c92b0fd0588d7f9cfd33f88ed2de73297668b" format="mp4" support="">media/video/trojanr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aded2a4" md5="7b5ef47979f0471bf5f7c26af11a6b3a" sha1="1bb422a6a0e9bacee502a9480d1be12ee634ae93" format="png" support="">media/mixrbv2/trojanr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43741" romid="67810">
            <path>trojanj.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>trojan.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72ee7231" md5="caaf0c757a7a02b1d036c70ab2734a01" sha1="1c7c92b0fd0588d7f9cfd33f88ed2de73297668b" format="mp4" support="">media/video/trojanj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aded2a4" md5="7b5ef47979f0471bf5f7c26af11a6b3a" sha1="1bb422a6a0e9bacee502a9480d1be12ee634ae93" format="png" support="">media/mixrbv2/trojanj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43741" romid="67808">
            <path>trojana.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>trojan.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72ee7231" md5="caaf0c757a7a02b1d036c70ab2734a01" sha1="1c7c92b0fd0588d7f9cfd33f88ed2de73297668b" format="mp4" support="">media/video/trojana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aded2a4" md5="7b5ef47979f0471bf5f7c26af11a6b3a" sha1="1bb422a6a0e9bacee502a9480d1be12ee634ae93" format="png" support="">media/mixrbv2/trojana.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43741" romid="67809">
            <path>trojanb.zip</path>
            <noms>
                <nom region="ss">Trojan</nom>
                <nom region="jp">Tatakai no Banka</nom>
                <nom region="wor">Trojan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>trojan.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72ee7231" md5="caaf0c757a7a02b1d036c70ab2734a01" sha1="1c7c92b0fd0588d7f9cfd33f88ed2de73297668b" format="mp4" support="">media/video/trojanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2aded2a4" md5="7b5ef47979f0471bf5f7c26af11a6b3a" sha1="1bb422a6a0e9bacee502a9480d1be12ee634ae93" format="png" support="">media/mixrbv2/trojanb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43742" romid="67816">
            <path>tronger.zip</path>
            <noms>
                <nom region="ss">Tron</nom>
                <nom region="wor">Tron</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>tron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name.

Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen.

The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows:

LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed.
I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire.
TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire.
MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire.

Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec7d2b1" md5="8d4f75d2ff70a5f8221cecfc52bd694a" sha1="8f83785716d3dcbd7a50a1e5c2c3274b79694072" format="mp4" support="">media/video/tronger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1ccb80f" md5="707d2bbc1921deeac5a1648048fb267f" sha1="78ead60bbde8cd6b16e75884618d02c030d8438e" format="png" support="">media/mixrbv2/tronger.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="43742" romid="67815">
            <path>tron4.zip</path>
            <noms>
                <nom region="ss">Tron</nom>
                <nom region="wor">Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name.

Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen.

The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows:

LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed.
I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire.
TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire.
MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire.

Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec7d2b1" md5="8d4f75d2ff70a5f8221cecfc52bd694a" sha1="8f83785716d3dcbd7a50a1e5c2c3274b79694072" format="mp4" support="">media/video/tron4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1ccb80f" md5="707d2bbc1921deeac5a1648048fb267f" sha1="78ead60bbde8cd6b16e75884618d02c030d8438e" format="png" support="">media/mixrbv2/tron4.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="43742" romid="67814">
            <path>tron3.zip</path>
            <noms>
                <nom region="ss">Tron</nom>
                <nom region="wor">Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name.

Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen.

The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows:

LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed.
I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire.
TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire.
MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire.

Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec7d2b1" md5="8d4f75d2ff70a5f8221cecfc52bd694a" sha1="8f83785716d3dcbd7a50a1e5c2c3274b79694072" format="mp4" support="">media/video/tron3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1ccb80f" md5="707d2bbc1921deeac5a1648048fb267f" sha1="78ead60bbde8cd6b16e75884618d02c030d8438e" format="png" support="">media/mixrbv2/tron3.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="43742" romid="67813">
            <path>tron2.zip</path>
            <noms>
                <nom region="ss">Tron</nom>
                <nom region="wor">Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tron.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name.

Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen.

The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows:

LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed.
I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire.
TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire.
MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire.

Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec7d2b1" md5="8d4f75d2ff70a5f8221cecfc52bd694a" sha1="8f83785716d3dcbd7a50a1e5c2c3274b79694072" format="mp4" support="">media/video/tron2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1ccb80f" md5="707d2bbc1921deeac5a1648048fb267f" sha1="78ead60bbde8cd6b16e75884618d02c030d8438e" format="png" support="">media/mixrbv2/tron2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="43742" romid="67812">
            <path>tron.zip</path>
            <noms>
                <nom region="ss">Tron</nom>
                <nom region="wor">Tron</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tron is a 1- or 2-player game set inside the 'Tron' computer, and is based on the ground-breaking Disney movie of the same name.

Tron consists of twenty-two stages - or 'phases' - of play. Each phase consists of four separate games called "domains", all of which must be completed before moving on to the next phase. Players can determine the order in which each of the four domains is attempted, but the domain position is random and is only revealed once that domain has been chosen.

The four domains that make up a phase never change throughout the game, although both the difficulty level and number of enemies increases with each subsequent phase. The domains are as follows:

LIGHT CYCLES: The player controls a Light Cycle that leaves a blue light trail in its wake. The aim is to 'box in' the yellow enemy Light Cycles, making them crash into either a cycle trail (theirs or the player's) or a wall. The player must also avoid any collision with either walls or light trails. The joystick controls the direction of the bike and the trigger controls its speed.
I/O TOWER: Destroy the Grid Bugs that emerge from the grid surrounding the tower. The bugs will multiply and fill the entire screen if not stopped. Players must attempt to clear a path to - and enter - the I/O Tower before the timer runs out. The stick controls the movement of the player's character and the spinner controls the direction of fire.
TANK MAZE: Destroy all enemy tanks that are patrolling the maze. The player's tank can fire in all directions and can bounce shots off walls, but can be destroyed by a single shot; while enemy tanks can only fire in the direction of travel but need three shots before they are destroyed. "Recognizer" tanks also feature in later phases; these Do NOT shoot but move quickly and will try to ram the player's tank. The joystick controls the movement of the player's tank and the spinner controls the direction of fire.
MCP CONE: Destroy the blocks in the descending, rotating coloured column to clear a path and move the character up into the light cone above the blocks. A bonus is awarded if all of the blocks are destroyed. The stick controls the movement of the character and the spinner controls the direction of fire.

Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8ec7d2b1" md5="8d4f75d2ff70a5f8221cecfc52bd694a" sha1="8f83785716d3dcbd7a50a1e5c2c3274b79694072" format="mp4" support="">media/video/tron.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1ccb80f" md5="707d2bbc1921deeac5a1648048fb267f" sha1="78ead60bbde8cd6b16e75884618d02c030d8438e" format="png" support="">media/mixrbv2/tron.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red||</couleurs>
        </jeu>
        <jeu id="43743" romid="67817">
            <path>trophyh.zip</path>
            <noms>
                <nom region="ss">Trophy Hunting - Bear And Moose V1.0</nom>
                <nom region="us">Trophy Hunting - Bear &amp; Moose V1.0</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Trophy Hunting is a 2-player head-to-head big game competition. The players can select from 4 weapons to hunt with : Bolt-Action Rifle, Compound Bow, Revolver w/ scope, and Muzzleloader. The players </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f2d4fb05" md5="075f260b9ed249e5ca121979a69faca0" sha1="ae298740ed5804c4c9d5db3d7fc2d54c81b58365" format="mp4" support="">media/video/trophyh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b477411e" md5="a5e1bc6511216391348b7b6a596c1852" sha1="718abfae80c938020edbb009e6152b06dbc8e683" format="png" support="">media/mixrbv2/trophyh.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="43739" romid="56209">
            <path>newtangl.zip</path>
            <noms>
                <nom region="ss">Tropical Angel</nom>
                <nom region="wor">Tropical Angel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>troangel.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="380b2b09" md5="b9a48a6ad626d04d660bee3269c9f25f" sha1="da78a34295ca5657646f3113d17f6aabc4b173cc" format="mp4" support="">media/video/newtangl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37e50ef3" md5="5ed84627bdfa9dd4310b115770bd8f4a" sha1="8efa339a9899909d58ca9deb6f795f89109ce753" format="png" support="">media/mixrbv2/newtangl.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="43739" romid="67801">
            <path>troangel.zip</path>
            <noms>
                <nom region="ss">Tropical Angel</nom>
                <nom region="wor">Tropical Angel</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="380b2b09" md5="b9a48a6ad626d04d660bee3269c9f25f" sha1="da78a34295ca5657646f3113d17f6aabc4b173cc" format="mp4" support="">media/video/troangel.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="37e50ef3" md5="5ed84627bdfa9dd4310b115770bd8f4a" sha1="8efa339a9899909d58ca9deb6f795f89109ce753" format="png" support="">media/mixrbv2/troangel.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>240x240</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="150600" romid="67835">
            <path>truxton.zip</path>
            <noms>
                <nom region="ss">Truxton / Tatsujin</nom>
                <nom region="wor">Truxton / Tatsujin</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tatsujin is taking place somewhere in the near future of space travel, an alien armada is invading the player's home planet aboard 5 gargantuan asteroids. After surviving an attack on the player's cargo barge, players board and pilot one remaining fighter and challenge the aliens in a desperate attempt to quell the alien invasion and divert their asteroid fortresses in the process.

Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with non-stop action and 5 bosses.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8abdf512" md5="903af3d1c2b421f848fd4ba530f377c3" sha1="e73e1b99a398dc2adc322e654bcf731101be1992" format="mp4" support="">media/video/truxton.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="201161d0" md5="830fed760194f52f8c57756404209353" sha1="b5b217f8879e10f31688778efa042f4589267067" format="png" support="">media/mixrbv2/truxton.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150594" romid="67836">
            <path>truxton2.zip</path>
            <noms>
                <nom region="ss">Truxton 2 / Tatsujin Oh</nom>
                <nom region="us">Truxton II</nom>
                <nom region="jp">Truxton II - Tatsujin Oh</nom>
                <nom region="eu">Truxton II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Gameplay is similar to the previous Tatsujin. Tatsujin Oh has six huge areas, each with a boss at the end; the game "loops" these six areas forever. Lives are given out at 70000 points, then every 200000 points after; players start with three.

There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon. Red fires bombs in a small area around your ship,  blue is a homing laser, and green fires wide-reaching salvos of green shots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d49adb29" md5="b7e620b5f2ce01db406a8f035966e975" sha1="ab9f56883650df7d3ef3454dc750f656c286fe1a" format="mp4" support="">media/video/truxton2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="45b1860b" md5="4ec7008ea118cdd5f99ce19c28aed26c" sha1="73629945072d1d14eabfd540f9a9752333288848" format="png" support="">media/mixrbv2/truxton2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43774" romid="67916">
            <path>tumblep.zip</path>
            <noms>
                <nom region="ss">Tumble Pop</nom>
                <nom region="wor">Tumble Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. 

Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. 

Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9caa4bb" md5="62f605022533f9b05ad7844375eb989d" sha1="79fc4e4f93fefff4193559f5bdbc15ab96085d23" format="mp4" support="">media/video/tumblep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93932c0d" md5="c9cb165f8f07d6a0cc586fa3291aeca7" sha1="38a9670b8dae4d6725af782b262d15460e8b7402" format="png" support="">media/mixrbv2/tumblep.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>319x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43774" romid="67918">
            <path>tumblepj.zip</path>
            <noms>
                <nom region="ss">Tumble Pop</nom>
                <nom region="wor">Tumble Pop</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>tumblep.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. 

Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. 

Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9caa4bb" md5="62f605022533f9b05ad7844375eb989d" sha1="79fc4e4f93fefff4193559f5bdbc15ab96085d23" format="mp4" support="">media/video/tumblepj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93932c0d" md5="c9cb165f8f07d6a0cc586fa3291aeca7" sha1="38a9670b8dae4d6725af782b262d15460e8b7402" format="png" support="">media/mixrbv2/tumblepj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>319x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43774" romid="67915">
            <path>tumbleb2.zip</path>
            <noms>
                <nom region="ss">Tumble Pop</nom>
                <nom region="wor">Tumble Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tumblep.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. 

Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. 

Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9caa4bb" md5="62f605022533f9b05ad7844375eb989d" sha1="79fc4e4f93fefff4193559f5bdbc15ab96085d23" format="mp4" support="">media/video/tumbleb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93932c0d" md5="c9cb165f8f07d6a0cc586fa3291aeca7" sha1="38a9670b8dae4d6725af782b262d15460e8b7402" format="png" support="">media/mixrbv2/tumbleb2.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>319x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43774" romid="67914">
            <path>tumbleb.zip</path>
            <noms>
                <nom region="ss">Tumble Pop</nom>
                <nom region="wor">Tumble Pop</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tumblep.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Tumble Pop is a platform game for one or two players in which the aim is to clear each level of enemies by sucking them into - then ejecting them from - a portable vacuum-cleaner. 

Holding down the fire button sucks the enemies into the cleaner, releasing the button causes them to be expelled back out. Ejected enemies act as projectiles that can damage and kill any other on-screen enemies that they collide with. All enemies must be killed before players can progress to the next stage. 

Throughout the game, letters of the alphabet randomly appear in bubbles. These can be collected to eventually spell the word "TUMBLEPOP". Once this has been achieved players are transported to a time-limited bonus level, giving them the opportunity to earn bonus points and extra lives. 

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9caa4bb" md5="62f605022533f9b05ad7844375eb989d" sha1="79fc4e4f93fefff4193559f5bdbc15ab96085d23" format="mp4" support="">media/video/tumbleb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93932c0d" md5="c9cb165f8f07d6a0cc586fa3291aeca7" sha1="38a9670b8dae4d6725af782b262d15460e8b7402" format="png" support="">media/mixrbv2/tumbleb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>319x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43776" romid="67921">
            <path>turbo.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turbo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bb6d2e2" md5="0e45c0b7204720b6489f95cefc68d14c" sha1="b04d5d3714449e0f70a24982199c290b7f73b7ac" format="png" support="">media/mixrbv2/turbo.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43776" romid="67922">
            <path>turboa.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turbo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turboa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bb6d2e2" md5="0e45c0b7204720b6489f95cefc68d14c" sha1="b04d5d3714449e0f70a24982199c290b7f73b7ac" format="png" support="">media/mixrbv2/turboa.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43776" romid="67924">
            <path>turbobl.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turbo.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turbobl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bb6d2e2" md5="0e45c0b7204720b6489f95cefc68d14c" sha1="b04d5d3714449e0f70a24982199c290b7f73b7ac" format="png" support="">media/mixrbv2/turbobl.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43776" romid="67923">
            <path>turbob.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turbo.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turbob.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bb6d2e2" md5="0e45c0b7204720b6489f95cefc68d14c" sha1="b04d5d3714449e0f70a24982199c290b7f73b7ac" format="png" support="">media/mixrbv2/turbob.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43776" romid="67925">
            <path>turboc.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turbo.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turboc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3bb6d2e2" md5="0e45c0b7204720b6489f95cefc68d14c" sha1="b04d5d3714449e0f70a24982199c290b7f73b7ac" format="png" support="">media/mixrbv2/turboc.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43776" romid="67926">
            <path>turbod.zip</path>
            <noms>
                <nom region="ss">Turbo</nom>
                <nom region="wor">Turbo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turbo.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da3c093d" md5="709fc4da89c88c27ec68827985e9a1c4" sha1="acd7f56799291a4ad9bba32bded92076d92cc7f0" format="mp4" support="">media/video/turbod.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
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            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43777" romid="745665">
            <path>turbofrcu.zip</path>
            <noms>
                <nom region="ss">Turbo Force</nom>
                <nom region="wor">Turbo Force</nom>
            </noms>
            <cloneof>turbofrc.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched.</synopsis>
            </synopsis>
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                <media parent="jeu" type="video" region="unk" crc="06d7ff99" md5="683c01382298a4d65d95f71079e8d03c" sha1="25ceacaecb06cd2a90bdbd433c0a858f5889071e" format="mp4" support="">media/video/turbofrcu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="beff4bd5" md5="ee748106c7d7c369929151e8631ac1dc" sha1="df188cc234e0a002f556fda6e59ae9fa06af502c" format="png" support="">media/mixrbv2/turbofrcu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43777" romid="67927">
            <path>turbofrc.zip</path>
            <noms>
                <nom region="ss">Turbo Force</nom>
                <nom region="wor">Turbo Force</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="06d7ff99" md5="683c01382298a4d65d95f71079e8d03c" sha1="25ceacaecb06cd2a90bdbd433c0a858f5889071e" format="mp4" support="">media/video/turbofrc.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43777" romid="822814">
            <path>turbofrco.zip</path>
            <noms>
                <nom region="ss">Turbo Force</nom>
                <nom region="wor">Turbo Force</nom>
            </noms>
            <cloneof>turbofrc.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="06d7ff99" md5="683c01382298a4d65d95f71079e8d03c" sha1="25ceacaecb06cd2a90bdbd433c0a858f5889071e" format="mp4" support="">media/video/turbofrco.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="beff4bd5" md5="ee748106c7d7c369929151e8631ac1dc" sha1="df188cc234e0a002f556fda6e59ae9fa06af502c" format="png" support="">media/mixrbv2/turbofrco.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43702" romid="67731">
            <path>toutrunj1d.zip</path>
            <noms>
                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>toutrun.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrunj1d.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
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            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43702" romid="67724">
            <path>toutrun1.zip</path>
            <noms>
                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>toutrun.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrun1.mp4</media>
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                <date region="wor">1989</date>
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            <developpeur id="3">Sega</developpeur>
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                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
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            <noms>
                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrund.mp4</media>
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                <date region="wor">1989</date>
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            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
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                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
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            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
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                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>wor</region>
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                <date region="wor">1989</date>
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            <note>18</note>
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                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>wor</region>
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                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrun3.mp4</media>
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                <date region="wor">1989</date>
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                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>jp</region>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrunj.mp4</media>
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                <date region="wor">1989</date>
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                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>jp</region>
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                <date region="wor">1989</date>
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                <nom region="ss">Turbo Out Run</nom>
                <nom region="wor">Turbo Out Run</nom>
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                <region>jp</region>
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                <date region="wor">1989</date>
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            <path>toutrun.zip</path>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="2a4035bb" md5="8b6a96d79a11c7bb0944431da1be5a29" sha1="bc9b51ce09802ae17cd074ea99ca45d971602270" format="mp4" support="">media/video/toutrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a6579879" md5="bdc7786d1b41234fa335cafedd9c0e0b" sha1="9fbde099aa025d1ca31442f89956a3aaa63c6abe" format="png" support="">media/mixrbv2/toutrun.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2888" principale="0" parentid="28" langue="en">Race 3rd Pers. view</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Paddle, Pedal||Buttons=2||</controles>
        </jeu>
        <jeu id="43781" romid="67933">
            <path>turkhunt.zip</path>
            <noms>
                <nom region="ss">Turkey Hunting Usa V1.0</nom>
                <nom region="wor">Turkey Hunting Usa V1.0</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Turkey Hunting USA allows the players to hunt in 5 different states : Florida, New Mexico, Montana, Pennsylvania and Kansas. Each of the states has a different weather condition and level of difficulty. If a pl</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="73c287de" md5="8aa972361fb957005abd7b720b8177e6" sha1="9e2fc09313187c9ba99793e67939b4c41f1ff025" format="mp4" support="">media/video/turkhunt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ff801b15" md5="9ba609a288ec029ad72ed32647e7647d" sha1="edb9950c2a581da3d0ff0acecc41b428035b17c4" format="png" support="">media/mixrbv2/turkhunt.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="8762">Sammy Studios</developpeur>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="43784" romid="67942">
            <path>turtshipko.zip</path>
            <noms>
                <nom region="ss">Turtle Ship</nom>
                <nom region="wor">Turtle Ship</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>turtship.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6561f99" md5="a8b765be8c4889429c38c24c8e44f048" sha1="0405597ac41d89c0d32c923cad60a60815149bb1" format="mp4" support="">media/video/turtshipko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465f9112" md5="bdb4bda7f138850c00fccc29ddfd3d6f" sha1="130b023f93f4167c7816cdce248591433c7e9945" format="png" support="">media/mixrbv2/turtshipko.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6095">Philko (Sharp Image license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="43784" romid="67940">
            <path>turtshipk.zip</path>
            <noms>
                <nom region="ss">Turtle Ship</nom>
                <nom region="wor">Turtle Ship</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>turtship.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6561f99" md5="a8b765be8c4889429c38c24c8e44f048" sha1="0405597ac41d89c0d32c923cad60a60815149bb1" format="mp4" support="">media/video/turtshipk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465f9112" md5="bdb4bda7f138850c00fccc29ddfd3d6f" sha1="130b023f93f4167c7816cdce248591433c7e9945" format="png" support="">media/mixrbv2/turtshipk.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6095">Philko (Sharp Image license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43784" romid="67939">
            <path>turtshipj.zip</path>
            <noms>
                <nom region="ss">Turtle Ship</nom>
                <nom region="wor">Turtle Ship</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>turtship.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6561f99" md5="a8b765be8c4889429c38c24c8e44f048" sha1="0405597ac41d89c0d32c923cad60a60815149bb1" format="mp4" support="">media/video/turtshipj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465f9112" md5="bdb4bda7f138850c00fccc29ddfd3d6f" sha1="130b023f93f4167c7816cdce248591433c7e9945" format="png" support="">media/mixrbv2/turtshipj.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6095">Philko (Sharp Image license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43784" romid="67941">
            <path>turtshipkn.zip</path>
            <noms>
                <nom region="ss">Turtle Ship</nom>
                <nom region="wor">Turtle Ship</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>turtship.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6561f99" md5="a8b765be8c4889429c38c24c8e44f048" sha1="0405597ac41d89c0d32c923cad60a60815149bb1" format="mp4" support="">media/video/turtshipkn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465f9112" md5="bdb4bda7f138850c00fccc29ddfd3d6f" sha1="130b023f93f4167c7816cdce248591433c7e9945" format="png" support="">media/mixrbv2/turtshipkn.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6095">Philko (Sharp Image license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="43784" romid="67938">
            <path>turtship.zip</path>
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                <nom region="ss">Turtle Ship</nom>
                <nom region="wor">Turtle Ship</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6561f99" md5="a8b765be8c4889429c38c24c8e44f048" sha1="0405597ac41d89c0d32c923cad60a60815149bb1" format="mp4" support="">media/video/turtship.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="465f9112" md5="bdb4bda7f138850c00fccc29ddfd3d6f" sha1="130b023f93f4167c7816cdce248591433c7e9945" format="png" support="">media/mixrbv2/turtship.png</media>
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            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6095">Philko (Sharp Image license)</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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        <jeu id="43783" romid="36840">
            <path>600.zip</path>
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                <nom region="ss">Turtles</nom>
                <nom region="wor">Turtles</nom>
            </noms>
            <regions>
                <region>wor</region>
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            <cloneof>turtles.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">Help the turtles carry their babies to safety. Watch out for the evil beetles!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8beca5ad" md5="96a1dc86b19b751d373456e2ac853162" sha1="13b28ed5705cc8fcfb0e500014e885720a06cb2c" format="mp4" support="">media/video/600.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6437478" md5="90dda55c46b40443729e5de1480a4a83" sha1="aae679c70055614ac542fa595dd5cbc46cd28107" format="png" support="">media/mixrbv2/600.png</media>
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            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43783" romid="67935">
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                <nom region="ss">Turtles</nom>
                <nom region="wor">Turtles</nom>
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            <regions>
                <region>wor</region>
            </regions>
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            <synopsis>
                <synopsis langue="en">Help the turtles carry their babies to safety. Watch out for the evil beetles!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8beca5ad" md5="96a1dc86b19b751d373456e2ac853162" sha1="13b28ed5705cc8fcfb0e500014e885720a06cb2c" format="mp4" support="">media/video/turpins.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6437478" md5="90dda55c46b40443729e5de1480a4a83" sha1="aae679c70055614ac542fa595dd5cbc46cd28107" format="png" support="">media/mixrbv2/turpins.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43783" romid="67937">
            <path>turtles.zip</path>
            <noms>
                <nom region="ss">Turtles</nom>
                <nom region="wor">Turtles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Help the turtles carry their babies to safety. Watch out for the evil beetles!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8beca5ad" md5="96a1dc86b19b751d373456e2ac853162" sha1="13b28ed5705cc8fcfb0e500014e885720a06cb2c" format="mp4" support="">media/video/turtles.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6437478" md5="90dda55c46b40443729e5de1480a4a83" sha1="aae679c70055614ac542fa595dd5cbc46cd28107" format="png" support="">media/mixrbv2/turtles.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43783" romid="67934">
            <path>turpin.zip</path>
            <noms>
                <nom region="ss">Turtles</nom>
                <nom region="wor">Turtles</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>turtles.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Help the turtles carry their babies to safety. Watch out for the evil beetles!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8beca5ad" md5="96a1dc86b19b751d373456e2ac853162" sha1="13b28ed5705cc8fcfb0e500014e885720a06cb2c" format="mp4" support="">media/video/turpin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6437478" md5="90dda55c46b40443729e5de1480a4a83" sha1="aae679c70055614ac542fa595dd5cbc46cd28107" format="png" support="">media/mixrbv2/turpin.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43785" romid="67943">
            <path>tutankhm.zip</path>
            <noms>
                <nom region="ss">Tutankham</nom>
                <nom region="wor">Tutankham</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5d6ad49" md5="767e8e5eaf1e05fff27b2c3c0dd5417b" sha1="0a4e4283b61560401e4ff9ee31e06605c07630f4" format="mp4" support="">media/video/tutankhm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="def7a13e" md5="4a5bc5a996d388be72ea3ce5089798f4" sha1="c4f789b0943270910febbedbfdb0572d58228189" format="png" support="">media/mixrbv2/tutankhm.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43785" romid="67944">
            <path>tutankhms.zip</path>
            <noms>
                <nom region="ss">Tutankham</nom>
                <nom region="wor">Tutankham</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tutankhm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5d6ad49" md5="767e8e5eaf1e05fff27b2c3c0dd5417b" sha1="0a4e4283b61560401e4ff9ee31e06605c07630f4" format="mp4" support="">media/video/tutankhms.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="def7a13e" md5="4a5bc5a996d388be72ea3ce5089798f4" sha1="c4f789b0943270910febbedbfdb0572d58228189" format="png" support="">media/mixrbv2/tutankhms.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43796" romid="67975">
            <path>twinactn.zip</path>
            <noms>
                <nom region="ss">Twin Action</nom>
                <nom region="wor">Twin Action</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">A rip-off of UPL 1990's "US AAF Mustang".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb60e54f" md5="b5bdbca4d2746e84a3e40912e3a7706c" sha1="6525a8d858f2d978fc493d575bb03d06fec79892" format="mp4" support="">media/video/twinactn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7728848" md5="b00748528a0c70f8e699b3c832f07020" sha1="b8ef7d278e77023a82f1e33a36eee08d93a6a51e" format="png" support="">media/mixrbv2/twinactn.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5728">Afega</developpeur>
            <editeur id="5728">Afega</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43797" romid="316347">
            <path>multi96.zip</path>
            <noms>
                <nom region="ss">Twin Adventure</nom>
                <nom region="wor">Twin Adventure</nom>
            </noms>
            <regions>
                <region>il</region>
            </regions>
            <cloneof>twinadv.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f27ef023" md5="5ebcef42492f82542c9e82a84bede72d" sha1="d7ec8ceb17d35283fd3f746ec019dff3fd5b6901" format="mp4" support="">media/video/multi96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff87db3" md5="537ce454f0f5b5ebd0af8cf343b27508" sha1="77abc1d669ae6a89af07534213a62b6358e48e2d" format="png" support="">media/mixrbv2/multi96.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5763">Barko Corp.</developpeur>
            <editeur id="5763">Barko Corp.</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43797" romid="67977">
            <path>twinadvk.zip</path>
            <noms>
                <nom region="ss">Twin Adventure</nom>
                <nom region="wor">Twin Adventure</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>twinadv.zip</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f27ef023" md5="5ebcef42492f82542c9e82a84bede72d" sha1="d7ec8ceb17d35283fd3f746ec019dff3fd5b6901" format="mp4" support="">media/video/twinadvk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff87db3" md5="537ce454f0f5b5ebd0af8cf343b27508" sha1="77abc1d669ae6a89af07534213a62b6358e48e2d" format="png" support="">media/mixrbv2/twinadvk.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5763">Barko Corp.</developpeur>
            <editeur id="5763">Barko Corp.</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43797" romid="67976">
            <path>twinadv.zip</path>
            <noms>
                <nom region="ss">Twin Adventure</nom>
                <nom region="wor">Twin Adventure</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f27ef023" md5="5ebcef42492f82542c9e82a84bede72d" sha1="d7ec8ceb17d35283fd3f746ec019dff3fd5b6901" format="mp4" support="">media/video/twinadv.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6ff87db3" md5="537ce454f0f5b5ebd0af8cf343b27508" sha1="77abc1d669ae6a89af07534213a62b6358e48e2d" format="png" support="">media/mixrbv2/twinadv.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5763">Barko Corp.</developpeur>
            <editeur id="5763">Barko Corp.</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43799" romid="67980">
            <path>twinbrata.zip</path>
            <noms>
                <nom region="ss">Twin Brats</nom>
                <nom region="wor">Twin Brats</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>twinbrat.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c511d591" md5="d1448a1c1eac6af6aaabc94c6ebb0c61" sha1="f1244944d300128e27344310d9d794da0a5621da" format="mp4" support="">media/video/twinbrata.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb1c70db" md5="0a71383ebb17d0c6a80e2eb2c217dfea" sha1="1e5ea6671c4319d4f8ed4c9662dd3975cda6f0b2" format="png" support="">media/mixrbv2/twinbrata.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5905">Elettronica Video-Games S.R.L.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43799" romid="67980">
            <path>twinbratb.zip</path>
            <noms>
                <nom region="ss">Twin Brats</nom>
                <nom region="wor">Twin Brats</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>twinbrat.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c511d591" md5="d1448a1c1eac6af6aaabc94c6ebb0c61" sha1="f1244944d300128e27344310d9d794da0a5621da" format="mp4" support="">media/video/twinbratb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb1c70db" md5="0a71383ebb17d0c6a80e2eb2c217dfea" sha1="1e5ea6671c4319d4f8ed4c9662dd3975cda6f0b2" format="png" support="">media/mixrbv2/twinbratb.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5905">Elettronica Video-Games S.R.L.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43799" romid="67979">
            <path>twinbrat.zip</path>
            <noms>
                <nom region="ss">Twin Brats</nom>
                <nom region="wor">Twin Brats</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c511d591" md5="d1448a1c1eac6af6aaabc94c6ebb0c61" sha1="f1244944d300128e27344310d9d794da0a5621da" format="mp4" support="">media/video/twinbrat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="eb1c70db" md5="0a71383ebb17d0c6a80e2eb2c217dfea" sha1="1e5ea6671c4319d4f8ed4c9662dd3975cda6f0b2" format="png" support="">media/mixrbv2/twinbrat.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5905">Elettronica Video-Games S.R.L.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43800" romid="67981">
            <path>twincobr.zip</path>
            <noms>
                <nom region="ss">Twin Cobra</nom>
                <nom region="wor">Twin Cobra</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra also known as "Kyuukyoku Tiger" in japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78a5af64" md5="4e3c698c3442b10675e7c99651bc0b2b" sha1="b03d7e75b922f20968d89d53a5ac012099235b7d" format="mp4" support="">media/video/twincobr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d9ea807" md5="69ae7b7a5f898d3fa2b2e6423303e14e" sha1="f7bf5a920ae07bcd602c1b095eec0feffee6ca12" format="png" support="">media/mixrbv2/twincobr.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="43800" romid="67982">
            <path>twincobru.zip</path>
            <noms>
                <nom region="ss">Twin Cobra</nom>
                <nom region="wor">Twin Cobra</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>twincobr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra also known as "Kyuukyoku Tiger" in japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78a5af64" md5="4e3c698c3442b10675e7c99651bc0b2b" sha1="b03d7e75b922f20968d89d53a5ac012099235b7d" format="mp4" support="">media/video/twincobru.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d9ea807" md5="69ae7b7a5f898d3fa2b2e6423303e14e" sha1="f7bf5a920ae07bcd602c1b095eec0feffee6ca12" format="png" support="">media/mixrbv2/twincobru.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="43800" romid="46950">
            <path>ktiger.zip</path>
            <noms>
                <nom region="ss">Twin Cobra</nom>
                <nom region="wor">Twin Cobra</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>twincobr.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra also known as "Kyuukyoku Tiger" in japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="78a5af64" md5="4e3c698c3442b10675e7c99651bc0b2b" sha1="b03d7e75b922f20968d89d53a5ac012099235b7d" format="mp4" support="">media/video/ktiger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d9ea807" md5="69ae7b7a5f898d3fa2b2e6423303e14e" sha1="f7bf5a920ae07bcd602c1b095eec0feffee6ca12" format="png" support="">media/mixrbv2/ktiger.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta||</couleurs>
        </jeu>
        <jeu id="43532" romid="67150">
            <path>tcobra2.zip</path>
            <noms>
                <nom region="ss">Twin Cobra 2</nom>
                <nom region="us">Twin Cobra II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra II is a 1995 arcade game published by Taito Corporation for the video arcade market. It is the sequel to Twin Cobra.

The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It wasï»¿ their first release.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d77526a3" md5="57c6094969f4822e289cfbb7f25f3f3f" sha1="9e79d8607c93d399749f72ae5e8dc4763503486a" format="mp4" support="">media/video/tcobra2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b8761f2" md5="70a4dfbbd8a2ea806eee037700faabdc" sha1="0f314c4bd5dd3a97a185805909344d5ec5ee7bb8" format="png" support="">media/mixrbv2/tcobra2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43532" romid="67151">
            <path>tcobra2u.zip</path>
            <noms>
                <nom region="ss">Twin Cobra 2</nom>
                <nom region="us">Twin Cobra II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tcobra2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra II is a 1995 arcade game published by Taito Corporation for the video arcade market. It is the sequel to Twin Cobra.

The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It wasï»¿ their first release.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d77526a3" md5="57c6094969f4822e289cfbb7f25f3f3f" sha1="9e79d8607c93d399749f72ae5e8dc4763503486a" format="mp4" support="">media/video/tcobra2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b8761f2" md5="70a4dfbbd8a2ea806eee037700faabdc" sha1="0f314c4bd5dd3a97a185805909344d5ec5ee7bb8" format="png" support="">media/mixrbv2/tcobra2u.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43532" romid="46951">
            <path>ktiger2.zip</path>
            <noms>
                <nom region="ss">Twin Cobra 2</nom>
                <nom region="us">Twin Cobra II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>tcobra2.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Cobra II is a 1995 arcade game published by Taito Corporation for the video arcade market. It is the sequel to Twin Cobra.

The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It wasï»¿ their first release.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d77526a3" md5="57c6094969f4822e289cfbb7f25f3f3f" sha1="9e79d8607c93d399749f72ae5e8dc4763503486a" format="mp4" support="">media/video/ktiger2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7b8761f2" md5="70a4dfbbd8a2ea806eee037700faabdc" sha1="0f314c4bd5dd3a97a185805909344d5ec5ee7bb8" format="png" support="">media/mixrbv2/ktiger2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43802" romid="67984">
            <path>twineagl.zip</path>
            <noms>
                <nom region="ss">Twin Eagle - Revenge Joe's Brother</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertical shoot-em-up that places the player's helicopter against multiple attacking targets in the air, sea, and land. Collecting the weapon and speed power-ups throughout the game is vital since the gameplay is quite difficult.

The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge".  That being said, it's a pretty tight game otherwise.)  To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="994ce1fc" md5="fd19c96ca3bf0937706d2653756f7abc" sha1="30849201b22aa6a50daf67dafc58fd94c8672d8e" format="mp4" support="">media/video/twineagl.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="987a7e31" md5="67c976c142c1ed752f824c7a4659059a" sha1="0c757a03fd24c26e79d876c2da56a92dcf9635fc" format="png" support="">media/mixrbv2/twineagl.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43801" romid="67983">
            <path>twineag2.zip</path>
            <noms>
                <nom region="ss">Twin Eagle 2 - The Rescue Mission</nom>
                <nom region="us">Twin Eagle II - The Rescue Mission</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">Twin Eagle II is a vertical scrolling shooter where one or two players pilot heavily armed helicopters through three stages with three areas each.

At the start of each stage, the players select their path of attack through the three areas.  Areas with ground level enemies and targets are presented in a 3/4 isometric view, while areas with no ground targets feature scrolling landscape images.  Players use their guns to attack flying enemy aircraft and bombs to attack ground targets such as tanks, rocket launchers and high-rise skyscrapers.  If things get too hairy, the player can use a missile barrage to clear the screen of enemies and enemy firepower.  Destroying some buildings reveal primary colored trucks which drop weapon power-ups and point items when destroyed.  Each area features a boss at the end, which must be destroyed to advance past the area.  The final stage features one additional boss before the end of the game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="86c13fb6" md5="4d45961c4c954e213b365d22968bcc96" sha1="abe126224d32537c359c54a6a0a0d12c4847c113" format="mp4" support="">media/video/twineag2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0050f506" md5="c99aedbc5528b6ace708a98f4de113b3" sha1="9c2c4f29aa03078b137a30ef30302ede8c21c607" format="png" support="">media/mixrbv2/twineag2.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43803" romid="67985">
            <path>twinfalc.zip</path>
            <noms>
                <nom region="ss">Twin Falcons / Whizz</nom>
                <nom region="wor">Twin Falcons / Whizz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e402d146" md5="da209e489a883222916c1389a26a14c6" sha1="993b56c65d5870b1f5cbb1fb6c0bf6cd6a61401a" format="mp4" support="">media/video/twinfalc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93e2c633" md5="7868e0622c1584570af53bf878e7b170" sha1="d826f5c0c1707f291dd84280228e86943c8cbc27" format="png" support="">media/mixrbv2/twinfalc.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6104">Philko (Poara Enterprises license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43803" romid="68708">
            <path>whizz.zip</path>
            <noms>
                <nom region="ss">Twin Falcons / Whizz</nom>
                <nom region="wor">Twin Falcons / Whizz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>twinfalc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e402d146" md5="da209e489a883222916c1389a26a14c6" sha1="993b56c65d5870b1f5cbb1fb6c0bf6cd6a61401a" format="mp4" support="">media/video/whizz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="93e2c633" md5="7868e0622c1584570af53bf878e7b170" sha1="d826f5c0c1707f291dd84280228e86943c8cbc27" format="png" support="">media/mixrbv2/whizz.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="6104">Philko (Poara Enterprises license)</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43804" romid="40164">
            <path>daisenpu.zip</path>
            <noms>
                <nom region="ss">Twin Hawk</nom>
                <nom region="wor">Twin Hawk</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>twinhawk.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Hawk was not good game and it was a flop. 

This game is known in Japan as "Dai Sen Puu".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9e979e6" md5="b5165732e041f8d4b1982ff611a75fd4" sha1="fb1ad75f1d1305688d0fcd853336ce6bd62fa816" format="mp4" support="">media/video/daisenpu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a00c9732" md5="d839ad631ee990ae9ddc7fb9d3680956" sha1="0247f9833058e73c308e8592b67b7dedfc1ab4ae" format="png" support="">media/mixrbv2/daisenpu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43804" romid="67987">
            <path>twinhawku.zip</path>
            <noms>
                <nom region="ss">Twin Hawk</nom>
                <nom region="wor">Twin Hawk</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>twinhawk.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Hawk was not good game and it was a flop. 

This game is known in Japan as "Dai Sen Puu".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9e979e6" md5="b5165732e041f8d4b1982ff611a75fd4" sha1="fb1ad75f1d1305688d0fcd853336ce6bd62fa816" format="mp4" support="">media/video/twinhawku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a00c9732" md5="d839ad631ee990ae9ddc7fb9d3680956" sha1="0247f9833058e73c308e8592b67b7dedfc1ab4ae" format="png" support="">media/mixrbv2/twinhawku.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43804" romid="67986">
            <path>twinhawk.zip</path>
            <noms>
                <nom region="ss">Twin Hawk</nom>
                <nom region="wor">Twin Hawk</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Hawk was not good game and it was a flop. 

This game is known in Japan as "Dai Sen Puu".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a9e979e6" md5="b5165732e041f8d4b1982ff611a75fd4" sha1="fb1ad75f1d1305688d0fcd853336ce6bd62fa816" format="mp4" support="">media/video/twinhawk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a00c9732" md5="d839ad631ee990ae9ddc7fb9d3680956" sha1="0247f9833058e73c308e8592b67b7dedfc1ab4ae" format="png" support="">media/mixrbv2/twinhawk.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43806" romid="67989">
            <path>twinqix.zip</path>
            <noms>
                <nom region="ss">Twin Qix</nom>
                <nom region="wor">Twin Qix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Qix is the fourth installment in the QIX series adding a variety of different backgrounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b0b05e29" md5="7385d2fa2b3d2576748a0ece1c8ef9eb" sha1="23bc6d083601b5b538eecec32d705f19e2e0afc7" format="mp4" support="">media/video/twinqix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="78979191" md5="fd7fbb2c154331f9c46bf6b9748448c0" sha1="2a54cfd92da6a4b2e384558f443d59126ab6bd4f" format="png" support="">media/mixrbv2/twinqix.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=4||</controles>
        </jeu>
        <jeu id="43798" romid="67978">
            <path>twinbee.zip</path>
            <noms>
                <nom region="ss">Twinbee</nom>
                <nom region="wor">Twinbee</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Twin Bee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along.

Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f16dccd2" md5="3977a7f5a70d7481d742de134f593802" sha1="bffb7d8f1ca0692703ab36cf953993068089f735" format="mp4" support="">media/video/twinbee.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d8be658" md5="590342e6c93f3737f317a8f58e043a50" sha1="6cb6c5249e1e16a4fed974e51d80b8091bf3a0f3" format="png" support="">media/mixrbv2/twinbee.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43805" romid="67988">
            <path>twinkle.zip</path>
            <noms>
                <nom region="ss">Twinkle</nom>
                <nom region="wor">Twinkle</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to "Hyper Pacman". The power-ups tossed throughout the mazes consist of vision goggles, helmet/laser helmets, speed, hyperspeed, jump shoes, bonus stages and free pac-men. The game ends after the 40th stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8653f351" md5="513642ef24e1d21783c20067d5f1b9b7" sha1="2a6a45794f6654b9ddf8c2e0670fafcf7ed7337b" format="mp4" support="">media/video/twinkle.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9b99b0bc" md5="1c3af98e8bd6ed22036550ee21a62f4b" sha1="9d1146b20927d84ab67f543f38e6ee5da23d03a4" format="png" support="">media/mixrbv2/twinkle.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="5318">SemiCom</developpeur>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37652" romid="21874">
            <path>twinspri.zip</path>
            <noms>
                <nom region="ss">Twinkle Star Sprites</nom>
                <nom region="wor">Twinkle Star Sprites</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Competitive shooter with flavors of Galaga, Fighting Games, and Sailor Moon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="da8218c9" md5="fbae378ab9bc759849cc01bcd97ab6e5" sha1="db6d20e7946bbb152ae866a75184bb4c7709e60c" format="mp4" support="">media/video/twinspri.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4e8f73b5" md5="a25eed4e356bceb7ea05678c521c1e4a" sha1="be3fc3fc5fbb2e907cb45d214dba36cc09151e0b" format="png" support="">media/mixrbv2/twinspri.png</media>
            </medias>
            <dates>
                <date region="jp">1997</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="190841" romid="857257">
            <path>mtwinsb.zip</path>
            <noms>
                <nom region="ss">Twins (mega Twins Bootleg)</nom>
                <nom region="wor">Twins (mega Twins Bootleg)</nom>
            </noms>
            <cloneof>mtwins.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/mtwinsb.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43810" romid="67996">
            <path>twotiger.zip</path>
            <noms>
                <nom region="ss">Two Tigers</nom>
                <nom region="wor">Two Tigers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two Tigers is a 2-D shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8be264bd" md5="f7d7b6d467fafa64ece2c99efd624164" sha1="45e677dc875316e0c2b9213f56f439f09c55d5f1" format="mp4" support="">media/video/twotiger.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="891113e3" md5="6b427bb5b84b1b884a5c31d8514dfd05" sha1="40325645f8abef0efde9295b5a91b976281789e3" format="png" support="">media/mixrbv2/twotiger.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>8</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Stick||Buttons=3||</controles>
        </jeu>
        <jeu id="43837" romid="37712">
            <path>area88.zip</path>
            <noms>
                <nom region="ss">U.n. Squadron</nom>
                <nom region="jp">Area 88</nom>
                <nom region="wor">U.N. Squadron</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>unsquad.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fdfe9df" md5="728c66dd1b2100ca3369c59014bcf954" sha1="2ab4b98d53b0999e20ebc1b8bd5ceaf78c11ca2f" format="mp4" support="">media/video/area88.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a5fda94" md5="fdb2f65339febb78914ad59668cd548f" sha1="a3bbd0a5122849e2b08f2e564da5af70776fb642" format="png" support="">media/mixrbv2/area88.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43837" romid="68081">
            <path>unsquad.zip</path>
            <noms>
                <nom region="ss">U.n. Squadron</nom>
                <nom region="jp">Area 88</nom>
                <nom region="wor">U.N. Squadron</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fdfe9df" md5="728c66dd1b2100ca3369c59014bcf954" sha1="2ab4b98d53b0999e20ebc1b8bd5ceaf78c11ca2f" format="mp4" support="">media/video/unsquad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a5fda94" md5="fdb2f65339febb78914ad59668cd548f" sha1="a3bbd0a5122849e2b08f2e564da5af70776fb642" format="png" support="">media/mixrbv2/unsquad.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43837" romid="37713">
            <path>area88r.zip</path>
            <noms>
                <nom region="ss">U.n. Squadron</nom>
                <nom region="jp">Area 88</nom>
                <nom region="wor">U.N. Squadron</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>unsquad.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="3fdfe9df" md5="728c66dd1b2100ca3369c59014bcf954" sha1="2ab4b98d53b0999e20ebc1b8bd5ceaf78c11ca2f" format="mp4" support="">media/video/area88r.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2a5fda94" md5="fdb2f65339febb78914ad59668cd548f" sha1="a3bbd0a5122849e2b08f2e564da5af70776fb642" format="png" support="">media/mixrbv2/area88r.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="41080" romid="40954">
            <path>earthjkrp.zip</path>
            <noms>
                <nom region="ss">U.n. Defense Force - Earth Joker</nom>
                <nom region="us">U.N. Defense Force: Earth Joker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>earthjkr.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A.D. 2026. The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the Earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: to regroup and wrest control of the earth from the Slytow.

Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ca8526c" md5="ff0778b2199552308258d0ac5a38d15c" sha1="2326ceb8756689e07aad67e8ef8a7d6828ebf46e" format="mp4" support="">media/video/earthjkrp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0b494aa" md5="b5af3088db53428f6f64cc3a827eaccb" sha1="1e09318a294808983e001dedf127746ca2ecd042" format="png" support="">media/mixrbv2/earthjkrp.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41080" romid="40953">
            <path>earthjkr.zip</path>
            <noms>
                <nom region="ss">U.n. Defense Force - Earth Joker</nom>
                <nom region="us">U.N. Defense Force: Earth Joker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A.D. 2026. The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the Earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: to regroup and wrest control of the earth from the Slytow.

Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ca8526c" md5="ff0778b2199552308258d0ac5a38d15c" sha1="2326ceb8756689e07aad67e8ef8a7d6828ebf46e" format="mp4" support="">media/video/earthjkr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0b494aa" md5="b5af3088db53428f6f64cc3a827eaccb" sha1="1e09318a294808983e001dedf127746ca2ecd042" format="png" support="">media/mixrbv2/earthjkr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="41080">
            <path>earthjkra.zip</path>
            <noms>
                <nom region="ss">U.n. Defense Force - Earth Joker</nom>
                <nom region="us">U.N. Defense Force: Earth Joker</nom>
            </noms>
            <cloneof>earthjkr.zip</cloneof>
            <systeme id="181" parentid="75">Visco</systeme>
            <synopsis>
                <synopsis langue="en">A.D. 2026. The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the Earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: to regroup and wrest control of the earth from the Slytow.

Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0ca8526c" md5="ff0778b2199552308258d0ac5a38d15c" sha1="2326ceb8756689e07aad67e8ef8a7d6828ebf46e" format="mp4" support="">media/video/earthjkra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a0b494aa" md5="b5af3088db53428f6f64cc3a827eaccb" sha1="1e09318a294808983e001dedf127746ca2ecd042" format="png" support="">media/mixrbv2/earthjkra.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="325">Visco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43920" romid="68236">
            <path>vballb.zip</path>
            <noms>
                <nom region="ss">U.s. Championship V'ball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vball.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.

In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base.

The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving.

There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa2d4fe7" md5="fdb5513a6d7c474215b1a761ee56f76a" sha1="576676c78509c9709f4bbc048311c4cfdce83cf1" format="mp4" support="">media/video/vballb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86885422" md5="167bb5bc03dffdb2e355a034610a8e55" sha1="6a498036c9d061d913385fdb35e1d92d6d097823" format="png" support="">media/mixrbv2/vballb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="6116">SPS</developpeur>
            <editeur id="6115">Sharp</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43920" romid="68235">
            <path>vball2pjb.zip</path>
            <noms>
                <nom region="ss">U.s. Championship V'ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vball.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.

In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base.

The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving.

There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa2d4fe7" md5="fdb5513a6d7c474215b1a761ee56f76a" sha1="576676c78509c9709f4bbc048311c4cfdce83cf1" format="mp4" support="">media/video/vball2pjb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86885422" md5="167bb5bc03dffdb2e355a034610a8e55" sha1="6a498036c9d061d913385fdb35e1d92d6d097823" format="png" support="">media/mixrbv2/vball2pjb.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="6116">SPS</developpeur>
            <editeur id="6115">Sharp</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43920" romid="68234">
            <path>vball2pj.zip</path>
            <noms>
                <nom region="ss">U.s. Championship V'ball</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vball.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.

In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base.

The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving.

There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa2d4fe7" md5="fdb5513a6d7c474215b1a761ee56f76a" sha1="576676c78509c9709f4bbc048311c4cfdce83cf1" format="mp4" support="">media/video/vball2pj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86885422" md5="167bb5bc03dffdb2e355a034610a8e55" sha1="6a498036c9d061d913385fdb35e1d92d6d097823" format="png" support="">media/mixrbv2/vball2pj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="6116">SPS</developpeur>
            <editeur id="6115">Sharp</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43920" romid="68233">
            <path>vball.zip</path>
            <noms>
                <nom region="ss">U.s. Championship V'ball</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">The player takes control of a pair of beach bums named George and Michael who make their living playing beach volleyball against locals. One day, they find a flyer for a nationwide beach volleyball tournament offering the winning team a $2,500,000 cash prize.

In single-player mode, one person controls both characters on a team. In two-player mode, the players either cooperate by playing on the same team or compete against each other by controlling opposing teams. The American version allows the game to be played by up to four players (if the cabinet allows it). The single-player mode consists of two cycles with four stages: the Minor Circuit and the Major Circuit. The stages in the game are Daytona Beach, New York, Los Angeles and Hawaii. After completing the Major Circuit, the player faces against the U.S. Navy team, set in a naval base.

The controls consist of an eight directional joystick and two buttons for jumping and receiving. The characters perform several moves including power spiking, back spiking, jump-serving, blocking and diving.

There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fa2d4fe7" md5="fdb5513a6d7c474215b1a761ee56f76a" sha1="576676c78509c9709f4bbc048311c4cfdce83cf1" format="mp4" support="">media/video/vball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="86885422" md5="167bb5bc03dffdb2e355a034610a8e55" sha1="6a498036c9d061d913385fdb35e1d92d6d097823" format="png" support="">media/mixrbv2/vball.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="6116">SPS</developpeur>
            <editeur id="6115">Sharp</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2883" principale="0" parentid="685" langue="en">Sports / Volleyball</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43846" romid="68093">
            <path>usclssic.zip</path>
            <noms>
                <nom region="ss">U.s. Classic</nom>
                <nom region="wor">U.s. Classic</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0384545e" md5="781ecd5de70ff5e7e11e4cbb96c80054" sha1="3467a5c5d60dcf3207de9231036e4c5f7ea3b60d" format="mp4" support="">media/video/usclssic.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d0c1e5e" md5="2175117841c0f8dcda128408c293c0c9" sha1="8e0d22f30e13497f5f0145062e9ba731ff765689" format="png" support="">media/mixrbv2/usclssic.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="326">SETA Corporation</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2913" principale="0" parentid="685" langue="en">Sports / Golf</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Trackball||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_TRACKBALL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="40812" romid="585356">
            <path>dangara.zip</path>
            <noms>
                <nom region="ss">Ufo Robo Dangar</nom>
                <nom region="wor">Ufo Robo Dangar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dangar.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ddcba4" md5="c1a8bcc7555dbde2757404901612fed6" sha1="2b39a8050552484c0d69545a93f033c15fb192f6" format="mp4" support="">media/video/dangara.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b9f6d2" md5="308baf77304d2330b0d25b395996f969" sha1="e3e2342c4ed4cdb4424dc954be9b02be0b73b695" format="png" support="">media/mixrbv2/dangara.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40812" romid="675716">
            <path>dangar.zip</path>
            <noms>
                <nom region="ss">Ufo Robo Dangar</nom>
                <nom region="wor">Ufo Robo Dangar</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ddcba4" md5="c1a8bcc7555dbde2757404901612fed6" sha1="2b39a8050552484c0d69545a93f033c15fb192f6" format="mp4" support="">media/video/dangar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b9f6d2" md5="308baf77304d2330b0d25b395996f969" sha1="e3e2342c4ed4cdb4424dc954be9b02be0b73b695" format="png" support="">media/mixrbv2/dangar.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40812" romid="40184">
            <path>dangarb.zip</path>
            <noms>
                <nom region="ss">Ufo Robo Dangar</nom>
                <nom region="wor">Ufo Robo Dangar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dangar.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ddcba4" md5="c1a8bcc7555dbde2757404901612fed6" sha1="2b39a8050552484c0d69545a93f033c15fb192f6" format="mp4" support="">media/video/dangarb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b9f6d2" md5="308baf77304d2330b0d25b395996f969" sha1="e3e2342c4ed4cdb4424dc954be9b02be0b73b695" format="png" support="">media/mixrbv2/dangarb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40812" romid="585359">
            <path>dangarj.zip</path>
            <noms>
                <nom region="ss">Ufo Robo Dangar</nom>
                <nom region="wor">Ufo Robo Dangar</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>dangar.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ddcba4" md5="c1a8bcc7555dbde2757404901612fed6" sha1="2b39a8050552484c0d69545a93f033c15fb192f6" format="mp4" support="">media/video/dangarj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b9f6d2" md5="308baf77304d2330b0d25b395996f969" sha1="e3e2342c4ed4cdb4424dc954be9b02be0b73b695" format="png" support="">media/mixrbv2/dangarj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="40812" romid="483914">
            <path>dangarbt.zip</path>
            <noms>
                <nom region="ss">Ufo Robo Dangar</nom>
                <nom region="wor">Ufo Robo Dangar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>dangar.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en">You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f0ddcba4" md5="c1a8bcc7555dbde2757404901612fed6" sha1="2b39a8050552484c0d69545a93f033c15fb192f6" format="mp4" support="">media/video/dangarbt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="39b9f6d2" md5="308baf77304d2330b0d25b395996f969" sha1="e3e2342c4ed4cdb4424dc954be9b02be0b73b695" format="png" support="">media/mixrbv2/dangarbt.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43821" romid="68038">
            <path>ufosensi.zip</path>
            <noms>
                <nom region="ss">Ufo Senshi Yohko Chan</nom>
                <nom region="wor">Ufo Senshi Yohko Chan</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play with a cute extraterrestrial soldier girl named Youko-chan, through a top view city maze full of enemies, after descending of UFO ship, will have to defend the city at all costs using his gun and his power digging to hide and evade enemies such as monsters, gargoyle, evil Knights and robots and pick coins to earn points and save the city.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2686f321" md5="3291e30913eaddee0f14f2f41bff676d" sha1="2dc9ae5bb30ad75a9b9a32cc9971767a34ace9e3" format="mp4" support="">media/video/ufosensi.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1715014b" md5="2f06cd862976b368df589fbdc9ddb20f" sha1="22d06e10019014b049f2badf35b94555133e24c2" format="png" support="">media/mixrbv2/ufosensi.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43829">
            <path>umk3uc.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <cloneof>umk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3uc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3uc.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43829">
            <path>umk3pb1.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <cloneof>umk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3pb1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3pb1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43829" romid="68056">
            <path>umk3.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43829">
            <path>umk3te.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <cloneof>umk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3te.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3te.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43829" romid="68058">
            <path>umk3r11.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>umk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3r11.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3r11.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43829" romid="68057">
            <path>umk3r10.zip</path>
            <noms>
                <nom region="ss">Ultimate Mortal Kombat 3</nom>
                <nom region="wor">Ultimate Mortal Kombat 3</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>umk3.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of "Mortal Kombat 3", with new characters added to the original MK3 cast. There are lots of other additions and goodies in the game (see Updates section (REV. 1.0)).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e242f34c" md5="0513e12862636fb55e736bd4c3bf10c8" sha1="0cf42a11fcabf22df2de57e54cad9c296f96544d" format="mp4" support="">media/video/umk3r10.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="960f0282" md5="8ea69f16a4b31c2ca0500b532f9f037b" sha1="fcc73c913164862fb209cd46160796e56bece154" format="png" support="">media/mixrbv2/umk3r10.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="11">Midway</developpeur>
            <editeur id="11">Midway</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-8</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>399x253</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
        </jeu>
        <jeu id="43817" romid="68024">
            <path>uballoon.zip</path>
            <noms>
                <nom region="ss">Ultra Balloon</nom>
                <nom region="wor">Ultra Balloon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">On a seemingly peaceful night in the Robinson household there are strange things afoot in the baby's room... the toys are launching a revolution and are creating a crazy mess! You must help the cool robot-controlling infant and save him from the evil blue monster. Take the part of a cool blue penguin and navigate through the increasingly tricky levels to solve the puzzles and save the day! Jump between platforms and solve the puzzles to stop the evil plans of the blue monster!

A "Bubble Bobble" clone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b32e7d4c" md5="1f09f0ae8b7157c93487b23f404c2c01" sha1="c278688ce7cd8aea5d85f470c917b25f19452835" format="mp4" support="">media/video/uballoon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5235e073" md5="e5b21096b5bafe60d8608c1c3c6738c9" sha1="172530bfd6d55be9170361d0888a83f553de3399" format="png" support="">media/mixrbv2/uballoon.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5441">SunA</developpeur>
            <editeur id="5441">SunA</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43853" romid="68106">
            <path>utoukond.zip</path>
            <noms>
                <nom region="ss">Ultra Toukon Densetsu</nom>
                <nom region="wor">Ultra Toukon Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">Horizontal beat'em up featuring, in SD (Super Deformed), Ultraman and his comrades who fight evil monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cfec59ce" md5="90331cdc659a404e4137573fc4c07e0c" sha1="8e374e906202fc5294414fa848c910ef2a5b6ac4" format="mp4" support="">media/video/utoukond.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74f53e53" md5="d0f5fe0829396ab914f7916623ab61ed" sha1="6f5b890ab94e8aabba04d212494fe9283e6835b6" format="png" support="">media/mixrbv2/utoukond.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60919" romid="68051">
            <path>ultraxg.zip</path>
            <noms>
                <nom region="ss">Ultra X Weapons / Ultra Keibitai</nom>
                <nom region="us">Ultra X Weapons</nom>
                <nom region="jp">Ultra Keibitai</nom>
                <nom region="wor">Ultra X Weapons</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>ultrax.zip</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7295a544" md5="b80f2fd30199800b97d2ae50f7b4d539" sha1="9743b47b92c251048302432319992e9271bc11ba" format="mp4" support="">media/video/ultraxg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4b100a3" md5="11bc3507e7a4ccc6fdc01e878bd94f0c" sha1="5148689916b04895fd9e8fa392a4ff7afb00f2cb" format="png" support="">media/mixrbv2/ultraxg.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="60919" romid="68050">
            <path>ultrax.zip</path>
            <noms>
                <nom region="ss">Ultra X Weapons / Ultra Keibitai</nom>
                <nom region="us">Ultra X Weapons</nom>
                <nom region="jp">Ultra Keibitai</nom>
                <nom region="wor">Ultra X Weapons</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7295a544" md5="b80f2fd30199800b97d2ae50f7b4d539" sha1="9743b47b92c251048302432319992e9271bc11ba" format="mp4" support="">media/video/ultrax.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f4b100a3" md5="11bc3507e7a4ccc6fdc01e878bd94f0c" sha1="5148689916b04895fd9e8fa392a4ff7afb00f2cb" format="png" support="">media/mixrbv2/ultrax.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43823" romid="68047">
            <path>ultraman.zip</path>
            <noms>
                <nom region="ss">Ultraman</nom>
                <nom region="wor">Ultraman</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">A one-on-one fighting game based on the Japanese series by Tsuburaya Productions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6128598c" md5="aa1c1fb2ff81bfa25bcce77d2abcd511" sha1="cbbc0ca18dee2f54502b22b35db9e33355baf574" format="mp4" support="">media/video/ultraman.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcb7fcac" md5="c58deb5ce4ae87e840149693a9db7d89" sha1="710a6fed2213d26d700787fc3628d79d443a700c" format="png" support="">media/mixrbv2/ultraman.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43827" romid="68054">
            <path>umanclub.zip</path>
            <noms>
                <nom region="ss">Ultraman Club - Tatakae! Ultraman Kyoudai!!</nom>
                <nom region="wor">Ultraman Club - Tatakae! Ultraman Kyoudai!!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="186" parentid="75">Banpresto</systeme>
            <synopsis>
                <synopsis langue="en">The subtitle of this game translates from Japanese as 'Fight! Ultraman Brothers!'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f555480d" md5="3107bcb39dae3d2d9d19e73d706ed13b" sha1="83a15bd44f6ee28f42b7a5b97629d4f3f1468240" format="mp4" support="">media/video/umanclub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33977d76" md5="80dbf80b15b47345b8bd096e2695ef99" sha1="ffd17113225ab4aa5e550fde31fc197ae7ac2b09" format="png" support="">media/mixrbv2/umanclub.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="509">Banpresto</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43830" romid="68059">
            <path>unclepoo.zip</path>
            <noms>
                <nom region="ss">Uncle Poo</nom>
                <nom region="wor">Uncle Poo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">A one or two player funny maze game. 

Help the hilarious old man named literally "uncle poo" to escape from maze and collecting all the treasure items, defeat the animal enemies using flatulence and advancing fast using roller skates to avoiding the inundation advance to go to the next level!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c015980f" md5="f3fb13437d3b1096cbccf325bc27f8e1" sha1="a476ebd8243877a9c9010fd359aa8bb423a0f95f" format="mp4" support="">media/video/unclepoo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="564ed2f6" md5="4eb1638e52e51dde06637a3e2193105a" sha1="50dcecd11d00239c69b17c5301ff7c9dff83bf33" format="png" support="">media/mixrbv2/unclepoo.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6109">Diatec</developpeur>
            <editeur id="6109">Diatec</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43832" romid="68063">
            <path>undrfirej.zip</path>
            <noms>
                <nom region="ss">Under Fire</nom>
                <nom region="wor">Under Fire</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>undrfire.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2872530e" md5="c83227b54ed016557cc44b39cc7741ab" sha1="2cbd116a75985559081023adc4864db0679654f5" format="mp4" support="">media/video/undrfirej.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2525abb3" md5="0f33a7aa255c6113fedc30658547703b" sha1="dff7dcbe056b7cd270882beb3b5ab2aba01007c6" format="png" support="">media/mixrbv2/undrfirej.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_LIGHTGUN=Cyan||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_LIGHTGUN=Cyan||</couleurs>
        </jeu>
        <jeu id="43832" romid="68062">
            <path>undrfire.zip</path>
            <noms>
                <nom region="ss">Under Fire</nom>
                <nom region="wor">Under Fire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2872530e" md5="c83227b54ed016557cc44b39cc7741ab" sha1="2cbd116a75985559081023adc4864db0679654f5" format="mp4" support="">media/video/undrfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2525abb3" md5="0f33a7aa255c6113fedc30658547703b" sha1="dff7dcbe056b7cd270882beb3b5ab2aba01007c6" format="png" support="">media/mixrbv2/undrfire.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x232</resolution>
            <controles>Input=Lightgun||Buttons=3||</controles>
            <couleurs>P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_LIGHTGUN=Cyan||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_LIGHTGUN=Cyan||</couleurs>
        </jeu>
        <jeu id="43818" romid="68029">
            <path>uccopsu.zip</path>
            <noms>
                <nom region="ss">Undercover Cops</nom>
                <nom region="wor">Undercover Cops</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>uccops.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. 

Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. 

As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost.

Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cab35b38" md5="422da504ea622fac5d9f6bffd474187a" sha1="3361a37a917355986cd9eb13b259aae82ca0afb2" format="mp4" support="">media/video/uccopsu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee5602a8" md5="4cb21c8619bec4dd9b462e81689987d5" sha1="b43af493b5b5ca6d35762146303fb8c4a72eabaf" format="png" support="">media/mixrbv2/uccopsu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43818" romid="68027">
            <path>uccopsar.zip</path>
            <noms>
                <nom region="ss">Undercover Cops</nom>
                <nom region="wor">Undercover Cops</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uccops.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. 

Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. 

As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost.

Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cab35b38" md5="422da504ea622fac5d9f6bffd474187a" sha1="3361a37a917355986cd9eb13b259aae82ca0afb2" format="mp4" support="">media/video/uccopsar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee5602a8" md5="4cb21c8619bec4dd9b462e81689987d5" sha1="b43af493b5b5ca6d35762146303fb8c4a72eabaf" format="png" support="">media/mixrbv2/uccopsar.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43818" romid="68028">
            <path>uccopsj.zip</path>
            <noms>
                <nom region="ss">Undercover Cops</nom>
                <nom region="wor">Undercover Cops</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>uccops.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. 

Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. 

As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost.

Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cab35b38" md5="422da504ea622fac5d9f6bffd474187a" sha1="3361a37a917355986cd9eb13b259aae82ca0afb2" format="mp4" support="">media/video/uccopsj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee5602a8" md5="4cb21c8619bec4dd9b462e81689987d5" sha1="b43af493b5b5ca6d35762146303fb8c4a72eabaf" format="png" support="">media/mixrbv2/uccopsj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43818" romid="68026">
            <path>uccops.zip</path>
            <noms>
                <nom region="ss">Undercover Cops</nom>
                <nom region="wor">Undercover Cops</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">Undercover Cops is a horizontally-scrolling beat-em-up for up to three players in which Dr. Clayborn and his henchmen have taken control of the city. Police Commissioner Gordon has called on three of New York's Finest undercover cops: Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. 

Besides the usual human thugs, players fight strange mole creatures and mutants with jet packs and blades for hands. Players can never use enemy weapons, but the stages contain objects that can be picked up and used instead, These include burning oil drums, steel girders, concrete columns that shatter on impact, boxes of hand grenades and giant fish. 

As well as the standard punch and kick moves, each character also has a special attack. This move is more powerful than standard attacks but each time a special attack is executed, some of the player's health is lost.

Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cab35b38" md5="422da504ea622fac5d9f6bffd474187a" sha1="3361a37a917355986cd9eb13b259aae82ca0afb2" format="mp4" support="">media/video/uccops.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee5602a8" md5="4cb21c8619bec4dd9b462e81689987d5" sha1="b43af493b5b5ca6d35762146303fb8c4a72eabaf" format="png" support="">media/mixrbv2/uccops.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43833" romid="43930">
            <path>gteikokub2.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/gteikokub2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/gteikokub2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="589110">
            <path>mltiwars.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/mltiwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/mltiwars.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="43931">
            <path>gteikokub.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/gteikokub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/gteikokub.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149475" romid="43196">
            <path>galemp.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="df4e9813" md5="90ba20392111b6ca5ec439835afe4f08" sha1="381f189b6837b55058b3afd3ec3886da37db280e" format="mp4" support="">media/video/galemp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ab1cb58f" md5="b0da81675bc419a0bac0424d818ec190" sha1="0fe68751c3db3bb8969102d95223e38deb4e0e48" format="png" support="">media/mixrbv2/galemp.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
        </jeu>
        <jeu id="43833" romid="745666">
            <path>uniwarsa.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/uniwarsa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/uniwarsa.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="68073">
            <path>uniwars.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/uniwars.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/uniwars.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="65355">
            <path>skyraidr.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/skyraidr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/skyraidr.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="56648">
            <path>pajaroes.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/pajaroes.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/pajaroes.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="43932">
            <path>gteikoku.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/gteikoku.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/gteikoku.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="66134">
            <path>spacbat2.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/spacbat2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/spacbat2.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="66135">
            <path>spacbatt.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/spacbatt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/spacbatt.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="66185">
            <path>spacempr.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/spacempr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/spacempr.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43833" romid="37948">
            <path>asideral.zip</path>
            <noms>
                <nom region="ss">Uniwar S</nom>
                <nom region="wor">Uniwar S</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>uniwars.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c053082" md5="6e2a6c7f4f71cdf3a107329fe96a3225" sha1="fe812d77c13d66c15ee534ce983ef97dd841b9f7" format="mp4" support="">media/video/asideral.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f57faa6" md5="7f025446e0617269d0d0a1ec658573d1" sha1="6d2c7e6d8ea6f987f83e7eabb86eaae16560e781" format="png" support="">media/mixrbv2/asideral.png</media>
            </medias>
            <dates>
                <date region="wor">1980</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43836" romid="68080">
            <path>unkpacg.zip</path>
            <noms>
                <nom region="ss">Unknown Pac-man Gambling Game</nom>
                <nom region="wor">Unknown Pac-man Gambling Game</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2dbd9274" md5="96eeac761e58c41a091df90fe12a6544" sha1="feffe62dd8db279fe98df46de70ea232a4fa7c9e" format="mp4" support="">media/video/unkpacg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1839ee19" md5="317613cd6cc466a196d9f4103cf812a5" sha1="72b2adc2fc3a427d024a16c83483578ef4467cac" format="png" support="">media/mixrbv2/unkpacg.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
            </dates>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2872" principale="0" parentid="320" langue="en">Casino / Cards</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=0     Coins:   3||</controles>
        </jeu>
        <jeu id="43840" romid="68087">
            <path>upndownu.zip</path>
            <noms>
                <nom region="ss">Up'n Down</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>upndown.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Up'n Down is an abstract racing game viewed in a forced third-person perspective. 

The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67d4151c" md5="930f9bdda47402fea5845bc7c6c68df3" sha1="bcef9f103efcd95d85b2a28363c1632b4237fe29" format="mp4" support="">media/video/upndownu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b76cb6f" md5="23809a727e87fe68613cb1b84fc3d870" sha1="9455f09ac60a0de9c984379ae285feb42e634d94" format="png" support="">media/mixrbv2/upndownu.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43840" romid="68086">
            <path>upndown.zip</path>
            <noms>
                <nom region="ss">Up'n Down</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Up'n Down is an abstract racing game viewed in a forced third-person perspective. 

The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67d4151c" md5="930f9bdda47402fea5845bc7c6c68df3" sha1="bcef9f103efcd95d85b2a28363c1632b4237fe29" format="mp4" support="">media/video/upndown.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b76cb6f" md5="23809a727e87fe68613cb1b84fc3d870" sha1="9455f09ac60a0de9c984379ae285feb42e634d94" format="png" support="">media/mixrbv2/upndown.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Green||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="79041" romid="55949">
            <path>mustangs.zip</path>
            <noms>
                <nom region="ss">Us Aaf Mustang</nom>
                <nom region="wor">Us Aaf Mustang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mustang.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d24155e9" md5="a3938fdee485b1ea112e303141b7f1a4" sha1="3cf37952fd1f07d17c02a609a8202b3a373f0f4c" format="mp4" support="">media/video/mustangs.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e87911b" md5="946f50cfcf9f4694cf74f6bd07a699d5" sha1="e698d040b3f29ce7be1ff41472ea050640ba5d23" format="png" support="">media/mixrbv2/mustangs.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79041" romid="55948">
            <path>mustangb2.zip</path>
            <noms>
                <nom region="ss">Us Aaf Mustang</nom>
                <nom region="wor">Us Aaf Mustang</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>mustang.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d24155e9" md5="a3938fdee485b1ea112e303141b7f1a4" sha1="3cf37952fd1f07d17c02a609a8202b3a373f0f4c" format="mp4" support="">media/video/mustangb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e87911b" md5="946f50cfcf9f4694cf74f6bd07a699d5" sha1="e698d040b3f29ce7be1ff41472ea050640ba5d23" format="png" support="">media/mixrbv2/mustangb2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79041" romid="55946">
            <path>mustang.zip</path>
            <noms>
                <nom region="ss">Us Aaf Mustang</nom>
                <nom region="wor">Us Aaf Mustang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d24155e9" md5="a3938fdee485b1ea112e303141b7f1a4" sha1="3cf37952fd1f07d17c02a609a8202b3a373f0f4c" format="mp4" support="">media/video/mustang.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e87911b" md5="946f50cfcf9f4694cf74f6bd07a699d5" sha1="e698d040b3f29ce7be1ff41472ea050640ba5d23" format="png" support="">media/mixrbv2/mustang.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="79041" romid="55947">
            <path>mustangb.zip</path>
            <noms>
                <nom region="ss">Us Aaf Mustang</nom>
                <nom region="wor">Us Aaf Mustang</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mustang.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d24155e9" md5="a3938fdee485b1ea112e303141b7f1a4" sha1="3cf37952fd1f07d17c02a609a8202b3a373f0f4c" format="mp4" support="">media/video/mustangb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e87911b" md5="946f50cfcf9f4694cf74f6bd07a699d5" sha1="e698d040b3f29ce7be1ff41472ea050640ba5d23" format="png" support="">media/mixrbv2/mustangb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="87615" romid="857092">
            <path>vliner7e.zip</path>
            <noms>
                <nom region="ss">V-liner</nom>
                <nom region="wor">V-Liner</nom>
            </noms>
            <cloneof>vliner.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">V-Liner is simply a money game (virtual) as a slot machine like a real Casino!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c018a2" md5="8162bd5d3b9a939d94f1f7f6a3dd9015" sha1="d549b7fc5aa65845550fdedb3dfb0e558548f08e" format="mp4" support="">media/video/vliner7e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9970171c" md5="9d4345c1204ee7f2291054174079f912" sha1="e7a2eced44e23f9b686689082a5f6e495fefdaf3" format="png" support="">media/mixrbv2/vliner7e.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5525">Dyna</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="87615" romid="857260">
            <path>vliner6e.zip</path>
            <noms>
                <nom region="ss">V-liner</nom>
                <nom region="wor">V-Liner</nom>
            </noms>
            <cloneof>vliner.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">V-Liner is simply a money game (virtual) as a slot machine like a real Casino!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c018a2" md5="8162bd5d3b9a939d94f1f7f6a3dd9015" sha1="d549b7fc5aa65845550fdedb3dfb0e558548f08e" format="mp4" support="">media/video/vliner6e.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9970171c" md5="9d4345c1204ee7f2291054174079f912" sha1="e7a2eced44e23f9b686689082a5f6e495fefdaf3" format="png" support="">media/mixrbv2/vliner6e.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5525">Dyna</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="87615" romid="68433">
            <path>vliner54.zip</path>
            <noms>
                <nom region="ss">V-liner</nom>
                <nom region="wor">V-Liner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vliner.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">V-Liner is simply a money game (virtual) as a slot machine like a real Casino!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c018a2" md5="8162bd5d3b9a939d94f1f7f6a3dd9015" sha1="d549b7fc5aa65845550fdedb3dfb0e558548f08e" format="mp4" support="">media/video/vliner54.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9970171c" md5="9d4345c1204ee7f2291054174079f912" sha1="e7a2eced44e23f9b686689082a5f6e495fefdaf3" format="png" support="">media/mixrbv2/vliner54.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5525">Dyna</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="87615" romid="857265">
            <path>vliner53.zip</path>
            <noms>
                <nom region="ss">V-liner</nom>
                <nom region="wor">V-Liner</nom>
            </noms>
            <cloneof>vliner.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">V-Liner is simply a money game (virtual) as a slot machine like a real Casino!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c018a2" md5="8162bd5d3b9a939d94f1f7f6a3dd9015" sha1="d549b7fc5aa65845550fdedb3dfb0e558548f08e" format="mp4" support="">media/video/vliner53.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9970171c" md5="9d4345c1204ee7f2291054174079f912" sha1="e7a2eced44e23f9b686689082a5f6e495fefdaf3" format="png" support="">media/mixrbv2/vliner53.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5525">Dyna</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="87615" romid="68432">
            <path>vliner.zip</path>
            <noms>
                <nom region="ss">V-liner</nom>
                <nom region="wor">V-Liner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">V-Liner is simply a money game (virtual) as a slot machine like a real Casino!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="96c018a2" md5="8162bd5d3b9a939d94f1f7f6a3dd9015" sha1="d549b7fc5aa65845550fdedb3dfb0e558548f08e" format="mp4" support="">media/video/vliner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9970171c" md5="9d4345c1204ee7f2291054174079f912" sha1="e7a2eced44e23f9b686689082a5f6e495fefdaf3" format="png" support="">media/mixrbv2/vliner.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="5525">Dyna</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43905" romid="68191">
            <path>valkyrie.zip</path>
            <noms>
                <nom region="ss">Valkyrie No Densetsu</nom>
                <nom region="wor">Valkyrie No Densetsu</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A top-down action-adventure game somewhat similar to The Legend of Zelda.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fcf3a18e" md5="353e96ff0f84053d473dd724a696579a" sha1="4ac7946b503faddedc05c3cdbd31f42b7b6f6713" format="mp4" support="">media/video/valkyrie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4574b2e7" md5="ad847f2701dd37301fd5065544ce505e" sha1="d2f76ef063acba0143c9b018c69d4a7466f2fb95" format="png" support="">media/mixrbv2/valkyrie.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43906" romid="68192">
            <path>valtric.zip</path>
            <noms>
                <nom region="ss">Valtric</nom>
                <nom region="wor">Valtric</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="163" parentid="75">NMK</systeme>
            <synopsis>
                <synopsis langue="en">The player controls a space ship in eight directions through four different overhead view stages, and is able to shoot in the direction the space ship faces. The space ship drop bombs vertically above the ship and the player can pick up power-ups that enhance the ship weapons, as well as attach options that fire in a direction depending on where the option was attached. The player can avoid danger and obstacles by pushing the ascend button. 

The Enemies consist of a infinitely respawning smaller hordes of moving enemies, stationary cannons, and large bosses enemies, you must destroying all the enemies to clear the stage and complete the mission.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1038238b" md5="150e78098dbec71a54e7aadc2d6939bf" sha1="8ebb46f87caf9445a2689910aad14f7b2e9bb0cb" format="mp4" support="">media/video/valtric.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6888fbc9" md5="6d50b3366f50aa26f8628443dafedc2c" sha1="fef0c8347ae48deae8b83f2d4bf30177bb9a906a" format="png" support="">media/mixrbv2/valtric.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="5456">NMK Co. Ltd</developpeur>
            <editeur id="5384">NMK (Jaleco license)</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="37415" romid="68320">
            <path>vhunt2d.zip</path>
            <noms>
                <nom region="ss">Vampire Hunter 2 - Darkstalkers' Revenge</nom>
                <nom region="wor">Vampire Hunter 2: Darkstalkers' Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vhunt2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8571c354" md5="82760f92e02c52e2aeded3785a7cc446" sha1="f3b84c7db0866462a2d75b99b5a84d3b93723b7e" format="mp4" support="">media/video/vhunt2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bce72cd" md5="3a6163c3501d1523305afcd6f83fe1b5" sha1="c38833c3705535fa7b35214aa473699e72598e1f" format="png" support="">media/mixrbv2/vhunt2d.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37415" romid="68321">
            <path>vhunt2r1.zip</path>
            <noms>
                <nom region="ss">Vampire Hunter 2 - Darkstalkers' Revenge</nom>
                <nom region="wor">Vampire Hunter 2: Darkstalkers' Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vhunt2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8571c354" md5="82760f92e02c52e2aeded3785a7cc446" sha1="f3b84c7db0866462a2d75b99b5a84d3b93723b7e" format="mp4" support="">media/video/vhunt2r1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bce72cd" md5="3a6163c3501d1523305afcd6f83fe1b5" sha1="c38833c3705535fa7b35214aa473699e72598e1f" format="png" support="">media/mixrbv2/vhunt2r1.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37415" romid="539124">
            <path>vhunt2.zip</path>
            <noms>
                <nom region="ss">Vampire Hunter 2 - Darkstalkers' Revenge</nom>
                <nom region="wor">Vampire Hunter 2: Darkstalkers' Revenge</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8571c354" md5="82760f92e02c52e2aeded3785a7cc446" sha1="f3b84c7db0866462a2d75b99b5a84d3b93723b7e" format="mp4" support="">media/video/vhunt2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6bce72cd" md5="3a6163c3501d1523305afcd6f83fe1b5" sha1="c38833c3705535fa7b35214aa473699e72598e1f" format="png" support="">media/mixrbv2/vhunt2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37418" romid="68488">
            <path>vsav2d.zip</path>
            <noms>
                <nom region="ss">Vampire Savior 2 - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior 2 : The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vsav2.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad9d0992" md5="99767141b72d766441c37a08ad69d20a" sha1="2181dd9e39a4a5fccd2217cff9c59f543f51560e" format="mp4" support="">media/video/vsav2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aba7ad78" md5="755502bffb77f23c322b162363936834" sha1="bcbc8ae515b2f979d0ec5b0b87f09e30de79cfa9" format="png" support="">media/mixrbv2/vsav2d.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37418" romid="539234">
            <path>vsav2.zip</path>
            <noms>
                <nom region="ss">Vampire Savior 2 - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior 2 : The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ad9d0992" md5="99767141b72d766441c37a08ad69d20a" sha1="2181dd9e39a4a5fccd2217cff9c59f543f51560e" format="mp4" support="">media/video/vsav2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="aba7ad78" md5="755502bffb77f23c322b162363936834" sha1="bcbc8ae515b2f979d0ec5b0b87f09e30de79cfa9" format="png" support="">media/mixrbv2/vsav2.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="68491">
            <path>vsavh.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>sp</region>
            </regions>
            <cloneof>vsav.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsavh.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsavh.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="68492">
            <path>vsavj.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vsav.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsavj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsavj.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="68490">
            <path>vsavd.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>vsav.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsavd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsavd.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="68493">
            <path>vsavu.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vsav.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsavu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsavu.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="68489">
            <path>vsava.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>vsav.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsava.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsava.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37417" romid="539125">
            <path>vsav.zip</path>
            <noms>
                <nom region="ss">Vampire Savior - The Lord Of Vampire</nom>
                <nom region="wor">Vampire Savior: The Lord of Vampire</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c7f882c9" md5="98fae55f74cd479f8bdd698754cf2924" sha1="0d1367d699cc08305215fe6c44c79a680759d2ef" format="mp4" support="">media/video/vsav.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="302dad45" md5="06cf423f6542766ae32ab3c296135b4c" sha1="39aaf471d9e4a1dd241ce4d4be00260261ec9d35" format="png" support="">media/mixrbv2/vsav.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="150260" romid="68211">
            <path>vanvank.zip</path>
            <noms>
                <nom region="ss">Van-van Car</nom>
                <nom region="wor">Van-van Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vanvan.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c39c16e0" md5="f347b5b1c5ab8ffa136487f5d20364c7" sha1="9695f273fc7e7aaecdf0d29ff9c1368840dfcc94" format="mp4" support="">media/video/vanvank.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5880b4d" md5="5be32510b59f0c1701125e8739f43483" sha1="0346d0a6eae7a66894b5674345c2b7fce2e3942b" format="png" support="">media/mixrbv2/vanvank.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="150260" romid="68210">
            <path>vanvanb.zip</path>
            <noms>
                <nom region="ss">Van-van Car</nom>
                <nom region="wor">Van-van Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vanvan.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c39c16e0" md5="f347b5b1c5ab8ffa136487f5d20364c7" sha1="9695f273fc7e7aaecdf0d29ff9c1368840dfcc94" format="mp4" support="">media/video/vanvanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5880b4d" md5="5be32510b59f0c1701125e8739f43483" sha1="0346d0a6eae7a66894b5674345c2b7fce2e3942b" format="png" support="">media/mixrbv2/vanvanb.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="150260" romid="68209">
            <path>vanvan.zip</path>
            <noms>
                <nom region="ss">Van-van Car</nom>
                <nom region="wor">Van-van Car</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c39c16e0" md5="f347b5b1c5ab8ffa136487f5d20364c7" sha1="9695f273fc7e7aaecdf0d29ff9c1368840dfcc94" format="mp4" support="">media/video/vanvan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e5880b4d" md5="5be32510b59f0c1701125e8739f43483" sha1="0346d0a6eae7a66894b5674345c2b7fce2e3942b" format="png" support="">media/mixrbv2/vanvan.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="2830">Sanritsu Denki Co., Ltd.</developpeur>
            <editeur id="2830">Sanritsu Denki Co., Ltd.</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="43908" romid="68200">
            <path>vandyke.zip</path>
            <noms>
                <nom region="ss">Vandyke</nom>
                <nom region="wor">Vandyke</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Vandyke (c) 1990 UPL.  - TECHNICAL -  Game ID : UPL-90064  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in February 1991.  Also licensed t</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17ab3b78" md5="d558e432b47c92a0032841f1d2f9546f" sha1="f78042e9198fe1b708570956f801b05457747d76" format="mp4" support="">media/video/vandyke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c923873" md5="9f8d773e740ea975a4e3978bbe26cdb8" sha1="f7cf0e36ba29ea9eb1a7a00c4541d0f8bb5ba9a5" format="png" support="">media/mixrbv2/vandyke.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43908" romid="68201">
            <path>vandykeb.zip</path>
            <noms>
                <nom region="ss">Vandyke</nom>
                <nom region="wor">Vandyke</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vandyke.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Vandyke (c) 1990 UPL.  - TECHNICAL -  Game ID : UPL-90064  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in February 1991.  Also licensed t</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17ab3b78" md5="d558e432b47c92a0032841f1d2f9546f" sha1="f78042e9198fe1b708570956f801b05457747d76" format="mp4" support="">media/video/vandykeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c923873" md5="9f8d773e740ea975a4e3978bbe26cdb8" sha1="f7cf0e36ba29ea9eb1a7a00c4541d0f8bb5ba9a5" format="png" support="">media/mixrbv2/vandykeb.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43908" romid="68202">
            <path>vandykejal.zip</path>
            <noms>
                <nom region="ss">Vandyke</nom>
                <nom region="wor">Vandyke</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vandyke.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Vandyke (c) 1990 UPL.  - TECHNICAL -  Game ID : UPL-90064  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in February 1991.  Also licensed t</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17ab3b78" md5="d558e432b47c92a0032841f1d2f9546f" sha1="f78042e9198fe1b708570956f801b05457747d76" format="mp4" support="">media/video/vandykejal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c923873" md5="9f8d773e740ea975a4e3978bbe26cdb8" sha1="f7cf0e36ba29ea9eb1a7a00c4541d0f8bb5ba9a5" format="png" support="">media/mixrbv2/vandykejal.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43908" romid="68203">
            <path>vandykejal2.zip</path>
            <noms>
                <nom region="ss">Vandyke</nom>
                <nom region="wor">Vandyke</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vandyke.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Vandyke (c) 1990 UPL.  - TECHNICAL -  Game ID : UPL-90064  Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz)  Players : 2 Control : 8-way joystick Buttons : 2  - TRIVIA -  Released in February 1991.  Also licensed t</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="17ab3b78" md5="d558e432b47c92a0032841f1d2f9546f" sha1="f78042e9198fe1b708570956f801b05457747d76" format="mp4" support="">media/video/vandykejal2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c923873" md5="9f8d773e740ea975a4e3978bbe26cdb8" sha1="f7cf0e36ba29ea9eb1a7a00c4541d0f8bb5ba9a5" format="png" support="">media/mixrbv2/vandykejal2.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2922" principale="0" parentid="14" langue="en">Fight / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43910" romid="68207">
            <path>vanguardj.zip</path>
            <noms>
                <nom region="ss">Vanguard</nom>
                <nom region="wor">Vanguard</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vanguard.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4667f324" md5="d0bbf7f5cf757739691d34abc7463c61" sha1="fb0938e85841cc25faafcb68d301887373cf1399" format="mp4" support="">media/video/vanguardj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08fa3080" md5="04e0d2e97fccb485a496db70dfd6a981" sha1="a5f9b260a824dadb3d881e178405758c5f29861c" format="png" support="">media/mixrbv2/vanguardj.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43910" romid="68206">
            <path>vanguardc.zip</path>
            <noms>
                <nom region="ss">Vanguard</nom>
                <nom region="wor">Vanguard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vanguard.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4667f324" md5="d0bbf7f5cf757739691d34abc7463c61" sha1="fb0938e85841cc25faafcb68d301887373cf1399" format="mp4" support="">media/video/vanguardc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08fa3080" md5="04e0d2e97fccb485a496db70dfd6a981" sha1="a5f9b260a824dadb3d881e178405758c5f29861c" format="png" support="">media/mixrbv2/vanguardc.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43910" romid="68205">
            <path>vanguard.zip</path>
            <noms>
                <nom region="ss">Vanguard</nom>
                <nom region="wor">Vanguard</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4667f324" md5="d0bbf7f5cf757739691d34abc7463c61" sha1="fb0938e85841cc25faafcb68d301887373cf1399" format="mp4" support="">media/video/vanguard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08fa3080" md5="04e0d2e97fccb485a496db70dfd6a981" sha1="a5f9b260a824dadb3d881e178405758c5f29861c" format="png" support="">media/mixrbv2/vanguard.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2928" principale="0" parentid="2646" langue="en">Shooter / Plane</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43909" romid="68204">
            <path>vangrd2.zip</path>
            <noms>
                <nom region="ss">Vanguard 2</nom>
                <nom region="us">Vanguard II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">he sequel to Vanguard, Vanguard II takes players out of the caves and into the sky above Earth. Instead of merely being able to shoot in four directions the ship now has the ability to move in eight directions as it flies over the floating alien platform. Pods on the platform must be bombed while aerial defenses must be shot down. After enough pods are destroyed the core can be bombed, destroying the platform and ending the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7d1f667f" md5="d2456a8cee777c851fd7a4f0b92e1ddb" sha1="ddbd459db0dddfb8b7ffd2cd999b04ea14c0bd0f" format="mp4" support="">media/video/vangrd2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="42163fd2" md5="047226d11a6624a0dc59508686d5ef2b" sha1="e1928c4f14b3a75ca95d3110190312897c80c7d3" format="png" support="">media/mixrbv2/vangrd2.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="43913" romid="68214">
            <path>vaportrau.zip</path>
            <noms>
                <nom region="ss">Vapor Trail - Hyper Offence Formation</nom>
                <nom region="wor">Vapor Trail - Hyper Offence Formation</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vaportra.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vapor Trail - Hyper Offence Formation &amp;copy; 1989 Data East.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &amp;quot;Kuhga - Operation Code Vapor Trail&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e71f8d39" md5="999e17869ea854e40a91eebcccfa0de4" sha1="6fb09202bd91716b4451ce4f701a8e8e82966011" format="mp4" support="">media/video/vaportrau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481b453e" md5="ed3c408a2071b0e5143c1a8a32777656" sha1="739db3e1bc0d55a3c2e0d2989877bfa4270072a6" format="png" support="">media/mixrbv2/vaportrau.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43913" romid="68212">
            <path>vaportra.zip</path>
            <noms>
                <nom region="ss">Vapor Trail - Hyper Offence Formation</nom>
                <nom region="wor">Vapor Trail - Hyper Offence Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vapor Trail - Hyper Offence Formation &amp;copy; 1989 Data East.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &amp;quot;Kuhga - Operation Code Vapor Trail&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e71f8d39" md5="999e17869ea854e40a91eebcccfa0de4" sha1="6fb09202bd91716b4451ce4f701a8e8e82966011" format="mp4" support="">media/video/vaportra.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481b453e" md5="ed3c408a2071b0e5143c1a8a32777656" sha1="739db3e1bc0d55a3c2e0d2989877bfa4270072a6" format="png" support="">media/mixrbv2/vaportra.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43913" romid="68213">
            <path>vaportra3.zip</path>
            <noms>
                <nom region="ss">Vapor Trail - Hyper Offence Formation</nom>
                <nom region="wor">Vapor Trail - Hyper Offence Formation</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vaportra.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vapor Trail - Hyper Offence Formation &amp;copy; 1989 Data East.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &amp;quot;Kuhga - Operation Code Vapor Trail&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e71f8d39" md5="999e17869ea854e40a91eebcccfa0de4" sha1="6fb09202bd91716b4451ce4f701a8e8e82966011" format="mp4" support="">media/video/vaportra3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481b453e" md5="ed3c408a2071b0e5143c1a8a32777656" sha1="739db3e1bc0d55a3c2e0d2989877bfa4270072a6" format="png" support="">media/mixrbv2/vaportra3.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43913" romid="46954">
            <path>kuhga.zip</path>
            <noms>
                <nom region="ss">Vapor Trail - Hyper Offence Formation</nom>
                <nom region="wor">Vapor Trail - Hyper Offence Formation</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vaportra.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vapor Trail - Hyper Offence Formation &amp;copy; 1989 Data East.

Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &amp;quot;Kuhga - Operation Code Vapor Trail&amp;quot;.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e71f8d39" md5="999e17869ea854e40a91eebcccfa0de4" sha1="6fb09202bd91716b4451ce4f701a8e8e82966011" format="mp4" support="">media/video/kuhga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="481b453e" md5="ed3c408a2071b0e5143c1a8a32777656" sha1="739db3e1bc0d55a3c2e0d2989877bfa4270072a6" format="png" support="">media/mixrbv2/kuhga.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43974" romid="68435">
            <path>vmetal.zip</path>
            <noms>
                <nom region="ss">Varia Metal</nom>
                <nom region="wor">Varia Metal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Varia Metal was supposed to be released in Japan but the game was much worse than the other shoot-em-ups. So, only prototype of the game were available in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c363e38" md5="ebba857439b6d4a5d11ac005d70c838a" sha1="2c8011de58cb5141b156d15d1a16f9f98d67af06" format="mp4" support="">media/video/vmetal.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53856da8" md5="cf47ba59f25981bb051923ffbfec4675" sha1="c6ff5387d75299873967419967ce716481eb011d" format="png" support="">media/mixrbv2/vmetal.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5378">Excellent Systems</developpeur>
            <editeur id="5377">Excellent System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43974" romid="68436">
            <path>vmetaln.zip</path>
            <noms>
                <nom region="ss">Varia Metal</nom>
                <nom region="wor">Varia Metal</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vmetal.zip</cloneof>
            <systeme id="189" parentid="75">Mitchell</systeme>
            <synopsis>
                <synopsis langue="en">Varia Metal was supposed to be released in Japan but the game was much worse than the other shoot-em-ups. So, only prototype of the game were available in Japan.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="0c363e38" md5="ebba857439b6d4a5d11ac005d70c838a" sha1="2c8011de58cb5141b156d15d1a16f9f98d67af06" format="mp4" support="">media/video/vmetaln.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53856da8" md5="cf47ba59f25981bb051923ffbfec4675" sha1="c6ff5387d75299873967419967ce716481eb011d" format="png" support="">media/mixrbv2/vmetaln.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="5378">Excellent Systems</developpeur>
            <editeur id="5377">Excellent System</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="37382" romid="640511">
            <path>varthb.zip</path>
            <noms>
                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>varth.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varthb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40eb4442" md5="8c71fa31c891f97cd34850d5929381f6" sha1="ae90483d973f5258afe0ad18c62cb402dac91055" format="png" support="">media/mixrbv2/varthb.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37382" romid="68216">
            <path>varth.zip</path>
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                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
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                <region>wor</region>
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                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varth.mp4</media>
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                <date region="wor">1992</date>
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                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
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                <region>jp</region>
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            <cloneof>varth.zip</cloneof>
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                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varthj.mp4</media>
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                <date region="wor">1992</date>
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        <jeu id="37382" romid="68218">
            <path>varthjr.zip</path>
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                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
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                <region>jp</region>
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            <cloneof>varth.zip</cloneof>
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                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varthjr.mp4</media>
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                <date region="wor">1992</date>
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                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
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                <region>wor</region>
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                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varthr1.mp4</media>
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                <date region="wor">1992</date>
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                <nom region="ss">Varth - Operation Thunderstorm</nom>
                <nom region="wor">Varth: Operation Thunderstorm</nom>
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                <region>us</region>
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                <synopsis langue="en">Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="fc5e89c0" md5="28c81368a454b2ba82c43c7f3b1505b0" sha1="182636d939c9427965c4960299aa9ea00d1753f4" format="mp4" support="">media/video/varthu.mp4</media>
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                <date region="wor">1992</date>
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                <synopsis langue="en">Vertical shoot'em up with three selectable characters and nice manga style cut scene.</synopsis>
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                <synopsis langue="en">A bullet hell shoot-em-up, and the sequel to Vasara</synopsis>
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                <date region="wor">2001</date>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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                <nom region="wor">Vastar</nom>
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                <region>wor</region>
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                <synopsis langue="en">In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.</synopsis>
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                <date region="wor">1983</date>
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            <rotation>270</rotation>
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                <nom region="ss">Vastar</nom>
                <nom region="wor">Vastar</nom>
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                <region>wor</region>
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            <synopsis>
                <synopsis langue="en">In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="922be56f" md5="6a24bc637d00f2b356d0fed6328803d7" sha1="02b97026429ab0949abd0f7859ae6aec8138fad0" format="mp4" support="">media/video/vastar4.mp4</media>
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                <date region="wor">1983</date>
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                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>vastar3.zip</path>
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                <nom region="ss">Vastar</nom>
                <nom region="wor">Vastar</nom>
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            <regions>
                <region>wor</region>
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            <cloneof>vastar.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.</synopsis>
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            <medias>
                <media parent="jeu" type="video" region="unk" crc="922be56f" md5="6a24bc637d00f2b356d0fed6328803d7" sha1="02b97026429ab0949abd0f7859ae6aec8138fad0" format="mp4" support="">media/video/vastar3.mp4</media>
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            <dates>
                <date region="wor">1983</date>
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            <editeur id="6114">Sesame Japan</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
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            <path>vastar.zip</path>
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                <nom region="ss">Vastar</nom>
                <nom region="wor">Vastar</nom>
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            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="922be56f" md5="6a24bc637d00f2b356d0fed6328803d7" sha1="02b97026429ab0949abd0f7859ae6aec8138fad0" format="mp4" support="">media/video/vastar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2dad3f1" md5="86cdaecbac00aa9fc1329af4078f963e" sha1="ad1d3f9c792a880ed4371108879c80455ecd4185" format="png" support="">media/mixrbv2/vastar.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="6114">Sesame Japan</developpeur>
            <editeur id="6114">Sesame Japan</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43932" romid="68270">
            <path>vendettar.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendettar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendettar.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="822825">
            <path>vendettan.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendettan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendettan.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="745681">
            <path>vendetta2pun.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2pun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2pun.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="751199">
            <path>vendetta2pw.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2pw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2pw.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="642020">
            <path>vendetta.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="68266">
            <path>vendetta2pd.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2pd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2pd.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="68267">
            <path>vendetta2peba.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2peba.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2peba.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="822824">
            <path>vendetta2pp.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2pp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2pp.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="68268">
            <path>vendetta2pu.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendetta2pu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendetta2pu.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932" romid="68271">
            <path>vendettaz.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendettaz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendettaz.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43932">
            <path>vendettaun.zip</path>
            <noms>
                <nom region="ss">Vendetta</nom>
                <nom region="wor">Vendetta</nom>
            </noms>
            <cloneof>vendetta.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.

One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="87078db4" md5="60e4dad1e5ac513c0c20dad80c009a6c" sha1="1c81c8c252a1505c4aeea0b2041d9f6b7097767f" format="mp4" support="">media/video/vendettaun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8e39355b" md5="8e1bd42f09d13c57e43cd3142eb66296" sha1="e28ad4ad3a30d3a80f6e0ea143040426b3529d85" format="png" support="">media/mixrbv2/vendettaun.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green||</couleurs>
        </jeu>
        <jeu id="43954" romid="40681">
            <path>dogosoke.zip</path>
            <noms>
                <nom region="ss">Victory Road</nom>
                <nom region="wor">Victory Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>victroad.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Up to two players control commandos battling mystical monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="307014c1" md5="b6a2bd4960930e42b0b4f6bc25f34f50" sha1="37fc77b59f8291c0880cd2effbf3f5e2cb62e4af" format="mp4" support="">media/video/dogosoke.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75018d5f" md5="affa5567b2f78ac575c164af2c05c8c7" sha1="a00be592d037c49da70b1173969b23acbee19980" format="png" support="">media/mixrbv2/dogosoke.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43954" romid="40680">
            <path>dogosokb.zip</path>
            <noms>
                <nom region="ss">Victory Road</nom>
                <nom region="wor">Victory Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>victroad.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Up to two players control commandos battling mystical monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="307014c1" md5="b6a2bd4960930e42b0b4f6bc25f34f50" sha1="37fc77b59f8291c0880cd2effbf3f5e2cb62e4af" format="mp4" support="">media/video/dogosokb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75018d5f" md5="affa5567b2f78ac575c164af2c05c8c7" sha1="a00be592d037c49da70b1173969b23acbee19980" format="png" support="">media/mixrbv2/dogosokb.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="43954" romid="68350">
            <path>victroad.zip</path>
            <noms>
                <nom region="ss">Victory Road</nom>
                <nom region="wor">Victory Road</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">Up to two players control commandos battling mystical monsters.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="307014c1" md5="b6a2bd4960930e42b0b4f6bc25f34f50" sha1="37fc77b59f8291c0880cd2effbf3f5e2cb62e4af" format="mp4" support="">media/video/victroad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="75018d5f" md5="affa5567b2f78ac575c164af2c05c8c7" sha1="a00be592d037c49da70b1173969b23acbee19980" format="png" support="">media/mixrbv2/victroad.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x216</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow||</couleurs>
        </jeu>
        <jeu id="41749" romid="68461">
            <path>vpool.zip</path>
            <noms>
                <nom region="ss">Video Hustler</nom>
                <nom region="wor">Video Hustler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hustler.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pool game released by Konami in 1981 for the arcade</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb8d6300" md5="15ca8e0cb267767eb006a88be90f7677" sha1="e6d8193379ce9c9f63e55ce68408c6448c4026d3" format="mp4" support="">media/video/vpool.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdd54dbe" md5="2e2482170f5236e03ddc3f3114f60010" sha1="ae0a08dc23e895c52f6a5c9f6e1fb90ce27fa12b" format="png" support="">media/mixrbv2/vpool.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="41749" romid="44645">
            <path>hustler.zip</path>
            <noms>
                <nom region="ss">Video Hustler</nom>
                <nom region="wor">Video Hustler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pool game released by Konami in 1981 for the arcade</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb8d6300" md5="15ca8e0cb267767eb006a88be90f7677" sha1="e6d8193379ce9c9f63e55ce68408c6448c4026d3" format="mp4" support="">media/video/hustler.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdd54dbe" md5="2e2482170f5236e03ddc3f3114f60010" sha1="ae0a08dc23e895c52f6a5c9f6e1fb90ce27fa12b" format="png" support="">media/mixrbv2/hustler.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="41749" romid="44646">
            <path>hustlerb.zip</path>
            <noms>
                <nom region="ss">Video Hustler</nom>
                <nom region="wor">Video Hustler</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>hustler.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pool game released by Konami in 1981 for the arcade</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb8d6300" md5="15ca8e0cb267767eb006a88be90f7677" sha1="e6d8193379ce9c9f63e55ce68408c6448c4026d3" format="mp4" support="">media/video/hustlerb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdd54dbe" md5="2e2482170f5236e03ddc3f3114f60010" sha1="ae0a08dc23e895c52f6a5c9f6e1fb90ce27fa12b" format="png" support="">media/mixrbv2/hustlerb.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="41749" romid="38474">
            <path>billiard.zip</path>
            <noms>
                <nom region="ss">Video Hustler</nom>
                <nom region="wor">Video Hustler</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>hustler.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Pool game released by Konami in 1981 for the arcade</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb8d6300" md5="15ca8e0cb267767eb006a88be90f7677" sha1="e6d8193379ce9c9f63e55ce68408c6448c4026d3" format="mp4" support="">media/video/billiard.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdd54dbe" md5="2e2482170f5236e03ddc3f3114f60010" sha1="ae0a08dc23e895c52f6a5c9f6e1fb90ce27fa12b" format="png" support="">media/mixrbv2/billiard.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2878" principale="0" parentid="685" langue="en">Sports / Swimming</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White||</couleurs>
        </jeu>
        <jeu id="13929">
            <path>viewpoinp.zip</path>
            <noms>
                <nom region="ss">Viewpoint</nom>
                <nom region="wor">Viewpoint</nom>
            </noms>
            <cloneof>viewpoin.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Viewpoint is a top-down orthographic perspective game in the tradition of Zaxxon. The PlayStation and Saturn versions feature 3D rendered graphics with texture maps, unlike the other versions which primarily feature shaded polygons.

One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b27a0a5" md5="5c780a3233b8702141328223a9801fc5" sha1="afc58de8c7646572af339934f016c78369c02e28" format="mp4" support="">media/video/viewpoinp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acb77e98" md5="25a75480c8bba85389fb8bcfb623f31a" sha1="b2df2375fcb702e34cf11406f0e432b55a06acec" format="png" support="">media/mixrbv2/viewpoinp.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13929" romid="68362">
            <path>viewpoin.zip</path>
            <noms>
                <nom region="ss">Viewpoint</nom>
                <nom region="wor">Viewpoint</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Viewpoint is a top-down orthographic perspective game in the tradition of Zaxxon. The PlayStation and Saturn versions feature 3D rendered graphics with texture maps, unlike the other versions which primarily feature shaded polygons.

One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5b27a0a5" md5="5c780a3233b8702141328223a9801fc5" sha1="afc58de8c7646572af339934f016c78369c02e28" format="mp4" support="">media/video/viewpoin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="acb77e98" md5="25a75480c8bba85389fb8bcfb623f31a" sha1="b2df2375fcb702e34cf11406f0e432b55a06acec" format="png" support="">media/mixrbv2/viewpoin.png</media>
            </medias>
            <dates>
                <date region="fr">1992</date>
                <date region="us">1992</date>
                <date region="jp">1992</date>
            </dates>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>13</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43959" romid="68372">
            <path>vigilanto.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vigilant.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilanto.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43959" romid="68367">
            <path>vigilantbl.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vigilant.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilantbl.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
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            <joueurs>1</joueurs>
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            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43959" romid="68366">
            <path>vigilantb.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>vigilant.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilantb.mp4</media>
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                <date region="wor">1988</date>
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            <editeur id="279">Irem</editeur>
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            <joueurs>1</joueurs>
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            <note>14</note>
            <rotation>0</rotation>
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            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43959" romid="68365">
            <path>vigilanta.zip</path>
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                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
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                <region>wor</region>
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            <cloneof>vigilant.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilanta.mp4</media>
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                <date region="wor">1988</date>
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            <path>vigilant.zip</path>
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                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
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                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
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            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilant.mp4</media>
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                <date region="wor">1988</date>
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            <editeur id="279">Irem</editeur>
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        </jeu>
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            <path>vigilantc.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
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            </regions>
            <cloneof>vigilant.zip</cloneof>
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            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilantc.mp4</media>
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                <date region="wor">1988</date>
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            <editeur id="279">Irem</editeur>
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        </jeu>
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            <path>vigilantg.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
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                <region>us</region>
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            <cloneof>vigilant.zip</cloneof>
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A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1988</date>
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            <editeur id="279">Irem</editeur>
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            <path>vigilantd.zip</path>
            <noms>
                <nom region="ss">Vigilante</nom>
                <nom region="wor">Vigilante</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vigilant.zip</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to Irem's legendary 1984 beat-em-up, "Kung-Fu Master", Vigilante sees the hero's girlfriend, Madonna, kidnapped by a gang of thugs and driven away in the back of their van. The vigilante must fight through five enemy-packed levels to rescue his girlfriend. As with "Kung-Fu Master", a tough guardian enemy awaits the player at the end of each level. The guardians must be defeated as quickly as possible as their energy bars will replenish in between the player's attacks.

A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="099b1733" md5="8b8217b595c4569e597803221c949570" sha1="bf045f49387ef690a355063e49d24f8661606271" format="mp4" support="">media/video/vigilantd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="14c92c0c" md5="c0c1adb3c92345dc66720ff094cb5aa6" sha1="f115dceb00bbe94a575e89925e87aa6120847fb3" format="png" support="">media/mixrbv2/vigilantd.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43961" romid="68380">
            <path>vimanan.zip</path>
            <noms>
                <nom region="ss">Vimana</nom>
                <nom region="wor">Vimana</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vimana.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.

The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The playerâ€™s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.

There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9ebc0de" md5="aeb47265d7658295210469b6ef14a49d" sha1="aba24e11987852a67d9d94d9fbfd32fda32b69b9" format="mp4" support="">media/video/vimanan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52257ac8" md5="992d4228633fb6b78f9a093fd430fb35" sha1="747b2182adc0f7fea10fcbe6472a90573cab2ab0" format="png" support="">media/mixrbv2/vimanan.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43961" romid="68379">
            <path>vimanaj.zip</path>
            <noms>
                <nom region="ss">Vimana</nom>
                <nom region="wor">Vimana</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vimana.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.

The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The playerâ€™s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.

There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9ebc0de" md5="aeb47265d7658295210469b6ef14a49d" sha1="aba24e11987852a67d9d94d9fbfd32fda32b69b9" format="mp4" support="">media/video/vimanaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52257ac8" md5="992d4228633fb6b78f9a093fd430fb35" sha1="747b2182adc0f7fea10fcbe6472a90573cab2ab0" format="png" support="">media/mixrbv2/vimanaj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43961" romid="68378">
            <path>vimana.zip</path>
            <noms>
                <nom region="ss">Vimana</nom>
                <nom region="wor">Vimana</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">Players control their ship over a constantly scrolling background; the scenery never stops moving until the final level is reached. Players have three weapons at their disposal: the standard shot, a charge shot and a bomb weapon.

The standard shot weapon is a twin-shot weapon capable of strengthening in size and power with upgrades. However, the player has to tap the fire button to fire rapidly; once the button is held down, the ship charges a stronger version of the normal shot capable of spreading out across the entire screen in twelve directions. The playerâ€™s bomb weapon, the Circle Bomb, encircles the ship once activated and seeks out enemies upon an additional tap of the bomb button.

There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c9ebc0de" md5="aeb47265d7658295210469b6ef14a49d" sha1="aba24e11987852a67d9d94d9fbfd32fda32b69b9" format="mp4" support="">media/video/vimana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="52257ac8" md5="992d4228633fb6b78f9a093fd430fb35" sha1="747b2182adc0f7fea10fcbe6472a90573cab2ab0" format="png" support="">media/mixrbv2/vimana.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>270</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43963" romid="68384">
            <path>vindictr.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictr.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68386">
            <path>vindictr2.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictr2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68385">
            <path>vindictr1.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictr1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictr1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68387">
            <path>vindictr4.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictr4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictr4.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68388">
            <path>vindictre.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictre.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictre.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68390">
            <path>vindictre4.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictre4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictre4.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68391">
            <path>vindictrg.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictrg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictrg.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43963" romid="68389">
            <path>vindictre3.zip</path>
            <noms>
                <nom region="ss">Vindicators</nom>
                <nom region="wor">Vindicators</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>vindictr.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators &amp;copy; 1988 Atari Games Corp.

As team commander of the SR-88 Strategic Battle tanks, you must face the evil invading forces of the Tangent Empire. They&amp;#039;re invading the galaxy with 14 space stations designed to defeat your team. Turrets and highly mobile armoured tanks are constantly on patrol to protect the fortifications that Tangents have built.

With limited supplies and weapons, you must make a last stand and attempt to defeat the invaders. The most powerful weapon in your arsenal is the SR-88 Battle Tank, but their fuel supply is very volatile. You must constantly replenish its fuel by picking up fuel canisters throughout the stations&amp;#039; many levels.

Battle stars can be found along the way. These are vital to enhancing your tank and adding weapons. Process generators can convert the battle stars into powers and weapons while in transit between levels and stations. Only with these customized tanks can the evil Tangent Empire be conquered.

As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="77c5b3ce" md5="1d6fe5030639905cb4058bc5f8b453f2" sha1="3226cb838041df18a13161b9ef6abd9fc88baa16" format="mp4" support="">media/video/vindictre3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9d12848d" md5="6f00620e2e330e809d369c52898c72e9" sha1="92aa005a6af129e8dfb3d5a5a3eefcb568a4842d" format="png" support="">media/mixrbv2/vindictre3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43962" romid="68383">
            <path>vindctr2r2.zip</path>
            <noms>
                <nom region="ss">Vindicators Part 2</nom>
                <nom region="us">Vindicators Part II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vindctr2.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators Part II &amp;copy; 1989 Atari Games Corp.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbdb414e" md5="f6165865cab2ca1a09090192c634d941" sha1="56e26d76947f0f409e0eae8d346786eac628f3ac" format="mp4" support="">media/video/vindctr2r2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5e17af5" md5="cae21f8e98aba23dfc93996eaec15bd8" sha1="cce95b947b72de97770da148e08a16210acbd334" format="png" support="">media/mixrbv2/vindctr2r2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43962" romid="68382">
            <path>vindctr2r1.zip</path>
            <noms>
                <nom region="ss">Vindicators Part 2</nom>
                <nom region="us">Vindicators Part II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vindctr2.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators Part II &amp;copy; 1989 Atari Games Corp.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbdb414e" md5="f6165865cab2ca1a09090192c634d941" sha1="56e26d76947f0f409e0eae8d346786eac628f3ac" format="mp4" support="">media/video/vindctr2r1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5e17af5" md5="cae21f8e98aba23dfc93996eaec15bd8" sha1="cce95b947b72de97770da148e08a16210acbd334" format="png" support="">media/mixrbv2/vindctr2r1.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43962" romid="68381">
            <path>vindctr2.zip</path>
            <noms>
                <nom region="ss">Vindicators Part 2</nom>
                <nom region="us">Vindicators Part II</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vindicators Part II &amp;copy; 1989 Atari Games Corp.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fbdb414e" md5="f6165865cab2ca1a09090192c634d941" sha1="56e26d76947f0f409e0eae8d346786eac628f3ac" format="mp4" support="">media/video/vindctr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b5e17af5" md5="cae21f8e98aba23dfc93996eaec15bd8" sha1="cce95b947b72de97770da148e08a16210acbd334" format="png" support="">media/mixrbv2/vindctr2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2921" principale="0" parentid="2646" langue="en">Shooter / Vehicle, Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Double joystick 2 ways (vertical)||Buttons=4||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43964" romid="68393">
            <path>viofight.zip</path>
            <noms>
                <nom region="ss">Violence Fight</nom>
                <nom region="wor">Violence Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control different characters with various fighting styles and engage in single or two-player bouts.

In the early 1950's, a game called Violence Fight was popular in the US crime world. Fighters from all over the USA would compete against each other to become that year's champion. The winner stood to make a considerable amount of money. 

In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37af1e30" md5="3550fffd8c13cffe270180a5ac26a70c" sha1="0f528bd628bad56eadca2e45254b5ff2b6e2e77e" format="mp4" support="">media/video/viofight.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac229b19" md5="778dd3dd4a6308042923f77b418b3c03" sha1="57e6bc0fb6b7435890379fce29c65f39772d1546" format="png" support="">media/mixrbv2/viofight.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43964" romid="68394">
            <path>viofightj.zip</path>
            <noms>
                <nom region="ss">Violence Fight</nom>
                <nom region="wor">Violence Fight</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>viofight.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control different characters with various fighting styles and engage in single or two-player bouts.

In the early 1950's, a game called Violence Fight was popular in the US crime world. Fighters from all over the USA would compete against each other to become that year's champion. The winner stood to make a considerable amount of money. 

In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37af1e30" md5="3550fffd8c13cffe270180a5ac26a70c" sha1="0f528bd628bad56eadca2e45254b5ff2b6e2e77e" format="mp4" support="">media/video/viofightj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac229b19" md5="778dd3dd4a6308042923f77b418b3c03" sha1="57e6bc0fb6b7435890379fce29c65f39772d1546" format="png" support="">media/mixrbv2/viofightj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43964" romid="68395">
            <path>viofightu.zip</path>
            <noms>
                <nom region="ss">Violence Fight</nom>
                <nom region="wor">Violence Fight</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>viofight.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Control different characters with various fighting styles and engage in single or two-player bouts.

In the early 1950's, a game called Violence Fight was popular in the US crime world. Fighters from all over the USA would compete against each other to become that year's champion. The winner stood to make a considerable amount of money. 

In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="37af1e30" md5="3550fffd8c13cffe270180a5ac26a70c" sha1="0f528bd628bad56eadca2e45254b5ff2b6e2e77e" format="mp4" support="">media/video/viofightu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ac229b19" md5="778dd3dd4a6308042923f77b418b3c03" sha1="57e6bc0fb6b7435890379fce29c65f39772d1546" format="png" support="">media/mixrbv2/viofightu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue||</couleurs>
        </jeu>
        <jeu id="43965" romid="68400">
            <path>viostormj.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostormj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostormj.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68402">
            <path>viostormub.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostormub.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostormub.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68401">
            <path>viostormu.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostormu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostormu.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68399">
            <path>viostormeb.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostormeb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostormeb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68398">
            <path>viostormab.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostormab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostormab.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68397">
            <path>viostorma.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>viostorm.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostorma.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostorma.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43965" romid="68396">
            <path>viostorm.zip</path>
            <noms>
                <nom region="ss">Violent Storm</nom>
                <nom region="wor">Violent Storm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Violent Storm is a sideways-scrolling beat-em-up for up to three players set in the aftermath of World War III. The survivors of the war are attempting to rebuild their world but are being terrorised by violent gangs . Three vigilante heroes called 'Boris', 'Wade' and 'Kyle' are trying to protect the citizens but are hampered in their efforts by the evil and corrupt 'GELD' gang. As the heroes are patrolling the streets, they see their friend, Sheena, kidnapped by the gang. The vigilantes must fight through seven enemy-packed stages to rescue their friend and destroy the gang.

As well as the standard punch and kick moves, each character also has a special attack. This move is powerful enough to fell several enemies at once, but with the trade-off that each time a special attack is executed, some of the player's health is lost. Health levels can be replenished by finding the food that lies hidden in breakable crates and barrels. 

Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="75615a3c" md5="83f8034dd04dadd8ecf26b5121009bdf" sha1="f5a359dcda32d7bf7a7c3f45decb194425d56a97" format="mp4" support="">media/video/viostorm.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00d7a678" md5="f9788bf247251e731bcf438037de3106" sha1="113840d92e66581b73fb187bff16cd6f4f2c2e53" format="png" support="">media/mixrbv2/viostorm.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="43975" romid="68441">
            <path>volfiedj.zip</path>
            <noms>
                <nom region="ss">Volfied</nom>
                <nom region="wor">Volfied</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>volfied.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="633763f4" md5="ae3cc62716c6ecd5f6e39063164bc18f" sha1="b2adc637a8208bdd1b26cb03c45a9824e1c5122c" format="mp4" support="">media/video/volfiedj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f281762" md5="4c495c12c0b160e38c279c8554c1aa24" sha1="61b282eaa77d34b5adb4a218e5a431cfdae2bc8a" format="png" support="">media/mixrbv2/volfiedj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43975" romid="68442">
            <path>volfiedjo.zip</path>
            <noms>
                <nom region="ss">Volfied</nom>
                <nom region="wor">Volfied</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>volfied.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="633763f4" md5="ae3cc62716c6ecd5f6e39063164bc18f" sha1="b2adc637a8208bdd1b26cb03c45a9824e1c5122c" format="mp4" support="">media/video/volfiedjo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f281762" md5="4c495c12c0b160e38c279c8554c1aa24" sha1="61b282eaa77d34b5adb4a218e5a431cfdae2bc8a" format="png" support="">media/mixrbv2/volfiedjo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43975" romid="68444">
            <path>volfiedu.zip</path>
            <noms>
                <nom region="ss">Volfied</nom>
                <nom region="wor">Volfied</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>volfied.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="633763f4" md5="ae3cc62716c6ecd5f6e39063164bc18f" sha1="b2adc637a8208bdd1b26cb03c45a9824e1c5122c" format="mp4" support="">media/video/volfiedu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f281762" md5="4c495c12c0b160e38c279c8554c1aa24" sha1="61b282eaa77d34b5adb4a218e5a431cfdae2bc8a" format="png" support="">media/mixrbv2/volfiedu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="43975" romid="68440">
            <path>volfied.zip</path>
            <noms>
                <nom region="ss">Volfied</nom>
                <nom region="wor">Volfied</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="633763f4" md5="ae3cc62716c6ecd5f6e39063164bc18f" sha1="b2adc637a8208bdd1b26cb03c45a9824e1c5122c" format="mp4" support="">media/video/volfied.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5f281762" md5="4c495c12c0b160e38c279c8554c1aa24" sha1="61b282eaa77d34b5adb4a218e5a431cfdae2bc8a" format="png" support="">media/mixrbv2/volfied.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="150543" romid="344633">
            <path>gowcaizr.zip</path>
            <noms>
                <nom region="ss">Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer</nom>
                <nom region="wor">Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">An anime style fighting game that takes place in the Year 2010 in Tron City. In this city, there is a school for special students called the Belnar Institute. Isato Kaiza, the hero of the story, is a student at this school. He also possesses a stone called a Caizer stone which transforms him into a super human fighter named Gowcaizer. The story begins as a new student named Kyosuke Shigure arrives at the school seeking revenge against its president, a mysterious man named Olga, who seems to be bent on destroying the world. So it's up to Gowcaizer, Kyosuke, and their allies to stop him.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba621fe4" md5="4d602d0dba78f6db571c5d4561bc292e" sha1="6f7175ee128074be84b24b5fe9964510d86a96d4" format="mp4" support="">media/video/gowcaizr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b69f9b58" md5="2c8e6d3d4de1e6fa3be9ed2a5baf6242" sha1="c2ba5db12dd4fe704706032de13f84259b7e724a" format="png" support="">media/mixrbv2/gowcaizr.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
        </jeu>
        <jeu id="43921" romid="59153">
            <path>sarukani.zip</path>
            <noms>
                <nom region="ss">Vs Block Breaker</nom>
                <nom region="wor">Vs Block Breaker</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vblokbrk.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Breakout featuring a jumping character and hilarious graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6a522f9" md5="3e2bcd255ee5819a81e37f80c4a196ec" sha1="c61f32cd39ac9d7f2ba9e224e7ef6f134e08baac" format="mp4" support="">media/video/sarukani.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a1dab66" md5="bf4c8db57050021f5b7aa158a052b8f1" sha1="bb47d21d702e75a2ee559f6b16ee999df8a94162" format="png" support="">media/mixrbv2/sarukani.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="6117">Kaneko / Mediaworks</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43921" romid="68237">
            <path>vblokbrk.zip</path>
            <noms>
                <nom region="ss">Vs Block Breaker</nom>
                <nom region="wor">Vs Block Breaker</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Breakout featuring a jumping character and hilarious graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6a522f9" md5="3e2bcd255ee5819a81e37f80c4a196ec" sha1="c61f32cd39ac9d7f2ba9e224e7ef6f134e08baac" format="mp4" support="">media/video/vblokbrk.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1a1dab66" md5="bf4c8db57050021f5b7aa158a052b8f1" sha1="bb47d21d702e75a2ee559f6b16ee999df8a94162" format="png" support="">media/mixrbv2/vblokbrk.png</media>
            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="6117">Kaneko / Mediaworks</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="43921" romid="745680">
            <path>vblokbrka.zip</path>
            <noms>
                <nom region="ss">Vs Block Breaker</nom>
                <nom region="wor">Vs Block Breaker</nom>
            </noms>
            <cloneof>vblokbrk.zip</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Breakout featuring a jumping character and hilarious graphics.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f6a522f9" md5="3e2bcd255ee5819a81e37f80c4a196ec" sha1="c61f32cd39ac9d7f2ba9e224e7ef6f134e08baac" format="mp4" support="">media/video/vblokbrka.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1997</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="6117">Kaneko / Mediaworks</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=3||</controles>
        </jeu>
        <jeu id="149921" romid="58751">
            <path>ringfgt2.zip</path>
            <noms>
                <nom region="ss">Vs Gong Fight</nom>
                <nom region="wor">Vs Gong Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vsgongf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis/>
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            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149921" romid="58750">
            <path>ringfgt.zip</path>
            <noms>
                <nom region="ss">Vs Gong Fight</nom>
                <nom region="wor">Vs Gong Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vsgongf.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d143ea1c" md5="e785b212480988e3528b9e83dc4b88e3" sha1="6eaab8f77211bd79467abc2da014a35720f3bf9d" format="png" support="">media/mixrbv2/ringfgt.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="130">Kaneko</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="43997" romid="68500">
            <path>vsgongf.zip</path>
            <noms>
                <nom region="ss">Vs Gong Fight</nom>
                <nom region="wor">Vs Gong Fight</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="15991431" md5="d3887793afd10405cb533ff7a95c9028" sha1="a5dc3de56265043ee93748c60b59c959d9036b55" format="mp4" support="">media/video/vsgongf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="839a5f55" md5="f9c6c7ae1fab5172147356abf77823ff" sha1="6e396f987d1853df85403a10756a5cd275ffd051" format="png" support="">media/mixrbv2/vsgongf.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="358">Kaneko Co., Ltd.</developpeur>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="42855" romid="59050">
            <path>ryouran.zip</path>
            <noms>
                <nom region="ss">Vs Mahjong Otome Ryouran</nom>
                <nom region="wor">Vs Mahjong Otome Ryouran</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">A joystick-controlled mahjong game with selectable characters and anime sequences.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="50ae1423" md5="e6697077334a9ab8999a8b893c37b9f2" sha1="4bc8c0695f31df2da97d7f3bc9cc066a4798e96d" format="mp4" support="">media/video/ryouran.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d05dd462" md5="f137f38c3aa7c86ca829590788e8c379" sha1="5e7c3119e7257c8ef81c239e71cd66be3c527a01" format="png" support="">media/mixrbv2/ryouran.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <editeur id="5798">Electro Design</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44018" romid="68543">
            <path>vulcan.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/vulcan.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/vulcan.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44018" romid="68544">
            <path>vulcana.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vulcan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/vulcana.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/vulcana.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44018" romid="68545">
            <path>vulcanb.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vulcan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/vulcanb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/vulcanb.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44018" romid="43808">
            <path>gradius2.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vulcan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/gradius2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/gradius2.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44018" romid="43809">
            <path>gradius2a.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vulcan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/gradius2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/gradius2a.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44018" romid="43810">
            <path>gradius2b.zip</path>
            <noms>
                <nom region="ss">Vulcan Venture</nom>
                <nom region="jp">Gradius II: Gofer no Yab</nom>
                <nom region="wor">Vulcan Venture</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vulcan.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4bf97524" md5="ad5d08fe8677d7164c2d74af6a7e2f2d" sha1="903f2c134063ff297479c0d6224ff894cf8fd036" format="mp4" support="">media/video/gradius2b.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a8dee555" md5="0b841d2202a9c1042e2e7459505eb58e" sha1="2d98afafb29be472bdeddebca0e89e4f15e00c97" format="png" support="">media/mixrbv2/gradius2b.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44019" romid="68546">
            <path>vulgus.zip</path>
            <noms>
                <nom region="ss">Vulgus</nom>
                <nom region="wor">Vulgus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a25883de" md5="c555d17635f5d1aee67cbcc78069bac7" sha1="4ed03c8e91150a97ca47ff7c77f374534128d824" format="mp4" support="">media/video/vulgus.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97cc4de" md5="642ab74c470946343a712243b89eac50" sha1="2982d5e5e49bdf6d64fea67529df6fcf7f935868" format="png" support="">media/mixrbv2/vulgus.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44019" romid="68547">
            <path>vulgusa.zip</path>
            <noms>
                <nom region="ss">Vulgus</nom>
                <nom region="wor">Vulgus</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>vulgus.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a25883de" md5="c555d17635f5d1aee67cbcc78069bac7" sha1="4ed03c8e91150a97ca47ff7c77f374534128d824" format="mp4" support="">media/video/vulgusa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97cc4de" md5="642ab74c470946343a712243b89eac50" sha1="2982d5e5e49bdf6d64fea67529df6fcf7f935868" format="png" support="">media/mixrbv2/vulgusa.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44019" romid="68548">
            <path>vulgusj.zip</path>
            <noms>
                <nom region="ss">Vulgus</nom>
                <nom region="wor">Vulgus</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>vulgus.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a25883de" md5="c555d17635f5d1aee67cbcc78069bac7" sha1="4ed03c8e91150a97ca47ff7c77f374534128d824" format="mp4" support="">media/video/vulgusj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97cc4de" md5="642ab74c470946343a712243b89eac50" sha1="2982d5e5e49bdf6d64fea67529df6fcf7f935868" format="png" support="">media/mixrbv2/vulgusj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44019" romid="745638">
            <path>mach9.zip</path>
            <noms>
                <nom region="ss">Vulgus</nom>
                <nom region="wor">Vulgus</nom>
            </noms>
            <cloneof>vulgus.zip</cloneof>
            <systeme id="151" parentid="75">Capcom Classics</systeme>
            <synopsis>
                <synopsis langue="en">Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a25883de" md5="c555d17635f5d1aee67cbcc78069bac7" sha1="4ed03c8e91150a97ca47ff7c77f374534128d824" format="mp4" support="">media/video/mach9.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c97cc4de" md5="642ab74c470946343a712243b89eac50" sha1="2982d5e5e49bdf6d64fea67529df6fcf7f935868" format="png" support="">media/mixrbv2/mach9.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44021" romid="68553">
            <path>wacko.zip</path>
            <noms>
                <nom region="ss">Wacko</nom>
                <nom region="wor">Wacko</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wacko is a colorful single screen shooter, with excellent graphics for the time. You maneuver Kapt'n Krooz'r around the screen in his spaceship. The terrain is an orange moon scene, various cartoonish monsters dot the landscape. You must blast the monsters in pairs to make them vanish. Later levels introduce even more complex rules as to what can be shot. You control your ship with the trackball, while using the joystick to aim and shoot. The controls feel natural with a little practice, but the game quickly becomes very difficult on the higher levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="74189129" md5="b7114deaec08922b1b3e88a4ee5f1fcf" sha1="accf53a4fcee1e7a039b1f259811cce430649722" format="mp4" support="">media/video/wacko.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f916679" md5="0bf5f44d8f4c15ae673601473069d729" sha1="269d122a01b5978e01e3c9b9039c2d24a279752d" format="png" support="">media/mixrbv2/wacko.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="5382">Bally Midway</developpeur>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>512x480</resolution>
            <controles>Input=Joystick 4 ways, Trackball||Buttons=0     Coins:   2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_JOYSTICK=Black||P1_TRACKBALL=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="44148" romid="57437">
            <path>photof.zip</path>
            <noms>
                <nom region="ss">Wai Wai Jockey Gate-in!</nom>
                <nom region="wor">Wai Wai Jockey Gate-in!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wwjgtin.zip</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Gate-In! - Wai Wai Jockey (c) 1984 Jaleco.  An early Horse Racing game.  - TECHNICAL -  Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz), DAC  Players : 2 Control : 4-way joystick Buttons : 2  - TRIVIA -  Relea</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c78da75" md5="13914bdd8b7985c92c6b6e8968a28eb2" sha1="c6a497c37c4218762889d5717bb8e1388462fd7d" format="mp4" support="">media/video/photof.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e73bf07c" md5="891aa2739ee66eede3188b0ba674dd53" sha1="8557f8c8d08a1071acb668b7ffd6df30b37cbd22" format="png" support="">media/mixrbv2/photof.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2918" principale="0" parentid="2650" langue="en">Horses race</genre>
                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
        </jeu>
        <jeu id="44148" romid="69004">
            <path>wwjgtin.zip</path>
            <noms>
                <nom region="ss">Wai Wai Jockey Gate-in!</nom>
                <nom region="wor">Wai Wai Jockey Gate-in!</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="159" parentid="75">Jaleco</systeme>
            <synopsis>
                <synopsis langue="en">Gate-In! - Wai Wai Jockey (c) 1984 Jaleco.  An early Horse Racing game.  - TECHNICAL -  Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz), DAC  Players : 2 Control : 4-way joystick Buttons : 2  - TRIVIA -  Relea</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9c78da75" md5="13914bdd8b7985c92c6b6e8968a28eb2" sha1="c6a497c37c4218762889d5717bb8e1388462fd7d" format="mp4" support="">media/video/wwjgtin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e73bf07c" md5="891aa2739ee66eede3188b0ba674dd53" sha1="8557f8c8d08a1071acb668b7ffd6df30b37cbd22" format="png" support="">media/mixrbv2/wwjgtin.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <editeur id="293">Jaleco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2918" principale="0" parentid="2650" langue="en">Horses race</genre>
                <genre id="2650" principale="1" parentid="0" langue="en">Sports with Animals</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>240x224</resolution>
        </jeu>
        <jeu id="78940" romid="55384">
            <path>mj4simai.zip</path>
            <noms>
                <nom region="ss">Wakakusamonogatari Mahjong Yonshimai</nom>
                <nom region="wor">Wakakusamonogatari Mahjong Yonshimai</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Anime-style mahjong game with lovely female opponents and bonus games.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6a86051f" md5="c428e8ff0f925fa9d4bd85afd5fc26a2" sha1="5c0a5167f24dde3af3413b4e13a2f96ceba1d80f" format="mp4" support="">media/video/mj4simai.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="677094ac" md5="704a46b563629b3c34492bd40d3c792f" sha1="2854763138efad3358397c2864bf79f48498a59d" format="png" support="">media/mixrbv2/mj4simai.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="8458">Maboroshi Ware</developpeur>
            <editeur id="8458">Maboroshi Ware</editeur>
            <genres>
                <genre id="2647" principale="1" parentid="0" langue="en">Asiatic board game</genre>
                <genre id="2869" principale="0" parentid="2647" langue="en">Mahjong</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Mahjong||Buttons=26||</controles>
        </jeu>
        <jeu id="13947" romid="68555">
            <path>wakuwak7.zip</path>
            <noms>
                <nom region="ss">Waku Waku 7</nom>
                <nom region="wor">Waku Waku 7</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The seven magical Waku Waku balls have surfaced once again and the few that know of their existence decide to battle against each other in order to collect them all. If they are able to defeat the powerful monster enslaved in them, the Waku Waku balls will grant the lucky victor whatever wish they desire. The game was created as a parody of animé series in general, WW7 pools together all the mainstays of the genre and has them fight against each other. From furry catgirls and effeminate, super-cool elfs to cute pokémon-like creatures and dumb and loud heroes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="65e75529" md5="6a51ab731135d4c5b989ea3dccf3a54c" sha1="dad697f7148a8487d0a15e45d1fb7dbe5ab85731" format="mp4" support="">media/video/wakuwak7.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="df88fa40" md5="4f67714353ea20395384624201263c17" sha1="5970dbda915edd353b31d0d4cfdbe8564ead94fa" format="png" support="">media/mixrbv2/wakuwak7.png</media>
            </medias>
            <dates>
                <date region="jp">1996</date>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="37">Sunsoft</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="150349" romid="879990">
            <path>ultracin.zip</path>
            <noms>
                <nom region="ss">Waku Waku Ultraman Racing</nom>
                <nom region="wor">Waku Waku Ultraman Racing</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4168728d" md5="3c1a47041ca0d0e2a5b6cb4e41a2f76f" sha1="bb74d27c485872e8d21e405043332370eadbf794" format="mp4" support="">media/video/ultracin.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9787dac6" md5="e9d1b50b5a00e5d6267aeadd11af46df" sha1="dd22d04c6156b51c225a10383f02c0dcefe8ab23" format="png" support="">media/mixrbv2/ultracin.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44023" romid="68557">
            <path>wallc.zip</path>
            <noms>
                <nom region="ss">Wall Crash</nom>
                <nom region="wor">Wall Crash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A rather simple breakout-style game. There are a few powerup blocks which will provide the player with some assistance along the way. Powerups include: bomb, double bases, and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2850808" md5="7e89ec110b80e7e73fd58870b9ec489b" sha1="66a727a11d6ef9b4e4a8493855d86959b405a4ed" format="mp4" support="">media/video/wallc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea52b138" md5="a88804f2f2bf4d7d97e33a3dfc52cf1e" sha1="5411324e5342060b71c2d00f315413b12de9798c" format="png" support="">media/mixrbv2/wallc.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5343">Midcoin</developpeur>
            <editeur id="5343">Midcoin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44023" romid="68558">
            <path>wallca.zip</path>
            <noms>
                <nom region="ss">Wall Crash</nom>
                <nom region="wor">Wall Crash</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wallc.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A rather simple breakout-style game. There are a few powerup blocks which will provide the player with some assistance along the way. Powerups include: bomb, double bases, and bonus points.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e2850808" md5="7e89ec110b80e7e73fd58870b9ec489b" sha1="66a727a11d6ef9b4e4a8493855d86959b405a4ed" format="mp4" support="">media/video/wallca.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ea52b138" md5="a88804f2f2bf4d7d97e33a3dfc52cf1e" sha1="5411324e5342060b71c2d00f315413b12de9798c" format="png" support="">media/mixrbv2/wallca.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5343">Midcoin</developpeur>
            <editeur id="5343">Midcoin</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44142" romid="68982">
            <path>wwallyj.zip</path>
            <noms>
                <nom region="ss">Wally Wo Sagase!</nom>
                <nom region="wor">Wally Wo Sagase!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wally wo Sagase! (c) 1992 Sega.  - TECHNICAL -  Sega System 18 hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)  Players : 3 Control : trackball Buttons : 3  - TRIVIA -  Released in Jun</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="196e730d" md5="004d8ab4eafa5c9099ee1b0968fb946f" sha1="64816b2bca5b26bf26760c1b22c23e2b17293444" format="mp4" support="">media/video/wwallyj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbd1a04e" md5="02be92fc29ddd7002b50cdcf22be715b" sha1="cd9b36345ceacc07db735881f873ec32eabdb4c6" format="png" support="">media/mixrbv2/wwallyj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="44142" romid="68984">
            <path>wwallyjad.zip</path>
            <noms>
                <nom region="ss">Wally Wo Sagase!</nom>
                <nom region="wor">Wally Wo Sagase!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wwallyj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wally wo Sagase! (c) 1992 Sega.  - TECHNICAL -  Sega System 18 hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)  Players : 3 Control : trackball Buttons : 3  - TRIVIA -  Released in Jun</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="196e730d" md5="004d8ab4eafa5c9099ee1b0968fb946f" sha1="64816b2bca5b26bf26760c1b22c23e2b17293444" format="mp4" support="">media/video/wwallyjad.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbd1a04e" md5="02be92fc29ddd7002b50cdcf22be715b" sha1="cd9b36345ceacc07db735881f873ec32eabdb4c6" format="png" support="">media/mixrbv2/wwallyjad.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="44142" romid="68985">
            <path>wwallyjd.zip</path>
            <noms>
                <nom region="ss">Wally Wo Sagase!</nom>
                <nom region="wor">Wally Wo Sagase!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wwallyj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wally wo Sagase! (c) 1992 Sega.  - TECHNICAL -  Sega System 18 hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)  Players : 3 Control : trackball Buttons : 3  - TRIVIA -  Released in Jun</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="196e730d" md5="004d8ab4eafa5c9099ee1b0968fb946f" sha1="64816b2bca5b26bf26760c1b22c23e2b17293444" format="mp4" support="">media/video/wwallyjd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbd1a04e" md5="02be92fc29ddd7002b50cdcf22be715b" sha1="cd9b36345ceacc07db735881f873ec32eabdb4c6" format="png" support="">media/mixrbv2/wwallyjd.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="44142" romid="68983">
            <path>wwallyja.zip</path>
            <noms>
                <nom region="ss">Wally Wo Sagase!</nom>
                <nom region="wor">Wally Wo Sagase!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wwallyj.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wally wo Sagase! (c) 1992 Sega.  - TECHNICAL -  Sega System 18 hardware  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)  Players : 3 Control : trackball Buttons : 3  - TRIVIA -  Released in Jun</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="196e730d" md5="004d8ab4eafa5c9099ee1b0968fb946f" sha1="64816b2bca5b26bf26760c1b22c23e2b17293444" format="mp4" support="">media/video/wwallyja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bbd1a04e" md5="02be92fc29ddd7002b50cdcf22be715b" sha1="cd9b36345ceacc07db735881f873ec32eabdb4c6" format="png" support="">media/mixrbv2/wwallyja.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways, Trackball||Buttons=3||</controles>
        </jeu>
        <jeu id="44029" romid="68570">
            <path>wanted.zip</path>
            <noms>
                <nom region="ss">Wanted</nom>
                <nom region="wor">Wanted</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wanted is a third person shooter based in the wild west.

In the old wild west, times has get tough, you play on the role of a renegade cowboy surrounded by hostiles native indians, mexican bandits and the most wanted outlaws, in the most varied and iconic west landscapes and they attacking you from all directions, must shoot them all to defend and advance to the next level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d310b92a" md5="18cc263aecf79d64c0a4d30b37377209" sha1="d42b96e4c7d2fbef145b43a268737fc1380ec89e" format="mp4" support="">media/video/wanted.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3dd14616" md5="64cd7da3cebad6aa47049c728c03a0cd" sha1="477376355b1cbd77e1abbd74784a187d9388859b" format="png" support="">media/mixrbv2/wanted.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="5431">Sigma Enterprises</developpeur>
            <editeur id="5431">Sigma Enterprises</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2899" principale="0" parentid="2646" langue="en">Shooter / 3rd person</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44125" romid="68934">
            <path>wrofaero.zip</path>
            <noms>
                <nom region="ss">War Of Aero - Project Meiou</nom>
                <nom region="wor">War Of Aero - Project Meiou</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="66dbc259" md5="d67ce13558c346c04b09055215c936a5" sha1="d1e561e3e2f3268be27cdf24c432ed0fc3203d6f" format="mp4" support="">media/video/wrofaero.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="06a36837" md5="c58301357e684f404b6d2da32f86387d" sha1="99337417fe91ce1bd769ed47d3c6046b6d112f1a" format="png" support="">media/mixrbv2/wrofaero.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="6146">Yang Cheng</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44034" romid="68578">
            <path>warofbug.zip</path>
            <noms>
                <nom region="ss">War Of The Bugs Or Monsterous Manouvers In A Mushroom Maze</nom>
                <nom region="us">War of the Bugs or Monsterous Manouvers in a Mushr</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Very interesting game. Play "Centipede" in a "Galaxian" environment :).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1be167d4" md5="763155ea1fa0ec1d1cfb5db4f1a00932" sha1="5b6654681f02e2e330ebb31e957d0cbb3e50b663" format="mp4" support="">media/video/warofbug.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="555b4803" md5="8e52a5ec63e8122d9de7fb727d0bf6e3" sha1="3df548f17c27598c6abe5efbac359130d6b122ef" format="png" support="">media/mixrbv2/warofbug.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5325">Armenia</developpeur>
            <editeur id="5325">Armenia</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44034" romid="68580">
            <path>warofbugu.zip</path>
            <noms>
                <nom region="ss">War Of The Bugs Or Monsterous Manouvers In A Mushroom Maze</nom>
                <nom region="us">War of the Bugs or Monsterous Manouvers in a Mushr</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>warofbug.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Very interesting game. Play "Centipede" in a "Galaxian" environment :).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="1be167d4" md5="763155ea1fa0ec1d1cfb5db4f1a00932" sha1="5b6654681f02e2e330ebb31e957d0cbb3e50b663" format="mp4" support="">media/video/warofbugu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="555b4803" md5="8e52a5ec63e8122d9de7fb727d0bf6e3" sha1="3df548f17c27598c6abe5efbac359130d6b122ef" format="png" support="">media/mixrbv2/warofbugu.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="5325">Armenia</developpeur>
            <editeur id="5325">Armenia</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44030" romid="68573">
            <path>wardnerj.zip</path>
            <noms>
                <nom region="ss">Wardner</nom>
                <nom region="wor">Wardner</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wardner.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home.

At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36f339df" md5="2119ffbe50802853c69a3362c8581117" sha1="59ddd12473883f528084dbb2d509c8db02700811" format="mp4" support="">media/video/wardnerj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f33c71d" md5="6cfd08c5f0326132c6f5cf99530adba9" sha1="69222ca80c044e2acc9515a20501c0ea62a531cf" format="png" support="">media/mixrbv2/wardnerj.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44030" romid="58225">
            <path>pyros.zip</path>
            <noms>
                <nom region="ss">Wardner</nom>
                <nom region="wor">Wardner</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>wardner.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home.

At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36f339df" md5="2119ffbe50802853c69a3362c8581117" sha1="59ddd12473883f528084dbb2d509c8db02700811" format="mp4" support="">media/video/pyros.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f33c71d" md5="6cfd08c5f0326132c6f5cf99530adba9" sha1="69222ca80c044e2acc9515a20501c0ea62a531cf" format="png" support="">media/mixrbv2/pyros.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44030" romid="68572">
            <path>wardner.zip</path>
            <noms>
                <nom region="ss">Wardner</nom>
                <nom region="wor">Wardner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Two young children, Pyros and Erika, have unexpectedly strayed into a wonderland called 'Wardner's Forest'. Upon entering the magical forest, the young girl is changed into a crystal ball by evil warlock and ruler of the forest, 'Wardner'. She is taken to a secret place deep inside the woods. The brave young Pyros, armed only with a magical flame as a weapon, sets out to rescue his female companion from the clutches of the evil Wardner and bring her safely home.

At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="36f339df" md5="2119ffbe50802853c69a3362c8581117" sha1="59ddd12473883f528084dbb2d509c8db02700811" format="mp4" support="">media/video/wardner.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7f33c71d" md5="6cfd08c5f0326132c6f5cf99530adba9" sha1="69222ca80c044e2acc9515a20501c0ea62a531cf" format="png" support="">media/mixrbv2/wardner.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="110">Toaplan</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44036" romid="68582">
            <path>warpwarp.zip</path>
            <noms>
                <nom region="ss">Warp And Warp</nom>
                <nom region="us">Warp &amp; Warp</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of the game is to pursue the mystery aliens by warping across 2 different worlds: the Space World and Maze World.  The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.

Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5771519a" md5="1c6829444fef26530b2c129aebda3aec" sha1="777991ad6d5e98504e35e5eb15783a102176aa05" format="mp4" support="">media/video/warpwarp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bfca236" md5="2b2fdd54cc732100d884e949bb9a56b0" sha1="6c60f8ed22d96362ab567a8cf72879d34dc3d4a3" format="png" support="">media/mixrbv2/warpwarp.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44036" romid="68583">
            <path>warpwarpr.zip</path>
            <noms>
                <nom region="ss">Warp And Warp</nom>
                <nom region="us">Warp &amp; Warp</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>warpwarp.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of the game is to pursue the mystery aliens by warping across 2 different worlds: the Space World and Maze World.  The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.

Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5771519a" md5="1c6829444fef26530b2c129aebda3aec" sha1="777991ad6d5e98504e35e5eb15783a102176aa05" format="mp4" support="">media/video/warpwarpr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bfca236" md5="2b2fdd54cc732100d884e949bb9a56b0" sha1="6c60f8ed22d96362ab567a8cf72879d34dc3d4a3" format="png" support="">media/mixrbv2/warpwarpr.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44036" romid="68584">
            <path>warpwarpr2.zip</path>
            <noms>
                <nom region="ss">Warp And Warp</nom>
                <nom region="us">Warp &amp; Warp</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>warpwarp.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">The objective of the game is to pursue the mystery aliens by warping across 2 different worlds: the Space World and Maze World.  The player may choose when to warp to a different world, so it is possible to continue playing in the same world throughout the game. In Space World, the character uses a gun to shoot up enemy aliens, and in Maze World, aliens are killed using a time-delay bomb. The delay is controlled by the length of time the button is held down, and the player loses if the character is caught in the resulting explosion.

Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5771519a" md5="1c6829444fef26530b2c129aebda3aec" sha1="777991ad6d5e98504e35e5eb15783a102176aa05" format="mp4" support="">media/video/warpwarpr2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8bfca236" md5="2b2fdd54cc732100d884e949bb9a56b0" sha1="6c60f8ed22d96362ab567a8cf72879d34dc3d4a3" format="png" support="">media/mixrbv2/warpwarpr2.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>272x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44037" romid="68586">
            <path>warriorb.zip</path>
            <noms>
                <nom region="ss">Warrior Blade - Rastan Saga Episode 3</nom>
                <nom region="us">Warrior Blade - Rastan Saga Episode III</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Warrior Blade is a fantasy-themed hack-and-slash game for one or two players, featuring both horizontal and vertically scrolling levels. Unlike previous Rastan games that featured only Rastan himself, players can now choose to play as one of three different warriors: Rastan, Dewey (a hireling) or Sophia (a thief).

Players must then fight their way through a multitude of enemy-packed levels set in a variety of different locations, such as castles, a forest, a swamp and on board a sinking ship. Certain levels also have the players riding on animals, such as horses and dragons. Coins and treasure items can be found in the numerous barrels and chests that litter the levels, as well as being dropped by some defeated enemies. Bonus points and "vitality" - depending on the amount of treasure collected - are awarded upon the level's completion.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba969147" md5="99ecf13495a0783a23b9dca75404ac82" sha1="6821095e5582ae2a7d55771af8227e08556a91f2" format="mp4" support="">media/video/warriorb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="a7ac9dcf" md5="413305e5a1aa517ebf18347703a43197" sha1="7d19cc889dd8b5df0d76b8d6e342cc2518db8ec5" format="png" support="">media/mixrbv2/warriorb.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44111" romid="316401">
            <path>wofchdx.zip</path>
            <noms>
                <nom region="ss">Warriors Of Fate</nom>
                <nom region="us">Tenchi wo Kurau II: Sekiheki no Tatakai</nom>
                <nom region="jp">Tenchi wo Kurau II: Sekiheki no Tatakai</nom>
                <nom region="cn">Huo Feng Huang</nom>
                <nom region="wor">Warriors of Fate</nom>
                <nom region="asi">Sangokushi II</nom>
            </noms>
            <cloneof>wofch.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb53a6fe" md5="834645468b529fc751ebe3e798e4f314" sha1="be07f5972b7bf240b489b8a2d922b5edcb589bfb" format="mp4" support="">media/video/wofchdx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2489fdf6" md5="1950792b073793ff4553209d214b7b9a" sha1="1d9ba2a215708212fe54d695eb3adaaff2774442" format="png" support="">media/mixrbv2/wofchdx.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44111" romid="65093">
            <path>sgyxz.zip</path>
            <noms>
                <nom region="ss">Warriors Of Fate</nom>
                <nom region="us">Tenchi wo Kurau II: Sekiheki no Tatakai</nom>
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            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb53a6fe" md5="834645468b529fc751ebe3e798e4f314" sha1="be07f5972b7bf240b489b8a2d922b5edcb589bfb" format="mp4" support="">media/video/wofha.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2489fdf6" md5="1950792b073793ff4553209d214b7b9a" sha1="1d9ba2a215708212fe54d695eb3adaaff2774442" format="png" support="">media/mixrbv2/wofha.png</media>
            </medias>
            <dates>
                <date region="jp">1992</date>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="1" principale="1" parentid="0" langue="en">Beat'em Up</genre>
            </genres>
            <joueurs>1-3</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44039" romid="68592">
            <path>watrball.zip</path>
            <noms>
                <nom region="ss">Water Balls</nom>
                <nom region="wor">Water Balls</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">The players controls a comic mouse that controls a tiny fire old engine you must eject the water to catch the falling colors balls (you can also change the color) for then eject again to hit them with balls of the same color for complete the level.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cb40ec46" md5="5e7cf3fe8eb580d9227425642cf17f63" sha1="ed8ee8f7e3995feb8c9275da940a031c7ff9eac7" format="mp4" support="">media/video/watrball.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="08d79f12" md5="654bfb048f8b2750e07f09ec899d66b4" sha1="81a2406347fbce64f65f78cd338a739b406e7eba" format="png" support="">media/mixrbv2/watrball.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <developpeur id="5867">ABM Games</developpeur>
            <editeur id="5867">ABM Games</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44107" romid="68820">
            <path>wmatch.zip</path>
            <noms>
                <nom region="ss">Water Match</nom>
                <nom region="wor">Water Match</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Water Match is a multi event multi-player game in the style of Konami's legendary "Track and field" series, featuring events such as free-style swimming, one-man kayaking, four-man boating etc.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="176a0b8e" md5="a765465d657a79916273c8b07682658e" sha1="81544e75ee242e502bfaa766ccc909992675e023" format="mp4" support="">media/video/wmatch.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d47ef30d" md5="5e06f3b63473968eeb09fce794b4ec3d" sha1="cc07f7f412716256bbcc4f8e10035a822f287875" format="png" support="">media/mixrbv2/wmatch.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2877" principale="0" parentid="685" langue="en">Sports / Running trails</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>479x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44038" romid="68589">
            <path>waterski.zip</path>
            <noms>
                <nom region="ss">Water Ski</nom>
                <nom region="wor">Water Ski</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">In this timed abstract racing game, a single player controls a water-skier who is being pulled along behind a power-boat. The objective is to complete the course in as fast a time as possible to reach the next course, while avoiding rocks, sharks, motor boats, wind surfers and numerous other obstacles.

The player can move their skier left or right, and can press buttons to either slow the boat's speed or to jump over obstacles. Small rocks are the most common obstacle and can either be avoided or jumped over. As well as the small rocks that litter each course, there are also occasional large rocks; these cannot be jumped and must be avoided at all costs. Also, players must be watchful of the direction their tow-boat takes them otherwise they risk being dragged into oncoming obstacles or having their tow-rope snapped on one of the large rocks.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="161e3944" md5="0756d8ca189d918bd513dcb64ba09d1d" sha1="942f5d6079370b198eb7353d8ea71224cd9169f6" format="mp4" support="">media/video/waterski.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="286ce377" md5="8f74ad1470a4024a1c82cbd811a6d208" sha1="d3cc038a1b0c4e903ef5b7c9cafa20864a246c6f" format="png" support="">media/mixrbv2/waterski.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2902" principale="0" parentid="685" langue="en">Sports / Skiing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
        </jeu>
        <jeu id="44056" romid="68678">
            <path>welltrisj.zip</path>
            <noms>
                <nom region="ss">Welltris</nom>
                <nom region="wor">Welltris</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>welltris.zip</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A fun and addicting puzzle game from the creator of the hugely popular "Tetris".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf37d977" md5="b189cda1b8cd5d6075b6d60f62b6f981" sha1="467aa4d029faa9318d3e5172b52069f51445550c" format="mp4" support="">media/video/welltrisj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53fa9eeb" md5="dc99526650a45d01cbfad1d6ac811ec6" sha1="96a1d264c9965813e01bca77a14fdf3b944750d1" format="png" support="">media/mixrbv2/welltrisj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44056" romid="68677">
            <path>welltris.zip</path>
            <noms>
                <nom region="ss">Welltris</nom>
                <nom region="wor">Welltris</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="175" parentid="75">Video System Co.</systeme>
            <synopsis>
                <synopsis langue="en">A fun and addicting puzzle game from the creator of the hugely popular "Tetris".</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bf37d977" md5="b189cda1b8cd5d6075b6d60f62b6f981" sha1="467aa4d029faa9318d3e5172b52069f51445550c" format="mp4" support="">media/video/welltris.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="53fa9eeb" md5="dc99526650a45d01cbfad1d6ac811ec6" sha1="96a1d264c9965813e01bca77a14fdf3b944750d1" format="png" support="">media/mixrbv2/welltris.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="183">Video System</developpeur>
            <editeur id="183">Video System</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>352x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44066" romid="68702">
            <path>wheelrun.zip</path>
            <noms>
                <nom region="ss">Wheels Runner</nom>
                <nom region="wor">Wheels Runner</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Wheels Runner (c) 199? International Games.  - SOURCES -  Game's rom</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="43aa8788" md5="9cb5fb5ff42b61d0ec71e191ec35f562" sha1="1bf0bcf2b66ad87fcdd9f38994fda423dfac0eb0" format="mp4" support="">media/video/wheelrun.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7d201da" md5="255ea2a9208359e18aa5b9d5190f9752" sha1="6dc0511e0b761c00e802e41e33cf1b785e95d923" format="png" support="">media/mixrbv2/wheelrun.png</media>
            </medias>
            <dates>
                <date region="wor">2019</date>
            </dates>
            <editeur id="5483">International Games</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Dial||Buttons=1||</controles>
        </jeu>
        <jeu id="150708" romid="68784">
            <path>wizzquiza.zip</path>
            <noms>
                <nom region="ss">Whiz Quiz</nom>
                <nom region="wor">Whiz Quiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wizzquiz.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/wizzquiza.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <controles>Input=Unavailable||Buttons=4||</controles>
        </jeu>
        <jeu id="44070" romid="66843">
            <path>superbar.zip</path>
            <noms>
                <nom region="ss">Wiggie Waggie</nom>
                <nom region="wor">Wiggie Waggie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wiggie.zip</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A rip-off of Seta's "Thunder &amp; Lightning" featuring naked women.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6373b256" md5="233a0598becc5c5e35e0c5640976a0ee" sha1="985bf0e456e21be2f12dab17a987207fa9eba825" format="mp4" support="">media/video/superbar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b38e61d" md5="31c00043ed5cdd6c44fa4968b2aa2344" sha1="52613cf691f08ca034fce20285389d6ef7ebdee3" format="png" support="">media/mixrbv2/superbar.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5314">Promat</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44070" romid="68714">
            <path>wiggie.zip</path>
            <noms>
                <nom region="ss">Wiggie Waggie</nom>
                <nom region="wor">Wiggie Waggie</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A rip-off of Seta's "Thunder &amp; Lightning" featuring naked women.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6373b256" md5="233a0598becc5c5e35e0c5640976a0ee" sha1="985bf0e456e21be2f12dab17a987207fa9eba825" format="mp4" support="">media/video/wiggie.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0b38e61d" md5="31c00043ed5cdd6c44fa4968b2aa2344" sha1="52613cf691f08ca034fce20285389d6ef7ebdee3" format="png" support="">media/mixrbv2/wiggie.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <editeur id="5314">Promat</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78969" romid="55630">
            <path>moomesauac.zip</path>
            <noms>
                <nom region="ss">Wild West C.o.w.-boys Of Moo Mesa</nom>
                <nom region="wor">Wild West C.o.w.-boys Of Moo Mesa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>moomesa.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. 

Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals.

Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. 

Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. 

The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5295c845" md5="7a70adce527f4d02e2a38826449ae97b" sha1="871df0e025bf700235811b29e061b1166d921370" format="mp4" support="">media/video/moomesauac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="062af14e" md5="01e16359c6366d29e5e5bb6e34b1d9d4" sha1="1cb385a9b7167e119d6e98729791d8ff5f82502d" format="png" support="">media/mixrbv2/moomesauac.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78969" romid="55626">
            <path>moomesa.zip</path>
            <noms>
                <nom region="ss">Wild West C.o.w.-boys Of Moo Mesa</nom>
                <nom region="wor">Wild West C.o.w.-boys Of Moo Mesa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. 

Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals.

Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. 

Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. 

The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5295c845" md5="7a70adce527f4d02e2a38826449ae97b" sha1="871df0e025bf700235811b29e061b1166d921370" format="mp4" support="">media/video/moomesa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="062af14e" md5="01e16359c6366d29e5e5bb6e34b1d9d4" sha1="1cb385a9b7167e119d6e98729791d8ff5f82502d" format="png" support="">media/mixrbv2/moomesa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78969" romid="55627">
            <path>moomesaaab.zip</path>
            <noms>
                <nom region="ss">Wild West C.o.w.-boys Of Moo Mesa</nom>
                <nom region="wor">Wild West C.o.w.-boys Of Moo Mesa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>moomesa.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. 

Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals.

Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. 

Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. 

The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5295c845" md5="7a70adce527f4d02e2a38826449ae97b" sha1="871df0e025bf700235811b29e061b1166d921370" format="mp4" support="">media/video/moomesaaab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="062af14e" md5="01e16359c6366d29e5e5bb6e34b1d9d4" sha1="1cb385a9b7167e119d6e98729791d8ff5f82502d" format="png" support="">media/mixrbv2/moomesaaab.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="78969" romid="55629">
            <path>moomesauab.zip</path>
            <noms>
                <nom region="ss">Wild West C.o.w.-boys Of Moo Mesa</nom>
                <nom region="wor">Wild West C.o.w.-boys Of Moo Mesa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>moomesa.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wild West C.O.W. Boys of Moo Mesa is a horizontally-scrolling platform run 'n' gun game for up to four players. The game is set in America's Wild West and is based on the cartoon series of the same name. 

Players take on the roles of four recently mutated cows - now turned lawmen; the Cowlorado Kid, the Dakota Dude, Marshall Moo Montana and the shotgun-toting Buffalo Bull. The lawmen must shoot their way through enemy-packed stages to take down wanted criminals.

Controls consist of a jump and an attack button and pressing both buttons simultaneously will cause the player character to perform a stampede attack, do a spinning jump, or use any equipped item like dynamite sticks and tomahawk blades. 

Numerous variety of power-up items can be found by shooting flying chickens, these include a rapid-fire Machine Gun and a Power-Up for wider bullets. Players have a three-unit life gauge that allows them to take three hits before losing a life. 

The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5295c845" md5="7a70adce527f4d02e2a38826449ae97b" sha1="871df0e025bf700235811b29e061b1166d921370" format="mp4" support="">media/video/moomesauab.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="062af14e" md5="01e16359c6366d29e5e5bb6e34b1d9d4" sha1="1cb385a9b7167e119d6e98729791d8ff5f82502d" format="png" support="">media/mixrbv2/moomesauab.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-4</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44143" romid="68986">
            <path>wwestern.zip</path>
            <noms>
                <nom region="ss">Wild Western</nom>
                <nom region="wor">Wild Western</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e34ee10" md5="5d228634d9737f423bfe8cca32871837" sha1="21156ffc570dd6c61dfd00120f39991d9c0b71ca" format="mp4" support="">media/video/wwestern.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d547a53" md5="149c1f4b1a67a89758552a4ac11f5749" sha1="0919767ed5d3b761bb4165b79881b136e261ca42" format="png" support="">media/mixrbv2/wwestern.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="44143">
            <path>wwestern1.zip</path>
            <noms>
                <nom region="ss">Wild Western</nom>
                <nom region="wor">Wild Western</nom>
            </noms>
            <cloneof>wwestern.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4e34ee10" md5="5d228634d9737f423bfe8cca32871837" sha1="21156ffc570dd6c61dfd00120f39991d9c0b71ca" format="mp4" support="">media/video/wwestern1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d547a53" md5="149c1f4b1a67a89758552a4ac11f5749" sha1="0919767ed5d3b761bb4165b79881b136e261ca42" format="png" support="">media/mixrbv2/wwestern1.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Double joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White||</couleurs>
        </jeu>
        <jeu id="37383" romid="68723">
            <path>willow.zip</path>
            <noms>
                <nom region="ss">Willow</nom>
                <nom region="wor">Willow</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Willow is a sideways scrolling platform shoot-em-up game loosely based upon the movie of the same name. Players take on the role of one of two characters: Willow Ufgood or Madmartigan. The hero's mission is to rescue the baby Elora Danan from the evil Queen Bavmorda and bring her back safely. If the quest fails, the Queen will plunge the world into darkness and chaos.

The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5780724b" md5="dcb494d8869be1000f0890fa32c9a2e9" sha1="fe0792966d161700f62227e3093f1ca9681da69f" format="mp4" support="">media/video/willow.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11947ab6" md5="457df693455f33f992aab3dc15ed8a03" sha1="2812ea9e151bc5744077d45c062ae242585e93a7" format="png" support="">media/mixrbv2/willow.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="1166">Lucasfilm Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37383" romid="68724">
            <path>willowj.zip</path>
            <noms>
                <nom region="ss">Willow</nom>
                <nom region="wor">Willow</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>willow.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Willow is a sideways scrolling platform shoot-em-up game loosely based upon the movie of the same name. Players take on the role of one of two characters: Willow Ufgood or Madmartigan. The hero's mission is to rescue the baby Elora Danan from the evil Queen Bavmorda and bring her back safely. If the quest fails, the Queen will plunge the world into darkness and chaos.

The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5780724b" md5="dcb494d8869be1000f0890fa32c9a2e9" sha1="fe0792966d161700f62227e3093f1ca9681da69f" format="mp4" support="">media/video/willowj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11947ab6" md5="457df693455f33f992aab3dc15ed8a03" sha1="2812ea9e151bc5744077d45c062ae242585e93a7" format="png" support="">media/mixrbv2/willowj.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="1166">Lucasfilm Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37383" romid="68726">
            <path>willowu.zip</path>
            <noms>
                <nom region="ss">Willow</nom>
                <nom region="wor">Willow</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>willow.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Willow is a sideways scrolling platform shoot-em-up game loosely based upon the movie of the same name. Players take on the role of one of two characters: Willow Ufgood or Madmartigan. The hero's mission is to rescue the baby Elora Danan from the evil Queen Bavmorda and bring her back safely. If the quest fails, the Queen will plunge the world into darkness and chaos.

The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5780724b" md5="dcb494d8869be1000f0890fa32c9a2e9" sha1="fe0792966d161700f62227e3093f1ca9681da69f" format="mp4" support="">media/video/willowu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11947ab6" md5="457df693455f33f992aab3dc15ed8a03" sha1="2812ea9e151bc5744077d45c062ae242585e93a7" format="png" support="">media/mixrbv2/willowu.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="1166">Lucasfilm Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37383" romid="68727">
            <path>willowuo.zip</path>
            <noms>
                <nom region="ss">Willow</nom>
                <nom region="wor">Willow</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>willow.zip</cloneof>
            <systeme id="6" parentid="75">Capcom Play System</systeme>
            <synopsis>
                <synopsis langue="en">Willow is a sideways scrolling platform shoot-em-up game loosely based upon the movie of the same name. Players take on the role of one of two characters: Willow Ufgood or Madmartigan. The hero's mission is to rescue the baby Elora Danan from the evil Queen Bavmorda and bring her back safely. If the quest fails, the Queen will plunge the world into darkness and chaos.

The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5780724b" md5="dcb494d8869be1000f0890fa32c9a2e9" sha1="fe0792966d161700f62227e3093f1ca9681da69f" format="mp4" support="">media/video/willowuo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="11947ab6" md5="457df693455f33f992aab3dc15ed8a03" sha1="2812ea9e151bc5744077d45c062ae242585e93a7" format="png" support="">media/mixrbv2/willowuo.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="1166">Lucasfilm Games</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44077" romid="68728">
            <path>wilytowr.zip</path>
            <noms>
                <nom region="ss">Wily Tower</nom>
                <nom region="wor">Wily Tower</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b7aa9c27" md5="efba15dcfe387fa01523f823dafcea8e" sha1="3694fee5e1fef41d86c62f368e90d8d24952e584" format="mp4" support="">media/video/wilytowr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c755e11" md5="958eb3646c51fb7e964bf24d8eaf4a39" sha1="40f7611fcebf7105395624166fc20aa9194c0c44" format="png" support="">media/mixrbv2/wilytowr.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2897" principale="0" parentid="7" langue="en">Plateform / Run Jump Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="37656" romid="68785">
            <path>wjammers.zip</path>
            <noms>
                <nom region="ss">Windjammers</nom>
                <nom region="wor">Windjammers</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Windjammers is based on a real-life sport known as Saucer Tennis or Frisbee Tennis. You and an opponent face off in an arena with a low net in the middle. Points are scored by throwing a disc into the goals behind a player or whenever your opponent is not able to catch the disc in time. There are two moves: a regular throw and a lob. By using quarter-circle movement, you can also add effect to the throw. To catch difficult discs, you can slide to move more quickly. There are six characters to choose from, with specific abilities and their own court fit for their skills. A single game consists of short sets of thirty seconds. The game is won after two winning sets or sudden death after two draws.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="972eae28" md5="e685b1d0844146239d7e8cd6a3307b00" sha1="760b0332d4b9b6cf05afee13122825ae3a34dbb6" format="mp4" support="">media/video/wjammers.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="d2d83b6e" md5="a290061d1c9868233a185c74012886de" sha1="ae33b2c7bdd5843ccba9bbcbffade530eff18652" format="png" support="">media/mixrbv2/wjammers.png</media>
            </medias>
            <dates>
                <date region="fr">1994</date>
                <date region="jp">1994</date>
                <date region="us">1994</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=4||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="126653" romid="551058">
            <path>wingforc.zip</path>
            <noms>
                <nom region="ss">Wing Force</nom>
                <nom region="wor">Wing Force</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en">Horizontal scrolling shoot'em up. Destroy the conspiracy with 4 types of wings!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d87a4207" md5="b96474141a2a5a41312385027945d059" sha1="4ca22bfd7397700886e33531fc3f47760501ea85" format="mp4" support="">media/video/wingforc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d463bea" md5="0d7a036d9f4d1ea50d56074fc5cc5cfe" sha1="c0bf6971189aa2b29d73f21d1d75558aa2385159" format="png" support="">media/mixrbv2/wingforc.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="264">Atlus</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44129" romid="68940">
            <path>wschamp.zip</path>
            <noms>
                <nom region="ss">Wing Shooting Championship V2.00</nom>
                <nom region="wor">Wing Shooting Championship V2.00</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6f26629" md5="3e57bee132a40e68f50ba9268c08295a" sha1="34f5fc242a99abd4e48e79c2991ece1721559f9e" format="mp4" support="">media/video/wschamp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d503077" md5="085b9e0ff2c703d76160b5b2698d3d0d" sha1="0eff5a7a9369c4fb1db0df4839f6c69543bd6e42" format="png" support="">media/mixrbv2/wschamp.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="44129" romid="68942">
            <path>wschampb.zip</path>
            <noms>
                <nom region="ss">Wing Shooting Championship V2.00</nom>
                <nom region="wor">Wing Shooting Championship V2.00</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wschamp.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6f26629" md5="3e57bee132a40e68f50ba9268c08295a" sha1="34f5fc242a99abd4e48e79c2991ece1721559f9e" format="mp4" support="">media/video/wschampb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d503077" md5="085b9e0ff2c703d76160b5b2698d3d0d" sha1="0eff5a7a9369c4fb1db0df4839f6c69543bd6e42" format="png" support="">media/mixrbv2/wschampb.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="44129" romid="68941">
            <path>wschampa.zip</path>
            <noms>
                <nom region="ss">Wing Shooting Championship V2.00</nom>
                <nom region="wor">Wing Shooting Championship V2.00</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wschamp.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d6f26629" md5="3e57bee132a40e68f50ba9268c08295a" sha1="34f5fc242a99abd4e48e79c2991ece1721559f9e" format="mp4" support="">media/video/wschampa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7d503077" md5="085b9e0ff2c703d76160b5b2698d3d0d" sha1="0eff5a7a9369c4fb1db0df4839f6c69543bd6e42" format="png" support="">media/mixrbv2/wschampa.png</media>
            </medias>
            <dates>
                <date region="wor">2001</date>
            </dates>
            <editeur id="8762">Sammy Studios</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
        </jeu>
        <jeu id="44088" romid="68754">
            <path>wiping.zip</path>
            <noms>
                <nom region="ss">Wiping</nom>
                <nom region="wor">Wiping</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8af7c127" md5="7f9cc0aecb3c2abd54474fc4a7540fbd" sha1="64d90f0e1ef25b6aeb2c7dd2b853f904f2dcae6a" format="mp4" support="">media/video/wiping.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c7a4740" md5="06a6008e0121a795061faef4002dfdde" sha1="3981d915cf31dfa9d01155845b2958f37ea87dd9" format="png" support="">media/mixrbv2/wiping.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44088" romid="59022">
            <path>rugrats.zip</path>
            <noms>
                <nom region="ss">Wiping</nom>
                <nom region="wor">Wiping</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wiping.zip</cloneof>
            <systeme id="180" parentid="75">Nichibutsu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8af7c127" md5="7f9cc0aecb3c2abd54474fc4a7540fbd" sha1="64d90f0e1ef25b6aeb2c7dd2b853f904f2dcae6a" format="mp4" support="">media/video/rugrats.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3c7a4740" md5="06a6008e0121a795061faef4002dfdde" sha1="3981d915cf31dfa9d01155845b2958f37ea87dd9" format="png" support="">media/mixrbv2/rugrats.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="226">Nichibutsu</developpeur>
            <editeur id="226">Nichibutsu</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44094" romid="68773">
            <path>wits.zip</path>
            <noms>
                <nom region="ss">Wit's</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A game with play much like "Tron"'s Light Cycles game, but with the ability to jump and speed burst.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="11b4d15d" md5="df69e26f0f9680b611e68921cbc3f350" sha1="26012a5bd998033705ea5b44428420ca25aa0a3f" format="mp4" support="">media/video/wits.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21703a8a" md5="90c3553ad3526be7938c83507146926b" sha1="1df9c01908056a112c87e08d12bc15de99fd77e0" format="png" support="">media/mixrbv2/wits.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <editeur id="515">Athena</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150383" romid="68780">
            <path>wizt.zip</path>
            <noms>
                <nom region="ss">Wiz</nom>
                <nom region="wor">Wiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wiz.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="50c81ed8" md5="c0b785d1aa57b6f73d8e9a5e9d405fd0" sha1="424589bc1bd119b7f2f9d723e3f8efda283c3298" format="mp4" support="">media/video/wizt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c9dab21" md5="03a30bebe3d9e011aaae5e3e409dcf41" sha1="b384e5d039186c26677ea70cbfec9eead37d44f4" format="png" support="">media/mixrbv2/wizt.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44095" romid="68775">
            <path>wiz.zip</path>
            <noms>
                <nom region="ss">Wiz</nom>
                <nom region="wor">Wiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">As an awesome and fearless wizard named Wiz you must embark on an epic journey through a strange and enchanted wood to battle the evil wizards and then travel up into the skies to continue the fight against evil, using your powerful magic to cast spells on the baddies! Master the dark arts to conjure up amazing spells that will defeat all manner of creatures and rival wizards with ease!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="efc9d415" md5="82f195b2b552d88c14d4d71eb5fea2de" sha1="d597230a27c70358c5d39af580c39dc28de2fee7" format="mp4" support="">media/video/wiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4c11b192" md5="0ef89f55859b525bf7f0dbd9d064ccf1" sha1="d7005e8fde88e1572980d2711f665d7c22a14a0d" format="png" support="">media/mixrbv2/wiz.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150383" romid="68781">
            <path>wizta.zip</path>
            <noms>
                <nom region="ss">Wiz</nom>
                <nom region="wor">Wiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wiz.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis/>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="50c81ed8" md5="c0b785d1aa57b6f73d8e9a5e9d405fd0" sha1="424589bc1bd119b7f2f9d723e3f8efda283c3298" format="mp4" support="">media/video/wizta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8c9dab21" md5="03a30bebe3d9e011aaae5e3e409dcf41" sha1="b384e5d039186c26677ea70cbfec9eead37d44f4" format="png" support="">media/mixrbv2/wizta.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="201">Seibu Kaihatsu</developpeur>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="2896" principale="0" parentid="7" langue="en">Plateform / Fighter Scrolling</genre>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44097" romid="68778">
            <path>wizdfire.zip</path>
            <noms>
                <nom region="ss">Wizard Fire</nom>
                <nom region="wor">Wizard Fire</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up.

Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="616eea29" md5="2344c4bf1971c23e12b77a010a2f3e85" sha1="e2deddc38bbf31f7172e1b8238e345bca607cb18" format="mp4" support="">media/video/wizdfire.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d1ad1ba" md5="00e34a4c4ce88d969b1e45de4c6a39cf" sha1="c90500d6a8db8fef9cc6b5130bbbbd2cf72e3c63" format="png" support="">media/mixrbv2/wizdfire.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44097" romid="40211">
            <path>darkseal2.zip</path>
            <noms>
                <nom region="ss">Wizard Fire</nom>
                <nom region="wor">Wizard Fire</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wizdfire.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up.

Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="616eea29" md5="2344c4bf1971c23e12b77a010a2f3e85" sha1="e2deddc38bbf31f7172e1b8238e345bca607cb18" format="mp4" support="">media/video/darkseal2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d1ad1ba" md5="00e34a4c4ce88d969b1e45de4c6a39cf" sha1="c90500d6a8db8fef9cc6b5130bbbbd2cf72e3c63" format="png" support="">media/mixrbv2/darkseal2.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44097" romid="68779">
            <path>wizdfireu.zip</path>
            <noms>
                <nom region="ss">Wizard Fire</nom>
                <nom region="wor">Wizard Fire</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>wizdfire.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Five legendary heroes must fight through the evil monsters in order to eradicate the evil presence from their kingdom, in this colourful, isometric scrolling multi-player beat-em-up.

Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="616eea29" md5="2344c4bf1971c23e12b77a010a2f3e85" sha1="e2deddc38bbf31f7172e1b8238e345bca607cb18" format="mp4" support="">media/video/wizdfireu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d1ad1ba" md5="00e34a4c4ce88d969b1e45de4c6a39cf" sha1="c90500d6a8db8fef9cc6b5130bbbbd2cf72e3c63" format="png" support="">media/mixrbv2/wizdfireu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
                <genre id="8" principale="1" parentid="0" langue="en">Role playing games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44099" romid="68783">
            <path>wizzquiz.zip</path>
            <noms>
                <nom region="ss">Wizz Quiz</nom>
                <nom region="wor">Wizz Quiz</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="aaba78b2" md5="a484ee41fe28d776389cc21da75effcf" sha1="3e8c66bd5b06d349030665a8bed6542d9c7ca33d" format="mp4" support="">media/video/wizzquiz.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1bf51987" md5="d691d86701d291b3d04fdd1e38cb79dc" sha1="6f279e388760bc78e334506ef1d37114584a62af" format="png" support="">media/mixrbv2/wizzquiz.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="6056">Zilec Electronics</developpeur>
            <editeur id="6056">Zilec Electronics</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2931" principale="0" parentid="2649" langue="en">Quiz / English</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="44046" romid="68620">
            <path>wboy.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68628">
            <path>wboyu.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboyu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboyu.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68626">
            <path>wboyo.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboyo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboyo.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68624">
            <path>wboy4.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy4.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68625">
            <path>wboy5.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy5.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy5.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68623">
            <path>wboy3.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy3.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68622">
            <path>wboy2u.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy2u.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy2u.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68621">
            <path>wboy2.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wboy2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wboy2.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44046" romid="68609">
            <path>wbdeluxe.zip</path>
            <noms>
                <nom region="ss">Wonder Boy</nom>
                <nom region="wor">Wonder Boy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wboy.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy (ãƒ¯ãƒ³ãƒ€ãƒ¼ãƒœãƒ¼ã‚¤ WandÄ BÅi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b92d9861" md5="08513d7d03de96c18cf23a56e92309bc" sha1="a4bebb7a0e738b675c5c70ed79a230a68cd2f746" format="mp4" support="">media/video/wbdeluxe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b4c7d39a" md5="5ccdc9ea75da8632555e8cdb969eaf7e" sha1="9a138f477755fe3dc477da582048850cffc10ff4" format="png" support="">media/mixrbv2/wbdeluxe.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="6132">Escape (Sega license)</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 2 ways (horizontal)||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44042" romid="68597">
            <path>wb31d.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb31d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb31d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68601">
            <path>wb33d.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb33d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb33d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68605">
            <path>wb35d.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb35d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb35d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68602">
            <path>wb34.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb34.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb34.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68596">
            <path>wb31.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb31.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb31.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68603">
            <path>wb34d.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb34d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb34d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68600">
            <path>wb33.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb33.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb33.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68604">
            <path>wb35.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb35.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb35.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68599">
            <path>wb32d.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb32d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb32d.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68595">
            <path>wb3.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb3.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44042" romid="68598">
            <path>wb32.zip</path>
            <noms>
                <nom region="ss">Wonder Boy 3 - Monster Lair</nom>
                <nom region="us">Wonder Boy III - Monster Lair</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wb3.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8da99458" md5="ad7bcc58b8236f7df96012f3f4bb560e" sha1="b79a422c76950dd602d8ea45626c513ba09cd408" format="mp4" support="">media/video/wb32.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f27ed575" md5="dc58e74cd13bee55679b8551e24efba7" sha1="3a147549a30c06514ca9c43588c58223f8fa25bd" format="png" support="">media/mixrbv2/wb32.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44045" romid="68613">
            <path>wbml.zip</path>
            <noms>
                <nom region="ss">Wonder Boy In Monster Land</nom>
                <nom region="wor">Wonder Boy In Monster Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. 

At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16861f1e" md5="5115bd4da468463990128c102ba03f2e" sha1="ed20320f682d2ee6c356838b6afb11b0cf52dbb0" format="mp4" support="">media/video/wbml.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18a74b25" md5="c73e65c52e8840f65099e7ddfdb917ff" sha1="9622157b8464b36793e70c72663356ce5e490960" format="png" support="">media/mixrbv2/wbml.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44045" romid="68617">
            <path>wbmljb.zip</path>
            <noms>
                <nom region="ss">Wonder Boy In Monster Land</nom>
                <nom region="wor">Wonder Boy In Monster Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wbml.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. 

At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16861f1e" md5="5115bd4da468463990128c102ba03f2e" sha1="ed20320f682d2ee6c356838b6afb11b0cf52dbb0" format="mp4" support="">media/video/wbmljb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18a74b25" md5="c73e65c52e8840f65099e7ddfdb917ff" sha1="9622157b8464b36793e70c72663356ce5e490960" format="png" support="">media/mixrbv2/wbmljb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44045" romid="68614">
            <path>wbmlb.zip</path>
            <noms>
                <nom region="ss">Wonder Boy In Monster Land</nom>
                <nom region="wor">Wonder Boy In Monster Land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wbml.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. 

At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16861f1e" md5="5115bd4da468463990128c102ba03f2e" sha1="ed20320f682d2ee6c356838b6afb11b0cf52dbb0" format="mp4" support="">media/video/wbmlb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18a74b25" md5="c73e65c52e8840f65099e7ddfdb917ff" sha1="9622157b8464b36793e70c72663356ce5e490960" format="png" support="">media/mixrbv2/wbmlb.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44045" romid="68619">
            <path>wbmlvc.zip</path>
            <noms>
                <nom region="ss">Wonder Boy In Monster Land</nom>
                <nom region="wor">Wonder Boy In Monster Land</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wbml.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. 

At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16861f1e" md5="5115bd4da468463990128c102ba03f2e" sha1="ed20320f682d2ee6c356838b6afb11b0cf52dbb0" format="mp4" support="">media/video/wbmlvc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18a74b25" md5="c73e65c52e8840f65099e7ddfdb917ff" sha1="9622157b8464b36793e70c72663356ce5e490960" format="png" support="">media/mixrbv2/wbmlvc.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44045" romid="68618">
            <path>wbmljo.zip</path>
            <noms>
                <nom region="ss">Wonder Boy In Monster Land</nom>
                <nom region="wor">Wonder Boy In Monster Land</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wbml.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Boy in Monster Land is a multi-directional scrolling platform hack 'n' slash game with RPG elements, in which the game's hero, Wonder Boy, has seen his home of Wonderland invaded by the evil 'MEKA Dragon' and its army of minions. 

At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="16861f1e" md5="5115bd4da468463990128c102ba03f2e" sha1="ed20320f682d2ee6c356838b6afb11b0cf52dbb0" format="mp4" support="">media/video/wbmljo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18a74b25" md5="c73e65c52e8840f65099e7ddfdb917ff" sha1="9622157b8464b36793e70c72663356ce5e490960" format="png" support="">media/mixrbv2/wbmljo.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>512x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44113" romid="522963">
            <path>wondl96.zip</path>
            <noms>
                <nom region="ss">Wonder League '96</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="ba307094" md5="911f366ae941e46f0a1b161e642425e8" sha1="f02ad8ab09f4bd78db829c3658d6f28fdd352f33" format="mp4" support="">media/video/wondl96.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f84948f3" md5="1900fc0acde8026a53c59f61c3aebaac" sha1="78da54073c34bfeb3e32a7b6c5dd5ecb4ffb812f" format="png" support="">media/mixrbv2/wondl96.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="5318">SemiCom</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44106" romid="522961">
            <path>wlstar.zip</path>
            <noms>
                <nom region="ss">Wonder League Star - Sok-magicball Fighting</nom>
                <nom region="wor">Wonder League Star - Sok-magicball Fighting</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="187" parentid="75">SemiCom</systeme>
            <synopsis>
                <synopsis langue="en">A baseball game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="375f9b12" md5="65bce94690194852f3141ae72c367fdc" sha1="9a115f184e45086300146f48a64936741aa7d1e9" format="mp4" support="">media/video/wlstar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fc141f6c" md5="1c06037b867bc62cbdeb8dd25a5dc18c" sha1="54fd7708e6b1ed29cd72c17c769235d41e1605a7" format="png" support="">media/mixrbv2/wlstar.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="6142">Mijin</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44109" romid="68830">
            <path>wndrmomo.zip</path>
            <noms>
                <nom region="ss">Wonder Momo</nom>
                <nom region="wor">Wonder Momo</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">An excellent side-scrolling beat em up game.

We play with a beautiful teen actress named Momo, through various theater levels, she must face of all enemies from the 'Warudemon' Phantom Army, with kicks and double kicks and must pick up a tornado item to get the ability to turn into 'Wonder Momo' using his super suit that lets throw his 'Wonder hoop' and the powerful 'Wonder Typhoon'.

When you reach the end of each level, a boss appears and has to be defeated to unlock the next stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="664fbfe1" md5="81e12d039d37f3b22068a409b3a0d5ab" sha1="d40e6066bf5d0a4bdd4a41a9ac1ee90e668b0a6b" format="mp4" support="">media/video/wndrmomo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0f302ff9" md5="77b34cb008d4ecef5f92dd724048de3e" sha1="5857c9691fe3c7ab9e98c0b9fe963fb3a6b07516" format="png" support="">media/mixrbv2/wndrmomo.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2914" principale="0" parentid="14" langue="en">Fight / 2D</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44110" romid="68831">
            <path>wndrplnt.zip</path>
            <noms>
                <nom region="ss">Wonder Planet</nom>
                <nom region="wor">Wonder Planet</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="e97eb523" md5="1d0784ff3764b431acf3617d1898638c" sha1="a2edbfefb0af31b1eb616cb1916630e83ae0490a" format="mp4" support="">media/video/wndrplnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="55189932" md5="c7a0239b0769ca5383ffbb53d74601b3" sha1="c09799c6796657ee5e4a0a5aef377b807ae4bf93" format="png" support="">media/mixrbv2/wndrplnt.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44114" romid="619797">
            <path>wondstcka.zip</path>
            <noms>
                <nom region="ss">Wonder Stick</nom>
                <nom region="wor">Wonder Stick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wondstck.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete.

The player character is penguin that drops a line to encircle blocks while the button is held down.  At the start of each line the player drops a tag.  The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed.

Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives before the end of the time limit.  The game is over once the player has lost all of his lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55d08782" md5="ac24767bcae1599ac7f5981d23132a83" sha1="e162e08d6b27923fbf369fe7b484e3d2ba728d76" format="mp4" support="">media/video/wondstcka.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b76281ab" md5="3fc6a2bccfd2e8a03b346648d60fc20a" sha1="eef2f9144d9260b9b53870e72b525bd4ad388dba" format="png" support="">media/mixrbv2/wondstcka.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44114" romid="68864">
            <path>wondstck.zip</path>
            <noms>
                <nom region="ss">Wonder Stick</nom>
                <nom region="wor">Wonder Stick</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">Wonder Stick is an adult maze game in the model of the 1981 Konami classic, Amidar. The objective is to encircle sections on a grid while avoiding the enemies in order to remove the blocks and reveal the hidden nude image underneath. Once all of the blocks are removed the stage is complete.

The player character is penguin that drops a line to encircle blocks while the button is held down.  At the start of each line the player drops a tag.  The tag will return to the player if the button is let go or will circle around any blocks that are fully enclosed by the line. Enemies can be killed by this moving tag and will drop either power-ups or food items for the player. If a situation gets too hairy the player may use a help, denoted by the fish icons in the upper-left hand corner, which will momentarily stun enemies and allow the player to pass by them unscathed.

Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives before the end of the time limit.  The game is over once the player has lost all of his lives.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="55d08782" md5="ac24767bcae1599ac7f5981d23132a83" sha1="e162e08d6b27923fbf369fe7b484e3d2ba728d76" format="mp4" support="">media/video/wondstck.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b76281ab" md5="3fc6a2bccfd2e8a03b346648d60fc20a" sha1="eef2f9144d9260b9b53870e72b525bd4ad388dba" format="png" support="">media/mixrbv2/wondstck.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <editeur id="5332">Yun Sung</editeur>
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Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger.</synopsis>
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                <date region="wor">1992</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44062" romid="344790">
            <path>wh2.zip</path>
            <noms>
                <nom region="ss">World Heroes 2</nom>
                <nom region="us">World Heroes 2</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">14 characters and 2 end bosses do battle in normal or death match modes.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c1d6b1a" md5="4f9203b0be8fc864dff98f0ea2a64a88" sha1="af8ae6c8dd991a6e3e73a0aead4218417c2aba06" format="mp4" support="">media/video/wh2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0c40fc3d" md5="61a9ee5deac2e2ad41fe69cbdd1439bc" sha1="69cdfccfb2dc298438696ffa65d5241e3149d7ca" format="png" support="">media/mixrbv2/wh2.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="776">ADK</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13942" romid="857244">
            <path>wh2h.zip</path>
            <noms>
                <nom region="ss">World Heroes 2</nom>
                <nom region="wor">World Heroes 2</nom>
            </noms>
            <cloneof>wh2.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">The time traveling tournament fighters are back! The original eight characters from the popular arcade hit return, along with six new characters hand-picked from several different eras and locations all through time. But a new boss awaits the victor... who or what is behind this new tournament? You'll have to get to him to find out!

This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5c1d6b1a" md5="4f9203b0be8fc864dff98f0ea2a64a88" sha1="af8ae6c8dd991a6e3e73a0aead4218417c2aba06" format="mp4" support="">media/video/wh2h.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="bdce04ef" md5="71ca8850c3daef792f33d8b5c2cef3f2" sha1="1b51d1ae67d236cf8c29423da687525b7b1a46c9" format="png" support="">media/mixrbv2/wh2h.png</media>
            </medias>
            <dates>
                <date region="us">1993</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37655" romid="363892">
            <path>wh2ja.zip</path>
            <noms>
                <nom region="ss">World Heroes 2 Jet</nom>
                <nom region="us">World Heroes 2 Jet</nom>
            </noms>
            <cloneof>wh2j.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">World Heroes 2 JET is the third game in the World Heroes series. A third tournament featuring warriors from all over the world (and different periods in time) has begun, and it's up to you to fight to the finish to find out who is organizing it. The game is an upgrade / fine-tuning of World Heroes 2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="167b126d" md5="6fb60a823264a2ec0f436cad4afb8553" sha1="2cb848f253a7a179afe16745018488669e4efdaa" format="mp4" support="">media/video/wh2ja.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f275e2fe" md5="32e0e5e9e0c1f6b0a22272b30f448b77" sha1="c8b6bca45921433a4843d68341c00c3b49c4c00e" format="png" support="">media/mixrbv2/wh2ja.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37655" romid="68699">
            <path>wh2j.zip</path>
            <noms>
                <nom region="ss">World Heroes 2 Jet</nom>
                <nom region="us">World Heroes 2 Jet</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">World Heroes 2 JET is the third game in the World Heroes series. A third tournament featuring warriors from all over the world (and different periods in time) has begun, and it's up to you to fight to the finish to find out who is organizing it. The game is an upgrade / fine-tuning of World Heroes 2.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="167b126d" md5="6fb60a823264a2ec0f436cad4afb8553" sha1="2cb848f253a7a179afe16745018488669e4efdaa" format="mp4" support="">media/video/wh2j.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f275e2fe" md5="32e0e5e9e0c1f6b0a22272b30f448b77" sha1="c8b6bca45921433a4843d68341c00c3b49c4c00e" format="png" support="">media/mixrbv2/wh2j.png</media>
            </medias>
            <dates>
                <date region="us">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13902" romid="68712">
            <path>whp.zip</path>
            <noms>
                <nom region="ss">World Heroes Perfect</nom>
                <nom region="wor">World Heroes Perfect</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">In the final entry in the World Heroes saga, all sixteen fighters from previous games return for another tournament. New features include:

1. An all-new attack mode where you use all four buttons to attack an enemy.
2. A power bar which grants you special abilities depending on the character.
3. All-new stages and music set across different locations in Earth's past and future.
4. Three secret characters to choose from, including a character new to the series</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="88677fea" md5="e02c45b93f736859a28bb1a54fe2e422" sha1="85f0fcf7f053b82956bc050b15401f846105782a" format="mp4" support="">media/video/whp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5d419b1f" md5="a5049c4aa293f7b60991e10b3b839780" sha1="88c5523277e5beb03c10f22309318bfec9dc00a1" format="png" support="">media/mixrbv2/whp.png</media>
            </medias>
            <dates>
                <date region="fr">1995</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44121" romid="68924">
            <path>wrallyb.zip</path>
            <noms>
                <nom region="ss">World Rally</nom>
                <nom region="wor">World Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wrally.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal.

Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly.

Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2dce37f" md5="4d21033e0f49a0964ac6c9834e9264c9" sha1="51df71281971b0f00e296de58843cc4bae45882b" format="mp4" support="">media/video/wrallyb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d9aee17" md5="576154670796f8a1c36fe81e8c426dfa" sha1="a77e15228361bc8c5e617cd8f34a7959521f0e20" format="png" support="">media/mixrbv2/wrallyb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>368x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44121" romid="68921">
            <path>wrally.zip</path>
            <noms>
                <nom region="ss">World Rally</nom>
                <nom region="wor">World Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal.

Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly.

Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2dce37f" md5="4d21033e0f49a0964ac6c9834e9264c9" sha1="51df71281971b0f00e296de58843cc4bae45882b" format="mp4" support="">media/video/wrally.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d9aee17" md5="576154670796f8a1c36fe81e8c426dfa" sha1="a77e15228361bc8c5e617cd8f34a7959521f0e20" format="png" support="">media/mixrbv2/wrally.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>368x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44121" romid="68923">
            <path>wrallya.zip</path>
            <noms>
                <nom region="ss">World Rally</nom>
                <nom region="wor">World Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wrally.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal.

Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly.

Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2dce37f" md5="4d21033e0f49a0964ac6c9834e9264c9" sha1="51df71281971b0f00e296de58843cc4bae45882b" format="mp4" support="">media/video/wrallya.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d9aee17" md5="576154670796f8a1c36fe81e8c426dfa" sha1="a77e15228361bc8c5e617cd8f34a7959521f0e20" format="png" support="">media/mixrbv2/wrallya.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>368x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44121" romid="68924">
            <path>wrallyat.zip</path>
            <noms>
                <nom region="ss">World Rally</nom>
                <nom region="wor">World Rally</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wrally.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">World Rally is a road rally-themed driving game. Licensed by Gaelco of Barcelona, Spain, it is suitable for both street and arcade locations. World Rally is a 1- or 2-player alternating driving game. Controls include a steering wheel on a mounting pod, a high/low gear shifter assembly, and an accelerator pedal.

Players select 1 of 4 rallies to start, each progressively more difficult than the one before. A rally is composed of three stages, offering a variety of different track layouts and road surfaces. Asphalt, dirt, night driving and snow-covered roads require players to adjust their driving skills accordingly.

Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a2dce37f" md5="4d21033e0f49a0964ac6c9834e9264c9" sha1="51df71281971b0f00e296de58843cc4bae45882b" format="mp4" support="">media/video/wrallyat.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4d9aee17" md5="576154670796f8a1c36fe81e8c426dfa" sha1="a77e15228361bc8c5e617cd8f34a7959521f0e20" format="png" support="">media/mixrbv2/wrallyat.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>368x232</resolution>
            <controles>Input=Joystick 8 ways, Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44122" romid="68922">
            <path>wrally2.zip</path>
            <noms>
                <nom region="ss">World Rally 2 - Twin Racing</nom>
                <nom region="us">World Rally 2: Twin Racing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">There are four skill levels in this worldwide race: easy, normal, hard, and expert. There are three races held in each country. The game has good quality graphics with fast scrolling.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12a715d6" md5="7beb85614bc079c6a540a1fb32ff5272" sha1="7c5f1db913aaf2bbceea10c56958351b13d8ba9b" format="mp4" support="">media/video/wrally2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec957fe6" md5="5a0b1614098a760d9b9275453d278bb5" sha1="db8365e122ef66bd0ea801198b642c5fadc26a1e" format="png" support="">media/mixrbv2/wrally2.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=2||</controles>
        </jeu>
        <jeu id="44122" romid="822827">
            <path>wrally2a.zip</path>
            <noms>
                <nom region="ss">World Rally 2 - Twin Racing</nom>
                <nom region="us">World Rally 2: Twin Racing</nom>
            </noms>
            <cloneof>wrally2.zip</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">There are four skill levels in this worldwide race: easy, normal, hard, and expert. There are three races held in each country. The game has good quality graphics with fast scrolling.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="12a715d6" md5="7beb85614bc079c6a540a1fb32ff5272" sha1="7c5f1db913aaf2bbceea10c56958351b13d8ba9b" format="mp4" support="">media/video/wrally2a.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec957fe6" md5="5a0b1614098a760d9b9275453d278bb5" sha1="db8365e122ef66bd0ea801198b642c5fadc26a1e" format="png" support="">media/mixrbv2/wrally2a.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="28" principale="1" parentid="0" langue="en">Race, Driving</genre>
                <genre id="2924" principale="0" parentid="28" langue="en">Race, Driving / Race</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways, Paddle||Buttons=2||</controles>
        </jeu>
        <jeu id="44127" romid="68938">
            <path>ws90.zip</path>
            <noms>
                <nom region="ss">World Stadium</nom>
                <nom region="wor">World Stadium</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ws.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c807251" md5="2cc10d334e636ef6e3eb31e49aa4fb2b" sha1="124927708a2678f043cc992c059b28f7c0bc1968" format="mp4" support="">media/video/ws90.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b26c0275" md5="22e6f7d8438f2dc42de756ec052a37c5" sha1="95dab5b2c30d45215d5c4fcd7c95d37baa88c382" format="png" support="">media/mixrbv2/ws90.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44127" romid="68937">
            <path>ws89.zip</path>
            <noms>
                <nom region="ss">World Stadium</nom>
                <nom region="wor">World Stadium</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>ws.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c807251" md5="2cc10d334e636ef6e3eb31e49aa4fb2b" sha1="124927708a2678f043cc992c059b28f7c0bc1968" format="mp4" support="">media/video/ws89.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b26c0275" md5="22e6f7d8438f2dc42de756ec052a37c5" sha1="95dab5b2c30d45215d5c4fcd7c95d37baa88c382" format="png" support="">media/mixrbv2/ws89.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44127" romid="68936">
            <path>ws.zip</path>
            <noms>
                <nom region="ss">World Stadium</nom>
                <nom region="wor">World Stadium</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2c807251" md5="2cc10d334e636ef6e3eb31e49aa4fb2b" sha1="124927708a2678f043cc992c059b28f7c0bc1968" format="mp4" support="">media/video/ws.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b26c0275" md5="22e6f7d8438f2dc42de756ec052a37c5" sha1="95dab5b2c30d45215d5c4fcd7c95d37baa88c382" format="png" support="">media/mixrbv2/ws.png</media>
            </medias>
            <dates>
                <date region="wor">1988</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2853" principale="0" parentid="685" langue="en">Sports / Baseball</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44116" romid="68869">
            <path>worldwar.zip</path>
            <noms>
                <nom region="ss">World Wars</nom>
                <nom region="wor">World Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60bf3351" md5="213376e617a41bfd8881647afa9c011e" sha1="e5bef13cca261a5de41ddd325e3cb9ef6ca5c735" format="mp4" support="">media/video/worldwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a6e351e" md5="bbe9ebbdb38b8b1e3404e052d9fed496" sha1="00c2ba0797c41f382f2fccfdf8ba1e1b94f258c4" format="png" support="">media/mixrbv2/worldwar.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="44116" romid="38409">
            <path>bermudata.zip</path>
            <noms>
                <nom region="ss">World Wars</nom>
                <nom region="wor">World Wars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>worldwar.zip</cloneof>
            <systeme id="154" parentid="75">SNK Classics</systeme>
            <synopsis>
                <synopsis langue="en">World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="60bf3351" md5="213376e617a41bfd8881647afa9c011e" sha1="e5bef13cca261a5de41ddd325e3cb9ef6ca5c735" format="mp4" support="">media/video/bermudata.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7a6e351e" md5="bbe9ebbdb38b8b1e3404e052d9fed496" sha1="00c2ba0797c41f382f2fccfdf8ba1e1b94f258c4" format="png" support="">media/mixrbv2/bermudata.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>400x224</resolution>
            <controles>Input=Joystick 8 ways, Positional||Buttons=2||</controles>
        </jeu>
        <jeu id="44118" romid="68873">
            <path>wownfant.zip</path>
            <noms>
                <nom region="ss">Wow New Fantasia</nom>
                <nom region="wor">Wow New Fantasia</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">WOW New Fantasia is a game in the adult "Qix"-styled Fantasia series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="7c092e23" md5="61469adcd52e22fb0bd3441c41415f2c" sha1="f3b2957a1cc313c448c7efbeee891ed1bf42ce09" format="mp4" support="">media/video/wownfant.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f3c237d5" md5="f118b261ad81e7557b45a97be5b18886" sha1="39e13d27b0815fb7a584c30495cd579ebc741858" format="png" support="">media/mixrbv2/wownfant.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="413" principale="1" parentid="0" langue="en">Adult</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="44124" romid="68926">
            <path>wrestwar.zip</path>
            <noms>
                <nom region="ss">Wrestle War</nom>
                <nom region="wor">Wrestle War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc238c8f" md5="e0432d83cfeee93f656c8d9edaa518c1" sha1="fcd55f95d9ec2e8680b2edadea534b79ce919587" format="mp4" support="">media/video/wrestwar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18cc1993" md5="79e9f7a2323ec889aabfc32f429db930" sha1="efbcc2491e0f9ba7efbaf4ee97b6dca07839fafd" format="png" support="">media/mixrbv2/wrestwar.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44124" romid="68927">
            <path>wrestwar1.zip</path>
            <noms>
                <nom region="ss">Wrestle War</nom>
                <nom region="wor">Wrestle War</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wrestwar.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc238c8f" md5="e0432d83cfeee93f656c8d9edaa518c1" sha1="fcd55f95d9ec2e8680b2edadea534b79ce919587" format="mp4" support="">media/video/wrestwar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18cc1993" md5="79e9f7a2323ec889aabfc32f429db930" sha1="efbcc2491e0f9ba7efbaf4ee97b6dca07839fafd" format="png" support="">media/mixrbv2/wrestwar1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44124" romid="68928">
            <path>wrestwar1d.zip</path>
            <noms>
                <nom region="ss">Wrestle War</nom>
                <nom region="wor">Wrestle War</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>wrestwar.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc238c8f" md5="e0432d83cfeee93f656c8d9edaa518c1" sha1="fcd55f95d9ec2e8680b2edadea534b79ce919587" format="mp4" support="">media/video/wrestwar1d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18cc1993" md5="79e9f7a2323ec889aabfc32f429db930" sha1="efbcc2491e0f9ba7efbaf4ee97b6dca07839fafd" format="png" support="">media/mixrbv2/wrestwar1d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44124" romid="68929">
            <path>wrestwar2.zip</path>
            <noms>
                <nom region="ss">Wrestle War</nom>
                <nom region="wor">Wrestle War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wrestwar.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc238c8f" md5="e0432d83cfeee93f656c8d9edaa518c1" sha1="fcd55f95d9ec2e8680b2edadea534b79ce919587" format="mp4" support="">media/video/wrestwar2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18cc1993" md5="79e9f7a2323ec889aabfc32f429db930" sha1="efbcc2491e0f9ba7efbaf4ee97b6dca07839fafd" format="png" support="">media/mixrbv2/wrestwar2.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44124" romid="68930">
            <path>wrestwar2d.zip</path>
            <noms>
                <nom region="ss">Wrestle War</nom>
                <nom region="wor">Wrestle War</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wrestwar.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="dc238c8f" md5="e0432d83cfeee93f656c8d9edaa518c1" sha1="fcd55f95d9ec2e8680b2edadea534b79ce919587" format="mp4" support="">media/video/wrestwar2d.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="18cc1993" md5="79e9f7a2323ec889aabfc32f429db930" sha1="efbcc2491e0f9ba7efbaf4ee97b6dca07839fafd" format="png" support="">media/mixrbv2/wrestwar2d.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="79311" romid="520752">
            <path>neoww2.zip</path>
            <noms>
                <nom region="ss">Ww2 Demo - Arcade Development Project</nom>
                <nom region="wor">Ww2 Demo - Arcade Development Project</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5aedf7b2" md5="8db92c50cc0eb49b769562e904c23a07" sha1="06a8635ec76ec91cda54f4a01fefecc909d2ab97" format="png" support="">media/mixrbv2/neoww2.png</media>
            </medias>
            <dates>
                <date region="wor">2012</date>
            </dates>
            <developpeur id="10099">Charles DOTY/R</developpeur>
            <editeur id="10099">Charles DOTY/R</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="44146" romid="68995">
            <path>wwfsstarb.zip</path>
            <noms>
                <nom region="ss">Wwf Superstars</nom>
                <nom region="wor">Wwf Superstars</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>wwfsstar.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <media parent="jeu" type="video" region="unk" crc="bea4035f" md5="707558723270f35aa4d9d2a58a893b41" sha1="edae8abf20146215e9cad095288dcdcb159f00bc" format="mp4" support="">media/video/wwfsstarb.mp4</media>
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                <date region="wor">1989</date>
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                <nom region="ss">Wwf Superstars</nom>
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            <synopsis>
                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <date region="wor">1989</date>
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                <nom region="ss">Wwf Superstars</nom>
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                <region>us</region>
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                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <date region="wor">1989</date>
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                <region>us</region>
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                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <date region="wor">1989</date>
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                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <synopsis langue="en">A tag-team wrestling game with 6 WWF superstars to choose from.</synopsis>
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                <synopsis langue="en">10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.</synopsis>
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                <date region="wor">1991</date>
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        </jeu>
        <jeu id="44147" romid="69001">
            <path>wwfwfestub.zip</path>
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                <nom region="ss">Wwf Wrestlefest</nom>
                <nom region="wor">Wwf Wrestlefest</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>wwfwfest.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en">10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="9f8f2a41" md5="a3c98aaac989562d7156d42343945d1e" sha1="c40c526c6fc73d59b069d75ed721c72f1c104939" format="mp4" support="">media/video/wwfwfestub.mp4</media>
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                <date region="wor">1991</date>
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                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2861" principale="0" parentid="685" langue="en">Sports / Wrestling</genre>
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            <resolution>320x240</resolution>
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        <jeu id="64714">
            <path>wyvernf0a.zip</path>
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                <nom region="ss">Wyvern F-0</nom>
                <nom region="wor">Wyvern F-0</nom>
            </noms>
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            <synopsis>
                <synopsis langue="en">Wyvern F-0 is a rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942".</synopsis>
            </synopsis>
            <medias>
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                <date region="wor">1985</date>
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            <editeur id="55">Taito</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
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            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
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                <nom region="wor">Wyvern F-0</nom>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en">Wyvern F-0 is a rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942".</synopsis>
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                <date region="wor">1985</date>
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            <editeur id="55">Taito</editeur>
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                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
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        <jeu id="44161" romid="69076">
            <path>xmultipl.zip</path>
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                <nom region="ss">X Multiply</nom>
                <nom region="wor">X Multiply</nom>
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                <region>wor</region>
            </regions>
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                <synopsis langue="en">The game centers around an unusual alien invasion against a colony planet in the year 2249 the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen.

The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002.</synopsis>
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                <date region="wor">1989</date>
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            <editeur id="279">Irem</editeur>
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                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
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        <jeu id="44161" romid="69077">
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                <nom region="ss">X Multiply</nom>
                <nom region="wor">X Multiply</nom>
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                <region>jp</region>
            </regions>
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                <synopsis langue="en">The game centers around an unusual alien invasion against a colony planet in the year 2249 the aliens themselves are microscopic creatures that invade, infect, and kill the colonists. Scientists have deployed the microscopic fighter X-002 into the body of the hapless woman whose body has been invaded by the alien queen.

The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002.</synopsis>
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                <region>eu</region>
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                <synopsis langue="en">X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter!</synopsis>
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                <date region="wor">1996</date>
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                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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                <region>us</region>
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                <nom region="ss">X-men Vs. Street Fighter</nom>
                <nom region="wor">X-Men vs. Street Fighter</nom>
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                <region>asi</region>
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                <nom region="ss">X-men Vs. Street Fighter</nom>
                <nom region="wor">X-Men vs. Street Fighter</nom>
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                <region>us</region>
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                <media parent="jeu" type="video" region="unk" crc="20384542" md5="f26526e5be62f27d6fb086dd24080f12" sha1="d4e195204f6bf63c07bbb75642669b35f187f2c2" format="mp4" support="">media/video/xmvsfur2.mp4</media>
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            <editeur id="31">Capcom</editeur>
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            <editeur id="31">Capcom</editeur>
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                <nom region="ss">X-men Vs. Street Fighter</nom>
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            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37419" romid="69053">
            <path>xmcotaa.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcotaa.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
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            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37419" romid="539128">
            <path>xmcota.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcota.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcota.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
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        </jeu>
        <jeu id="37419" romid="69061">
            <path>xmcotajr.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotajr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcotajr.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            </genres>
            <joueurs>1-2</joueurs>
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            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
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            <path>xmcotar1.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcotar1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
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            <editeur id="31">Capcom</editeur>
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            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>eu</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotar1d.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1994</date>
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            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
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        <jeu id="37419" romid="69064">
            <path>xmcotau.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotau.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcotau.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
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            <rotation>0</rotation>
            <resolution>384x224</resolution>
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            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="37419" romid="69054">
            <path>xmcotaar1.zip</path>
            <noms>
                <nom region="ss">X-men - Children Of The Atom</nom>
                <nom region="us">X-Men: Children of the Atom</nom>
                <nom region="wor">X-Men: Children of the Atom</nom>
            </noms>
            <regions>
                <region>asi</region>
            </regions>
            <cloneof>xmcota.zip</cloneof>
            <systeme id="7" parentid="75">Capcom Play System 2</systeme>
            <synopsis>
                <synopsis langue="en">X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f8959200" md5="93d78dd6a18e86aa57f75d811b109f53" sha1="268eed8dd3ab8a215d9216c36f8846e241c1de84" format="mp4" support="">media/video/xmcotaar1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b3c112d7" md5="8baef1a982b30124b7e17d5d696f7709" sha1="0177010bd9bb02f02896ee7efcae004ee50b4a86" format="png" support="">media/mixrbv2/xmcotaar1.png</media>
            </medias>
            <dates>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="31">Capcom</developpeur>
            <editeur id="31">Capcom</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=6||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black||</couleurs>
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            <path>xmen.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmen.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
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            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
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            <path>xmen2pa.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmen2pa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmen2pa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
        <jeu id="44160" romid="69068">
            <path>xmen2pj.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmen2pj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmen2pj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
        <jeu id="44160" romid="69069">
            <path>xmen2pu.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmen2pu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmen2pu.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
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            <path>xmena.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmena.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
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            <path>xmenaa.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmenaa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmenaa.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
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            <path>xmene.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmene.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmene.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
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            <path>xmenj.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmenj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmenj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
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            <path>xmen2pe.zip</path>
            <noms>
                <nom region="ss">X-men</nom>
                <nom region="wor">X-men</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xmen.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">X-Men is a side-scrolling beat-em-up for up to four players. The X-Men's mission is to find and rescue Professor X, who has been captured by evil mutants and is now being held prisoner by Magneto.

Each X-Man character has an 'Attack', 'Jump' and 'Mutant Power' button. The mutant power attack is a powerful special move unique to each X-Man. While it inflicts a lot of damage on the enemies, the trade-off is that each usage removes 3 bars from the players health meter (a full meter has 10 bars). Each level ends with a face-off against a powerful mutant boss character.

The game has six stages, with the final one set on 'Asteroid M', Magneto's base. The defeated mutant bosses from the previous levels each make an appearance (albeit in a less powerful form) before the final encounter with Magneto himself.

Players can chose from 6 X-Men characters, they are:
Cyclops 
Colossus 
Wolverine 
Storm 
Nightcrawler 
Dazzler</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4b791081" md5="fd225e007bbfeef1de611e921a20f11c" sha1="af64e35ad6935bf4ca2d3f543a9dbe08beaae6e9" format="mp4" support="">media/video/xmen2pe.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="383605b7" md5="c76af52fb411fa3065c7380c2e62760e" sha1="53613551dc9fac4247438c9995ec3cd533772732" format="png" support="">media/mixrbv2/xmen2pe.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <joueurs>1-6</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>304x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple||</couleurs>
        </jeu>
        <jeu id="44167" romid="69099">
            <path>xsleena.zip</path>
            <noms>
                <nom region="ss">Xain'd Sleena</nom>
                <nom region="jp">Xain'd Sleena</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03467a4f" md5="3fcf02596d7263d8147c724bfaf873e4" sha1="b8e7ec22ee4110bcfb29a626d1738ad80401281d" format="mp4" support="">media/video/xsleena.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="859ebf50" md5="765c81d95d62160cb6fa268ef9fc378b" sha1="9f18b99b52e6d5809b69f5b2f57cab2fa17ea8b6" format="png" support="">media/mixrbv2/xsleena.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="149646" romid="69101">
            <path>xsleenaj.zip</path>
            <noms>
                <nom region="ss">Xain'd Sleena</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>xsleena.zip</cloneof>
            <systeme id="169" parentid="75">Technos</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bb7a8f65" md5="6b33fd86239978019b1b3b85d1ba05e2" sha1="2bea945f2ad2ede88518c425714d4ea4075622a6" format="mp4" support="">media/video/xsleenaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2c249f1e" md5="4922b31dfea8fd23e6e05cefc36e29eb" sha1="9287d882041d7a90c1cbf6083bfe1df06c468a36" format="png" support="">media/mixrbv2/xsleenaj.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44167" romid="65571">
            <path>solrwarr.zip</path>
            <noms>
                <nom region="ss">Xain'd Sleena</nom>
                <nom region="jp">Xain'd Sleena</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>xsleena.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="03467a4f" md5="3fcf02596d7263d8147c724bfaf873e4" sha1="b8e7ec22ee4110bcfb29a626d1738ad80401281d" format="mp4" support="">media/video/solrwarr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="859ebf50" md5="765c81d95d62160cb6fa268ef9fc378b" sha1="9f18b99b52e6d5809b69f5b2f57cab2fa17ea8b6" format="png" support="">media/mixrbv2/solrwarr.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="389">Technos Japan Corp.</developpeur>
            <editeur id="389">Technos Japan Corp.</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2887" principale="0" parentid="7" langue="en">Plateform / Shooter Scrolling</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44154" romid="69039">
            <path>xevious.zip</path>
            <noms>
                <nom region="ss">Xevious</nom>
                <nom region="wor">Xevious</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants.

Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads.

Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship.

The mission is dangerous. We can't guarantee success. But at this point, it's do or die!

One small problem. We still need a pilot. Any volunteers?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34b79442" md5="9c72b39fbbda835b9f2d12647e3df443" sha1="4cb4b53b003d4595d9629aedd634c822a36d42aa" format="mp4" support="">media/video/xevious.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6c5f081" md5="99e30f5088d6725fcec20a693339b674" sha1="e1c40d9d4709dc67abd09e27f6995d00c7b6448a" format="png" support="">media/mixrbv2/xevious.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44154" romid="67013">
            <path>sxevious.zip</path>
            <noms>
                <nom region="ss">Xevious</nom>
                <nom region="wor">Xevious</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xevious.zip</cloneof>
            <systeme id="155" parentid="75">Namco Classics</systeme>
            <synopsis>
                <synopsis langue="en">It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants.

Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads.

Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship.

The mission is dangerous. We can't guarantee success. But at this point, it's do or die!

One small problem. We still need a pilot. Any volunteers?</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="34b79442" md5="9c72b39fbbda835b9f2d12647e3df443" sha1="4cb4b53b003d4595d9629aedd634c822a36d42aa" format="mp4" support="">media/video/sxevious.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e6c5f081" md5="99e30f5088d6725fcec20a693339b674" sha1="e1c40d9d4709dc67abd09e27f6995d00c7b6448a" format="png" support="">media/mixrbv2/sxevious.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="68">Namco</developpeur>
            <editeur id="68">Namco</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>288x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44155" romid="69044">
            <path>xexexa.zip</path>
            <noms>
                <nom region="ss">Xexex</nom>
                <nom region="wor">Xexex</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xexex.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. 

The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life.

The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons:
Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers.
Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. 
Round Laser: An unusual spread shot (different from the overseas version's main weapon)
Spiral Laser: A spiral laser of considerable width.
Search Laser: A laser with strong homing that travels in square trajectories.
Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground.

The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a527536" md5="23a5a7a3ba9e479328fd85738514ef7a" sha1="796a97f02b1ff91256a177a435f10352df9777ab" format="mp4" support="">media/video/xexexa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5354ea09" md5="d44d801142ce2c348eb7eb56ef32f437" sha1="0655ad902812cbca5efbd728fccea6c38f5cb9bb" format="png" support="">media/mixrbv2/xexexa.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44155" romid="69045">
            <path>xexexj.zip</path>
            <noms>
                <nom region="ss">Xexex</nom>
                <nom region="wor">Xexex</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xexex.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. 

The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life.

The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons:
Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers.
Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. 
Round Laser: An unusual spread shot (different from the overseas version's main weapon)
Spiral Laser: A spiral laser of considerable width.
Search Laser: A laser with strong homing that travels in square trajectories.
Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground.

The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a527536" md5="23a5a7a3ba9e479328fd85738514ef7a" sha1="796a97f02b1ff91256a177a435f10352df9777ab" format="mp4" support="">media/video/xexexj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5354ea09" md5="d44d801142ce2c348eb7eb56ef32f437" sha1="0655ad902812cbca5efbd728fccea6c38f5cb9bb" format="png" support="">media/mixrbv2/xexexj.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44155" romid="316354">
            <path>orius.zip</path>
            <noms>
                <nom region="ss">Xexex</nom>
                <nom region="wor">Xexex</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xexex.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. 

The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life.

The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons:
Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers.
Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. 
Round Laser: An unusual spread shot (different from the overseas version's main weapon)
Spiral Laser: A spiral laser of considerable width.
Search Laser: A laser with strong homing that travels in square trajectories.
Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground.

The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a527536" md5="23a5a7a3ba9e479328fd85738514ef7a" sha1="796a97f02b1ff91256a177a435f10352df9777ab" format="mp4" support="">media/video/orius.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5354ea09" md5="d44d801142ce2c348eb7eb56ef32f437" sha1="0655ad902812cbca5efbd728fccea6c38f5cb9bb" format="png" support="">media/mixrbv2/orius.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44155" romid="69043">
            <path>xexex.zip</path>
            <noms>
                <nom region="ss">Xexex</nom>
                <nom region="wor">Xexex</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xexex is a horizontally-scrolling shoot-em-up in which players pilot a ship called the 'Flintlock' and must save the blue-haired Princess Irene of the planet E-Square from an evil lord named Klaus. 

The player's ship has a detachable orb attachment called the Flint, which behaves in a similar fashion to the 'Force Device' from Irem's "R-Type" series. Power-ups can be obtained to increase the Flint's power, movement speed, change the main weapon, or even give the player an extra life.

The player starts the game armed with the Proton Laser, which emits thin stream of weak bullets. Defeating certain enemies will drop other weapons:
Homing Laser: A 3-way laser with weak "bending" homing for top and bottom lasers.
Shadow Laser: A laser beam that creates a damage-inflicting shadow as the ship moves up and down. 
Round Laser: An unusual spread shot (different from the overseas version's main weapon)
Spiral Laser: A spiral laser of considerable width.
Search Laser: A laser with strong homing that travels in square trajectories.
Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travels along the ground.

The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8a527536" md5="23a5a7a3ba9e479328fd85738514ef7a" sha1="796a97f02b1ff91256a177a435f10352df9777ab" format="mp4" support="">media/video/xexex.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5354ea09" md5="d44d801142ce2c348eb7eb56ef32f437" sha1="0655ad902812cbca5efbd728fccea6c38f5cb9bb" format="png" support="">media/mixrbv2/xexex.png</media>
            </medias>
            <dates>
                <date region="wor">1991</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44163" romid="69094">
            <path>xorworld.zip</path>
            <noms>
                <nom region="ss">Xor World</nom>
                <nom region="wor">Xor World</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="194" parentid="75">Gaelco</systeme>
            <synopsis>
                <synopsis langue="en">This is a puzzle game that is very similar to Tetris.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="47028134" md5="eb2d83a01655a0c5f329402ef125517c" sha1="5d908d6ff57f3107c2cd99bc6629543232a605d8" format="mp4" support="">media/video/xorworld.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="274d069a" md5="fdd758c9317d862cf0da0b6539bd2ae6" sha1="6d0d79ef1a0e39a2c788625ba8794274d8d71874" format="png" support="">media/mixrbv2/xorworld.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="5353">Gaelco</developpeur>
            <editeur id="5353">Gaelco</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44174" romid="69110">
            <path>xxmissio.zip</path>
            <noms>
                <nom region="ss">Xx Mission</nom>
                <nom region="wor">Xx Mission</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f09d83d6" md5="e6db62230434601bc071f86b5cafddcc" sha1="daaa7925aa68e168f66f601cb722a47507bce759" format="mp4" support="">media/video/xxmissio.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="620a47ef" md5="784ef10c7a9c1a85e72f017f70b28da1" sha1="4d50e1b7e561fadaf7086a0b80e5013b4774a42e" format="png" support="">media/mixrbv2/xxmissio.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</developpeur>
            <editeur id="28178">UPL&amp;nbsp;Co.,&amp;nbsp;Ltd</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>512x192</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44175" romid="69113">
            <path>xybots1.zip</path>
            <noms>
                <nom region="ss">Xybots</nom>
                <nom region="wor">Xybots</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xybots.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. 

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57c5f080" md5="5dd6fc5218136fe6dc85a8f231b1c318" sha1="fd97151675064c8fb8dfaaa6348ed122028d8f78" format="mp4" support="">media/video/xybots1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e924f65c" md5="b766f2a3b0f09b80b19ff24fda2d2bfe" sha1="6a4348cb78f5a52538fa7e1018cd8d185e5307f5" format="png" support="">media/mixrbv2/xybots1.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44175" romid="69114">
            <path>xybotsf.zip</path>
            <noms>
                <nom region="ss">Xybots</nom>
                <nom region="wor">Xybots</nom>
            </noms>
            <regions>
                <region>fr</region>
            </regions>
            <cloneof>xybots.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. 

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57c5f080" md5="5dd6fc5218136fe6dc85a8f231b1c318" sha1="fd97151675064c8fb8dfaaa6348ed122028d8f78" format="mp4" support="">media/video/xybotsf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e924f65c" md5="b766f2a3b0f09b80b19ff24fda2d2bfe" sha1="6a4348cb78f5a52538fa7e1018cd8d185e5307f5" format="png" support="">media/mixrbv2/xybotsf.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44175" romid="69112">
            <path>xybots0.zip</path>
            <noms>
                <nom region="ss">Xybots</nom>
                <nom region="wor">Xybots</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>xybots.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. 

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57c5f080" md5="5dd6fc5218136fe6dc85a8f231b1c318" sha1="fd97151675064c8fb8dfaaa6348ed122028d8f78" format="mp4" support="">media/video/xybots0.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e924f65c" md5="b766f2a3b0f09b80b19ff24fda2d2bfe" sha1="6a4348cb78f5a52538fa7e1018cd8d185e5307f5" format="png" support="">media/mixrbv2/xybots0.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44175" romid="69115">
            <path>xybotsg.zip</path>
            <noms>
                <nom region="ss">Xybots</nom>
                <nom region="wor">Xybots</nom>
            </noms>
            <regions>
                <region>de</region>
            </regions>
            <cloneof>xybots.zip</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. 

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57c5f080" md5="5dd6fc5218136fe6dc85a8f231b1c318" sha1="fd97151675064c8fb8dfaaa6348ed122028d8f78" format="mp4" support="">media/video/xybotsg.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e924f65c" md5="b766f2a3b0f09b80b19ff24fda2d2bfe" sha1="6a4348cb78f5a52538fa7e1018cd8d185e5307f5" format="png" support="">media/mixrbv2/xybotsg.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44175" romid="69111">
            <path>xybots.zip</path>
            <noms>
                <nom region="ss">Xybots</nom>
                <nom region="wor">Xybots</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="160" parentid="75">Atari Classics</systeme>
            <synopsis>
                <synopsis langue="en">Xybots is a 3-Dimensional, 3rd-person perspective shoot-em-up for 1 or 2 players. Taking on the role of either 'Major Rock Hardy' or 'Captain Ace Gunn' (in the 2-player game), players must shoot their way through a huge, multi-level underground city - made up of a series of mazes - and destroy the evil 'Xybot' robot warriors that have invaded the planet and established their underground fortress. The players' on-screen counterparts walk 'into' the screen and players must manually rotate the maze's viewpoint left and right when changing direction in order to be able to look in the direction they are moving. 

Each level has at least one exit that must be reached in order to progress to the next (some levels have extra hidden exits that 'warp' players to later levels). Players can find energy pods to restore energy levels, keys to open doors, and golden coins. Some of the levels also feature transporters that connect different parts of the same level.

At the end of each level, players can enter a shop where supplies and power-ups can be purchased with any coins they have collected. Some supplies, such as 'Shield' or 'Speed' are permanent, whereas others are only temporary and must be replenished.

A map of each level is displayed at the top of the screen. For some levels, all enemies, objects and walls are shown. On later levels, however, the map may only display the enemy robots and/or objects; with the maze walls and layout only becoming visible once a player has 'looked' at a wall section. Xybots' gameplay feels highly reminiscent of a 3-Dimensional "Gauntlet" (with good reason, see TRIVIA for more details). The game also uses a split-screen display to allow for two-player simultaneous play; something of an innovation for 1987.

Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="57c5f080" md5="5dd6fc5218136fe6dc85a8f231b1c318" sha1="fd97151675064c8fb8dfaaa6348ed122028d8f78" format="mp4" support="">media/video/xybots.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e924f65c" md5="b766f2a3b0f09b80b19ff24fda2d2bfe" sha1="6a4348cb78f5a52538fa7e1018cd8d185e5307f5" format="png" support="">media/mixrbv2/xybots.png</media>
            </medias>
            <dates>
                <date region="wor">1987</date>
            </dates>
            <developpeur id="136">Atari</developpeur>
            <editeur id="136">Atari</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>336x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44177" romid="69117">
            <path>xyonix.zip</path>
            <noms>
                <nom region="ss">Xyonix</nom>
                <nom region="wor">Xyonix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A "Tetris"-type game.
The totems you can see during the gameplay are called "Jangseung" (village guardian), Jangseungs, usually made of wood, were traditionally placed at the edges of villages to mark for village boundaries and frighten away demons. They were also worshipped as village tutelary deities.

On the Jangseungs' body is written 'Chunha Dae Jangoon' (translated from Korean as 'The Great General Under Heaven').

When you finish a stage, you can hear the famous folk song 'Ariang'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="49009208" md5="61eafb534da19ded809a8b3d441fcf98" sha1="9cba462e2182786a46ae2ac51081c9b2c41678dd" format="mp4" support="">media/video/xyonix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="33bbea46" md5="bc29e7780418cdfa092b8f8c602ca88c" sha1="5ed0f48f086bcd96fc61e12c412b451fbe61492c" format="png" support="">media/mixrbv2/xyonix.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="5398">Philko</developpeur>
            <editeur id="5398">Philko</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44179" romid="69129">
            <path>yamato2.zip</path>
            <noms>
                <nom region="ss">Yamato</nom>
                <nom region="wor">Yamato</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>yamato.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A 1983 arcade game developed by SEGA. The player controls a ship that is being fired upon by aircraft and enemy ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9245c53" md5="a02927dd6aa3a13e280c5dd2e40744bf" sha1="0e8a0cd46c5e6730a0c19152efc71c216942db49" format="mp4" support="">media/video/yamato2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6118037" md5="8239e62561cb96352635286c268d99d5" sha1="982e63cb88956bb8f9e16d5d607bde5360d7f743" format="png" support="">media/mixrbv2/yamato2.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44179" romid="69128">
            <path>yamato.zip</path>
            <noms>
                <nom region="ss">Yamato</nom>
                <nom region="wor">Yamato</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">A 1983 arcade game developed by SEGA. The player controls a ship that is being fired upon by aircraft and enemy ships.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="d9245c53" md5="a02927dd6aa3a13e280c5dd2e40744bf" sha1="0e8a0cd46c5e6730a0c19152efc71c216942db49" format="mp4" support="">media/video/yamato.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c6118037" md5="8239e62561cb96352635286c268d99d5" sha1="982e63cb88956bb8f9e16d5d607bde5360d7f743" format="png" support="">media/mixrbv2/yamato.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2900" principale="0" parentid="2646" langue="en">Shooter / Space Invaders Like</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44182" romid="69138">
            <path>yesnoj.zip</path>
            <noms>
                <nom region="ss">Yes/no Sinri Tokimeki Chart</nom>
                <nom region="wor">Yes/no Sinri Tokimeki Chart</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Yes/No Sinri Tokimeki Chart (c) 1992 Taito.  - TECHNICAL -  Taito F2 System hardware Prom Stickers : D20  Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz)  Players : 2 Buttons : 2  - TRIVIA -  Yes/No Sinri Tokimeki Char</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="84795d99" md5="78bd190256da322e230edc0b7ec7eccb" sha1="8d7f9f0b1b9dc56ab9d9e1fd14355e472d00155a" format="mp4" support="">media/video/yesnoj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="018df364" md5="2d0cde9358319bf01d3ac7a4f4642083" sha1="20c78571d99c695807050ae992358fb514288608" format="png" support="">media/mixrbv2/yesnoj.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=2||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||</couleurs>
        </jeu>
        <jeu id="44183" romid="69141">
            <path>yieartf.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="wor">Yie Ar Kung-fu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>yiear.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-fu is a single-player one-on-one fighting game in which the player takes on the role of 'Oolong' who must fight and defeat eleven martial arts masters. His ulimate goal is to win the title of "Grand Master" and honour the memory of his father, who was killed while fighting the current grand master.

The player faces a variety of opponents, each with a unique appearance and fighting style. Some opponents are also armed, with weapons including nunchaku, throwing stars and a club. The player can perform up to 16 different moves using a combination of buttons and joystick movements while standing, crouching or jumping. Moves are thrown at high, middle, and low levels. 

Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. There is no time limit in which the opponent must be defeated but Oolong possesses a finite amount of health, represented by a health bar at the top of the screen. Once Oolong's health is fully depleted, the match is over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9860bb2" md5="c3fb07306aa982f68dac776c76879662" sha1="0ddbdb2855d7cf769dc53934413d62ea7aaaa8c2" format="mp4" support="">media/video/yieartf.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b1ca6b6" md5="49aa317360e7853da57083b137b99a39" sha1="f58e29ddf3e266e088dfbbc9c3bb261be36ce24b" format="png" support="">media/mixrbv2/yieartf.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44183" romid="69140">
            <path>yiear2.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="wor">Yie Ar Kung-fu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>yiear.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-fu is a single-player one-on-one fighting game in which the player takes on the role of 'Oolong' who must fight and defeat eleven martial arts masters. His ulimate goal is to win the title of "Grand Master" and honour the memory of his father, who was killed while fighting the current grand master.

The player faces a variety of opponents, each with a unique appearance and fighting style. Some opponents are also armed, with weapons including nunchaku, throwing stars and a club. The player can perform up to 16 different moves using a combination of buttons and joystick movements while standing, crouching or jumping. Moves are thrown at high, middle, and low levels. 

Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. There is no time limit in which the opponent must be defeated but Oolong possesses a finite amount of health, represented by a health bar at the top of the screen. Once Oolong's health is fully depleted, the match is over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9860bb2" md5="c3fb07306aa982f68dac776c76879662" sha1="0ddbdb2855d7cf769dc53934413d62ea7aaaa8c2" format="mp4" support="">media/video/yiear2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b1ca6b6" md5="49aa317360e7853da57083b137b99a39" sha1="f58e29ddf3e266e088dfbbc9c3bb261be36ce24b" format="png" support="">media/mixrbv2/yiear2.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44183" romid="69139">
            <path>yiear.zip</path>
            <noms>
                <nom region="ss">Yie Ar Kung-fu</nom>
                <nom region="wor">Yie Ar Kung-fu</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Yie Ar Kung-fu is a single-player one-on-one fighting game in which the player takes on the role of 'Oolong' who must fight and defeat eleven martial arts masters. His ulimate goal is to win the title of "Grand Master" and honour the memory of his father, who was killed while fighting the current grand master.

The player faces a variety of opponents, each with a unique appearance and fighting style. Some opponents are also armed, with weapons including nunchaku, throwing stars and a club. The player can perform up to 16 different moves using a combination of buttons and joystick movements while standing, crouching or jumping. Moves are thrown at high, middle, and low levels. 

Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly on the move to avoid getting 'pegged in' by some of the game's tougher opponents. There is no time limit in which the opponent must be defeated but Oolong possesses a finite amount of health, represented by a health bar at the top of the screen. Once Oolong's health is fully depleted, the match is over.

</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f9860bb2" md5="c3fb07306aa982f68dac776c76879662" sha1="0ddbdb2855d7cf769dc53934413d62ea7aaaa8c2" format="mp4" support="">media/video/yiear.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1b1ca6b6" md5="49aa317360e7853da57083b137b99a39" sha1="f58e29ddf3e266e088dfbbc9c3bb261be36ce24b" format="png" support="">media/mixrbv2/yiear.png</media>
            </medias>
            <dates>
                <date region="wor">1985</date>
            </dates>
            <developpeur id="26">Konami</developpeur>
            <editeur id="26">Konami</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2885" principale="0" parentid="14" langue="en">Fight / Versus</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44186" romid="69154">
            <path>youjyudn.zip</path>
            <noms>
                <nom region="ss">Youjyuden</nom>
                <nom region="wor">Youjyuden</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="148" parentid="75">Irem Classics</systeme>
            <synopsis>
                <synopsis langue="en">The title of this game translates from Japanese as 'Legend of Bewitching Beast'. 
From the japanese arcade flyer: "The player operates and drives Mule Warrior. In order to get back the robbed-of patron god of peace "Minerva", he runs through the ruins, flies in the sky and crosses the sea. On the way, killing every warrior of Gasp Empire standing in the way, he advanced on bravely. But at the end of the territory of Gasp Empire, the more fearful enemy. It is unknown what will happen next. Developing on exciting story, Mythological type shooting Game is staged on."

Soundtrack releases:
R?Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988]</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="21dbe860" md5="728b30f9e180b0692a6c6338eaae6961" sha1="04eb895254e85edcc0ab03cff84f7f5d834008eb" format="mp4" support="">media/video/youjyudn.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5a6593bd" md5="e7baa311c63be8c5646b3efe693e4e23" sha1="aa2f0e5cbb349c430f32e2427d20708a3cfac7ec" format="png" support="">media/mixrbv2/youjyudn.png</media>
            </medias>
            <dates>
                <date region="wor">1986</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2903" principale="0" parentid="2646" langue="en">Shooter / Run and Shoot</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44191" romid="69170">
            <path>yuyugogo.zip</path>
            <noms>
                <nom region="ss">Yuuyu No Quiz De Go!go!</nom>
                <nom region="wor">Yuuyu No Quiz De Go!go!</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Yuuyu no Quiz de Go!Go! is a Quiz game released by Taito for the Arcade (1990) and Super Famicom (1992). The game features teen idol Yukiko Iwai (the eponymous Yuuyu) both in the game and on the cover.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b9698626" md5="2295fcb0d9868ecc91dc9f6db2853c56" sha1="6a6ed7837369fbab72823af0fcb6454c7a5cdf6a" format="mp4" support="">media/video/yuyugogo.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="7c8a72a4" md5="1f1ebae1cd078a54013e1e07dfa88c58" sha1="1d450d62bc2d2a39cdbb8e2b70b9c252a5bb91cb" format="png" support="">media/mixrbv2/yuyugogo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2649" principale="1" parentid="0" langue="en">Quiz</genre>
                <genre id="2894" principale="0" parentid="2649" langue="en">Quiz / Japanese</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>Input=Buttons only||Buttons=5||</controles>
        </jeu>
        <jeu id="117374" romid="523050">
            <path>4play.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):4 Player Input Test</nom>
                <nom region="wor">ZZZ(notgame):4 Player Input Test</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="5823106c" md5="68a79e373838a09aafea5cd71fdf538d" sha1="6625629ec1e59e06f07ebd654fa7b708d2feaf1e" format="png" support="">media/mixrbv2/4play.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="60187">
            <path>badapple.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Apple 2gs</nom>
                <nom region="us">ZZZ(notgame):Apple IIgs</nom>
            </noms>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/badapple.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="79304" romid="473344">
            <path>cps1demo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Chaos Demo</nom>
                <nom region="wor">ZZZ(notgame):Chaos Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f058544" md5="a0eacfbeaa87db90048d7ff667fc2014" sha1="77786366805dc94b19dc1e8d3c78ab0c0b83fea9" format="png" support="">media/mixrbv2/cps1demo.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="6663">Chaos</developpeur>
            <editeur id="6663">Chaos</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="79304" romid="520891">
            <path>pgmdemo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Chaos Demo</nom>
                <nom region="wor">ZZZ(notgame):Chaos Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4f058544" md5="a0eacfbeaa87db90048d7ff667fc2014" sha1="77786366805dc94b19dc1e8d3c78ab0c0b83fea9" format="png" support="">media/mixrbv2/pgmdemo.png</media>
            </medias>
            <dates>
                <date region="wor">2002</date>
                <date region="wor">2000</date>
            </dates>
            <developpeur id="6663">Chaos</developpeur>
            <editeur id="6663">Chaos</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109302" romid="472772">
            <path>cndi.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Chip N Dale (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Chip N Dale (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1f9507fb" md5="c0b0284f67df15aa51cb6f347a12a742" sha1="913c810dc273b7c3594df510237fe8ecf3d54e43" format="png" support="">media/mixrbv2/cndi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40883" romid="643232">
            <path>decocass.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Deco Cassette System</nom>
                <nom region="wor">ZZZ(notgame):Deco Cassette System</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">A 38-year-old Arcade System

DECO Cassette System © 1980 Data East Corp.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="90f6c9a1" md5="4916cf2cf2d54b9c1dc2f9cc61390820" sha1="f053f052cfc616fb8335b5b38c557d920171d521" format="png" support="">media/mixrbv2/decocass.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="184498" romid="820592">
            <path>decomult.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Deco Cassette System Multigame</nom>
                <nom region="wor">ZZZ(notgame):Deco Cassette System Multigame</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="f1548821" md5="b48cb43063e15e908e89062c6adf7ef5" sha1="ad9e191ea5f9283f5d8a581d8121feb39d30a5c5" format="mp4" support="">media/video/decomult.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0886116d" md5="1070b958597342d795aed1cb64000dc8" sha1="3b0db6fd407c194482c82e6bf60b884a89ed2595" format="png" support="">media/mixrbv2/decomult.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40938">
            <path>dkongpac.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Donkey Kong</nom>
                <nom region="wor">ZZZ(notgame):Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Tabletop VFD game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongpac.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdaccaab" md5="7eb94fa93c93e78ddde485d55f07a1cb" sha1="0f3ff0b53289dd42fa53a10cd4cb5aadd49c9717" format="png" support="">media/mixrbv2/dkongpac.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40938">
            <path>dkspkyrmx.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Donkey Kong</nom>
                <nom region="wor">ZZZ(notgame):Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Tabletop VFD game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkspkyrmx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdaccaab" md5="7eb94fa93c93e78ddde485d55f07a1cb" sha1="0f3ff0b53289dd42fa53a10cd4cb5aadd49c9717" format="png" support="">media/mixrbv2/dkspkyrmx.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40938">
            <path>dkpace.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Donkey Kong</nom>
                <nom region="wor">ZZZ(notgame):Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Tabletop VFD game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkpace.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdaccaab" md5="7eb94fa93c93e78ddde485d55f07a1cb" sha1="0f3ff0b53289dd42fa53a10cd4cb5aadd49c9717" format="png" support="">media/mixrbv2/dkpace.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="40938">
            <path>dkongrev.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Donkey Kong</nom>
                <nom region="wor">ZZZ(notgame):Donkey Kong</nom>
            </noms>
            <cloneof>dkong.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Tabletop VFD game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a5176f80" md5="f8af1816d83e2e848357c2eed6168873" sha1="3532552bfe6031ff2d0b785637bf65ec88443771" format="mp4" support="">media/video/dkongrev.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fdaccaab" md5="7eb94fa93c93e78ddde485d55f07a1cb" sha1="0f3ff0b53289dd42fa53a10cd4cb5aadd49c9717" format="png" support="">media/mixrbv2/dkongrev.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="286">Nintendo</developpeur>
            <editeur id="286">Nintendo</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="109298" romid="475175">
            <path>ducki.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Duck Tales (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Duck Tales (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="48052aae" md5="fcd0d08f609111cdd05c15f81f72538f" sha1="996ffd96e2e39b2d484f652cef8735ae800aafe1" format="png" support="">media/mixrbv2/ducki.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="41277" romid="43001">
            <path>frenzy.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Frenzy</nom>
                <nom region="wor">ZZZ(notgame):Frenzy</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">A sequel to the 1980 game, "Berzerk", Frenzy once again has the player battling through a maze of rooms, populated by robotic skeletons, robotic octopi and walls. Everything in each room, except walls is deadly to the touch.

The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64000 levels. Once all 64000 have been cleared the game will crash.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="2e8301cb" md5="15594de481c735dca19da079c9943c20" sha1="47d0224e75ecff9439b0b3915fc1cdd45f366f1d" format="mp4" support="">media/video/frenzy.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2ac2c031" md5="516493306c5c3475765e824c64c47f0a" sha1="3cd1891433c057e3868228000a670633d9342fe3" format="png" support="">media/mixrbv2/frenzy.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="4855">Stern Electronics, Inc.</developpeur>
            <editeur id="5389">Stern Electronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="117395" romid="523092">
            <path>neogalag.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Galaga Demo</nom>
                <nom region="wor">ZZZ(notgame):Galaga Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fcc2c271" md5="bd327c412c06be5fcd92470a8d8dad80" sha1="49bb86b3d3f4f693013f90e39b2150d250e3c15f" format="png" support="">media/mixrbv2/neogalag.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109301" romid="519077">
            <path>ghostbi.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Ghost Busters (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Ghost Busters (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="40f991cb" md5="e502ad0efde0677b5781a9a8669e5730" sha1="d6e2d27cfc29df539ae73751dd06d35e398b979c" format="png" support="">media/mixrbv2/ghostbi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="150366" romid="131963">
            <path>godzilla.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Godzilla</nom>
                <nom region="wor">ZZZ(notgame):Godzilla</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">An up-to-6 players, Solid State Electronic, pinball machine.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="233d0e17" md5="429b027a51708b5b71ec4c16300fd335" sha1="d9cdb5fddccb417e6cf8e66e130a3763dbbd3c89" format="png" support="">media/mixrbv2/godzilla.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="509">Banpresto</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>12</note>
            <rotation>0</rotation>
            <resolution>128x32</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   2||</controles>
        </jeu>
        <jeu id="41840" romid="44970">
            <path>isgsm.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Isg Selection Master Type 2006 Bios</nom>
                <nom region="wor">ZZZ(notgame):Isg Selection Master Type 2006 Bios</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="36169f72" md5="fd4211c5bfd9d5af695806ef65cf542c" sha1="6d4c36f5aeb31b4fc6f730611eee0e0b196a213e" format="png" support="">media/mixrbv2/isgsm.png</media>
            </medias>
            <dates>
                <date region="wor">2006</date>
            </dates>
            <editeur id="5788">bootleg (ISG)</editeur>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
        </jeu>
        <jeu id="63056" romid="55319">
            <path>midssio.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Midway Ssio Sound Board</nom>
                <nom region="wor">ZZZ(notgame):Midway Ssio Sound Board</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ef8b0b" md5="6496ecfd13724868ecd4ca26eae355b2" sha1="2c4cb26c05b06817232e4fc852ef645018ecc8f3" format="png" support="">media/mixrbv2/midssio.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42211" romid="55349">
            <path>mineswpr4.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Minesweeper</nom>
                <nom region="wor">ZZZ(notgame):Minesweeper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>mineswpr.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">This game was two player only, you must have a real live person to play against, or else the other players boat will head directly for the bottom wall, which doesn't make for a very interesting game. Each player moves their </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72c7a0b6" md5="4cacff77826d1832264e6ed054d172fb" sha1="4ade3c568c7473b7082edf259847aa9e8921bf37" format="mp4" support="">media/video/mineswpr4.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc936f1b" md5="e37278e6f7d6129f58105a868168916c" sha1="f3abbd22ebf6259955689b862b31dd85b547adb0" format="png" support="">media/mixrbv2/mineswpr4.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
            </dates>
            <editeur id="5853">Bwb</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>128x40</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="42211" romid="55348">
            <path>mineswpr.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Minesweeper</nom>
                <nom region="wor">ZZZ(notgame):Minesweeper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">This game was two player only, you must have a real live person to play against, or else the other players boat will head directly for the bottom wall, which doesn't make for a very interesting game. Each player moves their </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="72c7a0b6" md5="4cacff77826d1832264e6ed054d172fb" sha1="4ade3c568c7473b7082edf259847aa9e8921bf37" format="mp4" support="">media/video/mineswpr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc936f1b" md5="e37278e6f7d6129f58105a868168916c" sha1="f3abbd22ebf6259955689b862b31dd85b547adb0" format="png" support="">media/mixrbv2/mineswpr.png</media>
            </medias>
            <dates>
                <date region="wor">0199</date>
            </dates>
            <editeur id="5853">Bwb</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>128x40</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="42338">
            <path>mspacmab2.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Mr. And Mrs. Pacman</nom>
                <nom region="wor">ZZZ(notgame):Mr. And Mrs. Pacman</nom>
            </noms>
            <cloneof>mspacman.zip</cloneof>
            <systeme id="150" parentid="75">Midway Classics</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8347f75f" md5="a79975fc2abfb584f3eab4238696dd8c" sha1="c0f7a5e262cb2e7ba47f926b9f57503a4523fc16" format="png" support="">media/mixrbv2/mspacmab2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="5382">Bally Midway</editeur>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x224</resolution>
        </jeu>
        <jeu id="109328" romid="520731">
            <path>neo2500.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neo 2500 Demo</nom>
                <nom region="wor">ZZZ(notgame):Neo 2500 Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="74034e89" md5="9c1cc42e30273edc74bf144eed96314b" sha1="a12db59231a9bbf197a27c77be86ab6501b72333" format="png" support="">media/mixrbv2/neo2500.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109327" romid="590315">
            <path>neocstlv.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neo Castlevania Demo</nom>
                <nom region="wor">ZZZ(notgame):Neo Castlevania Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ec535872" md5="73940cbc4049068bc799ef37e3e084f8" sha1="d1c453c672ce897507b1c303629180653c35d7b6" format="png" support="">media/mixrbv2/neocstlv.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109318" romid="467882">
            <path>syscheck.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neo System Check</nom>
                <nom region="wor">ZZZ(notgame):Neo System Check</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cc35d7fa" md5="fbf345b033d383d4a1ffca472e7f6c46" sha1="1135fc7bc1dc54e9422e8932437930cedfa56238" format="png" support="">media/mixrbv2/syscheck.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="63236" romid="641162">
            <path>neogeo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neo-geo</nom>
                <nom region="wor">ZZZ(notgame):Neo-geo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="367659dc" md5="c24ce15bc7ad919fa7392584e5d1075f" sha1="c5f8894d369310c7a47cdb63dc3a25b312716350" format="png" support="">media/mixrbv2/neogeo.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="34" principale="1" parentid="0" langue="en">Compilation</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
        </jeu>
        <jeu id="123112" romid="345038">
            <path>neocdz.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neocd</nom>
                <nom region="wor">ZZZ(notgame):Neocd</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/neocdz.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109251" romid="520740">
            <path>neodemo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neodemo</nom>
                <nom region="wor">ZZZ(notgame):Neodemo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ba341f47" md5="597b191bd7e6871db8adb47b1551edc5" sha1="b83d9f08238b0ad4ef5d45263f8a18b3d3107754" format="png" support="">media/mixrbv2/neodemo.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="117396" romid="124084">
            <path>neogalaga.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neogalaga</nom>
                <nom region="wor">ZZZ(notgame):Neogalaga</nom>
            </noms>
            <cloneof>neogalag.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/neogalaga.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109325" romid="520734">
            <path>neo3ddmo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Neogeo 3d! Demo</nom>
                <nom region="wor">ZZZ(notgame):Neogeo 3d! Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="44173209" md5="6d7c5508790796ccca2357ca10e54d5d" sha1="a6e6f6b5847e2f7d1d7d23073d319397096aa638" format="png" support="">media/mixrbv2/neo3ddmo.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109322" romid="520768">
            <path>ngftdemo.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Ngf Transparency Demo</nom>
                <nom region="wor">ZZZ(notgame):Ngf Transparency Demo</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="2949bd6c" md5="50b1e55f1aa2121a4c8447a31c584780" sha1="d2aad86dc3a4a540504a9f4fb44f196193478d56" format="png" support="">media/mixrbv2/ngftdemo.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="63261" romid="56304">
            <path>nmk004.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Nmk004</nom>
                <nom region="wor">ZZZ(notgame):Nmk004</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="76ef8b0b" md5="6496ecfd13724868ecd4ca26eae355b2" sha1="2c4cb26c05b06817232e4fc852ef645018ecc8f3" format="png" support="">media/mixrbv2/nmk004.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="63402" romid="475263">
            <path>pgm.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Pgm</nom>
                <nom region="wor">ZZZ(notgame):Pgm</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="176" parentid="75">IGS</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4186ff00" md5="f715ebbc9a73ece37c7ef2cbad628999" sha1="d5f7f1258780742ca427f6fbd2faec3b8d79799e" format="png" support="">media/mixrbv2/pgm.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="42486">
            <path>poundforu.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Pound For Pound</nom>
                <nom region="wor">ZZZ(notgame):Pound For Pound</nom>
            </noms>
            <cloneof>poundfor.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">An overhead boxing game where you fight to become the best in the world.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bada887f" md5="db8f02cf9b9c46b60151740af19925a1" sha1="df2a96590d5b82a76aa40e42e40bef9d28597026" format="mp4" support="">media/video/poundforu.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="3e68dd27" md5="e6f10c707de6c023f35eab8d8702fe35" sha1="46e5560d2ed77d6776fcc9c92703a837968ec55b" format="png" support="">media/mixrbv2/poundforu.png</media>
            </medias>
            <dates>
                <date region="wor">1990</date>
            </dates>
            <developpeur id="279">Irem</developpeur>
            <editeur id="279">Irem</editeur>
            <genres>
                <genre id="685" principale="1" parentid="0" langue="en">Sports</genre>
                <genre id="2929" principale="0" parentid="685" langue="en">Sports / Boxing</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>384x256</resolution>
            <controles>Input=Unavailable||Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_TRACKBALL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_TRACKBALL=Black||</couleurs>
        </jeu>
        <jeu id="109300" romid="592965">
            <path>robocopi.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Robocop (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Robocop (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="b6419091" md5="d0c2e4aeda37b07b016574c4acee1c4e" sha1="00b1af44f909fd03b1b7c926a6d7f9e4c8faba47" format="png" support="">media/mixrbv2/robocopi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109319" romid="593077">
            <path>spidermi.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Spiderman (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Spiderman (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8d759c3e" md5="7f9eeb1aa8d6751bb2878d488bb7afe0" sha1="b8d5e47a8bc742c74465cb0fd7e11e2153910c73" format="png" support="">media/mixrbv2/spidermi.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43106" romid="546482">
            <path>skns.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Super Kaneko Nova System Bios</nom>
                <nom region="wor">ZZZ(notgame):Super Kaneko Nova System Bios</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="174" parentid="75">Kaneko</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="8557d5c2" md5="8c42258212156a44b40f30a02472197b" sha1="49cea4e8d7d897f508c56faaa722ffae7dc2af12" format="png" support="">media/mixrbv2/skns.png</media>
            </medias>
            <dates>
                <date region="wor">1996</date>
            </dates>
            <editeur id="130">Kaneko</editeur>
            <genres>
                <genre id="2855" principale="0" parentid="39" langue="en">Various / System</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
        </jeu>
        <jeu id="190335" romid="822894">
            <path>cchip.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Taito Tc0030cmd</nom>
                <nom region="wor">ZZZ(notgame):Taito Tc0030cmd</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/cchip.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="109323" romid="593082">
            <path>tmnti.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Teenage Mutant Ninja Turtles (intro Demo)</nom>
                <nom region="wor">ZZZ(notgame):Teenage Mutant Ninja Turtles (intro Demo)</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="9026722a" md5="b90839e9f26443ba3ed9c48324561e91" sha1="4c417639bc73ee4679914810bf4972f63fd895d2" format="png" support="">media/mixrbv2/tmnti.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="40767" romid="40044">
            <path>ctsttape.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Test Tape</nom>
                <nom region="wor">ZZZ(notgame):Test Tape</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Test Tape (c) 1981 Data East.  - TRIVIA -  This Test Tape runs on the DECO Cassette System hardware.  - SOURCES -  Game's rom.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="350bae03" md5="5dbc0a9bf12ec1a445d5d7ed2c01f2ed" sha1="e343e6c92882ce4ea431d7e79f0534a87663dc43" format="mp4" support="">media/video/ctsttape.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c701844c" md5="f845eaa928bc9a9cff68f3995b9ea7d9" sha1="5e85811e8f1600695bb1698ecf4d98e6544be818" format="png" support="">media/mixrbv2/ctsttape.png</media>
            </medias>
            <dates>
                <date region="wor">1981</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2904" principale="0" parentid="39" langue="en">Various / Utilities</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>10</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="109324" romid="125220">
            <path>tmntia.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Tmntia</nom>
                <nom region="wor">ZZZ(notgame):Tmntia</nom>
            </noms>
            <cloneof>tmnti.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1d2cf030" md5="8fcc38666f04f2b91a9d4fc8a09aa106" sha1="f7367ee1e62b7feee1eb51e91ff2166b8f8b2619" format="png" support="">media/mixrbv2/tmntia.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="43953">
            <path>victoryc.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Victory</nom>
                <nom region="wor">ZZZ(notgame):Victory</nom>
            </noms>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en">Victory is a game which you control your Battlestar to destroy an alien force which has overrun your planet. This force has installed radar and quark silos on your planet and use their deadly armada to drop paratroopers to the surface to release the quarks. All is not lost however as your Battlestar is equipped capable lasers and shields as well as the â€œDoomsday Deviceâ€. This game was released by Exidy in 1982 and programmed by Vic Tolomei. Your controls are a spinner and 4 lighted buttons (Thrust, Fire, Shield and Doomsday).

The hardware for this game is impressive for its time, containing multiple processors and speech/audio chips which add very much to the game experience. Later, there was an upgrade kit that was sold to convert Victory games to a game called â€œVictor Bananaâ€, changing the in-game graphics to match a more comical theme.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a4d67839" md5="6b90a0803f96435f948c62343125025d" sha1="4626c5493fc7b7be74714ff897f522fa3706d96d" format="mp4" support="">media/video/victoryc.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0be042a6" md5="9b407977f12adf70f7a9634f74bf54e7" sha1="bb2e04bb5538efedb284bcaa0b62207323417111" format="png" support="">media/mixrbv2/victoryc.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="27851">Exidy,&amp;nbsp;Inc.</developpeur>
            <editeur id="27851">Exidy,&amp;nbsp;Inc.</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Buttons only||Buttons=15||</controles>
            <couleurs>P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_DIAL=Black||</couleurs>
        </jeu>
        <jeu id="63938">
            <path>legionnaj.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Who Wants To Be A Legionnaire</nom>
                <nom region="wor">ZZZ(notgame):Who Wants To Be A Legionnaire</nom>
            </noms>
            <cloneof>legionna.zip</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1af29b1a" md5="cb0a894f582589b86e508f4d5b59d59b" sha1="1b2b76f7a5d4a12e8a8b8071fd0b9be8ed7c7406" format="png" support="">media/mixrbv2/legionnaj.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="2860" principale="0" parentid="320" langue="en">Casino / Slot machine</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
                <genre id="320" principale="1" parentid="0" langue="en">Casino</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="64687" romid="599798">
            <path>twcup90b4.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):World Cup 90</nom>
                <nom region="wor">ZZZ(notgame):World Cup 90</nom>
            </noms>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54bcf8b3" md5="02146d80618512f79e6b1d26dff1a855" sha1="c8c1725e77cad971ca6d68332d887b4514d3f0c0" format="png" support="">media/mixrbv2/twcup90b4.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="64687" romid="599797">
            <path>twcup90b3.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):World Cup 90</nom>
                <nom region="wor">ZZZ(notgame):World Cup 90</nom>
            </noms>
            <cloneof>twcup90.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="54bcf8b3" md5="02146d80618512f79e6b1d26dff1a855" sha1="c8c1725e77cad971ca6d68332d887b4514d3f0c0" format="png" support="">media/mixrbv2/twcup90b3.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="2890" principale="0" parentid="39" langue="en">Various / Electro- Mechanical</genre>
                <genre id="39" principale="1" parentid="0" langue="en">Various</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="145837" romid="69148">
            <path>ym2608.zip</path>
            <noms>
                <nom region="ss">ZZZ(notgame):Ym2608 Opna</nom>
                <nom region="wor">ZZZ(notgame):Ym2608 Opna</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="168" parentid="75">non Jeu</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="12879d6f" md5="7c088adfe83717fe8e52a3ede6b6f6d5" sha1="34eb60a65c61ef994876a1e4e3465c76017955ba" format="png" support="">media/mixrbv2/ym2608.png</media>
            </medias>
            <dates>
                <date region="wor"></date>
            </dates>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <controles>Input=Unavailable||Buttons=0     Coins:   0     Cabinet:   -     Free-play:   Not supported         Rankings    Avarage user rating:          AntoPISA BestGame:   -||</controles>
        </jeu>
        <jeu id="44194" romid="69202">
            <path>zavigaj.zip</path>
            <noms>
                <nom region="ss">Zaviga</nom>
                <nom region="wor">Zaviga</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zaviga.zip</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd7bca5a" md5="f917d320751dc94cc044c6420e0bc4f6" sha1="b1eb15ccec9afdbec8e0cb48f8363199f795e121" format="mp4" support="">media/video/zavigaj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1961db17" md5="12dbca430caf224feb846a6b51e0d8ca" sha1="092e76ca18dbeda6cd3b61c040038efd7bcf1e8a" format="png" support="">media/mixrbv2/zavigaj.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44194" romid="69201">
            <path>zaviga.zip</path>
            <noms>
                <nom region="ss">Zaviga</nom>
                <nom region="wor">Zaviga</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="bd7bca5a" md5="f917d320751dc94cc044c6420e0bc4f6" sha1="b1eb15ccec9afdbec8e0cb48f8363199f795e121" format="mp4" support="">media/video/zaviga.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="1961db17" md5="12dbca430caf224feb846a6b51e0d8ca" sha1="092e76ca18dbeda6cd3b61c040038efd7bcf1e8a" format="png" support="">media/mixrbv2/zaviga.png</media>
            </medias>
            <dates>
                <date region="wor">1984</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="2889" principale="0" parentid="2646" langue="en">Shooter / Vertical</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="149460" romid="69207">
            <path>zaxxonj.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zaxxon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95c876b8" md5="9f9f0391064bf16947ebfff01c406c30" sha1="1d053ba8ef412f331b9b94bbe71d60711685a25f" format="mp4" support="">media/video/zaxxonj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9e3197" md5="0b81db78d0f1726278aa77d3580defc2" sha1="061ab32003e9399b77f88ce830d0178344c073f2" format="png" support="">media/mixrbv2/zaxxonj.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149460" romid="69206">
            <path>zaxxonb.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zaxxon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95c876b8" md5="9f9f0391064bf16947ebfff01c406c30" sha1="1d053ba8ef412f331b9b94bbe71d60711685a25f" format="mp4" support="">media/video/zaxxonb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9e3197" md5="0b81db78d0f1726278aa77d3580defc2" sha1="061ab32003e9399b77f88ce830d0178344c073f2" format="png" support="">media/mixrbv2/zaxxonb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149460" romid="69205">
            <path>zaxxon3.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zaxxon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95c876b8" md5="9f9f0391064bf16947ebfff01c406c30" sha1="1d053ba8ef412f331b9b94bbe71d60711685a25f" format="mp4" support="">media/video/zaxxon3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9e3197" md5="0b81db78d0f1726278aa77d3580defc2" sha1="061ab32003e9399b77f88ce830d0178344c073f2" format="png" support="">media/mixrbv2/zaxxon3.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149460" romid="69204">
            <path>zaxxon2.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zaxxon.zip</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95c876b8" md5="9f9f0391064bf16947ebfff01c406c30" sha1="1d053ba8ef412f331b9b94bbe71d60711685a25f" format="mp4" support="">media/video/zaxxon2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9e3197" md5="0b81db78d0f1726278aa77d3580defc2" sha1="061ab32003e9399b77f88ce830d0178344c073f2" format="png" support="">media/mixrbv2/zaxxon2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149460" romid="69203">
            <path>zaxxon.zip</path>
            <noms>
                <nom region="ss">Zaxxon</nom>
                <nom region="wor">Zaxxon</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. </synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="95c876b8" md5="9f9f0391064bf16947ebfff01c406c30" sha1="1d053ba8ef412f331b9b94bbe71d60711685a25f" format="mp4" support="">media/video/zaxxon.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ae9e3197" md5="0b81db78d0f1726278aa77d3580defc2" sha1="061ab32003e9399b77f88ce830d0178344c073f2" format="png" support="">media/mixrbv2/zaxxon.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2955" principale="0" parentid="79" langue="en">Shoot'em up / Diagonal</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="37657" romid="69209">
            <path>zedblade.zip</path>
            <noms>
                <nom region="ss">Zed Blade</nom>
                <nom region="wor">Zed Blade</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">You and/or a friend must choose one of three characters to play as, each with different speeds at which they control their ships. Then select three weapons to use for the front and back of your ship. During play, you must travel to every planet in the solar system, and defeat the various enemy ships and the boss near the end of the planet. Your weapons can be upgraded during the battle, and you can also collect HyperBombs if you want to do maximum damage. Contains a nice soundtrack reminiscent of early 1990s "rave" music.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="b8ad7fa7" md5="8acb4d28b8041b2d0f1a9949fc34b39b" sha1="22ee1cf4a33138bfc4fb9999b1343194ad45de40" format="mp4" support="">media/video/zedblade.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e30c3a18" md5="2734a4790ac3c96b8b5062f8996e83e8" sha1="e43c506144df54ef17fbc03b16123b3234b9ada8" format="png" support="">media/mixrbv2/zedblade.png</media>
            </medias>
            <dates>
                <date region="jp">1994</date>
                <date region="wor">1994</date>
            </dates>
            <developpeur id="5911">Saurus Co., Ltd.</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
                <genre id="2870" principale="0" parentid="79" langue="en">Shoot'em up / Horizontal</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>15</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="46471" romid="69211">
            <path>zektor.zip</path>
            <noms>
                <nom region="ss">Zektor</nom>
                <nom region="wor">Zektor</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="147" parentid="75">Sega Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids:
Green Moboids spin the players ship on contact, and bounce enemy ships.
Blue Moboids bounce all ships.
Red Moboids destroy all un-shielded ships (including the players ship).

After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="97d12da1" md5="89306ea7ddc0bbf979e84f0bed276347" sha1="c6ed010a73a06553e1999ae2af5809d6d2ddd785" format="mp4" support="">media/video/zektor.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="241a0643" md5="ca89688ba8ed6f52af97cbff054cabc5" sha1="f5a4848a7c52793bb8ceca37d6287e763191a874" format="png" support="">media/mixrbv2/zektor.png</media>
            </medias>
            <dates>
                <date region="ame">1982</date>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="3">Sega</developpeur>
            <editeur id="3">Sega</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <controles>Input=Dial||Buttons=2||</controles>
        </jeu>
        <jeu id="44200" romid="69223">
            <path>zeropnt.zip</path>
            <noms>
                <nom region="ss">Zero Point</nom>
                <nom region="wor">Zero Point</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A target shooting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="edc9f0eb" md5="b599c00585987ecbc14310d9c16ad742" sha1="c28683c414e57d4403dc2bc815e379554f384a9f" format="mp4" support="">media/video/zeropnt.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c333451c" md5="67a8be591b980687617b46a267620e37" sha1="52e8e572eff733282b9d3867f3089510fbc3cee1" format="png" support="">media/mixrbv2/zeropnt.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="44200" romid="69226">
            <path>zeropntj.zip</path>
            <noms>
                <nom region="ss">Zero Point</nom>
                <nom region="wor">Zero Point</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zeropnt.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A target shooting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="edc9f0eb" md5="b599c00585987ecbc14310d9c16ad742" sha1="c28683c414e57d4403dc2bc815e379554f384a9f" format="mp4" support="">media/video/zeropntj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c333451c" md5="67a8be591b980687617b46a267620e37" sha1="52e8e572eff733282b9d3867f3089510fbc3cee1" format="png" support="">media/mixrbv2/zeropntj.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="44200" romid="69225">
            <path>zeropnta.zip</path>
            <noms>
                <nom region="ss">Zero Point</nom>
                <nom region="wor">Zero Point</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zeropnt.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A target shooting game.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="edc9f0eb" md5="b599c00585987ecbc14310d9c16ad742" sha1="c28683c414e57d4403dc2bc815e379554f384a9f" format="mp4" support="">media/video/zeropnta.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="c333451c" md5="67a8be591b980687617b46a267620e37" sha1="52e8e572eff733282b9d3867f3089510fbc3cee1" format="png" support="">media/mixrbv2/zeropnta.png</media>
            </medias>
            <dates>
                <date region="wor">1998</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="44201" romid="69224">
            <path>zeropnt2.zip</path>
            <noms>
                <nom region="ss">Zero Point 2</nom>
                <nom region="wor">Zero Point 2</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A shooting game controlled by a light-gun. Its the 2nd game in the Zero point series.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="fb6e9c76" md5="5638d39d69a0d1a8b38f1c4b94a748c7" sha1="2636616a9c2538cb964fa3637323037ae705a4a3" format="mp4" support="">media/video/zeropnt2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f003996b" md5="4bbfbe31f53e4790d0b0f15df97dae19" sha1="1a753bb9f22ac2ffba2571754f9e9f7a13d9bce8" format="png" support="">media/mixrbv2/zeropnt2.png</media>
            </medias>
            <dates>
                <date region="wor">1999</date>
            </dates>
            <developpeur id="5505">Unicorn Group</developpeur>
            <editeur id="5370">Unico</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>0</rotation>
            <resolution>384x224</resolution>
            <controles>Input=Lightgun||Buttons=1||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue||</couleurs>
        </jeu>
        <jeu id="44202" romid="69236">
            <path>zerotm2k.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zerotm2k.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zerotm2k.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="56410">
            <path>nzeroteam.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/nzeroteam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/nzeroteam.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69233">
            <path>zeroteamsr.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteamsr.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteamsr.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69232">
            <path>zeroteams.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteams.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteams.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69231">
            <path>zeroteamd.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>kr</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteamd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteamd.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69230">
            <path>zeroteamc.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>tw</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteamc.mp4</media>
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            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69229">
            <path>zeroteamb.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteamb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteamb.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69228">
            <path>zeroteama.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteama.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteama.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="69227">
            <path>zeroteam.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/zeroteam.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/zeroteam.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44202" romid="316353">
            <path>nzeroteama.zip</path>
            <noms>
                <nom region="ss">Zero Team Usa</nom>
                <nom region="wor">Zero Team Usa</nom>
            </noms>
            <regions>
                <region>cn</region>
            </regions>
            <cloneof>zeroteam.zip</cloneof>
            <systeme id="190" parentid="75">Seibu Kaihatsu</systeme>
            <synopsis>
                <synopsis langue="en">A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="4fefbf79" md5="9e2dadcb8a7f5b40cee84556cee1ed87" sha1="2ae35e6bd7236420fa5cb841545adcfbd5948ed7" format="mp4" support="">media/video/nzeroteama.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e212e122" md5="912e821c43fe819d5e6870117581b5f4" sha1="ba90ed69104e9e367d32e7064d2db6c89102df99" format="png" support="">media/mixrbv2/nzeroteama.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <editeur id="201">Seibu Kaihatsu</editeur>
            <genres>
                <genre id="14" principale="1" parentid="0" langue="en">Fight</genre>
                <genre id="2874" principale="0" parentid="14" langue="en">Fight / 2.5D</genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x256</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="126719">
            <path>zerotimemc.zip</path>
            <noms>
                <nom region="ss">Zero Time</nom>
                <nom region="wor">Zero Time</nom>
            </noms>
            <cloneof>galaxian.zip</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e1630529" md5="c026368d507d83bfff2363f7c17588a6" sha1="e60a5714dcddf1f119afbf044253dfb178755076" format="png" support="">media/mixrbv2/zerotimemc.png</media>
            </medias>
            <dates>
                <date region="wor">1979</date>
            </dates>
            <editeur id="10009">Petaco S.A.</editeur>
            <genres>
                <genre id="0" principale="0" parentid="0" langue="en"></genre>
            </genres>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
        </jeu>
        <jeu id="150592" romid="69239">
            <path>zerowing.zip</path>
            <noms>
                <nom region="ss">Zero Wing</nom>
                <nom region="jp">Zero Uingu</nom>
                <nom region="wor">Zero Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">The player is a lone hero who will save the universe from an evil force.

It enjoyed a degree of success in arcades and was subsequently ported to the Mega Drive by Toaplan on May 31, 1991, in Japan, and by Sega during the following year in Europe, followed by a Japan-only release by Naxat Soft on September 18, 1992, for the PC Engine's CD-ROM².

The European version of the Mega Drive port was the source for "All your base are belong to us", an Internet meme which plays off the poorly translated English in the game's introduction.

Set in 2101, the game follows the signing of a peace treaty between the United Nations and CATS, an alien cyborg. However, CATS breaks the covenant and takes control of the Japanese space colonies. The protagonist leads the ZIG spacecraft, managed to escape from the mother ship destroyed by CATS, with the aim to defeat enemy forces and liberate the Earth.

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5518de8e" md5="0dd9c2abb3b678d1b41bdbd4599ad63b" sha1="207e7a4db1da3ef117d9e505be84266b3d5ad5fb" format="mp4" support="">media/video/zerowing.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4abeb0c9" md5="4db9ae44524d60e8fab085aaba1b4fe9" sha1="1f6e5adc16fd98fc3f4a59892bf62d9e71fef875" format="png" support="">media/mixrbv2/zerowing.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150592" romid="69240">
            <path>zerowing1.zip</path>
            <noms>
                <nom region="ss">Zero Wing</nom>
                <nom region="jp">Zero Uingu</nom>
                <nom region="wor">Zero Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zerowing.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">The player is a lone hero who will save the universe from an evil force.

It enjoyed a degree of success in arcades and was subsequently ported to the Mega Drive by Toaplan on May 31, 1991, in Japan, and by Sega during the following year in Europe, followed by a Japan-only release by Naxat Soft on September 18, 1992, for the PC Engine's CD-ROM².

The European version of the Mega Drive port was the source for "All your base are belong to us", an Internet meme which plays off the poorly translated English in the game's introduction.

Set in 2101, the game follows the signing of a peace treaty between the United Nations and CATS, an alien cyborg. However, CATS breaks the covenant and takes control of the Japanese space colonies. The protagonist leads the ZIG spacecraft, managed to escape from the mother ship destroyed by CATS, with the aim to defeat enemy forces and liberate the Earth.

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5518de8e" md5="0dd9c2abb3b678d1b41bdbd4599ad63b" sha1="207e7a4db1da3ef117d9e505be84266b3d5ad5fb" format="mp4" support="">media/video/zerowing1.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4abeb0c9" md5="4db9ae44524d60e8fab085aaba1b4fe9" sha1="1f6e5adc16fd98fc3f4a59892bf62d9e71fef875" format="png" support="">media/mixrbv2/zerowing1.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="150592" romid="69241">
            <path>zerowingw.zip</path>
            <noms>
                <nom region="ss">Zero Wing</nom>
                <nom region="jp">Zero Uingu</nom>
                <nom region="wor">Zero Wing</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zerowing.zip</cloneof>
            <systeme id="191" parentid="75">Toaplan</systeme>
            <synopsis>
                <synopsis langue="en">The player is a lone hero who will save the universe from an evil force.

It enjoyed a degree of success in arcades and was subsequently ported to the Mega Drive by Toaplan on May 31, 1991, in Japan, and by Sega during the following year in Europe, followed by a Japan-only release by Naxat Soft on September 18, 1992, for the PC Engine's CD-ROM².

The European version of the Mega Drive port was the source for "All your base are belong to us", an Internet meme which plays off the poorly translated English in the game's introduction.

Set in 2101, the game follows the signing of a peace treaty between the United Nations and CATS, an alien cyborg. However, CATS breaks the covenant and takes control of the Japanese space colonies. The protagonist leads the ZIG spacecraft, managed to escape from the mother ship destroyed by CATS, with the aim to defeat enemy forces and liberate the Earth.

As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="5518de8e" md5="0dd9c2abb3b678d1b41bdbd4599ad63b" sha1="207e7a4db1da3ef117d9e505be84266b3d5ad5fb" format="mp4" support="">media/video/zerowingw.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="4abeb0c9" md5="4db9ae44524d60e8fab085aaba1b4fe9" sha1="1f6e5adc16fd98fc3f4a59892bf62d9e71fef875" format="png" support="">media/mixrbv2/zerowingw.png</media>
            </medias>
            <dates>
                <date region="wor">1989</date>
            </dates>
            <developpeur id="110">Toaplan</developpeur>
            <editeur id="55">Taito</editeur>
            <genres>
                <genre id="2876" principale="0" parentid="2646" langue="en">Shooter / Horizontal</genre>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
            </genres>
            <joueurs>1</joueurs>
            <topstaff>0</topstaff>
            <note>16</note>
            <rotation>0</rotation>
            <resolution>320x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="44205" romid="69243">
            <path>zerozone.zip</path>
            <noms>
                <nom region="ss">Zero Zone</nom>
                <nom region="wor">Zero Zone</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en">Zero Zone (c) 1993 Comad Industry Co., Ltd.  A risque version of "Columns".  - TECHNICAL -  Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz)  Players : 2 Control : 4-way joystick Buttons : 3  - TRIVIA -  This game shar</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c92edf8c" md5="fbac3d8a2c760276835245f29071d37e" sha1="a935a47ba04ddd724808e0c988974f8422c5976e" format="mp4" support="">media/video/zerozone.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="21948b3f" md5="037292c39d5d4bb9e4cbdd11f1b190a8" sha1="42d53aa0068d28b01f2e6fd361c9a882bfa52b86" format="png" support="">media/mixrbv2/zerozone.png</media>
            </medias>
            <dates>
                <date region="wor">1993</date>
            </dates>
            <developpeur id="5345">Comad</developpeur>
            <editeur id="5345">Comad</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2912" principale="0" parentid="26" langue="en">Puzzle-Game / Fall</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>368x224</resolution>
            <controles>P1NumButtons=1||P1Controls=4-way Joystick+joy4way||P1_BUTTON1=Rotate||P1_JOYSTICK_UP=Up||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_RIGHT=Right||</controles>
        </jeu>
        <jeu id="40794" romid="40119">
            <path>czeroize.zip</path>
            <noms>
                <nom region="ss">Zeroize</nom>
                <nom region="wor">Zeroize</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zeroize (c) 1983 Data East.  - TECHNICAL -  DECO Cassette System hardware [Cassette No.37]  Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz)  Screen orientation : Vertical Video resolution : 240 x 24</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="cba214d0" md5="742b6a758b50cb43a7f9fec23088cf67" sha1="732a0ba74978e636032b67b3edba32ed05423b2e" format="mp4" support="">media/video/czeroize.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="007eb7cf" md5="2daf80b2777777f94912b03b7d01235d" sha1="fc864025ad5da68f073c52820c57cf4027105ab5" format="png" support="">media/mixrbv2/czeroize.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways, Stick||Buttons=2||</controles>
            <couleurs>P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="149472" romid="69248">
            <path>zigzagb.zip</path>
            <noms>
                <nom region="ss">Zig Zag</nom>
                <nom region="wor">Zig Zag</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zig Zag is a Pirate version of Dig Dug.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb159318" md5="8b21543532033e17587e92da649fb61f" sha1="f0f84e8043d45b80c3c93de7ffe41347debd0cce" format="mp4" support="">media/video/zigzagb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee601f8e" md5="ef3ad08ef9cc3d376b2a41d6d2b23bd0" sha1="618b1aa3f5122809df583081a8562c17a877b2d5" format="png" support="">media/mixrbv2/zigzagb.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="149472" romid="69249">
            <path>zigzagb2.zip</path>
            <noms>
                <nom region="ss">Zig Zag</nom>
                <nom region="wor">Zig Zag</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zigzagb.zip</cloneof>
            <systeme id="158" parentid="75">Konami Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zig Zag is a Pirate version of Dig Dug.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="eb159318" md5="8b21543532033e17587e92da649fb61f" sha1="f0f84e8043d45b80c3c93de7ffe41347debd0cce" format="mp4" support="">media/video/zigzagb2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="ee601f8e" md5="ef3ad08ef9cc3d376b2a41d6d2b23bd0" sha1="618b1aa3f5122809df583081a8562c17a877b2d5" format="png" support="">media/mixrbv2/zigzagb2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>270</rotation>
            <resolution>768x224</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44209" romid="69250">
            <path>zingzip.zip</path>
            <noms>
                <nom region="ss">Zing Zing Zip</nom>
                <nom region="wor">Zing Zing Zip</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="149" parentid="75">Seta</systeme>
            <synopsis>
                <synopsis langue="en">A vertically scrolling shooter where you control a plane to shoot larger planes, tanks and trains.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="6fd33a2e" md5="782a5511e02229d74b1c5e27aae547e7" sha1="b89e1e8e4572725ce6953a2b66aaea2c3f6ae02b" format="mp4" support="">media/video/zingzip.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="776f5fe8" md5="61d6802ece53269005c1f855d74fffe9" sha1="8a11558252f20b1cd1fe933cf27acd8838c979f6" format="png" support="">media/mixrbv2/zingzip.png</media>
            </medias>
            <dates>
                <date region="wor">1992</date>
            </dates>
            <developpeur id="5458">Allumer</developpeur>
            <editeur id="19543">Allumer + Tecmo</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=2||</controles>
        </jeu>
        <jeu id="13952" romid="69252">
            <path>zintrckb.zip</path>
            <noms>
                <nom region="ss">Zintrick</nom>
                <nom region="jp">Oshidashi Zentrix</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Yet another puzzle game on Neo-Geo! Every four years to Asgard, the "Tournament Zintrick" occurs. During the competition, participants from around the world come to compete for the honor, glory and wealth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71761c0c" md5="1f1b1cff7c5a743e29e1dc90f9f2cd2e" sha1="f18b04a001ffa300d589160343e7352a774fb8a4" format="mp4" support="">media/video/zintrckb.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0728e2c9" md5="4de140eb59ef3e7eab929b1a34b6f13e" sha1="85c07f7967d41371125b20cdccb5e4369e3528d0" format="png" support="">media/mixrbv2/zintrckb.png</media>
            </medias>
            <dates>
                <date region="fr">1996</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="13952" romid="539149">
            <path>zintrkcd.zip</path>
            <noms>
                <nom region="ss">Zintrick</nom>
                <nom region="jp">Oshidashi Zentrix</nom>
            </noms>
            <cloneof>zintrckb.zip</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Yet another puzzle game on Neo-Geo! Every four years to Asgard, the "Tournament Zintrick" occurs. During the competition, participants from around the world come to compete for the honor, glory and wealth.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="71761c0c" md5="1f1b1cff7c5a743e29e1dc90f9f2cd2e" sha1="f18b04a001ffa300d589160343e7352a774fb8a4" format="mp4" support="">media/video/zintrkcd.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="0728e2c9" md5="4de140eb59ef3e7eab929b1a34b6f13e" sha1="85c07f7967d41371125b20cdccb5e4369e3528d0" format="png" support="">media/mixrbv2/zintrkcd.png</media>
            </medias>
            <dates>
                <date region="fr">1996</date>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="776">ADK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="26" principale="1" parentid="0" langue="en">Puzzle-Game</genre>
                <genre id="2923" principale="0" parentid="26" langue="en">Puzzle-Game / Throw</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <controles>		&lt;input players="2" buttons="4" coins="4" service="yes"&gt;			&lt;control type="joy" ways="8"/&gt;		&lt;/input&gt;</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44211" romid="69253">
            <path>zipzap.zip</path>
            <noms>
                <nom region="ss">Zip And Zap</nom>
                <nom region="us">Zip &amp; Zap</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="177" parentid="75">Comad</systeme>
            <synopsis>
                <synopsis langue="en"></synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="8e0a0d4a" md5="aed26e21ee8ca89c9d1cd1b36744f16a" sha1="2acf5bd38b8014781e440da494f520b76328234e" format="mp4" support="">media/video/zipzap.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="e201b5b1" md5="fb06ccd2c161310327c99f0ce1594e42" sha1="0920da0909170460e2259e7c80a53fe24119b4e9" format="png" support="">media/mixrbv2/zipzap.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <editeur id="6159">Barko Corp</editeur>
            <genres>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
                <genre id="2917" principale="0" parentid="10" langue="en">Action / Breakout games</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>2</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44213" romid="69256">
            <path>zoar.zip</path>
            <noms>
                <nom region="ss">Zoar</nom>
                <nom region="wor">Zoar</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="162" parentid="75">Data East Classics</systeme>
            <synopsis>
                <synopsis langue="en">Shoot oncoming planes and ground targets using your gun. Land on the air strip for extra points between stages. The game is an X and Z axis vertical shooter.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c5c99ec4" md5="fa86c8024036de2cd41f83253bbd0d6f" sha1="71cac69a859a23b6e129de5442236fb51727832e" format="mp4" support="">media/video/zoar.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="cd9e1ea2" md5="ae2aea2a79b52f81146575a2c940b9ad" sha1="cf3b312bbf2fcd326eb422f2eb0e3b0c989f609d" format="png" support="">media/mixrbv2/zoar.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="88">Data East</developpeur>
            <editeur id="88">Data East</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x240</resolution>
            <controles>Input=Joystick 8 ways||Buttons=3||</controles>
        </jeu>
        <jeu id="44214" romid="69257">
            <path>zodiack.zip</path>
            <noms>
                <nom region="ss">Zodiack</nom>
                <nom region="wor">Zodiack</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="75" parentid="0">Mame</systeme>
            <synopsis>
                <synopsis langue="en">A challenging, vertical scrolling shooter.

On deep space you must fly the 'Zogram' (your spaceship fighter) and destroy hordes of enemies, while dodge space objects.

Destroy eight 'Mitiohro' around the 'Goke' (the enemy base) for takeoff and landing of 'Ahro' (the enemy's fighter). After destroying all the 'Mitiohro', return to the 'Battlestar-asat' base.

The color of 'Mitiohro' on the picture changes when the gates for takeoff and landing of 'Ahro' opens. It is the time to attack!

As you destroy 'Ahro', 'Mitiohro' becomes to leave the 'Goke's' body, but you cannot destroy those 'Mitiohro' with your laser beam.

You can get a higher score depending of the precision landing of your spaceship at nearer spot to the center of the 'Battlestar-asat' base.

When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="a8b45364" md5="973b1d6f21b571f0da1930f417d69e39" sha1="5c64e975565a7e6262535b51f4af2e676e6a755f" format="mp4" support="">media/video/zodiack.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="fe03bd00" md5="02e401ba7d392ef6b786fa8f6fa27d87" sha1="3340fd752d8ce2e940f6ec8775f9e7f7135f2616" format="png" support="">media/mixrbv2/zodiack.png</media>
            </medias>
            <dates>
                <date region="wor">1983</date>
            </dates>
            <developpeur id="4901">Orca Corporation</developpeur>
            <editeur id="6160">Orca (Esco Trading Co)</editeur>
            <genres>
                <genre id="2851" principale="0" parentid="79" langue="en">Shoot'em up / Vertical</genre>
                <genre id="79" principale="1" parentid="0" langue="en">Shoot'em Up</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>6</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 8 ways||Buttons=1||</controles>
        </jeu>
        <jeu id="44216" romid="69263">
            <path>zombraidpj.zip</path>
            <noms>
                <nom region="ss">Zombie Raid</nom>
                <nom region="wor">Zombie Raid</nom>
            </noms>
            <regions>
                <region>jp</region>
            </regions>
            <cloneof>zombraid.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2b9f84a" md5="bd39928c0a0409744c14ccb8ad508bf4" sha1="3a08668e92da12c364d5189a616996584aa575ed" format="mp4" support="">media/video/zombraidpj.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00af48a4" md5="d49ee3603a5525fb7cf7c1faa5545fbe" sha1="e6fe94dd408a8eb11be6bdb643cf78095a31ba3d" format="png" support="">media/mixrbv2/zombraidpj.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="27016">Sammy Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="44216" romid="69261">
            <path>zombraid.zip</path>
            <noms>
                <nom region="ss">Zombie Raid</nom>
                <nom region="wor">Zombie Raid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2b9f84a" md5="bd39928c0a0409744c14ccb8ad508bf4" sha1="3a08668e92da12c364d5189a616996584aa575ed" format="mp4" support="">media/video/zombraid.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00af48a4" md5="d49ee3603a5525fb7cf7c1faa5545fbe" sha1="e6fe94dd408a8eb11be6bdb643cf78095a31ba3d" format="png" support="">media/mixrbv2/zombraid.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="27016">Sammy Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="44216" romid="69262">
            <path>zombraidp.zip</path>
            <noms>
                <nom region="ss">Zombie Raid</nom>
                <nom region="wor">Zombie Raid</nom>
            </noms>
            <regions>
                <region>us</region>
            </regions>
            <cloneof>zombraid.zip</cloneof>
            <systeme id="164" parentid="75">Sammy Classics</systeme>
            <synopsis>
                <synopsis langue="en">Welcome to the extraordinary world of Zombie Raid. Players use specially designed sawed-off shotguns with pump action reload to fight their way through the graveyard, through castles and dungeons and even through the mad scientist's laboratory. Battle all kinds of ghastly creatures, like zombies and other frightful beings. You may feel like you're lost in a horror movie!

A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless!</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="c2b9f84a" md5="bd39928c0a0409744c14ccb8ad508bf4" sha1="3a08668e92da12c364d5189a616996584aa575ed" format="mp4" support="">media/video/zombraidp.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="00af48a4" md5="d49ee3603a5525fb7cf7c1faa5545fbe" sha1="e6fe94dd408a8eb11be6bdb643cf78095a31ba3d" format="png" support="">media/mixrbv2/zombraidp.png</media>
            </medias>
            <dates>
                <date region="wor">1995</date>
            </dates>
            <developpeur id="27016">Sammy Corporation</developpeur>
            <editeur id="27016">Sammy Corporation</editeur>
            <genres>
                <genre id="2646" principale="1" parentid="0" langue="en">Shooter</genre>
                <genre id="32" principale="1" parentid="0" langue="en">Lightgun Shooter</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>384x240</resolution>
            <controles>Input=Lightgun||Buttons=2||</controles>
            <couleurs>P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||</couleurs>
        </jeu>
        <jeu id="44219" romid="69266">
            <path>zookeep.zip</path>
            <noms>
                <nom region="ss">Zoo Keeper</nom>
                <nom region="wor">Zoo Keeper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zoo Keeper is a superb, fast-paced arcade game in which the player takes control of Zeke the zookeeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches.

Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67693b7f" md5="10f06e17e205c060b7681005ba715610" sha1="3199f80a6362c6d78a76ff722024ef95548da599" format="mp4" support="">media/video/zookeep.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6edfc9c6" md5="3b40a703d9d442029c56dee9b88b8ca2" sha1="07d2f8258dc6d53e3d45c57024925ce4c81fa6ca" format="png" support="">media/mixrbv2/zookeep.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44219" romid="69267">
            <path>zookeep2.zip</path>
            <noms>
                <nom region="ss">Zoo Keeper</nom>
                <nom region="wor">Zoo Keeper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zookeep.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zoo Keeper is a superb, fast-paced arcade game in which the player takes control of Zeke the zookeeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches.

Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67693b7f" md5="10f06e17e205c060b7681005ba715610" sha1="3199f80a6362c6d78a76ff722024ef95548da599" format="mp4" support="">media/video/zookeep2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6edfc9c6" md5="3b40a703d9d442029c56dee9b88b8ca2" sha1="07d2f8258dc6d53e3d45c57024925ce4c81fa6ca" format="png" support="">media/mixrbv2/zookeep2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44219" romid="69268">
            <path>zookeep3.zip</path>
            <noms>
                <nom region="ss">Zoo Keeper</nom>
                <nom region="wor">Zoo Keeper</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zookeep.zip</cloneof>
            <systeme id="157" parentid="75">Taito Classics</systeme>
            <synopsis>
                <synopsis langue="en">Zoo Keeper is a superb, fast-paced arcade game in which the player takes control of Zeke the zookeeper. Many of the animals at Zeke's zoo are running wild and have captured Zeke's girlfriend, Zelda. Zeke must recapture as many animals as possible and rescue his sweetheart from the animals' clutches.

Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="67693b7f" md5="10f06e17e205c060b7681005ba715610" sha1="3199f80a6362c6d78a76ff722024ef95548da599" format="mp4" support="">media/video/zookeep3.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="6edfc9c6" md5="3b40a703d9d442029c56dee9b88b8ca2" sha1="07d2f8258dc6d53e3d45c57024925ce4c81fa6ca" format="png" support="">media/mixrbv2/zookeep3.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="55">Taito</developpeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>18</note>
            <rotation>0</rotation>
            <resolution>256x256</resolution>
            <controles>Input=Joystick 4 ways||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="13913" romid="69282">
            <path>zupapa.zip</path>
            <noms>
                <nom region="ss">Zupapa</nom>
                <nom region="wor">Zupapa</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="142" parentid="75">Neo-Geo</systeme>
            <synopsis>
                <synopsis langue="en">Is a 2001 release of SNK for MVS. It's pretty much a puzzler / screen-cleaning game with bright and colourful optics and simple gameplay.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="736ace84" md5="1a3a06f5bcde0e630b174a857af1b4ba" sha1="120a4e085b2a6bdcc16e724913c080fca0a75c52" format="mp4" support="">media/video/zupapa.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="f7e0efb4" md5="97f674fbe7fab84f7a7d0f219462fa62" sha1="b7fc34f359069eba27ad4cad73bb76e1766fbd91" format="png" support="">media/mixrbv2/zupapa.png</media>
            </medias>
            <dates>
                <date region="fr">2001</date>
                <date region="wor">2001</date>
            </dates>
            <developpeur id="80">SNK</developpeur>
            <editeur id="80">SNK</editeur>
            <genres>
                <genre id="7" principale="1" parentid="0" langue="en">Platform</genre>
                <genre id="2915" principale="0" parentid="7" langue="en">Plateform / Run Jump</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>0</note>
            <rotation>0</rotation>
            <resolution>320x224</resolution>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black||</couleurs>
        </jeu>
        <jeu id="44225" romid="38817">
            <path>brix.zip</path>
            <noms>
                <nom region="ss">Zzyzzyxx</nom>
                <nom region="wor">Zzyzzyxx</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zzyzzyxx.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection.

Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola.

As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.

Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX.

As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be4fc110" md5="11f767b29fcc6e3d571b14df83371614" sha1="302a512ef556e8318fbacdc6e2e0e186ae9a50c5" format="mp4" support="">media/video/brix.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84941514" md5="fcf70f9ce2df2a630ba4307b76e8a2e5" sha1="8bfe82de405bab7500a49ff18c9bf5ae89792d22" format="png" support="">media/mixrbv2/brix.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="343">Advanced Microcomputer Systems</developpeur>
            <editeur id="4622">Cinematronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44225" romid="69289">
            <path>zzyzzyxx.zip</path>
            <noms>
                <nom region="ss">Zzyzzyxx</nom>
                <nom region="wor">Zzyzzyxx</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>0</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection.

Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola.

As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.

Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX.

As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be4fc110" md5="11f767b29fcc6e3d571b14df83371614" sha1="302a512ef556e8318fbacdc6e2e0e186ae9a50c5" format="mp4" support="">media/video/zzyzzyxx.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84941514" md5="fcf70f9ce2df2a630ba4307b76e8a2e5" sha1="8bfe82de405bab7500a49ff18c9bf5ae89792d22" format="png" support="">media/mixrbv2/zzyzzyxx.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="343">Advanced Microcomputer Systems</developpeur>
            <editeur id="4622">Cinematronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
        <jeu id="44225" romid="69290">
            <path>zzyzzyxx2.zip</path>
            <noms>
                <nom region="ss">Zzyzzyxx</nom>
                <nom region="wor">Zzyzzyxx</nom>
            </noms>
            <regions>
                <region>wor</region>
            </regions>
            <cloneof>zzyzzyxx.zip</cloneof>
            <systeme id="192" parentid="75">Cinematronics</systeme>
            <synopsis>
                <synopsis langue="en">Perseverance will be overwhelming emotion game players as they move ZZYZZYXX up and down horizontal rows of alternating moving bricks to gather presents which will satisfy his love. Lola -- whose affection is not easily captured. ZZYZZYXX's vulnerability increases (as he collects gifts, as well as points) not only because of Lola's untouchable attitude, but because of obstacles such as rattifers trying to put an end to ZZYZZYXX's quest for Lola's love and affection.

Intelligent as the rattifers may be, there are 2 defenses ZZYZZYXX can use to outsmart the destructive creatures. ZZYZZYXX can brick himself within a brick when he sees an approaching rattifer or ZZYZZYXX can move into the space where there is a gold helmet. The gold helmet intensifies ZZYZZYXX's goal to reach Lola by allowing ZZYZZYXX to use the helmet to enclose a rattifer or break through one brick which is obstructing ZZYZZYXX's course towards Lola.

As irreproachable as Lola appears. Lola is overjoyed by ZZYZZYXX's success to retrieve enough presents and she whistles resoundingly to let ZZYZZYXX know. After ZZYZZYXX's triumphant deed for love. ZZYZZYXX becomes invincible, enabling him to elude the rattifers by imprisoning them within their spaces.

Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising missiles and cracked bricks, each capable of disintegrating ZZYZZYXX.

As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping.</synopsis>
            </synopsis>
            <medias>
                <media parent="jeu" type="video" region="unk" crc="be4fc110" md5="11f767b29fcc6e3d571b14df83371614" sha1="302a512ef556e8318fbacdc6e2e0e186ae9a50c5" format="mp4" support="">media/video/zzyzzyxx2.mp4</media>
                <media parent="jeu" type="mixrbv2" region="wor" crc="84941514" md5="fcf70f9ce2df2a630ba4307b76e8a2e5" sha1="8bfe82de405bab7500a49ff18c9bf5ae89792d22" format="png" support="">media/mixrbv2/zzyzzyxx2.png</media>
            </medias>
            <dates>
                <date region="wor">1982</date>
            </dates>
            <developpeur id="343">Advanced Microcomputer Systems</developpeur>
            <editeur id="4622">Cinematronics</editeur>
            <genres>
                <genre id="2937" principale="0" parentid="10" langue="en">Action / Labyrinth</genre>
                <genre id="10" principale="1" parentid="0" langue="en">Action</genre>
            </genres>
            <joueurs>1-2</joueurs>
            <topstaff>0</topstaff>
            <note>14</note>
            <rotation>270</rotation>
            <resolution>256x224</resolution>
            <controles>Input=Joystick 2 ways (vertical)||Buttons=1||</controles>
            <couleurs>P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||</couleurs>
        </jeu>
    </jeux>
</Data>
